Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ff64c6ddcc | ||
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a6cca2810c | ||
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f48e6130b8 | ||
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61de17d63e |
@@ -15,6 +15,9 @@
|
||||
- Controller navigation must not depend on touch, mouse, keyboard, or hidden developer-only shortcuts.
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||||
- Focus state must always be visible and predictable when controller navigation is active.
|
||||
- Avoid interaction patterns that trap focus, lose focus, or require precise pointer input.
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||||
- Controller navigation fixes must not break live combat bindings. When changing shared input routing, verify that combat-only actions still win during active combat: movement, ability casts, party targeting, pause, and overlay navigation must all work on AYN Thor controls.
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||||
- `data-game-nav-active` and other custom navigation markers may coexist with live combat HUDs. Do not treat those markers as menu mode during active combat unless a pause/dialog/result overlay is visible.
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- Before considering any controller input change complete, test both states: no-overlay combat and menu/dialog navigation. No-overlay combat must include at least one successful ability cast from a controller binding and continuous analog movement on the AYN Thor control scheme.
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|
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## Architecture Requirements
|
||||
|
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@@ -34,6 +37,7 @@
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||||
- IWT2 rendering can use a 2D canvas/game runtime, but renderer objects must not become the source of truth for saveable gameplay state.
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- IWT2 needs continuous movement input: left analog stick on AYN Thor and WASD on keyboard. Do not rely only on existing menu-style navigation actions for arena movement.
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- IWT2 menus, dialogs, inventory, collection log, pause overlays, and game-select screen must still follow controller navigation requirements.
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- IWT2 combat must preserve AYN Thor face/shoulder button ability bindings even when party frames, HUD controls, or target rails use custom controller navigation state. Menu navigation priority must never swallow ability inputs while `data-combat-active="true"` and no overlay is open.
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- IWT2 boss mechanics and indicators must be modular. Add reusable hit-shape, damage/status, telegraph/indicator, hazard, and marker primitives under `src/modes/iwt2/sim/` or `src/modes/iwt2/render/` instead of hardcoding boss-specific rules in Phaser scenes. Boss AI may compose these primitives, but renderer code should draw sim-owned indicators generically.
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- Every IWT2 boss must have a boss pet collection-log reward. Add the pet to IWT2 boss reward metadata when adding the boss, and keep boss kill pet drops at a rare 1 in 500 chance.
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- IWT2 boss and party movement must be built with crowding and hazard escape in mind from the first implementation. New bosses must not rely on straight-line chase or single-vector hazard avoidance if the boss can create ground effects, wall pressure, summons, or multi-boss overlap.
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+31
-3
@@ -54,12 +54,18 @@ code updates to be a Git pull plus app restart.
|
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|
||||
Portainer is not required. Use TrueNAS **Apps > Discover > Install via YAML**.
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|
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Repository:
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Repository URL:
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```text
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||||
https://git.whoagland.com/phenom/i-want-to-heal.git
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```
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Local Gitea repository path on the same TrueNAS host:
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|
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```text
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/mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal.git
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```
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|
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TrueNAS paths:
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||||
|
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```text
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||||
@@ -67,12 +73,15 @@ TrueNAS paths:
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/mnt/usbssds/apps/iwanttoheal/data
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```
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|
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Create the app directory and clone the repo:
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Create the app directory and clone the repo. When Gitea is hosted on the same
|
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TrueNAS box, prefer the local repository path instead of HTTPS. This avoids
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Git-over-HTTPS TLS failures while downloading large pack files.
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|
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```sh
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sudo mkdir -p /mnt/usbssds/apps/iwanttoheal
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cd /mnt/usbssds/apps/iwanttoheal
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sudo git clone https://git.whoagland.com/phenom/i-want-to-heal.git app
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sudo git config --global --add safe.directory /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal.git
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sudo git clone /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal.git app
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```
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Because the clone was run with `sudo`, give the normal TrueNAS user ownership:
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@@ -101,6 +110,25 @@ cd /mnt/usbssds/apps/iwanttoheal/app
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git pull
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```
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If setting up a different app hosted by the same Gitea instance, first find its
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bare repository path:
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|
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```sh
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sudo find /mnt -type d -name "REPO-NAME.git" -prune -print 2>/dev/null
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```
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Then substitute that path in the `safe.directory` and `git clone` commands:
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```sh
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sudo git config --global --add safe.directory /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/OWNER/REPO-NAME.git
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sudo git clone /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/OWNER/REPO-NAME.git app
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sudo chown -R truenas_admin:truenas_admin app
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```
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`safe.directory` is a Git trust exception for the Gitea-owned bare repository.
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It is needed because Gitea's repository files are owned by the app/container
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user, not by `truenas_admin`.
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If Git fails with `chmod ... Operation not permitted`, do not use a media or SMB
|
||||
dataset for the repo. Git needs normal file locking and chmod behavior. Create or
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use a dedicated apps dataset and clone under `/mnt/usbssds/apps/...`.
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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||||
versionCode 109
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||||
versionName "1.1.29"
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||||
versionCode 113
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||||
versionName "1.1.32"
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||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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|
||||
@@ -104,6 +104,10 @@ npm run release:cli -- --release-only 1.1.26
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||||
## Step 5: Update TrueNAS
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The TrueNAS app checkout should be cloned from the local Gitea bare repository
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||||
path when Gitea runs on the same TrueNAS host. After that setup, normal updates
|
||||
still use `git pull`; the remote is local filesystem storage instead of HTTPS.
|
||||
|
||||
```sh
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cd /mnt/usbssds/apps/iwanttoheal/app
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git pull
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+59
-15
@@ -212,6 +212,8 @@
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}
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.iwt2-arena-layout {
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display: grid;
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grid-template-columns: 172px minmax(0, 1fr);
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height: 100vh;
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overflow: hidden;
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padding: 0;
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@@ -221,6 +223,7 @@
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.iwt2-arena-stage {
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background: #090c10;
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||||
border: 0;
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||||
grid-column: 2;
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height: 100%;
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||||
min-height: 0;
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||||
overflow: hidden;
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||||
@@ -317,6 +320,22 @@
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||||
top: 0;
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||||
}
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||||
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||||
.iwt2-bar em {
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color: #fff7df;
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||||
font-size: 0.56rem;
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||||
font-style: normal;
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||||
font-weight: 800;
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||||
left: 0;
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||||
line-height: 1;
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||||
pointer-events: none;
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||||
position: absolute;
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||||
right: 0;
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||||
text-align: center;
|
||||
text-shadow: 0 1px 0 #050608;
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top: 50%;
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||||
transform: translateY(-50%);
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||||
}
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.iwt2-bar.boss span {
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||||
background: #dc5162;
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||||
}
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||||
@@ -337,17 +356,18 @@
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.iwt2-party-list {
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||||
background: rgba(15, 19, 26, 0.88);
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||||
border: 0;
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||||
left: 28px;
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||||
max-height: calc(100% - 112px);
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||||
bottom: 0;
|
||||
left: 0;
|
||||
max-height: none;
|
||||
outline: 0;
|
||||
padding: 6px;
|
||||
position: absolute;
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||||
top: 28px;
|
||||
position: fixed;
|
||||
top: 0;
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||||
width: 172px;
|
||||
z-index: 4;
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
align-content: start;
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||||
align-content: center;
|
||||
overflow: auto;
|
||||
}
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||||
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||||
@@ -1099,7 +1119,8 @@
|
||||
.iwt2-gear-class,
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||||
.iwt2-gear-slot,
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||||
.iwt2-infusion-row,
|
||||
.iwt2-gear-upgrade-button {
|
||||
.iwt2-gear-upgrade-button,
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||||
.iwt2-gear-back {
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||||
background: #151922;
|
||||
border: 2px solid #08090d;
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||||
color: var(--ink);
|
||||
@@ -1177,7 +1198,8 @@
|
||||
.iwt2-gear-class.game-selected,
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||||
.iwt2-gear-slot.game-selected,
|
||||
.iwt2-infusion-row.game-selected,
|
||||
.iwt2-gear-upgrade-button.game-selected {
|
||||
.iwt2-gear-upgrade-button.game-selected,
|
||||
.iwt2-gear-back.game-selected {
|
||||
outline-color: #e5b95f;
|
||||
}
|
||||
|
||||
@@ -1187,6 +1209,12 @@
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.iwt2-gear-back {
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||||
min-height: 36px;
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||||
padding: 8px 10px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.iwt2-gear-upgrade-button:disabled,
|
||||
.iwt2-infusion-row:disabled {
|
||||
color: var(--muted);
|
||||
@@ -1401,6 +1429,10 @@
|
||||
}
|
||||
|
||||
@media (max-width: 1000px) and (max-height: 620px) {
|
||||
.iwt2-arena-layout {
|
||||
grid-template-columns: 154px minmax(0, 1fr);
|
||||
}
|
||||
|
||||
.game-shell.iwt2-shell {
|
||||
padding: 6px 0;
|
||||
width: min(100%, calc(100% - 20px));
|
||||
@@ -1640,6 +1672,11 @@
|
||||
padding: 7px 9px;
|
||||
}
|
||||
|
||||
.iwt2-gear-back {
|
||||
min-height: 30px;
|
||||
padding: 5px 8px;
|
||||
}
|
||||
|
||||
.iwt2-gear-detail {
|
||||
gap: 6px;
|
||||
padding: 7px;
|
||||
@@ -1735,20 +1772,22 @@
|
||||
}
|
||||
|
||||
.iwt2-party-list {
|
||||
gap: 5px;
|
||||
left: 10px;
|
||||
max-height: calc(100% - 84px);
|
||||
align-content: center;
|
||||
gap: 7px;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
max-height: none;
|
||||
overflow: hidden;
|
||||
padding: 4px;
|
||||
top: 10px;
|
||||
top: 0;
|
||||
width: 154px;
|
||||
}
|
||||
|
||||
.iwt2-party-row {
|
||||
gap: 5px;
|
||||
grid-template-columns: 22px minmax(0, 1fr);
|
||||
height: 62px;
|
||||
min-height: 62px;
|
||||
height: 70px;
|
||||
min-height: 70px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
@@ -1782,8 +1821,12 @@
|
||||
}
|
||||
|
||||
.iwt2-party-row .iwt2-bar {
|
||||
height: 7px;
|
||||
margin-top: 2px;
|
||||
height: 12px;
|
||||
margin-top: 3px;
|
||||
}
|
||||
|
||||
.iwt2-party-row .iwt2-bar.mana {
|
||||
height: 8px;
|
||||
}
|
||||
|
||||
.iwt2-party-effects {
|
||||
@@ -1803,6 +1846,7 @@
|
||||
|
||||
.iwt2-ability-bar {
|
||||
bottom: 8px;
|
||||
display: none;
|
||||
gap: 8px;
|
||||
grid-template-columns: repeat(6, 36px);
|
||||
max-width: 256px;
|
||||
|
||||
+18
-2
@@ -435,6 +435,10 @@ function hasDedicatedGameNavigation() {
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function isDedicatedNavigationAction(action: InputAction) {
|
||||
return action.startsWith('navigate') || action === 'confirm' || action === 'back'
|
||||
}
|
||||
|
||||
function dispatchGameAction(action: InputAction, device: InputDevice) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
@@ -621,7 +625,12 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (controllerUiInput && dedicatedNavAction && hasDedicatedGameNavigation()) {
|
||||
if (
|
||||
device === 'controller'
|
||||
&& dedicatedNavAction
|
||||
&& !keyboardInputRef.current
|
||||
&& hasDedicatedGameNavigation()
|
||||
) {
|
||||
if (document.activeElement instanceof HTMLElement) document.activeElement.blur()
|
||||
dispatchGameAction(action, device)
|
||||
return
|
||||
@@ -709,6 +718,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'navigateRight',
|
||||
'confirm',
|
||||
'back',
|
||||
'pause',
|
||||
] satisfies InputAction[]
|
||||
const directTargetActions = [
|
||||
'targetParty1',
|
||||
@@ -738,7 +748,13 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'navigateLeft',
|
||||
'navigateRight',
|
||||
] satisfies InputAction[]
|
||||
const action = DPAD_NAV_ACTIONS[token] && (!combatActive || uiOverlay)
|
||||
const dedicatedNavigationActive = hasDedicatedGameNavigation() && (!combatActive || uiOverlay)
|
||||
const action = dedicatedNavigationActive
|
||||
? uiPriority.find((candidate) => bindingsRef.current.controller[candidate] === token)
|
||||
?? (DPAD_NAV_ACTIONS[token] && isDedicatedNavigationAction(DPAD_NAV_ACTIONS[token])
|
||||
? DPAD_NAV_ACTIONS[token]
|
||||
: undefined)
|
||||
: DPAD_NAV_ACTIONS[token] && (!combatActive || uiOverlay)
|
||||
? DPAD_NAV_ACTIONS[token]
|
||||
: uiOverlay
|
||||
? uiPriority.find((candidate) => bindingsRef.current.controller[candidate] === token)
|
||||
|
||||
@@ -47,9 +47,11 @@ import {
|
||||
type Iwt2RoguelikeVariant,
|
||||
} from './content/roguelike'
|
||||
import {
|
||||
createIwt2PveRoguelikeBossPair,
|
||||
createIwt2WeightedRoguelikeBossPair,
|
||||
createUniformIwt2RoguelikeBossPair,
|
||||
IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
} from './content/roguelikeBossProgression'
|
||||
|
||||
type Iwt2Screen =
|
||||
@@ -527,7 +529,7 @@ function createRoguelikeRun(
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
): Iwt2RoguelikeRunState {
|
||||
return {
|
||||
bossIds: createRoguelikeBossPair(variant, 1),
|
||||
bossIds: createRoguelikeBossPair(variant, contentType, 1),
|
||||
buffs: [],
|
||||
contentType,
|
||||
debuffs: [],
|
||||
@@ -595,15 +597,25 @@ function applyRoguelikeChoice(
|
||||
return {
|
||||
...run,
|
||||
...nextBase,
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.stage + 1),
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.contentType, run.stage + 1),
|
||||
...buildRoguelikeChoices(save, run.variant),
|
||||
stage: run.stage + 1,
|
||||
}
|
||||
}
|
||||
|
||||
function createRoguelikeBossPair(variant: Iwt2RoguelikeVariant, stage: number): Iwt2BossId[] {
|
||||
if (variant === 'pve' && IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED) {
|
||||
return createIwt2PveRoguelikeBossPair(stage)
|
||||
function createRoguelikeBossPair(
|
||||
variant: Iwt2RoguelikeVariant,
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
stage: number,
|
||||
): Iwt2BossId[] {
|
||||
const weightedProgressionEnabled = variant === 'pve'
|
||||
? IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
: contentType === 'stadium'
|
||||
? IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
: IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
|
||||
|
||||
if (weightedProgressionEnabled) {
|
||||
return createIwt2WeightedRoguelikeBossPair(stage)
|
||||
}
|
||||
return createUniformIwt2RoguelikeBossPair()
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
export function ArenaBar({
|
||||
className = '',
|
||||
current,
|
||||
label,
|
||||
max,
|
||||
shield = 0,
|
||||
}: {
|
||||
className?: string
|
||||
current: number
|
||||
label?: string
|
||||
max: number
|
||||
shield?: number
|
||||
}) {
|
||||
@@ -15,6 +17,7 @@ export function ArenaBar({
|
||||
<div className={`iwt2-bar ${className}`}>
|
||||
<span style={{ width: `${percent}%` }} />
|
||||
{shieldPercent > 0 && <i style={{ width: `${shieldPercent}%` }} />}
|
||||
{label && <em>{label}</em>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -46,9 +46,8 @@ export function PartyFrames({
|
||||
<div>
|
||||
<div className="iwt2-party-row-title">
|
||||
<strong>{meta.name}</strong>
|
||||
<small>{Math.ceil(member.health)}</small>
|
||||
</div>
|
||||
<ArenaBar className="hp" current={member.health} max={member.maxHealth} shield={member.shield} />
|
||||
<ArenaBar className="hp" current={member.health} label={`${Math.ceil(member.maxHealth)}`} max={member.maxHealth} shield={member.shield} />
|
||||
{member.maxMana > 0 && (
|
||||
<ArenaBar className="mana" current={member.mana} max={member.maxMana} />
|
||||
)}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './bosses'
|
||||
|
||||
export const IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
export const IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
export const IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
|
||||
type Iwt2RoguelikeBossTier = 'early' | 'mid' | 'late'
|
||||
|
||||
@@ -43,6 +45,13 @@ const IWT2_ROGUELIKE_BOSS_TIER_BY_ID: Record<Iwt2BossId, Iwt2RoguelikeBossTier>
|
||||
export function createIwt2PveRoguelikeBossPair(
|
||||
stage: number,
|
||||
random: () => number = Math.random,
|
||||
): Iwt2BossId[] {
|
||||
return createIwt2WeightedRoguelikeBossPair(stage, random)
|
||||
}
|
||||
|
||||
export function createIwt2WeightedRoguelikeBossPair(
|
||||
stage: number,
|
||||
random: () => number = Math.random,
|
||||
): Iwt2BossId[] {
|
||||
const choices: Iwt2BossId[] = []
|
||||
const maxThreat = maxThreatForStage(stage)
|
||||
|
||||
@@ -12,7 +12,7 @@ import {
|
||||
tickIwt2Arena,
|
||||
type Iwt2ArenaState,
|
||||
} from '../sim/arenaState'
|
||||
import type { Iwt2EntityId } from '../sim'
|
||||
import type { Iwt2ArenaBounds, Iwt2EntityId } from '../sim'
|
||||
import { castIwt2HealerAbility } from '../sim'
|
||||
import { PhaserArena } from '../render/PhaserArena'
|
||||
import {
|
||||
@@ -64,6 +64,10 @@ const PVP_RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||
]
|
||||
const EMPTY_ROGUELIKE_BUFFS: Iwt2RoguelikeSelfBuffId[] = []
|
||||
const IWT2_PVP_BOSS_HEALTH_MULTIPLIER = 0.7
|
||||
const IWT2_TOP_PARTY_RAIL_WIDTH = 172
|
||||
const IWT2_THOR_TOP_PARTY_RAIL_WIDTH = 154
|
||||
const IWT2_THOR_TOP_BREAKPOINT_WIDTH = 1000
|
||||
const IWT2_THOR_TOP_BREAKPOINT_HEIGHT = 620
|
||||
|
||||
type BossArenaScreenProps = {
|
||||
bossId: Iwt2BossId
|
||||
@@ -103,6 +107,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const pvpBossHealthScale = pvpRoguelike ? IWT2_PVP_BOSS_HEALTH_MULTIPLIER : 1
|
||||
const combinedBossHealthScale = bossHealthScale * difficultyHealthScale * pvpBossHealthScale
|
||||
const combinedDamageScale = difficultyDamageScale * roguelikeDamageScale
|
||||
const arenaBounds = useMemo(() => createTopScreenArenaBounds(), [])
|
||||
const [arenaState, setArenaState] = useState<Iwt2ArenaState>(() => createArenaState(
|
||||
bossId,
|
||||
bossIds,
|
||||
@@ -111,6 +116,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
roguelikeBuffs,
|
||||
createPressureState(roguelikeStage, roguelikeContentType),
|
||||
pveGearActive ? save.gearProgress : undefined,
|
||||
arenaBounds,
|
||||
))
|
||||
const [opponentArenaState, setOpponentArenaState] = useState<Iwt2ArenaState | null>(() => (
|
||||
pvpRoguelike
|
||||
@@ -120,6 +126,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
combinedBossHealthScale,
|
||||
combinedDamageScale,
|
||||
createPressureState(roguelikeStage, roguelikeContentType),
|
||||
arenaBounds,
|
||||
)
|
||||
: null
|
||||
))
|
||||
@@ -183,6 +190,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
roguelikeBuffs,
|
||||
pressureState,
|
||||
pveGearActive ? save.gearProgress : undefined,
|
||||
arenaBounds,
|
||||
)
|
||||
const nextOpponentState = pvpRoguelike
|
||||
? createInitialIwt2ArenaState(
|
||||
@@ -191,6 +199,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
combinedBossHealthScale,
|
||||
combinedDamageScale,
|
||||
pressureState,
|
||||
arenaBounds,
|
||||
)
|
||||
: null
|
||||
recordedKillIdsRef.current = new Set()
|
||||
@@ -205,7 +214,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
setPetAwards([])
|
||||
setSelectedOverlayAction('primary')
|
||||
setStatus('playing')
|
||||
}, [bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pveGearActive, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage, save.gearProgress])
|
||||
}, [arenaBounds, bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pveGearActive, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage, save.gearProgress])
|
||||
|
||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
|
||||
setSelectedOverlayAction('primary')
|
||||
@@ -337,6 +346,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
if (action.startsWith('targetParty')) {
|
||||
if (statusRef.current !== 'playing') return
|
||||
const index = Number(action.replace('targetParty', '')) - 1
|
||||
const target = stateRef.current.party[index]
|
||||
if (target) setSelectedPartyId(target.id)
|
||||
@@ -701,6 +711,7 @@ function createArenaState(
|
||||
buffs: Iwt2RoguelikeSelfBuffId[],
|
||||
roguelikePressure: ReturnType<typeof createPressureState>,
|
||||
gearProgress?: Iwt2Save['gearProgress'],
|
||||
bounds?: Iwt2ArenaBounds,
|
||||
): Iwt2ArenaState {
|
||||
const baseState = createInitialIwt2ArenaState(
|
||||
bossId,
|
||||
@@ -708,6 +719,7 @@ function createArenaState(
|
||||
bossHealthScale,
|
||||
partyDamageTakenScale,
|
||||
roguelikePressure,
|
||||
bounds,
|
||||
)
|
||||
const state = gearProgress ? applyIwt2PveGearStats(baseState, gearProgress) : baseState
|
||||
const shieldedDamageTakenMultiplier = shieldedDamageTakenMultiplierForBuffs(buffs)
|
||||
@@ -723,6 +735,17 @@ function createArenaState(
|
||||
}
|
||||
}
|
||||
|
||||
function createTopScreenArenaBounds(): Iwt2ArenaBounds {
|
||||
if (typeof window === 'undefined') return { width: 960, height: 540 }
|
||||
const thorTopLayout = window.innerWidth <= IWT2_THOR_TOP_BREAKPOINT_WIDTH
|
||||
&& window.innerHeight <= IWT2_THOR_TOP_BREAKPOINT_HEIGHT
|
||||
const railWidth = thorTopLayout ? IWT2_THOR_TOP_PARTY_RAIL_WIDTH : IWT2_TOP_PARTY_RAIL_WIDTH
|
||||
return {
|
||||
width: Math.max(320, Math.round(window.innerWidth - railWidth)),
|
||||
height: Math.max(240, Math.round(window.innerHeight)),
|
||||
}
|
||||
}
|
||||
|
||||
function createPressureState(
|
||||
stage: number | undefined,
|
||||
contentType: Iwt2RoguelikeContentType | undefined,
|
||||
|
||||
@@ -1256,7 +1256,7 @@ export function Iwt2RoguelikeUpgradeScreen({
|
||||
setSelectedIndex((current) => moveUpgradeSelection(entries, current, action))
|
||||
return
|
||||
}
|
||||
if (action === 'back' || action === 'pause') return
|
||||
if (action === 'back') onBack()
|
||||
})
|
||||
|
||||
return (
|
||||
@@ -1547,33 +1547,10 @@ export function Iwt2HunterProfileScreen({
|
||||
|
||||
function moveSelection(action: InputAction) {
|
||||
if (!action.startsWith('navigate') || navEntries.length === 0) return
|
||||
setSelectedIndex((current) => {
|
||||
const bounded = Math.min(current, navEntries.length - 1)
|
||||
const active = navEntries[bounded]
|
||||
if (!active) return 0
|
||||
const candidates = navEntries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== bounded)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return bounded
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - active.row)
|
||||
: Math.abs(a.entry.column - active.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - active.row)
|
||||
: Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? bounded
|
||||
})
|
||||
const nextIndex = moveHunterProfileSelection(navEntries, selectedIndex, action)
|
||||
const nextEntry = navEntries[nextIndex]
|
||||
setSelectedIndex(nextIndex)
|
||||
if (nextEntry?.kind === 'item') setFocusedItemKey(nextEntry.itemKey)
|
||||
}
|
||||
|
||||
function openEntry(entry: Iwt2HunterProfileNavEntry | undefined) {
|
||||
@@ -1863,6 +1840,7 @@ function Iwt2ProfileNameEditor({
|
||||
<label>
|
||||
<span>Profile Name</span>
|
||||
<input
|
||||
data-controller-nav="skip"
|
||||
maxLength={IWT2_NAME_MAX_LENGTH}
|
||||
onChange={(event) => setDraft(event.target.value.slice(0, IWT2_NAME_MAX_LENGTH))}
|
||||
value={draft}
|
||||
@@ -1901,38 +1879,42 @@ export function Iwt2CloudSaveScreen({
|
||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||
const [syncingOnlineSave, setSyncingOnlineSave] = useState(false)
|
||||
const [message, setMessage] = useState('')
|
||||
const statusMessage = message || (!onlineBackupsAvailable ? 'Online save unavailable in offline mode.' : '')
|
||||
|
||||
const checkOnlineSave = useCallback(async (isCancelled: () => boolean) => {
|
||||
setSyncingOnlineSave(true)
|
||||
setMessage('Checking online save...')
|
||||
try {
|
||||
const result = await loadIwt2OnlineSave()
|
||||
if (isCancelled()) return
|
||||
setOnlineSave(result.save)
|
||||
setMessage(result.save ? 'Online save loaded.' : 'No online save yet.')
|
||||
} catch (reason) {
|
||||
if (isCancelled()) return
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to check online save.')
|
||||
} finally {
|
||||
if (!isCancelled()) setSyncingOnlineSave(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
if (!onlineBackupsAvailable) {
|
||||
setOnlineSave(null)
|
||||
setMessage('Online save unavailable in offline mode.')
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}
|
||||
setSyncingOnlineSave(true)
|
||||
setMessage('Checking online save...')
|
||||
loadIwt2OnlineSave()
|
||||
.then((result) => {
|
||||
if (cancelled) return
|
||||
setOnlineSave(result.save)
|
||||
setMessage(result.save ? 'Online save loaded.' : 'No online save yet.')
|
||||
})
|
||||
.catch((reason) => {
|
||||
if (cancelled) return
|
||||
setOnlineSave(null)
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to check online save.')
|
||||
})
|
||||
.finally(() => {
|
||||
if (!cancelled) setSyncingOnlineSave(false)
|
||||
})
|
||||
const timer = window.setTimeout(() => {
|
||||
void checkOnlineSave(() => cancelled)
|
||||
}, 0)
|
||||
return () => {
|
||||
cancelled = true
|
||||
window.clearTimeout(timer)
|
||||
}
|
||||
}, [onlineBackupsAvailable])
|
||||
}, [checkOnlineSave, onlineBackupsAvailable])
|
||||
|
||||
const useLocalSave = useCallback(async () => {
|
||||
const handleUseLocalSave = useCallback(async () => {
|
||||
if (!onlineBackupsAvailable) {
|
||||
setMessage('Using local save. Sign in online to update the server copy.')
|
||||
return
|
||||
@@ -1950,13 +1932,13 @@ export function Iwt2CloudSaveScreen({
|
||||
}
|
||||
}, [onlineBackupsAvailable, save])
|
||||
|
||||
const useOnlineSave = useCallback(() => {
|
||||
if (!onlineSave) return
|
||||
const handleUseOnlineSave = useCallback(() => {
|
||||
if (!onlineBackupsAvailable || !onlineSave) return
|
||||
onSaveUpdated(onlineSave)
|
||||
setMessage('Local save now uses online progress.')
|
||||
}, [onlineSave, onSaveUpdated])
|
||||
}, [onlineBackupsAvailable, onlineSave, onSaveUpdated])
|
||||
|
||||
const useNewSave = useCallback(() => {
|
||||
const handleUseNewSave = useCallback(() => {
|
||||
onSaveUpdated(createDefaultIwt2Save())
|
||||
setMessage('Started a new local IWT2 save.')
|
||||
}, [onSaveUpdated])
|
||||
@@ -1969,7 +1951,7 @@ export function Iwt2CloudSaveScreen({
|
||||
value: onlineBackupsAvailable ? 'Upload' : 'Current',
|
||||
disabled: syncingOnlineSave,
|
||||
onConfirm: () => {
|
||||
void useLocalSave()
|
||||
void handleUseLocalSave()
|
||||
},
|
||||
},
|
||||
{
|
||||
@@ -1977,30 +1959,30 @@ export function Iwt2CloudSaveScreen({
|
||||
label: 'Use Online Save',
|
||||
detail: syncingOnlineSave ? 'Checking online save...' : formatIwt2SaveSummary(onlineSave),
|
||||
value: onlineSave ? 'Download' : 'Empty',
|
||||
disabled: syncingOnlineSave || !onlineSave,
|
||||
onConfirm: useOnlineSave,
|
||||
disabled: syncingOnlineSave || !onlineBackupsAvailable || !onlineSave,
|
||||
onConfirm: handleUseOnlineSave,
|
||||
},
|
||||
{
|
||||
key: 'new-save',
|
||||
label: 'Use New Save File',
|
||||
detail: 'Start over with a fresh IWT2 character. Online save is not overwritten until you choose local save.',
|
||||
value: 'New',
|
||||
onConfirm: useNewSave,
|
||||
onConfirm: handleUseNewSave,
|
||||
},
|
||||
], onBack), [
|
||||
handleUseLocalSave,
|
||||
handleUseNewSave,
|
||||
handleUseOnlineSave,
|
||||
onlineBackupsAvailable,
|
||||
onlineSave,
|
||||
onBack,
|
||||
save,
|
||||
syncingOnlineSave,
|
||||
useLocalSave,
|
||||
useNewSave,
|
||||
useOnlineSave,
|
||||
])
|
||||
|
||||
return (
|
||||
<Iwt2ScreenShell title="Backup Slot" onBack={onBack}>
|
||||
{message && <p className="iwt2-screen-note">{message}</p>}
|
||||
{statusMessage && <p className="iwt2-screen-note">{statusMessage}</p>}
|
||||
<Iwt2ActionList actions={actions} />
|
||||
</Iwt2ScreenShell>
|
||||
)
|
||||
@@ -2114,6 +2096,16 @@ export function Iwt2GearUpgradeScreen({
|
||||
<section className="content-screen iwt2-screen-shell iwt2-gear-screen" data-game-nav-active="true">
|
||||
<div className="iwt2-gear-layout">
|
||||
<section className="iwt2-gear-column">
|
||||
<button
|
||||
className={`back-button iwt2-gear-back ${activeEntry?.kind === 'back' ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={activeEntry?.kind === 'back' ? 'true' : undefined}
|
||||
onClick={onBack}
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, 'back')}
|
||||
type="button"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
<div className="iwt2-gear-class-list">
|
||||
{IWT2_PARTY_ORDER.map((classId) => {
|
||||
const metadata = IWT2_CLASS_METADATA[classId]
|
||||
@@ -2372,6 +2364,39 @@ function activeUpgradeEntry(entries: Iwt2UpgradeNavEntry[], index: number) {
|
||||
return entries[Math.min(index, entries.length - 1)]
|
||||
}
|
||||
|
||||
function moveHunterProfileSelection(
|
||||
entries: Iwt2HunterProfileNavEntry[],
|
||||
current: number,
|
||||
action: InputAction,
|
||||
) {
|
||||
if (!action.startsWith('navigate') || entries.length === 0) return current
|
||||
const bounded = Math.min(current, entries.length - 1)
|
||||
const active = entries[bounded]
|
||||
if (!active) return 0
|
||||
const candidates = entries
|
||||
.map((entry, index) => ({ entry, index }))
|
||||
.filter(({ index }) => index !== bounded)
|
||||
.filter(({ entry }) => {
|
||||
if (action === 'navigateLeft') return entry.column < active.column
|
||||
if (action === 'navigateRight') return entry.column > active.column
|
||||
if (action === 'navigateUp') return entry.row < active.row
|
||||
return entry.row > active.row
|
||||
})
|
||||
if (candidates.length === 0) return bounded
|
||||
candidates.sort((a, b) => {
|
||||
const aPrimary = Math.abs(a.entry.row - active.row) + Math.abs(a.entry.column - active.column)
|
||||
const bPrimary = Math.abs(b.entry.row - active.row) + Math.abs(b.entry.column - active.column)
|
||||
const aSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(a.entry.row - active.row)
|
||||
: Math.abs(a.entry.column - active.column)
|
||||
const bSecondary = action === 'navigateLeft' || action === 'navigateRight'
|
||||
? Math.abs(b.entry.row - active.row)
|
||||
: Math.abs(b.entry.column - active.column)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary || a.index - b.index
|
||||
})
|
||||
return candidates[0]?.index ?? bounded
|
||||
}
|
||||
|
||||
function upgradeEntryDisabled(entry: Iwt2UpgradeNavEntry) {
|
||||
return entry.kind === 'upgradeContinue' && Boolean(entry.disabled)
|
||||
}
|
||||
|
||||
+19
-10
@@ -9,6 +9,7 @@ import type {
|
||||
Iwt2EntityId,
|
||||
Iwt2GroundHazardState,
|
||||
Iwt2HostileAddState,
|
||||
Iwt2ArenaBounds,
|
||||
Iwt2PartyAiRole,
|
||||
Iwt2PartyEntityId,
|
||||
Iwt2PartyEntityState,
|
||||
@@ -66,14 +67,15 @@ export function createInitialIwt2ArenaState(
|
||||
bossHealthScale = 1,
|
||||
partyDamageTakenScale = 1,
|
||||
roguelikePressure?: Iwt2RoguelikePressureState,
|
||||
bounds: Iwt2ArenaBounds = { width: DEFAULT_ARENA_WIDTH, height: DEFAULT_ARENA_HEIGHT },
|
||||
): Iwt2ArenaState {
|
||||
const initialBossIds = bossIds?.length ? bossIds.slice(0, 2) : chooseInitialBossIds(bossId)
|
||||
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, bossHealthScale))
|
||||
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, bossHealthScale, bounds))
|
||||
return {
|
||||
schemaVersion: 1,
|
||||
time: 0,
|
||||
bounds: { width: DEFAULT_ARENA_WIDTH, height: DEFAULT_ARENA_HEIGHT },
|
||||
party: INITIAL_PARTY.map((member) => createPartyMember(member, partyDamageTakenScale)),
|
||||
bounds,
|
||||
party: INITIAL_PARTY.map((member) => createPartyMember(member, partyDamageTakenScale, bounds)),
|
||||
projectiles: [],
|
||||
hostileAdds: [],
|
||||
hazards: [],
|
||||
@@ -95,9 +97,9 @@ function chooseInitialBossIds(primaryBossId: Iwt2BossId): Iwt2BossId[] {
|
||||
return [primaryBossId, random]
|
||||
}
|
||||
|
||||
function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number): Iwt2BossEntityState {
|
||||
function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number, bounds: Iwt2ArenaBounds): Iwt2BossEntityState {
|
||||
const bossMetadata = IWT2_BOSS_METADATA[bossId]
|
||||
const position = initialBossPosition(index)
|
||||
const position = scaleArenaPoint(initialBossPosition(index), bounds)
|
||||
const maxHealth = Math.max(1, Math.round(bossMetadata.maxHealth * Math.max(0.01, healthScale)))
|
||||
return {
|
||||
id: bossId,
|
||||
@@ -123,9 +125,9 @@ function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number
|
||||
chargeHitEntityIds: [],
|
||||
slamApplied: false,
|
||||
wallContactSeconds: 0,
|
||||
relocateTarget: { x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) },
|
||||
relocateTarget: scaleArenaPoint({ x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) }, bounds),
|
||||
fireballCooldownRemaining: initialBossSecondaryCooldown(bossId) + index * 0.7,
|
||||
fireballTarget: { x: 320, y: 250 },
|
||||
fireballTarget: scaleArenaPoint({ x: 320, y: 250 }, bounds),
|
||||
birdWaveThresholdsTriggered: [],
|
||||
mechanicLanes: [],
|
||||
mechanicCircles: [],
|
||||
@@ -141,6 +143,13 @@ function initialBossPosition(index: number) {
|
||||
}
|
||||
}
|
||||
|
||||
function scaleArenaPoint(point: Iwt2Vec2, bounds: Iwt2ArenaBounds): Iwt2Vec2 {
|
||||
return {
|
||||
x: point.x * bounds.width / DEFAULT_ARENA_WIDTH,
|
||||
y: point.y * bounds.height / DEFAULT_ARENA_HEIGHT,
|
||||
}
|
||||
}
|
||||
|
||||
function initialBossSpecialCooldown(bossId: Iwt2BossId): number {
|
||||
if (bossId === 'bulldrome') return 2
|
||||
if (bossId === 'great-jaggi') return 2.4
|
||||
@@ -324,7 +333,7 @@ function regeneratePartyMana(party: Iwt2PartyEntityState[], dt: number): Iwt2Par
|
||||
})
|
||||
}
|
||||
|
||||
function createPartyMember(initial: InitialPartyMember, damageTakenScale: number): Iwt2PartyEntityState {
|
||||
function createPartyMember(initial: InitialPartyMember, damageTakenScale: number, bounds: Iwt2ArenaBounds): Iwt2PartyEntityState {
|
||||
const metadata = IWT2_CLASS_METADATA[initial.classId]
|
||||
const safeDamageTakenScale = Number.isFinite(damageTakenScale) ? Math.max(0.01, damageTakenScale) : 1
|
||||
return {
|
||||
@@ -332,7 +341,7 @@ function createPartyMember(initial: InitialPartyMember, damageTakenScale: number
|
||||
kind: 'party',
|
||||
classId: initial.classId,
|
||||
aiRole: initial.aiRole,
|
||||
position: { x: initial.x, y: initial.y },
|
||||
position: scaleArenaPoint({ x: initial.x, y: initial.y }, bounds),
|
||||
velocity: { x: 0, y: 0 },
|
||||
facing: { x: 1, y: 0 },
|
||||
radius: metadata.radius,
|
||||
@@ -355,7 +364,7 @@ function createPartyMember(initial: InitialPartyMember, damageTakenScale: number
|
||||
attackReady: false,
|
||||
status: createEmptyStatus(),
|
||||
hotEffects: [],
|
||||
preferredOffset: { ...initial.preferredOffset },
|
||||
preferredOffset: scaleArenaPoint(initial.preferredOffset, bounds),
|
||||
decisionSecondsRemaining: initial.decisionOffset,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ import {
|
||||
import type {
|
||||
Iwt2ArenaIndicator,
|
||||
Iwt2ArenaInput,
|
||||
Iwt2ArenaBounds,
|
||||
Iwt2ArenaState as Iwt2CoreArenaState,
|
||||
Iwt2BossEntityState,
|
||||
Iwt2HostileAddState,
|
||||
@@ -61,8 +62,9 @@ export function createInitialIwt2ArenaState(
|
||||
bossHealthScale?: number,
|
||||
partyDamageTakenScale?: number,
|
||||
roguelikePressure?: Iwt2RoguelikePressureState,
|
||||
bounds?: Iwt2ArenaBounds,
|
||||
): Iwt2ArenaState {
|
||||
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure))
|
||||
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure, bounds))
|
||||
}
|
||||
|
||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||
|
||||
@@ -12,9 +12,11 @@ const ROGUELIKE_PRESSURE_INITIAL_STAGE_DAMAGE = 2
|
||||
const ROGUELIKE_PRESSURE_SOURCE_ID = 'roguelike-pressure'
|
||||
|
||||
export function roguelikeIncomingDamageScale(
|
||||
_stage: number,
|
||||
_contentType: Iwt2RoguelikePressureContentType,
|
||||
stage: number,
|
||||
contentType: Iwt2RoguelikePressureContentType,
|
||||
): number {
|
||||
void stage
|
||||
void contentType
|
||||
return 1
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user