Compare commits

...
2 Commits
Author SHA1 Message Date
Warren H c052b086f8 Android build v1.1.18 2026-07-04 19:31:58 -04:00
Warren H c2a14bac7d Android build v1.1.17 2026-07-04 18:07:50 -04:00
34 changed files with 729 additions and 13 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+2 -2
View File
@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 95
versionName "1.1.16"
versionCode 97
versionName "1.1.18"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
@@ -164,6 +164,9 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
}
Set<String> currentTokens = new HashSet<>();
float leftStickX = event.getAxisValue(MotionEvent.AXIS_X);
float leftStickY = event.getAxisValue(MotionEvent.AXIS_Y);
dispatchNativeControllerMotion(leftStickX, leftStickY);
addAxisTokens(
currentTokens,
event.getAxisValue(MotionEvent.AXIS_HAT_X),
@@ -178,13 +181,13 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
);
addAxisTokens(
currentTokens,
event.getAxisValue(MotionEvent.AXIS_X),
leftStickX,
"Axis0-",
"Axis0+"
);
addAxisTokens(
currentTokens,
event.getAxisValue(MotionEvent.AXIS_Y),
leftStickY,
"Axis1-",
"Axis1+"
);
@@ -240,6 +243,19 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
);
}
private void dispatchNativeControllerMotion(float x, float y) {
if (bridge == null || bridge.getWebView() == null) return;
String script =
"window.dispatchEvent(new CustomEvent('ashen-halls-native-controller-motion',"
+ "{detail:{x:" + x + ",y:" + y + "}}));";
bridge.getWebView().post(
() -> {
bridge.getWebView().requestFocus();
bridge.getWebView().evaluateJavascript(script, null);
}
);
}
private boolean shouldThrottleDpad(String token) {
int buttonIndex = Integer.parseInt(token.substring("Button".length()));
long now = SystemClock.uptimeMillis();
+333
View File
@@ -837,6 +837,285 @@
}
}
@media (max-width: 1000px) and (max-height: 620px) {
.game-shell.iwt2-shell {
padding: 6px 0;
width: min(100%, calc(100% - 20px));
}
.iwt2-shell .app-header {
min-height: 44px;
padding: 6px 10px;
}
.iwt2-shell .brand-button strong {
font-size: 10px;
}
.iwt2-shell .character-summary {
gap: 7px;
}
.iwt2-shell .character-summary strong {
font-size: 14px;
}
.iwt2-shell .character-summary small {
font-size: 6px;
}
.iwt2-menu-screen {
flex: 1;
gap: 10px;
min-height: 0;
overflow: hidden;
padding: 10px 12px;
}
.iwt2-menu-heading {
padding-bottom: 8px;
}
.iwt2-menu-heading .eyebrow {
font-size: 6px;
margin-bottom: 4px;
}
.iwt2-menu-heading h1 {
font-size: 1.55rem;
}
.iwt2-menu-grid {
gap: 10px;
}
.iwt2-menu-card {
gap: 8px;
grid-template-columns: 42px minmax(0, 1fr);
min-height: 92px;
padding: 8px;
}
.iwt2-menu-card > span {
font-size: 0.95rem;
height: 42px;
width: 42px;
}
.iwt2-menu-card strong {
font-size: 0.8rem;
margin-bottom: 3px;
}
.iwt2-menu-card small {
font-size: 0.64rem;
line-height: 1.25;
}
.iwt2-screen-shell {
flex: 1;
gap: 10px;
margin-top: 8px;
max-width: none;
min-height: 0;
overflow: hidden;
padding: 10px 12px;
}
.iwt2-screen-shell .screen-heading {
padding-bottom: 8px;
}
.iwt2-screen-shell .screen-heading .eyebrow {
font-size: 6px;
margin-bottom: 4px;
}
.iwt2-screen-shell .screen-heading h1 {
font-size: 17px;
line-height: 1.1;
}
.iwt2-screen-shell .back-button {
min-height: 30px;
padding: 5px 9px;
}
.iwt2-action-list,
.iwt2-info-list {
gap: 7px;
min-height: 0;
overflow-y: auto;
padding: 3px;
}
.iwt2-action-row,
.iwt2-info-row {
gap: 8px;
min-height: 54px;
padding: 8px 10px;
}
.iwt2-action-row strong,
.iwt2-info-row strong {
font-size: 0.78rem;
}
.iwt2-action-row small,
.iwt2-info-row small {
font-size: 0.62rem;
line-height: 1.2;
margin-top: 2px;
}
.iwt2-profile-grid,
.iwt2-settings-panel,
.iwt2-customize-layout {
min-height: 0;
overflow: hidden;
}
.iwt2-settings-panel,
.iwt2-customize-layout {
gap: 10px;
}
.iwt2-settings-panel > *,
.iwt2-customize-layout > *,
.iwt2-loadout-preview {
min-height: 0;
overflow: hidden;
}
.iwt2-loadout-preview {
gap: 8px;
}
.iwt2-loadout-preview h2 {
font-size: 12px;
line-height: 1.1;
}
.iwt2-loadout-preview span {
font-size: 0.62rem;
}
.iwt2-controller-preview {
min-height: 112px;
padding: 10px;
}
.iwt2-boss-hud {
min-width: 280px;
padding: 6px 10px 8px;
top: 6px;
}
.iwt2-boss-hud strong {
font-size: 0.82rem;
}
.iwt2-boss-phase {
font-size: 0.5rem;
height: 10px;
line-height: 10px;
}
.iwt2-party-list {
gap: 5px;
left: 10px;
max-height: calc(100% - 84px);
overflow: hidden;
padding: 4px;
top: 10px;
width: 154px;
}
.iwt2-party-row {
gap: 5px;
grid-template-columns: 20px minmax(0, 1fr);
height: 62px;
min-height: 62px;
padding: 4px;
}
.iwt2-party-row.has-target-binding {
grid-template-columns: 24px 20px minmax(0, 1fr);
}
.iwt2-party-row > span,
.iwt2-party-row .iwt2-party-target-key {
height: 20px;
min-width: 20px;
width: 20px;
}
.iwt2-party-row .iwt2-party-target-key .controller-face-icon {
height: 16px;
min-width: 16px;
}
.iwt2-party-row-title {
gap: 4px;
}
.iwt2-party-row strong {
font-size: 0.62rem;
}
.iwt2-party-row small {
font-size: 0.52rem;
line-height: 1.15;
}
.iwt2-party-row .iwt2-bar {
height: 7px;
margin-top: 2px;
}
.iwt2-party-effects {
height: 10px;
margin-top: 2px;
}
.iwt2-effect-badge {
font-size: 0.44rem;
line-height: 9px;
padding: 0 2px;
}
.iwt2-party-damage {
display: none;
}
.iwt2-ability-bar {
bottom: 8px;
gap: 8px;
grid-template-columns: repeat(6, 36px);
max-width: 256px;
width: 256px;
}
.iwt2-ability-button {
min-height: 44px;
padding: 3px;
}
.iwt2-ability-button > span {
font-size: 0.9rem;
height: 24px;
width: 24px;
}
.iwt2-ability-button strong {
font-size: 0.5rem;
}
.iwt2-ability-button i {
font-size: 0.46rem;
}
}
.combat-touch-lock-status {
background: #101216;
border: 2px solid #d9b55a;
@@ -11576,3 +11855,57 @@ h2 {
height: 20px;
}
}
@media (max-width: 1000px) and (max-height: 620px) {
.iwt2-screen-shell.content-screen {
gap: 10px;
margin-top: 8px;
max-width: none;
min-height: 0;
overflow: hidden;
padding: 10px 12px;
}
.iwt2-screen-shell.content-screen > .screen-heading {
padding-bottom: 8px;
}
.iwt2-screen-shell.content-screen > .screen-heading .eyebrow {
font-size: 6px;
margin-bottom: 4px;
}
.iwt2-screen-shell.content-screen > .screen-heading h1 {
font-size: 17px;
line-height: 1.1;
}
.iwt2-screen-shell .iwt2-action-list,
.iwt2-screen-shell .iwt2-info-list,
.iwt2-settings-panel .iwt2-action-list,
.iwt2-customize-layout .iwt2-action-list,
.iwt2-loadout-preview .iwt2-info-list {
gap: 4px;
min-height: 0;
overflow-y: auto;
}
.iwt2-screen-shell.content-screen > .iwt2-action-list,
.iwt2-screen-shell.content-screen > .iwt2-info-list {
flex: 1 1 auto;
}
.iwt2-action-row:not(:has(small)),
.iwt2-info-row:not(:has(small)) {
min-height: 32px;
padding: 5px 10px;
}
.iwt2-settings-panel,
.iwt2-customize-layout,
.iwt2-settings-panel > *,
.iwt2-customize-layout > *,
.iwt2-loadout-preview {
min-height: 0;
}
}
+23 -3
View File
@@ -134,6 +134,7 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
const NATIVE_CONTROLLER_MOTION_EVENT = 'ashen-halls-native-controller-motion'
const FOCUSABLE_SELECTOR = 'button:not(:disabled):not([data-controller-nav="skip"]), input:not(:disabled):not([data-controller-nav="skip"]), select:not(:disabled):not([data-controller-nav="skip"]), textarea:not(:disabled):not([data-controller-nav="skip"]), [tabindex]:not([tabindex="-1"]):not([data-controller-nav="skip"])'
const MAIN_CONTENT_SELECTOR = '.auth-shell, .menu-screen, .content-screen, .dungeon-run-screen, .dual-bottom-display, .iwt2-bottom-display'
const HEADER_CONTENT_SELECTOR = '.app-header'
@@ -142,6 +143,7 @@ const GAMEPAD_MENU_POLL_MS = 1000 / 30
const GAMEPAD_BROWSER_DISCONNECTED_POLL_MS = 250
const CONTROLLER_REPEAT_INITIAL_MS = 260
const CONTROLLER_REPEAT_MS = 85
const NATIVE_STICK_TIMEOUT_MS = 140
const DPAD_NAV_ACTIONS: Partial<Record<string, InputAction>> = {
Button12: 'navigateUp',
Button13: 'navigateDown',
@@ -1087,6 +1089,8 @@ export function useMovementVectorRef(enabled = true) {
let frame = 0
const pressedKeys = new Set<string>()
let nativeStick: MovementVector = { x: 0, y: 0 }
let nativeStickUpdatedAt = 0
const keyboardVector = () => normalizedVector(
(pressedKeys.has('KeyD') ? 1 : 0) - (pressedKeys.has('KeyA') ? 1 : 0),
(pressedKeys.has('KeyS') ? 1 : 0) - (pressedKeys.has('KeyW') ? 1 : 0),
@@ -1094,12 +1098,26 @@ export function useMovementVectorRef(enabled = true) {
const updateMovement = () => {
const gamepad = firstConnectedGamepad()
const stick = gamepad ? applyStickDeadzone(gamepad.axes[0] ?? 0, gamepad.axes[1] ?? 0) : { x: 0, y: 0 }
const native = performance.now() - nativeStickUpdatedAt <= NATIVE_STICK_TIMEOUT_MS
? applyStickDeadzone(nativeStick.x, nativeStick.y)
: { x: 0, y: 0 }
const keyboard = keyboardVector()
movementRef.current = Math.hypot(stick.x, stick.y) > 0
? stick
: keyboard
movementRef.current = Math.hypot(native.x, native.y) > 0
? native
: Math.hypot(stick.x, stick.y) > 0
? stick
: keyboard
frame = window.requestAnimationFrame(updateMovement)
}
const onNativeMotion = (event: Event) => {
const detail = (event as CustomEvent<Partial<MovementVector>>).detail
nativeStick = {
x: Number(detail.x) || 0,
y: Number(detail.y) || 0,
}
nativeStickUpdatedAt = performance.now()
document.documentElement.dataset.inputDevice = 'controller'
}
const onKeyDown = (event: KeyboardEvent) => {
if (isTextInput(document.activeElement)) return
if (!['KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(event.code)) return
@@ -1113,12 +1131,14 @@ export function useMovementVectorRef(enabled = true) {
event.preventDefault()
}
window.addEventListener(NATIVE_CONTROLLER_MOTION_EVENT, onNativeMotion)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
frame = window.requestAnimationFrame(updateMovement)
return () => {
window.cancelAnimationFrame(frame)
window.removeEventListener(NATIVE_CONTROLLER_MOTION_EVENT, onNativeMotion)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
movementRef.current = { x: 0, y: 0 }
+110 -3
View File
@@ -1,6 +1,13 @@
import { useEffect, useState } from 'react'
import { useEffect, useMemo, useState } from 'react'
import { useGameAction } from '../../input'
import { summarizeChoiceStacks } from '../../combat/roguelikeUpgrades'
import {
useDualScreen,
useDualScreenSetupPublisher,
useDualScreenWorkshopPublisher,
type DualScreenSetupState,
type DualScreenWorkshopState,
} from '../../dualScreen'
import { BossArenaScreen } from './screens/BossArenaScreen'
import {
Iwt2CloudSaveScreen,
@@ -17,8 +24,8 @@ import {
writeIwt2Save,
type Iwt2Save,
} from './save/iwt2Repository'
import type { Iwt2BossId } from './content/bosses'
import { abilitiesForHealer } from './content/healerAbilities'
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
import { abilitiesForHealer, IWT2_HEALER_METADATA } from './content/healerAbilities'
import {
buildIwt2OpponentDebuffChoices,
buildIwt2SelfBuffChoices,
@@ -113,6 +120,7 @@ const MENU_ITEMS: Array<{
]
export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: () => void }) {
const { enabled: dualScreenEnabled } = useDualScreen()
const [screen, setScreen] = useState<Iwt2Screen>('menu')
const [save, setSave] = useState<Iwt2Save>(loadIwt2Save)
const [selectedIndex, setSelectedIndex] = useState(0)
@@ -126,6 +134,18 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
writeIwt2Save(save)
}, [save])
const setupDualScreenState = useMemo<DualScreenSetupState | null>(
() => buildIwt2SetupDualScreenState(screen, selectedBossId, save),
[save, screen, selectedBossId],
)
const workshopDualScreenState = useMemo<DualScreenWorkshopState | null>(
() => buildIwt2WorkshopDualScreenState(screen, save),
[save, screen],
)
useDualScreenSetupPublisher(setupDualScreenState, dualScreenEnabled)
useDualScreenWorkshopPublisher(workshopDualScreenState, dualScreenEnabled)
useGameAction((action, device) => {
if (screen !== 'menu' || device !== 'controller') return
if (action === 'back') {
@@ -478,3 +498,90 @@ function Iwt2Header({
</header>
)
}
function buildIwt2SetupDualScreenState(
screen: Iwt2Screen,
selectedBossId: Iwt2BossId,
save: Iwt2Save,
): DualScreenSetupState | null {
if (screen !== 'dungeons' && screen !== 'raids') return null
const boss = IWT2_BOSS_METADATA[selectedBossId]
const raid = screen === 'raids'
return {
contentType: raid ? 'raid' : 'dungeon',
description: raid
? `${boss.name} raid assignment. Tank holds aggro while party moves around modular boss mechanics.`
: `${boss.name} arena. Heal the party through melee pressure, telegraphs, hazards, and stun recovery.`,
difficultyName: `IWT2 Level ${save.character.level}`,
experience: 125,
initials: boss.icon,
itemLevel: save.character.level,
stats: {
damage: `${boss.meleeDamage}`,
health: `${boss.maxHealth}`,
loot: 'IWT2',
xp: '125',
},
subtitle: `${raid ? 'Raid' : 'Dungeon'} | 6 Players | ${IWT2_HEALER_METADATA[save.character.healerStyle].name}`,
title: raid ? `${boss.name} Raid` : `${boss.name} Arena`,
}
}
function buildIwt2WorkshopDualScreenState(
screen: Iwt2Screen,
save: Iwt2Save,
): DualScreenWorkshopState | null {
if (screen === 'hunter-profile') {
return {
items: [
{
glyph: 'H',
meta: `${save.character.experience} XP`,
status: `Level ${save.character.level}`,
title: save.character.name,
},
{
glyph: IWT2_HEALER_METADATA[save.character.healerStyle].icon,
meta: IWT2_HEALER_METADATA[save.character.healerStyle].description,
status: 'Class',
title: IWT2_HEALER_METADATA[save.character.healerStyle].name,
},
...(Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]).map((bossId) => ({
glyph: IWT2_BOSS_METADATA[bossId].icon,
meta: `${save.collectionLog.bossKills[bossId] ?? 0} kills`,
status: `${save.collectionLog.dropsFound[bossDropIdForAppSummary(bossId)] ?? 0} drops`,
title: IWT2_BOSS_METADATA[bossId].name,
})),
],
mode: 'collection',
subtitle: 'IWT2 inventory and collection log',
summary: `${save.inventory.length} inventory slots`,
title: 'Hunter Profile',
}
}
if (screen === 'customize-character') {
const healer = IWT2_HEALER_METADATA[save.character.healerStyle]
return {
items: abilitiesForHealer(save.character.healerStyle).map((ability) => ({
glyph: ability.icon,
meta: `${ability.manaCost} Mana | ${ability.cooldownSeconds}s cooldown`,
status: `Slot ${ability.slot}`,
title: ability.name,
})),
mode: 'class',
subtitle: healer.description,
summary: healer.name,
title: 'Customize Character',
}
}
return null
}
function bossDropIdForAppSummary(bossId: Iwt2BossId): string {
if (bossId === 'yian-kut-ku') return 'yian-kut-ku-scale'
if (bossId === 'great-jaggi') return 'great-jaggi-hide'
if (bossId === 'khezu') return 'khezu-pearl'
return 'raw-bulldrome-coin'
}
+231 -2
View File
@@ -1,6 +1,12 @@
import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
import type { MovementVector } from '../../../input'
import { useGameAction, useInput, useMovementVectorRef } from '../../../input'
import {
useDualScreen,
useDualScreenPublisher,
type DualScreenCombatState,
} from '../../../dualScreen'
import type { PartyMember, Role, Spell } from '../../../game'
import {
createInitialIwt2ArenaState,
tickIwt2Arena,
@@ -16,6 +22,7 @@ import {
import { AbilityBar } from '../components/AbilityBar'
import { BossHud } from '../components/BossHud'
import { PartyFrames } from '../components/PartyFrames'
import { IWT2_CLASS_METADATA } from '../content/classes'
import { IWT2_ABILITY_ACTIONS, IWT2_TARGET_ACTIONS } from '../content/controls'
import { abilitiesForHealer, type Iwt2HealerAbility } from '../content/healerAbilities'
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
@@ -56,12 +63,17 @@ type BossArenaScreenProps = {
export function BossArenaScreen({ bossId, modeLabel, save, onBack, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
const bossMetadata = IWT2_BOSS_METADATA[bossId]
const pvpRoguelike = roguelikeRun?.variant === 'pvp'
const [arenaState, setArenaState] = useState<Iwt2ArenaState>(() => createInitialIwt2ArenaState(bossId))
const [opponentArenaState, setOpponentArenaState] = useState<Iwt2ArenaState | null>(() => (
pvpRoguelike ? createInitialIwt2ArenaState(bossId) : null
))
const [abilityCooldowns, setAbilityCooldowns] = useState<Record<string, number>>({})
const [status, setStatus] = useState<ArenaStatus>('playing')
const [selectedOverlayAction, setSelectedOverlayAction] = useState<OverlayAction>('primary')
const [selectedPartyId, setSelectedPartyId] = useState<Iwt2EntityId>('player-healer')
const stateRef = useRef(arenaState)
const opponentStateRef = useRef<Iwt2ArenaState | null>(opponentArenaState)
const statusRef = useRef(status)
const selectedOverlayActionRef = useRef<OverlayAction>(selectedOverlayAction)
const selectedPartyIdRef = useRef<Iwt2EntityId>(selectedPartyId)
@@ -77,12 +89,23 @@ export function BossArenaScreen({ bossId, modeLabel, save, onBack, onSaveUpdated
directPartyTargeting,
lastDevice,
} = useInput()
const { enabled: dualScreenEnabled } = useDualScreen()
const activeBindings = bindings[lastDevice]
useEffect(() => {
stateRef.current = arenaState
}, [arenaState])
useEffect(() => {
opponentStateRef.current = opponentArenaState
}, [opponentArenaState])
useEffect(() => {
const nextOpponentState = pvpRoguelike ? createInitialIwt2ArenaState(bossId) : null
opponentStateRef.current = nextOpponentState
setOpponentArenaState(nextOpponentState)
}, [bossId, pvpRoguelike])
useEffect(() => {
statusRef.current = status
}, [status])
@@ -101,15 +124,18 @@ export function BossArenaScreen({ bossId, modeLabel, save, onBack, onSaveUpdated
const resetArena = useCallback(() => {
const next = createInitialIwt2ArenaState(bossId)
const nextOpponentState = pvpRoguelike ? createInitialIwt2ArenaState(bossId) : null
killRecordedRef.current = false
abilityCooldownsRef.current = {}
lastHudSignatureRef.current = arenaHudSignature(next)
stateRef.current = next
opponentStateRef.current = nextOpponentState
setArenaState(next)
setOpponentArenaState(nextOpponentState)
setAbilityCooldowns({})
setSelectedOverlayAction('primary')
setStatus('playing')
}, [bossId])
}, [bossId, pvpRoguelike])
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
setSelectedOverlayAction('primary')
@@ -232,6 +258,19 @@ export function BossArenaScreen({ bossId, modeLabel, save, onBack, onSaveUpdated
moveY: movement.y,
}, dtSeconds)
stateRef.current = next
let nextOpponentState = opponentStateRef.current
if (pvpRoguelike && nextOpponentState) {
const opponentMovement = iwt2OpponentMovement(nextOpponentState)
nextOpponentState = tickIwt2Arena(
nextOpponentState,
{
moveX: opponentMovement.x,
moveY: opponentMovement.y,
},
dtSeconds,
)
opponentStateRef.current = nextOpponentState
}
if (next.boss.health <= 0 && !killRecordedRef.current) {
killRecordedRef.current = true
@@ -252,10 +291,11 @@ export function BossArenaScreen({ bossId, modeLabel, save, onBack, onSaveUpdated
lastHudSignatureRef.current = hudSignature
lastPublishTimeRef.current = next.time
setArenaState(next)
if (pvpRoguelike) setOpponentArenaState(nextOpponentState)
setAbilityCooldowns(abilityCooldownsRef.current)
}
return next
}, [bossId, onSaveUpdated, showOverlay])
}, [bossId, onSaveUpdated, pvpRoguelike, showOverlay])
const targetBindings = directPartyTargeting
? IWT2_TARGET_ACTIONS.map((action) => activeBindings[action] ?? null)
@@ -292,6 +332,40 @@ export function BossArenaScreen({ bossId, modeLabel, save, onBack, onSaveUpdated
: roguelikeRun
? 'Leave Roguelike'
: `Leave ${modeLabel ?? 'Arena'}`
const dualScreenState = useMemo(
() => buildIwt2DualScreenCombatState({
abilities,
arenaState,
bindings: activeBindings,
bossMetadata,
cooldowns: abilityCooldowns,
controllerIconStyle,
directPartyTargeting,
modeLabel: modeLabel ?? 'Arena',
opponentArenaState,
playerMana,
roguelikeRun,
selectedPartyId,
status,
}),
[
abilities,
activeBindings,
arenaState,
abilityCooldowns,
bossMetadata,
controllerIconStyle,
directPartyTargeting,
modeLabel,
opponentArenaState,
playerMana,
roguelikeRun,
selectedPartyId,
status,
],
)
useDualScreenPublisher(dualScreenState, dualScreenEnabled)
return (
<main
@@ -507,3 +581,158 @@ function arenaPauseTitle(
}
return roguelikeRun.contentType === 'raid' ? 'Raid Roguelike' : 'Dungeon Roguelike'
}
function buildIwt2DualScreenCombatState({
abilities,
arenaState,
bindings,
bossMetadata,
cooldowns,
controllerIconStyle,
directPartyTargeting,
modeLabel,
opponentArenaState,
playerMana,
roguelikeRun,
selectedPartyId,
status,
}: {
abilities: Iwt2HealerAbility[]
arenaState: Iwt2ArenaState
bindings: DualScreenCombatState['bindings']
bossMetadata: (typeof IWT2_BOSS_METADATA)[Iwt2BossId]
cooldowns: Record<string, number>
controllerIconStyle: DualScreenCombatState['controllerIconStyle']
directPartyTargeting: boolean
modeLabel: string
opponentArenaState: Iwt2ArenaState | null
playerMana: number
roguelikeRun: BossArenaScreenProps['roguelikeRun'] | undefined
selectedPartyId: Iwt2EntityId
status: ArenaStatus
}): DualScreenCombatState {
const opponentHealer = opponentArenaState?.party.find((member) => member.id === 'player-healer')
const pvpOpponentState = roguelikeRun?.variant === 'pvp' && opponentArenaState
? {
opponentBuffSummary: `Stage ${roguelikeRun.stage}`,
opponentClassName: `CPU Healer | ${formatRoguelikeContentType(roguelikeRun.contentType)}`,
opponentDebuffSummary: formatIwt2DebuffSummary(roguelikeRun.debuffs),
opponentEnemyHealth: opponentArenaState.boss.health,
opponentMaxResource: opponentHealer?.maxMana ?? 100,
opponentName: 'CPU Rival',
opponentParty: opponentArenaState.party.map((member) => toDualScreenPartyMember(member, true)),
opponentResource: opponentHealer?.mana ?? 100,
opponentResourceName: 'Mana',
}
: {}
return {
...pvpOpponentState,
bindings,
contentName: modeLabel,
controllerIconStyle,
difficultyName: 'IWT2',
directPartyTargeting,
dungeonName: `${bossMetadata.name} Arena`,
encounterCount: 1,
encounterDescription: arenaState.boss.attackPhase,
encounterHealth: arenaState.boss.health,
encounterIndex: 0,
encounterIsBoss: true,
encounterMaxHealth: arenaState.boss.maxHealth,
encounterName: bossMetadata.name,
floatingTexts: [],
maxResource: 100,
party: arenaState.party.map((member) => toDualScreenPartyMember(member)),
partySize: arenaState.party.length,
paused: status === 'paused',
playerIsAlive: (arenaState.party.find((member) => member.id === 'player-healer')?.health ?? 0) > 0,
resource: playerMana,
resourceName: 'Mana',
selectedId: selectedPartyId,
speedMultiplier: 1,
spells: abilities.map((ability, slotIndex) => toDualScreenSpell(ability, slotIndex, cooldowns[ability.id] ?? 0)),
status: status === 'victory' ? 'won' : status === 'defeat' ? 'lost' : 'playing',
targetGroup: 0,
}
}
function toDualScreenPartyMember(member: Iwt2ArenaState['party'][number], opponent = false): PartyMember {
const metadata = IWT2_CLASS_METADATA[member.classId]
return {
bounceHeals: [],
health: member.health,
hotEffects: member.hotEffects.map((effect) => ({
id: effect.id,
label: effect.label,
power: effect.power,
spellId: effect.id,
ticks: Math.ceil(effect.remainingSeconds),
})),
hotTicks: member.hotEffects.length,
id: opponent ? `opponent-${member.id}` : member.id,
maxHealth: member.maxHealth,
name: opponent ? opponentPartyName(metadata.name) : metadata.name,
role: toDualScreenRole(metadata.role),
shield: member.shield,
}
}
function opponentPartyName(name: string): string {
if (name === 'Player Healer') return 'CPU Healer'
return `CPU ${name.replace(' Tank', '')}`
}
function toDualScreenRole(role: (typeof IWT2_CLASS_METADATA)[keyof typeof IWT2_CLASS_METADATA]['role']): Role {
if (role === 'tank') return 'Tank'
if (role === 'healer') return 'Healer'
return 'Damage'
}
function toDualScreenSpell(
ability: Iwt2HealerAbility,
slotIndex: number,
remaining: number,
): Spell & { slotIndex: number; remaining: number } {
return {
cooldown: ability.cooldownSeconds,
cost: ability.manaCost,
description: 'IWT2 arena ability',
effectType: ability.effectType,
glyph: ability.icon,
id: ability.id,
key: String(ability.slot),
kind: ability.kind,
name: ability.name,
power: ability.power,
remaining,
slotIndex,
}
}
function iwt2OpponentMovement(state: Iwt2ArenaState): MovementVector {
const healer = state.party.find((member) => member.id === 'player-healer')
if (!healer || healer.health <= 0) return { x: 0, y: 0 }
const orbitSeconds = Math.max(1, state.time)
return normalizedArenaMovement({
x: Math.cos(orbitSeconds * 0.75),
y: Math.sin(orbitSeconds * 0.75) * 0.55,
})
}
function normalizedArenaMovement(vector: MovementVector): MovementVector {
const magnitude = Math.hypot(vector.x, vector.y)
if (magnitude <= 1) return vector
return {
x: vector.x / magnitude,
y: vector.y / magnitude,
}
}
function formatIwt2DebuffSummary(debuffs: readonly string[]): string {
if (debuffs.length === 0) return 'none'
return debuffs
.map((debuff) => debuff
.replace('opp-', '')
.replaceAll('-', ' '))
.join(', ')
}
+12 -1
View File
@@ -1,4 +1,4 @@
import { useMemo, useState, type ReactNode } from 'react'
import { useEffect, useMemo, useRef, useState, type ReactNode } from 'react'
import { ControllerStylePreview } from '../../../components/ControllerIcons'
import { useGameAction, useInput, type ControllerIconStyle } from '../../../input'
import { getGameMode } from '../../../gameRepository'
@@ -161,6 +161,14 @@ export function Iwt2ScreenShell({
export function Iwt2ActionList({ actions }: Iwt2ActionListProps) {
const { selectedIndex, setSelectedIndex } = useIwt2ActionList(actions)
const rowRefs = useRef<Array<HTMLButtonElement | null>>([])
useEffect(() => {
rowRefs.current[selectedIndex]?.scrollIntoView({
block: 'nearest',
inline: 'nearest',
})
}, [selectedIndex])
return (
<div className="iwt2-action-list">
@@ -174,6 +182,9 @@ export function Iwt2ActionList({ actions }: Iwt2ActionListProps) {
onPointerDown={() => {
if (!action.disabled) setSelectedIndex(index)
}}
ref={(element) => {
rowRefs.current[index] = element
}}
type="button"
>
<span>