Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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5629041879 | ||
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ed3f43c93f | ||
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d70941f43e | ||
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de2f86e101 | ||
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62dc51b42a |
@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 104
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versionName "1.1.25"
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versionCode 109
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versionName "1.1.29"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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@@ -96,6 +96,12 @@ curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases/$REL
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-F "attachment=@$APK"
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```
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If the CLI release fails after creating the Gitea release but before uploading the APK asset, retry only the release upload:
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|
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```sh
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npm run release:cli -- --release-only 1.1.26
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```
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## Step 5: Update TrueNAS
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```sh
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|
After Width: | Height: | Size: 154 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 51 KiB |
@@ -5,6 +5,7 @@ import json
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import os
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||||
import queue
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||||
import re
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||||
import shutil
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import subprocess
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import sys
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import threading
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@@ -153,6 +154,48 @@ def gitea_request(
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except urllib.error.HTTPError as exc:
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data = exc.read()
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return exc.code, data
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except urllib.error.URLError as exc:
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raise ReleaseError(f"{method} {url} failed: {exc.reason}") from exc
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||||
|
||||
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def gitea_upload_asset(config: ReleaseConfig, path: str, apk_path: Path) -> tuple[int, bytes]:
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curl = shutil.which("curl")
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if curl is None:
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raise ReleaseError("curl is required for Gitea asset uploads")
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url = config.gitea_url.rstrip("/") + path
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proc = subprocess.run(
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[
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curl,
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"--silent",
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"--show-error",
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"--retry",
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"3",
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"--retry-all-errors",
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"--retry-delay",
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"2",
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"--request",
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"POST",
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url,
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"--header",
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f"Authorization: token {config.token}",
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"--form",
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f"attachment=@{apk_path}",
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"--write-out",
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"\n%{http_code}",
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],
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check=False,
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capture_output=True,
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)
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if proc.returncode != 0:
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detail = (proc.stderr or proc.stdout).decode("utf-8", "replace").strip()
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raise ReleaseError(f"Gitea asset upload failed: curl exited {proc.returncode}: {detail}")
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try:
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body, status_text = proc.stdout.rsplit(b"\n", 1)
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return int(status_text), body
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except ValueError as exc:
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output = proc.stdout.decode("utf-8", "replace")
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raise ReleaseError(f"Gitea asset upload returned malformed curl output: {output}") from exc
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|
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|
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def parse_json_response(status: int, data: bytes, action: str) -> dict:
|
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@@ -211,26 +254,12 @@ def upload_release_asset(config: ReleaseConfig, log: Callable[[str], None]) -> N
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raise ReleaseError(f"APK not found for release upload: {apk_path}")
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release_id = find_or_create_release(config, log)
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boundary = f"----iwanttoheal{int(time.time() * 1000)}"
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header = (
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f"--{boundary}\r\n"
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f'Content-Disposition: form-data; name="attachment"; filename="{apk_path.name}"\r\n'
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"Content-Type: application/vnd.android.package-archive\r\n\r\n"
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).encode("utf-8")
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footer = f"\r\n--{boundary}--\r\n".encode("utf-8")
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body = header + apk_path.read_bytes() + footer
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asset_name = urllib.parse.quote(apk_path.name)
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path = (
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f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
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f"/releases/{release_id}/assets?name={asset_name}"
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)
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status, data = gitea_request(
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config,
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"POST",
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path,
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body=body,
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||||
content_type=f"multipart/form-data; boundary={boundary}",
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||||
)
|
||||
status, data = gitea_upload_asset(config, path, apk_path)
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||||
if status == 409:
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raise ReleaseError(f"Release asset already exists: {apk_path.name}")
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||||
parse_json_response(status, data, "Upload release asset")
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||||
|
||||
@@ -68,9 +68,16 @@ def parse_args(argv: list[str]) -> argparse.Namespace:
|
||||
action="store_true",
|
||||
help="Skip the RESET confirmation when used with --reset-player-data.",
|
||||
)
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||||
parser.add_argument(
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||||
"--release-only",
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||||
metavar="VERSION",
|
||||
help="Create or reuse the Gitea release and upload an existing IWantToHeal-Thor-vVERSION.apk, without rebuilding.",
|
||||
)
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||||
args = parser.parse_args(argv)
|
||||
if args.yes_reset and not args.reset_player_data:
|
||||
parser.error("--yes-reset requires --reset-player-data")
|
||||
if args.release_only and args.reset_player_data:
|
||||
parser.error("--release-only cannot be combined with --reset-player-data")
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||||
return args
|
||||
|
||||
|
||||
@@ -131,44 +138,90 @@ def request_json(method: str, path: str, token: str, data: dict | None = None) -
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||||
except urllib.error.HTTPError as exc:
|
||||
detail = exc.read().decode("utf-8", "replace")
|
||||
raise SystemExit(f"Gitea {method} failed ({exc.code}): {detail}") from exc
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||||
except urllib.error.URLError as exc:
|
||||
raise SystemExit(f"Gitea {method} failed: {exc.reason}") from exc
|
||||
|
||||
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||||
def upload_asset(path: str, token: str, apk: Path) -> dict:
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boundary = "----iwanttoheal-release-boundary"
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body = (
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||||
f"--{boundary}\r\n"
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||||
f'Content-Disposition: form-data; name="attachment"; filename="{apk.name}"\r\n'
|
||||
"Content-Type: application/vnd.android.package-archive\r\n\r\n"
|
||||
).encode("utf-8")
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||||
body += apk.read_bytes()
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||||
body += f"\r\n--{boundary}--\r\n".encode("utf-8")
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headers = {
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||||
"Authorization": f"token {token}",
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||||
"Content-Type": f"multipart/form-data; boundary={boundary}",
|
||||
}
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||||
req = urllib.request.Request(GITEA_URL + path, data=body, headers=headers, method="POST")
|
||||
url = GITEA_URL + path
|
||||
curl = shutil.which("curl")
|
||||
if curl is None:
|
||||
raise SystemExit("curl is required for Gitea asset uploads")
|
||||
|
||||
proc = subprocess.run(
|
||||
[
|
||||
curl,
|
||||
"--silent",
|
||||
"--show-error",
|
||||
"--retry",
|
||||
"3",
|
||||
"--retry-all-errors",
|
||||
"--retry-delay",
|
||||
"2",
|
||||
"--request",
|
||||
"POST",
|
||||
url,
|
||||
"--header",
|
||||
f"Authorization: token {token}",
|
||||
"--form",
|
||||
f"attachment=@{apk}",
|
||||
"--write-out",
|
||||
"\n%{http_code}",
|
||||
],
|
||||
check=False,
|
||||
capture_output=True,
|
||||
text=True,
|
||||
)
|
||||
if proc.returncode != 0:
|
||||
detail = proc.stderr.strip() or proc.stdout.strip()
|
||||
raise SystemExit(f"Gitea asset upload failed: curl exited {proc.returncode}: {detail}")
|
||||
|
||||
try:
|
||||
body, status_text = proc.stdout.rsplit("\n", 1)
|
||||
status = int(status_text)
|
||||
except ValueError as exc:
|
||||
raise SystemExit(f"Gitea asset upload returned malformed curl output: {proc.stdout}") from exc
|
||||
|
||||
if status >= 400:
|
||||
raise SystemExit(f"Gitea asset upload failed ({status}): {body}")
|
||||
|
||||
try:
|
||||
parsed = json.loads(body or "{}")
|
||||
except json.JSONDecodeError as exc:
|
||||
raise SystemExit(f"Gitea asset upload returned invalid JSON: {body}") from exc
|
||||
if not isinstance(parsed, dict):
|
||||
raise SystemExit(f"Gitea asset upload returned unexpected JSON: {parsed}")
|
||||
return parsed
|
||||
|
||||
|
||||
def find_or_create_release(version: str, token: str) -> int:
|
||||
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
||||
tag = f"v{version}"
|
||||
tag_path = repo_path + "/releases/tags/" + urllib.parse.quote(tag, safe="")
|
||||
req = urllib.request.Request(GITEA_URL + tag_path, headers={"Authorization": f"token {token}"}, method="GET")
|
||||
try:
|
||||
with urllib.request.urlopen(req) as resp:
|
||||
return json.loads(resp.read().decode("utf-8"))
|
||||
release = json.loads(resp.read().decode("utf-8"))
|
||||
release_id = release.get("id")
|
||||
if not release_id:
|
||||
raise SystemExit(f"Gitea release missing id: {release}")
|
||||
print(f"Gitea release exists: {tag} (id {release_id})")
|
||||
return int(release_id)
|
||||
except urllib.error.HTTPError as exc:
|
||||
detail = exc.read().decode("utf-8", "replace")
|
||||
raise SystemExit(f"Gitea asset upload failed ({exc.code}): {detail}") from exc
|
||||
if exc.code != 404:
|
||||
detail = exc.read().decode("utf-8", "replace")
|
||||
raise SystemExit(f"Gitea release lookup failed ({exc.code}): {detail}") from exc
|
||||
except urllib.error.URLError as exc:
|
||||
raise SystemExit(f"Gitea release lookup failed: {exc.reason}") from exc
|
||||
|
||||
|
||||
def create_gitea_release(version: str, apk: Path) -> None:
|
||||
token = GITEA_TOKEN.strip()
|
||||
if not token or token == "PASTE_YOUR_GITEA_TOKEN_HERE":
|
||||
raise SystemExit("Set GITEA_TOKEN near top of scripts/release_game_cli.py")
|
||||
|
||||
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
||||
release = request_json(
|
||||
"POST",
|
||||
repo_path + "/releases",
|
||||
token,
|
||||
{
|
||||
"tag_name": f"v{version}",
|
||||
"tag_name": tag,
|
||||
"target_commitish": BRANCH,
|
||||
"name": f"v{version}",
|
||||
"name": tag,
|
||||
"body": f"I Want to Heal Android build v{version}",
|
||||
"draft": False,
|
||||
"prerelease": False,
|
||||
@@ -177,7 +230,17 @@ def create_gitea_release(version: str, apk: Path) -> None:
|
||||
release_id = release.get("id")
|
||||
if not release_id:
|
||||
raise SystemExit(f"Gitea release missing id: {release}")
|
||||
print(f"Gitea release created: {tag} (id {release_id})")
|
||||
return int(release_id)
|
||||
|
||||
|
||||
def create_gitea_release(version: str, apk: Path) -> None:
|
||||
token = GITEA_TOKEN.strip()
|
||||
if not token or token == "PASTE_YOUR_GITEA_TOKEN_HERE":
|
||||
raise SystemExit("Set GITEA_TOKEN near top of scripts/release_game_cli.py")
|
||||
|
||||
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
||||
release_id = find_or_create_release(version, token)
|
||||
asset_name = urllib.parse.quote(apk.name)
|
||||
upload_asset(f"{repo_path}/releases/{release_id}/assets?name={asset_name}", token, apk)
|
||||
print(f"Gitea release uploaded: v{version}")
|
||||
@@ -289,6 +352,16 @@ def reset_player_data(database_path: Path, *, assume_yes: bool) -> None:
|
||||
def main(argv: list[str] | None = None) -> int:
|
||||
args = parse_args(sys.argv[1:] if argv is None else argv)
|
||||
os.chdir(REPO_ROOT)
|
||||
if args.release_only:
|
||||
version = args.release_only.strip()
|
||||
if not re.fullmatch(r"\d+\.\d+\.\d+(?:[-+][0-9A-Za-z.-]+)?", version):
|
||||
raise SystemExit("Version must look like 1.1.2")
|
||||
apk = REPO_ROOT / f"IWantToHeal-Thor-v{version}.apk"
|
||||
if not apk.exists():
|
||||
raise SystemExit(f"APK not found: {apk}")
|
||||
create_gitea_release(version, apk)
|
||||
return 0
|
||||
|
||||
version = prompt_version()
|
||||
apk = build_apk(version)
|
||||
commit_and_push(version)
|
||||
|
||||
@@ -1219,6 +1219,28 @@
|
||||
padding: 6px 8px;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid {
|
||||
display: grid;
|
||||
gap: 7px;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid span {
|
||||
background: #0d1118;
|
||||
border: 1px solid #29313d;
|
||||
display: block;
|
||||
padding: 7px 8px;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid strong {
|
||||
color: #f2c96d;
|
||||
font-size: 0.62rem;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid small {
|
||||
color: #e5edf6;
|
||||
font-size: 0.62rem;
|
||||
}
|
||||
|
||||
.iwt2-gear-cost-list span.met {
|
||||
color: #9ef0bd;
|
||||
}
|
||||
@@ -1623,6 +1645,19 @@
|
||||
padding: 7px;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid {
|
||||
gap: 5px;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid span {
|
||||
padding: 5px 6px;
|
||||
}
|
||||
|
||||
.iwt2-gear-bonus-grid strong,
|
||||
.iwt2-gear-bonus-grid small {
|
||||
font-size: 0.52rem;
|
||||
}
|
||||
|
||||
.iwt2-infusion-row {
|
||||
gap: 7px;
|
||||
grid-template-columns: 28px minmax(0, 1fr);
|
||||
|
||||
@@ -266,6 +266,7 @@ export function CombatScreen({
|
||||
roguelikeAbilityLabelMode = 'ability',
|
||||
roguelikeEncounterPool,
|
||||
onExit,
|
||||
onMainMenu = onExit,
|
||||
onProfileUpdated,
|
||||
}: {
|
||||
difficulty: Difficulty
|
||||
@@ -279,6 +280,7 @@ export function CombatScreen({
|
||||
roguelikeAbilityLabelMode?: RoguelikeAbilityLabelMode
|
||||
roguelikeEncounterPool?: DungeonEncounter[]
|
||||
onExit: () => void
|
||||
onMainMenu?: () => void
|
||||
onProfileUpdated: (profile: CharacterProfile) => void
|
||||
}) {
|
||||
const staticEncounters = useMemo(
|
||||
@@ -1399,10 +1401,10 @@ export function CombatScreen({
|
||||
<div>
|
||||
<p className="eyebrow">Game Paused</p>
|
||||
<h2>{dungeon.name}</h2>
|
||||
<p>Combat is stopped. Resume the fight or leave the current run.</p>
|
||||
<button onClick={() => setPaused(false)} type="button">Resume</button>
|
||||
<button className="secondary-result-button" onClick={onExit} type="button">
|
||||
Leave {contentName}
|
||||
<p>Combat is stopped. Continue the fight or return to the main menu.</p>
|
||||
<button onClick={() => setPaused(false)} type="button">Continue</button>
|
||||
<button className="secondary-result-button" onClick={onMainMenu} type="button">
|
||||
Main Menu
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -294,6 +294,7 @@ export function PvPRoguelikeScreen({
|
||||
contentType,
|
||||
encounterPool,
|
||||
onExit,
|
||||
onMainMenu = onExit,
|
||||
onProfileUpdated,
|
||||
}: {
|
||||
profile: CharacterProfile
|
||||
@@ -301,6 +302,7 @@ export function PvPRoguelikeScreen({
|
||||
contentType: PvpContentType
|
||||
encounterPool: DungeonEncounter[]
|
||||
onExit: () => void
|
||||
onMainMenu?: () => void
|
||||
onProfileUpdated: (profile: CharacterProfile) => void
|
||||
}) {
|
||||
const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
|
||||
@@ -1423,14 +1425,14 @@ export function PvPRoguelikeScreen({
|
||||
if (!entry || pvpOverlayEntryDisabled(entry)) return
|
||||
if (entry.kind === 'queueBack') onExit()
|
||||
else if (entry.kind === 'pauseResume') setPaused(false)
|
||||
else if (entry.kind === 'pauseLeave') onExit()
|
||||
else if (entry.kind === 'pauseLeave') onMainMenu()
|
||||
else if (entry.kind === 'upgradeBuff') setSelectedBuff(playerBuffChoices[entry.index] ?? null)
|
||||
else if (entry.kind === 'upgradeDebuff') setSelectedDebuff(playerDebuffChoices[entry.index] ?? null)
|
||||
else if (entry.kind === 'upgradeContinue') confirmUpgradeChoices()
|
||||
}
|
||||
|
||||
useGameAction((action) => {
|
||||
if (status === 'queueing' || status === 'round-countdown') {
|
||||
if (status === 'queueing') {
|
||||
if (action === 'back' || action === 'pause') onExit()
|
||||
if (status === 'queueing' && action === 'confirm') openPvpOverlayEntry(activePvpOverlayEntry())
|
||||
return
|
||||
@@ -1447,6 +1449,13 @@ export function PvPRoguelikeScreen({
|
||||
if (action.startsWith('navigate')) movePvpOverlaySelection(action)
|
||||
return
|
||||
}
|
||||
if (status === 'round-countdown') {
|
||||
if (action === 'back' || action === 'pause') {
|
||||
setOverlaySelectedIndex(0)
|
||||
setPaused(true)
|
||||
}
|
||||
return
|
||||
}
|
||||
if (status === 'upgrade-choice') {
|
||||
if (action === 'confirm') {
|
||||
openPvpOverlayEntry(activePvpOverlayEntry())
|
||||
@@ -1780,16 +1789,16 @@ export function PvPRoguelikeScreen({
|
||||
onPointerDown={() => setPvpOverlayCursor('pauseResume')}
|
||||
type="button"
|
||||
>
|
||||
Resume
|
||||
Continue
|
||||
</button>
|
||||
<button
|
||||
className={`secondary-result-button ${pvpOverlayEntrySelected('pauseLeave') ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
onClick={onExit}
|
||||
onClick={onMainMenu}
|
||||
onPointerDown={() => setPvpOverlayCursor('pauseLeave')}
|
||||
type="button"
|
||||
>
|
||||
Leave
|
||||
Main Menu
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -860,6 +860,7 @@ function IWantToHeal1App({
|
||||
onExit={() => {
|
||||
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
|
||||
}}
|
||||
onMainMenu={() => setScreen('menu')}
|
||||
onProfileUpdated={setProfile}
|
||||
/>
|
||||
</Suspense>
|
||||
@@ -893,6 +894,10 @@ function IWantToHeal1App({
|
||||
setRoguelikeVariant('pvp')
|
||||
setScreen('roguelike')
|
||||
}}
|
||||
onMainMenu={() => {
|
||||
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
|
||||
setScreen('menu')
|
||||
}}
|
||||
onProfileUpdated={setProfile}
|
||||
profile={profile}
|
||||
/>
|
||||
|
||||
@@ -46,6 +46,11 @@ import {
|
||||
type Iwt2RoguelikeSelfBuffId,
|
||||
type Iwt2RoguelikeVariant,
|
||||
} from './content/roguelike'
|
||||
import {
|
||||
createIwt2PveRoguelikeBossPair,
|
||||
createUniformIwt2RoguelikeBossPair,
|
||||
IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED,
|
||||
} from './content/roguelikeBossProgression'
|
||||
|
||||
type Iwt2Screen =
|
||||
| 'menu'
|
||||
@@ -258,6 +263,7 @@ export function IWantToHeal2App({
|
||||
}}
|
||||
save={save}
|
||||
onBack={() => setScreen('roguelike')}
|
||||
onMainMenu={() => setScreen('menu')}
|
||||
onPvpRequeue={() => {
|
||||
setScreen('roguelike')
|
||||
startIwt2RoguelikeRun()
|
||||
@@ -521,7 +527,7 @@ function createRoguelikeRun(
|
||||
contentType: Iwt2RoguelikeContentType,
|
||||
): Iwt2RoguelikeRunState {
|
||||
return {
|
||||
bossIds: createRandomRoguelikeBossPair(),
|
||||
bossIds: createRoguelikeBossPair(variant, 1),
|
||||
buffs: [],
|
||||
contentType,
|
||||
debuffs: [],
|
||||
@@ -589,15 +595,17 @@ function applyRoguelikeChoice(
|
||||
return {
|
||||
...run,
|
||||
...nextBase,
|
||||
bossIds: createRandomRoguelikeBossPair(),
|
||||
bossIds: createRoguelikeBossPair(run.variant, run.stage + 1),
|
||||
...buildRoguelikeChoices(save, run.variant),
|
||||
stage: run.stage + 1,
|
||||
}
|
||||
}
|
||||
|
||||
function createRandomRoguelikeBossPair(): Iwt2BossId[] {
|
||||
const pool = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
|
||||
return chooseRunChoices(pool, 2)
|
||||
function createRoguelikeBossPair(variant: Iwt2RoguelikeVariant, stage: number): Iwt2BossId[] {
|
||||
if (variant === 'pve' && IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED) {
|
||||
return createIwt2PveRoguelikeBossPair(stage)
|
||||
}
|
||||
return createUniformIwt2RoguelikeBossPair()
|
||||
}
|
||||
|
||||
function chooseRunChoices<T>(items: readonly T[], count: number): T[] {
|
||||
|
||||
@@ -194,7 +194,7 @@ const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
|
||||
spriteYOffsetScale: -0.1,
|
||||
color: '#d66a35',
|
||||
accentColor: '#ffd166',
|
||||
maxHealth: 400,
|
||||
maxHealth: 750,
|
||||
radius: 29,
|
||||
moveSpeed: 118,
|
||||
meleeRange: 56,
|
||||
@@ -224,7 +224,7 @@ const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
|
||||
birdFlightCooldown: 10,
|
||||
birdFlightWindup: 0.85,
|
||||
birdFlightSpeed: 360,
|
||||
birdHealth: 58,
|
||||
birdHealth: 100,
|
||||
birdRadius: 16,
|
||||
birdContactDamage: 26,
|
||||
birdStunSeconds: 0.75,
|
||||
|
||||
@@ -2,12 +2,47 @@ export type Iwt2PlayerClassId = 'healer' | 'paladin' | 'ranger' | 'mage' | 'rogu
|
||||
|
||||
export type Iwt2PlayerClassRole = 'healer' | 'tank' | 'damage'
|
||||
|
||||
export type Iwt2ClassEquipmentSlot =
|
||||
| 'weapon'
|
||||
| 'offhand'
|
||||
| 'head'
|
||||
| 'chest'
|
||||
| 'hands'
|
||||
| 'legs'
|
||||
|
||||
export type Iwt2ClassLayerMotion = {
|
||||
offsetXScale?: number
|
||||
offsetYScale?: number
|
||||
rotation?: number
|
||||
}
|
||||
|
||||
export type Iwt2ClassWeaponLayer = {
|
||||
id: string
|
||||
slot: Iwt2ClassEquipmentSlot
|
||||
url: string
|
||||
drawOrder: 'behindBody' | 'front'
|
||||
heightScale: number
|
||||
offsetXScale: number
|
||||
offsetYScale: number
|
||||
originX?: number
|
||||
originY?: number
|
||||
attackMotion?: Iwt2ClassLayerMotion
|
||||
tierAccentEligible?: boolean
|
||||
}
|
||||
|
||||
export type Iwt2ClassLayeredArenaSprite = {
|
||||
bodyUrl: string
|
||||
bodyHeightScale?: number
|
||||
weaponLayers: Iwt2ClassWeaponLayer[]
|
||||
}
|
||||
|
||||
export type Iwt2ClassMetadata = {
|
||||
id: Iwt2PlayerClassId
|
||||
name: string
|
||||
role: Iwt2PlayerClassRole
|
||||
icon: string
|
||||
arenaSpriteUrl: string
|
||||
arenaLayeredSprite?: Iwt2ClassLayeredArenaSprite
|
||||
uiIconUrl: string
|
||||
color: string
|
||||
accentColor: string
|
||||
@@ -118,6 +153,28 @@ export const IWT2_CLASS_METADATA: Record<Iwt2PlayerClassId, Iwt2ClassMetadata> =
|
||||
role: 'damage',
|
||||
icon: '⚔',
|
||||
arenaSpriteUrl: '/iwt2/classes/arena/warrior-chunky.png',
|
||||
arenaLayeredSprite: {
|
||||
bodyUrl: '/iwt2/classes/arena/layers/warrior-body.png',
|
||||
weaponLayers: [
|
||||
{
|
||||
id: 'axe',
|
||||
slot: 'weapon',
|
||||
url: '/iwt2/classes/arena/layers/warrior-weapon-axe.png',
|
||||
drawOrder: 'front',
|
||||
heightScale: 1.72,
|
||||
offsetXScale: 0.38,
|
||||
offsetYScale: -0.88,
|
||||
originX: 0.18,
|
||||
originY: 0.5,
|
||||
attackMotion: {
|
||||
offsetXScale: 0.22,
|
||||
offsetYScale: -0.18,
|
||||
rotation: 0.54,
|
||||
},
|
||||
tierAccentEligible: true,
|
||||
},
|
||||
],
|
||||
},
|
||||
uiIconUrl: '/iwt2/classes/ui/warrior-medallion.png',
|
||||
color: '#ff7675',
|
||||
accentColor: '#ffd0d0',
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './bosses'
|
||||
|
||||
export const IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED = true
|
||||
|
||||
type Iwt2RoguelikeBossTier = 'early' | 'mid' | 'late'
|
||||
|
||||
type TierWeight = {
|
||||
tier: Iwt2RoguelikeBossTier
|
||||
weight: number
|
||||
}
|
||||
|
||||
const IWT2_ROGUELIKE_BOSS_TIERS: Record<Iwt2RoguelikeBossTier, readonly Iwt2BossId[]> = {
|
||||
early: ['bulldrome', 'yian-kut-ku', 'great-jaggi', 'rathian', 'stormcoil-wyrm'],
|
||||
mid: ['khezu', 'barroth', 'tobi-kadachi', 'ember-mantis-duelist', 'crystal-bat-matriarch', 'hollowcrown-revenant'],
|
||||
late: ['rimebastion', 'cinderback-ricochet', 'obsidian-ram-golem', 'venom-orchid-hydra', 'sandglass-scorpion'],
|
||||
}
|
||||
|
||||
const IWT2_ROGUELIKE_BOSS_THREAT: Record<Iwt2RoguelikeBossTier, number> = {
|
||||
early: 1,
|
||||
mid: 2,
|
||||
late: 3,
|
||||
}
|
||||
|
||||
const IWT2_ROGUELIKE_BOSS_TIER_BY_ID: Record<Iwt2BossId, Iwt2RoguelikeBossTier> = {
|
||||
bulldrome: 'early',
|
||||
'yian-kut-ku': 'early',
|
||||
'great-jaggi': 'early',
|
||||
rathian: 'early',
|
||||
'stormcoil-wyrm': 'early',
|
||||
khezu: 'mid',
|
||||
barroth: 'mid',
|
||||
'tobi-kadachi': 'mid',
|
||||
'ember-mantis-duelist': 'mid',
|
||||
'crystal-bat-matriarch': 'mid',
|
||||
'hollowcrown-revenant': 'mid',
|
||||
rimebastion: 'late',
|
||||
'cinderback-ricochet': 'late',
|
||||
'obsidian-ram-golem': 'late',
|
||||
'venom-orchid-hydra': 'late',
|
||||
'sandglass-scorpion': 'late',
|
||||
}
|
||||
|
||||
export function createIwt2PveRoguelikeBossPair(
|
||||
stage: number,
|
||||
random: () => number = Math.random,
|
||||
): Iwt2BossId[] {
|
||||
const choices: Iwt2BossId[] = []
|
||||
const maxThreat = maxThreatForStage(stage)
|
||||
|
||||
while (choices.length < 2) {
|
||||
const next = chooseWeightedBossForStage(stage, choices, maxThreat, random)
|
||||
if (!next) break
|
||||
choices.push(next)
|
||||
}
|
||||
|
||||
return choices.length === 2
|
||||
? choices
|
||||
: createUniformIwt2RoguelikeBossPair(random)
|
||||
}
|
||||
|
||||
export function createUniformIwt2RoguelikeBossPair(random: () => number = Math.random): Iwt2BossId[] {
|
||||
const pool = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
|
||||
const choices: Iwt2BossId[] = []
|
||||
while (pool.length > 0 && choices.length < 2) {
|
||||
const index = randomIndex(pool.length, random)
|
||||
const [choice] = pool.splice(index, 1)
|
||||
if (choice) choices.push(choice)
|
||||
}
|
||||
return choices
|
||||
}
|
||||
|
||||
function chooseWeightedBossForStage(
|
||||
stage: number,
|
||||
selected: readonly Iwt2BossId[],
|
||||
maxThreat: number,
|
||||
random: () => number,
|
||||
): Iwt2BossId | undefined {
|
||||
const selectedSet = new Set(selected)
|
||||
const selectedThreat = selected.reduce((total, bossId) => total + threatForBoss(bossId), 0)
|
||||
const weightedTiers = tierWeightsForStage(stage)
|
||||
.map((entry) => ({
|
||||
...entry,
|
||||
bosses: IWT2_ROGUELIKE_BOSS_TIERS[entry.tier].filter((bossId) => (
|
||||
!selectedSet.has(bossId) && selectedThreat + threatForBoss(bossId) <= maxThreat
|
||||
)),
|
||||
}))
|
||||
.filter((entry) => entry.weight > 0 && entry.bosses.length > 0)
|
||||
|
||||
const totalWeight = weightedTiers.reduce((total, entry) => total + entry.weight, 0)
|
||||
if (totalWeight <= 0) return undefined
|
||||
|
||||
let roll = safeRandom(random) * totalWeight
|
||||
for (const entry of weightedTiers) {
|
||||
roll -= entry.weight
|
||||
if (roll <= 0) {
|
||||
return entry.bosses[randomIndex(entry.bosses.length, random)]
|
||||
}
|
||||
}
|
||||
|
||||
const lastEntry = weightedTiers[weightedTiers.length - 1]
|
||||
return lastEntry?.bosses[randomIndex(lastEntry.bosses.length, random)]
|
||||
}
|
||||
|
||||
function tierWeightsForStage(stage: number): TierWeight[] {
|
||||
const safeStage = Math.max(1, Math.floor(stage))
|
||||
if (safeStage <= 2) {
|
||||
return [
|
||||
{ tier: 'early', weight: 85 },
|
||||
{ tier: 'mid', weight: 15 },
|
||||
{ tier: 'late', weight: 0 },
|
||||
]
|
||||
}
|
||||
if (safeStage === 3) {
|
||||
return [
|
||||
{ tier: 'early', weight: 60 },
|
||||
{ tier: 'mid', weight: 35 },
|
||||
{ tier: 'late', weight: 5 },
|
||||
]
|
||||
}
|
||||
if (safeStage <= 5) {
|
||||
return [
|
||||
{ tier: 'early', weight: 25 },
|
||||
{ tier: 'mid', weight: 60 },
|
||||
{ tier: 'late', weight: 15 },
|
||||
]
|
||||
}
|
||||
if (safeStage === 6) {
|
||||
return [
|
||||
{ tier: 'early', weight: 10 },
|
||||
{ tier: 'mid', weight: 50 },
|
||||
{ tier: 'late', weight: 40 },
|
||||
]
|
||||
}
|
||||
return [
|
||||
{ tier: 'early', weight: 5 },
|
||||
{ tier: 'mid', weight: 30 },
|
||||
{ tier: 'late', weight: 65 },
|
||||
]
|
||||
}
|
||||
|
||||
function maxThreatForStage(stage: number): number {
|
||||
const safeStage = Math.max(1, Math.floor(stage))
|
||||
if (safeStage <= 2) return 3
|
||||
if (safeStage === 3) return 4
|
||||
if (safeStage <= 5) return 5
|
||||
return 6
|
||||
}
|
||||
|
||||
function threatForBoss(bossId: Iwt2BossId): number {
|
||||
return IWT2_ROGUELIKE_BOSS_THREAT[IWT2_ROGUELIKE_BOSS_TIER_BY_ID[bossId]]
|
||||
}
|
||||
|
||||
function randomIndex(length: number, random: () => number): number {
|
||||
return Math.min(length - 1, Math.floor(safeRandom(random) * length))
|
||||
}
|
||||
|
||||
function safeRandom(random: () => number): number {
|
||||
const value = random()
|
||||
return Number.isFinite(value) ? Math.min(0.999999999, Math.max(0, value)) : 0
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
import type { Iwt2PartyEntityState } from '../sim'
|
||||
import type { Iwt2ClassWeaponLayer } from '../content/classes'
|
||||
|
||||
export type PartyAttackPulse = {
|
||||
startedAt: number
|
||||
}
|
||||
|
||||
export type PartyRenderMotion = {
|
||||
x: number
|
||||
y: number
|
||||
rotation: number
|
||||
scaleX: number
|
||||
scaleY: number
|
||||
tint?: number
|
||||
}
|
||||
|
||||
export type PartyWeaponLayerMotion = {
|
||||
offsetXScale: number
|
||||
offsetYScale: number
|
||||
rotation: number
|
||||
}
|
||||
|
||||
const ATTACK_DURATION_SECONDS = 0.22
|
||||
const RANGED_ATTACK_DURATION_SECONDS = 0.16
|
||||
|
||||
export function partyRenderMotion(
|
||||
entity: Iwt2PartyEntityState,
|
||||
timeSeconds: number,
|
||||
attackPulse?: PartyAttackPulse,
|
||||
): PartyRenderMotion {
|
||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||
const motion: PartyRenderMotion = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
rotation: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
}
|
||||
|
||||
if (entity.health <= 0) return { ...motion, rotation: facingX * 0.08, scaleY: 0.92 }
|
||||
if (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0) {
|
||||
return { ...motion, y: 3, rotation: -facingX * 0.12, scaleY: 0.9 }
|
||||
}
|
||||
|
||||
const attackProgress = attackPulse ? attackProgressFor(entity, timeSeconds, attackPulse) : 1
|
||||
if (attackProgress < 1) {
|
||||
const strike = Math.sin(attackProgress * Math.PI)
|
||||
const ranged = entity.projectileSpeed > 0
|
||||
return {
|
||||
...motion,
|
||||
x: facingX * (ranged ? -3 : 4) * strike,
|
||||
y: -1.5 * strike,
|
||||
rotation: facingX * (ranged ? -0.05 : 0.09) * strike,
|
||||
scaleX: 1 + (ranged ? 0.012 : 0.035) * strike,
|
||||
scaleY: 1 - (ranged ? 0.006 : 0.018) * strike,
|
||||
tint: ranged ? 0xdff3ff : 0xffe1a6,
|
||||
}
|
||||
}
|
||||
|
||||
if (entity.castSecondsRemaining > 0) {
|
||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 12) * 0.5
|
||||
return {
|
||||
...motion,
|
||||
y: -1 - pulse * 1.5,
|
||||
scaleX: 1 + pulse * 0.012,
|
||||
scaleY: 1 + pulse * 0.012,
|
||||
tint: entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff,
|
||||
}
|
||||
}
|
||||
|
||||
if (speed > 10) {
|
||||
const stride = Math.sin(timeSeconds * Math.PI * 9)
|
||||
const lift = Math.abs(stride) * Math.min(2.8, speed / 90)
|
||||
return {
|
||||
...motion,
|
||||
y: -lift,
|
||||
rotation: facingX * 0.025 * Math.min(1, speed / 190),
|
||||
scaleY: 1 - Math.abs(stride) * 0.01,
|
||||
}
|
||||
}
|
||||
|
||||
const idle = Math.sin(timeSeconds * Math.PI * 2.2)
|
||||
return {
|
||||
...motion,
|
||||
y: -Math.max(0, idle) * 0.9,
|
||||
scaleY: 1 + Math.max(0, idle) * 0.008,
|
||||
}
|
||||
}
|
||||
|
||||
export function isPartyAttackPulseActive(
|
||||
entity: Iwt2PartyEntityState,
|
||||
timeSeconds: number,
|
||||
attackPulse: PartyAttackPulse,
|
||||
): boolean {
|
||||
return attackProgressFor(entity, timeSeconds, attackPulse) < 1
|
||||
}
|
||||
|
||||
export function partyWeaponLayerMotion(
|
||||
entity: Iwt2PartyEntityState,
|
||||
layer: Iwt2ClassWeaponLayer,
|
||||
timeSeconds: number,
|
||||
attackPulse?: PartyAttackPulse,
|
||||
): PartyWeaponLayerMotion {
|
||||
if (!attackPulse || entity.health <= 0) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
const progress = attackProgressFor(entity, timeSeconds, attackPulse)
|
||||
if (progress >= 1) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||
const strike = Math.sin(progress * Math.PI)
|
||||
const attackMotion = layer.attackMotion
|
||||
return {
|
||||
offsetXScale: (attackMotion?.offsetXScale ?? 0) * strike,
|
||||
offsetYScale: (attackMotion?.offsetYScale ?? 0) * strike,
|
||||
rotation: (attackMotion?.rotation ?? 0) * strike,
|
||||
}
|
||||
}
|
||||
|
||||
function attackProgressFor(
|
||||
entity: Iwt2PartyEntityState,
|
||||
timeSeconds: number,
|
||||
attackPulse: PartyAttackPulse,
|
||||
): number {
|
||||
const duration = entity.projectileSpeed > 0 ? RANGED_ATTACK_DURATION_SECONDS : ATTACK_DURATION_SECONDS
|
||||
return Math.max(0, Math.min(1, (timeSeconds - attackPulse.startedAt) / duration))
|
||||
}
|
||||
@@ -3,6 +3,12 @@ import type { MovementVector } from '../../../../input'
|
||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
||||
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
||||
import { bossRenderMotion } from '../bossAnimation'
|
||||
import {
|
||||
isPartyAttackPulseActive,
|
||||
partyRenderMotion,
|
||||
partyWeaponLayerMotion,
|
||||
type PartyAttackPulse,
|
||||
} from '../partyAnimation'
|
||||
import type {
|
||||
Iwt2ArenaEvent,
|
||||
Iwt2ArenaIndicator,
|
||||
@@ -27,6 +33,11 @@ type FloatingCombatTextAnchor = {
|
||||
position: Iwt2Vec2
|
||||
radius: number
|
||||
}
|
||||
type PartyLayerSprites = {
|
||||
body: Phaser.GameObjects.Image
|
||||
weapons: Map<string, Phaser.GameObjects.Image>
|
||||
accents: Map<string, Phaser.GameObjects.Image>
|
||||
}
|
||||
|
||||
export class BulldromeArenaScene extends Phaser.Scene {
|
||||
private deps: SceneDeps
|
||||
@@ -37,10 +48,14 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
private labels = new Map<string, Phaser.GameObjects.Text>()
|
||||
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
private partyLayerSprites = new Map<string, PartyLayerSprites>()
|
||||
private projectileSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||
private partyAttackPulses = new Map<string, PartyAttackPulse>()
|
||||
private livePartyEffectIds = new Set<string>()
|
||||
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
||||
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
||||
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||
private lastPartyAnimationEventId = 0
|
||||
private lastFloatingEventId = 0
|
||||
private lastStateTime = 0
|
||||
private lastHudPublish = 0
|
||||
@@ -60,6 +75,12 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
for (const metadata of Object.values(IWT2_CLASS_METADATA)) {
|
||||
this.load.image(classArenaSpriteKey(metadata.id), metadata.arenaSpriteUrl)
|
||||
if (metadata.arenaLayeredSprite) {
|
||||
this.load.image(classArenaBodySpriteKey(metadata.id), metadata.arenaLayeredSprite.bodyUrl)
|
||||
for (const layer of metadata.arenaLayeredSprite.weaponLayers) {
|
||||
this.load.image(classArenaLayerSpriteKey(metadata.id, layer.id), layer.url)
|
||||
}
|
||||
}
|
||||
}
|
||||
this.load.image(projectileSpriteKey('arrow'), '/iwt2/projectiles/ranger-arrow.png')
|
||||
this.load.image(projectileSpriteKey('fireball'), '/iwt2/projectiles/mage-fireball.png')
|
||||
@@ -83,6 +104,7 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
||||
this.drawArena(state)
|
||||
this.drawTelegraphs(state)
|
||||
this.updatePartyAnimations(state)
|
||||
this.drawEntities(state)
|
||||
this.drawProjectiles(state)
|
||||
this.drawFloatingCombatTexts(state)
|
||||
@@ -160,9 +182,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
graphics.lineStyle(4, 0xfff4a8, 0.95)
|
||||
graphics.strokeCircle(entity.position.x, entity.position.y, entity.radius + 8)
|
||||
}
|
||||
if (this.textures.exists(classArenaSpriteKey(entity.classId))) {
|
||||
const metadata = IWT2_CLASS_METADATA[entity.classId]
|
||||
if (metadata.arenaLayeredSprite && this.textures.exists(classArenaBodySpriteKey(entity.classId))) {
|
||||
drawPartyUnderlay(graphics, entity, color, alpha)
|
||||
this.drawPartySprite(entity, alpha)
|
||||
this.drawLayeredPartySprite(entity, alpha, state.time)
|
||||
} else if (this.textures.exists(classArenaSpriteKey(entity.classId))) {
|
||||
drawPartyUnderlay(graphics, entity, color, alpha)
|
||||
this.drawPartySprite(entity, alpha, state.time)
|
||||
} else {
|
||||
graphics.fillStyle(Number.parseInt(color.slice(1), 16), alpha)
|
||||
graphics.fillCircle(entity.position.x, entity.position.y, entity.radius)
|
||||
@@ -187,6 +213,15 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
}
|
||||
}
|
||||
|
||||
for (const [id, sprites] of this.partyLayerSprites) {
|
||||
if (!livePartyIds.has(id)) {
|
||||
sprites.body.destroy()
|
||||
for (const sprite of sprites.weapons.values()) sprite.destroy()
|
||||
for (const sprite of sprites.accents.values()) sprite.destroy()
|
||||
this.partyLayerSprites.delete(id)
|
||||
}
|
||||
}
|
||||
|
||||
for (const [id, label] of this.labels) {
|
||||
if (!liveLabelIds.has(id)) {
|
||||
label.destroy()
|
||||
@@ -260,23 +295,203 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
||||
.setAlpha(alpha)
|
||||
}
|
||||
|
||||
private drawPartySprite(entity: Iwt2PartyEntityState, alpha: number) {
|
||||
private drawLayeredPartySprite(entity: Iwt2PartyEntityState, alpha: number, timeSeconds: number) {
|
||||
const metadata = IWT2_CLASS_METADATA[entity.classId].arenaLayeredSprite
|
||||
if (!metadata) return
|
||||
let sprites = this.partyLayerSprites.get(entity.id)
|
||||
if (!sprites) {
|
||||
sprites = {
|
||||
body: this.add.image(entity.position.x, entity.position.y, classArenaBodySpriteKey(entity.classId)).setOrigin(0.5, 0.66).setDepth(40),
|
||||
weapons: new Map<string, Phaser.GameObjects.Image>(),
|
||||
accents: new Map<string, Phaser.GameObjects.Image>(),
|
||||
}
|
||||
this.partyLayerSprites.set(entity.id, sprites)
|
||||
}
|
||||
const fallback = this.partySprites.get(entity.id)
|
||||
if (fallback) {
|
||||
fallback.destroy()
|
||||
this.partySprites.delete(entity.id)
|
||||
}
|
||||
|
||||
const baseHeight = entity.radius * (metadata.bodyHeightScale ?? 4.55)
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
applyMotionTint(sprites.body, motion.tint)
|
||||
sprites.body
|
||||
.setTexture(classArenaBodySpriteKey(entity.classId))
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||
.setDisplaySize(baseHeight * (sprites.body.width / Math.max(1, sprites.body.height)) * motion.scaleX, baseHeight * motion.scaleY)
|
||||
.setRotation(motion.rotation)
|
||||
.setFlipX(entity.facing.x < -0.05)
|
||||
.setAlpha(alpha)
|
||||
|
||||
const liveLayerIds = new Set<string>()
|
||||
for (const layer of metadata.weaponLayers) {
|
||||
liveLayerIds.add(layer.id)
|
||||
let sprite = sprites.weapons.get(layer.id)
|
||||
const key = classArenaLayerSpriteKey(entity.classId, layer.id)
|
||||
if (!sprite) {
|
||||
sprite = this.add.image(entity.position.x, entity.position.y, key).setOrigin(layer.originX ?? 0.5, layer.originY ?? 0.5)
|
||||
sprites.weapons.set(layer.id, sprite)
|
||||
}
|
||||
const flipX = entity.facing.x < -0.05
|
||||
const facingSign = flipX ? -1 : 1
|
||||
const layerMotion = partyWeaponLayerMotion(entity, layer, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
const layerHeight = entity.radius * layer.heightScale
|
||||
const positionX = entity.position.x + motion.x + facingSign * entity.radius * (layer.offsetXScale + layerMotion.offsetXScale)
|
||||
const positionY = entity.position.y + entity.radius * 0.18 + motion.y + entity.radius * (layer.offsetYScale + layerMotion.offsetYScale)
|
||||
const displayWidth = layerHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX
|
||||
const displayHeight = layerHeight * motion.scaleY
|
||||
const rotation = motion.rotation + facingSign * layerMotion.rotation
|
||||
this.drawGearTierAccent({
|
||||
alpha,
|
||||
displayHeight,
|
||||
displayWidth,
|
||||
entity,
|
||||
flipX,
|
||||
key,
|
||||
layer,
|
||||
layerId: layer.id,
|
||||
positionX,
|
||||
positionY,
|
||||
rotation,
|
||||
sprites,
|
||||
})
|
||||
applyMotionTint(sprite, motion.tint)
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setDepth(layer.drawOrder === 'behindBody' ? 38 : 42)
|
||||
.setPosition(positionX, positionY)
|
||||
.setDisplaySize(displayWidth, displayHeight)
|
||||
.setRotation(rotation)
|
||||
.setFlipX(flipX)
|
||||
.setAlpha(alpha)
|
||||
}
|
||||
|
||||
for (const [id, sprite] of sprites.weapons) {
|
||||
if (!liveLayerIds.has(id)) {
|
||||
sprite.destroy()
|
||||
sprites.weapons.delete(id)
|
||||
}
|
||||
}
|
||||
for (const [id, sprite] of sprites.accents) {
|
||||
if (!liveLayerIds.has(id)) {
|
||||
sprite.destroy()
|
||||
sprites.accents.delete(id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private drawGearTierAccent({
|
||||
alpha,
|
||||
displayHeight,
|
||||
displayWidth,
|
||||
entity,
|
||||
flipX,
|
||||
key,
|
||||
layer,
|
||||
layerId,
|
||||
positionX,
|
||||
positionY,
|
||||
rotation,
|
||||
sprites,
|
||||
}: {
|
||||
alpha: number
|
||||
displayHeight: number
|
||||
displayWidth: number
|
||||
entity: Iwt2PartyEntityState
|
||||
flipX: boolean
|
||||
key: string
|
||||
layer: NonNullable<(typeof IWT2_CLASS_METADATA)[Iwt2PlayerClassId]['arenaLayeredSprite']>['weaponLayers'][number]
|
||||
layerId: string
|
||||
positionX: number
|
||||
positionY: number
|
||||
rotation: number
|
||||
sprites: PartyLayerSprites
|
||||
}) {
|
||||
const tierColor = gearTierAccentColor(gearLayerLevel(entity, layer.slot))
|
||||
let accent = sprites.accents.get(layerId)
|
||||
if (!layer.tierAccentEligible || !tierColor) {
|
||||
if (accent) accent.setVisible(false)
|
||||
return
|
||||
}
|
||||
if (!accent) {
|
||||
accent = this.add.image(positionX, positionY, key).setOrigin(layer.originX ?? 0.5, layer.originY ?? 0.5)
|
||||
sprites.accents.set(layerId, accent)
|
||||
}
|
||||
accent
|
||||
.setVisible(true)
|
||||
.setTexture(key)
|
||||
.setDepth(layer.drawOrder === 'behindBody' ? 37 : 41)
|
||||
.setPosition(positionX, positionY)
|
||||
.setDisplaySize(displayWidth * 1.08, displayHeight * 1.12)
|
||||
.setRotation(rotation)
|
||||
.setFlipX(flipX)
|
||||
.setTint(tierColor)
|
||||
.setAlpha(alpha * 0.82)
|
||||
}
|
||||
|
||||
private drawPartySprite(entity: Iwt2PartyEntityState, alpha: number, timeSeconds: number) {
|
||||
const key = classArenaSpriteKey(entity.classId)
|
||||
let sprite = this.partySprites.get(entity.id)
|
||||
if (!sprite) {
|
||||
sprite = this.add.image(entity.position.x, entity.position.y, key).setOrigin(0.5, 0.66).setDepth(40)
|
||||
this.partySprites.set(entity.id, sprite)
|
||||
}
|
||||
const layered = this.partyLayerSprites.get(entity.id)
|
||||
if (layered) {
|
||||
layered.body.destroy()
|
||||
for (const layerSprite of layered.weapons.values()) layerSprite.destroy()
|
||||
for (const layerSprite of layered.accents.values()) layerSprite.destroy()
|
||||
this.partyLayerSprites.delete(entity.id)
|
||||
}
|
||||
|
||||
const displayHeight = entity.radius * 4.55
|
||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||
if (motion.tint) {
|
||||
sprite.setTint(motion.tint)
|
||||
} else {
|
||||
sprite.clearTint()
|
||||
}
|
||||
sprite
|
||||
.setTexture(key)
|
||||
.setPosition(entity.position.x, entity.position.y + entity.radius * 0.18)
|
||||
.setDisplaySize(displayHeight * (sprite.width / Math.max(1, sprite.height)), displayHeight)
|
||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||
.setDisplaySize(
|
||||
displayHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX,
|
||||
displayHeight * motion.scaleY,
|
||||
)
|
||||
.setRotation(motion.rotation)
|
||||
.setFlipX(entity.facing.x < -0.05)
|
||||
.setAlpha(alpha)
|
||||
}
|
||||
|
||||
private updatePartyAnimations(state: Iwt2ArenaState) {
|
||||
if (state.time < this.lastStateTime) {
|
||||
this.lastPartyAnimationEventId = 0
|
||||
this.partyAttackPulses.clear()
|
||||
}
|
||||
|
||||
this.livePartyEffectIds.clear()
|
||||
for (const member of state.party) this.livePartyEffectIds.add(member.id)
|
||||
for (const event of state.events) {
|
||||
if (event.id <= this.lastPartyAnimationEventId) continue
|
||||
if (event.type === 'partyAttack' && this.livePartyEffectIds.has(event.sourceId)) {
|
||||
this.partyAttackPulses.set(event.sourceId, { startedAt: event.time })
|
||||
}
|
||||
this.lastPartyAnimationEventId = Math.max(this.lastPartyAnimationEventId, event.id)
|
||||
}
|
||||
|
||||
for (const member of state.party) {
|
||||
const attackPulse = this.partyAttackPulses.get(member.id)
|
||||
if (attackPulse && !isPartyAttackPulseActive(member, state.time, attackPulse)) {
|
||||
this.partyAttackPulses.delete(member.id)
|
||||
}
|
||||
}
|
||||
|
||||
for (const id of this.partyAttackPulses.keys()) {
|
||||
if (!this.livePartyEffectIds.has(id)) this.partyAttackPulses.delete(id)
|
||||
}
|
||||
}
|
||||
|
||||
private drawLabel(entity: DrawableEntity) {
|
||||
let label = this.labels.get(entity.id)
|
||||
const icon = entity.kind === 'party' ? '!' : entityIcon(entity)
|
||||
@@ -432,6 +647,30 @@ function entityIcon(entity: DrawableEntity): string {
|
||||
return IWT2_CLASS_METADATA[entity.classId].icon
|
||||
}
|
||||
|
||||
function applyMotionTint(sprite: Phaser.GameObjects.Image, tint?: number) {
|
||||
if (tint) {
|
||||
sprite.setTint(tint)
|
||||
} else {
|
||||
sprite.clearTint()
|
||||
}
|
||||
}
|
||||
|
||||
function gearLayerLevel(entity: Iwt2PartyEntityState, slot: string): number {
|
||||
if (slot === 'weapon') return entity.gearLevels?.weapon ?? 0
|
||||
if (slot === 'head') return entity.gearLevels?.helmet ?? 0
|
||||
if (slot === 'chest') return entity.gearLevels?.chest ?? 0
|
||||
if (slot === 'legs') return entity.gearLevels?.legs ?? 0
|
||||
return 0
|
||||
}
|
||||
|
||||
function gearTierAccentColor(level: number): number | undefined {
|
||||
if (level <= 0) return undefined
|
||||
if (level <= 2) return 0x55e887
|
||||
if (level === 3) return 0x58a8ff
|
||||
if (level === 4) return 0xc56cf0
|
||||
return 0xffd25f
|
||||
}
|
||||
|
||||
function bossSpriteKey(bossId: Iwt2BossId): string {
|
||||
return `iwt2-boss-${bossId}`
|
||||
}
|
||||
@@ -440,6 +679,14 @@ function classArenaSpriteKey(classId: Iwt2PlayerClassId): string {
|
||||
return `iwt2-class-${classId}`
|
||||
}
|
||||
|
||||
function classArenaBodySpriteKey(classId: Iwt2PlayerClassId): string {
|
||||
return `iwt2-class-${classId}-body`
|
||||
}
|
||||
|
||||
function classArenaLayerSpriteKey(classId: Iwt2PlayerClassId, layerId: string): string {
|
||||
return `iwt2-class-${classId}-${layerId}`
|
||||
}
|
||||
|
||||
function projectileSpriteKey(projectileKind: 'arrow' | 'fireball' | 'magic'): string {
|
||||
return projectileKind === 'arrow' ? 'iwt2-projectile-arrow' : 'iwt2-projectile-fireball'
|
||||
}
|
||||
|
||||
@@ -72,6 +72,7 @@ type BossArenaScreenProps = {
|
||||
modeLabel?: string
|
||||
save: Iwt2Save
|
||||
onBack: () => void
|
||||
onMainMenu?: () => void
|
||||
onPvpRequeue?: () => void
|
||||
onSaveUpdated: (save: Iwt2Save) => void
|
||||
roguelikeRun?: {
|
||||
@@ -84,7 +85,7 @@ type BossArenaScreenProps = {
|
||||
}
|
||||
}
|
||||
|
||||
export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save, onBack, onPvpRequeue, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
|
||||
export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save, onBack, onMainMenu, onPvpRequeue, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
|
||||
const bossMetadata = IWT2_BOSS_METADATA[bossId]
|
||||
const pvpRoguelike = roguelikeRun?.variant === 'pvp'
|
||||
const pveGearActive = roguelikeRun?.variant !== 'pvp'
|
||||
@@ -208,9 +209,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
|
||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
|
||||
setSelectedOverlayAction('primary')
|
||||
statusRef.current = nextStatus
|
||||
setStatus(nextStatus)
|
||||
}, [])
|
||||
|
||||
const resumeArena = useCallback(() => {
|
||||
statusRef.current = 'playing'
|
||||
setStatus('playing')
|
||||
}, [])
|
||||
|
||||
const abilities = useMemo(
|
||||
() => {
|
||||
const baseAbilities = abilitiesForHealer(
|
||||
@@ -268,11 +275,16 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
if (overlayAction === 'menu') {
|
||||
if (statusRef.current === 'paused') {
|
||||
const returnToMainMenu = onMainMenu ?? onBack
|
||||
returnToMainMenu()
|
||||
return
|
||||
}
|
||||
onBack()
|
||||
return
|
||||
}
|
||||
if (statusRef.current === 'paused') {
|
||||
setStatus('playing')
|
||||
resumeArena()
|
||||
return
|
||||
}
|
||||
if (statusRef.current === 'victory' && roguelikeRun) {
|
||||
@@ -280,10 +292,10 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
resetArena()
|
||||
}, [onBack, onPvpRequeue, resetArena, roguelikeRun])
|
||||
}, [onBack, onMainMenu, onPvpRequeue, resetArena, resumeArena, roguelikeRun])
|
||||
|
||||
useGameAction((action, device) => {
|
||||
if (device === 'controller' && statusRef.current !== 'playing') {
|
||||
if (statusRef.current !== 'playing' && (device === 'controller' || device === 'pc')) {
|
||||
if (action.startsWith('navigate')) {
|
||||
moveOverlaySelection(action)
|
||||
return
|
||||
@@ -293,10 +305,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
if (action === 'back') {
|
||||
if (statusRef.current === 'paused') setStatus('playing')
|
||||
if (statusRef.current === 'paused') resumeArena()
|
||||
return
|
||||
}
|
||||
}
|
||||
if (action === 'pause' || action === 'back') {
|
||||
if (statusRef.current === 'playing') showOverlay('paused')
|
||||
else if (statusRef.current === 'paused') resumeArena()
|
||||
return
|
||||
}
|
||||
if (statusRef.current === 'playing' && action.startsWith('ability')) {
|
||||
const ability = abilities[IWT2_ABILITY_ACTIONS.indexOf(action)]
|
||||
if (ability) castAbility(ability)
|
||||
@@ -325,11 +342,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
if (target) setSelectedPartyId(target.id)
|
||||
return
|
||||
}
|
||||
if (device !== 'controller') return
|
||||
if (action === 'pause' || action === 'back') {
|
||||
if (statusRef.current === 'playing') showOverlay('paused')
|
||||
else if (statusRef.current === 'paused') setStatus('playing')
|
||||
}
|
||||
})
|
||||
|
||||
const onStep = useCallback((movement: MovementVector, dtSeconds: number) => {
|
||||
@@ -438,12 +450,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const pauseTitle = arenaPauseTitle(roguelikeRun, modeLabel ?? bossMetadata.name)
|
||||
const pauseCopy = roguelikeRun?.variant === 'pvp'
|
||||
? undefined
|
||||
: 'Combat is stopped. Resume the fight or leave the current run.'
|
||||
const pauseLeaveLabel = roguelikeRun?.variant === 'pvp'
|
||||
? 'Leave'
|
||||
: roguelikeRun
|
||||
? 'Leave Roguelike'
|
||||
: `Leave ${modeLabel ?? 'Arena'}`
|
||||
: 'Combat is stopped. Continue the fight or return to the main menu.'
|
||||
const dualScreenState = useMemo(
|
||||
() => buildIwt2DualScreenCombatState({
|
||||
abilities,
|
||||
@@ -508,23 +515,21 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
{pauseCopy && <p>{pauseCopy}</p>}
|
||||
<button
|
||||
className={selectedOverlayAction === 'primary' ? 'game-selected' : ''}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selectedOverlayAction === 'primary' ? 'true' : undefined}
|
||||
onClick={() => activateOverlayAction('primary')}
|
||||
onPointerDown={() => setSelectedOverlayAction('primary')}
|
||||
type="button"
|
||||
>
|
||||
Resume
|
||||
Continue
|
||||
</button>
|
||||
<button
|
||||
className={`secondary-result-button ${selectedOverlayAction === 'menu' ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={selectedOverlayAction === 'menu' ? 'true' : undefined}
|
||||
onClick={() => activateOverlayAction('menu')}
|
||||
onPointerDown={() => setSelectedOverlayAction('menu')}
|
||||
type="button"
|
||||
>
|
||||
{pauseLeaveLabel}
|
||||
Main Menu
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -54,6 +54,7 @@ import {
|
||||
iwt2GearUpgradeCosts,
|
||||
iwt2InfusionCosts,
|
||||
isIwt2InfusionUnlocked,
|
||||
type Iwt2GearStatId,
|
||||
type Iwt2GearSlotId,
|
||||
} from '../content/gear'
|
||||
import {
|
||||
@@ -2021,6 +2022,9 @@ export function Iwt2GearUpgradeScreen({
|
||||
const classProgress = save.gearProgress[selectedClassId]
|
||||
const selectedSlot = classProgress.slots[selectedSlotId]
|
||||
const selectedRecipe = IWT2_GEAR_SLOT_RECIPES[selectedClassId][selectedSlotId]
|
||||
const selectedBonus = gearBonusSummary(selectedRecipe.statId, selectedSlot.level, selectedClassId)
|
||||
const nextLevel = Math.min(5, selectedSlot.level + 1)
|
||||
const nextBonus = gearBonusSummary(selectedRecipe.statId, nextLevel, selectedClassId)
|
||||
const selectedClassName = gearClassDisplayName(selectedClassId, save)
|
||||
const upgradeCosts = iwt2GearUpgradeCosts(selectedClassId, selectedSlotId, selectedSlot.level)
|
||||
const canUpgrade = selectedSlot.level < 5 && canAffordIwt2Costs(save, upgradeCosts)
|
||||
@@ -2186,6 +2190,16 @@ export function Iwt2GearUpgradeScreen({
|
||||
<strong>{IWT2_GEAR_SLOT_LABELS[selectedSlotId]} +{selectedSlot.level}</strong>
|
||||
<small>{IWT2_GEAR_STAT_LABELS[selectedRecipe.statId]} from {bossName(selectedRecipe.primaryBossId)} and {bossName(selectedRecipe.secondaryBossId)} coins.</small>
|
||||
</p>
|
||||
<div className="iwt2-gear-bonus-grid">
|
||||
<span>
|
||||
<strong>Current bonus</strong>
|
||||
<small>{selectedBonus.text}</small>
|
||||
</span>
|
||||
<span>
|
||||
<strong>{selectedSlot.level >= 5 ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= 5 ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
</span>
|
||||
</div>
|
||||
<div className="iwt2-gear-cost-list">
|
||||
{upgradeCosts.length === 0 ? (
|
||||
<span>Max rank reached.</span>
|
||||
@@ -2245,6 +2259,38 @@ function gearClassSubtitle(classId: Iwt2PlayerClassId, save: Iwt2Save): string {
|
||||
return role === 'damage' ? 'Damage' : 'Tank'
|
||||
}
|
||||
|
||||
function gearBonusSummary(
|
||||
statId: Iwt2GearStatId,
|
||||
level: number,
|
||||
classId: Iwt2PlayerClassId,
|
||||
): { label: string, text: string, value: string } {
|
||||
const bonus = Math.max(0, level)
|
||||
if (statId === 'maxHealth') return gearBonus('Max health', `+${bonus * 4}%`)
|
||||
if (statId === 'moveSpeed') return gearBonus('Move speed', `+${formatPercent(bonus * 2.5)}%`)
|
||||
if (statId === 'damage') return gearBonus('Attack damage', `+${bonus * 4}%`)
|
||||
if (statId === 'attackCooldown') {
|
||||
const label = classId === 'healer' ? 'Ability cooldown' : 'Attack cooldown'
|
||||
return gearBonus(label, `-${bonus * 3}%`)
|
||||
}
|
||||
if (statId === 'projectileSpeed') return gearBonus('Projectile speed', `+${bonus * 3}%`)
|
||||
if (statId === 'hazardDamageTaken') return gearBonus('Hazard damage taken', `-${bonus * 3}%`)
|
||||
if (statId === 'stunResist') return gearBonus('Stun/knockdown duration', `-${bonus * 8}%`)
|
||||
if (statId === 'healingPower') return gearBonus('Ability healing', `+${bonus * 4}%`)
|
||||
return gearBonus('Bonus', '+0%')
|
||||
}
|
||||
|
||||
function gearBonus(label: string, value: string): { label: string, text: string, value: string } {
|
||||
return { label, text: `${label} ${value}`, value }
|
||||
}
|
||||
|
||||
function infusionAnchorText(level: number): string {
|
||||
return level >= 5 ? 'Infusion anchor available.' : 'No further bonus.'
|
||||
}
|
||||
|
||||
function formatPercent(value: number): string {
|
||||
return Number.isInteger(value) ? String(value) : value.toFixed(1)
|
||||
}
|
||||
|
||||
function clampToEnabled(actions: Iwt2NavAction[], index: number) {
|
||||
if (actions.length === 0) return 0
|
||||
const bounded = Math.min(Math.max(0, index), actions.length - 1)
|
||||
|
||||
@@ -846,6 +846,13 @@ function applyPartyAttacks(
|
||||
damage: member.attackDamage,
|
||||
remainingSeconds: 1.2,
|
||||
})
|
||||
events.push({
|
||||
id: 0,
|
||||
time,
|
||||
type: 'partyAttack',
|
||||
sourceId: member.id,
|
||||
targetId: target.id,
|
||||
})
|
||||
projectileId += 1
|
||||
return {
|
||||
...member,
|
||||
@@ -876,6 +883,13 @@ function applyPartyAttacks(
|
||||
targetId: target.id,
|
||||
value: damage,
|
||||
})
|
||||
events.push({
|
||||
id: 0,
|
||||
time,
|
||||
type: 'partyAttack',
|
||||
sourceId: member.id,
|
||||
targetId: target.id,
|
||||
})
|
||||
if (defeated) {
|
||||
events.push({
|
||||
id: 0,
|
||||
|
||||
@@ -43,7 +43,16 @@ function applyMemberGearStats(
|
||||
gearProgress: Iwt2GearProgress,
|
||||
): Iwt2PartyEntityState {
|
||||
const classProgress = gearProgress[member.classId]
|
||||
let next = { ...member }
|
||||
let next: Iwt2PartyEntityState = {
|
||||
...member,
|
||||
gearLevels: {
|
||||
weapon: classProgress.slots.weapon.level,
|
||||
helmet: classProgress.slots.helmet.level,
|
||||
chest: classProgress.slots.chest.level,
|
||||
legs: classProgress.slots.legs.level,
|
||||
feet: classProgress.slots.feet.level,
|
||||
},
|
||||
}
|
||||
for (const slotId of IWT2_GEAR_SLOTS) {
|
||||
const level = classProgress.slots[slotId].level
|
||||
if (level <= 0) continue
|
||||
|
||||
@@ -9,18 +9,13 @@ import { applyPartyDamageToMember, createArenaEvent } from './mechanics'
|
||||
const ROGUELIKE_PRESSURE_INTERVAL_SECONDS = 5
|
||||
const ROGUELIKE_PRESSURE_BASE_DAMAGE = 9
|
||||
const ROGUELIKE_PRESSURE_INITIAL_STAGE_DAMAGE = 2
|
||||
const ROGUELIKE_DUNGEON_DAMAGE_BASE_SCALE = 1.25
|
||||
const ROGUELIKE_RAID_DAMAGE_BASE_SCALE = 1.45
|
||||
const ROGUELIKE_PRESSURE_SOURCE_ID = 'roguelike-pressure'
|
||||
|
||||
export function roguelikeIncomingDamageScale(
|
||||
_stage: number,
|
||||
contentType: Iwt2RoguelikePressureContentType,
|
||||
_contentType: Iwt2RoguelikePressureContentType,
|
||||
): number {
|
||||
const base = contentType === 'dungeon'
|
||||
? ROGUELIKE_DUNGEON_DAMAGE_BASE_SCALE
|
||||
: ROGUELIKE_RAID_DAMAGE_BASE_SCALE
|
||||
return base
|
||||
return 1
|
||||
}
|
||||
|
||||
export function createRoguelikePressureState(
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type { Iwt2BossId } from '../content/bosses'
|
||||
import type { Iwt2PlayerClassId } from '../content/classes'
|
||||
import type { Iwt2GearLevel, Iwt2GearSlotId } from '../content/gear'
|
||||
import type { Iwt2InfusionAbilityId } from '../content/infusionAbilities'
|
||||
|
||||
export type Iwt2Vec2 = {
|
||||
@@ -70,6 +71,7 @@ export type Iwt2PartyEntityState = {
|
||||
mana: number
|
||||
maxMana: number
|
||||
damageDone: number
|
||||
gearLevels?: Partial<Record<Iwt2GearSlotId, Iwt2GearLevel>>
|
||||
attackCooldownRemaining: number
|
||||
castSecondsRemaining: number
|
||||
attackReady: boolean
|
||||
@@ -283,6 +285,7 @@ export type Iwt2GroundHazardState = {
|
||||
export type Iwt2ArenaEventType =
|
||||
| 'bossDamaged'
|
||||
| 'healerSpellCast'
|
||||
| 'partyAttack'
|
||||
| 'partyHealed'
|
||||
| 'partyDamaged'
|
||||
| 'partyStunned'
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 MiB |
|
After Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 75 KiB |