Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1fa1c8c070 | ||
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802dadc7f3 |
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 115
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versionName "1.1.34"
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versionCode 117
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versionName "1.1.36"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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@@ -4,10 +4,30 @@ import { createServer } from 'vite'
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const DEFAULT_WORKERS = Math.max(1, Math.min(8, Number.parseInt(process.env.IWT2_SIM_WORKERS ?? '8', 10)))
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const DEFAULT_MAX_SECONDS = Math.max(30, Number.parseFloat(process.env.IWT2_SIM_SECONDS ?? '180'))
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const DEFAULT_DT = 1 / 30
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const DEFAULT_TICKS_PER_WORKER_SECOND = 45000
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const ESTIMATE_STARTUP_SECONDS = 0.8
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const PVP_BOSS_HEALTH_MULTIPLIER = 0.7
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const BOSS_HEALTH_PER_STAGE = 0.1
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const ARENA_BOUNDS = { width: 960, height: 540 }
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const HEALER_STYLES = ['dawnweaver', 'lifebinder', 'runesage']
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const BOSS_IDS = [
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'bulldrome',
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'yian-kut-ku',
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'great-jaggi',
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'khezu',
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'rathian',
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'barroth',
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'tobi-kadachi',
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'rimebastion',
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'ember-mantis-duelist',
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'cinderback-ricochet',
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'obsidian-ram-golem',
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'stormcoil-wyrm',
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'venom-orchid-hydra',
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'sandglass-scorpion',
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'crystal-bat-matriarch',
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'hollowcrown-revenant',
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]
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const activeChildren = new Set()
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for (const signal of ['SIGINT', 'SIGTERM']) {
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@@ -32,6 +52,7 @@ const config = {
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bossFilter: parseList(args.get('--bosses') ?? 'all'),
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bossHpPercent: parsePositiveNumber(args.get('--boss-hp-percent') ?? '100', 100),
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classes: parseList(args.get('--classes') ?? args.get('--class') ?? 'all'),
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estimateOnly: args.has('--estimate-only'),
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gearLevel: parseNonNegativeInt(args.get('--gear-level') ?? args.get('--gear') ?? '5', 5),
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maxSeconds: Number.parseFloat(args.get('--seconds') ?? String(DEFAULT_MAX_SECONDS)),
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repeats: parsePositiveInt(args.get('--repeats') ?? '1', 1),
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@@ -66,6 +87,7 @@ async function runMain({
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bossFilter,
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bossHpPercent,
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classes,
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estimateOnly,
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gearLevel,
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maxSeconds,
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repeats,
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@@ -75,6 +97,33 @@ async function runMain({
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workers,
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}) {
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const safeWorkers = Math.max(1, Math.floor(workers))
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const estimate = estimateRun({
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bossCount,
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bossFilter,
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classes,
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maxSeconds,
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repeats,
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requiredBosses,
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stages,
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workers: safeWorkers,
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})
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if (estimateOnly) {
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console.log(JSON.stringify({
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config: {
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bossCount,
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bosses: bossFilter,
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classes,
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repeats,
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requiredBosses,
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seconds: maxSeconds,
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stages,
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workers: safeWorkers,
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},
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estimate,
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}, null, 2))
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return
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}
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const startedAt = Date.now()
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const childResults = await Promise.all(Array.from({ length: safeWorkers }, (_, shardIndex) => (
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runChild({
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bossCount,
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@@ -92,6 +141,7 @@ async function runMain({
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})
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)))
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const results = childResults.flat()
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const elapsedSeconds = round((Date.now() - startedAt) / 1000)
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const summary = summarizeResults(results)
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console.log(JSON.stringify({
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config: {
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@@ -101,6 +151,8 @@ async function runMain({
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bosses: bossFilter,
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classes,
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gearLevel,
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elapsedSeconds,
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estimate,
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orderedTrials: results.length,
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repeats,
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requiredBosses,
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@@ -549,6 +601,7 @@ Options:
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--bosses all|bulldrome,yian-kut-ku,...
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--required-bosses none|yian-kut-ku,...
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--repeats 1
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--estimate-only
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--boss-hp-percent 100
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--boss-damage-percent 100
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--stages 1,2
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@@ -562,9 +615,43 @@ Examples:
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node scripts/iwt2-pvp-roguelike-boss-sim.mjs --boss-hp-percent 125 --boss-damage-percent 110
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node scripts/iwt2-pvp-roguelike-boss-sim.mjs --bosses yian-kut-ku,rathian,rimebastion --boss-count 2
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node scripts/iwt2-pvp-roguelike-boss-sim.mjs --required-bosses yian-kut-ku --repeats 10
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node scripts/iwt2-pvp-roguelike-boss-sim.mjs --required-bosses yian-kut-ku --estimate-only
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`)
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}
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function estimateRun({
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bossCount,
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bossFilter,
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classes,
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maxSeconds,
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repeats,
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requiredBosses,
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stages,
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workers,
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}) {
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const bossIds = filteredBossIds(BOSS_IDS, bossFilter)
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const requiredBossIds = filteredRequiredBossIds(bossIds, requiredBosses)
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const healerStyles = filteredClasses(classes)
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const orderedBossGroups = permutations(bossIds, bossCount)
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.filter((group) => requiredBossIds.every((bossId) => group.includes(bossId)))
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const trials = orderedBossGroups.length * healerStyles.length * stages.length * repeats
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const maxTicks = trials * maxSeconds * (1 / DEFAULT_DT)
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const estimatedWallSeconds = ESTIMATE_STARTUP_SECONDS + (maxTicks / (Math.max(1, workers) * DEFAULT_TICKS_PER_WORKER_SECOND))
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return {
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bossPoolSize: bossIds.length,
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classCount: healerStyles.length,
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orderedBossGroupCount: orderedBossGroups.length,
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requiredBosses: requiredBossIds,
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stageCount: stages.length,
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repeats,
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trials,
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maxSimulatedSeconds: round(trials * maxSeconds),
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maxTicks: Math.round(maxTicks),
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estimatedWallSeconds: round(estimatedWallSeconds),
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note: 'Rough wall-time estimate; victories or defeats can end trials early.',
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}
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}
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function filteredBossIds(allBossIds, filter) {
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if (filter.length === 0 || filter.includes('all')) return allBossIds
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const known = new Set(allBossIds)
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@@ -169,6 +169,9 @@ function sendHtml(response) {
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.grid { display: grid; grid-template-columns: 1fr 1fr; gap: 8px; }
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.bosses { max-height: 300px; overflow: auto; border: 1px solid #2a3039; border-radius: 6px; padding: 8px; background: #111419; }
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.buttons { display: grid; grid-template-columns: 1fr 1fr; gap: 8px; margin-top: 16px; }
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.estimate { display: grid; gap: 6px; background: #111419; border: 1px solid #2a3039; border-radius: 6px; color: #d9e3ee; font-size: 13px; margin-top: 16px; padding: 10px; }
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.estimate strong { font-size: 18px; }
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.estimate span { color: #96a3b5; }
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button { border: 1px solid #3a4656; color: #eef2f6; background: #202733; border-radius: 6px; padding: 9px 10px; cursor: pointer; }
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button.primary { background: #245a7a; border-color: #327aa3; }
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button:disabled { opacity: .55; cursor: not-allowed; }
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@@ -232,6 +235,8 @@ function sendHtml(response) {
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<h2>Required Bosses</h2>
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<div id="requiredBosses" class="bosses"></div>
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<div id="estimate" class="estimate"></div>
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<div class="buttons">
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<button id="run" class="primary">Run</button>
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<button id="stop" disabled>Stop</button>
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@@ -255,6 +260,7 @@ function sendHtml(response) {
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const status = document.getElementById("status");
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const raw = document.getElementById("raw");
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const dashboard = document.getElementById("dashboard");
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const estimateBox = document.getElementById("estimate");
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const run = document.getElementById("run");
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const stop = document.getElementById("stop");
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@@ -265,6 +271,8 @@ function sendHtml(response) {
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renderChecks("requiredBosses", config.bosses, false);
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wireAll("allClasses", "classes");
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wireAll("allBosses", "bosses");
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wireEstimateUpdates();
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updateEstimate();
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});
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function renderChecks(containerId, values, checked) {
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@@ -277,9 +285,11 @@ function sendHtml(response) {
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const container = document.getElementById(containerId);
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master.addEventListener("change", () => {
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container.querySelectorAll("input").forEach(input => input.checked = master.checked);
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updateEstimate();
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});
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container.addEventListener("change", () => {
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master.checked = [...container.querySelectorAll("input")].every(input => input.checked);
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updateEstimate();
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});
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}
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@@ -333,15 +343,100 @@ function sendHtml(response) {
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].join(" ");
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}
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function wireEstimateUpdates() {
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document.querySelector("aside").addEventListener("input", updateEstimate);
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document.querySelector("aside").addEventListener("change", updateEstimate);
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}
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function updateEstimate() {
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if (!state.config) return;
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const estimate = estimateFor(payload());
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estimateBox.innerHTML = '<strong>' + number(estimate.trials) + ' tests</strong>' +
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'<span>' + number(estimate.orderedBossGroupCount) + ' ordered boss groups x ' + number(estimate.classCount) + ' classes x ' + number(estimate.stageCount) + ' stages x ' + number(estimate.repeats) + ' repeats</span>' +
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'<span>Max sim time: ' + duration(estimate.maxSimulatedSeconds) + ' / rough wall time: ' + duration(estimate.estimatedWallSeconds) + '</span>';
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}
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function estimateFor(options) {
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const bossPool = options.bosses.includes("all") ? state.config.bosses : options.bosses;
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const requiredBosses = options.requiredBosses.includes("none")
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? []
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: options.requiredBosses.filter(bossId => bossPool.includes(bossId));
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const bossCount = intValue(options.bossCount, 2);
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const orderedBossGroupCount = countOrderedBossGroups(bossPool.length, bossCount, requiredBosses.length);
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const classCount = options.classes.includes("all") ? state.config.classes.length : Math.max(1, options.classes.length);
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const stageCount = Math.max(1, parseStages(options.stages).length);
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const repeats = intValue(options.repeats, 1);
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const seconds = numberValue(options.seconds, 180);
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const workers = intValue(options.workers, 8);
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const trials = orderedBossGroupCount * classCount * stageCount * repeats;
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const maxSimulatedSeconds = trials * seconds;
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const maxTicks = maxSimulatedSeconds * 30;
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const estimatedWallSeconds = 0.8 + (maxTicks / (Math.max(1, workers) * 45000));
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return { classCount, estimatedWallSeconds, maxSimulatedSeconds, orderedBossGroupCount, repeats, stageCount, trials };
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}
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function countOrderedBossGroups(poolSize, bossCount, requiredCount) {
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const safeBossCount = Math.max(1, Math.min(poolSize, Math.floor(bossCount)));
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if (requiredCount > safeBossCount || requiredCount > poolSize) return 0;
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return combination(poolSize - requiredCount, safeBossCount - requiredCount) * permutation(safeBossCount, safeBossCount);
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}
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function combination(n, k) {
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if (k < 0 || k > n) return 0;
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const safeK = Math.min(k, n - k);
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let result = 1;
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for (let index = 1; index <= safeK; index += 1) {
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result = (result * (n - safeK + index)) / index;
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}
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return Math.round(result);
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}
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function permutation(n, k) {
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if (k < 0 || k > n) return 0;
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let result = 1;
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for (let value = n - k + 1; value <= n; value += 1) result *= value;
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return result;
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}
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function parseStages(value) {
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return String(value).split(",").map(stage => Number.parseInt(stage.trim(), 10)).filter(Number.isFinite);
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}
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function intValue(value, fallback) {
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const parsed = Number.parseInt(value, 10);
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return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
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}
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function numberValue(value, fallback) {
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const parsed = Number.parseFloat(value);
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return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
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}
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function duration(seconds) {
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const safeSeconds = Math.max(0, Number(seconds) || 0);
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if (safeSeconds < 60) return fixed(safeSeconds) + 's';
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const minutes = Math.floor(safeSeconds / 60);
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const remaining = Math.round(safeSeconds % 60);
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if (minutes < 60) return minutes + 'm ' + remaining + 's';
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const hours = Math.floor(minutes / 60);
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return hours + 'h ' + (minutes % 60) + 'm';
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}
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function number(value) {
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return Number(value ?? 0).toLocaleString();
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}
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run.addEventListener("click", async () => {
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const options = payload();
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raw.textContent = "$ " + commandFor(options) + "\\n\\n";
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const estimate = estimateFor(options);
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raw.textContent = "$ " + commandFor(options) + "\\n" +
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"# estimated tests: " + number(estimate.trials) + ", rough wall time: " + duration(estimate.estimatedWallSeconds) + "\\n\\n";
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dashboard.innerHTML = '<div class="empty">Simulation running...</div>';
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state.lastJson = null;
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state.running = true;
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run.disabled = true;
|
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stop.disabled = false;
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status.textContent = "Running...";
|
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status.textContent = "Running " + number(estimate.trials) + " tests, rough estimate " + duration(estimate.estimatedWallSeconds) + "...";
|
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const response = await fetch("/run", { method: "POST", headers: { "content-type": "application/json" }, body: JSON.stringify(options) });
|
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if (!response.ok || !response.body) {
|
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status.textContent = "Failed to start";
|
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@@ -393,8 +488,8 @@ function sendHtml(response) {
|
||||
return [
|
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'<div class="cards">',
|
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metric('Trials', totalTrials),
|
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metric('Elapsed', duration(data.config?.elapsedSeconds ?? 0)),
|
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metric('Worst fail rate', worst ? percent(failRate(worst)) : 'n/a'),
|
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metric('Worst combo', worst ? escapeHtml(worst.key) : 'n/a'),
|
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metric('Gear / repeats', 'Gear +' + escapeHtml(data.config?.gearLevel ?? '?') + ' / ' + escapeHtml(data.config?.repeats ?? '?') + 'x'),
|
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'</div>',
|
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totalFailures === 0 ? '<div class="empty risk-low">No failures found in returned hardest-combo rows. Review deaths and fight time for near-fails.</div>' : '',
|
||||
|
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@@ -76,9 +76,11 @@ type Iwt2Screen =
|
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const IWT2_MENU_COLUMNS = 2
|
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const IWT2_ROGUELIKE_CHOICE_COUNT = 3
|
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const IWT2_PVP_FIRST_BUFF_EXTRA_TARGET_CHANCE = 0.65
|
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const IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD = 5
|
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|
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type Iwt2RoguelikeRunState = {
|
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bossIds: Iwt2BossId[]
|
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bossesDefeated: number
|
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buffs: Iwt2RoguelikeSelfBuffId[]
|
||||
contentType: Iwt2RoguelikeContentType
|
||||
debuffs: Iwt2RoguelikeOpponentDebuffId[]
|
||||
@@ -256,10 +258,13 @@ export function IWantToHeal2App({
|
||||
buffs: roguelikeRun.buffs,
|
||||
contentType: roguelikeRun.contentType,
|
||||
debuffs: roguelikeRun.debuffs,
|
||||
greenCoinThreshold: IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD,
|
||||
bossesDefeated: roguelikeRun.bossesDefeated,
|
||||
onVictory: () => {
|
||||
setRoguelikeRun((current) => current
|
||||
? {
|
||||
...current,
|
||||
bossesDefeated: current.bossesDefeated + current.bossIds.length,
|
||||
...buildRoguelikeChoices(save, current.variant),
|
||||
}
|
||||
: current)
|
||||
@@ -534,7 +539,8 @@ function createRoguelikeRun(
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
): Iwt2RoguelikeRunState {
|
||||
return {
|
||||
bossIds: createRoguelikeBossPair(variant, contentType, 1),
|
||||
bossIds: createRoguelikeBossPair(variant, contentType, 1, 0),
|
||||
bossesDefeated: 0,
|
||||
buffs: [],
|
||||
contentType,
|
||||
debuffs: [],
|
||||
@@ -602,7 +608,7 @@ function applyRoguelikeChoice(
|
||||
return {
|
||||
...run,
|
||||
...nextBase,
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.contentType, run.stage + 1),
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.contentType, run.stage + 1, run.bossesDefeated),
|
||||
...buildRoguelikeChoices(save, run.variant),
|
||||
stage: run.stage + 1,
|
||||
}
|
||||
@@ -612,6 +618,7 @@ function createRoguelikeBossPair(
|
||||
variant: Iwt2RoguelikeVariant,
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
stage: number,
|
||||
bossesDefeated: number,
|
||||
): Iwt2BossId[] {
|
||||
const weightedProgressionEnabled = variant === 'pve'
|
||||
? IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
@@ -619,11 +626,12 @@ function createRoguelikeBossPair(
|
||||
? IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
: IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
const bossPool = roguelikeBossPoolFor(variant, contentType)
|
||||
const count = bossesDefeated >= IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD ? 3 : 2
|
||||
|
||||
if (weightedProgressionEnabled) {
|
||||
return createIwt2WeightedRoguelikeBossPair(stage, Math.random, { bossPool })
|
||||
return createIwt2WeightedRoguelikeBossPair(stage, Math.random, { bossPool, count })
|
||||
}
|
||||
return createUniformIwt2RoguelikeBossPair(Math.random, { bossPool })
|
||||
return createUniformIwt2RoguelikeBossPair(Math.random, { bossPool, count })
|
||||
}
|
||||
|
||||
function roguelikeBossPoolFor(
|
||||
|
||||
@@ -2,11 +2,13 @@ import type { Iwt2BossId } from './bosses'
|
||||
import type { Iwt2PlayerClassId } from './classes'
|
||||
import { iwt2BossCoinRewardFor } from './bossRewards'
|
||||
import { IWT2_INFUSION_ABILITIES, type Iwt2InfusionAbilityId } from './infusionAbilities'
|
||||
import type { Iwt2RoguelikeSelfBuffId } from './roguelike'
|
||||
export { IWT2_INFUSION_ABILITIES, iwt2InfusionAbilitiesForClass } from './infusionAbilities'
|
||||
export type { Iwt2InfusionAbility, Iwt2InfusionAbilityId } from './infusionAbilities'
|
||||
|
||||
export type Iwt2GearSlotId = 'weapon' | 'helmet' | 'chest' | 'legs' | 'feet'
|
||||
export type Iwt2GearLevel = 0 | 1 | 2 | 3 | 4 | 5
|
||||
export type Iwt2GearLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
||||
export type Iwt2PassiveInfusionId = Exclude<Iwt2RoguelikeSelfBuffId, 'revive-party-members'>
|
||||
export type Iwt2GearStatId =
|
||||
| 'maxHealth'
|
||||
| 'moveSpeed'
|
||||
@@ -24,6 +26,7 @@ export type Iwt2GearSlotProgress = {
|
||||
export type Iwt2ClassGearProgress = {
|
||||
slots: Record<Iwt2GearSlotId, Iwt2GearSlotProgress>
|
||||
infusionAbilityId: Iwt2InfusionAbilityId | null
|
||||
passiveInfusionId: Iwt2PassiveInfusionId | null
|
||||
}
|
||||
|
||||
export type Iwt2GearProgress = Record<Iwt2PlayerClassId, Iwt2ClassGearProgress>
|
||||
@@ -43,6 +46,9 @@ export type Iwt2GearSlotRecipe = {
|
||||
}
|
||||
|
||||
export const IWT2_GEAR_SLOTS: Iwt2GearSlotId[] = ['weapon', 'helmet', 'chest', 'legs', 'feet']
|
||||
export const IWT2_MAX_GEAR_LEVEL: Iwt2GearLevel = 10
|
||||
export const IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL: Iwt2GearLevel = 5
|
||||
export const IWT2_PASSIVE_INFUSION_MIN_GEAR_LEVEL: Iwt2GearLevel = 10
|
||||
|
||||
export const IWT2_GEAR_SLOT_LABELS: Record<Iwt2GearSlotId, string> = {
|
||||
weapon: 'Weapon',
|
||||
@@ -120,7 +126,13 @@ export function createDefaultIwt2GearProgress(): Iwt2GearProgress {
|
||||
}
|
||||
|
||||
export function isIwt2InfusionUnlocked(progress: Iwt2ClassGearProgress): boolean {
|
||||
return Object.values(progress.slots).some((slot) => slot.level >= 5)
|
||||
return Object.values(progress.slots).some((slot) => slot.level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL)
|
||||
}
|
||||
|
||||
export function isIwt2PassiveInfusionUnlocked(progress: Iwt2GearProgress): boolean {
|
||||
return Object.values(progress).some((classProgress) => (
|
||||
Object.values(classProgress.slots).some((slot) => slot.level >= IWT2_PASSIVE_INFUSION_MIN_GEAR_LEVEL)
|
||||
))
|
||||
}
|
||||
|
||||
export function iwt2GearUpgradeCosts(
|
||||
@@ -128,7 +140,7 @@ export function iwt2GearUpgradeCosts(
|
||||
slotId: Iwt2GearSlotId,
|
||||
currentLevel: Iwt2GearLevel,
|
||||
): Iwt2GearUpgradeCost[] {
|
||||
if (currentLevel >= 5) return []
|
||||
if (currentLevel >= IWT2_MAX_GEAR_LEVEL) return []
|
||||
const recipe = IWT2_GEAR_SLOT_RECIPES[classId][slotId]
|
||||
const nextLevel = (currentLevel + 1) as Exclude<Iwt2GearLevel, 0>
|
||||
const slug = upgradeDifficultySlug(nextLevel)
|
||||
@@ -147,10 +159,15 @@ export function iwt2GearUpgradeCosts(
|
||||
{ itemId: primary.id, itemName: primary.name, quantity: 4 },
|
||||
{ itemId: secondary.id, itemName: secondary.name, quantity: 3 },
|
||||
]
|
||||
return [
|
||||
if (nextLevel === 5) return [
|
||||
{ itemId: primary.id, itemName: primary.name, quantity: 5 },
|
||||
{ itemId: secondary.id, itemName: secondary.name, quantity: 4 },
|
||||
]
|
||||
const overcap = nextLevel - 5
|
||||
return [
|
||||
{ itemId: primary.id, itemName: primary.name, quantity: 5 + overcap },
|
||||
{ itemId: secondary.id, itemName: secondary.name, quantity: 4 + overcap },
|
||||
]
|
||||
}
|
||||
|
||||
export function iwt2InfusionCosts(
|
||||
@@ -178,6 +195,7 @@ function createDefaultClassGearProgress(): Iwt2ClassGearProgress {
|
||||
feet: { level: 0 },
|
||||
},
|
||||
infusionAbilityId: null,
|
||||
passiveInfusionId: null,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -193,6 +211,7 @@ function slotRecipe(
|
||||
|
||||
function upgradeDifficultySlug(level: Exclude<Iwt2GearLevel, 0>): string {
|
||||
if (level <= 2) return 'initiate'
|
||||
if (level >= 6) return 'veteran'
|
||||
if (level === 3) return 'veteran'
|
||||
if (level === 4) return 'champion'
|
||||
return 'mythic'
|
||||
|
||||
@@ -30,6 +30,7 @@ export function createIwt2PvpNormalizedGearProgress(
|
||||
IWT2_GEAR_SLOTS.map((slotId) => [slotId, { level: config.gearLevel }]),
|
||||
),
|
||||
infusionAbilityId: null,
|
||||
passiveInfusionId: null,
|
||||
},
|
||||
]),
|
||||
) as Iwt2GearProgress
|
||||
|
||||
@@ -19,6 +19,7 @@ type TierWeight = {
|
||||
|
||||
type Iwt2RoguelikeBossPoolOptions = {
|
||||
bossPool?: readonly Iwt2BossId[]
|
||||
count?: number
|
||||
}
|
||||
|
||||
const IWT2_ROGUELIKE_BOSS_TIERS: Record<Iwt2RoguelikeBossTier, readonly Iwt2BossId[]> = {
|
||||
@@ -67,16 +68,17 @@ export function createIwt2WeightedRoguelikeBossPair(
|
||||
const choices: Iwt2BossId[] = []
|
||||
const maxThreat = maxThreatForStage(stage)
|
||||
const bossPool = normalizeBossPool(options.bossPool)
|
||||
const count = normalizeBossCount(options.count)
|
||||
|
||||
while (choices.length < 2) {
|
||||
while (choices.length < count) {
|
||||
const next = chooseWeightedBossForStage(stage, choices, maxThreat, random, bossPool)
|
||||
if (!next) break
|
||||
choices.push(next)
|
||||
}
|
||||
|
||||
return choices.length === 2
|
||||
return choices.length === count
|
||||
? choices
|
||||
: createUniformIwt2RoguelikeBossPair(random, { bossPool })
|
||||
: createUniformIwt2RoguelikeBossPair(random, { bossPool, count })
|
||||
}
|
||||
|
||||
export function createUniformIwt2RoguelikeBossPair(
|
||||
@@ -84,8 +86,9 @@ export function createUniformIwt2RoguelikeBossPair(
|
||||
options: Iwt2RoguelikeBossPoolOptions = {},
|
||||
): Iwt2BossId[] {
|
||||
const pool = normalizeBossPool(options.bossPool)
|
||||
const count = normalizeBossCount(options.count)
|
||||
const choices: Iwt2BossId[] = []
|
||||
while (pool.length > 0 && choices.length < 2) {
|
||||
while (pool.length > 0 && choices.length < count) {
|
||||
const index = randomIndex(pool.length, random)
|
||||
const [choice] = pool.splice(index, 1)
|
||||
if (choice) choices.push(choice)
|
||||
@@ -192,7 +195,7 @@ function maxThreatForStage(stage: number): number {
|
||||
if (safeStage <= 2) return 3
|
||||
if (safeStage === 3) return 4
|
||||
if (safeStage <= 5) return 5
|
||||
return 6
|
||||
return 8
|
||||
}
|
||||
|
||||
function threatForBoss(bossId: Iwt2BossId): number {
|
||||
@@ -203,6 +206,10 @@ function randomIndex(length: number, random: () => number): number {
|
||||
return Math.min(length - 1, Math.floor(safeRandom(random) * length))
|
||||
}
|
||||
|
||||
function normalizeBossCount(count: number | undefined): number {
|
||||
return Math.max(1, Math.min(3, Math.floor(count ?? 2)))
|
||||
}
|
||||
|
||||
function safeRandom(random: () => number): number {
|
||||
const value = random()
|
||||
return Number.isFinite(value) ? Math.min(0.999999999, Math.max(0, value)) : 0
|
||||
|
||||
@@ -13,6 +13,11 @@ type PhaserArenaProps = {
|
||||
|
||||
export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
||||
const hostRef = useRef<HTMLDivElement | null>(null)
|
||||
const onStepRef = useRef(onStep)
|
||||
|
||||
useEffect(() => {
|
||||
onStepRef.current = onStep
|
||||
}, [onStep])
|
||||
|
||||
useEffect(() => {
|
||||
if (!hostRef.current) return undefined
|
||||
@@ -21,7 +26,7 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
|
||||
getMovement: () => movementRef.current,
|
||||
getSelectedPartyId: () => selectedPartyIdRef.current,
|
||||
getState: () => stateRef.current,
|
||||
step: onStep,
|
||||
step: (movement, dtSeconds) => onStepRef.current(movement, dtSeconds),
|
||||
})
|
||||
const game = new Phaser.Game({
|
||||
type: Phaser.AUTO,
|
||||
@@ -40,7 +45,7 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
|
||||
return () => {
|
||||
game.destroy(true)
|
||||
}
|
||||
}, [movementRef, onStep, selectedPartyIdRef, stateRef])
|
||||
}, [movementRef, selectedPartyIdRef, stateRef])
|
||||
|
||||
return <div className="iwt2-phaser-host" ref={hostRef} />
|
||||
}
|
||||
|
||||
@@ -10,13 +10,17 @@ import {
|
||||
import type { Iwt2BossId } from '../content/bosses'
|
||||
import {
|
||||
createDefaultIwt2GearProgress,
|
||||
IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL,
|
||||
IWT2_GEAR_SLOTS,
|
||||
IWT2_MAX_GEAR_LEVEL,
|
||||
iwt2GearUpgradeCosts,
|
||||
iwt2InfusionCosts,
|
||||
isIwt2InfusionUnlocked,
|
||||
isIwt2PassiveInfusionUnlocked,
|
||||
type Iwt2GearLevel,
|
||||
type Iwt2GearProgress,
|
||||
type Iwt2GearSlotId,
|
||||
type Iwt2PassiveInfusionId,
|
||||
} from '../content/gear'
|
||||
import {
|
||||
IWT2_INFUSION_ABILITIES,
|
||||
@@ -263,7 +267,7 @@ export function upgradeIwt2GearSlot(
|
||||
): Iwt2Save {
|
||||
const classProgress = save.gearProgress[classId]
|
||||
const slot = classProgress.slots[slotId]
|
||||
if (slot.level >= 5) throw new Error('Gear slot already at +5.')
|
||||
if (slot.level >= IWT2_MAX_GEAR_LEVEL) throw new Error(`Gear slot already at +${IWT2_MAX_GEAR_LEVEL}.`)
|
||||
const costs = iwt2GearUpgradeCosts(classId, slotId, slot.level)
|
||||
const inventory = spendInventoryCosts(save.inventory, costs)
|
||||
return {
|
||||
@@ -294,8 +298,10 @@ export function setIwt2InfusionAbility(
|
||||
const classProgress = save.gearProgress[classId]
|
||||
const ability = IWT2_INFUSION_ABILITIES[abilityId]
|
||||
if (!ability || ability.classId !== classId) throw new Error('Ability is not available for this class.')
|
||||
if (!isIwt2InfusionUnlocked(classProgress)) throw new Error('Upgrade any gear slot to +5 first.')
|
||||
if (classProgress.slots[slotId].level < 5) throw new Error('Select a +5 gear slot to anchor the infusion cost.')
|
||||
if (!isIwt2InfusionUnlocked(classProgress)) throw new Error(`Upgrade any gear slot to +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL} first.`)
|
||||
if (classProgress.slots[slotId].level < IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) {
|
||||
throw new Error(`Select a +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL} gear slot to anchor the infusion cost.`)
|
||||
}
|
||||
if (classProgress.infusionAbilityId === abilityId) return save
|
||||
const inventory = spendInventoryCosts(save.inventory, iwt2InfusionCosts(classId, slotId, abilityId))
|
||||
return {
|
||||
@@ -312,6 +318,27 @@ export function setIwt2InfusionAbility(
|
||||
}
|
||||
}
|
||||
|
||||
export function setIwt2PassiveInfusion(
|
||||
save: Iwt2Save,
|
||||
passiveInfusionId: Iwt2PassiveInfusionId,
|
||||
): Iwt2Save {
|
||||
if (!isIwt2PassiveInfusionUnlocked(save.gearProgress)) {
|
||||
throw new Error(`Upgrade any gear slot to +${IWT2_MAX_GEAR_LEVEL} first.`)
|
||||
}
|
||||
if (save.gearProgress.healer.passiveInfusionId === passiveInfusionId) return save
|
||||
return {
|
||||
...save,
|
||||
updatedAt: Date.now(),
|
||||
gearProgress: {
|
||||
...save.gearProgress,
|
||||
healer: {
|
||||
...save.gearProgress.healer,
|
||||
passiveInfusionId,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function canAffordIwt2Costs(save: Iwt2Save, costs: Array<{ itemId: string, quantity: number }>): boolean {
|
||||
return costs.every((cost) => inventoryQuantity(save.inventory, cost.itemId) >= cost.quantity)
|
||||
}
|
||||
@@ -450,6 +477,7 @@ function normalizeGearProgress(value: unknown): Iwt2GearProgress {
|
||||
const classProgress = rawClassProgress as {
|
||||
slots?: Partial<Record<Iwt2GearSlotId, { level?: unknown }>>
|
||||
infusionAbilityId?: unknown
|
||||
passiveInfusionId?: unknown
|
||||
}
|
||||
for (const slotId of IWT2_GEAR_SLOTS) {
|
||||
next[classId].slots[slotId] = {
|
||||
@@ -461,6 +489,10 @@ function normalizeGearProgress(value: unknown): Iwt2GearProgress {
|
||||
&& isIwt2InfusionUnlocked(next[classId])
|
||||
? infusionAbilityId as Iwt2InfusionAbilityId
|
||||
: null
|
||||
next[classId].passiveInfusionId = classId === 'healer'
|
||||
&& isIwt2PassiveInfusionUnlocked(next)
|
||||
? asPassiveInfusionId(classProgress.passiveInfusionId)
|
||||
: null
|
||||
}
|
||||
return next
|
||||
}
|
||||
@@ -470,10 +502,15 @@ function cloneGearProgress(progress: Iwt2GearProgress): Iwt2GearProgress {
|
||||
}
|
||||
|
||||
function asGearLevel(value: unknown): Iwt2GearLevel {
|
||||
const level = Math.max(0, Math.min(5, Math.floor(Number(value) || 0)))
|
||||
const level = Math.max(0, Math.min(IWT2_MAX_GEAR_LEVEL, Math.floor(Number(value) || 0)))
|
||||
return level as Iwt2GearLevel
|
||||
}
|
||||
|
||||
function asPassiveInfusionId(value: unknown): Iwt2PassiveInfusionId | null {
|
||||
if (typeof value !== 'string' || value === 'revive-party-members') return null
|
||||
return value as Iwt2PassiveInfusionId
|
||||
}
|
||||
|
||||
function normalizeInventory(value: unknown): Iwt2InventoryItem[] {
|
||||
if (!Array.isArray(value)) return []
|
||||
const byId = new Map<string, Iwt2InventoryItem>()
|
||||
|
||||
@@ -82,9 +82,11 @@ type BossArenaScreenProps = {
|
||||
onPvpRequeue?: () => void
|
||||
onSaveUpdated: (save: Iwt2Save) => void
|
||||
roguelikeRun?: {
|
||||
bossesDefeated: number
|
||||
buffs: Iwt2RoguelikeSelfBuffId[]
|
||||
contentType: Iwt2RoguelikeContentType
|
||||
debuffs: Iwt2RoguelikeOpponentDebuffId[]
|
||||
greenCoinThreshold: number
|
||||
onVictory: () => void
|
||||
stage: number
|
||||
variant: Iwt2RoguelikeVariant
|
||||
@@ -247,9 +249,12 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const gearAbilities = activeGearProgress
|
||||
? applyIwt2PveGearToHealerAbilities(baseAbilities, activeGearProgress)
|
||||
: baseAbilities
|
||||
const passiveInfusionBuffs = activeGearProgress?.healer.passiveInfusionId
|
||||
? [activeGearProgress.healer.passiveInfusionId]
|
||||
: []
|
||||
return applyRoguelikeModifiers(
|
||||
gearAbilities,
|
||||
roguelikeRun?.buffs ?? [],
|
||||
[...passiveInfusionBuffs, ...(roguelikeRun?.buffs ?? [])],
|
||||
roguelikeRun?.debuffs ?? [],
|
||||
)
|
||||
},
|
||||
@@ -402,7 +407,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
for (const defeatedBoss of newlyDefeatedBosses) {
|
||||
nextRecordedIds.add(defeatedBoss.bossId)
|
||||
const reward = recordIwt2BossKillReward(updatedSave, defeatedBoss.bossId, {
|
||||
difficultySlug,
|
||||
difficultySlug: rewardDifficultySlugForKill(roguelikeRun, newDropAwards.length, difficultySlug),
|
||||
experienceMultiplier,
|
||||
})
|
||||
updatedSave = reward.save
|
||||
@@ -670,6 +675,17 @@ function roguelikeBossHealthScale(stage: number): number {
|
||||
return 1 + Math.max(0, stage - 1) * 0.1
|
||||
}
|
||||
|
||||
function rewardDifficultySlugForKill(
|
||||
roguelikeRun: BossArenaScreenProps['roguelikeRun'] | undefined,
|
||||
defeatedEarlierThisArena: number,
|
||||
fallbackSlug: string,
|
||||
): string {
|
||||
if (!roguelikeRun) return fallbackSlug
|
||||
return roguelikeRun.bossesDefeated + defeatedEarlierThisArena >= roguelikeRun.greenCoinThreshold
|
||||
? 'veteran'
|
||||
: fallbackSlug
|
||||
}
|
||||
|
||||
function overlayNavEntriesFor(status: ArenaStatus, pvpRoguelike: boolean): OverlayNavEntry[] {
|
||||
if (pvpRoguelike && (status === 'victory' || status === 'defeat')) return PVP_RESULT_OVERLAY_NAV_ENTRIES
|
||||
return DEFAULT_OVERLAY_NAV_ENTRIES
|
||||
|
||||
@@ -12,6 +12,7 @@ import {
|
||||
createDefaultIwt2Save,
|
||||
loadIwt2OnlineSave,
|
||||
setIwt2InfusionAbility,
|
||||
setIwt2PassiveInfusion,
|
||||
updateIwt2CharacterSettings,
|
||||
upgradeIwt2GearSlot,
|
||||
canAffordIwt2Costs,
|
||||
@@ -40,6 +41,8 @@ import {
|
||||
IWT2_HEALER_ORDER,
|
||||
} from '../content/healerAbilities'
|
||||
import {
|
||||
buildIwt2SelfBuffChoices,
|
||||
IWT2_REVIVE_PARTY_CHOICE,
|
||||
type Iwt2RoguelikeChoice,
|
||||
type Iwt2RoguelikeContentType,
|
||||
type Iwt2RoguelikeOpponentDebuffId,
|
||||
@@ -51,9 +54,13 @@ import {
|
||||
IWT2_GEAR_SLOT_RECIPES,
|
||||
IWT2_GEAR_SLOTS,
|
||||
IWT2_GEAR_STAT_LABELS,
|
||||
IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL,
|
||||
IWT2_MAX_GEAR_LEVEL,
|
||||
iwt2GearUpgradeCosts,
|
||||
iwt2InfusionCosts,
|
||||
isIwt2InfusionUnlocked,
|
||||
isIwt2PassiveInfusionUnlocked,
|
||||
type Iwt2PassiveInfusionId,
|
||||
type Iwt2GearStatId,
|
||||
type Iwt2GearSlotId,
|
||||
} from '../content/gear'
|
||||
@@ -144,6 +151,7 @@ type Iwt2GearNavEntry =
|
||||
| { kind: 'slot', key: string, row: number, column: number, slotId: Iwt2GearSlotId }
|
||||
| { kind: 'upgrade', key: string, row: number, column: number, disabled: boolean }
|
||||
| { kind: 'infusion', key: string, row: number, column: number, abilityId: Iwt2InfusionAbilityId, disabled: boolean }
|
||||
| { kind: 'passiveInfusion', key: string, row: number, column: number, passiveId: Iwt2PassiveInfusionId, disabled: boolean }
|
||||
|
||||
const IWT2_HUNTER_PROFILE_DROP_COLUMNS = 6
|
||||
const IWT2_NAME_MAX_LENGTH = 18
|
||||
@@ -2005,16 +2013,22 @@ export function Iwt2GearUpgradeScreen({
|
||||
const selectedSlot = classProgress.slots[selectedSlotId]
|
||||
const selectedRecipe = IWT2_GEAR_SLOT_RECIPES[selectedClassId][selectedSlotId]
|
||||
const selectedBonus = gearBonusSummary(selectedRecipe.statId, selectedSlot.level, selectedClassId)
|
||||
const nextLevel = Math.min(5, selectedSlot.level + 1)
|
||||
const nextLevel = Math.min(IWT2_MAX_GEAR_LEVEL, selectedSlot.level + 1)
|
||||
const nextBonus = gearBonusSummary(selectedRecipe.statId, nextLevel, selectedClassId)
|
||||
const selectedClassName = gearClassDisplayName(selectedClassId, save)
|
||||
const upgradeCosts = iwt2GearUpgradeCosts(selectedClassId, selectedSlotId, selectedSlot.level)
|
||||
const canUpgrade = selectedSlot.level < 5 && canAffordIwt2Costs(save, upgradeCosts)
|
||||
const canUpgrade = selectedSlot.level < IWT2_MAX_GEAR_LEVEL && canAffordIwt2Costs(save, upgradeCosts)
|
||||
const infusionUnlocked = isIwt2InfusionUnlocked(classProgress)
|
||||
const infusionAnchorSlot = selectedSlot.level >= 5
|
||||
const passiveInfusionUnlocked = isIwt2PassiveInfusionUnlocked(save.gearProgress)
|
||||
const infusionAnchorSlot = selectedSlot.level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL
|
||||
? selectedSlotId
|
||||
: IWT2_GEAR_SLOTS.find((slotId) => classProgress.slots[slotId].level >= 5) ?? selectedSlotId
|
||||
: IWT2_GEAR_SLOTS.find((slotId) => classProgress.slots[slotId].level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) ?? selectedSlotId
|
||||
const infusionAbilities = iwt2InfusionAbilitiesForClass(selectedClassId)
|
||||
const passiveInfusionChoices = useMemo<Array<Iwt2RoguelikeChoice<Iwt2PassiveInfusionId>>>(() => {
|
||||
if (selectedClassId !== 'healer') return []
|
||||
return buildIwt2SelfBuffChoices(abilitiesForHealer(save.character.healerStyle))
|
||||
.filter((choice): choice is Iwt2RoguelikeChoice<Iwt2PassiveInfusionId> => choice.id !== IWT2_REVIVE_PARTY_CHOICE.id)
|
||||
}, [save.character.healerStyle, selectedClassId])
|
||||
const navEntries = useMemo<Iwt2GearNavEntry[]>(() => {
|
||||
const entries: Iwt2GearNavEntry[] = [{ kind: 'back', key: 'back', row: 0, column: 0 }]
|
||||
IWT2_PARTY_ORDER.forEach((classId, index) => {
|
||||
@@ -2036,8 +2050,19 @@ export function Iwt2GearUpgradeScreen({
|
||||
disabled: selected || !infusionUnlocked || !canAffordIwt2Costs(save, costs),
|
||||
})
|
||||
})
|
||||
passiveInfusionChoices.forEach((choice, index) => {
|
||||
const selected = classProgress.passiveInfusionId === choice.id
|
||||
entries.push({
|
||||
kind: 'passiveInfusion',
|
||||
key: `passive:${choice.id}`,
|
||||
row: infusionAbilities.length + index + 1,
|
||||
column: 2,
|
||||
passiveId: choice.id,
|
||||
disabled: selected || !passiveInfusionUnlocked,
|
||||
})
|
||||
})
|
||||
return entries
|
||||
}, [canUpgrade, classProgress.infusionAbilityId, infusionAbilities, infusionAnchorSlot, infusionUnlocked, save, selectedClassId])
|
||||
}, [canUpgrade, classProgress.infusionAbilityId, classProgress.passiveInfusionId, infusionAbilities, infusionAnchorSlot, infusionUnlocked, passiveInfusionChoices, passiveInfusionUnlocked, save, selectedClassId])
|
||||
|
||||
const activeEntry = navEntries[Math.min(selectedIndex, navEntries.length - 1)] ?? navEntries[0]
|
||||
|
||||
@@ -2089,6 +2114,18 @@ export function Iwt2GearUpgradeScreen({
|
||||
} catch (error) {
|
||||
setMessage(error instanceof Error ? error.message : 'Infusion failed.')
|
||||
}
|
||||
return
|
||||
}
|
||||
if (entry.kind === 'passiveInfusion') {
|
||||
if (entry.disabled) return
|
||||
try {
|
||||
const nextSave = setIwt2PassiveInfusion(save, entry.passiveId)
|
||||
onSaveUpdated(nextSave)
|
||||
const passiveName = passiveInfusionChoices.find((choice) => choice.id === entry.passiveId)?.name ?? 'Passive'
|
||||
setMessage(`${passiveName} set as passive infusion.`)
|
||||
} catch (error) {
|
||||
setMessage(error instanceof Error ? error.message : 'Passive infusion failed.')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2112,6 +2149,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
const selected = selectedClassId === classId
|
||||
const focused = activeEntry?.kind === 'class' && activeEntry.classId === classId
|
||||
const classInfusion = save.gearProgress[classId].infusionAbilityId
|
||||
const passiveInfusion = classId === 'healer' ? save.gearProgress.healer.passiveInfusionId : null
|
||||
const highest = Math.max(...IWT2_GEAR_SLOTS.map((slotId) => save.gearProgress[classId].slots[slotId].level))
|
||||
const className = gearClassDisplayName(classId, save)
|
||||
const classSubtitle = gearClassSubtitle(classId, save)
|
||||
@@ -2129,7 +2167,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
<div>
|
||||
<strong>{className}</strong>
|
||||
<small>{classSubtitle}</small>
|
||||
<small>Top +{highest}{classInfusion ? ' | Slot 6 set' : ''}</small>
|
||||
<small>Top +{highest}{classInfusion ? ' | Active set' : ''}{passiveInfusion ? ' | Passive set' : ''}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
@@ -2172,7 +2210,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, 'upgrade')}
|
||||
type="button"
|
||||
>
|
||||
Upgrade to +{Math.min(5, selectedSlot.level + 1)}
|
||||
Upgrade to +{Math.min(IWT2_MAX_GEAR_LEVEL, selectedSlot.level + 1)}
|
||||
</button>
|
||||
</section>
|
||||
|
||||
@@ -2188,8 +2226,8 @@ export function Iwt2GearUpgradeScreen({
|
||||
<small>{selectedBonus.text}</small>
|
||||
</span>
|
||||
<span>
|
||||
<strong>{selectedSlot.level >= 5 ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= 5 ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
<strong>{selectedSlot.level >= IWT2_MAX_GEAR_LEVEL ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= IWT2_MAX_GEAR_LEVEL ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
</span>
|
||||
</div>
|
||||
<div className="iwt2-gear-cost-list">
|
||||
@@ -2227,12 +2265,40 @@ export function Iwt2GearUpgradeScreen({
|
||||
<div>
|
||||
<strong>{ability.name}</strong>
|
||||
<small>{ability.description}</small>
|
||||
<small>{selected ? 'Selected' : infusionUnlocked ? infusionCostText(save, costs) : 'Unlock: any slot to +5'}</small>
|
||||
<small>{selected ? 'Selected' : infusionUnlocked ? infusionCostText(save, costs) : `Unlock: any ${selectedClassName} slot to +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL}`}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
{selectedClassId === 'healer' && (
|
||||
<div className="iwt2-infusion-list">
|
||||
{passiveInfusionChoices.map((choice) => {
|
||||
const selected = classProgress.passiveInfusionId === choice.id
|
||||
const focused = activeEntry?.kind === 'passiveInfusion' && activeEntry.passiveId === choice.id
|
||||
const disabled = selected || !passiveInfusionUnlocked
|
||||
return (
|
||||
<button
|
||||
className={`iwt2-infusion-row ${selected ? 'active' : ''} ${focused ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={focused ? 'true' : undefined}
|
||||
disabled={disabled}
|
||||
key={choice.id}
|
||||
onClick={() => activateEntry({ kind: 'passiveInfusion', key: `passive:${choice.id}`, row: 0, column: 2, passiveId: choice.id, disabled })}
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, `passive:${choice.id}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>P</span>
|
||||
<div>
|
||||
<strong>{choice.name}</strong>
|
||||
<small>{choice.description}</small>
|
||||
<small>{selected ? 'Selected passive' : passiveInfusionUnlocked ? 'Passive infusion' : `Unlock: any gear slot to +${IWT2_MAX_GEAR_LEVEL}`}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
<footer className="iwt2-gear-message">{message}</footer>
|
||||
</section>
|
||||
</div>
|
||||
@@ -2276,7 +2342,9 @@ function gearBonus(label: string, value: string): { label: string, text: string,
|
||||
}
|
||||
|
||||
function infusionAnchorText(level: number): string {
|
||||
return level >= 5 ? 'Infusion anchor available.' : 'No further bonus.'
|
||||
if (level >= IWT2_MAX_GEAR_LEVEL) return 'Active and passive infusion anchors available.'
|
||||
if (level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) return 'Active infusion anchor available.'
|
||||
return 'No infusion anchor.'
|
||||
}
|
||||
|
||||
function formatPercent(value: number): string {
|
||||
|
||||
Reference in New Issue
Block a user