Android build v1.0.40
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@@ -402,7 +402,7 @@ export function CombatScreen({
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})),
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[dungeon.partySize, profile.character.name],
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)
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const sectionName = isRoguelike ? 'Stage' : dungeon.contentType === 'raid' ? 'Phase' : 'Part'
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const sectionName = isRoguelike ? 'Stage' : 'Run'
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const contentName = isRoguelike ? 'Roguelike' : dungeon.contentType === 'raid' ? 'Raid' : 'Dungeon'
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const initialEncounterIndex = (startPart - 1) * 3
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const enemyCount = hardMode ? 2 : 1
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@@ -1365,7 +1365,7 @@ export function CombatScreen({
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}).reverse()
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const dualScreenState = useMemo<DualScreenCombatState>(() => ({
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difficultyName: difficulty.name,
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dungeonName: hardMode ? `${dungeon.name} Hard` : dungeon.name,
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dungeonName: dungeon.name,
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contentName,
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encounterName: encounter.enemyName,
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encounterDescription: encounter.description,
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@@ -1444,7 +1444,7 @@ export function CombatScreen({
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>
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{!dualScreenEnabled && <header className="topbar">
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<div>
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<p className="eyebrow">{difficulty.name}{hardMode ? ' Hard' : ''} - Item Level {difficulty.droppedItemLevel}</p>
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<p className="eyebrow">{difficulty.name} - Item Level {difficulty.droppedItemLevel}</p>
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<h1>{dungeon.name}</h1>
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</div>
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<div className="combat-header-actions">
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@@ -1467,7 +1467,7 @@ export function CombatScreen({
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</div>
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<div className="enemy-info">
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<div className="bar-label">
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<strong>{hardMode ? `${encounter.enemyName} x2` : encounter.enemyName}</strong>
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<strong>{encounter.enemyName}</strong>
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<span>{Math.ceil(enemyHealth)} / {encounterMaxHealth}</span>
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</div>
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{hardMode ? (
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@@ -1796,7 +1796,7 @@ export function CombatScreen({
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<div>
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<p className="eyebrow">{sectionName} Complete</p>
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<h2>{encounter.enemyName} Defeated</h2>
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<p>{canContinueAfterPart ? `Proceed to ${sectionName} ${currentPart + 1} or end the run?` : 'Hard mode for this section is complete.'}</p>
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<p>{canContinueAfterPart ? `Proceed to ${sectionName} ${currentPart + 1} or end the run?` : 'Run checkpoint complete.'}</p>
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{canContinueAfterPart && (
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<button
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onClick={() => {
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