Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1f633e5aaa | ||
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e9ee7bcd70 | ||
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90930b71aa | ||
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4766a34cd3 |
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 118
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||||
versionName "1.1.37"
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versionCode 122
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||||
versionName "1.1.41"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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After Width: | Height: | Size: 50 KiB |
+529
@@ -236,6 +236,14 @@
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width: 100%;
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}
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.iwt2-arena-loading {
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align-items: center;
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color: var(--muted);
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display: flex;
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font-family: var(--pixel-font);
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justify-content: center;
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}
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.iwt2-phaser-host canvas {
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display: block;
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}
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@@ -1429,6 +1437,36 @@
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}
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@media (max-width: 1000px) and (max-height: 620px) {
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.pause-screen.iwt2-arena-overlay {
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padding: 10px;
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}
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||||
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.pause-screen.iwt2-arena-overlay > .iwt2-result-panel {
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gap: 8px;
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max-height: calc(100dvh - 20px);
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max-width: 460px;
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min-width: min(460px, calc(100vw - 20px));
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padding: 12px 14px;
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}
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.iwt2-result-panel .iwt2-result-crest {
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display: none;
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}
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.iwt2-result-panel h1 {
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font-size: 1.35rem;
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}
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.iwt2-result-summary {
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gap: 6px;
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grid-template-columns: repeat(4, minmax(0, 1fr));
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}
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.iwt2-result-summary span {
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min-height: 42px;
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padding: 6px;
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}
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.iwt2-arena-layout {
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grid-template-columns: 154px minmax(0, 1fr);
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}
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@@ -1873,6 +1911,497 @@
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}
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}
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/* IWT2 startup save gateway */
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.save-gateway-shell {
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align-items: stretch;
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height: 100dvh;
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min-height: 0;
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overflow: auto;
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padding: 14px;
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}
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.save-gateway-panel {
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background: rgba(17, 19, 25, 0.96);
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border: 3px solid #08090c;
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box-shadow: 8px 8px 0 #050609;
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display: grid;
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gap: 12px;
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grid-template-rows: auto minmax(0, 1fr) auto auto;
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margin: auto;
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max-width: 1080px;
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min-height: min(512px, calc(100dvh - 28px));
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outline: 2px solid #4a4653;
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padding: 16px;
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width: 100%;
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}
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.save-gateway-heading {
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align-items: end;
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border-bottom: 2px solid #34343d;
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display: flex;
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gap: 22px;
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justify-content: space-between;
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padding: 0 2px 10px;
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}
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.save-gateway-heading h1 {
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color: var(--ink);
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font-family: var(--pixel-font);
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font-size: clamp(24px, 4vw, 38px);
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line-height: 1;
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margin: 4px 0 0;
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}
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.save-gateway-heading > p {
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color: var(--muted);
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font-size: 14px;
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line-height: 1.25;
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margin: 0;
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max-width: 440px;
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text-align: right;
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}
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.save-option-grid {
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display: grid;
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gap: 12px;
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grid-template-columns: repeat(3, minmax(0, 1fr));
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min-height: 0;
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||||
}
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||||
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.save-option-card {
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||||
background: #151921;
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border: 2px solid #090a0d;
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display: flex;
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||||
flex-direction: column;
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||||
gap: 10px;
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||||
min-width: 0;
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||||
outline: 2px solid #3a4250;
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padding: 12px;
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||||
}
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||||
|
||||
.local-save-card {
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||||
border-top-color: #5eaf7e;
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||||
}
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||||
|
||||
.new-save-card {
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||||
border-top-color: #d8af58;
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||||
}
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||||
|
||||
.online-save-card {
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||||
border-top-color: #5799db;
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||||
}
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||||
|
||||
.save-option-heading {
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||||
align-items: center;
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||||
display: flex;
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gap: 10px;
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}
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|
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.save-option-heading > span {
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align-items: center;
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background: #202938;
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border: 2px solid #090a0d;
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color: var(--gold);
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display: inline-flex;
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||||
flex: 0 0 42px;
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||||
font-family: var(--pixel-font);
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height: 42px;
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||||
justify-content: center;
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||||
outline: 1px solid #4c5667;
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||||
}
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||||
|
||||
.online-save-panel .save-option-heading > span {
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||||
color: #80bdf2;
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}
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.save-option-heading h2 {
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color: var(--ink);
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font-family: var(--pixel-font);
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font-size: 15px;
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line-height: 1.15;
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margin: 3px 0 0;
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||||
}
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||||
|
||||
.save-character-name {
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||||
color: var(--ink);
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display: block;
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||||
font-size: 19px;
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||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
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||||
white-space: nowrap;
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||||
}
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||||
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.save-metadata {
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display: grid;
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gap: 7px;
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margin: 0;
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}
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||||
|
||||
.save-metadata > div {
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||||
background: #101219;
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border-left: 3px solid #4b5363;
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||||
display: grid;
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gap: 3px;
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padding: 7px 9px;
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}
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.save-metadata dt {
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color: var(--muted);
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font-family: var(--pixel-font);
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font-size: 7px;
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text-transform: uppercase;
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}
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.save-metadata dd {
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||||
color: var(--ink);
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||||
font-size: 14px;
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line-height: 1.15;
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||||
margin: 0;
|
||||
}
|
||||
|
||||
.save-empty-state {
|
||||
align-items: center;
|
||||
background: #101219;
|
||||
border-left: 3px solid #4b5363;
|
||||
color: var(--muted);
|
||||
display: flex;
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||||
flex: 1;
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||||
font-size: 14px;
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||||
line-height: 1.25;
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||||
margin: 0;
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min-height: 58px;
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||||
padding: 12px;
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||||
}
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||||
|
||||
.save-continue-button,
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.save-secondary-button {
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||||
border: 2px solid #090a0d;
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||||
cursor: pointer;
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||||
font-family: var(--pixel-font);
|
||||
font-size: 8px;
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||||
line-height: 1.2;
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||||
min-height: 42px;
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||||
padding: 8px 10px;
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||||
width: 100%;
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||||
}
|
||||
|
||||
.slot-save-actions {
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||||
display: grid;
|
||||
gap: 7px;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.slot-save-actions .save-continue-button {
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||||
margin-top: 0;
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||||
}
|
||||
|
||||
.character-create-form {
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||||
display: flex;
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||||
flex: 1;
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||||
flex-direction: column;
|
||||
gap: 9px;
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||||
min-height: 0;
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||||
}
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||||
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||||
.character-create-form label,
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.online-save-destination {
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||||
color: var(--muted);
|
||||
display: grid;
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 7px;
|
||||
gap: 5px;
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||||
text-transform: uppercase;
|
||||
}
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||||
|
||||
.character-create-form input,
|
||||
.online-save-destination select {
|
||||
background: #0e1016;
|
||||
border: 2px solid #090a0d;
|
||||
color: var(--ink);
|
||||
font: 16px var(--body-font);
|
||||
min-height: 38px;
|
||||
outline: 2px solid #3e3d47;
|
||||
padding: 7px 9px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.character-create-form > small {
|
||||
color: var(--muted);
|
||||
font-size: 12px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.online-save-panel {
|
||||
align-items: center;
|
||||
background: #131821;
|
||||
border: 2px solid #090a0d;
|
||||
border-top-color: #5799db;
|
||||
display: grid;
|
||||
gap: 12px;
|
||||
grid-template-columns: 130px minmax(260px, 1fr) 160px minmax(170px, 210px);
|
||||
min-width: 0;
|
||||
outline: 2px solid #3a4250;
|
||||
padding: 10px 12px;
|
||||
}
|
||||
|
||||
.online-save-heading {
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.online-save-summary {
|
||||
align-items: center;
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
grid-template-columns: minmax(75px, 0.7fr) minmax(0, 1.8fr);
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.online-save-summary .save-character-name {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.online-save-summary .save-metadata {
|
||||
gap: 5px;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
}
|
||||
|
||||
.online-save-summary .save-metadata > div {
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.online-save-summary .save-metadata dd {
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.online-save-summary .save-empty-state {
|
||||
min-height: 48px;
|
||||
}
|
||||
|
||||
.save-continue-button {
|
||||
background: var(--gold);
|
||||
color: #19150e;
|
||||
margin-top: auto;
|
||||
outline: 2px solid #816630;
|
||||
}
|
||||
|
||||
.save-continue-button.danger {
|
||||
background: var(--red-bright);
|
||||
color: #fff6ee;
|
||||
outline-color: #8d2b38;
|
||||
}
|
||||
|
||||
.save-continue-button:disabled,
|
||||
.save-secondary-button:disabled {
|
||||
cursor: not-allowed;
|
||||
filter: grayscale(0.8);
|
||||
opacity: 0.45;
|
||||
}
|
||||
|
||||
.save-secondary-button {
|
||||
background: #242630;
|
||||
color: var(--muted);
|
||||
outline: 2px solid #4b4855;
|
||||
}
|
||||
|
||||
.online-save-login {
|
||||
display: grid;
|
||||
gap: 9px;
|
||||
grid-column: 2 / -1;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr)) minmax(180px, 0.75fr);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.online-save-login label {
|
||||
color: var(--muted);
|
||||
display: grid;
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 7px;
|
||||
gap: 5px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.online-save-login input {
|
||||
background: #0e1016;
|
||||
border: 2px solid #090a0d;
|
||||
color: var(--ink);
|
||||
font: 16px var(--body-font);
|
||||
min-height: 38px;
|
||||
outline: 2px solid #3e3d47;
|
||||
padding: 7px 9px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.online-save-actions {
|
||||
display: grid;
|
||||
gap: 7px;
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.online-save-actions .save-continue-button {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.save-gateway-status {
|
||||
color: #a9d7b8;
|
||||
font-size: 13px;
|
||||
line-height: 1.2;
|
||||
margin: 0;
|
||||
min-height: 16px;
|
||||
padding: 0 2px;
|
||||
}
|
||||
|
||||
.save-gateway-status.error {
|
||||
color: #ff8190;
|
||||
}
|
||||
|
||||
@media (max-width: 800px) {
|
||||
.auth-shell.save-gateway-shell {
|
||||
align-items: flex-start;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.save-gateway-panel {
|
||||
min-height: auto;
|
||||
}
|
||||
|
||||
.save-gateway-heading {
|
||||
align-items: flex-start;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.save-gateway-heading > p {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.save-option-grid {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.online-save-panel {
|
||||
align-items: stretch;
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.online-save-login {
|
||||
grid-column: auto;
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.online-save-summary {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 1000px) and (max-height: 620px) {
|
||||
.save-gateway-shell {
|
||||
overflow: hidden;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.save-gateway-panel {
|
||||
gap: 9px;
|
||||
min-height: calc(100dvh - 20px);
|
||||
padding: 11px;
|
||||
}
|
||||
|
||||
.save-gateway-heading {
|
||||
padding-bottom: 7px;
|
||||
}
|
||||
|
||||
.save-gateway-heading h1 {
|
||||
font-size: 25px;
|
||||
}
|
||||
|
||||
.save-gateway-heading > p {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.save-option-grid {
|
||||
gap: 9px;
|
||||
}
|
||||
|
||||
.save-option-card {
|
||||
gap: 6px;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.save-option-heading > span {
|
||||
flex-basis: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
|
||||
.save-option-heading h2 {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.save-character-name {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.save-metadata {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.save-metadata > div {
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.save-metadata dd {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.save-continue-button,
|
||||
.save-secondary-button {
|
||||
min-height: 34px;
|
||||
padding: 6px 8px;
|
||||
}
|
||||
|
||||
.slot-save-actions {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.character-create-form {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.character-create-form input,
|
||||
.online-save-destination select {
|
||||
font-size: 14px;
|
||||
min-height: 32px;
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.character-create-form > small {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.online-save-panel {
|
||||
gap: 8px;
|
||||
grid-template-columns: 115px minmax(230px, 1fr) 145px minmax(160px, 190px);
|
||||
padding: 7px 9px;
|
||||
}
|
||||
|
||||
.online-save-summary {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.online-save-login {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.online-save-login input {
|
||||
font-size: 14px;
|
||||
min-height: 32px;
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.save-gateway-status {
|
||||
font-size: 11px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-touch-lock-status {
|
||||
background: #101216;
|
||||
border: 2px solid #d9b55a;
|
||||
|
||||
+27
-141
@@ -1,156 +1,42 @@
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { lazy, Suspense, useState } from 'react'
|
||||
import { AuthScreen } from './components/AuthScreen'
|
||||
import IWantToHeal1App from './modes/iwt1/IWantToHeal1App'
|
||||
import { IWantToHeal2App } from './modes/iwt2/IWantToHeal2App'
|
||||
import { useGameAction } from './input'
|
||||
import {
|
||||
loadAuthSession,
|
||||
type AuthSession,
|
||||
} from './profile'
|
||||
import type { Iwt2LocalSaveSlot, Iwt2Save } from './modes/iwt2/save/iwt2Repository'
|
||||
|
||||
type GameVersion = 'iwt1' | 'iwt2'
|
||||
const LazyIWantToHeal2App = lazy(() => import('./modes/iwt2/IWantToHeal2App').then((module) => ({
|
||||
default: module.IWantToHeal2App,
|
||||
})))
|
||||
|
||||
const GAME_OPTIONS: Array<{
|
||||
version: GameVersion
|
||||
title: string
|
||||
label: string
|
||||
description: string
|
||||
glyph: string
|
||||
}> = [
|
||||
{
|
||||
version: 'iwt1',
|
||||
title: 'I Want To Heal 1',
|
||||
label: 'Classic Healer Runs',
|
||||
description: 'Original dungeon, raid, roguelike, PvP, gear, talents, and collection progression.',
|
||||
glyph: 'I',
|
||||
},
|
||||
{
|
||||
version: 'iwt2',
|
||||
title: 'I Want To Heal 2',
|
||||
label: '2D Boss Arena',
|
||||
description: 'Move through boss arenas with a visible party, analog movement, projectiles, and separate progression.',
|
||||
glyph: 'II',
|
||||
},
|
||||
]
|
||||
type Iwt2Launch = {
|
||||
localSlot: Iwt2LocalSaveSlot
|
||||
onlineBackupsAvailable: boolean
|
||||
save: Iwt2Save
|
||||
}
|
||||
|
||||
function App() {
|
||||
const [selectedVersion, setSelectedVersion] = useState<GameVersion | null>(null)
|
||||
const [selectedIndex, setSelectedIndex] = useState(0)
|
||||
const [authSession, setAuthSession] = useState<AuthSession | null>(null)
|
||||
const [authChecked, setAuthChecked] = useState(false)
|
||||
const [serverMessage, setServerMessage] = useState('')
|
||||
const [launch, setLaunch] = useState<Iwt2Launch | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
loadAuthSession()
|
||||
.then((session) => {
|
||||
if (cancelled) return
|
||||
setAuthSession(session.account && session.profile ? session : null)
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
if (cancelled) return
|
||||
setServerMessage(
|
||||
reason instanceof Error
|
||||
? `${reason.message} Offline play is still available.`
|
||||
: 'Unable to reach the server. Offline play is still available.',
|
||||
)
|
||||
})
|
||||
.finally(() => {
|
||||
if (!cancelled) setAuthChecked(true)
|
||||
})
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}, [])
|
||||
|
||||
const acceptSession = useCallback((session: AuthSession) => {
|
||||
setAuthSession(session)
|
||||
setSelectedVersion(null)
|
||||
setServerMessage('')
|
||||
}, [])
|
||||
|
||||
const clearAuthSession = useCallback(() => {
|
||||
setAuthSession(null)
|
||||
setSelectedVersion(null)
|
||||
}, [])
|
||||
|
||||
useGameAction((action, device) => {
|
||||
if (!authSession || selectedVersion || device !== 'controller') return
|
||||
if (action === 'navigateLeft' || action === 'navigateUp') {
|
||||
setSelectedIndex((current) => Math.max(0, current - 1))
|
||||
} else if (action === 'navigateRight' || action === 'navigateDown') {
|
||||
setSelectedIndex((current) => Math.min(GAME_OPTIONS.length - 1, current + 1))
|
||||
} else if (action === 'confirm') {
|
||||
setSelectedVersion(GAME_OPTIONS[selectedIndex].version)
|
||||
}
|
||||
})
|
||||
|
||||
if (!authChecked) {
|
||||
if (launch) {
|
||||
return (
|
||||
<main className="game-shell">
|
||||
<section className="message-panel">
|
||||
<p className="eyebrow">Opening Chronicle</p>
|
||||
<h1>Loading...</h1>
|
||||
</section>
|
||||
</main>
|
||||
<Suspense fallback={<Iwt2LaunchFallback />}>
|
||||
<LazyIWantToHeal2App
|
||||
initialSave={launch.save}
|
||||
localSlot={launch.localSlot}
|
||||
onlineBackupsAvailable={launch.onlineBackupsAvailable}
|
||||
onExitToSaveSelect={() => setLaunch(null)}
|
||||
/>
|
||||
</Suspense>
|
||||
)
|
||||
}
|
||||
|
||||
if (!authSession) {
|
||||
return (
|
||||
<AuthScreen
|
||||
onAuthenticated={acceptSession}
|
||||
serverMessage={serverMessage}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
if (selectedVersion === 'iwt1') {
|
||||
return (
|
||||
<IWantToHeal1App
|
||||
initialSession={authSession}
|
||||
onAuthenticationCleared={clearAuthSession}
|
||||
onBackToGameSelect={() => setSelectedVersion(null)}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
if (selectedVersion === 'iwt2') {
|
||||
return (
|
||||
<IWantToHeal2App
|
||||
onlineBackupsAvailable={authSession.account?.id !== -1}
|
||||
onBackToGameSelect={() => setSelectedVersion(null)}
|
||||
/>
|
||||
)
|
||||
}
|
||||
return <AuthScreen onContinue={setLaunch} />
|
||||
}
|
||||
|
||||
function Iwt2LaunchFallback() {
|
||||
return (
|
||||
<main className="game-shell game-version-shell">
|
||||
<section className="game-version-screen" data-game-nav-active="true">
|
||||
<div className="game-version-heading">
|
||||
<p className="eyebrow">Select Game</p>
|
||||
<h1>I Want To Heal</h1>
|
||||
</div>
|
||||
<div className="game-version-grid">
|
||||
{GAME_OPTIONS.map((option, index) => (
|
||||
<button
|
||||
className={`game-version-card ${selectedIndex === index ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selectedIndex === index ? 'true' : undefined}
|
||||
key={option.version}
|
||||
onClick={() => setSelectedVersion(option.version)}
|
||||
onPointerDown={() => setSelectedIndex(index)}
|
||||
type="button"
|
||||
>
|
||||
<span>{option.glyph}</span>
|
||||
<div>
|
||||
<strong>{option.title}</strong>
|
||||
<small>{option.label}</small>
|
||||
<p>{option.description}</p>
|
||||
</div>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<main className="game-shell iwt2-shell">
|
||||
<section className="message-panel" aria-live="polite">
|
||||
<p className="eyebrow">I Want To Heal 2</p>
|
||||
<h1>Loading...</h1>
|
||||
</section>
|
||||
</main>
|
||||
)
|
||||
|
||||
+381
-153
@@ -1,192 +1,420 @@
|
||||
import { useState } from 'react'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import {
|
||||
loadAuthSession,
|
||||
loginAccount,
|
||||
registerAccount,
|
||||
type AuthSession,
|
||||
logoutAccount,
|
||||
type Account,
|
||||
} from '../profile'
|
||||
import { selectOfflineMode, selectOnlineMode } from '../gameRepository'
|
||||
import {
|
||||
createOfflineCharacter,
|
||||
hasOfflineCharacter,
|
||||
resumeOfflineCharacter,
|
||||
selectOnlineMode,
|
||||
} from '../gameRepository'
|
||||
createDefaultIwt2Save,
|
||||
IWT2_LOCAL_SAVE_SLOTS,
|
||||
loadIwt2OnlineSave,
|
||||
loadIwt2SaveSlots,
|
||||
replaceIwt2Save,
|
||||
selectActiveIwt2SaveSlot,
|
||||
type Iwt2LocalSaveSlot,
|
||||
type Iwt2LocalSaveSlots,
|
||||
type Iwt2Save,
|
||||
} from '../modes/iwt2/save/iwt2Repository'
|
||||
|
||||
type Props = {
|
||||
onAuthenticated: (session: AuthSession) => void
|
||||
serverMessage?: string
|
||||
type Iwt2Launch = {
|
||||
localSlot: Iwt2LocalSaveSlot
|
||||
onlineBackupsAvailable: boolean
|
||||
save: Iwt2Save
|
||||
}
|
||||
|
||||
export function AuthScreen({ onAuthenticated, serverMessage = '' }: Props) {
|
||||
const [mode, setMode] = useState<'login' | 'register'>('login')
|
||||
type Props = {
|
||||
onContinue: (launch: Iwt2Launch) => void
|
||||
}
|
||||
|
||||
const IWT2_CHARACTER_NAME_PATTERN = /^[A-Za-z][A-Za-z0-9 -]{1,17}$/
|
||||
|
||||
function formatSaveTimestamp(updatedAt: number) {
|
||||
return new Intl.DateTimeFormat(undefined, {
|
||||
dateStyle: 'medium',
|
||||
timeStyle: 'short',
|
||||
}).format(new Date(updatedAt))
|
||||
}
|
||||
|
||||
function SaveMetadata({ save }: { save: Iwt2Save }) {
|
||||
return (
|
||||
<dl className="save-metadata">
|
||||
<div>
|
||||
<dt>Last updated</dt>
|
||||
<dd>
|
||||
<time dateTime={new Date(save.updatedAt).toISOString()}>
|
||||
{formatSaveTimestamp(save.updatedAt)}
|
||||
</time>
|
||||
</dd>
|
||||
</div>
|
||||
<div>
|
||||
<dt>Character XP</dt>
|
||||
<dd>{save.character.experience.toLocaleString()} XP</dd>
|
||||
</div>
|
||||
</dl>
|
||||
)
|
||||
}
|
||||
|
||||
function firstEmptySlot(saves: Iwt2LocalSaveSlots): Iwt2LocalSaveSlot {
|
||||
return IWT2_LOCAL_SAVE_SLOTS.find((slot) => !saves[slot]) ?? 1
|
||||
}
|
||||
|
||||
export function AuthScreen({ onContinue }: Props) {
|
||||
const [localSaves] = useState(loadIwt2SaveSlots)
|
||||
const [editingSlot, setEditingSlot] = useState<Iwt2LocalSaveSlot | null>(null)
|
||||
const [characterName, setCharacterName] = useState('')
|
||||
const [account, setAccount] = useState<Account | null>(null)
|
||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||
const [onlineDestinationSlot, setOnlineDestinationSlot] = useState<Iwt2LocalSaveSlot>(
|
||||
() => firstEmptySlot(localSaves),
|
||||
)
|
||||
const [confirmOnlineDestination, setConfirmOnlineDestination] = useState<Iwt2LocalSaveSlot | null>(null)
|
||||
const [username, setUsername] = useState('')
|
||||
const [password, setPassword] = useState('')
|
||||
const [characterName, setCharacterName] = useState('')
|
||||
const [offlineName, setOfflineName] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [message, setMessage] = useState('')
|
||||
const offlineCharacterExists = hasOfflineCharacter()
|
||||
const [checkingSession, setCheckingSession] = useState(true)
|
||||
const [checkingOnlineSave, setCheckingOnlineSave] = useState(false)
|
||||
const [submitting, setSubmitting] = useState(false)
|
||||
const [message, setMessage] = useState('Choose a slot or sign in to inspect the online save.')
|
||||
const [messageIsError, setMessageIsError] = useState(false)
|
||||
|
||||
async function submit(event: React.FormEvent) {
|
||||
const inspectOnlineSave = useCallback(async (cancelled: () => boolean = () => false) => {
|
||||
setCheckingOnlineSave(true)
|
||||
try {
|
||||
const result = await loadIwt2OnlineSave()
|
||||
if (cancelled()) return
|
||||
setOnlineSave(result.save)
|
||||
setMessage(result.save
|
||||
? 'Online save ready. Load it below, or continue a local slot and upload it from Cloud Backup.'
|
||||
: 'No online save yet. Continue a local slot, then use Cloud Backup to upload it.')
|
||||
setMessageIsError(false)
|
||||
} catch (reason) {
|
||||
if (cancelled()) return
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to check online save.')
|
||||
setMessageIsError(true)
|
||||
} finally {
|
||||
if (!cancelled()) setCheckingOnlineSave(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
selectOnlineMode()
|
||||
loadAuthSession()
|
||||
.then((session) => {
|
||||
if (cancelled || !session.account) return
|
||||
setAccount(session.account)
|
||||
return inspectOnlineSave(() => cancelled)
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
if (cancelled) return
|
||||
setMessage(
|
||||
reason instanceof Error
|
||||
? `${reason.message} Local slots remain available.`
|
||||
: 'Online service unavailable. Local slots remain available.',
|
||||
)
|
||||
setMessageIsError(true)
|
||||
})
|
||||
.finally(() => {
|
||||
if (!cancelled) setCheckingSession(false)
|
||||
})
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}, [inspectOnlineSave])
|
||||
|
||||
function continueLocal(slot: Iwt2LocalSaveSlot) {
|
||||
const save = localSaves[slot]
|
||||
if (!save) return
|
||||
selectActiveIwt2SaveSlot(slot)
|
||||
selectOfflineMode()
|
||||
onContinue({ localSlot: slot, save, onlineBackupsAvailable: Boolean(account) })
|
||||
}
|
||||
|
||||
function openCharacterEditor(slot: Iwt2LocalSaveSlot) {
|
||||
setEditingSlot(slot)
|
||||
setCharacterName('')
|
||||
setMessage(localSaves[slot]
|
||||
? `Creating a new character will replace Slot ${slot}.`
|
||||
: `Enter a name for the new character in Slot ${slot}.`)
|
||||
setMessageIsError(false)
|
||||
}
|
||||
|
||||
function createCharacter(event: React.FormEvent, slot: Iwt2LocalSaveSlot) {
|
||||
event.preventDefault()
|
||||
setBusy(true)
|
||||
setMessage('')
|
||||
const name = characterName.trim()
|
||||
if (!IWT2_CHARACTER_NAME_PATTERN.test(name)) {
|
||||
setMessage('Character name must be 2–18 characters, start with a letter, and use letters, numbers, spaces, or hyphens.')
|
||||
setMessageIsError(true)
|
||||
return
|
||||
}
|
||||
const save = createDefaultIwt2Save(name)
|
||||
replaceIwt2Save(save, slot)
|
||||
selectActiveIwt2SaveSlot(slot)
|
||||
selectOfflineMode()
|
||||
onContinue({ localSlot: slot, save, onlineBackupsAvailable: Boolean(account) })
|
||||
}
|
||||
|
||||
async function signIn(event: React.FormEvent) {
|
||||
event.preventDefault()
|
||||
setSubmitting(true)
|
||||
setMessage('Signing in and checking online save...')
|
||||
setMessageIsError(false)
|
||||
try {
|
||||
selectOnlineMode()
|
||||
const session = mode === 'login'
|
||||
? await loginAccount(username, password)
|
||||
: await registerAccount(username, password, characterName)
|
||||
onAuthenticated(session)
|
||||
const session = await loginAccount(username, password)
|
||||
if (!session.account) throw new Error('Account session was not returned.')
|
||||
setAccount(session.account)
|
||||
await inspectOnlineSave()
|
||||
} catch (reason) {
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to authenticate.')
|
||||
setAccount(null)
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to sign in.')
|
||||
setMessageIsError(true)
|
||||
} finally {
|
||||
setBusy(false)
|
||||
setSubmitting(false)
|
||||
}
|
||||
}
|
||||
|
||||
function beginOffline() {
|
||||
setMessage('')
|
||||
function continueOnline() {
|
||||
if (!account || !onlineSave) return
|
||||
const destinationSave = localSaves[onlineDestinationSlot]
|
||||
if (destinationSave && confirmOnlineDestination !== onlineDestinationSlot) {
|
||||
setConfirmOnlineDestination(onlineDestinationSlot)
|
||||
setMessage(`Online save will replace ${destinationSave.character.name} in Slot ${onlineDestinationSlot}. Select again to confirm.`)
|
||||
setMessageIsError(false)
|
||||
return
|
||||
}
|
||||
replaceIwt2Save(onlineSave, onlineDestinationSlot)
|
||||
selectActiveIwt2SaveSlot(onlineDestinationSlot)
|
||||
selectOnlineMode()
|
||||
onContinue({
|
||||
localSlot: onlineDestinationSlot,
|
||||
onlineBackupsAvailable: true,
|
||||
save: onlineSave,
|
||||
})
|
||||
}
|
||||
|
||||
async function handleDifferentAccount() {
|
||||
setSubmitting(true)
|
||||
try {
|
||||
onAuthenticated(createOfflineCharacter(offlineName))
|
||||
await logoutAccount()
|
||||
setAccount(null)
|
||||
setOnlineSave(null)
|
||||
setPassword('')
|
||||
setMessage('Signed out. Enter account credentials to load another online save.')
|
||||
setMessageIsError(false)
|
||||
} catch (reason) {
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to create an offline character.')
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to sign out.')
|
||||
setMessageIsError(true)
|
||||
} finally {
|
||||
setSubmitting(false)
|
||||
}
|
||||
}
|
||||
|
||||
function resumeOffline() {
|
||||
const session = resumeOfflineCharacter()
|
||||
if (session) onAuthenticated(session)
|
||||
}
|
||||
const onlineBusy = checkingSession || checkingOnlineSave || submitting
|
||||
|
||||
return (
|
||||
<main className="auth-shell">
|
||||
<section className="auth-panel">
|
||||
<div className="auth-brand">
|
||||
<p className="eyebrow">Healer RPG</p>
|
||||
<h1>I want to Heal</h1>
|
||||
<p>
|
||||
Build your healer, master each dungeon, and compete for the most
|
||||
efficient clears.
|
||||
</p>
|
||||
<main className="auth-shell save-gateway-shell">
|
||||
<section className="save-gateway-panel">
|
||||
<header className="save-gateway-heading">
|
||||
<div>
|
||||
<p className="eyebrow">I Want To Heal 2</p>
|
||||
<h1>Choose Character</h1>
|
||||
</div>
|
||||
<p>Three local slots. Each character keeps separate progress, timestamp, and XP.</p>
|
||||
</header>
|
||||
|
||||
<div className="save-option-grid">
|
||||
{IWT2_LOCAL_SAVE_SLOTS.map((slot) => {
|
||||
const save = localSaves[slot]
|
||||
const editing = editingSlot === slot
|
||||
return (
|
||||
<article className={`save-option-card local-save-card ${save ? '' : 'empty'}`} key={slot}>
|
||||
<div className="save-option-heading">
|
||||
<span aria-hidden="true">{slot}</span>
|
||||
<div>
|
||||
<p className="eyebrow">Local Save</p>
|
||||
<h2>Slot {slot}</h2>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{editing ? (
|
||||
<form className="character-create-form" onSubmit={(event) => createCharacter(event, slot)}>
|
||||
<label>
|
||||
Character Name
|
||||
<input
|
||||
autoFocus
|
||||
maxLength={18}
|
||||
minLength={2}
|
||||
onChange={(event) => setCharacterName(event.target.value)}
|
||||
pattern="[A-Za-z][A-Za-z0-9 \-]{1,17}"
|
||||
placeholder="Mira"
|
||||
required
|
||||
value={characterName}
|
||||
/>
|
||||
</label>
|
||||
<small>
|
||||
{save ? `Replaces ${save.character.name} in this slot.` : 'Creates a fresh Level 1 character.'}
|
||||
</small>
|
||||
<div className="slot-save-actions">
|
||||
<button
|
||||
className={`save-continue-button ${save ? 'danger' : ''}`}
|
||||
type="submit"
|
||||
>
|
||||
{save ? `Replace Slot ${slot}` : `Create in Slot ${slot}`}
|
||||
</button>
|
||||
<button
|
||||
className="save-secondary-button"
|
||||
onClick={() => setEditingSlot(null)}
|
||||
type="button"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
) : save ? (
|
||||
<>
|
||||
<strong className="save-character-name">{save.character.name}</strong>
|
||||
<SaveMetadata save={save} />
|
||||
<div className="slot-save-actions">
|
||||
<button
|
||||
aria-label={`Continue ${save.character.name} in Slot ${slot}`}
|
||||
className="save-continue-button"
|
||||
onClick={() => continueLocal(slot)}
|
||||
type="button"
|
||||
>
|
||||
Continue Offline
|
||||
</button>
|
||||
<button
|
||||
aria-label={`Create new character in Slot ${slot}`}
|
||||
className="save-secondary-button"
|
||||
onClick={() => openCharacterEditor(slot)}
|
||||
type="button"
|
||||
>
|
||||
New Character
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<p className="save-empty-state">Empty slot</p>
|
||||
<button
|
||||
aria-label={`Create character in Slot ${slot}`}
|
||||
className="save-continue-button"
|
||||
onClick={() => openCharacterEditor(slot)}
|
||||
type="button"
|
||||
>
|
||||
Create Character
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</article>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
<div className="auth-card">
|
||||
<div className="auth-tabs">
|
||||
<button
|
||||
className={mode === 'login' ? 'selected' : ''}
|
||||
onClick={() => {
|
||||
setMode('login')
|
||||
setMessage('')
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
Sign In
|
||||
</button>
|
||||
<button
|
||||
className={mode === 'register' ? 'selected' : ''}
|
||||
onClick={() => {
|
||||
setMode('register')
|
||||
setMessage('')
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
Create Account
|
||||
</button>
|
||||
<section className="online-save-panel">
|
||||
<div className="save-option-heading online-save-heading">
|
||||
<span aria-hidden="true">O</span>
|
||||
<div>
|
||||
<p className="eyebrow">Account</p>
|
||||
<h2>Online Save</h2>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<form onSubmit={submit}>
|
||||
<label>
|
||||
Username
|
||||
<input
|
||||
autoComplete="username"
|
||||
maxLength={20}
|
||||
minLength={3}
|
||||
onChange={(event) => setUsername(event.target.value)}
|
||||
pattern="[A-Za-z0-9_]+"
|
||||
required
|
||||
value={username}
|
||||
/>
|
||||
</label>
|
||||
{mode === 'register' && (
|
||||
{account ? (
|
||||
<>
|
||||
<div className="online-save-summary">
|
||||
<strong className="save-character-name">
|
||||
{onlineSave?.character.name ?? account.username}
|
||||
</strong>
|
||||
{onlineSave ? (
|
||||
<SaveMetadata save={onlineSave} />
|
||||
) : (
|
||||
<p className="save-empty-state">
|
||||
{onlineBusy ? 'Checking online save...' : 'No online IWT2 save found.'}
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
<label className="online-save-destination">
|
||||
Copy Into
|
||||
<select
|
||||
disabled={onlineBusy || !onlineSave}
|
||||
onChange={(event) => {
|
||||
setOnlineDestinationSlot(Number(event.target.value) as Iwt2LocalSaveSlot)
|
||||
setConfirmOnlineDestination(null)
|
||||
}}
|
||||
value={onlineDestinationSlot}
|
||||
>
|
||||
{IWT2_LOCAL_SAVE_SLOTS.map((slot) => (
|
||||
<option key={slot} value={slot}>
|
||||
Slot {slot} — {localSaves[slot]?.character.name ?? 'Empty'}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<div className="online-save-actions">
|
||||
<button
|
||||
className={`save-continue-button ${confirmOnlineDestination === onlineDestinationSlot ? 'danger' : ''}`}
|
||||
disabled={onlineBusy || !onlineSave}
|
||||
onClick={continueOnline}
|
||||
type="button"
|
||||
>
|
||||
{confirmOnlineDestination === onlineDestinationSlot
|
||||
? `Confirm Replace Slot ${onlineDestinationSlot}`
|
||||
: `Load Into Slot ${onlineDestinationSlot}`}
|
||||
</button>
|
||||
<button
|
||||
className="save-secondary-button"
|
||||
disabled={onlineBusy}
|
||||
onClick={() => { void handleDifferentAccount() }}
|
||||
type="button"
|
||||
>
|
||||
Switch Account
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<form className="online-save-login" onSubmit={signIn}>
|
||||
<label>
|
||||
Character Name
|
||||
Username
|
||||
<input
|
||||
autoComplete="nickname"
|
||||
autoComplete="username"
|
||||
maxLength={20}
|
||||
minLength={2}
|
||||
onChange={(event) => setCharacterName(event.target.value)}
|
||||
minLength={3}
|
||||
onChange={(event) => setUsername(event.target.value)}
|
||||
pattern="[A-Za-z0-9_]+"
|
||||
required
|
||||
value={characterName}
|
||||
value={username}
|
||||
/>
|
||||
</label>
|
||||
)}
|
||||
<label>
|
||||
Password
|
||||
<input
|
||||
autoComplete={mode === 'login' ? 'current-password' : 'new-password'}
|
||||
maxLength={128}
|
||||
minLength={10}
|
||||
onChange={(event) => setPassword(event.target.value)}
|
||||
required
|
||||
type="password"
|
||||
value={password}
|
||||
/>
|
||||
</label>
|
||||
<button className="primary-button" disabled={busy} type="submit">
|
||||
{busy
|
||||
? 'Working...'
|
||||
: mode === 'login'
|
||||
? 'Enter Chronicle'
|
||||
: 'Begin Adventure'}
|
||||
</button>
|
||||
</form>
|
||||
|
||||
<p className={`auth-message ${message ? 'error' : ''}`}>
|
||||
{message || serverMessage || (
|
||||
mode === 'register'
|
||||
? 'The first account keeps the current local character and save.'
|
||||
: 'Sign in to continue your character.'
|
||||
)}
|
||||
</p>
|
||||
|
||||
<div className="offline-divider"><span>or</span></div>
|
||||
|
||||
<section className="offline-entry">
|
||||
<div>
|
||||
<p className="eyebrow">Local Save</p>
|
||||
<h2>Play Offline</h2>
|
||||
<p>
|
||||
No account or connection required. Offline progress stays on
|
||||
this device.
|
||||
</p>
|
||||
</div>
|
||||
{offlineCharacterExists && (
|
||||
<button
|
||||
className="offline-resume-button"
|
||||
onClick={resumeOffline}
|
||||
type="button"
|
||||
>
|
||||
Continue Offline Character
|
||||
<label>
|
||||
Password
|
||||
<input
|
||||
autoComplete="current-password"
|
||||
maxLength={128}
|
||||
minLength={10}
|
||||
onChange={(event) => setPassword(event.target.value)}
|
||||
required
|
||||
type="password"
|
||||
value={password}
|
||||
/>
|
||||
</label>
|
||||
<button className="save-continue-button" disabled={onlineBusy} type="submit">
|
||||
{onlineBusy ? 'Checking Account...' : 'Sign In & Check Save'}
|
||||
</button>
|
||||
)}
|
||||
<label>
|
||||
{offlineCharacterExists ? 'New Character Name' : 'Character Name'}
|
||||
<input
|
||||
maxLength={20}
|
||||
minLength={2}
|
||||
onChange={(event) => setOfflineName(event.target.value)}
|
||||
placeholder="Mira"
|
||||
value={offlineName}
|
||||
/>
|
||||
</label>
|
||||
<button
|
||||
className="text-button offline-new-button"
|
||||
onClick={beginOffline}
|
||||
type="button"
|
||||
>
|
||||
{offlineCharacterExists ? 'Replace Offline Character' : 'Begin Offline Adventure'}
|
||||
</button>
|
||||
</section>
|
||||
</div>
|
||||
</form>
|
||||
)}
|
||||
</section>
|
||||
|
||||
<p
|
||||
aria-live="polite"
|
||||
className={`save-gateway-status ${messageIsError ? 'error' : ''}`}
|
||||
>
|
||||
{message}
|
||||
</p>
|
||||
</section>
|
||||
</main>
|
||||
)
|
||||
|
||||
@@ -1841,6 +1841,10 @@ export function selectOnlineMode() {
|
||||
writeMode('online')
|
||||
}
|
||||
|
||||
export function selectOfflineMode() {
|
||||
writeMode('offline-local')
|
||||
}
|
||||
|
||||
export function createOfflineCharacter(characterName: string): AuthSession {
|
||||
const name = characterName.trim() || 'Mira'
|
||||
if (!/^[A-Za-z][A-Za-z0-9 '-]{1,19}$/.test(name)) {
|
||||
|
||||
+5
-1
@@ -1043,7 +1043,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
<div className="controller-keyboard-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Controller Keyboard</p>
|
||||
<strong>{keyboardInput.value || 'Enter text'}</strong>
|
||||
<strong>
|
||||
{keyboardInput.type === 'password'
|
||||
? '•'.repeat(keyboardInput.value.length) || 'Enter password'
|
||||
: keyboardInput.value || 'Enter text'}
|
||||
</strong>
|
||||
</div>
|
||||
<button onClick={closeKeyboard} type="button">Done</button>
|
||||
</div>
|
||||
|
||||
@@ -22,11 +22,7 @@ import {
|
||||
Iwt2RoguelikeUpgradeScreen,
|
||||
Iwt2SettingsScreen,
|
||||
} from './screens/Iwt2ShellScreens'
|
||||
import {
|
||||
loadIwt2Save,
|
||||
writeIwt2Save,
|
||||
type Iwt2Save,
|
||||
} from './save/iwt2Repository'
|
||||
import { writeIwt2Save, type Iwt2LocalSaveSlot, type Iwt2Save } from './save/iwt2Repository'
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
|
||||
import { iwt2BossCoinRewardFor } from './content/bossRewards'
|
||||
import {
|
||||
@@ -140,8 +136,8 @@ const MENU_ITEMS: Array<{
|
||||
},
|
||||
{
|
||||
screen: 'cloud-save',
|
||||
title: 'Backup Slot',
|
||||
description: 'Choose local, online, or fresh IWT2 progress.',
|
||||
title: 'Cloud Backup',
|
||||
description: 'Compare the active local slot with your online backup.',
|
||||
glyph: 'C',
|
||||
},
|
||||
{
|
||||
@@ -153,15 +149,19 @@ const MENU_ITEMS: Array<{
|
||||
]
|
||||
|
||||
export function IWantToHeal2App({
|
||||
initialSave,
|
||||
localSlot,
|
||||
onlineBackupsAvailable,
|
||||
onBackToGameSelect,
|
||||
onExitToSaveSelect,
|
||||
}: {
|
||||
initialSave: Iwt2Save
|
||||
localSlot: Iwt2LocalSaveSlot
|
||||
onlineBackupsAvailable: boolean
|
||||
onBackToGameSelect: () => void
|
||||
onExitToSaveSelect: () => void
|
||||
}) {
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const [screen, setScreen] = useState<Iwt2Screen>('menu')
|
||||
const [save, setSave] = useState<Iwt2Save>(loadIwt2Save)
|
||||
const [save, setSave] = useState<Iwt2Save>(initialSave)
|
||||
const [selectedIndex, setSelectedIndex] = useState(0)
|
||||
const [selectedBossId, setSelectedBossId] = useState<Iwt2BossId>('bulldrome')
|
||||
const [arenaModeLabel, setArenaModeLabel] = useState('Dungeon')
|
||||
@@ -176,8 +176,8 @@ export function IWantToHeal2App({
|
||||
const cancelPvpQueueRef = useRef<(() => void) | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
writeIwt2Save(save)
|
||||
}, [save])
|
||||
writeIwt2Save(save, localSlot)
|
||||
}, [localSlot, save])
|
||||
|
||||
useEffect(() => () => {
|
||||
cancelPvpQueueRef.current?.()
|
||||
@@ -205,7 +205,7 @@ export function IWantToHeal2App({
|
||||
useGameAction((action, device) => {
|
||||
if (screen !== 'menu' || device !== 'controller') return
|
||||
if (action === 'back') {
|
||||
onBackToGameSelect()
|
||||
onExitToSaveSelect()
|
||||
return
|
||||
}
|
||||
if (action === 'confirm') {
|
||||
@@ -288,7 +288,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'roguelike-upgrade' && roguelikeRun) {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2RoguelikeUpgradeScreen
|
||||
activeBuffSummary={summarizeIwt2Buffs(save, roguelikeRun.buffs)}
|
||||
activeDebuffSummary={summarizeIwt2Debuffs(save, roguelikeRun.debuffs)}
|
||||
@@ -312,7 +312,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'dungeons') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2DungeonsScreen
|
||||
difficultySlug={selectedDungeonDifficultySlug}
|
||||
save={save}
|
||||
@@ -333,7 +333,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'roguelike') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2RoguelikeScreen
|
||||
contentType={roguelikeContentType}
|
||||
variant={roguelikeVariant}
|
||||
@@ -363,7 +363,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'raids') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2ModeScreen
|
||||
difficultySlug={selectedRaidDifficultySlug}
|
||||
mode="Raids"
|
||||
@@ -397,7 +397,7 @@ export function IWantToHeal2App({
|
||||
save={save}
|
||||
title="Gear Upgrade"
|
||||
onBack={() => setScreen('menu')}
|
||||
onBackToGameSelect={onBackToGameSelect}
|
||||
onExitToSaveSelect={onExitToSaveSelect}
|
||||
/>
|
||||
<Iwt2GearUpgradeScreen
|
||||
save={save}
|
||||
@@ -411,7 +411,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'customize-character') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2CustomizeCharacterScreen
|
||||
save={save}
|
||||
onBack={() => setScreen('menu')}
|
||||
@@ -424,7 +424,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'cloud-save') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2CloudSaveScreen
|
||||
save={save}
|
||||
onlineBackupsAvailable={onlineBackupsAvailable}
|
||||
@@ -438,7 +438,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'settings') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2SettingsScreen onBack={() => setScreen('menu')} />
|
||||
</main>
|
||||
)
|
||||
@@ -446,7 +446,7 @@ export function IWantToHeal2App({
|
||||
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
|
||||
{screen === 'menu' && (
|
||||
<section className="iwt2-menu-screen" data-game-nav-active="true">
|
||||
@@ -692,19 +692,19 @@ function isExtraTargetBuff(choice: Iwt2RoguelikeChoice<Iwt2RoguelikeSelfBuffId>)
|
||||
|
||||
function Iwt2Header({
|
||||
onBack,
|
||||
onBackToGameSelect,
|
||||
onExitToSaveSelect,
|
||||
save,
|
||||
title,
|
||||
}: {
|
||||
onBack?: () => void
|
||||
onBackToGameSelect: () => void
|
||||
onExitToSaveSelect: () => void
|
||||
save: Iwt2Save
|
||||
title?: string
|
||||
}) {
|
||||
return (
|
||||
<header className="topbar app-header">
|
||||
<button className="brand-button" onClick={onBackToGameSelect} type="button">
|
||||
<strong>Games</strong>
|
||||
<button className="brand-button" onClick={onExitToSaveSelect} type="button">
|
||||
<strong>Saves</strong>
|
||||
</button>
|
||||
{title && <strong className="iwt2-header-title">{title}</strong>}
|
||||
<div className="character-summary">
|
||||
|
||||
@@ -4,14 +4,18 @@ import type { MovementVector } from '../../../input'
|
||||
import { BulldromeArenaScene } from './scenes/BulldromeArenaScene'
|
||||
import type { Iwt2ArenaState } from '../sim/arenaState'
|
||||
|
||||
const IWT2_ARENA_FPS = 60
|
||||
|
||||
type PhaserArenaProps = {
|
||||
active: boolean
|
||||
movementRef: MutableRefObject<MovementVector>
|
||||
selectedPartyIdRef: MutableRefObject<string>
|
||||
stateRef: MutableRefObject<Iwt2ArenaState>
|
||||
onStep: (movement: MovementVector, dtSeconds: number) => Iwt2ArenaState
|
||||
}
|
||||
|
||||
export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
||||
export function PhaserArena({ active, movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
||||
const gameRef = useRef<Phaser.Game | null>(null)
|
||||
const hostRef = useRef<HTMLDivElement | null>(null)
|
||||
const onStepRef = useRef(onStep)
|
||||
|
||||
@@ -35,17 +39,36 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
|
||||
height: initialState.bounds.height,
|
||||
backgroundColor: '#10141b',
|
||||
pixelArt: false,
|
||||
fps: {
|
||||
target: IWT2_ARENA_FPS,
|
||||
limit: IWT2_ARENA_FPS,
|
||||
},
|
||||
scale: {
|
||||
mode: Phaser.Scale.FIT,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||
},
|
||||
scene,
|
||||
})
|
||||
gameRef.current = game
|
||||
|
||||
return () => {
|
||||
if (gameRef.current === game) gameRef.current = null
|
||||
game.destroy(true)
|
||||
}
|
||||
}, [movementRef, selectedPartyIdRef, stateRef])
|
||||
|
||||
useEffect(() => {
|
||||
const game = gameRef.current
|
||||
if (!game?.loop.started) return
|
||||
if (active) {
|
||||
if (!game.loop.running) {
|
||||
game.loop.resetDelta()
|
||||
game.loop.wake()
|
||||
}
|
||||
return
|
||||
}
|
||||
game.loop.sleep()
|
||||
}, [active])
|
||||
|
||||
return <div className="iwt2-phaser-host" ref={hostRef} />
|
||||
}
|
||||
|
||||
@@ -52,20 +52,17 @@ const BOSS_PROFILES: Partial<Record<Iwt2BossEntityState['bossId'], BossMotionPro
|
||||
const WARM_TINT = 0xffc88a
|
||||
const IMPACT_TINT = 0xff9b5f
|
||||
|
||||
export function bossRenderMotion(entity: Iwt2BossEntityState, timeSeconds: number): BossRenderMotion {
|
||||
export function bossRenderMotion(
|
||||
entity: Iwt2BossEntityState,
|
||||
timeSeconds: number,
|
||||
motion: BossRenderMotion = createBossRenderMotion(),
|
||||
): BossRenderMotion {
|
||||
const profile = BOSS_PROFILES[entity.bossId] ?? DEFAULT_PROFILE
|
||||
const phase = String(entity.attackPhase)
|
||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||
const moving = speed > 8 || phase === 'relocating'
|
||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||
|
||||
const motion: BossRenderMotion = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
rotation: 0,
|
||||
}
|
||||
resetBossRenderMotion(motion)
|
||||
|
||||
if (isActionPhase(phase, 'windup')) return windupMotion(motion, entity, phase, timeSeconds, facingX)
|
||||
if (isBurstPhase(phase)) return burstMotion(motion, timeSeconds, facingX)
|
||||
@@ -76,12 +73,10 @@ export function bossRenderMotion(entity: Iwt2BossEntityState, timeSeconds: numbe
|
||||
|
||||
function idleMotion(motion: BossRenderMotion, profile: BossMotionProfile, timeSeconds: number): BossRenderMotion {
|
||||
const wave = Math.sin(timeSeconds * profile.idleFrequency * Math.PI * 2)
|
||||
return {
|
||||
...motion,
|
||||
y: -Math.max(0, wave) * profile.idleBob,
|
||||
scaleY: 1 + Math.max(0, wave) * 0.025,
|
||||
scaleX: 1 - Math.max(0, wave) * 0.01,
|
||||
}
|
||||
motion.y = -Math.max(0, wave) * profile.idleBob
|
||||
motion.scaleY = 1 + Math.max(0, wave) * 0.025
|
||||
motion.scaleX = 1 - Math.max(0, wave) * 0.01
|
||||
return motion
|
||||
}
|
||||
|
||||
function movingMotion(
|
||||
@@ -94,13 +89,11 @@ function movingMotion(
|
||||
const speedFactor = Math.min(1, Math.hypot(entity.velocity.x, entity.velocity.y) / 180)
|
||||
const stride = Math.sin(timeSeconds * profile.moveFrequency * Math.PI * 2)
|
||||
const lift = Math.abs(stride) * profile.moveBob
|
||||
return {
|
||||
...motion,
|
||||
y: -lift,
|
||||
scaleX: 1 + 0.012 * speedFactor,
|
||||
scaleY: 1 - 0.009 * Math.abs(stride),
|
||||
rotation: facingX * 0.025 * speedFactor,
|
||||
}
|
||||
motion.y = -lift
|
||||
motion.scaleX = 1 + 0.012 * speedFactor
|
||||
motion.scaleY = 1 - 0.009 * Math.abs(stride)
|
||||
motion.rotation = facingX * 0.025 * speedFactor
|
||||
return motion
|
||||
}
|
||||
|
||||
function windupMotion(
|
||||
@@ -112,28 +105,24 @@ function windupMotion(
|
||||
): BossRenderMotion {
|
||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 9) * 0.5
|
||||
const isSlam = phase.includes('slam') || phase.includes('quake') || phase.includes('shatter')
|
||||
return {
|
||||
...motion,
|
||||
x: -facingX * (isSlam ? 1.5 : 3),
|
||||
y: isSlam ? -2 : 2,
|
||||
scaleX: 1.035,
|
||||
scaleY: 0.965,
|
||||
rotation: -facingX * 0.02,
|
||||
tint: pulse > 0.45 || entity.phaseSecondsRemaining < 0.18 ? WARM_TINT : undefined,
|
||||
}
|
||||
motion.x = -facingX * (isSlam ? 1.5 : 3)
|
||||
motion.y = isSlam ? -2 : 2
|
||||
motion.scaleX = 1.035
|
||||
motion.scaleY = 0.965
|
||||
motion.rotation = -facingX * 0.02
|
||||
motion.tint = pulse > 0.45 || entity.phaseSecondsRemaining < 0.18 ? WARM_TINT : undefined
|
||||
return motion
|
||||
}
|
||||
|
||||
function burstMotion(motion: BossRenderMotion, timeSeconds: number, facingX: number): BossRenderMotion {
|
||||
const shake = Math.sin(timeSeconds * Math.PI * 38) * 1.8
|
||||
return {
|
||||
...motion,
|
||||
x: facingX * 3 + shake,
|
||||
y: Math.cos(timeSeconds * Math.PI * 42) * 1.2,
|
||||
scaleX: 1.045,
|
||||
scaleY: 0.96,
|
||||
rotation: facingX * 0.018,
|
||||
tint: WARM_TINT,
|
||||
}
|
||||
motion.x = facingX * 3 + shake
|
||||
motion.y = Math.cos(timeSeconds * Math.PI * 42) * 1.2
|
||||
motion.scaleX = 1.045
|
||||
motion.scaleY = 0.96
|
||||
motion.rotation = facingX * 0.018
|
||||
motion.tint = WARM_TINT
|
||||
return motion
|
||||
}
|
||||
|
||||
function recoverMotion(
|
||||
@@ -145,13 +134,24 @@ function recoverMotion(
|
||||
const settle = Math.max(0, Math.min(1, entity.phaseSecondsRemaining / 0.45))
|
||||
const impactPulse = Math.abs(Math.sin(timeSeconds * Math.PI * 11)) * settle
|
||||
const pop = profile.impactScale * impactPulse
|
||||
return {
|
||||
...motion,
|
||||
y: -2 * impactPulse,
|
||||
scaleX: 1 + pop,
|
||||
scaleY: 1 + pop * 0.45,
|
||||
tint: impactPulse > 0.45 ? IMPACT_TINT : undefined,
|
||||
}
|
||||
motion.y = -2 * impactPulse
|
||||
motion.scaleX = 1 + pop
|
||||
motion.scaleY = 1 + pop * 0.45
|
||||
motion.tint = impactPulse > 0.45 ? IMPACT_TINT : undefined
|
||||
return motion
|
||||
}
|
||||
|
||||
function createBossRenderMotion(): BossRenderMotion {
|
||||
return { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||
}
|
||||
|
||||
function resetBossRenderMotion(motion: BossRenderMotion) {
|
||||
motion.x = 0
|
||||
motion.y = 0
|
||||
motion.scaleX = 1
|
||||
motion.scaleY = 1
|
||||
motion.rotation = 0
|
||||
motion.tint = undefined
|
||||
}
|
||||
|
||||
function isActionPhase(phase: string, suffix: string): boolean {
|
||||
|
||||
@@ -27,65 +27,59 @@ export function partyRenderMotion(
|
||||
entity: Iwt2PartyEntityState,
|
||||
timeSeconds: number,
|
||||
attackPulse?: PartyAttackPulse,
|
||||
motion: PartyRenderMotion = createPartyRenderMotion(),
|
||||
): PartyRenderMotion {
|
||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||
const motion: PartyRenderMotion = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
rotation: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
}
|
||||
resetPartyRenderMotion(motion)
|
||||
|
||||
if (entity.health <= 0) return { ...motion, rotation: facingX * 0.08, scaleY: 0.92 }
|
||||
if (entity.health <= 0) {
|
||||
motion.rotation = facingX * 0.08
|
||||
motion.scaleY = 0.92
|
||||
return motion
|
||||
}
|
||||
if (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0) {
|
||||
return { ...motion, y: 3, rotation: -facingX * 0.12, scaleY: 0.9 }
|
||||
motion.y = 3
|
||||
motion.rotation = -facingX * 0.12
|
||||
motion.scaleY = 0.9
|
||||
return motion
|
||||
}
|
||||
|
||||
const attackProgress = attackPulse ? attackProgressFor(entity, timeSeconds, attackPulse) : 1
|
||||
if (attackProgress < 1) {
|
||||
const strike = Math.sin(attackProgress * Math.PI)
|
||||
const ranged = entity.projectileSpeed > 0
|
||||
return {
|
||||
...motion,
|
||||
x: facingX * (ranged ? -3 : 4) * strike,
|
||||
y: -1.5 * strike,
|
||||
rotation: facingX * (ranged ? -0.05 : 0.09) * strike,
|
||||
scaleX: 1 + (ranged ? 0.012 : 0.035) * strike,
|
||||
scaleY: 1 - (ranged ? 0.006 : 0.018) * strike,
|
||||
tint: ranged ? 0xdff3ff : 0xffe1a6,
|
||||
}
|
||||
motion.x = facingX * (ranged ? -3 : 4) * strike
|
||||
motion.y = -1.5 * strike
|
||||
motion.rotation = facingX * (ranged ? -0.05 : 0.09) * strike
|
||||
motion.scaleX = 1 + (ranged ? 0.012 : 0.035) * strike
|
||||
motion.scaleY = 1 - (ranged ? 0.006 : 0.018) * strike
|
||||
motion.tint = ranged ? 0xdff3ff : 0xffe1a6
|
||||
return motion
|
||||
}
|
||||
|
||||
if (entity.castSecondsRemaining > 0) {
|
||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 12) * 0.5
|
||||
return {
|
||||
...motion,
|
||||
y: -1 - pulse * 1.5,
|
||||
scaleX: 1 + pulse * 0.012,
|
||||
scaleY: 1 + pulse * 0.012,
|
||||
tint: entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff,
|
||||
}
|
||||
motion.y = -1 - pulse * 1.5
|
||||
motion.scaleX = 1 + pulse * 0.012
|
||||
motion.scaleY = 1 + pulse * 0.012
|
||||
motion.tint = entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff
|
||||
return motion
|
||||
}
|
||||
|
||||
if (speed > 10) {
|
||||
const stride = Math.sin(timeSeconds * Math.PI * 9)
|
||||
const lift = Math.abs(stride) * Math.min(2.8, speed / 90)
|
||||
return {
|
||||
...motion,
|
||||
y: -lift,
|
||||
rotation: facingX * 0.025 * Math.min(1, speed / 190),
|
||||
scaleY: 1 - Math.abs(stride) * 0.01,
|
||||
}
|
||||
motion.y = -lift
|
||||
motion.rotation = facingX * 0.025 * Math.min(1, speed / 190)
|
||||
motion.scaleY = 1 - Math.abs(stride) * 0.01
|
||||
return motion
|
||||
}
|
||||
|
||||
const idle = Math.sin(timeSeconds * Math.PI * 2.2)
|
||||
return {
|
||||
...motion,
|
||||
y: -Math.max(0, idle) * 0.9,
|
||||
scaleY: 1 + Math.max(0, idle) * 0.008,
|
||||
}
|
||||
motion.y = -Math.max(0, idle) * 0.9
|
||||
motion.scaleY = 1 + Math.max(0, idle) * 0.008
|
||||
return motion
|
||||
}
|
||||
|
||||
export function isPartyAttackPulseActive(
|
||||
@@ -101,17 +95,41 @@ export function partyWeaponLayerMotion(
|
||||
layer: Iwt2ClassWeaponLayer,
|
||||
timeSeconds: number,
|
||||
attackPulse?: PartyAttackPulse,
|
||||
motion: PartyWeaponLayerMotion = createPartyWeaponLayerMotion(),
|
||||
): PartyWeaponLayerMotion {
|
||||
if (!attackPulse || entity.health <= 0) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
resetPartyWeaponLayerMotion(motion)
|
||||
if (!attackPulse || entity.health <= 0) return motion
|
||||
const progress = attackProgressFor(entity, timeSeconds, attackPulse)
|
||||
if (progress >= 1) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
if (progress >= 1) return motion
|
||||
const strike = Math.sin(progress * Math.PI)
|
||||
const attackMotion = layer.attackMotion
|
||||
return {
|
||||
offsetXScale: (attackMotion?.offsetXScale ?? 0) * strike,
|
||||
offsetYScale: (attackMotion?.offsetYScale ?? 0) * strike,
|
||||
rotation: (attackMotion?.rotation ?? 0) * strike,
|
||||
}
|
||||
motion.offsetXScale = (attackMotion?.offsetXScale ?? 0) * strike
|
||||
motion.offsetYScale = (attackMotion?.offsetYScale ?? 0) * strike
|
||||
motion.rotation = (attackMotion?.rotation ?? 0) * strike
|
||||
return motion
|
||||
}
|
||||
|
||||
function createPartyRenderMotion(): PartyRenderMotion {
|
||||
return { x: 0, y: 0, rotation: 0, scaleX: 1, scaleY: 1 }
|
||||
}
|
||||
|
||||
function resetPartyRenderMotion(motion: PartyRenderMotion) {
|
||||
motion.x = 0
|
||||
motion.y = 0
|
||||
motion.rotation = 0
|
||||
motion.scaleX = 1
|
||||
motion.scaleY = 1
|
||||
motion.tint = undefined
|
||||
}
|
||||
|
||||
function createPartyWeaponLayerMotion(): PartyWeaponLayerMotion {
|
||||
return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
}
|
||||
|
||||
function resetPartyWeaponLayerMotion(motion: PartyWeaponLayerMotion) {
|
||||
motion.offsetXScale = 0
|
||||
motion.offsetYScale = 0
|
||||
motion.rotation = 0
|
||||
}
|
||||
|
||||
function attackProgressFor(
|
||||
|
||||
@@ -2,12 +2,14 @@ import Phaser from 'phaser'
|
||||
import type { MovementVector } from '../../../../input'
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
||||
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
||||
import { bossRenderMotion } from '../bossAnimation'
|
||||
import { bossRenderMotion, type BossRenderMotion } from '../bossAnimation'
|
||||
import {
|
||||
isPartyAttackPulseActive,
|
||||
partyRenderMotion,
|
||||
partyWeaponLayerMotion,
|
||||
type PartyAttackPulse,
|
||||
type PartyRenderMotion,
|
||||
type PartyWeaponLayerMotion,
|
||||
} from '../partyAnimation'
|
||||
import type {
|
||||
Iwt2ArenaEvent,
|
||||
@@ -41,10 +43,15 @@ type PartyLayerSprites = {
|
||||
|
||||
export class BulldromeArenaScene extends Phaser.Scene {
|
||||
private deps: SceneDeps
|
||||
private drawableEntities: DrawableEntity[] = []
|
||||
private arenaGraphics?: Phaser.GameObjects.Graphics
|
||||
private bossUnderlayGraphics?: Phaser.GameObjects.Graphics
|
||||
private entityGraphics?: Phaser.GameObjects.Graphics
|
||||
private telegraphGraphics?: Phaser.GameObjects.Graphics
|
||||
private liveBossIds = new Set<string>()
|
||||
private liveLabelIds = new Set<string>()
|
||||
private livePartyIds = new Set<string>()
|
||||
private liveProjectileIds = new Set<string>()
|
||||
private labels = new Map<string, Phaser.GameObjects.Text>()
|
||||
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
@@ -54,11 +61,15 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
private livePartyEffectIds = new Set<string>()
|
||||
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
||||
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
||||
private currentEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
private liveEntityAnchorIds = new Set<string>()
|
||||
private bossMotionScratch: BossRenderMotion = { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||
private partyMotionScratch: PartyRenderMotion = { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||
private weaponMotionScratch: PartyWeaponLayerMotion = { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
private lastPartyAnimationEventId = 0
|
||||
private lastFloatingEventId = 0
|
||||
private lastStateTime = 0
|
||||
private lastHudPublish = 0
|
||||
|
||||
constructor(deps: SceneDeps) {
|
||||
super('bulldrome-arena')
|
||||
@@ -66,7 +77,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
for (const metadata of Object.values(IWT2_BOSS_METADATA)) {
|
||||
const encounterBossIds = new Set(this.deps.getState().bosses.map((boss) => boss.bossId))
|
||||
for (const bossId of encounterBossIds) {
|
||||
const metadata = IWT2_BOSS_METADATA[bossId]
|
||||
if (metadata.spriteUrl.endsWith('.svg')) {
|
||||
this.load.svg(bossSpriteKey(metadata.id), metadata.spriteUrl, { width: 144, height: 144 })
|
||||
} else {
|
||||
@@ -92,7 +105,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
this.telegraphGraphics = this.add.graphics().setDepth(10)
|
||||
this.bossUnderlayGraphics = this.add.graphics().setDepth(20)
|
||||
this.entityGraphics = this.add.graphics().setDepth(35)
|
||||
this.drawState(this.deps.getState())
|
||||
const state = this.deps.getState()
|
||||
this.drawArena(state)
|
||||
this.drawState(state)
|
||||
}
|
||||
|
||||
update(_: number, delta: number) {
|
||||
@@ -102,13 +117,11 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
|
||||
private drawState(state: Iwt2ArenaState) {
|
||||
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
||||
this.drawArena(state)
|
||||
this.drawTelegraphs(state)
|
||||
this.updatePartyAnimations(state)
|
||||
this.drawEntities(state)
|
||||
this.drawProjectiles(state)
|
||||
this.drawFloatingCombatTexts(state)
|
||||
this.lastHudPublish += 1
|
||||
}
|
||||
|
||||
private drawArena(state: Iwt2ArenaState) {
|
||||
@@ -140,12 +153,30 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
bossUnderlay.clear()
|
||||
graphics.clear()
|
||||
for (const hazard of state.hazards) drawHazard(graphics, hazard)
|
||||
const entities: DrawableEntity[] = [...state.party, ...state.hostileAdds, ...state.bosses]
|
||||
const liveLabelIds = new Set<string>(entities.filter((entity) => shouldDrawLabel(entity)).map((entity) => entity.id))
|
||||
const liveBossIds = new Set<string>(state.bosses.map((boss) => boss.id))
|
||||
const livePartyIds = new Set<string>(state.party.map((member) => member.id))
|
||||
const entities = this.drawableEntities
|
||||
const liveBossIds = this.liveBossIds
|
||||
const liveLabelIds = this.liveLabelIds
|
||||
const livePartyIds = this.livePartyIds
|
||||
entities.length = 0
|
||||
liveBossIds.clear()
|
||||
liveLabelIds.clear()
|
||||
livePartyIds.clear()
|
||||
for (const boss of state.bosses) {
|
||||
entities.push(boss)
|
||||
liveBossIds.add(boss.id)
|
||||
if (shouldDrawLabel(boss)) liveLabelIds.add(boss.id)
|
||||
}
|
||||
for (const add of state.hostileAdds) {
|
||||
entities.push(add)
|
||||
if (shouldDrawLabel(add)) liveLabelIds.add(add.id)
|
||||
}
|
||||
for (const member of state.party) {
|
||||
entities.push(member)
|
||||
livePartyIds.add(member.id)
|
||||
if (shouldDrawLabel(member)) liveLabelIds.add(member.id)
|
||||
}
|
||||
|
||||
for (const entity of entities.sort(entitySort)) {
|
||||
for (const entity of entities) {
|
||||
const stunned = entity.kind === 'party' && (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0)
|
||||
const alpha = entity.health <= 0 ? 0.35 : stunned ? 0.55 : 1
|
||||
const color = entityColor(entity)
|
||||
@@ -232,8 +263,10 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
|
||||
private drawProjectiles(state: Iwt2ArenaState) {
|
||||
const graphics = this.entityGraphics!
|
||||
const liveProjectileIds = new Set(state.projectiles.map((projectile) => projectile.id))
|
||||
const liveProjectileIds = this.liveProjectileIds
|
||||
liveProjectileIds.clear()
|
||||
for (const projectile of state.projectiles) {
|
||||
liveProjectileIds.add(projectile.id)
|
||||
const spriteKey = projectileSpriteKey(projectile.projectileKind)
|
||||
if (this.textures.exists(spriteKey)) {
|
||||
let sprite = this.projectileSprites.get(projectile.id)
|
||||
@@ -244,7 +277,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
const velocityAngle = Math.atan2(projectile.velocity.y, projectile.velocity.x)
|
||||
const size = projectileDisplaySize(projectile.projectileKind, projectile.radius)
|
||||
sprite
|
||||
.setTexture(spriteKey)
|
||||
.setPosition(projectile.position.x, projectile.position.y)
|
||||
.setRotation(velocityAngle)
|
||||
.setDisplaySize(size.width, size.height)
|
||||
@@ -280,14 +312,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
const width = entity.radius * (metadata.spriteWidthScale ?? 3.35)
|
||||
const height = entity.radius * (metadata.spriteHeightScale ?? 3.35)
|
||||
const yOffset = entity.radius * (metadata.spriteYOffsetScale ?? 0)
|
||||
const motion = bossRenderMotion(entity, timeSeconds)
|
||||
const motion = bossRenderMotion(entity, timeSeconds, this.bossMotionScratch)
|
||||
if (motion.tint) {
|
||||
sprite.setTint(motion.tint)
|
||||
} else {
|
||||
sprite.clearTint()
|
||||
}
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + yOffset + motion.y)
|
||||
.setDisplaySize(width * motion.scaleX, height * motion.scaleY)
|
||||
.setRotation(rotation + motion.rotation)
|
||||
@@ -314,10 +345,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
const baseHeight = entity.radius * (metadata.bodyHeightScale ?? 4.55)
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id), this.partyMotionScratch)
|
||||
applyMotionTint(sprites.body, motion.tint)
|
||||
sprites.body
|
||||
.setTexture(classArenaBodySpriteKey(entity.classId))
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||
.setDisplaySize(baseHeight * (sprites.body.width / Math.max(1, sprites.body.height)) * motion.scaleX, baseHeight * motion.scaleY)
|
||||
.setRotation(motion.rotation)
|
||||
@@ -335,7 +365,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
const flipX = entity.facing.x < -0.05
|
||||
const facingSign = flipX ? -1 : 1
|
||||
const layerMotion = partyWeaponLayerMotion(entity, layer, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const layerMotion = partyWeaponLayerMotion(
|
||||
entity,
|
||||
layer,
|
||||
timeSeconds,
|
||||
this.partyAttackPulses.get(entity.id),
|
||||
this.weaponMotionScratch,
|
||||
)
|
||||
const layerHeight = entity.radius * layer.heightScale
|
||||
const positionX = entity.position.x + motion.x + facingSign * entity.radius * (layer.offsetXScale + layerMotion.offsetXScale)
|
||||
const positionY = entity.position.y + entity.radius * 0.18 + motion.y + entity.radius * (layer.offsetYScale + layerMotion.offsetYScale)
|
||||
@@ -358,7 +394,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
})
|
||||
applyMotionTint(sprite, motion.tint)
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setDepth(layer.drawOrder === 'behindBody' ? 38 : 42)
|
||||
.setPosition(positionX, positionY)
|
||||
.setDisplaySize(displayWidth, displayHeight)
|
||||
@@ -420,7 +455,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
accent
|
||||
.setVisible(true)
|
||||
.setTexture(key)
|
||||
.setDepth(layer.drawOrder === 'behindBody' ? 37 : 41)
|
||||
.setPosition(positionX, positionY)
|
||||
.setDisplaySize(displayWidth * 1.08, displayHeight * 1.12)
|
||||
@@ -446,14 +480,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
const displayHeight = entity.radius * 4.55
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id), this.partyMotionScratch)
|
||||
if (motion.tint) {
|
||||
sprite.setTint(motion.tint)
|
||||
} else {
|
||||
sprite.clearTint()
|
||||
}
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||
.setDisplaySize(
|
||||
displayHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX,
|
||||
@@ -541,6 +574,8 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private drawFloatingCombatTexts(state: Iwt2ArenaState) {
|
||||
const currentEntityAnchors = this.currentEntityAnchors
|
||||
updateEntityAnchors(currentEntityAnchors, this.liveEntityAnchorIds, state)
|
||||
if (state.time < this.lastStateTime) {
|
||||
this.lastFloatingEventId = 0
|
||||
for (const text of this.floatingCombatTexts.values()) text.destroy()
|
||||
@@ -557,17 +592,21 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
||||
continue
|
||||
}
|
||||
this.spawnFloatingCombatText(event, state)
|
||||
this.spawnFloatingCombatText(event, currentEntityAnchors)
|
||||
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
||||
}
|
||||
|
||||
this.lastStateTime = state.time
|
||||
this.lastEntityAnchors = entityAnchors(state)
|
||||
this.currentEntityAnchors = this.lastEntityAnchors
|
||||
this.lastEntityAnchors = currentEntityAnchors
|
||||
}
|
||||
|
||||
private spawnFloatingCombatText(event: Iwt2ArenaEvent, state: Iwt2ArenaState) {
|
||||
private spawnFloatingCombatText(
|
||||
event: Iwt2ArenaEvent,
|
||||
currentEntityAnchors: Map<string, FloatingCombatTextAnchor>,
|
||||
) {
|
||||
const anchor = event.targetId
|
||||
? entityAnchors(state).get(event.targetId) ?? this.lastEntityAnchors.get(event.targetId)
|
||||
? currentEntityAnchors.get(event.targetId) ?? this.lastEntityAnchors.get(event.targetId)
|
||||
: undefined
|
||||
if (!anchor || !event.value || event.value <= 0) return
|
||||
|
||||
@@ -630,11 +669,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
}
|
||||
|
||||
function entitySort(a: DrawableEntity, b: DrawableEntity): number {
|
||||
const rank = { boss: 0, hostileAdd: 1, party: 2 } satisfies Record<DrawableEntity['kind'], number>
|
||||
return rank[a.kind] - rank[b.kind]
|
||||
}
|
||||
|
||||
function entityColor(entity: DrawableEntity): string {
|
||||
if (entity.kind === 'boss') return IWT2_BOSS_METADATA[entity.bossId].color
|
||||
if (entity.kind === 'hostileAdd') return '#f0b84f'
|
||||
@@ -710,16 +744,38 @@ function shouldSpawnFloatingCombatText(event: Iwt2ArenaEvent): boolean {
|
||||
&& event.targetId !== undefined
|
||||
}
|
||||
|
||||
function entityAnchors(state: Iwt2ArenaState): Map<string, FloatingCombatTextAnchor> {
|
||||
const anchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
for (const entity of [...state.party, ...state.hostileAdds, ...state.bosses]) {
|
||||
function updateEntityAnchors(
|
||||
anchors: Map<string, FloatingCombatTextAnchor>,
|
||||
liveIds: Set<string>,
|
||||
state: Iwt2ArenaState,
|
||||
) {
|
||||
liveIds.clear()
|
||||
for (const entity of state.party) updateEntityAnchor(anchors, liveIds, entity)
|
||||
for (const entity of state.hostileAdds) updateEntityAnchor(anchors, liveIds, entity)
|
||||
for (const entity of state.bosses) updateEntityAnchor(anchors, liveIds, entity)
|
||||
for (const id of anchors.keys()) {
|
||||
if (!liveIds.has(id)) anchors.delete(id)
|
||||
}
|
||||
}
|
||||
|
||||
function updateEntityAnchor(
|
||||
anchors: Map<string, FloatingCombatTextAnchor>,
|
||||
liveIds: Set<string>,
|
||||
entity: DrawableEntity,
|
||||
) {
|
||||
liveIds.add(entity.id)
|
||||
const anchor = anchors.get(entity.id)
|
||||
if (!anchor) {
|
||||
anchors.set(entity.id, {
|
||||
kind: entity.kind,
|
||||
position: { ...entity.position },
|
||||
position: entity.position,
|
||||
radius: entity.radius,
|
||||
})
|
||||
return
|
||||
}
|
||||
return anchors
|
||||
anchor.kind = entity.kind
|
||||
anchor.position = entity.position
|
||||
anchor.radius = entity.radius
|
||||
}
|
||||
|
||||
function floatingTextYOffset(anchor: FloatingCombatTextAnchor): number {
|
||||
@@ -792,9 +848,7 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
||||
graphics.fillStyle(color, indicator.fillAlpha ?? (active ? 0.16 : 0.09))
|
||||
|
||||
if (indicator.kind === 'lane') {
|
||||
const points = laneDangerPolygon(indicator.start, indicator.end, indicator.width)
|
||||
graphics.fillPoints(points, true)
|
||||
graphics.strokePoints(points, true)
|
||||
drawLaneDangerPath(graphics, indicator.start, indicator.end, indicator.width)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -805,27 +859,25 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
||||
}
|
||||
|
||||
if (indicator.kind === 'cone') {
|
||||
const points = coneDangerPolygon(
|
||||
drawConeDangerPath(
|
||||
graphics,
|
||||
indicator.origin,
|
||||
indicator.direction,
|
||||
indicator.range,
|
||||
indicator.angleRadians,
|
||||
)
|
||||
graphics.fillPoints(points, true)
|
||||
graphics.strokePoints(points, true)
|
||||
return
|
||||
}
|
||||
|
||||
if (indicator.kind === 'arc') {
|
||||
const points = arcDangerPolygon(
|
||||
drawArcDangerPath(
|
||||
graphics,
|
||||
indicator.position,
|
||||
indicator.direction,
|
||||
indicator.innerRadius,
|
||||
indicator.outerRadius,
|
||||
indicator.angleRadians,
|
||||
)
|
||||
graphics.fillPoints(points, true)
|
||||
graphics.strokePoints(points, true)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -835,7 +887,8 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
||||
graphics.strokeCircle(indicator.position.x, indicator.position.y, indicator.innerRadius)
|
||||
}
|
||||
|
||||
function arcDangerPolygon(
|
||||
function drawArcDangerPath(
|
||||
graphics: Phaser.GameObjects.Graphics,
|
||||
position: Iwt2Vec2,
|
||||
direction: Iwt2Vec2,
|
||||
innerRadius: number,
|
||||
@@ -845,43 +898,50 @@ function arcDangerPolygon(
|
||||
const baseAngle = Math.atan2(direction.y, direction.x)
|
||||
const halfAngle = angleRadians / 2
|
||||
const segmentCount = 18
|
||||
const points: Phaser.Math.Vector2[] = []
|
||||
graphics.beginPath()
|
||||
for (let index = 0; index <= segmentCount; index += 1) {
|
||||
const t = index / segmentCount
|
||||
const angle = baseAngle - halfAngle + angleRadians * t
|
||||
points.push(new Phaser.Math.Vector2(
|
||||
position.x + Math.cos(angle) * outerRadius,
|
||||
position.y + Math.sin(angle) * outerRadius,
|
||||
))
|
||||
const x = position.x + Math.cos(angle) * outerRadius
|
||||
const y = position.y + Math.sin(angle) * outerRadius
|
||||
if (index === 0) graphics.moveTo(x, y)
|
||||
else graphics.lineTo(x, y)
|
||||
}
|
||||
for (let index = segmentCount; index >= 0; index -= 1) {
|
||||
const t = index / segmentCount
|
||||
const angle = baseAngle - halfAngle + angleRadians * t
|
||||
points.push(new Phaser.Math.Vector2(
|
||||
graphics.lineTo(
|
||||
position.x + Math.cos(angle) * innerRadius,
|
||||
position.y + Math.sin(angle) * innerRadius,
|
||||
))
|
||||
)
|
||||
}
|
||||
return points
|
||||
graphics.closePath().fillPath().strokePath()
|
||||
}
|
||||
|
||||
function laneDangerPolygon(start: Iwt2Vec2, end: Iwt2Vec2, halfWidth: number) {
|
||||
function drawLaneDangerPath(
|
||||
graphics: Phaser.GameObjects.Graphics,
|
||||
start: Iwt2Vec2,
|
||||
end: Iwt2Vec2,
|
||||
halfWidth: number,
|
||||
) {
|
||||
const dx = end.x - start.x
|
||||
const dy = end.y - start.y
|
||||
const length = Math.max(1, Math.hypot(dx, dy))
|
||||
const normal = {
|
||||
x: (-dy / length) * halfWidth,
|
||||
y: (dx / length) * halfWidth,
|
||||
}
|
||||
return [
|
||||
new Phaser.Math.Vector2(start.x + normal.x, start.y + normal.y),
|
||||
new Phaser.Math.Vector2(end.x + normal.x, end.y + normal.y),
|
||||
new Phaser.Math.Vector2(end.x - normal.x, end.y - normal.y),
|
||||
new Phaser.Math.Vector2(start.x - normal.x, start.y - normal.y),
|
||||
]
|
||||
const normalX = (-dy / length) * halfWidth
|
||||
const normalY = (dx / length) * halfWidth
|
||||
graphics
|
||||
.beginPath()
|
||||
.moveTo(start.x + normalX, start.y + normalY)
|
||||
.lineTo(end.x + normalX, end.y + normalY)
|
||||
.lineTo(end.x - normalX, end.y - normalY)
|
||||
.lineTo(start.x - normalX, start.y - normalY)
|
||||
.closePath()
|
||||
.fillPath()
|
||||
.strokePath()
|
||||
}
|
||||
|
||||
function coneDangerPolygon(
|
||||
function drawConeDangerPath(
|
||||
graphics: Phaser.GameObjects.Graphics,
|
||||
origin: Iwt2Vec2,
|
||||
direction: Iwt2Vec2,
|
||||
range: number,
|
||||
@@ -889,15 +949,15 @@ function coneDangerPolygon(
|
||||
) {
|
||||
const baseAngle = Math.atan2(direction.y, direction.x)
|
||||
const halfAngle = angleRadians / 2
|
||||
const points = [new Phaser.Math.Vector2(origin.x, origin.y)]
|
||||
const segmentCount = 14
|
||||
graphics.beginPath().moveTo(origin.x, origin.y)
|
||||
for (let index = 0; index <= segmentCount; index += 1) {
|
||||
const t = index / segmentCount
|
||||
const angle = baseAngle - halfAngle + angleRadians * t
|
||||
points.push(new Phaser.Math.Vector2(
|
||||
graphics.lineTo(
|
||||
origin.x + Math.cos(angle) * range,
|
||||
origin.y + Math.sin(angle) * range,
|
||||
))
|
||||
)
|
||||
}
|
||||
return points
|
||||
graphics.closePath().fillPath().strokePath()
|
||||
}
|
||||
|
||||
@@ -101,14 +101,20 @@ export type Iwt2OnlineSaveResult = {
|
||||
save: Iwt2Save | null
|
||||
}
|
||||
|
||||
const IWT2_SAVE_KEY = 'i-want-to-heal-2:save:v1'
|
||||
export const IWT2_LOCAL_SAVE_SLOTS = [1, 2, 3] as const
|
||||
export type Iwt2LocalSaveSlot = (typeof IWT2_LOCAL_SAVE_SLOTS)[number]
|
||||
export type Iwt2LocalSaveSlots = Record<Iwt2LocalSaveSlot, Iwt2Save | null>
|
||||
|
||||
export function createDefaultIwt2Save(): Iwt2Save {
|
||||
const IWT2_LEGACY_SAVE_KEY = 'i-want-to-heal-2:save:v1'
|
||||
const IWT2_SAVE_MIGRATION_KEY = 'i-want-to-heal-2:save-slots:migrated:v1'
|
||||
const IWT2_ACTIVE_SAVE_SLOT_KEY = 'i-want-to-heal-2:active-save-slot:v1'
|
||||
|
||||
export function createDefaultIwt2Save(characterName = 'Healer'): Iwt2Save {
|
||||
return {
|
||||
version: 2,
|
||||
updatedAt: Date.now(),
|
||||
character: {
|
||||
name: 'Healer',
|
||||
name: normalizeCharacterName(characterName),
|
||||
level: 1,
|
||||
experience: 0,
|
||||
healerStyle: 'dawnweaver',
|
||||
@@ -130,7 +136,11 @@ function normalizeSave(value: unknown): Iwt2Save {
|
||||
if (candidate.version !== 1 && candidate.version !== 2) return createDefaultIwt2Save()
|
||||
return {
|
||||
version: 2,
|
||||
updatedAt: typeof candidate.updatedAt === 'number' ? candidate.updatedAt : Date.now(),
|
||||
updatedAt: typeof candidate.updatedAt === 'number'
|
||||
&& Number.isFinite(candidate.updatedAt)
|
||||
&& candidate.updatedAt > 0
|
||||
? candidate.updatedAt
|
||||
: Date.now(),
|
||||
character: {
|
||||
name: candidate.character?.name || 'Healer',
|
||||
level: Math.max(1, Math.floor(candidate.character?.level ?? 1)),
|
||||
@@ -149,11 +159,51 @@ function normalizeSave(value: unknown): Iwt2Save {
|
||||
}
|
||||
}
|
||||
|
||||
export function loadIwt2Save(): Iwt2Save {
|
||||
function iwt2SaveSlotKey(slot: Iwt2LocalSaveSlot) {
|
||||
return `i-want-to-heal-2:save:slot-${slot}:v1`
|
||||
}
|
||||
|
||||
function migrateLegacyIwt2Save() {
|
||||
if (window.localStorage.getItem(IWT2_SAVE_MIGRATION_KEY)) return
|
||||
const legacySave = window.localStorage.getItem(IWT2_LEGACY_SAVE_KEY)
|
||||
const firstSlotKey = iwt2SaveSlotKey(1)
|
||||
if (legacySave && !window.localStorage.getItem(firstSlotKey)) {
|
||||
window.localStorage.setItem(firstSlotKey, legacySave)
|
||||
}
|
||||
window.localStorage.setItem(IWT2_SAVE_MIGRATION_KEY, 'true')
|
||||
}
|
||||
|
||||
export function activeIwt2SaveSlot(): Iwt2LocalSaveSlot {
|
||||
const stored = Number(window.localStorage.getItem(IWT2_ACTIVE_SAVE_SLOT_KEY))
|
||||
return IWT2_LOCAL_SAVE_SLOTS.includes(stored as Iwt2LocalSaveSlot)
|
||||
? stored as Iwt2LocalSaveSlot
|
||||
: 1
|
||||
}
|
||||
|
||||
export function selectActiveIwt2SaveSlot(slot: Iwt2LocalSaveSlot) {
|
||||
window.localStorage.setItem(IWT2_ACTIVE_SAVE_SLOT_KEY, String(slot))
|
||||
}
|
||||
|
||||
export function loadIwt2Save(slot = activeIwt2SaveSlot()): Iwt2Save {
|
||||
return loadExistingIwt2Save(slot) ?? createDefaultIwt2Save()
|
||||
}
|
||||
|
||||
export function loadExistingIwt2Save(slot = activeIwt2SaveSlot()): Iwt2Save | null {
|
||||
migrateLegacyIwt2Save()
|
||||
const serialized = window.localStorage.getItem(iwt2SaveSlotKey(slot))
|
||||
if (!serialized) return null
|
||||
try {
|
||||
return normalizeSave(JSON.parse(window.localStorage.getItem(IWT2_SAVE_KEY) ?? 'null'))
|
||||
return normalizeSave(JSON.parse(serialized))
|
||||
} catch {
|
||||
return createDefaultIwt2Save()
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
export function loadIwt2SaveSlots(): Iwt2LocalSaveSlots {
|
||||
return {
|
||||
1: loadExistingIwt2Save(1),
|
||||
2: loadExistingIwt2Save(2),
|
||||
3: loadExistingIwt2Save(3),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,11 +225,12 @@ export async function writeIwt2OnlineSave(save: Iwt2Save): Promise<Iwt2OnlineSav
|
||||
}
|
||||
}
|
||||
|
||||
export function writeIwt2Save(save: Iwt2Save) {
|
||||
window.localStorage.setItem(IWT2_SAVE_KEY, JSON.stringify({
|
||||
...save,
|
||||
updatedAt: Date.now(),
|
||||
}))
|
||||
export function writeIwt2Save(save: Iwt2Save, slot = activeIwt2SaveSlot()) {
|
||||
replaceIwt2Save(save, slot)
|
||||
}
|
||||
|
||||
export function replaceIwt2Save(save: Iwt2Save, slot = activeIwt2SaveSlot()) {
|
||||
window.localStorage.setItem(iwt2SaveSlotKey(slot), JSON.stringify(normalizeSave(save)))
|
||||
}
|
||||
|
||||
export function recordIwt2BossKill(
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
||||
import { lazy, Suspense, useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
||||
import type { MovementVector } from '../../../input'
|
||||
import { useGameAction, useInput, useMovementVectorRef } from '../../../input'
|
||||
import {
|
||||
@@ -14,7 +14,6 @@ import {
|
||||
} from '../sim/arenaState'
|
||||
import type { Iwt2ArenaBounds, Iwt2EntityId } from '../sim'
|
||||
import { castIwt2HealerAbility } from '../sim'
|
||||
import { PhaserArena } from '../render/PhaserArena'
|
||||
import {
|
||||
recordIwt2BossKillReward,
|
||||
type Iwt2BossDropAward,
|
||||
@@ -47,6 +46,10 @@ import {
|
||||
} from '../content/roguelike'
|
||||
import { createIwt2PvpNormalizedGearProgress } from '../content/pvpGearNormalization'
|
||||
|
||||
const PhaserArena = lazy(() => import('../render/PhaserArena').then((module) => ({
|
||||
default: module.PhaserArena,
|
||||
})))
|
||||
|
||||
type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat'
|
||||
type PvpResultReason = 'opponent-defeated' | null
|
||||
type OverlayAction = 'primary' | 'requeue' | 'menu'
|
||||
@@ -56,10 +59,14 @@ type OverlayNavEntry = {
|
||||
column: number
|
||||
}
|
||||
|
||||
const DEFAULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
const PAUSE_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
{ action: 'primary', row: 0, column: 0 },
|
||||
{ action: 'menu', row: 1, column: 0 },
|
||||
]
|
||||
const RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
{ action: 'primary', row: 0, column: 0 },
|
||||
{ action: 'menu', row: 0, column: 1 },
|
||||
]
|
||||
const PVP_RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
{ action: 'primary', row: 0, column: 0 },
|
||||
{ action: 'requeue', row: 0, column: 1 },
|
||||
@@ -71,6 +78,7 @@ const IWT2_TOP_PARTY_RAIL_WIDTH = 172
|
||||
const IWT2_THOR_TOP_PARTY_RAIL_WIDTH = 154
|
||||
const IWT2_THOR_TOP_BREAKPOINT_WIDTH = 1000
|
||||
const IWT2_THOR_TOP_BREAKPOINT_HEIGHT = 620
|
||||
const IWT2_HUD_PUBLISH_INTERVAL_SECONDS = 0.1
|
||||
|
||||
type BossArenaScreenProps = {
|
||||
bossId: Iwt2BossId
|
||||
@@ -157,7 +165,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const saveRef = useRef(save)
|
||||
const recordedKillIdsRef = useRef<Set<Iwt2BossId>>(new Set())
|
||||
const lastPublishTimeRef = useRef(0)
|
||||
const lastHudSignatureRef = useRef('')
|
||||
const abilityCooldownsRef = useRef<Record<string, number>>({})
|
||||
const movementRef = useMovementVectorRef(status === 'playing')
|
||||
const {
|
||||
@@ -169,14 +176,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const activeBindings = bindings[lastDevice]
|
||||
|
||||
useEffect(() => {
|
||||
stateRef.current = arenaState
|
||||
}, [arenaState])
|
||||
|
||||
useEffect(() => {
|
||||
opponentStateRef.current = opponentArenaState
|
||||
}, [opponentArenaState])
|
||||
|
||||
useEffect(() => {
|
||||
statusRef.current = status
|
||||
}, [status])
|
||||
@@ -219,7 +218,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
: null
|
||||
recordedKillIdsRef.current = new Set()
|
||||
abilityCooldownsRef.current = {}
|
||||
lastHudSignatureRef.current = arenaHudSignature(next)
|
||||
lastPublishTimeRef.current = next.time
|
||||
stateRef.current = next
|
||||
opponentStateRef.current = nextOpponentState
|
||||
setArenaState(next)
|
||||
@@ -278,7 +277,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
}
|
||||
abilityCooldownsRef.current = nextCooldowns
|
||||
stateRef.current = result.state
|
||||
lastHudSignatureRef.current = arenaHudSignature(result.state)
|
||||
lastPublishTimeRef.current = result.state.time
|
||||
setAbilityCooldowns(nextCooldowns)
|
||||
setArenaState(result.state)
|
||||
}, [])
|
||||
@@ -444,13 +443,8 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
showOverlay('defeat')
|
||||
}
|
||||
|
||||
const hudSignature = arenaHudSignature(next)
|
||||
if (
|
||||
hudSignature !== lastHudSignatureRef.current
|
||||
|| next.time - lastPublishTimeRef.current >= 0.08
|
||||
|| next.bosses.some((boss) => boss.health <= 0)
|
||||
) {
|
||||
lastHudSignatureRef.current = hudSignature
|
||||
const fightEnded = statusRef.current !== 'playing'
|
||||
if (fightEnded || next.time - lastPublishTimeRef.current >= IWT2_HUD_PUBLISH_INTERVAL_SECONDS) {
|
||||
lastPublishTimeRef.current = next.time
|
||||
setArenaState(next)
|
||||
if (pvpRoguelike) setOpponentArenaState(nextOpponentState)
|
||||
@@ -546,12 +540,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
targetBindings={targetBindings}
|
||||
/>
|
||||
|
||||
<PhaserArena
|
||||
movementRef={movementRef}
|
||||
onStep={onStep}
|
||||
selectedPartyIdRef={selectedPartyIdRef}
|
||||
stateRef={stateRef}
|
||||
/>
|
||||
<Suspense fallback={<div className="iwt2-phaser-host iwt2-arena-loading" role="status">Loading arena...</div>}>
|
||||
<PhaserArena
|
||||
active={status === 'playing'}
|
||||
movementRef={movementRef}
|
||||
onStep={onStep}
|
||||
selectedPartyIdRef={selectedPartyIdRef}
|
||||
stateRef={stateRef}
|
||||
/>
|
||||
</Suspense>
|
||||
{status === 'paused' && (
|
||||
<div className="pause-screen iwt2-arena-overlay is-paused" data-game-nav-active="true" role="dialog" aria-modal="true">
|
||||
<div>
|
||||
@@ -700,28 +697,9 @@ function rewardDifficultySlugForKill(
|
||||
}
|
||||
|
||||
function overlayNavEntriesFor(status: ArenaStatus, pvpRoguelike: boolean): OverlayNavEntry[] {
|
||||
if (status === 'paused') return PAUSE_OVERLAY_NAV_ENTRIES
|
||||
if (pvpRoguelike && (status === 'victory' || status === 'defeat')) return PVP_RESULT_OVERLAY_NAV_ENTRIES
|
||||
return DEFAULT_OVERLAY_NAV_ENTRIES
|
||||
}
|
||||
|
||||
function arenaHudSignature(state: Iwt2ArenaState): string {
|
||||
return [
|
||||
...state.bosses.map((boss) => [
|
||||
boss.id,
|
||||
Math.ceil(boss.health),
|
||||
boss.attackPhase,
|
||||
].join(':')),
|
||||
state.hostileAdds.length,
|
||||
state.hazards.length,
|
||||
...state.party.map((member) => [
|
||||
member.id,
|
||||
Math.ceil(member.health),
|
||||
Math.ceil(member.shield),
|
||||
Math.ceil(member.mana),
|
||||
Math.ceil(Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds) * 10),
|
||||
member.hotEffects.map((effect) => `${effect.id}:${Math.ceil(effect.remainingSeconds)}:${Math.ceil(effect.nextTickInSeconds * 10)}`).join(','),
|
||||
].join(':')),
|
||||
].join('|')
|
||||
return RESULT_OVERLAY_NAV_ENTRIES
|
||||
}
|
||||
|
||||
function formatBossEncounterTitle(bosses: Iwt2ArenaState['bosses']): string {
|
||||
|
||||
@@ -9,7 +9,6 @@ import {
|
||||
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../../../dualScreen'
|
||||
import { getGameMode } from '../../../gameRepository'
|
||||
import {
|
||||
createDefaultIwt2Save,
|
||||
loadIwt2OnlineSave,
|
||||
setIwt2InfusionAbility,
|
||||
setIwt2PassiveInfusion,
|
||||
@@ -1887,7 +1886,9 @@ export function Iwt2CloudSaveScreen({
|
||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||
const [syncingOnlineSave, setSyncingOnlineSave] = useState(false)
|
||||
const [message, setMessage] = useState('')
|
||||
const statusMessage = message || (!onlineBackupsAvailable ? 'Online save unavailable in offline mode.' : '')
|
||||
const statusMessage = message || (!onlineBackupsAvailable
|
||||
? 'Sign in at character select to upload or download this local save.'
|
||||
: '')
|
||||
|
||||
const checkOnlineSave = useCallback(async (isCancelled: () => boolean) => {
|
||||
setSyncingOnlineSave(true)
|
||||
@@ -1924,7 +1925,7 @@ export function Iwt2CloudSaveScreen({
|
||||
|
||||
const handleUseLocalSave = useCallback(async () => {
|
||||
if (!onlineBackupsAvailable) {
|
||||
setMessage('Using local save. Sign in online to update the server copy.')
|
||||
setMessage('Using local save. Sign in at character select to update the server copy.')
|
||||
return
|
||||
}
|
||||
setSyncingOnlineSave(true)
|
||||
@@ -1946,11 +1947,6 @@ export function Iwt2CloudSaveScreen({
|
||||
setMessage('Local save now uses online progress.')
|
||||
}, [onlineBackupsAvailable, onlineSave, onSaveUpdated])
|
||||
|
||||
const handleUseNewSave = useCallback(() => {
|
||||
onSaveUpdated(createDefaultIwt2Save())
|
||||
setMessage('Started a new local IWT2 save.')
|
||||
}, [onSaveUpdated])
|
||||
|
||||
const actions = useMemo<Iwt2NavAction[]>(() => withBackAction([
|
||||
{
|
||||
key: 'use-local',
|
||||
@@ -1970,16 +1966,8 @@ export function Iwt2CloudSaveScreen({
|
||||
disabled: syncingOnlineSave || !onlineBackupsAvailable || !onlineSave,
|
||||
onConfirm: handleUseOnlineSave,
|
||||
},
|
||||
{
|
||||
key: 'new-save',
|
||||
label: 'Use New Save File',
|
||||
detail: 'Start over with a fresh IWT2 character. Online save is not overwritten until you choose local save.',
|
||||
value: 'New',
|
||||
onConfirm: handleUseNewSave,
|
||||
},
|
||||
], onBack), [
|
||||
handleUseLocalSave,
|
||||
handleUseNewSave,
|
||||
handleUseOnlineSave,
|
||||
onlineBackupsAvailable,
|
||||
onlineSave,
|
||||
@@ -1989,7 +1977,7 @@ export function Iwt2CloudSaveScreen({
|
||||
])
|
||||
|
||||
return (
|
||||
<Iwt2ScreenShell title="Backup Slot" onBack={onBack}>
|
||||
<Iwt2ScreenShell title="Cloud Backup" onBack={onBack}>
|
||||
{statusMessage && <p className="iwt2-screen-note">{statusMessage}</p>}
|
||||
<Iwt2ActionList actions={actions} />
|
||||
</Iwt2ScreenShell>
|
||||
|
||||
@@ -197,7 +197,7 @@ function initialBossSecondaryCooldown(bossId: Iwt2BossId): number {
|
||||
|
||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||
const step = Math.max(0, Math.min(dt, MAX_DT))
|
||||
if (step <= 0) return { ...state, events: [...state.events] }
|
||||
if (step <= 0) return state
|
||||
|
||||
const inputMove = {
|
||||
x: clampInputAxis(input.moveX),
|
||||
@@ -283,10 +283,18 @@ export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt:
|
||||
nextAddId: bossResult.nextAddId ?? state.nextAddId,
|
||||
nextHazardId: projectileResult.nextHazardId,
|
||||
nextEventId: state.nextEventId + nextEvents.length,
|
||||
events: [...state.events, ...nextEvents].slice(-MAX_EVENTS),
|
||||
events: appendEventHistory(state.events, nextEvents),
|
||||
}
|
||||
}
|
||||
|
||||
function appendEventHistory(previous: Iwt2ArenaEvent[], next: Iwt2ArenaEvent[]): Iwt2ArenaEvent[] {
|
||||
if (next.length === 0) return previous
|
||||
const overflow = Math.max(0, previous.length + next.length - MAX_EVENTS)
|
||||
return overflow > 0
|
||||
? [...previous.slice(overflow), ...next]
|
||||
: [...previous, ...next]
|
||||
}
|
||||
|
||||
function tickPartyHotEffects(
|
||||
party: Iwt2PartyEntityState[],
|
||||
dt: number,
|
||||
|
||||
@@ -1,60 +1,16 @@
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
|
||||
import { IWT2_CLASS_METADATA } from '../content/classes'
|
||||
import type { Iwt2BossId } from '../content/bosses'
|
||||
import {
|
||||
createInitialIwt2ArenaState as createCoreIwt2ArenaState,
|
||||
tickIwt2Arena as tickCoreIwt2Arena,
|
||||
} from './arena'
|
||||
import type {
|
||||
Iwt2ArenaIndicator,
|
||||
Iwt2ArenaInput,
|
||||
Iwt2ArenaBounds,
|
||||
Iwt2ArenaState as Iwt2CoreArenaState,
|
||||
Iwt2BossEntityState,
|
||||
Iwt2HostileAddState,
|
||||
Iwt2PartyEntityState,
|
||||
Iwt2RoguelikePressureState,
|
||||
} from './types'
|
||||
|
||||
export type Iwt2ArenaEntityKind = 'player' | 'party' | 'boss' | 'projectile' | 'hostileAdd'
|
||||
|
||||
export type Iwt2ArenaEntity = {
|
||||
id: string
|
||||
kind: Iwt2ArenaEntityKind
|
||||
icon: string
|
||||
color: string
|
||||
x: number
|
||||
y: number
|
||||
radius: number
|
||||
health: number
|
||||
maxHealth: number
|
||||
stunnedFor: number
|
||||
}
|
||||
|
||||
export type Iwt2ArenaTelegraph =
|
||||
| {
|
||||
kind: 'charge'
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
active: boolean
|
||||
}
|
||||
| {
|
||||
kind: 'slam'
|
||||
x: number
|
||||
y: number
|
||||
radius: number
|
||||
active: boolean
|
||||
}
|
||||
|
||||
export type Iwt2ArenaState = Iwt2CoreArenaState & {
|
||||
arena: {
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
entities: Iwt2ArenaEntity[]
|
||||
telegraphs: Iwt2ArenaTelegraph[]
|
||||
}
|
||||
export type Iwt2ArenaState = Iwt2CoreArenaState
|
||||
|
||||
export function createInitialIwt2ArenaState(
|
||||
bossId?: Iwt2BossId,
|
||||
@@ -64,94 +20,9 @@ export function createInitialIwt2ArenaState(
|
||||
roguelikePressure?: Iwt2RoguelikePressureState,
|
||||
bounds?: Iwt2ArenaBounds,
|
||||
): Iwt2ArenaState {
|
||||
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure, bounds))
|
||||
return createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure, bounds)
|
||||
}
|
||||
|
||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||
return decorateArenaState(tickCoreIwt2Arena(state, input, dt))
|
||||
}
|
||||
|
||||
export function decorateArenaState(state: Iwt2CoreArenaState): Iwt2ArenaState {
|
||||
return {
|
||||
...state,
|
||||
arena: { ...state.bounds },
|
||||
entities: [
|
||||
...state.party.map(toArenaEntity),
|
||||
...state.hostileAdds.map(toHostileAddArenaEntity),
|
||||
...state.bosses.map(toBossArenaEntity),
|
||||
],
|
||||
telegraphs: createTelegraphs(state.indicators),
|
||||
}
|
||||
}
|
||||
|
||||
function toHostileAddArenaEntity(add: Iwt2HostileAddState): Iwt2ArenaEntity {
|
||||
return {
|
||||
id: add.id,
|
||||
kind: 'hostileAdd',
|
||||
icon: 'v',
|
||||
color: '#f0b84f',
|
||||
x: add.position.x,
|
||||
y: add.position.y,
|
||||
radius: add.radius,
|
||||
health: add.health,
|
||||
maxHealth: add.maxHealth,
|
||||
stunnedFor: 0,
|
||||
}
|
||||
}
|
||||
|
||||
function toArenaEntity(member: Iwt2PartyEntityState): Iwt2ArenaEntity {
|
||||
const metadata = IWT2_CLASS_METADATA[member.classId]
|
||||
return {
|
||||
id: member.id,
|
||||
kind: member.aiRole === 'player' ? 'player' : 'party',
|
||||
icon: metadata.icon,
|
||||
color: metadata.color,
|
||||
x: member.position.x,
|
||||
y: member.position.y,
|
||||
radius: member.radius,
|
||||
health: member.health,
|
||||
maxHealth: member.maxHealth,
|
||||
stunnedFor: Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds),
|
||||
}
|
||||
}
|
||||
|
||||
function toBossArenaEntity(boss: Iwt2BossEntityState): Iwt2ArenaEntity {
|
||||
const metadata = IWT2_BOSS_METADATA[boss.bossId]
|
||||
return {
|
||||
id: boss.id,
|
||||
kind: 'boss',
|
||||
icon: metadata.icon,
|
||||
color: metadata.color,
|
||||
x: boss.position.x,
|
||||
y: boss.position.y,
|
||||
radius: boss.radius,
|
||||
health: boss.health,
|
||||
maxHealth: boss.maxHealth,
|
||||
stunnedFor: 0,
|
||||
}
|
||||
}
|
||||
|
||||
function createTelegraphs(indicators: Iwt2ArenaIndicator[]): Iwt2ArenaTelegraph[] {
|
||||
return indicators.flatMap((indicator): Iwt2ArenaTelegraph[] => {
|
||||
if (indicator.kind === 'lane') {
|
||||
return [{
|
||||
active: indicator.phase === 'active',
|
||||
height: indicator.width * 2,
|
||||
kind: 'charge' as const,
|
||||
width: Math.max(16, Math.hypot(indicator.end.x - indicator.start.x, indicator.end.y - indicator.start.y)),
|
||||
x: Math.min(indicator.start.x, indicator.end.x),
|
||||
y: Math.min(indicator.start.y, indicator.end.y) - indicator.width,
|
||||
}]
|
||||
}
|
||||
if (indicator.kind === 'circle') {
|
||||
return [{
|
||||
active: indicator.phase === 'active',
|
||||
kind: 'slam' as const,
|
||||
radius: indicator.radius,
|
||||
x: indicator.position.x,
|
||||
y: indicator.position.y,
|
||||
}]
|
||||
}
|
||||
return []
|
||||
})
|
||||
return tickCoreIwt2Arena(state, input, dt)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user