6.0 KiB
I Want To Heal — Thor healer roguelike
Playable low-poly third-person combat vertical slice for AYN Thor's dual displays.
Offline-first frontend includes three timestamped save slots, TrueNAS accounts and cloud saves, Hunter Profile statistics, boss and roguelike leaderboards, boss collection logs, Settings, and PvE/PvP mode entry points. Offline saves remain playable without an account and can be uploaded after sign-in.
Run
pnpm install
pnpm dev:api
# In a second terminal:
pnpm dev
The Vite development server listens on 0.0.0.0:4173 and proxies /api to the
local production/API server on 127.0.0.1:4174. Both processes use the same
client API contract as TrueNAS.
Android / AYN Thor test APK
The Android host uses Capacitor, locks to landscape, requests immersive mode and 60 Hz, and sends controller input directly to the game WebView. Build an installable debug APK:
pnpm android:apk
Build explicitly against the TrueNAS API with pnpm android:apk:truenas.
Native builds also default to https://iwanttoheal.phenomrom.com when no API
base override is supplied.
Output is written under android/app/build/outputs/apk/debug/. With Android
platform tools and a connected Thor, build and install it with:
pnpm android:install
The first Android milestone uses the complete single-display fallback. Press Select (or Tab with a keyboard) to switch between the main game surface and the 620 × 540 tactical surface. Native routing to both physical Thor displays is the next milestone; it needs two Android display contexts backed by one shared game state rather than two independent WebViews.
TrueNAS deployment
Complete first-install, local-Gitea clone, YAML, update, and verification steps: DEPLOYMENT.md.
The live TrueNAS web server uses the existing deployment address and port:
- Public URL:
https://iwanttoheal.phenomrom.com - Host/container port:
4173 - App directory:
/mnt/usbssds/apps/iwanttoheal-mmo/app
Server architecture
TrueNAS is the online production game server. Its Node process serves the browser
application and authenticated /api routes on port 4173; the reverse proxy
exposes both at the public URL above. SQLite data persists at /app/data/game.db
through the separate TrueNAS data mount.
The server owns account credentials, 30-day sessions, three cloud-save slots per account, boss-kill rankings, and roguelike highest-round rankings. Passwords use scrypt with per-account salts; clients store only opaque session tokens. Local saves remain available for offline play. Gitea is a separate TrueNAS service used for source hosting and deployment.
Clone from the TrueNAS-local Gitea bare repository into the app directory, then
deploy compose.yaml. The expected source path is:
/mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal-mmo.git
Current configuration:
- use
corepack pnpm install --frozen-lockfile, notnpm ci; - run
pnpm db:initbefore starting the production server; - mount
/mnt/usbssds/apps/iwanttoheal-mmo/dataat/app/data; - keep
CORS_ORIGINSconfigured for the public site and Capacitor host; - keep the source checkout and persistent data in separate mounts.
The existing reverse proxy forwards the public hostname to port 4173, including
all /api routes.
Publish updates to Gitea
The repository target is:
https://git.whoagland.com/phenom/i-want-to-heal-mmo.git
The Mac publisher is configured with the Gitea release token. GITEA_TOKEN can
optionally override it for one run. Publish from main:
pnpm publish:gitea -- --message "Describe the update"
The script installs locked dependencies, builds the web app, runs web and Android
checks, builds a debug APK, commits all project changes, pushes main, creates a
version tag and Gitea prerelease, and uploads the APK plus its SHA-256 file. It
uses package.json version unless that version is already tagged, then advances
the patch number. Pass --version 0.2.0 to choose an explicit version.
If the publisher runs where TrueNAS paths are visible, it prefers a fast-forward-only pull directly from TrueNAS-local Gitea storage. Otherwise it prints the exact local clone/pull commands to run in the TrueNAS shell. The pull refuses to run when the checkout still points at the old game's repository; archive that checkout and clone the new repository first.
Preview checks without changing Git or TrueNAS:
pnpm publish:gitea -- --dry-run
Git push credentials still come from Git's credential manager. The configured Gitea token handles release creation and APK uploads. Android signing keys remain outside the repository.
Controls
WASD/ left stick: moveQandE/ D-pad: cycle party target1–6: cast Smite, Renew, Shield, Purify, Radiance, Flash Heal- Gamepad:
X,Y,B,A,LB,RBmap to those abilities M: tactical mapI: inventory and item tooltipEnter/ Start: begin or reset encounter
Touch controls on lower display support party targeting, ability casting, map, and inventory.
Current game scope
- Five-member AI party with Disc Priest healer
- Animated Druid healer, Knight tank, Ranger, Rogue, and Mage party models
- Animated bosses using canonical tracked game models
- Telegraph, charge, 0.75-second knockdown, and return-to-tank behavior
- Three-charge cycle into a five-second stack marker and 300-damage shared pounce
- Tank pressure, party-wide Cinder Nova, dispellable Ember Brand
- Full cooldown, mana, healing-over-time, shield absorption, and victory/defeat simulation
- True display ratios: 1920×1080 top and 1240×1080 bottom
- Android layout targets: approximately 960×540 CSS pixels top and 620×540 CSS pixels bottom
- Lower-screen typography scales against its own container, never the main page viewport
Current Android build is an installable single-display test host. Shipping to both physical Thor displays still needs distinct Android display contexts that project one authoritative game state.