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@@ -1,9 +1,36 @@
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# Project Notes
|
||||
|
||||
## Target Hardware: AYN Thor
|
||||
|
||||
- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
|
||||
- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
|
||||
- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
|
||||
- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
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||||
- Test top-screen UI only against the main display viewport, and bottom-screen UI only against the secondary display viewport.
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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||||
|
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## Input Requirements
|
||||
|
||||
- Every game screen, menu, dialog, overlay, and gameplay interaction must be fully navigable by controller at all times.
|
||||
- Any time a screen, menu, dialog, overlay, or gameplay interaction is added or changed, verify controller navigation still works for that surface before considering the work complete.
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- Controller navigation must not depend on touch, mouse, keyboard, or hidden developer-only shortcuts.
|
||||
- Focus state must always be visible and predictable when controller navigation is active.
|
||||
- Avoid interaction patterns that trap focus, lose focus, or require precise pointer input.
|
||||
|
||||
## Architecture Requirements
|
||||
|
||||
- Keep systems modular and scoped by responsibility.
|
||||
- Prefer small reusable modules/components over large files with mixed concerns.
|
||||
- Keep shared game logic independent from platform-specific web or mobile wrappers whenever practical.
|
||||
- Apply game changes to both web version and mobile app version.
|
||||
|
||||
## Performance Requirements
|
||||
|
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- Treat CPU, GPU, memory, battery, and startup cost as first-class constraints.
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- Avoid unnecessary per-frame allocations, polling, timers, layout work, and re-renders.
|
||||
- Keep assets sized appropriately for Thor displays; do not ship oversized textures, images, audio, or data blobs without need.
|
||||
- Prefer event-driven updates and cached calculations for UI and game systems.
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- Profile or measure when changing hot paths, rendering, animation, input handling, asset loading, or persistent state.
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||||
|
||||
## Build Requirements
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||||
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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|
||||
@@ -7,8 +7,8 @@ android {
|
||||
applicationId "com.warren.iwanttoheal"
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||||
minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 86
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||||
versionName "1.1.7"
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versionCode 92
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||||
versionName "1.1.13"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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||||
|
||||
@@ -254,6 +254,20 @@ CREATE TABLE IF NOT EXISTS character_inventory (
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PRIMARY KEY (character_id, item_id)
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);
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CREATE TABLE IF NOT EXISTS character_boss_stats (
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character_id INTEGER NOT NULL REFERENCES characters(id) ON DELETE CASCADE,
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encounter_id INTEGER NOT NULL REFERENCES encounters(id) ON DELETE CASCADE,
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kills INTEGER NOT NULL DEFAULT 0 CHECK (kills >= 0),
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pet_quantity INTEGER NOT NULL DEFAULT 0 CHECK (pet_quantity >= 0),
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PRIMARY KEY (character_id, encounter_id)
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);
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CREATE TABLE IF NOT EXISTS character_pvp_stats (
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character_id INTEGER PRIMARY KEY REFERENCES characters(id) ON DELETE CASCADE,
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matches_played INTEGER NOT NULL DEFAULT 0 CHECK (matches_played >= 0),
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matches_won INTEGER NOT NULL DEFAULT 0 CHECK (matches_won >= 0)
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);
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||||
|
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CREATE TABLE IF NOT EXISTS action_characters (
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id INTEGER PRIMARY KEY,
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account_id INTEGER REFERENCES accounts(id) ON DELETE CASCADE,
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||||
|
||||
@@ -16,6 +16,7 @@
|
||||
"devDependencies": {
|
||||
"@capacitor/cli": "^8.4.0",
|
||||
"@eslint/js": "^10.0.1",
|
||||
"@playwright/test": "^1.61.1",
|
||||
"@types/node": "^24.12.3",
|
||||
"@types/react": "^19.2.14",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
@@ -801,6 +802,22 @@
|
||||
"url": "https://github.com/sponsors/Boshen"
|
||||
}
|
||||
},
|
||||
"node_modules/@playwright/test": {
|
||||
"version": "1.61.1",
|
||||
"resolved": "https://registry.npmjs.org/@playwright/test/-/test-1.61.1.tgz",
|
||||
"integrity": "sha512-8nKv6+0RJSL9FE4jYOEGXnPeM/Hg12qZpmqzZjRh3qM0Y7c3z1mrOTfFLids72RDQYVh9WpLEfR5WdpNX4fkig==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"playwright": "1.61.1"
|
||||
},
|
||||
"bin": {
|
||||
"playwright": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/@rolldown/binding-android-arm64": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/@rolldown/binding-android-arm64/-/binding-android-arm64-1.0.3.tgz",
|
||||
@@ -2972,6 +2989,53 @@
|
||||
"url": "https://github.com/sponsors/jonschlinkert"
|
||||
}
|
||||
},
|
||||
"node_modules/playwright": {
|
||||
"version": "1.61.1",
|
||||
"resolved": "https://registry.npmjs.org/playwright/-/playwright-1.61.1.tgz",
|
||||
"integrity": "sha512-DWnY5o3YbLWK4GovuAVwpqL+1VwGNdUGrRr++8j8PtQQzvAVZUIMjKQ90fY689sEJZJBbZVw1rXaOKSTitkzPQ==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"playwright-core": "1.61.1"
|
||||
},
|
||||
"bin": {
|
||||
"playwright": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"fsevents": "2.3.2"
|
||||
}
|
||||
},
|
||||
"node_modules/playwright-core": {
|
||||
"version": "1.61.1",
|
||||
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.61.1.tgz",
|
||||
"integrity": "sha512-h7Qlt6m4REp25qvIdvbDtVmD4LqVXfpRxhORv9L0jzETM05p4fuPJ3dKyuSXQxDSbXnmS79HAgi9589lGSpLkg==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"bin": {
|
||||
"playwright-core": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/playwright/node_modules/fsevents": {
|
||||
"version": "2.3.2",
|
||||
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.2.tgz",
|
||||
"integrity": "sha512-xiqMQR4xAeHTuB9uWm+fFRcIOgKBMiOBP+eXiyT7jsgVCq1bkVygt00oASowB7EdtpOHaaPgKt812P9ab+DDKA==",
|
||||
"dev": true,
|
||||
"hasInstallScript": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/plist": {
|
||||
"version": "3.1.1",
|
||||
"resolved": "https://registry.npmjs.org/plist/-/plist-3.1.1.tgz",
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
"devDependencies": {
|
||||
"@capacitor/cli": "^8.4.0",
|
||||
"@eslint/js": "^10.0.1",
|
||||
"@playwright/test": "^1.61.1",
|
||||
"@types/node": "^24.12.3",
|
||||
"@types/react": "^19.2.14",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
|
||||
|
After Width: | Height: | Size: 43 KiB |
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After Width: | Height: | Size: 38 KiB |
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After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 27 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 38 KiB |
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After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 45 KiB |
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 45 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 61 KiB |
|
After Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 36 KiB |
@@ -1,15 +1,18 @@
|
||||
#!/usr/bin/env python3
|
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from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import sqlite3
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.error
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from datetime import datetime
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
@@ -23,6 +26,24 @@ GITEA_REPO = "i-want-to-heal"
|
||||
GITEA_TOKEN = "ed2db3fd54546e9658377d0551b3fc3961583f1d"
|
||||
BRANCH = "main"
|
||||
TRUENAS_PATH = Path("/mnt/usbssds/apps/iwanttoheal/app")
|
||||
PLAYER_DATA_TABLES = [
|
||||
"encounter_loot_roll_items",
|
||||
"encounter_loot_rolls",
|
||||
"dungeon_runs",
|
||||
"character_pvp_stats",
|
||||
"character_boss_stats",
|
||||
"character_inventory",
|
||||
"character_talents",
|
||||
"character_ability_slots",
|
||||
"action_encounter_loot_rolls",
|
||||
"action_dungeon_runs",
|
||||
"action_character_inventory",
|
||||
"action_gear_items",
|
||||
"action_characters",
|
||||
"sessions",
|
||||
"characters",
|
||||
"accounts",
|
||||
]
|
||||
|
||||
|
||||
def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> None:
|
||||
@@ -30,6 +51,29 @@ def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> Non
|
||||
subprocess.run(args, cwd=cwd, env=env, check=True)
|
||||
|
||||
|
||||
def parse_args(argv: list[str]) -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser(description="Build and publish an Android release.")
|
||||
parser.add_argument(
|
||||
"--reset-player-data",
|
||||
action="store_true",
|
||||
help="After release, back up the database and delete all accounts, characters, sessions, runs, loot, inventory, and PvP stats.",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--reset-db",
|
||||
type=Path,
|
||||
help="SQLite game.db path to reset. Defaults to mounted TrueNAS data/game.db when present, otherwise local data/game.db.",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--yes-reset",
|
||||
action="store_true",
|
||||
help="Skip the RESET confirmation when used with --reset-player-data.",
|
||||
)
|
||||
args = parser.parse_args(argv)
|
||||
if args.yes_reset and not args.reset_player_data:
|
||||
parser.error("--yes-reset requires --reset-player-data")
|
||||
return args
|
||||
|
||||
|
||||
def prompt_version() -> str:
|
||||
current = GRADLE_FILE.read_text()
|
||||
match = re.search(r'versionName\s+"([^"]+)"', current)
|
||||
@@ -151,13 +195,107 @@ def update_truenas() -> None:
|
||||
print("Then restart app in TrueNAS UI.")
|
||||
|
||||
|
||||
def main() -> int:
|
||||
def default_reset_database_path() -> Path:
|
||||
truenas_database = TRUENAS_PATH / "data" / "game.db"
|
||||
if truenas_database.exists():
|
||||
return truenas_database
|
||||
return REPO_ROOT / "data" / "game.db"
|
||||
|
||||
|
||||
def table_exists(database: sqlite3.Connection, table: str) -> bool:
|
||||
return database.execute(
|
||||
"SELECT 1 FROM sqlite_master WHERE type = 'table' AND name = ?",
|
||||
(table,),
|
||||
).fetchone() is not None
|
||||
|
||||
|
||||
def count_rows(database: sqlite3.Connection, table: str) -> int:
|
||||
if not table_exists(database, table):
|
||||
return 0
|
||||
return int(database.execute(f'SELECT COUNT(*) FROM "{table}"').fetchone()[0])
|
||||
|
||||
|
||||
def backup_database(database_path: Path) -> Path:
|
||||
backup_dir = database_path.parent / "backups"
|
||||
backup_dir.mkdir(parents=True, exist_ok=True)
|
||||
timestamp = datetime.now().strftime("%Y%m%d-%H%M%S")
|
||||
backup_path = backup_dir / f"{database_path.stem}-pre-player-reset-{timestamp}{database_path.suffix}"
|
||||
|
||||
source = sqlite3.connect(database_path)
|
||||
try:
|
||||
destination = sqlite3.connect(backup_path)
|
||||
try:
|
||||
source.backup(destination)
|
||||
finally:
|
||||
destination.close()
|
||||
finally:
|
||||
source.close()
|
||||
|
||||
return backup_path
|
||||
|
||||
|
||||
def reset_player_data(database_path: Path, *, assume_yes: bool) -> None:
|
||||
database_path = database_path.expanduser().resolve()
|
||||
if not database_path.exists():
|
||||
raise SystemExit(f"Database not found: {database_path}")
|
||||
|
||||
if not assume_yes:
|
||||
print(f"Reset target: {database_path}")
|
||||
confirmation = input("Type RESET to delete all accounts/characters/player data: ").strip()
|
||||
if confirmation != "RESET":
|
||||
raise SystemExit("Player data reset cancelled.")
|
||||
|
||||
backup_path = backup_database(database_path)
|
||||
database = sqlite3.connect(database_path)
|
||||
try:
|
||||
before = {
|
||||
"accounts": count_rows(database, "accounts"),
|
||||
"characters": count_rows(database, "characters"),
|
||||
"action_characters": count_rows(database, "action_characters"),
|
||||
"dungeon_runs": count_rows(database, "dungeon_runs"),
|
||||
"encounter_loot_rolls": count_rows(database, "encounter_loot_rolls"),
|
||||
}
|
||||
database.execute("PRAGMA foreign_keys = ON")
|
||||
database.execute("BEGIN")
|
||||
try:
|
||||
for table in PLAYER_DATA_TABLES:
|
||||
if table_exists(database, table):
|
||||
database.execute(f'DELETE FROM "{table}"')
|
||||
database.execute("COMMIT")
|
||||
except Exception:
|
||||
database.execute("ROLLBACK")
|
||||
raise
|
||||
|
||||
after_accounts = count_rows(database, "accounts")
|
||||
after_characters = count_rows(database, "characters")
|
||||
if after_accounts or after_characters:
|
||||
raise SystemExit(
|
||||
f"Player data reset incomplete: {after_accounts} accounts, {after_characters} characters remain."
|
||||
)
|
||||
|
||||
print(f"Database backup: {backup_path}")
|
||||
print(
|
||||
"Player data reset: "
|
||||
f"{before['accounts']} accounts, "
|
||||
f"{before['characters']} characters, "
|
||||
f"{before['action_characters']} action characters, "
|
||||
f"{before['dungeon_runs']} dungeon runs, "
|
||||
f"{before['encounter_loot_rolls']} loot rolls removed."
|
||||
)
|
||||
finally:
|
||||
database.close()
|
||||
|
||||
|
||||
def main(argv: list[str] | None = None) -> int:
|
||||
args = parse_args(sys.argv[1:] if argv is None else argv)
|
||||
os.chdir(REPO_ROOT)
|
||||
version = prompt_version()
|
||||
apk = build_apk(version)
|
||||
commit_and_push(version)
|
||||
create_gitea_release(version, apk)
|
||||
update_truenas()
|
||||
if args.reset_player_data:
|
||||
reset_player_data(args.reset_db or default_reset_database_path(), assume_yes=args.yes_reset)
|
||||
print("Done.")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -55,6 +55,12 @@ export function normalizeCatalogProfile(profile) {
|
||||
})),
|
||||
craftingRecipes: profile.craftingRecipes.map(normalizeRecipe),
|
||||
dungeons: profile.dungeons.map(normalizeDungeon),
|
||||
hunterStats: {
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -815,6 +815,21 @@ export function getProfile(database, characterId, accountId) {
|
||||
AND completed_parts >= 1
|
||||
GROUP BY dungeon_id
|
||||
`).all(characterId).map((row) => [row.dungeonId, row.count]))
|
||||
const bossStatRows = database.prepare(`
|
||||
SELECT
|
||||
encounter_id AS encounterId,
|
||||
kills,
|
||||
pet_quantity AS petQuantity
|
||||
FROM character_boss_stats
|
||||
WHERE character_id = ?
|
||||
`).all(characterId)
|
||||
const pvpStats = database.prepare(`
|
||||
SELECT
|
||||
matches_played AS matchesPlayed,
|
||||
matches_won AS matchesWon
|
||||
FROM character_pvp_stats
|
||||
WHERE character_id = ?
|
||||
`).get(characterId)
|
||||
|
||||
const settings = Object.fromEntries(
|
||||
database.prepare('SELECT key, value FROM game_settings').all()
|
||||
@@ -930,6 +945,12 @@ export function getProfile(database, characterId, accountId) {
|
||||
.map((run) => ({ ...run, rank: Number(run.rank) })),
|
||||
},
|
||||
})),
|
||||
hunterStats: {
|
||||
bossKills: Object.fromEntries(bossStatRows.map((row) => [String(row.encounterId), row.kills])),
|
||||
bossPets: Object.fromEntries(bossStatRows.map((row) => [String(row.encounterId), row.petQuantity])),
|
||||
pvpMatchesPlayed: pvpStats?.matchesPlayed ?? 0,
|
||||
pvpMatchesWon: pvpStats?.matchesWon ?? 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,8 +1046,18 @@ function buildSyncSave(database, accountId, activeCharacterId) {
|
||||
const characterName = characters.find((candidate) => candidate.id === activeCharacterId)?.name
|
||||
?? characters[0]?.name
|
||||
?? 'Mira'
|
||||
const bossStats = database.prepare(`
|
||||
SELECT encounter_id AS encounterId, kills, pet_quantity AS petQuantity
|
||||
FROM character_boss_stats
|
||||
WHERE character_id = ?
|
||||
`).all(activeCharacterId)
|
||||
const pvpStats = database.prepare(`
|
||||
SELECT matches_played AS matchesPlayed, matches_won AS matchesWon
|
||||
FROM character_pvp_stats
|
||||
WHERE character_id = ?
|
||||
`).get(activeCharacterId)
|
||||
return {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName,
|
||||
activeClassId,
|
||||
completedDungeonParts: account?.completedDungeonParts ?? 0,
|
||||
@@ -1038,6 +1069,10 @@ function buildSyncSave(database, accountId, activeCharacterId) {
|
||||
]),
|
||||
),
|
||||
lootRolls: {},
|
||||
bossKills: Object.fromEntries(bossStats.map((row) => [String(row.encounterId), row.kills])),
|
||||
bossPets: Object.fromEntries(bossStats.map((row) => [String(row.encounterId), row.petQuantity])),
|
||||
pvpMatchesPlayed: pvpStats?.matchesPlayed ?? 0,
|
||||
pvpMatchesWon: pvpStats?.matchesWon ?? 0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1052,7 +1087,7 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
if (
|
||||
!save
|
||||
|| typeof save !== 'object'
|
||||
|| Number(save.version) !== 3
|
||||
|| (Number(save.version) !== 4 && Number(save.version) !== 3)
|
||||
|| typeof save.characterName !== 'string'
|
||||
|| !save.characters
|
||||
|| typeof save.characters !== 'object'
|
||||
@@ -1149,6 +1184,10 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, ?, ?)
|
||||
`)
|
||||
const insertBossStats = database.prepare(`
|
||||
INSERT INTO character_boss_stats (character_id, encounter_id, kills, pet_quantity)
|
||||
VALUES (?, ?, ?, ?)
|
||||
`)
|
||||
|
||||
for (const classId of classIds) {
|
||||
const local = save.characters[classId]
|
||||
@@ -1213,6 +1252,14 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
database.prepare(`
|
||||
DELETE FROM character_boss_stats
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
database.prepare(`
|
||||
DELETE FROM character_pvp_stats
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
const inventoryByItemId = new Map()
|
||||
const equippedSlots = new Set()
|
||||
for (const item of Array.isArray(local.inventory) ? local.inventory : []) {
|
||||
@@ -1235,6 +1282,34 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
for (const [itemId, itemState] of inventoryByItemId) {
|
||||
insertInventory.run(characterId, itemId, itemState.quantity, itemState.equipped ? 1 : 0)
|
||||
}
|
||||
if (classId === Number(save.activeClassId)) {
|
||||
const bossKills = save.bossKills && typeof save.bossKills === 'object' ? save.bossKills : {}
|
||||
const bossPets = save.bossPets && typeof save.bossPets === 'object' ? save.bossPets : {}
|
||||
for (const [encounterId, rawKills] of Object.entries(bossKills)) {
|
||||
const id = Number(encounterId)
|
||||
if (!Number.isInteger(id)) continue
|
||||
insertBossStats.run(
|
||||
characterId,
|
||||
id,
|
||||
clampInteger(rawKills, 0, 0, 1000000),
|
||||
clampInteger(bossPets[encounterId], 0, 0, 1000000),
|
||||
)
|
||||
}
|
||||
for (const [encounterId, rawPets] of Object.entries(bossPets)) {
|
||||
if (Object.hasOwn(bossKills, encounterId)) continue
|
||||
const id = Number(encounterId)
|
||||
if (!Number.isInteger(id)) continue
|
||||
insertBossStats.run(characterId, id, 0, clampInteger(rawPets, 0, 0, 1000000))
|
||||
}
|
||||
database.prepare(`
|
||||
INSERT INTO character_pvp_stats (character_id, matches_played, matches_won)
|
||||
VALUES (?, ?, ?)
|
||||
`).run(
|
||||
characterId,
|
||||
clampInteger(save.pvpMatchesPlayed, 0, 0, 1000000),
|
||||
clampInteger(save.pvpMatchesWon, 0, 0, 1000000),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
let syncedClassId = clampInteger(
|
||||
|
||||
@@ -3,6 +3,7 @@ import {
|
||||
completeDungeon,
|
||||
completeRoguelike,
|
||||
loadProfile,
|
||||
recordBossKill,
|
||||
type DungeonReward,
|
||||
rollEncounterLoot,
|
||||
type LootRoll,
|
||||
@@ -371,6 +372,7 @@ export function CombatScreen({
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const profileRefreshedRef = useRef(false)
|
||||
const rolledEncounterIdsRef = useRef(new Set<string>())
|
||||
const recordedBossKillIdsRef = useRef(new Set<string>())
|
||||
const runTokenRef = useRef(crypto.randomUUID())
|
||||
const resourceSpentRef = useRef(0)
|
||||
const runStartedAtRef = useRef(0)
|
||||
@@ -516,6 +518,12 @@ export function CombatScreen({
|
||||
: `${result.encounterName} dropped no components.`,
|
||||
result.dropped ? 'loot' : 'system',
|
||||
)
|
||||
if (result.petAwarded) {
|
||||
addLog(
|
||||
`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
@@ -527,6 +535,29 @@ export function CombatScreen({
|
||||
[addLog, difficulty.id],
|
||||
)
|
||||
|
||||
const recordRoguelikeBossKill = useCallback((encounter: DungeonEncounter) => {
|
||||
if (!isRoguelike || !encounter.isBoss) return
|
||||
const key = `${runTokenRef.current}:${encounter.id}:${encounterIndex}`
|
||||
if (recordedBossKillIdsRef.current.has(key)) return
|
||||
recordedBossKillIdsRef.current.add(key)
|
||||
recordBossKill(encounter.id, { petVariant: 'purple' })
|
||||
.then((result) => {
|
||||
onProfileUpdated(result.profile)
|
||||
if (result.petAwarded) {
|
||||
addLog(
|
||||
`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record boss kill.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, encounterIndex, isRoguelike, onProfileUpdated])
|
||||
|
||||
const resetRun = useCallback(() => {
|
||||
const nextRoguelikeEncounters = roguelikeMode
|
||||
? makeRoguelikeSegment(roguelikePool, 1, difficulty, roguelikeMode)
|
||||
@@ -558,6 +589,7 @@ export function CombatScreen({
|
||||
rewardClaimedRef.current = false
|
||||
profileRefreshedRef.current = false
|
||||
rolledEncounterIdsRef.current = new Set()
|
||||
recordedBossKillIdsRef.current = new Set()
|
||||
runTokenRef.current = crypto.randomUUID()
|
||||
marathonBossesDefeatedRef.current = 0
|
||||
resourceSpentRef.current = setup.defaults.resourceSpent
|
||||
@@ -991,6 +1023,7 @@ export function CombatScreen({
|
||||
requestLootRoll(encounter.id, rollIndex)
|
||||
}
|
||||
}
|
||||
recordRoguelikeBossKill(encounter)
|
||||
|
||||
if (isRoguelike && (upgradesEveryEncounter || encounter.isBoss)) {
|
||||
setCombat({
|
||||
@@ -1100,6 +1133,7 @@ export function CombatScreen({
|
||||
maxResource,
|
||||
gameClass.resourceName,
|
||||
requestLootRoll,
|
||||
recordRoguelikeBossKill,
|
||||
profile.character.name,
|
||||
setCombat,
|
||||
startPart,
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
||||
import {
|
||||
saveProfile,
|
||||
type CharacterProfile,
|
||||
type GameClass,
|
||||
} from '../profile'
|
||||
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
|
||||
import { useGameAction, type InputAction } from '../input'
|
||||
import { EquipmentScreen } from './EquipmentScreen'
|
||||
import { TalentScreen } from './TalentScreen'
|
||||
|
||||
@@ -14,20 +15,121 @@ type Props = {
|
||||
onSaved: (profile: CharacterProfile) => void
|
||||
}
|
||||
|
||||
type CustomizeTab = 'equipment' | 'crafting' | 'talents' | 'class'
|
||||
|
||||
type CustomizeNavEntry =
|
||||
| { kind: 'back'; key: string; row: number; column: number }
|
||||
| { kind: 'tab'; key: string; row: number; column: number; tab: CustomizeTab }
|
||||
| { kind: 'class'; key: string; row: number; column: number; classId: number }
|
||||
| { kind: 'slot'; key: string; row: number; column: number; slotIndex: number }
|
||||
| { kind: 'clear'; key: string; row: number; column: number }
|
||||
| { kind: 'abilityPagePrev'; key: string; row: number; column: number }
|
||||
| { kind: 'abilityPageNext'; key: string; row: number; column: number }
|
||||
| { kind: 'ability'; key: string; row: number; column: number; abilityId: number }
|
||||
| { kind: 'save'; key: string; row: number; column: number }
|
||||
|
||||
const CUSTOMIZE_TABS: Array<{ key: CustomizeTab; label: string }> = [
|
||||
{ key: 'equipment', label: 'Equipment' },
|
||||
{ key: 'crafting', label: 'Crafting' },
|
||||
{ key: 'talents', label: 'Talents' },
|
||||
{ key: 'class', label: 'Class' },
|
||||
]
|
||||
|
||||
const CLASS_PICKER_COLUMN = 0
|
||||
const CLASS_CONTENT_COLUMN = 2
|
||||
const ABILITY_LIBRARY_COLUMNS = 5
|
||||
const ABILITY_LIBRARY_PAGE_SIZE = 10
|
||||
|
||||
export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
const [activeTab, setActiveTab] = useState<'equipment' | 'crafting' | 'talents' | 'class'>('class')
|
||||
const [activeTab, setActiveTab] = useState<CustomizeTab>('class')
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const [classId, setClassId] = useState(profile.character.classId)
|
||||
const [slots, setSlots] = useState<Array<number | null>>(profile.abilitySlots)
|
||||
const [selectedSlot, setSelectedSlot] = useState(0)
|
||||
const [selectedNavKey, setSelectedNavKey] = useState('tab:class')
|
||||
const [abilityPage, setAbilityPage] = useState(0)
|
||||
const [message, setMessage] = useState('')
|
||||
const [saving, setSaving] = useState(false)
|
||||
const scrollRef = useRef<number>(0)
|
||||
const navRefs = useRef<Record<string, HTMLElement | null>>({})
|
||||
const gameClass = profile.classes.find((candidate) => candidate.id === classId)!
|
||||
const abilityMap = useMemo(
|
||||
() => new Map(gameClass.spells.map((ability) => [ability.id, ability])),
|
||||
[gameClass],
|
||||
)
|
||||
const abilityPageCount = Math.max(1, Math.ceil(gameClass.spells.length / ABILITY_LIBRARY_PAGE_SIZE))
|
||||
const currentAbilityPage = Math.min(abilityPage, abilityPageCount - 1)
|
||||
const visibleAbilities = useMemo(
|
||||
() => gameClass.spells.slice(
|
||||
currentAbilityPage * ABILITY_LIBRARY_PAGE_SIZE,
|
||||
currentAbilityPage * ABILITY_LIBRARY_PAGE_SIZE + ABILITY_LIBRARY_PAGE_SIZE,
|
||||
),
|
||||
[currentAbilityPage, gameClass.spells],
|
||||
)
|
||||
const classNavActive = activeTab === 'class'
|
||||
const navEntries = useMemo<CustomizeNavEntry[]>(() => {
|
||||
const entries: CustomizeNavEntry[] = [
|
||||
{ kind: 'back', key: 'back', row: 0, column: 0 },
|
||||
...CUSTOMIZE_TABS.map((tab, index) => ({
|
||||
kind: 'tab' as const,
|
||||
key: `tab:${tab.key}`,
|
||||
row: 0,
|
||||
column: index + 1,
|
||||
tab: tab.key,
|
||||
})),
|
||||
]
|
||||
if (activeTab !== 'class') return entries
|
||||
|
||||
entries.push(
|
||||
...profile.classes.map((candidate, index) => ({
|
||||
kind: 'class' as const,
|
||||
key: `class:${candidate.id}`,
|
||||
row: index + 1,
|
||||
column: CLASS_PICKER_COLUMN,
|
||||
classId: candidate.id,
|
||||
})),
|
||||
...slots.map((_, index) => ({
|
||||
kind: 'slot' as const,
|
||||
key: `slot:${index}`,
|
||||
row: 1,
|
||||
column: CLASS_CONTENT_COLUMN + index,
|
||||
slotIndex: index,
|
||||
})),
|
||||
{ kind: 'clear', key: 'clear-slot', row: 2, column: CLASS_CONTENT_COLUMN + 4 },
|
||||
...(abilityPageCount > 1 && currentAbilityPage > 0
|
||||
? [{ kind: 'abilityPagePrev' as const, key: 'ability-page-prev', row: 2, column: CLASS_CONTENT_COLUMN + 2 }]
|
||||
: []),
|
||||
...(abilityPageCount > 1 && currentAbilityPage < abilityPageCount - 1
|
||||
? [{ kind: 'abilityPageNext' as const, key: 'ability-page-next', row: 2, column: CLASS_CONTENT_COLUMN + 3 }]
|
||||
: []),
|
||||
...visibleAbilities
|
||||
.filter((ability) => ability.unlockLevel <= profile.character.level)
|
||||
.map((ability, index) => ({
|
||||
kind: 'ability' as const,
|
||||
key: `ability:${ability.id}`,
|
||||
row: Math.floor(index / ABILITY_LIBRARY_COLUMNS) + 3,
|
||||
column: CLASS_CONTENT_COLUMN + (index % ABILITY_LIBRARY_COLUMNS),
|
||||
abilityId: ability.id,
|
||||
})),
|
||||
)
|
||||
if (!saving) {
|
||||
entries.push({ kind: 'save', key: 'save', row: 99, column: CLASS_CONTENT_COLUMN + 4 })
|
||||
}
|
||||
return entries
|
||||
}, [abilityPageCount, activeTab, currentAbilityPage, profile.character.level, profile.classes, saving, slots, visibleAbilities])
|
||||
const activeEntry = navEntries.find((entry) => entry.key === selectedNavKey)
|
||||
?? navEntries.find((entry) => entry.key === `tab:${activeTab}`)
|
||||
?? navEntries[0]
|
||||
|
||||
function selected(entryKey: string) {
|
||||
return classNavActive && activeEntry?.key === entryKey
|
||||
}
|
||||
|
||||
function navRef(entryKey: string) {
|
||||
return (node: HTMLElement | null) => {
|
||||
navRefs.current[entryKey] = node
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
window.scrollTo(0, scrollRef.current)
|
||||
@@ -45,9 +147,15 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
setClassId(nextClass.id)
|
||||
setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)])
|
||||
setSelectedSlot(0)
|
||||
setAbilityPage(0)
|
||||
setMessage('')
|
||||
}
|
||||
|
||||
function selectTab(tab: CustomizeTab) {
|
||||
setActiveTab(tab)
|
||||
setSelectedNavKey(`tab:${tab}`)
|
||||
}
|
||||
|
||||
function equipAbility(abilityId: number) {
|
||||
if (slots.includes(abilityId)) {
|
||||
setMessage('That ability is already equipped.')
|
||||
@@ -65,6 +173,66 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
)
|
||||
}
|
||||
|
||||
function moveSelection(action: InputAction) {
|
||||
if (!action.startsWith('navigate') || navEntries.length === 0 || !activeEntry) return
|
||||
const activeIndex = Math.max(0, navEntries.findIndex((entry) => entry.key === activeEntry.key))
|
||||
const candidates = navEntries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== activeIndex)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < activeEntry.column
|
||||
if (action === 'navigateRight') return entry.column > activeEntry.column
|
||||
if (action === 'navigateUp') return entry.row < activeEntry.row
|
||||
return entry.row > activeEntry.row
|
||||
})
|
||||
if (candidates.length === 0) return
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - activeEntry.row) + Math.abs(a.entry.column - activeEntry.column)
|
||||
const bPrimary = Math.abs(b.entry.row - activeEntry.row) + Math.abs(b.entry.column - activeEntry.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - activeEntry.row)
|
||||
: Math.abs(a.entry.column - activeEntry.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - activeEntry.row)
|
||||
: Math.abs(b.entry.column - activeEntry.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
setSelectedNavKey(candidates[0]?.entry.key ?? activeEntry.key)
|
||||
}
|
||||
|
||||
function openEntry(entry: CustomizeNavEntry | undefined) {
|
||||
if (!entry) return
|
||||
if (entry.kind === 'back') onBack()
|
||||
else if (entry.kind === 'tab') selectTab(entry.tab)
|
||||
else if (entry.kind === 'class') {
|
||||
const nextClass = profile.classes.find((candidate) => candidate.id === entry.classId)
|
||||
if (nextClass) chooseClass(nextClass)
|
||||
} else if (entry.kind === 'slot') setSelectedSlot(entry.slotIndex)
|
||||
else if (entry.kind === 'clear') clearSlot()
|
||||
else if (entry.kind === 'abilityPagePrev') setAbilityPage((page) => Math.max(0, page - 1))
|
||||
else if (entry.kind === 'abilityPageNext') setAbilityPage((page) => Math.min(abilityPageCount - 1, page + 1))
|
||||
else if (entry.kind === 'ability') equipAbility(entry.abilityId)
|
||||
else if (entry.kind === 'save') void persistChanges()
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!classNavActive) return
|
||||
navRefs.current[activeEntry?.key ?? '']?.scrollIntoView({ block: 'nearest', inline: 'nearest' })
|
||||
}, [activeEntry, classNavActive])
|
||||
|
||||
useGameAction((action, device) => {
|
||||
if (device !== 'controller' || !classNavActive) return
|
||||
if (action === 'back') {
|
||||
onBack()
|
||||
return
|
||||
}
|
||||
if (action === 'confirm') {
|
||||
openEntry(activeEntry)
|
||||
return
|
||||
}
|
||||
moveSelection(action)
|
||||
})
|
||||
|
||||
const classWorkshopState = useMemo<DualScreenWorkshopState | null>(() => {
|
||||
if (activeTab !== 'class') return null
|
||||
return {
|
||||
@@ -104,28 +272,46 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
}
|
||||
|
||||
return (
|
||||
<section className="content-screen customize-screen">
|
||||
<section className="content-screen customize-screen" data-game-nav-active={classNavActive ? 'true' : undefined}>
|
||||
<div className="screen-heading customize-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Character Workshop</p>
|
||||
<h1>Customize Character</h1>
|
||||
</div>
|
||||
<button className="back-button" onClick={onBack} type="button">Back</button>
|
||||
<button
|
||||
className={`back-button ${selected('back') ? 'game-selected' : ''}`}
|
||||
data-controller-nav={classNavActive ? 'skip' : undefined}
|
||||
data-game-selected={selected('back') ? 'true' : undefined}
|
||||
onClick={onBack}
|
||||
onPointerDown={() => setSelectedNavKey('back')}
|
||||
ref={navRef('back')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="customize-tabs" role="tablist" aria-label="Customize character sections">
|
||||
<button className="back-button customize-tab-back" onClick={onBack} type="button">Back</button>
|
||||
{([
|
||||
{ key: 'equipment', label: 'Equipment' },
|
||||
{ key: 'crafting', label: 'Crafting' },
|
||||
{ key: 'talents', label: 'Talents' },
|
||||
{ key: 'class', label: 'Class' },
|
||||
] as const).map((tab) => (
|
||||
<button
|
||||
className={`back-button customize-tab-back ${selected('back') ? 'game-selected' : ''}`}
|
||||
data-controller-nav={classNavActive ? 'skip' : undefined}
|
||||
data-game-selected={selected('back') ? 'true' : undefined}
|
||||
onClick={onBack}
|
||||
onPointerDown={() => setSelectedNavKey('back')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
{CUSTOMIZE_TABS.map((tab) => (
|
||||
<button
|
||||
aria-selected={activeTab === tab.key}
|
||||
className={activeTab === tab.key ? 'active' : ''}
|
||||
className={`${activeTab === tab.key ? 'active' : ''} ${selected(`tab:${tab.key}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav={classNavActive ? 'skip' : undefined}
|
||||
data-game-selected={selected(`tab:${tab.key}`) ? 'true' : undefined}
|
||||
key={tab.key}
|
||||
onClick={() => setActiveTab(tab.key)}
|
||||
onClick={() => selectTab(tab.key)}
|
||||
onPointerDown={() => setSelectedNavKey(`tab:${tab.key}`)}
|
||||
ref={navRef(`tab:${tab.key}`)}
|
||||
role="tab"
|
||||
type="button"
|
||||
>
|
||||
@@ -168,10 +354,14 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
<p className="eyebrow">Healing Class</p>
|
||||
{profile.classes.map((candidate) => (
|
||||
<button
|
||||
className={candidate.id === classId ? 'active' : ''}
|
||||
className={`${candidate.id === classId ? 'active' : ''} ${selected(`class:${candidate.id}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`class:${candidate.id}`) ? 'true' : undefined}
|
||||
key={candidate.id}
|
||||
onClick={() => chooseClass(candidate)}
|
||||
style={{ '--class-color': candidate.themeColor } as React.CSSProperties}
|
||||
onPointerDown={() => setSelectedNavKey(`class:${candidate.id}`)}
|
||||
ref={navRef(`class:${candidate.id}`)}
|
||||
style={{ '--class-color': candidate.themeColor } as CSSProperties}
|
||||
type="button"
|
||||
>
|
||||
<span>{candidate.name[0]}</span>
|
||||
@@ -211,9 +401,13 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
const ability = abilityId ? abilityMap.get(abilityId) : undefined
|
||||
return (
|
||||
<button
|
||||
className={selectedSlot === index ? 'selected' : ''}
|
||||
className={`${selectedSlot === index ? 'selected' : ''} ${selected(`slot:${index}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`slot:${index}`) ? 'true' : undefined}
|
||||
key={index}
|
||||
onClick={() => setSelectedSlot(index)}
|
||||
onPointerDown={() => setSelectedNavKey(`slot:${index}`)}
|
||||
ref={navRef(`slot:${index}`)}
|
||||
type="button"
|
||||
>
|
||||
<kbd>{index + 1}</kbd>
|
||||
@@ -229,19 +423,64 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
<p className="eyebrow">Class Abilities</p>
|
||||
<h2>Ability Library</h2>
|
||||
</div>
|
||||
<button className="text-button" onClick={clearSlot} type="button">Clear Selected Slot</button>
|
||||
<div className="ability-library-actions">
|
||||
{abilityPageCount > 1 && (
|
||||
<div className="ability-library-pager">
|
||||
<button
|
||||
className={`text-button ${selected('ability-page-prev') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('ability-page-prev') ? 'true' : undefined}
|
||||
disabled={currentAbilityPage === 0}
|
||||
onClick={() => setAbilityPage((page) => Math.max(0, page - 1))}
|
||||
onPointerDown={() => setSelectedNavKey('ability-page-prev')}
|
||||
ref={navRef('ability-page-prev')}
|
||||
type="button"
|
||||
>
|
||||
Prev
|
||||
</button>
|
||||
<span>{currentAbilityPage + 1}/{abilityPageCount}</span>
|
||||
<button
|
||||
className={`text-button ${selected('ability-page-next') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('ability-page-next') ? 'true' : undefined}
|
||||
disabled={currentAbilityPage >= abilityPageCount - 1}
|
||||
onClick={() => setAbilityPage((page) => Math.min(abilityPageCount - 1, page + 1))}
|
||||
onPointerDown={() => setSelectedNavKey('ability-page-next')}
|
||||
ref={navRef('ability-page-next')}
|
||||
type="button"
|
||||
>
|
||||
Next
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
<button
|
||||
className={`text-button ${selected('clear-slot') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('clear-slot') ? 'true' : undefined}
|
||||
onClick={clearSlot}
|
||||
onPointerDown={() => setSelectedNavKey('clear-slot')}
|
||||
ref={navRef('clear-slot')}
|
||||
type="button"
|
||||
>
|
||||
Clear Selected Slot
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="ability-library">
|
||||
{gameClass.spells.map((ability) => {
|
||||
{visibleAbilities.map((ability) => {
|
||||
const locked = ability.unlockLevel > profile.character.level
|
||||
const equipped = slots.includes(ability.id)
|
||||
return (
|
||||
<button
|
||||
className={`${locked ? 'locked' : ''} ${equipped ? 'equipped' : ''}`}
|
||||
className={`${locked ? 'locked' : ''} ${equipped ? 'equipped' : ''} ${selected(`ability:${ability.id}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`ability:${ability.id}`) ? 'true' : undefined}
|
||||
disabled={locked}
|
||||
key={ability.id}
|
||||
onClick={() => equipAbility(ability.id)}
|
||||
onPointerDown={() => setSelectedNavKey(`ability:${ability.id}`)}
|
||||
ref={navRef(`ability:${ability.id}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>{locked ? 'L' : ability.glyph}</span>
|
||||
@@ -258,9 +497,13 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
||||
<div className="save-row">
|
||||
<span>{message}</span>
|
||||
<button
|
||||
className="primary-button"
|
||||
className={`primary-button ${selected('save') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('save') ? 'true' : undefined}
|
||||
disabled={saving}
|
||||
onClick={persistChanges}
|
||||
onPointerDown={() => setSelectedNavKey('save')}
|
||||
ref={navRef('save')}
|
||||
type="button"
|
||||
>
|
||||
{saving ? 'Saving...' : 'Save Character'}
|
||||
|
||||
@@ -0,0 +1,408 @@
|
||||
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import type { CharacterProfile, DungeonEncounter } from '../profile'
|
||||
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
|
||||
import { useGameAction, type InputAction } from '../input'
|
||||
|
||||
type HunterProfileScreenProps = {
|
||||
profile: CharacterProfile
|
||||
onBack: () => void
|
||||
}
|
||||
|
||||
type BossEntry = {
|
||||
encounter: DungeonEncounter
|
||||
dungeonId: number
|
||||
dungeonName: string
|
||||
contentType: 'dungeon' | 'raid'
|
||||
}
|
||||
|
||||
type CollectionItem = {
|
||||
key: string
|
||||
glyph: string
|
||||
name: string
|
||||
chance: string
|
||||
quantity: number
|
||||
rarity: 'stat' | 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'
|
||||
source: string
|
||||
}
|
||||
|
||||
type HunterProfileTab = 'stats' | 'collection'
|
||||
|
||||
type HunterProfileNavEntry =
|
||||
| { kind: 'back'; key: string; row: number; column: number }
|
||||
| { kind: 'tab'; key: string; row: number; column: number; tab: HunterProfileTab }
|
||||
| { kind: 'stat'; key: string; row: number; column: number; index: number }
|
||||
| { kind: 'boss'; key: string; row: number; column: number; bossId: number }
|
||||
| { kind: 'item'; key: string; row: number; column: number; itemKey: string }
|
||||
|
||||
const HUNTER_PROFILE_DROP_COLUMNS = 6
|
||||
|
||||
function bossInitials(name: string) {
|
||||
return name
|
||||
.split(/\s+/)
|
||||
.filter(Boolean)
|
||||
.slice(0, 2)
|
||||
.map((part) => part[0]?.toUpperCase() ?? '')
|
||||
.join('')
|
||||
}
|
||||
|
||||
function dropChanceLabel(chance: number) {
|
||||
if (chance <= 0) return 'Unavailable'
|
||||
const denominator = Math.round(1 / chance)
|
||||
if (denominator >= 10) return `1 in ${denominator}`
|
||||
return `${Math.round(chance * 100)}%`
|
||||
}
|
||||
|
||||
function purplePetKey(encounterId: number) {
|
||||
return `purple:${encounterId}`
|
||||
}
|
||||
|
||||
export function HunterProfileScreen({ profile, onBack }: HunterProfileScreenProps) {
|
||||
const [activeTab, setActiveTab] = useState<HunterProfileTab>('stats')
|
||||
const [selectedIndex, setSelectedIndex] = useState(1)
|
||||
const screenRef = useRef<HTMLElement | null>(null)
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const bosses = useMemo<BossEntry[]>(() => profile.dungeons.flatMap((dungeon) =>
|
||||
dungeon.encounters
|
||||
.filter((encounter) => encounter.isBoss)
|
||||
.map((encounter) => ({
|
||||
encounter,
|
||||
dungeonId: dungeon.id,
|
||||
dungeonName: dungeon.name,
|
||||
contentType: dungeon.contentType,
|
||||
})),
|
||||
), [profile.dungeons])
|
||||
const [selectedBossId, setSelectedBossId] = useState(() => bosses[0]?.encounter.id ?? 0)
|
||||
const [focusedItemKey, setFocusedItemKey] = useState<string | null>(null)
|
||||
const selectedBoss = bosses.find((boss) => boss.encounter.id === selectedBossId) ?? bosses[0]
|
||||
const bossKills = useMemo(() => profile.hunterStats?.bossKills ?? {}, [profile.hunterStats?.bossKills])
|
||||
const bossPets = useMemo(() => profile.hunterStats?.bossPets ?? {}, [profile.hunterStats?.bossPets])
|
||||
const inventoryQuantities = useMemo(
|
||||
() => new Map(profile.inventory.map((item) => [item.id, item.quantity])),
|
||||
[profile.inventory],
|
||||
)
|
||||
const totalBossKills = bosses.reduce((total, boss) => total + (bossKills[String(boss.encounter.id)] ?? 0), 0)
|
||||
const mostKilledBoss = bosses.reduce<BossEntry | null>((best, boss) => {
|
||||
if (!best) return boss
|
||||
return (bossKills[String(boss.encounter.id)] ?? 0) > (bossKills[String(best.encounter.id)] ?? 0)
|
||||
? boss
|
||||
: best
|
||||
}, null)
|
||||
const matchesPlayed = profile.hunterStats?.pvpMatchesPlayed ?? 0
|
||||
const matchesWon = profile.hunterStats?.pvpMatchesWon ?? 0
|
||||
const winRate = matchesPlayed > 0 ? Math.round((matchesWon / matchesPlayed) * 100) : 0
|
||||
const collectionItems = useMemo<CollectionItem[]>(() => {
|
||||
if (!selectedBoss) return []
|
||||
return [
|
||||
{
|
||||
key: `kills:${selectedBoss.encounter.id}`,
|
||||
glyph: 'K',
|
||||
name: 'Boss Kills',
|
||||
chance: 'Defeats',
|
||||
quantity: bossKills[String(selectedBoss.encounter.id)] ?? 0,
|
||||
rarity: 'stat',
|
||||
source: selectedBoss.encounter.enemyName,
|
||||
},
|
||||
...selectedBoss.encounter.lootTables.map((drop) => ({
|
||||
key: `drop:${drop.difficultyId}:${drop.id}`,
|
||||
glyph: drop.glyph,
|
||||
name: drop.name,
|
||||
chance: dropChanceLabel(drop.dropChance),
|
||||
quantity: inventoryQuantities.get(drop.id) ?? 0,
|
||||
rarity: drop.rarity,
|
||||
source: selectedBoss.encounter.enemyName,
|
||||
})),
|
||||
{
|
||||
key: `pet:${selectedBoss.encounter.id}`,
|
||||
glyph: '*',
|
||||
name: `${selectedBoss.encounter.enemyName} Pet`,
|
||||
chance: '1 in 500',
|
||||
quantity: bossPets[String(selectedBoss.encounter.id)] ?? 0,
|
||||
rarity: 'legendary',
|
||||
source: selectedBoss.encounter.enemyName,
|
||||
},
|
||||
{
|
||||
key: `purple-pet:${selectedBoss.encounter.id}`,
|
||||
glyph: 'P',
|
||||
name: `Purple ${selectedBoss.encounter.enemyName} Pet`,
|
||||
chance: '1 in 500',
|
||||
quantity: bossPets[purplePetKey(selectedBoss.encounter.id)] ?? 0,
|
||||
rarity: 'epic',
|
||||
source: `${selectedBoss.encounter.enemyName} Roguelike`,
|
||||
},
|
||||
]
|
||||
}, [bossKills, bossPets, inventoryQuantities, selectedBoss])
|
||||
const statTiles = useMemo(() => [
|
||||
{
|
||||
key: 'stat:total-kills',
|
||||
label: 'Total Boss Kills',
|
||||
value: totalBossKills,
|
||||
},
|
||||
{
|
||||
key: 'stat:most-killed',
|
||||
label: 'Most Killed Boss',
|
||||
value: totalBossKills > 0 && mostKilledBoss ? mostKilledBoss.encounter.enemyName : 'None',
|
||||
detail: totalBossKills > 0 && mostKilledBoss ? `${bossKills[String(mostKilledBoss.encounter.id)] ?? 0} kills` : '0 kills',
|
||||
},
|
||||
{
|
||||
key: 'stat:pvp-matches',
|
||||
label: 'PvP Matches',
|
||||
value: matchesPlayed,
|
||||
},
|
||||
{
|
||||
key: 'stat:pvp-wins',
|
||||
label: 'PvP Wins',
|
||||
value: matchesWon,
|
||||
},
|
||||
{
|
||||
key: 'stat:pvp-win-rate',
|
||||
label: 'PvP Win Rate',
|
||||
value: `${winRate}%`,
|
||||
},
|
||||
], [bossKills, matchesPlayed, matchesWon, mostKilledBoss, totalBossKills, winRate])
|
||||
const focusedItem = collectionItems.find((item) => item.key === focusedItemKey) ?? collectionItems[0] ?? null
|
||||
const navEntries = useMemo<HunterProfileNavEntry[]>(() => {
|
||||
const entries: HunterProfileNavEntry[] = [
|
||||
{ kind: 'back', key: 'back', row: 0, column: 0 },
|
||||
{ kind: 'tab', key: 'tab:stats', row: 0, column: 1, tab: 'stats' },
|
||||
{ kind: 'tab', key: 'tab:collection', row: 0, column: 2, tab: 'collection' },
|
||||
]
|
||||
if (activeTab === 'stats') {
|
||||
entries.push(...statTiles.map((tile, index) => ({
|
||||
kind: 'stat' as const,
|
||||
key: tile.key,
|
||||
row: 1,
|
||||
column: index,
|
||||
index,
|
||||
})))
|
||||
} else {
|
||||
entries.push(
|
||||
...bosses.map((boss, index) => ({
|
||||
kind: 'boss' as const,
|
||||
key: `boss:${boss.encounter.id}`,
|
||||
row: index + 1,
|
||||
column: 0,
|
||||
bossId: boss.encounter.id,
|
||||
})),
|
||||
...collectionItems.map((item, index) => ({
|
||||
kind: 'item' as const,
|
||||
key: `item:${item.key}`,
|
||||
row: Math.floor(index / HUNTER_PROFILE_DROP_COLUMNS) + 1,
|
||||
column: (index % HUNTER_PROFILE_DROP_COLUMNS) + 1,
|
||||
itemKey: item.key,
|
||||
})),
|
||||
)
|
||||
}
|
||||
return entries
|
||||
}, [activeTab, bosses, collectionItems, statTiles])
|
||||
const activeIndex = Math.min(selectedIndex, Math.max(0, navEntries.length - 1))
|
||||
const activeEntry = navEntries[activeIndex]
|
||||
const itemDetailState = useMemo<DualScreenWorkshopState | null>(() => {
|
||||
if (activeTab !== 'collection' || !selectedBoss || !focusedItem) return null
|
||||
return {
|
||||
mode: 'collection',
|
||||
title: focusedItem.name,
|
||||
subtitle: selectedBoss.encounter.enemyName,
|
||||
summary: `Owned x${focusedItem.quantity}`,
|
||||
items: [
|
||||
{
|
||||
glyph: focusedItem.glyph,
|
||||
title: 'Drop Rate',
|
||||
meta: focusedItem.chance,
|
||||
detail: focusedItem.source,
|
||||
status: focusedItem.quantity > 0 ? 'Collected' : 'Missing',
|
||||
},
|
||||
{
|
||||
title: 'Boss Kills',
|
||||
meta: `${bossKills[String(selectedBoss.encounter.id)] ?? 0}`,
|
||||
detail: selectedBoss.dungeonName,
|
||||
},
|
||||
],
|
||||
}
|
||||
}, [activeTab, bossKills, focusedItem, selectedBoss])
|
||||
useDualScreenWorkshopPublisher(itemDetailState, dualScreenEnabled)
|
||||
|
||||
function selected(entryKey: string) {
|
||||
return activeEntry?.key === entryKey
|
||||
}
|
||||
|
||||
function selectKey(entryKey: string) {
|
||||
const index = navEntries.findIndex((entry) => entry.key === entryKey)
|
||||
if (index >= 0) setSelectedIndex(index)
|
||||
}
|
||||
|
||||
function selectTab(tab: HunterProfileTab) {
|
||||
setActiveTab(tab)
|
||||
setSelectedIndex(tab === 'stats' ? 1 : 2)
|
||||
}
|
||||
|
||||
function selectBoss(bossId: number) {
|
||||
setSelectedBossId(bossId)
|
||||
setFocusedItemKey(null)
|
||||
}
|
||||
|
||||
function moveSelection(action: InputAction) {
|
||||
if (!action.startsWith('navigate') || navEntries.length === 0) return
|
||||
setSelectedIndex((current) => {
|
||||
const bounded = Math.min(current, navEntries.length - 1)
|
||||
const active = navEntries[bounded]
|
||||
if (!active) return 0
|
||||
const candidates = navEntries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== bounded)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return bounded
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - active.row)
|
||||
: Math.abs(a.entry.column - active.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - active.row)
|
||||
: Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? bounded
|
||||
})
|
||||
}
|
||||
|
||||
function openEntry(entry: HunterProfileNavEntry | undefined) {
|
||||
if (!entry) return
|
||||
if (entry.kind === 'back') onBack()
|
||||
else if (entry.kind === 'tab') selectTab(entry.tab)
|
||||
else if (entry.kind === 'boss') selectBoss(entry.bossId)
|
||||
else if (entry.kind === 'item') setFocusedItemKey(entry.itemKey)
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!activeEntry) return
|
||||
screenRef.current
|
||||
?.querySelector<HTMLElement>('[data-game-selected="true"]')
|
||||
?.scrollIntoView({ block: 'nearest', inline: 'nearest' })
|
||||
}, [activeEntry])
|
||||
|
||||
useGameAction((action, inputDevice) => {
|
||||
if (inputDevice !== 'controller') return
|
||||
if (action === 'back') {
|
||||
onBack()
|
||||
return
|
||||
}
|
||||
if (action === 'confirm') {
|
||||
openEntry(activeEntry)
|
||||
return
|
||||
}
|
||||
moveSelection(action)
|
||||
})
|
||||
|
||||
return (
|
||||
<section className="content-screen hunter-profile-screen" data-game-nav-active="true" ref={screenRef}>
|
||||
<div className="screen-heading hunter-profile-heading">
|
||||
<div className="equipment-tabs hunter-profile-tabs" role="tablist" aria-label="Hunter profile tabs">
|
||||
<button
|
||||
className={`equipment-tab ${activeTab === 'stats' ? 'active' : ''} ${selected('tab:stats') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('tab:stats') ? 'true' : undefined}
|
||||
onClick={() => selectTab('stats')}
|
||||
onPointerDown={() => selectKey('tab:stats')}
|
||||
type="button"
|
||||
role="tab"
|
||||
aria-selected={activeTab === 'stats'}
|
||||
>
|
||||
Stats
|
||||
</button>
|
||||
<button
|
||||
className={`equipment-tab ${activeTab === 'collection' ? 'active' : ''} ${selected('tab:collection') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('tab:collection') ? 'true' : undefined}
|
||||
onClick={() => selectTab('collection')}
|
||||
onPointerDown={() => selectKey('tab:collection')}
|
||||
type="button"
|
||||
role="tab"
|
||||
aria-selected={activeTab === 'collection'}
|
||||
>
|
||||
Collection Log
|
||||
</button>
|
||||
</div>
|
||||
<button
|
||||
className={`back-button ${selected('back') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('back') ? 'true' : undefined}
|
||||
onClick={onBack}
|
||||
onPointerDown={() => selectKey('back')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{activeTab === 'stats' && (
|
||||
<div className="hunter-stat-grid">
|
||||
{statTiles.map((tile) => (
|
||||
<article
|
||||
className={`hunter-stat-tile ${selected(tile.key) ? 'game-selected' : ''}`}
|
||||
data-game-selected={selected(tile.key) ? 'true' : undefined}
|
||||
key={tile.key}
|
||||
onPointerDown={() => selectKey(tile.key)}
|
||||
>
|
||||
<span>{tile.label}</span>
|
||||
<strong>{tile.value}</strong>
|
||||
{tile.detail && <small>{tile.detail}</small>}
|
||||
</article>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{activeTab === 'collection' && (
|
||||
<div className="collection-log-layout">
|
||||
<div className="collection-boss-list" aria-label="Bosses">
|
||||
{bosses.map((boss) => {
|
||||
return (
|
||||
<button
|
||||
className={`collection-boss-button ${selectedBoss?.encounter.id === boss.encounter.id ? 'selected' : ''} ${selected(`boss:${boss.encounter.id}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`boss:${boss.encounter.id}`) ? 'true' : undefined}
|
||||
key={boss.encounter.id}
|
||||
onClick={() => selectBoss(boss.encounter.id)}
|
||||
onPointerDown={() => selectKey(`boss:${boss.encounter.id}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>{bossInitials(boss.encounter.enemyName)}</span>
|
||||
<strong>{boss.encounter.enemyName}</strong>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
{selectedBoss && (
|
||||
<article className="collection-boss-detail">
|
||||
<div className="collection-drop-list">
|
||||
{collectionItems.map((item) => (
|
||||
<button
|
||||
className={`collection-drop-row collection-rarity-${item.rarity} ${item.quantity <= 0 ? 'missing' : 'owned'} ${selected(`item:${item.key}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`item:${item.key}`) ? 'true' : undefined}
|
||||
key={item.key}
|
||||
onClick={() => setFocusedItemKey(item.key)}
|
||||
onFocus={() => setFocusedItemKey(item.key)}
|
||||
onPointerDown={() => selectKey(`item:${item.key}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>{item.glyph}</span>
|
||||
<strong>{item.name}</strong>
|
||||
<small>{item.chance}</small>
|
||||
<b>x{item.quantity}</b>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</article>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
@@ -9,7 +9,7 @@ import {
|
||||
type PartyMember,
|
||||
type Spell,
|
||||
} from '../game'
|
||||
import { completeRoguelike, type DungeonReward } from '../profile'
|
||||
import { completeRoguelike, recordPvpMatch, type DungeonReward } from '../profile'
|
||||
import type { CharacterProfile, DungeonEncounter } from '../profile'
|
||||
import type { GameMode } from '../gameRepository'
|
||||
import { PartyMemberFrame } from './PartyFrames'
|
||||
@@ -152,6 +152,14 @@ type LivePvpMatch = {
|
||||
opponentClassName: string
|
||||
}
|
||||
|
||||
type PvpOverlayNavEntry =
|
||||
| { kind: 'queueBack'; row: number; column: number }
|
||||
| { kind: 'pauseResume'; row: number; column: number }
|
||||
| { kind: 'pauseLeave'; row: number; column: number }
|
||||
| { kind: 'upgradeBuff'; index: number; row: number; column: number }
|
||||
| { kind: 'upgradeDebuff'; index: number; row: number; column: number }
|
||||
| { kind: 'upgradeContinue'; row: number; column: number; disabled?: boolean }
|
||||
|
||||
const REVIVE_PARTY_CHOICE: Choice<SelfBuffId> = {
|
||||
id: 'revive-party-members',
|
||||
name: 'Revive Party Members',
|
||||
@@ -356,12 +364,14 @@ export function PvPRoguelikeScreen({
|
||||
const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
|
||||
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
|
||||
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
|
||||
const [overlaySelectedIndex, setOverlaySelectedIndex] = useState(0)
|
||||
const [encountersCleared, setEncountersCleared] = useState(0)
|
||||
const [paused, setPaused] = useState(false)
|
||||
const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0)
|
||||
const nextLogId = useRef(2)
|
||||
const elapsedTicksRef = useRef(0)
|
||||
const recordedRunRef = useRef(false)
|
||||
const matchStatsRecordedRef = useRef(false)
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const matchWinRewardClaimedRef = useRef(false)
|
||||
const bossRewardClaimedRef = useRef(new Set<number>())
|
||||
@@ -538,6 +548,12 @@ export function PvPRoguelikeScreen({
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
if (result.petAwarded) {
|
||||
addLog(
|
||||
`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
setRewardError(
|
||||
@@ -654,6 +670,7 @@ export function PvPRoguelikeScreen({
|
||||
pendingLiveUpgradeRef.current = null
|
||||
loggedOpponentDoneRef.current = false
|
||||
recordedRunRef.current = false
|
||||
matchStatsRecordedRef.current = false
|
||||
rewardClaimedRef.current = false
|
||||
matchWinRewardClaimedRef.current = false
|
||||
cpuDefeatedRef.current = false
|
||||
@@ -687,6 +704,7 @@ export function PvPRoguelikeScreen({
|
||||
setStartStage(setup.startStage)
|
||||
setStage(setup.startStage)
|
||||
setStatus('queueing')
|
||||
setOverlaySelectedIndex(0)
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
||||
setSelectedTargetId(partyTemplate[0].id)
|
||||
@@ -711,6 +729,7 @@ export function PvPRoguelikeScreen({
|
||||
pendingLiveUpgradeRef.current = null
|
||||
loggedOpponentDoneRef.current = false
|
||||
recordedRunRef.current = false
|
||||
matchStatsRecordedRef.current = false
|
||||
rewardClaimedRef.current = false
|
||||
matchWinRewardClaimedRef.current = false
|
||||
cpuDefeatedRef.current = false
|
||||
@@ -1016,6 +1035,7 @@ export function PvPRoguelikeScreen({
|
||||
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
|
||||
setSelectedBuff(null)
|
||||
setSelectedDebuff(null)
|
||||
setOverlaySelectedIndex(0)
|
||||
setStatus('upgrade-choice')
|
||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog, startUpgradeTimer])
|
||||
|
||||
@@ -1096,6 +1116,20 @@ export function PvPRoguelikeScreen({
|
||||
})
|
||||
}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'won' && status !== 'lost') return
|
||||
if (matchStatsRecordedRef.current) return
|
||||
matchStatsRecordedRef.current = true
|
||||
recordPvpMatch(status === 'won')
|
||||
.then(onProfileUpdated)
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record PvP match.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, onProfileUpdated, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'upgrade-choice') return
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
@@ -1289,13 +1323,140 @@ export function PvPRoguelikeScreen({
|
||||
addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
|
||||
}, [addLog, beginRoundCountdown, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
|
||||
|
||||
function pvpOverlayEntries(): PvpOverlayNavEntry[] {
|
||||
if (status === 'queueing') return [{ kind: 'queueBack', row: 0, column: 0 }]
|
||||
if (paused) {
|
||||
return [
|
||||
{ kind: 'pauseResume', row: 0, column: 0 },
|
||||
{ kind: 'pauseLeave', row: 1, column: 0 },
|
||||
]
|
||||
}
|
||||
if (status !== 'upgrade-choice') return []
|
||||
const entries: PvpOverlayNavEntry[] = [
|
||||
...playerBuffChoices.map((_, index) => ({
|
||||
kind: 'upgradeBuff' as const,
|
||||
index,
|
||||
row: index,
|
||||
column: 0,
|
||||
})),
|
||||
...playerDebuffChoices.map((_, index) => ({
|
||||
kind: 'upgradeDebuff' as const,
|
||||
index,
|
||||
row: index,
|
||||
column: 1,
|
||||
})),
|
||||
]
|
||||
entries.push({
|
||||
kind: 'upgradeContinue',
|
||||
row: Math.max(playerBuffChoices.length, playerDebuffChoices.length),
|
||||
column: 1,
|
||||
disabled: !selectedBuff || !selectedDebuff || liveUpgradePending,
|
||||
})
|
||||
return entries
|
||||
}
|
||||
|
||||
function pvpOverlayEntryDisabled(entry: PvpOverlayNavEntry) {
|
||||
return entry.kind === 'upgradeContinue' && Boolean(entry.disabled)
|
||||
}
|
||||
|
||||
function activePvpOverlayEntry(entries = pvpOverlayEntries()) {
|
||||
const bounded = Math.min(overlaySelectedIndex, entries.length - 1)
|
||||
const active = entries[bounded]
|
||||
if (active && !pvpOverlayEntryDisabled(active)) return active
|
||||
return entries.find((entry) => !pvpOverlayEntryDisabled(entry))
|
||||
}
|
||||
|
||||
function pvpOverlayEntrySelected(kind: PvpOverlayNavEntry['kind'], index?: number) {
|
||||
const active = activePvpOverlayEntry()
|
||||
if (!active || active.kind !== kind) return false
|
||||
if ('index' in active || index !== undefined) return 'index' in active && active.index === index
|
||||
return true
|
||||
}
|
||||
|
||||
function setPvpOverlayCursor(kind: PvpOverlayNavEntry['kind'], index?: number) {
|
||||
const entries = pvpOverlayEntries()
|
||||
const nextIndex = entries.findIndex((entry) => {
|
||||
if (entry.kind !== kind) return false
|
||||
if ('index' in entry || index !== undefined) return 'index' in entry && entry.index === index
|
||||
return true
|
||||
})
|
||||
if (nextIndex >= 0) setOverlaySelectedIndex(nextIndex)
|
||||
}
|
||||
|
||||
function movePvpOverlaySelection(action: string) {
|
||||
const entries = pvpOverlayEntries()
|
||||
const enabledEntries = entries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ entry }) => !pvpOverlayEntryDisabled(entry))
|
||||
if (enabledEntries.length === 0) return
|
||||
setOverlaySelectedIndex((current) => {
|
||||
const candidate = entries[Math.min(current, entries.length - 1)]
|
||||
const active = candidate && !pvpOverlayEntryDisabled(candidate)
|
||||
? candidate
|
||||
: enabledEntries[0]?.entry
|
||||
if (!active) return current
|
||||
const candidates = enabledEntries.filter(({ entry }) => {
|
||||
if (entry === active) return false
|
||||
if (action === 'navigateLeft') return entry.row === active.row && entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.row === active.row && entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return entries.findIndex((entry) => entry === active)
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? current
|
||||
})
|
||||
}
|
||||
|
||||
function openPvpOverlayEntry(entry: PvpOverlayNavEntry | undefined) {
|
||||
if (!entry || pvpOverlayEntryDisabled(entry)) return
|
||||
if (entry.kind === 'queueBack') onExit()
|
||||
else if (entry.kind === 'pauseResume') setPaused(false)
|
||||
else if (entry.kind === 'pauseLeave') onExit()
|
||||
else if (entry.kind === 'upgradeBuff') setSelectedBuff(playerBuffChoices[entry.index] ?? null)
|
||||
else if (entry.kind === 'upgradeDebuff') setSelectedDebuff(playerDebuffChoices[entry.index] ?? null)
|
||||
else if (entry.kind === 'upgradeContinue') confirmUpgradeChoices()
|
||||
}
|
||||
|
||||
useGameAction((action) => {
|
||||
if (status === 'queueing' || status === 'round-countdown') {
|
||||
if (action === 'back' || action === 'pause') onExit()
|
||||
if (status === 'queueing' && action === 'confirm') openPvpOverlayEntry(activePvpOverlayEntry())
|
||||
return
|
||||
}
|
||||
if (paused) {
|
||||
if (action === 'back' || action === 'pause') {
|
||||
setPaused(false)
|
||||
return
|
||||
}
|
||||
if (action === 'confirm') {
|
||||
openPvpOverlayEntry(activePvpOverlayEntry())
|
||||
return
|
||||
}
|
||||
if (action.startsWith('navigate')) movePvpOverlaySelection(action)
|
||||
return
|
||||
}
|
||||
if (status === 'upgrade-choice') {
|
||||
if (action === 'confirm') {
|
||||
openPvpOverlayEntry(activePvpOverlayEntry())
|
||||
return
|
||||
}
|
||||
if (action.startsWith('navigate')) movePvpOverlaySelection(action)
|
||||
return
|
||||
}
|
||||
if (action === 'toggleSpeed') {
|
||||
if (status === 'playing') setSpeedMultiplier((value) => (value === 1 ? 2 : 1))
|
||||
return
|
||||
}
|
||||
if (action === 'pause' || action === 'back') {
|
||||
if (status === 'playing') setPaused((value) => !value)
|
||||
if (status === 'playing') {
|
||||
setOverlaySelectedIndex(0)
|
||||
setPaused((value) => !value)
|
||||
}
|
||||
return
|
||||
}
|
||||
if (paused || status !== 'playing') return
|
||||
@@ -1411,9 +1572,18 @@ export function PvPRoguelikeScreen({
|
||||
>
|
||||
<section className="content-screen pvp-match-screen">
|
||||
{status === 'queueing' && (
|
||||
<div className="placeholder-panel">
|
||||
<div className="placeholder-panel pvp-match-queue-panel" data-game-nav-active="true">
|
||||
<div className="placeholder-runes">P V P</div>
|
||||
<p>{queueMessage}</p>
|
||||
<button
|
||||
className={`secondary-result-button ${pvpOverlayEntrySelected('queueBack') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
onClick={onExit}
|
||||
onPointerDown={() => setPvpOverlayCursor('queueBack')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
@@ -1529,7 +1699,7 @@ export function PvPRoguelikeScreen({
|
||||
)}
|
||||
|
||||
{status === 'upgrade-choice' && (
|
||||
<div className="result-screen">
|
||||
<div className="result-screen" data-game-nav-active="true">
|
||||
<div className="pvp-upgrade-dialog">
|
||||
<div className="pvp-upgrade-header">
|
||||
<div>
|
||||
@@ -1544,9 +1714,11 @@ export function PvPRoguelikeScreen({
|
||||
<div className="upgrade-choice-grid">
|
||||
{playerBuffChoices.map((choice) => (
|
||||
<button
|
||||
className={selectedBuff?.id === choice.id ? 'selected-upgrade' : ''}
|
||||
className={`${selectedBuff?.id === choice.id ? 'selected-upgrade' : ''} ${pvpOverlayEntrySelected('upgradeBuff', playerBuffChoices.indexOf(choice)) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
key={choice.id}
|
||||
onClick={() => setSelectedBuff(choice)}
|
||||
onPointerDown={() => setPvpOverlayCursor('upgradeBuff', playerBuffChoices.indexOf(choice))}
|
||||
type="button"
|
||||
>
|
||||
<strong>{choice.name}</strong>
|
||||
@@ -1560,9 +1732,11 @@ export function PvPRoguelikeScreen({
|
||||
<div className="upgrade-choice-grid">
|
||||
{playerDebuffChoices.map((choice) => (
|
||||
<button
|
||||
className={selectedDebuff?.id === choice.id ? 'selected-upgrade' : ''}
|
||||
className={`${selectedDebuff?.id === choice.id ? 'selected-upgrade' : ''} ${pvpOverlayEntrySelected('upgradeDebuff', playerDebuffChoices.indexOf(choice)) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
key={choice.id}
|
||||
onClick={() => setSelectedDebuff(choice)}
|
||||
onPointerDown={() => setPvpOverlayCursor('upgradeDebuff', playerDebuffChoices.indexOf(choice))}
|
||||
type="button"
|
||||
>
|
||||
<strong>{choice.name}</strong>
|
||||
@@ -1573,7 +1747,14 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
</div>
|
||||
{liveUpgradePending && <p>Waiting for opponent choice...</p>}
|
||||
<button className="secondary-result-button" disabled={!selectedBuff || !selectedDebuff || liveUpgradePending} onClick={() => confirmUpgradeChoices()} type="button">
|
||||
<button
|
||||
className={`secondary-result-button ${pvpOverlayEntrySelected('upgradeContinue') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
disabled={!selectedBuff || !selectedDebuff || liveUpgradePending}
|
||||
onClick={() => confirmUpgradeChoices()}
|
||||
onPointerDown={() => setPvpOverlayCursor('upgradeContinue')}
|
||||
type="button"
|
||||
>
|
||||
{liveUpgradePending ? 'Waiting' : 'Continue'}
|
||||
</button>
|
||||
</div>
|
||||
@@ -1581,12 +1762,28 @@ export function PvPRoguelikeScreen({
|
||||
)}
|
||||
|
||||
{paused && (
|
||||
<div className="pause-screen">
|
||||
<div className="pause-screen" data-game-nav-active="true">
|
||||
<div>
|
||||
<p className="eyebrow">Paused</p>
|
||||
<h2>{contentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h2>
|
||||
<button onClick={() => setPaused(false)} type="button">Resume</button>
|
||||
<button className="secondary-result-button" onClick={onExit} type="button">Leave</button>
|
||||
<button
|
||||
className={pvpOverlayEntrySelected('pauseResume') ? 'game-selected' : ''}
|
||||
data-controller-nav="skip"
|
||||
onClick={() => setPaused(false)}
|
||||
onPointerDown={() => setPvpOverlayCursor('pauseResume')}
|
||||
type="button"
|
||||
>
|
||||
Resume
|
||||
</button>
|
||||
<button
|
||||
className={`secondary-result-button ${pvpOverlayEntrySelected('pauseLeave') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
onClick={onExit}
|
||||
onPointerDown={() => setPvpOverlayCursor('pauseLeave')}
|
||||
type="button"
|
||||
>
|
||||
Leave
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
@@ -7,7 +7,7 @@ import {
|
||||
type PartyMember,
|
||||
type Spell,
|
||||
} from '../game'
|
||||
import { completeRoguelike } from '../profile'
|
||||
import { completeRoguelike, recordPvpMatch } from '../profile'
|
||||
import type { CharacterProfile } from '../profile'
|
||||
import type { GameMode } from '../gameRepository'
|
||||
import { PartyMemberFrame } from './PartyFrames'
|
||||
@@ -391,6 +391,7 @@ export function PvpStadiumScreen({
|
||||
const nextLogId = useRef(2)
|
||||
const submittedShopRef = useRef(false)
|
||||
const awardedXpRef = useRef(new Set<string>())
|
||||
const matchStatsRecordedRef = useRef(false)
|
||||
const queuedMatchRef = useRef(false)
|
||||
const roundResolvedRef = useRef(false)
|
||||
const loggedOpponentRoundRef = useRef('')
|
||||
@@ -505,6 +506,7 @@ export function PvpStadiumScreen({
|
||||
queuedMatchRef.current = true
|
||||
nextLogId.current = 2
|
||||
awardedXpRef.current = new Set()
|
||||
matchStatsRecordedRef.current = false
|
||||
roundResolvedRef.current = false
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
||||
@@ -541,6 +543,7 @@ export function PvpStadiumScreen({
|
||||
queuedMatchRef.current = true
|
||||
nextLogId.current = 2
|
||||
awardedXpRef.current = new Set()
|
||||
matchStatsRecordedRef.current = false
|
||||
roundResolvedRef.current = false
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
||||
@@ -882,6 +885,20 @@ export function PvpStadiumScreen({
|
||||
return () => window.clearInterval(timer)
|
||||
}, [advanceBoss, cpuTakeTurn, finishRound, paused, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'won' && status !== 'lost') return
|
||||
if (matchStatsRecordedRef.current) return
|
||||
matchStatsRecordedRef.current = true
|
||||
recordPvpMatch(status === 'won')
|
||||
.then(onProfileUpdated)
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record PvP match.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, onProfileUpdated, status])
|
||||
|
||||
const startNextRound = useCallback(() => {
|
||||
const nextRound = roundIndex + 1
|
||||
const nextPlayer = createStadiumStarterSide<StadiumBuffId>({
|
||||
@@ -927,24 +944,23 @@ export function PvpStadiumScreen({
|
||||
|
||||
const finishShop = useCallback(() => {
|
||||
if (shopReady || status !== 'shop') return
|
||||
setShopReady(true)
|
||||
submittedShopRef.current = true
|
||||
setPlayerSide((current) => {
|
||||
const next = { ...current, shopReady: true }
|
||||
playerRef.current = next
|
||||
return next
|
||||
})
|
||||
if (liveMatchRef.current) {
|
||||
submitPvpUpgradeChoice(liveMatchRef.current.id, {
|
||||
encounterIndex: roundIndex,
|
||||
buffId: 'stadium-shop',
|
||||
debuffId: '',
|
||||
purchases: playerRef.current.buffs,
|
||||
shopReady: true,
|
||||
}).catch(() => undefined)
|
||||
const liveMatch = liveMatchRef.current
|
||||
if (!liveMatch) {
|
||||
startNextRound()
|
||||
return
|
||||
}
|
||||
startNextRound()
|
||||
setShopReady(true)
|
||||
submittedShopRef.current = true
|
||||
const readyPlayer = { ...playerRef.current, shopReady: true }
|
||||
playerRef.current = readyPlayer
|
||||
setPlayerSide(readyPlayer)
|
||||
submitPvpUpgradeChoice(liveMatch.id, {
|
||||
encounterIndex: roundIndex,
|
||||
buffId: 'stadium-shop',
|
||||
debuffId: '',
|
||||
purchases: playerRef.current.buffs,
|
||||
shopReady: true,
|
||||
}).catch(() => undefined)
|
||||
}, [roundIndex, shopReady, startNextRound, status])
|
||||
|
||||
const { rematchRequested, rematchMessage, handleRematch } = usePvpLiveMatchSync<StadiumSideState, LivePvpMatch>({
|
||||
|
||||
@@ -100,14 +100,15 @@ export function LootRollList({
|
||||
return (
|
||||
<div className="run-loot-rolls">
|
||||
{rolls.map((roll) => (
|
||||
<div className={roll.dropped ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<div className={roll.dropped || roll.petAwarded ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<strong>{roll.encounterName}</strong>
|
||||
<span>
|
||||
{roll.items.length > 0
|
||||
? roll.items
|
||||
.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`)
|
||||
.join(', ')
|
||||
: 'No components dropped'}
|
||||
{[
|
||||
...roll.items.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`),
|
||||
...(roll.petAwarded
|
||||
? [`* ${roll.petAwarded.petName}${roll.petAwarded.duplicate ? ` (owned x${roll.petAwarded.quantityAfter})` : ''}`]
|
||||
: []),
|
||||
].join(', ') || 'No components dropped'}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
|
||||
@@ -1,20 +1,16 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import {
|
||||
ACTION_LABELS,
|
||||
INPUT_ACTIONS,
|
||||
useInput,
|
||||
useGameAction,
|
||||
type InputAction,
|
||||
type InputDevice,
|
||||
} from '../input'
|
||||
import {
|
||||
ControllerBindingLabel,
|
||||
ControllerStylePreview,
|
||||
} from './ControllerIcons'
|
||||
|
||||
const CONTROLLER_STYLE_LABELS = {
|
||||
xbox: 'Xbox',
|
||||
playstation: 'PlayStation',
|
||||
nintendo: 'Nintendo',
|
||||
} as const
|
||||
import { useDualScreen } from '../dualScreen'
|
||||
import {
|
||||
getNativeDisplays,
|
||||
@@ -22,11 +18,50 @@ import {
|
||||
type AndroidDisplay,
|
||||
} from '../nativeDualScreen'
|
||||
|
||||
type SettingsTab = 'display' | 'input' | 'bindings'
|
||||
|
||||
type SettingsNavEntry =
|
||||
| { kind: 'back'; key: string; row: number; column: number }
|
||||
| { kind: 'tab'; key: string; row: number; column: number; tab: SettingsTab }
|
||||
| { kind: 'dualToggle'; key: string; row: number; column: number }
|
||||
| { kind: 'openCompanion'; key: string; row: number; column: number }
|
||||
| { kind: 'directTargeting'; key: string; row: number; column: number }
|
||||
| { kind: 'touchLock'; key: string; row: number; column: number }
|
||||
| { kind: 'iconStyle'; key: string; row: number; column: number; style: keyof typeof CONTROLLER_STYLE_LABELS }
|
||||
| { kind: 'device'; key: string; row: number; column: number; device: InputDevice }
|
||||
| { kind: 'binding'; key: string; row: number; column: number; action: InputAction }
|
||||
| { kind: 'resetBindings'; key: string; row: number; column: number }
|
||||
|
||||
const CONTROLLER_STYLE_LABELS = {
|
||||
xbox: 'Xbox',
|
||||
playstation: 'PlayStation',
|
||||
nintendo: 'Nintendo',
|
||||
} as const
|
||||
|
||||
const SETTINGS_TAB_ORDER = ['display', 'input', 'bindings'] as const
|
||||
const SETTINGS_TAB_LABELS: Record<SettingsTab, string> = {
|
||||
display: 'Display',
|
||||
input: 'Input',
|
||||
bindings: 'Bindings',
|
||||
}
|
||||
const SETTINGS_BINDING_COLUMNS = 2
|
||||
const DIRECT_TARGET_ACTIONS = new Set<InputAction>([
|
||||
'targetParty1',
|
||||
'targetParty2',
|
||||
'targetParty3',
|
||||
'targetParty4',
|
||||
'targetParty5',
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
])
|
||||
|
||||
export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
const [device, setDevice] = useState<InputDevice>('controller')
|
||||
const [settingsTab, setSettingsTab] = useState<'display' | 'input' | 'bindings'>('display')
|
||||
const [settingsTab, setSettingsTab] = useState<SettingsTab>('display')
|
||||
const [selectedIndex, setSelectedIndex] = useState(1)
|
||||
const [displayMessage, setDisplayMessage] = useState('')
|
||||
const [androidDisplays, setAndroidDisplays] = useState<AndroidDisplay[]>([])
|
||||
const navRefs = useRef<Record<string, HTMLElement | null>>({})
|
||||
const {
|
||||
bindings,
|
||||
capture,
|
||||
@@ -47,20 +82,141 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
openTopDisplay,
|
||||
} = useDualScreen()
|
||||
const nativeDualScreen = hasNativeDualScreenBridge()
|
||||
const directTargetActions = new Set([
|
||||
'targetParty1',
|
||||
'targetParty2',
|
||||
'targetParty3',
|
||||
'targetParty4',
|
||||
'targetParty5',
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
])
|
||||
const visibleActions = INPUT_ACTIONS.filter((action) => (
|
||||
const visibleActions = useMemo(() => INPUT_ACTIONS.filter((action) => (
|
||||
directPartyTargeting
|
||||
? action !== 'previousTarget' && action !== 'nextTarget'
|
||||
: !directTargetActions.has(action)
|
||||
))
|
||||
: !DIRECT_TARGET_ACTIONS.has(action)
|
||||
)), [directPartyTargeting])
|
||||
const navEntries = useMemo<SettingsNavEntry[]>(() => {
|
||||
const entries: SettingsNavEntry[] = [
|
||||
{ kind: 'back', key: 'back', row: 0, column: 0 },
|
||||
...SETTINGS_TAB_ORDER.map((tab, index) => ({
|
||||
kind: 'tab' as const,
|
||||
key: `tab:${tab}`,
|
||||
row: 0,
|
||||
column: index + 1,
|
||||
tab,
|
||||
})),
|
||||
]
|
||||
if (settingsTab === 'display') {
|
||||
entries.push(
|
||||
{ kind: 'dualToggle', key: 'display:dual-toggle', row: 1, column: 1 },
|
||||
{ kind: 'openCompanion', key: 'display:open-companion', row: 1, column: 2 },
|
||||
)
|
||||
} else if (settingsTab === 'input') {
|
||||
entries.push(
|
||||
{ kind: 'directTargeting', key: 'input:direct-targeting', row: 1, column: 1 },
|
||||
{ kind: 'touchLock', key: 'input:touch-lock', row: 1, column: 2 },
|
||||
{ kind: 'iconStyle', key: 'input:icons:xbox', row: 2, column: 0, style: 'xbox' },
|
||||
{ kind: 'iconStyle', key: 'input:icons:playstation', row: 2, column: 1, style: 'playstation' },
|
||||
{ kind: 'iconStyle', key: 'input:icons:nintendo', row: 2, column: 2, style: 'nintendo' },
|
||||
)
|
||||
} else {
|
||||
entries.push(
|
||||
{ kind: 'device', key: 'bindings:device:controller', row: 1, column: 0, device: 'controller' },
|
||||
{ kind: 'device', key: 'bindings:device:pc', row: 1, column: 1, device: 'pc' },
|
||||
...visibleActions.map((action, index) => ({
|
||||
kind: 'binding' as const,
|
||||
key: `bindings:action:${action}`,
|
||||
row: Math.floor(index / SETTINGS_BINDING_COLUMNS) + 2,
|
||||
column: index % SETTINGS_BINDING_COLUMNS,
|
||||
action,
|
||||
})),
|
||||
{
|
||||
kind: 'resetBindings',
|
||||
key: 'bindings:reset',
|
||||
row: Math.floor((visibleActions.length - 1) / SETTINGS_BINDING_COLUMNS) + 3,
|
||||
column: 1,
|
||||
},
|
||||
)
|
||||
}
|
||||
return entries
|
||||
}, [settingsTab, visibleActions])
|
||||
const activeIndex = Math.min(selectedIndex, Math.max(0, navEntries.length - 1))
|
||||
const activeEntry = navEntries[activeIndex]
|
||||
|
||||
function selected(entryKey: string) {
|
||||
return activeEntry?.key === entryKey
|
||||
}
|
||||
|
||||
function navRef(entryKey: string) {
|
||||
return (node: HTMLElement | null) => {
|
||||
navRefs.current[entryKey] = node
|
||||
}
|
||||
}
|
||||
|
||||
function selectKey(entryKey: string) {
|
||||
const index = navEntries.findIndex((entry) => entry.key === entryKey)
|
||||
if (index >= 0) setSelectedIndex(index)
|
||||
}
|
||||
|
||||
function selectTab(tab: SettingsTab) {
|
||||
setSettingsTab(tab)
|
||||
const tabIndex = SETTINGS_TAB_ORDER.indexOf(tab)
|
||||
setSelectedIndex(tabIndex + 1)
|
||||
}
|
||||
|
||||
function firstContentKey(tab: SettingsTab) {
|
||||
if (tab === 'display') return 'display:dual-toggle'
|
||||
if (tab === 'input') return 'input:direct-targeting'
|
||||
return 'bindings:device:controller'
|
||||
}
|
||||
|
||||
function moveSelection(action: InputAction) {
|
||||
if (!action.startsWith('navigate') || navEntries.length === 0) return
|
||||
setSelectedIndex((current) => {
|
||||
const bounded = Math.min(current, navEntries.length - 1)
|
||||
const active = navEntries[bounded]
|
||||
if (!active) return 0
|
||||
if (action === 'navigateDown' && active.row === 0) {
|
||||
const nextIndex = navEntries.findIndex((entry) => entry.key === firstContentKey(settingsTab))
|
||||
if (nextIndex >= 0) return nextIndex
|
||||
}
|
||||
if (action === 'navigateUp' && active.row === 1) {
|
||||
const tabIndex = navEntries.findIndex((entry) => entry.key === `tab:${settingsTab}`)
|
||||
if (tabIndex >= 0) return tabIndex
|
||||
}
|
||||
const candidates = navEntries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== bounded)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return bounded
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - active.row)
|
||||
: Math.abs(a.entry.column - active.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - active.row)
|
||||
: Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? bounded
|
||||
})
|
||||
}
|
||||
|
||||
function openEntry(entry: SettingsNavEntry | undefined) {
|
||||
if (!entry) return
|
||||
if (entry.kind === 'back') onBack()
|
||||
else if (entry.kind === 'tab') selectTab(entry.tab)
|
||||
else if (entry.kind === 'dualToggle') {
|
||||
setDualScreenEnabled(!dualScreenEnabled)
|
||||
setDisplayMessage('')
|
||||
} else if (entry.kind === 'openCompanion') {
|
||||
void launchTopDisplay()
|
||||
} else if (entry.kind === 'directTargeting') setDirectPartyTargeting(!directPartyTargeting)
|
||||
else if (entry.kind === 'touchLock') setCombatTouchLocked(!combatTouchLocked)
|
||||
else if (entry.kind === 'iconStyle') setControllerIconStyle(entry.style)
|
||||
else if (entry.kind === 'device') setDevice(entry.device)
|
||||
else if (entry.kind === 'binding') beginCapture(device, entry.action)
|
||||
else if (entry.kind === 'resetBindings') resetBindings(device)
|
||||
}
|
||||
|
||||
async function refreshNativeDisplays() {
|
||||
if (!nativeDualScreen) return
|
||||
@@ -79,6 +235,24 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
.catch(() => setAndroidDisplays([]))
|
||||
}, [nativeDualScreen])
|
||||
|
||||
useEffect(() => {
|
||||
if (!activeEntry) return
|
||||
navRefs.current[activeEntry.key]?.scrollIntoView({ block: 'nearest', inline: 'nearest' })
|
||||
}, [activeEntry])
|
||||
|
||||
useGameAction((action, inputDevice) => {
|
||||
if (inputDevice !== 'controller' || capture) return
|
||||
if (action === 'back') {
|
||||
onBack()
|
||||
return
|
||||
}
|
||||
if (action === 'confirm') {
|
||||
openEntry(activeEntry)
|
||||
return
|
||||
}
|
||||
moveSelection(action)
|
||||
})
|
||||
|
||||
async function launchTopDisplay() {
|
||||
const opened = await openTopDisplay()
|
||||
setDisplayMessage(opened
|
||||
@@ -90,24 +264,34 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
}
|
||||
|
||||
return (
|
||||
<section className="content-screen settings-screen">
|
||||
<section className="content-screen settings-screen" data-game-nav-active={capture ? undefined : 'true'}>
|
||||
<div className="settings-nav">
|
||||
<button className="back-button settings-back-button" onClick={onBack} type="button">Back</button>
|
||||
<button
|
||||
className={`back-button settings-back-button ${selected('back') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('back') ? 'true' : undefined}
|
||||
onClick={onBack}
|
||||
onPointerDown={() => selectKey('back')}
|
||||
ref={navRef('back')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
<nav className="settings-tabs" role="tablist" aria-label="Settings sections">
|
||||
{([
|
||||
{ key: 'display', label: 'Display' },
|
||||
{ key: 'input', label: 'Input' },
|
||||
{ key: 'bindings', label: 'Bindings' },
|
||||
] as const).map((tab) => (
|
||||
{SETTINGS_TAB_ORDER.map((tab) => (
|
||||
<button
|
||||
aria-selected={settingsTab === tab.key}
|
||||
className={settingsTab === tab.key ? 'selected' : ''}
|
||||
key={tab.key}
|
||||
onClick={() => setSettingsTab(tab.key)}
|
||||
aria-selected={settingsTab === tab}
|
||||
className={`${settingsTab === tab ? 'selected' : ''} ${selected(`tab:${tab}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`tab:${tab}`) ? 'true' : undefined}
|
||||
key={tab}
|
||||
onClick={() => selectTab(tab)}
|
||||
onPointerDown={() => selectKey(`tab:${tab}`)}
|
||||
ref={navRef(`tab:${tab}`)}
|
||||
role="tab"
|
||||
type="button"
|
||||
>
|
||||
{tab.label}
|
||||
{SETTINGS_TAB_LABELS[tab]}
|
||||
</button>
|
||||
))}
|
||||
</nav>
|
||||
@@ -125,16 +309,28 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
</div>
|
||||
<div className="dual-screen-actions">
|
||||
<button
|
||||
className={dualScreenEnabled ? 'selected' : ''}
|
||||
className={`${dualScreenEnabled ? 'selected' : ''} ${selected('display:dual-toggle') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('display:dual-toggle') ? 'true' : undefined}
|
||||
onClick={() => {
|
||||
setDualScreenEnabled(!dualScreenEnabled)
|
||||
setDisplayMessage('')
|
||||
}}
|
||||
onPointerDown={() => selectKey('display:dual-toggle')}
|
||||
ref={navRef('display:dual-toggle')}
|
||||
type="button"
|
||||
>
|
||||
{dualScreenEnabled ? 'Dual-Screen Enabled' : 'Enable Dual-Screen'}
|
||||
</button>
|
||||
<button onClick={launchTopDisplay} type="button">
|
||||
<button
|
||||
className={selected('display:open-companion') ? 'game-selected' : ''}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('display:open-companion') ? 'true' : undefined}
|
||||
onClick={launchTopDisplay}
|
||||
onPointerDown={() => selectKey('display:open-companion')}
|
||||
ref={navRef('display:open-companion')}
|
||||
type="button"
|
||||
>
|
||||
{topDisplayConnected ? 'Companion Connected' : 'Open Companion Display'}
|
||||
</button>
|
||||
</div>
|
||||
@@ -171,16 +367,24 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
</div>
|
||||
<button
|
||||
aria-pressed={directPartyTargeting}
|
||||
className={directPartyTargeting ? 'selected' : ''}
|
||||
className={`${directPartyTargeting ? 'selected' : ''} ${selected('input:direct-targeting') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('input:direct-targeting') ? 'true' : undefined}
|
||||
onClick={() => setDirectPartyTargeting(!directPartyTargeting)}
|
||||
onPointerDown={() => selectKey('input:direct-targeting')}
|
||||
ref={navRef('input:direct-targeting')}
|
||||
type="button"
|
||||
>
|
||||
{directPartyTargeting ? 'Direct Targeting On' : 'Direct Targeting Off'}
|
||||
</button>
|
||||
<button
|
||||
aria-pressed={combatTouchLocked}
|
||||
className={combatTouchLocked ? 'selected' : ''}
|
||||
className={`${combatTouchLocked ? 'selected' : ''} ${selected('input:touch-lock') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('input:touch-lock') ? 'true' : undefined}
|
||||
onClick={() => setCombatTouchLocked(!combatTouchLocked)}
|
||||
onPointerDown={() => selectKey('input:touch-lock')}
|
||||
ref={navRef('input:touch-lock')}
|
||||
type="button"
|
||||
>
|
||||
{combatTouchLocked ? 'Combat Touch Locked' : 'Combat Touch Unlocked'}
|
||||
@@ -190,9 +394,13 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
{(['xbox', 'playstation', 'nintendo'] as const).map((style) => (
|
||||
<button
|
||||
aria-pressed={controllerIconStyle === style}
|
||||
className={controllerIconStyle === style ? 'selected' : ''}
|
||||
className={`${controllerIconStyle === style ? 'selected' : ''} ${selected(`input:icons:${style}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`input:icons:${style}`) ? 'true' : undefined}
|
||||
key={style}
|
||||
onClick={() => setControllerIconStyle(style)}
|
||||
onPointerDown={() => selectKey(`input:icons:${style}`)}
|
||||
ref={navRef(`input:icons:${style}`)}
|
||||
type="button"
|
||||
>
|
||||
<ControllerStylePreview iconStyle={style} />
|
||||
@@ -215,15 +423,23 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
|
||||
<div className="binding-tabs">
|
||||
<button
|
||||
className={device === 'controller' ? 'selected' : ''}
|
||||
className={`${device === 'controller' ? 'selected' : ''} ${selected('bindings:device:controller') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('bindings:device:controller') ? 'true' : undefined}
|
||||
onClick={() => setDevice('controller')}
|
||||
onPointerDown={() => selectKey('bindings:device:controller')}
|
||||
ref={navRef('bindings:device:controller')}
|
||||
type="button"
|
||||
>
|
||||
Controller
|
||||
</button>
|
||||
<button
|
||||
className={device === 'pc' ? 'selected' : ''}
|
||||
className={`${device === 'pc' ? 'selected' : ''} ${selected('bindings:device:pc') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('bindings:device:pc') ? 'true' : undefined}
|
||||
onClick={() => setDevice('pc')}
|
||||
onPointerDown={() => selectKey('bindings:device:pc')}
|
||||
ref={navRef('bindings:device:pc')}
|
||||
type="button"
|
||||
>
|
||||
PC
|
||||
@@ -233,9 +449,13 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
<div className="binding-list">
|
||||
{visibleActions.map((action) => (
|
||||
<button
|
||||
className={capture?.device === device && capture.action === action ? 'listening' : ''}
|
||||
className={`${capture?.device === device && capture.action === action ? 'listening' : ''} ${selected(`bindings:action:${action}`) ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected(`bindings:action:${action}`) ? 'true' : undefined}
|
||||
key={action}
|
||||
onClick={() => beginCapture(device, action)}
|
||||
onPointerDown={() => selectKey(`bindings:action:${action}`)}
|
||||
ref={navRef(`bindings:action:${action}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>{ACTION_LABELS[action]}</span>
|
||||
@@ -255,7 +475,15 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
|
||||
<footer className="settings-footer">
|
||||
<span>Bindings are saved automatically on this device.</span>
|
||||
<button className="text-button" onClick={() => resetBindings(device)} type="button">
|
||||
<button
|
||||
className={`text-button ${selected('bindings:reset') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selected('bindings:reset') ? 'true' : undefined}
|
||||
onClick={() => resetBindings(device)}
|
||||
onPointerDown={() => selectKey('bindings:reset')}
|
||||
ref={navRef('bindings:reset')}
|
||||
type="button"
|
||||
>
|
||||
Reset {device === 'pc' ? 'PC' : 'Controller'} Defaults
|
||||
</button>
|
||||
</footer>
|
||||
|
||||
@@ -84,7 +84,7 @@ export type DualScreenCombatState = {
|
||||
}
|
||||
|
||||
export type DualScreenWorkshopState = {
|
||||
mode: 'class' | 'equipment' | 'crafting' | 'talents'
|
||||
mode: 'class' | 'equipment' | 'crafting' | 'talents' | 'collection'
|
||||
title: string
|
||||
subtitle: string
|
||||
summary?: string
|
||||
@@ -97,14 +97,34 @@ export type DualScreenWorkshopState = {
|
||||
}>
|
||||
}
|
||||
|
||||
export type DualScreenSetupState = {
|
||||
contentType: 'dungeon' | 'raid'
|
||||
title: string
|
||||
subtitle: string
|
||||
description: string
|
||||
initials: string
|
||||
difficultyName: string
|
||||
itemLevel: number
|
||||
experience: number
|
||||
lockedReason?: string
|
||||
stats: {
|
||||
health: string
|
||||
damage: string
|
||||
xp: string
|
||||
loot: string
|
||||
}
|
||||
}
|
||||
|
||||
type DualScreenMessage =
|
||||
| { type: 'combat-state'; state: DualScreenCombatState }
|
||||
| { type: 'workshop-state'; state: DualScreenWorkshopState }
|
||||
| { type: 'setup-state'; state: DualScreenSetupState }
|
||||
| { type: 'companion-ready' }
|
||||
| { type: 'companion-heartbeat' }
|
||||
| { type: 'control-action'; action: InputAction }
|
||||
| { type: 'combat-ended' }
|
||||
| { type: 'workshop-ended' }
|
||||
| { type: 'setup-ended' }
|
||||
|
||||
type DualScreenContextValue = {
|
||||
enabled: boolean
|
||||
@@ -150,6 +170,24 @@ function formatDualTime(seconds: number) {
|
||||
return `${Math.floor(total / 60)}:${String(total % 60).padStart(2, '0')}`
|
||||
}
|
||||
|
||||
function shouldRelayBottomAction(
|
||||
action: InputAction,
|
||||
state: DualScreenCombatState | null,
|
||||
) {
|
||||
if (!state) return false
|
||||
if (action === 'confirm' || action === 'toggleTouchLock') return false
|
||||
if (state.status === 'playing') return true
|
||||
return action === 'pause' || action === 'back'
|
||||
}
|
||||
|
||||
function shouldRelaySetupAction(
|
||||
action: InputAction,
|
||||
state: DualScreenSetupState | null,
|
||||
) {
|
||||
if (!state) return false
|
||||
return action.startsWith('navigate') || action === 'confirm' || action === 'back'
|
||||
}
|
||||
|
||||
export function DualScreenProvider({ children }: { children: ReactNode }) {
|
||||
const [enabled, setEnabledState] = useState(
|
||||
() => localStorage.getItem(STORAGE_KEY) === 'true',
|
||||
@@ -351,6 +389,9 @@ export function useDualScreenWorkshopPublisher(
|
||||
}
|
||||
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
|
||||
if (event.data.type === 'companion-ready') publish()
|
||||
if (event.data.type === 'control-action') {
|
||||
dispatchExternalGameAction(event.data.action, 'controller')
|
||||
}
|
||||
}
|
||||
publish()
|
||||
return () => {
|
||||
@@ -367,9 +408,53 @@ export function useDualScreenWorkshopPublisher(
|
||||
}, [enabled, state])
|
||||
}
|
||||
|
||||
export function useDualScreenSetupPublisher(
|
||||
state: DualScreenSetupState | null,
|
||||
enabled: boolean,
|
||||
) {
|
||||
const stateRef = useRef(state)
|
||||
useEffect(() => {
|
||||
stateRef.current = state
|
||||
}, [state])
|
||||
|
||||
useEffect(() => {
|
||||
if (!enabled || !state) return
|
||||
const channel = createChannel()
|
||||
if (!channel) return
|
||||
const publish = () => {
|
||||
if (stateRef.current) {
|
||||
channel.postMessage({
|
||||
type: 'setup-state',
|
||||
state: stateRef.current,
|
||||
} satisfies DualScreenMessage)
|
||||
}
|
||||
}
|
||||
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
|
||||
if (event.data.type === 'companion-ready') publish()
|
||||
if (event.data.type === 'control-action') {
|
||||
dispatchExternalGameAction(event.data.action, 'controller')
|
||||
}
|
||||
}
|
||||
publish()
|
||||
return () => {
|
||||
channel.postMessage({ type: 'setup-ended' } satisfies DualScreenMessage)
|
||||
channel.close()
|
||||
}
|
||||
}, [enabled, state])
|
||||
|
||||
useEffect(() => {
|
||||
const channel = createChannel()
|
||||
if (!enabled || !channel) return
|
||||
if (state) channel.postMessage({ type: 'setup-state', state } satisfies DualScreenMessage)
|
||||
else channel.postMessage({ type: 'setup-ended' } satisfies DualScreenMessage)
|
||||
channel.close()
|
||||
}, [enabled, state])
|
||||
}
|
||||
|
||||
export function DualScreenBottomDisplay() {
|
||||
const [state, setState] = useState<DualScreenCombatState | null>(loadRecentSnapshot)
|
||||
const [workshopState, setWorkshopState] = useState<DualScreenWorkshopState | null>(null)
|
||||
const [setupState, setSetupState] = useState<DualScreenSetupState | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
const channel = createChannel()
|
||||
@@ -379,13 +464,21 @@ export function DualScreenBottomDisplay() {
|
||||
if (event.data.type === 'combat-state') {
|
||||
setState(event.data.state)
|
||||
setWorkshopState(null)
|
||||
setSetupState(null)
|
||||
}
|
||||
if (event.data.type === 'workshop-state') {
|
||||
setWorkshopState(event.data.state)
|
||||
setState(null)
|
||||
setSetupState(null)
|
||||
}
|
||||
if (event.data.type === 'setup-state') {
|
||||
setSetupState(event.data.state)
|
||||
setState(null)
|
||||
setWorkshopState(null)
|
||||
}
|
||||
if (event.data.type === 'combat-ended') setState(null)
|
||||
if (event.data.type === 'workshop-ended') setWorkshopState(null)
|
||||
if (event.data.type === 'setup-ended') setSetupState(null)
|
||||
}
|
||||
announce()
|
||||
const timer = window.setInterval(() => {
|
||||
@@ -404,8 +497,10 @@ export function DualScreenBottomDisplay() {
|
||||
}
|
||||
|
||||
useGameAction((action) => {
|
||||
if (!state || state.opponentParty) return
|
||||
if (action === 'confirm' || action === 'back' || action === 'toggleTouchLock') return
|
||||
if (
|
||||
!shouldRelayBottomAction(action, state)
|
||||
&& !shouldRelaySetupAction(action, setupState)
|
||||
) return
|
||||
sendAction(action)
|
||||
})
|
||||
|
||||
@@ -443,6 +538,42 @@ export function DualScreenBottomDisplay() {
|
||||
)
|
||||
}
|
||||
|
||||
if (!state && setupState) {
|
||||
return (
|
||||
<main className="dual-bottom-display setup-bottom-display">
|
||||
<header className="dual-controls-header">
|
||||
<div>
|
||||
<p className="eyebrow">{setupState.contentType}</p>
|
||||
<h1>{setupState.title}</h1>
|
||||
<small>{setupState.subtitle}</small>
|
||||
</div>
|
||||
<div className="dual-controls-progress">
|
||||
<span>{setupState.difficultyName}</span>
|
||||
<span>iLvl {setupState.itemLevel}</span>
|
||||
<span>{setupState.experience} XP</span>
|
||||
</div>
|
||||
</header>
|
||||
<section className="setup-bottom-summary">
|
||||
<span className={`dungeon-art ${setupState.contentType === 'raid' ? 'raid-art' : ''}`}>
|
||||
{setupState.initials}
|
||||
</span>
|
||||
<div>
|
||||
<p className="eyebrow">Selected Run</p>
|
||||
<h2>{setupState.title}</h2>
|
||||
<p>{setupState.description}</p>
|
||||
{setupState.lockedReason && <small>{setupState.lockedReason}</small>}
|
||||
</div>
|
||||
</section>
|
||||
<dl className="setup-bottom-stats">
|
||||
<div><dt>Health</dt><dd>{setupState.stats.health}</dd></div>
|
||||
<div><dt>Damage</dt><dd>{setupState.stats.damage}</dd></div>
|
||||
<div><dt>XP</dt><dd>{setupState.stats.xp}</dd></div>
|
||||
<div><dt>Loot</dt><dd>{setupState.stats.loot}</dd></div>
|
||||
</dl>
|
||||
</main>
|
||||
)
|
||||
}
|
||||
|
||||
if (!state) {
|
||||
return (
|
||||
<main className="dual-bottom-display dual-bottom-waiting">
|
||||
@@ -458,7 +589,7 @@ export function DualScreenBottomDisplay() {
|
||||
return (
|
||||
<main
|
||||
className={`dual-bottom-display ${state.opponentParty ? 'pvp-opponent-bottom-display' : ''}`}
|
||||
data-combat-active={!state.opponentParty && state.status === 'playing' && !state.paused ? 'true' : 'false'}
|
||||
data-combat-active={state.status === 'playing' && !state.paused ? 'true' : 'false'}
|
||||
>
|
||||
<header className="dual-controls-header">
|
||||
<div>
|
||||
|
||||
@@ -17,6 +17,7 @@ import type {
|
||||
LootRoll,
|
||||
Item,
|
||||
EquipmentSlot,
|
||||
PetAward,
|
||||
} from './profile'
|
||||
|
||||
export type GameMode = 'online' | 'offline'
|
||||
@@ -64,6 +65,14 @@ export interface GameRepository {
|
||||
difficultyId: number,
|
||||
runToken: string,
|
||||
): Promise<LootRoll>
|
||||
recordBossKill(
|
||||
encounterId: number,
|
||||
options?: { petVariant?: 'normal' | 'purple' },
|
||||
): Promise<{
|
||||
profile: CharacterProfile
|
||||
petAwarded: PetAward | null
|
||||
}>
|
||||
recordPvpMatch(won: boolean): Promise<CharacterProfile>
|
||||
}
|
||||
|
||||
type CharacterData = {
|
||||
@@ -76,7 +85,7 @@ type CharacterData = {
|
||||
}
|
||||
|
||||
type OfflineSave = {
|
||||
version: 3
|
||||
version: 4
|
||||
characterName: string
|
||||
activeClassId: number
|
||||
completedDungeonParts: number
|
||||
@@ -84,6 +93,10 @@ type OfflineSave = {
|
||||
dungeonCompletions?: Record<string, number>
|
||||
characters: Record<number, CharacterData>
|
||||
lootRolls: Record<string, LootRoll>
|
||||
bossKills: Record<string, number>
|
||||
bossPets: Record<string, number>
|
||||
pvpMatchesPlayed: number
|
||||
pvpMatchesWon: number
|
||||
}
|
||||
|
||||
type OnlineCache = {
|
||||
@@ -124,6 +137,7 @@ const catalogBundleKey = 'chronicle.catalog.bundleHash.v1'
|
||||
const authTokenKey = 'chronicle.authToken.v1'
|
||||
const offlineAccount = { id: -1, username: 'Offline' }
|
||||
const ABILITY_SLOT_COUNT = 6
|
||||
const BOSS_PET_DROP_RATE = 1 / 500
|
||||
let activeCatalogCache: CatalogCache | null = null
|
||||
|
||||
function clone<T>(value: T): T {
|
||||
@@ -175,7 +189,7 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
|
||||
}
|
||||
}
|
||||
return {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName: p.character.name,
|
||||
activeClassId: p.character.classId,
|
||||
completedDungeonParts: p.completedDungeonParts,
|
||||
@@ -185,14 +199,33 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
|
||||
),
|
||||
characters,
|
||||
lootRolls: v1.lootRolls ?? {},
|
||||
bossKills: p.hunterStats?.bossKills ?? {},
|
||||
bossPets: p.hunterStats?.bossPets ?? {},
|
||||
pvpMatchesPlayed: p.hunterStats?.pvpMatchesPlayed ?? 0,
|
||||
pvpMatchesWon: p.hunterStats?.pvpMatchesWon ?? 0,
|
||||
}
|
||||
}
|
||||
|
||||
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave {
|
||||
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 2 }): OfflineSave {
|
||||
return normalizeSaveAbilitySlots({
|
||||
...v2,
|
||||
version: 3,
|
||||
version: 4,
|
||||
completedRaidPhases: 0,
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
})
|
||||
}
|
||||
|
||||
function upgradeV3Save(v3: Omit<OfflineSave, 'version' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 3 }): OfflineSave {
|
||||
return normalizeSaveAbilitySlots({
|
||||
...v3,
|
||||
version: 4,
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -224,9 +257,12 @@ function normalizeOfflineSave(raw: unknown): OfflineSave | null {
|
||||
profile?: CharacterProfile
|
||||
lootRolls?: Record<string, LootRoll>
|
||||
}
|
||||
if (candidate.version === 3) return normalizeSaveAbilitySlots(candidate as OfflineSave)
|
||||
if (candidate.version === 4) return normalizeSaveAbilitySlots(candidate as OfflineSave)
|
||||
if (candidate.version === 3) {
|
||||
return upgradeV3Save(candidate as Omit<OfflineSave, 'version' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 3 })
|
||||
}
|
||||
if (candidate.version === 2) {
|
||||
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 })
|
||||
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 2 })
|
||||
}
|
||||
if (candidate.version === 1 && candidate.profile) {
|
||||
return normalizeSaveAbilitySlots(upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }))
|
||||
@@ -241,7 +277,7 @@ function readSaveKey(key: string): OfflineSave | null {
|
||||
const raw = JSON.parse(serialized)
|
||||
const save = normalizeOfflineSave(raw)
|
||||
if (!save) return null
|
||||
if (raw.version !== 3) {
|
||||
if (raw.version !== 4) {
|
||||
localStorage.setItem(key, JSON.stringify(save))
|
||||
}
|
||||
return save
|
||||
@@ -284,7 +320,7 @@ function readOnlineCache(): OnlineCache | null {
|
||||
save,
|
||||
dirty: Boolean(raw.dirty),
|
||||
}
|
||||
if ((raw.save as { version?: number } | undefined)?.version !== 3) {
|
||||
if ((raw.save as { version?: number } | undefined)?.version !== 4) {
|
||||
writeOnlineCache(cache)
|
||||
}
|
||||
return cache
|
||||
@@ -380,6 +416,12 @@ function buildProfile(save: OfflineSave): CharacterProfile {
|
||||
...dungeon,
|
||||
completionCount: save.dungeonCompletions?.[String(dungeon.id)] ?? dungeon.completionCount ?? 0,
|
||||
}))
|
||||
static_.hunterStats = {
|
||||
bossKills: clone(save.bossKills ?? {}),
|
||||
bossPets: clone(save.bossPets ?? {}),
|
||||
pvpMatchesPlayed: save.pvpMatchesPlayed ?? 0,
|
||||
pvpMatchesWon: save.pvpMatchesWon ?? 0,
|
||||
}
|
||||
|
||||
return static_
|
||||
}
|
||||
@@ -547,7 +589,7 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
|
||||
inventory: clone(profile.inventory),
|
||||
}
|
||||
return {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName: profile.character.name,
|
||||
activeClassId: profile.character.classId,
|
||||
completedDungeonParts: profile.completedDungeonParts,
|
||||
@@ -557,6 +599,10 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
|
||||
),
|
||||
characters,
|
||||
lootRolls: clone(existingSave?.lootRolls ?? {}),
|
||||
bossKills: clone(profile.hunterStats?.bossKills ?? existingSave?.bossKills ?? {}),
|
||||
bossPets: clone(profile.hunterStats?.bossPets ?? existingSave?.bossPets ?? {}),
|
||||
pvpMatchesPlayed: profile.hunterStats?.pvpMatchesPlayed ?? existingSave?.pvpMatchesPlayed ?? 0,
|
||||
pvpMatchesWon: profile.hunterStats?.pvpMatchesWon ?? existingSave?.pvpMatchesWon ?? 0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -570,6 +616,50 @@ function rollWeightedLootEntry<T extends { dropWeight: number }>(entries: T[]):
|
||||
return entries[entries.length - 1]
|
||||
}
|
||||
|
||||
function bossPetName(encounterName: string) {
|
||||
return `${encounterName} Pet`
|
||||
}
|
||||
|
||||
function purpleBossPetName(encounterName: string) {
|
||||
return `Purple ${encounterName} Pet`
|
||||
}
|
||||
|
||||
function maybeAwardBossPet(
|
||||
save: OfflineSave,
|
||||
encounter: { id: number; enemyName: string },
|
||||
variant: 'normal' | 'purple' = 'normal',
|
||||
): PetAward | null {
|
||||
if (Math.random() >= BOSS_PET_DROP_RATE) return null
|
||||
const key = variant === 'purple' ? `purple:${encounter.id}` : String(encounter.id)
|
||||
const previousQuantity = save.bossPets?.[key] ?? 0
|
||||
save.bossPets = {
|
||||
...(save.bossPets ?? {}),
|
||||
[key]: previousQuantity + 1,
|
||||
}
|
||||
return {
|
||||
encounterId: encounter.id,
|
||||
petName: variant === 'purple'
|
||||
? purpleBossPetName(encounter.enemyName)
|
||||
: bossPetName(encounter.enemyName),
|
||||
quantity: 1,
|
||||
duplicate: previousQuantity > 0,
|
||||
quantityAfter: previousQuantity + 1,
|
||||
}
|
||||
}
|
||||
|
||||
function recordBossKillInSave(
|
||||
save: OfflineSave,
|
||||
encounter: { id: number; enemyName: string },
|
||||
options?: { petVariant?: 'normal' | 'purple' },
|
||||
): PetAward | null {
|
||||
const key = String(encounter.id)
|
||||
save.bossKills = {
|
||||
...(save.bossKills ?? {}),
|
||||
[key]: (save.bossKills?.[key] ?? 0) + 1,
|
||||
}
|
||||
return maybeAwardBossPet(save, encounter, options?.petVariant ?? 'normal')
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(
|
||||
profile: CharacterProfile,
|
||||
sourceEncounterId: number | undefined,
|
||||
@@ -885,6 +975,10 @@ const serverRepository: GameRepository = {
|
||||
cachedOnlineLocalRepository.upgradeItem(itemId),
|
||||
rollEncounterLoot: (encounterId, difficultyId, runToken) =>
|
||||
cachedOnlineLocalRepository.rollEncounterLoot(encounterId, difficultyId, runToken),
|
||||
recordBossKill: (encounterId, options) =>
|
||||
cachedOnlineLocalRepository.recordBossKill(encounterId, options),
|
||||
recordPvpMatch: (won) =>
|
||||
cachedOnlineLocalRepository.recordPvpMatch(won),
|
||||
}
|
||||
|
||||
function emptyCharacterData(classId: number): CharacterData {
|
||||
@@ -1172,6 +1266,17 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
profile.maxTalentPoints,
|
||||
cd.talentPoints + levelsGained,
|
||||
)
|
||||
let petAwarded: PetAward | null = null
|
||||
if (options?.lootSourceEncounterId) {
|
||||
const sourceEncounter = profile.dungeons
|
||||
.flatMap((candidate) => candidate.encounters)
|
||||
.find((candidate) => candidate.id === options.lootSourceEncounterId && candidate.isBoss)
|
||||
if (sourceEncounter) {
|
||||
petAwarded = recordBossKillInSave(save, sourceEncounter, {
|
||||
petVariant: 'purple',
|
||||
})
|
||||
}
|
||||
}
|
||||
const bonusItem = awardRoguelikeCoin(
|
||||
profile,
|
||||
options?.lootSourceEncounterId,
|
||||
@@ -1196,6 +1301,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
averageItemLevel: updatedProfile.gearStats.averageItemLevel,
|
||||
unlockedAbilities,
|
||||
bonusItem,
|
||||
petAwarded,
|
||||
profile: updatedProfile,
|
||||
}
|
||||
},
|
||||
@@ -1446,6 +1552,9 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
throw new Error('This encounter has no configured loot.')
|
||||
}
|
||||
const dropChance = entries[0].dropChance
|
||||
const petAwarded = encounter.isBoss
|
||||
? recordBossKillInSave(save, encounter)
|
||||
: null
|
||||
const items: LootRoll['items'] = []
|
||||
|
||||
const selectedQuantities = new Map<number, { entry: typeof entries[number]; quantity: number }>()
|
||||
@@ -1497,12 +1606,36 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
awarded: Boolean(item),
|
||||
duplicate: items.some((candidate) => candidate.duplicate),
|
||||
quantityAfter: item?.quantityAfter ?? 0,
|
||||
petAwarded,
|
||||
}
|
||||
save.lootRolls[rollKey] = result
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
return clone(result)
|
||||
},
|
||||
async recordBossKill(encounterId, options) {
|
||||
const save = requireStoredSave(store)
|
||||
const profile = buildProfile(save)
|
||||
const encounter = profile.dungeons
|
||||
.flatMap((dungeon) => dungeon.encounters)
|
||||
.find((candidate) => candidate.id === encounterId && candidate.isBoss)
|
||||
if (!encounter) throw new Error('Boss encounter not found.')
|
||||
const petAwarded = recordBossKillInSave(save, encounter, {
|
||||
petVariant: options?.petVariant ?? 'normal',
|
||||
})
|
||||
store.writeSave(save)
|
||||
return {
|
||||
profile: buildProfile(save),
|
||||
petAwarded,
|
||||
}
|
||||
},
|
||||
async recordPvpMatch(won) {
|
||||
const save = requireStoredSave(store)
|
||||
save.pvpMatchesPlayed = (save.pvpMatchesPlayed ?? 0) + 1
|
||||
if (won) save.pvpMatchesWon = (save.pvpMatchesWon ?? 0) + 1
|
||||
store.writeSave(save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1581,6 +1714,10 @@ const cachedOnlineRepository: GameRepository = {
|
||||
upgradeItem: (itemId) => cachedOnlineLocalRepository.upgradeItem(itemId),
|
||||
rollEncounterLoot: (encounterId, difficultyId, runToken) =>
|
||||
cachedOnlineLocalRepository.rollEncounterLoot(encounterId, difficultyId, runToken),
|
||||
recordBossKill: (encounterId, options) =>
|
||||
cachedOnlineLocalRepository.recordBossKill(encounterId, options),
|
||||
recordPvpMatch: (won) =>
|
||||
cachedOnlineLocalRepository.recordPvpMatch(won),
|
||||
}
|
||||
|
||||
export function getGameMode(): GameMode {
|
||||
@@ -1627,13 +1764,17 @@ export function createOfflineCharacter(characterName: string): AuthSession {
|
||||
characters[cid] = emptyCharacterData(cid)
|
||||
}
|
||||
const save: OfflineSave = {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName: name,
|
||||
activeClassId: 1,
|
||||
completedDungeonParts: 0,
|
||||
completedRaidPhases: 0,
|
||||
characters,
|
||||
lootRolls: {},
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
}
|
||||
writeOfflineSave(save)
|
||||
writeMode('offline-local')
|
||||
|
||||
@@ -131,7 +131,7 @@ const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
|
||||
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
|
||||
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
|
||||
const FOCUSABLE_SELECTOR = 'button:not(:disabled):not([data-controller-nav="skip"]), input:not(:disabled):not([data-controller-nav="skip"]), select:not(:disabled):not([data-controller-nav="skip"]), textarea:not(:disabled):not([data-controller-nav="skip"]), [tabindex]:not([tabindex="-1"]):not([data-controller-nav="skip"])'
|
||||
const MAIN_CONTENT_SELECTOR = '.menu-screen, .content-screen, .dungeon-run-screen'
|
||||
const MAIN_CONTENT_SELECTOR = '.auth-shell, .menu-screen, .content-screen, .dungeon-run-screen, .dual-bottom-display'
|
||||
const HEADER_CONTENT_SELECTOR = '.app-header'
|
||||
const GAMEPAD_COMBAT_POLL_MS = 1000 / 60
|
||||
const GAMEPAD_MENU_POLL_MS = 1000 / 30
|
||||
@@ -309,12 +309,20 @@ function rememberFocusableControl(element: HTMLElement) {
|
||||
function focusControl(element: HTMLElement) {
|
||||
rememberFocusableControl(element)
|
||||
element.focus({ preventScroll: true })
|
||||
element.scrollIntoView({ block: 'nearest', inline: 'nearest' })
|
||||
}
|
||||
|
||||
function currentFocusableControl(candidates = focusableElements()) {
|
||||
function currentFocusableControl(candidates = focusableElements(), preferControllerFocus = false) {
|
||||
if (
|
||||
preferControllerFocus
|
||||
&& lastControllerFocus
|
||||
&& candidates.includes(lastControllerFocus)
|
||||
&& isVisible(lastControllerFocus)
|
||||
) {
|
||||
return lastControllerFocus
|
||||
}
|
||||
const active = document.activeElement
|
||||
if (active instanceof HTMLElement && candidates.includes(active)) {
|
||||
rememberFocusableControl(active)
|
||||
return active
|
||||
}
|
||||
if (lastControllerFocus && candidates.includes(lastControllerFocus) && isVisible(lastControllerFocus)) {
|
||||
@@ -341,15 +349,16 @@ function changeSelectOption(select: HTMLSelectElement, direction: -1 | 1) {
|
||||
}
|
||||
|
||||
export function focusFirstControl() {
|
||||
if (hasDedicatedGameNavigation()) return null
|
||||
const first = focusableElements()[0]
|
||||
if (first) focusControl(first)
|
||||
return first
|
||||
}
|
||||
|
||||
function moveFocus(action: InputAction) {
|
||||
function moveFocus(action: InputAction, preferControllerFocus = false) {
|
||||
const candidates = focusableElements()
|
||||
if (candidates.length === 0) return
|
||||
const current = currentFocusableControl(candidates)
|
||||
const current = currentFocusableControl(candidates, preferControllerFocus)
|
||||
if (!current) {
|
||||
focusFirstControl()
|
||||
return
|
||||
@@ -414,6 +423,18 @@ function hasUiOverlay() {
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function hasDedicatedGameNavigation() {
|
||||
return Array.from(
|
||||
document.querySelectorAll<HTMLElement>('[data-game-nav-active="true"]'),
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function dispatchGameAction(action: InputAction, device: InputDevice) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
}
|
||||
|
||||
const BUTTON_LABELS: Record<number, string> = {
|
||||
0: 'A / Cross',
|
||||
1: 'B / Circle',
|
||||
@@ -584,10 +605,18 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const dispatchAction = useCallback((action: InputAction, device: InputDevice) => {
|
||||
const uiOverlay = hasUiOverlay()
|
||||
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
const controllerUiInput = device === 'controller' && (uiOverlay || !combatActive)
|
||||
const dedicatedNavAction = action.startsWith('navigate') || action === 'confirm' || action === 'back'
|
||||
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (controllerUiInput && dedicatedNavAction && hasDedicatedGameNavigation()) {
|
||||
if (document.activeElement instanceof HTMLElement) document.activeElement.blur()
|
||||
dispatchGameAction(action, device)
|
||||
return
|
||||
}
|
||||
|
||||
if (action === 'toggleTouchLock') {
|
||||
setPreferences((current) => ({
|
||||
...current,
|
||||
@@ -601,22 +630,24 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}, 1400)
|
||||
} else if (action.startsWith('navigate')) {
|
||||
if (uiOverlay || !combatActive) {
|
||||
const active = currentFocusableControl()
|
||||
const active = currentFocusableControl(focusableElements(), controllerUiInput)
|
||||
if (
|
||||
active instanceof HTMLSelectElement
|
||||
&& (action === 'navigateUp' || action === 'navigateDown')
|
||||
&& changeSelectOption(active, action === 'navigateUp' ? -1 : 1)
|
||||
) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
return
|
||||
}
|
||||
moveFocus(action)
|
||||
moveFocus(action, controllerUiInput)
|
||||
}
|
||||
} else if (action === 'confirm') {
|
||||
const active = currentFocusableControl()
|
||||
const active = currentFocusableControl(focusableElements(), controllerUiInput)
|
||||
if (isTextInput(active)) {
|
||||
setKeyboardInput(active)
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
} else if (active instanceof HTMLSelectElement) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
const select = active as HTMLSelectElement & { showPicker?: () => void }
|
||||
if (select.showPicker) select.showPicker()
|
||||
else active.click()
|
||||
@@ -625,6 +656,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
&& active.matches('button:not(:disabled), [role="button"]')
|
||||
&& isVisible(active)
|
||||
) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
active.click()
|
||||
} else {
|
||||
focusFirstControl()
|
||||
@@ -640,9 +672,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
dispatchGameAction(action, device)
|
||||
}, [closeKeyboard])
|
||||
|
||||
const dispatchControllerToken = useCallback((token: string, repeat = false) => {
|
||||
@@ -742,6 +772,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const target = event.target
|
||||
if (!(target instanceof HTMLElement)) return
|
||||
if (!target.matches(FOCUSABLE_SELECTOR) || !isVisible(target)) return
|
||||
if (document.documentElement.dataset.inputDevice !== 'controller') return
|
||||
rememberFocusableControl(target)
|
||||
}
|
||||
const onPointerDown = (event: PointerEvent) => {
|
||||
@@ -752,7 +783,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
if (!(target instanceof Element)) return
|
||||
const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
|
||||
if (!control || !isVisible(control)) return
|
||||
rememberFocusableControl(control)
|
||||
if (event.pointerType !== 'touch') rememberFocusableControl(control)
|
||||
}
|
||||
document.addEventListener('focusin', onFocusIn)
|
||||
document.addEventListener('pointerdown', onPointerDown, { capture: true })
|
||||
@@ -781,6 +812,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
focusFrame = 0
|
||||
const combatActive = document.querySelector('[data-combat-active="true"]')
|
||||
if (combatActive) return
|
||||
if (hasDedicatedGameNavigation()) return
|
||||
const candidates = focusableElements()
|
||||
const activeControl = currentFocusableControl(candidates)
|
||||
if (
|
||||
@@ -1041,7 +1073,5 @@ export function dispatchExternalGameAction(
|
||||
action: InputAction,
|
||||
device: InputDevice,
|
||||
) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
dispatchGameAction(action, device)
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
export const bundledCatalogHash = '07506c52bab428c439f09a9b82e39e6eff2b243fb972d664da48852059bcd937'
|
||||
export const bundledCatalogHash = '2bc6b08d7c902e8f47d74cd0b8c43f5962c1a583cb1f8b42f1ece2b512ad8991'
|
||||
|
||||
@@ -6905,5 +6905,11 @@
|
||||
"full_run": []
|
||||
}
|
||||
}
|
||||
]
|
||||
],
|
||||
"hunterStats": {
|
||||
"bossKills": {},
|
||||
"bossPets": {},
|
||||
"pvpMatchesPlayed": 0,
|
||||
"pvpMatchesWon": 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,6 +145,14 @@ export type LootRollItem = Omit<Item, 'quantity' | 'equipped'> & {
|
||||
quantityAfter: number
|
||||
}
|
||||
|
||||
export type PetAward = {
|
||||
encounterId: number
|
||||
petName: string
|
||||
quantity: number
|
||||
duplicate: boolean
|
||||
quantityAfter: number
|
||||
}
|
||||
|
||||
export type LootRoll = {
|
||||
encounterId: number
|
||||
encounterName: string
|
||||
@@ -157,6 +165,7 @@ export type LootRoll = {
|
||||
awarded: boolean
|
||||
duplicate: boolean
|
||||
quantityAfter: number
|
||||
petAwarded?: PetAward | null
|
||||
}
|
||||
|
||||
export type Dungeon = {
|
||||
@@ -232,6 +241,12 @@ export type CharacterProfile = {
|
||||
craftingRecipes: CraftingRecipe[]
|
||||
gearUpgradePaths: GearUpgradePath[]
|
||||
dungeons: Dungeon[]
|
||||
hunterStats: {
|
||||
bossKills: Record<string, number>
|
||||
bossPets: Record<string, number>
|
||||
pvpMatchesPlayed: number
|
||||
pvpMatchesWon: number
|
||||
}
|
||||
}
|
||||
|
||||
export type Account = {
|
||||
@@ -280,6 +295,7 @@ export type DungeonReward = {
|
||||
glyph: string
|
||||
}>
|
||||
bonusItem: BonusItem | null
|
||||
petAwarded?: PetAward | null
|
||||
profile: CharacterProfile
|
||||
}
|
||||
|
||||
@@ -365,6 +381,20 @@ export async function completeRoguelike(
|
||||
)
|
||||
}
|
||||
|
||||
export async function recordBossKill(
|
||||
encounterId: number,
|
||||
options?: { petVariant?: 'normal' | 'purple' },
|
||||
): Promise<{
|
||||
profile: CharacterProfile
|
||||
petAwarded: PetAward | null
|
||||
}> {
|
||||
return activeGameRepository().recordBossKill(encounterId, options)
|
||||
}
|
||||
|
||||
export async function recordPvpMatch(won: boolean): Promise<CharacterProfile> {
|
||||
return activeGameRepository().recordPvpMatch(won)
|
||||
}
|
||||
|
||||
export async function allocateTalent(talentId: number): Promise<CharacterProfile> {
|
||||
return activeGameRepository().allocateTalent(talentId)
|
||||
}
|
||||
|
||||