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@@ -15,6 +15,9 @@
|
||||
- Controller navigation must not depend on touch, mouse, keyboard, or hidden developer-only shortcuts.
|
||||
- Focus state must always be visible and predictable when controller navigation is active.
|
||||
- Avoid interaction patterns that trap focus, lose focus, or require precise pointer input.
|
||||
- Controller navigation fixes must not break live combat bindings. When changing shared input routing, verify that combat-only actions still win during active combat: movement, ability casts, party targeting, pause, and overlay navigation must all work on AYN Thor controls.
|
||||
- `data-game-nav-active` and other custom navigation markers may coexist with live combat HUDs. Do not treat those markers as menu mode during active combat unless a pause/dialog/result overlay is visible.
|
||||
- Before considering any controller input change complete, test both states: no-overlay combat and menu/dialog navigation. No-overlay combat must include at least one successful ability cast from a controller binding and continuous analog movement on the AYN Thor control scheme.
|
||||
|
||||
## Architecture Requirements
|
||||
|
||||
@@ -34,6 +37,7 @@
|
||||
- IWT2 rendering can use a 2D canvas/game runtime, but renderer objects must not become the source of truth for saveable gameplay state.
|
||||
- IWT2 needs continuous movement input: left analog stick on AYN Thor and WASD on keyboard. Do not rely only on existing menu-style navigation actions for arena movement.
|
||||
- IWT2 menus, dialogs, inventory, collection log, pause overlays, and game-select screen must still follow controller navigation requirements.
|
||||
- IWT2 combat must preserve AYN Thor face/shoulder button ability bindings even when party frames, HUD controls, or target rails use custom controller navigation state. Menu navigation priority must never swallow ability inputs while `data-combat-active="true"` and no overlay is open.
|
||||
- IWT2 boss mechanics and indicators must be modular. Add reusable hit-shape, damage/status, telegraph/indicator, hazard, and marker primitives under `src/modes/iwt2/sim/` or `src/modes/iwt2/render/` instead of hardcoding boss-specific rules in Phaser scenes. Boss AI may compose these primitives, but renderer code should draw sim-owned indicators generically.
|
||||
- Every IWT2 boss must have a boss pet collection-log reward. Add the pet to IWT2 boss reward metadata when adding the boss, and keep boss kill pet drops at a rare 1 in 500 chance.
|
||||
- IWT2 boss and party movement must be built with crowding and hazard escape in mind from the first implementation. New bosses must not rely on straight-line chase or single-vector hazard avoidance if the boss can create ground effects, wall pressure, summons, or multi-boss overlap.
|
||||
|
||||
+31
-3
@@ -54,12 +54,18 @@ code updates to be a Git pull plus app restart.
|
||||
|
||||
Portainer is not required. Use TrueNAS **Apps > Discover > Install via YAML**.
|
||||
|
||||
Repository:
|
||||
Repository URL:
|
||||
|
||||
```text
|
||||
https://git.whoagland.com/phenom/i-want-to-heal.git
|
||||
```
|
||||
|
||||
Local Gitea repository path on the same TrueNAS host:
|
||||
|
||||
```text
|
||||
/mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal.git
|
||||
```
|
||||
|
||||
TrueNAS paths:
|
||||
|
||||
```text
|
||||
@@ -67,12 +73,15 @@ TrueNAS paths:
|
||||
/mnt/usbssds/apps/iwanttoheal/data
|
||||
```
|
||||
|
||||
Create the app directory and clone the repo:
|
||||
Create the app directory and clone the repo. When Gitea is hosted on the same
|
||||
TrueNAS box, prefer the local repository path instead of HTTPS. This avoids
|
||||
Git-over-HTTPS TLS failures while downloading large pack files.
|
||||
|
||||
```sh
|
||||
sudo mkdir -p /mnt/usbssds/apps/iwanttoheal
|
||||
cd /mnt/usbssds/apps/iwanttoheal
|
||||
sudo git clone https://git.whoagland.com/phenom/i-want-to-heal.git app
|
||||
sudo git config --global --add safe.directory /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal.git
|
||||
sudo git clone /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal.git app
|
||||
```
|
||||
|
||||
Because the clone was run with `sudo`, give the normal TrueNAS user ownership:
|
||||
@@ -101,6 +110,25 @@ cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
```
|
||||
|
||||
If setting up a different app hosted by the same Gitea instance, first find its
|
||||
bare repository path:
|
||||
|
||||
```sh
|
||||
sudo find /mnt -type d -name "REPO-NAME.git" -prune -print 2>/dev/null
|
||||
```
|
||||
|
||||
Then substitute that path in the `safe.directory` and `git clone` commands:
|
||||
|
||||
```sh
|
||||
sudo git config --global --add safe.directory /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/OWNER/REPO-NAME.git
|
||||
sudo git clone /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/OWNER/REPO-NAME.git app
|
||||
sudo chown -R truenas_admin:truenas_admin app
|
||||
```
|
||||
|
||||
`safe.directory` is a Git trust exception for the Gitea-owned bare repository.
|
||||
It is needed because Gitea's repository files are owned by the app/container
|
||||
user, not by `truenas_admin`.
|
||||
|
||||
If Git fails with `chmod ... Operation not permitted`, do not use a media or SMB
|
||||
dataset for the repo. Git needs normal file locking and chmod behavior. Create or
|
||||
use a dedicated apps dataset and clone under `/mnt/usbssds/apps/...`.
|
||||
|
||||
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@@ -7,8 +7,8 @@ android {
|
||||
applicationId "com.warren.iwanttoheal"
|
||||
minSdkVersion rootProject.ext.minSdkVersion
|
||||
targetSdkVersion rootProject.ext.targetSdkVersion
|
||||
versionCode 111
|
||||
versionName "1.1.30"
|
||||
versionCode 121
|
||||
versionName "1.1.40"
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
|
||||
|
||||
@@ -104,6 +104,10 @@ npm run release:cli -- --release-only 1.1.26
|
||||
|
||||
## Step 5: Update TrueNAS
|
||||
|
||||
The TrueNAS app checkout should be cloned from the local Gitea bare repository
|
||||
path when Gitea runs on the same TrueNAS host. After that setup, normal updates
|
||||
still use `git pull`; the remote is local filesystem storage instead of HTTPS.
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
|
||||
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@@ -0,0 +1,779 @@
|
||||
import { spawn } from 'node:child_process'
|
||||
import { createServer } from 'vite'
|
||||
|
||||
const DEFAULT_WORKERS = Math.max(1, Math.min(8, Number.parseInt(process.env.IWT2_SIM_WORKERS ?? '8', 10)))
|
||||
const DEFAULT_MAX_SECONDS = Math.max(30, Number.parseFloat(process.env.IWT2_SIM_SECONDS ?? '180'))
|
||||
const DEFAULT_DT = 1 / 30
|
||||
const DEFAULT_TICKS_PER_WORKER_SECOND = 45000
|
||||
const ESTIMATE_STARTUP_SECONDS = 0.8
|
||||
const PVP_BOSS_HEALTH_MULTIPLIER = 0.7
|
||||
const BOSS_HEALTH_PER_STAGE = 0.1
|
||||
const ARENA_BOUNDS = { width: 960, height: 540 }
|
||||
const HEALER_STYLES = ['dawnweaver', 'lifebinder', 'runesage']
|
||||
const BOSS_IDS = [
|
||||
'bulldrome',
|
||||
'yian-kut-ku',
|
||||
'great-jaggi',
|
||||
'khezu',
|
||||
'rathian',
|
||||
'barroth',
|
||||
'tobi-kadachi',
|
||||
'rimebastion',
|
||||
'ember-mantis-duelist',
|
||||
'cinderback-ricochet',
|
||||
'obsidian-ram-golem',
|
||||
'stormcoil-wyrm',
|
||||
'venom-orchid-hydra',
|
||||
'sandglass-scorpion',
|
||||
'crystal-bat-matriarch',
|
||||
'hollowcrown-revenant',
|
||||
]
|
||||
const activeChildren = new Set()
|
||||
|
||||
for (const signal of ['SIGINT', 'SIGTERM']) {
|
||||
process.on(signal, () => {
|
||||
for (const child of activeChildren) {
|
||||
child.kill(signal)
|
||||
}
|
||||
process.exit(signal === 'SIGINT' ? 130 : 143)
|
||||
})
|
||||
}
|
||||
|
||||
const args = parseArgs(process.argv.slice(2))
|
||||
|
||||
if (args.has('--help')) {
|
||||
printHelp()
|
||||
process.exit(0)
|
||||
}
|
||||
|
||||
const config = {
|
||||
bossCount: parsePositiveInt(args.get('--boss-count') ?? '2', 2),
|
||||
bossDamagePercent: parsePositiveNumber(args.get('--boss-damage-percent') ?? '100', 100),
|
||||
bossFilter: parseList(args.get('--bosses') ?? 'all'),
|
||||
bossHpPercent: parsePositiveNumber(args.get('--boss-hp-percent') ?? '100', 100),
|
||||
classes: parseList(args.get('--classes') ?? args.get('--class') ?? 'all'),
|
||||
estimateOnly: args.has('--estimate-only'),
|
||||
gearLevel: parseNonNegativeInt(args.get('--gear-level') ?? args.get('--gear') ?? '5', 5),
|
||||
maxSeconds: Number.parseFloat(args.get('--seconds') ?? String(DEFAULT_MAX_SECONDS)),
|
||||
repeats: parsePositiveInt(args.get('--repeats') ?? '1', 1),
|
||||
requiredBosses: parseList(args.get('--required-bosses') ?? args.get('--include-bosses') ?? 'none'),
|
||||
stages: parseStages(args.get('--stages') ?? '1,2'),
|
||||
top: parsePositiveInt(args.get('--top') ?? '24', 24),
|
||||
workers: Number.parseInt(args.get('--workers') ?? String(DEFAULT_WORKERS), 10),
|
||||
}
|
||||
|
||||
if (args.has('--worker')) {
|
||||
await runWorker({
|
||||
bossCount: config.bossCount,
|
||||
bossDamagePercent: config.bossDamagePercent,
|
||||
bossFilter: config.bossFilter,
|
||||
bossHpPercent: config.bossHpPercent,
|
||||
classes: config.classes,
|
||||
gearLevel: config.gearLevel,
|
||||
repeats: config.repeats,
|
||||
requiredBosses: config.requiredBosses,
|
||||
shardIndex: Number.parseInt(args.get('--shard-index') ?? '0', 10),
|
||||
shardCount: Number.parseInt(args.get('--shard-count') ?? '1', 10),
|
||||
maxSeconds: config.maxSeconds,
|
||||
stages: config.stages,
|
||||
})
|
||||
} else {
|
||||
await runMain(config)
|
||||
}
|
||||
|
||||
async function runMain({
|
||||
bossCount,
|
||||
bossDamagePercent,
|
||||
bossFilter,
|
||||
bossHpPercent,
|
||||
classes,
|
||||
estimateOnly,
|
||||
gearLevel,
|
||||
maxSeconds,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
stages,
|
||||
top,
|
||||
workers,
|
||||
}) {
|
||||
const safeWorkers = Math.max(1, Math.floor(workers))
|
||||
const estimate = estimateRun({
|
||||
bossCount,
|
||||
bossFilter,
|
||||
classes,
|
||||
maxSeconds,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
stages,
|
||||
workers: safeWorkers,
|
||||
})
|
||||
if (estimateOnly) {
|
||||
console.log(JSON.stringify({
|
||||
config: {
|
||||
bossCount,
|
||||
bosses: bossFilter,
|
||||
classes,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
seconds: maxSeconds,
|
||||
stages,
|
||||
workers: safeWorkers,
|
||||
},
|
||||
estimate,
|
||||
}, null, 2))
|
||||
return
|
||||
}
|
||||
const startedAt = Date.now()
|
||||
const childResults = await Promise.all(Array.from({ length: safeWorkers }, (_, shardIndex) => (
|
||||
runChild({
|
||||
bossCount,
|
||||
bossDamagePercent,
|
||||
bossFilter,
|
||||
bossHpPercent,
|
||||
classes,
|
||||
gearLevel,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
shardIndex,
|
||||
shardCount: safeWorkers,
|
||||
maxSeconds,
|
||||
stages,
|
||||
})
|
||||
)))
|
||||
const results = childResults.flat()
|
||||
const elapsedSeconds = round((Date.now() - startedAt) / 1000)
|
||||
const summary = summarizeResults(results)
|
||||
console.log(JSON.stringify({
|
||||
config: {
|
||||
bossCount,
|
||||
bossDamagePercent,
|
||||
bossHpPercent,
|
||||
bosses: bossFilter,
|
||||
classes,
|
||||
gearLevel,
|
||||
elapsedSeconds,
|
||||
estimate,
|
||||
orderedTrials: results.length,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
seconds: maxSeconds,
|
||||
stages,
|
||||
workers: safeWorkers,
|
||||
},
|
||||
hardestCombos: summary.hardestCombos.slice(0, top),
|
||||
hardestStageCombos: summary.hardestStageCombos.slice(0, top),
|
||||
topMechanics: summary.topMechanics,
|
||||
weakestSingleBosses: summary.weakestSingleBosses.slice(0, 16),
|
||||
}, null, 2))
|
||||
}
|
||||
|
||||
function runChild({
|
||||
bossCount,
|
||||
bossDamagePercent,
|
||||
bossFilter,
|
||||
bossHpPercent,
|
||||
classes,
|
||||
gearLevel,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
shardIndex,
|
||||
shardCount,
|
||||
maxSeconds,
|
||||
stages,
|
||||
}) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const child = spawn(process.execPath, [
|
||||
new URL(import.meta.url).pathname,
|
||||
'--worker',
|
||||
'--boss-count',
|
||||
String(bossCount),
|
||||
'--boss-damage-percent',
|
||||
String(bossDamagePercent),
|
||||
'--bosses',
|
||||
bossFilter.join(','),
|
||||
'--boss-hp-percent',
|
||||
String(bossHpPercent),
|
||||
'--classes',
|
||||
classes.join(','),
|
||||
'--gear-level',
|
||||
String(gearLevel),
|
||||
'--repeats',
|
||||
String(repeats),
|
||||
'--required-bosses',
|
||||
requiredBosses.join(','),
|
||||
'--shard-index',
|
||||
String(shardIndex),
|
||||
'--shard-count',
|
||||
String(shardCount),
|
||||
'--seconds',
|
||||
String(maxSeconds),
|
||||
'--stages',
|
||||
stages.join(','),
|
||||
], {
|
||||
cwd: process.cwd(),
|
||||
env: { ...process.env, VITE_CJS_IGNORE_WARNING: 'true' },
|
||||
stdio: ['ignore', 'pipe', 'pipe'],
|
||||
})
|
||||
activeChildren.add(child)
|
||||
|
||||
let stdout = ''
|
||||
let stderr = ''
|
||||
child.stdout.on('data', (chunk) => {
|
||||
stdout += chunk
|
||||
})
|
||||
child.stderr.on('data', (chunk) => {
|
||||
stderr += chunk
|
||||
})
|
||||
child.on('error', reject)
|
||||
child.on('close', (code) => {
|
||||
activeChildren.delete(child)
|
||||
if (code !== 0) {
|
||||
reject(new Error(`worker ${shardIndex} exited ${code}\n${stderr}`))
|
||||
return
|
||||
}
|
||||
try {
|
||||
resolve(JSON.parse(stdout))
|
||||
} catch (error) {
|
||||
reject(new Error(`worker ${shardIndex} returned invalid JSON\n${stdout}\n${stderr}\n${error}`))
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
async function runWorker({
|
||||
bossCount,
|
||||
bossDamagePercent,
|
||||
bossFilter,
|
||||
bossHpPercent,
|
||||
classes,
|
||||
gearLevel,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
shardIndex,
|
||||
shardCount,
|
||||
maxSeconds,
|
||||
stages,
|
||||
}) {
|
||||
const server = await createServer({
|
||||
appType: 'custom',
|
||||
configFile: 'vite.config.ts',
|
||||
logLevel: 'error',
|
||||
server: { middlewareMode: true },
|
||||
})
|
||||
try {
|
||||
const modules = await loadSimModules(server)
|
||||
const bossIds = filteredBossIds(Object.keys(modules.IWT2_BOSS_METADATA), bossFilter)
|
||||
const requiredBossIds = filteredRequiredBossIds(bossIds, requiredBosses)
|
||||
const healerStyles = filteredClasses(classes)
|
||||
const orderedBossGroups = permutations(bossIds, bossCount)
|
||||
.filter((group) => requiredBossIds.every((bossId) => group.includes(bossId)))
|
||||
if (orderedBossGroups.length === 0) {
|
||||
throw new Error(`No boss combinations generated. Boss count ${bossCount}; required bosses: ${requiredBossIds.join(', ') || 'none'}.`)
|
||||
}
|
||||
const tasks = []
|
||||
for (let repeatIndex = 0; repeatIndex < repeats; repeatIndex += 1) {
|
||||
for (const stage of stages) {
|
||||
for (const healerStyle of healerStyles) {
|
||||
for (const group of orderedBossGroups) {
|
||||
tasks.push({
|
||||
bossDamagePercent,
|
||||
bossHpPercent,
|
||||
bossIds: group,
|
||||
gearLevel,
|
||||
healerStyle,
|
||||
repeatIndex,
|
||||
stage,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
const results = []
|
||||
for (let index = 0; index < tasks.length; index += 1) {
|
||||
if (index % shardCount !== shardIndex) continue
|
||||
results.push(simulateTrial(modules, tasks[index], maxSeconds))
|
||||
}
|
||||
console.log(JSON.stringify(results))
|
||||
} finally {
|
||||
await server.close()
|
||||
}
|
||||
}
|
||||
|
||||
async function loadSimModules(server) {
|
||||
const sim = await server.ssrLoadModule('/src/modes/iwt2/sim/index.ts')
|
||||
const bosses = await server.ssrLoadModule('/src/modes/iwt2/content/bosses.ts')
|
||||
const healerAbilities = await server.ssrLoadModule('/src/modes/iwt2/content/healerAbilities.ts')
|
||||
const gear = await server.ssrLoadModule('/src/modes/iwt2/content/pvpGearNormalization.ts')
|
||||
const equipment = await server.ssrLoadModule('/src/modes/iwt2/sim/equipmentStats.ts')
|
||||
const pressure = await server.ssrLoadModule('/src/modes/iwt2/sim/roguelikePressure.ts')
|
||||
return {
|
||||
...sim,
|
||||
...bosses,
|
||||
...healerAbilities,
|
||||
...gear,
|
||||
...equipment,
|
||||
...pressure,
|
||||
}
|
||||
}
|
||||
|
||||
function simulateTrial(modules, task, maxSeconds) {
|
||||
const gearProgress = modules.createIwt2PvpNormalizedGearProgress({
|
||||
enabled: true,
|
||||
gearLevel: task.gearLevel,
|
||||
})
|
||||
const bossHealthScale = (1 + Math.max(0, task.stage - 1) * BOSS_HEALTH_PER_STAGE)
|
||||
* PVP_BOSS_HEALTH_MULTIPLIER
|
||||
* (task.bossHpPercent / 100)
|
||||
const damageScale = modules.roguelikeIncomingDamageScale(task.stage, 'dungeon') * (task.bossDamagePercent / 100)
|
||||
let state = modules.createInitialIwt2ArenaState(
|
||||
task.bossIds[0],
|
||||
task.bossIds,
|
||||
bossHealthScale,
|
||||
damageScale,
|
||||
modules.createRoguelikePressureState(task.stage, 'dungeon'),
|
||||
ARENA_BOUNDS,
|
||||
)
|
||||
state = modules.applyIwt2PveGearStats(state, gearProgress)
|
||||
const abilities = modules.applyIwt2PveGearToHealerAbilities(
|
||||
modules.abilitiesForHealer(task.healerStyle),
|
||||
gearProgress,
|
||||
)
|
||||
const cooldowns = {}
|
||||
const eventCounts = {}
|
||||
const mechanicDamage = {}
|
||||
const sourceDamage = {}
|
||||
const sourceDefeats = {}
|
||||
let casts = 0
|
||||
let maxActiveHazards = 0
|
||||
let maxHostileAdds = 0
|
||||
let minLivingHealthRatio = 1
|
||||
let minLivingCount = state.party.length
|
||||
let outcome = 'timeout'
|
||||
|
||||
for (let step = 0; step < Math.ceil(maxSeconds / DEFAULT_DT); step += 1) {
|
||||
const healResult = maybeCastHeal(modules, state, abilities, cooldowns)
|
||||
state = healResult.state
|
||||
casts += healResult.cast ? 1 : 0
|
||||
tickCooldowns(cooldowns, DEFAULT_DT)
|
||||
const previousState = state
|
||||
const previousEventId = state.nextEventId
|
||||
state = modules.tickIwt2Arena(state, scriptedMovement(state, task.repeatIndex), DEFAULT_DT)
|
||||
const newEvents = state.events.filter((event) => event.id >= previousEventId)
|
||||
for (const event of newEvents) {
|
||||
eventCounts[event.type] = (eventCounts[event.type] ?? 0) + 1
|
||||
if (isDamageEvent(event) && typeof event.value === 'number') {
|
||||
sourceDamage[event.sourceId] = (sourceDamage[event.sourceId] ?? 0) + event.value
|
||||
const mechanic = mechanicLabelForEvent(event, previousState)
|
||||
mechanicDamage[mechanic] = (mechanicDamage[mechanic] ?? 0) + event.value
|
||||
} else if (event.type === 'entityDefeated' && typeof event.targetId === 'string' && event.targetId !== 'yian-kut-ku') {
|
||||
sourceDefeats[event.sourceId] = (sourceDefeats[event.sourceId] ?? 0) + 1
|
||||
}
|
||||
}
|
||||
maxActiveHazards = Math.max(maxActiveHazards, state.hazards.filter((hazard) => hazard.remainingSeconds > hazard.fadeSeconds).length)
|
||||
maxHostileAdds = Math.max(maxHostileAdds, state.hostileAdds.filter((add) => add.health > 0).length)
|
||||
const living = state.party.filter((member) => member.health > 0)
|
||||
minLivingCount = Math.min(minLivingCount, living.length)
|
||||
for (const member of living) {
|
||||
minLivingHealthRatio = Math.min(minLivingHealthRatio, member.health / member.maxHealth)
|
||||
}
|
||||
if (state.bosses.every((boss) => boss.health <= 0)) {
|
||||
outcome = 'victory'
|
||||
break
|
||||
}
|
||||
if (state.party.every((member) => member.health <= 0)) {
|
||||
outcome = 'defeat'
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const remainingBossHealth = state.bosses.reduce((total, boss) => total + Math.max(0, boss.health), 0)
|
||||
const maxBossHealth = state.bosses.reduce((total, boss) => total + boss.maxHealth, 0)
|
||||
const partyHealth = state.party.reduce((total, member) => total + Math.max(0, member.health), 0)
|
||||
const partyMaxHealth = state.party.reduce((total, member) => total + member.maxHealth, 0)
|
||||
return {
|
||||
bossIds: task.bossIds,
|
||||
comboKey: comboKey(task.bossIds),
|
||||
deaths: state.party.filter((member) => member.health <= 0).length,
|
||||
eventCounts,
|
||||
gearLevel: task.gearLevel,
|
||||
healerStyle: task.healerStyle,
|
||||
mechanicDamage,
|
||||
maxActiveHazards,
|
||||
maxHostileAdds,
|
||||
minLivingCount,
|
||||
minLivingHealthRatio: round(minLivingHealthRatio),
|
||||
outcome,
|
||||
partyHealthRatio: round(partyHealth / partyMaxHealth),
|
||||
remainingBossHealthRatio: round(remainingBossHealth / maxBossHealth),
|
||||
repeatIndex: task.repeatIndex,
|
||||
sourceDamage,
|
||||
sourceDefeats,
|
||||
seconds: round(state.time),
|
||||
stage: task.stage,
|
||||
casts,
|
||||
}
|
||||
}
|
||||
|
||||
function maybeCastHeal(modules, state, abilities, cooldowns) {
|
||||
const healer = state.party.find((member) => member.id === 'player-healer')
|
||||
if (!healer || healer.health <= 0) return { cast: false, state }
|
||||
const living = state.party.filter((member) => member.health > 0)
|
||||
if (living.length === 0) return { cast: false, state }
|
||||
const lowest = [...living].sort((a, b) => healthRatio(a) - healthRatio(b))[0]
|
||||
const disabled = [...living]
|
||||
.filter((member) => member.status.stunnedSeconds > 0 || member.status.knockedDownSeconds > 0)
|
||||
.sort((a, b) => healthRatio(a) - healthRatio(b))[0]
|
||||
const woundedCount = living.filter((member) => healthRatio(member) < 0.82).length
|
||||
const candidates = [
|
||||
woundedCount >= 3 ? ['group', lowest.id] : null,
|
||||
disabled && healthRatio(disabled) < 0.95 ? ['cleanse', disabled.id] : null,
|
||||
lowest && healthRatio(lowest) < 0.42 ? ['direct', lowest.id] : null,
|
||||
lowest && healthRatio(lowest) < 0.78 && lowest.shield <= 0 ? ['shield', lowest.id] : null,
|
||||
lowest && healthRatio(lowest) < 0.88 && !hasHot(lowest) ? ['hot', lowest.id] : null,
|
||||
lowest && healthRatio(lowest) < 0.72 ? ['direct', lowest.id] : null,
|
||||
].filter(Boolean)
|
||||
|
||||
for (const [kind, targetId] of candidates) {
|
||||
const ability = abilities.find((candidate) => candidate.kind === kind && (cooldowns[candidate.id] ?? 0) <= 0)
|
||||
if (!ability) continue
|
||||
const result = modules.castIwt2HealerAbility(state, ability, targetId)
|
||||
if (!result.cast) continue
|
||||
cooldowns[ability.id] = ability.cooldownSeconds
|
||||
return result
|
||||
}
|
||||
return { cast: false, state }
|
||||
}
|
||||
|
||||
function scriptedMovement(state, repeatIndex = 0) {
|
||||
const healer = state.party.find((member) => member.id === 'player-healer')
|
||||
if (!healer || healer.health <= 0) return { moveX: 0, moveY: 0 }
|
||||
const livingBosses = state.bosses.filter((boss) => boss.health > 0)
|
||||
const nearestBoss = livingBosses
|
||||
.map((boss) => ({ boss, distance: Math.hypot(boss.position.x - healer.position.x, boss.position.y - healer.position.y) }))
|
||||
.sort((a, b) => a.distance - b.distance)[0]?.boss
|
||||
const away = nearestBoss
|
||||
? normalize({ x: healer.position.x - nearestBoss.position.x, y: healer.position.y - nearestBoss.position.y })
|
||||
: { x: 0, y: 0 }
|
||||
const orbitSeconds = Math.max(1, state.time) + repeatIndex * 1.731
|
||||
const orbit = normalize({
|
||||
x: Math.cos(orbitSeconds * 0.75),
|
||||
y: Math.sin(orbitSeconds * 0.75) * 0.55,
|
||||
})
|
||||
const vector = normalize({
|
||||
x: away.x * 0.6 + orbit.x * 0.4,
|
||||
y: away.y * 0.6 + orbit.y * 0.4,
|
||||
})
|
||||
return { moveX: vector.x, moveY: vector.y }
|
||||
}
|
||||
|
||||
function summarizeResults(results) {
|
||||
const byCombo = new Map()
|
||||
const byStageCombo = new Map()
|
||||
const byBoss = new Map()
|
||||
for (const result of results) {
|
||||
pushGroup(byCombo, result.comboKey, result)
|
||||
pushGroup(byStageCombo, `${result.stage}:${result.comboKey}`, result)
|
||||
for (const bossId of new Set(result.bossIds)) {
|
||||
pushGroup(byBoss, bossId, result)
|
||||
}
|
||||
}
|
||||
return {
|
||||
hardestCombos: [...byCombo.entries()]
|
||||
.map(([key, items]) => summarizeGroup(key, items))
|
||||
.sort(compareDifficulty),
|
||||
hardestStageCombos: [...byStageCombo.entries()]
|
||||
.map(([key, items]) => summarizeGroup(key, items))
|
||||
.sort(compareDifficulty),
|
||||
topMechanics: topSources(results, 'mechanicDamage'),
|
||||
weakestSingleBosses: [...byBoss.entries()]
|
||||
.map(([key, items]) => summarizeGroup(key, items))
|
||||
.sort(compareDifficulty),
|
||||
}
|
||||
}
|
||||
|
||||
function summarizeGroup(key, items) {
|
||||
const failures = items.filter((item) => item.outcome !== 'victory').length
|
||||
const wins = items.length - failures
|
||||
return {
|
||||
key,
|
||||
trials: items.length,
|
||||
failures,
|
||||
winRate: round(wins / items.length),
|
||||
avgDeaths: round(average(items.map((item) => item.deaths))),
|
||||
avgSeconds: round(average(items.map((item) => item.seconds))),
|
||||
avgRemainingBossHealth: round(average(items.map((item) => item.remainingBossHealthRatio))),
|
||||
worstRemainingBossHealth: round(Math.max(...items.map((item) => item.remainingBossHealthRatio))),
|
||||
worstMinLivingCount: Math.min(...items.map((item) => item.minLivingCount)),
|
||||
outcomes: countBy(items.map((item) => item.outcome)),
|
||||
topDamageSources: topSources(items, 'sourceDamage'),
|
||||
topDefeatSources: topSources(items, 'sourceDefeats'),
|
||||
topMechanics: topSources(items, 'mechanicDamage'),
|
||||
maxActiveHazards: Math.max(...items.map((item) => item.maxActiveHazards)),
|
||||
maxHostileAdds: Math.max(...items.map((item) => item.maxHostileAdds)),
|
||||
}
|
||||
}
|
||||
|
||||
function compareDifficulty(a, b) {
|
||||
return (b.failures - a.failures)
|
||||
|| (a.winRate - b.winRate)
|
||||
|| (b.avgDeaths - a.avgDeaths)
|
||||
|| (b.avgRemainingBossHealth - a.avgRemainingBossHealth)
|
||||
|| (b.avgSeconds - a.avgSeconds)
|
||||
}
|
||||
|
||||
function pushGroup(map, key, item) {
|
||||
const items = map.get(key)
|
||||
if (items) items.push(item)
|
||||
else map.set(key, [item])
|
||||
}
|
||||
|
||||
function isDamageEvent(event) {
|
||||
return event.type === 'partyDamaged'
|
||||
|| event.type === 'bossChargeHit'
|
||||
|| event.type === 'bossProjectileHit'
|
||||
|| event.type === 'groundHazardTick'
|
||||
}
|
||||
|
||||
function mechanicLabelForEvent(event, state) {
|
||||
const sourceId = String(event.sourceId)
|
||||
if (sourceId === 'roguelike-pressure') return 'Roguelike pressure'
|
||||
if (sourceId.startsWith('yian-bird')) {
|
||||
return event.type === 'groundHazardTick'
|
||||
? 'yian-kut-ku: bird fire puddle'
|
||||
: 'yian-kut-ku: bird add'
|
||||
}
|
||||
if (event.type === 'bossProjectileHit') return `${sourceId}: projectile`
|
||||
if (event.type === 'groundHazardTick') return `${sourceId}: ground hazard`
|
||||
if (event.type === 'bossChargeHit') return `${sourceId}: charge / dash`
|
||||
const boss = state.bosses?.find((entry) => entry.id === sourceId)
|
||||
if (!boss) return `${sourceId}: ${event.type}`
|
||||
return `${sourceId}: ${phaseMechanicLabel(boss.attackPhase)}`
|
||||
}
|
||||
|
||||
function phaseMechanicLabel(phase) {
|
||||
if (phase.includes('Windup') || phase.includes('Recover')) {
|
||||
return phase
|
||||
.replace(/Windup$/, '')
|
||||
.replace(/Recover$/, '')
|
||||
.replace(/[A-Z]/g, (letter) => ` ${letter.toLowerCase()}`)
|
||||
.trim()
|
||||
}
|
||||
if (phase.includes('Pouncing')) return 'pounce'
|
||||
if (phase.includes('Charging')) return 'charge / dash'
|
||||
if (phase.includes('Ricocheting')) return 'ricochet'
|
||||
if (phase.includes('Burrowing')) return 'burrow'
|
||||
if (phase === 'fireballRecover' || phase === 'fireballWindup') return 'fireball'
|
||||
if (phase === 'idle') return 'melee / contact'
|
||||
return phase.replace(/[A-Z]/g, (letter) => ` ${letter.toLowerCase()}`).trim()
|
||||
}
|
||||
|
||||
function parseArgs(rawArgs) {
|
||||
const parsed = new Map()
|
||||
for (let index = 0; index < rawArgs.length; index += 1) {
|
||||
const arg = rawArgs[index]
|
||||
if (!arg.startsWith('--')) continue
|
||||
const inlineValueIndex = arg.indexOf('=')
|
||||
if (inlineValueIndex >= 0) {
|
||||
parsed.set(arg.slice(0, inlineValueIndex), arg.slice(inlineValueIndex + 1))
|
||||
continue
|
||||
}
|
||||
const next = rawArgs[index + 1]
|
||||
if (next && !next.startsWith('--')) {
|
||||
parsed.set(arg, next)
|
||||
index += 1
|
||||
} else {
|
||||
parsed.set(arg, 'true')
|
||||
}
|
||||
}
|
||||
return parsed
|
||||
}
|
||||
|
||||
function printHelp() {
|
||||
console.log(`IWT2 PvP roguelike boss simulator
|
||||
|
||||
Usage:
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs [options]
|
||||
|
||||
Options:
|
||||
--classes all|dawnweaver,lifebinder,runesage
|
||||
--gear-level 0|5|N
|
||||
--boss-count 2|3|N
|
||||
--bosses all|bulldrome,yian-kut-ku,...
|
||||
--required-bosses none|yian-kut-ku,...
|
||||
--repeats 1
|
||||
--estimate-only
|
||||
--boss-hp-percent 100
|
||||
--boss-damage-percent 100
|
||||
--stages 1,2
|
||||
--seconds 180
|
||||
--workers 8
|
||||
--top 24
|
||||
|
||||
Examples:
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs --classes dawnweaver --gear-level 0
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs --classes all --gear-level 5 --boss-count 3
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs --boss-hp-percent 125 --boss-damage-percent 110
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs --bosses yian-kut-ku,rathian,rimebastion --boss-count 2
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs --required-bosses yian-kut-ku --repeats 10
|
||||
node scripts/iwt2-pvp-roguelike-boss-sim.mjs --required-bosses yian-kut-ku --estimate-only
|
||||
`)
|
||||
}
|
||||
|
||||
function estimateRun({
|
||||
bossCount,
|
||||
bossFilter,
|
||||
classes,
|
||||
maxSeconds,
|
||||
repeats,
|
||||
requiredBosses,
|
||||
stages,
|
||||
workers,
|
||||
}) {
|
||||
const bossIds = filteredBossIds(BOSS_IDS, bossFilter)
|
||||
const requiredBossIds = filteredRequiredBossIds(bossIds, requiredBosses)
|
||||
const healerStyles = filteredClasses(classes)
|
||||
const orderedBossGroups = permutations(bossIds, bossCount)
|
||||
.filter((group) => requiredBossIds.every((bossId) => group.includes(bossId)))
|
||||
const trials = orderedBossGroups.length * healerStyles.length * stages.length * repeats
|
||||
const maxTicks = trials * maxSeconds * (1 / DEFAULT_DT)
|
||||
const estimatedWallSeconds = ESTIMATE_STARTUP_SECONDS + (maxTicks / (Math.max(1, workers) * DEFAULT_TICKS_PER_WORKER_SECOND))
|
||||
return {
|
||||
bossPoolSize: bossIds.length,
|
||||
classCount: healerStyles.length,
|
||||
orderedBossGroupCount: orderedBossGroups.length,
|
||||
requiredBosses: requiredBossIds,
|
||||
stageCount: stages.length,
|
||||
repeats,
|
||||
trials,
|
||||
maxSimulatedSeconds: round(trials * maxSeconds),
|
||||
maxTicks: Math.round(maxTicks),
|
||||
estimatedWallSeconds: round(estimatedWallSeconds),
|
||||
note: 'Rough wall-time estimate; victories or defeats can end trials early.',
|
||||
}
|
||||
}
|
||||
|
||||
function filteredBossIds(allBossIds, filter) {
|
||||
if (filter.length === 0 || filter.includes('all')) return allBossIds
|
||||
const known = new Set(allBossIds)
|
||||
const selected = filter.filter((bossId) => known.has(bossId))
|
||||
if (selected.length === 0) {
|
||||
throw new Error(`No valid bosses selected. Known bosses: ${allBossIds.join(', ')}`)
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
function filteredClasses(classes) {
|
||||
if (classes.length === 0 || classes.includes('all')) return HEALER_STYLES
|
||||
const selected = classes.filter((healerStyle) => HEALER_STYLES.includes(healerStyle))
|
||||
if (selected.length === 0) {
|
||||
throw new Error(`No valid classes selected. Known classes: ${HEALER_STYLES.join(', ')}`)
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
function filteredRequiredBossIds(bossIds, requiredBosses) {
|
||||
if (requiredBosses.length === 0 || requiredBosses.includes('none') || requiredBosses.includes('all')) return []
|
||||
const bossSet = new Set(bossIds)
|
||||
const selected = requiredBosses.filter((bossId) => bossSet.has(bossId))
|
||||
if (selected.length === 0) {
|
||||
throw new Error(`No required bosses are in the selected boss pool. Required: ${requiredBosses.join(', ')}. Pool: ${bossIds.join(', ')}`)
|
||||
}
|
||||
return [...new Set(selected)]
|
||||
}
|
||||
|
||||
function permutations(items, count) {
|
||||
const safeCount = Math.max(1, Math.min(items.length, Math.floor(count)))
|
||||
const results = []
|
||||
const walk = (current, remaining) => {
|
||||
if (current.length === safeCount) {
|
||||
results.push(current)
|
||||
return
|
||||
}
|
||||
for (let index = 0; index < remaining.length; index += 1) {
|
||||
const next = remaining[index]
|
||||
walk([...current, next], remaining.filter((_, remainingIndex) => remainingIndex !== index))
|
||||
}
|
||||
}
|
||||
walk([], items)
|
||||
return results
|
||||
}
|
||||
|
||||
function parseList(value) {
|
||||
return value
|
||||
.split(',')
|
||||
.map((item) => item.trim())
|
||||
.filter(Boolean)
|
||||
}
|
||||
|
||||
function parseStages(value) {
|
||||
return value.split(',').map((stage) => Number.parseInt(stage, 10)).filter(Number.isFinite)
|
||||
}
|
||||
|
||||
function parsePositiveInt(value, fallback) {
|
||||
const parsed = Number.parseInt(value, 10)
|
||||
return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback
|
||||
}
|
||||
|
||||
function parseNonNegativeInt(value, fallback) {
|
||||
const parsed = Number.parseInt(value, 10)
|
||||
return Number.isFinite(parsed) && parsed >= 0 ? parsed : fallback
|
||||
}
|
||||
|
||||
function parsePositiveNumber(value, fallback) {
|
||||
const parsed = Number.parseFloat(value)
|
||||
return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback
|
||||
}
|
||||
|
||||
function comboKey(bossIds) {
|
||||
return [...bossIds].sort().join(' + ')
|
||||
}
|
||||
|
||||
function hasHot(member) {
|
||||
return member.hotEffects.some((effect) => effect.remainingSeconds > 1.5)
|
||||
}
|
||||
|
||||
function healthRatio(member) {
|
||||
return member.health / member.maxHealth
|
||||
}
|
||||
|
||||
function tickCooldowns(cooldowns, dt) {
|
||||
for (const [id, remaining] of Object.entries(cooldowns)) {
|
||||
const next = Math.max(0, remaining - dt)
|
||||
if (next > 0) cooldowns[id] = next
|
||||
else delete cooldowns[id]
|
||||
}
|
||||
}
|
||||
|
||||
function countBy(items) {
|
||||
return items.reduce((counts, item) => {
|
||||
counts[item] = (counts[item] ?? 0) + 1
|
||||
return counts
|
||||
}, {})
|
||||
}
|
||||
|
||||
function topSources(items, key) {
|
||||
const totals = {}
|
||||
for (const item of items) {
|
||||
for (const [sourceId, value] of Object.entries(item[key] ?? {})) {
|
||||
totals[sourceId] = (totals[sourceId] ?? 0) + value
|
||||
}
|
||||
}
|
||||
return Object.entries(totals)
|
||||
.sort((first, second) => second[1] - first[1])
|
||||
.slice(0, 5)
|
||||
.map(([sourceId, value]) => ({ sourceId, value: round(value) }))
|
||||
}
|
||||
|
||||
function average(values) {
|
||||
return values.reduce((total, value) => total + value, 0) / Math.max(1, values.length)
|
||||
}
|
||||
|
||||
function normalize(vector) {
|
||||
const magnitude = Math.hypot(vector.x, vector.y)
|
||||
if (magnitude <= 0.0001) return { x: 0, y: 0 }
|
||||
return { x: vector.x / magnitude, y: vector.y / magnitude }
|
||||
}
|
||||
|
||||
function round(value) {
|
||||
return Math.round(value * 1000) / 1000
|
||||
}
|
||||
@@ -0,0 +1,662 @@
|
||||
import http from 'node:http'
|
||||
import { spawn } from 'node:child_process'
|
||||
import { fileURLToPath } from 'node:url'
|
||||
import { dirname, resolve } from 'node:path'
|
||||
|
||||
const SCRIPT_DIR = dirname(fileURLToPath(import.meta.url))
|
||||
const ROOT = resolve(SCRIPT_DIR, '..')
|
||||
const SIM_SCRIPT = resolve(SCRIPT_DIR, 'iwt2-pvp-roguelike-boss-sim.mjs')
|
||||
const PORT = Number.parseInt(process.env.IWT2_SIM_GUI_PORT ?? '8787', 10)
|
||||
|
||||
const HEALER_CLASSES = ['dawnweaver', 'lifebinder', 'runesage']
|
||||
const BOSS_IDS = [
|
||||
'bulldrome',
|
||||
'yian-kut-ku',
|
||||
'great-jaggi',
|
||||
'khezu',
|
||||
'rathian',
|
||||
'barroth',
|
||||
'tobi-kadachi',
|
||||
'rimebastion',
|
||||
'ember-mantis-duelist',
|
||||
'cinderback-ricochet',
|
||||
'obsidian-ram-golem',
|
||||
'stormcoil-wyrm',
|
||||
'venom-orchid-hydra',
|
||||
'sandglass-scorpion',
|
||||
'crystal-bat-matriarch',
|
||||
'hollowcrown-revenant',
|
||||
]
|
||||
|
||||
let activeRun = null
|
||||
|
||||
const server = http.createServer(async (request, response) => {
|
||||
const url = new URL(request.url ?? '/', `http://${request.headers.host ?? `localhost:${PORT}`}`)
|
||||
if (request.method === 'GET' && url.pathname === '/') {
|
||||
sendHtml(response)
|
||||
return
|
||||
}
|
||||
if (request.method === 'GET' && url.pathname === '/config') {
|
||||
sendJson(response, { bosses: BOSS_IDS, classes: HEALER_CLASSES })
|
||||
return
|
||||
}
|
||||
if (request.method === 'POST' && url.pathname === '/run') {
|
||||
const body = await readJson(request)
|
||||
startRun(body, response)
|
||||
return
|
||||
}
|
||||
if (request.method === 'POST' && url.pathname === '/stop') {
|
||||
stopRun()
|
||||
sendJson(response, { ok: true })
|
||||
return
|
||||
}
|
||||
response.writeHead(404)
|
||||
response.end('not found')
|
||||
})
|
||||
|
||||
server.on('error', (error) => {
|
||||
if (error.code === 'EADDRINUSE') {
|
||||
console.error(`Port ${PORT} is already in use. Try: IWT2_SIM_GUI_PORT=${PORT + 1} node scripts/iwt2-pvp-sim-gui-server.mjs`)
|
||||
process.exit(1)
|
||||
}
|
||||
throw error
|
||||
})
|
||||
|
||||
server.listen(PORT, () => {
|
||||
console.log(`IWT2 PvP sim GUI: http://localhost:${PORT}`)
|
||||
})
|
||||
|
||||
function startRun(options, response) {
|
||||
if (activeRun) {
|
||||
response.writeHead(409, { 'content-type': 'application/json' })
|
||||
response.end(JSON.stringify({ error: 'A simulation is already running.' }))
|
||||
return
|
||||
}
|
||||
|
||||
const command = [
|
||||
process.execPath,
|
||||
SIM_SCRIPT,
|
||||
'--classes',
|
||||
listOrAll(options.classes, HEALER_CLASSES),
|
||||
'--gear-level',
|
||||
scalar(options.gearLevel, '5'),
|
||||
'--boss-count',
|
||||
scalar(options.bossCount, '2'),
|
||||
'--bosses',
|
||||
listOrAll(options.bosses, BOSS_IDS),
|
||||
'--boss-hp-percent',
|
||||
scalar(options.bossHpPercent, '100'),
|
||||
'--boss-damage-percent',
|
||||
scalar(options.bossDamagePercent, '100'),
|
||||
'--stages',
|
||||
scalar(options.stages, '1,2'),
|
||||
'--seconds',
|
||||
scalar(options.seconds, '180'),
|
||||
'--workers',
|
||||
scalar(options.workers, '8'),
|
||||
'--repeats',
|
||||
scalar(options.repeats, '1'),
|
||||
'--required-bosses',
|
||||
listOrNone(options.requiredBosses, BOSS_IDS),
|
||||
'--top',
|
||||
scalar(options.top, '24'),
|
||||
]
|
||||
|
||||
response.writeHead(200, {
|
||||
'cache-control': 'no-cache',
|
||||
'connection': 'keep-alive',
|
||||
'content-type': 'text/event-stream',
|
||||
})
|
||||
writeEvent(response, 'status', { command: command.join(' '), status: 'started' })
|
||||
|
||||
const child = spawn(command[0], command.slice(1), {
|
||||
cwd: ROOT,
|
||||
env: { ...process.env, VITE_CJS_IGNORE_WARNING: 'true' },
|
||||
stdio: ['ignore', 'pipe', 'pipe'],
|
||||
})
|
||||
activeRun = child
|
||||
let output = ''
|
||||
|
||||
child.stdout.on('data', (chunk) => {
|
||||
const text = chunk.toString()
|
||||
output += text
|
||||
writeEvent(response, 'chunk', { text })
|
||||
})
|
||||
child.stderr.on('data', (chunk) => {
|
||||
const text = chunk.toString()
|
||||
output += text
|
||||
writeEvent(response, 'chunk', { text })
|
||||
})
|
||||
child.on('close', (code) => {
|
||||
activeRun = null
|
||||
writeEvent(response, 'done', {
|
||||
code,
|
||||
json: extractJson(output),
|
||||
})
|
||||
response.end()
|
||||
})
|
||||
child.on('error', (error) => {
|
||||
activeRun = null
|
||||
writeEvent(response, 'error', { error: String(error) })
|
||||
response.end()
|
||||
})
|
||||
}
|
||||
|
||||
function stopRun() {
|
||||
if (!activeRun) return
|
||||
activeRun.kill('SIGTERM')
|
||||
}
|
||||
|
||||
function sendHtml(response) {
|
||||
response.writeHead(200, { 'content-type': 'text/html; charset=utf-8' })
|
||||
response.end(`<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>IWT2 PvP Sim GUI</title>
|
||||
<style>
|
||||
:root { color-scheme: dark; font-family: Inter, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif; background: #111419; color: #eef2f6; }
|
||||
body { margin: 0; min-height: 100vh; background: #111419; }
|
||||
main { display: grid; grid-template-columns: 340px minmax(0, 1fr); min-height: 100vh; }
|
||||
aside { border-right: 1px solid #2a3039; padding: 18px; background: #171b22; overflow: auto; }
|
||||
section { padding: 18px; min-width: 0; display: flex; flex-direction: column; gap: 12px; }
|
||||
h1 { font-size: 18px; margin: 0 0 16px; }
|
||||
h2 { font-size: 13px; margin: 18px 0 8px; color: #b7c2d0; text-transform: uppercase; letter-spacing: .05em; }
|
||||
label { display: flex; align-items: center; gap: 8px; margin: 7px 0; font-size: 13px; }
|
||||
input[type="text"], input[type="number"] { width: 100%; box-sizing: border-box; background: #0f1217; color: #eef2f6; border: 1px solid #333b47; border-radius: 6px; padding: 8px 9px; }
|
||||
input[type="checkbox"] { accent-color: #61dafb; }
|
||||
.grid { display: grid; grid-template-columns: 1fr 1fr; gap: 8px; }
|
||||
.bosses { max-height: 300px; overflow: auto; border: 1px solid #2a3039; border-radius: 6px; padding: 8px; background: #111419; }
|
||||
.buttons { display: grid; grid-template-columns: 1fr 1fr; gap: 8px; margin-top: 16px; }
|
||||
.estimate { display: grid; gap: 6px; background: #111419; border: 1px solid #2a3039; border-radius: 6px; color: #d9e3ee; font-size: 13px; margin-top: 16px; padding: 10px; }
|
||||
.estimate strong { font-size: 18px; }
|
||||
.estimate span { color: #96a3b5; }
|
||||
button { border: 1px solid #3a4656; color: #eef2f6; background: #202733; border-radius: 6px; padding: 9px 10px; cursor: pointer; }
|
||||
button.primary { background: #245a7a; border-color: #327aa3; }
|
||||
button:disabled { opacity: .55; cursor: not-allowed; }
|
||||
pre { margin: 0; padding: 12px; overflow: auto; background: #0b0e12; border: 1px solid #2a3039; border-radius: 6px; min-height: 180px; white-space: pre; }
|
||||
#dashboard { display: grid; gap: 12px; }
|
||||
.empty { border: 1px dashed #3a4656; border-radius: 6px; color: #96a3b5; padding: 22px; text-align: center; }
|
||||
.cards { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: 10px; }
|
||||
.metric { background: #171b22; border: 1px solid #2a3039; border-radius: 6px; padding: 12px; }
|
||||
.metric span { color: #96a3b5; display: block; font-size: 12px; margin-bottom: 6px; }
|
||||
.metric strong { display: block; font-size: 24px; }
|
||||
.panel { background: #171b22; border: 1px solid #2a3039; border-radius: 6px; overflow: hidden; }
|
||||
.panel h2 { margin: 0; padding: 12px; border-bottom: 1px solid #2a3039; }
|
||||
table { width: 100%; border-collapse: collapse; font-size: 13px; }
|
||||
th, td { border-bottom: 1px solid #242a33; padding: 9px 10px; text-align: left; vertical-align: top; }
|
||||
th { background: #111419; color: #b7c2d0; font-weight: 600; position: sticky; top: 0; }
|
||||
tr:last-child td { border-bottom: 0; }
|
||||
.number { text-align: right; font-variant-numeric: tabular-nums; }
|
||||
.pill { display: inline-block; border: 1px solid #3a4656; border-radius: 999px; color: #d9e3ee; background: #202733; padding: 2px 7px; margin: 0 4px 4px 0; font-size: 12px; }
|
||||
.risk-high { color: #ff8d7a; }
|
||||
.risk-mid { color: #ffd166; }
|
||||
.risk-low { color: #7fe3a1; }
|
||||
.bars { display: grid; gap: 9px; padding: 12px; }
|
||||
.bar-row { display: grid; grid-template-columns: minmax(170px, 260px) 1fr 90px; gap: 10px; align-items: center; font-size: 13px; }
|
||||
.bar-label { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; color: #d9e3ee; }
|
||||
.bar-track { height: 12px; background: #0f1217; border: 1px solid #2a3039; border-radius: 999px; overflow: hidden; }
|
||||
.bar-fill { height: 100%; background: linear-gradient(90deg, #61dafb, #7fe3a1); border-radius: inherit; }
|
||||
.bar-value { color: #b7c2d0; font-variant-numeric: tabular-nums; text-align: right; }
|
||||
details { border: 1px solid #2a3039; border-radius: 6px; overflow: hidden; }
|
||||
summary { cursor: pointer; padding: 10px 12px; background: #171b22; color: #b7c2d0; }
|
||||
#raw { min-height: 220px; border-radius: 0; border-left: 0; border-right: 0; border-bottom: 0; }
|
||||
.status { color: #b7c2d0; font-size: 13px; }
|
||||
@media (max-width: 1100px) { .cards { grid-template-columns: repeat(2, minmax(0, 1fr)); } }
|
||||
@media (max-width: 820px) { main { grid-template-columns: 1fr; } aside { border-right: 0; border-bottom: 1px solid #2a3039; } .cards { grid-template-columns: 1fr; } }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<main>
|
||||
<aside>
|
||||
<h1>IWT2 PvP Sim</h1>
|
||||
<h2>Scalars</h2>
|
||||
<div class="grid">
|
||||
<label>Gear <input id="gearLevel" type="number" value="5" min="0"></label>
|
||||
<label>Boss count <input id="bossCount" type="number" value="2" min="1"></label>
|
||||
<label>Boss HP % <input id="bossHpPercent" type="number" value="100" min="1"></label>
|
||||
<label>Boss dmg % <input id="bossDamagePercent" type="number" value="100" min="1"></label>
|
||||
<label>Stages <input id="stages" type="text" value="1,2"></label>
|
||||
<label>Seconds <input id="seconds" type="number" value="180" min="1"></label>
|
||||
<label>Workers <input id="workers" type="number" value="8" min="1"></label>
|
||||
<label>Repeats <input id="repeats" type="number" value="1" min="1"></label>
|
||||
<label>Top <input id="top" type="number" value="24" min="1"></label>
|
||||
</div>
|
||||
|
||||
<h2>Classes</h2>
|
||||
<label><input id="allClasses" type="checkbox" checked> All classes</label>
|
||||
<div id="classes"></div>
|
||||
|
||||
<h2>Bosses</h2>
|
||||
<label><input id="allBosses" type="checkbox" checked> All bosses</label>
|
||||
<div id="bosses" class="bosses"></div>
|
||||
|
||||
<h2>Required Bosses</h2>
|
||||
<div id="requiredBosses" class="bosses"></div>
|
||||
|
||||
<div id="estimate" class="estimate"></div>
|
||||
|
||||
<div class="buttons">
|
||||
<button id="run" class="primary">Run</button>
|
||||
<button id="stop" disabled>Stop</button>
|
||||
<button id="copy">Copy Command</button>
|
||||
<button id="save">Save JSON</button>
|
||||
</div>
|
||||
</aside>
|
||||
<section>
|
||||
<div id="status" class="status">Idle</div>
|
||||
<div id="dashboard"><div class="empty">Run a simulation to see dashboard results.</div></div>
|
||||
<details open>
|
||||
<summary>Raw output</summary>
|
||||
<pre id="raw"></pre>
|
||||
</details>
|
||||
</section>
|
||||
</main>
|
||||
<script>
|
||||
const state = { lastJson: null, running: false, config: null };
|
||||
const ids = ["gearLevel","bossCount","bossHpPercent","bossDamagePercent","stages","seconds","workers","repeats","top"];
|
||||
const el = Object.fromEntries(ids.map(id => [id, document.getElementById(id)]));
|
||||
const status = document.getElementById("status");
|
||||
const raw = document.getElementById("raw");
|
||||
const dashboard = document.getElementById("dashboard");
|
||||
const estimateBox = document.getElementById("estimate");
|
||||
const run = document.getElementById("run");
|
||||
const stop = document.getElementById("stop");
|
||||
|
||||
fetch("/config").then(r => r.json()).then(config => {
|
||||
state.config = config;
|
||||
renderChecks("classes", config.classes, true);
|
||||
renderChecks("bosses", config.bosses, true);
|
||||
renderChecks("requiredBosses", config.bosses, false);
|
||||
wireAll("allClasses", "classes");
|
||||
wireAll("allBosses", "bosses");
|
||||
wireEstimateUpdates();
|
||||
updateEstimate();
|
||||
});
|
||||
|
||||
function renderChecks(containerId, values, checked) {
|
||||
const container = document.getElementById(containerId);
|
||||
container.innerHTML = values.map(value => '<label><input type="checkbox" value="' + value + '"' + (checked ? ' checked' : '') + '> ' + value + '</label>').join("");
|
||||
}
|
||||
|
||||
function wireAll(masterId, containerId) {
|
||||
const master = document.getElementById(masterId);
|
||||
const container = document.getElementById(containerId);
|
||||
master.addEventListener("change", () => {
|
||||
container.querySelectorAll("input").forEach(input => input.checked = master.checked);
|
||||
updateEstimate();
|
||||
});
|
||||
container.addEventListener("change", () => {
|
||||
master.checked = [...container.querySelectorAll("input")].every(input => input.checked);
|
||||
updateEstimate();
|
||||
});
|
||||
}
|
||||
|
||||
function selected(containerId, masterId) {
|
||||
if (document.getElementById(masterId).checked) return ["all"];
|
||||
const values = [...document.getElementById(containerId).querySelectorAll("input:checked")].map(input => input.value);
|
||||
return values.length ? values : ["all"];
|
||||
}
|
||||
|
||||
function selectedRequiredBosses() {
|
||||
const values = [...document.getElementById("requiredBosses").querySelectorAll("input:checked")].map(input => input.value);
|
||||
return values.length ? values : ["none"];
|
||||
}
|
||||
|
||||
function payload() {
|
||||
const requiredBosses = selectedRequiredBosses();
|
||||
let bosses = selected("bosses", "allBosses");
|
||||
if (!bosses.includes("all") && !requiredBosses.includes("none")) {
|
||||
bosses = [...new Set([...bosses, ...requiredBosses])];
|
||||
}
|
||||
return {
|
||||
bossCount: el.bossCount.value,
|
||||
bossDamagePercent: el.bossDamagePercent.value,
|
||||
bossHpPercent: el.bossHpPercent.value,
|
||||
bosses,
|
||||
classes: selected("classes", "allClasses"),
|
||||
gearLevel: el.gearLevel.value,
|
||||
repeats: el.repeats.value,
|
||||
requiredBosses,
|
||||
seconds: el.seconds.value,
|
||||
stages: el.stages.value,
|
||||
top: el.top.value,
|
||||
workers: el.workers.value,
|
||||
};
|
||||
}
|
||||
|
||||
function commandFor(options) {
|
||||
return ["node", "scripts/iwt2-pvp-roguelike-boss-sim.mjs",
|
||||
"--classes", options.classes.join(","),
|
||||
"--gear-level", options.gearLevel,
|
||||
"--boss-count", options.bossCount,
|
||||
"--bosses", options.bosses.join(","),
|
||||
"--boss-hp-percent", options.bossHpPercent,
|
||||
"--boss-damage-percent", options.bossDamagePercent,
|
||||
"--stages", options.stages,
|
||||
"--seconds", options.seconds,
|
||||
"--workers", options.workers,
|
||||
"--repeats", options.repeats,
|
||||
"--required-bosses", options.requiredBosses.join(","),
|
||||
"--top", options.top,
|
||||
].join(" ");
|
||||
}
|
||||
|
||||
function wireEstimateUpdates() {
|
||||
document.querySelector("aside").addEventListener("input", updateEstimate);
|
||||
document.querySelector("aside").addEventListener("change", updateEstimate);
|
||||
}
|
||||
|
||||
function updateEstimate() {
|
||||
if (!state.config) return;
|
||||
const estimate = estimateFor(payload());
|
||||
estimateBox.innerHTML = '<strong>' + number(estimate.trials) + ' tests</strong>' +
|
||||
'<span>' + number(estimate.orderedBossGroupCount) + ' ordered boss groups x ' + number(estimate.classCount) + ' classes x ' + number(estimate.stageCount) + ' stages x ' + number(estimate.repeats) + ' repeats</span>' +
|
||||
'<span>Max sim time: ' + duration(estimate.maxSimulatedSeconds) + ' / rough wall time: ' + duration(estimate.estimatedWallSeconds) + '</span>';
|
||||
}
|
||||
|
||||
function estimateFor(options) {
|
||||
const bossPool = options.bosses.includes("all") ? state.config.bosses : options.bosses;
|
||||
const requiredBosses = options.requiredBosses.includes("none")
|
||||
? []
|
||||
: options.requiredBosses.filter(bossId => bossPool.includes(bossId));
|
||||
const bossCount = intValue(options.bossCount, 2);
|
||||
const orderedBossGroupCount = countOrderedBossGroups(bossPool.length, bossCount, requiredBosses.length);
|
||||
const classCount = options.classes.includes("all") ? state.config.classes.length : Math.max(1, options.classes.length);
|
||||
const stageCount = Math.max(1, parseStages(options.stages).length);
|
||||
const repeats = intValue(options.repeats, 1);
|
||||
const seconds = numberValue(options.seconds, 180);
|
||||
const workers = intValue(options.workers, 8);
|
||||
const trials = orderedBossGroupCount * classCount * stageCount * repeats;
|
||||
const maxSimulatedSeconds = trials * seconds;
|
||||
const maxTicks = maxSimulatedSeconds * 30;
|
||||
const estimatedWallSeconds = 0.8 + (maxTicks / (Math.max(1, workers) * 45000));
|
||||
return { classCount, estimatedWallSeconds, maxSimulatedSeconds, orderedBossGroupCount, repeats, stageCount, trials };
|
||||
}
|
||||
|
||||
function countOrderedBossGroups(poolSize, bossCount, requiredCount) {
|
||||
const safeBossCount = Math.max(1, Math.min(poolSize, Math.floor(bossCount)));
|
||||
if (requiredCount > safeBossCount || requiredCount > poolSize) return 0;
|
||||
return combination(poolSize - requiredCount, safeBossCount - requiredCount) * permutation(safeBossCount, safeBossCount);
|
||||
}
|
||||
|
||||
function combination(n, k) {
|
||||
if (k < 0 || k > n) return 0;
|
||||
const safeK = Math.min(k, n - k);
|
||||
let result = 1;
|
||||
for (let index = 1; index <= safeK; index += 1) {
|
||||
result = (result * (n - safeK + index)) / index;
|
||||
}
|
||||
return Math.round(result);
|
||||
}
|
||||
|
||||
function permutation(n, k) {
|
||||
if (k < 0 || k > n) return 0;
|
||||
let result = 1;
|
||||
for (let value = n - k + 1; value <= n; value += 1) result *= value;
|
||||
return result;
|
||||
}
|
||||
|
||||
function parseStages(value) {
|
||||
return String(value).split(",").map(stage => Number.parseInt(stage.trim(), 10)).filter(Number.isFinite);
|
||||
}
|
||||
|
||||
function intValue(value, fallback) {
|
||||
const parsed = Number.parseInt(value, 10);
|
||||
return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
|
||||
}
|
||||
|
||||
function numberValue(value, fallback) {
|
||||
const parsed = Number.parseFloat(value);
|
||||
return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
|
||||
}
|
||||
|
||||
function duration(seconds) {
|
||||
const safeSeconds = Math.max(0, Number(seconds) || 0);
|
||||
if (safeSeconds < 60) return fixed(safeSeconds) + 's';
|
||||
const minutes = Math.floor(safeSeconds / 60);
|
||||
const remaining = Math.round(safeSeconds % 60);
|
||||
if (minutes < 60) return minutes + 'm ' + remaining + 's';
|
||||
const hours = Math.floor(minutes / 60);
|
||||
return hours + 'h ' + (minutes % 60) + 'm';
|
||||
}
|
||||
|
||||
function number(value) {
|
||||
return Number(value ?? 0).toLocaleString();
|
||||
}
|
||||
|
||||
run.addEventListener("click", async () => {
|
||||
const options = payload();
|
||||
const estimate = estimateFor(options);
|
||||
raw.textContent = "$ " + commandFor(options) + "\\n" +
|
||||
"# estimated tests: " + number(estimate.trials) + ", rough wall time: " + duration(estimate.estimatedWallSeconds) + "\\n\\n";
|
||||
dashboard.innerHTML = '<div class="empty">Simulation running...</div>';
|
||||
state.lastJson = null;
|
||||
state.running = true;
|
||||
run.disabled = true;
|
||||
stop.disabled = false;
|
||||
status.textContent = "Running " + number(estimate.trials) + " tests, rough estimate " + duration(estimate.estimatedWallSeconds) + "...";
|
||||
const response = await fetch("/run", { method: "POST", headers: { "content-type": "application/json" }, body: JSON.stringify(options) });
|
||||
if (!response.ok || !response.body) {
|
||||
status.textContent = "Failed to start";
|
||||
run.disabled = false;
|
||||
stop.disabled = true;
|
||||
return;
|
||||
}
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
let buffer = "";
|
||||
while (true) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) break;
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
const parts = buffer.split("\\n\\n");
|
||||
buffer = parts.pop() ?? "";
|
||||
for (const part of parts) handleEvent(part);
|
||||
}
|
||||
});
|
||||
|
||||
function handleEvent(block) {
|
||||
const lines = block.split("\\n");
|
||||
const event = lines.find(line => line.startsWith("event:"))?.slice(6).trim();
|
||||
const data = JSON.parse(lines.find(line => line.startsWith("data:"))?.slice(5) ?? "{}");
|
||||
if (event === "chunk") {
|
||||
raw.textContent += data.text;
|
||||
raw.scrollTop = raw.scrollHeight;
|
||||
} else if (event === "status") {
|
||||
status.textContent = data.status;
|
||||
} else if (event === "done") {
|
||||
state.running = false;
|
||||
run.disabled = false;
|
||||
stop.disabled = true;
|
||||
status.textContent = "Finished: exit " + data.code;
|
||||
state.lastJson = data.json;
|
||||
dashboard.innerHTML = data.json ? renderDashboard(JSON.parse(data.json)) : '<div class="empty">No JSON result found.</div>';
|
||||
} else if (event === "error") {
|
||||
status.textContent = data.error;
|
||||
}
|
||||
}
|
||||
|
||||
function renderDashboard(data) {
|
||||
const combos = data.hardestCombos ?? [];
|
||||
const stageCombos = data.hardestStageCombos ?? [];
|
||||
const singleBosses = data.weakestSingleBosses ?? [];
|
||||
const totalTrials = data.config?.orderedTrials ?? 0;
|
||||
const totalFailures = combos.reduce((total, combo) => total + (combo.failures ?? 0), 0);
|
||||
const worst = combos[0];
|
||||
return [
|
||||
'<div class="cards">',
|
||||
metric('Trials', totalTrials),
|
||||
metric('Elapsed', duration(data.config?.elapsedSeconds ?? 0)),
|
||||
metric('Worst fail rate', worst ? percent(failRate(worst)) : 'n/a'),
|
||||
metric('Gear / repeats', 'Gear +' + escapeHtml(data.config?.gearLevel ?? '?') + ' / ' + escapeHtml(data.config?.repeats ?? '?') + 'x'),
|
||||
'</div>',
|
||||
totalFailures === 0 ? '<div class="empty risk-low">No failures found in returned hardest-combo rows. Review deaths and fight time for near-fails.</div>' : '',
|
||||
panel('Top Damage By Boss Mechanic', mechanicBars(data.topMechanics ?? [])),
|
||||
panel('Hardest Combos', comboTable(combos, true)),
|
||||
panel('Hardest By Stage', comboTable(stageCombos, false)),
|
||||
panel('Bosses Associated With Most Risk', comboTable(singleBosses, true)),
|
||||
].join('');
|
||||
}
|
||||
|
||||
function metric(label, value) {
|
||||
return '<div class="metric"><span>' + escapeHtml(label) + '</span><strong>' + value + '</strong></div>';
|
||||
}
|
||||
|
||||
function panel(title, content) {
|
||||
return '<div class="panel"><h2>' + escapeHtml(title) + '</h2>' + content + '</div>';
|
||||
}
|
||||
|
||||
function comboTable(rows, showDamage) {
|
||||
if (!rows.length) return '<div class="empty">No rows.</div>';
|
||||
return '<table><thead><tr>' +
|
||||
'<th>Combo</th><th class="number">Fail</th><th class="number">Win</th><th class="number">Deaths</th><th class="number">Time</th><th class="number">Boss HP Left</th><th>Top Mechanic</th><th>Top Source</th>' +
|
||||
'</tr></thead><tbody>' +
|
||||
rows.map(row => '<tr>' +
|
||||
'<td><strong>' + escapeHtml(row.key) + '</strong><br>' + outcomePills(row.outcomes) + '</td>' +
|
||||
'<td class="number ' + riskClass(failRate(row)) + '">' + escapeHtml(row.failures ?? 0) + '/' + escapeHtml(row.trials ?? 0) + '</td>' +
|
||||
'<td class="number">' + percent(row.winRate ?? 0) + '</td>' +
|
||||
'<td class="number">' + fixed(row.avgDeaths) + '</td>' +
|
||||
'<td class="number">' + fixed(row.avgSeconds) + 's</td>' +
|
||||
'<td class="number">' + percent(row.avgRemainingBossHealth ?? 0) + '</td>' +
|
||||
'<td>' + damagePills(row.topMechanics) + '</td>' +
|
||||
'<td>' + (showDamage ? damagePills(row.topDamageSources) : damagePills(row.topDamageSources)) + '</td>' +
|
||||
'</tr>').join('') +
|
||||
'</tbody></table>';
|
||||
}
|
||||
|
||||
function mechanicBars(sources) {
|
||||
if (!sources.length) return '<div class="empty">No mechanic damage recorded.</div>';
|
||||
const max = Math.max(...sources.map(source => Number(source.value) || 0), 1);
|
||||
return '<div class="bars">' + sources.slice(0, 12).map(source => {
|
||||
const value = Number(source.value) || 0;
|
||||
const width = Math.max(2, (value / max) * 100);
|
||||
return '<div class="bar-row">' +
|
||||
'<div class="bar-label" title="' + escapeHtml(source.sourceId) + '">' + escapeHtml(source.sourceId) + '</div>' +
|
||||
'<div class="bar-track"><div class="bar-fill" style="width:' + width + '%"></div></div>' +
|
||||
'<div class="bar-value">' + fixed(value) + '</div>' +
|
||||
'</div>';
|
||||
}).join('') + '</div>';
|
||||
}
|
||||
|
||||
function outcomePills(outcomes) {
|
||||
if (!outcomes) return '';
|
||||
return Object.entries(outcomes)
|
||||
.map(([name, count]) => '<span class="pill">' + escapeHtml(name) + ': ' + escapeHtml(count) + '</span>')
|
||||
.join('');
|
||||
}
|
||||
|
||||
function damagePills(sources) {
|
||||
if (!sources || sources.length === 0) return '<span class="pill">none</span>';
|
||||
return sources.slice(0, 3)
|
||||
.map(source => '<span class="pill">' + escapeHtml(source.sourceId) + ': ' + fixed(source.value) + '</span>')
|
||||
.join('');
|
||||
}
|
||||
|
||||
function failRate(row) {
|
||||
return row.trials ? (row.failures ?? 0) / row.trials : 0;
|
||||
}
|
||||
|
||||
function riskClass(rate) {
|
||||
if (rate >= 0.5) return 'risk-high';
|
||||
if (rate > 0) return 'risk-mid';
|
||||
return 'risk-low';
|
||||
}
|
||||
|
||||
function percent(value) {
|
||||
return fixed(value * 100) + '%';
|
||||
}
|
||||
|
||||
function fixed(value) {
|
||||
const number = Number(value ?? 0);
|
||||
return Number.isInteger(number) ? String(number) : number.toFixed(3).replace(/0+$/, '').replace(/\\.$/, '');
|
||||
}
|
||||
|
||||
function escapeHtml(value) {
|
||||
return String(value)
|
||||
.replaceAll('&', '&')
|
||||
.replaceAll('<', '<')
|
||||
.replaceAll('>', '>')
|
||||
.replaceAll('"', '"')
|
||||
.replaceAll("'", ''');
|
||||
}
|
||||
|
||||
stop.addEventListener("click", () => {
|
||||
fetch("/stop", { method: "POST" });
|
||||
status.textContent = "Stopping...";
|
||||
});
|
||||
|
||||
document.getElementById("copy").addEventListener("click", () => {
|
||||
navigator.clipboard.writeText(commandFor(payload()));
|
||||
status.textContent = "Command copied";
|
||||
});
|
||||
|
||||
document.getElementById("save").addEventListener("click", () => {
|
||||
if (!state.lastJson) return;
|
||||
const blob = new Blob([state.lastJson], { type: "application/json" });
|
||||
const link = document.createElement("a");
|
||||
link.href = URL.createObjectURL(blob);
|
||||
link.download = "iwt2-pvp-roguelike-sim.json";
|
||||
link.click();
|
||||
URL.revokeObjectURL(link.href);
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>`)
|
||||
}
|
||||
|
||||
function readJson(request) {
|
||||
return new Promise((resolveRequest, rejectRequest) => {
|
||||
let body = ''
|
||||
request.on('data', (chunk) => {
|
||||
body += chunk.toString()
|
||||
})
|
||||
request.on('end', () => {
|
||||
try {
|
||||
resolveRequest(body ? JSON.parse(body) : {})
|
||||
} catch (error) {
|
||||
rejectRequest(error)
|
||||
}
|
||||
})
|
||||
request.on('error', rejectRequest)
|
||||
})
|
||||
}
|
||||
|
||||
function sendJson(response, value) {
|
||||
response.writeHead(200, { 'content-type': 'application/json' })
|
||||
response.end(JSON.stringify(value))
|
||||
}
|
||||
|
||||
function writeEvent(response, event, data) {
|
||||
response.write(`event: ${event}\n`)
|
||||
response.write(`data: ${JSON.stringify(data)}\n\n`)
|
||||
}
|
||||
|
||||
function listOrAll(value, allowed) {
|
||||
if (!Array.isArray(value) || value.length === 0 || value.includes('all')) return 'all'
|
||||
const selected = value.filter((item) => allowed.includes(item))
|
||||
return selected.length ? selected.join(',') : 'all'
|
||||
}
|
||||
|
||||
function listOrNone(value, allowed) {
|
||||
if (!Array.isArray(value) || value.length === 0 || value.includes('none')) return 'none'
|
||||
const selected = value.filter((item) => allowed.includes(item))
|
||||
return selected.length ? selected.join(',') : 'none'
|
||||
}
|
||||
|
||||
function scalar(value, fallback) {
|
||||
return value === undefined || value === null || value === '' ? fallback : String(value)
|
||||
}
|
||||
|
||||
function extractJson(output) {
|
||||
const start = output.indexOf('{')
|
||||
const end = output.lastIndexOf('}')
|
||||
if (start < 0 || end < start) return ''
|
||||
const candidate = output.slice(start, end + 1)
|
||||
try {
|
||||
return JSON.stringify(JSON.parse(candidate), null, 2)
|
||||
} catch {
|
||||
return ''
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,344 @@
|
||||
#!/usr/bin/env python3
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import queue
|
||||
import subprocess
|
||||
import threading
|
||||
from pathlib import Path
|
||||
try:
|
||||
import tkinter as tk
|
||||
from tkinter import filedialog, messagebox, ttk
|
||||
except ModuleNotFoundError:
|
||||
print(
|
||||
"This Python install does not include Tkinter.\n"
|
||||
"Use the browser GUI instead:\n"
|
||||
" node scripts/iwt2-pvp-sim-gui-server.mjs\n"
|
||||
"Then open http://localhost:8787\n"
|
||||
)
|
||||
raise SystemExit(1)
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
SIM_SCRIPT = ROOT / "scripts" / "iwt2-pvp-roguelike-boss-sim.mjs"
|
||||
|
||||
HEALER_CLASSES = ["dawnweaver", "lifebinder", "runesage"]
|
||||
BOSS_IDS = [
|
||||
"bulldrome",
|
||||
"yian-kut-ku",
|
||||
"great-jaggi",
|
||||
"khezu",
|
||||
"rathian",
|
||||
"barroth",
|
||||
"tobi-kadachi",
|
||||
"rimebastion",
|
||||
"ember-mantis-duelist",
|
||||
"cinderback-ricochet",
|
||||
"obsidian-ram-golem",
|
||||
"stormcoil-wyrm",
|
||||
"venom-orchid-hydra",
|
||||
"sandglass-scorpion",
|
||||
"crystal-bat-matriarch",
|
||||
"hollowcrown-revenant",
|
||||
]
|
||||
|
||||
|
||||
class SimGui(tk.Tk):
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.title("IWT2 PvP Roguelike Sim")
|
||||
self.geometry("1120x780")
|
||||
self.minsize(920, 640)
|
||||
|
||||
self.output_queue: queue.Queue[tuple[str, str | None]] = queue.Queue()
|
||||
self.process: subprocess.Popen[str] | None = None
|
||||
self.last_json = ""
|
||||
|
||||
self.class_vars = {name: tk.BooleanVar(value=True) for name in HEALER_CLASSES}
|
||||
self.boss_vars = {boss_id: tk.BooleanVar(value=True) for boss_id in BOSS_IDS}
|
||||
self.all_classes_var = tk.BooleanVar(value=True)
|
||||
self.all_bosses_var = tk.BooleanVar(value=True)
|
||||
|
||||
self.gear_level_var = tk.StringVar(value="5")
|
||||
self.boss_count_var = tk.StringVar(value="2")
|
||||
self.hp_percent_var = tk.StringVar(value="100")
|
||||
self.damage_percent_var = tk.StringVar(value="100")
|
||||
self.stages_var = tk.StringVar(value="1,2")
|
||||
self.seconds_var = tk.StringVar(value="180")
|
||||
self.workers_var = tk.StringVar(value="8")
|
||||
self.top_var = tk.StringVar(value="24")
|
||||
self.status_var = tk.StringVar(value="Idle")
|
||||
|
||||
self._build_ui()
|
||||
self.after(100, self._drain_output_queue)
|
||||
|
||||
def _build_ui(self) -> None:
|
||||
self.columnconfigure(0, weight=0)
|
||||
self.columnconfigure(1, weight=1)
|
||||
self.rowconfigure(0, weight=1)
|
||||
|
||||
controls = ttk.Frame(self, padding=12)
|
||||
controls.grid(row=0, column=0, sticky="nsew")
|
||||
|
||||
output_frame = ttk.Frame(self, padding=(0, 12, 12, 12))
|
||||
output_frame.grid(row=0, column=1, sticky="nsew")
|
||||
output_frame.columnconfigure(0, weight=1)
|
||||
output_frame.rowconfigure(1, weight=1)
|
||||
|
||||
self._build_controls(controls)
|
||||
|
||||
output_header = ttk.Frame(output_frame)
|
||||
output_header.grid(row=0, column=0, sticky="ew", pady=(0, 8))
|
||||
output_header.columnconfigure(0, weight=1)
|
||||
ttk.Label(output_header, textvariable=self.status_var).grid(row=0, column=0, sticky="w")
|
||||
ttk.Button(output_header, text="Save JSON", command=self._save_json).grid(row=0, column=1, padx=(8, 0))
|
||||
ttk.Button(output_header, text="Clear", command=self._clear_output).grid(row=0, column=2, padx=(8, 0))
|
||||
|
||||
self.output = tk.Text(output_frame, wrap="none", font=("Menlo", 11))
|
||||
self.output.grid(row=1, column=0, sticky="nsew")
|
||||
yscroll = ttk.Scrollbar(output_frame, orient="vertical", command=self.output.yview)
|
||||
yscroll.grid(row=1, column=1, sticky="ns")
|
||||
xscroll = ttk.Scrollbar(output_frame, orient="horizontal", command=self.output.xview)
|
||||
xscroll.grid(row=2, column=0, sticky="ew")
|
||||
self.output.configure(yscrollcommand=yscroll.set, xscrollcommand=xscroll.set)
|
||||
|
||||
def _build_controls(self, parent: ttk.Frame) -> None:
|
||||
parent.columnconfigure(0, weight=1)
|
||||
|
||||
ttk.Label(parent, text="Simulation").grid(row=0, column=0, sticky="w")
|
||||
scalar_grid = ttk.Frame(parent)
|
||||
scalar_grid.grid(row=1, column=0, sticky="ew", pady=(8, 12))
|
||||
for column in range(2):
|
||||
scalar_grid.columnconfigure(column, weight=1)
|
||||
|
||||
fields = [
|
||||
("Gear level", self.gear_level_var),
|
||||
("Boss count", self.boss_count_var),
|
||||
("Boss HP %", self.hp_percent_var),
|
||||
("Boss damage %", self.damage_percent_var),
|
||||
("Stages", self.stages_var),
|
||||
("Seconds", self.seconds_var),
|
||||
("Workers", self.workers_var),
|
||||
("Top rows", self.top_var),
|
||||
]
|
||||
for index, (label, variable) in enumerate(fields):
|
||||
row = index // 2
|
||||
column = (index % 2) * 2
|
||||
ttk.Label(scalar_grid, text=label).grid(row=row, column=column, sticky="w", padx=(0, 6), pady=3)
|
||||
ttk.Entry(scalar_grid, textvariable=variable, width=10).grid(row=row, column=column + 1, sticky="ew", pady=3)
|
||||
|
||||
ttk.Checkbutton(
|
||||
parent,
|
||||
text="All classes",
|
||||
variable=self.all_classes_var,
|
||||
command=self._toggle_all_classes,
|
||||
).grid(row=2, column=0, sticky="w")
|
||||
class_frame = ttk.Frame(parent)
|
||||
class_frame.grid(row=3, column=0, sticky="ew", pady=(4, 12))
|
||||
for index, class_id in enumerate(HEALER_CLASSES):
|
||||
ttk.Checkbutton(
|
||||
class_frame,
|
||||
text=class_id,
|
||||
variable=self.class_vars[class_id],
|
||||
command=self._sync_all_classes,
|
||||
).grid(row=0, column=index, sticky="w", padx=(0, 10))
|
||||
|
||||
ttk.Checkbutton(
|
||||
parent,
|
||||
text="All bosses",
|
||||
variable=self.all_bosses_var,
|
||||
command=self._toggle_all_bosses,
|
||||
).grid(row=4, column=0, sticky="w")
|
||||
|
||||
boss_canvas = tk.Canvas(parent, height=300, highlightthickness=0)
|
||||
boss_scroll = ttk.Scrollbar(parent, orient="vertical", command=boss_canvas.yview)
|
||||
boss_frame = ttk.Frame(boss_canvas)
|
||||
boss_frame.bind(
|
||||
"<Configure>",
|
||||
lambda _event: boss_canvas.configure(scrollregion=boss_canvas.bbox("all")),
|
||||
)
|
||||
boss_canvas.create_window((0, 0), window=boss_frame, anchor="nw")
|
||||
boss_canvas.configure(yscrollcommand=boss_scroll.set)
|
||||
boss_canvas.grid(row=5, column=0, sticky="nsew", pady=(4, 12))
|
||||
boss_scroll.grid(row=5, column=1, sticky="ns", pady=(4, 12))
|
||||
|
||||
for index, boss_id in enumerate(BOSS_IDS):
|
||||
ttk.Checkbutton(
|
||||
boss_frame,
|
||||
text=boss_id,
|
||||
variable=self.boss_vars[boss_id],
|
||||
command=self._sync_all_bosses,
|
||||
).grid(row=index, column=0, sticky="w", pady=2)
|
||||
|
||||
button_row = ttk.Frame(parent)
|
||||
button_row.grid(row=6, column=0, sticky="ew")
|
||||
button_row.columnconfigure(0, weight=1)
|
||||
self.run_button = ttk.Button(button_row, text="Run Simulation", command=self._start_sim)
|
||||
self.run_button.grid(row=0, column=0, sticky="ew")
|
||||
self.stop_button = ttk.Button(button_row, text="Stop", command=self._stop_sim, state="disabled")
|
||||
self.stop_button.grid(row=0, column=1, padx=(8, 0))
|
||||
|
||||
ttk.Button(parent, text="Copy Command", command=self._copy_command).grid(row=7, column=0, sticky="ew", pady=(8, 0))
|
||||
|
||||
def _toggle_all_classes(self) -> None:
|
||||
value = self.all_classes_var.get()
|
||||
for variable in self.class_vars.values():
|
||||
variable.set(value)
|
||||
|
||||
def _sync_all_classes(self) -> None:
|
||||
self.all_classes_var.set(all(variable.get() for variable in self.class_vars.values()))
|
||||
|
||||
def _toggle_all_bosses(self) -> None:
|
||||
value = self.all_bosses_var.get()
|
||||
for variable in self.boss_vars.values():
|
||||
variable.set(value)
|
||||
|
||||
def _sync_all_bosses(self) -> None:
|
||||
self.all_bosses_var.set(all(variable.get() for variable in self.boss_vars.values()))
|
||||
|
||||
def _selected_classes(self) -> str:
|
||||
if self.all_classes_var.get():
|
||||
return "all"
|
||||
selected = [name for name, variable in self.class_vars.items() if variable.get()]
|
||||
return ",".join(selected) if selected else "all"
|
||||
|
||||
def _selected_bosses(self) -> str:
|
||||
if self.all_bosses_var.get():
|
||||
return "all"
|
||||
selected = [boss_id for boss_id, variable in self.boss_vars.items() if variable.get()]
|
||||
return ",".join(selected) if selected else "all"
|
||||
|
||||
def _command(self) -> list[str]:
|
||||
return [
|
||||
"node",
|
||||
str(SIM_SCRIPT),
|
||||
"--classes",
|
||||
self._selected_classes(),
|
||||
"--gear-level",
|
||||
self.gear_level_var.get().strip() or "5",
|
||||
"--boss-count",
|
||||
self.boss_count_var.get().strip() or "2",
|
||||
"--bosses",
|
||||
self._selected_bosses(),
|
||||
"--boss-hp-percent",
|
||||
self.hp_percent_var.get().strip() or "100",
|
||||
"--boss-damage-percent",
|
||||
self.damage_percent_var.get().strip() or "100",
|
||||
"--stages",
|
||||
self.stages_var.get().strip() or "1,2",
|
||||
"--seconds",
|
||||
self.seconds_var.get().strip() or "180",
|
||||
"--workers",
|
||||
self.workers_var.get().strip() or "8",
|
||||
"--top",
|
||||
self.top_var.get().strip() or "24",
|
||||
]
|
||||
|
||||
def _start_sim(self) -> None:
|
||||
if self.process is not None:
|
||||
return
|
||||
command = self._command()
|
||||
self._clear_output()
|
||||
self._append_output("$ " + " ".join(command) + "\n\n")
|
||||
self.status_var.set("Running...")
|
||||
self.run_button.configure(state="disabled")
|
||||
self.stop_button.configure(state="normal")
|
||||
|
||||
thread = threading.Thread(target=self._run_subprocess, args=(command,), daemon=True)
|
||||
thread.start()
|
||||
|
||||
def _run_subprocess(self, command: list[str]) -> None:
|
||||
try:
|
||||
self.process = subprocess.Popen(
|
||||
command,
|
||||
cwd=ROOT,
|
||||
stdout=subprocess.PIPE,
|
||||
stderr=subprocess.STDOUT,
|
||||
text=True,
|
||||
bufsize=1,
|
||||
)
|
||||
assert self.process.stdout is not None
|
||||
chunks: list[str] = []
|
||||
for line in self.process.stdout:
|
||||
chunks.append(line)
|
||||
self.output_queue.put(("line", line))
|
||||
exit_code = self.process.wait()
|
||||
output = "".join(chunks)
|
||||
self.output_queue.put(("done", json.dumps({"exitCode": exit_code, "output": output})))
|
||||
except Exception as exc: # noqa: BLE001
|
||||
self.output_queue.put(("error", str(exc)))
|
||||
|
||||
def _drain_output_queue(self) -> None:
|
||||
try:
|
||||
while True:
|
||||
kind, payload = self.output_queue.get_nowait()
|
||||
if kind == "line" and payload is not None:
|
||||
self._append_output(payload)
|
||||
elif kind == "done" and payload is not None:
|
||||
result = json.loads(payload)
|
||||
self.last_json = self._extract_json(result["output"])
|
||||
self.status_var.set(f"Finished: exit {result['exitCode']}")
|
||||
self.process = None
|
||||
self.run_button.configure(state="normal")
|
||||
self.stop_button.configure(state="disabled")
|
||||
elif kind == "error" and payload is not None:
|
||||
self.status_var.set("Failed")
|
||||
self._append_output(f"\nERROR: {payload}\n")
|
||||
self.process = None
|
||||
self.run_button.configure(state="normal")
|
||||
self.stop_button.configure(state="disabled")
|
||||
except queue.Empty:
|
||||
pass
|
||||
self.after(100, self._drain_output_queue)
|
||||
|
||||
def _stop_sim(self) -> None:
|
||||
if self.process is None:
|
||||
return
|
||||
self.process.terminate()
|
||||
self.status_var.set("Stopping...")
|
||||
|
||||
def _clear_output(self) -> None:
|
||||
self.output.delete("1.0", "end")
|
||||
self.last_json = ""
|
||||
|
||||
def _append_output(self, text: str) -> None:
|
||||
self.output.insert("end", text)
|
||||
self.output.see("end")
|
||||
|
||||
def _copy_command(self) -> None:
|
||||
command = " ".join(self._command())
|
||||
self.clipboard_clear()
|
||||
self.clipboard_append(command)
|
||||
self.status_var.set("Command copied")
|
||||
|
||||
def _save_json(self) -> None:
|
||||
output = self.last_json or self._extract_json(self.output.get("1.0", "end"))
|
||||
if not output:
|
||||
messagebox.showinfo("No JSON", "Run a simulation first.")
|
||||
return
|
||||
path = filedialog.asksaveasfilename(
|
||||
defaultextension=".json",
|
||||
filetypes=[("JSON", "*.json"), ("All files", "*.*")],
|
||||
initialfile="iwt2-pvp-roguelike-sim.json",
|
||||
)
|
||||
if not path:
|
||||
return
|
||||
Path(path).write_text(output, encoding="utf-8")
|
||||
self.status_var.set(f"Saved {path}")
|
||||
|
||||
@staticmethod
|
||||
def _extract_json(text: str) -> str:
|
||||
start = text.find("{")
|
||||
end = text.rfind("}")
|
||||
if start < 0 or end < start:
|
||||
return ""
|
||||
candidate = text[start : end + 1]
|
||||
try:
|
||||
parsed = json.loads(candidate)
|
||||
except json.JSONDecodeError:
|
||||
return ""
|
||||
return json.dumps(parsed, indent=2)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
SimGui().mainloop()
|
||||
+558
-15
@@ -212,6 +212,8 @@
|
||||
}
|
||||
|
||||
.iwt2-arena-layout {
|
||||
display: grid;
|
||||
grid-template-columns: 172px minmax(0, 1fr);
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
@@ -221,6 +223,7 @@
|
||||
.iwt2-arena-stage {
|
||||
background: #090c10;
|
||||
border: 0;
|
||||
grid-column: 2;
|
||||
height: 100%;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
@@ -233,6 +236,14 @@
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.iwt2-arena-loading {
|
||||
align-items: center;
|
||||
color: var(--muted);
|
||||
display: flex;
|
||||
font-family: var(--pixel-font);
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.iwt2-phaser-host canvas {
|
||||
display: block;
|
||||
}
|
||||
@@ -317,6 +328,22 @@
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.iwt2-bar em {
|
||||
color: #fff7df;
|
||||
font-size: 0.56rem;
|
||||
font-style: normal;
|
||||
font-weight: 800;
|
||||
left: 0;
|
||||
line-height: 1;
|
||||
pointer-events: none;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 1px 0 #050608;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
}
|
||||
|
||||
.iwt2-bar.boss span {
|
||||
background: #dc5162;
|
||||
}
|
||||
@@ -337,17 +364,18 @@
|
||||
.iwt2-party-list {
|
||||
background: rgba(15, 19, 26, 0.88);
|
||||
border: 0;
|
||||
left: 28px;
|
||||
max-height: calc(100% - 112px);
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
max-height: none;
|
||||
outline: 0;
|
||||
padding: 6px;
|
||||
position: absolute;
|
||||
top: 28px;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
width: 172px;
|
||||
z-index: 4;
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
align-content: start;
|
||||
align-content: center;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
@@ -1099,7 +1127,8 @@
|
||||
.iwt2-gear-class,
|
||||
.iwt2-gear-slot,
|
||||
.iwt2-infusion-row,
|
||||
.iwt2-gear-upgrade-button {
|
||||
.iwt2-gear-upgrade-button,
|
||||
.iwt2-gear-back {
|
||||
background: #151922;
|
||||
border: 2px solid #08090d;
|
||||
color: var(--ink);
|
||||
@@ -1177,7 +1206,8 @@
|
||||
.iwt2-gear-class.game-selected,
|
||||
.iwt2-gear-slot.game-selected,
|
||||
.iwt2-infusion-row.game-selected,
|
||||
.iwt2-gear-upgrade-button.game-selected {
|
||||
.iwt2-gear-upgrade-button.game-selected,
|
||||
.iwt2-gear-back.game-selected {
|
||||
outline-color: #e5b95f;
|
||||
}
|
||||
|
||||
@@ -1187,6 +1217,12 @@
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.iwt2-gear-back {
|
||||
min-height: 36px;
|
||||
padding: 8px 10px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.iwt2-gear-upgrade-button:disabled,
|
||||
.iwt2-infusion-row:disabled {
|
||||
color: var(--muted);
|
||||
@@ -1401,6 +1437,10 @@
|
||||
}
|
||||
|
||||
@media (max-width: 1000px) and (max-height: 620px) {
|
||||
.iwt2-arena-layout {
|
||||
grid-template-columns: 154px minmax(0, 1fr);
|
||||
}
|
||||
|
||||
.game-shell.iwt2-shell {
|
||||
padding: 6px 0;
|
||||
width: min(100%, calc(100% - 20px));
|
||||
@@ -1640,6 +1680,11 @@
|
||||
padding: 7px 9px;
|
||||
}
|
||||
|
||||
.iwt2-gear-back {
|
||||
min-height: 30px;
|
||||
padding: 5px 8px;
|
||||
}
|
||||
|
||||
.iwt2-gear-detail {
|
||||
gap: 6px;
|
||||
padding: 7px;
|
||||
@@ -1735,20 +1780,22 @@
|
||||
}
|
||||
|
||||
.iwt2-party-list {
|
||||
gap: 5px;
|
||||
left: 10px;
|
||||
max-height: calc(100% - 84px);
|
||||
align-content: center;
|
||||
gap: 7px;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
max-height: none;
|
||||
overflow: hidden;
|
||||
padding: 4px;
|
||||
top: 10px;
|
||||
top: 0;
|
||||
width: 154px;
|
||||
}
|
||||
|
||||
.iwt2-party-row {
|
||||
gap: 5px;
|
||||
grid-template-columns: 22px minmax(0, 1fr);
|
||||
height: 62px;
|
||||
min-height: 62px;
|
||||
height: 70px;
|
||||
min-height: 70px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
@@ -1782,8 +1829,12 @@
|
||||
}
|
||||
|
||||
.iwt2-party-row .iwt2-bar {
|
||||
height: 7px;
|
||||
margin-top: 2px;
|
||||
height: 12px;
|
||||
margin-top: 3px;
|
||||
}
|
||||
|
||||
.iwt2-party-row .iwt2-bar.mana {
|
||||
height: 8px;
|
||||
}
|
||||
|
||||
.iwt2-party-effects {
|
||||
@@ -1803,6 +1854,7 @@
|
||||
|
||||
.iwt2-ability-bar {
|
||||
bottom: 8px;
|
||||
display: none;
|
||||
gap: 8px;
|
||||
grid-template-columns: repeat(6, 36px);
|
||||
max-width: 256px;
|
||||
@@ -1829,6 +1881,497 @@
|
||||
}
|
||||
}
|
||||
|
||||
/* IWT2 startup save gateway */
|
||||
.save-gateway-shell {
|
||||
align-items: stretch;
|
||||
height: 100dvh;
|
||||
min-height: 0;
|
||||
overflow: auto;
|
||||
padding: 14px;
|
||||
}
|
||||
|
||||
.save-gateway-panel {
|
||||
background: rgba(17, 19, 25, 0.96);
|
||||
border: 3px solid #08090c;
|
||||
box-shadow: 8px 8px 0 #050609;
|
||||
display: grid;
|
||||
gap: 12px;
|
||||
grid-template-rows: auto minmax(0, 1fr) auto auto;
|
||||
margin: auto;
|
||||
max-width: 1080px;
|
||||
min-height: min(512px, calc(100dvh - 28px));
|
||||
outline: 2px solid #4a4653;
|
||||
padding: 16px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.save-gateway-heading {
|
||||
align-items: end;
|
||||
border-bottom: 2px solid #34343d;
|
||||
display: flex;
|
||||
gap: 22px;
|
||||
justify-content: space-between;
|
||||
padding: 0 2px 10px;
|
||||
}
|
||||
|
||||
.save-gateway-heading h1 {
|
||||
color: var(--ink);
|
||||
font-family: var(--pixel-font);
|
||||
font-size: clamp(24px, 4vw, 38px);
|
||||
line-height: 1;
|
||||
margin: 4px 0 0;
|
||||
}
|
||||
|
||||
.save-gateway-heading > p {
|
||||
color: var(--muted);
|
||||
font-size: 14px;
|
||||
line-height: 1.25;
|
||||
margin: 0;
|
||||
max-width: 440px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.save-option-grid {
|
||||
display: grid;
|
||||
gap: 12px;
|
||||
grid-template-columns: repeat(3, minmax(0, 1fr));
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.save-option-card {
|
||||
background: #151921;
|
||||
border: 2px solid #090a0d;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
min-width: 0;
|
||||
outline: 2px solid #3a4250;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.local-save-card {
|
||||
border-top-color: #5eaf7e;
|
||||
}
|
||||
|
||||
.new-save-card {
|
||||
border-top-color: #d8af58;
|
||||
}
|
||||
|
||||
.online-save-card {
|
||||
border-top-color: #5799db;
|
||||
}
|
||||
|
||||
.save-option-heading {
|
||||
align-items: center;
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.save-option-heading > span {
|
||||
align-items: center;
|
||||
background: #202938;
|
||||
border: 2px solid #090a0d;
|
||||
color: var(--gold);
|
||||
display: inline-flex;
|
||||
flex: 0 0 42px;
|
||||
font-family: var(--pixel-font);
|
||||
height: 42px;
|
||||
justify-content: center;
|
||||
outline: 1px solid #4c5667;
|
||||
}
|
||||
|
||||
.online-save-panel .save-option-heading > span {
|
||||
color: #80bdf2;
|
||||
}
|
||||
|
||||
.save-option-heading h2 {
|
||||
color: var(--ink);
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 15px;
|
||||
line-height: 1.15;
|
||||
margin: 3px 0 0;
|
||||
}
|
||||
|
||||
.save-character-name {
|
||||
color: var(--ink);
|
||||
display: block;
|
||||
font-size: 19px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.save-metadata {
|
||||
display: grid;
|
||||
gap: 7px;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.save-metadata > div {
|
||||
background: #101219;
|
||||
border-left: 3px solid #4b5363;
|
||||
display: grid;
|
||||
gap: 3px;
|
||||
padding: 7px 9px;
|
||||
}
|
||||
|
||||
.save-metadata dt {
|
||||
color: var(--muted);
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 7px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.save-metadata dd {
|
||||
color: var(--ink);
|
||||
font-size: 14px;
|
||||
line-height: 1.15;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.save-empty-state {
|
||||
align-items: center;
|
||||
background: #101219;
|
||||
border-left: 3px solid #4b5363;
|
||||
color: var(--muted);
|
||||
display: flex;
|
||||
flex: 1;
|
||||
font-size: 14px;
|
||||
line-height: 1.25;
|
||||
margin: 0;
|
||||
min-height: 58px;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.save-continue-button,
|
||||
.save-secondary-button {
|
||||
border: 2px solid #090a0d;
|
||||
cursor: pointer;
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 8px;
|
||||
line-height: 1.2;
|
||||
min-height: 42px;
|
||||
padding: 8px 10px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.slot-save-actions {
|
||||
display: grid;
|
||||
gap: 7px;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.slot-save-actions .save-continue-button {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.character-create-form {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
flex-direction: column;
|
||||
gap: 9px;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.character-create-form label,
|
||||
.online-save-destination {
|
||||
color: var(--muted);
|
||||
display: grid;
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 7px;
|
||||
gap: 5px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.character-create-form input,
|
||||
.online-save-destination select {
|
||||
background: #0e1016;
|
||||
border: 2px solid #090a0d;
|
||||
color: var(--ink);
|
||||
font: 16px var(--body-font);
|
||||
min-height: 38px;
|
||||
outline: 2px solid #3e3d47;
|
||||
padding: 7px 9px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.character-create-form > small {
|
||||
color: var(--muted);
|
||||
font-size: 12px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.online-save-panel {
|
||||
align-items: center;
|
||||
background: #131821;
|
||||
border: 2px solid #090a0d;
|
||||
border-top-color: #5799db;
|
||||
display: grid;
|
||||
gap: 12px;
|
||||
grid-template-columns: 130px minmax(260px, 1fr) 160px minmax(170px, 210px);
|
||||
min-width: 0;
|
||||
outline: 2px solid #3a4250;
|
||||
padding: 10px 12px;
|
||||
}
|
||||
|
||||
.online-save-heading {
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.online-save-summary {
|
||||
align-items: center;
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
grid-template-columns: minmax(75px, 0.7fr) minmax(0, 1.8fr);
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.online-save-summary .save-character-name {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.online-save-summary .save-metadata {
|
||||
gap: 5px;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
}
|
||||
|
||||
.online-save-summary .save-metadata > div {
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.online-save-summary .save-metadata dd {
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.online-save-summary .save-empty-state {
|
||||
min-height: 48px;
|
||||
}
|
||||
|
||||
.save-continue-button {
|
||||
background: var(--gold);
|
||||
color: #19150e;
|
||||
margin-top: auto;
|
||||
outline: 2px solid #816630;
|
||||
}
|
||||
|
||||
.save-continue-button.danger {
|
||||
background: var(--red-bright);
|
||||
color: #fff6ee;
|
||||
outline-color: #8d2b38;
|
||||
}
|
||||
|
||||
.save-continue-button:disabled,
|
||||
.save-secondary-button:disabled {
|
||||
cursor: not-allowed;
|
||||
filter: grayscale(0.8);
|
||||
opacity: 0.45;
|
||||
}
|
||||
|
||||
.save-secondary-button {
|
||||
background: #242630;
|
||||
color: var(--muted);
|
||||
outline: 2px solid #4b4855;
|
||||
}
|
||||
|
||||
.online-save-login {
|
||||
display: grid;
|
||||
gap: 9px;
|
||||
grid-column: 2 / -1;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr)) minmax(180px, 0.75fr);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.online-save-login label {
|
||||
color: var(--muted);
|
||||
display: grid;
|
||||
font-family: var(--pixel-font);
|
||||
font-size: 7px;
|
||||
gap: 5px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.online-save-login input {
|
||||
background: #0e1016;
|
||||
border: 2px solid #090a0d;
|
||||
color: var(--ink);
|
||||
font: 16px var(--body-font);
|
||||
min-height: 38px;
|
||||
outline: 2px solid #3e3d47;
|
||||
padding: 7px 9px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.online-save-actions {
|
||||
display: grid;
|
||||
gap: 7px;
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.online-save-actions .save-continue-button {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.save-gateway-status {
|
||||
color: #a9d7b8;
|
||||
font-size: 13px;
|
||||
line-height: 1.2;
|
||||
margin: 0;
|
||||
min-height: 16px;
|
||||
padding: 0 2px;
|
||||
}
|
||||
|
||||
.save-gateway-status.error {
|
||||
color: #ff8190;
|
||||
}
|
||||
|
||||
@media (max-width: 800px) {
|
||||
.auth-shell.save-gateway-shell {
|
||||
align-items: flex-start;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.save-gateway-panel {
|
||||
min-height: auto;
|
||||
}
|
||||
|
||||
.save-gateway-heading {
|
||||
align-items: flex-start;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.save-gateway-heading > p {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.save-option-grid {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.online-save-panel {
|
||||
align-items: stretch;
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.online-save-login {
|
||||
grid-column: auto;
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.online-save-summary {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 1000px) and (max-height: 620px) {
|
||||
.save-gateway-shell {
|
||||
overflow: hidden;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.save-gateway-panel {
|
||||
gap: 9px;
|
||||
min-height: calc(100dvh - 20px);
|
||||
padding: 11px;
|
||||
}
|
||||
|
||||
.save-gateway-heading {
|
||||
padding-bottom: 7px;
|
||||
}
|
||||
|
||||
.save-gateway-heading h1 {
|
||||
font-size: 25px;
|
||||
}
|
||||
|
||||
.save-gateway-heading > p {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.save-option-grid {
|
||||
gap: 9px;
|
||||
}
|
||||
|
||||
.save-option-card {
|
||||
gap: 6px;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.save-option-heading > span {
|
||||
flex-basis: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
|
||||
.save-option-heading h2 {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.save-character-name {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.save-metadata {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.save-metadata > div {
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.save-metadata dd {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.save-continue-button,
|
||||
.save-secondary-button {
|
||||
min-height: 34px;
|
||||
padding: 6px 8px;
|
||||
}
|
||||
|
||||
.slot-save-actions {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.character-create-form {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.character-create-form input,
|
||||
.online-save-destination select {
|
||||
font-size: 14px;
|
||||
min-height: 32px;
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.character-create-form > small {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.online-save-panel {
|
||||
gap: 8px;
|
||||
grid-template-columns: 115px minmax(230px, 1fr) 145px minmax(160px, 190px);
|
||||
padding: 7px 9px;
|
||||
}
|
||||
|
||||
.online-save-summary {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.online-save-login {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.online-save-login input {
|
||||
font-size: 14px;
|
||||
min-height: 32px;
|
||||
padding: 5px 7px;
|
||||
}
|
||||
|
||||
.save-gateway-status {
|
||||
font-size: 11px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-touch-lock-status {
|
||||
background: #101216;
|
||||
border: 2px solid #d9b55a;
|
||||
|
||||
+27
-141
@@ -1,156 +1,42 @@
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { lazy, Suspense, useState } from 'react'
|
||||
import { AuthScreen } from './components/AuthScreen'
|
||||
import IWantToHeal1App from './modes/iwt1/IWantToHeal1App'
|
||||
import { IWantToHeal2App } from './modes/iwt2/IWantToHeal2App'
|
||||
import { useGameAction } from './input'
|
||||
import {
|
||||
loadAuthSession,
|
||||
type AuthSession,
|
||||
} from './profile'
|
||||
import type { Iwt2LocalSaveSlot, Iwt2Save } from './modes/iwt2/save/iwt2Repository'
|
||||
|
||||
type GameVersion = 'iwt1' | 'iwt2'
|
||||
const LazyIWantToHeal2App = lazy(() => import('./modes/iwt2/IWantToHeal2App').then((module) => ({
|
||||
default: module.IWantToHeal2App,
|
||||
})))
|
||||
|
||||
const GAME_OPTIONS: Array<{
|
||||
version: GameVersion
|
||||
title: string
|
||||
label: string
|
||||
description: string
|
||||
glyph: string
|
||||
}> = [
|
||||
{
|
||||
version: 'iwt1',
|
||||
title: 'I Want To Heal 1',
|
||||
label: 'Classic Healer Runs',
|
||||
description: 'Original dungeon, raid, roguelike, PvP, gear, talents, and collection progression.',
|
||||
glyph: 'I',
|
||||
},
|
||||
{
|
||||
version: 'iwt2',
|
||||
title: 'I Want To Heal 2',
|
||||
label: '2D Boss Arena',
|
||||
description: 'Move through boss arenas with a visible party, analog movement, projectiles, and separate progression.',
|
||||
glyph: 'II',
|
||||
},
|
||||
]
|
||||
type Iwt2Launch = {
|
||||
localSlot: Iwt2LocalSaveSlot
|
||||
onlineBackupsAvailable: boolean
|
||||
save: Iwt2Save
|
||||
}
|
||||
|
||||
function App() {
|
||||
const [selectedVersion, setSelectedVersion] = useState<GameVersion | null>(null)
|
||||
const [selectedIndex, setSelectedIndex] = useState(0)
|
||||
const [authSession, setAuthSession] = useState<AuthSession | null>(null)
|
||||
const [authChecked, setAuthChecked] = useState(false)
|
||||
const [serverMessage, setServerMessage] = useState('')
|
||||
const [launch, setLaunch] = useState<Iwt2Launch | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
loadAuthSession()
|
||||
.then((session) => {
|
||||
if (cancelled) return
|
||||
setAuthSession(session.account && session.profile ? session : null)
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
if (cancelled) return
|
||||
setServerMessage(
|
||||
reason instanceof Error
|
||||
? `${reason.message} Offline play is still available.`
|
||||
: 'Unable to reach the server. Offline play is still available.',
|
||||
)
|
||||
})
|
||||
.finally(() => {
|
||||
if (!cancelled) setAuthChecked(true)
|
||||
})
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}, [])
|
||||
|
||||
const acceptSession = useCallback((session: AuthSession) => {
|
||||
setAuthSession(session)
|
||||
setSelectedVersion(null)
|
||||
setServerMessage('')
|
||||
}, [])
|
||||
|
||||
const clearAuthSession = useCallback(() => {
|
||||
setAuthSession(null)
|
||||
setSelectedVersion(null)
|
||||
}, [])
|
||||
|
||||
useGameAction((action, device) => {
|
||||
if (!authSession || selectedVersion || device !== 'controller') return
|
||||
if (action === 'navigateLeft' || action === 'navigateUp') {
|
||||
setSelectedIndex((current) => Math.max(0, current - 1))
|
||||
} else if (action === 'navigateRight' || action === 'navigateDown') {
|
||||
setSelectedIndex((current) => Math.min(GAME_OPTIONS.length - 1, current + 1))
|
||||
} else if (action === 'confirm') {
|
||||
setSelectedVersion(GAME_OPTIONS[selectedIndex].version)
|
||||
}
|
||||
})
|
||||
|
||||
if (!authChecked) {
|
||||
if (launch) {
|
||||
return (
|
||||
<main className="game-shell">
|
||||
<section className="message-panel">
|
||||
<p className="eyebrow">Opening Chronicle</p>
|
||||
<h1>Loading...</h1>
|
||||
</section>
|
||||
</main>
|
||||
<Suspense fallback={<Iwt2LaunchFallback />}>
|
||||
<LazyIWantToHeal2App
|
||||
initialSave={launch.save}
|
||||
localSlot={launch.localSlot}
|
||||
onlineBackupsAvailable={launch.onlineBackupsAvailable}
|
||||
onExitToSaveSelect={() => setLaunch(null)}
|
||||
/>
|
||||
</Suspense>
|
||||
)
|
||||
}
|
||||
|
||||
if (!authSession) {
|
||||
return (
|
||||
<AuthScreen
|
||||
onAuthenticated={acceptSession}
|
||||
serverMessage={serverMessage}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
if (selectedVersion === 'iwt1') {
|
||||
return (
|
||||
<IWantToHeal1App
|
||||
initialSession={authSession}
|
||||
onAuthenticationCleared={clearAuthSession}
|
||||
onBackToGameSelect={() => setSelectedVersion(null)}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
if (selectedVersion === 'iwt2') {
|
||||
return (
|
||||
<IWantToHeal2App
|
||||
onlineBackupsAvailable={authSession.account?.id !== -1}
|
||||
onBackToGameSelect={() => setSelectedVersion(null)}
|
||||
/>
|
||||
)
|
||||
}
|
||||
return <AuthScreen onContinue={setLaunch} />
|
||||
}
|
||||
|
||||
function Iwt2LaunchFallback() {
|
||||
return (
|
||||
<main className="game-shell game-version-shell">
|
||||
<section className="game-version-screen" data-game-nav-active="true">
|
||||
<div className="game-version-heading">
|
||||
<p className="eyebrow">Select Game</p>
|
||||
<h1>I Want To Heal</h1>
|
||||
</div>
|
||||
<div className="game-version-grid">
|
||||
{GAME_OPTIONS.map((option, index) => (
|
||||
<button
|
||||
className={`game-version-card ${selectedIndex === index ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selectedIndex === index ? 'true' : undefined}
|
||||
key={option.version}
|
||||
onClick={() => setSelectedVersion(option.version)}
|
||||
onPointerDown={() => setSelectedIndex(index)}
|
||||
type="button"
|
||||
>
|
||||
<span>{option.glyph}</span>
|
||||
<div>
|
||||
<strong>{option.title}</strong>
|
||||
<small>{option.label}</small>
|
||||
<p>{option.description}</p>
|
||||
</div>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<main className="game-shell iwt2-shell">
|
||||
<section className="message-panel" aria-live="polite">
|
||||
<p className="eyebrow">I Want To Heal 2</p>
|
||||
<h1>Loading...</h1>
|
||||
</section>
|
||||
</main>
|
||||
)
|
||||
|
||||
+379
-153
@@ -1,192 +1,418 @@
|
||||
import { useState } from 'react'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import {
|
||||
loadAuthSession,
|
||||
loginAccount,
|
||||
registerAccount,
|
||||
type AuthSession,
|
||||
logoutAccount,
|
||||
type Account,
|
||||
} from '../profile'
|
||||
import { selectOfflineMode, selectOnlineMode } from '../gameRepository'
|
||||
import {
|
||||
createOfflineCharacter,
|
||||
hasOfflineCharacter,
|
||||
resumeOfflineCharacter,
|
||||
selectOnlineMode,
|
||||
} from '../gameRepository'
|
||||
createDefaultIwt2Save,
|
||||
IWT2_LOCAL_SAVE_SLOTS,
|
||||
loadIwt2OnlineSave,
|
||||
loadIwt2SaveSlots,
|
||||
replaceIwt2Save,
|
||||
selectActiveIwt2SaveSlot,
|
||||
type Iwt2LocalSaveSlot,
|
||||
type Iwt2LocalSaveSlots,
|
||||
type Iwt2Save,
|
||||
} from '../modes/iwt2/save/iwt2Repository'
|
||||
|
||||
type Props = {
|
||||
onAuthenticated: (session: AuthSession) => void
|
||||
serverMessage?: string
|
||||
type Iwt2Launch = {
|
||||
localSlot: Iwt2LocalSaveSlot
|
||||
onlineBackupsAvailable: boolean
|
||||
save: Iwt2Save
|
||||
}
|
||||
|
||||
export function AuthScreen({ onAuthenticated, serverMessage = '' }: Props) {
|
||||
const [mode, setMode] = useState<'login' | 'register'>('login')
|
||||
type Props = {
|
||||
onContinue: (launch: Iwt2Launch) => void
|
||||
}
|
||||
|
||||
const IWT2_CHARACTER_NAME_PATTERN = /^[A-Za-z][A-Za-z0-9 -]{1,17}$/
|
||||
|
||||
function formatSaveTimestamp(updatedAt: number) {
|
||||
return new Intl.DateTimeFormat(undefined, {
|
||||
dateStyle: 'medium',
|
||||
timeStyle: 'short',
|
||||
}).format(new Date(updatedAt))
|
||||
}
|
||||
|
||||
function SaveMetadata({ save }: { save: Iwt2Save }) {
|
||||
return (
|
||||
<dl className="save-metadata">
|
||||
<div>
|
||||
<dt>Last updated</dt>
|
||||
<dd>
|
||||
<time dateTime={new Date(save.updatedAt).toISOString()}>
|
||||
{formatSaveTimestamp(save.updatedAt)}
|
||||
</time>
|
||||
</dd>
|
||||
</div>
|
||||
<div>
|
||||
<dt>Character XP</dt>
|
||||
<dd>{save.character.experience.toLocaleString()} XP</dd>
|
||||
</div>
|
||||
</dl>
|
||||
)
|
||||
}
|
||||
|
||||
function firstEmptySlot(saves: Iwt2LocalSaveSlots): Iwt2LocalSaveSlot {
|
||||
return IWT2_LOCAL_SAVE_SLOTS.find((slot) => !saves[slot]) ?? 1
|
||||
}
|
||||
|
||||
export function AuthScreen({ onContinue }: Props) {
|
||||
const [localSaves] = useState(loadIwt2SaveSlots)
|
||||
const [editingSlot, setEditingSlot] = useState<Iwt2LocalSaveSlot | null>(null)
|
||||
const [characterName, setCharacterName] = useState('')
|
||||
const [account, setAccount] = useState<Account | null>(null)
|
||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||
const [onlineDestinationSlot, setOnlineDestinationSlot] = useState<Iwt2LocalSaveSlot>(
|
||||
() => firstEmptySlot(localSaves),
|
||||
)
|
||||
const [confirmOnlineDestination, setConfirmOnlineDestination] = useState<Iwt2LocalSaveSlot | null>(null)
|
||||
const [username, setUsername] = useState('')
|
||||
const [password, setPassword] = useState('')
|
||||
const [characterName, setCharacterName] = useState('')
|
||||
const [offlineName, setOfflineName] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [message, setMessage] = useState('')
|
||||
const offlineCharacterExists = hasOfflineCharacter()
|
||||
const [checkingSession, setCheckingSession] = useState(true)
|
||||
const [checkingOnlineSave, setCheckingOnlineSave] = useState(false)
|
||||
const [submitting, setSubmitting] = useState(false)
|
||||
const [message, setMessage] = useState('Choose a slot or sign in to inspect the online save.')
|
||||
const [messageIsError, setMessageIsError] = useState(false)
|
||||
|
||||
async function submit(event: React.FormEvent) {
|
||||
const inspectOnlineSave = useCallback(async (cancelled: () => boolean = () => false) => {
|
||||
setCheckingOnlineSave(true)
|
||||
try {
|
||||
const result = await loadIwt2OnlineSave()
|
||||
if (cancelled()) return
|
||||
setOnlineSave(result.save)
|
||||
setMessage(result.save ? 'Online save ready. Choose its local destination slot.' : 'Account has no online IWT2 save yet.')
|
||||
setMessageIsError(false)
|
||||
} catch (reason) {
|
||||
if (cancelled()) return
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to check online save.')
|
||||
setMessageIsError(true)
|
||||
} finally {
|
||||
if (!cancelled()) setCheckingOnlineSave(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
selectOnlineMode()
|
||||
loadAuthSession()
|
||||
.then((session) => {
|
||||
if (cancelled || !session.account) return
|
||||
setAccount(session.account)
|
||||
return inspectOnlineSave(() => cancelled)
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
if (cancelled) return
|
||||
setMessage(
|
||||
reason instanceof Error
|
||||
? `${reason.message} Local slots remain available.`
|
||||
: 'Online service unavailable. Local slots remain available.',
|
||||
)
|
||||
setMessageIsError(true)
|
||||
})
|
||||
.finally(() => {
|
||||
if (!cancelled) setCheckingSession(false)
|
||||
})
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}, [inspectOnlineSave])
|
||||
|
||||
function continueLocal(slot: Iwt2LocalSaveSlot) {
|
||||
const save = localSaves[slot]
|
||||
if (!save) return
|
||||
selectActiveIwt2SaveSlot(slot)
|
||||
selectOfflineMode()
|
||||
onContinue({ localSlot: slot, save, onlineBackupsAvailable: false })
|
||||
}
|
||||
|
||||
function openCharacterEditor(slot: Iwt2LocalSaveSlot) {
|
||||
setEditingSlot(slot)
|
||||
setCharacterName('')
|
||||
setMessage(localSaves[slot]
|
||||
? `Creating a new character will replace Slot ${slot}.`
|
||||
: `Enter a name for the new character in Slot ${slot}.`)
|
||||
setMessageIsError(false)
|
||||
}
|
||||
|
||||
function createCharacter(event: React.FormEvent, slot: Iwt2LocalSaveSlot) {
|
||||
event.preventDefault()
|
||||
setBusy(true)
|
||||
setMessage('')
|
||||
const name = characterName.trim()
|
||||
if (!IWT2_CHARACTER_NAME_PATTERN.test(name)) {
|
||||
setMessage('Character name must be 2–18 characters, start with a letter, and use letters, numbers, spaces, or hyphens.')
|
||||
setMessageIsError(true)
|
||||
return
|
||||
}
|
||||
const save = createDefaultIwt2Save(name)
|
||||
replaceIwt2Save(save, slot)
|
||||
selectActiveIwt2SaveSlot(slot)
|
||||
selectOfflineMode()
|
||||
onContinue({ localSlot: slot, save, onlineBackupsAvailable: false })
|
||||
}
|
||||
|
||||
async function signIn(event: React.FormEvent) {
|
||||
event.preventDefault()
|
||||
setSubmitting(true)
|
||||
setMessage('Signing in and checking online save...')
|
||||
setMessageIsError(false)
|
||||
try {
|
||||
selectOnlineMode()
|
||||
const session = mode === 'login'
|
||||
? await loginAccount(username, password)
|
||||
: await registerAccount(username, password, characterName)
|
||||
onAuthenticated(session)
|
||||
const session = await loginAccount(username, password)
|
||||
if (!session.account) throw new Error('Account session was not returned.')
|
||||
setAccount(session.account)
|
||||
await inspectOnlineSave()
|
||||
} catch (reason) {
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to authenticate.')
|
||||
setAccount(null)
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to sign in.')
|
||||
setMessageIsError(true)
|
||||
} finally {
|
||||
setBusy(false)
|
||||
setSubmitting(false)
|
||||
}
|
||||
}
|
||||
|
||||
function beginOffline() {
|
||||
setMessage('')
|
||||
function continueOnline() {
|
||||
if (!account || !onlineSave) return
|
||||
const destinationSave = localSaves[onlineDestinationSlot]
|
||||
if (destinationSave && confirmOnlineDestination !== onlineDestinationSlot) {
|
||||
setConfirmOnlineDestination(onlineDestinationSlot)
|
||||
setMessage(`Online save will replace ${destinationSave.character.name} in Slot ${onlineDestinationSlot}. Select again to confirm.`)
|
||||
setMessageIsError(false)
|
||||
return
|
||||
}
|
||||
replaceIwt2Save(onlineSave, onlineDestinationSlot)
|
||||
selectActiveIwt2SaveSlot(onlineDestinationSlot)
|
||||
selectOnlineMode()
|
||||
onContinue({
|
||||
localSlot: onlineDestinationSlot,
|
||||
onlineBackupsAvailable: true,
|
||||
save: onlineSave,
|
||||
})
|
||||
}
|
||||
|
||||
async function handleDifferentAccount() {
|
||||
setSubmitting(true)
|
||||
try {
|
||||
onAuthenticated(createOfflineCharacter(offlineName))
|
||||
await logoutAccount()
|
||||
setAccount(null)
|
||||
setOnlineSave(null)
|
||||
setPassword('')
|
||||
setMessage('Signed out. Enter account credentials to load another online save.')
|
||||
setMessageIsError(false)
|
||||
} catch (reason) {
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to create an offline character.')
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to sign out.')
|
||||
setMessageIsError(true)
|
||||
} finally {
|
||||
setSubmitting(false)
|
||||
}
|
||||
}
|
||||
|
||||
function resumeOffline() {
|
||||
const session = resumeOfflineCharacter()
|
||||
if (session) onAuthenticated(session)
|
||||
}
|
||||
const onlineBusy = checkingSession || checkingOnlineSave || submitting
|
||||
|
||||
return (
|
||||
<main className="auth-shell">
|
||||
<section className="auth-panel">
|
||||
<div className="auth-brand">
|
||||
<p className="eyebrow">Healer RPG</p>
|
||||
<h1>I want to Heal</h1>
|
||||
<p>
|
||||
Build your healer, master each dungeon, and compete for the most
|
||||
efficient clears.
|
||||
</p>
|
||||
<main className="auth-shell save-gateway-shell">
|
||||
<section className="save-gateway-panel">
|
||||
<header className="save-gateway-heading">
|
||||
<div>
|
||||
<p className="eyebrow">I Want To Heal 2</p>
|
||||
<h1>Choose Character</h1>
|
||||
</div>
|
||||
<p>Three local slots. Each character keeps separate progress, timestamp, and XP.</p>
|
||||
</header>
|
||||
|
||||
<div className="save-option-grid">
|
||||
{IWT2_LOCAL_SAVE_SLOTS.map((slot) => {
|
||||
const save = localSaves[slot]
|
||||
const editing = editingSlot === slot
|
||||
return (
|
||||
<article className={`save-option-card local-save-card ${save ? '' : 'empty'}`} key={slot}>
|
||||
<div className="save-option-heading">
|
||||
<span aria-hidden="true">{slot}</span>
|
||||
<div>
|
||||
<p className="eyebrow">Local Save</p>
|
||||
<h2>Slot {slot}</h2>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{editing ? (
|
||||
<form className="character-create-form" onSubmit={(event) => createCharacter(event, slot)}>
|
||||
<label>
|
||||
Character Name
|
||||
<input
|
||||
autoFocus
|
||||
maxLength={18}
|
||||
minLength={2}
|
||||
onChange={(event) => setCharacterName(event.target.value)}
|
||||
pattern="[A-Za-z][A-Za-z0-9 \-]{1,17}"
|
||||
placeholder="Mira"
|
||||
required
|
||||
value={characterName}
|
||||
/>
|
||||
</label>
|
||||
<small>
|
||||
{save ? `Replaces ${save.character.name} in this slot.` : 'Creates a fresh Level 1 character.'}
|
||||
</small>
|
||||
<div className="slot-save-actions">
|
||||
<button
|
||||
className={`save-continue-button ${save ? 'danger' : ''}`}
|
||||
type="submit"
|
||||
>
|
||||
{save ? `Replace Slot ${slot}` : `Create in Slot ${slot}`}
|
||||
</button>
|
||||
<button
|
||||
className="save-secondary-button"
|
||||
onClick={() => setEditingSlot(null)}
|
||||
type="button"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
) : save ? (
|
||||
<>
|
||||
<strong className="save-character-name">{save.character.name}</strong>
|
||||
<SaveMetadata save={save} />
|
||||
<div className="slot-save-actions">
|
||||
<button
|
||||
aria-label={`Continue ${save.character.name} in Slot ${slot}`}
|
||||
className="save-continue-button"
|
||||
onClick={() => continueLocal(slot)}
|
||||
type="button"
|
||||
>
|
||||
Continue Offline
|
||||
</button>
|
||||
<button
|
||||
aria-label={`Create new character in Slot ${slot}`}
|
||||
className="save-secondary-button"
|
||||
onClick={() => openCharacterEditor(slot)}
|
||||
type="button"
|
||||
>
|
||||
New Character
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<p className="save-empty-state">Empty slot</p>
|
||||
<button
|
||||
aria-label={`Create character in Slot ${slot}`}
|
||||
className="save-continue-button"
|
||||
onClick={() => openCharacterEditor(slot)}
|
||||
type="button"
|
||||
>
|
||||
Create Character
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</article>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
<div className="auth-card">
|
||||
<div className="auth-tabs">
|
||||
<button
|
||||
className={mode === 'login' ? 'selected' : ''}
|
||||
onClick={() => {
|
||||
setMode('login')
|
||||
setMessage('')
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
Sign In
|
||||
</button>
|
||||
<button
|
||||
className={mode === 'register' ? 'selected' : ''}
|
||||
onClick={() => {
|
||||
setMode('register')
|
||||
setMessage('')
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
Create Account
|
||||
</button>
|
||||
<section className="online-save-panel">
|
||||
<div className="save-option-heading online-save-heading">
|
||||
<span aria-hidden="true">O</span>
|
||||
<div>
|
||||
<p className="eyebrow">Account</p>
|
||||
<h2>Online Save</h2>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<form onSubmit={submit}>
|
||||
<label>
|
||||
Username
|
||||
<input
|
||||
autoComplete="username"
|
||||
maxLength={20}
|
||||
minLength={3}
|
||||
onChange={(event) => setUsername(event.target.value)}
|
||||
pattern="[A-Za-z0-9_]+"
|
||||
required
|
||||
value={username}
|
||||
/>
|
||||
</label>
|
||||
{mode === 'register' && (
|
||||
{account ? (
|
||||
<>
|
||||
<div className="online-save-summary">
|
||||
<strong className="save-character-name">
|
||||
{onlineSave?.character.name ?? account.username}
|
||||
</strong>
|
||||
{onlineSave ? (
|
||||
<SaveMetadata save={onlineSave} />
|
||||
) : (
|
||||
<p className="save-empty-state">
|
||||
{onlineBusy ? 'Checking online save...' : 'No online IWT2 save found.'}
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
<label className="online-save-destination">
|
||||
Copy Into
|
||||
<select
|
||||
disabled={onlineBusy || !onlineSave}
|
||||
onChange={(event) => {
|
||||
setOnlineDestinationSlot(Number(event.target.value) as Iwt2LocalSaveSlot)
|
||||
setConfirmOnlineDestination(null)
|
||||
}}
|
||||
value={onlineDestinationSlot}
|
||||
>
|
||||
{IWT2_LOCAL_SAVE_SLOTS.map((slot) => (
|
||||
<option key={slot} value={slot}>
|
||||
Slot {slot} — {localSaves[slot]?.character.name ?? 'Empty'}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<div className="online-save-actions">
|
||||
<button
|
||||
className={`save-continue-button ${confirmOnlineDestination === onlineDestinationSlot ? 'danger' : ''}`}
|
||||
disabled={onlineBusy || !onlineSave}
|
||||
onClick={continueOnline}
|
||||
type="button"
|
||||
>
|
||||
{confirmOnlineDestination === onlineDestinationSlot
|
||||
? `Confirm Replace Slot ${onlineDestinationSlot}`
|
||||
: `Load Into Slot ${onlineDestinationSlot}`}
|
||||
</button>
|
||||
<button
|
||||
className="save-secondary-button"
|
||||
disabled={onlineBusy}
|
||||
onClick={() => { void handleDifferentAccount() }}
|
||||
type="button"
|
||||
>
|
||||
Switch Account
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<form className="online-save-login" onSubmit={signIn}>
|
||||
<label>
|
||||
Character Name
|
||||
Username
|
||||
<input
|
||||
autoComplete="nickname"
|
||||
autoComplete="username"
|
||||
maxLength={20}
|
||||
minLength={2}
|
||||
onChange={(event) => setCharacterName(event.target.value)}
|
||||
minLength={3}
|
||||
onChange={(event) => setUsername(event.target.value)}
|
||||
pattern="[A-Za-z0-9_]+"
|
||||
required
|
||||
value={characterName}
|
||||
value={username}
|
||||
/>
|
||||
</label>
|
||||
)}
|
||||
<label>
|
||||
Password
|
||||
<input
|
||||
autoComplete={mode === 'login' ? 'current-password' : 'new-password'}
|
||||
maxLength={128}
|
||||
minLength={10}
|
||||
onChange={(event) => setPassword(event.target.value)}
|
||||
required
|
||||
type="password"
|
||||
value={password}
|
||||
/>
|
||||
</label>
|
||||
<button className="primary-button" disabled={busy} type="submit">
|
||||
{busy
|
||||
? 'Working...'
|
||||
: mode === 'login'
|
||||
? 'Enter Chronicle'
|
||||
: 'Begin Adventure'}
|
||||
</button>
|
||||
</form>
|
||||
|
||||
<p className={`auth-message ${message ? 'error' : ''}`}>
|
||||
{message || serverMessage || (
|
||||
mode === 'register'
|
||||
? 'The first account keeps the current local character and save.'
|
||||
: 'Sign in to continue your character.'
|
||||
)}
|
||||
</p>
|
||||
|
||||
<div className="offline-divider"><span>or</span></div>
|
||||
|
||||
<section className="offline-entry">
|
||||
<div>
|
||||
<p className="eyebrow">Local Save</p>
|
||||
<h2>Play Offline</h2>
|
||||
<p>
|
||||
No account or connection required. Offline progress stays on
|
||||
this device.
|
||||
</p>
|
||||
</div>
|
||||
{offlineCharacterExists && (
|
||||
<button
|
||||
className="offline-resume-button"
|
||||
onClick={resumeOffline}
|
||||
type="button"
|
||||
>
|
||||
Continue Offline Character
|
||||
<label>
|
||||
Password
|
||||
<input
|
||||
autoComplete="current-password"
|
||||
maxLength={128}
|
||||
minLength={10}
|
||||
onChange={(event) => setPassword(event.target.value)}
|
||||
required
|
||||
type="password"
|
||||
value={password}
|
||||
/>
|
||||
</label>
|
||||
<button className="save-continue-button" disabled={onlineBusy} type="submit">
|
||||
{onlineBusy ? 'Checking Account...' : 'Sign In & Check Save'}
|
||||
</button>
|
||||
)}
|
||||
<label>
|
||||
{offlineCharacterExists ? 'New Character Name' : 'Character Name'}
|
||||
<input
|
||||
maxLength={20}
|
||||
minLength={2}
|
||||
onChange={(event) => setOfflineName(event.target.value)}
|
||||
placeholder="Mira"
|
||||
value={offlineName}
|
||||
/>
|
||||
</label>
|
||||
<button
|
||||
className="text-button offline-new-button"
|
||||
onClick={beginOffline}
|
||||
type="button"
|
||||
>
|
||||
{offlineCharacterExists ? 'Replace Offline Character' : 'Begin Offline Adventure'}
|
||||
</button>
|
||||
</section>
|
||||
</div>
|
||||
</form>
|
||||
)}
|
||||
</section>
|
||||
|
||||
<p
|
||||
aria-live="polite"
|
||||
className={`save-gateway-status ${messageIsError ? 'error' : ''}`}
|
||||
>
|
||||
{message}
|
||||
</p>
|
||||
</section>
|
||||
</main>
|
||||
)
|
||||
|
||||
@@ -1841,6 +1841,10 @@ export function selectOnlineMode() {
|
||||
writeMode('online')
|
||||
}
|
||||
|
||||
export function selectOfflineMode() {
|
||||
writeMode('offline-local')
|
||||
}
|
||||
|
||||
export function createOfflineCharacter(characterName: string): AuthSession {
|
||||
const name = characterName.trim() || 'Mira'
|
||||
if (!/^[A-Za-z][A-Za-z0-9 '-]{1,19}$/.test(name)) {
|
||||
|
||||
+23
-3
@@ -435,6 +435,10 @@ function hasDedicatedGameNavigation() {
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function isDedicatedNavigationAction(action: InputAction) {
|
||||
return action.startsWith('navigate') || action === 'confirm' || action === 'back'
|
||||
}
|
||||
|
||||
function dispatchGameAction(action: InputAction, device: InputDevice) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
@@ -621,7 +625,12 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (controllerUiInput && dedicatedNavAction && hasDedicatedGameNavigation()) {
|
||||
if (
|
||||
device === 'controller'
|
||||
&& dedicatedNavAction
|
||||
&& !keyboardInputRef.current
|
||||
&& hasDedicatedGameNavigation()
|
||||
) {
|
||||
if (document.activeElement instanceof HTMLElement) document.activeElement.blur()
|
||||
dispatchGameAction(action, device)
|
||||
return
|
||||
@@ -709,6 +718,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'navigateRight',
|
||||
'confirm',
|
||||
'back',
|
||||
'pause',
|
||||
] satisfies InputAction[]
|
||||
const directTargetActions = [
|
||||
'targetParty1',
|
||||
@@ -738,7 +748,13 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'navigateLeft',
|
||||
'navigateRight',
|
||||
] satisfies InputAction[]
|
||||
const action = DPAD_NAV_ACTIONS[token] && (!combatActive || uiOverlay)
|
||||
const dedicatedNavigationActive = hasDedicatedGameNavigation() && (!combatActive || uiOverlay)
|
||||
const action = dedicatedNavigationActive
|
||||
? uiPriority.find((candidate) => bindingsRef.current.controller[candidate] === token)
|
||||
?? (DPAD_NAV_ACTIONS[token] && isDedicatedNavigationAction(DPAD_NAV_ACTIONS[token])
|
||||
? DPAD_NAV_ACTIONS[token]
|
||||
: undefined)
|
||||
: DPAD_NAV_ACTIONS[token] && (!combatActive || uiOverlay)
|
||||
? DPAD_NAV_ACTIONS[token]
|
||||
: uiOverlay
|
||||
? uiPriority.find((candidate) => bindingsRef.current.controller[candidate] === token)
|
||||
@@ -1027,7 +1043,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
<div className="controller-keyboard-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Controller Keyboard</p>
|
||||
<strong>{keyboardInput.value || 'Enter text'}</strong>
|
||||
<strong>
|
||||
{keyboardInput.type === 'password'
|
||||
? '•'.repeat(keyboardInput.value.length) || 'Enter password'
|
||||
: keyboardInput.value || 'Enter text'}
|
||||
</strong>
|
||||
</div>
|
||||
<button onClick={closeKeyboard} type="button">Done</button>
|
||||
</div>
|
||||
|
||||
@@ -22,11 +22,7 @@ import {
|
||||
Iwt2RoguelikeUpgradeScreen,
|
||||
Iwt2SettingsScreen,
|
||||
} from './screens/Iwt2ShellScreens'
|
||||
import {
|
||||
loadIwt2Save,
|
||||
writeIwt2Save,
|
||||
type Iwt2Save,
|
||||
} from './save/iwt2Repository'
|
||||
import { writeIwt2Save, type Iwt2LocalSaveSlot, type Iwt2Save } from './save/iwt2Repository'
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
|
||||
import { iwt2BossCoinRewardFor } from './content/bossRewards'
|
||||
import {
|
||||
@@ -47,9 +43,16 @@ import {
|
||||
type Iwt2RoguelikeVariant,
|
||||
} from './content/roguelike'
|
||||
import {
|
||||
createIwt2PveRoguelikeBossPair,
|
||||
createIwt2WeightedRoguelikeBossPair,
|
||||
createUniformIwt2RoguelikeBossPair,
|
||||
enabledIwt2RoguelikeBossPool,
|
||||
IWT2_PVP_ROGUELIKE_BOSS_ROSTER_LIMIT_ENABLED,
|
||||
IWT2_PVP_ROGUELIKE_ENABLED_BOSS_IDS,
|
||||
IWT2_PVP_STADIUM_BOSS_ROSTER_LIMIT_ENABLED,
|
||||
IWT2_PVP_STADIUM_ENABLED_BOSS_IDS,
|
||||
IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
} from './content/roguelikeBossProgression'
|
||||
|
||||
type Iwt2Screen =
|
||||
@@ -69,9 +72,11 @@ type Iwt2Screen =
|
||||
const IWT2_MENU_COLUMNS = 2
|
||||
const IWT2_ROGUELIKE_CHOICE_COUNT = 3
|
||||
const IWT2_PVP_FIRST_BUFF_EXTRA_TARGET_CHANCE = 0.65
|
||||
const IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD = 5
|
||||
|
||||
type Iwt2RoguelikeRunState = {
|
||||
bossIds: Iwt2BossId[]
|
||||
bossesDefeated: number
|
||||
buffs: Iwt2RoguelikeSelfBuffId[]
|
||||
contentType: Iwt2RoguelikeContentType
|
||||
debuffs: Iwt2RoguelikeOpponentDebuffId[]
|
||||
@@ -131,8 +136,8 @@ const MENU_ITEMS: Array<{
|
||||
},
|
||||
{
|
||||
screen: 'cloud-save',
|
||||
title: 'Backup Slot',
|
||||
description: 'Choose local, online, or fresh IWT2 progress.',
|
||||
title: 'Cloud Backup',
|
||||
description: 'Compare the active local slot with your online backup.',
|
||||
glyph: 'C',
|
||||
},
|
||||
{
|
||||
@@ -144,15 +149,19 @@ const MENU_ITEMS: Array<{
|
||||
]
|
||||
|
||||
export function IWantToHeal2App({
|
||||
initialSave,
|
||||
localSlot,
|
||||
onlineBackupsAvailable,
|
||||
onBackToGameSelect,
|
||||
onExitToSaveSelect,
|
||||
}: {
|
||||
initialSave: Iwt2Save
|
||||
localSlot: Iwt2LocalSaveSlot
|
||||
onlineBackupsAvailable: boolean
|
||||
onBackToGameSelect: () => void
|
||||
onExitToSaveSelect: () => void
|
||||
}) {
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const [screen, setScreen] = useState<Iwt2Screen>('menu')
|
||||
const [save, setSave] = useState<Iwt2Save>(loadIwt2Save)
|
||||
const [save, setSave] = useState<Iwt2Save>(initialSave)
|
||||
const [selectedIndex, setSelectedIndex] = useState(0)
|
||||
const [selectedBossId, setSelectedBossId] = useState<Iwt2BossId>('bulldrome')
|
||||
const [arenaModeLabel, setArenaModeLabel] = useState('Dungeon')
|
||||
@@ -167,8 +176,8 @@ export function IWantToHeal2App({
|
||||
const cancelPvpQueueRef = useRef<(() => void) | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
writeIwt2Save(save)
|
||||
}, [save])
|
||||
writeIwt2Save(save, localSlot)
|
||||
}, [localSlot, save])
|
||||
|
||||
useEffect(() => () => {
|
||||
cancelPvpQueueRef.current?.()
|
||||
@@ -196,7 +205,7 @@ export function IWantToHeal2App({
|
||||
useGameAction((action, device) => {
|
||||
if (screen !== 'menu' || device !== 'controller') return
|
||||
if (action === 'back') {
|
||||
onBackToGameSelect()
|
||||
onExitToSaveSelect()
|
||||
return
|
||||
}
|
||||
if (action === 'confirm') {
|
||||
@@ -249,10 +258,13 @@ export function IWantToHeal2App({
|
||||
buffs: roguelikeRun.buffs,
|
||||
contentType: roguelikeRun.contentType,
|
||||
debuffs: roguelikeRun.debuffs,
|
||||
greenCoinThreshold: IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD,
|
||||
bossesDefeated: roguelikeRun.bossesDefeated,
|
||||
onVictory: () => {
|
||||
setRoguelikeRun((current) => current
|
||||
? {
|
||||
...current,
|
||||
bossesDefeated: current.bossesDefeated + current.bossIds.length,
|
||||
...buildRoguelikeChoices(save, current.variant),
|
||||
}
|
||||
: current)
|
||||
@@ -276,7 +288,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'roguelike-upgrade' && roguelikeRun) {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2RoguelikeUpgradeScreen
|
||||
activeBuffSummary={summarizeIwt2Buffs(save, roguelikeRun.buffs)}
|
||||
activeDebuffSummary={summarizeIwt2Debuffs(save, roguelikeRun.debuffs)}
|
||||
@@ -300,7 +312,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'dungeons') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2DungeonsScreen
|
||||
difficultySlug={selectedDungeonDifficultySlug}
|
||||
save={save}
|
||||
@@ -321,7 +333,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'roguelike') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2RoguelikeScreen
|
||||
contentType={roguelikeContentType}
|
||||
variant={roguelikeVariant}
|
||||
@@ -351,7 +363,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'raids') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2ModeScreen
|
||||
difficultySlug={selectedRaidDifficultySlug}
|
||||
mode="Raids"
|
||||
@@ -385,7 +397,7 @@ export function IWantToHeal2App({
|
||||
save={save}
|
||||
title="Gear Upgrade"
|
||||
onBack={() => setScreen('menu')}
|
||||
onBackToGameSelect={onBackToGameSelect}
|
||||
onExitToSaveSelect={onExitToSaveSelect}
|
||||
/>
|
||||
<Iwt2GearUpgradeScreen
|
||||
save={save}
|
||||
@@ -399,7 +411,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'customize-character') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2CustomizeCharacterScreen
|
||||
save={save}
|
||||
onBack={() => setScreen('menu')}
|
||||
@@ -412,7 +424,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'cloud-save') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2CloudSaveScreen
|
||||
save={save}
|
||||
onlineBackupsAvailable={onlineBackupsAvailable}
|
||||
@@ -426,7 +438,7 @@ export function IWantToHeal2App({
|
||||
if (screen === 'settings') {
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
<Iwt2SettingsScreen onBack={() => setScreen('menu')} />
|
||||
</main>
|
||||
)
|
||||
@@ -434,7 +446,7 @@ export function IWantToHeal2App({
|
||||
|
||||
return (
|
||||
<main className="game-shell iwt2-shell">
|
||||
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
|
||||
<Iwt2Header save={save} onExitToSaveSelect={onExitToSaveSelect} />
|
||||
|
||||
{screen === 'menu' && (
|
||||
<section className="iwt2-menu-screen" data-game-nav-active="true">
|
||||
@@ -527,7 +539,8 @@ function createRoguelikeRun(
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
): Iwt2RoguelikeRunState {
|
||||
return {
|
||||
bossIds: createRoguelikeBossPair(variant, 1),
|
||||
bossIds: createRoguelikeBossPair(variant, contentType, 1, 0),
|
||||
bossesDefeated: 0,
|
||||
buffs: [],
|
||||
contentType,
|
||||
debuffs: [],
|
||||
@@ -595,17 +608,45 @@ function applyRoguelikeChoice(
|
||||
return {
|
||||
...run,
|
||||
...nextBase,
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.stage + 1),
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.contentType, run.stage + 1, run.bossesDefeated),
|
||||
...buildRoguelikeChoices(save, run.variant),
|
||||
stage: run.stage + 1,
|
||||
}
|
||||
}
|
||||
|
||||
function createRoguelikeBossPair(variant: Iwt2RoguelikeVariant, stage: number): Iwt2BossId[] {
|
||||
if (variant === 'pve' && IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED) {
|
||||
return createIwt2PveRoguelikeBossPair(stage)
|
||||
function createRoguelikeBossPair(
|
||||
variant: Iwt2RoguelikeVariant,
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
stage: number,
|
||||
bossesDefeated: number,
|
||||
): Iwt2BossId[] {
|
||||
const weightedProgressionEnabled = variant === 'pve'
|
||||
? IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
: contentType === 'stadium'
|
||||
? IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
: IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
const bossPool = roguelikeBossPoolFor(variant, contentType)
|
||||
const count = bossesDefeated >= IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD ? 3 : 2
|
||||
|
||||
if (weightedProgressionEnabled) {
|
||||
return createIwt2WeightedRoguelikeBossPair(stage, Math.random, { bossPool, count })
|
||||
}
|
||||
return createUniformIwt2RoguelikeBossPair()
|
||||
return createUniformIwt2RoguelikeBossPair(Math.random, { bossPool, count })
|
||||
}
|
||||
|
||||
function roguelikeBossPoolFor(
|
||||
variant: Iwt2RoguelikeVariant,
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
): Iwt2BossId[] | undefined {
|
||||
if (variant !== 'pvp') return undefined
|
||||
if (contentType === 'stadium') {
|
||||
return IWT2_PVP_STADIUM_BOSS_ROSTER_LIMIT_ENABLED
|
||||
? enabledIwt2RoguelikeBossPool(IWT2_PVP_STADIUM_ENABLED_BOSS_IDS)
|
||||
: undefined
|
||||
}
|
||||
return IWT2_PVP_ROGUELIKE_BOSS_ROSTER_LIMIT_ENABLED
|
||||
? enabledIwt2RoguelikeBossPool(IWT2_PVP_ROGUELIKE_ENABLED_BOSS_IDS)
|
||||
: undefined
|
||||
}
|
||||
|
||||
function chooseRunChoices<T>(items: readonly T[], count: number): T[] {
|
||||
@@ -651,19 +692,19 @@ function isExtraTargetBuff(choice: Iwt2RoguelikeChoice<Iwt2RoguelikeSelfBuffId>)
|
||||
|
||||
function Iwt2Header({
|
||||
onBack,
|
||||
onBackToGameSelect,
|
||||
onExitToSaveSelect,
|
||||
save,
|
||||
title,
|
||||
}: {
|
||||
onBack?: () => void
|
||||
onBackToGameSelect: () => void
|
||||
onExitToSaveSelect: () => void
|
||||
save: Iwt2Save
|
||||
title?: string
|
||||
}) {
|
||||
return (
|
||||
<header className="topbar app-header">
|
||||
<button className="brand-button" onClick={onBackToGameSelect} type="button">
|
||||
<strong>Games</strong>
|
||||
<button className="brand-button" onClick={onExitToSaveSelect} type="button">
|
||||
<strong>Saves</strong>
|
||||
</button>
|
||||
{title && <strong className="iwt2-header-title">{title}</strong>}
|
||||
<div className="character-summary">
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
export function ArenaBar({
|
||||
className = '',
|
||||
current,
|
||||
label,
|
||||
max,
|
||||
shield = 0,
|
||||
}: {
|
||||
className?: string
|
||||
current: number
|
||||
label?: string
|
||||
max: number
|
||||
shield?: number
|
||||
}) {
|
||||
@@ -15,6 +17,7 @@ export function ArenaBar({
|
||||
<div className={`iwt2-bar ${className}`}>
|
||||
<span style={{ width: `${percent}%` }} />
|
||||
{shieldPercent > 0 && <i style={{ width: `${shieldPercent}%` }} />}
|
||||
{label && <em>{label}</em>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -46,9 +46,8 @@ export function PartyFrames({
|
||||
<div>
|
||||
<div className="iwt2-party-row-title">
|
||||
<strong>{meta.name}</strong>
|
||||
<small>{Math.ceil(member.health)}</small>
|
||||
</div>
|
||||
<ArenaBar className="hp" current={member.health} max={member.maxHealth} shield={member.shield} />
|
||||
<ArenaBar className="hp" current={member.health} label={`${Math.ceil(member.maxHealth)}`} max={member.maxHealth} shield={member.shield} />
|
||||
{member.maxMana > 0 && (
|
||||
<ArenaBar className="mana" current={member.mana} max={member.maxMana} />
|
||||
)}
|
||||
|
||||
@@ -220,11 +220,11 @@ const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
|
||||
firePuddleRadius: 42,
|
||||
firePuddleDamage: 15,
|
||||
firePuddleSeconds: 8,
|
||||
birdWaveThresholds: [0.9, 0.4],
|
||||
birdWaveThresholds: [0.5],
|
||||
birdFlightCooldown: 10,
|
||||
birdFlightWindup: 0.85,
|
||||
birdFlightSpeed: 360,
|
||||
birdHealth: 100,
|
||||
birdHealth: 55,
|
||||
birdRadius: 16,
|
||||
birdContactDamage: 26,
|
||||
birdStunSeconds: 0.75,
|
||||
|
||||
@@ -2,11 +2,13 @@ import type { Iwt2BossId } from './bosses'
|
||||
import type { Iwt2PlayerClassId } from './classes'
|
||||
import { iwt2BossCoinRewardFor } from './bossRewards'
|
||||
import { IWT2_INFUSION_ABILITIES, type Iwt2InfusionAbilityId } from './infusionAbilities'
|
||||
import type { Iwt2RoguelikeSelfBuffId } from './roguelike'
|
||||
export { IWT2_INFUSION_ABILITIES, iwt2InfusionAbilitiesForClass } from './infusionAbilities'
|
||||
export type { Iwt2InfusionAbility, Iwt2InfusionAbilityId } from './infusionAbilities'
|
||||
|
||||
export type Iwt2GearSlotId = 'weapon' | 'helmet' | 'chest' | 'legs' | 'feet'
|
||||
export type Iwt2GearLevel = 0 | 1 | 2 | 3 | 4 | 5
|
||||
export type Iwt2GearLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
||||
export type Iwt2PassiveInfusionId = Exclude<Iwt2RoguelikeSelfBuffId, 'revive-party-members'>
|
||||
export type Iwt2GearStatId =
|
||||
| 'maxHealth'
|
||||
| 'moveSpeed'
|
||||
@@ -24,6 +26,7 @@ export type Iwt2GearSlotProgress = {
|
||||
export type Iwt2ClassGearProgress = {
|
||||
slots: Record<Iwt2GearSlotId, Iwt2GearSlotProgress>
|
||||
infusionAbilityId: Iwt2InfusionAbilityId | null
|
||||
passiveInfusionId: Iwt2PassiveInfusionId | null
|
||||
}
|
||||
|
||||
export type Iwt2GearProgress = Record<Iwt2PlayerClassId, Iwt2ClassGearProgress>
|
||||
@@ -43,6 +46,9 @@ export type Iwt2GearSlotRecipe = {
|
||||
}
|
||||
|
||||
export const IWT2_GEAR_SLOTS: Iwt2GearSlotId[] = ['weapon', 'helmet', 'chest', 'legs', 'feet']
|
||||
export const IWT2_MAX_GEAR_LEVEL: Iwt2GearLevel = 10
|
||||
export const IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL: Iwt2GearLevel = 5
|
||||
export const IWT2_PASSIVE_INFUSION_MIN_GEAR_LEVEL: Iwt2GearLevel = 10
|
||||
|
||||
export const IWT2_GEAR_SLOT_LABELS: Record<Iwt2GearSlotId, string> = {
|
||||
weapon: 'Weapon',
|
||||
@@ -120,7 +126,13 @@ export function createDefaultIwt2GearProgress(): Iwt2GearProgress {
|
||||
}
|
||||
|
||||
export function isIwt2InfusionUnlocked(progress: Iwt2ClassGearProgress): boolean {
|
||||
return Object.values(progress.slots).some((slot) => slot.level >= 5)
|
||||
return Object.values(progress.slots).some((slot) => slot.level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL)
|
||||
}
|
||||
|
||||
export function isIwt2PassiveInfusionUnlocked(progress: Iwt2GearProgress): boolean {
|
||||
return Object.values(progress).some((classProgress) => (
|
||||
Object.values(classProgress.slots).some((slot) => slot.level >= IWT2_PASSIVE_INFUSION_MIN_GEAR_LEVEL)
|
||||
))
|
||||
}
|
||||
|
||||
export function iwt2GearUpgradeCosts(
|
||||
@@ -128,7 +140,7 @@ export function iwt2GearUpgradeCosts(
|
||||
slotId: Iwt2GearSlotId,
|
||||
currentLevel: Iwt2GearLevel,
|
||||
): Iwt2GearUpgradeCost[] {
|
||||
if (currentLevel >= 5) return []
|
||||
if (currentLevel >= IWT2_MAX_GEAR_LEVEL) return []
|
||||
const recipe = IWT2_GEAR_SLOT_RECIPES[classId][slotId]
|
||||
const nextLevel = (currentLevel + 1) as Exclude<Iwt2GearLevel, 0>
|
||||
const slug = upgradeDifficultySlug(nextLevel)
|
||||
@@ -147,10 +159,15 @@ export function iwt2GearUpgradeCosts(
|
||||
{ itemId: primary.id, itemName: primary.name, quantity: 4 },
|
||||
{ itemId: secondary.id, itemName: secondary.name, quantity: 3 },
|
||||
]
|
||||
return [
|
||||
if (nextLevel === 5) return [
|
||||
{ itemId: primary.id, itemName: primary.name, quantity: 5 },
|
||||
{ itemId: secondary.id, itemName: secondary.name, quantity: 4 },
|
||||
]
|
||||
const overcap = nextLevel - 5
|
||||
return [
|
||||
{ itemId: primary.id, itemName: primary.name, quantity: 5 + overcap },
|
||||
{ itemId: secondary.id, itemName: secondary.name, quantity: 4 + overcap },
|
||||
]
|
||||
}
|
||||
|
||||
export function iwt2InfusionCosts(
|
||||
@@ -178,6 +195,7 @@ function createDefaultClassGearProgress(): Iwt2ClassGearProgress {
|
||||
feet: { level: 0 },
|
||||
},
|
||||
infusionAbilityId: null,
|
||||
passiveInfusionId: null,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -193,6 +211,7 @@ function slotRecipe(
|
||||
|
||||
function upgradeDifficultySlug(level: Exclude<Iwt2GearLevel, 0>): string {
|
||||
if (level <= 2) return 'initiate'
|
||||
if (level >= 6) return 'veteran'
|
||||
if (level === 3) return 'veteran'
|
||||
if (level === 4) return 'champion'
|
||||
return 'mythic'
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
import { IWT2_PARTY_ORDER } from './classes'
|
||||
import {
|
||||
IWT2_GEAR_SLOTS,
|
||||
type Iwt2GearLevel,
|
||||
type Iwt2GearProgress,
|
||||
} from './gear'
|
||||
|
||||
export type Iwt2PvpGearNormalizationConfig = {
|
||||
enabled: boolean
|
||||
gearLevel: Iwt2GearLevel
|
||||
}
|
||||
|
||||
export const IWT2_PVP_NORMALIZED_GEAR_LEVEL: Iwt2GearLevel = 5
|
||||
|
||||
export const IWT2_PVP_GEAR_NORMALIZATION: Iwt2PvpGearNormalizationConfig = {
|
||||
enabled: true,
|
||||
gearLevel: IWT2_PVP_NORMALIZED_GEAR_LEVEL,
|
||||
}
|
||||
|
||||
export function createIwt2PvpNormalizedGearProgress(
|
||||
config = IWT2_PVP_GEAR_NORMALIZATION,
|
||||
): Iwt2GearProgress | undefined {
|
||||
if (!config.enabled) return undefined
|
||||
|
||||
return Object.fromEntries(
|
||||
IWT2_PARTY_ORDER.map((classId) => [
|
||||
classId,
|
||||
{
|
||||
slots: Object.fromEntries(
|
||||
IWT2_GEAR_SLOTS.map((slotId) => [slotId, { level: config.gearLevel }]),
|
||||
),
|
||||
infusionAbilityId: null,
|
||||
passiveInfusionId: null,
|
||||
},
|
||||
]),
|
||||
) as Iwt2GearProgress
|
||||
}
|
||||
@@ -1,6 +1,14 @@
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './bosses'
|
||||
|
||||
export const IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
export const IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
export const IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
export const IWT2_PVP_ROGUELIKE_BOSS_ROSTER_LIMIT_ENABLED = true
|
||||
export const IWT2_PVP_STADIUM_BOSS_ROSTER_LIMIT_ENABLED = true
|
||||
|
||||
export const IWT2_PVP_ROGUELIKE_ENABLED_BOSS_IDS: readonly Iwt2BossId[] = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
|
||||
|
||||
export const IWT2_PVP_STADIUM_ENABLED_BOSS_IDS: readonly Iwt2BossId[] = IWT2_PVP_ROGUELIKE_ENABLED_BOSS_IDS
|
||||
|
||||
type Iwt2RoguelikeBossTier = 'early' | 'mid' | 'late'
|
||||
|
||||
@@ -9,6 +17,11 @@ type TierWeight = {
|
||||
weight: number
|
||||
}
|
||||
|
||||
type Iwt2RoguelikeBossPoolOptions = {
|
||||
bossPool?: readonly Iwt2BossId[]
|
||||
count?: number
|
||||
}
|
||||
|
||||
const IWT2_ROGUELIKE_BOSS_TIERS: Record<Iwt2RoguelikeBossTier, readonly Iwt2BossId[]> = {
|
||||
early: ['bulldrome', 'yian-kut-ku', 'great-jaggi', 'rathian', 'stormcoil-wyrm'],
|
||||
mid: ['khezu', 'barroth', 'tobi-kadachi', 'ember-mantis-duelist', 'crystal-bat-matriarch', 'hollowcrown-revenant'],
|
||||
@@ -43,25 +56,39 @@ const IWT2_ROGUELIKE_BOSS_TIER_BY_ID: Record<Iwt2BossId, Iwt2RoguelikeBossTier>
|
||||
export function createIwt2PveRoguelikeBossPair(
|
||||
stage: number,
|
||||
random: () => number = Math.random,
|
||||
): Iwt2BossId[] {
|
||||
return createIwt2WeightedRoguelikeBossPair(stage, random)
|
||||
}
|
||||
|
||||
export function createIwt2WeightedRoguelikeBossPair(
|
||||
stage: number,
|
||||
random: () => number = Math.random,
|
||||
options: Iwt2RoguelikeBossPoolOptions = {},
|
||||
): Iwt2BossId[] {
|
||||
const choices: Iwt2BossId[] = []
|
||||
const maxThreat = maxThreatForStage(stage)
|
||||
const bossPool = normalizeBossPool(options.bossPool)
|
||||
const count = normalizeBossCount(options.count)
|
||||
|
||||
while (choices.length < 2) {
|
||||
const next = chooseWeightedBossForStage(stage, choices, maxThreat, random)
|
||||
while (choices.length < count) {
|
||||
const next = chooseWeightedBossForStage(stage, choices, maxThreat, random, bossPool)
|
||||
if (!next) break
|
||||
choices.push(next)
|
||||
}
|
||||
|
||||
return choices.length === 2
|
||||
return choices.length === count
|
||||
? choices
|
||||
: createUniformIwt2RoguelikeBossPair(random)
|
||||
: createUniformIwt2RoguelikeBossPair(random, { bossPool, count })
|
||||
}
|
||||
|
||||
export function createUniformIwt2RoguelikeBossPair(random: () => number = Math.random): Iwt2BossId[] {
|
||||
const pool = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
|
||||
export function createUniformIwt2RoguelikeBossPair(
|
||||
random: () => number = Math.random,
|
||||
options: Iwt2RoguelikeBossPoolOptions = {},
|
||||
): Iwt2BossId[] {
|
||||
const pool = normalizeBossPool(options.bossPool)
|
||||
const count = normalizeBossCount(options.count)
|
||||
const choices: Iwt2BossId[] = []
|
||||
while (pool.length > 0 && choices.length < 2) {
|
||||
while (pool.length > 0 && choices.length < count) {
|
||||
const index = randomIndex(pool.length, random)
|
||||
const [choice] = pool.splice(index, 1)
|
||||
if (choice) choices.push(choice)
|
||||
@@ -69,19 +96,29 @@ export function createUniformIwt2RoguelikeBossPair(random: () => number = Math.r
|
||||
return choices
|
||||
}
|
||||
|
||||
export function enabledIwt2RoguelikeBossPool(
|
||||
bossIds: readonly Iwt2BossId[],
|
||||
): Iwt2BossId[] {
|
||||
return normalizeBossPool(bossIds)
|
||||
}
|
||||
|
||||
function chooseWeightedBossForStage(
|
||||
stage: number,
|
||||
selected: readonly Iwt2BossId[],
|
||||
maxThreat: number,
|
||||
random: () => number,
|
||||
bossPool: readonly Iwt2BossId[],
|
||||
): Iwt2BossId | undefined {
|
||||
const selectedSet = new Set(selected)
|
||||
const bossPoolSet = new Set(bossPool)
|
||||
const selectedThreat = selected.reduce((total, bossId) => total + threatForBoss(bossId), 0)
|
||||
const weightedTiers = tierWeightsForStage(stage)
|
||||
.map((entry) => ({
|
||||
...entry,
|
||||
bosses: IWT2_ROGUELIKE_BOSS_TIERS[entry.tier].filter((bossId) => (
|
||||
!selectedSet.has(bossId) && selectedThreat + threatForBoss(bossId) <= maxThreat
|
||||
bossPoolSet.has(bossId)
|
||||
&& !selectedSet.has(bossId)
|
||||
&& selectedThreat + threatForBoss(bossId) <= maxThreat
|
||||
)),
|
||||
}))
|
||||
.filter((entry) => entry.weight > 0 && entry.bosses.length > 0)
|
||||
@@ -101,6 +138,21 @@ function chooseWeightedBossForStage(
|
||||
return lastEntry?.bosses[randomIndex(lastEntry.bosses.length, random)]
|
||||
}
|
||||
|
||||
function normalizeBossPool(bossPool: readonly Iwt2BossId[] | undefined): Iwt2BossId[] {
|
||||
const knownBosses = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
|
||||
if (!bossPool) return knownBosses
|
||||
|
||||
const knownBossSet = new Set(knownBosses)
|
||||
const normalized: Iwt2BossId[] = []
|
||||
for (const bossId of bossPool) {
|
||||
if (knownBossSet.has(bossId) && !normalized.includes(bossId)) {
|
||||
normalized.push(bossId)
|
||||
}
|
||||
}
|
||||
|
||||
return normalized.length > 0 ? normalized : knownBosses
|
||||
}
|
||||
|
||||
function tierWeightsForStage(stage: number): TierWeight[] {
|
||||
const safeStage = Math.max(1, Math.floor(stage))
|
||||
if (safeStage <= 2) {
|
||||
@@ -143,7 +195,7 @@ function maxThreatForStage(stage: number): number {
|
||||
if (safeStage <= 2) return 3
|
||||
if (safeStage === 3) return 4
|
||||
if (safeStage <= 5) return 5
|
||||
return 6
|
||||
return 8
|
||||
}
|
||||
|
||||
function threatForBoss(bossId: Iwt2BossId): number {
|
||||
@@ -154,6 +206,10 @@ function randomIndex(length: number, random: () => number): number {
|
||||
return Math.min(length - 1, Math.floor(safeRandom(random) * length))
|
||||
}
|
||||
|
||||
function normalizeBossCount(count: number | undefined): number {
|
||||
return Math.max(1, Math.min(3, Math.floor(count ?? 2)))
|
||||
}
|
||||
|
||||
function safeRandom(random: () => number): number {
|
||||
const value = random()
|
||||
return Number.isFinite(value) ? Math.min(0.999999999, Math.max(0, value)) : 0
|
||||
|
||||
@@ -4,15 +4,24 @@ import type { MovementVector } from '../../../input'
|
||||
import { BulldromeArenaScene } from './scenes/BulldromeArenaScene'
|
||||
import type { Iwt2ArenaState } from '../sim/arenaState'
|
||||
|
||||
const IWT2_ARENA_FPS = 60
|
||||
|
||||
type PhaserArenaProps = {
|
||||
active: boolean
|
||||
movementRef: MutableRefObject<MovementVector>
|
||||
selectedPartyIdRef: MutableRefObject<string>
|
||||
stateRef: MutableRefObject<Iwt2ArenaState>
|
||||
onStep: (movement: MovementVector, dtSeconds: number) => Iwt2ArenaState
|
||||
}
|
||||
|
||||
export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
||||
export function PhaserArena({ active, movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
||||
const gameRef = useRef<Phaser.Game | null>(null)
|
||||
const hostRef = useRef<HTMLDivElement | null>(null)
|
||||
const onStepRef = useRef(onStep)
|
||||
|
||||
useEffect(() => {
|
||||
onStepRef.current = onStep
|
||||
}, [onStep])
|
||||
|
||||
useEffect(() => {
|
||||
if (!hostRef.current) return undefined
|
||||
@@ -21,7 +30,7 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
|
||||
getMovement: () => movementRef.current,
|
||||
getSelectedPartyId: () => selectedPartyIdRef.current,
|
||||
getState: () => stateRef.current,
|
||||
step: onStep,
|
||||
step: (movement, dtSeconds) => onStepRef.current(movement, dtSeconds),
|
||||
})
|
||||
const game = new Phaser.Game({
|
||||
type: Phaser.AUTO,
|
||||
@@ -30,17 +39,36 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
|
||||
height: initialState.bounds.height,
|
||||
backgroundColor: '#10141b',
|
||||
pixelArt: false,
|
||||
fps: {
|
||||
target: IWT2_ARENA_FPS,
|
||||
limit: IWT2_ARENA_FPS,
|
||||
},
|
||||
scale: {
|
||||
mode: Phaser.Scale.FIT,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||
},
|
||||
scene,
|
||||
})
|
||||
gameRef.current = game
|
||||
|
||||
return () => {
|
||||
if (gameRef.current === game) gameRef.current = null
|
||||
game.destroy(true)
|
||||
}
|
||||
}, [movementRef, onStep, selectedPartyIdRef, stateRef])
|
||||
}, [movementRef, selectedPartyIdRef, stateRef])
|
||||
|
||||
useEffect(() => {
|
||||
const game = gameRef.current
|
||||
if (!game?.loop.started) return
|
||||
if (active) {
|
||||
if (!game.loop.running) {
|
||||
game.loop.resetDelta()
|
||||
game.loop.wake()
|
||||
}
|
||||
return
|
||||
}
|
||||
game.loop.sleep()
|
||||
}, [active])
|
||||
|
||||
return <div className="iwt2-phaser-host" ref={hostRef} />
|
||||
}
|
||||
|
||||
@@ -52,20 +52,17 @@ const BOSS_PROFILES: Partial<Record<Iwt2BossEntityState['bossId'], BossMotionPro
|
||||
const WARM_TINT = 0xffc88a
|
||||
const IMPACT_TINT = 0xff9b5f
|
||||
|
||||
export function bossRenderMotion(entity: Iwt2BossEntityState, timeSeconds: number): BossRenderMotion {
|
||||
export function bossRenderMotion(
|
||||
entity: Iwt2BossEntityState,
|
||||
timeSeconds: number,
|
||||
motion: BossRenderMotion = createBossRenderMotion(),
|
||||
): BossRenderMotion {
|
||||
const profile = BOSS_PROFILES[entity.bossId] ?? DEFAULT_PROFILE
|
||||
const phase = String(entity.attackPhase)
|
||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||
const moving = speed > 8 || phase === 'relocating'
|
||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||
|
||||
const motion: BossRenderMotion = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
rotation: 0,
|
||||
}
|
||||
resetBossRenderMotion(motion)
|
||||
|
||||
if (isActionPhase(phase, 'windup')) return windupMotion(motion, entity, phase, timeSeconds, facingX)
|
||||
if (isBurstPhase(phase)) return burstMotion(motion, timeSeconds, facingX)
|
||||
@@ -76,12 +73,10 @@ export function bossRenderMotion(entity: Iwt2BossEntityState, timeSeconds: numbe
|
||||
|
||||
function idleMotion(motion: BossRenderMotion, profile: BossMotionProfile, timeSeconds: number): BossRenderMotion {
|
||||
const wave = Math.sin(timeSeconds * profile.idleFrequency * Math.PI * 2)
|
||||
return {
|
||||
...motion,
|
||||
y: -Math.max(0, wave) * profile.idleBob,
|
||||
scaleY: 1 + Math.max(0, wave) * 0.025,
|
||||
scaleX: 1 - Math.max(0, wave) * 0.01,
|
||||
}
|
||||
motion.y = -Math.max(0, wave) * profile.idleBob
|
||||
motion.scaleY = 1 + Math.max(0, wave) * 0.025
|
||||
motion.scaleX = 1 - Math.max(0, wave) * 0.01
|
||||
return motion
|
||||
}
|
||||
|
||||
function movingMotion(
|
||||
@@ -94,13 +89,11 @@ function movingMotion(
|
||||
const speedFactor = Math.min(1, Math.hypot(entity.velocity.x, entity.velocity.y) / 180)
|
||||
const stride = Math.sin(timeSeconds * profile.moveFrequency * Math.PI * 2)
|
||||
const lift = Math.abs(stride) * profile.moveBob
|
||||
return {
|
||||
...motion,
|
||||
y: -lift,
|
||||
scaleX: 1 + 0.012 * speedFactor,
|
||||
scaleY: 1 - 0.009 * Math.abs(stride),
|
||||
rotation: facingX * 0.025 * speedFactor,
|
||||
}
|
||||
motion.y = -lift
|
||||
motion.scaleX = 1 + 0.012 * speedFactor
|
||||
motion.scaleY = 1 - 0.009 * Math.abs(stride)
|
||||
motion.rotation = facingX * 0.025 * speedFactor
|
||||
return motion
|
||||
}
|
||||
|
||||
function windupMotion(
|
||||
@@ -112,28 +105,24 @@ function windupMotion(
|
||||
): BossRenderMotion {
|
||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 9) * 0.5
|
||||
const isSlam = phase.includes('slam') || phase.includes('quake') || phase.includes('shatter')
|
||||
return {
|
||||
...motion,
|
||||
x: -facingX * (isSlam ? 1.5 : 3),
|
||||
y: isSlam ? -2 : 2,
|
||||
scaleX: 1.035,
|
||||
scaleY: 0.965,
|
||||
rotation: -facingX * 0.02,
|
||||
tint: pulse > 0.45 || entity.phaseSecondsRemaining < 0.18 ? WARM_TINT : undefined,
|
||||
}
|
||||
motion.x = -facingX * (isSlam ? 1.5 : 3)
|
||||
motion.y = isSlam ? -2 : 2
|
||||
motion.scaleX = 1.035
|
||||
motion.scaleY = 0.965
|
||||
motion.rotation = -facingX * 0.02
|
||||
motion.tint = pulse > 0.45 || entity.phaseSecondsRemaining < 0.18 ? WARM_TINT : undefined
|
||||
return motion
|
||||
}
|
||||
|
||||
function burstMotion(motion: BossRenderMotion, timeSeconds: number, facingX: number): BossRenderMotion {
|
||||
const shake = Math.sin(timeSeconds * Math.PI * 38) * 1.8
|
||||
return {
|
||||
...motion,
|
||||
x: facingX * 3 + shake,
|
||||
y: Math.cos(timeSeconds * Math.PI * 42) * 1.2,
|
||||
scaleX: 1.045,
|
||||
scaleY: 0.96,
|
||||
rotation: facingX * 0.018,
|
||||
tint: WARM_TINT,
|
||||
}
|
||||
motion.x = facingX * 3 + shake
|
||||
motion.y = Math.cos(timeSeconds * Math.PI * 42) * 1.2
|
||||
motion.scaleX = 1.045
|
||||
motion.scaleY = 0.96
|
||||
motion.rotation = facingX * 0.018
|
||||
motion.tint = WARM_TINT
|
||||
return motion
|
||||
}
|
||||
|
||||
function recoverMotion(
|
||||
@@ -145,13 +134,24 @@ function recoverMotion(
|
||||
const settle = Math.max(0, Math.min(1, entity.phaseSecondsRemaining / 0.45))
|
||||
const impactPulse = Math.abs(Math.sin(timeSeconds * Math.PI * 11)) * settle
|
||||
const pop = profile.impactScale * impactPulse
|
||||
return {
|
||||
...motion,
|
||||
y: -2 * impactPulse,
|
||||
scaleX: 1 + pop,
|
||||
scaleY: 1 + pop * 0.45,
|
||||
tint: impactPulse > 0.45 ? IMPACT_TINT : undefined,
|
||||
}
|
||||
motion.y = -2 * impactPulse
|
||||
motion.scaleX = 1 + pop
|
||||
motion.scaleY = 1 + pop * 0.45
|
||||
motion.tint = impactPulse > 0.45 ? IMPACT_TINT : undefined
|
||||
return motion
|
||||
}
|
||||
|
||||
function createBossRenderMotion(): BossRenderMotion {
|
||||
return { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||
}
|
||||
|
||||
function resetBossRenderMotion(motion: BossRenderMotion) {
|
||||
motion.x = 0
|
||||
motion.y = 0
|
||||
motion.scaleX = 1
|
||||
motion.scaleY = 1
|
||||
motion.rotation = 0
|
||||
motion.tint = undefined
|
||||
}
|
||||
|
||||
function isActionPhase(phase: string, suffix: string): boolean {
|
||||
|
||||
@@ -27,65 +27,59 @@ export function partyRenderMotion(
|
||||
entity: Iwt2PartyEntityState,
|
||||
timeSeconds: number,
|
||||
attackPulse?: PartyAttackPulse,
|
||||
motion: PartyRenderMotion = createPartyRenderMotion(),
|
||||
): PartyRenderMotion {
|
||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||
const motion: PartyRenderMotion = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
rotation: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
}
|
||||
resetPartyRenderMotion(motion)
|
||||
|
||||
if (entity.health <= 0) return { ...motion, rotation: facingX * 0.08, scaleY: 0.92 }
|
||||
if (entity.health <= 0) {
|
||||
motion.rotation = facingX * 0.08
|
||||
motion.scaleY = 0.92
|
||||
return motion
|
||||
}
|
||||
if (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0) {
|
||||
return { ...motion, y: 3, rotation: -facingX * 0.12, scaleY: 0.9 }
|
||||
motion.y = 3
|
||||
motion.rotation = -facingX * 0.12
|
||||
motion.scaleY = 0.9
|
||||
return motion
|
||||
}
|
||||
|
||||
const attackProgress = attackPulse ? attackProgressFor(entity, timeSeconds, attackPulse) : 1
|
||||
if (attackProgress < 1) {
|
||||
const strike = Math.sin(attackProgress * Math.PI)
|
||||
const ranged = entity.projectileSpeed > 0
|
||||
return {
|
||||
...motion,
|
||||
x: facingX * (ranged ? -3 : 4) * strike,
|
||||
y: -1.5 * strike,
|
||||
rotation: facingX * (ranged ? -0.05 : 0.09) * strike,
|
||||
scaleX: 1 + (ranged ? 0.012 : 0.035) * strike,
|
||||
scaleY: 1 - (ranged ? 0.006 : 0.018) * strike,
|
||||
tint: ranged ? 0xdff3ff : 0xffe1a6,
|
||||
}
|
||||
motion.x = facingX * (ranged ? -3 : 4) * strike
|
||||
motion.y = -1.5 * strike
|
||||
motion.rotation = facingX * (ranged ? -0.05 : 0.09) * strike
|
||||
motion.scaleX = 1 + (ranged ? 0.012 : 0.035) * strike
|
||||
motion.scaleY = 1 - (ranged ? 0.006 : 0.018) * strike
|
||||
motion.tint = ranged ? 0xdff3ff : 0xffe1a6
|
||||
return motion
|
||||
}
|
||||
|
||||
if (entity.castSecondsRemaining > 0) {
|
||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 12) * 0.5
|
||||
return {
|
||||
...motion,
|
||||
y: -1 - pulse * 1.5,
|
||||
scaleX: 1 + pulse * 0.012,
|
||||
scaleY: 1 + pulse * 0.012,
|
||||
tint: entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff,
|
||||
}
|
||||
motion.y = -1 - pulse * 1.5
|
||||
motion.scaleX = 1 + pulse * 0.012
|
||||
motion.scaleY = 1 + pulse * 0.012
|
||||
motion.tint = entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff
|
||||
return motion
|
||||
}
|
||||
|
||||
if (speed > 10) {
|
||||
const stride = Math.sin(timeSeconds * Math.PI * 9)
|
||||
const lift = Math.abs(stride) * Math.min(2.8, speed / 90)
|
||||
return {
|
||||
...motion,
|
||||
y: -lift,
|
||||
rotation: facingX * 0.025 * Math.min(1, speed / 190),
|
||||
scaleY: 1 - Math.abs(stride) * 0.01,
|
||||
}
|
||||
motion.y = -lift
|
||||
motion.rotation = facingX * 0.025 * Math.min(1, speed / 190)
|
||||
motion.scaleY = 1 - Math.abs(stride) * 0.01
|
||||
return motion
|
||||
}
|
||||
|
||||
const idle = Math.sin(timeSeconds * Math.PI * 2.2)
|
||||
return {
|
||||
...motion,
|
||||
y: -Math.max(0, idle) * 0.9,
|
||||
scaleY: 1 + Math.max(0, idle) * 0.008,
|
||||
}
|
||||
motion.y = -Math.max(0, idle) * 0.9
|
||||
motion.scaleY = 1 + Math.max(0, idle) * 0.008
|
||||
return motion
|
||||
}
|
||||
|
||||
export function isPartyAttackPulseActive(
|
||||
@@ -101,17 +95,41 @@ export function partyWeaponLayerMotion(
|
||||
layer: Iwt2ClassWeaponLayer,
|
||||
timeSeconds: number,
|
||||
attackPulse?: PartyAttackPulse,
|
||||
motion: PartyWeaponLayerMotion = createPartyWeaponLayerMotion(),
|
||||
): PartyWeaponLayerMotion {
|
||||
if (!attackPulse || entity.health <= 0) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
resetPartyWeaponLayerMotion(motion)
|
||||
if (!attackPulse || entity.health <= 0) return motion
|
||||
const progress = attackProgressFor(entity, timeSeconds, attackPulse)
|
||||
if (progress >= 1) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
if (progress >= 1) return motion
|
||||
const strike = Math.sin(progress * Math.PI)
|
||||
const attackMotion = layer.attackMotion
|
||||
return {
|
||||
offsetXScale: (attackMotion?.offsetXScale ?? 0) * strike,
|
||||
offsetYScale: (attackMotion?.offsetYScale ?? 0) * strike,
|
||||
rotation: (attackMotion?.rotation ?? 0) * strike,
|
||||
}
|
||||
motion.offsetXScale = (attackMotion?.offsetXScale ?? 0) * strike
|
||||
motion.offsetYScale = (attackMotion?.offsetYScale ?? 0) * strike
|
||||
motion.rotation = (attackMotion?.rotation ?? 0) * strike
|
||||
return motion
|
||||
}
|
||||
|
||||
function createPartyRenderMotion(): PartyRenderMotion {
|
||||
return { x: 0, y: 0, rotation: 0, scaleX: 1, scaleY: 1 }
|
||||
}
|
||||
|
||||
function resetPartyRenderMotion(motion: PartyRenderMotion) {
|
||||
motion.x = 0
|
||||
motion.y = 0
|
||||
motion.rotation = 0
|
||||
motion.scaleX = 1
|
||||
motion.scaleY = 1
|
||||
motion.tint = undefined
|
||||
}
|
||||
|
||||
function createPartyWeaponLayerMotion(): PartyWeaponLayerMotion {
|
||||
return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
}
|
||||
|
||||
function resetPartyWeaponLayerMotion(motion: PartyWeaponLayerMotion) {
|
||||
motion.offsetXScale = 0
|
||||
motion.offsetYScale = 0
|
||||
motion.rotation = 0
|
||||
}
|
||||
|
||||
function attackProgressFor(
|
||||
|
||||
@@ -2,12 +2,14 @@ import Phaser from 'phaser'
|
||||
import type { MovementVector } from '../../../../input'
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
||||
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
||||
import { bossRenderMotion } from '../bossAnimation'
|
||||
import { bossRenderMotion, type BossRenderMotion } from '../bossAnimation'
|
||||
import {
|
||||
isPartyAttackPulseActive,
|
||||
partyRenderMotion,
|
||||
partyWeaponLayerMotion,
|
||||
type PartyAttackPulse,
|
||||
type PartyRenderMotion,
|
||||
type PartyWeaponLayerMotion,
|
||||
} from '../partyAnimation'
|
||||
import type {
|
||||
Iwt2ArenaEvent,
|
||||
@@ -41,10 +43,15 @@ type PartyLayerSprites = {
|
||||
|
||||
export class BulldromeArenaScene extends Phaser.Scene {
|
||||
private deps: SceneDeps
|
||||
private drawableEntities: DrawableEntity[] = []
|
||||
private arenaGraphics?: Phaser.GameObjects.Graphics
|
||||
private bossUnderlayGraphics?: Phaser.GameObjects.Graphics
|
||||
private entityGraphics?: Phaser.GameObjects.Graphics
|
||||
private telegraphGraphics?: Phaser.GameObjects.Graphics
|
||||
private liveBossIds = new Set<string>()
|
||||
private liveLabelIds = new Set<string>()
|
||||
private livePartyIds = new Set<string>()
|
||||
private liveProjectileIds = new Set<string>()
|
||||
private labels = new Map<string, Phaser.GameObjects.Text>()
|
||||
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
@@ -54,11 +61,15 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
private livePartyEffectIds = new Set<string>()
|
||||
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
||||
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
||||
private currentEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
private liveEntityAnchorIds = new Set<string>()
|
||||
private bossMotionScratch: BossRenderMotion = { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||
private partyMotionScratch: PartyRenderMotion = { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||
private weaponMotionScratch: PartyWeaponLayerMotion = { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
private lastPartyAnimationEventId = 0
|
||||
private lastFloatingEventId = 0
|
||||
private lastStateTime = 0
|
||||
private lastHudPublish = 0
|
||||
|
||||
constructor(deps: SceneDeps) {
|
||||
super('bulldrome-arena')
|
||||
@@ -66,7 +77,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
for (const metadata of Object.values(IWT2_BOSS_METADATA)) {
|
||||
const encounterBossIds = new Set(this.deps.getState().bosses.map((boss) => boss.bossId))
|
||||
for (const bossId of encounterBossIds) {
|
||||
const metadata = IWT2_BOSS_METADATA[bossId]
|
||||
if (metadata.spriteUrl.endsWith('.svg')) {
|
||||
this.load.svg(bossSpriteKey(metadata.id), metadata.spriteUrl, { width: 144, height: 144 })
|
||||
} else {
|
||||
@@ -92,7 +105,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
this.telegraphGraphics = this.add.graphics().setDepth(10)
|
||||
this.bossUnderlayGraphics = this.add.graphics().setDepth(20)
|
||||
this.entityGraphics = this.add.graphics().setDepth(35)
|
||||
this.drawState(this.deps.getState())
|
||||
const state = this.deps.getState()
|
||||
this.drawArena(state)
|
||||
this.drawState(state)
|
||||
}
|
||||
|
||||
update(_: number, delta: number) {
|
||||
@@ -102,13 +117,11 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
|
||||
private drawState(state: Iwt2ArenaState) {
|
||||
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
||||
this.drawArena(state)
|
||||
this.drawTelegraphs(state)
|
||||
this.updatePartyAnimations(state)
|
||||
this.drawEntities(state)
|
||||
this.drawProjectiles(state)
|
||||
this.drawFloatingCombatTexts(state)
|
||||
this.lastHudPublish += 1
|
||||
}
|
||||
|
||||
private drawArena(state: Iwt2ArenaState) {
|
||||
@@ -140,12 +153,30 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
bossUnderlay.clear()
|
||||
graphics.clear()
|
||||
for (const hazard of state.hazards) drawHazard(graphics, hazard)
|
||||
const entities: DrawableEntity[] = [...state.party, ...state.hostileAdds, ...state.bosses]
|
||||
const liveLabelIds = new Set<string>(entities.filter((entity) => shouldDrawLabel(entity)).map((entity) => entity.id))
|
||||
const liveBossIds = new Set<string>(state.bosses.map((boss) => boss.id))
|
||||
const livePartyIds = new Set<string>(state.party.map((member) => member.id))
|
||||
const entities = this.drawableEntities
|
||||
const liveBossIds = this.liveBossIds
|
||||
const liveLabelIds = this.liveLabelIds
|
||||
const livePartyIds = this.livePartyIds
|
||||
entities.length = 0
|
||||
liveBossIds.clear()
|
||||
liveLabelIds.clear()
|
||||
livePartyIds.clear()
|
||||
for (const boss of state.bosses) {
|
||||
entities.push(boss)
|
||||
liveBossIds.add(boss.id)
|
||||
if (shouldDrawLabel(boss)) liveLabelIds.add(boss.id)
|
||||
}
|
||||
for (const add of state.hostileAdds) {
|
||||
entities.push(add)
|
||||
if (shouldDrawLabel(add)) liveLabelIds.add(add.id)
|
||||
}
|
||||
for (const member of state.party) {
|
||||
entities.push(member)
|
||||
livePartyIds.add(member.id)
|
||||
if (shouldDrawLabel(member)) liveLabelIds.add(member.id)
|
||||
}
|
||||
|
||||
for (const entity of entities.sort(entitySort)) {
|
||||
for (const entity of entities) {
|
||||
const stunned = entity.kind === 'party' && (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0)
|
||||
const alpha = entity.health <= 0 ? 0.35 : stunned ? 0.55 : 1
|
||||
const color = entityColor(entity)
|
||||
@@ -232,8 +263,10 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
|
||||
private drawProjectiles(state: Iwt2ArenaState) {
|
||||
const graphics = this.entityGraphics!
|
||||
const liveProjectileIds = new Set(state.projectiles.map((projectile) => projectile.id))
|
||||
const liveProjectileIds = this.liveProjectileIds
|
||||
liveProjectileIds.clear()
|
||||
for (const projectile of state.projectiles) {
|
||||
liveProjectileIds.add(projectile.id)
|
||||
const spriteKey = projectileSpriteKey(projectile.projectileKind)
|
||||
if (this.textures.exists(spriteKey)) {
|
||||
let sprite = this.projectileSprites.get(projectile.id)
|
||||
@@ -244,7 +277,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
const velocityAngle = Math.atan2(projectile.velocity.y, projectile.velocity.x)
|
||||
const size = projectileDisplaySize(projectile.projectileKind, projectile.radius)
|
||||
sprite
|
||||
.setTexture(spriteKey)
|
||||
.setPosition(projectile.position.x, projectile.position.y)
|
||||
.setRotation(velocityAngle)
|
||||
.setDisplaySize(size.width, size.height)
|
||||
@@ -280,14 +312,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
const width = entity.radius * (metadata.spriteWidthScale ?? 3.35)
|
||||
const height = entity.radius * (metadata.spriteHeightScale ?? 3.35)
|
||||
const yOffset = entity.radius * (metadata.spriteYOffsetScale ?? 0)
|
||||
const motion = bossRenderMotion(entity, timeSeconds)
|
||||
const motion = bossRenderMotion(entity, timeSeconds, this.bossMotionScratch)
|
||||
if (motion.tint) {
|
||||
sprite.setTint(motion.tint)
|
||||
} else {
|
||||
sprite.clearTint()
|
||||
}
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + yOffset + motion.y)
|
||||
.setDisplaySize(width * motion.scaleX, height * motion.scaleY)
|
||||
.setRotation(rotation + motion.rotation)
|
||||
@@ -314,10 +345,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
const baseHeight = entity.radius * (metadata.bodyHeightScale ?? 4.55)
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id), this.partyMotionScratch)
|
||||
applyMotionTint(sprites.body, motion.tint)
|
||||
sprites.body
|
||||
.setTexture(classArenaBodySpriteKey(entity.classId))
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||
.setDisplaySize(baseHeight * (sprites.body.width / Math.max(1, sprites.body.height)) * motion.scaleX, baseHeight * motion.scaleY)
|
||||
.setRotation(motion.rotation)
|
||||
@@ -335,7 +365,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
const flipX = entity.facing.x < -0.05
|
||||
const facingSign = flipX ? -1 : 1
|
||||
const layerMotion = partyWeaponLayerMotion(entity, layer, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const layerMotion = partyWeaponLayerMotion(
|
||||
entity,
|
||||
layer,
|
||||
timeSeconds,
|
||||
this.partyAttackPulses.get(entity.id),
|
||||
this.weaponMotionScratch,
|
||||
)
|
||||
const layerHeight = entity.radius * layer.heightScale
|
||||
const positionX = entity.position.x + motion.x + facingSign * entity.radius * (layer.offsetXScale + layerMotion.offsetXScale)
|
||||
const positionY = entity.position.y + entity.radius * 0.18 + motion.y + entity.radius * (layer.offsetYScale + layerMotion.offsetYScale)
|
||||
@@ -358,7 +394,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
})
|
||||
applyMotionTint(sprite, motion.tint)
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setDepth(layer.drawOrder === 'behindBody' ? 38 : 42)
|
||||
.setPosition(positionX, positionY)
|
||||
.setDisplaySize(displayWidth, displayHeight)
|
||||
@@ -420,7 +455,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
accent
|
||||
.setVisible(true)
|
||||
.setTexture(key)
|
||||
.setDepth(layer.drawOrder === 'behindBody' ? 37 : 41)
|
||||
.setPosition(positionX, positionY)
|
||||
.setDisplaySize(displayWidth * 1.08, displayHeight * 1.12)
|
||||
@@ -446,14 +480,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
const displayHeight = entity.radius * 4.55
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id), this.partyMotionScratch)
|
||||
if (motion.tint) {
|
||||
sprite.setTint(motion.tint)
|
||||
} else {
|
||||
sprite.clearTint()
|
||||
}
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||
.setDisplaySize(
|
||||
displayHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX,
|
||||
@@ -541,6 +574,8 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private drawFloatingCombatTexts(state: Iwt2ArenaState) {
|
||||
const currentEntityAnchors = this.currentEntityAnchors
|
||||
updateEntityAnchors(currentEntityAnchors, this.liveEntityAnchorIds, state)
|
||||
if (state.time < this.lastStateTime) {
|
||||
this.lastFloatingEventId = 0
|
||||
for (const text of this.floatingCombatTexts.values()) text.destroy()
|
||||
@@ -557,17 +592,21 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
||||
continue
|
||||
}
|
||||
this.spawnFloatingCombatText(event, state)
|
||||
this.spawnFloatingCombatText(event, currentEntityAnchors)
|
||||
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
||||
}
|
||||
|
||||
this.lastStateTime = state.time
|
||||
this.lastEntityAnchors = entityAnchors(state)
|
||||
this.currentEntityAnchors = this.lastEntityAnchors
|
||||
this.lastEntityAnchors = currentEntityAnchors
|
||||
}
|
||||
|
||||
private spawnFloatingCombatText(event: Iwt2ArenaEvent, state: Iwt2ArenaState) {
|
||||
private spawnFloatingCombatText(
|
||||
event: Iwt2ArenaEvent,
|
||||
currentEntityAnchors: Map<string, FloatingCombatTextAnchor>,
|
||||
) {
|
||||
const anchor = event.targetId
|
||||
? entityAnchors(state).get(event.targetId) ?? this.lastEntityAnchors.get(event.targetId)
|
||||
? currentEntityAnchors.get(event.targetId) ?? this.lastEntityAnchors.get(event.targetId)
|
||||
: undefined
|
||||
if (!anchor || !event.value || event.value <= 0) return
|
||||
|
||||
@@ -630,11 +669,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
}
|
||||
|
||||
function entitySort(a: DrawableEntity, b: DrawableEntity): number {
|
||||
const rank = { boss: 0, hostileAdd: 1, party: 2 } satisfies Record<DrawableEntity['kind'], number>
|
||||
return rank[a.kind] - rank[b.kind]
|
||||
}
|
||||
|
||||
function entityColor(entity: DrawableEntity): string {
|
||||
if (entity.kind === 'boss') return IWT2_BOSS_METADATA[entity.bossId].color
|
||||
if (entity.kind === 'hostileAdd') return '#f0b84f'
|
||||
@@ -710,16 +744,38 @@ function shouldSpawnFloatingCombatText(event: Iwt2ArenaEvent): boolean {
|
||||
&& event.targetId !== undefined
|
||||
}
|
||||
|
||||
function entityAnchors(state: Iwt2ArenaState): Map<string, FloatingCombatTextAnchor> {
|
||||
const anchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
for (const entity of [...state.party, ...state.hostileAdds, ...state.bosses]) {
|
||||
function updateEntityAnchors(
|
||||
anchors: Map<string, FloatingCombatTextAnchor>,
|
||||
liveIds: Set<string>,
|
||||
state: Iwt2ArenaState,
|
||||
) {
|
||||
liveIds.clear()
|
||||
for (const entity of state.party) updateEntityAnchor(anchors, liveIds, entity)
|
||||
for (const entity of state.hostileAdds) updateEntityAnchor(anchors, liveIds, entity)
|
||||
for (const entity of state.bosses) updateEntityAnchor(anchors, liveIds, entity)
|
||||
for (const id of anchors.keys()) {
|
||||
if (!liveIds.has(id)) anchors.delete(id)
|
||||
}
|
||||
}
|
||||
|
||||
function updateEntityAnchor(
|
||||
anchors: Map<string, FloatingCombatTextAnchor>,
|
||||
liveIds: Set<string>,
|
||||
entity: DrawableEntity,
|
||||
) {
|
||||
liveIds.add(entity.id)
|
||||
const anchor = anchors.get(entity.id)
|
||||
if (!anchor) {
|
||||
anchors.set(entity.id, {
|
||||
kind: entity.kind,
|
||||
position: { ...entity.position },
|
||||
position: entity.position,
|
||||
radius: entity.radius,
|
||||
})
|
||||
return
|
||||
}
|
||||
return anchors
|
||||
anchor.kind = entity.kind
|
||||
anchor.position = entity.position
|
||||
anchor.radius = entity.radius
|
||||
}
|
||||
|
||||
function floatingTextYOffset(anchor: FloatingCombatTextAnchor): number {
|
||||
@@ -792,9 +848,7 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
||||
graphics.fillStyle(color, indicator.fillAlpha ?? (active ? 0.16 : 0.09))
|
||||
|
||||
if (indicator.kind === 'lane') {
|
||||
const points = laneDangerPolygon(indicator.start, indicator.end, indicator.width)
|
||||
graphics.fillPoints(points, true)
|
||||
graphics.strokePoints(points, true)
|
||||
drawLaneDangerPath(graphics, indicator.start, indicator.end, indicator.width)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -805,27 +859,25 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
||||
}
|
||||
|
||||
if (indicator.kind === 'cone') {
|
||||
const points = coneDangerPolygon(
|
||||
drawConeDangerPath(
|
||||
graphics,
|
||||
indicator.origin,
|
||||
indicator.direction,
|
||||
indicator.range,
|
||||
indicator.angleRadians,
|
||||
)
|
||||
graphics.fillPoints(points, true)
|
||||
graphics.strokePoints(points, true)
|
||||
return
|
||||
}
|
||||
|
||||
if (indicator.kind === 'arc') {
|
||||
const points = arcDangerPolygon(
|
||||
drawArcDangerPath(
|
||||
graphics,
|
||||
indicator.position,
|
||||
indicator.direction,
|
||||
indicator.innerRadius,
|
||||
indicator.outerRadius,
|
||||
indicator.angleRadians,
|
||||
)
|
||||
graphics.fillPoints(points, true)
|
||||
graphics.strokePoints(points, true)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -835,7 +887,8 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
||||
graphics.strokeCircle(indicator.position.x, indicator.position.y, indicator.innerRadius)
|
||||
}
|
||||
|
||||
function arcDangerPolygon(
|
||||
function drawArcDangerPath(
|
||||
graphics: Phaser.GameObjects.Graphics,
|
||||
position: Iwt2Vec2,
|
||||
direction: Iwt2Vec2,
|
||||
innerRadius: number,
|
||||
@@ -845,43 +898,50 @@ function arcDangerPolygon(
|
||||
const baseAngle = Math.atan2(direction.y, direction.x)
|
||||
const halfAngle = angleRadians / 2
|
||||
const segmentCount = 18
|
||||
const points: Phaser.Math.Vector2[] = []
|
||||
graphics.beginPath()
|
||||
for (let index = 0; index <= segmentCount; index += 1) {
|
||||
const t = index / segmentCount
|
||||
const angle = baseAngle - halfAngle + angleRadians * t
|
||||
points.push(new Phaser.Math.Vector2(
|
||||
position.x + Math.cos(angle) * outerRadius,
|
||||
position.y + Math.sin(angle) * outerRadius,
|
||||
))
|
||||
const x = position.x + Math.cos(angle) * outerRadius
|
||||
const y = position.y + Math.sin(angle) * outerRadius
|
||||
if (index === 0) graphics.moveTo(x, y)
|
||||
else graphics.lineTo(x, y)
|
||||
}
|
||||
for (let index = segmentCount; index >= 0; index -= 1) {
|
||||
const t = index / segmentCount
|
||||
const angle = baseAngle - halfAngle + angleRadians * t
|
||||
points.push(new Phaser.Math.Vector2(
|
||||
graphics.lineTo(
|
||||
position.x + Math.cos(angle) * innerRadius,
|
||||
position.y + Math.sin(angle) * innerRadius,
|
||||
))
|
||||
)
|
||||
}
|
||||
return points
|
||||
graphics.closePath().fillPath().strokePath()
|
||||
}
|
||||
|
||||
function laneDangerPolygon(start: Iwt2Vec2, end: Iwt2Vec2, halfWidth: number) {
|
||||
function drawLaneDangerPath(
|
||||
graphics: Phaser.GameObjects.Graphics,
|
||||
start: Iwt2Vec2,
|
||||
end: Iwt2Vec2,
|
||||
halfWidth: number,
|
||||
) {
|
||||
const dx = end.x - start.x
|
||||
const dy = end.y - start.y
|
||||
const length = Math.max(1, Math.hypot(dx, dy))
|
||||
const normal = {
|
||||
x: (-dy / length) * halfWidth,
|
||||
y: (dx / length) * halfWidth,
|
||||
}
|
||||
return [
|
||||
new Phaser.Math.Vector2(start.x + normal.x, start.y + normal.y),
|
||||
new Phaser.Math.Vector2(end.x + normal.x, end.y + normal.y),
|
||||
new Phaser.Math.Vector2(end.x - normal.x, end.y - normal.y),
|
||||
new Phaser.Math.Vector2(start.x - normal.x, start.y - normal.y),
|
||||
]
|
||||
const normalX = (-dy / length) * halfWidth
|
||||
const normalY = (dx / length) * halfWidth
|
||||
graphics
|
||||
.beginPath()
|
||||
.moveTo(start.x + normalX, start.y + normalY)
|
||||
.lineTo(end.x + normalX, end.y + normalY)
|
||||
.lineTo(end.x - normalX, end.y - normalY)
|
||||
.lineTo(start.x - normalX, start.y - normalY)
|
||||
.closePath()
|
||||
.fillPath()
|
||||
.strokePath()
|
||||
}
|
||||
|
||||
function coneDangerPolygon(
|
||||
function drawConeDangerPath(
|
||||
graphics: Phaser.GameObjects.Graphics,
|
||||
origin: Iwt2Vec2,
|
||||
direction: Iwt2Vec2,
|
||||
range: number,
|
||||
@@ -889,15 +949,15 @@ function coneDangerPolygon(
|
||||
) {
|
||||
const baseAngle = Math.atan2(direction.y, direction.x)
|
||||
const halfAngle = angleRadians / 2
|
||||
const points = [new Phaser.Math.Vector2(origin.x, origin.y)]
|
||||
const segmentCount = 14
|
||||
graphics.beginPath().moveTo(origin.x, origin.y)
|
||||
for (let index = 0; index <= segmentCount; index += 1) {
|
||||
const t = index / segmentCount
|
||||
const angle = baseAngle - halfAngle + angleRadians * t
|
||||
points.push(new Phaser.Math.Vector2(
|
||||
graphics.lineTo(
|
||||
origin.x + Math.cos(angle) * range,
|
||||
origin.y + Math.sin(angle) * range,
|
||||
))
|
||||
)
|
||||
}
|
||||
return points
|
||||
graphics.closePath().fillPath().strokePath()
|
||||
}
|
||||
|
||||
@@ -10,13 +10,17 @@ import {
|
||||
import type { Iwt2BossId } from '../content/bosses'
|
||||
import {
|
||||
createDefaultIwt2GearProgress,
|
||||
IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL,
|
||||
IWT2_GEAR_SLOTS,
|
||||
IWT2_MAX_GEAR_LEVEL,
|
||||
iwt2GearUpgradeCosts,
|
||||
iwt2InfusionCosts,
|
||||
isIwt2InfusionUnlocked,
|
||||
isIwt2PassiveInfusionUnlocked,
|
||||
type Iwt2GearLevel,
|
||||
type Iwt2GearProgress,
|
||||
type Iwt2GearSlotId,
|
||||
type Iwt2PassiveInfusionId,
|
||||
} from '../content/gear'
|
||||
import {
|
||||
IWT2_INFUSION_ABILITIES,
|
||||
@@ -97,14 +101,20 @@ export type Iwt2OnlineSaveResult = {
|
||||
save: Iwt2Save | null
|
||||
}
|
||||
|
||||
const IWT2_SAVE_KEY = 'i-want-to-heal-2:save:v1'
|
||||
export const IWT2_LOCAL_SAVE_SLOTS = [1, 2, 3] as const
|
||||
export type Iwt2LocalSaveSlot = (typeof IWT2_LOCAL_SAVE_SLOTS)[number]
|
||||
export type Iwt2LocalSaveSlots = Record<Iwt2LocalSaveSlot, Iwt2Save | null>
|
||||
|
||||
export function createDefaultIwt2Save(): Iwt2Save {
|
||||
const IWT2_LEGACY_SAVE_KEY = 'i-want-to-heal-2:save:v1'
|
||||
const IWT2_SAVE_MIGRATION_KEY = 'i-want-to-heal-2:save-slots:migrated:v1'
|
||||
const IWT2_ACTIVE_SAVE_SLOT_KEY = 'i-want-to-heal-2:active-save-slot:v1'
|
||||
|
||||
export function createDefaultIwt2Save(characterName = 'Healer'): Iwt2Save {
|
||||
return {
|
||||
version: 2,
|
||||
updatedAt: Date.now(),
|
||||
character: {
|
||||
name: 'Healer',
|
||||
name: normalizeCharacterName(characterName),
|
||||
level: 1,
|
||||
experience: 0,
|
||||
healerStyle: 'dawnweaver',
|
||||
@@ -126,7 +136,11 @@ function normalizeSave(value: unknown): Iwt2Save {
|
||||
if (candidate.version !== 1 && candidate.version !== 2) return createDefaultIwt2Save()
|
||||
return {
|
||||
version: 2,
|
||||
updatedAt: typeof candidate.updatedAt === 'number' ? candidate.updatedAt : Date.now(),
|
||||
updatedAt: typeof candidate.updatedAt === 'number'
|
||||
&& Number.isFinite(candidate.updatedAt)
|
||||
&& candidate.updatedAt > 0
|
||||
? candidate.updatedAt
|
||||
: Date.now(),
|
||||
character: {
|
||||
name: candidate.character?.name || 'Healer',
|
||||
level: Math.max(1, Math.floor(candidate.character?.level ?? 1)),
|
||||
@@ -145,11 +159,51 @@ function normalizeSave(value: unknown): Iwt2Save {
|
||||
}
|
||||
}
|
||||
|
||||
export function loadIwt2Save(): Iwt2Save {
|
||||
function iwt2SaveSlotKey(slot: Iwt2LocalSaveSlot) {
|
||||
return `i-want-to-heal-2:save:slot-${slot}:v1`
|
||||
}
|
||||
|
||||
function migrateLegacyIwt2Save() {
|
||||
if (window.localStorage.getItem(IWT2_SAVE_MIGRATION_KEY)) return
|
||||
const legacySave = window.localStorage.getItem(IWT2_LEGACY_SAVE_KEY)
|
||||
const firstSlotKey = iwt2SaveSlotKey(1)
|
||||
if (legacySave && !window.localStorage.getItem(firstSlotKey)) {
|
||||
window.localStorage.setItem(firstSlotKey, legacySave)
|
||||
}
|
||||
window.localStorage.setItem(IWT2_SAVE_MIGRATION_KEY, 'true')
|
||||
}
|
||||
|
||||
export function activeIwt2SaveSlot(): Iwt2LocalSaveSlot {
|
||||
const stored = Number(window.localStorage.getItem(IWT2_ACTIVE_SAVE_SLOT_KEY))
|
||||
return IWT2_LOCAL_SAVE_SLOTS.includes(stored as Iwt2LocalSaveSlot)
|
||||
? stored as Iwt2LocalSaveSlot
|
||||
: 1
|
||||
}
|
||||
|
||||
export function selectActiveIwt2SaveSlot(slot: Iwt2LocalSaveSlot) {
|
||||
window.localStorage.setItem(IWT2_ACTIVE_SAVE_SLOT_KEY, String(slot))
|
||||
}
|
||||
|
||||
export function loadIwt2Save(slot = activeIwt2SaveSlot()): Iwt2Save {
|
||||
return loadExistingIwt2Save(slot) ?? createDefaultIwt2Save()
|
||||
}
|
||||
|
||||
export function loadExistingIwt2Save(slot = activeIwt2SaveSlot()): Iwt2Save | null {
|
||||
migrateLegacyIwt2Save()
|
||||
const serialized = window.localStorage.getItem(iwt2SaveSlotKey(slot))
|
||||
if (!serialized) return null
|
||||
try {
|
||||
return normalizeSave(JSON.parse(window.localStorage.getItem(IWT2_SAVE_KEY) ?? 'null'))
|
||||
return normalizeSave(JSON.parse(serialized))
|
||||
} catch {
|
||||
return createDefaultIwt2Save()
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
export function loadIwt2SaveSlots(): Iwt2LocalSaveSlots {
|
||||
return {
|
||||
1: loadExistingIwt2Save(1),
|
||||
2: loadExistingIwt2Save(2),
|
||||
3: loadExistingIwt2Save(3),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,11 +225,12 @@ export async function writeIwt2OnlineSave(save: Iwt2Save): Promise<Iwt2OnlineSav
|
||||
}
|
||||
}
|
||||
|
||||
export function writeIwt2Save(save: Iwt2Save) {
|
||||
window.localStorage.setItem(IWT2_SAVE_KEY, JSON.stringify({
|
||||
...save,
|
||||
updatedAt: Date.now(),
|
||||
}))
|
||||
export function writeIwt2Save(save: Iwt2Save, slot = activeIwt2SaveSlot()) {
|
||||
replaceIwt2Save(save, slot)
|
||||
}
|
||||
|
||||
export function replaceIwt2Save(save: Iwt2Save, slot = activeIwt2SaveSlot()) {
|
||||
window.localStorage.setItem(iwt2SaveSlotKey(slot), JSON.stringify(normalizeSave(save)))
|
||||
}
|
||||
|
||||
export function recordIwt2BossKill(
|
||||
@@ -263,7 +318,7 @@ export function upgradeIwt2GearSlot(
|
||||
): Iwt2Save {
|
||||
const classProgress = save.gearProgress[classId]
|
||||
const slot = classProgress.slots[slotId]
|
||||
if (slot.level >= 5) throw new Error('Gear slot already at +5.')
|
||||
if (slot.level >= IWT2_MAX_GEAR_LEVEL) throw new Error(`Gear slot already at +${IWT2_MAX_GEAR_LEVEL}.`)
|
||||
const costs = iwt2GearUpgradeCosts(classId, slotId, slot.level)
|
||||
const inventory = spendInventoryCosts(save.inventory, costs)
|
||||
return {
|
||||
@@ -294,8 +349,10 @@ export function setIwt2InfusionAbility(
|
||||
const classProgress = save.gearProgress[classId]
|
||||
const ability = IWT2_INFUSION_ABILITIES[abilityId]
|
||||
if (!ability || ability.classId !== classId) throw new Error('Ability is not available for this class.')
|
||||
if (!isIwt2InfusionUnlocked(classProgress)) throw new Error('Upgrade any gear slot to +5 first.')
|
||||
if (classProgress.slots[slotId].level < 5) throw new Error('Select a +5 gear slot to anchor the infusion cost.')
|
||||
if (!isIwt2InfusionUnlocked(classProgress)) throw new Error(`Upgrade any gear slot to +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL} first.`)
|
||||
if (classProgress.slots[slotId].level < IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) {
|
||||
throw new Error(`Select a +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL} gear slot to anchor the infusion cost.`)
|
||||
}
|
||||
if (classProgress.infusionAbilityId === abilityId) return save
|
||||
const inventory = spendInventoryCosts(save.inventory, iwt2InfusionCosts(classId, slotId, abilityId))
|
||||
return {
|
||||
@@ -312,6 +369,27 @@ export function setIwt2InfusionAbility(
|
||||
}
|
||||
}
|
||||
|
||||
export function setIwt2PassiveInfusion(
|
||||
save: Iwt2Save,
|
||||
passiveInfusionId: Iwt2PassiveInfusionId,
|
||||
): Iwt2Save {
|
||||
if (!isIwt2PassiveInfusionUnlocked(save.gearProgress)) {
|
||||
throw new Error(`Upgrade any gear slot to +${IWT2_MAX_GEAR_LEVEL} first.`)
|
||||
}
|
||||
if (save.gearProgress.healer.passiveInfusionId === passiveInfusionId) return save
|
||||
return {
|
||||
...save,
|
||||
updatedAt: Date.now(),
|
||||
gearProgress: {
|
||||
...save.gearProgress,
|
||||
healer: {
|
||||
...save.gearProgress.healer,
|
||||
passiveInfusionId,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function canAffordIwt2Costs(save: Iwt2Save, costs: Array<{ itemId: string, quantity: number }>): boolean {
|
||||
return costs.every((cost) => inventoryQuantity(save.inventory, cost.itemId) >= cost.quantity)
|
||||
}
|
||||
@@ -450,6 +528,7 @@ function normalizeGearProgress(value: unknown): Iwt2GearProgress {
|
||||
const classProgress = rawClassProgress as {
|
||||
slots?: Partial<Record<Iwt2GearSlotId, { level?: unknown }>>
|
||||
infusionAbilityId?: unknown
|
||||
passiveInfusionId?: unknown
|
||||
}
|
||||
for (const slotId of IWT2_GEAR_SLOTS) {
|
||||
next[classId].slots[slotId] = {
|
||||
@@ -461,6 +540,10 @@ function normalizeGearProgress(value: unknown): Iwt2GearProgress {
|
||||
&& isIwt2InfusionUnlocked(next[classId])
|
||||
? infusionAbilityId as Iwt2InfusionAbilityId
|
||||
: null
|
||||
next[classId].passiveInfusionId = classId === 'healer'
|
||||
&& isIwt2PassiveInfusionUnlocked(next)
|
||||
? asPassiveInfusionId(classProgress.passiveInfusionId)
|
||||
: null
|
||||
}
|
||||
return next
|
||||
}
|
||||
@@ -470,10 +553,15 @@ function cloneGearProgress(progress: Iwt2GearProgress): Iwt2GearProgress {
|
||||
}
|
||||
|
||||
function asGearLevel(value: unknown): Iwt2GearLevel {
|
||||
const level = Math.max(0, Math.min(5, Math.floor(Number(value) || 0)))
|
||||
const level = Math.max(0, Math.min(IWT2_MAX_GEAR_LEVEL, Math.floor(Number(value) || 0)))
|
||||
return level as Iwt2GearLevel
|
||||
}
|
||||
|
||||
function asPassiveInfusionId(value: unknown): Iwt2PassiveInfusionId | null {
|
||||
if (typeof value !== 'string' || value === 'revive-party-members') return null
|
||||
return value as Iwt2PassiveInfusionId
|
||||
}
|
||||
|
||||
function normalizeInventory(value: unknown): Iwt2InventoryItem[] {
|
||||
if (!Array.isArray(value)) return []
|
||||
const byId = new Map<string, Iwt2InventoryItem>()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
||||
import { lazy, Suspense, useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
||||
import type { MovementVector } from '../../../input'
|
||||
import { useGameAction, useInput, useMovementVectorRef } from '../../../input'
|
||||
import {
|
||||
@@ -12,9 +12,8 @@ import {
|
||||
tickIwt2Arena,
|
||||
type Iwt2ArenaState,
|
||||
} from '../sim/arenaState'
|
||||
import type { Iwt2EntityId } from '../sim'
|
||||
import type { Iwt2ArenaBounds, Iwt2EntityId } from '../sim'
|
||||
import { castIwt2HealerAbility } from '../sim'
|
||||
import { PhaserArena } from '../render/PhaserArena'
|
||||
import {
|
||||
recordIwt2BossKillReward,
|
||||
type Iwt2BossDropAward,
|
||||
@@ -45,25 +44,37 @@ import {
|
||||
IWT2_BARKSKIN_HOT_BONUS_BUFF_ID,
|
||||
IWT2_SUN_WARD_DAMAGE_REDUCTION_BUFF_ID,
|
||||
} from '../content/roguelike'
|
||||
import { createIwt2PvpNormalizedGearProgress } from '../content/pvpGearNormalization'
|
||||
|
||||
const PhaserArena = lazy(() => import('../render/PhaserArena').then((module) => ({
|
||||
default: module.PhaserArena,
|
||||
})))
|
||||
|
||||
type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat'
|
||||
type PvpResultReason = 'opponent-defeated' | null
|
||||
type OverlayAction = 'primary' | 'requeue' | 'menu'
|
||||
type OverlayNavEntry = {
|
||||
action: OverlayAction
|
||||
row: number
|
||||
column: number
|
||||
}
|
||||
|
||||
const DEFAULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
{ action: 'primary', row: 0 },
|
||||
{ action: 'menu', row: 1 },
|
||||
{ action: 'primary', row: 0, column: 0 },
|
||||
{ action: 'menu', row: 1, column: 0 },
|
||||
]
|
||||
const PVP_RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
{ action: 'primary', row: 0 },
|
||||
{ action: 'requeue', row: 1 },
|
||||
{ action: 'menu', row: 2 },
|
||||
{ action: 'primary', row: 0, column: 0 },
|
||||
{ action: 'requeue', row: 0, column: 1 },
|
||||
{ action: 'menu', row: 0, column: 2 },
|
||||
]
|
||||
const EMPTY_ROGUELIKE_BUFFS: Iwt2RoguelikeSelfBuffId[] = []
|
||||
const IWT2_PVP_BOSS_HEALTH_MULTIPLIER = 0.7
|
||||
const IWT2_TOP_PARTY_RAIL_WIDTH = 172
|
||||
const IWT2_THOR_TOP_PARTY_RAIL_WIDTH = 154
|
||||
const IWT2_THOR_TOP_BREAKPOINT_WIDTH = 1000
|
||||
const IWT2_THOR_TOP_BREAKPOINT_HEIGHT = 620
|
||||
const IWT2_HUD_PUBLISH_INTERVAL_SECONDS = 0.1
|
||||
|
||||
type BossArenaScreenProps = {
|
||||
bossId: Iwt2BossId
|
||||
@@ -76,9 +87,11 @@ type BossArenaScreenProps = {
|
||||
onPvpRequeue?: () => void
|
||||
onSaveUpdated: (save: Iwt2Save) => void
|
||||
roguelikeRun?: {
|
||||
bossesDefeated: number
|
||||
buffs: Iwt2RoguelikeSelfBuffId[]
|
||||
contentType: Iwt2RoguelikeContentType
|
||||
debuffs: Iwt2RoguelikeOpponentDebuffId[]
|
||||
greenCoinThreshold: number
|
||||
onVictory: () => void
|
||||
stage: number
|
||||
variant: Iwt2RoguelikeVariant
|
||||
@@ -88,7 +101,12 @@ type BossArenaScreenProps = {
|
||||
export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save, onBack, onMainMenu, onPvpRequeue, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
|
||||
const bossMetadata = IWT2_BOSS_METADATA[bossId]
|
||||
const pvpRoguelike = roguelikeRun?.variant === 'pvp'
|
||||
const pveGearActive = roguelikeRun?.variant !== 'pvp'
|
||||
const pvpNormalizedGearProgress = useMemo(() => createIwt2PvpNormalizedGearProgress(), [])
|
||||
const activeGearProgress = pvpRoguelike
|
||||
? pvpNormalizedGearProgress
|
||||
: roguelikeRun?.variant !== 'pvp'
|
||||
? save.gearProgress
|
||||
: undefined
|
||||
const bossHealthScale = roguelikeRun ? roguelikeBossHealthScale(roguelikeRun.stage) : 1
|
||||
const difficultyHealthScale = difficulty?.healthMultiplier ?? 1
|
||||
const difficultyDamageScale = difficulty?.damageMultiplier ?? 1
|
||||
@@ -103,6 +121,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const pvpBossHealthScale = pvpRoguelike ? IWT2_PVP_BOSS_HEALTH_MULTIPLIER : 1
|
||||
const combinedBossHealthScale = bossHealthScale * difficultyHealthScale * pvpBossHealthScale
|
||||
const combinedDamageScale = difficultyDamageScale * roguelikeDamageScale
|
||||
const arenaBounds = useMemo(() => createTopScreenArenaBounds(), [])
|
||||
const [arenaState, setArenaState] = useState<Iwt2ArenaState>(() => createArenaState(
|
||||
bossId,
|
||||
bossIds,
|
||||
@@ -110,21 +129,26 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
combinedDamageScale,
|
||||
roguelikeBuffs,
|
||||
createPressureState(roguelikeStage, roguelikeContentType),
|
||||
pveGearActive ? save.gearProgress : undefined,
|
||||
activeGearProgress,
|
||||
arenaBounds,
|
||||
))
|
||||
const [opponentArenaState, setOpponentArenaState] = useState<Iwt2ArenaState | null>(() => (
|
||||
pvpRoguelike
|
||||
? createInitialIwt2ArenaState(
|
||||
? createArenaState(
|
||||
bossId,
|
||||
bossIds,
|
||||
combinedBossHealthScale,
|
||||
combinedDamageScale,
|
||||
EMPTY_ROGUELIKE_BUFFS,
|
||||
createPressureState(roguelikeStage, roguelikeContentType),
|
||||
activeGearProgress,
|
||||
arenaBounds,
|
||||
)
|
||||
: null
|
||||
))
|
||||
const [abilityCooldowns, setAbilityCooldowns] = useState<Record<string, number>>({})
|
||||
const [status, setStatus] = useState<ArenaStatus>('playing')
|
||||
const [pvpResultReason, setPvpResultReason] = useState<PvpResultReason>(null)
|
||||
const [selectedOverlayAction, setSelectedOverlayAction] = useState<OverlayAction>('primary')
|
||||
const [selectedPartyId, setSelectedPartyId] = useState<Iwt2EntityId>('player-healer')
|
||||
const [dropAwards, setDropAwards] = useState<Iwt2BossDropAward[]>([])
|
||||
@@ -137,7 +161,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const saveRef = useRef(save)
|
||||
const recordedKillIdsRef = useRef<Set<Iwt2BossId>>(new Set())
|
||||
const lastPublishTimeRef = useRef(0)
|
||||
const lastHudSignatureRef = useRef('')
|
||||
const abilityCooldownsRef = useRef<Record<string, number>>({})
|
||||
const movementRef = useMovementVectorRef(status === 'playing')
|
||||
const {
|
||||
@@ -149,14 +172,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const activeBindings = bindings[lastDevice]
|
||||
|
||||
useEffect(() => {
|
||||
stateRef.current = arenaState
|
||||
}, [arenaState])
|
||||
|
||||
useEffect(() => {
|
||||
opponentStateRef.current = opponentArenaState
|
||||
}, [opponentArenaState])
|
||||
|
||||
useEffect(() => {
|
||||
statusRef.current = status
|
||||
}, [status])
|
||||
@@ -182,20 +197,24 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
combinedDamageScale,
|
||||
roguelikeBuffs,
|
||||
pressureState,
|
||||
pveGearActive ? save.gearProgress : undefined,
|
||||
activeGearProgress,
|
||||
arenaBounds,
|
||||
)
|
||||
const nextOpponentState = pvpRoguelike
|
||||
? createInitialIwt2ArenaState(
|
||||
? createArenaState(
|
||||
bossId,
|
||||
bossIds,
|
||||
combinedBossHealthScale,
|
||||
combinedDamageScale,
|
||||
EMPTY_ROGUELIKE_BUFFS,
|
||||
pressureState,
|
||||
activeGearProgress,
|
||||
arenaBounds,
|
||||
)
|
||||
: null
|
||||
recordedKillIdsRef.current = new Set()
|
||||
abilityCooldownsRef.current = {}
|
||||
lastHudSignatureRef.current = arenaHudSignature(next)
|
||||
lastPublishTimeRef.current = next.time
|
||||
stateRef.current = next
|
||||
opponentStateRef.current = nextOpponentState
|
||||
setArenaState(next)
|
||||
@@ -204,16 +223,19 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
setDropAwards([])
|
||||
setPetAwards([])
|
||||
setSelectedOverlayAction('primary')
|
||||
setPvpResultReason(null)
|
||||
setStatus('playing')
|
||||
}, [bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pveGearActive, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage, save.gearProgress])
|
||||
}, [activeGearProgress, arenaBounds, bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage])
|
||||
|
||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
|
||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>, nextPvpResultReason: PvpResultReason = null) => {
|
||||
setSelectedOverlayAction('primary')
|
||||
setPvpResultReason(nextPvpResultReason)
|
||||
statusRef.current = nextStatus
|
||||
setStatus(nextStatus)
|
||||
}, [])
|
||||
|
||||
const resumeArena = useCallback(() => {
|
||||
setPvpResultReason(null)
|
||||
statusRef.current = 'playing'
|
||||
setStatus('playing')
|
||||
}, [])
|
||||
@@ -222,18 +244,21 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
() => {
|
||||
const baseAbilities = abilitiesForHealer(
|
||||
save.character.healerStyle,
|
||||
pveGearActive ? save.gearProgress.healer.infusionAbilityId : null,
|
||||
activeGearProgress?.healer.infusionAbilityId ?? null,
|
||||
)
|
||||
const gearAbilities = pveGearActive
|
||||
? applyIwt2PveGearToHealerAbilities(baseAbilities, save.gearProgress)
|
||||
const gearAbilities = activeGearProgress
|
||||
? applyIwt2PveGearToHealerAbilities(baseAbilities, activeGearProgress)
|
||||
: baseAbilities
|
||||
const passiveInfusionBuffs = activeGearProgress?.healer.passiveInfusionId
|
||||
? [activeGearProgress.healer.passiveInfusionId]
|
||||
: []
|
||||
return applyRoguelikeModifiers(
|
||||
gearAbilities,
|
||||
roguelikeRun?.buffs ?? [],
|
||||
[...passiveInfusionBuffs, ...(roguelikeRun?.buffs ?? [])],
|
||||
roguelikeRun?.debuffs ?? [],
|
||||
)
|
||||
},
|
||||
[pveGearActive, roguelikeRun?.buffs, roguelikeRun?.debuffs, save.character.healerStyle, save.gearProgress],
|
||||
[activeGearProgress, roguelikeRun?.buffs, roguelikeRun?.debuffs, save.character.healerStyle],
|
||||
)
|
||||
|
||||
const castAbility = useCallback((ability: Iwt2HealerAbility) => {
|
||||
@@ -248,7 +273,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
}
|
||||
abilityCooldownsRef.current = nextCooldowns
|
||||
stateRef.current = result.state
|
||||
lastHudSignatureRef.current = arenaHudSignature(result.state)
|
||||
lastPublishTimeRef.current = result.state.time
|
||||
setAbilityCooldowns(nextCooldowns)
|
||||
setArenaState(result.state)
|
||||
}, [])
|
||||
@@ -259,12 +284,18 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const active = entries.find((entry) => entry.action === current) ?? entries[0]
|
||||
const candidates = entries.filter((entry) => {
|
||||
if (entry.action === current) return false
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
if (action === 'navigateDown') return entry.row > active.row
|
||||
if (action === 'navigateLeft') return entry.row === active.row && entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.row === active.row && entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.column === active.column && entry.row < active.row
|
||||
if (action === 'navigateDown') return entry.column === active.column && entry.row > active.row
|
||||
return false
|
||||
})
|
||||
if (candidates.length === 0) return current
|
||||
candidates.sort((a, b) => Math.abs(a.row - active.row) - Math.abs(b.row - active.row))
|
||||
candidates.sort((a, b) => {
|
||||
const aDistance = Math.abs(a.row - active.row) + Math.abs(a.column - active.column)
|
||||
const bDistance = Math.abs(b.row - active.row) + Math.abs(b.column - active.column)
|
||||
return aDistance - bDistance
|
||||
})
|
||||
return candidates[0]?.action ?? current
|
||||
})
|
||||
}, [pvpRoguelike])
|
||||
@@ -305,7 +336,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
if (action === 'back') {
|
||||
if (statusRef.current === 'paused') resumeArena()
|
||||
if (device === 'pc' && statusRef.current === 'paused') resumeArena()
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -337,6 +368,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
if (action.startsWith('targetParty')) {
|
||||
if (statusRef.current !== 'playing') return
|
||||
const index = Number(action.replace('targetParty', '')) - 1
|
||||
const target = stateRef.current.party[index]
|
||||
if (target) setSelectedPartyId(target.id)
|
||||
@@ -375,7 +407,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
for (const defeatedBoss of newlyDefeatedBosses) {
|
||||
nextRecordedIds.add(defeatedBoss.bossId)
|
||||
const reward = recordIwt2BossKillReward(updatedSave, defeatedBoss.bossId, {
|
||||
difficultySlug,
|
||||
difficultySlug: rewardDifficultySlugForKill(roguelikeRun, newDropAwards.length, difficultySlug),
|
||||
experienceMultiplier,
|
||||
})
|
||||
updatedSave = reward.save
|
||||
@@ -389,25 +421,26 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
onSaveUpdated(updatedSave)
|
||||
}
|
||||
|
||||
if (next.bosses.every((boss) => boss.health <= 0)) {
|
||||
if (pvpRoguelike && roguelikeRun) {
|
||||
statusRef.current = 'victory'
|
||||
setStatus('victory')
|
||||
roguelikeRun.onVictory()
|
||||
} else {
|
||||
showOverlay('victory')
|
||||
}
|
||||
} else if (next.party.every((member) => member.health <= 0)) {
|
||||
const playerCleared = next.bosses.every((boss) => boss.health <= 0)
|
||||
const playerDefeated = next.party.every((member) => member.health <= 0)
|
||||
const opponentCleared = Boolean(nextOpponentState?.bosses.every((boss) => boss.health <= 0))
|
||||
const opponentDefeated = Boolean(nextOpponentState?.party.every((member) => member.health <= 0))
|
||||
if (!pvpRoguelike && playerCleared) {
|
||||
showOverlay('victory')
|
||||
} else if (pvpRoguelike && playerDefeated) {
|
||||
showOverlay('defeat')
|
||||
} else if (pvpRoguelike && playerCleared && opponentDefeated) {
|
||||
showOverlay('victory', 'opponent-defeated')
|
||||
} else if (pvpRoguelike && playerCleared && opponentCleared && roguelikeRun) {
|
||||
statusRef.current = 'victory'
|
||||
setStatus('victory')
|
||||
roguelikeRun.onVictory()
|
||||
} else if (!pvpRoguelike && playerDefeated) {
|
||||
showOverlay('defeat')
|
||||
}
|
||||
|
||||
const hudSignature = arenaHudSignature(next)
|
||||
if (
|
||||
hudSignature !== lastHudSignatureRef.current
|
||||
|| next.time - lastPublishTimeRef.current >= 0.08
|
||||
|| next.bosses.some((boss) => boss.health <= 0)
|
||||
) {
|
||||
lastHudSignatureRef.current = hudSignature
|
||||
const fightEnded = statusRef.current !== 'playing'
|
||||
if (fightEnded || next.time - lastPublishTimeRef.current >= IWT2_HUD_PUBLISH_INTERVAL_SECONDS) {
|
||||
lastPublishTimeRef.current = next.time
|
||||
setArenaState(next)
|
||||
if (pvpRoguelike) setOpponentArenaState(nextOpponentState)
|
||||
@@ -433,7 +466,9 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
? 'Rematch'
|
||||
: 'Restart'
|
||||
const overlayTitle = status === 'victory'
|
||||
? `${bossTitle} Down`
|
||||
? pvpResultReason === 'opponent-defeated'
|
||||
? 'CPU Rival Falls'
|
||||
: `${bossTitle} Down`
|
||||
: status === 'defeat'
|
||||
? 'Party Defeated'
|
||||
: 'Arena Paused'
|
||||
@@ -501,12 +536,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
targetBindings={targetBindings}
|
||||
/>
|
||||
|
||||
<PhaserArena
|
||||
movementRef={movementRef}
|
||||
onStep={onStep}
|
||||
selectedPartyIdRef={selectedPartyIdRef}
|
||||
stateRef={stateRef}
|
||||
/>
|
||||
<Suspense fallback={<div className="iwt2-phaser-host iwt2-arena-loading" role="status">Loading arena...</div>}>
|
||||
<PhaserArena
|
||||
active={status === 'playing'}
|
||||
movementRef={movementRef}
|
||||
onStep={onStep}
|
||||
selectedPartyIdRef={selectedPartyIdRef}
|
||||
stateRef={stateRef}
|
||||
/>
|
||||
</Suspense>
|
||||
{status === 'paused' && (
|
||||
<div className="pause-screen iwt2-arena-overlay is-paused" data-game-nav-active="true" role="dialog" aria-modal="true">
|
||||
<div>
|
||||
@@ -643,31 +681,22 @@ function roguelikeBossHealthScale(stage: number): number {
|
||||
return 1 + Math.max(0, stage - 1) * 0.1
|
||||
}
|
||||
|
||||
function rewardDifficultySlugForKill(
|
||||
roguelikeRun: BossArenaScreenProps['roguelikeRun'] | undefined,
|
||||
defeatedEarlierThisArena: number,
|
||||
fallbackSlug: string,
|
||||
): string {
|
||||
if (!roguelikeRun) return fallbackSlug
|
||||
return roguelikeRun.bossesDefeated + defeatedEarlierThisArena >= roguelikeRun.greenCoinThreshold
|
||||
? 'veteran'
|
||||
: fallbackSlug
|
||||
}
|
||||
|
||||
function overlayNavEntriesFor(status: ArenaStatus, pvpRoguelike: boolean): OverlayNavEntry[] {
|
||||
if (pvpRoguelike && (status === 'victory' || status === 'defeat')) return PVP_RESULT_OVERLAY_NAV_ENTRIES
|
||||
return DEFAULT_OVERLAY_NAV_ENTRIES
|
||||
}
|
||||
|
||||
function arenaHudSignature(state: Iwt2ArenaState): string {
|
||||
return [
|
||||
...state.bosses.map((boss) => [
|
||||
boss.id,
|
||||
Math.ceil(boss.health),
|
||||
boss.attackPhase,
|
||||
].join(':')),
|
||||
state.hostileAdds.length,
|
||||
state.hazards.length,
|
||||
...state.party.map((member) => [
|
||||
member.id,
|
||||
Math.ceil(member.health),
|
||||
Math.ceil(member.shield),
|
||||
Math.ceil(member.mana),
|
||||
Math.ceil(Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds) * 10),
|
||||
member.hotEffects.map((effect) => `${effect.id}:${Math.ceil(effect.remainingSeconds)}:${Math.ceil(effect.nextTickInSeconds * 10)}`).join(','),
|
||||
].join(':')),
|
||||
].join('|')
|
||||
}
|
||||
|
||||
function formatBossEncounterTitle(bosses: Iwt2ArenaState['bosses']): string {
|
||||
return bosses
|
||||
.map((boss) => IWT2_BOSS_METADATA[boss.bossId].name)
|
||||
@@ -701,6 +730,7 @@ function createArenaState(
|
||||
buffs: Iwt2RoguelikeSelfBuffId[],
|
||||
roguelikePressure: ReturnType<typeof createPressureState>,
|
||||
gearProgress?: Iwt2Save['gearProgress'],
|
||||
bounds?: Iwt2ArenaBounds,
|
||||
): Iwt2ArenaState {
|
||||
const baseState = createInitialIwt2ArenaState(
|
||||
bossId,
|
||||
@@ -708,6 +738,7 @@ function createArenaState(
|
||||
bossHealthScale,
|
||||
partyDamageTakenScale,
|
||||
roguelikePressure,
|
||||
bounds,
|
||||
)
|
||||
const state = gearProgress ? applyIwt2PveGearStats(baseState, gearProgress) : baseState
|
||||
const shieldedDamageTakenMultiplier = shieldedDamageTakenMultiplierForBuffs(buffs)
|
||||
@@ -723,6 +754,17 @@ function createArenaState(
|
||||
}
|
||||
}
|
||||
|
||||
function createTopScreenArenaBounds(): Iwt2ArenaBounds {
|
||||
if (typeof window === 'undefined') return { width: 960, height: 540 }
|
||||
const thorTopLayout = window.innerWidth <= IWT2_THOR_TOP_BREAKPOINT_WIDTH
|
||||
&& window.innerHeight <= IWT2_THOR_TOP_BREAKPOINT_HEIGHT
|
||||
const railWidth = thorTopLayout ? IWT2_THOR_TOP_PARTY_RAIL_WIDTH : IWT2_TOP_PARTY_RAIL_WIDTH
|
||||
return {
|
||||
width: Math.max(320, Math.round(window.innerWidth - railWidth)),
|
||||
height: Math.max(240, Math.round(window.innerHeight)),
|
||||
}
|
||||
}
|
||||
|
||||
function createPressureState(
|
||||
stage: number | undefined,
|
||||
contentType: Iwt2RoguelikeContentType | undefined,
|
||||
|
||||
@@ -9,9 +9,9 @@ import {
|
||||
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../../../dualScreen'
|
||||
import { getGameMode } from '../../../gameRepository'
|
||||
import {
|
||||
createDefaultIwt2Save,
|
||||
loadIwt2OnlineSave,
|
||||
setIwt2InfusionAbility,
|
||||
setIwt2PassiveInfusion,
|
||||
updateIwt2CharacterSettings,
|
||||
upgradeIwt2GearSlot,
|
||||
canAffordIwt2Costs,
|
||||
@@ -40,6 +40,8 @@ import {
|
||||
IWT2_HEALER_ORDER,
|
||||
} from '../content/healerAbilities'
|
||||
import {
|
||||
buildIwt2SelfBuffChoices,
|
||||
IWT2_REVIVE_PARTY_CHOICE,
|
||||
type Iwt2RoguelikeChoice,
|
||||
type Iwt2RoguelikeContentType,
|
||||
type Iwt2RoguelikeOpponentDebuffId,
|
||||
@@ -51,9 +53,13 @@ import {
|
||||
IWT2_GEAR_SLOT_RECIPES,
|
||||
IWT2_GEAR_SLOTS,
|
||||
IWT2_GEAR_STAT_LABELS,
|
||||
IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL,
|
||||
IWT2_MAX_GEAR_LEVEL,
|
||||
iwt2GearUpgradeCosts,
|
||||
iwt2InfusionCosts,
|
||||
isIwt2InfusionUnlocked,
|
||||
isIwt2PassiveInfusionUnlocked,
|
||||
type Iwt2PassiveInfusionId,
|
||||
type Iwt2GearStatId,
|
||||
type Iwt2GearSlotId,
|
||||
} from '../content/gear'
|
||||
@@ -144,6 +150,7 @@ type Iwt2GearNavEntry =
|
||||
| { kind: 'slot', key: string, row: number, column: number, slotId: Iwt2GearSlotId }
|
||||
| { kind: 'upgrade', key: string, row: number, column: number, disabled: boolean }
|
||||
| { kind: 'infusion', key: string, row: number, column: number, abilityId: Iwt2InfusionAbilityId, disabled: boolean }
|
||||
| { kind: 'passiveInfusion', key: string, row: number, column: number, passiveId: Iwt2PassiveInfusionId, disabled: boolean }
|
||||
|
||||
const IWT2_HUNTER_PROFILE_DROP_COLUMNS = 6
|
||||
const IWT2_NAME_MAX_LENGTH = 18
|
||||
@@ -1256,7 +1263,7 @@ export function Iwt2RoguelikeUpgradeScreen({
|
||||
setSelectedIndex((current) => moveUpgradeSelection(entries, current, action))
|
||||
return
|
||||
}
|
||||
if (action === 'back' || action === 'pause') return
|
||||
if (action === 'back') onBack()
|
||||
})
|
||||
|
||||
return (
|
||||
@@ -1547,33 +1554,10 @@ export function Iwt2HunterProfileScreen({
|
||||
|
||||
function moveSelection(action: InputAction) {
|
||||
if (!action.startsWith('navigate') || navEntries.length === 0) return
|
||||
setSelectedIndex((current) => {
|
||||
const bounded = Math.min(current, navEntries.length - 1)
|
||||
const active = navEntries[bounded]
|
||||
if (!active) return 0
|
||||
const candidates = navEntries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== bounded)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return bounded
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - active.row)
|
||||
: Math.abs(a.entry.column - active.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - active.row)
|
||||
: Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? bounded
|
||||
})
|
||||
const nextIndex = moveHunterProfileSelection(navEntries, selectedIndex, action)
|
||||
const nextEntry = navEntries[nextIndex]
|
||||
setSelectedIndex(nextIndex)
|
||||
if (nextEntry?.kind === 'item') setFocusedItemKey(nextEntry.itemKey)
|
||||
}
|
||||
|
||||
function openEntry(entry: Iwt2HunterProfileNavEntry | undefined) {
|
||||
@@ -1863,6 +1847,7 @@ function Iwt2ProfileNameEditor({
|
||||
<label>
|
||||
<span>Profile Name</span>
|
||||
<input
|
||||
data-controller-nav="skip"
|
||||
maxLength={IWT2_NAME_MAX_LENGTH}
|
||||
onChange={(event) => setDraft(event.target.value.slice(0, IWT2_NAME_MAX_LENGTH))}
|
||||
value={draft}
|
||||
@@ -1901,38 +1886,42 @@ export function Iwt2CloudSaveScreen({
|
||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||
const [syncingOnlineSave, setSyncingOnlineSave] = useState(false)
|
||||
const [message, setMessage] = useState('')
|
||||
const statusMessage = message || (!onlineBackupsAvailable ? 'Online save unavailable in offline mode.' : '')
|
||||
|
||||
const checkOnlineSave = useCallback(async (isCancelled: () => boolean) => {
|
||||
setSyncingOnlineSave(true)
|
||||
setMessage('Checking online save...')
|
||||
try {
|
||||
const result = await loadIwt2OnlineSave()
|
||||
if (isCancelled()) return
|
||||
setOnlineSave(result.save)
|
||||
setMessage(result.save ? 'Online save loaded.' : 'No online save yet.')
|
||||
} catch (reason) {
|
||||
if (isCancelled()) return
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to check online save.')
|
||||
} finally {
|
||||
if (!isCancelled()) setSyncingOnlineSave(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
if (!onlineBackupsAvailable) {
|
||||
setOnlineSave(null)
|
||||
setMessage('Online save unavailable in offline mode.')
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}
|
||||
setSyncingOnlineSave(true)
|
||||
setMessage('Checking online save...')
|
||||
loadIwt2OnlineSave()
|
||||
.then((result) => {
|
||||
if (cancelled) return
|
||||
setOnlineSave(result.save)
|
||||
setMessage(result.save ? 'Online save loaded.' : 'No online save yet.')
|
||||
})
|
||||
.catch((reason) => {
|
||||
if (cancelled) return
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to check online save.')
|
||||
})
|
||||
.finally(() => {
|
||||
if (!cancelled) setSyncingOnlineSave(false)
|
||||
})
|
||||
const timer = window.setTimeout(() => {
|
||||
void checkOnlineSave(() => cancelled)
|
||||
}, 0)
|
||||
return () => {
|
||||
cancelled = true
|
||||
window.clearTimeout(timer)
|
||||
}
|
||||
}, [onlineBackupsAvailable])
|
||||
}, [checkOnlineSave, onlineBackupsAvailable])
|
||||
|
||||
const useLocalSave = useCallback(async () => {
|
||||
const handleUseLocalSave = useCallback(async () => {
|
||||
if (!onlineBackupsAvailable) {
|
||||
setMessage('Using local save. Sign in online to update the server copy.')
|
||||
return
|
||||
@@ -1950,16 +1939,11 @@ export function Iwt2CloudSaveScreen({
|
||||
}
|
||||
}, [onlineBackupsAvailable, save])
|
||||
|
||||
const useOnlineSave = useCallback(() => {
|
||||
if (!onlineSave) return
|
||||
const handleUseOnlineSave = useCallback(() => {
|
||||
if (!onlineBackupsAvailable || !onlineSave) return
|
||||
onSaveUpdated(onlineSave)
|
||||
setMessage('Local save now uses online progress.')
|
||||
}, [onlineSave, onSaveUpdated])
|
||||
|
||||
const useNewSave = useCallback(() => {
|
||||
onSaveUpdated(createDefaultIwt2Save())
|
||||
setMessage('Started a new local IWT2 save.')
|
||||
}, [onSaveUpdated])
|
||||
}, [onlineBackupsAvailable, onlineSave, onSaveUpdated])
|
||||
|
||||
const actions = useMemo<Iwt2NavAction[]>(() => withBackAction([
|
||||
{
|
||||
@@ -1969,7 +1953,7 @@ export function Iwt2CloudSaveScreen({
|
||||
value: onlineBackupsAvailable ? 'Upload' : 'Current',
|
||||
disabled: syncingOnlineSave,
|
||||
onConfirm: () => {
|
||||
void useLocalSave()
|
||||
void handleUseLocalSave()
|
||||
},
|
||||
},
|
||||
{
|
||||
@@ -1977,30 +1961,22 @@ export function Iwt2CloudSaveScreen({
|
||||
label: 'Use Online Save',
|
||||
detail: syncingOnlineSave ? 'Checking online save...' : formatIwt2SaveSummary(onlineSave),
|
||||
value: onlineSave ? 'Download' : 'Empty',
|
||||
disabled: syncingOnlineSave || !onlineSave,
|
||||
onConfirm: useOnlineSave,
|
||||
},
|
||||
{
|
||||
key: 'new-save',
|
||||
label: 'Use New Save File',
|
||||
detail: 'Start over with a fresh IWT2 character. Online save is not overwritten until you choose local save.',
|
||||
value: 'New',
|
||||
onConfirm: useNewSave,
|
||||
disabled: syncingOnlineSave || !onlineBackupsAvailable || !onlineSave,
|
||||
onConfirm: handleUseOnlineSave,
|
||||
},
|
||||
], onBack), [
|
||||
handleUseLocalSave,
|
||||
handleUseOnlineSave,
|
||||
onlineBackupsAvailable,
|
||||
onlineSave,
|
||||
onBack,
|
||||
save,
|
||||
syncingOnlineSave,
|
||||
useLocalSave,
|
||||
useNewSave,
|
||||
useOnlineSave,
|
||||
])
|
||||
|
||||
return (
|
||||
<Iwt2ScreenShell title="Backup Slot" onBack={onBack}>
|
||||
{message && <p className="iwt2-screen-note">{message}</p>}
|
||||
<Iwt2ScreenShell title="Cloud Backup" onBack={onBack}>
|
||||
{statusMessage && <p className="iwt2-screen-note">{statusMessage}</p>}
|
||||
<Iwt2ActionList actions={actions} />
|
||||
</Iwt2ScreenShell>
|
||||
)
|
||||
@@ -2023,16 +1999,22 @@ export function Iwt2GearUpgradeScreen({
|
||||
const selectedSlot = classProgress.slots[selectedSlotId]
|
||||
const selectedRecipe = IWT2_GEAR_SLOT_RECIPES[selectedClassId][selectedSlotId]
|
||||
const selectedBonus = gearBonusSummary(selectedRecipe.statId, selectedSlot.level, selectedClassId)
|
||||
const nextLevel = Math.min(5, selectedSlot.level + 1)
|
||||
const nextLevel = Math.min(IWT2_MAX_GEAR_LEVEL, selectedSlot.level + 1)
|
||||
const nextBonus = gearBonusSummary(selectedRecipe.statId, nextLevel, selectedClassId)
|
||||
const selectedClassName = gearClassDisplayName(selectedClassId, save)
|
||||
const upgradeCosts = iwt2GearUpgradeCosts(selectedClassId, selectedSlotId, selectedSlot.level)
|
||||
const canUpgrade = selectedSlot.level < 5 && canAffordIwt2Costs(save, upgradeCosts)
|
||||
const canUpgrade = selectedSlot.level < IWT2_MAX_GEAR_LEVEL && canAffordIwt2Costs(save, upgradeCosts)
|
||||
const infusionUnlocked = isIwt2InfusionUnlocked(classProgress)
|
||||
const infusionAnchorSlot = selectedSlot.level >= 5
|
||||
const passiveInfusionUnlocked = isIwt2PassiveInfusionUnlocked(save.gearProgress)
|
||||
const infusionAnchorSlot = selectedSlot.level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL
|
||||
? selectedSlotId
|
||||
: IWT2_GEAR_SLOTS.find((slotId) => classProgress.slots[slotId].level >= 5) ?? selectedSlotId
|
||||
: IWT2_GEAR_SLOTS.find((slotId) => classProgress.slots[slotId].level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) ?? selectedSlotId
|
||||
const infusionAbilities = iwt2InfusionAbilitiesForClass(selectedClassId)
|
||||
const passiveInfusionChoices = useMemo<Array<Iwt2RoguelikeChoice<Iwt2PassiveInfusionId>>>(() => {
|
||||
if (selectedClassId !== 'healer') return []
|
||||
return buildIwt2SelfBuffChoices(abilitiesForHealer(save.character.healerStyle))
|
||||
.filter((choice): choice is Iwt2RoguelikeChoice<Iwt2PassiveInfusionId> => choice.id !== IWT2_REVIVE_PARTY_CHOICE.id)
|
||||
}, [save.character.healerStyle, selectedClassId])
|
||||
const navEntries = useMemo<Iwt2GearNavEntry[]>(() => {
|
||||
const entries: Iwt2GearNavEntry[] = [{ kind: 'back', key: 'back', row: 0, column: 0 }]
|
||||
IWT2_PARTY_ORDER.forEach((classId, index) => {
|
||||
@@ -2054,8 +2036,19 @@ export function Iwt2GearUpgradeScreen({
|
||||
disabled: selected || !infusionUnlocked || !canAffordIwt2Costs(save, costs),
|
||||
})
|
||||
})
|
||||
passiveInfusionChoices.forEach((choice, index) => {
|
||||
const selected = classProgress.passiveInfusionId === choice.id
|
||||
entries.push({
|
||||
kind: 'passiveInfusion',
|
||||
key: `passive:${choice.id}`,
|
||||
row: infusionAbilities.length + index + 1,
|
||||
column: 2,
|
||||
passiveId: choice.id,
|
||||
disabled: selected || !passiveInfusionUnlocked,
|
||||
})
|
||||
})
|
||||
return entries
|
||||
}, [canUpgrade, classProgress.infusionAbilityId, infusionAbilities, infusionAnchorSlot, infusionUnlocked, save, selectedClassId])
|
||||
}, [canUpgrade, classProgress.infusionAbilityId, classProgress.passiveInfusionId, infusionAbilities, infusionAnchorSlot, infusionUnlocked, passiveInfusionChoices, passiveInfusionUnlocked, save, selectedClassId])
|
||||
|
||||
const activeEntry = navEntries[Math.min(selectedIndex, navEntries.length - 1)] ?? navEntries[0]
|
||||
|
||||
@@ -2107,6 +2100,18 @@ export function Iwt2GearUpgradeScreen({
|
||||
} catch (error) {
|
||||
setMessage(error instanceof Error ? error.message : 'Infusion failed.')
|
||||
}
|
||||
return
|
||||
}
|
||||
if (entry.kind === 'passiveInfusion') {
|
||||
if (entry.disabled) return
|
||||
try {
|
||||
const nextSave = setIwt2PassiveInfusion(save, entry.passiveId)
|
||||
onSaveUpdated(nextSave)
|
||||
const passiveName = passiveInfusionChoices.find((choice) => choice.id === entry.passiveId)?.name ?? 'Passive'
|
||||
setMessage(`${passiveName} set as passive infusion.`)
|
||||
} catch (error) {
|
||||
setMessage(error instanceof Error ? error.message : 'Passive infusion failed.')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2114,12 +2119,23 @@ export function Iwt2GearUpgradeScreen({
|
||||
<section className="content-screen iwt2-screen-shell iwt2-gear-screen" data-game-nav-active="true">
|
||||
<div className="iwt2-gear-layout">
|
||||
<section className="iwt2-gear-column">
|
||||
<button
|
||||
className={`back-button iwt2-gear-back ${activeEntry?.kind === 'back' ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={activeEntry?.kind === 'back' ? 'true' : undefined}
|
||||
onClick={onBack}
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, 'back')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
<div className="iwt2-gear-class-list">
|
||||
{IWT2_PARTY_ORDER.map((classId) => {
|
||||
const metadata = IWT2_CLASS_METADATA[classId]
|
||||
const selected = selectedClassId === classId
|
||||
const focused = activeEntry?.kind === 'class' && activeEntry.classId === classId
|
||||
const classInfusion = save.gearProgress[classId].infusionAbilityId
|
||||
const passiveInfusion = classId === 'healer' ? save.gearProgress.healer.passiveInfusionId : null
|
||||
const highest = Math.max(...IWT2_GEAR_SLOTS.map((slotId) => save.gearProgress[classId].slots[slotId].level))
|
||||
const className = gearClassDisplayName(classId, save)
|
||||
const classSubtitle = gearClassSubtitle(classId, save)
|
||||
@@ -2137,7 +2153,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
<div>
|
||||
<strong>{className}</strong>
|
||||
<small>{classSubtitle}</small>
|
||||
<small>Top +{highest}{classInfusion ? ' | Slot 6 set' : ''}</small>
|
||||
<small>Top +{highest}{classInfusion ? ' | Active set' : ''}{passiveInfusion ? ' | Passive set' : ''}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
@@ -2180,7 +2196,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, 'upgrade')}
|
||||
type="button"
|
||||
>
|
||||
Upgrade to +{Math.min(5, selectedSlot.level + 1)}
|
||||
Upgrade to +{Math.min(IWT2_MAX_GEAR_LEVEL, selectedSlot.level + 1)}
|
||||
</button>
|
||||
</section>
|
||||
|
||||
@@ -2196,8 +2212,8 @@ export function Iwt2GearUpgradeScreen({
|
||||
<small>{selectedBonus.text}</small>
|
||||
</span>
|
||||
<span>
|
||||
<strong>{selectedSlot.level >= 5 ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= 5 ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
<strong>{selectedSlot.level >= IWT2_MAX_GEAR_LEVEL ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= IWT2_MAX_GEAR_LEVEL ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
</span>
|
||||
</div>
|
||||
<div className="iwt2-gear-cost-list">
|
||||
@@ -2235,12 +2251,40 @@ export function Iwt2GearUpgradeScreen({
|
||||
<div>
|
||||
<strong>{ability.name}</strong>
|
||||
<small>{ability.description}</small>
|
||||
<small>{selected ? 'Selected' : infusionUnlocked ? infusionCostText(save, costs) : 'Unlock: any slot to +5'}</small>
|
||||
<small>{selected ? 'Selected' : infusionUnlocked ? infusionCostText(save, costs) : `Unlock: any ${selectedClassName} slot to +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL}`}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
{selectedClassId === 'healer' && (
|
||||
<div className="iwt2-infusion-list">
|
||||
{passiveInfusionChoices.map((choice) => {
|
||||
const selected = classProgress.passiveInfusionId === choice.id
|
||||
const focused = activeEntry?.kind === 'passiveInfusion' && activeEntry.passiveId === choice.id
|
||||
const disabled = selected || !passiveInfusionUnlocked
|
||||
return (
|
||||
<button
|
||||
className={`iwt2-infusion-row ${selected ? 'active' : ''} ${focused ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={focused ? 'true' : undefined}
|
||||
disabled={disabled}
|
||||
key={choice.id}
|
||||
onClick={() => activateEntry({ kind: 'passiveInfusion', key: `passive:${choice.id}`, row: 0, column: 2, passiveId: choice.id, disabled })}
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, `passive:${choice.id}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>P</span>
|
||||
<div>
|
||||
<strong>{choice.name}</strong>
|
||||
<small>{choice.description}</small>
|
||||
<small>{selected ? 'Selected passive' : passiveInfusionUnlocked ? 'Passive infusion' : `Unlock: any gear slot to +${IWT2_MAX_GEAR_LEVEL}`}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
<footer className="iwt2-gear-message">{message}</footer>
|
||||
</section>
|
||||
</div>
|
||||
@@ -2284,7 +2328,9 @@ function gearBonus(label: string, value: string): { label: string, text: string,
|
||||
}
|
||||
|
||||
function infusionAnchorText(level: number): string {
|
||||
return level >= 5 ? 'Infusion anchor available.' : 'No further bonus.'
|
||||
if (level >= IWT2_MAX_GEAR_LEVEL) return 'Active and passive infusion anchors available.'
|
||||
if (level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) return 'Active infusion anchor available.'
|
||||
return 'No infusion anchor.'
|
||||
}
|
||||
|
||||
function formatPercent(value: number): string {
|
||||
@@ -2372,6 +2418,39 @@ function activeUpgradeEntry(entries: Iwt2UpgradeNavEntry[], index: number) {
|
||||
return entries[Math.min(index, entries.length - 1)]
|
||||
}
|
||||
|
||||
function moveHunterProfileSelection(
|
||||
entries: Iwt2HunterProfileNavEntry[],
|
||||
current: number,
|
||||
action: InputAction,
|
||||
) {
|
||||
if (!action.startsWith('navigate') || entries.length === 0) return current
|
||||
const bounded = Math.min(current, entries.length - 1)
|
||||
const active = entries[bounded]
|
||||
if (!active) return 0
|
||||
const candidates = entries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== bounded)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return bounded
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - active.row)
|
||||
: Math.abs(a.entry.column - active.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - active.row)
|
||||
: Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? bounded
|
||||
}
|
||||
|
||||
function upgradeEntryDisabled(entry: Iwt2UpgradeNavEntry) {
|
||||
return entry.kind === 'upgradeContinue' && Boolean(entry.disabled)
|
||||
}
|
||||
|
||||
+47
-16
@@ -9,6 +9,7 @@ import type {
|
||||
Iwt2EntityId,
|
||||
Iwt2GroundHazardState,
|
||||
Iwt2HostileAddState,
|
||||
Iwt2ArenaBounds,
|
||||
Iwt2PartyAiRole,
|
||||
Iwt2PartyEntityId,
|
||||
Iwt2PartyEntityState,
|
||||
@@ -66,14 +67,15 @@ export function createInitialIwt2ArenaState(
|
||||
bossHealthScale = 1,
|
||||
partyDamageTakenScale = 1,
|
||||
roguelikePressure?: Iwt2RoguelikePressureState,
|
||||
bounds: Iwt2ArenaBounds = { width: DEFAULT_ARENA_WIDTH, height: DEFAULT_ARENA_HEIGHT },
|
||||
): Iwt2ArenaState {
|
||||
const initialBossIds = bossIds?.length ? bossIds.slice(0, 2) : chooseInitialBossIds(bossId)
|
||||
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, bossHealthScale))
|
||||
const initialBossIds = bossIds?.length ? [...bossIds] : chooseInitialBossIds(bossId)
|
||||
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, initialBossIds.length, bossHealthScale, bounds))
|
||||
return {
|
||||
schemaVersion: 1,
|
||||
time: 0,
|
||||
bounds: { width: DEFAULT_ARENA_WIDTH, height: DEFAULT_ARENA_HEIGHT },
|
||||
party: INITIAL_PARTY.map((member) => createPartyMember(member, partyDamageTakenScale)),
|
||||
bounds,
|
||||
party: INITIAL_PARTY.map((member) => createPartyMember(member, partyDamageTakenScale, bounds)),
|
||||
projectiles: [],
|
||||
hostileAdds: [],
|
||||
hazards: [],
|
||||
@@ -95,9 +97,15 @@ function chooseInitialBossIds(primaryBossId: Iwt2BossId): Iwt2BossId[] {
|
||||
return [primaryBossId, random]
|
||||
}
|
||||
|
||||
function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number): Iwt2BossEntityState {
|
||||
function createBossEntity(
|
||||
bossId: Iwt2BossId,
|
||||
index: number,
|
||||
bossCount: number,
|
||||
healthScale: number,
|
||||
bounds: Iwt2ArenaBounds,
|
||||
): Iwt2BossEntityState {
|
||||
const bossMetadata = IWT2_BOSS_METADATA[bossId]
|
||||
const position = initialBossPosition(index)
|
||||
const position = scaleArenaPoint(initialBossPosition(index, bossCount), bounds)
|
||||
const maxHealth = Math.max(1, Math.round(bossMetadata.maxHealth * Math.max(0.01, healthScale)))
|
||||
return {
|
||||
id: bossId,
|
||||
@@ -123,9 +131,9 @@ function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number
|
||||
chargeHitEntityIds: [],
|
||||
slamApplied: false,
|
||||
wallContactSeconds: 0,
|
||||
relocateTarget: { x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) },
|
||||
relocateTarget: scaleArenaPoint({ x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) }, bounds),
|
||||
fireballCooldownRemaining: initialBossSecondaryCooldown(bossId) + index * 0.7,
|
||||
fireballTarget: { x: 320, y: 250 },
|
||||
fireballTarget: scaleArenaPoint({ x: 320, y: 250 }, bounds),
|
||||
birdWaveThresholdsTriggered: [],
|
||||
mechanicLanes: [],
|
||||
mechanicCircles: [],
|
||||
@@ -134,13 +142,27 @@ function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number
|
||||
}
|
||||
}
|
||||
|
||||
function initialBossPosition(index: number) {
|
||||
function initialBossPosition(index: number, bossCount = 2) {
|
||||
if (bossCount > 2) {
|
||||
const angle = -Math.PI * 0.5 + (Math.PI * (index + 0.5)) / bossCount
|
||||
return {
|
||||
x: 690 + Math.cos(angle) * 120,
|
||||
y: DEFAULT_ARENA_HEIGHT * 0.5 + Math.sin(angle) * 165,
|
||||
}
|
||||
}
|
||||
return {
|
||||
x: index === 0 ? 660 : 760,
|
||||
y: index === 0 ? 190 : 345,
|
||||
}
|
||||
}
|
||||
|
||||
function scaleArenaPoint(point: Iwt2Vec2, bounds: Iwt2ArenaBounds): Iwt2Vec2 {
|
||||
return {
|
||||
x: point.x * bounds.width / DEFAULT_ARENA_WIDTH,
|
||||
y: point.y * bounds.height / DEFAULT_ARENA_HEIGHT,
|
||||
}
|
||||
}
|
||||
|
||||
function initialBossSpecialCooldown(bossId: Iwt2BossId): number {
|
||||
if (bossId === 'bulldrome') return 2
|
||||
if (bossId === 'great-jaggi') return 2.4
|
||||
@@ -175,7 +197,7 @@ function initialBossSecondaryCooldown(bossId: Iwt2BossId): number {
|
||||
|
||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||
const step = Math.max(0, Math.min(dt, MAX_DT))
|
||||
if (step <= 0) return { ...state, events: [...state.events] }
|
||||
if (step <= 0) return state
|
||||
|
||||
const inputMove = {
|
||||
x: clampInputAxis(input.moveX),
|
||||
@@ -261,10 +283,18 @@ export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt:
|
||||
nextAddId: bossResult.nextAddId ?? state.nextAddId,
|
||||
nextHazardId: projectileResult.nextHazardId,
|
||||
nextEventId: state.nextEventId + nextEvents.length,
|
||||
events: [...state.events, ...nextEvents].slice(-MAX_EVENTS),
|
||||
events: appendEventHistory(state.events, nextEvents),
|
||||
}
|
||||
}
|
||||
|
||||
function appendEventHistory(previous: Iwt2ArenaEvent[], next: Iwt2ArenaEvent[]): Iwt2ArenaEvent[] {
|
||||
if (next.length === 0) return previous
|
||||
const overflow = Math.max(0, previous.length + next.length - MAX_EVENTS)
|
||||
return overflow > 0
|
||||
? [...previous.slice(overflow), ...next]
|
||||
: [...previous, ...next]
|
||||
}
|
||||
|
||||
function tickPartyHotEffects(
|
||||
party: Iwt2PartyEntityState[],
|
||||
dt: number,
|
||||
@@ -324,7 +354,7 @@ function regeneratePartyMana(party: Iwt2PartyEntityState[], dt: number): Iwt2Par
|
||||
})
|
||||
}
|
||||
|
||||
function createPartyMember(initial: InitialPartyMember, damageTakenScale: number): Iwt2PartyEntityState {
|
||||
function createPartyMember(initial: InitialPartyMember, damageTakenScale: number, bounds: Iwt2ArenaBounds): Iwt2PartyEntityState {
|
||||
const metadata = IWT2_CLASS_METADATA[initial.classId]
|
||||
const safeDamageTakenScale = Number.isFinite(damageTakenScale) ? Math.max(0.01, damageTakenScale) : 1
|
||||
return {
|
||||
@@ -332,7 +362,7 @@ function createPartyMember(initial: InitialPartyMember, damageTakenScale: number
|
||||
kind: 'party',
|
||||
classId: initial.classId,
|
||||
aiRole: initial.aiRole,
|
||||
position: { x: initial.x, y: initial.y },
|
||||
position: scaleArenaPoint({ x: initial.x, y: initial.y }, bounds),
|
||||
velocity: { x: 0, y: 0 },
|
||||
facing: { x: 1, y: 0 },
|
||||
radius: metadata.radius,
|
||||
@@ -355,7 +385,7 @@ function createPartyMember(initial: InitialPartyMember, damageTakenScale: number
|
||||
attackReady: false,
|
||||
status: createEmptyStatus(),
|
||||
hotEffects: [],
|
||||
preferredOffset: { ...initial.preferredOffset },
|
||||
preferredOffset: scaleArenaPoint(initial.preferredOffset, bounds),
|
||||
decisionSecondsRemaining: initial.decisionOffset,
|
||||
}
|
||||
}
|
||||
@@ -748,6 +778,7 @@ function advanceBossProjectile({
|
||||
radius: hitMember.radius + projectile.radius,
|
||||
}, {
|
||||
damage: projectile.damage,
|
||||
damageEventType: 'bossProjectileHit',
|
||||
sourceId: projectile.sourceId,
|
||||
time,
|
||||
})
|
||||
@@ -765,13 +796,13 @@ function advanceBossProjectile({
|
||||
bounced = true
|
||||
}
|
||||
|
||||
if (bounced) {
|
||||
if (hitMember) {
|
||||
const puddle = addFirePuddle({
|
||||
damage: IWT2_BOSS_METADATA['yian-kut-ku'].firePuddleDamage!,
|
||||
duration: IWT2_BOSS_METADATA['yian-kut-ku'].firePuddleSeconds!,
|
||||
hazards: nextHazards,
|
||||
nextHazardId: nextHazardIdValue,
|
||||
position: hitMember?.position ?? position,
|
||||
position: hitMember.position,
|
||||
radius: IWT2_BOSS_METADATA['yian-kut-ku'].firePuddleRadius!,
|
||||
sourceId: projectile.sourceId,
|
||||
time,
|
||||
|
||||
@@ -1,59 +1,16 @@
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
|
||||
import { IWT2_CLASS_METADATA } from '../content/classes'
|
||||
import type { Iwt2BossId } from '../content/bosses'
|
||||
import {
|
||||
createInitialIwt2ArenaState as createCoreIwt2ArenaState,
|
||||
tickIwt2Arena as tickCoreIwt2Arena,
|
||||
} from './arena'
|
||||
import type {
|
||||
Iwt2ArenaIndicator,
|
||||
Iwt2ArenaInput,
|
||||
Iwt2ArenaBounds,
|
||||
Iwt2ArenaState as Iwt2CoreArenaState,
|
||||
Iwt2BossEntityState,
|
||||
Iwt2HostileAddState,
|
||||
Iwt2PartyEntityState,
|
||||
Iwt2RoguelikePressureState,
|
||||
} from './types'
|
||||
|
||||
export type Iwt2ArenaEntityKind = 'player' | 'party' | 'boss' | 'projectile' | 'hostileAdd'
|
||||
|
||||
export type Iwt2ArenaEntity = {
|
||||
id: string
|
||||
kind: Iwt2ArenaEntityKind
|
||||
icon: string
|
||||
color: string
|
||||
x: number
|
||||
y: number
|
||||
radius: number
|
||||
health: number
|
||||
maxHealth: number
|
||||
stunnedFor: number
|
||||
}
|
||||
|
||||
export type Iwt2ArenaTelegraph =
|
||||
| {
|
||||
kind: 'charge'
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
active: boolean
|
||||
}
|
||||
| {
|
||||
kind: 'slam'
|
||||
x: number
|
||||
y: number
|
||||
radius: number
|
||||
active: boolean
|
||||
}
|
||||
|
||||
export type Iwt2ArenaState = Iwt2CoreArenaState & {
|
||||
arena: {
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
entities: Iwt2ArenaEntity[]
|
||||
telegraphs: Iwt2ArenaTelegraph[]
|
||||
}
|
||||
export type Iwt2ArenaState = Iwt2CoreArenaState
|
||||
|
||||
export function createInitialIwt2ArenaState(
|
||||
bossId?: Iwt2BossId,
|
||||
@@ -61,95 +18,11 @@ export function createInitialIwt2ArenaState(
|
||||
bossHealthScale?: number,
|
||||
partyDamageTakenScale?: number,
|
||||
roguelikePressure?: Iwt2RoguelikePressureState,
|
||||
bounds?: Iwt2ArenaBounds,
|
||||
): Iwt2ArenaState {
|
||||
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure))
|
||||
return createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure, bounds)
|
||||
}
|
||||
|
||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||
return decorateArenaState(tickCoreIwt2Arena(state, input, dt))
|
||||
}
|
||||
|
||||
export function decorateArenaState(state: Iwt2CoreArenaState): Iwt2ArenaState {
|
||||
return {
|
||||
...state,
|
||||
arena: { ...state.bounds },
|
||||
entities: [
|
||||
...state.party.map(toArenaEntity),
|
||||
...state.hostileAdds.map(toHostileAddArenaEntity),
|
||||
...state.bosses.map(toBossArenaEntity),
|
||||
],
|
||||
telegraphs: createTelegraphs(state.indicators),
|
||||
}
|
||||
}
|
||||
|
||||
function toHostileAddArenaEntity(add: Iwt2HostileAddState): Iwt2ArenaEntity {
|
||||
return {
|
||||
id: add.id,
|
||||
kind: 'hostileAdd',
|
||||
icon: 'v',
|
||||
color: '#f0b84f',
|
||||
x: add.position.x,
|
||||
y: add.position.y,
|
||||
radius: add.radius,
|
||||
health: add.health,
|
||||
maxHealth: add.maxHealth,
|
||||
stunnedFor: 0,
|
||||
}
|
||||
}
|
||||
|
||||
function toArenaEntity(member: Iwt2PartyEntityState): Iwt2ArenaEntity {
|
||||
const metadata = IWT2_CLASS_METADATA[member.classId]
|
||||
return {
|
||||
id: member.id,
|
||||
kind: member.aiRole === 'player' ? 'player' : 'party',
|
||||
icon: metadata.icon,
|
||||
color: metadata.color,
|
||||
x: member.position.x,
|
||||
y: member.position.y,
|
||||
radius: member.radius,
|
||||
health: member.health,
|
||||
maxHealth: member.maxHealth,
|
||||
stunnedFor: Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds),
|
||||
}
|
||||
}
|
||||
|
||||
function toBossArenaEntity(boss: Iwt2BossEntityState): Iwt2ArenaEntity {
|
||||
const metadata = IWT2_BOSS_METADATA[boss.bossId]
|
||||
return {
|
||||
id: boss.id,
|
||||
kind: 'boss',
|
||||
icon: metadata.icon,
|
||||
color: metadata.color,
|
||||
x: boss.position.x,
|
||||
y: boss.position.y,
|
||||
radius: boss.radius,
|
||||
health: boss.health,
|
||||
maxHealth: boss.maxHealth,
|
||||
stunnedFor: 0,
|
||||
}
|
||||
}
|
||||
|
||||
function createTelegraphs(indicators: Iwt2ArenaIndicator[]): Iwt2ArenaTelegraph[] {
|
||||
return indicators.flatMap((indicator): Iwt2ArenaTelegraph[] => {
|
||||
if (indicator.kind === 'lane') {
|
||||
return [{
|
||||
active: indicator.phase === 'active',
|
||||
height: indicator.width * 2,
|
||||
kind: 'charge' as const,
|
||||
width: Math.max(16, Math.hypot(indicator.end.x - indicator.start.x, indicator.end.y - indicator.start.y)),
|
||||
x: Math.min(indicator.start.x, indicator.end.x),
|
||||
y: Math.min(indicator.start.y, indicator.end.y) - indicator.width,
|
||||
}]
|
||||
}
|
||||
if (indicator.kind === 'circle') {
|
||||
return [{
|
||||
active: indicator.phase === 'active',
|
||||
kind: 'slam' as const,
|
||||
radius: indicator.radius,
|
||||
x: indicator.position.x,
|
||||
y: indicator.position.y,
|
||||
}]
|
||||
}
|
||||
return []
|
||||
})
|
||||
return tickCoreIwt2Arena(state, input, dt)
|
||||
}
|
||||
|
||||
@@ -224,6 +224,7 @@ export function tickGroundHazards({
|
||||
},
|
||||
{
|
||||
damage: hazard.damage,
|
||||
damageEventType: 'groundHazardTick',
|
||||
sourceId: hazard.sourceId,
|
||||
time,
|
||||
},
|
||||
|
||||
@@ -12,9 +12,11 @@ const ROGUELIKE_PRESSURE_INITIAL_STAGE_DAMAGE = 2
|
||||
const ROGUELIKE_PRESSURE_SOURCE_ID = 'roguelike-pressure'
|
||||
|
||||
export function roguelikeIncomingDamageScale(
|
||||
_stage: number,
|
||||
_contentType: Iwt2RoguelikePressureContentType,
|
||||
stage: number,
|
||||
contentType: Iwt2RoguelikePressureContentType,
|
||||
): number {
|
||||
void stage
|
||||
void contentType
|
||||
return 1
|
||||
}
|
||||
|
||||
|
||||
@@ -288,6 +288,8 @@ export type Iwt2ArenaEventType =
|
||||
| 'partyAttack'
|
||||
| 'partyHealed'
|
||||
| 'partyDamaged'
|
||||
| 'bossProjectileHit'
|
||||
| 'groundHazardTick'
|
||||
| 'partyStunned'
|
||||
| 'bossChargeStart'
|
||||
| 'bossChargeHit'
|
||||
|
||||
@@ -46,7 +46,7 @@ const BIRD_COUNT = 3
|
||||
const BIRD_MELEE_RANGE = 24
|
||||
const BIRD_MELEE_COOLDOWN = 1.15
|
||||
const BIRD_FLIGHT_DAMAGE = 26
|
||||
const YIAN_FIREBALL_BOUNCES = 8
|
||||
const YIAN_FIREBALL_BOUNCES = 3
|
||||
const YIAN_SAFE_WALL_MARGIN = 118
|
||||
const YIAN_CENTER_CAST_DISTANCE = 36
|
||||
const YIAN_CENTER_CHARGE_SPEED = 430
|
||||
|
||||
Reference in New Issue
Block a user