Compare commits

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33 Commits
Author SHA1 Message Date
Warren H df6306fe7a Android build v1.1.6 2026-06-30 13:59:36 -04:00
Warren H f6d408f594 Android build v1.1.5 2026-06-30 13:30:33 -04:00
Warren H 1797154726 Android build v1.1.4 2026-06-29 23:06:37 -04:00
Warren H bbcc67a54a Android build v1.1.3 2026-06-29 22:55:53 -04:00
Warren H c6251167a5 Android build v1.1.2 2026-06-29 22:35:49 -04:00
Warren H cbe42b6164 Android build v1.0.60 stadium updated 2026-06-23 13:13:57 -04:00
Warren H c2888c287b Android build v1.0.59 stadium updated 2026-06-22 23:38:12 -04:00
Warren H 4703017832 Android build v1.0.58 stadium added 2026-06-22 23:15:50 -04:00
Warren H c0f2daccb1 Android build v1.0.57 2026-06-21 21:09:51 -04:00
Warren H abdf4cc654 Android build v1.0.56 2026-06-21 21:00:17 -04:00
Warren H 5449276521 Android build v1.0.55 2026-06-21 20:38:55 -04:00
Warren H 787e2bbae9 Android build v1.0.54 2026-06-21 20:22:12 -04:00
Warren H 421540c52b Android build v1.0.53 2026-06-21 20:07:26 -04:00
Warren H 1e24aecad8 Android build v1.0.52 2026-06-21 12:35:10 -04:00
Warren H c9fb28ab6d Android build v1.0.50 2026-06-21 12:34:35 -04:00
Warren H c1e2c6d8b5 Android build v1.0.50 2026-06-21 00:27:07 -04:00
Warren H f7b041f86f Android build v1.0.49 2026-06-21 00:13:06 -04:00
Warren H 05bd70a9fe Android build v1.0.47 2026-06-20 23:49:20 -04:00
Warren H bb5c7e6e21 Android build v1.0.46 2026-06-20 23:45:21 -04:00
Warren H 14bec979e6 Android build v1.0.45 2026-06-20 23:13:55 -04:00
Warren H 4b45483ac3 Android build v1.0.44 2026-06-20 23:04:39 -04:00
Warren H 6e10b37f8e Android build v1.0.43 2026-06-20 22:34:38 -04:00
Warren H 5aac39c6c9 Android build v1.0.42 2026-06-20 20:49:46 -04:00
Warren H 224249e372 Android build v1.0.41 2026-06-20 20:42:10 -04:00
Warren H 66f5af4484 Android build v1.0.40 2026-06-20 20:16:20 -04:00
Warren H 8f5a957963 Android build v1.0.39 2026-06-20 20:09:57 -04:00
Warren H f8a1fbc5e2 Android build v1.0.38 2026-06-20 18:06:39 -04:00
Warren H bab2dce6c3 Android build v1.0.37 2026-06-20 17:52:12 -04:00
Warren H cb38042eca Android build v1.0.37 2026-06-20 17:50:57 -04:00
Warren H 753bba581a Android build v1.0.36 2026-06-20 16:57:03 -04:00
Warren H 2300973164 Android build v1.0.35 2026-06-20 16:10:35 -04:00
Warren H 1281be69d8 Android build v1.0.34 2026-06-20 15:08:51 -04:00
Warren H 4fc15ebe9a Android build v1.0.33 2026-06-20 13:21:49 -04:00
109 changed files with 18107 additions and 4709 deletions
+20
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@@ -0,0 +1,20 @@
{
"name": "local-plugins",
"interface": {
"displayName": "Local Plugins"
},
"plugins": [
{
"name": "caveman",
"source": {
"source": "local",
"path": "./.codex-plugins/caveman"
},
"policy": {
"installation": "AVAILABLE",
"authentication": "ON_INSTALL"
},
"category": "Productivity"
}
]
}
@@ -0,0 +1,39 @@
{
"name": "caveman",
"version": "0.1.0",
"description": "Ultra-compressed communication mode. Cut filler. Keep technical accuracy.",
"author": {
"name": "Julius Brussee",
"url": "https://github.com/JuliusBrussee"
},
"homepage": "https://github.com/JuliusBrussee/caveman",
"repository": "https://github.com/JuliusBrussee/caveman",
"license": "MIT",
"keywords": [
"productivity",
"communication",
"brevity",
"writing"
],
"skills": "./skills/",
"interface": {
"displayName": "Caveman",
"shortDescription": "Talk like caveman. Cut filler. Keep technical accuracy.",
"longDescription": "Ultra-compressed communication mode for Codex. Use fewer words. Keep exact technical substance.",
"developerName": "Julius Brussee",
"category": "Productivity",
"capabilities": [
"Write"
],
"websiteURL": "https://github.com/JuliusBrussee/caveman",
"privacyPolicyURL": "https://github.com/JuliusBrussee/caveman/blob/main/README.md",
"termsOfServiceURL": "https://github.com/JuliusBrussee/caveman/blob/main/LICENSE",
"defaultPrompt": [
"Use caveman mode. Cut filler. Keep technical accuracy."
],
"composerIcon": "./assets/caveman-small.svg",
"logo": "./assets/caveman.svg",
"screenshots": [],
"brandColor": "#6B7280"
}
}
@@ -0,0 +1,63 @@
---
name: caveman
description: >
Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman
while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra,
wenyan-lite, wenyan-full, wenyan-ultra.
Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens",
"be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.
---
Respond terse like smart caveman. All technical substance stay. Only fluff die.
Default: **full**. Switch: `/caveman lite|full|ultra`.
## Rules
Drop: articles (a/an/the), filler (just/really/basically/actually/simply), pleasantries (sure/certainly/of course/happy to), hedging. Fragments OK. Short synonyms (big not extensive, fix not "implement a solution for"). Technical terms exact. Code blocks unchanged. Errors quoted exact.
Pattern: `[thing] [action] [reason]. [next step].`
Not: "Sure! I'd be happy to help you with that. The issue you're experiencing is likely caused by..."
Yes: "Bug in auth middleware. Token expiry check use `<` not `<=`. Fix:"
## Intensity
| Level | What change |
|-------|------------|
| **lite** | No filler/hedging. Keep articles + full sentences. Professional but tight |
| **full** | Drop articles, fragments OK, short synonyms. Classic caveman |
| **ultra** | Abbreviate (DB/auth/config/req/res/fn/impl), strip conjunctions, arrows for causality (X → Y), one word when one word enough |
| **wenyan-lite** | Semi-classical. Drop filler/hedging but keep grammar structure, classical register |
| **wenyan-full** | Maximum classical terseness. Fully 文言文. 80-90% character reduction. Classical sentence patterns, verbs precede objects, subjects often omitted, classical particles (之/乃/為/其) |
| **wenyan-ultra** | Extreme abbreviation while keeping classical Chinese feel. Maximum compression, ultra terse |
Example — "Why React component re-render?"
- lite: "Your component re-renders because you create a new object reference each render. Wrap it in `useMemo`."
- full: "New object ref each render. Inline object prop = new ref = re-render. Wrap in `useMemo`."
- ultra: "Inline obj prop → new ref → re-render. `useMemo`."
- wenyan-lite: "組件頻重繪,以每繪新生對象參照故。以 useMemo 包之。"
- wenyan-full: "物出新參照,致重繪。useMemo .Wrap之。"
- wenyan-ultra: "新參照→重繪。useMemo Wrap。"
Example — "Explain database connection pooling."
- lite: "Connection pooling reuses open connections instead of creating new ones per request. Avoids repeated handshake overhead."
- full: "Pool reuse open DB connections. No new connection per request. Skip handshake overhead."
- ultra: "Pool = reuse DB conn. Skip handshake → fast under load."
- wenyan-full: "池reuse open connection。不每req新開。skip handshake overhead。"
- wenyan-ultra: "池reuse conn。skip handshake → fast。"
## Auto-Clarity
Drop caveman for: security warnings, irreversible action confirmations, multi-step sequences where fragment order risks misread, user confused. Resume caveman after clear part done.
Example — destructive op:
> **Warning:** This will permanently delete all rows in the `users` table and cannot be undone.
> ```sql
> DROP TABLE users;
> ```
> Caveman resume. Verify backup exist first.
## Boundaries
Code/commits/PRs: write normal. "stop caveman" or "normal mode": revert. Level persist until changed or session end.
+1
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@@ -4,5 +4,6 @@
- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
- Test top-screen UI only against the main display viewport, and bottom-screen UI only against the secondary display viewport.
- User rebuilds app; do not rebuild APK unless explicitly requested.
- Apply game changes to both web version and mobile app version.
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+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 50
versionName "1.0.32"
versionCode 85
versionName "1.1.6"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
@@ -0,0 +1,51 @@
package com.warren.iwanttoheal;
import android.view.Display;
import android.view.Window;
import android.view.WindowManager;
final class AndroidDisplayPerformance {
private static final float TARGET_REFRESH_RATE = 60.0f;
private AndroidDisplayPerformance() {}
static void preferBatteryRefreshRate(Window window, Display display) {
if (window == null || display == null) return;
Display.Mode currentMode = display.getMode();
Display.Mode selectedMode = closestBatteryMode(display, currentMode);
if (selectedMode == null) return;
WindowManager.LayoutParams attributes = window.getAttributes();
if (attributes.preferredDisplayModeId == selectedMode.getModeId()) return;
attributes.preferredDisplayModeId = selectedMode.getModeId();
window.setAttributes(attributes);
}
private static Display.Mode closestBatteryMode(Display display, Display.Mode currentMode) {
Display.Mode selectedMode = null;
float selectedScore = Float.MAX_VALUE;
for (Display.Mode mode : display.getSupportedModes()) {
if (
currentMode != null
&& (
mode.getPhysicalWidth() != currentMode.getPhysicalWidth()
|| mode.getPhysicalHeight() != currentMode.getPhysicalHeight()
)
) {
continue;
}
float refreshRate = mode.getRefreshRate();
float score = Math.abs(refreshRate - TARGET_REFRESH_RATE);
if (refreshRate > TARGET_REFRESH_RATE + 0.5f) score += 1000.0f;
if (score < selectedScore) {
selectedMode = mode;
selectedScore = score;
}
}
return selectedMode;
}
}
@@ -1,9 +1,14 @@
package com.warren.iwanttoheal;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager;
import android.os.Build;
import android.os.Bundle;
import android.os.SystemClock;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import com.getcapacitor.BridgeActivity;
import java.io.File;
@@ -11,15 +16,22 @@ import java.io.File;
public abstract class ControllerBridgeActivity extends BridgeActivity {
public static final String EXTRA_INITIAL_URL = "com.warren.iwanttoheal.INITIAL_URL";
private static final long DPAD_THROTTLE_MS = 220;
private long lastDpadDispatchAt = 0;
private static final String PREFS_NAME = "com.warren.iwanttoheal.performance";
private static final String CACHE_CLEARED_VERSION_KEY = "webview_cache_cleared_version";
private static final long DPAD_THROTTLE_MS = 55;
private final long[] lastDpadDispatchAt = new long[16];
@Override
public void onCreate(Bundle savedInstanceState) {
clearWebViewServiceWorkers();
boolean shouldClearWebViewCache = shouldClearWebViewCacheForCurrentVersion();
if (shouldClearWebViewCache) clearWebViewServiceWorkers();
super.onCreate(savedInstanceState);
AndroidDisplayPerformance.preferBatteryRefreshRate(getWindow(), getWindowManager().getDefaultDisplay());
if (bridge != null) {
bridge.getWebView().clearCache(true);
if (shouldClearWebViewCache) {
bridge.getWebView().clearCache(true);
markWebViewCacheClearedForCurrentVersion();
}
}
loadIntentUrl();
}
@@ -34,7 +46,25 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) enableImmersiveMode();
if (hasFocus) {
enableImmersiveMode();
AndroidDisplayPerformance.preferBatteryRefreshRate(
getWindow(),
getWindowManager().getDefaultDisplay()
);
}
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if (
event.getActionMasked() == MotionEvent.ACTION_DOWN
&& bridge != null
&& bridge.getWebView() != null
) {
bridge.getWebView().requestFocus();
}
return super.dispatchTouchEvent(event);
}
private void loadIntentUrl() {
@@ -61,6 +91,34 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
deleteIfExists(new File(webViewData, "Service Worker"));
}
private boolean shouldClearWebViewCacheForCurrentVersion() {
return performancePreferences().getLong(CACHE_CLEARED_VERSION_KEY, -1L)
!= currentVersionCode();
}
private void markWebViewCacheClearedForCurrentVersion() {
performancePreferences()
.edit()
.putLong(CACHE_CLEARED_VERSION_KEY, currentVersionCode())
.apply();
}
private SharedPreferences performancePreferences() {
return getSharedPreferences(PREFS_NAME, MODE_PRIVATE);
}
private long currentVersionCode() {
try {
PackageInfo packageInfo = getPackageManager().getPackageInfo(getPackageName(), 0);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
return packageInfo.getLongVersionCode();
}
return packageInfo.versionCode;
} catch (PackageManager.NameNotFoundException exception) {
return -1L;
}
}
private void deleteIfExists(File file) {
if (!file.exists()) return;
if (file.isDirectory()) {
@@ -81,21 +139,25 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
boolean repeat = event.getRepeatCount() > 0;
if (isDpadToken(token) && shouldThrottleDpad()) return true;
if (isDpadToken(token) && shouldThrottleDpad(token)) return true;
String script =
"window.dispatchEvent(new CustomEvent('ashen-halls-native-controller',"
+ "{detail:{token:'" + token + "',repeat:" + repeat + "}}));";
bridge.getWebView().post(
() -> bridge.getWebView().evaluateJavascript(script, null)
() -> {
bridge.getWebView().requestFocus();
bridge.getWebView().evaluateJavascript(script, null);
}
);
}
return true;
}
private boolean shouldThrottleDpad() {
private boolean shouldThrottleDpad(String token) {
int buttonIndex = Integer.parseInt(token.substring("Button".length()));
long now = SystemClock.uptimeMillis();
if (now - lastDpadDispatchAt < DPAD_THROTTLE_MS) return true;
lastDpadDispatchAt = now;
if (now - lastDpadDispatchAt[buttonIndex] < DPAD_THROTTLE_MS) return true;
lastDpadDispatchAt[buttonIndex] = now;
return false;
}
@@ -259,9 +259,11 @@ public class DualScreenPlugin extends Plugin {
private final class TopDisplayPresentation extends Presentation {
private final String initialUrl;
private final Display display;
TopDisplayPresentation(Context context, Display display, String initialUrl) {
super(context, display);
this.display = display;
this.initialUrl = initialUrl;
}
@@ -277,6 +279,7 @@ public class DualScreenPlugin extends Plugin {
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
);
AndroidDisplayPerformance.preferBatteryRefreshRate(getWindow(), display);
FrameLayout container = new FrameLayout(getContext());
container.setBackgroundColor(Color.BLACK);
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+674
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@@ -0,0 +1,674 @@
-- Generated by local admin panel. Commit this file with uploaded art changes.
PRAGMA foreign_keys = ON;
BEGIN TRANSACTION;
UPDATE dungeons SET slug = 'bulldrome-hunting-ground', name = 'Bulldrome Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/api/dungeon-images/bulldrome-hunting-ground-1782008229745-0b8d91e2.png', description = 'A focused hunt through Bulldrome territory.' WHERE id = 1;
UPDATE dungeons SET slug = 'yian-kut-ku-hunting-ground', name = 'Yian Kut-Ku Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Yian Kut-Ku territory.' WHERE id = 2;
UPDATE dungeons SET slug = 'rathian-hunting-ground', name = 'Rathian Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Rathian territory.' WHERE id = 3;
UPDATE dungeons SET slug = 'tigrex-hunting-ground', name = 'Tigrex Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Tigrex territory.' WHERE id = 4;
UPDATE dungeons SET slug = 'rathalos-hunting-ground', name = 'Rathalos Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Rathalos territory.' WHERE id = 5;
UPDATE dungeons SET slug = 'gypceros-hunting-ground', name = 'Gypceros Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Gypceros territory.' WHERE id = 6;
UPDATE dungeons SET slug = 'nargacuga-hunting-ground', name = 'Nargacuga Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Nargacuga territory.' WHERE id = 7;
UPDATE dungeons SET slug = 'azuros-hunting-ground', name = 'Azuros Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Azuros territory.' WHERE id = 8;
UPDATE dungeons SET slug = 'diablos-hunting-ground', name = 'Diablos Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Diablos territory.' WHERE id = 9;
UPDATE dungeons SET slug = 'barroth-hunting-ground', name = 'Barroth Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Barroth territory.' WHERE id = 10;
UPDATE dungeons SET slug = 'tobi-kadachi-hunting-ground', name = 'Tobi Kadachi Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Tobi Kadachi territory.' WHERE id = 11;
UPDATE dungeons SET slug = 'monoblos-hunting-ground', name = 'Monoblos Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Monoblos territory.' WHERE id = 12;
UPDATE dungeons SET slug = 'anjanath-hunting-ground', name = 'Anjanath Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Anjanath territory.' WHERE id = 13;
UPDATE dungeons SET slug = 'bazelgeuse-hunting-ground', name = 'Bazelgeuse Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Bazelgeuse territory.' WHERE id = 14;
UPDATE dungeons SET slug = 'odogaron-hunting-ground', name = 'Odogaron Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Odogaron territory.' WHERE id = 15;
UPDATE dungeons SET slug = 'apex-tigrex-raid', name = 'Apex Tigrex Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Tigrex.' WHERE id = 20;
UPDATE dungeons SET slug = 'apex-rathalos-raid', name = 'Apex Rathalos Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Rathalos.' WHERE id = 21;
UPDATE dungeons SET slug = 'apex-gypceros-raid', name = 'Apex Gypceros Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Gypceros.' WHERE id = 22;
UPDATE dungeons SET slug = 'apex-nargacuga-raid', name = 'Apex Nargacuga Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Nargacuga.' WHERE id = 23;
UPDATE dungeons SET slug = 'apex-azuros-raid', name = 'Apex Azuros Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Azuros.' WHERE id = 24;
UPDATE dungeons SET slug = 'apex-diablos-raid', name = 'Apex Diablos Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Diablos.' WHERE id = 25;
UPDATE dungeons SET slug = 'apex-barroth-raid', name = 'Apex Barroth Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Barroth.' WHERE id = 26;
UPDATE dungeons SET slug = 'apex-tobi-kadachi-raid', name = 'Apex Tobi Kadachi Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Tobi Kadachi.' WHERE id = 27;
UPDATE dungeons SET slug = 'apex-monoblos-raid', name = 'Apex Monoblos Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Monoblos.' WHERE id = 28;
UPDATE dungeons SET slug = 'apex-anjanath-raid', name = 'Apex Anjanath Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Anjanath.' WHERE id = 29;
UPDATE dungeons SET slug = 'apex-bazelgeuse-raid', name = 'Apex Bazelgeuse Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Bazelgeuse.' WHERE id = 30;
UPDATE dungeons SET slug = 'apex-odogaron-raid', name = 'Apex Odogaron Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Odogaron.' WHERE id = 31;
UPDATE encounters SET slug = 'bulldrome-approach', name = 'Bulldrome Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Bulldrome.', image_url = '/api/boss-images/bulldrome-approach-1782009080839-e94761e7.png' WHERE id = 101;
UPDATE encounters SET slug = 'bulldrome-guardians', name = 'Bulldrome Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Bulldrome.', image_url = '/api/boss-images/bulldrome-guardians-1782009078446-a2d2e266.png' WHERE id = 102;
UPDATE encounters SET slug = 'bulldrome-boss', name = 'Bulldrome', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Bulldrome drops boss coins for crafting.', image_url = '/api/boss-images/bulldrome-boss-1782009066079-e670cb7e.png' WHERE id = 103;
UPDATE encounters SET slug = 'yian-kut-ku-approach', name = 'Yian Kut-Ku Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Yian Kut-Ku.', image_url = '/boss-placeholder.svg' WHERE id = 201;
UPDATE encounters SET slug = 'yian-kut-ku-guardians', name = 'Yian Kut-Ku Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Yian Kut-Ku.', image_url = '/boss-placeholder.svg' WHERE id = 202;
UPDATE encounters SET slug = 'yian-kut-ku-boss', name = 'Yian Kut-Ku', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Yian Kut-Ku drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 203;
UPDATE encounters SET slug = 'rathian-approach', name = 'Rathian Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Rathian.', image_url = '/boss-placeholder.svg' WHERE id = 301;
UPDATE encounters SET slug = 'rathian-guardians', name = 'Rathian Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Rathian.', image_url = '/boss-placeholder.svg' WHERE id = 302;
UPDATE encounters SET slug = 'rathian-boss', name = 'Rathian', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Rathian drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 303;
UPDATE encounters SET slug = 'tigrex-approach', name = 'Tigrex Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 401;
UPDATE encounters SET slug = 'tigrex-guardians', name = 'Tigrex Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 402;
UPDATE encounters SET slug = 'tigrex-boss', name = 'Tigrex', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Tigrex drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 403;
UPDATE encounters SET slug = 'rathalos-approach', name = 'Rathalos Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 501;
UPDATE encounters SET slug = 'rathalos-guardians', name = 'Rathalos Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 502;
UPDATE encounters SET slug = 'rathalos-boss', name = 'Rathalos', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Rathalos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 503;
UPDATE encounters SET slug = 'gypceros-approach', name = 'Gypceros Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 601;
UPDATE encounters SET slug = 'gypceros-guardians', name = 'Gypceros Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 602;
UPDATE encounters SET slug = 'gypceros-boss', name = 'Gypceros', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Gypceros drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 603;
UPDATE encounters SET slug = 'nargacuga-approach', name = 'Nargacuga Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 701;
UPDATE encounters SET slug = 'nargacuga-guardians', name = 'Nargacuga Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 702;
UPDATE encounters SET slug = 'nargacuga-boss', name = 'Nargacuga', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Nargacuga drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 703;
UPDATE encounters SET slug = 'azuros-approach', name = 'Azuros Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 801;
UPDATE encounters SET slug = 'azuros-guardians', name = 'Azuros Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 802;
UPDATE encounters SET slug = 'azuros-boss', name = 'Azuros', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Azuros drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 803;
UPDATE encounters SET slug = 'diablos-approach', name = 'Diablos Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 901;
UPDATE encounters SET slug = 'diablos-guardians', name = 'Diablos Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 902;
UPDATE encounters SET slug = 'diablos-boss', name = 'Diablos', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Diablos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 903;
UPDATE encounters SET slug = 'barroth-approach', name = 'Barroth Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 1001;
UPDATE encounters SET slug = 'barroth-guardians', name = 'Barroth Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 1002;
UPDATE encounters SET slug = 'barroth-boss', name = 'Barroth', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Barroth drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1003;
UPDATE encounters SET slug = 'tobi-kadachi-approach', name = 'Tobi Kadachi Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 1101;
UPDATE encounters SET slug = 'tobi-kadachi-guardians', name = 'Tobi Kadachi Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 1102;
UPDATE encounters SET slug = 'tobi-kadachi-boss', name = 'Tobi Kadachi', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Tobi Kadachi drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1103;
UPDATE encounters SET slug = 'monoblos-approach', name = 'Monoblos Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 1201;
UPDATE encounters SET slug = 'monoblos-guardians', name = 'Monoblos Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 1202;
UPDATE encounters SET slug = 'monoblos-boss', name = 'Monoblos', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Monoblos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1203;
UPDATE encounters SET slug = 'anjanath-approach', name = 'Anjanath Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 1301;
UPDATE encounters SET slug = 'anjanath-guardians', name = 'Anjanath Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 1302;
UPDATE encounters SET slug = 'anjanath-boss', name = 'Anjanath', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Anjanath drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1303;
UPDATE encounters SET slug = 'bazelgeuse-approach', name = 'Bazelgeuse Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 1401;
UPDATE encounters SET slug = 'bazelgeuse-guardians', name = 'Bazelgeuse Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 1402;
UPDATE encounters SET slug = 'bazelgeuse-boss', name = 'Bazelgeuse', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Bazelgeuse drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1403;
UPDATE encounters SET slug = 'odogaron-approach', name = 'Odogaron Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 1501;
UPDATE encounters SET slug = 'odogaron-guardians', name = 'Odogaron Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 1502;
UPDATE encounters SET slug = 'odogaron-boss', name = 'Odogaron', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Odogaron drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1503;
UPDATE encounters SET slug = 'tigrex-raid-approach', name = 'Apex Tigrex Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 2001;
UPDATE encounters SET slug = 'tigrex-raid-guardians', name = 'Apex Tigrex Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 2002;
UPDATE encounters SET slug = 'tigrex-raid-boss', name = 'Apex Tigrex', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Tigrex drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2003;
UPDATE encounters SET slug = 'rathalos-raid-approach', name = 'Apex Rathalos Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 2101;
UPDATE encounters SET slug = 'rathalos-raid-guardians', name = 'Apex Rathalos Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 2102;
UPDATE encounters SET slug = 'rathalos-raid-boss', name = 'Apex Rathalos', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Rathalos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2103;
UPDATE encounters SET slug = 'gypceros-raid-approach', name = 'Apex Gypceros Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 2201;
UPDATE encounters SET slug = 'gypceros-raid-guardians', name = 'Apex Gypceros Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 2202;
UPDATE encounters SET slug = 'gypceros-raid-boss', name = 'Apex Gypceros', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Gypceros drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2203;
UPDATE encounters SET slug = 'nargacuga-raid-approach', name = 'Apex Nargacuga Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 2301;
UPDATE encounters SET slug = 'nargacuga-raid-guardians', name = 'Apex Nargacuga Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 2302;
UPDATE encounters SET slug = 'nargacuga-raid-boss', name = 'Apex Nargacuga', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Nargacuga drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2303;
UPDATE encounters SET slug = 'azuros-raid-approach', name = 'Apex Azuros Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 2401;
UPDATE encounters SET slug = 'azuros-raid-guardians', name = 'Apex Azuros Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 2402;
UPDATE encounters SET slug = 'azuros-raid-boss', name = 'Apex Azuros', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Azuros drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2403;
UPDATE encounters SET slug = 'diablos-raid-approach', name = 'Apex Diablos Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 2501;
UPDATE encounters SET slug = 'diablos-raid-guardians', name = 'Apex Diablos Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 2502;
UPDATE encounters SET slug = 'diablos-raid-boss', name = 'Apex Diablos', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Diablos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2503;
UPDATE encounters SET slug = 'barroth-raid-approach', name = 'Apex Barroth Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 2601;
UPDATE encounters SET slug = 'barroth-raid-guardians', name = 'Apex Barroth Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 2602;
UPDATE encounters SET slug = 'barroth-raid-boss', name = 'Apex Barroth', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Barroth drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2603;
UPDATE encounters SET slug = 'tobi-kadachi-raid-approach', name = 'Apex Tobi Kadachi Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 2701;
UPDATE encounters SET slug = 'tobi-kadachi-raid-guardians', name = 'Apex Tobi Kadachi Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 2702;
UPDATE encounters SET slug = 'tobi-kadachi-raid-boss', name = 'Apex Tobi Kadachi', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Tobi Kadachi drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2703;
UPDATE encounters SET slug = 'monoblos-raid-approach', name = 'Apex Monoblos Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 2801;
UPDATE encounters SET slug = 'monoblos-raid-guardians', name = 'Apex Monoblos Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 2802;
UPDATE encounters SET slug = 'monoblos-raid-boss', name = 'Apex Monoblos', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Monoblos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2803;
UPDATE encounters SET slug = 'anjanath-raid-approach', name = 'Apex Anjanath Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 2901;
UPDATE encounters SET slug = 'anjanath-raid-guardians', name = 'Apex Anjanath Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 2902;
UPDATE encounters SET slug = 'anjanath-raid-boss', name = 'Apex Anjanath', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Anjanath drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2903;
UPDATE encounters SET slug = 'bazelgeuse-raid-approach', name = 'Apex Bazelgeuse Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 3001;
UPDATE encounters SET slug = 'bazelgeuse-raid-guardians', name = 'Apex Bazelgeuse Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 3002;
UPDATE encounters SET slug = 'bazelgeuse-raid-boss', name = 'Apex Bazelgeuse', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Bazelgeuse drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 3003;
UPDATE encounters SET slug = 'odogaron-raid-approach', name = 'Apex Odogaron Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 3101;
UPDATE encounters SET slug = 'odogaron-raid-guardians', name = 'Apex Odogaron Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 3102;
UPDATE encounters SET slug = 'odogaron-raid-boss', name = 'Apex Odogaron', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Odogaron drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 3103;
UPDATE items SET slug = 'emberglass-sigil', name = 'Honed Yian Kut-Ku Ring', slot = 'ring', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 5, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 1;
UPDATE items SET slug = 'wardens-cinderwrap', name = 'Honed Bulldrome Chest', slot = 'chest', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 2;
UPDATE items SET slug = 'ashwood-crook', name = 'Honed Rathian Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 5, healing_power = 5, max_resource_bonus = 0, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 3;
UPDATE items SET slug = 'cinderstep-boots', name = 'Honed Yian Kut-Ku Boots', slot = 'boots', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 0, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 4;
UPDATE items SET slug = 'adepts-hood', name = 'Honed Bulldrome Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 4, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 5;
UPDATE items SET slug = 'furnace-tenders-wraps', name = 'Honed Bulldrome Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 2, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 6;
UPDATE items SET slug = 'warden-ember', name = 'Honed Yian Kut-Ku Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 4, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 7;
UPDATE items SET slug = 'ashwalker-legwraps', name = 'Honed Rathian Pants', slot = 'pants', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 3, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 8;
UPDATE items SET slug = 'sootglass-pendant', name = 'Honed Rathian Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 4, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 9;
UPDATE items SET slug = 'novice-crook', name = 'Raw Rathian Weapon', slot = 'weapon', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 100;
UPDATE items SET slug = 'novice-cowl', name = 'Raw Legacy Loot Encounter 3 Helmet', slot = 'helmet', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 101;
UPDATE items SET slug = 'novice-vestment', name = 'Raw Legacy Loot Encounter 3 Chest', slot = 'chest', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 102;
UPDATE items SET slug = 'novice-wraps', name = 'Raw Legacy Loot Encounter 3 Gloves', slot = 'gloves', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 103;
UPDATE items SET slug = 'novice-slippers', name = 'Raw Yian Kut-Ku Boots', slot = 'boots', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 104;
UPDATE items SET slug = 'novice-band', name = 'Raw Yian Kut-Ku Ring', slot = 'ring', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 105;
UPDATE items SET slug = 'novice-token', name = 'Raw Yian Kut-Ku Trinket', slot = 'trinket', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 106;
UPDATE items SET slug = 'novice-wand', name = 'Novice Wand', slot = 'weapon', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 2, glyph = '!', image_url = '/equipment-placeholder.svg', description = 'A spare focus that favors a deeper resource pool.' WHERE id = 107;
UPDATE items SET slug = 'novice-trousers', name = 'Raw Rathian Pants', slot = 'pants', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 108;
UPDATE items SET slug = 'novice-pendant', name = 'Raw Rathian Necklace', slot = 'necklace', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 109;
UPDATE items SET slug = 'tempered-emberglass-sigil', name = 'Green Rathalos Ring', slot = 'ring', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 201;
UPDATE items SET slug = 'tempered-cinderwrap', name = 'Green Tigrex Chest', slot = 'chest', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 2, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 202;
UPDATE items SET slug = 'tempered-ashwood-crook', name = 'Green Gypceros Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 10, healing_power = 10, max_resource_bonus = 2, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 203;
UPDATE items SET slug = 'tempered-cinderstep-boots', name = 'Green Rathalos Boots', slot = 'boots', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 5, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 204;
UPDATE items SET slug = 'tempered-adepts-hood', name = 'Green Tigrex Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 6, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 205;
UPDATE items SET slug = 'tempered-furnace-wraps', name = 'Green Tigrex Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 4, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 206;
UPDATE items SET slug = 'tempered-warden-ember', name = 'Green Rathalos Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 7, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 207;
UPDATE items SET slug = 'tempered-ashwalker-legwraps', name = 'Green Gypceros Pants', slot = 'pants', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 6, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 208;
UPDATE items SET slug = 'tempered-sootglass-pendant', name = 'Green Gypceros Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 7, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 209;
UPDATE items SET slug = 'runed-emberglass-sigil', name = 'Blue Azuros Ring', slot = 'ring', rarity = 'rare', item_level = 15, healing_power = 10, max_resource_bonus = 13, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 301;
UPDATE items SET slug = 'runed-cinderwrap', name = 'Blue Nargacuga Chest', slot = 'chest', rarity = 'rare', item_level = 15, healing_power = 11, max_resource_bonus = 3, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 302;
UPDATE items SET slug = 'runed-ashwood-crook', name = 'Blue Diablos Weapon', slot = 'weapon', rarity = 'rare', item_level = 15, healing_power = 15, max_resource_bonus = 3, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 303;
UPDATE items SET slug = 'runed-cinderstep-boots', name = 'Blue Azuros Boots', slot = 'boots', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 8, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 304;
UPDATE items SET slug = 'runed-adepts-hood', name = 'Blue Nargacuga Helmet', slot = 'helmet', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 9, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 305;
UPDATE items SET slug = 'runed-furnace-wraps', name = 'Blue Nargacuga Gloves', slot = 'gloves', rarity = 'rare', item_level = 15, healing_power = 11, max_resource_bonus = 6, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 306;
UPDATE items SET slug = 'runed-warden-ember', name = 'Blue Azuros Trinket', slot = 'trinket', rarity = 'rare', item_level = 15, healing_power = 12, max_resource_bonus = 10, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 307;
UPDATE items SET slug = 'runed-ashwalker-legwraps', name = 'Blue Diablos Pants', slot = 'pants', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 9, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 308;
UPDATE items SET slug = 'runed-sootglass-pendant', name = 'Blue Diablos Necklace', slot = 'necklace', rarity = 'rare', item_level = 15, healing_power = 12, max_resource_bonus = 10, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 309;
UPDATE items SET slug = 'mythic-emberglass-sigil', name = 'Purple Tobi Kadachi Ring', slot = 'ring', rarity = 'epic', item_level = 20, healing_power = 14, max_resource_bonus = 17, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 401;
UPDATE items SET slug = 'mythic-cinderwrap', name = 'Purple Barroth Chest', slot = 'chest', rarity = 'epic', item_level = 20, healing_power = 15, max_resource_bonus = 4, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 402;
UPDATE items SET slug = 'mythic-ashwood-crook', name = 'Purple Monoblos Weapon', slot = 'weapon', rarity = 'epic', item_level = 20, healing_power = 20, max_resource_bonus = 4, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 403;
UPDATE items SET slug = 'mythic-cinderstep-boots', name = 'Purple Tobi Kadachi Boots', slot = 'boots', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 11, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 404;
UPDATE items SET slug = 'mythic-adepts-hood', name = 'Purple Barroth Helmet', slot = 'helmet', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 12, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 405;
UPDATE items SET slug = 'mythic-furnace-wraps', name = 'Purple Barroth Gloves', slot = 'gloves', rarity = 'epic', item_level = 20, healing_power = 15, max_resource_bonus = 8, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 406;
UPDATE items SET slug = 'mythic-warden-ember', name = 'Purple Tobi Kadachi Trinket', slot = 'trinket', rarity = 'epic', item_level = 20, healing_power = 16, max_resource_bonus = 13, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 407;
UPDATE items SET slug = 'mythic-ashwalker-legwraps', name = 'Purple Monoblos Pants', slot = 'pants', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 12, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 408;
UPDATE items SET slug = 'mythic-sootglass-pendant', name = 'Purple Monoblos Necklace', slot = 'necklace', rarity = 'epic', item_level = 20, healing_power = 16, max_resource_bonus = 13, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 409;
UPDATE items SET slug = 'ascendant-emberglass-sigil', name = 'Orange Bazelgeuse Ring', slot = 'ring', rarity = 'legendary', item_level = 25, healing_power = 18, max_resource_bonus = 21, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 501;
UPDATE items SET slug = 'ascendant-cinderwrap', name = 'Orange Anjanath Chest', slot = 'chest', rarity = 'legendary', item_level = 25, healing_power = 19, max_resource_bonus = 5, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 502;
UPDATE items SET slug = 'ascendant-ashwood-crook', name = 'Orange Odogaron Weapon', slot = 'weapon', rarity = 'legendary', item_level = 25, healing_power = 25, max_resource_bonus = 5, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 503;
UPDATE items SET slug = 'ascendant-cinderstep-boots', name = 'Orange Bazelgeuse Boots', slot = 'boots', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 14, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 504;
UPDATE items SET slug = 'ascendant-adepts-hood', name = 'Orange Anjanath Helmet', slot = 'helmet', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 15, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 505;
UPDATE items SET slug = 'ascendant-furnace-wraps', name = 'Orange Anjanath Gloves', slot = 'gloves', rarity = 'legendary', item_level = 25, healing_power = 19, max_resource_bonus = 10, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 506;
UPDATE items SET slug = 'ascendant-warden-ember', name = 'Orange Bazelgeuse Trinket', slot = 'trinket', rarity = 'legendary', item_level = 25, healing_power = 20, max_resource_bonus = 16, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 507;
UPDATE items SET slug = 'ascendant-ashwalker-legwraps', name = 'Orange Odogaron Pants', slot = 'pants', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 15, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 508;
UPDATE items SET slug = 'ascendant-sootglass-pendant', name = 'Orange Odogaron Necklace', slot = 'necklace', rarity = 'legendary', item_level = 25, healing_power = 20, max_resource_bonus = 16, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 509;
UPDATE items SET slug = 'minor-component', name = 'Minor Component', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A basic crafting component.' WHERE id = 600;
UPDATE items SET slug = 'basic-component', name = 'Basic Component', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A standard crafting component.' WHERE id = 601;
UPDATE items SET slug = 'refined-component', name = 'Refined Component', slot = 'component', rarity = 'common', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A refined crafting component.' WHERE id = 602;
UPDATE items SET slug = 'advanced-component', name = 'Advanced Component', slot = 'component', rarity = 'common', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'An advanced crafting component.' WHERE id = 603;
UPDATE items SET slug = 'superior-component', name = 'Superior Component', slot = 'component', rarity = 'common', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A superior crafting component.' WHERE id = 604;
UPDATE items SET slug = 'primal-component', name = 'Primal Component', slot = 'component', rarity = 'common', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A primal crafting component.' WHERE id = 605;
UPDATE items SET slug = 'caldera-signet', name = 'Caldera Signet', slot = 'ring', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 6, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'A raid-forged signet warm with caldera light.' WHERE id = 701;
UPDATE items SET slug = 'vanguard-mantle', name = 'Vanguard Mantle', slot = 'chest', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 1, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A reinforced mantle taken from the citadel vanguard.' WHERE id = 702;
UPDATE items SET slug = 'pyrebinder-crook', name = 'Pyrebinder Crook', slot = 'weapon', rarity = 'rare', item_level = 7, healing_power = 7, max_resource_bonus = 1, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'A focus used to bend living flame toward restoration.' WHERE id = 703;
UPDATE items SET slug = 'emberstep-treads', name = 'Emberstep Treads', slot = 'boots', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 5, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Raid treads made for crossing unstable volcanic stone.' WHERE id = 704;
UPDATE items SET slug = 'gatekeeper-cowl', name = 'Gatekeeper Cowl', slot = 'helmet', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 6, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'A cowl inscribed with the wards of the outer gate.' WHERE id = 705;
UPDATE items SET slug = 'crownward-wraps', name = 'Crownward Wraps', slot = 'gloves', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 3, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Precise wraps worn by the healers of the Ember Crown.' WHERE id = 706;
UPDATE items SET slug = 'living-coal-charm', name = 'Living Coal Charm', slot = 'trinket', rarity = 'rare', item_level = 7, healing_power = 6, max_resource_bonus = 5, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'A coal that pulses in time with nearby heartbeats.' WHERE id = 707;
UPDATE items SET slug = 'caldera-legwraps', name = 'Caldera Legwraps', slot = 'pants', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 6, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Raid legwraps made for unstable volcanic stone.' WHERE id = 708;
UPDATE items SET slug = 'gateflame-pendant', name = 'Gateflame Pendant', slot = 'necklace', rarity = 'rare', item_level = 7, healing_power = 6, max_resource_bonus = 5, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'A pendant bearing a cooled mote of gateflame.' WHERE id = 709;
UPDATE items SET slug = 'royal-caldera-signet', name = 'Green Apex Rathalos Ring', slot = 'ring', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 9, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 710;
UPDATE items SET slug = 'ember-crown-vestment', name = 'Green Apex Tigrex Chest', slot = 'chest', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 2, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 711;
UPDATE items SET slug = 'crownshard-crook', name = 'Green Apex Gypceros Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 10, healing_power = 11, max_resource_bonus = 2, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 712;
UPDATE items SET slug = 'caldera-walkers', name = 'Green Apex Rathalos Boots', slot = 'boots', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 8, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 713;
UPDATE items SET slug = 'inquisitors-cowl', name = 'Green Apex Tigrex Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 714;
UPDATE items SET slug = 'royal-flame-wraps', name = 'Green Apex Tigrex Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 6, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 715;
UPDATE items SET slug = 'extinguished-crown', name = 'Green Apex Rathalos Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 10, healing_power = 9, max_resource_bonus = 8, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 716;
UPDATE items SET slug = 'royal-caldera-legwraps', name = 'Green Apex Gypceros Pants', slot = 'pants', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 717;
UPDATE items SET slug = 'ember-crown-pendant', name = 'Green Apex Gypceros Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 10, healing_power = 9, max_resource_bonus = 8, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 718;
UPDATE items SET slug = 'ashen-cowl-pattern', name = 'Ashen Cowl Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'H', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft helmets.' WHERE id = 800;
UPDATE items SET slug = 'ashen-vestment-pattern', name = 'Ashen Vestment Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft chest pieces.' WHERE id = 801;
UPDATE items SET slug = 'ashen-wrap-pattern', name = 'Ashen Wrap Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'G', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft gloves.' WHERE id = 802;
UPDATE items SET slug = 'cinderstep-pattern', name = 'Cinderstep Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'B', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela pattern used to craft boots.' WHERE id = 803;
UPDATE items SET slug = 'emberglass-setting', name = 'Emberglass Setting', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'R', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela setting used to craft rings.' WHERE id = 804;
UPDATE items SET slug = 'warden-ember-core', name = 'Warden Ember Core', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'T', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela core used to craft trinkets.' WHERE id = 805;
UPDATE items SET slug = 'ashwood-focus-pattern', name = 'Ashwood Focus Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'W', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft weapons.' WHERE id = 806;
UPDATE items SET slug = 'furnace-legwrap-pattern', name = 'Furnace Legwrap Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'L', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft pants.' WHERE id = 807;
UPDATE items SET slug = 'sootglass-pendant-pattern', name = 'Sootglass Pendant Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'N', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft necklaces.' WHERE id = 808;
UPDATE items SET slug = 'vhal-emberplate', name = 'Vhal Emberplate', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'V', image_url = '/equipment-placeholder.svg', description = 'A boss material from Warden Vhal.' WHERE id = 820;
UPDATE items SET slug = 'haela-forgebrand', name = 'Haela Forgebrand', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'F', image_url = '/equipment-placeholder.svg', description = 'A boss material from Forge-Priestess Haela.' WHERE id = 821;
UPDATE items SET slug = 'old-furnace-heartshard', name = 'Old Furnace Heartshard', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'O', image_url = '/equipment-placeholder.svg', description = 'A boss material from the Old Furnace.' WHERE id = 822;
UPDATE items SET slug = 'gatekeeper-cowl-pattern', name = 'Gatekeeper Cowl Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'H', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid helmets.' WHERE id = 830;
UPDATE items SET slug = 'crownward-vestment-pattern', name = 'Crownward Vestment Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid chest pieces.' WHERE id = 831;
UPDATE items SET slug = 'crownward-wrap-pattern', name = 'Crownward Wrap Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'G', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid gloves.' WHERE id = 832;
UPDATE items SET slug = 'caldera-tread-pattern', name = 'Caldera Tread Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'B', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael pattern used to craft raid boots.' WHERE id = 833;
UPDATE items SET slug = 'royal-signet-setting', name = 'Royal Signet Setting', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'R', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael setting used to craft raid rings.' WHERE id = 834;
UPDATE items SET slug = 'living-coal-vessel', name = 'Living Coal Vessel', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'T', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael vessel used to craft raid trinkets.' WHERE id = 835;
UPDATE items SET slug = 'crownshard-focus-pattern', name = 'Crownshard Focus Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'W', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid weapons.' WHERE id = 836;
UPDATE items SET slug = 'inquisitor-legwrap-pattern', name = 'Inquisitor Legwrap Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'L', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid pants.' WHERE id = 837;
UPDATE items SET slug = 'crown-pendant-pattern', name = 'Crown Pendant Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'N', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid necklaces.' WHERE id = 838;
UPDATE items SET slug = 'arkon-gate-sigil', name = 'Arkon Gate Sigil', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'A', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from Gatekeeper Arkon.' WHERE id = 850;
UPDATE items SET slug = 'vael-brandseal', name = 'Vael Brandseal', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'I', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from High Inquisitor Vael.' WHERE id = 851;
UPDATE items SET slug = 'ember-crown-shard', name = 'Ember Crown Shard', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'E', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from the Ember Crown.' WHERE id = 852;
UPDATE items SET slug = 'bulldrome-drop-1', name = 'Bulldrome Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 860;
UPDATE items SET slug = 'bulldrome-drop-2', name = 'Bulldrome Drop 2', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 861;
UPDATE items SET slug = 'bulldrome-drop-3', name = 'Bulldrome Drop 3', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 862;
UPDATE items SET slug = 'bulldrome-drop-4', name = 'Bulldrome Drop 4', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 863;
UPDATE items SET slug = 'yian-kut-ku-drop-1', name = 'Yian Kut-Ku Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 864;
UPDATE items SET slug = 'yian-kut-ku-drop-2', name = 'Yian Kut-Ku Drop 2', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 865;
UPDATE items SET slug = 'yian-kut-ku-drop-3', name = 'Yian Kut-Ku Drop 3', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 866;
UPDATE items SET slug = 'yian-kut-ku-drop-4', name = 'Yian Kut-Ku Drop 4', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 867;
UPDATE items SET slug = 'rathian-drop-1', name = 'Rathian Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 868;
UPDATE items SET slug = 'rathian-drop-2', name = 'Rathian Drop 2', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 869;
UPDATE items SET slug = 'rathian-drop-3', name = 'Rathian Drop 3', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 870;
UPDATE items SET slug = 'rathian-drop-4', name = 'Rathian Drop 4', slot = 'component', rarity = 'epic', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 871;
UPDATE items SET slug = 'tigrex-drop-1-ilvl-10', name = 'Tigrex Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3101;
UPDATE items SET slug = 'tigrex-drop-2-ilvl-10', name = 'Tigrex Drop 2', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3102;
UPDATE items SET slug = 'tigrex-drop-3-ilvl-10', name = 'Tigrex Drop 3', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3103;
UPDATE items SET slug = 'tigrex-drop-4-ilvl-10', name = 'Tigrex Drop 4', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3104;
UPDATE items SET slug = 'rathalos-drop-1-ilvl-10', name = 'Rathalos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3111;
UPDATE items SET slug = 'rathalos-drop-2-ilvl-10', name = 'Rathalos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3112;
UPDATE items SET slug = 'rathalos-drop-3-ilvl-10', name = 'Rathalos Drop 3', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3113;
UPDATE items SET slug = 'rathalos-drop-4-ilvl-10', name = 'Rathalos Drop 4', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3114;
UPDATE items SET slug = 'gypceros-drop-1-ilvl-10', name = 'Gypceros Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3121;
UPDATE items SET slug = 'gypceros-drop-2-ilvl-10', name = 'Gypceros Drop 2', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3122;
UPDATE items SET slug = 'gypceros-drop-3-ilvl-10', name = 'Gypceros Drop 3', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3123;
UPDATE items SET slug = 'gypceros-drop-4-ilvl-10', name = 'Gypceros Drop 4', slot = 'component', rarity = 'epic', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3124;
UPDATE items SET slug = 'nargacuga-drop-1-ilvl-15', name = 'Nargacuga Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3181;
UPDATE items SET slug = 'nargacuga-drop-2-ilvl-15', name = 'Nargacuga Drop 2', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3182;
UPDATE items SET slug = 'nargacuga-drop-3-ilvl-15', name = 'Nargacuga Drop 3', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3183;
UPDATE items SET slug = 'nargacuga-drop-4-ilvl-15', name = 'Nargacuga Drop 4', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3184;
UPDATE items SET slug = 'azuros-drop-1-ilvl-15', name = 'Azuros Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3191;
UPDATE items SET slug = 'azuros-drop-2-ilvl-15', name = 'Azuros Drop 2', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3192;
UPDATE items SET slug = 'azuros-drop-3-ilvl-15', name = 'Azuros Drop 3', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3193;
UPDATE items SET slug = 'azuros-drop-4-ilvl-15', name = 'Azuros Drop 4', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3194;
UPDATE items SET slug = 'diablos-drop-1-ilvl-15', name = 'Diablos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3201;
UPDATE items SET slug = 'diablos-drop-2-ilvl-15', name = 'Diablos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3202;
UPDATE items SET slug = 'diablos-drop-3-ilvl-15', name = 'Diablos Drop 3', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3203;
UPDATE items SET slug = 'diablos-drop-4-ilvl-15', name = 'Diablos Drop 4', slot = 'component', rarity = 'epic', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3204;
UPDATE items SET slug = 'barroth-drop-1-ilvl-20', name = 'Barroth Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3261;
UPDATE items SET slug = 'barroth-drop-2-ilvl-20', name = 'Barroth Drop 2', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3262;
UPDATE items SET slug = 'barroth-drop-3-ilvl-20', name = 'Barroth Drop 3', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3263;
UPDATE items SET slug = 'barroth-drop-4-ilvl-20', name = 'Barroth Drop 4', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3264;
UPDATE items SET slug = 'tobi-kadachi-drop-1-ilvl-20', name = 'Tobi Kadachi Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3271;
UPDATE items SET slug = 'tobi-kadachi-drop-2-ilvl-20', name = 'Tobi Kadachi Drop 2', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3272;
UPDATE items SET slug = 'tobi-kadachi-drop-3-ilvl-20', name = 'Tobi Kadachi Drop 3', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3273;
UPDATE items SET slug = 'tobi-kadachi-drop-4-ilvl-20', name = 'Tobi Kadachi Drop 4', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3274;
UPDATE items SET slug = 'monoblos-drop-1-ilvl-20', name = 'Monoblos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3281;
UPDATE items SET slug = 'monoblos-drop-2-ilvl-20', name = 'Monoblos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3282;
UPDATE items SET slug = 'monoblos-drop-3-ilvl-20', name = 'Monoblos Drop 3', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3283;
UPDATE items SET slug = 'monoblos-drop-4-ilvl-20', name = 'Monoblos Drop 4', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3284;
UPDATE items SET slug = 'anjanath-drop-1-ilvl-25', name = 'Anjanath Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3341;
UPDATE items SET slug = 'anjanath-drop-2-ilvl-25', name = 'Anjanath Drop 2', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3342;
UPDATE items SET slug = 'anjanath-drop-3-ilvl-25', name = 'Anjanath Drop 3', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3343;
UPDATE items SET slug = 'anjanath-drop-4-ilvl-25', name = 'Anjanath Drop 4', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3344;
UPDATE items SET slug = 'bazelgeuse-drop-1-ilvl-25', name = 'Bazelgeuse Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3351;
UPDATE items SET slug = 'bazelgeuse-drop-2-ilvl-25', name = 'Bazelgeuse Drop 2', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3352;
UPDATE items SET slug = 'bazelgeuse-drop-3-ilvl-25', name = 'Bazelgeuse Drop 3', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3353;
UPDATE items SET slug = 'bazelgeuse-drop-4-ilvl-25', name = 'Bazelgeuse Drop 4', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3354;
UPDATE items SET slug = 'odogaron-drop-1-ilvl-25', name = 'Odogaron Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3361;
UPDATE items SET slug = 'odogaron-drop-2-ilvl-25', name = 'Odogaron Drop 2', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3362;
UPDATE items SET slug = 'odogaron-drop-3-ilvl-25', name = 'Odogaron Drop 3', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3363;
UPDATE items SET slug = 'odogaron-drop-4-ilvl-25', name = 'Odogaron Drop 4', slot = 'component', rarity = 'epic', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3364;
UPDATE items SET slug = 'bulldrome-coin-ilvl-1', name = 'Raw Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 1 crafting.' WHERE id = 280301;
UPDATE items SET slug = 'bulldrome-coin-ilvl-5', name = 'Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 5 crafting.' WHERE id = 280305;
UPDATE items SET slug = 'bulldrome-coin-ilvl-10', name = 'Green Bulldrome Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 10 crafting.' WHERE id = 280310;
UPDATE items SET slug = 'bulldrome-coin-ilvl-15', name = 'Blue Bulldrome Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 15 crafting.' WHERE id = 280315;
UPDATE items SET slug = 'bulldrome-coin-ilvl-20', name = 'Purple Bulldrome Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 20 crafting.' WHERE id = 280320;
UPDATE items SET slug = 'bulldrome-coin-ilvl-25', name = 'Orange Bulldrome Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 25 crafting.' WHERE id = 280325;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 281201;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-5', name = 'Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 5 crafting.' WHERE id = 281205;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 281210;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 281215;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 281220;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 281225;
UPDATE items SET slug = 'rathian-coin-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 282201;
UPDATE items SET slug = 'rathian-coin-ilvl-5', name = 'Rathian Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 5 crafting.' WHERE id = 282205;
UPDATE items SET slug = 'rathian-coin-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 282210;
UPDATE items SET slug = 'rathian-coin-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 282215;
UPDATE items SET slug = 'rathian-coin-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 282220;
UPDATE items SET slug = 'rathian-coin-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 282225;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-1-ilvl-1', name = 'Raw Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 1 crafting.' WHERE id = 283001;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-2-ilvl-10', name = 'Green Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 10 crafting.' WHERE id = 283002;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-3-ilvl-15', name = 'Blue Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 15 crafting.' WHERE id = 283003;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-4-ilvl-20', name = 'Purple Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 20 crafting.' WHERE id = 283004;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-5-ilvl-25', name = 'Orange Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 25 crafting.' WHERE id = 283005;
UPDATE items SET slug = 'tigrex-raid-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 290210;
UPDATE items SET slug = 'rathalos-raid-coin-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 290510;
UPDATE items SET slug = 'gypceros-raid-coin-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 290810;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-1-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 292001;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-2-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 292002;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-3-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 292003;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-4-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 292004;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-5-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 292005;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-101-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 292101;
UPDATE items SET slug = 'rathian-coin-diff-1-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 302001;
UPDATE items SET slug = 'rathian-coin-diff-2-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 302002;
UPDATE items SET slug = 'rathian-coin-diff-3-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 302003;
UPDATE items SET slug = 'rathian-coin-diff-4-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 302004;
UPDATE items SET slug = 'rathian-coin-diff-5-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 302005;
UPDATE items SET slug = 'tigrex-dungeon-boss-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 310310;
UPDATE items SET slug = 'rathalos-dungeon-boss-coin-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 310610;
UPDATE items SET slug = 'gypceros-dungeon-boss-coin-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 310910;
UPDATE items SET slug = 'tigrex-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 320310;
UPDATE items SET slug = 'tigrex-coin-ilvl-15', name = 'Blue Tigrex Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 15 crafting.' WHERE id = 320315;
UPDATE items SET slug = 'tigrex-coin-ilvl-20', name = 'Purple Tigrex Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 20 crafting.' WHERE id = 320320;
UPDATE items SET slug = 'tigrex-coin-ilvl-25', name = 'Orange Tigrex Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 25 crafting.' WHERE id = 320325;
UPDATE items SET slug = 'azuros-dungeon-boss-coin-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 320615;
UPDATE items SET slug = 'diablos-dungeon-boss-coin-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 320915;
UPDATE items SET slug = 'nargacuga-raid-boss-coin-ilvl-15', name = 'Blue Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 15 crafting.' WHERE id = 330315;
UPDATE items SET slug = 'azuros-raid-boss-coin-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 330615;
UPDATE items SET slug = 'diablos-raid-boss-coin-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 330915;
UPDATE items SET slug = 'barroth-dungeon-boss-coin-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 340320;
UPDATE items SET slug = 'tobi-kadachi-dungeon-boss-coin-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 340620;
UPDATE items SET slug = 'monoblos-dungeon-boss-coin-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 340920;
UPDATE items SET slug = 'barroth-raid-boss-coin-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 350320;
UPDATE items SET slug = 'tobi-kadachi-raid-boss-coin-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 350620;
UPDATE items SET slug = 'monoblos-raid-boss-coin-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 350920;
UPDATE items SET slug = 'anjanath-dungeon-boss-coin-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 360325;
UPDATE items SET slug = 'bazelgeuse-dungeon-boss-coin-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 360625;
UPDATE items SET slug = 'odogaron-dungeon-boss-coin-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 360925;
UPDATE items SET slug = 'anjanath-raid-boss-coin-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 370325;
UPDATE items SET slug = 'bazelgeuse-raid-boss-coin-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 370625;
UPDATE items SET slug = 'odogaron-raid-boss-coin-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 370925;
UPDATE items SET slug = 'tigrex-raid-coin-diff-101-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 382101;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-1-ilvl-1', name = 'Raw Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 1 crafting.' WHERE id = 383001;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-2-ilvl-10', name = 'Green Bulldrome Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 10 crafting.' WHERE id = 383002;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-3-ilvl-15', name = 'Blue Bulldrome Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 15 crafting.' WHERE id = 383003;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-4-ilvl-20', name = 'Purple Bulldrome Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 20 crafting.' WHERE id = 383004;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-5-ilvl-25', name = 'Orange Bulldrome Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 25 crafting.' WHERE id = 383005;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-1-ilvl-1', name = 'Raw High Inquisitor Vael Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 1 crafting.' WHERE id = 385001;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-2-ilvl-10', name = 'Green High Inquisitor Vael Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 10 crafting.' WHERE id = 385002;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-3-ilvl-15', name = 'Blue High Inquisitor Vael Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 15 crafting.' WHERE id = 385003;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-4-ilvl-20', name = 'Purple High Inquisitor Vael Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 20 crafting.' WHERE id = 385004;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-5-ilvl-25', name = 'Orange High Inquisitor Vael Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 25 crafting.' WHERE id = 385005;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-101-ilvl-10', name = 'Green High Inquisitor Vael Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 10 crafting.' WHERE id = 385101;
UPDATE items SET slug = 'the-ember-crown-coin-diff-1-ilvl-1', name = 'Raw The Ember Crown Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 1 crafting.' WHERE id = 388001;
UPDATE items SET slug = 'the-ember-crown-coin-diff-2-ilvl-10', name = 'Green The Ember Crown Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 10 crafting.' WHERE id = 388002;
UPDATE items SET slug = 'the-ember-crown-coin-diff-3-ilvl-15', name = 'Blue The Ember Crown Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 15 crafting.' WHERE id = 388003;
UPDATE items SET slug = 'the-ember-crown-coin-diff-4-ilvl-20', name = 'Purple The Ember Crown Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 20 crafting.' WHERE id = 388004;
UPDATE items SET slug = 'the-ember-crown-coin-diff-5-ilvl-25', name = 'Orange The Ember Crown Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 25 crafting.' WHERE id = 388005;
UPDATE items SET slug = 'the-ember-crown-coin-diff-101-ilvl-10', name = 'Green The Ember Crown Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 10 crafting.' WHERE id = 388101;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-1-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 483001;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-2-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 483002;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-3-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 483003;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-4-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 483004;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-5-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 483005;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-101-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 483101;
UPDATE items SET slug = 'rathian-boss-coin-diff-1-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 583001;
UPDATE items SET slug = 'rathian-boss-coin-diff-2-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 583002;
UPDATE items SET slug = 'rathian-boss-coin-diff-3-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 583003;
UPDATE items SET slug = 'rathian-boss-coin-diff-4-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 583004;
UPDATE items SET slug = 'rathian-boss-coin-diff-5-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 583005;
UPDATE items SET slug = 'tigrex-boss-coin-diff-2-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 683002;
UPDATE items SET slug = 'tigrex-boss-coin-diff-3-ilvl-15', name = 'Blue Tigrex Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 15 crafting.' WHERE id = 683003;
UPDATE items SET slug = 'tigrex-boss-coin-diff-4-ilvl-20', name = 'Purple Tigrex Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 20 crafting.' WHERE id = 683004;
UPDATE items SET slug = 'tigrex-boss-coin-diff-5-ilvl-25', name = 'Orange Tigrex Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 25 crafting.' WHERE id = 683005;
UPDATE items SET slug = 'rathalos-boss-coin-diff-2-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 783002;
UPDATE items SET slug = 'rathalos-boss-coin-diff-3-ilvl-15', name = 'Blue Rathalos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 15 crafting.' WHERE id = 783003;
UPDATE items SET slug = 'rathalos-boss-coin-diff-4-ilvl-20', name = 'Purple Rathalos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 20 crafting.' WHERE id = 783004;
UPDATE items SET slug = 'rathalos-boss-coin-diff-5-ilvl-25', name = 'Orange Rathalos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 25 crafting.' WHERE id = 783005;
UPDATE items SET slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Nargacuga used for item level 15 crafting.' WHERE id = 783103;
UPDATE items SET slug = 'azuros-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Azuros used for item level 15 crafting.' WHERE id = 786103;
UPDATE items SET slug = 'diablos-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Diablos used for item level 15 crafting.' WHERE id = 789103;
UPDATE items SET slug = 'gypceros-boss-coin-diff-2-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 883002;
UPDATE items SET slug = 'gypceros-boss-coin-diff-3-ilvl-15', name = 'Blue Gypceros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 15 crafting.' WHERE id = 883003;
UPDATE items SET slug = 'gypceros-boss-coin-diff-4-ilvl-20', name = 'Purple Gypceros Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 20 crafting.' WHERE id = 883004;
UPDATE items SET slug = 'gypceros-boss-coin-diff-5-ilvl-25', name = 'Orange Gypceros Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 25 crafting.' WHERE id = 883005;
UPDATE items SET slug = 'nargacuga-boss-coin-diff-3-ilvl-15', name = 'Blue Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 15 crafting.' WHERE id = 983003;
UPDATE items SET slug = 'nargacuga-boss-coin-diff-4-ilvl-20', name = 'Purple Nargacuga Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 20 crafting.' WHERE id = 983004;
UPDATE items SET slug = 'nargacuga-boss-coin-diff-5-ilvl-25', name = 'Orange Nargacuga Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 25 crafting.' WHERE id = 983005;
UPDATE items SET slug = 'barroth-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Barroth used for item level 20 crafting.' WHERE id = 983104;
UPDATE items SET slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Tobi Kadachi used for item level 20 crafting.' WHERE id = 986104;
UPDATE items SET slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Monoblos used for item level 20 crafting.' WHERE id = 989104;
UPDATE items SET slug = 'azuros-boss-coin-diff-3-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 1083003;
UPDATE items SET slug = 'azuros-boss-coin-diff-4-ilvl-20', name = 'Purple Azuros Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 20 crafting.' WHERE id = 1083004;
UPDATE items SET slug = 'azuros-boss-coin-diff-5-ilvl-25', name = 'Orange Azuros Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 25 crafting.' WHERE id = 1083005;
UPDATE items SET slug = 'diablos-boss-coin-diff-3-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 1183003;
UPDATE items SET slug = 'diablos-boss-coin-diff-4-ilvl-20', name = 'Purple Diablos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 20 crafting.' WHERE id = 1183004;
UPDATE items SET slug = 'diablos-boss-coin-diff-5-ilvl-25', name = 'Orange Diablos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 25 crafting.' WHERE id = 1183005;
UPDATE items SET slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Anjanath used for item level 25 crafting.' WHERE id = 1183105;
UPDATE items SET slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Bazelgeuse used for item level 25 crafting.' WHERE id = 1186105;
UPDATE items SET slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Odogaron used for item level 25 crafting.' WHERE id = 1189105;
UPDATE items SET slug = 'barroth-boss-coin-diff-4-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 1283004;
UPDATE items SET slug = 'barroth-boss-coin-diff-5-ilvl-25', name = 'Orange Barroth Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 25 crafting.' WHERE id = 1283005;
UPDATE items SET slug = 'tobi-kadachi-boss-coin-diff-4-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 1383004;
UPDATE items SET slug = 'tobi-kadachi-boss-coin-diff-5-ilvl-25', name = 'Orange Tobi Kadachi Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 25 crafting.' WHERE id = 1383005;
UPDATE items SET slug = 'monoblos-boss-coin-diff-4-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 1483004;
UPDATE items SET slug = 'monoblos-boss-coin-diff-5-ilvl-25', name = 'Orange Monoblos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 25 crafting.' WHERE id = 1483005;
UPDATE items SET slug = 'anjanath-boss-coin-diff-5-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 1583005;
UPDATE items SET slug = 'bazelgeuse-boss-coin-diff-5-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 1683005;
UPDATE items SET slug = 'odogaron-boss-coin-diff-5-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 1783005;
UPDATE items SET slug = 'tigrex-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Tigrex used for item level 10 crafting.' WHERE id = 2283101;
UPDATE items SET slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Rathalos used for item level 10 crafting.' WHERE id = 2286101;
UPDATE items SET slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Gypceros used for item level 10 crafting.' WHERE id = 2289101;
DELETE FROM encounter_loot;
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383001, 1, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483001, 1, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583001, 1, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1003, 1283004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1003, 1283005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1103, 1383004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1103, 1383005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1203, 1483004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1203, 1483005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1303, 1583005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1403, 1683005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1503, 1783005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2003, 2283101, 101, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2103, id, 101, 100, 1 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2203, id, 101, 100, 1 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2303, id, 103, 100, 1 FROM items WHERE slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2403, id, 103, 100, 1 FROM items WHERE slug = 'azuros-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2503, id, 103, 100, 1 FROM items WHERE slug = 'diablos-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2603, id, 104, 100, 1 FROM items WHERE slug = 'barroth-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2703, id, 104, 100, 1 FROM items WHERE slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2803, id, 104, 100, 1 FROM items WHERE slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2903, id, 105, 100, 1 FROM items WHERE slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3003, id, 105, 100, 1 FROM items WHERE slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3103, id, 105, 100, 1 FROM items WHERE slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25';
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1001;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1002;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1003;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1004;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1005;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1006;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1007;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1008;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1009;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1101;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1102;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1103;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1104;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1105;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1106;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1107;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1108;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1109;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1201;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1202;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1203;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1204;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1205;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1206;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1207;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1208;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1209;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1301;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1302;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1303;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1304;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1305;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1306;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1307;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1308;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1309;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1401;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1402;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1403;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1404;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1405;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1406;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1407;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1408;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1409;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2001;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2002;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2003;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2004;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2005;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2006;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2007;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2008;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2009;
DELETE FROM crafting_recipe_components;
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1001, 383001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1002, 383001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1003, 383001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1004, 483001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1005, 483001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1006, 483001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1007, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1008, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1009, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2001, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2002, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2003, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2004, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2005, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2006, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2007, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2008, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2009, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
DELETE FROM gear_upgrade_paths;
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (1, 201);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (2, 202);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (3, 203);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (4, 204);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (5, 205);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (6, 206);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (7, 207);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (8, 208);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (9, 209);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (100, 3);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (101, 5);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (102, 2);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (103, 6);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (104, 4);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (105, 1);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (106, 7);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (107, 3);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (108, 8);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (109, 9);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (201, 301);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (202, 302);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (203, 303);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (204, 304);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (205, 305);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (206, 306);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (207, 307);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (208, 308);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (209, 309);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (301, 401);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (302, 402);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (303, 403);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (304, 404);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (305, 405);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (306, 406);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (307, 407);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (308, 408);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (309, 409);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (401, 501);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (402, 502);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (403, 503);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (404, 504);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (405, 505);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (406, 506);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (407, 507);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (408, 508);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (409, 509);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (710, 301);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (711, 302);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (712, 303);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (713, 304);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (714, 305);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (715, 306);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (716, 307);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (717, 308);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (718, 309);
COMMIT;
+62
View File
@@ -17,6 +17,7 @@ CREATE TABLE IF NOT EXISTS dungeons (
party_size INTEGER NOT NULL DEFAULT 6,
completion_item_level INTEGER,
experience_reward INTEGER NOT NULL DEFAULT 100,
image_url TEXT NOT NULL DEFAULT '/boss-placeholder.svg',
description TEXT NOT NULL
);
@@ -132,6 +133,12 @@ CREATE TABLE IF NOT EXISTS crafting_recipe_components (
PRIMARY KEY (recipe_id, item_id)
);
CREATE TABLE IF NOT EXISTS gear_upgrade_paths (
from_item_id INTEGER PRIMARY KEY REFERENCES items(id) ON DELETE CASCADE,
to_item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
CHECK (from_item_id <> to_item_id)
);
CREATE TABLE IF NOT EXISTS item_sets (
id INTEGER PRIMARY KEY,
slug TEXT NOT NULL UNIQUE,
@@ -247,6 +254,61 @@ CREATE TABLE IF NOT EXISTS character_inventory (
PRIMARY KEY (character_id, item_id)
);
CREATE TABLE IF NOT EXISTS action_characters (
id INTEGER PRIMARY KEY,
account_id INTEGER REFERENCES accounts(id) ON DELETE CASCADE,
class_id INTEGER NOT NULL REFERENCES classes(id),
name TEXT NOT NULL,
level INTEGER NOT NULL DEFAULT 1,
experience INTEGER NOT NULL DEFAULT 0,
bulldrome_coins INTEGER NOT NULL DEFAULT 0,
bulldrome_normal_clears INTEGER NOT NULL DEFAULT 0,
bulldrome_hard_clears INTEGER NOT NULL DEFAULT 0,
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
UNIQUE (account_id, class_id)
);
CREATE TABLE IF NOT EXISTS action_gear_items (
id INTEGER PRIMARY KEY,
slug TEXT NOT NULL,
name TEXT NOT NULL,
slot TEXT NOT NULL CHECK (slot IN ('weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket')),
item_level INTEGER NOT NULL CHECK (item_level BETWEEN 1 AND 5),
source TEXT NOT NULL DEFAULT 'bulldrome',
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
);
CREATE TABLE IF NOT EXISTS action_character_inventory (
id INTEGER PRIMARY KEY,
action_character_id INTEGER NOT NULL REFERENCES action_characters(id) ON DELETE CASCADE,
item_id INTEGER REFERENCES items(id),
action_gear_item_id INTEGER REFERENCES action_gear_items(id),
quantity INTEGER NOT NULL DEFAULT 1 CHECK (quantity > 0),
equipped INTEGER NOT NULL DEFAULT 0 CHECK (equipped IN (0, 1))
);
CREATE TABLE IF NOT EXISTS action_dungeon_runs (
id INTEGER PRIMARY KEY,
action_character_id INTEGER NOT NULL REFERENCES action_characters(id) ON DELETE CASCADE,
dungeon_id INTEGER NOT NULL REFERENCES dungeons(id),
difficulty TEXT NOT NULL CHECK (difficulty IN ('normal', 'hard')),
result TEXT NOT NULL CHECK (result IN ('clear', 'wipe')),
coins_awarded INTEGER NOT NULL DEFAULT 0,
duration_seconds INTEGER NOT NULL DEFAULT 0,
completed_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
);
CREATE TABLE IF NOT EXISTS action_encounter_loot_rolls (
id INTEGER PRIMARY KEY,
action_character_id INTEGER NOT NULL REFERENCES action_characters(id) ON DELETE CASCADE,
dungeon_run_id INTEGER REFERENCES action_dungeon_runs(id) ON DELETE CASCADE,
encounter_id INTEGER NOT NULL REFERENCES encounters(id),
item_id INTEGER NOT NULL REFERENCES items(id),
quantity INTEGER NOT NULL DEFAULT 1 CHECK (quantity > 0),
difficulty TEXT NOT NULL CHECK (difficulty IN ('normal', 'hard')),
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
);
CREATE TABLE IF NOT EXISTS encounter_loot_rolls (
id INTEGER PRIMARY KEY,
character_id INTEGER NOT NULL REFERENCES characters(id) ON DELETE CASCADE,
+539 -49
View File
@@ -106,9 +106,8 @@ SET slug = 'rathian',
image_url = COALESCE(NULLIF(image_url, ''), '/boss-placeholder.svg')
WHERE id = 22;
INSERT OR IGNORE INTO mechanics
(id, encounter_id, name, mechanic_type, interval_seconds, power, description)
VALUES
WITH mechanics_seed(id, encounter_id, name, mechanic_type, interval_seconds, power, description) AS (
VALUES
(1, 3, 'Cinder Pulse', 'party_damage', 4.9, 12, 'Deals damage to the full party.'),
(2, 3, 'Searing Mark', 'dispellable_dot', 7.7, 7, 'Marks one target with recurring damage until cleansed.'),
(10, 12, 'Ember Wave', 'party_damage', 5.6, 14, 'A wave of ember energy hits the entire party.'),
@@ -120,7 +119,17 @@ VALUES
(102, 105, 'Pillar of Judgment', 'party_damage', 5.2, 16, 'Columns of flame erupt beneath the raid.'),
(103, 105, 'Inquisitor''s Brand', 'dispellable_dot', 7.8, 10, 'A burning brand persists until cleansed.'),
(104, 108, 'Crownflare', 'party_damage', 4.9, 18, 'The Ember Crown releases a raid-wide flare.'),
(105, 108, 'Royal Decree', 'dispellable_dot', 7.1, 12, 'A lethal decree marks one raider for cleansing.');
(105, 108, 'Royal Decree', 'dispellable_dot', 7.1, 12, 'A lethal decree marks one raider for cleansing.')
)
INSERT OR IGNORE INTO mechanics
(id, encounter_id, name, mechanic_type, interval_seconds, power, description)
SELECT id, encounter_id, name, mechanic_type, interval_seconds, power, description
FROM mechanics_seed
WHERE EXISTS (
SELECT 1
FROM encounters
WHERE encounters.id = mechanics_seed.encounter_id
);
INSERT OR IGNORE INTO classes
(id, slug, name, resource_name, max_resource, theme_color, description)
@@ -392,6 +401,16 @@ UPDATE items SET glyph = '/' WHERE slug = 'ashwood-crook';
UPDATE items SET glyph = 'b' WHERE slug = 'cinderstep-boots';
UPDATE items SET glyph = '^' WHERE slug = 'adepts-hood';
INSERT OR IGNORE INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
VALUES
(3, 1, 9003, 'legacy-loot-encounter-3', 'Legacy Loot Encounter 3', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(12, 1, 9012, 'legacy-loot-encounter-12', 'Legacy Loot Encounter 12', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(22, 1, 9022, 'legacy-loot-encounter-22', 'Legacy Loot Encounter 22', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(102, 2, 9102, 'legacy-loot-encounter-102', 'Legacy Loot Encounter 102', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(105, 2, 9105, 'legacy-loot-encounter-105', 'Legacy Loot Encounter 105', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(108, 2, 9108, 'legacy-loot-encounter-108', 'Legacy Loot Encounter 108', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.');
DELETE FROM encounter_loot;
INSERT INTO encounter_loot
@@ -516,20 +535,20 @@ WHERE character_id IN (1, 2, 3)
-- Coin gearing override: every boss/difficulty drops one boss coin, and each
-- craft costs the target item level in that source boss coin.
UPDATE crafting_recipes
SET source_dungeon_id = 1,
source_encounter_id = 3
SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 3) THEN 1 ELSE NULL END,
source_encounter_id = (SELECT id FROM encounters WHERE id = 3)
WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
UPDATE crafting_recipes
SET source_dungeon_id = 1,
source_encounter_id = 12
SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 12) THEN 1 ELSE NULL END,
source_encounter_id = (SELECT id FROM encounters WHERE id = 12)
WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
UPDATE crafting_recipes
SET source_dungeon_id = 1,
source_encounter_id = 22
SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 22) THEN 1 ELSE NULL END,
source_encounter_id = (SELECT id FROM encounters WHERE id = 22)
WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
@@ -557,11 +576,13 @@ SET rarity = CASE item_level
WHERE id IN (SELECT item_id FROM crafting_recipes);
UPDATE items
SET name = (
SET name = COALESCE((
SELECT
CASE items.item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange '
ELSE ''
@@ -583,14 +604,14 @@ SET name = (
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
),
description = (
), name),
description = COALESCE((
SELECT 'Crafted with ' || encounters.name || ' coins.'
FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
)
), description)
WHERE id IN (SELECT item_id FROM crafting_recipes);
CREATE TEMP TABLE IF NOT EXISTS coin_sources (
@@ -609,11 +630,11 @@ DELETE FROM coin_sources;
INSERT INTO coin_sources
SELECT
280000 + encounters.id * 100 + difficulties.dropped_item_level,
280000 + encounters.id * 1000 + difficulties.id,
encounters.id,
difficulties.id,
difficulties.dropped_item_level,
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level,
encounters.slug || '-coin-diff-' || difficulties.id || '-ilvl-' || difficulties.dropped_item_level,
CASE difficulties.dropped_item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
@@ -645,6 +666,18 @@ INSERT OR IGNORE INTO items
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
FROM coin_sources;
UPDATE coin_sources
SET item_id = (
SELECT items.id
FROM items
WHERE items.slug = coin_sources.slug
)
WHERE EXISTS (
SELECT 1
FROM items
WHERE items.slug = coin_sources.slug
);
UPDATE items
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
@@ -676,18 +709,23 @@ JOIN coin_sources
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
DELETE FROM character_talents
WHERE talent_id IN (SELECT id FROM talents WHERE class_id = 1);
DELETE FROM talents WHERE class_id = 1;
INSERT OR IGNORE INTO talents
(id, class_id, slug, name, max_rank, tier, branch, prerequisite_talent_id, prerequisite_rank, effect_type, effect_value_per_rank, glyph, description)
VALUES
(1, 1, 'bright-reserves', 'Bright Reserves', 5, 1, 1, NULL, 0, 'max_resource', 2, 'M', 'Increases maximum Mana by 2 per rank.'),
(2, 1, 'gentle-dawn', 'Gentle Dawn', 5, 1, 2, NULL, 0, 'hot_power_percent', 2, '~', 'Increases healing-over-time power by 2% per rank.'),
(10, 1, 'steady-hands', 'Steady Hands', 5, 1, 3, NULL, 0, 'direct_heal_percent', 2, '+', 'Increases direct healing by 2% per rank.'),
(11, 1, 'overflowing-light', 'Overflowing Light', 5, 2, 1, 1, 3, 'resource_regen_percent', 2, 'O', 'Improves Mana regeneration by 2% per rank. Requires Bright Reserves rank 3.'),
(12, 1, 'lingering-rays', 'Lingering Rays', 5, 2, 2, 2, 3, 'hot_duration_percent', 4, 'L', 'Extends healing-over-time duration by 4% per rank. Requires Gentle Dawn rank 3.'),
(13, 1, 'radiant-precision', 'Radiant Precision', 5, 2, 3, 10, 3, 'critical_heal_percent', 1, '!', 'Adds 1% healing critical chance per rank. Requires Steady Hands rank 3.'),
(14, 1, 'sunlit-aegis', 'Sunlit Aegis', 3, 3, 1, 11, 5, 'absorb_power_percent', 5, 'A', 'Strengthens absorb effects by 5% per rank. Requires Overflowing Light rank 5.'),
(15, 1, 'shared-dawn', 'Shared Dawn', 3, 3, 2, 12, 5, 'party_heal_percent', 5, '*', 'Increases party-wide healing by 5% per rank. Requires Lingering Rays rank 5.'),
(16, 1, 'miracle-worker', 'Miracle Worker', 1, 4, 2, 15, 3, 'cooldown_reduction_percent', 10, 'S', 'Reduces major healing cooldowns by 10%. Requires Shared Dawn rank 3.'),
(1, 1, 'shield-applies-renew', 'Shield applies Renew', 1, 1, 1, NULL, 0, 'shield_applies_renew', 0, '~', 'Sun Ward also applies Renew to the target.'),
(2, 1, 'mend-applies-renew', 'Mend applies Renew', 1, 1, 2, NULL, 0, 'mend_applies_renew', 0, '~', 'Mend also applies Renew to the target.'),
(10, 1, 'mend-adds-shield', 'Mend adds Shield', 1, 1, 3, NULL, 0, 'mend_applies_shield', 0, 'O', 'Mend also applies a shield at 50% strength to the target.'),
(11, 1, 'radiance-adds-shield', 'Radiance adds Shield', 1, 1, 4, NULL, 0, 'radiance_applies_shield', 0, 'O', 'Radiance applies a shield at 30% strength to affected party members.'),
(12, 1, 'radiance-applies-renew', 'Radiance applies Renew', 1, 1, 5, NULL, 0, 'radiance_applies_renew', 0, '~', 'Radiance applies Renew at 50% duration to affected party members.'),
(13, 1, 'shielded-damage-reduction', 'Shielded takes less', 1, 1, 6, NULL, 0, 'shielded_damage_reduction', 0, 'D', 'While shielded, the target receives 20% less damage.'),
(14, 1, 'shielded-healing-bonus', 'Shielded healing boost', 1, 1, 7, NULL, 0, 'shielded_healing_bonus', 0, '+', 'While shielded, the target receives 20% more healing.'),
(15, 1, 'mend-reduces-radiance', 'Mend lowers Radiance', 1, 1, 8, NULL, 0, 'mend_reduces_radiance_cooldown', 0, '*', 'Casting Mend reduces the cooldown of Radiance by 2 seconds.'),
(3, 2, 'deep-roots', 'Deep Roots', 5, 1, 1, NULL, 0, 'max_resource', 2, 'R', 'Increases maximum Bloom by 2 per rank.'),
(20, 2, 'patient-growth', 'Patient Growth', 5, 1, 2, NULL, 0, 'hot_power_percent', 2, 's', 'Increases healing-over-time power by 2% per rank.'),
@@ -794,6 +832,7 @@ INSERT INTO generated_loot_tiers
(item_level, dungeon_id, raid_id, dungeon_difficulty_id, raid_difficulty_id, recipe_base, craft_quantity)
VALUES
(10, 3, 2, 2, 101, 1100, 2),
(15, 4, 5, 3, 103, 1200, 3),
(20, 6, 7, 4, 104, 1300, 4),
(25, 8, 9, 5, 105, 1400, 5);
@@ -852,8 +891,8 @@ INSERT OR IGNORE INTO locations (id, slug, name, description) VALUES
(3, 'monster-frontier', 'The Monster Frontier', 'Hunting grounds used for tiered monster-part progression.');
UPDATE dungeons
SET slug = 'tigrex-raid',
name = 'Tigrex Raid',
SET slug = 'legacy-generated-raid-2',
name = 'Legacy Generated Raid 2',
location_id = 3,
recommended_level = 5,
content_type = 'raid',
@@ -936,6 +975,68 @@ SELECT dungeon_id, dungeon_difficulty_id FROM generated_loot_tiers
UNION ALL
SELECT raid_id, raid_difficulty_id FROM generated_loot_tiers;
UPDATE crafting_recipes
SET source_dungeon_id = NULL,
source_encounter_id = NULL
WHERE source_dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
OR source_encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
);
DELETE FROM encounter_loot_roll_items
WHERE roll_id IN (
SELECT id
FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
)
);
DELETE FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
);
DELETE FROM encounter_loot
WHERE encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
);
DELETE FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
);
UPDATE encounters
SET slug = CASE id
WHEN 100 THEN 'tigrex-raid-approach'
@@ -968,7 +1069,23 @@ SET slug = CASE id
WHEN 108 THEN 'Gypceros drops boss coins for item level 10 crafting.'
ELSE 'Hunters clear the raid path.'
END
WHERE id BETWEEN 100 AND 108;
WHERE id BETWEEN 100 AND 108
AND NOT EXISTS (
SELECT 1
FROM encounters AS conflict
WHERE conflict.id NOT BETWEEN 100 AND 108
AND conflict.slug IN (
'tigrex-raid-approach',
'tigrex-raid-guardians',
'tigrex-raid',
'rathalos-raid-approach',
'rathalos-raid-guardians',
'rathalos-raid',
'gypceros-raid-approach',
'gypceros-raid-guardians',
'gypceros-raid'
)
);
INSERT OR IGNORE INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
@@ -1056,7 +1173,12 @@ SELECT
1.0
FROM generated_loot_tiers
JOIN generated_bosses ON generated_bosses.item_level = generated_loot_tiers.item_level
JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index;
JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index
WHERE EXISTS (
SELECT 1
FROM encounters
WHERE encounters.id = generated_loot_tiers.dungeon_id * 100 + generated_bosses.boss_index * 3 + 3
);
INSERT OR IGNORE INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance)
SELECT
@@ -1070,7 +1192,15 @@ SELECT
1.0
FROM generated_loot_tiers
JOIN generated_bosses ON generated_bosses.item_level = generated_loot_tiers.item_level
JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index;
JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index
WHERE EXISTS (
SELECT 1
FROM encounters
WHERE encounters.id = CASE generated_loot_tiers.raid_id
WHEN 2 THEN 102 + generated_bosses.boss_index * 3
ELSE generated_loot_tiers.raid_id * 100 + generated_bosses.boss_index * 3 + 3
END
);
CREATE TEMP TABLE IF NOT EXISTS generated_recipe_offsets (
recipe_offset INTEGER PRIMARY KEY,
@@ -1098,12 +1228,8 @@ SET source_dungeon_id = (
WHERE id BETWEEN 1101 AND 1409;
UPDATE crafting_recipes
SET source_dungeon_id = 2,
source_encounter_id = 102 + (
SELECT generated_recipe_offsets.boss_index * 3
FROM generated_recipe_offsets
WHERE crafting_recipes.id = 2000 + generated_recipe_offsets.recipe_offset
)
SET source_dungeon_id = NULL,
source_encounter_id = NULL
WHERE id BETWEEN 2001 AND 2009;
DELETE FROM crafting_recipe_components
@@ -1312,20 +1438,20 @@ INSERT OR IGNORE INTO crafting_recipe_components (recipe_id, item_id, quantity)
-- Final coin gearing override. Keep this after legacy loot edits.
UPDATE crafting_recipes
SET source_dungeon_id = 1,
source_encounter_id = 3
SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 3) THEN 1 ELSE NULL END,
source_encounter_id = (SELECT id FROM encounters WHERE id = 3)
WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
UPDATE crafting_recipes
SET source_dungeon_id = 1,
source_encounter_id = 12
SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 12) THEN 1 ELSE NULL END,
source_encounter_id = (SELECT id FROM encounters WHERE id = 12)
WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
UPDATE crafting_recipes
SET source_dungeon_id = 1,
source_encounter_id = 22
SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 22) THEN 1 ELSE NULL END,
source_encounter_id = (SELECT id FROM encounters WHERE id = 22)
WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
@@ -1347,18 +1473,20 @@ WHERE recipe_id IN (
SELECT crafting_recipes.id
FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id
WHERE items.item_level NOT IN (1, 10, 20, 25)
WHERE items.item_level NOT IN (1, 5, 10, 15, 20, 25)
);
DELETE FROM crafting_recipes
WHERE item_id IN (
SELECT id FROM items WHERE item_level NOT IN (1, 10, 20, 25)
SELECT id FROM items WHERE item_level NOT IN (1, 5, 10, 15, 20, 25)
);
UPDATE items
SET rarity = CASE item_level
WHEN 1 THEN 'common'
WHEN 5 THEN 'uncommon'
WHEN 10 THEN 'uncommon'
WHEN 15 THEN 'rare'
WHEN 20 THEN 'epic'
WHEN 25 THEN 'legendary'
ELSE rarity
@@ -1366,11 +1494,13 @@ SET rarity = CASE item_level
WHERE id IN (SELECT item_id FROM crafting_recipes);
UPDATE items
SET name = (
SET name = COALESCE((
SELECT
CASE items.item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange '
ELSE ''
@@ -1392,25 +1522,318 @@ SET name = (
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
),
description = (
), name),
description = COALESCE((
SELECT 'Crafted with ' || encounters.name || ' coins.'
FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
), description)
WHERE id IN (SELECT item_id FROM crafting_recipes);
-- Single-boss hunting grounds. Keep this late so legacy three-boss hunt
-- seed data and generated monster tiers are normalized into separate runs.
CREATE TEMP TABLE IF NOT EXISTS single_boss_dungeons (
dungeon_id INTEGER PRIMARY KEY,
boss_name TEXT NOT NULL,
boss_slug TEXT NOT NULL,
item_level INTEGER NOT NULL,
difficulty_floor INTEGER NOT NULL,
location_id INTEGER NOT NULL,
experience_reward INTEGER NOT NULL
);
DELETE FROM single_boss_dungeons;
INSERT INTO single_boss_dungeons
(dungeon_id, boss_name, boss_slug, item_level, difficulty_floor, location_id, experience_reward)
VALUES
(1, 'Bulldrome', 'bulldrome', 1, 1, 1, 125),
(2, 'Yian Kut-Ku', 'yian-kut-ku', 1, 1, 1, 125),
(3, 'Rathian', 'rathian', 1, 1, 1, 125),
(4, 'Tigrex', 'tigrex', 10, 2, 3, 205),
(5, 'Rathalos', 'rathalos', 10, 2, 3, 205),
(6, 'Gypceros', 'gypceros', 10, 2, 3, 205),
(7, 'Nargacuga', 'nargacuga', 15, 3, 3, 245),
(8, 'Azuros', 'azuros', 15, 3, 3, 245),
(9, 'Diablos', 'diablos', 15, 3, 3, 245),
(10, 'Barroth', 'barroth', 20, 4, 3, 285),
(11, 'Tobi Kadachi', 'tobi-kadachi', 20, 4, 3, 285),
(12, 'Monoblos', 'monoblos', 20, 4, 3, 285),
(13, 'Anjanath', 'anjanath', 25, 5, 3, 325),
(14, 'Bazelgeuse', 'bazelgeuse', 25, 5, 3, 325),
(15, 'Odogaron', 'odogaron', 25, 5, 3, 325);
CREATE TEMP TABLE IF NOT EXISTS single_boss_raids (
raid_id INTEGER PRIMARY KEY,
dungeon_id INTEGER NOT NULL,
difficulty_id INTEGER NOT NULL,
experience_reward INTEGER NOT NULL
);
DELETE FROM single_boss_raids;
INSERT INTO single_boss_raids (raid_id, dungeon_id, difficulty_id, experience_reward)
VALUES
(20, 4, 101, 275),
(21, 5, 101, 275),
(22, 6, 101, 275),
(23, 7, 103, 325),
(24, 8, 103, 325),
(25, 9, 103, 325),
(26, 10, 104, 375),
(27, 11, 104, 375),
(28, 12, 104, 375),
(29, 13, 105, 425),
(30, 14, 105, 425),
(31, 15, 105, 425);
UPDATE dungeons
SET slug = 'retired-dungeon-' || id
WHERE id BETWEEN 1 AND 31;
INSERT OR IGNORE INTO dungeons
(id, location_id, slug, name, recommended_level, content_type, party_size, completion_item_level, experience_reward, description)
SELECT
dungeon_id,
location_id,
boss_slug || '-hunting-ground',
boss_name || ' Hunting Ground',
CASE difficulty_floor WHEN 1 THEN 1 ELSE item_level END,
'dungeon',
6,
NULL,
experience_reward,
'A focused hunt through ' || boss_name || ' territory.'
FROM single_boss_dungeons;
UPDATE dungeons
SET location_id = (SELECT location_id FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
slug = (SELECT boss_slug || '-hunting-ground' FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
name = (SELECT boss_name || ' Hunting Ground' FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
recommended_level = (SELECT CASE difficulty_floor WHEN 1 THEN 1 ELSE item_level END FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
content_type = 'dungeon',
party_size = 6,
completion_item_level = NULL,
experience_reward = (SELECT experience_reward FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
description = (SELECT 'A focused hunt through ' || boss_name || ' territory.' FROM single_boss_dungeons WHERE dungeon_id = dungeons.id)
WHERE id IN (SELECT dungeon_id FROM single_boss_dungeons);
INSERT OR IGNORE INTO dungeons
(id, location_id, slug, name, recommended_level, content_type, party_size, completion_item_level, experience_reward, description)
SELECT
single_boss_raids.raid_id,
single_boss_dungeons.location_id,
'apex-' || single_boss_dungeons.boss_slug || '-raid',
'Apex ' || single_boss_dungeons.boss_name || ' Raid',
single_boss_dungeons.item_level,
'raid',
18,
NULL,
single_boss_raids.experience_reward,
'A raid-scale hunt against Apex ' || single_boss_dungeons.boss_name || '.'
FROM single_boss_raids
JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id;
UPDATE dungeons
SET slug = (SELECT 'apex-' || single_boss_dungeons.boss_slug || '-raid' FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
name = (SELECT 'Apex ' || single_boss_dungeons.boss_name || ' Raid' FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
location_id = (SELECT single_boss_dungeons.location_id FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
recommended_level = (SELECT single_boss_dungeons.item_level FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
content_type = 'raid',
party_size = 18,
completion_item_level = NULL,
experience_reward = (SELECT experience_reward FROM single_boss_raids WHERE single_boss_raids.raid_id = dungeons.id),
description = (SELECT 'A raid-scale hunt against Apex ' || single_boss_dungeons.boss_name || '.' FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id)
WHERE id IN (SELECT raid_id FROM single_boss_raids);
UPDATE crafting_recipes
SET source_dungeon_id = NULL,
source_encounter_id = NULL
WHERE id BETWEEN 1001 AND 1409;
DELETE FROM encounter_loot_roll_items
WHERE roll_id IN (
SELECT id
FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id FROM encounters
WHERE dungeon_id IN (SELECT dungeon_id FROM single_boss_dungeons)
OR dungeon_id IN (SELECT raid_id FROM single_boss_raids)
)
);
DELETE FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id FROM encounters
WHERE dungeon_id IN (SELECT dungeon_id FROM single_boss_dungeons)
OR dungeon_id IN (SELECT raid_id FROM single_boss_raids)
);
DELETE FROM encounters WHERE dungeon_id IN (SELECT dungeon_id FROM single_boss_dungeons);
DELETE FROM encounters WHERE dungeon_id IN (SELECT raid_id FROM single_boss_raids);
INSERT INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
SELECT
single_boss_dungeons.dungeon_id * 100 + offset.value,
single_boss_dungeons.dungeon_id,
offset.value,
single_boss_dungeons.boss_slug || '-' || offset.slug,
CASE offset.encounter_type
WHEN 'boss' THEN single_boss_dungeons.boss_name
ELSE single_boss_dungeons.boss_name || ' ' || offset.name
END,
offset.encounter_type,
offset.health + single_boss_dungeons.item_level * 35,
offset.damage + single_boss_dungeons.difficulty_floor,
offset.tank_damage + single_boss_dungeons.difficulty_floor,
offset.party_damage + single_boss_dungeons.difficulty_floor * 2,
CASE offset.encounter_type
WHEN 'boss' THEN single_boss_dungeons.boss_name || ' drops boss coins for crafting.'
ELSE 'Hunters clear the path before ' || single_boss_dungeons.boss_name || '.'
END
FROM single_boss_dungeons
JOIN (
SELECT 1 AS value, 'approach' AS slug, 'Approach' AS name, 'trash' AS encounter_type, 430 AS health, 13 AS damage, 8 AS tank_damage, 24 AS party_damage
UNION ALL SELECT 2, 'guardians', 'Guardians', 'trash', 520, 15, 9, 26
UNION ALL SELECT 3, 'boss', '', 'boss', 860, 19, 14, 29
) AS offset;
INSERT INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
SELECT
single_boss_raids.raid_id * 100 + offset.value,
single_boss_raids.raid_id,
offset.value,
single_boss_dungeons.boss_slug || '-raid-' || offset.slug,
CASE offset.encounter_type
WHEN 'boss' THEN 'Apex ' || single_boss_dungeons.boss_name
ELSE 'Apex ' || single_boss_dungeons.boss_name || ' ' || offset.name
END,
offset.encounter_type,
offset.health + single_boss_dungeons.item_level * 35 + 900,
offset.damage + single_boss_dungeons.difficulty_floor,
offset.tank_damage + single_boss_dungeons.difficulty_floor,
offset.party_damage + single_boss_dungeons.difficulty_floor * 2 + 22,
CASE offset.encounter_type
WHEN 'boss' THEN 'Apex ' || single_boss_dungeons.boss_name || ' drops raid coins for crafting.'
ELSE 'Hunters clear the raid path before Apex ' || single_boss_dungeons.boss_name || '.'
END
FROM single_boss_raids
JOIN single_boss_dungeons
ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id
JOIN (
SELECT 1 AS value, 'approach' AS slug, 'Approach' AS name, 'trash' AS encounter_type, 650 AS health, 15 AS damage, 9 AS tank_damage, 28 AS party_damage
UNION ALL SELECT 2, 'guardians', 'Guardians', 'trash', 720, 16, 10, 30
UNION ALL SELECT 3, 'boss', '', 'boss', 980, 20, 14, 34
) AS offset;
DELETE FROM dungeon_difficulties;
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id)
SELECT dungeon_id, difficulties.id
FROM single_boss_dungeons
JOIN difficulties ON difficulties.id BETWEEN single_boss_dungeons.difficulty_floor AND 5
WHERE difficulties.id BETWEEN 1 AND 5;
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id)
SELECT raid_id, difficulty_id
FROM single_boss_raids;
CREATE TEMP TABLE IF NOT EXISTS recipe_source_override (
recipe_id INTEGER PRIMARY KEY,
dungeon_id INTEGER NOT NULL,
encounter_id INTEGER NOT NULL
);
DELETE FROM recipe_source_override;
INSERT INTO recipe_source_override (recipe_id, dungeon_id, encounter_id) VALUES
(1001, 1, 103), (1002, 1, 103), (1003, 1, 103),
(1004, 2, 203), (1005, 2, 203), (1006, 2, 203),
(1007, 3, 303), (1008, 3, 303), (1009, 3, 303),
(1101, 4, 403), (1102, 4, 403), (1103, 4, 403),
(1104, 5, 503), (1105, 5, 503), (1106, 5, 503),
(1107, 6, 603), (1108, 6, 603), (1109, 6, 603),
(1201, 7, 703), (1202, 7, 703), (1203, 7, 703),
(1204, 8, 803), (1205, 8, 803), (1206, 8, 803),
(1207, 9, 903), (1208, 9, 903), (1209, 9, 903),
(1301, 10, 1003), (1302, 10, 1003), (1303, 10, 1003),
(1304, 11, 1103), (1305, 11, 1103), (1306, 11, 1103),
(1307, 12, 1203), (1308, 12, 1203), (1309, 12, 1203),
(1401, 13, 1303), (1402, 13, 1303), (1403, 13, 1303),
(1404, 14, 1403), (1405, 14, 1403), (1406, 14, 1403),
(1407, 15, 1503), (1408, 15, 1503), (1409, 15, 1503);
UPDATE crafting_recipes
SET source_dungeon_id = (SELECT dungeon_id FROM recipe_source_override WHERE recipe_id = crafting_recipes.id),
source_encounter_id = (SELECT encounter_id FROM recipe_source_override WHERE recipe_id = crafting_recipes.id)
WHERE id IN (SELECT recipe_id FROM recipe_source_override);
UPDATE crafting_recipes
SET source_dungeon_id = (
SELECT single_boss_raids.raid_id
FROM generated_recipe_offsets
JOIN single_boss_raids
ON single_boss_raids.dungeon_id = 4 + generated_recipe_offsets.boss_index
WHERE crafting_recipes.id = 2000 + generated_recipe_offsets.recipe_offset
),
source_encounter_id = (
SELECT single_boss_raids.raid_id * 100 + 3
FROM generated_recipe_offsets
JOIN single_boss_raids
ON single_boss_raids.dungeon_id = 4 + generated_recipe_offsets.boss_index
WHERE crafting_recipes.id = 2000 + generated_recipe_offsets.recipe_offset
),
difficulty_id = 101
WHERE id BETWEEN 2001 AND 2009;
UPDATE items
SET name = COALESCE((
SELECT
CASE items.item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange '
ELSE ''
END
|| encounters.name || ' '
|| CASE items.slot
WHEN 'weapon' THEN 'Weapon'
WHEN 'helmet' THEN 'Helmet'
WHEN 'chest' THEN 'Chest'
WHEN 'gloves' THEN 'Gloves'
WHEN 'boots' THEN 'Boots'
WHEN 'pants' THEN 'Pants'
WHEN 'ring' THEN 'Ring'
WHEN 'necklace' THEN 'Necklace'
WHEN 'trinket' THEN 'Trinket'
ELSE items.name
END
FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
), name),
description = COALESCE((
SELECT 'Crafted with ' || encounters.name || ' coins.'
FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
), description)
WHERE id IN (SELECT item_id FROM crafting_recipes);
DELETE FROM coin_sources;
INSERT INTO coin_sources
SELECT
280000 + encounters.id * 100 + difficulties.dropped_item_level,
280000 + encounters.id * 1000 + difficulties.id,
encounters.id,
difficulties.id,
difficulties.dropped_item_level,
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level,
encounters.slug || '-coin-diff-' || difficulties.id || '-ilvl-' || difficulties.dropped_item_level,
CASE difficulties.dropped_item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
@@ -1442,6 +1865,18 @@ INSERT OR IGNORE INTO items
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
FROM coin_sources;
UPDATE coin_sources
SET item_id = (
SELECT items.id
FROM items
WHERE items.slug = coin_sources.slug
)
WHERE EXISTS (
SELECT 1
FROM items
WHERE items.slug = coin_sources.slug
);
UPDATE items
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
@@ -1472,3 +1907,58 @@ JOIN items ON items.id = crafting_recipes.item_id
JOIN coin_sources
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
DELETE FROM crafting_recipe_components
WHERE recipe_id IN (1101, 1102, 1103);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
SELECT recipe_id, items.id, quantity
FROM (
SELECT 1101 AS recipe_id, 'tigrex-boss-coin-diff-2-ilvl-10' AS item_slug, 5 AS quantity
UNION ALL SELECT 1101, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1102, 'tigrex-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1102, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1103, 'tigrex-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1103, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
) AS requirements
JOIN items ON items.slug = requirements.item_slug;
DELETE FROM gear_upgrade_paths;
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id)
WITH gear_items AS (
SELECT
items.id,
items.slot,
items.item_level AS item_level
FROM items
WHERE items.slot <> 'component'
AND items.item_level IN (1, 5, 10, 15, 20, 25)
),
next_levels AS (
SELECT
source.id AS from_item_id,
source.slot,
MIN(target.item_level) AS next_item_level
FROM gear_items AS source
JOIN gear_items AS target
ON target.slot = source.slot
AND target.item_level > source.item_level
WHERE source.item_level < 25
GROUP BY source.id, source.slot
)
SELECT from_item_id, to_item_id
FROM (
SELECT
next_levels.from_item_id,
(
SELECT target.id
FROM gear_items AS target
WHERE target.slot = next_levels.slot
AND target.item_level = next_levels.next_item_level
ORDER BY target.id
LIMIT 1
) AS to_item_id
FROM next_levels
)
WHERE to_item_id IS NOT NULL;
+59
View File
@@ -0,0 +1,59 @@
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<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1"><stop offset="0" stop-color="#111827"/><stop offset="1" stop-color="#2f1f16"/></linearGradient>
<style>
text{font-family:Inter,Arial,sans-serif;fill:#f8f1df}.muted{fill:#c8bca6;font-size:20px}.tiny{fill:#d8cab1;font-size:16px}.title{font-size:30px;font-weight:800}.label{font-size:19px;font-weight:700}.panel{fill:#1b2433;stroke:#6f5535;stroke-width:2;rx:12}.tile{fill:#253244;stroke:#7d6743;stroke-width:2;rx:10}.selected{fill:#31483b;stroke:#d7aa45;stroke-width:4;rx:10}.bar-bg{fill:#2a3444;rx:8}.hp{fill:#5ed17a;rx:8}.danger{fill:#d96b55;rx:8}.mana{fill:#63a9ff;rx:8}.button{fill:#d7aa45;rx:10}.spell{fill:#273449;stroke:#8d7349;stroke-width:2;rx:10}
</style>
</defs>
<rect width="1440" height="900" fill="url(#bg)"/>
<text x="48" y="64" class="title">PC Dungeon PvP Roguelike</text>
<text x="48" y="96" class="muted">Dungeon party = 6 members per side. Upgrade timer auto-picks at 0s.</text>
<rect x="36" y="132" width="402" height="704" class="panel"/>
<text x="64" y="176" class="title">You</text><text x="64" y="204" class="muted">Mira - Priest</text>
<text x="64" y="252" class="label">Party Health</text>
<g transform="translate(64 278)">
<rect width="150" height="82" class="selected"/><text x="16" y="31" class="label">Tank</text><text x="106" y="31" class="tiny">82%</text><rect x="16" y="52" width="118" height="12" class="bar-bg"/><rect x="16" y="52" width="97" height="12" class="hp"/>
<rect x="170" width="150" height="82" class="tile"/><text x="186" y="31" class="label">Mira</text><text x="276" y="31" class="tiny">74%</text><rect x="186" y="52" width="118" height="12" class="bar-bg"/><rect x="186" y="52" width="87" height="12" class="hp"/>
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</g>
<text x="64" y="626" class="tiny">Buffs: Wide Radiance x1</text><text x="64" y="654" class="tiny">Debuffs: Mana Squeeze x1</text>
<rect x="472" y="132" width="496" height="704" class="panel"/>
<text x="504" y="176" class="title">Stage 15 Boss</text><text x="504" y="204" class="muted">Bulldrome Guardian</text>
<text x="504" y="260" class="label">Your Clear</text><rect x="504" y="278" width="400" height="24" class="bar-bg"/><rect x="504" y="278" width="176" height="24" class="danger"/>
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<g transform="translate(520 436)">
<rect width="400" height="260" fill="#161f2c" stroke="#d7aa45" stroke-width="3" rx="14"/>
<text x="32" y="44" class="title">Choose Edge</text><text x="274" y="44" class="title">07.4s</text>
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<rect x="32" y="112" width="150" height="52" class="selected"/><text x="46" y="145" class="tiny">+1 Target</text>
<rect x="32" y="178" width="150" height="52" class="tile"/><text x="46" y="211" class="tiny">-25% Cost</text>
<rect x="210" y="112" width="150" height="52" class="tile"/><text x="224" y="145" class="tiny">Cost Up</text>
<rect x="210" y="178" width="150" height="52" class="selected"/><text x="224" y="211" class="tiny">Mana Squeeze</text>
</g>
<g transform="translate(520 728)">
<rect width="56" height="52" class="spell"/><text x="22" y="34" font-size="24" font-weight="800">+</text>
<rect x="68" width="56" height="52" class="spell"/><text x="88" y="34" font-size="24" font-weight="800">R</text>
<rect x="136" width="56" height="52" class="spell"/><text x="156" y="34" font-size="24" font-weight="800">S</text>
<rect x="204" width="56" height="52" class="spell"/><text x="224" y="34" font-size="24" font-weight="800">G</text>
<rect x="272" width="56" height="52" class="spell"/><text x="292" y="34" font-size="24" font-weight="800">C</text>
<rect x="340" width="56" height="52" class="spell"/><text x="360" y="34" font-size="24" font-weight="800">B</text>
</g>
<rect x="1002" y="132" width="402" height="704" class="panel"/>
<text x="1030" y="176" class="title">Opponent</text><text x="1030" y="204" class="muted">Astra - Druid</text>
<text x="1030" y="252" class="label">Opponent Party</text>
<g transform="translate(1030 278)">
<rect width="150" height="82" class="tile"/><text x="16" y="31" class="label">Tank</text><text x="106" y="31" class="tiny">59%</text><rect x="16" y="52" width="118" height="12" class="bar-bg"/><rect x="16" y="52" width="70" height="12" class="danger"/>
<rect x="170" width="150" height="82" class="tile"/><text x="186" y="31" class="label">Astra</text><text x="276" y="31" class="tiny">88%</text><rect x="186" y="52" width="118" height="12" class="bar-bg"/><rect x="186" y="52" width="104" height="12" class="hp"/>
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<text x="1030" y="626" class="tiny">Buffs: Dense Shields x1</text><text x="1030" y="654" class="tiny">Debuffs: Cost Up x1</text>
</svg>

After

Width:  |  Height:  |  Size: 7.1 KiB

+30
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<text x="32" y="36" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">SPELL EFFECTS</text>
<text x="32" y="56" fill="#f5e6b2" font-family="monospace" font-size="18" font-weight="900">Quick Swap</text>
<text x="460" y="47" fill="#83d99b" font-family="monospace" font-size="13" font-weight="900">4/4 ACTIVE</text>
<g transform="translate(16 82)">
<rect width="588" height="118" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">ACTIVE SLOTS</text>
<g transform="translate(14 46)">
<rect width="130" height="54" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="10" y="20" fill="#e5b95f" font-family="monospace" font-size="11" font-weight="900">LV 5</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Mend Renew</text>
</g>
<g transform="translate(154 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#6da7df" font-family="monospace" font-size="11" font-weight="900">LV 10</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Rad Shield</text>
</g>
<g transform="translate(294 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#4fb978" font-family="monospace" font-size="11" font-weight="900">LV 15</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Shield DR</text>
</g>
<g transform="translate(434 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#b16dde" font-family="monospace" font-size="11" font-weight="900">LV 20</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Mend CD</text>
</g>
</g>
<g transform="translate(16 218)">
<rect width="278" height="286" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">POOL</text>
<g transform="translate(14 46)">
<rect width="250" height="42" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="12" y="26" fill="#f5e6b2" font-family="monospace" font-size="13" font-weight="900">Mend applies Renew</text>
</g>
<g transform="translate(14 98)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Shield applies Renew</text>
</g>
<g transform="translate(14 150)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Mend adds Shield</text>
</g>
<g transform="translate(14 202)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Radiance Renew</text>
</g>
</g>
<g transform="translate(310 218)">
<rect width="294" height="286" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">DETAIL</text>
<text x="16" y="58" fill="#f5e6b2" font-family="monospace" font-size="18" font-weight="900">Mend applies Renew</text>
<text x="16" y="92" fill="#d7dbe0" font-family="monospace" font-size="13">Mend also applies Renew to</text>
<text x="16" y="112" fill="#d7dbe0" font-family="monospace" font-size="13">the target.</text>
<text x="16" y="150" fill="#83d99b" font-family="monospace" font-size="12" font-weight="900">Rule: same HoT refreshes.</text>
<text x="16" y="172" fill="#83d99b" font-family="monospace" font-size="12" font-weight="900">Different HoTs coexist.</text>
<rect x="16" y="216" width="120" height="44" rx="3" fill="#e5b95f" stroke="#0a0b0e" stroke-width="3"/>
<text x="50" y="244" fill="#21180a" font-family="monospace" font-size="14" font-weight="900">Equip</text>
<rect x="154" y="216" width="120" height="44" rx="3" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="184" y="244" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Clear</text>
</g>
</svg>

After

Width:  |  Height:  |  Size: 4.8 KiB

@@ -0,0 +1,90 @@
<svg xmlns="http://www.w3.org/2000/svg" width="960" height="540" viewBox="0 0 960 540" role="img" aria-label="Ayn Thor main display talent effect planner mockup">
<rect width="960" height="540" fill="#111219"/>
<rect x="20" y="18" width="920" height="50" fill="#20222d" stroke="#0a0b0e" stroke-width="3"/>
<text x="38" y="39" fill="#8aa0b7" font-family="monospace" font-size="12" font-weight="700">CHARACTER WORKSHOP</text>
<text x="38" y="59" fill="#f5e6b2" font-family="monospace" font-size="20" font-weight="900">Spell Effects</text>
<rect x="764" y="28" width="154" height="30" rx="3" fill="#e5b95f" stroke="#0a0b0e" stroke-width="3"/>
<text x="786" y="49" fill="#21180a" font-family="monospace" font-size="13" font-weight="900">Save Loadout</text>
<g transform="translate(20 88)">
<rect width="294" height="420" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="28" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">UNLOCKED SLOTS</text>
<text x="18" y="53" fill="#f7f2d7" font-family="monospace" font-size="19" font-weight="900">4 active effects</text>
<g transform="translate(16 76)">
<rect width="262" height="58" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<circle cx="29" cy="29" r="15" fill="#e5b95f"/>
<text x="22" y="34" fill="#21180a" font-family="monospace" font-size="13" font-weight="900">5</text>
<text x="56" y="25" fill="#f5e6b2" font-family="monospace" font-size="15" font-weight="900">Mend applies Renew</text>
<text x="56" y="45" fill="#83d99b" font-family="monospace" font-size="11">Selected</text>
</g>
<g transform="translate(16 148)">
<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#6da7df"/>
<text x="18" y="34" fill="#08111c" font-family="monospace" font-size="12" font-weight="900">10</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Radiance adds shield</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">30 percent strength</text>
</g>
<g transform="translate(16 220)">
<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#4fb978"/>
<text x="18" y="34" fill="#071408" font-family="monospace" font-size="12" font-weight="900">15</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Shielded takes less</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">20 percent damage cut</text>
</g>
<g transform="translate(16 292)">
<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#b16dde"/>
<text x="18" y="34" fill="#15071c" font-family="monospace" font-size="12" font-weight="900">20</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Mend lowers Radiance</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">-2 sec cooldown</text>
</g>
</g>
<g transform="translate(334 88)">
<rect width="606" height="286" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="28" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">EFFECT POOL</text>
<text x="18" y="53" fill="#f7f2d7" font-family="monospace" font-size="19" font-weight="900">Pick effects, swap anytime</text>
<g transform="translate(18 76)">
<rect width="276" height="58" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="14" y="24" fill="#f5e6b2" font-family="monospace" font-size="14" font-weight="900">Mend applies Renew</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">Direct heal also applies Renew.</text>
<text x="226" y="24" fill="#83d99b" font-family="monospace" font-size="10" font-weight="900">ON</text>
</g>
<g transform="translate(312 76)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Shield applies Renew</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">Sun Ward adds a Renew effect.</text>
</g>
<g transform="translate(18 148)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Mend adds Shield</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">50 percent shield strength.</text>
</g>
<g transform="translate(312 148)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Radiance adds Shield</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">30 percent to affected allies.</text>
</g>
<g transform="translate(18 220)">
<rect width="276" height="46" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="20" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Radiance applies Renew</text>
<text x="14" y="38" fill="#b7c3d0" font-family="monospace" font-size="11">50 percent duration.</text>
</g>
<g transform="translate(312 220)">
<rect width="276" height="46" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="20" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Shielded gets +healing</text>
<text x="14" y="38" fill="#b7c3d0" font-family="monospace" font-size="11">20 percent more healing.</text>
</g>
</g>
<g transform="translate(334 392)">
<rect width="606" height="116" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="26" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">SELECTED EFFECT</text>
<text x="18" y="52" fill="#f5e6b2" font-family="monospace" font-size="20" font-weight="900">Mend applies Renew</text>
<text x="18" y="78" fill="#d7dbe0" font-family="monospace" font-size="13">Casting Mend also applies Renew to the same target. Renew refreshes itself; different HoTs coexist.</text>
<rect x="470" y="32" width="112" height="42" rx="3" fill="#e5b95f" stroke="#0a0b0e" stroke-width="3"/>
<text x="497" y="58" fill="#21180a" font-family="monospace" font-size="14" font-weight="900">Equip</text>
</g>
</svg>

After

Width:  |  Height:  |  Size: 6.6 KiB

+2
View File
@@ -12,6 +12,8 @@
"android:open": "cap open android",
"android:apk": "npm run android:sync && cd android && ./gradlew clean assembleDebug",
"android:apk:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com npm run android:apk",
"release:gui": "python3 scripts/release_game.py",
"release:cli": "python3 scripts/release_game_cli.py",
"accounts:ip": "node scripts/manage-ip-allowance.mjs",
"db:backup": "node scripts/backup-db.mjs",
"db:init": "node scripts/init-db.mjs",
Binary file not shown.
+7 -2
View File
@@ -1,5 +1,6 @@
import { readFileSync, writeFileSync } from 'node:fs'
import { DatabaseSync } from 'node:sqlite'
import { catalogPayload } from '../server/catalog.mjs'
import { getProfile } from '../server/game-api.mjs'
const database = new DatabaseSync(':memory:')
@@ -7,10 +8,14 @@ const database = new DatabaseSync(':memory:')
try {
database.exec(readFileSync('db/schema.sql', 'utf8'))
database.exec(readFileSync('db/seed.sql', 'utf8'))
const profile = getProfile(database, 1)
const catalog = catalogPayload(getProfile(database, 1))
writeFileSync(
'src/offline-starter-profile.json',
`${JSON.stringify(profile, null, 2)}\n`,
`${JSON.stringify(catalog.profile, null, 2)}\n`,
)
writeFileSync(
'src/offline-catalog-meta.ts',
`export const bundledCatalogHash = '${catalog.hash}'\n`,
)
console.log('Offline starter profile exported from SQLite.')
} finally {
+8 -1
View File
@@ -1,4 +1,4 @@
import { mkdirSync } from 'node:fs'
import { existsSync, mkdirSync } from 'node:fs'
import { readFile } from 'node:fs/promises'
import { DatabaseSync } from 'node:sqlite'
@@ -7,6 +7,7 @@ mkdirSync('data', { recursive: true })
const database = new DatabaseSync('data/game.db')
const schema = await readFile(new URL('../db/schema.sql', import.meta.url), 'utf8')
const seed = await readFile(new URL('../db/seed.sql', import.meta.url), 'utf8')
const adminOverridesUrl = new URL('../db/admin-overrides.sql', import.meta.url)
database.exec(schema)
@@ -205,6 +206,7 @@ addColumnIfMissing('dungeons', 'content_type', "TEXT NOT NULL DEFAULT 'dungeon'"
addColumnIfMissing('dungeons', 'party_size', 'INTEGER NOT NULL DEFAULT 5')
addColumnIfMissing('dungeons', 'completion_item_level', 'INTEGER')
addColumnIfMissing('dungeons', 'experience_reward', 'INTEGER NOT NULL DEFAULT 100')
addColumnIfMissing('dungeons', 'image_url', "TEXT NOT NULL DEFAULT '/boss-placeholder.svg'")
addColumnIfMissing('classes', 'theme_color', "TEXT NOT NULL DEFAULT '#e5b95f'")
addColumnIfMissing('spells', 'unlock_level', 'INTEGER NOT NULL DEFAULT 1')
addColumnIfMissing('spells', 'glyph', "TEXT NOT NULL DEFAULT '+'")
@@ -249,6 +251,11 @@ addColumnIfMissing('items', 'image_url', "TEXT NOT NULL DEFAULT '/equipment-plac
database.exec(seed)
if (existsSync(adminOverridesUrl)) {
const adminOverrides = await readFile(adminOverridesUrl, 'utf8')
database.exec(adminOverrides)
}
const counts = database
.prepare(`
SELECT
+502
View File
@@ -0,0 +1,502 @@
#!/usr/bin/env python3
from __future__ import annotations
import json
import os
import queue
import re
import subprocess
import sys
import threading
import time
import urllib.error
import urllib.parse
import urllib.request
from dataclasses import dataclass
from getpass import getpass
from pathlib import Path
from typing import Callable
try:
import tkinter as tk
from tkinter import messagebox, ttk
except ImportError:
tk = None
messagebox = None
ttk = None
REPO_ROOT = Path(__file__).resolve().parents[1]
GRADLE_FILE = REPO_ROOT / "android" / "app" / "build.gradle"
DEFAULT_JAVA_HOME = "/Applications/Android Studio.app/Contents/jbr/Contents/Home"
DEFAULT_API_BASE_URL = "https://iwanttoheal.phenomrom.com"
DEFAULT_GITEA_URL = "https://git.whoagland.com"
DEFAULT_GITEA_OWNER = "phenom"
DEFAULT_GITEA_REPO = "i-want-to-heal"
DEFAULT_BRANCH = "main"
DEFAULT_TRUENAS_PATH = "/mnt/usbssds/apps/iwanttoheal/app"
DEFAULT_DB_PATH = "/mnt/usbssds/apps/iwanttoheal/data/game.db"
class ReleaseError(RuntimeError):
pass
@dataclass(frozen=True)
class ReleaseConfig:
version: str
token: str
api_base_url: str
java_home: str
gitea_url: str
gitea_owner: str
gitea_repo: str
branch: str
truenas_path: str
truenas_db_path: str
restart_command: str
run_build: bool
run_commit_push: bool
run_release: bool
run_truenas_pull: bool
run_truenas_backup: bool
run_restart: bool
def read_current_version() -> str:
text = GRADLE_FILE.read_text()
match = re.search(r'versionName\s+"([^"]+)"', text)
return match.group(1) if match else ""
def run_command(
args: list[str],
*,
cwd: Path,
env: dict[str, str] | None,
log: Callable[[str], None],
) -> None:
log(f"$ {' '.join(args)}")
proc = subprocess.Popen(
args,
cwd=cwd,
env=env,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
text=True,
bufsize=1,
)
assert proc.stdout is not None
for line in proc.stdout:
log(line.rstrip("\n"))
code = proc.wait()
if code != 0:
raise ReleaseError(f"Command failed ({code}): {' '.join(args)}")
def update_gradle_version(version: str, log: Callable[[str], None]) -> int:
text = GRADLE_FILE.read_text()
code_match = re.search(r"versionCode\s+(\d+)", text)
if not code_match:
raise ReleaseError(f"Could not find versionCode in {GRADLE_FILE}")
next_code = int(code_match.group(1)) + 1
text = re.sub(r"versionCode\s+\d+", f"versionCode {next_code}", text, count=1)
text = re.sub(r'versionName\s+"[^"]+"', f'versionName "{version}"', text, count=1)
GRADLE_FILE.write_text(text)
log(f"Android version set: versionName {version}, versionCode {next_code}")
return next_code
def build_apk(config: ReleaseConfig, log: Callable[[str], None]) -> Path:
update_gradle_version(config.version, log)
env = os.environ.copy()
env["JAVA_HOME"] = config.java_home
env["PATH"] = f"{config.java_home}/bin:{env.get('PATH', '')}"
env["VITE_API_BASE_URL"] = config.api_base_url
run_command(["npm", "run", "android:sync"], cwd=REPO_ROOT, env=env, log=log)
run_command(["./gradlew", "clean", "assembleDebug"], cwd=REPO_ROOT / "android", env=env, log=log)
apk_source = REPO_ROOT / "android" / "app" / "build" / "outputs" / "apk" / "debug" / "app-debug.apk"
if not apk_source.exists():
raise ReleaseError(f"APK not found: {apk_source}")
apk_target = REPO_ROOT / f"IWantToHeal-Thor-v{config.version}.apk"
apk_target.write_bytes(apk_source.read_bytes())
log(f"APK copied: {apk_target.name} ({apk_target.stat().st_size:,} bytes)")
return apk_target
def commit_and_push(config: ReleaseConfig, log: Callable[[str], None]) -> None:
message = f"Android build v{config.version}"
run_command(["git", "add", "."], cwd=REPO_ROOT, env=None, log=log)
run_command(["git", "commit", "-m", message], cwd=REPO_ROOT, env=None, log=log)
run_command(["git", "push", "origin", config.branch], cwd=REPO_ROOT, env=None, log=log)
def gitea_request(
config: ReleaseConfig,
method: str,
path: str,
*,
body: bytes | None = None,
content_type: str | None = None,
) -> tuple[int, bytes]:
url = config.gitea_url.rstrip("/") + path
headers = {"Authorization": f"token {config.token}"}
if content_type:
headers["Content-Type"] = content_type
req = urllib.request.Request(url, data=body, headers=headers, method=method)
try:
with urllib.request.urlopen(req) as resp:
return resp.status, resp.read()
except urllib.error.HTTPError as exc:
data = exc.read()
return exc.code, data
def parse_json_response(status: int, data: bytes, action: str) -> dict:
try:
parsed = json.loads(data.decode("utf-8") or "{}")
except json.JSONDecodeError as exc:
raise ReleaseError(f"{action} failed ({status}): {data.decode('utf-8', 'replace')}") from exc
if status >= 400:
raise ReleaseError(f"{action} failed ({status}): {parsed}")
if not isinstance(parsed, dict):
raise ReleaseError(f"{action} returned unexpected JSON: {parsed}")
return parsed
def find_or_create_release(config: ReleaseConfig, log: Callable[[str], None]) -> int:
repo_path = f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
tag = f"v{config.version}"
tag_path = repo_path + "/releases/tags/" + urllib.parse.quote(tag, safe="")
status, data = gitea_request(config, "GET", tag_path)
if status == 200:
release = parse_json_response(status, data, "Find release")
release_id = release.get("id")
if not release_id:
raise ReleaseError(f"Existing release missing id: {release}")
log(f"Gitea release exists: {tag} (id {release_id})")
return int(release_id)
if status != 404:
parse_json_response(status, data, "Find release")
payload = {
"tag_name": tag,
"target_commitish": config.branch,
"name": tag,
"body": f"I Want to Heal Android build v{config.version}",
"draft": False,
"prerelease": False,
}
status, data = gitea_request(
config,
"POST",
repo_path + "/releases",
body=json.dumps(payload).encode("utf-8"),
content_type="application/json",
)
release = parse_json_response(status, data, "Create release")
release_id = release.get("id")
if not release_id:
raise ReleaseError(f"Created release missing id: {release}")
log(f"Gitea release created: {tag} (id {release_id})")
return int(release_id)
def upload_release_asset(config: ReleaseConfig, log: Callable[[str], None]) -> None:
apk_path = REPO_ROOT / f"IWantToHeal-Thor-v{config.version}.apk"
if not apk_path.exists():
raise ReleaseError(f"APK not found for release upload: {apk_path}")
release_id = find_or_create_release(config, log)
boundary = f"----iwanttoheal{int(time.time() * 1000)}"
header = (
f"--{boundary}\r\n"
f'Content-Disposition: form-data; name="attachment"; filename="{apk_path.name}"\r\n'
"Content-Type: application/vnd.android.package-archive\r\n\r\n"
).encode("utf-8")
footer = f"\r\n--{boundary}--\r\n".encode("utf-8")
body = header + apk_path.read_bytes() + footer
asset_name = urllib.parse.quote(apk_path.name)
path = (
f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
f"/releases/{release_id}/assets?name={asset_name}"
)
status, data = gitea_request(
config,
"POST",
path,
body=body,
content_type=f"multipart/form-data; boundary={boundary}",
)
if status == 409:
raise ReleaseError(f"Release asset already exists: {apk_path.name}")
parse_json_response(status, data, "Upload release asset")
log(f"Gitea asset uploaded: {apk_path.name}")
def update_truenas(config: ReleaseConfig, log: Callable[[str], None]) -> None:
app_path = Path(config.truenas_path)
if not app_path.exists():
raise ReleaseError(f"TrueNAS path not found: {app_path}")
run_command(["git", "pull"], cwd=app_path, env=None, log=log)
if config.run_truenas_backup:
db_path = Path(config.truenas_db_path)
if not db_path.exists():
raise ReleaseError(f"TrueNAS database not found: {db_path}")
stamp = time.strftime("%Y%m%d-%H%M%S")
backup_path = db_path.with_name(f"game-before-update-{stamp}.db")
backup_path.write_bytes(db_path.read_bytes())
log(f"TrueNAS database backup copied: {backup_path}")
if config.run_restart:
if not config.restart_command.strip():
raise ReleaseError("Restart command is empty")
run_command(["sh", "-lc", config.restart_command], cwd=app_path, env=None, log=log)
def validate_config(config: ReleaseConfig) -> None:
if not re.fullmatch(r"\d+\.\d+\.\d+(?:[-+][0-9A-Za-z.-]+)?", config.version):
raise ReleaseError("Version must look like 1.1.2")
if config.run_release and not config.token:
raise ReleaseError("Gitea token required for release step")
if config.run_restart and not config.run_truenas_pull:
raise ReleaseError("Restart needs TrueNAS update step enabled")
def prompt_text(label: str, default: str = "", *, secret: bool = False) -> str:
prompt = f"{label}"
if default:
prompt += f" [{default}]"
prompt += ": "
try:
value = getpass(prompt) if secret else input(prompt)
except EOFError:
value = ""
return value.strip() or default
def prompt_bool(label: str, default: bool) -> bool:
suffix = "Y/n" if default else "y/N"
try:
value = input(f"{label} [{suffix}]: ").strip().lower()
except EOFError:
value = ""
if not value:
return default
return value in {"y", "yes", "true", "1"}
def run_release_steps(config: ReleaseConfig, log: Callable[[str], None]) -> None:
if config.run_build:
build_apk(config, log)
if config.run_commit_push:
commit_and_push(config, log)
if config.run_release:
upload_release_asset(config, log)
if config.run_truenas_pull:
update_truenas(config, log)
def cli_main() -> int:
print("Tkinter not available. CLI mode.")
current_version = read_current_version()
config = ReleaseConfig(
version=prompt_text("Version", current_version),
token=prompt_text("Gitea token", secret=True),
api_base_url=prompt_text("API base URL", DEFAULT_API_BASE_URL),
java_home=prompt_text("JAVA_HOME", DEFAULT_JAVA_HOME),
gitea_url=prompt_text("Gitea URL", DEFAULT_GITEA_URL),
gitea_owner=prompt_text("Gitea owner", DEFAULT_GITEA_OWNER),
gitea_repo=prompt_text("Gitea repo", DEFAULT_GITEA_REPO),
branch=prompt_text("Git branch", DEFAULT_BRANCH),
truenas_path=prompt_text("TrueNAS app path", DEFAULT_TRUENAS_PATH),
truenas_db_path=prompt_text("TrueNAS DB path", DEFAULT_DB_PATH),
restart_command=prompt_text("Restart command"),
run_build=prompt_bool("Build APK", True),
run_commit_push=prompt_bool("Commit + push", True),
run_release=prompt_bool("Create Gitea release", True),
run_truenas_pull=prompt_bool("TrueNAS pull", True),
run_truenas_backup=prompt_bool("Backup DB", True),
run_restart=prompt_bool("Restart", False),
)
validate_config(config)
run_release_steps(config, print)
print("Release steps complete")
return 0
if tk is not None and ttk is not None and messagebox is not None:
class ReleaseApp(ttk.Frame):
def __init__(self, root: tk.Tk) -> None:
super().__init__(root, padding=12)
self.root = root
self.log_queue: queue.Queue[tuple[str, str]] = queue.Queue()
self.worker: threading.Thread | None = None
self.vars: dict[str, tk.Variable] = {}
self.grid(sticky="nsew")
root.title("I Want to Heal Release Tool")
root.geometry("920x720")
root.columnconfigure(0, weight=1)
root.rowconfigure(0, weight=1)
self.columnconfigure(1, weight=1)
self.rowconfigure(13, weight=1)
self._build_form()
self.after(100, self._drain_log_queue)
def _var(self, name: str, value: object = "") -> tk.Variable:
if isinstance(value, bool):
var: tk.Variable = tk.BooleanVar(value=value)
else:
var = tk.StringVar(value=str(value))
self.vars[name] = var
return var
def _build_form(self) -> None:
current_version = read_current_version()
fields = [
("Version", "version", current_version),
("Gitea token", "token", ""),
("API base URL", "api_base_url", DEFAULT_API_BASE_URL),
("JAVA_HOME", "java_home", DEFAULT_JAVA_HOME),
("Gitea URL", "gitea_url", DEFAULT_GITEA_URL),
("Gitea owner", "gitea_owner", DEFAULT_GITEA_OWNER),
("Gitea repo", "gitea_repo", DEFAULT_GITEA_REPO),
("Git branch", "branch", DEFAULT_BRANCH),
("TrueNAS app path", "truenas_path", DEFAULT_TRUENAS_PATH),
("TrueNAS DB path", "truenas_db_path", DEFAULT_DB_PATH),
("Restart command", "restart_command", ""),
]
for row, (label, name, value) in enumerate(fields):
ttk.Label(self, text=label).grid(row=row, column=0, sticky="w", pady=3)
entry = ttk.Entry(self, textvariable=self._var(name, value), show="*" if name == "token" else "")
entry.grid(row=row, column=1, sticky="ew", pady=3)
checks = ttk.Frame(self)
checks.grid(row=11, column=0, columnspan=2, sticky="ew", pady=(10, 4))
check_data = [
("Build APK", "run_build", True),
("Commit + push", "run_commit_push", True),
("Create Gitea release", "run_release", True),
("TrueNAS pull", "run_truenas_pull", True),
("Backup DB", "run_truenas_backup", True),
("Restart", "run_restart", False),
]
for index, (text, name, value) in enumerate(check_data):
ttk.Checkbutton(checks, text=text, variable=self._var(name, value)).grid(
row=0, column=index, padx=(0, 14), sticky="w"
)
buttons = ttk.Frame(self)
buttons.grid(row=12, column=0, columnspan=2, sticky="ew", pady=(6, 8))
self.run_button = ttk.Button(buttons, text="Run Selected Steps", command=self.run_release)
self.run_button.pack(side="left")
ttk.Button(buttons, text="Start Admin Server", command=self.start_admin).pack(side="left", padx=8)
self.log_text = tk.Text(self, height=18, wrap="word")
self.log_text.grid(row=13, column=0, columnspan=2, sticky="nsew")
scroll = ttk.Scrollbar(self, command=self.log_text.yview)
scroll.grid(row=13, column=2, sticky="ns")
self.log_text.configure(yscrollcommand=scroll.set)
def config_from_form(self) -> ReleaseConfig:
get = lambda name: str(self.vars[name].get()).strip()
get_bool = lambda name: bool(self.vars[name].get())
return ReleaseConfig(
version=get("version"),
token=get("token"),
api_base_url=get("api_base_url"),
java_home=get("java_home"),
gitea_url=get("gitea_url"),
gitea_owner=get("gitea_owner"),
gitea_repo=get("gitea_repo"),
branch=get("branch"),
truenas_path=get("truenas_path"),
truenas_db_path=get("truenas_db_path"),
restart_command=get("restart_command"),
run_build=get_bool("run_build"),
run_commit_push=get_bool("run_commit_push"),
run_release=get_bool("run_release"),
run_truenas_pull=get_bool("run_truenas_pull"),
run_truenas_backup=get_bool("run_truenas_backup"),
run_restart=get_bool("run_restart"),
)
def log(self, message: str) -> None:
self.log_queue.put(("log", message))
def _drain_log_queue(self) -> None:
try:
while True:
kind, message = self.log_queue.get_nowait()
if kind == "done":
self.run_button.configure(state="normal")
if message:
messagebox.showinfo("Release tool", message)
elif kind == "error":
self.run_button.configure(state="normal")
messagebox.showerror("Release failed", message)
else:
self.log_text.insert("end", message + "\n")
self.log_text.see("end")
except queue.Empty:
pass
self.after(100, self._drain_log_queue)
def run_release(self) -> None:
if self.worker and self.worker.is_alive():
return
try:
config = self.config_from_form()
validate_config(config)
except ReleaseError as exc:
messagebox.showerror("Invalid settings", str(exc))
return
self.run_button.configure(state="disabled")
self.log_text.delete("1.0", "end")
self.worker = threading.Thread(target=self._run_release_worker, args=(config,), daemon=True)
self.worker.start()
def _run_release_worker(self, config: ReleaseConfig) -> None:
try:
run_release_steps(config, self.log)
self.log_queue.put(("done", "Release steps complete"))
except Exception as exc:
self.log_queue.put(("error", str(exc)))
def start_admin(self) -> None:
if self.worker and self.worker.is_alive():
messagebox.showerror("Busy", "Release steps are still running")
return
self.log_text.delete("1.0", "end")
self.run_button.configure(state="disabled")
self.worker = threading.Thread(target=self._start_admin_worker, daemon=True)
self.worker.start()
def _start_admin_worker(self) -> None:
try:
self.log("Admin URL: http://127.0.0.1:4174")
run_command(["npm", "run", "admin:start"], cwd=REPO_ROOT, env=None, log=self.log)
self.log_queue.put(("done", "Admin server stopped"))
except Exception as exc:
self.log_queue.put(("error", str(exc)))
def main() -> int:
if not GRADLE_FILE.exists():
print(f"Missing Gradle file: {GRADLE_FILE}", file=sys.stderr)
return 1
if tk is None:
return cli_main()
root = tk.Tk()
ReleaseApp(root)
root.mainloop()
return 0
if __name__ == "__main__":
raise SystemExit(main())
+166
View File
@@ -0,0 +1,166 @@
#!/usr/bin/env python3
from __future__ import annotations
import json
import os
import re
import shutil
import subprocess
import sys
import urllib.error
import urllib.parse
import urllib.request
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parents[1]
GRADLE_FILE = REPO_ROOT / "android" / "app" / "build.gradle"
JAVA_HOME = "/Applications/Android Studio.app/Contents/jbr/Contents/Home"
API_BASE_URL = "https://iwanttoheal.phenomrom.com"
GITEA_URL = "https://git.whoagland.com"
GITEA_OWNER = "phenom"
GITEA_REPO = "i-want-to-heal"
GITEA_TOKEN = "ed2db3fd54546e9658377d0551b3fc3961583f1d"
BRANCH = "main"
TRUENAS_PATH = Path("/mnt/usbssds/apps/iwanttoheal/app")
def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> None:
print(f"$ {' '.join(args)}", flush=True)
subprocess.run(args, cwd=cwd, env=env, check=True)
def prompt_version() -> str:
current = GRADLE_FILE.read_text()
match = re.search(r'versionName\s+"([^"]+)"', current)
current_version = match.group(1) if match else ""
suffix = f" [{current_version}]" if current_version else ""
version = input(f"Version{suffix}: ").strip() or current_version
if not re.fullmatch(r"\d+\.\d+\.\d+(?:[-+][0-9A-Za-z.-]+)?", version):
raise SystemExit("Version must look like 1.1.2")
return version
def update_gradle_version(version: str) -> None:
text = GRADLE_FILE.read_text()
code_match = re.search(r"versionCode\s+(\d+)", text)
if not code_match:
raise SystemExit(f"Could not find versionCode in {GRADLE_FILE}")
next_code = int(code_match.group(1)) + 1
text = re.sub(r"versionCode\s+\d+", f"versionCode {next_code}", text, count=1)
text = re.sub(r'versionName\s+"[^"]+"', f'versionName "{version}"', text, count=1)
GRADLE_FILE.write_text(text)
print(f"Android version: {version}, versionCode: {next_code}")
def build_apk(version: str) -> Path:
update_gradle_version(version)
env = os.environ.copy()
env["JAVA_HOME"] = JAVA_HOME
env["PATH"] = f"{JAVA_HOME}/bin:{env.get('PATH', '')}"
env["VITE_API_BASE_URL"] = API_BASE_URL
run(["npm", "run", "android:sync"], cwd=REPO_ROOT, env=env)
run(["./gradlew", "clean", "assembleDebug"], cwd=REPO_ROOT / "android", env=env)
source = REPO_ROOT / "android" / "app" / "build" / "outputs" / "apk" / "debug" / "app-debug.apk"
apk = REPO_ROOT / f"IWantToHeal-Thor-v{version}.apk"
shutil.copy2(source, apk)
print(f"APK: {apk}")
return apk
def commit_and_push(version: str) -> None:
run(["git", "add", "."], cwd=REPO_ROOT)
run(["git", "commit", "-m", f"Android build v{version}"], cwd=REPO_ROOT)
run(["git", "push", "origin", BRANCH], cwd=REPO_ROOT)
def request_json(method: str, path: str, token: str, data: dict | None = None) -> dict:
body = json.dumps(data).encode("utf-8") if data is not None else None
headers = {"Authorization": f"token {token}", "Content-Type": "application/json"}
req = urllib.request.Request(GITEA_URL + path, data=body, headers=headers, method=method)
try:
with urllib.request.urlopen(req) as resp:
return json.loads(resp.read().decode("utf-8"))
except urllib.error.HTTPError as exc:
detail = exc.read().decode("utf-8", "replace")
raise SystemExit(f"Gitea {method} failed ({exc.code}): {detail}") from exc
def upload_asset(path: str, token: str, apk: Path) -> dict:
boundary = "----iwanttoheal-release-boundary"
body = (
f"--{boundary}\r\n"
f'Content-Disposition: form-data; name="attachment"; filename="{apk.name}"\r\n'
"Content-Type: application/vnd.android.package-archive\r\n\r\n"
).encode("utf-8")
body += apk.read_bytes()
body += f"\r\n--{boundary}--\r\n".encode("utf-8")
headers = {
"Authorization": f"token {token}",
"Content-Type": f"multipart/form-data; boundary={boundary}",
}
req = urllib.request.Request(GITEA_URL + path, data=body, headers=headers, method="POST")
try:
with urllib.request.urlopen(req) as resp:
return json.loads(resp.read().decode("utf-8"))
except urllib.error.HTTPError as exc:
detail = exc.read().decode("utf-8", "replace")
raise SystemExit(f"Gitea asset upload failed ({exc.code}): {detail}") from exc
def create_gitea_release(version: str, apk: Path) -> None:
token = GITEA_TOKEN.strip()
if not token or token == "PASTE_YOUR_GITEA_TOKEN_HERE":
raise SystemExit("Set GITEA_TOKEN near top of scripts/release_game_cli.py")
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
release = request_json(
"POST",
repo_path + "/releases",
token,
{
"tag_name": f"v{version}",
"target_commitish": BRANCH,
"name": f"v{version}",
"body": f"I Want to Heal Android build v{version}",
"draft": False,
"prerelease": False,
},
)
release_id = release.get("id")
if not release_id:
raise SystemExit(f"Gitea release missing id: {release}")
asset_name = urllib.parse.quote(apk.name)
upload_asset(f"{repo_path}/releases/{release_id}/assets?name={asset_name}", token, apk)
print(f"Gitea release uploaded: v{version}")
def update_truenas() -> None:
if TRUENAS_PATH.exists():
run(["git", "pull"], cwd=TRUENAS_PATH)
print("Restart app in TrueNAS UI.")
return
print("TrueNAS path not mounted here. Run on TrueNAS:")
print(f"cd {TRUENAS_PATH}")
print("git pull")
print("Then restart app in TrueNAS UI.")
def main() -> int:
os.chdir(REPO_ROOT)
version = prompt_version()
apk = build_apk(version)
commit_and_push(version)
create_gitea_release(version, apk)
update_truenas()
print("Done.")
return 0
if __name__ == "__main__":
raise SystemExit(main())
+283 -7
View File
@@ -9,8 +9,10 @@ const host = '127.0.0.1'
const port = Number(process.env.ADMIN_PORT ?? 4174)
const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url))
const distPath = fileURLToPath(new URL('../dist', import.meta.url))
const adminOverridesPath = fileURLToPath(new URL('../db/admin-overrides.sql', import.meta.url))
const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url))
const itemImageDirectory = fileURLToPath(new URL('../data/uploads/items/', import.meta.url))
const dungeonImageDirectory = fileURLToPath(new URL('../data/uploads/dungeons/', import.meta.url))
const bossImageContentTypes = {
'.gif': 'image/gif',
@@ -26,6 +28,88 @@ function sendJson(response, status, body) {
response.end(JSON.stringify(body))
}
function sqlValue(value) {
if (value === null || value === undefined) return 'NULL'
if (typeof value === 'number') return Number.isFinite(value) ? String(value) : 'NULL'
return `'${String(value).replaceAll("'", "''")}'`
}
function writeAdminOverrides(database) {
const lines = [
'-- Generated by local admin panel. Commit this file with uploaded art changes.',
'PRAGMA foreign_keys = ON;',
'BEGIN TRANSACTION;',
'',
]
for (const dungeon of database.prepare(`
SELECT id, slug, name, recommended_level AS recommendedLevel,
content_type AS contentType, party_size AS partySize,
experience_reward AS experienceReward, image_url AS imageUrl, description
FROM dungeons ORDER BY id
`).all()) {
lines.push(`UPDATE dungeons SET slug = ${sqlValue(dungeon.slug)}, name = ${sqlValue(dungeon.name)}, recommended_level = ${sqlValue(dungeon.recommendedLevel)}, content_type = ${sqlValue(dungeon.contentType)}, party_size = ${sqlValue(dungeon.partySize)}, experience_reward = ${sqlValue(dungeon.experienceReward)}, image_url = ${sqlValue(dungeon.imageUrl)}, description = ${sqlValue(dungeon.description)} WHERE id = ${sqlValue(dungeon.id)};`)
}
lines.push('')
for (const encounter of database.prepare(`
SELECT id, slug, name, encounter_type AS encounterType,
max_health AS maxHealth, base_damage AS baseDamage,
tank_damage AS tankDamage, party_damage AS partyDamage,
description, image_url AS imageUrl
FROM encounters ORDER BY id
`).all()) {
lines.push(`UPDATE encounters SET slug = ${sqlValue(encounter.slug)}, name = ${sqlValue(encounter.name)}, encounter_type = ${sqlValue(encounter.encounterType)}, max_health = ${sqlValue(encounter.maxHealth)}, base_damage = ${sqlValue(encounter.baseDamage)}, tank_damage = ${sqlValue(encounter.tankDamage)}, party_damage = ${sqlValue(encounter.partyDamage)}, description = ${sqlValue(encounter.description)}, image_url = ${sqlValue(encounter.imageUrl)} WHERE id = ${sqlValue(encounter.id)};`)
}
lines.push('')
for (const item of database.prepare(`
SELECT id, slug, name, slot, rarity, item_level AS itemLevel,
healing_power AS healingPower, max_resource_bonus AS maxResourceBonus,
glyph, image_url AS imageUrl, description
FROM items ORDER BY id
`).all()) {
lines.push(`UPDATE items SET slug = ${sqlValue(item.slug)}, name = ${sqlValue(item.name)}, slot = ${sqlValue(item.slot)}, rarity = ${sqlValue(item.rarity)}, item_level = ${sqlValue(item.itemLevel)}, healing_power = ${sqlValue(item.healingPower)}, max_resource_bonus = ${sqlValue(item.maxResourceBonus)}, glyph = ${sqlValue(item.glyph)}, image_url = ${sqlValue(item.imageUrl)}, description = ${sqlValue(item.description)} WHERE id = ${sqlValue(item.id)};`)
}
lines.push('', 'DELETE FROM encounter_loot;')
for (const loot of database.prepare(`
SELECT encounter_id AS encounterId, item_id AS itemId,
difficulty_id AS difficultyId, drop_weight AS dropWeight, drop_chance AS dropChance
FROM encounter_loot ORDER BY encounter_id, difficulty_id, item_id
`).all()) {
lines.push(`INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (${sqlValue(loot.encounterId)}, ${sqlValue(loot.itemId)}, ${sqlValue(loot.difficultyId)}, ${sqlValue(loot.dropWeight)}, ${sqlValue(loot.dropChance)});`)
}
lines.push('')
for (const recipe of database.prepare(`
SELECT id, difficulty_id AS difficultyId,
source_dungeon_id AS sourceDungeonId, source_encounter_id AS sourceEncounterId
FROM crafting_recipes ORDER BY id
`).all()) {
lines.push(`UPDATE crafting_recipes SET difficulty_id = ${sqlValue(recipe.difficultyId)}, source_dungeon_id = ${sqlValue(recipe.sourceDungeonId)}, source_encounter_id = ${sqlValue(recipe.sourceEncounterId)} WHERE id = ${sqlValue(recipe.id)};`)
}
lines.push('', 'DELETE FROM crafting_recipe_components;')
for (const component of database.prepare(`
SELECT recipe_id AS recipeId, item_id AS itemId, quantity
FROM crafting_recipe_components ORDER BY recipe_id, item_id
`).all()) {
lines.push(`INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (${sqlValue(component.recipeId)}, ${sqlValue(component.itemId)}, ${sqlValue(component.quantity)});`)
}
lines.push('', 'DELETE FROM gear_upgrade_paths;')
for (const path of database.prepare(`
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths ORDER BY from_item_id
`).all()) {
lines.push(`INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (${sqlValue(path.fromItemId)}, ${sqlValue(path.toItemId)});`)
}
lines.push('', 'COMMIT;', '')
writeFileSync(adminOverridesPath, lines.join('\n'), { mode: 0o644 })
}
async function readJson(request, maxSize = 16 * 1024) {
const chunks = []
let size = 0
@@ -83,14 +167,33 @@ function sendItemImage(request, response) {
createReadStream(imagePath).pipe(response)
}
function sendDungeonImage(request, response) {
const pathname = decodeURIComponent(new URL(request.url, 'http://localhost').pathname)
const filename = pathname.replace('/api/dungeon-images/', '')
if (!/^[A-Za-z0-9._-]+$/.test(filename)) {
sendJson(response, 404, { error: 'Image not found.' })
return
}
const imagePath = resolve(dungeonImageDirectory, filename)
const insideDirectory = imagePath.startsWith(resolve(dungeonImageDirectory) + sep)
const extension = extname(imagePath).toLowerCase()
if (!insideDirectory || !bossImageContentTypes[extension] || !existsSync(imagePath) || !statSync(imagePath).isFile()) {
sendJson(response, 404, { error: 'Image not found.' })
return
}
response.statusCode = 200
response.setHeader('Content-Type', bossImageContentTypes[extension])
response.setHeader('Cache-Control', 'public, max-age=31536000, immutable')
response.setHeader('X-Content-Type-Options', 'nosniff')
createReadStream(imagePath).pipe(response)
}
function saveBossImage(database, encounterId, payload) {
const encounter = database.prepare(`
SELECT id, slug, encounter_type AS encounterType
FROM encounters WHERE id = ?
`).get(encounterId)
if (!encounter || encounter.encounterType !== 'boss') {
throw new Error('Boss encounter not found.')
}
if (!encounter) throw new Error('Encounter not found.')
const dataUrl = String(payload.imageData ?? '')
const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/)
if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.')
@@ -126,6 +229,25 @@ function saveItemImage(database, itemId, payload) {
return imageUrl
}
function saveDungeonImage(database, dungeonId, payload) {
const dungeon = database.prepare(`SELECT id, slug FROM dungeons WHERE id = ?`).get(dungeonId)
if (!dungeon) throw new Error('Dungeon not found.')
const dataUrl = String(payload.imageData ?? '')
const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/)
if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.')
const extensionByType = { 'image/gif': 'gif', 'image/jpeg': 'jpg', 'image/png': 'png', 'image/webp': 'webp' }
const bytes = Buffer.from(match[2], 'base64')
if (bytes.length === 0 || bytes.length > 4 * 1024 * 1024) {
throw new Error('Dungeon image must be 1 byte to 4 MB.')
}
mkdirSync(dungeonImageDirectory, { recursive: true })
const filename = `${dungeon.slug}-${Date.now()}-${randomBytes(4).toString('hex')}.${extensionByType[match[1]]}`
writeFileSync(resolve(dungeonImageDirectory, filename), bytes, { mode: 0o644 })
const imageUrl = `/api/dungeon-images/${filename}`
database.prepare(`UPDATE dungeons SET image_url = ? WHERE id = ?`).run(imageUrl, dungeonId)
return imageUrl
}
function sendFile(response, filePath) {
const contentTypes = {
'.css': 'text/css; charset=utf-8',
@@ -181,6 +303,11 @@ const server = createServer(async (request, response) => {
return
}
if (request.url.startsWith('/api/dungeon-images/') && request.method === 'GET') {
sendDungeonImage(request, response)
return
}
if (!existsSync(databasePath)) {
sendJson(response, 503, { error: 'Database missing. Run npm run db:init.' })
return
@@ -201,7 +328,9 @@ const server = createServer(async (request, response) => {
`).all()
const encounters = database.prepare(`
SELECT id, dungeon_id AS dungeonId, sequence, slug, name AS enemyName,
encounter_type AS encounterType, image_url AS imageUrl
encounter_type AS encounterType, max_health AS maxHealth, base_damage AS baseDamage,
tank_damage AS tankDamage, party_damage AS partyDamage,
description, image_url AS imageUrl
FROM encounters ORDER BY dungeon_id, sequence
`).all()
const difficulties = database.prepare(`
@@ -235,8 +364,56 @@ const server = createServer(async (request, response) => {
recipes.get(row.id).components.push({ itemId: row.componentId, quantity: row.quantity })
}
}
const dungeons = database.prepare(`SELECT id, slug, name FROM dungeons ORDER BY id`).all()
sendJson(response, 200, { items, encounters, difficulties, encounterLoot, craftingRecipes: [...recipes.values()], dungeons })
const dungeons = database.prepare(`
SELECT id, slug, name, recommended_level AS recommendedLevel,
content_type AS contentType, party_size AS partySize,
experience_reward AS experienceReward, image_url AS imageUrl,
description
FROM dungeons ORDER BY id
`).all()
const gearUpgradePaths = database.prepare(`
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths ORDER BY from_item_id
`).all()
const classes = database.prepare(`
SELECT id, slug, name, resource_name AS resourceName,
max_resource AS maxResource, theme_color AS themeColor, description
FROM classes ORDER BY id
`).all()
const abilities = database.prepare(`
SELECT id, class_id AS classId, slug, name, spell_type AS spellType,
resource_cost AS cost, cooldown_seconds AS cooldown, power,
unlock_level AS unlockLevel, glyph, description
FROM spells ORDER BY class_id, unlock_level, id
`).all()
const talents = database.prepare(`
SELECT talents.id, talents.class_id AS classId, talents.slug, talents.name,
talents.max_rank AS maxRank, talents.tier, talents.branch,
talents.prerequisite_talent_id AS prerequisiteTalentId,
talents.prerequisite_rank AS prerequisiteRank,
prerequisite.name AS prerequisiteName,
talents.effect_type AS effectType,
talents.effect_value_per_rank AS effectValuePerRank,
talents.glyph, talents.description
FROM talents
LEFT JOIN talents AS prerequisite
ON prerequisite.id = talents.prerequisite_talent_id
ORDER BY talents.class_id, talents.tier, talents.branch
`).all()
sendJson(response, 200, {
items,
encounters,
difficulties,
encounterLoot,
craftingRecipes: [...recipes.values()],
dungeons,
gearUpgradePaths,
classes: classes.map((gameClass) => ({
...gameClass,
abilities: abilities.filter((ability) => ability.classId === gameClass.id),
talents: talents.filter((talent) => talent.classId === gameClass.id),
})),
})
return
}
@@ -244,6 +421,7 @@ const server = createServer(async (request, response) => {
if (bossImageMatch && request.method === 'PUT') {
const payload = await readJson(request, 6 * 1024 * 1024)
const imageUrl = saveBossImage(database, Number(bossImageMatch[1]), payload)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true, imageUrl })
return
}
@@ -252,6 +430,16 @@ const server = createServer(async (request, response) => {
if (itemImageMatch && request.method === 'PUT') {
const payload = await readJson(request, 6 * 1024 * 1024)
const imageUrl = saveItemImage(database, Number(itemImageMatch[1]), payload)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true, imageUrl })
return
}
const dungeonImageMatch = request.url.match(/^\/api\/admin\/dungeons\/(\d+)\/image$/)
if (dungeonImageMatch && request.method === 'PUT') {
const payload = await readJson(request, 6 * 1024 * 1024)
const imageUrl = saveDungeonImage(database, Number(dungeonImageMatch[1]), payload)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true, imageUrl })
return
}
@@ -271,6 +459,47 @@ const server = createServer(async (request, response) => {
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
values.push(itemId)
database.prepare(`UPDATE items SET ${fields.join(', ')} WHERE id = ?`).run(...values)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const dungeonMatch = request.url.match(/^\/api\/admin\/dungeons\/(\d+)$/)
if (dungeonMatch && request.method === 'PUT') {
const payload = await readJson(request)
const dungeonId = Number(dungeonMatch[1])
const fields = []
const values = []
for (const key of ['name', 'slug', 'content_type', 'description']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(payload[key]) }
}
for (const key of ['recommended_level', 'party_size', 'experience_reward']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(Number(payload[key])) }
}
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
values.push(dungeonId)
database.prepare(`UPDATE dungeons SET ${fields.join(', ')} WHERE id = ?`).run(...values)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const encounterMatch = request.url.match(/^\/api\/admin\/encounters\/(\d+)$/)
if (encounterMatch && request.method === 'PUT') {
const payload = await readJson(request)
const encounterId = Number(encounterMatch[1])
const fields = []
const values = []
for (const key of ['name', 'slug', 'encounter_type', 'description']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(payload[key]) }
}
for (const key of ['max_health', 'base_damage', 'tank_damage', 'party_damage']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(Number(payload[key])) }
}
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
values.push(encounterId)
database.prepare(`UPDATE encounters SET ${fields.join(', ')} WHERE id = ?`).run(...values)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
@@ -283,6 +512,7 @@ const server = createServer(async (request, response) => {
ON CONFLICT(encounter_id, difficulty_id, item_id)
DO UPDATE SET drop_weight = excluded.drop_weight, drop_chance = excluded.drop_chance
`).run(payload.encounterId, payload.itemId, payload.difficultyId, payload.dropWeight ?? 100, payload.dropChance ?? 0.65)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
@@ -291,6 +521,7 @@ const server = createServer(async (request, response) => {
if (lootDelete && request.method === 'DELETE') {
database.prepare(`DELETE FROM encounter_loot WHERE encounter_id = ? AND difficulty_id = ? AND item_id = ?`)
.run(Number(lootDelete[1]), Number(lootDelete[2]), Number(lootDelete[3]))
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
@@ -298,12 +529,33 @@ const server = createServer(async (request, response) => {
const recipeComponents = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)\/components$/)
if (recipeComponents && request.method === 'POST') {
const payload = await readJson(request)
const quantity = Number(payload.quantity)
if (!Number.isInteger(quantity) || quantity < 1) throw new Error('Component quantity must be at least 1.')
database.prepare(`
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
VALUES (?, ?, ?)
ON CONFLICT(recipe_id, item_id)
DO UPDATE SET quantity = excluded.quantity
`).run(Number(recipeComponents[1]), payload.itemId, payload.quantity)
`).run(Number(recipeComponents[1]), payload.itemId, quantity)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const recipeMatch = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)$/)
if (recipeMatch && request.method === 'PUT') {
const payload = await readJson(request)
database.prepare(`
UPDATE crafting_recipes
SET difficulty_id = ?, source_dungeon_id = ?, source_encounter_id = ?
WHERE id = ?
`).run(
payload.difficultyId ? Number(payload.difficultyId) : null,
payload.sourceDungeonId ? Number(payload.sourceDungeonId) : null,
payload.sourceEncounterId ? Number(payload.sourceEncounterId) : null,
Number(recipeMatch[1]),
)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
@@ -312,6 +564,30 @@ const server = createServer(async (request, response) => {
if (recipeComponentDelete && request.method === 'DELETE') {
database.prepare(`DELETE FROM crafting_recipe_components WHERE recipe_id = ? AND item_id = ?`)
.run(Number(recipeComponentDelete[1]), Number(recipeComponentDelete[2]))
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
if (request.url === '/api/admin/gear-upgrade-paths' && request.method === 'POST') {
const payload = await readJson(request)
const fromItemId = Number(payload.fromItemId)
const toItemId = Number(payload.toItemId)
if (!fromItemId || !toItemId || fromItemId === toItemId) throw new Error('Choose two different equipment items.')
database.prepare(`
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id)
VALUES (?, ?)
ON CONFLICT(from_item_id) DO UPDATE SET to_item_id = excluded.to_item_id
`).run(fromItemId, toItemId)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const upgradePathDelete = request.url.match(/^\/api\/admin\/gear-upgrade-paths\/(\d+)$/)
if (upgradePathDelete && request.method === 'DELETE') {
database.prepare(`DELETE FROM gear_upgrade_paths WHERE from_item_id = ?`).run(Number(upgradePathDelete[1]))
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
+74
View File
@@ -0,0 +1,74 @@
import { createHash } from 'node:crypto'
function normalizeRecipe(recipe) {
return {
...recipe,
components: recipe.components.map((component) => ({
...component,
owned: 0,
})),
canCraft: false,
}
}
function normalizeDungeon(dungeon) {
return {
...dungeon,
completionCount: 0,
leaderboard: [],
leaderboards: {
part_1: [],
part_2: [],
part_3: [],
full_run: [],
},
}
}
export function normalizeCatalogProfile(profile) {
return {
...profile,
character: {
...profile.character,
id: 1,
name: 'Mira',
level: 1,
experience: 0,
talentPoints: 1,
currentLevelExperience: 0,
nextLevelExperience: 100,
},
abilitySlots: profile.abilitySlots,
allocatedTalentPoints: 0,
inventory: [],
completedDungeonParts: 0,
completedRaidPhases: 0,
gearStats: {
averageItemLevel: 0,
healingPower: 0,
maxResourceBonus: 0,
},
setBonuses: profile.setBonuses.map((bonus) => ({
...bonus,
equippedPieces: 0,
active: false,
})),
craftingRecipes: profile.craftingRecipes.map(normalizeRecipe),
dungeons: profile.dungeons.map(normalizeDungeon),
}
}
export function catalogHash(profile) {
return createHash('sha256')
.update(JSON.stringify(profile))
.digest('hex')
}
export function catalogPayload(profile) {
const normalized = normalizeCatalogProfile(profile)
return {
version: 1,
hash: catalogHash(normalized),
profile: normalized,
}
}
+495 -36
View File
@@ -9,6 +9,12 @@ import {
import { isIP } from 'node:net'
import { extname, resolve, sep } from 'node:path'
import { DatabaseSync } from 'node:sqlite'
import { catalogPayload } from './catalog.mjs'
import {
catchUpExperienceReward as catchUpExperienceRewardForTarget,
coinDropQuantity,
roguelikeCoinItemLevel,
} from '../src/shared/rewardRules.mjs'
const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url))
const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url))
@@ -26,6 +32,10 @@ const directCraftItemLevels = new Set([1, 10, 20, 25])
const sessionCookieName = 'chronicle_session'
const sessionLifetimeSeconds = 60 * 60 * 24 * 30
const rateLimitBuckets = new Map()
const pvpQueue = new Map()
const pvpMatches = new Map()
const pvpQueueTtlMs = 15 * 1000
const pvpMatchTtlMs = 60 * 60 * 1000
function sendJson(response, status, body, headers = {}) {
response.statusCode = status
@@ -246,10 +256,7 @@ function catchUpExperienceReward(database, accountId, characterId, baseReward, c
FROM level_progression
WHERE level = ?
`).get(targetLevel)?.experienceRequired ?? currentExperience
const gap = Math.max(0, targetExperience - currentExperience)
if (gap <= 0) return baseReward
const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
return doubledBase * 2 + (baseReward - doubledBase)
return catchUpExperienceRewardForTarget(baseReward, currentExperience, targetExperience)
}
function normalizeUsername(value) {
@@ -348,10 +355,13 @@ function currentSession(database, request) {
accounts.id AS accountId,
accounts.username,
characters.id AS characterId,
characters.class_id AS classId
characters.class_id AS classId,
characters.name AS characterName,
classes.name AS className
FROM sessions
JOIN accounts ON accounts.id = sessions.account_id
JOIN characters ON characters.id = sessions.active_character_id
JOIN classes ON classes.id = characters.class_id
WHERE sessions.token_hash = ?
AND sessions.expires_at > CURRENT_TIMESTAMP
`).get(tokenHash(token)) ?? null
@@ -590,6 +600,7 @@ export function getProfile(database, characterId, accountId) {
dungeons.party_size AS partySize,
dungeons.completion_item_level AS completionItemLevel,
dungeons.experience_reward AS experienceReward,
dungeons.image_url AS imageUrl,
dungeons.description,
locations.name AS locationName
FROM dungeons
@@ -748,6 +759,11 @@ export function getProfile(database, characterId, accountId) {
...bonus,
active: bonus.equippedPieces >= bonus.requiredPieces,
}))
const gearUpgradePaths = database.prepare(`
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths
ORDER BY from_item_id
`).all()
const leaderboardRuns = database.prepare(`
SELECT
rank,
@@ -790,6 +806,15 @@ export function getProfile(database, characterId, accountId) {
WHERE rank <= 10
ORDER BY dungeonId, difficultyId, startPart, completedParts, rank
`).all()
const dungeonCompletionCounts = new Map(database.prepare(`
SELECT dungeon_id AS dungeonId, COUNT(*) AS count
FROM dungeon_runs
WHERE character_id = ?
AND result = 'victory'
AND start_part = 1
AND completed_parts >= 1
GROUP BY dungeon_id
`).all(characterId).map((row) => [row.dungeonId, row.count]))
const settings = Object.fromEntries(
database.prepare('SELECT key, value FROM game_settings').all()
@@ -834,6 +859,7 @@ export function getProfile(database, characterId, accountId) {
inventory,
gearStats,
setBonuses,
gearUpgradePaths,
craftingRecipes: craftingRecipeRows.map((recipe) => {
const components = craftingComponentRows
.filter((component) => component.recipeId === recipe.id)
@@ -842,6 +868,8 @@ export function getProfile(database, characterId, accountId) {
quantity,
owned,
}))
const hasRequiredComponents = components.length > 0
&& components.every((component) => component.quantity > 0)
const { itemId, slug, name, slot, rarity, itemLevel, healingPower, maxResourceBonus, glyph, description, setId, setSlug, setName } = recipe
return {
id: recipe.id,
@@ -864,11 +892,13 @@ export function getProfile(database, characterId, accountId) {
setName,
},
components,
canCraft: components.every((component) => component.owned >= component.quantity),
canCraft: hasRequiredComponents
&& components.every((component) => component.owned >= component.quantity),
}
}),
dungeons: dungeons.map((dungeon) => ({
...dungeon,
completionCount: dungeonCompletionCounts.get(dungeon.id) ?? 0,
difficulties: dungeonDifficulties.filter(
(difficulty) => difficulty.dungeonId === dungeon.id,
),
@@ -1317,17 +1347,6 @@ function formatLootRoll(database, context, record, dropChance) {
}
}
function coinDropQuantity() {
const roll = Math.random()
if (roll < 0.15) return 3
if (roll < 0.5) return 2
return 1
}
function roguelikeCoinItemLevel(stage) {
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
}
function awardRoguelikeCoin(database, characterId, sourceEncounterId, stage) {
if (!sourceEncounterId || !stage) return null
const coin = database.prepare(`
@@ -1729,6 +1748,9 @@ function craftItem(database, characterId, recipeId) {
WHERE crafting_recipe_components.recipe_id = ?
`).all(characterId, recipeId)
if (components.length === 0) throw new Error('That recipe has no component requirements.')
if (components.some((component) => component.quantity <= 0)) {
throw new Error('Recipe components must require at least one item.')
}
const missing = components.find((component) => component.owned < component.quantity)
if (missing) {
const item = itemById(database, missing.itemId)
@@ -1782,24 +1804,39 @@ function upgradeItem(database, characterId, itemId) {
if (item.slot === componentSlot) throw new Error('Components cannot be upgraded.')
const currentRecipe = database.prepare(`
SELECT source_encounter_id AS sourceEncounterId
SELECT id
FROM crafting_recipes
WHERE item_id = ?
`).get(itemId)
if (!currentRecipe) throw new Error('No upgrade is available for this item.')
const targetRecipe = database.prepare(`
const pathRecipe = database.prepare(`
SELECT
crafting_recipes.id,
crafting_recipes.item_id AS itemId
FROM gear_upgrade_paths
JOIN crafting_recipes ON crafting_recipes.item_id = gear_upgrade_paths.to_item_id
WHERE gear_upgrade_paths.from_item_id = ?
`).get(itemId)
const targetRecipe = pathRecipe ?? database.prepare(`
WITH next_tier AS (
SELECT MIN(items.item_level) AS item_level
FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id
WHERE items.slot = ?
AND items.item_level > ?
)
SELECT
crafting_recipes.id,
crafting_recipes.item_id AS itemId
FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id
WHERE crafting_recipes.source_encounter_id = ?
AND items.slot = ?
AND items.item_level > ?
ORDER BY items.item_level
JOIN next_tier ON next_tier.item_level = items.item_level
WHERE items.slot = ?
ORDER BY crafting_recipes.id
LIMIT 1
`).get(currentRecipe.sourceEncounterId, item.slot, item.itemLevel)
`).get(item.slot, item.itemLevel, item.slot)
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
const components = database.prepare(`
@@ -1813,6 +1850,10 @@ function upgradeItem(database, characterId, itemId) {
AND character_inventory.character_id = ?
WHERE crafting_recipe_components.recipe_id = ?
`).all(characterId, targetRecipe.id)
if (components.length === 0) throw new Error('That upgrade has no component requirements.')
if (components.some((component) => component.quantity <= 0)) {
throw new Error('Upgrade components must require at least one item.')
}
const missing = components.find((component) => component.owned < component.quantity)
if (missing) {
const componentItem = itemById(database, missing.itemId)
@@ -1862,9 +1903,20 @@ function upgradeItem(database, characterId, itemId) {
return getProfile(database, characterId)
}
function talentEffectCapacity(level) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
function talentEffectSource(effectType) {
if (effectType.startsWith('mend_')) return 'Mend'
if (effectType.startsWith('radiance_')) return 'Radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
return effectType
}
function allocateTalent(database, characterId, talentId) {
const character = database.prepare(`
SELECT class_id AS classId, talent_points AS talentPoints
SELECT class_id AS classId, level, talent_points AS talentPoints
FROM characters
WHERE id = ?
`).get(characterId)
@@ -1876,7 +1928,8 @@ function allocateTalent(database, characterId, talentId) {
max_rank AS maxRank,
tier,
prerequisite_talent_id AS prerequisiteTalentId,
prerequisite_rank AS prerequisiteRank
prerequisite_rank AS prerequisiteRank,
effect_type AS effectType
FROM talents
WHERE id = ?
`).get(talentId)
@@ -1884,6 +1937,60 @@ function allocateTalent(database, characterId, talentId) {
if (!talent || talent.classId !== character.classId) {
throw new Error('That talent does not belong to the active class.')
}
if (character.classId === 1) {
const currentRank = database.prepare(`
SELECT rank
FROM character_talents
WHERE character_id = ? AND talent_id = ?
`).get(characterId, talentId)?.rank ?? 0
database.exec('BEGIN')
try {
if (currentRank > 0) {
database.prepare(`
DELETE FROM character_talents
WHERE character_id = ? AND talent_id = ?
`).run(characterId, talentId)
} else {
const capacity = talentEffectCapacity(character.level)
if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
const activeTalents = database.prepare(`
SELECT
talents.id,
talents.name,
talents.effect_type AS effectType
FROM character_talents
JOIN talents ON talents.id = character_talents.talent_id
WHERE character_talents.character_id = ?
AND talents.class_id = ?
AND character_talents.rank > 0
`).all(characterId, character.classId)
const source = talentEffectSource(talent.effectType)
const sourceConflict = activeTalents.find(
(candidate) => candidate.id !== talentId && talentEffectSource(candidate.effectType) === source,
)
if (sourceConflict) {
throw new Error(`Only one ${source} spell effect can be active.`)
}
const activeCount = activeTalents.length
if (activeCount >= capacity) {
throw new Error(`Level ${character.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
}
database.prepare(`
INSERT INTO character_talents (character_id, talent_id, rank)
VALUES (?, ?, 1)
ON CONFLICT(character_id, talent_id)
DO UPDATE SET rank = 1
`).run(characterId, talentId)
}
database.exec('COMMIT')
} catch (error) {
database.exec('ROLLBACK')
throw error
}
return getProfile(database, characterId)
}
if (character.talentPoints <= 0) {
throw new Error('No talent points are available.')
}
@@ -1962,11 +2069,13 @@ function resetTalents(database, characterId) {
WHERE character_id = ?
AND talent_id IN (SELECT id FROM talents WHERE class_id = ?)
`).run(characterId, character.classId)
database.prepare(`
UPDATE characters
SET talent_points = MIN(level, talent_points + ?)
WHERE id = ?
`).run(refunded, characterId)
if (character.classId !== 1) {
database.prepare(`
UPDATE characters
SET talent_points = MIN(level, talent_points + ?)
WHERE id = ?
`).run(refunded, characterId)
}
database.exec('COMMIT')
} catch (error) {
database.exec('ROLLBACK')
@@ -2189,7 +2298,18 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
const bossesCleared = Number(runMetrics?.bossesCleared ?? Math.floor(encountersCleared / 3))
const experienceMode = runMetrics?.experienceMode === 'pvp-boss-quarter-level'
? 'pvp-boss-quarter-level'
: 'default'
: runMetrics?.experienceMode === 'pvp-fight-twelfth-level'
? 'pvp-fight-twelfth-level'
: runMetrics?.experienceMode === 'pvp-match-win-half-level'
? 'pvp-match-win-half-level'
: runMetrics?.experienceMode === 'pvp-stadium-round-win-quarter-level'
? 'pvp-stadium-round-win-quarter-level'
: runMetrics?.experienceMode === 'pvp-stadium-round-loss-tenth-level'
? 'pvp-stadium-round-loss-tenth-level'
: runMetrics?.experienceMode === 'pvp-stadium-match-half-level'
? 'pvp-stadium-match-half-level'
: 'default'
const fightsCleared = Number(runMetrics?.fightsCleared ?? encountersCleared)
const resourceSpent = Number(runMetrics?.resourceSpent)
const durationSeconds = Number(runMetrics?.durationSeconds)
if (!Number.isInteger(dungeonId) || dungeonId < 1) {
@@ -2204,6 +2324,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
if (!Number.isInteger(bossesCleared) || bossesCleared < 0 || bossesCleared > 100000) {
throw new Error('The roguelike boss total is invalid.')
}
if (!Number.isInteger(fightsCleared) || fightsCleared < 0 || fightsCleared > 100000) {
throw new Error('The roguelike fight total is invalid.')
}
if (!Number.isInteger(resourceSpent) || resourceSpent < 0 || resourceSpent > 100000) {
throw new Error('The run resource total is invalid.')
}
@@ -2256,14 +2379,15 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
`).get(maxLevel).experienceRequired
let newExperience = character.experience
let newLevel = character.level
if (experienceMode === 'pvp-boss-quarter-level') {
if (experienceMode === 'pvp-boss-quarter-level' || experienceMode === 'pvp-fight-twelfth-level') {
const catchUpTargetLevel = database.prepare(`
SELECT COALESCE(MAX(level), 0) AS level
FROM characters
WHERE account_id = ?
AND id != ?
`).get(accountId, characterId).level
for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
const rewardUnits = experienceMode === 'pvp-boss-quarter-level' ? bossesCleared : fightsCleared
for (let rewardIndex = 0; rewardIndex < rewardUnits && newExperience < maxExperience; rewardIndex += 1) {
const currentLevelFloor = database.prepare(`
SELECT experience_required AS experienceRequired
FROM level_progression
@@ -2277,7 +2401,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
WHERE level = ?
`).get(newLevel + 1).experienceRequired
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
const rewardRate = experienceMode === 'pvp-boss-quarter-level'
? (catchUpTargetLevel > newLevel ? 0.5 : 0.25)
: (catchUpTargetLevel > newLevel ? 1 / 6 : 1 / 12)
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
newLevel = database.prepare(`
SELECT MAX(level) AS level
@@ -2285,6 +2411,36 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
WHERE experience_required <= ?
`).get(newExperience).level
}
} else if (
experienceMode === 'pvp-match-win-half-level'
|| experienceMode === 'pvp-stadium-round-win-quarter-level'
|| experienceMode === 'pvp-stadium-round-loss-tenth-level'
|| experienceMode === 'pvp-stadium-match-half-level'
) {
const currentLevelFloor = database.prepare(`
SELECT experience_required AS experienceRequired
FROM level_progression
WHERE level = ?
`).get(newLevel).experienceRequired
const nextLevelExperience = newLevel >= maxLevel
? maxExperience
: database.prepare(`
SELECT experience_required AS experienceRequired
FROM level_progression
WHERE level = ?
`).get(newLevel + 1).experienceRequired
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
const rewardRate = experienceMode === 'pvp-stadium-round-win-quarter-level'
? 0.25
: experienceMode === 'pvp-stadium-round-loss-tenth-level'
? 0.1
: 0.5
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
newLevel = database.prepare(`
SELECT MAX(level) AS level
FROM level_progression
WHERE experience_required <= ?
`).get(newExperience).level
} else {
const baseExperienceReward = Math.round(
dungeon.experienceReward * dungeon.experienceMultiplier * (encountersCleared / 3),
@@ -2427,6 +2583,261 @@ function saveProfile(database, characterId, accountId, payload) {
}
}
function cleanupPvpMemory(now = Date.now()) {
for (const [ticketId, ticket] of pvpQueue.entries()) {
if (now - ticket.updatedAt > pvpQueueTtlMs) pvpQueue.delete(ticketId)
}
for (const [matchId, match] of pvpMatches.entries()) {
if (now - match.updatedAt > pvpMatchTtlMs) pvpMatches.delete(matchId)
}
}
function validatePvpContentType(value) {
if (value !== 'dungeon' && value !== 'raid' && value !== 'stadium') {
throw new Error('The PvP content type is invalid.')
}
return value
}
function validatePvpStartStage(value) {
const startStage = Number(value)
if (!Number.isInteger(startStage) || startStage < 1 || startStage > 1000) {
throw new Error('The PvP start stage is invalid.')
}
return startStage
}
function pvpPlayerInfo(session) {
return {
accountId: session.accountId,
characterId: session.characterId,
characterName: session.characterName,
className: session.className,
}
}
function pvpSnapshot(match) {
return {
id: match.id,
contentType: match.contentType,
startStage: match.startStage,
createdAt: match.createdAt,
players: match.players,
states: match.states,
statuses: match.statuses,
progress: match.progress,
upgradeChoices: match.upgradeChoices,
rematchRequests: match.rematchRequests,
updatedAt: match.updatedAt,
}
}
function createPvpMatch(contentType, startStage, players, now = Date.now()) {
const matchId = randomBytes(12).toString('base64url')
const match = {
id: matchId,
contentType,
startStage,
createdAt: now,
players,
states: {},
statuses: {},
progress: {},
upgradeChoices: {},
rematchRequests: {},
updatedAt: now,
}
pvpMatches.set(matchId, match)
return match
}
function joinPvpQueue(session, payload) {
const now = Date.now()
cleanupPvpMemory(now)
const contentType = validatePvpContentType(payload.contentType)
const startStage = validatePvpStartStage(payload.startStage)
const existingTicket = [...pvpQueue.values()].find((ticket) =>
ticket.accountId === session.accountId
&& ticket.characterId === session.characterId
&& ticket.contentType === contentType
&& ticket.startStage === startStage
)
if (existingTicket?.matchId) {
const match = pvpMatches.get(existingTicket.matchId)
if (match) {
const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
return { ticketId: existingTicket.id, status: 'matched', side, match: pvpSnapshot(match) }
}
}
const opponent = [...pvpQueue.values()]
.filter((ticket) =>
!ticket.matchId
&& ticket.contentType === contentType
&& ticket.startStage === startStage
&& ticket.accountId !== session.accountId
)
.sort((left, right) => left.createdAt - right.createdAt)[0]
const player = pvpPlayerInfo(session)
if (opponent) {
const match = createPvpMatch(contentType, startStage, {
a: { side: 'a', ...opponent.player },
b: { side: 'b', ...player },
}, now)
opponent.matchId = match.id
opponent.updatedAt = now
const ticketId = randomBytes(12).toString('base64url')
pvpQueue.set(ticketId, {
id: ticketId,
accountId: session.accountId,
characterId: session.characterId,
contentType,
startStage,
player,
matchId: match.id,
createdAt: now,
updatedAt: now,
})
return { ticketId, status: 'matched', side: 'b', match: pvpSnapshot(match) }
}
if (existingTicket) {
existingTicket.updatedAt = now
return { ticketId: existingTicket.id, status: 'waiting' }
}
const ticketId = randomBytes(12).toString('base64url')
pvpQueue.set(ticketId, {
id: ticketId,
accountId: session.accountId,
characterId: session.characterId,
contentType,
startStage,
player,
createdAt: now,
updatedAt: now,
})
return { ticketId, status: 'waiting' }
}
function checkPvpQueue(session, ticketId) {
cleanupPvpMemory()
const ticket = pvpQueue.get(ticketId)
if (!ticket || ticket.accountId !== session.accountId) {
const error = new Error('PvP queue ticket not found.')
error.status = 404
throw error
}
ticket.updatedAt = Date.now()
if (!ticket.matchId) return { ticketId, status: 'waiting' }
const match = pvpMatches.get(ticket.matchId)
if (!match) return { ticketId, status: 'waiting' }
const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
return { ticketId, status: 'matched', side, match: pvpSnapshot(match) }
}
function cancelPvpQueue(session, ticketId) {
const ticket = pvpQueue.get(ticketId)
if (ticket && ticket.accountId === session.accountId && !ticket.matchId) {
pvpQueue.delete(ticketId)
}
return { ok: true }
}
function requirePvpMatchForSession(session, matchId) {
cleanupPvpMemory()
const match = pvpMatches.get(matchId)
if (!match) {
const error = new Error('PvP match not found.')
error.status = 404
throw error
}
const side = match.players.a.accountId === session.accountId ? 'a'
: match.players.b.accountId === session.accountId ? 'b'
: null
if (!side) {
const error = new Error('That PvP match belongs to another account.')
error.status = 403
throw error
}
return { match, side }
}
function updatePvpMatchState(session, matchId, payload) {
const { match, side } = requirePvpMatchForSession(session, matchId)
const status = ['playing', 'upgrade-choice', 'shop', 'won', 'lost'].includes(payload.status)
? payload.status
: 'playing'
const progress = {
stage: validatePvpStartStage(payload.stage),
encounterIndex: Math.max(0, Math.floor(Number(payload.encounterIndex) || 0)),
encountersCleared: Math.max(0, Math.floor(Number(payload.encountersCleared) || 0)),
enemyHealth: Math.max(0, Number(payload.enemyHealth) || 0),
alive: Boolean(payload.alive),
elapsedTicks: Math.max(0, Math.floor(Number(payload.elapsedTicks) || 0)),
}
const currentProgress = match.progress[side]
if (
currentProgress
&& (
progress.stage < currentProgress.stage
|| (
progress.stage === currentProgress.stage
&& progress.encounterIndex < currentProgress.encounterIndex
)
)
) {
return pvpSnapshot(match)
}
match.states[side] = payload.state ?? null
match.statuses[side] = status
match.progress[side] = progress
match.updatedAt = Date.now()
return pvpSnapshot(match)
}
function submitPvpUpgradeChoice(session, matchId, payload) {
const { match, side } = requirePvpMatchForSession(session, matchId)
const encounterIndex = Math.max(0, Math.floor(Number(payload.encounterIndex) || 0))
if (!match.upgradeChoices[side]) match.upgradeChoices[side] = {}
match.upgradeChoices[side][String(encounterIndex)] = {
encounterIndex,
buffId: String(payload.buffId ?? ''),
debuffId: String(payload.debuffId ?? ''),
purchases: Array.isArray(payload.purchases) ? payload.purchases.map((purchase) => String(purchase)) : [],
shopReady: Boolean(payload.shopReady),
}
match.updatedAt = Date.now()
return pvpSnapshot(match)
}
function requestPvpRematch(session, matchId) {
const { match, side } = requirePvpMatchForSession(session, matchId)
if (match.nextMatchId) {
const nextMatch = pvpMatches.get(match.nextMatchId)
if (nextMatch) return { status: 'matched', side, match: pvpSnapshot(nextMatch) }
}
match.rematchRequests = match.rematchRequests ?? {}
match.rematchRequests[side] = true
match.updatedAt = Date.now()
const opponentSide = side === 'a' ? 'b' : 'a'
if (!match.rematchRequests[opponentSide]) {
return { status: 'waiting', match: pvpSnapshot(match), side }
}
const nextMatch = createPvpMatch(
match.contentType,
match.startStage,
{
a: match.players.a,
b: match.players.b,
},
Date.now(),
)
match.nextMatchId = nextMatch.id
match.updatedAt = Date.now()
return { status: 'matched', side, match: pvpSnapshot(nextMatch) }
}
export function gameApiPlugin() {
return {
name: 'ashen-halls-game-api',
@@ -2577,7 +2988,7 @@ export async function handleApiRequest(request, response, next) {
try {
const ip = requestIp(request)
consumeRateLimit(`api:${ip}`, 240, 60 * 1000)
consumeRateLimit(`api:${ip}`, 900, 60 * 1000)
database.prepare(`
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
`).run()
@@ -2586,6 +2997,11 @@ export async function handleApiRequest(request, response, next) {
return
}
if (request.url === '/api/catalog' && request.method === 'GET') {
sendJson(response, 200, catalogPayload(getProfile(database, 1)))
return
}
const session = requireSession(database, request)
if (request.url === '/api/profile/sync-save' && request.method === 'GET') {
@@ -2611,6 +3027,49 @@ export async function handleApiRequest(request, response, next) {
return
}
if (request.url === '/api/pvp/queue' && request.method === 'POST') {
const payload = await readJson(request)
sendJson(response, 200, joinPvpQueue(session, payload))
return
}
const pvpQueueTicket = request.url.match(/^\/api\/pvp\/queue\/([A-Za-z0-9_-]+)$/)
if (pvpQueueTicket && request.method === 'GET') {
sendJson(response, 200, checkPvpQueue(session, pvpQueueTicket[1]))
return
}
if (pvpQueueTicket && request.method === 'DELETE') {
sendJson(response, 200, cancelPvpQueue(session, pvpQueueTicket[1]))
return
}
const pvpMatchState = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/state$/)
if (pvpMatchState && request.method === 'POST') {
const payload = await readJson(request, 128 * 1024)
sendJson(response, 200, updatePvpMatchState(session, pvpMatchState[1], payload))
return
}
const pvpUpgradeChoice = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/upgrade-choice$/)
if (pvpUpgradeChoice && request.method === 'POST') {
const payload = await readJson(request)
sendJson(response, 200, submitPvpUpgradeChoice(session, pvpUpgradeChoice[1], payload))
return
}
const pvpRematch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/rematch$/)
if (pvpRematch && request.method === 'POST') {
sendJson(response, 200, requestPvpRematch(session, pvpRematch[1]))
return
}
const pvpMatch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)$/)
if (pvpMatch && request.method === 'GET') {
sendJson(response, 200, pvpSnapshot(requirePvpMatchForSession(session, pvpMatch[1]).match))
return
}
const dungeonCompletion = request.url.match(/^\/api\/dungeons\/(\d+)\/complete$/)
if (dungeonCompletion && request.method === 'POST') {
const payload = await readJson(request)
+1589 -210
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+318 -183
View File
@@ -1,12 +1,6 @@
import { useEffect, useState } from 'react'
import { lazy, Suspense, useEffect, useMemo, useState } from 'react'
import './App.css'
import { CombatScreen } from './components/CombatScreen'
import { AuthScreen } from './components/AuthScreen'
import { CustomizeScreen } from './components/CustomizeScreen'
import { EquipmentScreen } from './components/EquipmentScreen'
import { PvPRoguelikeScreen } from './components/PvpRoguelikeScreen'
import { TalentScreen } from './components/TalentScreen'
import { SettingsScreen } from './components/SettingsScreen'
import {
loadCpuPvpLeaderboard,
type CpuPvpLeaderboardEntry,
@@ -26,6 +20,15 @@ import {
type GameMode,
} from './gameRepository'
import { focusFirstControl } from './input.tsx'
import { barFillStyle } from './components/barStyles'
const CombatScreen = lazy(() => import('./components/CombatScreen').then((module) => ({ default: module.CombatScreen })))
const CustomizeScreen = lazy(() => import('./components/CustomizeScreen').then((module) => ({ default: module.CustomizeScreen })))
const EquipmentScreen = lazy(() => import('./components/EquipmentScreen').then((module) => ({ default: module.EquipmentScreen })))
const PvPRoguelikeScreen = lazy(() => import('./components/PvpRoguelikeScreen').then((module) => ({ default: module.PvPRoguelikeScreen })))
const PvpStadiumScreen = lazy(() => import('./components/PvpStadiumScreen').then((module) => ({ default: module.PvpStadiumScreen })))
const TalentScreen = lazy(() => import('./components/TalentScreen').then((module) => ({ default: module.TalentScreen })))
const SettingsScreen = lazy(() => import('./components/SettingsScreen').then((module) => ({ default: module.SettingsScreen })))
type Screen =
| 'menu'
@@ -55,6 +58,7 @@ const MENU_ITEMS: Array<{
const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
const SHOW_LEADERBOARDS = false
const ACTIVITY_PAGE_SIZE = 4
function activityInitials(name: string) {
return name
@@ -65,6 +69,17 @@ function activityInitials(name: string) {
.join('')
}
function ScreenLoading() {
return (
<main className="game-shell">
<section className="message-panel">
<p className="eyebrow">Opening Chronicle</p>
<h1>Loading...</h1>
</section>
</main>
)
}
type RoguelikeUpgradeTiming = 'boss' | 'encounter'
type RoguelikeVariant = 'pve' | 'pvp'
type RoguelikeAbilityLabelMode = 'ability' | 'slot'
@@ -81,14 +96,14 @@ function App() {
return Number.isFinite(saved) && saved > 0 ? saved : 1
})
const [selectedDungeonId, setSelectedDungeonId] = useState(1)
const [selectedRaidId, setSelectedRaidId] = useState(2)
const [selectedRaidId, setSelectedRaidId] = useState(20)
const [roguelikeKind, setRoguelikeKind] = useState<'dungeon' | 'raid'>('dungeon')
const [roguelikeVariant, setRoguelikeVariant] = useState<RoguelikeVariant>('pve')
const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter')
const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability')
const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon')
const [selectedPart, setSelectedPart] = useState(1)
const [selectedHardMode, setSelectedHardMode] = useState(false)
const [selectedMarathonMode, setSelectedMarathonMode] = useState(false)
const [activityPage, setActivityPage] = useState(0)
const [combatContentId, setCombatContentId] = useState(1)
const [leaderboardCategory, setLeaderboardCategory] = useState<'part_1' | 'part_2' | 'part_3' | 'full_run'>('part_1')
const [showLoot, setShowLoot] = useState(false)
@@ -146,9 +161,138 @@ function App() {
const [cpuLeaderboard, setCpuLeaderboard] = useState<CpuPvpLeaderboardEntry[]>([])
useEffect(() => {
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
const frame = window.requestAnimationFrame(() => {
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
})
return () => window.cancelAnimationFrame(frame)
}, [pvpContentType, screen, roguelikeVariant])
const profileDungeons = profile?.dungeons
const dungeonOptions = useMemo(
() => profileDungeons?.filter((candidate) => candidate.contentType === 'dungeon') ?? [],
[profileDungeons],
)
const raidOptions = useMemo(
() => profileDungeons?.filter((candidate) => candidate.contentType === 'raid') ?? [],
[profileDungeons],
)
const selectedDungeonOption = useMemo(
() => dungeonOptions.find((candidate) => candidate.id === selectedDungeonId) ?? dungeonOptions[0],
[dungeonOptions, selectedDungeonId],
)
const selectedRaidOption = useMemo(
() => raidOptions.find((candidate) => candidate.id === selectedRaidId) ?? raidOptions[0],
[raidOptions, selectedRaidId],
)
const activityOptions = useMemo(
() => screen === 'raids' ? raidOptions : dungeonOptions,
[dungeonOptions, raidOptions, screen],
)
const combatDungeonOption = useMemo(
() => {
if (!profileDungeons) return undefined
return combatContentId < 0
? profileDungeons.find((candidate) => candidate.contentType === roguelikeKind) ?? profileDungeons[0]
: profileDungeons.find((candidate) => candidate.id === combatContentId) ?? profileDungeons[0]
},
[combatContentId, profileDungeons, roguelikeKind],
)
const combatDifficultyOption = useMemo(
() => combatDungeonOption?.difficulties.find(
(candidate) => candidate.id === selectedDifficultyId,
) ?? combatDungeonOption?.difficulties[0],
[combatDungeonOption, selectedDifficultyId],
)
const roguelikePool = useMemo(
() => profileDungeons
?.filter((candidate) => candidate.contentType === roguelikeKind)
.flatMap((candidate) => candidate.encounters) ?? [],
[profileDungeons, roguelikeKind],
)
const pvpPool = useMemo(
() => profileDungeons
?.filter((candidate) => candidate.contentType === pvpContentType)
.flatMap((candidate) => candidate.encounters) ?? [],
[profileDungeons, pvpContentType],
)
const tierOptions = useMemo(
() => activityOptions
.flatMap((option) => option.difficulties)
.filter((difficulty, index, all) => (
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
))
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel),
[activityOptions],
)
const savedDifficulty = useMemo(
() => profileDungeons
?.flatMap((option) => option.difficulties)
.find((candidate) => candidate.id === selectedDifficultyId),
[profileDungeons, selectedDifficultyId],
)
const selectedTier = useMemo(
() => {
const characterLevel = profile?.character.level ?? 0
const savedTier = tierOptions.find((candidate) => (
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
&& characterLevel >= candidate.unlockLevel
))
if (savedTier) return savedTier
for (let index = tierOptions.length - 1; index >= 0; index -= 1) {
if (characterLevel >= tierOptions[index].unlockLevel) return tierOptions[index]
}
return tierOptions[0]
},
[profile?.character.level, savedDifficulty?.droppedItemLevel, tierOptions],
)
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
const activityPageCount = Math.max(1, Math.ceil(activityOptions.length / ACTIVITY_PAGE_SIZE))
const currentActivityPage = Math.min(activityPage, activityPageCount - 1)
const pagedActivityOptions = useMemo(
() => activityOptions.slice(
currentActivityPage * ACTIVITY_PAGE_SIZE,
currentActivityPage * ACTIVITY_PAGE_SIZE + ACTIVITY_PAGE_SIZE,
),
[activityOptions, currentActivityPage],
)
const selectedActivityOption = useMemo(
() => {
const fallback = screen === 'raids' && selectedRaidOption ? selectedRaidOption : selectedDungeonOption
const selectedActivityId = screen === 'raids' && selectedRaidOption ? selectedRaidOption.id : selectedDungeonOption?.id
return activityOptions.find((candidate) => candidate.id === selectedActivityId)
?? activityOptions[0]
?? fallback
},
[activityOptions, screen, selectedDungeonOption, selectedRaidOption],
)
const selectedDifficultyOption = useMemo(
() => selectedActivityOption?.difficulties.find(
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
) ?? selectedActivityOption?.difficulties[0],
[selectedActivityOption, selectedTierItemLevel],
)
const lootPreviewEncounters = useMemo(
() => [...(selectedActivityOption?.encounters ?? [])]
.filter((encounter) => encounter.isBoss)
.sort((a, b) => lootSort === 'boss'
? a.enemyName.localeCompare(b.enemyName) || a.sequence - b.sequence
: a.sequence - b.sequence),
[lootSort, selectedActivityOption?.encounters],
)
const lootPreviewByEncounterId = useMemo(
() => new Map(lootPreviewEncounters.map((encounter) => [
encounter.id,
encounter.lootTables.filter((entry) => entry.difficultyId === selectedDifficultyOption?.id),
])),
[lootPreviewEncounters, selectedDifficultyOption?.id],
)
const leaderboardEntries = useMemo(
() => selectedActivityOption?.leaderboards[leaderboardCategory].filter(
(entry) => entry.difficultyId === selectedDifficultyOption?.id,
) ?? [],
[leaderboardCategory, selectedActivityOption?.leaderboards, selectedDifficultyOption?.id],
)
function acceptSession(session: AuthSession) {
setAccount(session.account)
setProfile(session.profile)
@@ -222,52 +366,61 @@ function App() {
}
if (screen === 'combat') {
const dungeon = combatContentId < 0
? profile.dungeons.find((candidate) => candidate.contentType === roguelikeKind) ?? profile.dungeons[0]
: profile.dungeons.find((candidate) => candidate.id === combatContentId) ?? profile.dungeons[0]
const difficulty = dungeon.difficulties.find(
(candidate) => candidate.id === selectedDifficultyId,
) ?? dungeon.difficulties[0]
const roguelikePool = profile.dungeons
.filter((candidate) => candidate.contentType === roguelikeKind)
.flatMap((candidate) => candidate.encounters)
const startPart = selectedPart
const dungeon = combatDungeonOption ?? profile.dungeons[0]
const difficulty = combatDifficultyOption ?? dungeon.difficulties[0]
return (
<CombatScreen
difficulty={difficulty}
dungeon={dungeon}
hardMode={selectedHardMode && combatContentId > 0}
profile={profile}
roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined}
roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined}
roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined}
roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined}
startPart={startPart}
onExit={() => {
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
}}
onProfileUpdated={setProfile}
/>
<Suspense fallback={<ScreenLoading />}>
<CombatScreen
difficulty={difficulty}
dungeon={dungeon}
hardMode={false}
marathonMode={selectedMarathonMode && combatContentId > 0}
profile={profile}
roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined}
roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined}
roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined}
roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined}
startPart={1}
onExit={() => {
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
}}
onProfileUpdated={setProfile}
/>
</Suspense>
)
}
if (screen === 'pvp') {
const pvpPool = profile.dungeons
.filter((candidate) => candidate.contentType === pvpContentType)
.flatMap((candidate) => candidate.encounters)
if (pvpContentType === 'stadium') {
return (
<Suspense fallback={<ScreenLoading />}>
<PvpStadiumScreen
gameMode={gameMode}
onExit={() => {
setRoguelikeVariant('pvp')
setScreen('roguelike')
}}
onProfileUpdated={setProfile}
profile={profile}
/>
</Suspense>
)
}
return (
<PvPRoguelikeScreen
contentType={pvpContentType}
encounterPool={pvpPool}
gameMode={gameMode}
onExit={() => {
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
setRoguelikeVariant('pvp')
setScreen('roguelike')
}}
onProfileUpdated={setProfile}
profile={profile}
/>
<Suspense fallback={<ScreenLoading />}>
<PvPRoguelikeScreen
contentType={pvpContentType}
encounterPool={pvpPool}
gameMode={gameMode}
onExit={() => {
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
setRoguelikeVariant('pvp')
setScreen('roguelike')
}}
onProfileUpdated={setProfile}
profile={profile}
/>
</Suspense>
)
}
@@ -278,13 +431,7 @@ function App() {
const experiencePercent = profile.character.level >= profile.maxLevel
? 100
: Math.min(100, (experienceIntoLevel / experienceForLevel) * 100)
const dungeonOptions = profile.dungeons.filter((candidate) => candidate.contentType === 'dungeon')
const raidOptions = profile.dungeons.filter((candidate) => candidate.contentType === 'raid')
const dungeon = dungeonOptions.find((candidate) => candidate.id === selectedDungeonId)
?? dungeonOptions[0]!
const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
?? raidOptions[0]
const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
const dungeon = selectedDungeonOption ?? profile.dungeons[0]!
const startPveRoguelike = () => {
const baseDungeon = dungeonOptions[0]
const baseRaid = raidOptions[0]
@@ -295,53 +442,18 @@ function App() {
setCombatContentId(-1)
setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
}
setSelectedPart(1)
setSelectedHardMode(false)
setSelectedMarathonMode(false)
setScreen('combat')
}
const tierOptions = activityOptions
.flatMap((option) => option.difficulties)
.filter((difficulty, index, all) => (
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
))
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel)
const savedDifficulty = profile.dungeons
.flatMap((option) => option.difficulties)
.find((candidate) => candidate.id === selectedDifficultyId)
const selectedTier = tierOptions.find((candidate) => (
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
&& profile.character.level >= candidate.unlockLevel
))
?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel)
?? tierOptions[0]
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
const tierActivityOptions = activityOptions.filter((option) =>
option.difficulties.some((difficulty) => difficulty.droppedItemLevel === selectedTierItemLevel),
)
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
const activity = tierActivityOptions.find((candidate) => candidate.id === selectedActivityId)
?? tierActivityOptions[0]
?? (screen === 'raids' && raid ? raid : dungeon)
const selectedDifficulty = activity.difficulties.find(
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
) ?? activity.difficulties[0]
const activityPageStart = activityOptions.length === 0
? 0
: currentActivityPage * ACTIVITY_PAGE_SIZE + 1
const activityPageEnd = Math.min(activityOptions.length, (currentActivityPage + 1) * ACTIVITY_PAGE_SIZE)
const activity = selectedActivityOption ?? dungeon
const selectedDifficulty = selectedDifficultyOption ?? activity.difficulties[0]
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
const completedSections = activity.contentType === 'raid'
? profile.completedRaidPhases
: profile.completedDungeonParts
const sectionName = activity.contentType === 'raid' ? 'Phase' : 'Part'
const parts = [
{ part: 1, name: `${sectionName} 1`, encounterCount: 3, unlocked: true, hardUnlocked: completedSections >= 1 },
{ part: 2, name: `${sectionName} 2`, encounterCount: 3, unlocked: completedSections >= 1, hardUnlocked: completedSections >= 2 },
{ part: 3, name: `${sectionName} 3`, encounterCount: 3, unlocked: completedSections >= 2, hardUnlocked: completedSections >= 3 },
]
const cloudSync = getCloudSyncStatus()
const canShowCloudSync = account.id !== -1 && cloudSync.available
const lootPreviewEncounters = [...activity.encounters]
.filter((encounter) => encounter.isBoss)
.sort((a, b) => lootSort === 'boss'
? a.enemyName.localeCompare(b.enemyName) || a.sequence - b.sequence
: a.sequence - b.sequence)
return (
<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''}`}>
@@ -358,7 +470,7 @@ function App() {
<small>Level {profile.character.level}</small>
<small>Item Level {profile.gearStats.averageItemLevel.toFixed(1)}</small>
<div className="header-xp" title={`${profile.character.experience} total experience`}>
<span style={{ width: `${experiencePercent}%` }} />
<span style={barFillStyle(experiencePercent)} />
</div>
<button className="logout-button" onClick={signOut} type="button">
{gameMode === 'offline' ? 'Leave Offline' : `Sign Out ${account.username}`}
@@ -549,6 +661,13 @@ function App() {
>
Raid
</button>
<button
className={`text-button ${pvpContentType === 'stadium' ? 'active' : ''}`}
onClick={() => setPvpContentType('stadium')}
type="button"
>
Stadium
</button>
</div>
</div>
<div className="menu-card pvp-queue-panel">
@@ -556,9 +675,11 @@ function App() {
<div>
<strong>{gameMode === 'offline' ? 'Offline CPU Match' : 'Queue Then CPU Fallback'}</strong>
<small>
{gameMode === 'offline'
? 'Offline mode always places you against a random CPU 1-5.'
: 'Online mode searches briefly. If nobody is queued, a random CPU 1-5 takes the slot.'}
{pvpContentType === 'stadium'
? 'Best-of-5 survival with dampening, equalized gear, and after-round buff buying.'
: gameMode === 'offline'
? 'Offline mode always places you against a random CPU 1-5.'
: 'Online mode searches briefly. If nobody is queued, a random CPU 1-5 takes the slot.'}
</small>
</div>
<button
@@ -574,7 +695,7 @@ function App() {
<div className="equipment-heading toggle-heading">
<div>
<p className="eyebrow">CPU Leaderboard</p>
<h2>{pvpContentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h2>
<h2>{pvpContentType === 'stadium' ? 'Stadium' : pvpContentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h2>
</div>
</div>
<div className="leaderboard-table">
@@ -609,11 +730,6 @@ function App() {
{(screen === 'dungeons' || screen === 'raids') && (
<section className="content-screen dungeon-run-screen">
<ScreenHeading
eyebrow="Adventure"
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'}
onBack={() => setScreen('menu')}
/>
<div className="dungeon-run-board">
<div className="dungeon-run-main">
<article className="run-summary-card dungeon-focus-card">
@@ -622,7 +738,10 @@ function App() {
</div>
<div className="run-summary-copy">
<p className="eyebrow">Selected Run</p>
<h2>{activity.name}</h2>
<div className="run-title-row">
<h2>{activity.name}</h2>
<button className="back-button inline-back-button" onClick={() => setScreen('menu')} type="button">Back</button>
</div>
<p>{activity.description}</p>
<div className="tag-row">
<span>Level {activity.recommendedLevel}</span>
@@ -640,10 +759,30 @@ function App() {
<p className="eyebrow">Pick Run</p>
<h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2>
</div>
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
{activityPageCount > 1 ? (
<div className="activity-pager" aria-label={`${screen === 'raids' ? 'Raid' : 'Dungeon'} pages`}>
<button
disabled={currentActivityPage === 0}
onClick={() => setActivityPage((page) => Math.max(0, page - 1))}
type="button"
>
Prev
</button>
<span>{activityPageStart}-{activityPageEnd} of {activityOptions.length}</span>
<button
disabled={currentActivityPage >= activityPageCount - 1}
onClick={() => setActivityPage((page) => Math.min(activityPageCount - 1, page + 1))}
type="button"
>
Next
</button>
</div>
) : (
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
)}
</div>
<div className="activity-card-grid dungeon-choice-grid">
{tierActivityOptions.map((candidate) => {
{pagedActivityOptions.map((candidate) => {
const difficulty = candidate.difficulties.find(
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
) ?? candidate.difficulties[0]
@@ -695,6 +834,7 @@ function App() {
disabled={locked}
key={difficulty.id}
onClick={() => {
setActivityPage(0)
const nextActivity = activity.difficulties.some(
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
)
@@ -725,43 +865,41 @@ function App() {
<div className="run-setup-heading">
<div>
<p className="eyebrow">Start</p>
<h2>{sectionName}</h2>
<h2>Run</h2>
</div>
<small>{difficultyLocked ? `Unlocks at level ${selectedDifficulty.unlockLevel}` : 'Choose a section to launch.'}</small>
<small>
{difficultyLocked
? `Unlocks at level ${selectedDifficulty.unlockLevel}`
: 'Marathon keeps health and mana between boss kills.'}
</small>
</div>
<div className="part-picker">
{parts.map((p) => (
<div className="part-start-row" key={p.part}>
<button
className={`primary-button ${selectedPart === p.part && !selectedHardMode ? 'selected-part' : ''} ${!p.unlocked ? 'locked' : ''}`}
disabled={difficultyLocked || !p.unlocked}
onClick={() => {
setSelectedPart(p.part)
setSelectedHardMode(false)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
{p.name}
</button>
<button
className={`primary-button hard-mode-button ${selectedPart === p.part && selectedHardMode ? 'selected-part' : ''} ${!p.hardUnlocked ? 'locked' : ''}`}
disabled={difficultyLocked || !p.hardUnlocked}
onClick={() => {
setSelectedPart(p.part)
setSelectedHardMode(true)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Hard
</button>
</div>
))}
<button
className="primary-button selected-part"
disabled={difficultyLocked}
onClick={() => {
setSelectedMarathonMode(false)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Start Hunt
</button>
<button
className={`primary-button ${selectedMarathonMode ? 'selected-part' : ''}`}
disabled={difficultyLocked}
onClick={() => {
setSelectedMarathonMode(true)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Marathon
</button>
</div>
</section>
@@ -813,9 +951,7 @@ function App() {
</p>
<div className="loot-preview-grid">
{lootPreviewEncounters.map((encounter) => {
const loot = encounter.lootTables.filter(
(entry) => entry.difficultyId === selectedDifficulty.id,
)
const loot = lootPreviewByEncounterId.get(encounter.id) ?? []
return (
<article key={encounter.id}>
<div className="loot-encounter-title">
@@ -874,10 +1010,10 @@ function App() {
</p>
<div className="leaderboard-tabs">
{([
{ key: 'part_1', label: `${sectionName} 1` },
{ key: 'part_2', label: `${sectionName} 2` },
{ key: 'part_3', label: `${sectionName} 3` },
{ key: 'full_run', label: 'Full Run' },
{ key: 'part_1', label: 'Run' },
{ key: 'part_2', label: 'Legacy 2' },
{ key: 'part_3', label: 'Legacy 3' },
{ key: 'full_run', label: 'Legacy Full' },
] as const).map((tab) => (
<button
key={tab.key}
@@ -899,8 +1035,7 @@ function App() {
<span>Resource</span>
<span>Time</span>
</div>
{activity.leaderboards[leaderboardCategory]
.filter((entry) => entry.difficultyId === selectedDifficulty.id)
{leaderboardEntries
.map((entry) => (
<div className="leaderboard-row" key={`${entry.rank}-${entry.completedAt}`}>
<strong>#{entry.rank}</strong>
@@ -912,9 +1047,7 @@ function App() {
<span>{entry.durationSeconds}s</span>
</div>
))}
{activity.leaderboards[leaderboardCategory].filter(
(entry) => entry.difficultyId === selectedDifficulty.id,
).length === 0 && (
{leaderboardEntries.length === 0 && (
<div className="leaderboard-empty">
{gameMode === 'offline'
? 'Connect with an online character to compete in rankings.'
@@ -933,33 +1066,35 @@ function App() {
</section>
)}
{screen === 'customize' && (
<CustomizeScreen
profile={profile}
onBack={() => setScreen('menu')}
onSaved={setProfile}
/>
)}
<Suspense fallback={<ScreenLoading />}>
{screen === 'customize' && (
<CustomizeScreen
profile={profile}
onBack={() => setScreen('menu')}
onSaved={setProfile}
/>
)}
{screen === 'talents' && (
<TalentScreen
profile={profile}
onBack={() => setScreen('menu')}
onUpdated={setProfile}
/>
)}
{screen === 'talents' && (
<TalentScreen
profile={profile}
onBack={() => setScreen('menu')}
onUpdated={setProfile}
/>
)}
{screen === 'equipment' && (
<EquipmentScreen
profile={profile}
onBack={() => setScreen('menu')}
onUpdated={setProfile}
/>
)}
{screen === 'equipment' && (
<EquipmentScreen
profile={profile}
onBack={() => setScreen('menu')}
onUpdated={setProfile}
/>
)}
{screen === 'settings' && (
<SettingsScreen onBack={() => setScreen('menu')} />
)}
{screen === 'settings' && (
<SettingsScreen onBack={() => setScreen('menu')} />
)}
</Suspense>
</main>
)
+4 -1
View File
@@ -3,9 +3,12 @@ import { createRoot } from 'react-dom/client'
import './index.css'
import './App.css'
import { AdminScreen } from './components/AdminScreen'
import { InputProvider } from './input'
createRoot(document.getElementById('root')!).render(
<StrictMode>
<AdminScreen onBack={() => window.close()} />
<InputProvider>
<AdminScreen onBack={() => window.close()} />
</InputProvider>
</StrictMode>,
)
+116
View File
@@ -0,0 +1,116 @@
# Combat Modules
Shared combat code is split by responsibility:
- `spellEffects.ts` owns spell target plans and the shared spell-effect applier.
- `combatEngine.ts` owns repeated per-member tick math: damage reduction, shields, HoTs, poison, debuff timers, and bounce-heal jumps.
- `combatPresentation.ts` owns UI-facing caps and grouping for combat logs and floating combat text.
- Screen files provide `SpellEffectProfile` objects for mode-specific numbers.
- `spellCasting.ts` owns cast readiness and cooldown writes.
- `pvpSpellCasting.ts` owns the shared PvP cast pipeline: readiness validation, live target validation, effect application, floating-heal emission, and side-state writes.
- `combatTick.ts` owns small tick helpers such as resource regeneration and cooldown decay.
- `cpuAi.ts` owns CPU healer timing, mistake rolls, spell choice, and turn execution.
- `stackCounts.ts` owns stacked buff/upgrade count maps and summaries.
- `spellModifiers.ts` owns stack-based spell modifiers such as cost, cooldown, extra targets, free casts, and power multipliers.
- `combatStateTransitions.ts` owns shared combat state writes such as applying a completed cast to party, resource, cooldown, and free-cast fields.
- `stadiumLifecycle.ts` owns pure Stadium round/shop decisions: round outcome resolution, shop point awards, and CPU purchase selection.
- `pvpRoguelikeLifecycle.ts` owns pure PvP roguelike lifecycle decisions: live snapshot outcomes, combat tick outcomes, upgrade-complete checks, and next-stage progression.
- `pvpRoguelikeUpgrades.ts` owns PvP roguelike upgrade application, revive cleanup, party recovery, resource restore, cooldown reset, and next enemy health setup.
- `pvpRoguelikeMatchSetup.ts` owns PvP roguelike match-start side creation, first segment setup, live opponent naming, and shared reset defaults.
- `stadiumMatchSetup.ts` owns Stadium starter side creation, local/live match setup, live opponent naming, and shared reset defaults.
- `pveRoguelikeRunSetup.ts` owns PvE combat-state creation and roguelike run reset defaults.
- `rewardSummaries.ts` owns reward summary initialization, unlocked ability merging, XP/level/talent accumulation, and PvP roguelike boss loot accumulation.
- `dualScreenPayloads.ts` owns dual-screen combat payload construction and mode-specific status normalization.
- `pvpLiveLifecycle.ts` owns live PvP polling, local progress publication, and rematch request state.
## SpellEffectProfile
Use a profile when spell behavior is the same shape but different by mode.
Examples:
- PvE stores Renew-style effects in `hotEffects`; PvP modes mostly use `hotTicks`.
- Stadium applies dampening through profile power callbacks.
- PvE cleanse intentionally does not emit floating heal text; PvP modes do.
- Shield ratios such as Radiance `0.3`, Mend `0.5`, and Stadium group shield `0.5` belong in profiles.
When adding a spell rule, prefer adding a named profile field or callback instead of branching in screen components.
## StackCounts
Use `createStackCounts` once per party state, upgrade list, or cast snapshot when repeated math needs stack totals. Then pass the map to spell cost, cooldown, target, and effect helpers. This keeps stacked upgrade behavior consistent and avoids repeated `filter`/scan work in combat render and cast paths.
## Spell Modifiers
Use `spellModifiers.ts` for stacked upgrade math instead of open-coded exponent formulas in screen components. Screens still own mode-specific IDs, but shared helpers own the math:
- slot cost/cooldown reducers default to `0.75 ** stacks`.
- opponent slot penalties default to `1.25 ** stacks`.
- power boosts default to `1.25 ** stacks`.
- free-cast checks use a named stack modifier and the mode's existing `freeCastReady` rules.
## State Transitions
Use `applyCastStateUpdate` after a spell effect profile returns the next party. Screens can still prepare mode-specific cooldown adjustments before the spell cooldown lands, but the final resource spend, cooldown write, party replacement, and free-cast progress should go through the transition helper.
## PvP Spell Casting
Use `applyPvpSpellCast` after a PvP screen builds its mode-specific target plan and `SpellEffectProfile`. Keep balance inputs such as roguelike effects, Stadium dampening, shop buffs, cooldown tweaks, and free-cast flags in the screen; let the helper own the repeated validate/apply/emit/write pipeline.
## CPU AI
Use `runCpuHealTurn` for PvP CPU turns. Screens still own mode-specific behavior tables and apply-spell adapters, while `cpuAi.ts` owns timing checks, mistake rolls, action selection, and invoking the selected spell.
## Stadium Lifecycle
Use `resolveStadiumRound` for win/loss/tie decisions instead of open-coding score checks in `PvpStadiumScreen`. Use `stadiumShopPointsForOutcome` and `chooseStadiumCpuPurchases` for shop setup so player and CPU point rules stay in one place.
## PvP Roguelike Lifecycle
Use `resolvePvpRoguelikeCombatOutcome` after each tick advances both sides. Use `resolvePvpRoguelikeLiveSnapshot` when a live match snapshot arrives. Use `nextPvpRoguelikeStage` after upgrade choices to decide whether to continue, advance stage, or complete the match. Components should execute the returned intent with React setters instead of duplicating the decision tree.
## PvP Roguelike Upgrades
Use `applyPvpRoguelikeUpgradeChoice` to apply selected buffs, incoming debuffs, and revive-buff debuff cleanup. Use `preparePvpRoguelikeNextEncounter` after progression chooses the next encounter so recovery, 25% resource restore, cooldown reset, and enemy health setup stay consistent between live and CPU matches.
## PvP Roguelike Match Setup
Use `createPvpRoguelikeMatchStart` for local/CPU starts and `createPvpRoguelikeLiveMatchStart` for live matches. These helpers build starter sides, set first encounter health, name live opponents, and provide reset defaults so rematch, checkpoint start, and queue fallback do not duplicate initial state construction.
## Stadium Match Setup
Use `createStadiumMatchStart` for queue/CPU starts, `createStadiumLiveMatchStart` for live matches, and `createStadiumStarterSide` for advancing to the next round. These helpers reset party state, carry purchased buffs and round wins where needed, and provide shared reset defaults for queue, rematch, and live match starts.
## PvE Run Setup
Use `createPveCombatState` for initial single-player combat state and `createPveRoguelikeRunStart` when resetting a run. This keeps party cloning, resource setup, enemy health, cooldown/free-cast reset, and UI reset defaults in one place.
## Reward Summaries
Use `createEmptyRewardSummary`, `createEmptyPvpRunSummary`, `mergeDungeonRewardSummary`, and `mergePvpRunRewardSummary` instead of open-coding reward accumulation in screens. This keeps XP, level, talent points, unlocked abilities, and boss loot merge behavior consistent.
Presentation components for these summaries live in `components/RewardPanels.tsx`: use `RewardXpSummary`, `BonusItemReward`, `LootRollList`, and `PvpRunLootList` instead of duplicating reward JSX in result screens.
## Dual-Screen Payloads
Use the builders in `dualScreenPayloads.ts` when publishing combat state to the secondary display. Keep render-derived arrays such as stripped floating text and opponent summaries memoized before calling the builder, then let the builder normalize mode status values like queueing, countdown, and Stadium shop into the bottom-screen status model.
## Live PvP Sync
Use `usePvpLiveMatchSync` for live match polling and rematch controls. Screens should provide only mode-specific progress payloads and opponent snapshot rules; the hook owns publish/poll intervals, rematch pending state, expiry, and error messages.
## Timers
Use `useRoundCountdown` for PvP round starts and `useDeadlineTimer` for mode deadlines such as PvP roguelike upgrade choice and Stadium shop. Keep countdown expiry behavior mode-specific, but avoid open-coded interval refs and `Date.now()` loops in screens.
## Floating Combat Text
Use `useFloatingCombatText` for single-sided combat screens and `useSidedFloatingCombatText` for PvP screens. The hooks own IDs, expiry cleanup, member grouping, side filtering, and dual-screen text stripping so screens only emit heal events.
## Party Targeting
Use `usePartyTargeting` for combat-screen navigation wrappers. Keep raw grid/direct selection rules in `combat/targeting.ts`; the hook owns relative, directional, and direct target callbacks around the current party ref, selected-id ref, grid columns, living-target flags, and target group.
## Render Allocation
Keep repeated combat-render derivations memoized near their source state: active input bindings, stack summaries, visible shop choices, enemy health segments, and stripped floating text payloads. Avoid calling summary helpers or `bindings[lastDevice]` repeatedly inside JSX loops.
+170
View File
@@ -0,0 +1,170 @@
import type { PartyMember } from '../game'
import {
clamp,
healAmount,
memberHotEffects,
tickHotEffects,
} from './rules'
export type MemberTickInput = {
member: PartyMember
party: PartyMember[]
damage: number
hotHealing: number
hotTicks: 'effects' | 'ticks'
healingMultiplier?: number
damageReductionMultiplier?: number
damageReductionRounding?: 'round' | 'ceil'
shieldedDamageMultiplier?: number
applyDebuff?: {
label: string
ticks: number
}
applyPoisonStacks?: boolean
poisonDamage?: (stacks: number) => number
applyMaxHealthPenaltyTicks?: number
applyHealingReductionTicks?: number
decrementDamageReduction?: boolean
useBounceHeals?: boolean
jumpTarget?: () => PartyMember | undefined
}
export type MemberTickResult = {
member: PartyMember
floatingHeal: number
jumpedBounceHeals: Array<{
targetId: string
heal: NonNullable<PartyMember['bounceHeals']>[number]
}>
}
/**
* Applies one combat tick to a party member. Screen-level engines still decide
* who is targeted and when fights end; this helper owns repeated health math:
* damage reduction, shields, HoT healing, debuff timers, poison, and bounce heals.
*/
export function advanceMemberTick({
member,
party,
damage,
hotHealing,
hotTicks,
healingMultiplier = 1,
damageReductionMultiplier = 0.5,
damageReductionRounding = 'round',
shieldedDamageMultiplier,
applyDebuff,
applyPoisonStacks = false,
poisonDamage = () => 0,
applyMaxHealthPenaltyTicks,
applyHealingReductionTicks,
decrementDamageReduction = false,
useBounceHeals = false,
jumpTarget,
}: MemberTickInput): MemberTickResult {
if (member.health <= 0) {
return { member, floatingHeal: 0, jumpedBounceHeals: [] }
}
let nextDamage = damage
const nextPoisonStacks = applyPoisonStacks
? Math.max(1, (member.poisonStacks ?? 0) + 1)
: member.poisonStacks ?? 0
if (nextPoisonStacks > 0) nextDamage += poisonDamage(nextPoisonStacks)
if ((member.damageReductionTicks ?? 0) > 0) {
const reducedDamage = nextDamage * damageReductionMultiplier
nextDamage = damageReductionRounding === 'ceil'
? Math.ceil(reducedDamage)
: Math.round(reducedDamage)
}
if (member.shield > 0 && shieldedDamageMultiplier !== undefined) {
nextDamage = Math.round(nextDamage * shieldedDamageMultiplier)
}
const absorbed = Math.min(member.shield, nextDamage)
const hotEffects = hotTicks === 'effects' ? memberHotEffects(member) : []
let healing = hotTicks === 'effects'
? hotEffects.reduce((total, effect) => total + healAmount(member, effect.power, healingMultiplier), 0)
: member.hotTicks > 0 ? healAmount(member, hotHealing, healingMultiplier) : 0
let nextBounceHeals = [...(member.bounceHeals ?? [])]
const jumpedBounceHeals: MemberTickResult['jumpedBounceHeals'] = []
if (useBounceHeals && nextDamage > 0 && nextBounceHeals.length > 0) {
nextBounceHeals = nextBounceHeals.flatMap((effect) => {
healing += healAmount(member, effect.power, healingMultiplier)
const nextCharges = effect.charges - 1
if (nextCharges <= 0) return []
const target = jumpTarget?.() ?? party.find((candidate) => candidate.health > 0 && candidate.id !== member.id) ?? member
jumpedBounceHeals.push({
targetId: target.id,
heal: { ...effect, charges: nextCharges },
})
return []
})
}
const nextMaxHealthPenaltyTicks = applyMaxHealthPenaltyTicks !== undefined
? applyMaxHealthPenaltyTicks
: Math.max(0, (member.maxHealthPenaltyTicks ?? 0) - 1)
const nextHealingReductionTicks = applyHealingReductionTicks !== undefined
? applyHealingReductionTicks
: Math.max(0, (member.healingReductionTicks ?? 0) - 1)
const nextDebuffTicks = applyDebuff
? applyDebuff.ticks
: Math.max(0, (member.debuffTicks ?? 0) - 1)
const nextEffectiveMaxHealth = Math.max(1, Math.round(
member.maxHealth * (nextMaxHealthPenaltyTicks > 0 ? 0.75 : 1),
))
return {
member: {
...member,
health: clamp(
clamp(member.health + healing, 0, nextEffectiveMaxHealth) - nextDamage + absorbed,
0,
nextEffectiveMaxHealth,
),
shield: Math.max(0, member.shield - nextDamage),
hotTicks: hotTicks === 'effects' ? 0 : Math.max(0, member.hotTicks - 1),
hotEffects: hotTicks === 'effects' ? tickHotEffects(hotEffects) : member.hotEffects,
bounceHeals: useBounceHeals ? nextBounceHeals : member.bounceHeals,
damageReductionTicks: decrementDamageReduction
? Math.max(0, (member.damageReductionTicks ?? 0) - 1)
: member.damageReductionTicks,
debuff: nextDebuffTicks > 0
? applyDebuff?.label ?? member.debuff
: undefined,
debuffTicks: nextDebuffTicks > 0 ? nextDebuffTicks : undefined,
poisonStacks: nextPoisonStacks,
maxHealthPenaltyTicks: nextMaxHealthPenaltyTicks,
healingReductionTicks: nextHealingReductionTicks,
},
floatingHeal: healing,
jumpedBounceHeals,
}
}
export function attachJumpedBounceHeals(
party: PartyMember[],
jumpedBounceHeals: MemberTickResult['jumpedBounceHeals'],
) {
if (jumpedBounceHeals.length === 0) return party
const jumpedByTarget = new Map<string, NonNullable<PartyMember['bounceHeals']>>()
for (const jump of jumpedBounceHeals) {
const current = jumpedByTarget.get(jump.targetId)
if (current) current.push(jump.heal)
else jumpedByTarget.set(jump.targetId, [jump.heal])
}
return party.map((member) => {
const jumped = jumpedByTarget.get(member.id)
if (!jumped || jumped.length === 0) return member
return {
...member,
bounceHeals: [
...(member.bounceHeals ?? []),
...jumped,
],
}
})
}
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import type { CombatLogEntry } from '../game'
export type BasicFloatingCombatText = {
id: number
memberId: string
value: number
}
export const DEFAULT_COMBAT_LOG_LIMIT = 60
export const STADIUM_COMBAT_LOG_LIMIT = 70
export const DEFAULT_FLOATING_TEXT_LIMIT = 48
export function appendCombatLog(
current: CombatLogEntry[],
entry: CombatLogEntry,
limit = DEFAULT_COMBAT_LOG_LIMIT,
) {
return [entry, ...current].slice(0, limit)
}
export function appendFloatingText<T extends BasicFloatingCombatText>(
current: T[],
entry: T,
limit = DEFAULT_FLOATING_TEXT_LIMIT,
) {
return [...current, entry].slice(-limit)
}
export function groupFloatingTextsByMember<T extends BasicFloatingCombatText>(texts: T[]) {
const groups = new Map<string, T[]>()
texts.forEach((entry) => {
const current = groups.get(entry.memberId)
if (current) current.push(entry)
else groups.set(entry.memberId, [entry])
})
return groups
}
export function stripFloatingTextSide<T extends BasicFloatingCombatText>(texts: T[]): BasicFloatingCombatText[] {
return texts.map(({ id, memberId, value }) => ({ id, memberId, value }))
}
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import type { PartyMember, Spell } from '../game'
import { putSpellOnCooldown } from './spellCasting'
import { advanceFreeCastProgress } from './spellEffects'
export type CastStateFields<TParty extends readonly PartyMember[] = PartyMember[]> = {
party: TParty
resource: number
cooldowns: Record<string, number>
castsTowardFree: number
freeCastReady: boolean
}
export function applyCastStateUpdate<
TParty extends readonly PartyMember[],
TState extends CastStateFields<TParty>,
>({
current,
party,
spell,
resourceCost,
cooldownMultiplier = 1,
cooldowns = current.cooldowns,
freeCast = { enabled: false, wasReady: false },
}: {
current: TState
party: TParty
spell: Spell
resourceCost: number
cooldownMultiplier?: number
cooldowns?: Record<string, number>
freeCast?: {
enabled: boolean
wasReady: boolean
}
}) {
const freeCastProgress = advanceFreeCastProgress({
enabled: freeCast.enabled,
wasReady: freeCast.wasReady,
castsTowardFree: current.castsTowardFree,
})
return {
...current,
party,
resource: current.resource - resourceCost,
cooldowns: putSpellOnCooldown(cooldowns, spell, cooldownMultiplier),
castsTowardFree: freeCastProgress.castsTowardFree,
freeCastReady: freeCastProgress.freeCastReady,
}
}
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import { clamp } from './rules'
export function tickSeconds(tickMs: number) {
return tickMs / 1000
}
export function advanceCooldowns(cooldowns: Record<string, number>, elapsedSeconds: number) {
const nextCooldowns: Record<string, number> = {}
for (const id in cooldowns) {
nextCooldowns[id] = Math.max(0, cooldowns[id] - elapsedSeconds)
}
return nextCooldowns
}
export function regenerateResource(resource: number, amount: number, maxResource: number) {
return clamp(resource + amount, 0, maxResource)
}
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import type { PartyMember, Spell } from '../game'
import { effectiveMaxHealth } from './rules'
export type CpuHealBehavior = {
directHealThreshold: number
groupHealThreshold: number
hotThreshold: number
shieldThreshold: number
}
export type CpuTurnBehavior = CpuHealBehavior & {
actionEveryTicks: number
mistakeChance: number
}
export function shouldCpuAct({
elapsedTicks,
behavior,
}: {
elapsedTicks: number
behavior: CpuTurnBehavior
}) {
return elapsedTicks % behavior.actionEveryTicks === 0 && Math.random() >= behavior.mistakeChance
}
export function chooseCpuHealActions({
party,
spells,
behavior,
preferSlots = false,
}: {
party: PartyMember[]
spells: Spell[]
behavior: CpuHealBehavior
preferSlots?: boolean
}) {
let livingCount = 0
let healthRatioTotal = 0
let lowest: PartyMember | null = null
let tank: PartyMember | null = null
let cleanseTarget: PartyMember | null = null
let renewTarget: PartyMember | null = null
let shieldTarget: PartyMember | null = null
let woundedCount = 0
for (const member of party) {
if (member.health <= 0) continue
livingCount += 1
const ratio = member.health / effectiveMaxHealth(member)
healthRatioTotal += ratio
if (!lowest || ratio < lowest.health / effectiveMaxHealth(lowest)) lowest = member
if (!tank && member.role === 'Tank') tank = member
if (!cleanseTarget && (member.debuff || (member.poisonStacks ?? 0) > 0)) cleanseTarget = member
if (!renewTarget && member.hotTicks <= 1 && ratio < behavior.hotThreshold) renewTarget = member
if (!shieldTarget && member.role === 'Tank' && member.shield <= 5 && ratio < behavior.shieldThreshold) {
shieldTarget = member
}
if (ratio < behavior.directHealThreshold) woundedCount += 1
}
if (!lowest || livingCount === 0) return []
const averageHealth = healthRatioTotal / livingCount
const spellByKind = (kind: Spell['kind']) => spells.find((candidate) => candidate.kind === kind)
const spellBySlot = (slot: string) => spells.find((candidate) => candidate.key === slot)
const direct = preferSlots ? spellBySlot('1') : spellByKind('direct')
const hot = preferSlots ? spellBySlot('2') : spellByKind('hot')
const group = preferSlots ? spellBySlot('3') : spellByKind('group')
const shield = preferSlots ? spellBySlot('4') : spellByKind('shield')
const cleanse = preferSlots ? spellBySlot('5') : spellByKind('cleanse')
const ordered: Array<{ spell: Spell | undefined; targetId: string | null }> = [
{ spell: cleanseTarget ? cleanse : undefined, targetId: cleanseTarget?.id ?? null },
{ spell: averageHealth < behavior.groupHealThreshold ? group : undefined, targetId: lowest.id },
{ spell: shieldTarget ? shield : undefined, targetId: shieldTarget?.id ?? null },
{ spell: woundedCount > 0 ? direct : undefined, targetId: lowest.id },
{ spell: renewTarget ? hot : undefined, targetId: renewTarget?.id ?? null },
{ spell: tank ? direct : undefined, targetId: tank?.id ?? null },
]
return ordered
.filter((action): action is { spell: Spell; targetId: string } => Boolean(action.spell && action.targetId))
}
export function chooseCpuHealAction(options: Parameters<typeof chooseCpuHealActions>[0]) {
return chooseCpuHealActions(options)[0] ?? null
}
export function runCpuHealTurn<TSide>({
side,
elapsedTicks,
spells,
behavior,
preferSlots = false,
applySpell,
}: {
side: TSide & { party: PartyMember[] }
elapsedTicks: number
spells: Spell[]
behavior: CpuTurnBehavior
preferSlots?: boolean
applySpell: (side: TSide, spell: Spell, targetId: string) => void
}) {
if (!shouldCpuAct({ elapsedTicks, behavior })) return false
const action = chooseCpuHealAction({
party: side.party,
spells,
behavior,
preferSlots,
})
if (!action) return false
applySpell(side, action.spell, action.targetId)
return true
}
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import type { DualScreenCombatState } from '../dualScreen'
export function buildCombatDualScreenState(state: DualScreenCombatState): DualScreenCombatState {
return state
}
export function buildPvpRoguelikeDualScreenState({
status,
...state
}: Omit<DualScreenCombatState, 'status'> & {
status: DualScreenCombatState['status'] | 'queueing' | 'round-countdown'
}): DualScreenCombatState {
return {
...state,
status: status === 'queueing' || status === 'round-countdown' ? 'playing' : status,
}
}
export function buildStadiumDualScreenState({
status,
...state
}: Omit<DualScreenCombatState, 'status' | 'targetGroup' | 'speedMultiplier'> & {
status: DualScreenCombatState['status'] | 'queueing' | 'round-countdown' | 'shop'
}): DualScreenCombatState {
return {
...state,
status: status === 'queueing' || status === 'round-countdown'
? 'playing'
: status === 'shop'
? 'upgrade-choice'
: status,
targetGroup: 0,
speedMultiplier: 1,
}
}
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import type { DungeonEncounter } from '../profile'
import { chooseRandom } from './rules'
export function encounterThreat(encounter: DungeonEncounter) {
return (
encounter.maxHealth
+ encounter.damage * 18
+ encounter.tankDamage * 10
+ encounter.partyDamage * 18
)
}
export function buildRoguelikeSegment<TMechanic extends string, TExtra extends object = object>({
pool,
stage,
mechanics,
trashCandidateCount,
bossCandidateCount,
healthScale,
damageScale,
partyDamageScale,
idBase,
bossDescription,
bossName,
fallbackBossFirst = false,
extraFields,
}: {
pool: DungeonEncounter[]
stage: number
mechanics: TMechanic[]
trashCandidateCount: (trashCount: number) => number
bossCandidateCount: (bossCount: number) => number
healthScale: number
damageScale: number
partyDamageScale: number
idBase: number
bossDescription: (mechanics: TMechanic[]) => string
bossName?: (encounter: DungeonEncounter) => string
fallbackBossFirst?: boolean
extraFields?: (encounter: DungeonEncounter, isBoss: boolean, mechanics: TMechanic[]) => TExtra
}) {
const trashPool = [...pool.filter((encounter) => !encounter.isBoss)]
.sort((left, right) => encounterThreat(left) - encounterThreat(right))
const bossPool = [...pool.filter((encounter) => encounter.isBoss)]
.sort((left, right) => encounterThreat(left) - encounterThreat(right))
const selectedTrash = chooseRandom(trashPool.slice(0, trashCandidateCount(trashPool.length)), 2)
const selectedBoss = chooseRandom(bossPool.slice(0, bossCandidateCount(bossPool.length)), 1)[0]
?? (fallbackBossFirst ? bossPool[0] : trashPool[0])
?? trashPool[0]
?? pool[0]
const selectedMechanics = mechanics
return [...selectedTrash, selectedBoss].map((encounter, index) => {
const isBoss = index === 2
return {
...encounter,
id: idBase + stage * 10 + index,
sequence: (stage - 1) * 3 + index + 1,
isBoss,
encounterType: isBoss ? 'boss' : 'trash',
enemyName: isBoss ? (bossName?.(encounter) ?? `${encounter.enemyName} ${stage}`) : encounter.enemyName,
description: isBoss ? bossDescription(selectedMechanics) : encounter.description,
maxHealth: Math.round(encounter.maxHealth * healthScale),
damage: Math.round(encounter.damage * damageScale),
tankDamage: Math.round(encounter.tankDamage * damageScale),
partyDamage: Math.round(encounter.partyDamage * partyDamageScale),
lootTables: [],
...(extraFields?.(encounter, isBoss, selectedMechanics) ?? {} as TExtra),
}
})
}
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import type { PartyMember } from '../game'
export type PveCombatState = {
party: PartyMember[]
resource: number
enemyHealth: number
cooldowns: Record<string, number>
elapsedTicks: number
castsTowardFree: number
freeCastReady: boolean
}
export function createPveCombatState<TEncounter extends { maxHealth: number }>({
partyTemplate,
maxResource,
encounter,
enemyCount,
}: {
partyTemplate: readonly PartyMember[]
maxResource: number
encounter: TEncounter
enemyCount: number
}): PveCombatState {
return {
party: partyTemplate.map((member) => ({ ...member })),
resource: maxResource,
enemyHealth: encounter.maxHealth * enemyCount,
cooldowns: {},
elapsedTicks: 0,
castsTowardFree: 0,
freeCastReady: false,
}
}
export function createPveRoguelikeRunStart<TEncounter extends { maxHealth: number }>({
partyTemplate,
maxResource,
encounters,
initialEncounterIndex,
enemyCount,
}: {
partyTemplate: readonly PartyMember[]
maxResource: number
encounters: readonly TEncounter[]
initialEncounterIndex: number
enemyCount: number
}) {
return {
combatState: createPveCombatState({
partyTemplate,
maxResource,
encounter: encounters[initialEncounterIndex],
enemyCount,
}),
defaults: {
roguelikeStage: 1,
selectedId: partyTemplate[0].id,
encounterIndex: initialEncounterIndex,
status: 'playing' as const,
paused: false,
targetGroup: 0 as const,
reward: null,
rewardError: '',
lootRolls: [],
showEndLog: false,
floatingTexts: [],
roguelikeUpgrades: [],
upgradeChoices: [],
marathonBossesDefeated: 0,
resourceSpent: 0,
log: { text: 'A new run begins.', tone: 'system' as const },
},
}
}
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export type PvpRoguelikeStatus = 'queueing' | 'round-countdown' | 'playing' | 'upgrade-choice' | 'won' | 'lost'
export type PvpRoguelikeLogTone = 'system' | 'heal' | 'danger' | 'loot'
export type PvpRoguelikeCombatOutcome =
| {
type: 'none'
}
| {
type: 'lost'
status: 'lost'
log: { text: string; tone: PvpRoguelikeLogTone }
}
| {
type: 'won'
status: 'won'
markOpponentDefeated: boolean
log: { text: string; tone: PvpRoguelikeLogTone }
}
| {
type: 'upgrade-choice'
status: 'upgrade-choice'
log: { text: string; tone: PvpRoguelikeLogTone }
}
export function resolvePvpRoguelikeCombatOutcome({
playerAlive,
opponentAlive,
playerCleared,
encounterIsBoss,
encounterName,
opponentDefeated,
liveMatchActive,
opponentLabel,
}: {
playerAlive: boolean
opponentAlive: boolean
playerCleared: boolean
encounterIsBoss: boolean
encounterName: string
opponentDefeated: boolean
liveMatchActive: boolean
opponentLabel: string
}): PvpRoguelikeCombatOutcome {
if (!playerAlive) {
return {
type: 'lost',
status: 'lost',
log: { text: 'Your party fell first.', tone: 'danger' },
}
}
if (!liveMatchActive && !opponentAlive && !opponentDefeated) {
return {
type: 'won',
status: 'won',
markOpponentDefeated: true,
log: { text: `${opponentLabel} fell. Match complete.`, tone: 'loot' },
}
}
if (!playerCleared) return { type: 'none' }
if (encounterIsBoss && opponentDefeated) {
return {
type: 'won',
status: 'won',
markOpponentDefeated: false,
log: { text: `${opponentLabel} defeated. Match complete.`, tone: 'loot' },
}
}
return {
type: 'upgrade-choice',
status: 'upgrade-choice',
log: { text: `${encounterName} cleared. Choose your next edge.`, tone: 'loot' },
}
}
export function resolvePvpRoguelikeLiveSnapshot({
currentStatus,
opponentStatus,
opponentAlive,
alreadyLoggedOpponentDone,
opponentName,
}: {
currentStatus: PvpRoguelikeStatus
opponentStatus?: string
opponentAlive?: boolean
alreadyLoggedOpponentDone: boolean
opponentName: string
}) {
if (currentStatus === 'won' || currentStatus === 'lost') return { type: 'none' as const }
if ((opponentStatus === 'lost' || opponentAlive === false) && !alreadyLoggedOpponentDone) {
return {
type: 'won' as const,
status: 'won' as const,
markOpponentDefeated: true,
log: { text: `${opponentName} fell. Match complete.`, tone: 'loot' as const },
}
}
if (opponentStatus === 'won') {
return {
type: 'lost' as const,
status: 'lost' as const,
log: { text: `${opponentName} finished first.`, tone: 'danger' as const },
}
}
return { type: 'none' as const }
}
export function resolvePvpRoguelikeUpgradeCompletion({
clearedBoss,
opponentDefeated,
opponentLabel,
}: {
clearedBoss: boolean
opponentDefeated: boolean
opponentLabel: string
}) {
if (!clearedBoss || !opponentDefeated) return { type: 'none' as const }
return {
type: 'won' as const,
status: 'won' as const,
log: { text: `${opponentLabel} defeated. Match complete.`, tone: 'loot' as const },
}
}
export function nextPvpRoguelikeStage<TEncounter>({
clearedBoss,
stage,
encounterIndex,
encounters,
nextSegment,
}: {
clearedBoss: boolean
stage: number
encounterIndex: number
encounters: readonly TEncounter[]
nextSegment: readonly TEncounter[]
}) {
const nextStage = clearedBoss ? stage + 1 : stage
const nextEncounter = clearedBoss ? nextSegment[0] : encounters[encounterIndex + 1]
if (!nextEncounter) {
return {
type: 'complete' as const,
status: 'won' as const,
log: { text: 'No further encounters remain.', tone: 'loot' as const },
}
}
return {
type: 'next' as const,
nextStage,
nextEncounter,
nextEncounterIndex: encounterIndex + 1,
appendSegment: clearedBoss,
}
}
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import type { PartyMember } from '../game'
import type { PvpMatchSnapshot, PvpMatchSide } from '../pvpRoguelike'
export type PvpRoguelikeSetupSide<TBuff extends string, TDebuff extends string> = {
party: PartyMember[]
resource: number
cooldowns: Record<string, number>
enemyHealth: number
buffs: TBuff[]
debuffs: TDebuff[]
castsTowardFree: number
freeCastReady: boolean
}
export type PvpRoguelikeLiveMatchSetup = {
id: string
side: PvpMatchSide
opponentSide: PvpMatchSide
opponentName: string
opponentClassName: string
}
export function createPvpRoguelikeStarterSide<TBuff extends string, TDebuff extends string>(
partyTemplate: readonly PartyMember[],
maxResource: number,
): PvpRoguelikeSetupSide<TBuff, TDebuff> {
return {
party: partyTemplate.map((member) => ({ ...member })),
resource: maxResource,
cooldowns: {},
enemyHealth: 0,
buffs: [],
debuffs: [],
castsTowardFree: 0,
freeCastReady: false,
}
}
export function createPvpRoguelikeMatchStart<
TBuff extends string,
TDebuff extends string,
TEncounter extends { maxHealth: number },
>({
startStage,
encounterPool,
buildSegment,
partyTemplate,
opponentPartyTemplate,
maxResource,
upgradeChoiceSeconds,
}: {
startStage: number
encounterPool: readonly TEncounter[]
buildSegment: (pool: readonly TEncounter[], stage: number) => TEncounter[]
partyTemplate: readonly PartyMember[]
opponentPartyTemplate: readonly PartyMember[]
maxResource: number
upgradeChoiceSeconds: number
}) {
const firstSegment = buildSegment(encounterPool, startStage)
const firstEncounter = firstSegment[0]
const playerSide = createPvpRoguelikeStarterSide<TBuff, TDebuff>(partyTemplate, maxResource)
const opponentSide = createPvpRoguelikeStarterSide<TBuff, TDebuff>(opponentPartyTemplate, maxResource)
playerSide.enemyHealth = firstEncounter.maxHealth
opponentSide.enemyHealth = firstEncounter.maxHealth
return {
startStage,
firstSegment,
firstEncounter,
playerSide,
opponentSide,
defaults: {
encounterIndex: 0,
elapsedTicks: 0,
encountersCleared: 0,
paused: false,
targetGroup: 0 as const,
upgradeTimeLeft: upgradeChoiceSeconds,
liveUpgradePending: false,
rewardError: '',
showEndLog: false,
},
}
}
export function createPvpRoguelikeLiveMatchStart<
TBuff extends string,
TDebuff extends string,
TEncounter extends { maxHealth: number },
>({
match,
side,
encounterPool,
buildSegment,
partyTemplate,
opponentPartyTemplate,
maxResource,
upgradeChoiceSeconds,
message,
}: {
match: PvpMatchSnapshot<PvpRoguelikeSetupSide<TBuff, TDebuff>>
side: PvpMatchSide
encounterPool: readonly TEncounter[]
buildSegment: (pool: readonly TEncounter[], stage: number) => TEncounter[]
partyTemplate: readonly PartyMember[]
opponentPartyTemplate: readonly PartyMember[]
maxResource: number
upgradeChoiceSeconds: number
message?: string
}) {
const opponentSideId: PvpMatchSide = side === 'a' ? 'b' : 'a'
const opponent = match.players[opponentSideId]
const opponentTemplate = opponentPartyTemplate.map((member) => ({
...member,
name: member.id === 'mira' ? opponent.characterName : member.name,
}))
const setup = createPvpRoguelikeMatchStart<TBuff, TDebuff, TEncounter>({
startStage: match.startStage,
encounterPool,
buildSegment,
partyTemplate,
opponentPartyTemplate: opponentTemplate,
maxResource,
upgradeChoiceSeconds,
})
const liveMatch: PvpRoguelikeLiveMatchSetup = {
id: match.id,
side,
opponentSide: opponentSideId,
opponentName: opponent.characterName,
opponentClassName: opponent.className,
}
return {
...setup,
liveMatch,
logText: message ?? `${opponent.characterName} found. Stage ${match.startStage} begins.`,
}
}
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import type { PartyMember } from '../game'
export type PvpRoguelikeUpgradeSide<TBuff extends string, TDebuff extends string> = {
party: PartyMember[]
resource: number
cooldowns: Record<string, number>
enemyHealth: number
buffs: TBuff[]
debuffs: TDebuff[]
}
function removeRandomItem<T>(items: readonly T[], random = Math.random) {
if (items.length === 0) return [...items]
const removedIndex = Math.floor(random() * items.length)
return items.filter((_, index) => index !== removedIndex)
}
export function recoverPartyForNextPvpRoguelikeEncounter(party: readonly PartyMember[]) {
return party.map((member) => ({
...member,
health: member.maxHealth,
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
}))
}
export function applyPvpRoguelikeUpgradeChoice<
TBuff extends string,
TDebuff extends string,
TSide extends PvpRoguelikeUpgradeSide<TBuff, TDebuff>,
>({
side,
buffId,
incomingDebuffId,
reviveBuffId,
random,
}: {
side: TSide
buffId: TBuff
incomingDebuffId?: TDebuff
reviveBuffId: TBuff
random?: () => number
}) {
const reviveSelected = buffId === reviveBuffId
const nextBuffs = reviveSelected ? side.buffs : [...side.buffs, buffId]
const nextDebuffs = incomingDebuffId ? [...side.debuffs, incomingDebuffId] : side.debuffs
return {
...side,
buffs: nextBuffs,
debuffs: reviveSelected ? removeRandomItem(nextDebuffs, random) : nextDebuffs,
}
}
export function preparePvpRoguelikeNextEncounter<
TBuff extends string,
TDebuff extends string,
TSide extends PvpRoguelikeUpgradeSide<TBuff, TDebuff>,
>({
side,
maxResource,
enemyMaxHealth,
}: {
side: TSide
maxResource: number
enemyMaxHealth: number
}) {
return {
...side,
party: recoverPartyForNextPvpRoguelikeEncounter(side.party),
resource: maxResource,
cooldowns: {},
enemyHealth: enemyMaxHealth,
}
}
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import type { PartyMember, Spell } from '../game'
import { applyCastStateUpdate, type CastStateFields } from './combatStateTransitions'
import { canCastSpell } from './spellCasting'
import { applySpellEffectProfile, type SpellEffectProfile, type SpellTargetPlan } from './spellEffects'
export function applyPvpSpellCast<TState extends CastStateFields<PartyMember[]>>({
current,
spell,
targetId,
resourceCost,
targetPlan,
profile,
setCurrent,
emitFloatingHeal,
cooldownMultiplier = 1,
cooldowns,
freeCast,
}: {
current: TState
spell: Spell
targetId: string
resourceCost: number
targetPlan: SpellTargetPlan
profile: SpellEffectProfile
setCurrent: (next: TState) => void
emitFloatingHeal: (memberId: string, value: number) => void
cooldownMultiplier?: number
cooldowns?: Record<string, number>
freeCast?: {
enabled: boolean
wasReady: boolean
}
}) {
if (!canCastSpell(spell, current.resource, current.cooldowns, resourceCost)) return false
const target = current.party.find((member) => member.id === targetId && member.health > 0)
if (!target) return false
const { party: nextParty, floatingHeals } = applySpellEffectProfile({
party: current.party,
spell,
targetId,
plan: targetPlan,
profile,
})
floatingHeals.forEach((event) => emitFloatingHeal(event.memberId, event.value))
const nextState = applyCastStateUpdate({
current,
party: nextParty,
cooldowns,
spell,
resourceCost,
cooldownMultiplier,
freeCast,
})
setCurrent(nextState)
return true
}
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import type { DungeonReward } from '../profile'
export type RewardSummaryBase = {
experienceGained: number
previousLevel: number | null
newLevel: number | null
levelsGained: number
talentPointsGained: number
unlockedAbilities: DungeonReward['unlockedAbilities']
}
export type PvpRunRewardSummary = RewardSummaryBase & {
bossesKilled: number
loot: Array<NonNullable<DungeonReward['bonusItem']>>
}
export function createEmptyRewardSummary(): RewardSummaryBase {
return {
experienceGained: 0,
previousLevel: null,
newLevel: null,
levelsGained: 0,
talentPointsGained: 0,
unlockedAbilities: [],
}
}
export function createEmptyPvpRunSummary(): PvpRunRewardSummary {
return {
bossesKilled: 0,
...createEmptyRewardSummary(),
loot: [],
}
}
export function mergeUnlockedAbilities(
current: DungeonReward['unlockedAbilities'],
next: DungeonReward['unlockedAbilities'],
) {
const unlockedById = new Map(current.map((ability) => [ability.id, ability]))
next.forEach((ability) => unlockedById.set(ability.id, ability))
return Array.from(unlockedById.values())
}
export function mergeDungeonRewardSummary<TSummary extends RewardSummaryBase>(
current: TSummary,
reward: DungeonReward,
) {
return {
...current,
experienceGained: current.experienceGained + reward.experienceGained,
previousLevel: current.previousLevel ?? reward.previousLevel,
newLevel: reward.newLevel,
levelsGained: current.levelsGained + reward.levelsGained,
talentPointsGained: current.talentPointsGained + reward.talentPointsGained,
unlockedAbilities: mergeUnlockedAbilities(current.unlockedAbilities, reward.unlockedAbilities),
}
}
export function mergePvpRunRewardSummary(
current: PvpRunRewardSummary,
reward: DungeonReward,
{ bossKilled }: { bossKilled: boolean },
) {
return {
...mergeDungeonRewardSummary(current, reward),
bossesKilled: current.bossesKilled + (bossKilled ? 1 : 0),
loot: reward.bonusItem ? [...current.loot, reward.bonusItem] : current.loot,
}
}
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import type { Spell } from '../game'
import { createStackCounts, summarizeStackCounts } from './stackCounts'
export type UpgradeChoice<T extends string> = {
id: T
name: string
description: string
}
export function slotLabel(slot: string, spells: Spell[], labelMode: 'ability' | 'slot') {
const spell = spells.find((candidate) => candidate.key === slot)
if (labelMode === 'ability' && spell) return spell.name
return `Slot ${slot}`
}
export function buildSelfSlotUpgradeChoices<T extends string>({
slots,
spells,
labelMode,
idPrefix = 'slot',
}: {
slots: readonly string[]
spells: Spell[]
labelMode: 'ability' | 'slot'
idPrefix?: string
}) {
return slots.flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode)
return [
{
id: `${idPrefix}${slot}-extra-target` as T,
name: `${label}: +1 target`,
description: `${label} affects 1 additional ally when possible.`,
},
{
id: `${idPrefix}${slot}-cost-down` as T,
name: `${label}: -25% cost`,
description: `${label} costs 25% less resource.`,
},
{
id: `${idPrefix}${slot}-cooldown-down` as T,
name: `${label}: -25% cooldown`,
description: `${label} recharges 25% faster.`,
},
]
})
}
export function buildOpponentSlotDebuffChoices<T extends string>({
slots,
spells,
labelMode,
}: {
slots: readonly string[]
spells: Spell[]
labelMode: 'ability' | 'slot'
}) {
return slots.flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode)
return [
{
id: `opp-slot${slot}-cost-up` as T,
name: `${label}: +25% cost`,
description: `Opponent ${label.toLowerCase()} costs 25% more resource.`,
},
{
id: `opp-slot${slot}-cooldown-up` as T,
name: `${label}: +25% cooldown`,
description: `Opponent ${label.toLowerCase()} recharges 25% slower.`,
},
]
})
}
export function summarizeChoiceStacks<T extends string>(
items: T[],
catalog: Array<UpgradeChoice<T>>,
emptyLabel = '',
) {
return summarizeStackCounts(createStackCounts(items), catalog, emptyLabel)
}
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import type { PartyMember, Spell } from '../game'
import type { Ability } from '../profile'
import { createStackCounts, stackCount } from './stackCounts'
export const DEFAULT_TICK_MS = 700
export function clamp(value: number, min: number, max: number) {
return Math.min(max, Math.max(min, value))
}
export function chooseRandom<T>(items: T[], count: number) {
const pool = [...items]
const result: T[] = []
while (pool.length > 0 && result.length < count) {
const index = Math.floor(Math.random() * pool.length)
result.push(pool.splice(index, 1)[0])
}
return result
}
export function effectiveMaxHealth(member: PartyMember) {
return Math.max(
1,
Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)),
)
}
export function healAmount(member: PartyMember, amount: number, multiplier = 1) {
return Math.round(amount * (member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1) * multiplier)
}
export function healMember(member: PartyMember, amount: number, multiplier = 1) {
return clamp(member.health + healAmount(member, amount, multiplier), 0, effectiveMaxHealth(member))
}
export function memberHotEffects(member: PartyMember) {
if (member.hotEffects?.length) return member.hotEffects
return member.hotTicks > 0
? [{ id: 'legacy-renew', spellId: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }]
: []
}
export function effectId(prefix: string) {
return `${prefix}-${globalThis.crypto?.randomUUID?.() ?? `${Date.now()}-${Math.random()}`}`
}
export function addHotEffect(member: PartyMember, spell: Spell, ticks = 5) {
const nextEffect = {
id: effectId(spell.id),
spellId: spell.id,
label: spell.name,
ticks,
power: Math.max(1, Math.round(spell.power / 2)),
}
const currentEffects = memberHotEffects(member).filter((effect) => effect.spellId !== spell.id)
return [...currentEffects, nextEffect]
}
export function addBounceHeal(member: PartyMember, spell: Spell) {
return [
...(member.bounceHeals ?? []),
{
id: effectId(spell.id),
label: spell.name,
charges: 4,
power: spell.power,
},
]
}
export function tickHotEffects(effects: PartyMember['hotEffects']) {
return (effects ?? [])
.map((effect) => ({ ...effect, ticks: effect.ticks - 1 }))
.filter((effect) => effect.ticks > 0)
}
export function formatEffectTime(ticks: number, tickMs = DEFAULT_TICK_MS) {
const seconds = (ticks * tickMs) / 1000
return Number.isInteger(seconds) ? `${seconds}s` : `${seconds.toFixed(1)}s`
}
export function buffStacks<T extends string>(items: readonly T[], id: T) {
return stackCount(createStackCounts(items), id)
}
export function createLogEntry(nextLogId: { current: number }, text: string, tone: 'system' | 'heal' | 'danger' | 'loot') {
return { id: nextLogId.current++, text, tone }
}
export function toCombatSpell(ability: Ability, key: string, healingPower = 0): Spell {
const kinds: Record<string, Spell['kind']> = {
direct_heal: 'direct',
direct_hot: 'direct',
heal_over_time: 'hot',
party_heal: 'group',
party_hot: 'group',
party_absorb: 'group',
absorb: 'shield',
damage_reduction: 'damage_reduction',
bounce_heal: 'bounce_heal',
cleanse: 'cleanse',
}
return {
id: String(ability.id),
key,
name: ability.name,
description: ability.description,
cost: ability.cost,
cooldown: ability.cooldown,
power: ability.power + healingPower,
glyph: ability.glyph,
kind: kinds[ability.spellType] ?? 'direct',
effectType: ability.spellType,
}
}
export function resetParty(partyTemplate: PartyMember[]) {
return partyTemplate.map((member) => ({
...member,
health: member.maxHealth,
shield: 0,
hotTicks: 0,
hotEffects: undefined,
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
damageReductionTicks: undefined,
bounceHeals: undefined,
}))
}
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import type { Spell } from '../game'
export function cooldownNow() {
return Date.now()
}
export function cooldownRemaining(
cooldowns: Record<string, number>,
spellId: string,
now = cooldownNow(),
) {
return Math.max(0, ((cooldowns[spellId] ?? 0) - now) / 1000)
}
export function hasActiveCooldowns(
cooldowns: Record<string, number>,
now = cooldownNow(),
) {
return Object.values(cooldowns).some((readyAtMs) => readyAtMs > now)
}
export function pruneExpiredCooldowns(
cooldowns: Record<string, number>,
now = cooldownNow(),
) {
let changed = false
const nextCooldowns: Record<string, number> = {}
for (const id in cooldowns) {
if (cooldowns[id] <= now) {
changed = true
continue
}
nextCooldowns[id] = cooldowns[id]
}
return changed ? nextCooldowns : cooldowns
}
export function reduceCooldown(
cooldowns: Record<string, number>,
spellId: string,
seconds: number,
now = cooldownNow(),
) {
const readyAtMs = cooldowns[spellId]
if (!readyAtMs || readyAtMs <= now) return cooldowns
const nextReadyAtMs = readyAtMs - seconds * 1000
const nextCooldowns = { ...cooldowns }
if (nextReadyAtMs <= now) delete nextCooldowns[spellId]
else nextCooldowns[spellId] = nextReadyAtMs
return nextCooldowns
}
export function canCastSpell(
spell: Spell,
resource: number,
cooldowns: Record<string, number>,
resourceCost: number,
now = cooldownNow(),
) {
return resource >= resourceCost && cooldownRemaining(cooldowns, spell.id, now) <= 0
}
export function putSpellOnCooldown(
cooldowns: Record<string, number>,
spell: Spell,
cooldownMultiplier = 1,
now = cooldownNow(),
) {
const cooldownMs = spell.cooldown * cooldownMultiplier * 1000
if (cooldownMs <= 0) {
const nextCooldowns = { ...cooldowns }
delete nextCooldowns[spell.id]
return nextCooldowns
}
return {
...cooldowns,
[spell.id]: now + cooldownMs,
}
}
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import { DEFAULT_GROUP_HEAL_TARGETS, groupHealTargets, type PartyMember, type Spell } from '../game'
import { addBounceHeal, addHotEffect } from './rules'
export type SpellTargetBucket = 'direct' | 'hot' | 'shield' | 'damageReduction'
export type SpellTargetPlan = {
directTargets: Set<string>
hotTargets: Set<string>
shieldTargets: Set<string>
damageReductionTargets: Set<string>
groupTargets: Set<string>
}
export type ExtraTargetMode = Partial<Record<Spell['kind'], SpellTargetBucket>>
function hasBlockedId(blockedIds: Iterable<string>, id: string) {
if (blockedIds instanceof Set) return blockedIds.has(id)
for (const blockedId of blockedIds) {
if (blockedId === id) return true
}
return false
}
export function lowestHealthExtraTarget(party: PartyMember[], blockedIds: Iterable<string>) {
let target: PartyMember | undefined
let targetRatio = Number.POSITIVE_INFINITY
for (const member of party) {
if (member.health <= 0 || hasBlockedId(blockedIds, member.id)) continue
const healthRatio = member.health / member.maxHealth
if (healthRatio < targetRatio) {
target = member
targetRatio = healthRatio
}
}
return target
}
export function addLowestHealthExtraTarget(
plan: SpellTargetPlan,
party: PartyMember[],
bucket: SpellTargetBucket,
) {
const targetSet = bucket === 'direct'
? plan.directTargets
: bucket === 'hot'
? plan.hotTargets
: bucket === 'shield'
? plan.shieldTargets
: plan.damageReductionTargets
const extra = lowestHealthExtraTarget(party, targetSet)
if (extra) targetSet.add(extra.id)
}
export function buildSpellTargetPlan({
party,
spell,
targetId,
extraTargets,
directTarget,
hotTarget,
shieldTarget,
damageReductionTarget,
groupTargetCount = DEFAULT_GROUP_HEAL_TARGETS,
extraTargetMode,
beforeExtraTargetBuckets = [],
}: {
party: PartyMember[]
spell: Spell
targetId: string
extraTargets: number
directTarget: boolean
hotTarget: boolean
shieldTarget: boolean
damageReductionTarget?: boolean
groupTargetCount?: number
extraTargetMode: ExtraTargetMode
beforeExtraTargetBuckets?: SpellTargetBucket[]
}): SpellTargetPlan {
const plan: SpellTargetPlan = {
directTargets: new Set(directTarget ? [targetId] : []),
hotTargets: new Set(hotTarget ? [targetId] : []),
shieldTargets: new Set(shieldTarget ? [targetId] : []),
damageReductionTargets: new Set(damageReductionTarget ? [targetId] : []),
groupTargets: new Set(
spell.kind === 'group'
? groupHealTargets(party, groupTargetCount).map((member) => member.id)
: [],
),
}
beforeExtraTargetBuckets.forEach((bucket) => {
addLowestHealthExtraTarget(plan, party, bucket)
})
const bucket = extraTargetMode[spell.kind] ?? 'direct'
for (let index = 0; index < extraTargets; index += 1) {
if (spell.kind === 'group') break
addLowestHealthExtraTarget(plan, party, bucket)
}
return plan
}
export function clearNegativeEffects(member: PartyMember) {
return {
...member,
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
}
}
export type FloatingHealEvent = {
memberId: string
value: number
}
export type SpellEffectProfile = {
/**
* Profiles keep mode-specific spell math out of screen components. PvE uses
* stacked HoT effect objects; PvP modes mostly use legacy hotTicks. Stadium
* also applies dampening through the power callbacks below.
*/
modeName: string
heal: (member: PartyMember, power: number, multiplier: number) => number
healingMultiplier: (member: PartyMember) => number
power: {
direct: (spell: Spell) => number
cleanse: (spell: Spell) => number
groupHeal: (spell: Spell) => number
groupAbsorb: (spell: Spell) => number
shield: (sourcePower: number, strength?: number) => number
}
hot: {
mode: 'effects' | 'ticks'
defaultTicks: number
groupTicks: number
radianceTicks: number
merge: 'replace' | 'max'
groupMerge?: 'replace' | 'max'
}
effects: {
renewSpell?: Spell | null
shieldSpell?: Spell | null
groupAbsorbOnly: (spell: Spell) => boolean
groupHotOnly: (spell: Spell) => boolean
groupAppliesShield: (spell: Spell) => boolean
groupAppliesHot: (spell: Spell) => boolean
shieldAppliesHot: (spell: Spell) => boolean
hotSpellForDirect: (spell: Spell) => Spell
}
ratios: {
groupShield: number
directShield: number
}
damageReductionTicks: number
floatingHeals: {
group: boolean
direct: boolean
cleanse: boolean
}
bounceHeals: boolean
}
function applyHot(
member: PartyMember,
spell: Spell,
profile: SpellEffectProfile,
ticks = profile.hot.defaultTicks,
merge = profile.hot.merge,
) {
if (profile.hot.mode === 'effects') {
return {
...member,
hotTicks: 0,
hotEffects: addHotEffect(member, spell, ticks),
}
}
return {
...member,
hotTicks: merge === 'max'
? Math.max(member.hotTicks, ticks)
: ticks,
}
}
function recordFloatingHeal(
events: FloatingHealEvent[],
enabled: boolean,
member: PartyMember,
nextHealth: number,
) {
if (enabled && nextHealth > member.health) {
events.push({ memberId: member.id, value: nextHealth - member.health })
}
}
export function applySpellEffectProfile({
party,
spell,
targetId,
plan,
profile,
}: {
party: PartyMember[]
spell: Spell
targetId: string
plan: SpellTargetPlan
profile: SpellEffectProfile
}) {
const floatingHeals: FloatingHealEvent[] = []
const nextParty = party.map((member) => {
if (member.health <= 0) return member
if (spell.kind === 'group') {
if (!plan.groupTargets.has(member.id)) return member
const isGroupAbsorb = profile.effects.groupAbsorbOnly(spell)
if (profile.effects.groupHotOnly(spell)) {
return applyHot(member, spell, profile, profile.hot.groupTicks, profile.hot.groupMerge)
}
const power = isGroupAbsorb
? profile.power.groupAbsorb(spell)
: profile.power.groupHeal(spell)
const nextHealth = isGroupAbsorb
? member.health
: profile.heal(member, power, profile.healingMultiplier(member))
recordFloatingHeal(floatingHeals, profile.floatingHeals.group, member, nextHealth)
let nextMember: PartyMember = {
...member,
health: nextHealth,
shield: profile.effects.groupAppliesShield(spell)
? Math.max(
member.shield,
isGroupAbsorb
? power
: profile.power.shield(
profile.effects.shieldSpell?.power ?? spell.power,
profile.ratios.groupShield,
),
)
: member.shield,
}
if (profile.effects.groupAppliesHot(spell) && profile.effects.renewSpell) {
nextMember = applyHot(nextMember, profile.effects.renewSpell, profile, profile.hot.radianceTicks, profile.hot.groupMerge)
} else if (profile.effects.groupAppliesHot(spell)) {
nextMember = applyHot(nextMember, spell, profile, profile.hot.groupTicks, profile.hot.groupMerge)
}
return nextMember
}
if (
!plan.directTargets.has(member.id)
&& !plan.hotTargets.has(member.id)
&& !plan.shieldTargets.has(member.id)
&& !plan.damageReductionTargets.has(member.id)
&& !(member.id === targetId && spell.kind === 'bounce_heal' && profile.bounceHeals)
) return member
if (spell.kind === 'shield') {
let nextMember: PartyMember = {
...member,
shield: Math.max(member.shield, profile.power.shield(spell.power)),
}
if (plan.hotTargets.has(member.id) || profile.effects.shieldAppliesHot(spell)) {
nextMember = applyHot(nextMember, profile.effects.renewSpell ?? spell, profile)
}
return nextMember
}
if (spell.kind === 'damage_reduction') {
return {
...member,
damageReductionTicks: profile.hot.merge === 'max'
? Math.max(member.damageReductionTicks ?? 0, profile.damageReductionTicks)
: profile.damageReductionTicks,
hotTicks: plan.hotTargets.has(member.id)
? (profile.hot.merge === 'max'
? Math.max(member.hotTicks, profile.hot.defaultTicks)
: profile.hot.defaultTicks)
: member.hotTicks,
}
}
if (spell.kind === 'bounce_heal' && profile.bounceHeals) {
return { ...member, bounceHeals: addBounceHeal(member, spell) }
}
if (spell.kind === 'cleanse') {
const nextHealth = profile.heal(member, profile.power.cleanse(spell), profile.healingMultiplier(member))
recordFloatingHeal(floatingHeals, profile.floatingHeals.cleanse, member, nextHealth)
let nextMember: PartyMember = {
...clearNegativeEffects(member),
health: nextHealth,
shield: plan.shieldTargets.has(member.id)
? Math.max(
member.shield,
profile.power.shield(profile.effects.shieldSpell?.power ?? spell.power),
)
: member.shield,
}
if (plan.hotTargets.has(member.id)) {
nextMember = applyHot(nextMember, profile.effects.renewSpell ?? spell, profile)
}
return nextMember
}
const nextHealth = plan.directTargets.has(member.id)
? profile.heal(member, profile.power.direct(spell), profile.healingMultiplier(member))
: member.health
recordFloatingHeal(floatingHeals, profile.floatingHeals.direct, member, nextHealth)
let nextMember: PartyMember = {
...member,
health: nextHealth,
shield: plan.shieldTargets.has(member.id)
? Math.max(
member.shield,
profile.power.shield(
profile.effects.shieldSpell?.power ?? spell.power,
profile.ratios.directShield,
),
)
: member.shield,
}
if (plan.hotTargets.has(member.id)) {
nextMember = applyHot(nextMember, profile.effects.hotSpellForDirect(spell), profile)
}
return nextMember
})
return { party: nextParty, floatingHeals }
}
export function advanceFreeCastProgress({
enabled,
wasReady,
castsTowardFree,
}: {
enabled: boolean
wasReady: boolean
castsTowardFree: number
}) {
if (!enabled) {
return {
castsTowardFree,
freeCastReady: wasReady,
}
}
if (wasReady) {
return {
castsTowardFree: 0,
freeCastReady: false,
}
}
const nextCasts = castsTowardFree + 1
return {
castsTowardFree: nextCasts >= 5 ? 0 : nextCasts,
freeCastReady: nextCasts >= 5,
}
}
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@@ -0,0 +1,81 @@
import type { Spell } from '../game'
import { stackCount, type StackCounts } from './stackCounts'
export type SlotModifier<T extends string> = {
stacks: StackCounts<T>
id: (slot: string) => T
multiplier?: number
}
export type StackModifier<T extends string> = {
stacks: StackCounts<T>
id: T
multiplier?: number
}
function slotKey(spell: Spell) {
return String(spell.key)
}
function slotModifierStacks<T extends string>(spell: Spell, modifier?: SlotModifier<T>) {
return modifier ? stackCount(modifier.stacks, modifier.id(slotKey(spell))) : 0
}
function stackModifierStacks<T extends string>(modifier?: StackModifier<T>) {
return modifier ? stackCount(modifier.stacks, modifier.id) : 0
}
function stackMultiplier<T extends string>(modifier?: StackModifier<T>) {
if (!modifier) return 1
return (modifier.multiplier ?? 1.25) ** stackModifierStacks(modifier)
}
export function spellSlotMultiplier<TPositive extends string, TNegative extends string = never>(
spell: Spell,
positive?: SlotModifier<TPositive>,
negative?: SlotModifier<TNegative>,
) {
const positiveMultiplier = (positive?.multiplier ?? 0.75) ** slotModifierStacks(spell, positive)
const negativeMultiplier = (negative?.multiplier ?? 1.25) ** slotModifierStacks(spell, negative)
return positiveMultiplier * negativeMultiplier
}
export function spellCooldownMultiplier<TPositive extends string, TNegative extends string = never>(
spell: Spell,
cooldownDown?: SlotModifier<TPositive>,
cooldownUp?: SlotModifier<TNegative>,
) {
return spellSlotMultiplier(spell, cooldownDown, cooldownUp)
}
export function spellResourceCost<TPositive extends string, TNegative extends string = never>({
spell,
costDown,
costUp,
freeCastReady = false,
freeCast,
}: {
spell: Spell
costDown?: SlotModifier<TPositive>
costUp?: SlotModifier<TNegative>
freeCastReady?: boolean
freeCast?: StackModifier<TPositive>
}) {
if (freeCastReady && stackModifierStacks(freeCast) > 0) return 0
return Math.ceil(spell.cost * spellSlotMultiplier(spell, costDown, costUp))
}
export function spellExtraTargets<T extends string>(
spell: Spell,
extraTarget: SlotModifier<T>,
) {
return slotModifierStacks(spell, extraTarget)
}
export function spellPowerMultiplier<T extends string>(modifier: StackModifier<T>) {
return stackMultiplier(modifier)
}
export function hasSpellStack<T extends string>(modifier: StackModifier<T>) {
return stackModifierStacks(modifier) > 0
}
+25
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@@ -0,0 +1,25 @@
export type StackCounts<T extends string> = ReadonlyMap<T, number>
export function createStackCounts<T extends string>(items: readonly T[]): StackCounts<T> {
const counts = new Map<T, number>()
items.forEach((item) => counts.set(item, (counts.get(item) ?? 0) + 1))
return counts
}
export function stackCount<T extends string>(counts: StackCounts<T>, id: T) {
return counts.get(id) ?? 0
}
export function summarizeStackCounts<T extends string, TChoice extends { id: T; name: string }>(
counts: StackCounts<T>,
catalog: readonly TChoice[],
emptyLabel = '',
) {
const summary = Array.from(counts.entries())
.map(([id, count]) => {
const label = catalog.find((choice) => choice.id === id)?.name ?? id
return count > 1 ? `${label} x${count}` : label
})
.join(', ')
return summary || emptyLabel
}
+81
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@@ -0,0 +1,81 @@
export type StadiumRoundOutcome = 'win' | 'loss' | 'tie'
export type StadiumWins = {
player: number
opponent: number
}
export type StadiumRoundStatus = 'playing' | 'shop' | 'won' | 'lost'
export type StadiumExperienceMode =
| 'pvp-stadium-round-win-quarter-level'
| 'pvp-stadium-round-loss-tenth-level'
| 'pvp-stadium-match-half-level'
export const DEFAULT_STADIUM_WIN_ROUNDS = 3
export function stadiumShopPointsForOutcome(outcome: StadiumRoundOutcome, side: 'player' | 'opponent') {
if (side === 'player') return outcome === 'loss' ? 4 : 3
return outcome === 'win' ? 4 : 3
}
export function resolveStadiumRound({
outcome,
roundIndex,
wins,
winRounds = DEFAULT_STADIUM_WIN_ROUNDS,
}: {
outcome: StadiumRoundOutcome
roundIndex: number
wins: StadiumWins
winRounds?: number
}) {
const roundExperienceMode: StadiumExperienceMode = outcome === 'loss'
? 'pvp-stadium-round-loss-tenth-level'
: 'pvp-stadium-round-win-quarter-level'
const logTone = outcome === 'loss' ? 'danger' as const : 'loot' as const
const nextWins = {
player: wins.player + (outcome === 'win' ? 1 : 0),
opponent: wins.opponent + (outcome === 'loss' ? 1 : 0),
}
const status: StadiumRoundStatus = nextWins.player >= winRounds
? 'won'
: nextWins.opponent >= winRounds
? 'lost'
: 'shop'
return {
nextWins,
status,
playerRoundStatus: status,
roundExperience: {
key: `round-${roundIndex}-${outcome}`,
mode: roundExperienceMode,
},
matchExperience: status === 'won'
? { key: 'match-win', mode: 'pvp-stadium-match-half-level' as StadiumExperienceMode }
: null,
log: {
text: outcome === 'win'
? `Round ${roundIndex} won.`
: outcome === 'loss'
? `Round ${roundIndex} lost.`
: `Round ${roundIndex} tied.`,
tone: logTone,
},
}
}
export function chooseStadiumCpuPurchases<TId extends string, TBuff extends { id: TId; cost: number }>(
catalog: readonly TBuff[],
points: number,
random = Math.random,
) {
let remaining = points
const purchases: TId[] = []
while (remaining > 0) {
const affordable = catalog.filter((buff) => buff.cost <= remaining)
if (affordable.length === 0) break
const selected = affordable[Math.floor(random() * affordable.length)]
purchases.push(selected.id)
remaining -= selected.cost
}
return purchases
}
+124
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@@ -0,0 +1,124 @@
import type { PartyMember } from '../game'
import type { PvpMatchSnapshot, PvpMatchSide } from '../pvpRoguelike'
import { resetParty } from './rules'
import type { StadiumRoundOutcome, StadiumWins } from './stadiumLifecycle'
export type StadiumSetupSide<TBuff extends string> = {
party: PartyMember[]
resource: number
cooldowns: Record<string, number>
buffs: TBuff[]
castsTowardFree: number
freeCastReady: boolean
survivalSeconds: number
dampeningPercent: number
roundIndex: number
roundWins: number
roundStatus: 'playing' | 'shop' | 'won' | 'lost'
lastRoundOutcome?: StadiumRoundOutcome
shopReady: boolean
}
export type StadiumLiveMatchSetup = {
id: string
side: PvpMatchSide
opponentSide: PvpMatchSide
opponentName: string
opponentClassName: string
}
export function createStadiumStarterSide<TBuff extends string>({
partyTemplate,
maxResource,
roundIndex,
buffs = [],
roundWins = 0,
}: {
partyTemplate: readonly PartyMember[]
maxResource: number
roundIndex: number
buffs?: TBuff[]
roundWins?: number
}): StadiumSetupSide<TBuff> {
return {
party: resetParty([...partyTemplate]),
resource: maxResource,
cooldowns: {},
buffs,
castsTowardFree: 0,
freeCastReady: false,
survivalSeconds: 0,
dampeningPercent: 0,
roundIndex,
roundWins,
roundStatus: 'playing',
shopReady: false,
}
}
export function createStadiumMatchStart<TBuff extends string>({
partyTemplate,
opponentPartyTemplate,
maxResource,
}: {
partyTemplate: readonly PartyMember[]
opponentPartyTemplate: readonly PartyMember[]
maxResource: number
}) {
const roundIndex = 1
return {
playerSide: createStadiumStarterSide<TBuff>({ partyTemplate, maxResource, roundIndex }),
opponentSide: createStadiumStarterSide<TBuff>({ partyTemplate: opponentPartyTemplate, maxResource, roundIndex }),
defaults: {
roundIndex,
roundWins: { player: 0, opponent: 0 } satisfies StadiumWins,
elapsedTicks: 0,
shopPoints: 0,
shopReady: false,
paused: false,
rewardError: '',
showEndLog: false,
},
}
}
export function createStadiumLiveMatchStart<TBuff extends string>({
match,
side,
partyTemplate,
opponentPartyTemplate,
maxResource,
message,
}: {
match: PvpMatchSnapshot<StadiumSetupSide<TBuff>>
side: PvpMatchSide
partyTemplate: readonly PartyMember[]
opponentPartyTemplate: readonly PartyMember[]
maxResource: number
message?: string
}) {
const opponentSideId: PvpMatchSide = side === 'a' ? 'b' : 'a'
const opponent = match.players[opponentSideId]
const opponentTemplate = opponentPartyTemplate.map((member) => ({
...member,
name: member.id === 'mira' ? opponent.characterName : member.name,
}))
const setup = createStadiumMatchStart<TBuff>({
partyTemplate,
opponentPartyTemplate: opponentTemplate,
maxResource,
})
const liveMatch: StadiumLiveMatchSetup = {
id: match.id,
side,
opponentSide: opponentSideId,
opponentName: opponent.characterName,
opponentClassName: opponent.className,
}
return {
...setup,
liveMatch,
logText: message ?? `${opponent.characterName} found. Stadium begins.`,
}
}
+98
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@@ -0,0 +1,98 @@
import type { PartyMember } from '../game'
export type NavigateAction = 'navigateLeft' | 'navigateRight' | 'navigateUp' | 'navigateDown'
type TargetOptions = {
livingOnly?: boolean
}
function canTarget(member: PartyMember, options: TargetOptions) {
return !options.livingOnly || member.health > 0
}
export function selectRelativePartyTarget(
party: PartyMember[],
selectedId: string,
direction: -1 | 1,
options: TargetOptions = {},
) {
const candidates = party.filter((member) => canTarget(member, options))
if (candidates.length === 0) return null
const currentIndex = candidates.findIndex((member) => member.id === selectedId)
const nextIndex = currentIndex < 0
? 0
: (currentIndex + direction + candidates.length) % candidates.length
return candidates[nextIndex]?.id ?? null
}
export function selectDirectionalPartyTarget(
party: PartyMember[],
selectedId: string,
action: NavigateAction,
columns: number,
options: TargetOptions = {},
) {
const currentIndex = party.findIndex((member) => member.id === selectedId)
if (currentIndex < 0) {
return party.find((member) => canTarget(member, options))?.id ?? null
}
const currentRow = Math.floor(currentIndex / columns)
const currentColumn = currentIndex % columns
const horizontal = action === 'navigateLeft' || action === 'navigateRight'
const candidate = party
.map((member, index) => ({
member,
index,
row: Math.floor(index / columns),
column: index % columns,
}))
.filter(({ member, index, row, column }) => {
if (!canTarget(member, options) || index === currentIndex) return false
if (action === 'navigateLeft') return row === currentRow && column < currentColumn
if (action === 'navigateRight') return row === currentRow && column > currentColumn
if (action === 'navigateUp') return row < currentRow
return row > currentRow
})
.sort((left, right) => {
const leftPrimary = horizontal
? Math.abs(left.column - currentColumn)
: Math.abs(left.row - currentRow)
const rightPrimary = horizontal
? Math.abs(right.column - currentColumn)
: Math.abs(right.row - currentRow)
const leftSecondary = horizontal ? 0 : Math.abs(left.column - currentColumn)
const rightSecondary = horizontal ? 0 : Math.abs(right.column - currentColumn)
return leftPrimary - rightPrimary || leftSecondary - rightSecondary
})[0]
return candidate?.member.id ?? null
}
export function selectDirectPartyTarget(
party: PartyMember[],
slot: number,
options: TargetOptions & {
targetGroup?: number
groupSize?: number
} = {},
) {
const groupSize = options.groupSize ?? 6
const index = slot + (options.targetGroup ?? 0) * groupSize
const member = party[index]
return member && canTarget(member, options) ? member.id : null
}
export function nextTargetGroupSelection(
party: PartyMember[],
selectedId: string,
currentGroup: number,
groupSize = 6,
) {
const groupCount = Math.max(1, Math.ceil(party.length / groupSize))
const nextGroup = (currentGroup + 1) % groupCount
const selectedIndex = party.findIndex((member) => member.id === selectedId)
const slot = selectedIndex < 0 ? 0 : selectedIndex % groupSize
return {
group: nextGroup,
selectedId: party[slot + nextGroup * groupSize]?.id ?? null,
}
}
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+7 -7
View File
@@ -1,4 +1,4 @@
import type { CSSProperties } from 'react'
import { memo, type CSSProperties } from 'react'
import {
bindingLabel,
compactBindingLabel,
@@ -31,7 +31,7 @@ function faceButtonFor(binding: string, iconStyle: ControllerIconStyle) {
return FACE_BUTTONS[iconStyle][Number(binding.slice(6))] ?? null
}
function FaceIcon({
const FaceIcon = memo(function FaceIcon({
color,
iconStyle,
label,
@@ -52,9 +52,9 @@ function FaceIcon({
{label}
</span>
)
}
})
export function ControllerBindingLabel({
export const ControllerBindingLabel = memo(function ControllerBindingLabel({
binding,
compact = false,
iconStyle,
@@ -78,9 +78,9 @@ export function ControllerBindingLabel({
}
return <>{compact ? compactBindingLabel(binding, iconStyle) : title}</>
}
})
export function ControllerStylePreview({ iconStyle }: { iconStyle: ControllerIconStyle }) {
export const ControllerStylePreview = memo(function ControllerStylePreview({ iconStyle }: { iconStyle: ControllerIconStyle }) {
return (
<span className="controller-style-preview" aria-hidden="true">
{[0, 1, 2, 3].map((button) => {
@@ -99,4 +99,4 @@ export function ControllerStylePreview({ iconStyle }: { iconStyle: ControllerIco
})}
</span>
)
}
})
+1 -1
View File
@@ -40,7 +40,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
function chooseClass(nextClass: GameClass) {
const starterAbilities = nextClass.spells
.filter((ability) => ability.unlockLevel <= profile.character.level)
.slice(0, 5)
.slice(0, 6)
.map((ability) => ability.id)
setClassId(nextClass.id)
setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)])
+132 -125
View File
@@ -29,6 +29,26 @@ const CRAFTING_LIST_PAGE_SIZE = 3
const CRAFTING_FILTER_SLOTS = (Object.keys(SLOT_LABELS) as EquipmentSlot[])
.filter((slot) => slot !== 'component')
const DIRECT_CRAFT_ITEM_LEVELS = new Set([1, 10, 20, 25])
type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
function selectUpgradeRecipe(
paths: CharacterProfile['gearUpgradePaths'],
recipes: CraftingRecipe[],
item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
) {
const path = paths.find((candidate) => candidate.fromItemId === item.id)
if (path) {
const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
if (pathRecipe) return pathRecipe
}
const candidates = recipes.filter((recipe) =>
recipe.item.slot === item.slot
&& recipe.item.itemLevel > item.itemLevel
)
const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
if (!Number.isFinite(nextItemLevel)) return undefined
return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
}
type Props = {
profile: CharacterProfile
@@ -64,6 +84,7 @@ export function EquipmentScreen({
const [upgrading, setUpgrading] = useState(false)
const [showSetBonuses, setShowSetBonuses] = useState(false)
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>(mode ?? 'equipment')
const activeEquipmentTab = mode ?? equipmentTab
const [inventoryPage, setInventoryPage] = useState(0)
const [recipePage, setRecipePage] = useState(0)
const [message, setMessage] = useState('')
@@ -77,21 +98,11 @@ export function EquipmentScreen({
const [selectedRecipeId, setSelectedRecipeId] = useState<number | null>(
firstRecipe?.id ?? null,
)
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === selectedRecipeId)
const selectedRecipeRequiresUpgrade = selectedRecipe
? !DIRECT_CRAFT_ITEM_LEVELS.has(selectedRecipe.item.itemLevel)
: false
const selectedItemRecipe = selectedItem
? profile.craftingRecipes.find((recipe) => recipe.item.id === selectedItem.id)
: undefined
const upgradeRecipe = selectedItem && selectedItemRecipe
? profile.craftingRecipes
.filter((recipe) =>
recipe.sourceEncounterId === selectedItemRecipe.sourceEncounterId
&& recipe.item.slot === selectedItem.slot
&& recipe.item.itemLevel > selectedItem.itemLevel,
)
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, selectedItem)
: undefined
const equippedBySlot = useMemo(
() => new Map(
@@ -118,9 +129,10 @@ export function EquipmentScreen({
1,
Math.ceil(visibleInventory.length / EQUIPMENT_LIST_PAGE_SIZE),
)
const activeInventoryPage = Math.min(inventoryPage, inventoryPageCount - 1)
const inventoryPageItems = visibleInventory.slice(
inventoryPage * EQUIPMENT_LIST_PAGE_SIZE,
(inventoryPage + 1) * EQUIPMENT_LIST_PAGE_SIZE,
activeInventoryPage * EQUIPMENT_LIST_PAGE_SIZE,
(activeInventoryPage + 1) * EQUIPMENT_LIST_PAGE_SIZE,
)
const [slotFilter, setSlotFilter] = useState<EquipmentSlot | 'all'>('all')
@@ -158,42 +170,28 @@ export function EquipmentScreen({
1,
Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
)
const activeRecipePage = Math.min(recipePage, recipePageCount - 1)
const recipePageItems = filteredRecipes.slice(
recipePage * CRAFTING_LIST_PAGE_SIZE,
(recipePage + 1) * CRAFTING_LIST_PAGE_SIZE,
activeRecipePage * CRAFTING_LIST_PAGE_SIZE,
(activeRecipePage + 1) * CRAFTING_LIST_PAGE_SIZE,
)
const activeSelectedRecipeId = filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)
? selectedRecipeId
: filteredRecipes[0]?.id ?? null
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === activeSelectedRecipeId)
const selectedRecipeRequiresUpgrade = selectedRecipe
? !DIRECT_CRAFT_ITEM_LEVELS.has(selectedRecipe.item.itemLevel)
: false
useEffect(() => {
window.scrollTo(0, scrollRef.current)
}, [profile])
useEffect(() => {
setInventoryPage((current) => Math.min(current, inventoryPageCount - 1))
}, [inventoryPageCount])
useEffect(() => {
setRecipePage((current) => Math.min(current, recipePageCount - 1))
}, [recipePageCount])
useEffect(() => {
if (filteredRecipes.length === 0) {
setSelectedRecipeId(null)
return
}
if (!filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)) {
setSelectedRecipeId(filteredRecipes[0].id)
}
}, [filteredRecipes, selectedRecipeId])
useEffect(() => {
if (equipmentTab === 'crafting') {
if (activeEquipmentTab === 'crafting') {
loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
}
}, [equipmentTab])
useEffect(() => {
if (mode) setEquipmentTab(mode)
}, [mode])
}, [activeEquipmentTab, onUpdated])
function saveScroll() {
scrollRef.current = window.scrollY
@@ -316,7 +314,7 @@ export function EquipmentScreen({
}
const workshopState = useMemo<DualScreenWorkshopState>(() => {
if (equipmentTab === 'crafting') {
if (activeEquipmentTab === 'crafting') {
if (!selectedRecipe) {
return {
mode: 'crafting',
@@ -402,7 +400,7 @@ export function EquipmentScreen({
: []),
],
}
}, [comparisonItem, equipmentTab, selectedItem, selectedRecipe, upgradeRecipe])
}, [activeEquipmentTab, comparisonItem, selectedItem, selectedRecipe, upgradeRecipe])
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
@@ -435,14 +433,14 @@ export function EquipmentScreen({
{showModeTabs && (
<nav className="equipment-tabs">
<button
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
className={`equipment-tab ${activeEquipmentTab === 'equipment' ? 'active' : ''}`}
onClick={() => setEquipmentTab('equipment')}
type="button"
>
Equipment
</button>
<button
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
className={`equipment-tab ${activeEquipmentTab === 'crafting' ? 'active' : ''}`}
onClick={() => setEquipmentTab('crafting')}
type="button"
>
@@ -451,7 +449,7 @@ export function EquipmentScreen({
</nav>
)}
{equipmentTab === 'equipment' ? (
{activeEquipmentTab === 'equipment' ? (
<>
<section className="item-comparison">
{selectedItem ? (
@@ -563,11 +561,11 @@ export function EquipmentScreen({
</div>
{visibleInventory.length > EQUIPMENT_LIST_PAGE_SIZE && (
<ListPager
label={`Page ${inventoryPage + 1} / ${inventoryPageCount}`}
onNext={() => setInventoryPage((current) => Math.min(inventoryPageCount - 1, current + 1))}
onPrevious={() => setInventoryPage((current) => Math.max(0, current - 1))}
nextDisabled={inventoryPage >= inventoryPageCount - 1}
previousDisabled={inventoryPage <= 0}
label={`Page ${activeInventoryPage + 1} / ${inventoryPageCount}`}
onNext={() => setInventoryPage(Math.min(inventoryPageCount - 1, activeInventoryPage + 1))}
onPrevious={() => setInventoryPage(Math.max(0, activeInventoryPage - 1))}
nextDisabled={activeInventoryPage >= inventoryPageCount - 1}
previousDisabled={activeInventoryPage <= 0}
/>
)}
</section>
@@ -582,8 +580,12 @@ export function EquipmentScreen({
/>
<div className="crafting-layout">
<aside className="crafting-filters">
<EquipmentHeading
eyebrow="Slots"
title="Gear Slots"
detail={slotFilter === 'all' ? 'All' : SLOT_LABELS[slotFilter]}
/>
<div>
<p className="eyebrow">Slot</p>
<div className="crafting-filter-grid">
<button
className={slotFilter === 'all' ? 'active' : ''}
@@ -643,89 +645,94 @@ export function EquipmentScreen({
</div>
</aside>
<section className="crafting-list-panel">
<EquipmentHeading
eyebrow="Recipes"
title={slotFilter === 'all' ? 'Available' : SLOT_LABELS[slotFilter]}
detail={`Page ${recipePage + 1}/${recipePageCount}`}
/>
{filteredRecipes.length === 0 ? (
<p className="inventory-empty">No recipes match filters.</p>
) : (
<div className="crafting-list">
{recipePageItems.map((recipe) => (
<button
className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
key={recipe.id}
onClick={() => setSelectedRecipeId(recipe.id)}
type="button"
>
<span>{recipe.item.glyph}</span>
<div>
<strong>{recipe.item.name}</strong>
<small>
{SLOT_LABELS[recipe.item.slot]} - Item Level {recipe.item.itemLevel}
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</small>
</div>
<i className={recipe.canCraft ? 'ready' : 'missing'}>
{recipe.canCraft ? 'Ready' : 'Needs materials'}
</i>
</button>
))}
</div>
)}
<section className="crafting-available-panel">
<section className="crafting-list-panel">
<EquipmentHeading
eyebrow="Available Gear"
title={slotFilter === 'all' ? 'Craftable Gear' : SLOT_LABELS[slotFilter]}
detail={`Page ${activeRecipePage + 1}/${recipePageCount}`}
/>
{filteredRecipes.length === 0 ? (
<p className="inventory-empty">No recipes match filters.</p>
) : (
<div className="crafting-list">
{recipePageItems.map((recipe) => (
<button
className={`${activeSelectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
key={recipe.id}
onClick={() => setSelectedRecipeId(recipe.id)}
type="button"
>
<span>{recipe.item.glyph}</span>
<div>
<strong>{recipe.item.name}</strong>
<small>
{SLOT_LABELS[recipe.item.slot]} - Item Level {recipe.item.itemLevel}
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</small>
</div>
<i className={recipe.canCraft ? 'ready' : 'missing'}>
{recipe.canCraft ? 'Ready' : 'Needs materials'}
</i>
</button>
))}
</div>
)}
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
<ListPager
label={`Page ${recipePage + 1} / ${recipePageCount}`}
onNext={() => setRecipePage((current) => Math.min(recipePageCount - 1, current + 1))}
onPrevious={() => setRecipePage((current) => Math.max(0, current - 1))}
nextDisabled={recipePage >= recipePageCount - 1}
previousDisabled={recipePage <= 0}
label={`Page ${activeRecipePage + 1} / ${recipePageCount}`}
onNext={() => setRecipePage(Math.min(recipePageCount - 1, activeRecipePage + 1))}
onPrevious={() => setRecipePage(Math.max(0, activeRecipePage - 1))}
nextDisabled={activeRecipePage >= recipePageCount - 1}
previousDisabled={activeRecipePage <= 0}
/>
)}
<div className="crafting-action-row">
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
</section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.map((component) => (
<div
className={component.owned >= component.quantity ? 'ready' : 'missing'}
key={component.item.id}
>
<span>{component.item.glyph}</span>
<strong>{component.item.name}</strong>
<i>{component.owned}/{component.quantity}</i>
</div>
))}
</div>
<div className="crafting-action-row">
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)}
</section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.length === 0 && (
<p className="inventory-empty">No materials configured. Crafting disabled.</p>
)}
{selectedRecipe.components.map((component) => (
<div
className={component.owned >= component.quantity ? 'ready' : 'missing'}
key={component.item.id}
>
<span>{component.item.glyph}</span>
<strong>{component.item.name}</strong>
<i>{component.owned}/{component.quantity}</i>
</div>
))}
</div>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)}
</section>
</section>
</div>
</section>
)}
{equipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
{activeEquipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
<section className="set-bonus-panel">
<div className="equipment-heading toggle-heading">
<div>
@@ -761,11 +768,11 @@ export function EquipmentScreen({
)
if (embedded) {
return <div className={`equipment-screen embedded-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
return <div className={`equipment-screen embedded-screen ${activeEquipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
}
return (
<section className={`content-screen equipment-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
<section className={`content-screen equipment-screen ${activeEquipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
{content}
</section>
)
+154
View File
@@ -0,0 +1,154 @@
import { memo, type ElementType, type ReactNode } from 'react'
import type { ControllerIconStyle } from '../input'
import type { PartyMember } from '../game'
import {
effectiveMaxHealth,
formatEffectTime,
memberHotEffects,
} from '../combat/rules'
import { ControllerBindingLabel } from './ControllerIcons'
import { barFillStyle } from './barStyles'
export type FloatingCombatText = {
id: number
memberId: string
value: number
}
type MemberEffectMode = 'full' | 'compact' | 'timed-basic'
const MemberEffects = memo(function MemberEffects({
member,
mode,
}: {
member: PartyMember
mode: MemberEffectMode
}) {
if (mode === 'compact') {
return (
<div className="member-effects">
{memberHotEffects(member).map((effect) => (
<span className="buff" key={effect.id}>{effect.label}</span>
))}
{member.shield > 0 && <span className="buff">Shield {Math.ceil(member.shield)}</span>}
{member.debuff && <span className="debuff">{member.debuff}</span>}
</div>
)
}
if (mode === 'timed-basic') {
return (
<div className="member-effects">
{member.hotTicks > 0 && <span className="buff">Renew {formatEffectTime(member.hotTicks)}</span>}
{member.shield > 0 && <span className="buff">Shield {Math.ceil(member.shield)}</span>}
{member.debuff && member.debuffTicks && <span className="debuff">{member.debuff} {formatEffectTime(member.debuffTicks)}</span>}
{(member.poisonStacks ?? 0) > 0 && <span className="debuff">Poison {member.poisonStacks}</span>}
{(member.maxHealthPenaltyTicks ?? 0) > 0 && <span className="debuff">Max HP -25% {formatEffectTime(member.maxHealthPenaltyTicks ?? 0)}</span>}
{(member.healingReductionTicks ?? 0) > 0 && <span className="debuff">Healing -25% {formatEffectTime(member.healingReductionTicks ?? 0)}</span>}
</div>
)
}
return (
<div className="member-effects">
{memberHotEffects(member).map((effect) => (
<span className="buff" key={effect.id}>{effect.label} {formatEffectTime(effect.ticks)}</span>
))}
{member.shield > 0 && <span className="buff">Shield {Math.ceil(member.shield)}</span>}
{(member.damageReductionTicks ?? 0) > 0 && <span className="buff">Barkskin {formatEffectTime(member.damageReductionTicks ?? 0)}</span>}
{(member.bounceHeals ?? []).map((effect) => (
<span className="buff" key={effect.id}>{effect.label} {effect.charges}</span>
))}
{member.debuff && member.debuffTicks && <span className="debuff">{member.debuff} {formatEffectTime(member.debuffTicks)}</span>}
{(member.poisonStacks ?? 0) > 0 && <span className="debuff">Poison {member.poisonStacks}</span>}
{(member.maxHealthPenaltyTicks ?? 0) > 0 && <span className="debuff">Max HP -25% {formatEffectTime(member.maxHealthPenaltyTicks ?? 0)}</span>}
{(member.healingReductionTicks ?? 0) > 0 && <span className="debuff">Healing -25% {formatEffectTime(member.healingReductionTicks ?? 0)}</span>}
</div>
)
})
export const PartyMemberFrame = memo(function PartyMemberFrame({
as,
member,
selected = false,
baseClassName = 'party-member',
selectedClassName = 'selected',
deadClassName = 'dead',
effectMode = 'full',
floatingTexts = [],
showTargetMarker = false,
showHeaderHealth = true,
showHealthText = false,
targetBinding,
controllerIconStyle,
onSelect,
children,
}: {
as?: ElementType
member: PartyMember
selected?: boolean
baseClassName?: string
selectedClassName?: string
deadClassName?: string
effectMode?: MemberEffectMode
floatingTexts?: FloatingCombatText[]
showTargetMarker?: boolean
showHeaderHealth?: boolean
showHealthText?: boolean
targetBinding?: string | null
controllerIconStyle?: ControllerIconStyle
onSelect?: (id: string) => void
children?: ReactNode
}) {
const Component = as ?? (onSelect ? 'button' : 'div')
const maxHealth = effectiveMaxHealth(member)
const className = [
baseClassName,
selected ? selectedClassName : '',
member.health <= 0 ? deadClassName : '',
].filter(Boolean).join(' ')
const action = targetBinding ? {
binding: targetBinding,
iconStyle: controllerIconStyle ?? 'xbox',
} : null
return (
<Component
className={className}
data-party-member-id={member.id}
onClick={onSelect ? () => onSelect(member.id) : undefined}
aria-pressed={onSelect ? selected : undefined}
type={Component === 'button' ? 'button' : undefined}
>
{showTargetMarker && (
<span className="target-marker" aria-hidden="true">
<i />
Target
</span>
)}
<div className="member-header">
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
<strong>{member.name}</strong>
{showHeaderHealth && <small>{Math.ceil(member.health)} / {maxHealth}</small>}
</div>
<div className="bar member-health">
<span style={barFillStyle((member.health / maxHealth) * 100)} />
{member.shield > 0 && <i style={barFillStyle((member.shield / maxHealth) * 100, 'right')} />}
{showHealthText && <em className="health-text">{Math.floor(member.health)} / {maxHealth}</em>}
</div>
<div className="floating-combat-texts" aria-hidden="true">
{floatingTexts.map((entry) => <span className="floating-heal" key={entry.id}>+{entry.value}</span>)}
</div>
{action && (
<div className="member-target-key">
<ControllerBindingLabel
binding={action.binding}
iconStyle={action.iconStyle}
/>
</div>
)}
<MemberEffects member={member} mode={effectMode} />
{children}
</Component>
)
})
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File diff suppressed because it is too large Load Diff
+68
View File
@@ -0,0 +1,68 @@
import type { ReactNode } from 'react'
import type { CombatLogEntry } from '../game'
import { RematchControls, ResultLogToggle } from './RewardPanels'
type ResultAction = {
label: string
onClick: () => void
className?: string
disabled?: boolean
}
type ResultRematch = {
visible: boolean
requested: boolean
message: string
onRematch: () => void
}
export function ResultScreen({
eyebrow,
title,
children,
log,
showLog,
onToggleLog,
rematch,
actions,
}: {
eyebrow: string
title: string
children?: ReactNode
log?: CombatLogEntry[]
showLog?: boolean
onToggleLog?: () => void
rematch?: ResultRematch
actions?: ResultAction[]
}) {
return (
<div className="result-screen">
<div>
<p className="eyebrow">{eyebrow}</p>
<h2>{title}</h2>
{children}
{log && onToggleLog && (
<ResultLogToggle log={log} showEndLog={Boolean(showLog)} onToggle={onToggleLog} />
)}
{rematch?.visible && (
<RematchControls
requested={rematch.requested}
message={rematch.message}
onRematch={rematch.onRematch}
/>
)}
{actions?.map((action) => (
<button
className={action.className}
disabled={action.disabled}
key={action.label}
onClick={action.onClick}
type="button"
>
{action.label}
</button>
))}
</div>
</div>
)
}
+187
View File
@@ -0,0 +1,187 @@
import type { CombatLogEntry } from '../game'
import type { DungeonReward, LootRoll } from '../profile'
type BonusItem = NonNullable<DungeonReward['bonusItem']>
export function LevelGain({
previousLevel,
newLevel,
talentPointsGained,
}: {
previousLevel: number | null
newLevel: number | null
talentPointsGained: number
}) {
if (!previousLevel || !newLevel || talentPointsGained <= 0) return null
return (
<p className="level-gain">
Level {previousLevel} to {newLevel}
<small>+{talentPointsGained} talent point</small>
</p>
)
}
export function AbilityUnlocks({
abilities,
}: {
abilities: DungeonReward['unlockedAbilities']
}) {
return (
<>
{abilities.map((ability) => (
<p className="ability-unlock" key={ability.id}>
<span>{ability.glyph}</span>
Ability Unlocked: {ability.name}
</p>
))}
</>
)
}
export function RewardXpSummary({
reward,
}: {
reward: {
experienceGained: number
previousLevel: number | null
newLevel: number | null
talentPointsGained: number
unlockedAbilities: DungeonReward['unlockedAbilities']
}
}) {
return (
<>
<p>+{reward.experienceGained} XP</p>
<LevelGain previousLevel={reward.previousLevel} newLevel={reward.newLevel} talentPointsGained={reward.talentPointsGained} />
<AbilityUnlocks abilities={reward.unlockedAbilities} />
</>
)
}
export function BonusItemReward({
item,
eyebrow,
compact = false,
}: {
item?: BonusItem | null
eyebrow?: string
compact?: boolean
}) {
if (!item) return null
if (compact) {
return (
<p className="ability-unlock">
<span>{item.glyph}</span>
{item.name} x{item.quantity}
{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
</p>
)
}
return (
<div className="bonus-item">
{eyebrow && <p className="eyebrow">{eyebrow}</p>}
<div className="bonus-item-detail">
<span>{item.glyph}</span>
<strong className={`rarity-${item.rarity}`}>{item.name}</strong>
<small>Item Level {item.itemLevel} x{item.quantity}</small>
{item.duplicate && <small> (owned x{item.quantityAfter})</small>}
</div>
</div>
)
}
export function LootRollList({
rolls,
expectedRolls,
}: {
rolls: LootRoll[]
expectedRolls: number
}) {
return (
<div className="run-loot-rolls">
{rolls.map((roll) => (
<div className={roll.dropped ? 'dropped' : 'empty'} key={roll.encounterId}>
<strong>{roll.encounterName}</strong>
<span>
{roll.items.length > 0
? roll.items
.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`)
.join(', ')
: 'No components dropped'}
</span>
</div>
))}
{rolls.length < expectedRolls && <small>Finishing loot rolls...</small>}
</div>
)
}
export function PvpRunLootList({
loot,
}: {
loot: BonusItem[]
}) {
return (
<div className="run-loot-rolls">
{loot.length > 0 ? loot.map((item, index) => (
<div className="dropped" key={`${item.id}-${index}`}>
<strong>Boss {index + 1}</strong>
<span>
{item.glyph} {item.name} x{item.quantity}
{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
</span>
</div>
)) : (
<div>
<strong>Loot</strong>
<span>No boss loot awarded</span>
</div>
)}
</div>
)
}
export function ResultLogToggle({
log,
showEndLog,
onToggle,
}: {
log: CombatLogEntry[]
showEndLog: boolean
onToggle: () => void
}) {
if (log.length === 0) return null
return (
<>
<button className="secondary-result-button" onClick={onToggle} type="button">
{showEndLog ? 'Hide Combat Log' : 'View Combat Log'}
</button>
{showEndLog && (
<div className="result-log">
{log.slice().reverse().map((entry) => (
<div className={`log-entry ${entry.tone}`} key={entry.id}>{entry.text}</div>
))}
</div>
)}
</>
)
}
export function RematchControls({
requested,
message,
onRematch,
}: {
requested: boolean
message: string
onRematch: () => void
}) {
return (
<>
<button disabled={requested} onClick={onRematch} type="button">
{requested ? 'Waiting for Rematch' : 'Rematch'}
</button>
{message && <p>{message}</p>}
</>
)
}
+10
View File
@@ -32,11 +32,13 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
capture,
controllerIconStyle,
directPartyTargeting,
combatTouchLocked,
beginCapture,
cancelCapture,
resetBindings,
setControllerIconStyle,
setDirectPartyTargeting,
setCombatTouchLocked,
} = useInput()
const {
enabled: dualScreenEnabled,
@@ -180,6 +182,14 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
>
{directPartyTargeting ? 'Direct Targeting On' : 'Direct Targeting Off'}
</button>
<button
aria-pressed={combatTouchLocked}
className={combatTouchLocked ? 'selected' : ''}
onClick={() => setCombatTouchLocked(!combatTouchLocked)}
type="button"
>
{combatTouchLocked ? 'Combat Touch Locked' : 'Combat Touch Unlocked'}
</button>
<div className="controller-icon-options">
<span>Controller Icons</span>
{(['xbox', 'playstation', 'nintendo'] as const).map((style) => (
+139
View File
@@ -0,0 +1,139 @@
import { memo } from 'react'
import type { ControllerIconStyle } from '../input'
import type { Spell } from '../game'
import { ControllerBindingLabel } from './ControllerIcons'
import { barFillStyle } from './barStyles'
export type SpellSlot = (Spell & {
cost: number
remaining: number
slotIndex: number
}) | null
export const ResourceBar = memo(function ResourceBar({
resource,
maxResource,
resourceName,
speedMultiplier,
unavailableText,
}: {
resource: number
maxResource: number
resourceName: string
speedMultiplier?: 1 | 2
unavailableText?: string
}) {
return (
<div className="mana-wrap party-mana-wrap">
<span>
{unavailableText ?? `${resourceName} ${Math.floor(resource)} / ${maxResource}`}
</span>
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"><span style={barFillStyle((resource / maxResource) * 100)} /></div>
</div>
)
})
export const SpellButton = memo(function SpellButton({
spell,
binding,
iconStyle,
resourceName,
disabled,
focusable = true,
onCast,
emptyKeyPrefix = 'empty',
}: {
spell: SpellSlot
binding?: string
iconStyle: ControllerIconStyle
resourceName: string
disabled?: boolean
focusable?: boolean
onCast: (spell: Spell) => void
emptyKeyPrefix?: string
}) {
if (!spell) {
return (
<div className="spell empty-spell" key={emptyKeyPrefix}>
<kbd>{emptyKeyPrefix}</kbd><strong>Empty</strong>
</div>
)
}
return (
<button
className="spell"
data-controller-nav={focusable ? undefined : 'skip'}
disabled={disabled}
key={spell.id}
onClick={() => onCast(spell)}
tabIndex={focusable ? undefined : -1}
title={spell.description}
type="button"
>
<kbd>
{binding
? (
<ControllerBindingLabel
binding={binding}
compact
iconStyle={iconStyle}
/>
)
: spell.slotIndex + 1}
</kbd>
<span className={`spell-icon spell-${spell.kind}`}>{spell.glyph}</span>
<strong>{spell.name}</strong>
<small>{spell.cost} {resourceName}</small>
{spell.remaining > 0 && <i>{spell.remaining.toFixed(1)}</i>}
</button>
)
})
export const SpellBar = memo(function SpellBar({
spells,
bindings,
iconStyle,
resource,
resourceName,
canCast,
onCast,
className = 'spell-bar six-slots vertical-spell-bar',
focusable = true,
}: {
spells: SpellSlot[]
bindings: Record<string, string>
iconStyle: ControllerIconStyle
resource: number
resourceName: string
canCast: boolean
onCast: (spell: Spell) => void
className?: string
focusable?: boolean
}) {
return (
<div className={className}>
{spells.map((spell, slotIndex) => {
if (!spell) {
return (
<div className="spell empty-spell" key={`empty-${slotIndex}`}>
<kbd>{slotIndex + 1}</kbd><strong>Empty</strong>
</div>
)
}
return (
<SpellButton
binding={bindings[`ability${slotIndex + 1}`]}
disabled={!canCast || resource < spell.cost || spell.remaining > 0}
focusable={focusable}
iconStyle={iconStyle}
key={spell.id}
onCast={onCast}
resourceName={resourceName}
spell={spell}
/>
)
})}
</div>
)
})
+195 -116
View File
@@ -5,6 +5,7 @@ import {
type CharacterProfile,
type Talent,
} from '../profile'
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
type Props = {
profile: CharacterProfile
@@ -13,27 +14,54 @@ type Props = {
embedded?: boolean
}
const EFFECT_SLOT_LEVELS = [5, 10, 15, 20] as const
const EFFECT_CLASS_ID = 1
const EFFECTS_PER_PAGE = 8
const EFFECT_SOURCE_LABELS: Record<string, string> = {
mend: 'Mend',
radiance: 'Radiance',
shield: 'Shield',
}
function effectSource(effectType: string) {
if (effectType.startsWith('mend_')) return 'mend'
if (effectType.startsWith('radiance_')) return 'radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'shield'
return effectType
}
function effectCapacity(level: number) {
return EFFECT_SLOT_LEVELS.filter((slotLevel) => level >= slotLevel).length
}
function activeEffects(talents: Talent[]) {
return talents.filter((talent) => talent.rank > 0)
}
export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
const { enabled: dualScreenEnabled } = useDualScreen()
const [busyTalentId, setBusyTalentId] = useState<number | null>(null)
const [talentPage, setTalentPage] = useState(0)
const [resetting, setResetting] = useState(false)
const [selectedTalentId, setSelectedTalentId] = useState<number | null>(null)
const [effectPage, setEffectPage] = useState(0)
const [message, setMessage] = useState('')
const scrollRef = useRef<number>(0)
const gameClass = profile.classes.find(
(candidate) => candidate.id === profile.character.classId,
)!
const classPointsSpent = gameClass.talents.reduce(
(total, talent) => total + talent.rank,
0,
const isEffectClass = gameClass.id === EFFECT_CLASS_ID
const capacity = isEffectClass ? effectCapacity(profile.character.level) : 0
const selectedEffects = activeEffects(gameClass.talents)
const selectedTalent = gameClass.talents.find((talent) => talent.id === selectedTalentId)
?? selectedEffects[0]
?? gameClass.talents[0]
?? null
const effectPageCount = Math.max(1, Math.ceil(gameClass.talents.length / EFFECTS_PER_PAGE))
const activeEffectPage = Math.min(effectPage, effectPageCount - 1)
const visibleTalents = gameClass.talents.slice(
activeEffectPage * EFFECTS_PER_PAGE,
activeEffectPage * EFFECTS_PER_PAGE + EFFECTS_PER_PAGE,
)
const tiers = Array.from(
new Set(gameClass.talents.map((talent) => talent.tier)),
).sort((a, b) => a - b)
const tierPages = Array.from(
{ length: Math.ceil(tiers.length / 2) },
(_, index) => tiers.slice(index * 2, index * 2 + 2),
)
const visibleTiers = tierPages[talentPage] ?? tierPages[0] ?? []
useEffect(() => {
window.scrollTo(0, scrollRef.current)
@@ -43,169 +71,220 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
scrollRef.current = window.scrollY
}
function lowerTierPoints(talent: Talent) {
return gameClass.talents
.filter((candidate) => candidate.tier < talent.tier)
.reduce((total, candidate) => total + candidate.rank, 0)
}
function lockReason(talent: Talent) {
if (talent.rank >= talent.maxRank) return 'Maximum rank'
const requiredTierPoints = (talent.tier - 1) * 5
if (lowerTierPoints(talent) < requiredTierPoints) {
return `Requires ${requiredTierPoints} earlier-tier points`
if (!isEffectClass) return 'Coming soon'
if (talent.rank > 0) return ''
const source = effectSource(talent.effectType)
const sourceConflict = selectedEffects.find((effect) => effectSource(effect.effectType) === source)
if (sourceConflict) return `${EFFECT_SOURCE_LABELS[source] ?? source} already selected`
if (capacity <= 0) return 'Unlocks at level 5'
if (selectedEffects.length >= capacity) {
return `Active slots full (${capacity}/${capacity})`
}
if (talent.prerequisiteTalentId) {
const prerequisite = gameClass.talents.find(
(candidate) => candidate.id === talent.prerequisiteTalentId,
)
if ((prerequisite?.rank ?? 0) < talent.prerequisiteRank) {
return `Requires ${talent.prerequisiteName} rank ${talent.prerequisiteRank}`
}
}
if (profile.character.talentPoints <= 0) return 'No points available'
return ''
}
async function purchaseRank(talent: Talent) {
async function toggleEffect(talent: Talent) {
saveScroll()
setBusyTalentId(talent.id)
setMessage('')
try {
const updated = await allocateTalent(talent.id)
onUpdated(updated)
setMessage(`${talent.name} increased to rank ${talent.rank + 1}.`)
setSelectedTalentId(talent.id)
setMessage(talent.rank > 0 ? `${talent.name} removed.` : `${talent.name} activated.`)
} catch (reason) {
setMessage(reason instanceof Error ? reason.message : 'Unable to allocate talent.')
setMessage(reason instanceof Error ? reason.message : 'Unable to update spell effect.')
} finally {
setBusyTalentId(null)
}
}
async function refundTree() {
async function clearEffects() {
saveScroll()
setResetting(true)
setMessage('')
try {
const updated = await resetTalents()
onUpdated(updated)
setMessage('All points in this talent tree were refunded.')
setMessage('Spell effects cleared.')
} catch (reason) {
setMessage(reason instanceof Error ? reason.message : 'Unable to reset talents.')
setMessage(reason instanceof Error ? reason.message : 'Unable to clear spell effects.')
} finally {
setResetting(false)
}
}
const workshopState: DualScreenWorkshopState | null = isEffectClass
? {
mode: 'talents',
title: 'Spell Effects',
subtitle: `${selectedEffects.length}/${capacity} active`,
summary: selectedTalent
? `${selectedTalent.name}: ${selectedTalent.description}`
: 'Choose effects to modify your spells.',
items: gameClass.talents.map((talent) => ({
glyph: talent.glyph,
title: talent.name,
meta: talent.rank > 0 ? 'Active' : lockReason(talent) || 'Available',
detail: talent.description,
status: talent.rank > 0 ? 'Selected' : '',
})),
}
: null
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
const content = (
<>
{!embedded && (
<div className="screen-heading">
<div>
<p className="eyebrow">Character Growth</p>
<h1>Talents</h1>
<h1>Spell Effects</h1>
</div>
<button className="back-button" onClick={onBack} type="button">Back</button>
</div>
)}
<div className="talent-toolbar">
<div className="talent-toolbar spell-effect-toolbar">
<div className="talent-class-summary">
<span style={{ borderColor: gameClass.themeColor, color: gameClass.themeColor }}>
{gameClass.name[0]}
</span>
<div>
<p className="eyebrow">{gameClass.name} Tree</p>
<h2>Shape Your Healing Style</h2>
<p className="eyebrow">{gameClass.name} Effects</p>
<h2>Modify Your Spells</h2>
</div>
</div>
<div className="talent-points">
<strong>{profile.character.talentPoints}</strong>
<span>Available</span>
<small>{classPointsSpent} spent in this tree</small>
<strong>{selectedEffects.length}/{capacity}</strong>
<span>Active</span>
<small>Slots unlock at levels 5, 10, 15, 20</small>
</div>
</div>
<nav className="talent-page-tabs" role="tablist" aria-label="Talent tier pages">
{tierPages.map((pageTiers, index) => (
<button
aria-selected={talentPage === index}
className={talentPage === index ? 'active' : ''}
key={pageTiers.join('-')}
onClick={() => setTalentPage(index)}
role="tab"
type="button"
>
Tiers {pageTiers[0]}-{pageTiers[pageTiers.length - 1]}
</button>
))}
</nav>
{!isEffectClass ? (
<div className="talent-empty-state">
<h2>Spell effects coming soon for {gameClass.name}.</h2>
<p>This replacement system starts with the first class.</p>
</div>
) : (
<div className="spell-effect-layout">
<section className="effect-slots-panel">
<p className="eyebrow">Active Slots</p>
{EFFECT_SLOT_LEVELS.map((level, index) => {
const effect = selectedEffects[index]
const unlocked = profile.character.level >= level
return (
<button
className={`effect-slot ${effect ? 'filled' : ''} ${unlocked ? '' : 'locked'}`}
disabled={!effect}
key={level}
onClick={() => effect && setSelectedTalentId(effect.id)}
type="button"
>
<span>Lv {level}</span>
<strong>{effect?.name ?? (unlocked ? 'Empty Slot' : 'Locked')}</strong>
<small>{effect?.description ?? (unlocked ? 'Choose an effect from the pool.' : `Reach level ${level}.`)}</small>
</button>
)
})}
</section>
<div className="talent-tree">
{visibleTiers.map((tier) => {
const requiredPoints = (tier - 1) * 5
return (
<section className="talent-tier" key={tier}>
<div className="tier-label">
<span>Tier {tier}</span>
<small>
{tier === 1 ? 'Open' : `${requiredPoints} earlier-tier points`}
</small>
<section className="effect-pool-panel">
<div className="effect-panel-heading">
<div>
<p className="eyebrow">Effect Pool</p>
<h2>Choose and Swap</h2>
</div>
<div className="tier-talents">
{gameClass.talents
.filter((talent) => talent.tier === tier)
.sort((a, b) => a.branch - b.branch)
.map((talent) => {
const reason = lockReason(talent)
const isBusy = busyTalentId === talent.id
return (
<article
className={`talent-node ${reason ? 'locked' : 'available'} ${talent.rank > 0 ? 'invested' : ''}`}
key={talent.id}
style={{ gridColumn: talent.branch }}
>
<div className="talent-node-header">
<span>{talent.glyph}</span>
<div>
<strong>{talent.name}</strong>
<small>Rank {talent.rank}/{talent.maxRank}</small>
</div>
</div>
<p>{talent.description}</p>
<div className="rank-pips">
{Array.from({ length: talent.maxRank }, (_, index) => (
<i className={index < talent.rank ? 'filled' : ''} key={index} />
))}
</div>
<button
disabled={Boolean(reason) || isBusy}
onClick={() => purchaseRank(talent)}
type="button"
>
{isBusy ? 'Saving...' : reason || 'Add Rank'}
</button>
</article>
)
})}
<span>{selectedEffects.length}/{capacity} active</span>
</div>
<div className="selected-effect-strip">
<div>
<p className="eyebrow">Selected Effect</p>
{selectedTalent ? (
<>
<strong>{selectedTalent.name}</strong>
<small>{selectedTalent.description}</small>
</>
) : (
<small>No effect selected.</small>
)}
</div>
</section>
)
})}
</div>
{selectedTalent && (
<button
className="primary-button"
disabled={Boolean(lockReason(selectedTalent)) || busyTalentId === selectedTalent.id}
onClick={() => toggleEffect(selectedTalent)}
type="button"
>
{busyTalentId === selectedTalent.id
? 'Saving...'
: selectedTalent.rank > 0
? 'Remove'
: 'Activate'}
</button>
)}
</div>
<div className="effect-pool">
{visibleTalents.map((talent) => {
const reason = lockReason(talent)
const active = talent.rank > 0
const selected = selectedTalent?.id === talent.id
const isBusy = busyTalentId === talent.id
return (
<button
className={`${active ? 'active' : ''} ${selected ? 'selected' : ''}`}
disabled={Boolean(reason) || isBusy}
key={talent.id}
onClick={() => {
setSelectedTalentId(talent.id)
void toggleEffect(talent)
}}
type="button"
>
<span>{talent.glyph}</span>
<div>
<strong>{talent.name}</strong>
<small>{EFFECT_SOURCE_LABELS[effectSource(talent.effectType)] ?? 'Spell'}</small>
</div>
<i>{isBusy ? 'Saving' : active ? 'Active' : reason || 'Available'}</i>
</button>
)
})}
</div>
{effectPageCount > 1 && (
<div className="effect-pager">
<button
disabled={activeEffectPage === 0}
onClick={() => setEffectPage(Math.max(0, activeEffectPage - 1))}
type="button"
>
Prev
</button>
<span>{activeEffectPage + 1}/{effectPageCount}</span>
<button
disabled={activeEffectPage >= effectPageCount - 1}
onClick={() => setEffectPage(Math.min(effectPageCount - 1, activeEffectPage + 1))}
type="button"
>
Next
</button>
</div>
)}
</section>
</div>
)}
<footer className="talent-footer">
<span>{message || 'Talent changes are saved immediately.'}</span>
<span>{message || 'Spell effect changes are saved immediately.'}</span>
<button
className="text-button"
disabled={classPointsSpent === 0 || resetting}
onClick={refundTree}
disabled={selectedEffects.length === 0 || resetting}
onClick={clearEffects}
type="button"
>
{resetting ? 'Refunding...' : 'Reset Tree'}
{resetting ? 'Clearing...' : 'Clear Effects'}
</button>
</footer>
</>
+16
View File
@@ -0,0 +1,16 @@
import type { CSSProperties } from 'react'
function clampScale(value: number) {
if (!Number.isFinite(value)) return 0
return Math.min(1, Math.max(0, value))
}
export function barFillStyle(
percent: number,
origin: 'left' | 'right' = 'left',
): CSSProperties {
return {
transform: `scaleX(${clampScale(percent / 100)})`,
transformOrigin: `${origin} center`,
}
}
+191 -51
View File
@@ -9,7 +9,7 @@ import {
useState,
type ReactNode,
} from 'react'
import type { CombatLogEntry, PartyMember, Spell } from './game'
import type { PartyMember, Spell } from './game'
import {
getNativeDisplays,
hasNativeDualScreenBridge,
@@ -19,13 +19,19 @@ import {
dispatchExternalGameAction,
type ControllerIconStyle,
type InputAction,
useGameAction,
} from './input'
import { ControllerBindingLabel } from './components/ControllerIcons'
import { PartyMemberFrame } from './components/PartyFrames'
import { barFillStyle } from './components/barStyles'
import { groupFloatingTextsByMember } from './combat/combatPresentation'
const STORAGE_KEY = 'ashen-halls-dual-screen-enabled'
const SNAPSHOT_KEY = 'ashen-halls-dual-screen-snapshot'
const STARTUP_CHOICE_KEY = 'ashen-halls-dual-screen-startup-choice'
const CHANNEL_NAME = 'ashen-halls-dual-screen'
const COMBAT_PUBLISH_INTERVAL_MS = 100
const COMBAT_SNAPSHOT_INTERVAL_MS = 1000
export type DualScreenCombatState = {
difficultyName: string
@@ -39,21 +45,42 @@ export type DualScreenCombatState = {
encounterIndex: number
encounterCount: number
party: PartyMember[]
opponentName?: string
opponentClassName?: string
opponentParty?: PartyMember[]
opponentEnemyHealth?: number
opponentResource?: number
opponentMaxResource?: number
opponentResourceName?: string
opponentBuffSummary?: string
opponentDebuffSummary?: string
floatingTexts: Array<{
id: number
memberId: string
value: number
}>
partySize: number
selectedId: string
log: CombatLogEntry[]
status: 'playing' | 'won' | 'lost' | 'part-complete' | 'upgrade-choice'
status: 'playing' | 'won' | 'lost' | 'part-complete' | 'marathon-choice' | 'upgrade-choice'
resource: number
maxResource: number
resourceName: string
playerIsAlive: boolean
spells: Array<(Spell & { slotIndex: number; remaining: number }) | null>
activeDevice: 'pc' | 'controller'
bindings: Record<InputAction, string>
controllerIconStyle: ControllerIconStyle
directPartyTargeting: boolean
paused: boolean
targetGroup: 0 | 1 | 2
speedMultiplier: 1 | 2
stadium?: {
dampeningPercent: number
roundIndex: number
playerWins: number
opponentWins: number
survivalSeconds: number
opponentSurvivalSeconds: number
}
}
export type DualScreenWorkshopState = {
@@ -118,6 +145,11 @@ function loadRecentSnapshot() {
}
}
function formatDualTime(seconds: number) {
const total = Math.max(0, Math.floor(seconds))
return `${Math.floor(total / 60)}:${String(total % 60).padStart(2, '0')}`
}
export function DualScreenProvider({ children }: { children: ReactNode }) {
const [enabled, setEnabledState] = useState(
() => localStorage.getItem(STORAGE_KEY) === 'true',
@@ -281,19 +313,19 @@ export function useDualScreenPublisher(
}
}
publish()
saveSnapshot(stateRef.current)
const publishTimer = window.setInterval(publish, COMBAT_PUBLISH_INTERVAL_MS)
const snapshotTimer = window.setInterval(() => {
saveSnapshot(stateRef.current)
}, COMBAT_SNAPSHOT_INTERVAL_MS)
return () => {
window.clearInterval(publishTimer)
window.clearInterval(snapshotTimer)
saveSnapshot(stateRef.current)
channel.postMessage({ type: 'combat-ended' } satisfies DualScreenMessage)
channel.close()
}
}, [enabled])
useEffect(() => {
if (!enabled) return
saveSnapshot(state)
const channel = createChannel()
channel?.postMessage({ type: 'combat-state', state } satisfies DualScreenMessage)
channel?.close()
}, [enabled, state])
}
export function useDualScreenWorkshopPublisher(
@@ -371,6 +403,12 @@ export function DualScreenBottomDisplay() {
channel?.close()
}
useGameAction((action) => {
if (!state || state.opponentParty) return
if (action === 'confirm' || action === 'back' || action === 'toggleTouchLock') return
sendAction(action)
})
if (!state && workshopState) {
return (
<main className="dual-bottom-display workshop-bottom-display">
@@ -418,17 +456,77 @@ export function DualScreenBottomDisplay() {
}
return (
<main className="dual-bottom-display">
<main
className={`dual-bottom-display ${state.opponentParty ? 'pvp-opponent-bottom-display' : ''}`}
data-combat-active={!state.opponentParty && state.status === 'playing' && !state.paused ? 'true' : 'false'}
>
<header className="dual-controls-header">
<div>
<p className="eyebrow">{state.difficultyName} {state.contentName}</p>
<h1>{state.dungeonName}</h1>
<p className="eyebrow">{state.opponentParty ? 'Opponent View' : `${state.difficultyName} ${state.contentName}`}</p>
<h1>{state.opponentParty ? state.opponentName : state.dungeonName}</h1>
{state.opponentParty && <small>{state.opponentClassName}</small>}
</div>
<div className="dual-controls-progress">
<span>Encounter {state.encounterIndex + 1}/{state.encounterCount}</span>
<span>{state.stadium ? `Round ${state.stadium.roundIndex} | ${state.stadium.playerWins}-${state.stadium.opponentWins}` : state.opponentParty ? 'Live PvP' : `Encounter ${state.encounterIndex + 1}/${state.encounterCount}`}</span>
</div>
</header>
{state.opponentParty ? (
<>
{state.stadium ? (
<section className="dual-opponent-progress stadium">
<div>
<p className="eyebrow">Dampening</p>
<strong>{state.stadium.dampeningPercent}%</strong>
</div>
<div>
<p className="eyebrow">Survival</p>
<strong>{formatDualTime(state.stadium.opponentSurvivalSeconds)}</strong>
</div>
</section>
) : (
<section className="dual-opponent-progress">
<div>
<p className="eyebrow">Opponent Clear</p>
<strong>{Math.max(0, Math.floor(state.opponentEnemyHealth ?? 0))} / {state.encounterMaxHealth}</strong>
</div>
<div className="bar enemy-health boss-bar">
<span style={barFillStyle(((state.opponentEnemyHealth ?? 0) / state.encounterMaxHealth) * 100)} />
</div>
{typeof state.opponentResource === 'number' && state.opponentMaxResource ? (
<>
<div>
<p className="eyebrow">{state.opponentResourceName ?? state.resourceName}</p>
<strong>{Math.floor(state.opponentResource)} / {state.opponentMaxResource}</strong>
</div>
<div className="bar mana-bar">
<span style={barFillStyle((state.opponentResource / state.opponentMaxResource) * 100)} />
</div>
</>
) : null}
</section>
)}
<section className={`dual-opponent-party-grid ${state.opponentParty.length > 6 ? 'raid' : ''}`}>
{state.opponentParty.map((member) => (
<PartyMemberFrame
as="article"
baseClassName="dual-opponent-member"
effectMode="compact"
key={member.id}
member={member}
/>
))}
</section>
<section className="dual-opponent-effects">
<span>Buffs: {state.opponentBuffSummary || 'none'}</span>
<span>Debuffs: {state.opponentDebuffSummary || 'none'}</span>
</section>
</>
) : (
<>
<section className="dual-controls-resource">
<div>
<p className="eyebrow">Active Target</p>
@@ -438,8 +536,9 @@ export function DualScreenBottomDisplay() {
</div>
<div className="dual-controls-mana">
<span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span>
{state.speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar">
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
</div>
</div>
</section>
@@ -528,6 +627,8 @@ export function DualScreenBottomDisplay() {
)
})}
</section>
</>
)}
</main>
)
}
@@ -535,17 +636,50 @@ export function DualScreenBottomDisplay() {
export function DualScreenTopCombat({
state,
onSelectTarget,
onCastSpell,
}: {
state: DualScreenCombatState
onSelectTarget: (id: string) => void
onCastSpell?: (spell: Spell) => void
}) {
const enemyPercent = Math.max(
0,
(state.encounterHealth / state.encounterMaxHealth) * 100,
)
const floatingTextsByMember = useMemo(
() => groupFloatingTextsByMember(state.floatingTexts),
[state.floatingTexts],
)
const spellButtons = state.spells.map((spell, slotIndex) => {
if (!spell) return <div className="dual-top-spell empty" key={`empty-${slotIndex}`} />
const percent = spell.remaining > 0
? Math.min(100, (spell.remaining / Math.max(1, spell.cooldown)) * 100)
: 0
return (
<button
className="dual-top-spell"
data-controller-nav={state.opponentParty ? 'skip' : undefined}
disabled={
!state.playerIsAlive
|| state.resource < spell.cost
|| spell.remaining > 0
|| state.status !== 'playing'
|| state.paused
}
key={spell.id}
onClick={() => onCastSpell?.(spell)}
type="button"
>
<span className={`spell-icon spell-${spell.kind}`}>{spell.glyph}</span>
{spell.remaining > 0 && <i style={{ height: `${percent}%` }} />}
{spell.remaining > 0 && <small>{spell.remaining.toFixed(0)}</small>}
</button>
)
})
return (
<div className="dual-top-main">
<div className={`dual-top-main ${state.opponentParty ? 'pvp-roguelike-dual-top' : ''}`}>
<section className="dual-top-enemy">
<div className="enemy-portrait" aria-hidden="true">
{state.encounterIsBoss ? 'B' : 'M'}
@@ -556,10 +690,25 @@ export function DualScreenTopCombat({
<span>{Math.ceil(state.encounterHealth)} / {state.encounterMaxHealth}</span>
</div>
<div className="bar enemy-health">
<span style={{ width: `${enemyPercent}%` }} />
<span style={barFillStyle(enemyPercent)} />
</div>
<p>{state.encounterDescription}</p>
{state.opponentParty && (
<div className="dual-top-resource">
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
<div className="bar mana-bar">
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
</div>
</div>
)}
{!state.opponentParty && <p>{state.encounterDescription}</p>}
</div>
{state.opponentParty && (
<div className="dual-top-side-status">
<div className="dual-top-cooldowns" aria-label="Cooldowns">
{spellButtons}
</div>
</div>
)}
</section>
<section className="dual-top-party">
@@ -571,43 +720,34 @@ export function DualScreenTopCombat({
const inCurrentTargetGroup = index >= groupStart && index < groupStart + 6
const targetBinding = state.directPartyTargeting && inCurrentTargetGroup ? state.bindings[targetAction] : null
return (
<button
className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
data-party-member-id={member.id}
<PartyMemberFrame
baseClassName="dual-top-member"
controllerIconStyle={state.controllerIconStyle}
effectMode="compact"
floatingTexts={floatingTextsByMember.get(member.id) ?? []}
key={member.id}
onClick={() => onSelectTarget(member.id)}
type="button"
>
<div className="member-header">
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
<strong>{member.name}</strong>
<small>{Math.ceil(member.health)} / {member.maxHealth}</small>
</div>
<div className="bar member-health">
<span style={{ width: `${(member.health / member.maxHealth) * 100}%` }} />
{member.shield > 0 && (
<i style={{ width: `${(member.shield / member.maxHealth) * 100}%` }} />
)}
<em className="health-text">{Math.ceil(member.health)} / {member.maxHealth}</em>
</div>
{state.directPartyTargeting && targetBinding && (
<div className="member-target-key">
<ControllerBindingLabel
binding={targetBinding}
iconStyle={state.controllerIconStyle}
/>
</div>
)}
<div className="member-effects">
{member.hotTicks > 0 && <span className="buff">Renew</span>}
{member.debuff && <span className="debuff">{member.debuff}</span>}
</div>
</button>
member={member}
onSelect={onSelectTarget}
selected={state.selectedId === member.id}
targetBinding={targetBinding}
/>
)
})}
</div>
</section>
{!state.opponentParty && (
<section className="dual-top-spell-strip">
{spellButtons}
<div className="dual-top-resource">
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
<div className="bar mana-bar">
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
</div>
</div>
</section>
)}
</div>
)
}
+30 -10
View File
@@ -10,6 +10,7 @@ export type PartyMember = {
hotTicks: number
hotEffects?: Array<{
id: string
spellId: string
label: string
ticks: number
power: number
@@ -183,17 +184,25 @@ export const ENCOUNTERS: Encounter[] = [
]
export function partyDamageOutput(party: PartyMember[], baseDamage: number) {
const livingCount = party.filter((member) => member.health > 0).length
let livingCount = 0
for (const member of party) {
if (member.health > 0) livingCount += 1
}
return Math.round(baseDamage * (livingCount / Math.max(1, party.length)))
}
export function tankPressureTargets(party: PartyMember[]) {
const living = party.filter((member) => member.health > 0)
const tanks = living.filter((member) => member.role === 'Tank')
const tanks: PartyMember[] = []
let damageDealer: PartyMember | undefined
for (const member of party) {
if (member.health <= 0) continue
if (member.role === 'Tank') {
tanks.push(member)
} else if (member.role === 'Damage' && (!damageDealer || member.health > damageDealer.health)) {
damageDealer = member
}
}
if (tanks.length > 0) return { targets: tanks, multiplier: 1 }
const damageDealer = living
.filter((member) => member.role === 'Damage')
.sort((left, right) => right.health - left.health)[0]
return {
targets: damageDealer ? [damageDealer] : [],
multiplier: TANKLESS_DAMAGE_MULTIPLIER,
@@ -201,8 +210,19 @@ export function tankPressureTargets(party: PartyMember[]) {
}
export function groupHealTargets(party: PartyMember[], targetCount = DEFAULT_GROUP_HEAL_TARGETS) {
return party
.filter((member) => member.health > 0)
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))
.slice(0, targetCount)
const targets: PartyMember[] = []
for (const member of party) {
if (member.health <= 0) continue
const healthRatio = member.health / member.maxHealth
let insertAt = targets.length
while (
insertAt > 0
&& healthRatio < targets[insertAt - 1].health / targets[insertAt - 1].maxHealth
) {
insertAt -= 1
}
targets.splice(insertAt, 0, member)
if (targets.length > targetCount) targets.pop()
}
return targets
}
+246 -89
View File
@@ -1,4 +1,14 @@
import starterProfile from './offline-starter-profile.json'
import { bundledCatalogHash } from './offline-catalog-meta'
import {
catchUpExperienceReward as catchUpExperienceRewardForTarget,
coinDropQuantity,
experienceForLevel,
roguelikeCoinItemLevel,
scaledCurrentLevelExperience,
scaledPvpBossExperience,
scaledPvpFightExperience,
} from './shared/rewardRules.mjs'
import type {
Account,
AuthSession,
@@ -36,7 +46,8 @@ export interface GameRepository {
durationSeconds: number,
options?: {
bossesCleared?: number
experienceMode?: 'default' | 'pvp-boss-quarter-level'
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level' | 'pvp-match-win-half-level' | 'pvp-stadium-round-win-quarter-level' | 'pvp-stadium-round-loss-tenth-level' | 'pvp-stadium-match-half-level'
fightsCleared?: number
lootSourceEncounterId?: number
roguelikeStage?: number
},
@@ -70,6 +81,7 @@ type OfflineSave = {
activeClassId: number
completedDungeonParts: number
completedRaidPhases: number
dungeonCompletions?: Record<string, number>
characters: Record<number, CharacterData>
lootRolls: Record<string, LootRoll>
}
@@ -81,6 +93,12 @@ type OnlineCache = {
dirty: boolean
}
type CatalogCache = {
version: 1
hash: string
profile: CharacterProfile
}
export type CloudSyncStatus = {
available: boolean
dirty: boolean
@@ -101,8 +119,12 @@ type LocalSaveStore = {
const modeKey = 'chronicle.repositoryMode'
const offlineSaveKey = 'chronicle.offlineSave.v1'
const onlineCacheKey = 'chronicle.onlineCache.v1'
const catalogCacheKey = 'chronicle.catalog.v1'
const catalogBundleKey = 'chronicle.catalog.bundleHash.v1'
const authTokenKey = 'chronicle.authToken.v1'
const offlineAccount = { id: -1, username: 'Offline' }
const ABILITY_SLOT_COUNT = 6
let activeCatalogCache: CatalogCache | null = null
function clone<T>(value: T): T {
return structuredClone(value)
@@ -147,7 +169,7 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
level: cid === p.character.classId ? p.character.level : 1,
experience: cid === p.character.classId ? p.character.experience : 0,
talentPoints: cid === p.character.classId ? p.character.talentPoints : 1,
abilitySlots: cid === p.character.classId ? [...p.abilitySlots] : [],
abilitySlots: cid === p.character.classId ? normalizeAbilitySlots(p.abilitySlots) : [],
talentRanks,
inventory: cid === p.character.classId ? clone(p.inventory) : [],
}
@@ -158,17 +180,41 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
activeClassId: p.character.classId,
completedDungeonParts: p.completedDungeonParts,
completedRaidPhases: p.completedRaidPhases ?? 0,
dungeonCompletions: Object.fromEntries(
p.dungeons.map((dungeon) => [String(dungeon.id), dungeon.completionCount ?? 0]),
),
characters,
lootRolls: v1.lootRolls ?? {},
}
}
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave {
return {
return normalizeSaveAbilitySlots({
...v2,
version: 3,
completedRaidPhases: 0,
})
}
function normalizeAbilitySlots(abilitySlots: unknown): Array<number | null> {
const slots = Array.isArray(abilitySlots)
? abilitySlots
.slice(0, ABILITY_SLOT_COUNT)
.map((value) => {
if (value === null || value === undefined) return null
const id = Number(value)
return Number.isInteger(id) ? id : null
})
: []
while (slots.length < ABILITY_SLOT_COUNT) slots.push(null)
return slots
}
function normalizeSaveAbilitySlots(save: OfflineSave): OfflineSave {
for (const character of Object.values(save.characters)) {
character.abilitySlots = normalizeAbilitySlots(character.abilitySlots)
}
return save
}
function normalizeOfflineSave(raw: unknown): OfflineSave | null {
@@ -178,12 +224,12 @@ function normalizeOfflineSave(raw: unknown): OfflineSave | null {
profile?: CharacterProfile
lootRolls?: Record<string, LootRoll>
}
if (candidate.version === 3) return candidate as OfflineSave
if (candidate.version === 3) return normalizeSaveAbilitySlots(candidate as OfflineSave)
if (candidate.version === 2) {
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 })
}
if (candidate.version === 1 && candidate.profile) {
return upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> })
return normalizeSaveAbilitySlots(upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }))
}
return null
}
@@ -255,8 +301,46 @@ function clearOnlineCache() {
localStorage.removeItem(onlineCacheKey)
}
function bundledCatalog(): CatalogCache {
return {
version: 1,
hash: bundledCatalogHash,
profile: starterProfile as CharacterProfile,
}
}
function readCatalogCache(): CatalogCache | null {
if (localStorage.getItem(catalogBundleKey) !== bundledCatalogHash) {
localStorage.removeItem(catalogCacheKey)
localStorage.setItem(catalogBundleKey, bundledCatalogHash)
activeCatalogCache = null
return null
}
const serialized = localStorage.getItem(catalogCacheKey)
if (!serialized) return null
try {
const raw = JSON.parse(serialized) as CatalogCache
if (raw.version !== 1 || typeof raw.hash !== 'string' || !raw.profile) return null
return raw
} catch {
return null
}
}
function writeCatalogCache(cache: CatalogCache) {
localStorage.setItem(catalogBundleKey, bundledCatalogHash)
localStorage.setItem(catalogCacheKey, JSON.stringify(cache))
activeCatalogCache = cache
}
function activeCatalog(): CatalogCache {
if (activeCatalogCache) return activeCatalogCache
activeCatalogCache = readCatalogCache() ?? bundledCatalog()
return activeCatalogCache
}
function buildProfile(save: OfflineSave): CharacterProfile {
const static_ = clone(starterProfile) as CharacterProfile
const static_ = clone(activeCatalog().profile)
const cd = save.characters[save.activeClassId]
const gameClass = static_.classes.find((c) => c.id === save.activeClassId)!
@@ -292,6 +376,10 @@ function buildProfile(save: OfflineSave): CharacterProfile {
updateCraftingRecipes(static_)
static_.completedDungeonParts = save.completedDungeonParts
static_.completedRaidPhases = save.completedRaidPhases
static_.dungeons = static_.dungeons.map((dungeon) => ({
...dungeon,
completionCount: save.dungeonCompletions?.[String(dungeon.id)] ?? dungeon.completionCount ?? 0,
}))
return static_
}
@@ -334,10 +422,13 @@ function updateCraftingRecipes(profile: CharacterProfile) {
...component,
owned: owned.get(component.item.id) ?? 0,
}))
const hasRequiredComponents = components.length > 0
&& components.every((component) => component.quantity > 0)
return {
...recipe,
components,
canCraft: components.every((component) => component.owned >= component.quantity),
canCraft: hasRequiredComponents
&& components.every((component) => component.owned >= component.quantity),
}
})
}
@@ -356,8 +447,25 @@ function addInventoryItem(inventory: Item[], item: Omit<Item, 'quantity' | 'equi
return { duplicate: false, quantityAfter: quantity }
}
function experienceForLevel(level: number) {
return (level - 1) * (level - 1) * 100
type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
function selectUpgradeRecipe(
paths: CharacterProfile['gearUpgradePaths'],
recipes: CraftingRecipe[],
item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
) {
const path = paths.find((candidate) => candidate.fromItemId === item.id)
if (path) {
const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
if (pathRecipe) return pathRecipe
}
const candidates = recipes.filter((recipe) =>
recipe.item.slot === item.slot
&& recipe.item.itemLevel > item.itemLevel
)
const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
if (!Number.isFinite(nextItemLevel)) return undefined
return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
}
function catchUpExperienceReward(
@@ -367,11 +475,11 @@ function catchUpExperienceReward(
targetLevel: number,
) {
if (targetLevel <= currentLevel) return baseReward
const targetExperience = experienceForLevel(targetLevel)
const gap = Math.max(0, targetExperience - currentExperience)
if (gap <= 0) return baseReward
const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
return doubledBase * 2 + (baseReward - doubledBase)
return catchUpExperienceRewardForTarget(
baseReward,
currentExperience,
experienceForLevel(targetLevel),
)
}
function highestOtherClassLevel(save: OfflineSave) {
@@ -381,29 +489,15 @@ function highestOtherClassLevel(save: OfflineSave) {
.reduce((highest, [, character]) => Math.max(highest, character.level), 0)
}
function scaledPvpBossExperience(
startingExperience: number,
startingLevel: number,
bossesCleared: number,
maxLevel: number,
targetLevel = startingLevel,
) {
let experience = startingExperience
let level = startingLevel
const maxExperience = experienceForLevel(maxLevel)
for (let bossIndex = 0; bossIndex < bossesCleared && experience < maxExperience; bossIndex += 1) {
const currentLevelFloor = experienceForLevel(level)
const nextLevelExperience = level >= maxLevel
? maxExperience
: experienceForLevel(level + 1)
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
const rewardRate = targetLevel > level ? 0.5 : 0.25
experience = Math.min(maxExperience, experience + Math.round(levelBand * rewardRate))
while (level < maxLevel && experienceForLevel(level + 1) <= experience) {
level += 1
}
}
return { experience, level }
function talentEffectCapacity(level: number) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
function talentEffectSource(effectType: string) {
if (effectType.startsWith('mend_')) return 'Mend'
if (effectType.startsWith('radiance_')) return 'Radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
return effectType
}
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
@@ -448,7 +542,7 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
level: profile.character.level,
experience: profile.character.experience,
talentPoints: profile.character.talentPoints,
abilitySlots: [...profile.abilitySlots],
abilitySlots: normalizeAbilitySlots(profile.abilitySlots),
talentRanks,
inventory: clone(profile.inventory),
}
@@ -458,6 +552,9 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
activeClassId: profile.character.classId,
completedDungeonParts: profile.completedDungeonParts,
completedRaidPhases: profile.completedRaidPhases,
dungeonCompletions: Object.fromEntries(
profile.dungeons.map((dungeon) => [String(dungeon.id), dungeon.completionCount ?? 0]),
),
characters,
lootRolls: clone(existingSave?.lootRolls ?? {}),
}
@@ -473,17 +570,6 @@ function rollWeightedLootEntry<T extends { dropWeight: number }>(entries: T[]):
return entries[entries.length - 1]
}
function coinDropQuantity() {
const roll = Math.random()
if (roll < 0.15) return 3
if (roll < 0.5) return 2
return 1
}
function roguelikeCoinItemLevel(stage: number) {
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
}
function awardRoguelikeCoin(
profile: CharacterProfile,
sourceEncounterId: number | undefined,
@@ -560,7 +646,7 @@ function getApiBaseUrl(path: string): string {
return ''
}
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
export async function requestGameApiJson<T>(path: string, init?: RequestInit): Promise<T> {
const baseUrl = getApiBaseUrl(path)
const url = baseUrl ? `${baseUrl}${path}` : path
const headers = new Headers(init?.headers)
@@ -585,10 +671,31 @@ async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
return body
}
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
return requestGameApiJson(path, init)
}
function isNetworkError(reason: unknown): reason is NetworkError {
return reason instanceof Error && Boolean((reason as NetworkError).network)
}
async function loadServerCatalog(): Promise<CatalogCache> {
return requestJson('/api/catalog')
}
async function refreshCatalogFromServer(): Promise<CatalogCache | null> {
try {
const catalog = await loadServerCatalog()
if (catalog.version !== 1 || !catalog.hash || !catalog.profile) return null
if (catalog.hash !== activeCatalog().hash || !readCatalogCache()) {
writeCatalogCache(catalog)
}
return catalog
} catch {
return null
}
}
function cachedOnlineSession(): AuthSession | null {
const cache = readOnlineCache()
if (!cache) return null
@@ -630,6 +737,7 @@ async function pushServerSyncSave(save: OfflineSave): Promise<{ profile: Charact
async function finalizeOnlineSession(session: AuthSession): Promise<AuthSession> {
const cache = readOnlineCache()
if (session.token) writeAuthToken(session.token)
await refreshCatalogFromServer()
if (!session.account || !session.profile) {
if (session.account && cache?.account.id === session.account.id) {
return {
@@ -780,16 +888,16 @@ const serverRepository: GameRepository = {
}
function emptyCharacterData(classId: number): CharacterData {
const static_ = clone(starterProfile) as CharacterProfile
const static_ = clone(activeCatalog().profile)
const gc = static_.classes.find((c) => c.id === classId)!
const talentRanks: Record<string, number> = {}
for (const t of gc.talents) talentRanks[String(t.id)] = 0
const inventory: Item[] = []
const startingAbilitySlots: Array<number | null> = gc.spells
.filter((s) => s.unlockLevel === 1)
.slice(0, 5)
.slice(0, ABILITY_SLOT_COUNT)
.map((s) => s.id)
while (startingAbilitySlots.length < 6) startingAbilitySlots.push(null)
while (startingAbilitySlots.length < ABILITY_SLOT_COUNT) startingAbilitySlots.push(null)
return {
level: 1,
experience: 0,
@@ -829,31 +937,30 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
},
async saveProfile(classId, abilitySlots) {
const save = requireStoredSave(store)
const static_ = clone(starterProfile) as CharacterProfile
const gameClass = static_.classes.find((candidate) => candidate.id === classId)
if (!gameClass) throw new Error('Selected class does not exist.')
const static_ = clone(starterProfile) as CharacterProfile
const gameClass = static_.classes.find((candidate) => candidate.id === classId)
if (!gameClass) throw new Error('Selected class does not exist.')
const slots = abilitySlots.slice(0, 6)
while (slots.length < 6) slots.push(null)
const selectedIds = slots.filter((id): id is number => id !== null)
if (new Set(selectedIds).size !== selectedIds.length) {
throw new Error('The same ability cannot be equipped twice.')
}
const activeChar = save.characters[save.activeClassId]
const validIds = new Set(
gameClass.spells
.filter((spell) => spell.unlockLevel <= activeChar.level)
.map((spell) => spell.id),
)
if (selectedIds.some((id) => !validIds.has(id))) {
throw new Error('One or more abilities are locked or belong to another class.')
}
const slots = normalizeAbilitySlots(abilitySlots)
const selectedIds = slots.filter((id): id is number => id !== null)
if (new Set(selectedIds).size !== selectedIds.length) {
throw new Error('The same ability cannot be equipped twice.')
}
const activeChar = save.characters[save.activeClassId]
const validIds = new Set(
gameClass.spells
.filter((spell) => spell.unlockLevel <= activeChar.level)
.map((spell) => spell.id),
)
if (selectedIds.some((id) => !validIds.has(id))) {
throw new Error('One or more abilities are locked or belong to another class.')
}
if (!save.characters[classId]) {
save.characters[classId] = emptyCharacterData(classId)
}
save.characters[classId].abilitySlots = slots
save.activeClassId = classId
if (!save.characters[classId]) {
save.characters[classId] = emptyCharacterData(classId)
}
save.characters[classId].abilitySlots = slots
save.activeClassId = classId
store.writeSave(save)
return buildProfile(save)
},
@@ -926,6 +1033,10 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
} else {
save.completedDungeonParts = Math.max(save.completedDungeonParts, partCount)
}
save.dungeonCompletions = {
...(save.dungeonCompletions ?? {}),
[String(dungeonId)]: (save.dungeonCompletions?.[String(dungeonId)] ?? 0) + 1,
}
let bonusItem: DungeonReward['bonusItem'] = null
if ((startPart ?? 1) === 1 && partCount >= 3 && dungeon.completionLoot.length > 0) {
@@ -1006,7 +1117,23 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
: null
: options?.experienceMode === 'pvp-fight-twelfth-level'
? scaledPvpFightExperience(
previousExperience,
previousLevel,
Math.max(0, Math.floor(options.fightsCleared ?? encountersCleared)),
profile.maxLevel,
highestOtherClassLevel(save),
)
: options?.experienceMode === 'pvp-match-win-half-level'
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.5)
: options?.experienceMode === 'pvp-stadium-round-win-quarter-level'
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.25)
: options?.experienceMode === 'pvp-stadium-round-loss-tenth-level'
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.1)
: options?.experienceMode === 'pvp-stadium-match-half-level'
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.5)
: null
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
const newExperience = scaledReward
? scaledReward.experience
@@ -1081,6 +1208,34 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
)!
const talent = gameClass.talents.find((candidate) => candidate.id === talentId)
if (!talent) throw new Error('That talent does not belong to the active class.')
if (save.activeClassId === 1) {
if ((cd.talentRanks[String(talentId)] ?? 0) > 0) {
cd.talentRanks[String(talentId)] = 0
} else {
const capacity = talentEffectCapacity(cd.level)
if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
const source = talentEffectSource(talent.effectType)
const sourceConflict = gameClass.talents.find(
(candidate) =>
candidate.id !== talentId
&& (cd.talentRanks[String(candidate.id)] ?? 0) > 0
&& talentEffectSource(candidate.effectType) === source,
)
if (sourceConflict) {
throw new Error(`Only one ${source} spell effect can be active.`)
}
const activeCount = gameClass.talents.reduce(
(total, candidate) => total + ((cd.talentRanks[String(candidate.id)] ?? 0) > 0 ? 1 : 0),
0,
)
if (activeCount >= capacity) {
throw new Error(`Level ${cd.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
}
cd.talentRanks[String(talentId)] = 1
}
store.writeSave(save)
return buildProfile(save)
}
if (cd.talentPoints <= 0) {
throw new Error('No talent points are available.')
}
@@ -1123,10 +1278,12 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
for (const talent of gameClass.talents) {
cd.talentRanks[String(talent.id)] = 0
}
cd.talentPoints = Math.min(
profile.maxTalentPoints,
cd.talentPoints + refunded,
)
if (save.activeClassId !== 1) {
cd.talentPoints = Math.min(
profile.maxTalentPoints,
cd.talentPoints + refunded,
)
}
store.writeSave(save)
return buildProfile(save)
},
@@ -1203,12 +1360,14 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
if (!recipe) throw new Error('That crafting recipe does not exist.')
const requiresUpgrade = !DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel)
if (requiresUpgrade) throw new Error('Upgrade the previous item tier instead.')
if (recipe.components.length === 0) throw new Error('That recipe has no component requirements.')
const missing = recipe.components.find((component) => component.owned < component.quantity)
if (missing) {
throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`)
}
for (const component of recipe.components) {
if (component.quantity <= 0) throw new Error('Recipe components must require at least one item.')
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to craft this item.`)
owned.quantity -= component.quantity
@@ -1230,21 +1389,17 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
if (item.slot === 'component') throw new Error('Components cannot be upgraded.')
const currentRecipe = profile.craftingRecipes.find((recipe) => recipe.item.id === item.id)
const targetRecipe = currentRecipe
? profile.craftingRecipes
.filter((recipe) =>
recipe.sourceEncounterId === currentRecipe.sourceEncounterId
&& recipe.item.slot === item.slot
&& recipe.item.itemLevel > item.itemLevel,
)
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, item)
: null
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
if (targetRecipe.components.length === 0) throw new Error('That upgrade has no component requirements.')
const missing = targetRecipe.components.find((component) => component.owned < component.quantity)
if (missing) {
throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`)
}
for (const component of targetRecipe.components) {
if (component.quantity <= 0) throw new Error('Upgrade components must require at least one item.')
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`)
owned.quantity -= component.quantity
@@ -1445,7 +1600,9 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
if (!cache) {
throw new Error('No signed-in save is available for cloud sync.')
}
await refreshCatalogFromServer()
const synced = await pushServerSyncSave(cache.save)
await refreshCatalogFromServer()
writeOnlineCache({
version: 1,
account: cache.account,
@@ -1453,7 +1610,7 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
dirty: false,
})
writeMode('online')
return synced.profile
return buildProfile(synced.save)
}
export function selectOnlineMode() {
+36
View File
@@ -0,0 +1,36 @@
import { useEffect, useState } from 'react'
import { cooldownNow, hasActiveCooldowns } from '../combat/spellCasting'
export function useCooldownClock(
cooldowns: Record<string, number>,
active: boolean,
intervalMs = 100,
) {
const [now, setNow] = useState(cooldownNow)
useEffect(() => {
if (!active || !hasActiveCooldowns(cooldowns)) return undefined
let timer = 0
let startTimer = 0
const tick = () => {
const nextNow = cooldownNow()
setNow(nextNow)
if (timer && !hasActiveCooldowns(cooldowns, nextNow)) {
window.clearInterval(timer)
timer = 0
}
}
startTimer = window.setTimeout(() => {
tick()
timer = window.setInterval(tick, intervalMs)
}, 0)
return () => {
window.clearTimeout(startTimer)
if (timer) window.clearInterval(timer)
}
}, [active, cooldowns, intervalMs])
return now
}
+91
View File
@@ -0,0 +1,91 @@
import { useCallback, useEffect, useRef, useState } from 'react'
type DeadlineTimerOptions = {
initialSeconds: number
active: boolean
intervalMs?: number
onExpire: () => void
}
type RoundCountdownOptions = {
seconds: number
active: boolean
intervalMs?: number
onComplete: () => void
}
export function useDeadlineTimer({
initialSeconds,
active,
intervalMs = 100,
onExpire,
}: DeadlineTimerOptions) {
const [timeLeft, setTimeLeft] = useState(initialSeconds)
const deadlineRef = useRef(0)
const timerRef = useRef<number | null>(null)
const onExpireRef = useRef(onExpire)
useEffect(() => {
onExpireRef.current = onExpire
}, [onExpire])
const clearTimer = useCallback(() => {
if (timerRef.current === null) return
window.clearInterval(timerRef.current)
timerRef.current = null
}, [])
const tick = useCallback(() => {
if (deadlineRef.current <= 0) return
const remaining = Math.max(0, (deadlineRef.current - Date.now()) / 1000)
setTimeLeft(remaining)
if (remaining > 0) return
deadlineRef.current = 0
clearTimer()
onExpireRef.current()
}, [clearTimer])
const start = useCallback((seconds = initialSeconds) => {
clearTimer()
deadlineRef.current = Date.now() + seconds * 1000
setTimeLeft(seconds)
timerRef.current = window.setInterval(tick, intervalMs)
}, [clearTimer, initialSeconds, intervalMs, tick])
const clear = useCallback(() => {
deadlineRef.current = 0
clearTimer()
}, [clearTimer])
const reset = useCallback((seconds = initialSeconds) => {
clear()
setTimeLeft(seconds)
}, [clear, initialSeconds])
useEffect(() => {
if (!active) clearTimer()
}, [active, clearTimer])
useEffect(() => () => clearTimer(), [clearTimer])
return {
timeLeft,
start,
clear,
reset,
}
}
export function useRoundCountdown({
seconds,
active,
intervalMs = 100,
onComplete,
}: RoundCountdownOptions) {
return useDeadlineTimer({
initialSeconds: seconds,
active,
intervalMs,
onExpire: onComplete,
})
}
+126
View File
@@ -0,0 +1,126 @@
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import {
appendFloatingText,
groupFloatingTextsByMember,
stripFloatingTextSide,
type BasicFloatingCombatText,
} from '../combat/combatPresentation'
type FloatingSide = 'player' | 'cpu'
type SideFloatingCombatText = BasicFloatingCombatText & {
side: FloatingSide
}
type FloatingCombatTextOptions = {
durationMs?: number
}
export function useFloatingCombatText<TText extends BasicFloatingCombatText>({
durationMs = 900,
}: FloatingCombatTextOptions = {}) {
const [floatingTexts, setFloatingTexts] = useState<TText[]>([])
const nextId = useRef(1)
const expirationsRef = useRef(new Map<number, number>())
const cleanupTimerRef = useRef<number | null>(null)
const clearCleanupTimer = useCallback(() => {
if (cleanupTimerRef.current === null) return
window.clearTimeout(cleanupTimerRef.current)
cleanupTimerRef.current = null
}, [])
const scheduleCleanup = useCallback(() => {
function scheduleNext() {
clearCleanupTimer()
let nextExpiry = Infinity
for (const expiresAt of expirationsRef.current.values()) {
nextExpiry = Math.min(nextExpiry, expiresAt)
}
if (!Number.isFinite(nextExpiry)) return
cleanupTimerRef.current = window.setTimeout(() => {
cleanupTimerRef.current = null
const now = performance.now()
let removed = false
for (const [id, expiresAt] of expirationsRef.current) {
if (expiresAt > now) continue
expirationsRef.current.delete(id)
removed = true
}
if (removed) {
setFloatingTexts((current) => current.filter((text) => expirationsRef.current.has(text.id)))
}
scheduleNext()
}, Math.max(0, nextExpiry - performance.now()))
}
scheduleNext()
}, [clearCleanupTimer])
const clearFloatingTexts = useCallback(() => {
clearCleanupTimer()
expirationsRef.current.clear()
setFloatingTexts([])
}, [clearCleanupTimer])
const addFloatingText = useCallback((entry: Omit<TText, 'id'>) => {
if (entry.value <= 0) return
const id = nextId.current++
expirationsRef.current.set(id, performance.now() + durationMs)
setFloatingTexts((current) => appendFloatingText(current, { ...entry, id } as TText))
scheduleCleanup()
}, [durationMs, scheduleCleanup])
useEffect(() => () => clearCleanupTimer(), [clearCleanupTimer])
const floatingTextsByMember = useMemo(
() => groupFloatingTextsByMember(floatingTexts),
[floatingTexts],
)
return {
floatingTexts,
floatingTextsByMember,
addFloatingText,
clearFloatingTexts,
}
}
export function useSidedFloatingCombatText(options?: FloatingCombatTextOptions) {
const {
floatingTexts,
addFloatingText,
clearFloatingTexts,
} = useFloatingCombatText<SideFloatingCombatText>(options)
const playerFloatingTexts = useMemo(
() => floatingTexts.filter((entry) => entry.side === 'player'),
[floatingTexts],
)
const cpuFloatingTexts = useMemo(
() => floatingTexts.filter((entry) => entry.side === 'cpu'),
[floatingTexts],
)
const playerFloatingTextsByMember = useMemo(
() => groupFloatingTextsByMember(playerFloatingTexts),
[playerFloatingTexts],
)
const cpuFloatingTextsByMember = useMemo(
() => groupFloatingTextsByMember(cpuFloatingTexts),
[cpuFloatingTexts],
)
const dualScreenFloatingTexts = useMemo(
() => stripFloatingTextSide(playerFloatingTexts),
[playerFloatingTexts],
)
return {
floatingTexts,
playerFloatingTexts,
cpuFloatingTexts,
playerFloatingTextsByMember,
cpuFloatingTextsByMember,
dualScreenFloatingTexts,
addFloatingText,
clearFloatingTexts,
}
}
+65
View File
@@ -0,0 +1,65 @@
import { useCallback, type RefObject } from 'react'
import type { PartyMember } from '../game'
import {
selectDirectionalPartyTarget,
selectDirectPartyTarget,
selectRelativePartyTarget,
type NavigateAction,
} from '../combat/targeting'
import type { InputAction } from '../input'
type PartyTargetingOptions = {
getParty: () => PartyMember[]
selectedIdRef: RefObject<string>
setSelectedTargetId: (id: string) => void
columns: number
livingOnly?: boolean
relativeLivingOnly?: boolean
directionalLivingOnly?: boolean
directLivingOnly?: boolean
directTargetGroup?: number
}
export function usePartyTargeting({
getParty,
selectedIdRef,
setSelectedTargetId,
columns,
livingOnly = true,
relativeLivingOnly = livingOnly,
directionalLivingOnly = livingOnly,
directLivingOnly = livingOnly,
directTargetGroup = 0,
}: PartyTargetingOptions) {
const selectRelativeTarget = useCallback((direction: -1 | 1) => {
const targetId = selectRelativePartyTarget(getParty(), selectedIdRef.current, direction, {
livingOnly: relativeLivingOnly,
})
if (targetId) setSelectedTargetId(targetId)
}, [getParty, relativeLivingOnly, selectedIdRef, setSelectedTargetId])
const selectDirectionalTarget = useCallback((action: InputAction) => {
const targetId = selectDirectionalPartyTarget(
getParty(),
selectedIdRef.current,
action as NavigateAction,
columns,
{ livingOnly: directionalLivingOnly },
)
if (targetId) setSelectedTargetId(targetId)
}, [columns, directionalLivingOnly, getParty, selectedIdRef, setSelectedTargetId])
const selectDirectTarget = useCallback((slot: number) => {
const targetId = selectDirectPartyTarget(getParty(), slot, {
livingOnly: directLivingOnly,
targetGroup: directTargetGroup,
})
if (targetId) setSelectedTargetId(targetId)
}, [directLivingOnly, directTargetGroup, getParty, setSelectedTargetId])
return {
selectRelativeTarget,
selectDirectionalTarget,
selectDirectTarget,
}
}
+38
View File
@@ -0,0 +1,38 @@
import { useMemo } from 'react'
import type { Spell } from '../game'
import type { SpellSlot } from '../components/SpellBars'
import { cooldownRemaining } from '../combat/spellCasting'
import { useCooldownClock } from './useCooldownClock'
type UseSpellSlotsOptions = {
spells: readonly Spell[]
cooldowns: Record<string, number>
active: boolean
cost: (spell: Spell) => number
abilitySlots?: readonly (number | null)[]
}
export function useSpellSlots({
spells,
cooldowns,
active,
cost,
abilitySlots,
}: UseSpellSlotsOptions) {
const now = useCooldownClock(cooldowns, active)
return useMemo<SpellSlot[]>(() => {
const slotCount = abilitySlots?.length ?? spells.length
return Array.from({ length: slotCount }, (_, slotIndex) => {
if (abilitySlots && !abilitySlots[slotIndex]) return null
const spell = spells[slotIndex]
if (!spell) return null
return {
...spell,
cost: cost(spell),
slotIndex,
remaining: cooldownRemaining(cooldowns, spell.id, now),
}
})
}, [abilitySlots, cooldowns, cost, now, spells])
}
+3 -1
View File
@@ -3,7 +3,9 @@
linear-gradient(rgba(8, 9, 12, 0.88), rgba(8, 9, 12, 0.88)),
repeating-linear-gradient(0deg, #171922 0 2px, #11131a 2px 4px);
color: #f4eed8;
font-family: 'VT323', Consolas, monospace;
--body-font: ui-monospace, 'Roboto Mono', 'Droid Sans Mono', Consolas, monospace;
--pixel-font: ui-monospace, 'Roboto Mono', 'Droid Sans Mono', Consolas, monospace;
font-family: var(--body-font);
font-synthesis: none;
text-rendering: optimizeLegibility;
}
+361 -74
View File
@@ -9,6 +9,7 @@ import {
useState,
type ReactNode,
} from 'react'
import { Capacitor } from '@capacitor/core'
export type InputDevice = 'pc' | 'controller'
export type ControllerIconStyle = 'xbox' | 'playstation' | 'nintendo'
@@ -35,6 +36,8 @@ export const INPUT_ACTIONS = [
'targetParty5',
'targetParty6',
'toggleTargetGroup',
'toggleSpeed',
'toggleTouchLock',
'pause',
] as const
@@ -63,6 +66,8 @@ export const ACTION_LABELS: Record<InputAction, string> = {
targetParty5: 'Target Party Member 5',
targetParty6: 'Target Party Member 6',
toggleTargetGroup: 'Switch Raid Target Group',
toggleSpeed: 'Toggle 2x Speed',
toggleTouchLock: 'Toggle Combat Touch Lock',
pause: 'Pause Menu',
}
@@ -89,6 +94,8 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
targetParty5: 'F5',
targetParty6: 'F6',
toggleTargetGroup: 'Tab',
toggleSpeed: 'Backquote',
toggleTouchLock: 'F7',
pause: 'Escape',
},
controller: {
@@ -111,8 +118,10 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
targetParty3: 'Button15',
targetParty4: 'Button13',
targetParty5: 'Button4',
targetParty6: 'Button11',
toggleTargetGroup: 'Button6',
targetParty6: 'Button6',
toggleTargetGroup: 'Button8',
toggleSpeed: 'Button11',
toggleTouchLock: 'Button10',
pause: 'Button9',
},
}
@@ -121,6 +130,22 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
const FOCUSABLE_SELECTOR = 'button:not(:disabled):not([data-controller-nav="skip"]), input:not(:disabled):not([data-controller-nav="skip"]), select:not(:disabled):not([data-controller-nav="skip"]), textarea:not(:disabled):not([data-controller-nav="skip"]), [tabindex]:not([tabindex="-1"]):not([data-controller-nav="skip"])'
const MAIN_CONTENT_SELECTOR = '.menu-screen, .content-screen, .dungeon-run-screen'
const HEADER_CONTENT_SELECTOR = '.app-header'
const GAMEPAD_COMBAT_POLL_MS = 1000 / 60
const GAMEPAD_MENU_POLL_MS = 1000 / 30
const GAMEPAD_BROWSER_DISCONNECTED_POLL_MS = 250
const CONTROLLER_REPEAT_INITIAL_MS = 260
const CONTROLLER_REPEAT_MS = 85
const DPAD_NAV_ACTIONS: Partial<Record<string, InputAction>> = {
Button12: 'navigateUp',
Button13: 'navigateDown',
Button14: 'navigateLeft',
Button15: 'navigateRight',
}
let lastControllerFocus: HTMLElement | null = null
type CaptureState = {
device: InputDevice
@@ -133,11 +158,13 @@ type InputContextValue = {
lastDevice: InputDevice
controllerIconStyle: ControllerIconStyle
directPartyTargeting: boolean
combatTouchLocked: boolean
beginCapture: (device: InputDevice, action: InputAction) => void
cancelCapture: () => void
resetBindings: (device: InputDevice) => void
setControllerIconStyle: (style: ControllerIconStyle) => void
setDirectPartyTargeting: (enabled: boolean) => void
setCombatTouchLocked: (locked: boolean) => void
}
const InputContext = createContext<InputContextValue | null>(null)
@@ -145,7 +172,8 @@ const InputContext = createContext<InputContextValue | null>(null)
function loadBindings(): Record<InputDevice, InputBindings> {
try {
const saved = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? '{}') as Partial<Record<InputDevice, Partial<InputBindings>>>
const controller = { ...DEFAULT_BINDINGS.controller, ...saved.controller }
const savedController = saved.controller
const controller = { ...DEFAULT_BINDINGS.controller, ...savedController }
const usesLegacyAbilityDefaults = [
'Button2',
'Button3',
@@ -166,6 +194,30 @@ function loadBindings(): Record<InputDevice, InputBindings> {
ability6: DEFAULT_BINDINGS.controller.ability6,
})
}
if (savedController?.toggleSpeed === 'Button7') {
controller.toggleSpeed = DEFAULT_BINDINGS.controller.toggleSpeed
}
if (savedController?.ability6 === 'Button10') {
controller.ability6 = DEFAULT_BINDINGS.controller.ability6
}
if (savedController?.targetParty6 === 'Button11') {
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
}
if (
savedController?.targetParty6 === undefined
|| savedController.targetParty6 === 'Button10'
) {
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
}
if (
savedController?.toggleTargetGroup === undefined
|| savedController.toggleTargetGroup === 'Button6'
) {
controller.toggleTargetGroup = DEFAULT_BINDINGS.controller.toggleTargetGroup
}
if (savedController?.toggleTouchLock === undefined) {
controller.toggleTouchLock = DEFAULT_BINDINGS.controller.toggleTouchLock
}
return {
pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc },
controller,
@@ -180,15 +232,18 @@ function loadPreferences() {
const saved = JSON.parse(localStorage.getItem(PREFERENCES_STORAGE_KEY) ?? '{}') as {
controllerIconStyle?: ControllerIconStyle
directPartyTargeting?: boolean
combatTouchLocked?: boolean
}
return {
controllerIconStyle: saved.controllerIconStyle ?? 'xbox',
directPartyTargeting: saved.directPartyTargeting ?? false,
combatTouchLocked: saved.combatTouchLocked ?? Capacitor.isNativePlatform(),
}
} catch {
return {
controllerIconStyle: 'xbox' as ControllerIconStyle,
directPartyTargeting: false,
combatTouchLocked: Capacitor.isNativePlatform(),
}
}
}
@@ -202,6 +257,7 @@ function bindingGroup(action: InputAction) {
if (action.startsWith('targetParty') || action === 'toggleTargetGroup') return 'direct-targeting'
if (action === 'previousTarget' || action === 'nextTarget') return 'relative-targeting'
if (action === 'pause') return 'pause'
if (action === 'toggleTouchLock' || action === 'toggleSpeed') return 'system'
return 'navigation'
}
@@ -210,6 +266,16 @@ function isVisible(element: HTMLElement) {
return element.getClientRects().length > 0
}
function focusableDescendants(scope: ParentNode) {
return Array.from(
scope.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR),
).filter(isVisible)
}
function uniqueElements(elements: HTMLElement[]) {
return elements.filter((element, index) => elements.indexOf(element) === index)
}
function focusableElements() {
const keyboard = document.querySelector<HTMLElement>('.controller-keyboard')
const pauseMenu = document.querySelector<HTMLElement>('.pause-screen')
@@ -218,27 +284,72 @@ function focusableElements() {
'.result-screen, .binding-capture, .dual-startup-prompt',
),
).find(isVisible)
const scope: ParentNode = keyboard ?? pauseMenu ?? dialog ?? document
return Array.from(
scope.querySelectorAll<HTMLElement>(
'button:not(:disabled), input:not(:disabled), select:not(:disabled), textarea:not(:disabled), [tabindex]:not([tabindex="-1"])',
),
const mainContent = Array.from(
document.querySelectorAll<HTMLElement>(MAIN_CONTENT_SELECTOR),
).find(isVisible)
const overlay = keyboard ?? pauseMenu ?? dialog
if (overlay) return focusableDescendants(overlay)
const visibleHeaders = Array.from(
document.querySelectorAll<HTMLElement>(HEADER_CONTENT_SELECTOR),
).filter(isVisible)
if (!mainContent) return visibleHeaders.length > 0 ? [] : focusableDescendants(document)
const headerControls = visibleHeaders.flatMap(
(header) => focusableDescendants(header),
)
return uniqueElements([
...focusableDescendants(mainContent),
...headerControls,
])
}
function rememberFocusableControl(element: HTMLElement) {
lastControllerFocus = element
}
function focusControl(element: HTMLElement) {
rememberFocusableControl(element)
element.focus({ preventScroll: true })
}
function currentFocusableControl(candidates = focusableElements()) {
const active = document.activeElement
if (active instanceof HTMLElement && candidates.includes(active)) {
rememberFocusableControl(active)
return active
}
if (lastControllerFocus && candidates.includes(lastControllerFocus) && isVisible(lastControllerFocus)) {
return lastControllerFocus
}
return null
}
function rangeDistance(startA: number, endA: number, startB: number, endB: number) {
if (endA < startB) return startB - endA
if (endB < startA) return startA - endB
return 0
}
function changeSelectOption(select: HTMLSelectElement, direction: -1 | 1) {
const options = Array.from(select.options).filter((option) => !option.disabled)
const currentIndex = options.findIndex((option) => option.index === select.selectedIndex)
const nextOption = options[currentIndex + direction]
if (!nextOption) return false
select.selectedIndex = nextOption.index
select.dispatchEvent(new Event('input', { bubbles: true }))
select.dispatchEvent(new Event('change', { bubbles: true }))
return true
}
export function focusFirstControl() {
const first = focusableElements()[0]
first?.focus({ preventScroll: true })
if (first) focusControl(first)
return first
}
function moveFocus(action: InputAction) {
const candidates = focusableElements()
if (candidates.length === 0) return
const current = document.activeElement instanceof HTMLElement
&& candidates.includes(document.activeElement)
? document.activeElement
: null
const current = currentFocusableControl(candidates)
if (!current) {
focusFirstControl()
return
@@ -249,23 +360,50 @@ function moveFocus(action: InputAction) {
const currentY = currentRect.top + currentRect.height / 2
const vertical = action === 'navigateUp' || action === 'navigateDown'
const direction = action === 'navigateUp' || action === 'navigateLeft' ? -1 : 1
const currentIndex = candidates.indexOf(current)
const adjacent = candidates[currentIndex + direction]
const fallbackToAdjacent = () => {
if (adjacent) focusControl(adjacent)
}
const ranked = candidates
.filter((candidate) => candidate !== current)
.map((candidate) => {
.map((candidate, index) => {
const rect = candidate.getBoundingClientRect()
const x = rect.left + rect.width / 2
const y = rect.top + rect.height / 2
const primary = vertical ? y - currentY : x - currentX
const secondary = vertical ? Math.abs(x - currentX) : Math.abs(y - currentY)
return { candidate, primary, score: Math.abs(primary) + secondary * 2.5 }
const primary = vertical
? direction > 0
? rect.top - currentRect.bottom
: currentRect.top - rect.bottom
: direction > 0
? rect.left - currentRect.right
: currentRect.left - rect.right
const secondary = vertical
? rangeDistance(currentRect.left, currentRect.right, rect.left, rect.right)
: rangeDistance(currentRect.top, currentRect.bottom, rect.top, rect.bottom)
return {
candidate,
index,
primary,
secondary,
score: Math.max(0, primary) + secondary * 2.5 + (vertical ? Math.abs(x - currentX) : Math.abs(y - currentY)) * 0.1,
}
})
.filter(({ primary }) => Math.sign(primary) === direction)
.sort((a, b) => a.score - b.score)
.filter(({ primary }) => primary >= -4)
const sameRowHorizontal = !vertical
? ranked.filter(({ secondary }) => secondary === 0)
: ranked
if (sameRowHorizontal.length === 0) {
fallbackToAdjacent()
return
}
sameRowHorizontal.sort((a, b) => a.score - b.score || a.secondary - b.secondary || a.index - b.index)
const next = ranked[0]?.candidate
const next = sameRowHorizontal[0]?.candidate
if (!next) return
next.focus({ preventScroll: true })
focusControl(next)
}
function hasUiOverlay() {
@@ -367,6 +505,14 @@ function gamepadTokens(gamepad: Gamepad) {
return tokens
}
function isCombatActive() {
return Boolean(document.querySelector('[data-combat-active="true"]'))
}
function firstConnectedGamepad() {
return Array.from(navigator.getGamepads?.() ?? []).find(Boolean) ?? null
}
function setInputValue(input: HTMLInputElement | HTMLTextAreaElement, nextValue: string) {
const prototype = input instanceof HTMLTextAreaElement
? HTMLTextAreaElement.prototype
@@ -383,12 +529,15 @@ export function InputProvider({ children }: { children: ReactNode }) {
const [preferences, setPreferences] = useState(loadPreferences)
const [keyboardInput, setKeyboardInput] = useState<HTMLInputElement | HTMLTextAreaElement | null>(null)
const [keyboardShift, setKeyboardShift] = useState(false)
const [touchLockMessage, setTouchLockMessage] = useState('')
const bindingsRef = useRef(bindings)
const preferencesRef = useRef(preferences)
const captureRef = useRef(capture)
const keyboardInputRef = useRef(keyboardInput)
const previousTokensRef = useRef(new Set<string>())
const repeatRef = useRef<Record<string, number>>({})
const gamepadConnectedRef = useRef(Capacitor.isNativePlatform())
const touchLockMessageTimerRef = useRef(0)
useEffect(() => {
bindingsRef.current = bindings
@@ -439,15 +588,40 @@ export function InputProvider({ children }: { children: ReactNode }) {
setLastDevice(device)
document.documentElement.dataset.inputDevice = device
if (action.startsWith('navigate')) {
if (uiOverlay || !combatActive) moveFocus(action)
if (action === 'toggleTouchLock') {
setPreferences((current) => ({
...current,
combatTouchLocked: !current.combatTouchLocked,
}))
window.clearTimeout(touchLockMessageTimerRef.current)
const nextLocked = !preferencesRef.current.combatTouchLocked
setTouchLockMessage(`Combat touch ${nextLocked ? 'locked' : 'unlocked'}`)
touchLockMessageTimerRef.current = window.setTimeout(() => {
setTouchLockMessage('')
}, 1400)
} else if (action.startsWith('navigate')) {
if (uiOverlay || !combatActive) {
const active = currentFocusableControl()
if (
active instanceof HTMLSelectElement
&& (action === 'navigateUp' || action === 'navigateDown')
&& changeSelectOption(active, action === 'navigateUp' ? -1 : 1)
) {
return
}
moveFocus(action)
}
} else if (action === 'confirm') {
const active = document.activeElement
const active = currentFocusableControl()
if (isTextInput(active)) {
setKeyboardInput(active)
window.requestAnimationFrame(() => focusFirstControl())
} else if (active instanceof HTMLSelectElement) {
const select = active as HTMLSelectElement & { showPicker?: () => void }
if (select.showPicker) select.showPicker()
else active.click()
} else if (
active instanceof HTMLElement
active
&& active.matches('button:not(:disabled), [role="button"]')
&& isVisible(active)
) {
@@ -482,12 +656,6 @@ export function InputProvider({ children }: { children: ReactNode }) {
document.querySelector('[data-combat-active="true"]'),
)
const uiOverlay = hasUiOverlay()
const menuDpadActions: Partial<Record<string, InputAction>> = {
Button12: 'navigateUp',
Button13: 'navigateDown',
Button14: 'navigateLeft',
Button15: 'navigateRight',
}
const uiPriority = [
'navigateUp',
'navigateDown',
@@ -504,9 +672,13 @@ export function InputProvider({ children }: { children: ReactNode }) {
'targetParty5',
'targetParty6',
'toggleTargetGroup',
'toggleSpeed',
'toggleTouchLock',
] satisfies InputAction[]
const combatPriority = [
'toggleTouchLock',
'pause',
'toggleSpeed',
'ability1',
'ability2',
'ability3',
@@ -520,18 +692,18 @@ export function InputProvider({ children }: { children: ReactNode }) {
'navigateLeft',
'navigateRight',
] satisfies InputAction[]
const action = menuDpadActions[token] && (!combatActive || uiOverlay)
? menuDpadActions[token]
const action = DPAD_NAV_ACTIONS[token] && (!combatActive || uiOverlay)
? DPAD_NAV_ACTIONS[token]
: uiOverlay
? uiPriority.find((candidate) => bindingsRef.current.controller[candidate] === token)
: combatActive && preferencesRef.current.directPartyTargeting
? [...directTargetActions, ...combatPriority].find(
(candidate) => bindingsRef.current.controller[candidate] === token,
)
: combatActive && menuDpadActions[token]
? menuDpadActions[token]
: !combatActive && menuDpadActions[token]
? menuDpadActions[token]
: combatActive && DPAD_NAV_ACTIONS[token]
? DPAD_NAV_ACTIONS[token]
: !combatActive && DPAD_NAV_ACTIONS[token]
? DPAD_NAV_ACTIONS[token]
: (combatActive ? combatPriority : INPUT_ACTIONS).find(
(candidate) => bindingsRef.current.controller[candidate] === token,
)
@@ -565,6 +737,31 @@ export function InputProvider({ children }: { children: ReactNode }) {
return () => window.removeEventListener('keydown', onKeyDown)
}, [assignBinding, dispatchAction])
useEffect(() => {
const onFocusIn = (event: FocusEvent) => {
const target = event.target
if (!(target instanceof HTMLElement)) return
if (!target.matches(FOCUSABLE_SELECTOR) || !isVisible(target)) return
rememberFocusableControl(target)
}
const onPointerDown = (event: PointerEvent) => {
if (event.pointerType !== 'touch') {
document.documentElement.dataset.inputDevice = 'pc'
}
const target = event.target
if (!(target instanceof Element)) return
const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
if (!control || !isVisible(control)) return
rememberFocusableControl(control)
}
document.addEventListener('focusin', onFocusIn)
document.addEventListener('pointerdown', onPointerDown, { capture: true })
return () => {
document.removeEventListener('focusin', onFocusIn)
document.removeEventListener('pointerdown', onPointerDown, { capture: true })
}
}, [])
useEffect(() => {
const listener = (event: Event) => {
const detail = (event as CustomEvent<{ token: string; repeat?: boolean }>).detail
@@ -574,40 +771,74 @@ export function InputProvider({ children }: { children: ReactNode }) {
return () => window.removeEventListener(NATIVE_CONTROLLER_EVENT, listener)
}, [dispatchControllerToken])
useEffect(() => {
const ensureFocus = () => {
const combatActive = document.querySelector('[data-combat-active="true"]')
if (combatActive) return
const candidates = focusableElements()
const active = document.activeElement
const activeIsUsable = active instanceof HTMLElement
&& candidates.includes(active)
&& isVisible(active)
if (
(!activeIsUsable || document.activeElement === document.body)
&& !keyboardInputRef.current
&& !captureRef.current
) {
focusFirstControl()
}
}
const observer = new MutationObserver(() => {
window.requestAnimationFrame(ensureFocus)
})
observer.observe(document.getElementById('root') ?? document.body, {
attributes: true,
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden', 'style'],
childList: true,
subtree: true,
})
window.requestAnimationFrame(ensureFocus)
return () => observer.disconnect()
useEffect(() => () => {
window.clearTimeout(touchLockMessageTimerRef.current)
}, [])
useEffect(() => {
let frame = 0
const poll = (time: number) => {
const gamepad = Array.from(navigator.getGamepads?.() ?? []).find(Boolean)
let focusFrame = 0
const ensureFocus = () => {
focusFrame = 0
const combatActive = document.querySelector('[data-combat-active="true"]')
if (combatActive) return
const candidates = focusableElements()
const activeControl = currentFocusableControl(candidates)
if (
(!activeControl || document.activeElement === document.body)
&& !keyboardInputRef.current
&& !captureRef.current
) {
if (activeControl) {
focusControl(activeControl)
} else {
focusFirstControl()
}
}
}
const scheduleEnsureFocus = () => {
if (focusFrame) return
focusFrame = window.requestAnimationFrame(ensureFocus)
}
const observer = new MutationObserver(() => {
scheduleEnsureFocus()
})
observer.observe(document.getElementById('root') ?? document.body, {
attributes: true,
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden'],
childList: true,
subtree: true,
})
scheduleEnsureFocus()
return () => {
if (focusFrame) window.cancelAnimationFrame(focusFrame)
observer.disconnect()
}
}, [])
useEffect(() => {
let timer = 0
if (Capacitor.isNativePlatform() && capture?.device !== 'controller') {
previousTokensRef.current = new Set()
repeatRef.current = {}
return undefined
}
const nextDelay = () => {
if (Capacitor.isNativePlatform()) {
return GAMEPAD_COMBAT_POLL_MS
}
if (!Capacitor.isNativePlatform() && !gamepadConnectedRef.current) {
return GAMEPAD_BROWSER_DISCONNECTED_POLL_MS
}
return isCombatActive() ? GAMEPAD_COMBAT_POLL_MS : GAMEPAD_MENU_POLL_MS
}
const clearControllerState = () => {
previousTokensRef.current = new Set()
repeatRef.current = {}
}
const poll = () => {
const time = performance.now()
const gamepad = firstConnectedGamepad()
gamepadConnectedRef.current = Capacitor.isNativePlatform() || Boolean(gamepad)
const currentTokens = gamepad ? gamepadTokens(gamepad) : new Set<string>()
const previousTokens = previousTokensRef.current
@@ -621,11 +852,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
const action = INPUT_ACTIONS.find(
(candidate) => bindingsRef.current.controller[candidate] === token,
)
const canRepeat = action?.startsWith('navigate') ?? false
const canRepeat = Boolean(action?.startsWith('navigate') || DPAD_NAV_ACTIONS[token])
const nextRepeat = repeatRef.current[token] ?? 0
if (pressed || (canRepeat && time >= nextRepeat)) {
dispatchControllerToken(token, !pressed)
repeatRef.current[token] = time + (pressed ? 360 : 125)
repeatRef.current[token] = time + (pressed ? CONTROLLER_REPEAT_INITIAL_MS : CONTROLLER_REPEAT_MS)
}
})
@@ -633,11 +864,57 @@ export function InputProvider({ children }: { children: ReactNode }) {
if (!currentTokens.has(token)) delete repeatRef.current[token]
})
previousTokensRef.current = currentTokens
frame = window.requestAnimationFrame(poll)
if (!gamepad) clearControllerState()
timer = window.setTimeout(poll, nextDelay())
}
frame = window.requestAnimationFrame(poll)
return () => window.cancelAnimationFrame(frame)
}, [assignBinding, dispatchControllerToken])
const onGamepadConnected = () => {
gamepadConnectedRef.current = true
}
const onGamepadDisconnected = () => {
gamepadConnectedRef.current = Boolean(firstConnectedGamepad())
if (!gamepadConnectedRef.current) clearControllerState()
}
window.addEventListener('gamepadconnected', onGamepadConnected)
window.addEventListener('gamepaddisconnected', onGamepadDisconnected)
timer = window.setTimeout(poll, 0)
return () => {
window.clearTimeout(timer)
window.removeEventListener('gamepadconnected', onGamepadConnected)
window.removeEventListener('gamepaddisconnected', onGamepadDisconnected)
}
}, [assignBinding, capture, dispatchControllerToken])
useEffect(() => {
const shouldBlockTouch = () => (
Capacitor.isNativePlatform()
&& preferencesRef.current.combatTouchLocked
&& isCombatActive()
&& !hasUiOverlay()
)
const blockTouch = (event: Event) => {
if (
typeof PointerEvent !== 'undefined'
&& event instanceof PointerEvent
&& event.pointerType !== 'touch'
) return
if (!shouldBlockTouch()) return
event.preventDefault()
event.stopImmediatePropagation()
}
const options = { capture: true, passive: false }
document.addEventListener('pointerdown', blockTouch, options)
document.addEventListener('pointerup', blockTouch, options)
document.addEventListener('touchstart', blockTouch, options)
document.addEventListener('touchmove', blockTouch, options)
document.addEventListener('touchend', blockTouch, options)
return () => {
document.removeEventListener('pointerdown', blockTouch, options)
document.removeEventListener('pointerup', blockTouch, options)
document.removeEventListener('touchstart', blockTouch, options)
document.removeEventListener('touchmove', blockTouch, options)
document.removeEventListener('touchend', blockTouch, options)
}
}, [])
const contextValue = useMemo<InputContextValue>(() => ({
bindings,
@@ -645,6 +922,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
lastDevice,
controllerIconStyle: preferences.controllerIconStyle,
directPartyTargeting: preferences.directPartyTargeting,
combatTouchLocked: preferences.combatTouchLocked,
beginCapture: (device, action) => setCapture({ device, action }),
cancelCapture: () => setCapture(null),
resetBindings: (device) => setBindings((current) => ({
@@ -659,6 +937,10 @@ export function InputProvider({ children }: { children: ReactNode }) {
...current,
directPartyTargeting,
})),
setCombatTouchLocked: (combatTouchLocked) => setPreferences((current) => ({
...current,
combatTouchLocked,
})),
}), [bindings, capture, lastDevice, preferences])
function typeKeyboardKey(key: string) {
@@ -723,6 +1005,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
</section>
</div>
)}
{touchLockMessage && (
<div className="combat-touch-lock-status" aria-live="polite">
{touchLockMessage}
</div>
)}
</InputContext.Provider>
)
}

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