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2026-07-10 17:54:26 -04:00

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I Want To Heal — Thor healer roguelike

Playable low-poly third-person combat vertical slice for AYN Thor's dual displays.

Offline-first frontend includes three timestamped save slots, optional account sync, local/online overwrite controls, Hunter Profile statistics, boss collection logs, Settings, and PvE/PvP mode entry points.

Run

pnpm install
pnpm dev

The development server listens on 0.0.0.0:4173.

TrueNAS deployment

The production preview server uses the existing deployment address and port:

  • Public URL: https://iwanttoheal.phenomrom.com
  • Host/container port: 4173
  • App directory: /mnt/usbssds/apps/iwanttoheal/app

Copy the repository into the app directory, then deploy compose.yaml. The old app's db:init step is intentionally omitted because this game has no database. The existing reverse proxy can keep forwarding the public hostname to port 4173.

Publish updates to Gitea

The repository target is:

https://git.whoagland.com/phenom/i-want-to-heal-mmo.git

Publish a checked update from the main branch:

pnpm publish:gitea -- --message "Describe the update"

The script installs locked dependencies, builds, runs tests, commits all project changes, and pushes main. If the TrueNAS app directory is mounted locally, it also performs a fast-forward-only pull. Otherwise it prints the clone/pull command to run on TrueNAS before restarting the app. The pull refuses to run when the TrueNAS checkout still points at the old game's repository; move or archive that checkout and clone the new repository first.

Preview checks without changing Git or TrueNAS:

pnpm publish:gitea -- --dry-run

Gitea credentials must come from Git's credential manager or an SSH remote. Do not store access tokens in this repository.

Controls

  • WASD / left stick: move
  • Q and E / D-pad: cycle party target
  • 16: cast Smite, Renew, Shield, Purify, Radiance, Flash Heal
  • Gamepad: X, Y, B, A, LB, RB map to those abilities
  • M: tactical map
  • I: inventory and item tooltip
  • Enter / Start: begin or reset encounter

Touch controls on lower display support party targeting, ability casting, map, and inventory.

Prototype scope

  • Five-member AI party with Disc Priest healer
  • Animated Druid healer, Knight tank, Ranger, Rogue, and Mage party models
  • One animated boss: Bulldrome, using the Bull model at 180% of its original prototype scale
  • Telegraph, charge, 0.75-second knockdown, and return-to-tank behavior
  • Three-charge cycle into a five-second stack marker and 300-damage shared pounce
  • Tank pressure, party-wide Cinder Nova, dispellable Ember Brand
  • Full cooldown, mana, healing-over-time, shield absorption, and victory/defeat simulation
  • True display ratios: 1920×1080 top and 1240×1080 bottom
  • Android layout targets: approximately 960×540 CSS pixels top and 620×540 CSS pixels bottom
  • Lower-screen typography scales against its own container, never the main page viewport

Current build is browser-based for fast iteration. Shipping to separate physical Thor displays needs an Android host that presents the game viewport and tactical React surface on distinct display contexts.