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2 Commits
Author SHA1 Message Date
Warren H 122f159b94 Release v0.1.6 2026-07-12 2026-07-12 23:20:15 -04:00
Warren H 35553c18dd Release v0.1.5 2026-07-12 2026-07-12 22:10:12 -04:00
79 changed files with 4217 additions and 3224 deletions
+2
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@@ -1,5 +1,7 @@
node_modules/ node_modules/
dist/ dist/
data/
backups/
game_assets/ game_assets/
*.tsbuildinfo *.tsbuildinfo
vite.config.js vite.config.js
+11 -4
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@@ -96,17 +96,24 @@ Stable locked 60 FPS is a release requirement, not a best-effort goal.
- Verify the changed code and its direct dependencies. Do not run tests, visual QA, or controller checks for unrelated screens or systems by default. - Verify the changed code and its direct dependencies. Do not run tests, visual QA, or controller checks for unrelated screens or systems by default.
- For a screen change, check that screen's applicable display layouts, browser fallback, and controller path only. - For a screen change, check that screen's applicable display layouts, browser fallback, and controller path only.
- For a reusable mechanic or domain change, run its focused tests plus direct consumers affected by the change. - For a reusable mechanic or domain change, run its focused tests plus direct consumers affected by the change.
- Run viewport, display-layout, and browser-fallback testing only when a change adds or modifies a screen, menu, modal, HUD, overlay, or other UI/layout behavior.
- Combat rules, encounter mechanics, world-space telegraphs, animations, VFX, tuning, and other gameplay-only changes do not require viewport testing unless they also change UI or screen layout.
- Expand to broader regression or full-suite verification only for shared foundations, cross-cutting changes, risky refactors, release validation, or when explicitly requested. - Expand to broader regression or full-suite verification only for shared foundations, cross-cutting changes, risky refactors, release validation, or when explicitly requested.
- State what was verified and any deliberately unverified scope in the handoff. - State what was verified and any deliberately unverified scope in the handoff.
## Definition of done ## Definition of done
A screen or mechanic is not complete until: A screen or UI change is not complete until:
1. Its main-display UI is designed and verified at the approximately `960 x 540` Android CSS/layout viewport, with rendering validated against the `1920 x 1080` physical panel. 1. Its main-display UI is designed and verified at the approximately `960 x 540` Android CSS/layout viewport, with rendering validated against the `1920 x 1080` physical panel.
2. Its applicable secondary UI is designed and verified at the approximately `620 x 540` Android CSS/layout viewport, with rendering validated against the `1240 x 1080` physical panel. 2. Its applicable secondary UI is designed and verified at the approximately `620 x 540` Android CSS/layout viewport, with rendering validated against the `1240 x 1080` physical panel.
3. It has a complete single-display browser fallback. 3. It has a complete single-display browser fallback.
4. Every action is reachable and understandable using only a controller, with no click-to-focus step. 4. Every action is reachable and understandable using only a controller, with no click-to-focus step.
5. Shared game logic is modular, typed, and testable outside the renderer/UI.
6. It introduces no known resource leak, unbounded work, or avoidable hot-path allocation. Every code change is not complete until:
7. Representative Thor hardware sustains the locked 60 FPS target, or the change includes measured evidence and an explicit approved exception.
1. Shared game logic is modular, typed, and testable outside the renderer/UI.
2. It introduces no known resource leak, unbounded work, or avoidable hot-path allocation.
3. Representative Thor hardware sustains the locked 60 FPS target, or the change includes measured evidence and an explicit approved exception.
Gameplay-only mechanic and domain changes do not inherit the screen/UI viewport requirements above.
+30 -4
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@@ -4,6 +4,17 @@ This game uses the same proven local-Gitea pattern as `testgame`: clone from the
Gitea bare repository on the TrueNAS filesystem, mount that working checkout Gitea bare repository on the TrueNAS filesystem, mount that working checkout
into one Node container, and update it with a local Git pull plus app restart. into one Node container, and update it with a local Git pull plus app restart.
## What the TrueNAS server does
The `iwanttoheal-mmo` TrueNAS app is the game's live online server. One Node
process serves the browser bundle and authenticated `/api` routes on port `4173`.
The reverse proxy exposes both at `https://iwanttoheal.phenomrom.com`.
SQLite persists accounts, sessions, cloud saves, boss-kill rankings, and
roguelike records under `/app/data/game.db`. The separate data mount survives
container replacement. TrueNAS Gitea remains the source repository used for
deployment; it is not the game database.
## Paths ## Paths
```text ```text
@@ -13,6 +24,9 @@ Local Gitea bare repository:
Runnable working checkout: Runnable working checkout:
/mnt/usbssds/apps/iwanttoheal-mmo/app /mnt/usbssds/apps/iwanttoheal-mmo/app
Persistent game data:
/mnt/usbssds/apps/iwanttoheal-mmo/data
Public URL: Public URL:
https://iwanttoheal.phenomrom.com https://iwanttoheal.phenomrom.com
@@ -39,7 +53,7 @@ sudo find /mnt -type d -name "i-want-to-heal-mmo.git" -prune -print 2>/dev/null
Clone entirely through the local filesystem: Clone entirely through the local filesystem:
```sh ```sh
sudo mkdir -p /mnt/usbssds/apps/iwanttoheal-mmo sudo mkdir -p /mnt/usbssds/apps/iwanttoheal-mmo/{app,data}
sudo git config --global --add safe.directory \ sudo git config --global --add safe.directory \
/mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal-mmo.git /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal-mmo.git
sudo git clone \ sudo git clone \
@@ -72,8 +86,10 @@ services:
iwanttoheal: iwanttoheal:
image: node:24-bookworm-slim image: node:24-bookworm-slim
command: >- command: >-
sh -lc "corepack pnpm install --frozen-lockfile && corepack pnpm run build && corepack pnpm start" sh -lc "corepack pnpm install --frozen-lockfile && corepack pnpm run db:init && corepack pnpm run build && corepack pnpm start"
environment: environment:
CORS_ORIGINS: "https://iwanttoheal.phenomrom.com,capacitor://localhost,http://localhost"
DATA_DIR: /app/data
HOST: 0.0.0.0 HOST: 0.0.0.0
PORT: "4173" PORT: "4173"
init: true init: true
@@ -82,11 +98,21 @@ services:
restart: unless-stopped restart: unless-stopped
volumes: volumes:
- /mnt/usbssds/apps/iwanttoheal-mmo/app:/app - /mnt/usbssds/apps/iwanttoheal-mmo/app:/app
- /mnt/usbssds/apps/iwanttoheal-mmo/data:/app/data
working_dir: /app working_dir: /app
``` ```
This game has no server database. Do not add `db:init`, `/app/data`, cookie, Do not remove the `/app/data` mount or place the SQLite database inside the source
CORS, or proxy environment settings from the older game. checkout. Back up `/mnt/usbssds/apps/iwanttoheal-mmo/data/game.db` before database
migrations or destructive maintenance.
From the app checkout, create a consistent SQLite backup with:
```sh
DATA_DIR=/mnt/usbssds/apps/iwanttoheal-mmo/data \
BACKUP_DIR=/mnt/usbssds/apps/iwanttoheal-mmo/backups \
corepack pnpm run db:backup
```
The separate volume protects the old app files and data. The YAML still maps The separate volume protects the old app files and data. The YAML still maps
host port `4173`, so the old and MMO apps cannot run simultaneously while both host port `4173`, so the old and MMO apps cannot run simultaneously while both
+36 -14
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@@ -2,16 +2,23 @@
Playable low-poly third-person combat vertical slice for AYN Thor's dual displays. Playable low-poly third-person combat vertical slice for AYN Thor's dual displays.
Offline-first frontend includes three timestamped save slots, optional account sync, local/online overwrite controls, Hunter Profile statistics, boss collection logs, Settings, and PvE/PvP mode entry points. Offline-first frontend includes three timestamped save slots, TrueNAS accounts
and cloud saves, Hunter Profile statistics, boss and roguelike leaderboards,
boss collection logs, Settings, and PvE/PvP mode entry points. Offline saves
remain playable without an account and can be uploaded after sign-in.
## Run ## Run
```bash ```bash
pnpm install pnpm install
pnpm dev:api
# In a second terminal:
pnpm dev pnpm dev
``` ```
The development server listens on `0.0.0.0:4173`. The Vite development server listens on `0.0.0.0:4173` and proxies `/api` to the
local production/API server on `127.0.0.1:4174`. Both processes use the same
client API contract as TrueNAS.
## Android / AYN Thor test APK ## Android / AYN Thor test APK
@@ -23,6 +30,10 @@ installable debug APK:
pnpm android:apk pnpm android:apk
``` ```
Build explicitly against the TrueNAS API with `pnpm android:apk:truenas`.
Native builds also default to `https://iwanttoheal.phenomrom.com` when no API
base override is supplied.
Output is written under `android/app/build/outputs/apk/debug/`. With Android Output is written under `android/app/build/outputs/apk/debug/`. With Android
platform tools and a connected Thor, build and install it with: platform tools and a connected Thor, build and install it with:
@@ -41,12 +52,25 @@ state rather than two independent WebViews.
Complete first-install, local-Gitea clone, YAML, update, and verification steps: Complete first-install, local-Gitea clone, YAML, update, and verification steps:
[DEPLOYMENT.md](DEPLOYMENT.md). [DEPLOYMENT.md](DEPLOYMENT.md).
The production preview server uses the existing deployment address and port: The live TrueNAS web server uses the existing deployment address and port:
- Public URL: `https://iwanttoheal.phenomrom.com` - Public URL: `https://iwanttoheal.phenomrom.com`
- Host/container port: `4173` - Host/container port: `4173`
- App directory: `/mnt/usbssds/apps/iwanttoheal-mmo/app` - App directory: `/mnt/usbssds/apps/iwanttoheal-mmo/app`
### Server architecture
TrueNAS is the online production game server. Its Node process serves the browser
application and authenticated `/api` routes on port `4173`; the reverse proxy
exposes both at the public URL above. SQLite data persists at `/app/data/game.db`
through the separate TrueNAS data mount.
The server owns account credentials, 30-day sessions, three cloud-save slots per
account, boss-kill rankings, and roguelike highest-round rankings. Passwords use
scrypt with per-account salts; clients store only opaque session tokens. Local
saves remain available for offline play. Gitea is a separate TrueNAS service used
for source hosting and deployment.
Clone from the TrueNAS-local Gitea bare repository into the app directory, then Clone from the TrueNAS-local Gitea bare repository into the app directory, then
deploy `compose.yaml`. The expected source path is: deploy `compose.yaml`. The expected source path is:
@@ -54,18 +78,16 @@ deploy `compose.yaml`. The expected source path is:
/mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal-mmo.git /mnt/.ix-apps/app_mounts/gitea/data/git/repositories/phenom/i-want-to-heal-mmo.git
``` ```
Compared with the old game configuration: Current configuration:
- use `corepack pnpm install --frozen-lockfile`, not `npm ci`; - use `corepack pnpm install --frozen-lockfile`, not `npm ci`;
- remove `npm run db:init` because this game has no server database; - run `pnpm db:init` before starting the production server;
- remove `COOKIE_SECURE`, `CORS_ORIGINS`, and `TRUST_PROXY`; the static Vite - mount `/mnt/usbssds/apps/iwanttoheal-mmo/data` at `/app/data`;
preview server does not consume them; - keep `CORS_ORIGINS` configured for the public site and Capacitor host;
- remove `/app/data`; offline saves live in each player's browser/Android WebView - keep the source checkout and persistent data in separate mounts.
storage, not on TrueNAS.
The existing reverse proxy can keep forwarding the public hostname to port The existing reverse proxy forwards the public hostname to port `4173`, including
`4173`. Add server data and authentication environment variables only when an all `/api` routes.
actual sync API is introduced.
## Publish updates to Gitea ## Publish updates to Gitea
@@ -116,11 +138,11 @@ outside the repository.
Touch controls on lower display support party targeting, ability casting, map, and inventory. Touch controls on lower display support party targeting, ability casting, map, and inventory.
## Prototype scope ## Current game scope
- Five-member AI party with Disc Priest healer - Five-member AI party with Disc Priest healer
- Animated Druid healer, Knight tank, Ranger, Rogue, and Mage party models - Animated Druid healer, Knight tank, Ranger, Rogue, and Mage party models
- One animated boss: Bulldrome, using the Bull model at 180% of its original prototype scale - Animated bosses using canonical tracked game models
- Telegraph, charge, 0.75-second knockdown, and return-to-tank behavior - Telegraph, charge, 0.75-second knockdown, and return-to-tank behavior
- Three-charge cycle into a five-second stack marker and 300-damage shared pounce - Three-charge cycle into a five-second stack marker and 300-damage shared pounce
- Tank pressure, party-wide Cinder Nova, dispellable Ember Brand - Tank pressure, party-wide Cinder Nova, dispellable Ember Brand
@@ -102,7 +102,9 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
float leftStickX = event.getAxisValue(MotionEvent.AXIS_X); float leftStickX = event.getAxisValue(MotionEvent.AXIS_X);
float leftStickY = event.getAxisValue(MotionEvent.AXIS_Y); float leftStickY = event.getAxisValue(MotionEvent.AXIS_Y);
dispatchNativeControllerMotion(leftStickX, leftStickY); float rightStickX = controllerAxisValue(event, MotionEvent.AXIS_Z, MotionEvent.AXIS_RX);
float rightStickY = controllerAxisValue(event, MotionEvent.AXIS_RZ, MotionEvent.AXIS_RY);
dispatchNativeControllerMotion(leftStickX, leftStickY, rightStickX, rightStickY);
Set<String> currentTokens = new HashSet<>(); Set<String> currentTokens = new HashSet<>();
addAxisTokens(currentTokens, event.getAxisValue(MotionEvent.AXIS_HAT_X), "Button14", "Button15"); addAxisTokens(currentTokens, event.getAxisValue(MotionEvent.AXIS_HAT_X), "Button14", "Button15");
@@ -150,6 +152,14 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
if (value >= AXIS_DEAD_ZONE) tokens.add(positive); if (value >= AXIS_DEAD_ZONE) tokens.add(positive);
} }
private float controllerAxisValue(MotionEvent event, int primaryAxis, int fallbackAxis) {
InputDevice device = event.getDevice();
if (device != null && device.getMotionRange(primaryAxis) != null) {
return event.getAxisValue(primaryAxis);
}
return event.getAxisValue(fallbackAxis);
}
private void dispatchNativeControllerToken(String token, boolean repeat) { private void dispatchNativeControllerToken(String token, boolean repeat) {
if (bridge == null || bridge.getWebView() == null) return; if (bridge == null || bridge.getWebView() == null) return;
String script = String script =
@@ -161,18 +171,19 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
}); });
} }
private void dispatchNativeControllerMotion(float x, float y) { private void dispatchNativeControllerMotion(float moveX, float moveY, float lookX, float lookY) {
if (bridge == null || bridge.getWebView() == null) return; if (bridge == null || bridge.getWebView() == null) return;
String script = String script =
"window.dispatchEvent(new CustomEvent('iwt-native-controller-motion'," "window.dispatchEvent(new CustomEvent('iwt-native-controller-motion',"
+ "{detail:{x:" + x + ",y:" + y + "}}));"; + "{detail:{moveX:" + moveX + ",moveY:" + moveY
+ ",lookX:" + lookX + ",lookY:" + lookY + "}}));";
bridge.getWebView().post(() -> bridge.getWebView().evaluateJavascript(script, null)); bridge.getWebView().post(() -> bridge.getWebView().evaluateJavascript(script, null));
} }
private void clearHeldControllerState() { private void clearHeldControllerState() {
activeMotionTokens.clear(); activeMotionTokens.clear();
lastMotionDispatchAt.clear(); lastMotionDispatchAt.clear();
dispatchNativeControllerMotion(0.0f, 0.0f); dispatchNativeControllerMotion(0.0f, 0.0f, 0.0f, 0.0f);
if (bridge == null || bridge.getWebView() == null) return; if (bridge == null || bridge.getWebView() == null) return;
bridge.getWebView().post(() -> bridge.getWebView().evaluateJavascript( bridge.getWebView().post(() -> bridge.getWebView().evaluateJavascript(
"window.dispatchEvent(new Event('iwt-native-controller-reset'));", "window.dispatchEvent(new Event('iwt-native-controller-reset'));",
+4 -1
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@@ -2,8 +2,10 @@ services:
iwanttoheal: iwanttoheal:
image: node:24-bookworm-slim image: node:24-bookworm-slim
command: >- command: >-
sh -lc "corepack pnpm install --frozen-lockfile && corepack pnpm run build && corepack pnpm start" sh -lc "corepack pnpm install --frozen-lockfile && corepack pnpm run db:init && corepack pnpm run build && corepack pnpm start"
environment: environment:
CORS_ORIGINS: "https://iwanttoheal.phenomrom.com,capacitor://localhost,http://localhost"
DATA_DIR: /app/data
HOST: 0.0.0.0 HOST: 0.0.0.0
PORT: "4173" PORT: "4173"
init: true init: true
@@ -12,4 +14,5 @@ services:
restart: unless-stopped restart: unless-stopped
volumes: volumes:
- /mnt/usbssds/apps/iwanttoheal-mmo/app:/app - /mnt/usbssds/apps/iwanttoheal-mmo/app:/app
- /mnt/usbssds/apps/iwanttoheal-mmo/data:/app/data
working_dir: /app working_dir: /app
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@@ -0,0 +1,56 @@
PRAGMA foreign_keys = ON;
PRAGMA journal_mode = WAL;
CREATE TABLE IF NOT EXISTS accounts (
id INTEGER PRIMARY KEY,
username TEXT NOT NULL,
canonical_username TEXT NOT NULL UNIQUE,
password_hash TEXT NOT NULL,
password_salt TEXT NOT NULL,
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
);
CREATE TABLE IF NOT EXISTS sessions (
id INTEGER PRIMARY KEY,
account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
token_hash TEXT NOT NULL UNIQUE,
expires_at TEXT NOT NULL,
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
);
CREATE INDEX IF NOT EXISTS sessions_token_hash_idx ON sessions(token_hash);
CREATE INDEX IF NOT EXISTS sessions_expires_at_idx ON sessions(expires_at);
CREATE TABLE IF NOT EXISTS hunter_saves (
account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3),
hunter_name TEXT NOT NULL,
save_json TEXT NOT NULL,
updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (account_id, slot_id)
);
CREATE TABLE IF NOT EXISTS boss_kill_records (
account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3),
boss_id TEXT NOT NULL,
kills INTEGER NOT NULL DEFAULT 0 CHECK (kills >= 0),
updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (account_id, slot_id, boss_id),
FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS boss_kill_rank_idx
ON boss_kill_records (boss_id, kills DESC, updated_at ASC);
CREATE TABLE IF NOT EXISTS roguelike_records (
account_id INTEGER NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
slot_id INTEGER NOT NULL CHECK (slot_id BETWEEN 1 AND 3),
highest_round INTEGER NOT NULL DEFAULT 0 CHECK (highest_round >= 0),
updated_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (account_id, slot_id),
FOREIGN KEY (account_id, slot_id) REFERENCES hunter_saves(account_id, slot_id) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS roguelike_rank_idx
ON roguelike_records (highest_round DESC, updated_at ASC);
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@@ -1,17 +1,22 @@
{ {
"name": "i-want-to-heal", "name": "i-want-to-heal",
"private": true, "private": true,
"version": "0.1.4", "version": "0.1.6",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite --host 0.0.0.0", "dev": "vite --host 0.0.0.0",
"dev:api": "HOST=127.0.0.1 PORT=4174 node server/production.mjs",
"db:backup": "node scripts/backup-db.mjs",
"db:init": "node scripts/init-db.mjs",
"build": "tsc -b && vite build", "build": "tsc -b && vite build",
"android:sync": "pnpm run build && cap sync android", "android:sync": "pnpm run build && cap sync android",
"android:sync:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com pnpm run android:sync",
"android:apk": "pnpm run android:sync && cd android && ./gradlew --no-daemon clean assembleDebug", "android:apk": "pnpm run android:sync && cd android && ./gradlew --no-daemon clean assembleDebug",
"android:apk:truenas": "pnpm run android:sync:truenas && cd android && ./gradlew --no-daemon clean assembleDebug",
"android:install": "pnpm run android:apk && adb install -r android/app/build/outputs/apk/debug/*.apk", "android:install": "pnpm run android:apk && adb install -r android/app/build/outputs/apk/debug/*.apk",
"start": "vite preview --host ${HOST:-0.0.0.0} --port ${PORT:-4173} --strictPort", "start": "node server/production.mjs",
"publish:gitea": "python3 scripts/publish_gitea.py", "publish:gitea": "python3 scripts/publish_gitea.py",
"test": "vitest run", "test": "vitest run && node --test server/game-api.test.mjs",
"test:watch": "vitest", "test:watch": "vitest",
"assets:prune-party-animations": "node scripts/prune_party_animations.mjs --write", "assets:prune-party-animations": "node scripts/prune_party_animations.mjs --write",
"assets:import": "node scripts/import-game-asset.mjs" "assets:import": "node scripts/import-game-asset.mjs"
+17
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@@ -0,0 +1,17 @@
import { mkdirSync } from "node:fs";
import { resolve } from "node:path";
import { DatabaseSync } from "node:sqlite";
const dataDirectory = resolve(process.env.DATA_DIR ?? "data");
const backupDirectory = resolve(process.env.BACKUP_DIR ?? "backups");
const timestamp = new Date().toISOString().replaceAll(":", "-").replaceAll(".", "-");
const backupPath = resolve(backupDirectory, `game-${timestamp}.db`);
mkdirSync(backupDirectory, { recursive: true });
const database = new DatabaseSync(resolve(dataDirectory, "game.db"));
try {
database.exec(`VACUUM INTO '${backupPath.replaceAll("'", "''")}'`);
console.log(`SQLite backup created: ${backupPath}`);
} finally {
database.close();
}
+14
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@@ -0,0 +1,14 @@
import { mkdirSync } from "node:fs";
import { readFile } from "node:fs/promises";
import { resolve } from "node:path";
import { DatabaseSync } from "node:sqlite";
const dataDirectory = resolve(process.env.DATA_DIR ?? "data");
mkdirSync(dataDirectory, { recursive: true });
const database = new DatabaseSync(resolve(dataDirectory, "game.db"));
const schema = await readFile(new URL("../db/schema.sql", import.meta.url), "utf8");
database.exec(schema);
database.close();
console.log(`Database ready: ${resolve(dataDirectory, "game.db")}`);
+400
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@@ -0,0 +1,400 @@
import { createHash, randomBytes, scryptSync, timingSafeEqual } from "node:crypto";
import { mkdirSync, readFileSync } from "node:fs";
import { resolve } from "node:path";
import { DatabaseSync } from "node:sqlite";
const SESSION_LIFETIME_MS = 30 * 24 * 60 * 60 * 1000;
const MAX_JSON_BYTES = 1024 * 1024;
const AUTH_WINDOW_MS = 15 * 60 * 1000;
const AUTH_ATTEMPTS_PER_WINDOW = 20;
const authAttempts = new Map();
function apiError(message, status = 400) {
const error = new Error(message);
error.status = status;
return error;
}
function sendJson(response, status, body) {
response.statusCode = status;
response.setHeader("Content-Type", "application/json; charset=utf-8");
response.setHeader("Cache-Control", "no-store");
response.setHeader("X-Content-Type-Options", "nosniff");
response.end(JSON.stringify(body));
}
function configuredCorsOrigins() {
return String(process.env.CORS_ORIGINS ?? "")
.split(",")
.map((origin) => origin.trim())
.filter(Boolean);
}
function setCorsHeaders(request, response) {
const origin = request.headers.origin;
if (!origin) return;
const configured = configuredCorsOrigins();
if (!configured.includes("*") && !configured.includes(origin)) return;
response.setHeader("Access-Control-Allow-Origin", origin);
response.setHeader("Access-Control-Allow-Headers", "Authorization,Content-Type");
response.setHeader("Access-Control-Allow-Methods", "GET,POST,PUT,DELETE,OPTIONS");
response.setHeader("Access-Control-Max-Age", "86400");
response.setHeader("Vary", "Origin");
}
async function readJson(request) {
const chunks = [];
let size = 0;
for await (const chunk of request) {
size += chunk.length;
if (size > MAX_JSON_BYTES) throw apiError("Request body is too large.", 413);
chunks.push(chunk);
}
try {
return JSON.parse(Buffer.concat(chunks).toString("utf8"));
} catch {
throw apiError("Request body must be valid JSON.");
}
}
function canonicalUsername(value) {
return String(value ?? "").trim().toLocaleLowerCase();
}
function validateUsername(value) {
const username = String(value ?? "").trim();
if (!/^[A-Za-z0-9_]{3,20}$/.test(username)) {
throw apiError("Username must be 320 letters, numbers, or underscores.");
}
return username;
}
function validatePassword(value) {
const password = String(value ?? "");
if (password.length < 10 || password.length > 128) {
throw apiError("Password must be 10128 characters.");
}
return password;
}
function passwordDigest(password, salt) {
return scryptSync(password, salt, 64).toString("hex");
}
function verifyPassword(password, account) {
const actual = Buffer.from(passwordDigest(password, account.passwordSalt), "hex");
const expected = Buffer.from(account.passwordHash, "hex");
return actual.length === expected.length && timingSafeEqual(actual, expected);
}
function tokenHash(token) {
return createHash("sha256").update(token).digest("hex");
}
function bearerToken(request) {
const authorization = String(request.headers.authorization ?? "");
return authorization.startsWith("Bearer ") ? authorization.slice(7).trim() : "";
}
function createSession(database, accountId) {
const token = randomBytes(32).toString("base64url");
const expiresAt = new Date(Date.now() + SESSION_LIFETIME_MS).toISOString();
database.prepare(`
INSERT INTO sessions (account_id, token_hash, expires_at)
VALUES (?, ?, ?)
`).run(accountId, tokenHash(token), expiresAt);
return token;
}
function currentSession(database, request) {
const token = bearerToken(request);
if (!token) return null;
return database.prepare(`
SELECT accounts.id AS accountId, accounts.username
FROM sessions
JOIN accounts ON accounts.id = sessions.account_id
WHERE sessions.token_hash = ? AND sessions.expires_at > CURRENT_TIMESTAMP
`).get(tokenHash(token)) ?? null;
}
function requireSession(database, request) {
const session = currentSession(database, request);
if (!session) throw apiError("Sign in required.", 401);
return session;
}
function clientAddress(request) {
return request.socket?.remoteAddress ?? "unknown";
}
function enforceAuthRateLimit(request) {
const now = Date.now();
const key = clientAddress(request);
const existing = authAttempts.get(key);
const bucket = existing && now - existing.startedAt < AUTH_WINDOW_MS
? existing
: { startedAt: now, count: 0 };
bucket.count += 1;
authAttempts.set(key, bucket);
if (bucket.count > AUTH_ATTEMPTS_PER_WINDOW) {
throw apiError("Too many authentication attempts. Try again later.", 429);
}
}
function register(database, payload) {
const username = validateUsername(payload?.username);
const password = validatePassword(payload?.password);
const canonical = canonicalUsername(username);
if (database.prepare("SELECT id FROM accounts WHERE canonical_username = ?").get(canonical)) {
throw apiError("Account already exists.", 409);
}
const salt = randomBytes(16).toString("hex");
const result = database.prepare(`
INSERT INTO accounts (username, canonical_username, password_hash, password_salt)
VALUES (?, ?, ?, ?)
`).run(username, canonical, passwordDigest(password, salt), salt);
const accountId = Number(result.lastInsertRowid);
return { account: { id: accountId, username }, token: createSession(database, accountId) };
}
function login(database, payload) {
const canonical = canonicalUsername(payload?.username);
const password = String(payload?.password ?? "");
const account = database.prepare(`
SELECT id, username, password_hash AS passwordHash, password_salt AS passwordSalt
FROM accounts WHERE canonical_username = ?
`).get(canonical);
if (!account || !verifyPassword(password, account)) {
throw apiError("Username or password is incorrect.", 401);
}
return {
account: { id: account.id, username: account.username },
token: createSession(database, account.id),
};
}
function validateSlotId(value) {
const slotId = Number(value);
if (!Number.isInteger(slotId) || slotId < 1 || slotId > 3) throw apiError("Invalid save slot.");
return slotId;
}
function validateSave(value, slotId) {
if (!value || typeof value !== "object" || Number(value.schemaVersion) !== 5) {
throw apiError("Save snapshot is invalid.");
}
if (Number(value.slotId) !== slotId) throw apiError("Save slot does not match request.");
if (typeof value.hunterName !== "string" || !value.hunterName.trim()) {
throw apiError("Save snapshot has no hunter name.");
}
return value;
}
function normalizeNonNegativeInteger(value) {
const number = Math.floor(Number(value));
return Number.isFinite(number) ? Math.max(0, number) : 0;
}
function syncLeaderboardStats(database, accountId, slotId, save) {
database.prepare("DELETE FROM boss_kill_records WHERE account_id = ? AND slot_id = ?").run(accountId, slotId);
const insertBoss = database.prepare(`
INSERT INTO boss_kill_records (account_id, slot_id, boss_id, kills, updated_at)
VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
`);
const bossKills = save.stats?.bossKills && typeof save.stats.bossKills === "object"
? save.stats.bossKills
: {};
for (const [bossId, rawKills] of Object.entries(bossKills)) {
if (!/^[a-z0-9-]{1,64}$/.test(bossId)) continue;
const kills = normalizeNonNegativeInteger(rawKills);
if (kills > 0) insertBoss.run(accountId, slotId, bossId, kills);
}
const highestRound = normalizeNonNegativeInteger(save.stats?.highestRoguelikeRound);
database.prepare(`
INSERT INTO roguelike_records (account_id, slot_id, highest_round, updated_at)
VALUES (?, ?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(account_id, slot_id) DO UPDATE SET
highest_round = excluded.highest_round,
updated_at = CURRENT_TIMESTAMP
`).run(accountId, slotId, highestRound);
}
function writeSave(database, accountId, slotId, rawSave) {
const save = validateSave(rawSave, slotId);
const serialized = JSON.stringify(save);
if (Buffer.byteLength(serialized) > MAX_JSON_BYTES) throw apiError("Save snapshot is too large.", 413);
database.exec("BEGIN IMMEDIATE");
try {
database.prepare(`
INSERT INTO hunter_saves (account_id, slot_id, hunter_name, save_json, updated_at)
VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(account_id, slot_id) DO UPDATE SET
hunter_name = excluded.hunter_name,
save_json = excluded.save_json,
updated_at = CURRENT_TIMESTAMP
`).run(accountId, slotId, save.hunterName.trim().slice(0, 20), serialized);
syncLeaderboardStats(database, accountId, slotId, save);
database.exec("COMMIT");
} catch (error) {
database.exec("ROLLBACK");
throw error;
}
return save;
}
function readSave(database, accountId, slotId) {
const row = database.prepare(`
SELECT save_json AS saveJson FROM hunter_saves WHERE account_id = ? AND slot_id = ?
`).get(accountId, slotId);
if (!row) return null;
try { return JSON.parse(row.saveJson); } catch { return null; }
}
function listSaves(database, accountId) {
return database.prepare(`
SELECT slot_id AS slotId, save_json AS saveJson, updated_at AS updatedAt
FROM hunter_saves WHERE account_id = ? ORDER BY slot_id
`).all(accountId).flatMap((row) => {
try { return [{ slotId: row.slotId, save: JSON.parse(row.saveJson), updatedAt: row.updatedAt }]; }
catch { return []; }
});
}
function leaderboardEntry(row, valueKey) {
return {
rank: row.rank,
username: row.username,
hunterName: row.hunterName,
slotId: row.slotId,
value: row[valueKey],
};
}
function bossLeaderboard(database, accountId, slotId, bossId) {
if (!/^[a-z0-9-]{1,64}$/.test(bossId)) throw apiError("Invalid boss.");
const rows = database.prepare(`
WITH ranked AS (
SELECT
RANK() OVER (ORDER BY records.kills DESC) AS rank,
records.account_id AS accountId,
records.slot_id AS slotId,
records.kills,
accounts.username,
saves.hunter_name AS hunterName,
records.updated_at AS updatedAt
FROM boss_kill_records records
JOIN accounts ON accounts.id = records.account_id
JOIN hunter_saves saves ON saves.account_id = records.account_id AND saves.slot_id = records.slot_id
WHERE records.boss_id = ?
)
SELECT * FROM ranked ORDER BY kills DESC, updatedAt ASC, accountId ASC, slotId ASC
`).all(bossId);
const current = rows.find((row) => row.accountId === accountId && row.slotId === slotId) ?? null;
return {
kind: "boss",
bossId,
top: rows.slice(0, 5).map((row) => leaderboardEntry(row, "kills")),
current: current ? leaderboardEntry(current, "kills") : null,
};
}
function roguelikeLeaderboard(database, accountId, slotId) {
const rows = database.prepare(`
WITH ranked AS (
SELECT
RANK() OVER (ORDER BY records.highest_round DESC) AS rank,
records.account_id AS accountId,
records.slot_id AS slotId,
records.highest_round AS highestRound,
accounts.username,
saves.hunter_name AS hunterName,
records.updated_at AS updatedAt
FROM roguelike_records records
JOIN accounts ON accounts.id = records.account_id
JOIN hunter_saves saves ON saves.account_id = records.account_id AND saves.slot_id = records.slot_id
WHERE records.highest_round > 0
)
SELECT * FROM ranked ORDER BY highestRound DESC, updatedAt ASC, accountId ASC, slotId ASC
`).all();
const current = rows.find((row) => row.accountId === accountId && row.slotId === slotId) ?? null;
return {
kind: "roguelike",
top: rows.slice(0, 5).map((row) => leaderboardEntry(row, "highestRound")),
current: current ? leaderboardEntry(current, "highestRound") : null,
};
}
export function createGameApiHandler(options = {}) {
const dataDirectory = resolve(options.dataDirectory ?? process.env.DATA_DIR ?? "data");
mkdirSync(dataDirectory, { recursive: true });
const database = new DatabaseSync(resolve(dataDirectory, "game.db"));
database.exec(readFileSync(new URL("../db/schema.sql", import.meta.url), "utf8"));
async function handle(request, response, next) {
if (!request.url?.startsWith("/api/")) return next();
setCorsHeaders(request, response);
if (request.method === "OPTIONS") {
response.statusCode = 204;
return response.end();
}
try {
database.prepare("DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP").run();
const url = new URL(request.url, "http://localhost");
const path = url.pathname;
if (path === "/api/health" && request.method === "GET") {
return sendJson(response, 200, { ok: true, database: "ready" });
}
if (path === "/api/auth/register" && request.method === "POST") {
enforceAuthRateLimit(request);
return sendJson(response, 201, register(database, await readJson(request)));
}
if (path === "/api/auth/login" && request.method === "POST") {
enforceAuthRateLimit(request);
return sendJson(response, 200, login(database, await readJson(request)));
}
if (path === "/api/auth/session" && request.method === "GET") {
const session = currentSession(database, request);
return sendJson(response, session ? 200 : 401, session
? { account: { id: session.accountId, username: session.username } }
: { error: "Sign in required." });
}
if (path === "/api/auth/logout" && request.method === "POST") {
const token = bearerToken(request);
if (token) database.prepare("DELETE FROM sessions WHERE token_hash = ?").run(tokenHash(token));
return sendJson(response, 200, { ok: true });
}
const session = requireSession(database, request);
if (path === "/api/saves" && request.method === "GET") {
return sendJson(response, 200, { slots: listSaves(database, session.accountId) });
}
const saveMatch = path.match(/^\/api\/saves\/([1-3])$/);
if (saveMatch && request.method === "GET") {
return sendJson(response, 200, { save: readSave(database, session.accountId, validateSlotId(saveMatch[1])) });
}
if (saveMatch && request.method === "PUT") {
const slotId = validateSlotId(saveMatch[1]);
const payload = await readJson(request);
return sendJson(response, 200, { save: writeSave(database, session.accountId, slotId, payload?.save) });
}
const bossMatch = path.match(/^\/api\/leaderboards\/boss\/([a-z0-9-]+)$/);
if (bossMatch && request.method === "GET") {
const slotId = validateSlotId(url.searchParams.get("slot"));
return sendJson(response, 200, bossLeaderboard(database, session.accountId, slotId, bossMatch[1]));
}
if (path === "/api/leaderboards/roguelike" && request.method === "GET") {
const slotId = validateSlotId(url.searchParams.get("slot"));
return sendJson(response, 200, roguelikeLeaderboard(database, session.accountId, slotId));
}
return sendJson(response, 404, { error: "API route not found." });
} catch (error) {
const status = Number(error?.status) || 500;
const message = status >= 500 ? "Server error." : error.message;
if (status >= 500) console.error(error);
return sendJson(response, status, { error: message });
}
}
return { handle, close: () => database.close() };
}
+105
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@@ -0,0 +1,105 @@
import assert from "node:assert/strict";
import { mkdtempSync, rmSync } from "node:fs";
import { createServer } from "node:http";
import { tmpdir } from "node:os";
import { join } from "node:path";
import { after, before, test } from "node:test";
import { createGameApiHandler } from "./game-api.mjs";
const dataDirectory = mkdtempSync(join(tmpdir(), "iwt-heal-api-"));
const api = createGameApiHandler({ dataDirectory });
const server = createServer((request, response) => {
void api.handle(request, response, () => {
response.statusCode = 404;
response.end();
});
});
let baseUrl;
before(async () => {
await new Promise((resolve) => server.listen(0, "127.0.0.1", resolve));
const address = server.address();
baseUrl = `http://127.0.0.1:${address.port}`;
});
after(async () => {
await new Promise((resolve) => server.close(resolve));
api.close();
rmSync(dataDirectory, { recursive: true, force: true });
});
async function json(path, init = {}) {
const response = await fetch(`${baseUrl}${path}`, init);
const body = await response.json();
return { response, body };
}
function save(slotId, hunterName, bulldromeKills, highestRoguelikeRound) {
return {
schemaVersion: 5,
slotId,
hunterName,
stats: { bossKills: { bulldrome: bulldromeKills }, highestRoguelikeRound },
};
}
test("health endpoint reports persistent database readiness", async () => {
const { response, body } = await json("/api/health");
assert.equal(response.status, 200);
assert.deepEqual(body, { ok: true, database: "ready" });
});
test("accounts, server saves, and top-five plus current rankings work end to end", async () => {
const players = [];
for (let index = 0; index < 6; index += 1) {
const username = `hunter_${index}`;
const registration = await json("/api/auth/register", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ username, password: `long-password-${index}` }),
});
assert.equal(registration.response.status, 201);
const token = registration.body.token;
const kills = 60 - index * 10;
const highestRound = 30 - index * 4;
const upload = await json("/api/saves/1", {
method: "PUT",
headers: { Authorization: `Bearer ${token}`, "Content-Type": "application/json" },
body: JSON.stringify({ save: save(1, `Hero ${index}`, kills, highestRound) }),
});
assert.equal(upload.response.status, 200);
players.push({ token, kills, highestRound });
}
const current = players[5];
const bossBoard = await json("/api/leaderboards/boss/bulldrome?slot=1", {
headers: { Authorization: `Bearer ${current.token}` },
});
assert.equal(bossBoard.body.top.length, 5);
assert.equal(bossBoard.body.top[0].value, 60);
assert.equal(bossBoard.body.current.rank, 6);
assert.equal(bossBoard.body.current.value, current.kills);
const rogueBoard = await json("/api/leaderboards/roguelike?slot=1", {
headers: { Authorization: `Bearer ${current.token}` },
});
assert.equal(rogueBoard.body.top.length, 5);
assert.equal(rogueBoard.body.current.rank, 6);
assert.equal(rogueBoard.body.current.value, current.highestRound);
const download = await json("/api/saves/1", {
headers: { Authorization: `Bearer ${current.token}` },
});
assert.equal(download.body.save.hunterName, "Hero 5");
});
test("invalid credentials cannot access server saves", async () => {
const login = await json("/api/auth/login", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ username: "hunter_0", password: "incorrect-password" }),
});
assert.equal(login.response.status, 401);
const saves = await json("/api/saves");
assert.equal(saves.response.status, 401);
});
+62
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@@ -0,0 +1,62 @@
import { createReadStream, existsSync, statSync } from "node:fs";
import { createServer } from "node:http";
import { extname, resolve, sep } from "node:path";
import { fileURLToPath } from "node:url";
import { createGameApiHandler } from "./game-api.mjs";
const distPath = fileURLToPath(new URL("../dist", import.meta.url));
const indexPath = resolve(distPath, "index.html");
const host = process.env.HOST ?? "127.0.0.1";
const port = Number(process.env.PORT ?? 4173);
const contentTypes = {
".css": "text/css; charset=utf-8",
".glb": "model/gltf-binary",
".html": "text/html; charset=utf-8",
".ico": "image/x-icon",
".jpeg": "image/jpeg",
".jpg": "image/jpeg",
".js": "text/javascript; charset=utf-8",
".json": "application/json; charset=utf-8",
".png": "image/png",
".svg": "image/svg+xml",
".webp": "image/webp",
};
function sendFile(response, filePath) {
response.statusCode = 200;
response.setHeader("Content-Type", contentTypes[extname(filePath).toLowerCase()] ?? "application/octet-stream");
response.setHeader("X-Content-Type-Options", "nosniff");
response.setHeader("Referrer-Policy", "same-origin");
response.setHeader("X-Frame-Options", "DENY");
createReadStream(filePath).pipe(response);
}
function serveStatic(request, response) {
let requestPath;
try { requestPath = decodeURIComponent(new URL(request.url, "http://localhost").pathname); }
catch { response.statusCode = 400; return response.end("Bad request"); }
const candidate = resolve(distPath, `.${requestPath}`);
const insideDist = candidate === distPath || candidate.startsWith(`${distPath}${sep}`);
if (insideDist && existsSync(candidate) && statSync(candidate).isFile()) return sendFile(response, candidate);
if (!existsSync(indexPath)) {
response.statusCode = 503;
return response.end("Build missing. Run pnpm build.");
}
return sendFile(response, indexPath);
}
const api = createGameApiHandler();
const server = createServer((request, response) => {
void api.handle(request, response, () => serveStatic(request, response));
});
server.listen(port, host, () => console.log(`I Want To Heal listening on http://${host}:${port}`));
function shutdown() {
server.close(() => {
api.close();
process.exit(0);
});
}
process.on("SIGINT", shutdown);
process.on("SIGTERM", shutdown);
+14 -7
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@@ -32,20 +32,24 @@ export default function App() {
const touchActiveSave = useFrontendStore((state) => state.touchActiveSave); const touchActiveSave = useFrontendStore((state) => state.touchActiveSave);
const updateActiveHealerInventory = useFrontendStore((state) => state.updateActiveHealerInventory); const updateActiveHealerInventory = useFrontendStore((state) => state.updateActiveHealerInventory);
const recordBossVictory = useFrontendStore((state) => state.recordBossVictory); const recordBossVictory = useFrontendStore((state) => state.recordBossVictory);
const recordRoguelikeDefeat = useFrontendStore((state) => state.recordRoguelikeDefeat);
const clearRecentRewards = useFrontendStore((state) => state.clearRecentRewards); const clearRecentRewards = useFrontendStore((state) => state.clearRecentRewards);
const rewardedBossInstances = useRef(new Set<string>()); const rewardedBossInstances = useRef(new Set<string>());
const screenRef = useRef(screen); const screenRef = useRef(screen);
screenRef.current = screen; screenRef.current = screen;
const leaveGame = useCallback(() => { const leaveGame = useCallback(() => {
const { accountId, activeSlotId, uploadSlot } = useFrontendStore.getState();
updateActiveHealerInventory(useGameStore.getState().inventory); updateActiveHealerInventory(useGameStore.getState().inventory);
touchActiveSave(); touchActiveSave();
navigate("home"); navigate("home");
if (accountId && activeSlotId) void uploadSlot(activeSlotId);
}, [navigate, touchActiveSave, updateActiveHealerInventory]); }, [navigate, touchActiveSave, updateActiveHealerInventory]);
const launchGame = useCallback((bossIds: readonly BossId[], requestedDifficultySlug?: DifficultySlug) => { const launchGame = useCallback((bossIds: readonly BossId[], requestedDifficultySlug?: DifficultySlug) => {
if (!hunter) return; if (!hunter) return;
const progress = hunter.healers[hunter.activeClassId]; const progress = hunter.healers[hunter.activeClassId];
const runMode = useFrontendStore.getState().selectedMode === "roguelike-pve" ? "roguelike" : "encounter"; const selectedMode = useFrontendStore.getState().selectedMode;
const launchDifficulty = runMode === "roguelike" const runMode = selectedMode === "roguelike-pve" ? "roguelike" : selectedMode === "rogue-trials" ? "rogue-trials" : "encounter";
const launchDifficulty = runMode !== "encounter"
? "initiate" ? "initiate"
: requestedDifficultySlug ?? useFrontendStore.getState().selectedDifficultySlug; : requestedDifficultySlug ?? useFrontendStore.getState().selectedDifficultySlug;
rewardedBossInstances.current.clear(); rewardedBossInstances.current.clear();
@@ -81,13 +85,16 @@ export default function App() {
} }
if (startedFreshEncounter) clearRecentRewards(); if (startedFreshEncounter) clearRecentRewards();
if (screenRef.current !== "game") return; if (screenRef.current !== "game") return;
if (state.runMode === "roguelike" && state.phase === "defeat" && previousState.phase !== "defeat") {
recordRoguelikeDefeat(state.round);
}
const bossCount = 1 + state.additionalBosses.length; const bossCount = 1 + state.additionalBosses.length;
if (state.boss.hp <= 0 && previousState.boss.hp > 0) { if (state.boss.hp <= 0 && previousState.boss.hp > 0) {
const primaryInstanceId = `boss-0-${state.boss.id}`; const primaryInstanceId = `boss-0-${state.boss.id}`;
if (!rewardedBossInstances.current.has(primaryInstanceId)) { if (!rewardedBossInstances.current.has(primaryInstanceId)) {
rewardedBossInstances.current.add(primaryInstanceId); rewardedBossInstances.current.add(primaryInstanceId);
const defeatedBefore = (state.round - 1) * bossCount; const defeatedBefore = (state.round - 1) * bossCount;
const rewardDifficulty = state.runMode === "roguelike" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug; const rewardDifficulty = state.runMode !== "encounter" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
recordBossVictory(state.boss.id, rewardDifficulty); recordBossVictory(state.boss.id, rewardDifficulty);
} }
} }
@@ -98,15 +105,15 @@ export default function App() {
if (!justDefeated || rewardedBossInstances.current.has(entry.instanceId)) continue; if (!justDefeated || rewardedBossInstances.current.has(entry.instanceId)) continue;
rewardedBossInstances.current.add(entry.instanceId); rewardedBossInstances.current.add(entry.instanceId);
const defeatedBefore = (state.round - 1) * bossCount + index + 1; const defeatedBefore = (state.round - 1) * bossCount + index + 1;
const rewardDifficulty = state.runMode === "roguelike" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug; const rewardDifficulty = state.runMode !== "encounter" && defeatedBefore >= 5 ? "veteran" : state.difficultySlug;
recordBossVictory(entry.boss.id, rewardDifficulty); recordBossVictory(entry.boss.id, rewardDifficulty);
} }
}); });
}, [clearRecentRewards, recordBossVictory]); }, [clearRecentRewards, recordBossVictory, recordRoguelikeDefeat]);
return ( return (
<main className="prototype-shell"> <main className="app-shell">
<header className="prototype-header"> <header className="app-header">
<div><span>THOR / DUAL DISPLAY</span><strong>I Want To Heal</strong></div> <div><span>THOR / DUAL DISPLAY</span><strong>I Want To Heal</strong></div>
<p>Offline-first healer roguelike <i /> v{packageJson.version}</p> <p>Offline-first healer roguelike <i /> v{packageJson.version}</p>
</header> </header>
+57
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@@ -0,0 +1,57 @@
import { Canvas } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import { Suspense, useMemo } from "react";
import * as THREE from "three";
import { clone as cloneSkeleton } from "three/examples/jsm/utils/SkeletonUtils.js";
import { BOSS_DEFINITIONS } from "../game/bossCatalog";
import { ALTERNATE_BOSS_CONFIG, bossVisualUrl } from "../game/bossVisuals";
import type { BossId } from "../game/types";
function PortraitModel({ bossId }: { bossId: BossId }) {
const gltf = useGLTF(bossVisualUrl(bossId), false, true);
const model = useMemo(() => {
const clone = cloneSkeleton(gltf.scene);
clone.updateMatrixWorld(true);
const bounds = new THREE.Box3().setFromObject(clone);
const center = bounds.getCenter(new THREE.Vector3());
const size = bounds.getSize(new THREE.Vector3());
const scale = 2.35 / Math.max(size.x, size.y, size.z, 0.001);
clone.traverse((object) => {
if (object instanceof THREE.Mesh) {
object.castShadow = false;
object.receiveShadow = false;
}
});
return { clone, center, scale };
}, [gltf.scene]);
return (
<primitive
object={model.clone}
position={[-model.center.x * model.scale, -model.center.y * model.scale, -model.center.z * model.scale]}
rotation={[0, bossId === "bulldrome" ? 0.35 : ALTERNATE_BOSS_CONFIG[bossId].rotationOffset + 0.35, 0]}
scale={model.scale}
/>
);
}
export function BossTrophyPortrait({ bossId }: { bossId: BossId }) {
const boss = BOSS_DEFINITIONS[bossId];
return (
<div className="trophy-portrait" aria-label={`${boss.name} portrait`} role="img">
<Canvas
camera={{ position: [3.4, 2.35, 4.8], zoom: 70, near: 0.1, far: 30 }}
dpr={1}
frameloop="demand"
gl={{ alpha: true, antialias: true, powerPreference: "low-power" }}
orthographic
>
<ambientLight intensity={1.9} />
<directionalLight color="#fff3cf" intensity={3.2} position={[3, 5, 4]} />
<directionalLight color={boss.accent} intensity={2.1} position={[-4, 2, -2]} />
<Suspense fallback={null}><PortraitModel bossId={bossId} /></Suspense>
</Canvas>
<span aria-hidden="true">{boss.icon}</span>
</div>
);
}
+8 -3
View File
@@ -2,6 +2,7 @@ import { ABILITY_ORDER } from "../game/data";
import { HEALER_CLASSES } from "../game/healers"; import { HEALER_CLASSES } from "../game/healers";
import { BOSS_DEFINITIONS } from "../game/bossCatalog"; import { BOSS_DEFINITIONS } from "../game/bossCatalog";
import { GLOBAL_COOLDOWN_SECONDS, abilityRemaining, barrierProtects, upcomingEncounterMechanic, useGameStore } from "../game/store"; import { GLOBAL_COOLDOWN_SECONDS, abilityRemaining, barrierProtects, upcomingEncounterMechanic, useGameStore } from "../game/store";
import { runAbilityCastTime, runAbilityCooldown, runAbilityManaCost } from "../game/roguelike";
import { PARTY_ABILITY_NAMES, tankAuraProtects } from "../game/partyCombat"; import { PARTY_ABILITY_NAMES, tankAuraProtects } from "../game/partyCombat";
import type { BottomTab, PartyMember } from "../game/types"; import type { BottomTab, PartyMember } from "../game/types";
import { useFrontendStore } from "../frontend/store"; import { useFrontendStore } from "../frontend/store";
@@ -85,12 +86,16 @@ function AbilityButton({ abilityId }: { abilityId: (typeof ABILITY_ORDER)[number
const selected = useGameStore((state) => state.party.find((member) => member.id === state.selectedMemberId)!); const selected = useGameStore((state) => state.party.find((member) => member.id === state.selectedMemberId)!);
const activeCast = useGameStore((state) => state.activeCast); const activeCast = useGameStore((state) => state.activeCast);
const castAbility = useGameStore((state) => state.castAbility); const castAbility = useGameStore((state) => state.castAbility);
const runModifiers = useGameStore((state) => state.runModifiers);
const remaining = abilityRemaining(abilityId, time, cooldowns); const remaining = abilityRemaining(abilityId, time, cooldowns);
const manaCost = runAbilityManaCost(abilityId, ability.mana, runModifiers);
const castTime = ability.castTime ? runAbilityCastTime(abilityId, ability.castTime, runModifiers) : 0;
const cooldownDuration = runAbilityCooldown(abilityId, ability.cooldown, runModifiers);
const globalRemaining = Math.max(0, globalCooldownUntil - time); const globalRemaining = Math.max(0, globalCooldownUntil - time);
const noDispel = abilityId === "purify" && selected.debuffs.length === 0; const noDispel = abilityId === "purify" && selected.debuffs.length === 0;
const invalidTarget = ability.targeting === "ally" && selected.hp <= 0; const invalidTarget = ability.targeting === "ally" && selected.hp <= 0;
const disabled = phase !== "combat" || activeCast !== null || remaining > 0 || globalRemaining > 0 || mana < ability.mana || noDispel || invalidTarget; const disabled = phase !== "combat" || activeCast !== null || remaining > 0 || globalRemaining > 0 || mana < manaCost || noDispel || invalidTarget;
const resourceCopy = `${ability.mana ? `${ability.mana} mana` : "free"}${ability.castTime ? ` · ${ability.castTime.toFixed(1)}s` : ""}`; const resourceCopy = `${manaCost ? `${manaCost} mana` : "free"}${castTime ? ` · ${castTime.toFixed(1)}s` : ""}`;
return ( return (
<button <button
@@ -106,7 +111,7 @@ function AbilityButton({ abilityId }: { abilityId: (typeof ABILITY_ORDER)[number
<span className="ability-copy"><strong>{ability.shortName}</strong><small>{resourceCopy}</small></span> <span className="ability-copy"><strong>{ability.shortName}</strong><small>{resourceCopy}</small></span>
<span className="ability-pad">{ability.gamepad}</span> <span className="ability-pad">{ability.gamepad}</span>
{remaining > 0 && ( {remaining > 0 && (
<span className="cooldown-mask" style={{ "--cooldown-progress": Math.min(1, remaining / ability.cooldown) } as React.CSSProperties}> <span className="cooldown-mask" style={{ "--cooldown-progress": Math.min(1, remaining / cooldownDuration) } as React.CSSProperties}>
<b>{remaining < 1 ? remaining.toFixed(1) : Math.ceil(remaining)}</b> <b>{remaining < 1 ? remaining.toFixed(1) : Math.ceil(remaining)}</b>
</span> </span>
)} )}
+41 -12
View File
@@ -1,25 +1,46 @@
import { RUN_BUFFS, bossHealthMultiplier, countRunBuff } from "../game/roguelike"; import { useEffect, useState } from "react";
import { useGameStore } from "../game/store"; import { ROGUE_TRIALS_TRIO_ROUND, RUN_BUFFS, bossHealthMultiplier, effectiveRunBuffRank, formatRunBuffEffect } from "../game/roguelike";
import { HEALER_CLASSES } from "../game/healers";
import { isRunBuffInputLocked, useGameStore } from "../game/store";
export function BuffDraftPanel({ className = "" }: { className?: string }) { export function BuffDraftPanel({ className = "" }: { className?: string }) {
const round = useGameStore((state) => state.round); const round = useGameStore((state) => state.round);
const runBuffs = useGameStore((state) => state.runBuffs); const runMode = useGameStore((state) => state.runMode);
const healerClassId = useGameStore((state) => state.healerClassId);
const runBuffRanks = useGameStore((state) => state.runBuffRanks);
const passiveRunBuffId = useGameStore((state) => state.passiveRunBuffId);
const choices = useGameStore((state) => state.draftBuffIds); const choices = useGameStore((state) => state.draftBuffIds);
const selected = useGameStore((state) => state.selectedRunBuffId); const selected = useGameStore((state) => state.selectedRunBuffId);
const inputUnlockAt = useGameStore((state) => state.runBuffInputUnlockAt);
const setSelected = useGameStore((state) => state.setSelectedRunBuff); const setSelected = useGameStore((state) => state.setSelectedRunBuff);
const choose = useGameStore((state) => state.chooseRunBuff); const choose = useGameStore((state) => state.chooseRunBuff);
const continueRun = useGameStore((state) => state.continueRoguelikeRound);
const nextRound = round + 1; const nextRound = round + 1;
const nextBossCount = runMode === "rogue-trials" && nextRound === ROGUE_TRIALS_TRIO_ROUND ? 3 : 2;
const abilities = HEALER_CLASSES[healerClassId].abilities;
const [inputLocked, setInputLocked] = useState(() => isRunBuffInputLocked(useGameStore.getState()));
useEffect(() => {
const remaining = inputUnlockAt - Date.now();
setInputLocked(remaining > 0);
if (remaining <= 0) return;
const timer = window.setTimeout(() => setInputLocked(false), remaining);
return () => window.clearTimeout(timer);
}, [inputUnlockAt]);
return ( return (
<div className={`buff-draft ${className}`.trim()} role="dialog" aria-modal="true" aria-label={`Choose a buff for round ${nextRound}`}> <div className={`buff-draft ${inputLocked ? "is-input-locked" : ""} ${className}`.trim()} role="dialog" aria-modal="true" aria-label={`Choose a buff for round ${nextRound}`} aria-busy={inputLocked}>
<header> <header>
<span>Round {round} cleared</span> <span>Round {round} cleared</span>
<h2>Choose one blessing</h2> <h2>Choose one blessing</h2>
<p>Claim required. Round {nextRound} begins with two new bosses at {Math.round(bossHealthMultiplier(nextRound) * 100)}% base HP.</p> <p>Claim required. Round {nextRound} begins with {nextBossCount === 3 ? "an unseen trio" : "two new bosses"} at {Math.round(bossHealthMultiplier(nextRound) * 100)}% base HP.</p>
</header> </header>
<div className="buff-choice-grid"> <div className={`buff-choice-grid choice-count-${choices.length}`}>
{choices.map((buffId) => { {choices.length > 0 ? choices.map((buffId) => {
const buff = RUN_BUFFS[buffId]; const buff = RUN_BUFFS[buffId];
const stacks = countRunBuff(runBuffs, buffId); const rank = effectiveRunBuffRank(runBuffRanks, buffId, passiveRunBuffId);
const nextRank = Math.min(buff.maxRank, rank + 1);
const ability = abilities[buff.abilityId];
return ( return (
<button <button
key={buffId} key={buffId}
@@ -28,17 +49,25 @@ export function BuffDraftPanel({ className = "" }: { className?: string }) {
onFocus={() => setSelected(buffId)} onFocus={() => setSelected(buffId)}
onPointerEnter={() => setSelected(buffId)} onPointerEnter={() => setSelected(buffId)}
onClick={() => choose(buffId)} onClick={() => choose(buffId)}
disabled={inputLocked}
aria-pressed={selected === buffId} aria-pressed={selected === buffId}
> >
<i>{buff.icon}</i> <i>{buff.icon}</i>
<span><small>{stacks ? `${stacks} owned` : "New blessing"}</small><strong>{buff.name}</strong></span> <span><small>{rank ? `Rank ${rank} ${nextRank} / ${buff.maxRank}` : `New blessing · Rank 1 / ${buff.maxRank}`}</small><strong>{ability.shortName}: {buff.name}</strong></span>
<b>{buff.summary}</b> <b>{formatRunBuffEffect(buffId, nextRank)}</b>
<p>{buff.detail}</p> <p>{buff.detail}</p>
</button> </button>
); );
})} }) : (
<button className="buff-mastery-continue is-controller-focused" onClick={continueRun} disabled={inputLocked}>
<i></i>
<span><small>Full mastery</small><strong>Continue Without Buff</strong></span>
<b>All 18 blessings reached maximum rank.</b>
<p>Keep completed build and begin next randomized encounter.</p>
</button>
)}
</div> </div>
<footer><b> / </b> Choose <i /> <b>A / ENTER</b> Claim</footer> <footer>{inputLocked ? <b>Choices ready in a moment</b> : <>{choices.length > 0 && <><b> / </b> Choose <i /></>} <b>A / ENTER</b> {choices.length > 0 ? "Claim" : "Continue"}</>}</footer>
</div> </div>
); );
} }
+268 -83
View File
@@ -1,13 +1,15 @@
import { useMemo, useRef, useState } from "react"; import { lazy, Suspense, useEffect, useMemo, useRef, useState } from "react";
import { buildCollections, MAX_HUNTER_NAME_LENGTH, MODE_COPY, normalizeHunterName } from "../frontend/data"; import { buildCollections, MAX_HUNTER_NAME_LENGTH, MODE_COPY, normalizeHunterName } from "../frontend/data";
import { formatPlayTime, formatSaveTimestamp } from "../frontend/saveRepository"; import { formatPlayTime, formatSaveTimestamp } from "../frontend/saveRepository";
import { useActiveHunter, useFrontendStore } from "../frontend/store"; import { useActiveHunter, useFrontendStore } from "../frontend/store";
import type { GameModeId, SaveSlotId, SaveSlotState } from "../frontend/types"; import type { GameModeId, SaveSlotId, SaveSlotState } from "../frontend/types";
import { useMenuController, type MenuAction } from "../input/useMenuController"; import { useMenuController, type MenuAction } from "../input/useMenuController";
import { HEALER_CLASSES, HEALER_CLASS_ORDER } from "../game/healers"; import { HEALER_CLASSES, HEALER_CLASS_ORDER } from "../game/healers";
import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS, BOSS_GROUP_BY_ID } from "../game/bossCatalog"; import { ABILITY_ORDER } from "../game/data";
import { selectRandomBossPair } from "../game/roguelike"; import { BOSS_DEFINITIONS, BOSS_GROUP_BY_ID, BOSS_GROUPS } from "../game/bossCatalog";
import type { BossId } from "../game/types"; import { bossMechanicIsPassive, bossMechanicName } from "../game/bosses/mechanicPool";
import { RUN_BUFFS, formatRunBuffEffect, selectRandomBossPair } from "../game/roguelike";
import type { AbilityId, BossId } from "../game/types";
import { import {
GEAR_OWNER_LABELS, GEAR_OWNER_LABELS,
GEAR_OWNER_ORDER, GEAR_OWNER_ORDER,
@@ -17,8 +19,10 @@ import {
GEAR_STAT_LABELS, GEAR_STAT_LABELS,
MAX_GEAR_LEVEL, MAX_GEAR_LEVEL,
canAffordGearUpgrade, canAffordGearUpgrade,
canUpgradeGearSlot,
gearBonusText, gearBonusText,
gearUpgradeCosts, gearUpgradeCosts,
type GearOwnerId,
} from "../game/progression/gear"; } from "../game/progression/gear";
import { DIFFICULTIES, DIFFICULTY_BY_SLUG, bossGroupDrop } from "../game/progression/loot"; import { DIFFICULTIES, DIFFICULTY_BY_SLUG, bossGroupDrop } from "../game/progression/loot";
import { import {
@@ -31,8 +35,11 @@ import {
passiveInfusionUnlocked, passiveInfusionUnlocked,
} from "../game/progression/infusions"; } from "../game/progression/infusions";
import { requestDisplaySurface } from "../platform/displayRouting"; import { requestDisplaySurface } from "../platform/displayRouting";
import { onlineRepository, type LeaderboardResult } from "../frontend/onlineRepository";
import { DualDisplayFrame } from "./DualDisplayFrame"; import { DualDisplayFrame } from "./DualDisplayFrame";
const BossTrophyPortrait = lazy(() => import("./BossTrophyPortrait").then((module) => ({ default: module.BossTrophyPortrait })));
function FocusButton({ function FocusButton({
id, id,
focusedId, focusedId,
@@ -73,6 +80,7 @@ function ControllerLegend({ back = false }: { back?: boolean }) {
} }
function LoginScreen() { function LoginScreen() {
const restoreSession = useFrontendStore((state) => state.restoreSession);
const signIn = useFrontendStore((state) => state.signIn); const signIn = useFrontendStore((state) => state.signIn);
const createAccount = useFrontendStore((state) => state.createAccount); const createAccount = useFrontendStore((state) => state.createAccount);
const continueOffline = useFrontendStore((state) => state.continueOffline); const continueOffline = useFrontendStore((state) => state.continueOffline);
@@ -81,6 +89,12 @@ function LoginScreen() {
const [password, setPassword] = useState(""); const [password, setPassword] = useState("");
const usernameRef = useRef<HTMLInputElement>(null); const usernameRef = useRef<HTMLInputElement>(null);
const passwordRef = useRef<HTMLInputElement>(null); const passwordRef = useRef<HTMLInputElement>(null);
const restoreStarted = useRef(false);
useEffect(() => {
if (restoreStarted.current) return;
restoreStarted.current = true;
void restoreSession();
}, [restoreSession]);
const actions = useMemo<MenuAction[]>(() => [ const actions = useMemo<MenuAction[]>(() => [
{ id: "username", run: () => usernameRef.current?.focus() }, { id: "username", run: () => usernameRef.current?.focus() },
{ id: "password", run: () => passwordRef.current?.focus() }, { id: "password", run: () => passwordRef.current?.focus() },
@@ -113,6 +127,9 @@ function LoginScreen() {
onChange={(event) => setUsername(event.target.value)} onChange={(event) => setUsername(event.target.value)}
onFocus={() => controller.focus("username")} onFocus={() => controller.focus("username")}
autoComplete="username" autoComplete="username"
maxLength={20}
minLength={3}
pattern="[A-Za-z0-9_]+"
required required
/> />
<label htmlFor="account-password">Password</label> <label htmlFor="account-password">Password</label>
@@ -125,6 +142,8 @@ function LoginScreen() {
onChange={(event) => setPassword(event.target.value)} onChange={(event) => setPassword(event.target.value)}
onFocus={() => controller.focus("password")} onFocus={() => controller.focus("password")}
autoComplete="current-password" autoComplete="current-password"
maxLength={128}
minLength={10}
required required
/> />
<FocusButton id="sign-in" focusedId={controller.focusedId} focus={controller.focus} className="front-primary" type="submit"> <FocusButton id="sign-in" focusedId={controller.focusedId} focus={controller.focus} className="front-primary" type="submit">
@@ -148,8 +167,8 @@ function LoginScreen() {
<span className="context-kicker">How saving works</span> <span className="context-kicker">How saving works</span>
<ol> <ol>
<li><b>01</b><span><strong>Play offline</strong><small>Every change writes to device storage first.</small></span></li> <li><b>01</b><span><strong>Play offline</strong><small>Every change writes to device storage first.</small></span></li>
<li><b>02</b><span><strong>Create or sign in</strong><small>Username and password unlock online sync.</small></span></li> <li><b>02</b><span><strong>Create or sign in</strong><small>Account is secured by the TrueNAS game server.</small></span></li>
<li><b>03</b><span><strong>Move devices</strong><small>Sign in, then upload or download an online copy.</small></span></li> <li><b>03</b><span><strong>Move devices</strong><small>Upload or download any of your three server save slots.</small></span></li>
</ol> </ol>
</div> </div>
<div className="device-route"><span>PC</span><i></i><b>ONLINE COPY</b><i></i><span>THOR</span></div> <div className="device-route"><span>PC</span><i></i><b>ONLINE COPY</b><i></i><span>THOR</span></div>
@@ -337,6 +356,7 @@ function SaveScreen() {
const HOME_MODES: { id: GameModeId; icon: string; label: string; copy: string }[] = [ const HOME_MODES: { id: GameModeId; icon: string; label: string; copy: string }[] = [
{ id: "roguelike-pve", icon: "✦", label: "PVE", copy: "Randomized roguelike runs" }, { id: "roguelike-pve", icon: "✦", label: "PVE", copy: "Randomized roguelike runs" },
{ id: "rogue-trials", icon: "Ⅲ", label: "Rogue Trials", copy: "Four rounds, then a boss trio" },
{ id: "dungeons", icon: "♜", label: "Dungeons", copy: "Choose your boss encounter" }, { id: "dungeons", icon: "♜", label: "Dungeons", copy: "Choose your boss encounter" },
{ id: "roguelike-pvp", icon: "⚔", label: "Roguelike PvP", copy: "Draft, race, sabotage" }, { id: "roguelike-pvp", icon: "⚔", label: "Roguelike PvP", copy: "Draft, race, sabotage" },
{ id: "stadium-pvp", icon: "◉", label: "Stadium PvP", copy: "Prepared 5v5 rounds" }, { id: "stadium-pvp", icon: "◉", label: "Stadium PvP", copy: "Prepared 5v5 rounds" },
@@ -349,10 +369,11 @@ function HomeScreen() {
const selectHealerClass = useFrontendStore((state) => state.selectHealerClass); const selectHealerClass = useFrontendStore((state) => state.selectHealerClass);
const navigate = useFrontendStore((state) => state.navigate); const navigate = useFrontendStore((state) => state.navigate);
const actions = useMemo<MenuAction[]>(() => [ const actions = useMemo<MenuAction[]>(() => [
{ id: "roguelike-pve", run: () => selectMode("roguelike-pve"), neighbors: { right: "dungeons", down: "roguelike-pvp" } }, { id: "roguelike-pve", run: () => selectMode("roguelike-pve"), neighbors: { right: "rogue-trials", down: "roguelike-pvp" } },
{ id: "dungeons", run: () => selectMode("dungeons"), neighbors: { left: "roguelike-pve", down: "stadium-pvp" } }, { id: "rogue-trials", run: () => selectMode("rogue-trials"), neighbors: { left: "roguelike-pve", right: "dungeons", down: "stadium-pvp" } },
{ id: "dungeons", run: () => selectMode("dungeons"), neighbors: { left: "rogue-trials", down: "stadium-pvp" } },
{ id: "roguelike-pvp", run: () => selectMode("roguelike-pvp"), neighbors: { left: "roguelike-pve", right: "stadium-pvp", up: "roguelike-pve", down: "profile" } }, { id: "roguelike-pvp", run: () => selectMode("roguelike-pvp"), neighbors: { left: "roguelike-pve", right: "stadium-pvp", up: "roguelike-pve", down: "profile" } },
{ id: "stadium-pvp", run: () => selectMode("stadium-pvp"), neighbors: { left: "roguelike-pvp", up: "dungeons", down: "settings" } }, { id: "stadium-pvp", run: () => selectMode("stadium-pvp"), neighbors: { left: "roguelike-pvp", up: "rogue-trials", down: "settings" } },
{ id: "profile", run: () => navigate("profile"), neighbors: { up: "roguelike-pvp", right: "gear", down: "class-priest" } }, { id: "profile", run: () => navigate("profile"), neighbors: { up: "roguelike-pvp", right: "gear", down: "class-priest" } },
{ id: "gear", run: () => navigate("gear"), neighbors: { up: "roguelike-pvp", left: "profile", right: "settings", down: "class-druid" } }, { id: "gear", run: () => navigate("gear"), neighbors: { up: "roguelike-pvp", left: "profile", right: "settings", down: "class-druid" } },
{ id: "settings", run: () => navigate("settings"), neighbors: { up: "stadium-pvp", left: "gear", down: "class-shaman" } }, { id: "settings", run: () => navigate("settings"), neighbors: { up: "stadium-pvp", left: "gear", down: "class-shaman" } },
@@ -422,37 +443,119 @@ function HomeScreen() {
function ProfileScreen() { function ProfileScreen() {
const hunter = useActiveHunter(); const hunter = useActiveHunter();
const accountId = useFrontendStore((state) => state.accountId);
const navigate = useFrontendStore((state) => state.navigate); const navigate = useFrontendStore((state) => state.navigate);
const collections = useMemo(() => hunter ? buildCollections(hunter.collectionLog, hunter.stats.bossKills) : [], [hunter]); const collections = useMemo(() => hunter ? buildCollections(hunter.collectionLog, hunter.stats.bossKills) : [], [hunter]);
const [groupId, setGroupId] = useState(collections[0]?.groupId ?? ""); const [groupId, setGroupId] = useState(collections[0]?.groupId ?? "");
const [collectionView, setCollectionView] = useState<"loot" | "trophies" | "stats">("trophies");
const collection = collections.find((group) => group.groupId === groupId) ?? collections[0]; const collection = collections.find((group) => group.groupId === groupId) ?? collections[0];
const [selectedStat, setSelectedStat] = useState<BossId | "roguelike">("roguelike");
const [leaderboard, setLeaderboard] = useState<LeaderboardResult | null>(null);
const [leaderboardStatus, setLeaderboardStatus] = useState("");
useEffect(() => {
if (selectedStat === "roguelike" || collection?.bosses.some((boss) => boss.bossId === selectedStat)) return;
setSelectedStat(collection?.bosses[0]?.bossId ?? "roguelike");
}, [collection, selectedStat]);
useEffect(() => {
if (!hunter || collectionView !== "stats") return;
if (!accountId) {
setLeaderboard(null);
setLeaderboardStatus("Sign in to view overall rankings.");
return;
}
let cancelled = false;
setLeaderboardStatus("Loading overall rankings…");
const request = selectedStat === "roguelike"
? onlineRepository.roguelikeLeaderboard(hunter.slotId)
: onlineRepository.bossLeaderboard(selectedStat, hunter.slotId);
void request.then((result) => {
if (cancelled) return;
setLeaderboard(result);
setLeaderboardStatus("");
}).catch((error) => {
if (cancelled) return;
setLeaderboard(null);
setLeaderboardStatus(error instanceof Error ? error.message : "Leaderboard unavailable.");
});
return () => { cancelled = true; };
}, [accountId, collectionView, hunter, selectedStat]);
const actions = useMemo<MenuAction[]>(() => [ const actions = useMemo<MenuAction[]>(() => [
{ id: "view-trophies", run: () => setCollectionView("trophies"), neighbors: { right: "view-stats" } },
{ id: "view-stats", run: () => setCollectionView("stats"), neighbors: { left: "view-trophies", right: "view-loot", down: collectionView === "stats" ? "stat-roguelike" : undefined } },
{ id: "view-loot", run: () => setCollectionView("loot"), neighbors: { left: "view-stats" } },
...(collectionView === "stats" ? [
{ id: "stat-roguelike", run: () => setSelectedStat("roguelike"), neighbors: { up: "view-stats", down: `stat-${collection.bosses[0].bossId}` } },
...collection.bosses.map((boss, index) => ({
id: `stat-${boss.bossId}`,
run: () => setSelectedStat(boss.bossId),
neighbors: {
up: index === 0 ? "stat-roguelike" : `stat-${collection.bosses[index - 1].bossId}`,
down: index === collection.bosses.length - 1 ? `group-${collection.groupId}` : `stat-${collection.bosses[index + 1].bossId}`,
},
})),
] : []),
...collections.map((group) => ({ id: `group-${group.groupId}`, run: () => setGroupId(group.groupId) })), ...collections.map((group) => ({ id: `group-${group.groupId}`, run: () => setGroupId(group.groupId) })),
{ id: "back", run: () => navigate("home") }, { id: "back", run: () => navigate("home") },
], [collections, navigate]); ], [collection, collectionView, collections, navigate]);
const controller = useMenuController(actions, { onBack: () => navigate("home") }); const controller = useMenuController(actions, { onBack: () => navigate("home") });
if (!hunter || !collection) return null; if (!hunter || !collection) return null;
const activeHealer = HEALER_CLASSES[hunter.activeClassId]; const activeHealer = HEALER_CLASSES[hunter.activeClassId];
const activeProgress = hunter.healers[hunter.activeClassId]; const activeProgress = hunter.healers[hunter.activeClassId];
const earned = collection.drops.filter((drop) => drop.count > 0).length; const earned = collection.drops.filter((drop) => drop.count > 0).length;
const trophiesEarned = collection.bosses.filter((boss) => boss.pet.count > 0).length;
return ( return (
<DualDisplayFrame <DualDisplayFrame
top={ top={
<FrontSurface className="profile-surface" ariaLabel="Hunter profile collection log"> <FrontSurface className="profile-surface" ariaLabel="Hunter profile collection log">
<header className="front-screen-header"><BrandMark compact /><div><span>Hunter profile</span><h1>Collection log</h1></div><FocusButton id="back" focusedId={controller.focusedId} focus={controller.focus} className="header-back" onClick={() => navigate("home")}>B · Back</FocusButton></header> <header className="front-screen-header profile-header"><BrandMark compact /><div><span>Hunter profile</span><h1>Collection log</h1></div><div className="profile-view-tabs" role="tablist" aria-label="Collection view">
<div className="collection-heading"><span><small>Shared group drops · Core: {collection.coreMechanic}</small><h2>Group {collection.groupLetter} · {collection.groupName}</h2></span><b>{earned} / {collection.drops.length} discovered</b></div> <FocusButton id="view-trophies" focusedId={controller.focusedId} focus={controller.focus} className={collectionView === "trophies" ? "is-selected" : ""} role="tab" aria-selected={collectionView === "trophies"} onClick={() => setCollectionView("trophies")}>Trophy Case</FocusButton>
<div className="collection-grid"> <FocusButton id="view-stats" focusedId={controller.focusedId} focus={controller.focus} className={collectionView === "stats" ? "is-selected" : ""} role="tab" aria-selected={collectionView === "stats"} onClick={() => setCollectionView("stats")}>Boss Stats</FocusButton>
{collection.drops.map((drop) => ( <FocusButton id="view-loot" focusedId={controller.focusedId} focus={controller.focus} className={collectionView === "loot" ? "is-selected" : ""} role="tab" aria-selected={collectionView === "loot"} onClick={() => setCollectionView("loot")}>Group Loot</FocusButton>
<article key={drop.id} className={`collection-drop rarity-${drop.rarity.toLowerCase()} ${drop.count === 0 ? "is-missing" : ""}`}> </div><FocusButton id="back" focusedId={controller.focusedId} focus={controller.focus} className="header-back" onClick={() => navigate("home")}>B · Back</FocusButton></header>
<span className="drop-icon">{drop.icon}<b>{drop.count}</b></span> {collectionView === "loot" ? <>
<small>{drop.rarity}</small><strong>{drop.name}</strong> <div className="collection-heading"><span><small>Shared group drops · Core: {collection.coreMechanic}</small><h2>Group {collection.groupLetter} · {collection.groupName}</h2></span><b>{earned} / {collection.drops.length} discovered</b></div>
<p>{drop.count ? `${drop.count} earned` : collection.defeated ? "Not yet earned" : `Defeat a Group ${collection.groupLetter} boss`}</p> <div className="collection-grid">
<small>{drop.chance}{drop.itemLevel ? ` · iLvl ${drop.itemLevel}` : ""}</small> {collection.drops.map((drop) => (
</article> <article key={drop.id} className={`collection-drop rarity-${drop.rarity.toLowerCase()} ${drop.count === 0 ? "is-missing" : ""}`}>
))} <span className="drop-icon">{drop.icon}<b>{drop.count}</b></span>
</div> <small>{drop.rarity}</small><strong>{drop.name}</strong>
<div className="collection-note"><i></i><span><strong>Boss pets stay individual.</strong><small>{collection.bosses.map((boss) => `${boss.bossName}: ${boss.kills} kills · ${boss.pet.count} pets`).join(" · ")}</small></span></div> <p>{drop.count ? `${drop.count} earned` : collection.defeated ? "Not yet earned" : `Defeat a Group ${collection.groupLetter} boss`}</p>
<small>{drop.chance}{drop.itemLevel ? ` · iLvl ${drop.itemLevel}` : ""}</small>
</article>
))}
</div>
<div className="collection-note"><i></i><span><strong>Boss pets stay individual.</strong><small>Open Trophy Case to inspect every guardian pet.</small></span></div>
</> : collectionView === "trophies" ? <>
<div className="collection-heading trophy-heading"><span><small>Boss pets · 1 in 500 per victory</small><h2>Group {collection.groupLetter} · {collection.groupName}</h2></span><b>{trophiesEarned} / {collection.bosses.length} trophies lit</b></div>
<div className={`trophy-case trophy-count-${collection.bosses.length}`}>
{collection.bosses.map((boss) => {
const owned = boss.pet.count > 0;
return <article key={boss.bossId} className={`boss-trophy ${owned ? "is-owned" : "is-locked"}`} style={{ "--boss-accent": BOSS_DEFINITIONS[boss.bossId].accent } as React.CSSProperties}>
<Suspense fallback={<div className="trophy-portrait trophy-portrait-fallback" role="img" aria-label={`${boss.bossName} portrait`}><span>{BOSS_DEFINITIONS[boss.bossId].icon}</span></div>}><BossTrophyPortrait bossId={boss.bossId} /></Suspense>
<div className="trophy-plaque"><small>{owned ? "Pet secured" : "Pet undiscovered"}</small><strong>{boss.bossName}</strong><span>{boss.kills} kills · {boss.pet.chance}</span></div>
<b className="trophy-state">{owned ? `Owned${boss.pet.count > 1 ? ` ×${boss.pet.count}` : ""}` : "Locked"}</b>
</article>;
})}
</div>
<div className="collection-note trophy-note"><i></i><span><strong>Each guardian keeps its own trophy.</strong><small>Defeat that boss for a 1 in 500 pet roll.</small></span></div>
</> : <>
<div className="collection-heading boss-stats-heading"><span><small>Lifetime records · Overall leaderboards</small><h2>Boss Stats</h2></span><b>Highest roguelike round {hunter.stats.highestRoguelikeRound}</b></div>
<div className="boss-stats-layout">
<section className="boss-stat-selector" aria-label="Boss statistic selection">
<FocusButton id="stat-roguelike" focusedId={controller.focusedId} focus={controller.focus} className={selectedStat === "roguelike" ? "is-selected" : ""} onClick={() => setSelectedStat("roguelike")}><i></i><span><strong>Roguelike</strong><small>Highest round before defeat</small></span><b>{hunter.stats.highestRoguelikeRound}</b></FocusButton>
{collection.bosses.map((boss) => <FocusButton key={boss.bossId} id={`stat-${boss.bossId}`} focusedId={controller.focusedId} focus={controller.focus} className={selectedStat === boss.bossId ? "is-selected" : ""} onClick={() => setSelectedStat(boss.bossId)}><i>{BOSS_DEFINITIONS[boss.bossId].icon}</i><span><strong>{boss.bossName}</strong><small>Lifetime boss kills</small></span><b>{boss.kills}</b></FocusButton>)}
</section>
<section className="leaderboard-panel" aria-label="Overall leaderboard">
<header><span><small>Overall Top 5</small><strong>{selectedStat === "roguelike" ? "Roguelike rounds" : BOSS_DEFINITIONS[selectedStat].name}</strong></span><b>{selectedStat === "roguelike" ? `${hunter.stats.highestRoguelikeRound} best` : `${hunter.stats.bossKills[selectedStat] ?? 0} kills`}</b></header>
{leaderboardStatus ? <div className="leaderboard-status">{leaderboardStatus}</div> : <div className="leaderboard-rows">
{leaderboard?.top.length ? leaderboard.top.map((entry) => <div key={`${entry.username}-${entry.slotId}`} className={entry.username === accountId && entry.slotId === hunter.slotId ? "is-you" : ""}><b>#{entry.rank}</b><span><strong>{entry.hunterName}</strong><small>{entry.username}</small></span><em>{entry.value}</em></div>) : <div className="leaderboard-empty">No ranked hunters yet.</div>}
</div>}
<div className="leaderboard-self"><b>{leaderboard?.current ? `#${leaderboard.current.rank}` : "—"}</b><span><strong>Your rank · {hunter.hunterName}</strong><small>{accountId ?? "Offline hunter"}</small></span><em>{selectedStat === "roguelike" ? hunter.stats.highestRoguelikeRound : hunter.stats.bossKills[selectedStat] ?? 0}</em></div>
</section>
</div>
<div className="collection-note trophy-note"><i></i><span><strong>Rankings update with server saves.</strong><small>Top five always shown; your row stays visible at any rank.</small></span></div>
</>}
</FrontSurface> </FrontSurface>
} }
bottom={ bottom={
@@ -463,6 +566,7 @@ function ProfileScreen() {
<span><small>Flawless clears</small><strong>{hunter.stats.flawlessClears}</strong></span> <span><small>Flawless clears</small><strong>{hunter.stats.flawlessClears}</strong></span>
<span><small>Allies saved</small><strong>{hunter.stats.alliesSaved}</strong></span> <span><small>Allies saved</small><strong>{hunter.stats.alliesSaved}</strong></span>
<span><small>Healing done</small><strong>{hunter.stats.healingDone.toLocaleString()}</strong></span> <span><small>Healing done</small><strong>{hunter.stats.healingDone.toLocaleString()}</strong></span>
<span><small>Highest roguelike round</small><strong>{hunter.stats.highestRoguelikeRound}</strong></span>
</div> </div>
<div className="boss-log"><span>Mechanic groups</span>{collections.map((group) => ( <div className="boss-log"><span>Mechanic groups</span>{collections.map((group) => (
<FocusButton key={group.groupId} id={`group-${group.groupId}`} focusedId={controller.focusedId} focus={controller.focus} className={group.groupId === collection.groupId ? "is-selected" : ""} onClick={() => setGroupId(group.groupId)}> <FocusButton key={group.groupId} id={`group-${group.groupId}`} focusedId={controller.focusedId} focus={controller.focus} className={group.groupId === collection.groupId ? "is-selected" : ""} onClick={() => setGroupId(group.groupId)}>
@@ -483,17 +587,35 @@ function GearScreen() {
const selectedSlotId = useFrontendStore((state) => state.selectedGearSlotId); const selectedSlotId = useFrontendStore((state) => state.selectedGearSlotId);
const workshopMode = useFrontendStore((state) => state.gearWorkshopMode); const workshopMode = useFrontendStore((state) => state.gearWorkshopMode);
const selectedInfusionId = useFrontendStore((state) => state.selectedInfusionId); const selectedInfusionId = useFrontendStore((state) => state.selectedInfusionId);
const selectedPassiveAbilityId = useFrontendStore((state) => state.selectedPassiveAbilityId);
const selectedPassiveInfusionId = useFrontendStore((state) => state.selectedPassiveInfusionId);
const selectOwner = useFrontendStore((state) => state.selectGearOwner); const selectOwner = useFrontendStore((state) => state.selectGearOwner);
const selectSlot = useFrontendStore((state) => state.selectGearSlot); const selectSlot = useFrontendStore((state) => state.selectGearSlot);
const selectWorkshopMode = useFrontendStore((state) => state.selectGearWorkshopMode); const selectWorkshopMode = useFrontendStore((state) => state.selectGearWorkshopMode);
const selectInfusion = useFrontendStore((state) => state.selectInfusion); const selectInfusion = useFrontendStore((state) => state.selectInfusion);
const selectPassiveAbility = useFrontendStore((state) => state.selectPassiveAbility);
const selectPassiveInfusion = useFrontendStore((state) => state.selectPassiveInfusion);
const upgrade = useFrontendStore((state) => state.upgradeSelectedGear); const upgrade = useFrontendStore((state) => state.upgradeSelectedGear);
const installInfusion = useFrontendStore((state) => state.equipSelectedInfusion); const installInfusion = useFrontendStore((state) => state.equipSelectedInfusion);
const installPassive = useFrontendStore((state) => state.equipPassiveInfusion); const installPassive = useFrontendStore((state) => state.equipPassiveInfusion);
const slot = hunter?.gearProgress[selectedOwnerId].slots[selectedSlotId]; const slot = hunter?.gearProgress[selectedOwnerId].slots[selectedSlotId];
const upgradeReadiness = useMemo(() => {
const owners = new Set<GearOwnerId>();
const slots = new Set<string>();
if (!hunter) return { owners, slots };
for (const ownerId of GEAR_OWNER_ORDER) {
for (const slotId of GEAR_SLOT_ORDER) {
if (!canUpgradeGearSlot(hunter.gearProgress, hunter.materials, ownerId, slotId)) continue;
owners.add(ownerId);
slots.add(`${ownerId}:${slotId}`);
}
}
return { owners, slots };
}, [hunter]);
const recipe = GEAR_RECIPES[selectedOwnerId][selectedSlotId]; const recipe = GEAR_RECIPES[selectedOwnerId][selectedSlotId];
const costs = hunter && slot ? gearUpgradeCosts(selectedOwnerId, selectedSlotId, slot.level) : []; const costs = hunter && slot ? gearUpgradeCosts(selectedOwnerId, selectedSlotId, slot.level) : [];
const canUpgrade = Boolean(hunter && slot && slot.level < MAX_GEAR_LEVEL && canAffordGearUpgrade(hunter.materials, costs)); const canUpgrade = upgradeReadiness.slots.has(`${selectedOwnerId}:${selectedSlotId}`);
const infusionChoices = infusionsForOwner(selectedOwnerId); const infusionChoices = infusionsForOwner(selectedOwnerId);
const selectedInfusion = infusionChoices.find((choice) => choice.id === selectedInfusionId) ?? infusionChoices[0]; const selectedInfusion = infusionChoices.find((choice) => choice.id === selectedInfusionId) ?? infusionChoices[0];
const selectedInfusionCosts = hunter ? infusionCosts(selectedOwnerId, selectedSlotId, selectedInfusion.id) : []; const selectedInfusionCosts = hunter ? infusionCosts(selectedOwnerId, selectedSlotId, selectedInfusion.id) : [];
@@ -503,6 +625,10 @@ function GearScreen() {
const canInstallInfusion = Boolean(hunter && activeUnlocked && anchorUnlocked && !infusionEquipped && canAffordGearUpgrade(hunter.materials, selectedInfusionCosts)); const canInstallInfusion = Boolean(hunter && activeUnlocked && anchorUnlocked && !infusionEquipped && canAffordGearUpgrade(hunter.materials, selectedInfusionCosts));
const passiveUnlocked = Boolean(hunter && passiveInfusionUnlocked(hunter.gearProgress)); const passiveUnlocked = Boolean(hunter && passiveInfusionUnlocked(hunter.gearProgress));
const healerOwner = selectedOwnerId === "priest" || selectedOwnerId === "druid" || selectedOwnerId === "shaman"; const healerOwner = selectedOwnerId === "priest" || selectedOwnerId === "druid" || selectedOwnerId === "shaman";
const passiveHealerClassId = selectedOwnerId === "priest" || selectedOwnerId === "druid" || selectedOwnerId === "shaman" ? selectedOwnerId : "priest";
const passiveChoices = PASSIVE_INFUSIONS.filter((passive) => passive.abilityId === selectedPassiveAbilityId);
const selectedPassive = RUN_BUFFS[selectedPassiveInfusionId];
const healerAbilities = HEALER_CLASSES[passiveHealerClassId].abilities;
const previewEntryId = workshopMode === "upgrade" ? "upgrade" : `infusion-${infusionChoices[0].id}`; const previewEntryId = workshopMode === "upgrade" ? "upgrade" : `infusion-${infusionChoices[0].id}`;
const actions = useMemo<MenuAction[]>(() => [ const actions = useMemo<MenuAction[]>(() => [
...GEAR_OWNER_ORDER.map((ownerId, index) => ({ ...GEAR_OWNER_ORDER.map((ownerId, index) => ({
@@ -518,7 +644,7 @@ function GearScreen() {
id: `slot-${slotId}`, id: `slot-${slotId}`,
run: () => selectSlot(slotId), run: () => selectSlot(slotId),
neighbors: { neighbors: {
up: index === 0 ? "back" : `slot-${GEAR_SLOT_ORDER[index - 1]}`, up: index === 0 ? "workshop-upgrade" : `slot-${GEAR_SLOT_ORDER[index - 1]}`,
down: index === GEAR_SLOT_ORDER.length - 1 ? previewEntryId : `slot-${GEAR_SLOT_ORDER[index + 1]}`, down: index === GEAR_SLOT_ORDER.length - 1 ? previewEntryId : `slot-${GEAR_SLOT_ORDER[index + 1]}`,
left: `owner-${selectedOwnerId}`, left: `owner-${selectedOwnerId}`,
right: previewEntryId, right: previewEntryId,
@@ -531,25 +657,42 @@ function GearScreen() {
run: () => selectInfusion(infusion.id), run: () => selectInfusion(infusion.id),
neighbors: { neighbors: {
up: index === 0 ? "workshop-infusion" : `infusion-${infusionChoices[index - 1].id}`, up: index === 0 ? "workshop-infusion" : `infusion-${infusionChoices[index - 1].id}`,
down: index === infusionChoices.length - 1 ? (healerOwner ? `passive-${PASSIVE_INFUSIONS[0].id}` : "install-infusion") : `infusion-${infusionChoices[index + 1].id}`, down: index === infusionChoices.length - 1 ? (healerOwner ? `passive-ability-${selectedPassiveAbilityId}` : "install-infusion") : `infusion-${infusionChoices[index + 1].id}`,
left: `slot-${selectedSlotId}`, left: `slot-${selectedSlotId}`,
right: index === infusionChoices.length - 1 ? "install-infusion" : undefined,
}, },
})), })),
...(healerOwner ? PASSIVE_INFUSIONS.map((passive, index) => ({ ...(healerOwner ? ABILITY_ORDER.map((abilityId, index) => ({
id: `passive-ability-${abilityId}`,
run: () => selectPassiveAbility(abilityId),
neighbors: {
up: index < 3 ? `infusion-${infusionChoices[infusionChoices.length - 1].id}` : `passive-ability-${ABILITY_ORDER[index - 3]}`,
down: index < 3
? `passive-ability-${ABILITY_ORDER[index + 3]}`
: `passive-${passiveChoices[Math.min(index - 3, passiveChoices.length - 1)].id}`,
left: index % 3 > 0 ? `passive-ability-${ABILITY_ORDER[index - 1]}` : `slot-${selectedSlotId}`,
right: index % 3 < 2 ? `passive-ability-${ABILITY_ORDER[index + 1]}` : undefined,
},
})) : []),
...(healerOwner ? passiveChoices.map((passive, index) => ({
id: `passive-${passive.id}`, id: `passive-${passive.id}`,
run: () => installPassive(passive.id), run: () => {
selectPassiveInfusion(passive.id);
installPassive(passive.id);
},
enabled: passiveUnlocked, enabled: passiveUnlocked,
neighbors: { neighbors: {
up: index === 0 ? `infusion-${infusionChoices[infusionChoices.length - 1].id}` : `passive-${PASSIVE_INFUSIONS[index - 1].id}`, up: index === 0 ? `passive-ability-${selectedPassiveAbilityId}` : `passive-${passiveChoices[index - 1].id}`,
down: index === PASSIVE_INFUSIONS.length - 1 ? "install-infusion" : `passive-${PASSIVE_INFUSIONS[index + 1].id}`, down: index === passiveChoices.length - 1 ? `passive-ability-${selectedPassiveAbilityId}` : `passive-${passiveChoices[index + 1].id}`,
left: `slot-${selectedSlotId}`, left: `slot-${selectedSlotId}`,
}, },
})) : []), })) : []),
{ id: "upgrade", run: upgrade, enabled: canUpgrade, neighbors: { left: `slot-${selectedSlotId}`, up: `slot-${selectedSlotId}` } }, { id: "upgrade", run: upgrade, enabled: canUpgrade, neighbors: { left: `slot-${selectedSlotId}`, up: `slot-${selectedSlotId}` } },
{ id: "install-infusion", run: installInfusion, enabled: canInstallInfusion, neighbors: { left: `slot-${selectedSlotId}`, up: healerOwner ? `passive-${PASSIVE_INFUSIONS[PASSIVE_INFUSIONS.length - 1].id}` : `infusion-${infusionChoices[infusionChoices.length - 1].id}` } }, { id: "install-infusion", run: installInfusion, enabled: canInstallInfusion, neighbors: { left: `slot-${selectedSlotId}`, up: `infusion-${infusionChoices[infusionChoices.length - 1].id}`, down: healerOwner ? `passive-ability-${selectedPassiveAbilityId}` : undefined } },
{ id: "back", run: () => navigate("home"), neighbors: { down: `owner-${GEAR_OWNER_ORDER[0]}` } }, { id: "back", run: () => navigate("home"), neighbors: { left: "workshop-infusion", down: `owner-${GEAR_OWNER_ORDER[0]}` } },
], [canInstallInfusion, canUpgrade, healerOwner, infusionChoices, installInfusion, installPassive, navigate, passiveUnlocked, previewEntryId, selectInfusion, selectOwner, selectSlot, selectWorkshopMode, selectedOwnerId, selectedSlotId, upgrade]); ], [canInstallInfusion, canUpgrade, healerOwner, infusionChoices, installInfusion, installPassive, navigate, passiveChoices, passiveUnlocked, previewEntryId, selectInfusion, selectOwner, selectPassiveAbility, selectPassiveInfusion, selectSlot, selectWorkshopMode, selectedOwnerId, selectedPassiveAbilityId, selectedSlotId, upgrade]);
const controller = useMenuController(actions, { onBack: () => navigate("home") }); const controller = useMenuController(actions, { onBack: () => navigate("home") });
const passiveContext = workshopMode === "infusion" && healerOwner && controller.focusedId.startsWith("passive-");
if (!hunter || !slot) return null; if (!hunter || !slot) return null;
const currentBonus = gearBonusText(recipe.statId, slot.level); const currentBonus = gearBonusText(recipe.statId, slot.level);
const nextBonus = gearBonusText(recipe.statId, Math.min(MAX_GEAR_LEVEL, slot.level + 1)); const nextBonus = gearBonusText(recipe.statId, Math.min(MAX_GEAR_LEVEL, slot.level + 1));
@@ -563,14 +706,16 @@ function GearScreen() {
<section className="gear-owner-list" aria-label="Party gear owners"> <section className="gear-owner-list" aria-label="Party gear owners">
{GEAR_OWNER_ORDER.map((ownerId) => { {GEAR_OWNER_ORDER.map((ownerId) => {
const highest = Math.max(...GEAR_SLOT_ORDER.map((slotId) => hunter.gearProgress[ownerId].slots[slotId].level)); const highest = Math.max(...GEAR_SLOT_ORDER.map((slotId) => hunter.gearProgress[ownerId].slots[slotId].level));
return <FocusButton key={ownerId} id={`owner-${ownerId}`} focusedId={controller.focusedId} focus={controller.focus} className={ownerId === selectedOwnerId ? "is-selected" : ""} onClick={() => selectOwner(ownerId)}><span><strong>{GEAR_OWNER_LABELS[ownerId]}</strong><small>Highest slot +{highest}</small></span><b>{ownerId === selectedOwnerId ? "✓" : ""}</b></FocusButton>; const upgradeReady = upgradeReadiness.owners.has(ownerId);
return <FocusButton key={ownerId} id={`owner-${ownerId}`} focusedId={controller.focusedId} focus={controller.focus} aria-label={`${GEAR_OWNER_LABELS[ownerId]}${upgradeReady ? ", upgrade available" : ""}`} className={`${ownerId === selectedOwnerId ? "is-selected" : ""} ${upgradeReady ? "is-upgrade-ready" : ""}`} onClick={() => selectOwner(ownerId)}><span><strong>{GEAR_OWNER_LABELS[ownerId]}</strong><small>Highest slot +{highest}</small></span><b>{ownerId === selectedOwnerId ? "✓" : ""}</b></FocusButton>;
})} })}
</section> </section>
<section className="gear-slot-list" aria-label={`${GEAR_OWNER_LABELS[selectedOwnerId]} gear slots`}> <section className="gear-slot-list" aria-label={`${GEAR_OWNER_LABELS[selectedOwnerId]} gear slots`}>
{GEAR_SLOT_ORDER.map((slotId) => { {GEAR_SLOT_ORDER.map((slotId) => {
const progress = hunter.gearProgress[selectedOwnerId].slots[slotId]; const progress = hunter.gearProgress[selectedOwnerId].slots[slotId];
const slotRecipe = GEAR_RECIPES[selectedOwnerId][slotId]; const slotRecipe = GEAR_RECIPES[selectedOwnerId][slotId];
return <FocusButton key={slotId} id={`slot-${slotId}`} focusedId={controller.focusedId} focus={controller.focus} className={slotId === selectedSlotId ? "is-selected" : ""} onClick={() => selectSlot(slotId)}><i>{slotId === "weapon" ? "⚔" : slotId === "helmet" ? "♙" : slotId === "chest" ? "▧" : slotId === "legs" ? "Ⅱ" : "⌁"}</i><span><strong>{GEAR_SLOT_LABELS[slotId]}</strong><small>{GEAR_STAT_LABELS[slotRecipe.statId]}</small></span><b>+{progress.level}</b></FocusButton>; const upgradeReady = upgradeReadiness.slots.has(`${selectedOwnerId}:${slotId}`);
return <FocusButton key={slotId} id={`slot-${slotId}`} focusedId={controller.focusedId} focus={controller.focus} aria-label={`${GEAR_SLOT_LABELS[slotId]} +${progress.level}${upgradeReady ? ", upgrade available" : ""}`} className={`${slotId === selectedSlotId ? "is-selected" : ""} ${upgradeReady ? "is-upgrade-ready" : ""}`} onClick={() => selectSlot(slotId)}><i>{slotId === "weapon" ? "⚔" : slotId === "helmet" ? "♙" : slotId === "chest" ? "▧" : slotId === "legs" ? "Ⅱ" : "⌁"}</i><span><strong>{GEAR_SLOT_LABELS[slotId]}</strong><small>{GEAR_STAT_LABELS[slotRecipe.statId]}</small></span><b>+{progress.level}</b></FocusButton>;
})} })}
</section> </section>
{workshopMode === "upgrade" ? <article className="gear-preview"> {workshopMode === "upgrade" ? <article className="gear-preview">
@@ -585,7 +730,25 @@ function GearScreen() {
<div className="gear-infusion-options"> <div className="gear-infusion-options">
{infusionChoices.map((infusion) => <FocusButton key={infusion.id} id={`infusion-${infusion.id}`} focusedId={controller.focusedId} focus={controller.focus} className={`${infusion.id === selectedInfusion.id ? "is-selected" : ""} ${hunter.gearProgress[selectedOwnerId].infusionAbilityId === infusion.id ? "is-equipped" : ""}`} onClick={() => selectInfusion(infusion.id)}><i>{infusion.icon}</i><span><strong>{infusion.name}</strong><small>{infusion.description}</small></span><b>{hunter.gearProgress[selectedOwnerId].infusionAbilityId === infusion.id ? "✓" : ""}</b></FocusButton>)} {infusionChoices.map((infusion) => <FocusButton key={infusion.id} id={`infusion-${infusion.id}`} focusedId={controller.focusedId} focus={controller.focus} className={`${infusion.id === selectedInfusion.id ? "is-selected" : ""} ${hunter.gearProgress[selectedOwnerId].infusionAbilityId === infusion.id ? "is-equipped" : ""}`} onClick={() => selectInfusion(infusion.id)}><i>{infusion.icon}</i><span><strong>{infusion.name}</strong><small>{infusion.description}</small></span><b>{hunter.gearProgress[selectedOwnerId].infusionAbilityId === infusion.id ? "✓" : ""}</b></FocusButton>)}
</div> </div>
{healerOwner && <div className="gear-passive-options"><span>Passive · global +{PASSIVE_INFUSION_MIN_GEAR_LEVEL}</span>{PASSIVE_INFUSIONS.map((passive) => <FocusButton key={passive.id} id={`passive-${passive.id}`} focusedId={controller.focusedId} focus={controller.focus} disabled={!passiveUnlocked} className={hunter.gearProgress[selectedOwnerId].passiveInfusionId === passive.id ? "is-equipped" : ""} onClick={() => installPassive(passive.id)}><i>{passive.icon}</i><span><strong>{passive.name}</strong><small>{passive.summary}</small></span><b>{hunter.gearProgress[selectedOwnerId].passiveInfusionId === passive.id ? "✓" : ""}</b></FocusButton>)}</div>} {healerOwner && <div className="gear-passive-options">
<span>Passive blessing · global +{PASSIVE_INFUSION_MIN_GEAR_LEVEL}</span>
<div className="gear-passive-ability-filter">
{ABILITY_ORDER.map((abilityId) => <FocusButton key={abilityId} id={`passive-ability-${abilityId}`} focusedId={controller.focusedId} focus={controller.focus} className={selectedPassiveAbilityId === abilityId ? "is-selected" : ""} onClick={() => selectPassiveAbility(abilityId)}>{healerAbilities[abilityId].shortName}</FocusButton>)}
</div>
<div className="gear-passive-choice-list">
{passiveChoices.map((passive) => <FocusButton
key={passive.id}
id={`passive-${passive.id}`}
focusedId={controller.focusedId}
focus={controller.focus}
disabled={!passiveUnlocked}
className={`${selectedPassiveInfusionId === passive.id ? "is-selected" : ""} ${hunter.gearProgress[selectedOwnerId].passiveInfusionId === passive.id ? "is-equipped" : ""}`}
onFocus={() => selectPassiveInfusion(passive.id)}
onPointerEnter={() => selectPassiveInfusion(passive.id)}
onClick={() => { selectPassiveInfusion(passive.id); installPassive(passive.id); }}
><i>{passive.icon}</i><span><strong>{healerAbilities[passive.abilityId].shortName}: {passive.name}</strong><small>{formatRunBuffEffect(passive.id, 1)}</small></span><b>{hunter.gearProgress[selectedOwnerId].passiveInfusionId === passive.id ? "✓" : ""}</b></FocusButton>)}
</div>
</div>}
</article>} </article>}
</div> </div>
<ControllerLegend back /> <ControllerLegend back />
@@ -593,15 +756,15 @@ function GearScreen() {
} }
bottom={ bottom={
<FrontSurface className="gear-context" bottom ariaLabel="Gear recipe and material inventory"> <FrontSurface className="gear-context" bottom ariaLabel="Gear recipe and material inventory">
<header className="context-header"><span>{workshopMode === "upgrade" ? `${GEAR_SLOT_LABELS[selectedSlotId]} recipe` : `${selectedInfusion.name} infusion`}</span><b>{hunter.materials.reduce((sum, item) => sum + item.quantity, 0)} DROPS</b></header> <header className="context-header"><span>{workshopMode === "upgrade" ? `${GEAR_SLOT_LABELS[selectedSlotId]} recipe` : passiveContext ? `${healerAbilities[selectedPassive.abilityId].name}: ${selectedPassive.name}` : `${selectedInfusion.name} infusion`}</span><b>{hunter.materials.reduce((sum, item) => sum + item.quantity, 0)} DROPS</b></header>
<div className="gear-costs"> <div className="gear-costs">
<span>{workshopMode === "upgrade" ? "Upgrade requirements" : `Infusion requirements · ${GEAR_SLOT_LABELS[selectedSlotId]} +${slot.level} anchor`}</span> <span>{workshopMode === "upgrade" ? "Upgrade requirements" : passiveContext ? "Passive blessing · Rank 1" : `Infusion requirements · ${GEAR_SLOT_LABELS[selectedSlotId]} +${slot.level} anchor`}</span>
{(workshopMode === "upgrade" ? costs : selectedInfusionCosts).length ? (workshopMode === "upgrade" ? costs : selectedInfusionCosts).map((cost) => { {passiveContext ? <article className={passiveUnlocked ? "is-met" : "is-missing"}><i>{passiveUnlocked ? "✓" : "×"}</i><span><strong>{formatRunBuffEffect(selectedPassive.id, 1)}</strong><small>{selectedPassive.detail}</small></span><b>{hunter.gearProgress[selectedOwnerId].passiveInfusionId === selectedPassive.id ? "EQUIPPED" : "RANK 1"}</b></article> : (workshopMode === "upgrade" ? costs : selectedInfusionCosts).length ? (workshopMode === "upgrade" ? costs : selectedInfusionCosts).map((cost) => {
const owned = hunter.materials.find((item) => item.id === cost.itemId)?.quantity ?? 0; const owned = hunter.materials.find((item) => item.id === cost.itemId)?.quantity ?? 0;
return <article className={owned >= cost.quantity ? "is-met" : "is-missing"} key={cost.itemId}><i>{owned >= cost.quantity ? "✓" : "×"}</i><span><strong>{cost.itemName}</strong><small>{owned} owned · {cost.quantity} needed</small></span><b>{owned}/{cost.quantity}</b></article>; return <article className={owned >= cost.quantity ? "is-met" : "is-missing"} key={cost.itemId}><i>{owned >= cost.quantity ? "✓" : "×"}</i><span><strong>{cost.itemName}</strong><small>{owned} owned · {cost.quantity} needed</small></span><b>{owned}/{cost.quantity}</b></article>;
}) : <article className="is-met"><i></i><span><strong>Maximum rank reached</strong><small>No more materials required.</small></span><b>+{MAX_GEAR_LEVEL}</b></article>} }) : <article className="is-met"><i></i><span><strong>Maximum rank reached</strong><small>No more materials required.</small></span><b>+{MAX_GEAR_LEVEL}</b></article>}
</div> </div>
{workshopMode === "upgrade" ? <FocusButton id="upgrade" focusedId={controller.focusedId} focus={controller.focus} className="gear-upgrade-action" disabled={!canUpgrade} onClick={upgrade}><span>{slot.level >= MAX_GEAR_LEVEL ? "Maximum rank" : `Upgrade to +${slot.level + 1}`}</span><small>{canUpgrade ? "Spend group drops · autosave" : "Collect required group drops"}</small></FocusButton> : <FocusButton id="install-infusion" focusedId={controller.focusedId} focus={controller.focus} className="gear-upgrade-action" disabled={!canInstallInfusion} onClick={installInfusion}><span>{infusionEquipped ? "Infusion equipped" : `Install ${selectedInfusion.name}`}</span><small>{!activeUnlocked ? `Raise any ${GEAR_OWNER_LABELS[selectedOwnerId]} slot to +${ACTIVE_INFUSION_MIN_GEAR_LEVEL}` : !anchorUnlocked ? `Select a +${ACTIVE_INFUSION_MIN_GEAR_LEVEL} anchor slot` : canInstallInfusion ? "Spend group drops · autosave" : infusionEquipped ? "Applies next encounter" : "Collect required group drops"}</small></FocusButton>} {workshopMode === "upgrade" ? <FocusButton id="upgrade" focusedId={controller.focusedId} focus={controller.focus} className="gear-upgrade-action" disabled={!canUpgrade} onClick={upgrade}><span>{slot.level >= MAX_GEAR_LEVEL ? "Maximum rank" : `Upgrade to +${slot.level + 1}`}</span><small>{canUpgrade ? "Spend group drops · autosave" : "Collect required group drops"}</small></FocusButton> : passiveContext ? <div className="gear-passive-context-action"><span>{hunter.gearProgress[selectedOwnerId].passiveInfusionId === selectedPassive.id ? "Passive equipped" : "A · Equip selected passive"}</span><small>Applies at rank 1 next encounter.</small></div> : <FocusButton id="install-infusion" focusedId={controller.focusedId} focus={controller.focus} className="gear-upgrade-action" disabled={!canInstallInfusion} onClick={installInfusion}><span>{infusionEquipped ? "Infusion equipped" : `Install ${selectedInfusion.name}`}</span><small>{!activeUnlocked ? `Raise any ${GEAR_OWNER_LABELS[selectedOwnerId]} slot to +${ACTIVE_INFUSION_MIN_GEAR_LEVEL}` : !anchorUnlocked ? `Select a +${ACTIVE_INFUSION_MIN_GEAR_LEVEL} anchor slot` : canInstallInfusion ? "Spend group drops · autosave" : infusionEquipped ? "Applies next encounter" : "Collect required group drops"}</small></FocusButton>}
<div className="front-notice is-lower">{notice || "Gear changes save locally and apply when next encounter starts."}</div> <div className="front-notice is-lower">{notice || "Gear changes save locally and apply when next encounter starts."}</div>
</FrontSurface> </FrontSurface>
} }
@@ -647,7 +810,7 @@ function SettingsScreen() {
<div className="pad-diagram"><i></i><span><b></b></span><i></i></div> <div className="pad-diagram"><i></i><span><b></b></span><i></i></div>
<div className="face-diagram"><i className="y">Y</i><span><i className="x">X</i><b></b><i className="b">B</i></span><i className="a">A</i></div> <div className="face-diagram"><i className="y">Y</i><span><i className="x">X</i><b></b><i className="b">B</i></span><i className="a">A</i></div>
</div> </div>
<div className="mapping-list"><span><b>A</b> Confirm / cast Purify</span><span><b>B</b> Back / cast Shield</span><span><b>D-Pad</b> Navigate / target party</span><span><b>Start</b> Pause / menu</span></div> <div className="mapping-list"><span><b>A</b> Confirm / cast Purify</span><span><b>B</b> Back / cast Shield</span><span><b>D-Pad</b> Navigate / target party</span><span><b>Right stick</b> Rotate camera</span><span><b>Start</b> Pause / menu</span></div>
<div className="control-assurance"><i></i><span><strong>No click-to-focus required</strong><small>Controller input routes through app-level actions.</small></span></div> <div className="control-assurance"><i></i><span><strong>No click-to-focus required</strong><small>Controller input routes through app-level actions.</small></span></div>
</FrontSurface> </FrontSurface>
} }
@@ -664,55 +827,62 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
const selectDifficulty = useFrontendStore((state) => state.selectDifficulty); const selectDifficulty = useFrontendStore((state) => state.selectDifficulty);
const navigate = useFrontendStore((state) => state.navigate); const navigate = useFrontendStore((state) => state.navigate);
const [message, setMessage] = useState(""); const [message, setMessage] = useState("");
const bossPageSize = 12;
const [bossPage, setBossPage] = useState(() => Math.max(0, Math.floor(AVAILABLE_BOSS_IDS.indexOf(selectedBossId) / bossPageSize)));
const mode = MODE_COPY[modeId]; const mode = MODE_COPY[modeId];
const healer = hunter ? HEALER_CLASSES[hunter.activeClassId] : HEALER_CLASSES.priest; const healer = hunter ? HEALER_CLASSES[hunter.activeClassId] : HEALER_CLASSES.priest;
const progress = hunter?.healers[hunter.activeClassId]; const progress = hunter?.healers[hunter.activeClassId];
const selectedBoss = BOSS_DEFINITIONS[selectedBossId]; const selectedBoss = BOSS_DEFINITIONS[selectedBossId];
const selectedDifficulty = DIFFICULTY_BY_SLUG[selectedDifficultySlug]; const selectedDifficulty = DIFFICULTY_BY_SLUG[selectedDifficultySlug];
const isPve = modeId === "roguelike-pve"; const isPve = modeId === "roguelike-pve";
const isRogueTrials = modeId === "rogue-trials";
const isPveRun = isPve || isRogueTrials;
const isDungeon = modeId === "dungeons"; const isDungeon = modeId === "dungeons";
const bossPageCount = Math.ceil(AVAILABLE_BOSS_IDS.length / bossPageSize); const selectedBossGroup = BOSS_GROUP_BY_ID[selectedBoss.groupId];
const visibleBossIds = AVAILABLE_BOSS_IDS.slice(bossPage * bossPageSize, (bossPage + 1) * bossPageSize); const visibleBossIds = selectedBossGroup.bossIds;
const bossGridRows = Math.ceil(visibleBossIds.length / 3); const bossGridColumns = Math.min(2, visibleBossIds.length);
const bossGridColumns = Math.ceil(visibleBossIds.length / bossGridRows); const selectBossGroup = (groupId: (typeof BOSS_GROUPS)[number]["id"]) => {
const changeBossPage = (nextPage: number) => { selectBoss(BOSS_GROUP_BY_ID[groupId].bossIds[0]);
const page = Math.max(0, Math.min(bossPageCount - 1, nextPage));
setBossPage(page);
selectBoss(AVAILABLE_BOSS_IDS[page * bossPageSize]);
}; };
const launch = () => { const launch = () => {
if (isPve) return onLaunch(selectRandomBossPair(), "initiate"); if (isPveRun) return onLaunch(selectRandomBossPair(), "initiate");
if (isDungeon) return onLaunch([selectedBossId], selectedDifficultySlug); if (isDungeon) return onLaunch([selectedBossId], selectedDifficultySlug);
setMessage("Online matchmaking connects here when game server is configured."); setMessage("Online matchmaking is not available for this mode yet.");
}; };
const actions = useMemo<MenuAction[]>(() => [ const actions = useMemo<MenuAction[]>(() => [
...(isDungeon ? visibleBossIds.map((bossId, index) => { ...(isDungeon ? BOSS_GROUPS.map((group, index) => {
const column = Math.floor(index / bossGridRows); const groupColumns = 5;
const row = index % bossGridRows; const row = Math.floor(index / groupColumns);
const neighborInColumn = (targetColumn: number) => { const column = index % groupColumns;
const columnStart = targetColumn * bossGridRows; const groupAt = (targetRow: number, targetColumn: number) => BOSS_GROUPS[targetRow * groupColumns + targetColumn];
if (columnStart >= visibleBossIds.length || targetColumn < 0) return undefined;
const columnEnd = Math.min(columnStart + bossGridRows, visibleBossIds.length) - 1; return {
return `boss-${visibleBossIds[Math.min(columnStart + row, columnEnd)]}`; id: `boss-group-${group.id}`,
run: () => selectBossGroup(group.id),
neighbors: {
up: row > 0 ? `boss-group-${groupAt(row - 1, column)?.id}` : "back",
down: groupAt(row + 1, column)
? `boss-group-${groupAt(row + 1, column)?.id}`
: group.id === selectedBossGroup.id ? `boss-${selectedBossGroup.bossIds[0]}` : undefined,
left: column > 0 ? `boss-group-${groupAt(row, column - 1)?.id}` : undefined,
right: groupAt(row, column + 1) ? `boss-group-${groupAt(row, column + 1)?.id}` : undefined,
},
}; };
}) : []),
...(isDungeon ? visibleBossIds.map((bossId, index) => {
const row = Math.floor(index / bossGridColumns);
const column = index % bossGridColumns;
const bossAt = (targetRow: number, targetColumn: number) => visibleBossIds[targetRow * bossGridColumns + targetColumn];
return { return {
id: `boss-${bossId}`, id: `boss-${bossId}`,
run: () => selectBoss(bossId), run: () => selectBoss(bossId),
neighbors: { neighbors: {
up: row > 0 ? `boss-${visibleBossIds[index - 1]}` : "back", up: row > 0 ? `boss-${bossAt(row - 1, column)}` : `boss-group-${selectedBossGroup.id}`,
down: index + 1 < Math.min((column + 1) * bossGridRows, visibleBossIds.length) down: bossAt(row + 1, column) ? `boss-${bossAt(row + 1, column)}` : `difficulty-${DIFFICULTIES[0].slug}`,
? `boss-${visibleBossIds[index + 1]}` left: column > 0 ? `boss-${bossAt(row, column - 1)}` : undefined,
: `difficulty-${DIFFICULTIES[0].slug}`, right: bossAt(row, column + 1) ? `boss-${bossAt(row, column + 1)}` : undefined,
left: neighborInColumn(column - 1) ?? (bossPage > 0 ? "boss-page-prev" : undefined),
right: neighborInColumn(column + 1) ?? (bossPage < bossPageCount - 1 ? "boss-page-next" : undefined),
}, },
}; };
}) : []), }) : []),
...(isDungeon && bossPage > 0 ? [{ id: "boss-page-prev", run: () => changeBossPage(bossPage - 1), neighbors: { right: `boss-${visibleBossIds[0]}`, down: `boss-${visibleBossIds[0]}`, up: "back" } }] : []),
...(isDungeon && bossPage < bossPageCount - 1 ? [{ id: "boss-page-next", run: () => changeBossPage(bossPage + 1), neighbors: { left: `boss-${visibleBossIds[visibleBossIds.length - 1]}`, down: `boss-${visibleBossIds[0]}`, up: "back" } }] : []),
...(isDungeon ? DIFFICULTIES.map((difficulty, index) => ({ ...(isDungeon ? DIFFICULTIES.map((difficulty, index) => ({
id: `difficulty-${difficulty.slug}`, id: `difficulty-${difficulty.slug}`,
run: () => selectDifficulty(difficulty.slug), run: () => selectDifficulty(difficulty.slug),
@@ -724,16 +894,22 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
}, },
})) : []), })) : []),
{ id: "launch", run: launch, neighbors: isDungeon ? { up: `difficulty-${DIFFICULTIES[DIFFICULTIES.length - 1].slug}` } : { up: "back" } }, { id: "launch", run: launch, neighbors: isDungeon ? { up: `difficulty-${DIFFICULTIES[DIFFICULTIES.length - 1].slug}` } : { up: "back" } },
{ id: "back", run: () => navigate("home"), neighbors: isDungeon ? { down: `boss-${AVAILABLE_BOSS_IDS[0]}` } : { down: "launch" } }, { id: "back", run: () => navigate("home"), neighbors: isDungeon ? { down: `boss-group-${selectedBossGroup.id}` } : { down: "launch" } },
], [bossGridRows, bossPage, bossPageCount, isDungeon, isPve, modeId, navigate, onLaunch, selectBoss, selectDifficulty, selectedBossId, selectedDifficultySlug, visibleBossIds]); ], [bossGridColumns, isDungeon, isPveRun, modeId, navigate, onLaunch, selectBoss, selectDifficulty, selectedBossGroup, selectedBossId, selectedDifficultySlug, visibleBossIds]);
const controller = useMenuController(actions, { onBack: () => navigate("home") }); const controller = useMenuController(actions, { onBack: () => navigate("home") });
const launchLabel = isPve ? "Begin randomized run" : isDungeon ? `Challenge ${selectedBoss.name}` : "Enter matchmaking"; const launchLabel = isRogueTrials ? "Begin Rogue Trials" : isPve ? "Begin randomized run" : isDungeon ? `Challenge ${selectedBoss.name}` : "Enter matchmaking";
const contextRules = isDungeon const contextRules = isDungeon
? [ ? [
[selectedBoss.name, selectedBoss.summary], [selectedBoss.name, selectedBoss.summary],
[selectedBoss.mechanics[0], selectedBoss.briefing], [bossMechanicName(selectedBoss.mechanicIds[0]), selectedBoss.briefing],
[selectedBoss.mechanics[1], "Controller-ready party behavior and full lower-display support."], [bossMechanicName(selectedBoss.mechanicIds[1]), "Controller-ready party behavior and full lower-display support."],
] ]
: isRogueTrials
? [
["Four dual rounds", "Clear four randomized pairs while drafting one stacking buff after each win."],
["Unseen trio finale", "Round 5 selects three bosses that have not appeared earlier in that run."],
["Trial victory", "Defeat all three final bosses together to complete Rogue Trials."],
]
: isPve : isPve
? [ ? [
["Randomized pair", "Two distinct bosses are selected only when the run begins."], ["Randomized pair", "Two distinct bosses are selected only when the run begins."],
@@ -753,17 +929,26 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
{!isDungeon && <div className="mode-hero"><span>{mode.eyebrow}</span><h2>{mode.title}</h2><p>{mode.description}</p><b>{mode.detail}</b></div>} {!isDungeon && <div className="mode-hero"><span>{mode.eyebrow}</span><h2>{mode.title}</h2><p>{mode.description}</p><b>{mode.detail}</b></div>}
{isDungeon && ( {isDungeon && (
<div className="boss-picker" aria-label="Choose boss encounter"> <div className="boss-picker" aria-label="Choose boss encounter">
<div className="boss-picker-heading"> <div className="boss-picker-heading"><span>Choose a mechanic group</span></div>
<span>Choose encounter · Page {bossPage + 1}/{bossPageCount}</span> <div className="boss-group-grid" aria-label="Choose boss group">
<div> {BOSS_GROUPS.map((group) => (
<FocusButton id="boss-page-prev" focusedId={controller.focusedId} focus={controller.focus} disabled={bossPage === 0} onClick={() => changeBossPage(bossPage - 1)}> Previous</FocusButton> <FocusButton
<FocusButton id="boss-page-next" focusedId={controller.focusedId} focus={controller.focus} disabled={bossPage === bossPageCount - 1} onClick={() => changeBossPage(bossPage + 1)}>Next </FocusButton> key={group.id}
</div> id={`boss-group-${group.id}`}
focusedId={controller.focusedId}
focus={controller.focus}
className={`boss-group-choice ${group.id === selectedBossGroup.id ? "is-selected" : ""}`}
aria-pressed={group.id === selectedBossGroup.id}
onClick={() => selectBossGroup(group.id)}
>
<b>{group.letter}</b><span><strong>Group {group.letter}</strong><small>{group.name}</small></span>
</FocusButton>
))}
</div> </div>
<div className="boss-choice-grid" style={{ "--boss-grid-rows": bossGridRows, "--boss-grid-columns": bossGridColumns } as React.CSSProperties}> <div className="boss-group-heading"><span>Group {selectedBossGroup.letter} · {selectedBossGroup.name}</span><small>{selectedBossGroup.coreMechanic} mechanics · {visibleBossIds.length} guardians</small></div>
<div className="boss-choice-grid">
{visibleBossIds.map((bossId) => { {visibleBossIds.map((bossId) => {
const boss = BOSS_DEFINITIONS[bossId]; const boss = BOSS_DEFINITIONS[bossId];
const group = BOSS_GROUP_BY_ID[boss.groupId];
return ( return (
<FocusButton <FocusButton
key={bossId} key={bossId}
@@ -775,7 +960,7 @@ function ModeScreen({ onLaunch }: { onLaunch: (bossIds: readonly BossId[], diffi
aria-pressed={selectedBossId === bossId} aria-pressed={selectedBossId === bossId}
onClick={() => selectBoss(bossId)} onClick={() => selectBoss(bossId)}
> >
<i>{boss.icon}</i><span><strong>{boss.name}</strong><small>Group {group.letter} · {group.name} · {boss.mechanics[0]}</small></span><b>{selectedBossId === bossId ? "✓" : ""}</b> <i>{boss.icon}</i><span><strong>{boss.name}</strong><small>{boss.mechanicIds.filter((id) => !bossMechanicIsPassive(id)).map(bossMechanicName).join(" · ")}</small></span><b>{selectedBossId === bossId ? "✓" : ""}</b>
</FocusButton> </FocusButton>
); );
})} })}
+62 -268
View File
@@ -6,6 +6,19 @@ import { getControllerMovement } from "../input/controller";
import { clone as cloneSkeleton } from "three/examples/jsm/utils/SkeletonUtils.js"; import { clone as cloneSkeleton } from "three/examples/jsm/utils/SkeletonUtils.js";
import { ARENA_CENTER, clampToArena } from "../game/arena"; import { ARENA_CENTER, clampToArena } from "../game/arena";
import { BOSS_ARCHETYPE_BY_ID } from "../game/bossCatalog"; import { BOSS_ARCHETYPE_BY_ID } from "../game/bossCatalog";
import { ALTERNATE_BOSS_CONFIG, BULL_URL, type AlternateBossKind } from "../game/bossVisuals";
import { bossAnimationCue } from "../game/bosses/mechanicPool";
import {
CAMERA_FOCUS_HEIGHT,
CAMERA_LOOK_AHEAD,
CAMERA_ORBIT_DISTANCE,
DEFAULT_CAMERA_PITCH,
DEFAULT_CAMERA_YAW,
setCameraRelativeMovement,
updateCameraOrbit,
type CameraOrbitState,
type PlanarMovement,
} from "../game/cameraOrbit";
import { import {
isActorAnimationOneShot, isActorAnimationOneShot,
shouldStartActorAnimation, shouldStartActorAnimation,
@@ -16,43 +29,8 @@ import { useGameStore } from "../game/store";
import type { BossId, MemberId, PulseKind } from "../game/types"; import type { BossId, MemberId, PulseKind } from "../game/types";
import { BossRoom } from "./BossRoom"; import { BossRoom } from "./BossRoom";
import { BossMechanicIndicators } from "./boss/BossMechanicIndicators"; import { BossMechanicIndicators } from "./boss/BossMechanicIndicators";
import { bossCanTrackTarget } from "./boss/bossDeathVisuals";
const BULL_URL = new URL("../assets/game/models/claudecraft/creatures/bull.glb", import.meta.url).href;
const SANDGLASS_URL = new URL("../assets/game/models/original/bosses/sandglass-scorpion/sandglass-scorpion.glb", import.meta.url).href;
const CRYSTAL_BAT_MATRIARCH_URL = new URL("../assets/game/models/original/bosses/crystal-bat-matriarch/crystal-bat-matriarch.glb", import.meta.url).href;
const CRAGCLAW_URL = new URL("../assets/game/models/claudecraft/creatures/crabenemy.glb", import.meta.url).href;
const MOURNVEIL_URL = new URL("../assets/game/models/claudecraft/creatures/ghost.glb", import.meta.url).href;
const CROWNSHARD_URL = new URL("../assets/game/models/claudecraft/creatures/golelingevolved.glb", import.meta.url).href;
const CLAUDE_BOSS_URLS: Record<Exclude<BossId,
| "bulldrome"
| "sandglass-scorpion"
| "cragclaw-crab"
| "mournveil-ghost"
| "crownshard-golem"
| "crystal-bat-matriarch"
>, string> = {
"stormwool-alpaca": new URL("../assets/game/models/claudecraft/creatures/alpaca.glb", import.meta.url).href,
"cluckhorn-colossus": new URL("../assets/game/models/claudecraft/creatures/chicken_cow.glb", import.meta.url).href,
"ashwing-demon": new URL("../assets/game/models/claudecraft/creatures/demon.glb", import.meta.url).href,
"riftclaw-demon": new URL("../assets/game/models/claudecraft/creatures/demonalt.glb", import.meta.url).href,
"tempestscale-dragon": new URL("../assets/game/models/claudecraft/creatures/dragonevolved.glb", import.meta.url).href,
emberfox: new URL("../assets/game/models/claudecraft/creatures/fox.glb", import.meta.url).href,
"mirelord-frog": new URL("../assets/game/models/claudecraft/creatures/frog.glb", import.meta.url).href,
"stonebreaker-giant": new URL("../assets/game/models/claudecraft/creatures/giant.glb", import.meta.url).href,
"glub-sovereign": new URL("../assets/game/models/claudecraft/creatures/glubevolved.glb", import.meta.url).href,
"scrapking-goblin": new URL("../assets/game/models/claudecraft/creatures/goblin.glb", import.meta.url).href,
"warcaller-orc": new URL("../assets/game/models/claudecraft/creatures/orc.glb", import.meta.url).href,
"tuskmaw-orc": new URL("../assets/game/models/claudecraft/creatures/orcenemy.glb", import.meta.url).href,
"broodfang-spider": new URL("../assets/game/models/claudecraft/creatures/spider.glb", import.meta.url).href,
"silkfang-spider": new URL("../assets/game/models/claudecraft/creatures/spider.glb", import.meta.url).href,
"thorncrown-stag": new URL("../assets/game/models/claudecraft/creatures/stag.glb", import.meta.url).href,
"sky-totem": new URL("../assets/game/models/claudecraft/creatures/tribal.glb", import.meta.url).href,
"razorcrest-raptor": new URL("../assets/game/models/claudecraft/creatures/velociraptor.glb", import.meta.url).href,
"bristlequake-boar": new URL("../assets/game/models/claudecraft/creatures/wild_boar.glb", import.meta.url).href,
"moonfang-wolf": new URL("../assets/game/models/claudecraft/creatures/wolf.glb", import.meta.url).href,
"frostmaw-yeti": new URL("../assets/game/models/claudecraft/creatures/yeti.glb", import.meta.url).href,
"rimeclaw-yeti": new URL("../assets/game/models/claudecraft/creatures/yetialt.glb", import.meta.url).href,
};
const PARTY_MODEL_URLS: Record<MemberId, string> = { const PARTY_MODEL_URLS: Record<MemberId, string> = {
aelia: new URL("../assets/game/models/claudecraft/chars/players/druid.glb", import.meta.url).href, aelia: new URL("../assets/game/models/claudecraft/chars/players/druid.glb", import.meta.url).href,
brann: new URL("../assets/game/models/claudecraft/chars/players/knight.glb", import.meta.url).href, brann: new URL("../assets/game/models/claudecraft/chars/players/knight.glb", import.meta.url).href,
@@ -427,6 +405,8 @@ function PlayerCharacter() {
const castingUntil = useRef(0); const castingUntil = useRef(0);
const instantCastTrigger = useRef(0); const instantCastTrigger = useRef(0);
const desiredCameraPosition = useMemo(() => new THREE.Vector3(), []); const desiredCameraPosition = useMemo(() => new THREE.Vector3(), []);
const cameraOrbit = useRef<CameraOrbitState>({ yaw: DEFAULT_CAMERA_YAW, pitch: DEFAULT_CAMERA_PITCH });
const cameraRelativeMovement = useRef<PlanarMovement>({ x: 0, z: 0 });
useEffect(() => { useEffect(() => {
const start = useGameStore.getState().partyPositions.aelia; const start = useGameStore.getState().partyPositions.aelia;
@@ -450,7 +430,11 @@ function PlayerCharacter() {
const nudgeX = Number(key === "d") - Number(key === "a"); const nudgeX = Number(key === "d") - Number(key === "a");
const nudgeZ = Number(key === "s") - Number(key === "w"); const nudgeZ = Number(key === "s") - Number(key === "w");
if (!nudgeX && !nudgeZ) return; if (!nudgeX && !nudgeZ) return;
const next = clampToArena([group.current.position.x + nudgeX * 0.18, group.current.position.z + nudgeZ * 0.18]); setCameraRelativeMovement(cameraRelativeMovement.current, nudgeX, nudgeZ, cameraOrbit.current.yaw);
const next = clampToArena([
group.current.position.x + cameraRelativeMovement.current.x * 0.18,
group.current.position.z + cameraRelativeMovement.current.z * 0.18,
]);
group.current.position.x = next[0]; group.current.position.x = next[0];
group.current.position.z = next[1]; group.current.position.z = next[1];
setPlayerPosition([group.current.position.x, group.current.position.z]); setPlayerPosition([group.current.position.x, group.current.position.z]);
@@ -475,9 +459,16 @@ function PlayerCharacter() {
inputX = Number(keys.current.has("d")) - Number(keys.current.has("a")); inputX = Number(keys.current.has("d")) - Number(keys.current.has("a"));
inputZ = Number(keys.current.has("s")) - Number(keys.current.has("w")); inputZ = Number(keys.current.has("s")) - Number(keys.current.has("w"));
const controller = getControllerMovement(); const controller = getControllerMovement();
inputX += controller.x; inputX += controller.moveX;
inputZ += controller.y; inputZ += controller.moveY;
} }
const controller = getControllerMovement();
if (state.phase === "combat" && !state.paused) {
updateCameraOrbit(cameraOrbit.current, controller.lookX, controller.lookY, delta);
}
setCameraRelativeMovement(cameraRelativeMovement.current, inputX, inputZ, cameraOrbit.current.yaw);
inputX = cameraRelativeMovement.current.x;
inputZ = cameraRelativeMovement.current.z;
const length = Math.hypot(inputX, inputZ); const length = Math.hypot(inputX, inputZ);
if (length > 0.05) { if (length > 0.05) {
const speed = 4.6 * state.gearModifiers.aelia.moveSpeed * delta / Math.max(1, length); const speed = 4.6 * state.gearModifiers.aelia.moveSpeed * delta / Math.max(1, length);
@@ -517,9 +508,20 @@ function PlayerCharacter() {
: "idle"; : "idle";
group.current.position.y = THREE.MathUtils.lerp(group.current.position.y, 0.025, 0.16); group.current.position.y = THREE.MathUtils.lerp(group.current.position.y, 0.025, 0.16);
desiredCameraPosition.set(group.current.position.x * 0.45, 5.1, group.current.position.z + 7.7); const horizontalDistance = Math.cos(cameraOrbit.current.pitch) * CAMERA_ORBIT_DISTANCE;
const sinYaw = Math.sin(cameraOrbit.current.yaw);
const cosYaw = Math.cos(cameraOrbit.current.yaw);
desiredCameraPosition.set(
group.current.position.x + sinYaw * horizontalDistance,
CAMERA_FOCUS_HEIGHT + Math.sin(cameraOrbit.current.pitch) * CAMERA_ORBIT_DISTANCE,
group.current.position.z + cosYaw * horizontalDistance,
);
camera.position.lerp(desiredCameraPosition, 1 - Math.pow(0.002, delta)); camera.position.lerp(desiredCameraPosition, 1 - Math.pow(0.002, delta));
camera.lookAt(group.current.position.x * 0.55, 0.65, group.current.position.z - 2.8); camera.lookAt(
group.current.position.x - sinYaw * CAMERA_LOOK_AHEAD,
CAMERA_FOCUS_HEIGHT,
group.current.position.z - cosYaw * CAMERA_LOOK_AHEAD,
);
broadcastTimer.current += delta; broadcastTimer.current += delta;
if (broadcastTimer.current > 0.15) { if (broadcastTimer.current > 0.15) {
@@ -598,7 +600,9 @@ function BossFallback({ bossIndex }: { bossIndex: number }) {
function BullBoss({ bossIndex }: { bossIndex: number }) { function BullBoss({ bossIndex }: { bossIndex: number }) {
const phase = useGameStore((state) => state.phase); const phase = useGameStore((state) => state.phase);
const motionMode = useGameStore((state) => (bossIndex === 0 ? state.bossMotion : state.additionalBosses[bossIndex - 1]?.motion)?.mode ?? "holding"); const motion = useGameStore((state) => bossIndex === 0 ? state.bossMotion : state.additionalBosses[bossIndex - 1]?.motion);
const motionMode = motion?.mode ?? "holding";
const animationCue = motion ? bossAnimationCue(motion) : "idle";
const bossHp = useGameStore((state) => (bossIndex === 0 ? state.boss : state.additionalBosses[bossIndex - 1]?.boss)?.hp ?? 0); const bossHp = useGameStore((state) => (bossIndex === 0 ? state.boss : state.additionalBosses[bossIndex - 1]?.boss)?.hp ?? 0);
const defeated = bossHp <= 0; const defeated = bossHp <= 0;
const group = useRef<THREE.Group>(null); const group = useRef<THREE.Group>(null);
@@ -618,15 +622,13 @@ function BullBoss({ bossIndex }: { bossIndex: number }) {
const clipName = phase === "victory" || defeated const clipName = phase === "victory" || defeated
? "Death" ? "Death"
: motionMode === "telegraph" : animationCue === "attack"
? "Idle_Headlow" ? "Idle_Headlow"
: motionMode === "pouncing" : animationCue === "special"
? "Gallop_Jump" ? "Gallop_Jump"
: motionMode === "charging" || motionMode === "returning" : animationCue === "move"
? "Gallop" ? "Gallop"
: motionMode === "stacking" : "Idle";
? "Idle_Headlow"
: "Idle";
useEffect(() => { useEffect(() => {
const next = actions[clipName]; const next = actions[clipName];
@@ -650,6 +652,7 @@ function BullBoss({ bossIndex }: { bossIndex: number }) {
const motion = current.motion; const motion = current.motion;
targetPosition.set(motion.position[0], 0.03, motion.position[1]); targetPosition.set(motion.position[0], 0.03, motion.position[1]);
group.current.position.lerp(targetPosition, 1 - Math.pow(0.00001, delta)); group.current.position.lerp(targetPosition, 1 - Math.pow(0.00001, delta));
if (!bossCanTrackTarget(current.boss.hp)) return;
if (motion.mode === "stacking") { if (motion.mode === "stacking") {
group.current.rotation.y += (Math.PI * 2 / 5) * delta; group.current.rotation.y += (Math.PI * 2 / 5) * delta;
@@ -661,9 +664,6 @@ function BullBoss({ bossIndex }: { bossIndex: number }) {
if (motion.mode === "telegraph" || motion.mode === "charging" || motion.mode === "pouncing") { if (motion.mode === "telegraph" || motion.mode === "charging" || motion.mode === "pouncing") {
facingX = motion.chargeEnd[0] - motion.chargeStart[0]; facingX = motion.chargeEnd[0] - motion.chargeStart[0];
facingZ = motion.chargeEnd[1] - motion.chargeStart[1]; facingZ = motion.chargeEnd[1] - motion.chargeStart[1];
} else if (motion.mode === "returning") {
facingX = ARENA_CENTER[0] + motion.formationOffsetX - motion.position[0];
facingZ = ARENA_CENTER[1] - motion.position[1];
} }
if (Math.hypot(facingX, facingZ) > 0.01) { if (Math.hypot(facingX, facingZ) > 0.01) {
const targetAngle = Math.atan2(facingX, facingZ); const targetAngle = Math.atan2(facingX, facingZ);
@@ -680,224 +680,18 @@ function BullBoss({ bossIndex }: { bossIndex: number }) {
); );
} }
type AlternateBossKind = Exclude<ReturnType<typeof useGameStore.getState>["boss"]["id"], "bulldrome">;
interface AlternateBossConfig { function alternateBossClip(kind: AlternateBossKind, motion: ReturnType<typeof useGameStore.getState>["bossMotion"]) {
url: string;
scale: number;
idle: string;
move: string;
attack: string;
special: string;
death: string;
light: string;
rotationOffset: number;
prototype?: boolean;
floating?: boolean;
}
const ALTERNATE_BOSS_CONFIG: Record<AlternateBossKind, AlternateBossConfig> = {
"sandglass-scorpion": {
url: SANDGLASS_URL,
scale: 0.7,
idle: "Idle",
move: "Burrow",
attack: "Eruption",
special: "Hourglass",
death: "Death",
light: "#e9b94f",
rotationOffset: 0,
},
"cragclaw-crab": {
url: CRAGCLAW_URL,
scale: 1.2,
idle: "Idle",
move: "Walk",
attack: "Bite_Front",
special: "Bite_InPlace",
death: "Death",
light: "#49d5df",
rotationOffset: 0,
},
"mournveil-ghost": {
url: MOURNVEIL_URL,
scale: 1.1,
idle: "Flying_Idle",
move: "Fast_Flying",
attack: "Punch",
special: "Headbutt",
death: "Death",
light: "#9d72ff",
rotationOffset: 0,
floating: true,
},
"crownshard-golem": {
url: CROWNSHARD_URL,
scale: 1.15,
idle: "Flying_Idle",
move: "Fast_Flying",
attack: "Punch",
special: "Headbutt",
death: "Death",
light: "#e0bd45",
rotationOffset: 0,
floating: true,
},
"crystal-bat-matriarch": {
url: CRYSTAL_BAT_MATRIARCH_URL,
scale: 1.04,
idle: "Idle",
move: "Swoop",
attack: "SonicPulse",
special: "MirrorShatter",
death: "Death",
light: "#8eeaff",
rotationOffset: 0,
floating: true,
},
"stormwool-alpaca": {
url: CLAUDE_BOSS_URLS["stormwool-alpaca"], scale: 0.72, idle: "Idle", move: "Gallop", attack: "Attack_Headbutt", special: "Attack_Kick", death: "Death", light: "#8fc7ff", rotationOffset: 0, prototype: true,
},
"cluckhorn-colossus": {
url: CLAUDE_BOSS_URLS["cluckhorn-colossus"], scale: 2.2, idle: "Idle", move: "Run", attack: "Attack", special: "Jump", death: "Death", light: "#f0b85d", rotationOffset: 0, prototype: true,
},
"ashwing-demon": {
url: CLAUDE_BOSS_URLS["ashwing-demon"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#df665d", rotationOffset: 0, prototype: true, floating: true,
},
"riftclaw-demon": {
url: CLAUDE_BOSS_URLS["riftclaw-demon"], scale: 1.35, idle: "Idle", move: "Run", attack: "Punch", special: "Weapon", death: "Death", light: "#d45cff", rotationOffset: 0, prototype: true,
},
"tempestscale-dragon": {
url: CLAUDE_BOSS_URLS["tempestscale-dragon"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#5fc8e8", rotationOffset: 0, prototype: true, floating: true,
},
emberfox: {
url: CLAUDE_BOSS_URLS.emberfox, scale: 1, idle: "Idle", move: "Gallop", attack: "Attack", special: "Gallop_Jump", death: "Death", light: "#ff7b45", rotationOffset: 0, prototype: true,
},
"mirelord-frog": {
url: CLAUDE_BOSS_URLS["mirelord-frog"], scale: 1.4, idle: "Idle", move: "Run", attack: "Punch", special: "Jump", death: "Death", light: "#73c96b", rotationOffset: 0, prototype: true,
},
"stonebreaker-giant": {
url: CLAUDE_BOSS_URLS["stonebreaker-giant"], scale: 1, idle: "Idle", move: "Run", attack: "Attack", special: "Jump", death: "Death", light: "#c89563", rotationOffset: 0, prototype: true,
},
"glub-sovereign": {
url: CLAUDE_BOSS_URLS["glub-sovereign"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#6ce0b8", rotationOffset: 0, prototype: true, floating: true,
},
"scrapking-goblin": {
url: CLAUDE_BOSS_URLS["scrapking-goblin"], scale: 1.5, idle: "Idle", move: "Run", attack: "Attack", special: "Jump", death: "Death", light: "#d7a34b", rotationOffset: 0, prototype: true,
},
"warcaller-orc": {
url: CLAUDE_BOSS_URLS["warcaller-orc"], scale: 1.35, idle: "Idle", move: "Run", attack: "Punch", special: "Weapon", death: "Death", light: "#e4533f", rotationOffset: 0, prototype: true,
},
"tuskmaw-orc": {
url: CLAUDE_BOSS_URLS["tuskmaw-orc"], scale: 1.45, idle: "Idle", move: "Walk", attack: "Bite_Front", special: "Jump", death: "Death", light: "#9eb25d", rotationOffset: 0, prototype: true,
},
"broodfang-spider": {
url: CLAUDE_BOSS_URLS["broodfang-spider"], scale: 1.35, idle: "Spider_Idle", move: "Spider_Walk", attack: "Spider_Attack", special: "Spider_Jump", death: "Spider_Death", light: "#b56cff", rotationOffset: 0, prototype: true,
},
"silkfang-spider": {
url: CLAUDE_BOSS_URLS["silkfang-spider"], scale: 1.35, idle: "Spider_Idle", move: "Spider_Walk", attack: "Spider_Attack", special: "Spider_Jump", death: "Spider_Death", light: "#9d68d8", rotationOffset: 0, prototype: true,
},
"thorncrown-stag": {
url: CLAUDE_BOSS_URLS["thorncrown-stag"], scale: 0.85, idle: "Idle", move: "Gallop", attack: "Attack_Headbutt", special: "Attack_Kick", death: "Death", light: "#7fc46b", rotationOffset: 0, prototype: true,
},
"sky-totem": {
url: CLAUDE_BOSS_URLS["sky-totem"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#69d4d1", rotationOffset: 0, prototype: true, floating: true,
},
"razorcrest-raptor": {
url: CLAUDE_BOSS_URLS["razorcrest-raptor"], scale: 1.1, idle: "Velociraptor_Idle", move: "Velociraptor_Run", attack: "Velociraptor_Attack", special: "Velociraptor_Jump", death: "Velociraptor_Death", light: "#d9c45a", rotationOffset: 0, prototype: true,
},
"bristlequake-boar": {
url: CLAUDE_BOSS_URLS["bristlequake-boar"], scale: 0.475, idle: "Idle_AnimalArmature", move: "Gallop_AnimalArmature", attack: "Attack_Headbutt_AnimalArmature", special: "Attack_Kick_AnimalArmature", death: "Death_AnimalArmature", light: "#d47b45", rotationOffset: 0, prototype: true,
},
"moonfang-wolf": {
url: CLAUDE_BOSS_URLS["moonfang-wolf"], scale: 1.05, idle: "Idle", move: "Gallop", attack: "Attack", special: "Gallop_Jump", death: "Death", light: "#9db9e5", rotationOffset: 0, prototype: true,
},
"frostmaw-yeti": {
url: CLAUDE_BOSS_URLS["frostmaw-yeti"], scale: 1.35, idle: "Idle", move: "Walk", attack: "Bite_Front", special: "Jump", death: "Death", light: "#8ed8ef", rotationOffset: 0, prototype: true,
},
"rimeclaw-yeti": {
url: CLAUDE_BOSS_URLS["rimeclaw-yeti"], scale: 1.35, idle: "Idle", move: "Run", attack: "Punch", special: "Weapon", death: "Death", light: "#75bfe8", rotationOffset: 0, prototype: true,
},
};
const PROTOTYPE_MOVE_MODES = [
"skyfall",
"mantis_sidestep",
"ram_charging",
"cinderback_ricochet",
"charging",
"returning",
"sandglass_burrowing",
"crab_scuttling",
] as const;
const PROTOTYPE_ATTACK_MODES = [
"tethering",
"venom_cast",
"breath_telegraph",
"breath_sweeping",
"mantis_line_telegraph",
"mantis_cross_telegraph",
"ram_charge_telegraph",
"ram_quake",
"ram_shatter",
"cinderback_curl",
"cinderback_slam",
"ghost_soul_cross",
"ghost_soul_cross_followup",
"ghost_haunting",
"golem_shockwave",
"golem_crownfall",
"telegraph",
"stacking",
"pouncing",
"sandglass_burrow_telegraph",
"sandglass_eruption",
"sandglass_hourglass",
"crab_scuttle_telegraph",
"crab_tidal_burst",
] as const;
function alternateBossClip(kind: AlternateBossKind, motionMode: ReturnType<typeof useGameStore.getState>["bossMotion"]["mode"]) {
const config = ALTERNATE_BOSS_CONFIG[kind]; const config = ALTERNATE_BOSS_CONFIG[kind];
if (config.prototype) { return config[bossAnimationCue(motion)];
if ((PROTOTYPE_MOVE_MODES as readonly string[]).includes(motionMode)) return config.move;
if ((PROTOTYPE_ATTACK_MODES as readonly string[]).includes(motionMode)) return config.attack;
return config.idle;
}
if (kind === "sandglass-scorpion") {
if (motionMode === "sandglass_burrow_telegraph" || motionMode === "sandglass_burrowing") return config.move;
if (motionMode === "sandglass_eruption") return config.attack;
if (motionMode === "sandglass_hourglass") return config.special;
if (motionMode === "sandglass_recover") return "Stagger";
}
if (kind === "cragclaw-crab") {
if (motionMode === "crab_scuttling") return config.move;
if (motionMode === "crab_scuttle_telegraph") return config.attack;
if (motionMode === "crab_tidal_burst") return config.special;
}
if (kind === "mournveil-ghost") {
if (motionMode === "ghost_soul_cross" || motionMode === "ghost_soul_cross_followup") return config.attack;
if (motionMode === "ghost_haunting") return config.special;
}
if (kind === "crownshard-golem") {
if (motionMode === "golem_shockwave") return config.attack;
if (motionMode === "golem_crownfall") return config.special;
}
if (kind === "crystal-bat-matriarch") {
if (motionMode === "golem_shockwave") return config.attack;
if (motionMode === "golem_crownfall") return config.special;
if (motionMode === "golem_recover") return "Stagger";
}
if (BOSS_ARCHETYPE_BY_ID[kind] === "web-caster" && (motionMode === "tethering" || motionMode === "venom_cast")) return config.attack;
return config.idle;
} }
function AlternateBoss({ kind, bossIndex }: { kind: AlternateBossKind; bossIndex: number }) { function AlternateBoss({ kind, bossIndex }: { kind: AlternateBossKind; bossIndex: number }) {
const config = ALTERNATE_BOSS_CONFIG[kind]; const config = ALTERNATE_BOSS_CONFIG[kind];
const archetype = BOSS_ARCHETYPE_BY_ID[kind]; const archetype = BOSS_ARCHETYPE_BY_ID[kind];
const phase = useGameStore((state) => state.phase); const phase = useGameStore((state) => state.phase);
const motionMode = useGameStore((state) => (bossIndex === 0 ? state.bossMotion : state.additionalBosses[bossIndex - 1]?.motion)?.mode ?? "holding"); const motion = useGameStore((state) => bossIndex === 0 ? state.bossMotion : state.additionalBosses[bossIndex - 1]?.motion);
const motionMode = motion?.mode ?? "holding";
const bossHp = useGameStore((state) => (bossIndex === 0 ? state.boss : state.additionalBosses[bossIndex - 1]?.boss)?.hp ?? 0); const bossHp = useGameStore((state) => (bossIndex === 0 ? state.boss : state.additionalBosses[bossIndex - 1]?.boss)?.hp ?? 0);
const defeated = bossHp <= 0; const defeated = bossHp <= 0;
const group = useRef<THREE.Group>(null); const group = useRef<THREE.Group>(null);
@@ -915,7 +709,7 @@ function AlternateBoss({ kind, bossIndex }: { kind: AlternateBossKind; bossIndex
}); });
}, [kind, model]); }, [kind, model]);
const clipName = phase === "victory" || defeated ? config.death : alternateBossClip(kind, motionMode); const clipName = phase === "victory" || defeated ? config.death : alternateBossClip(kind, motion ?? useGameStore.getState().bossMotion);
useEffect(() => { useEffect(() => {
const next = actions[clipName]; const next = actions[clipName];
@@ -944,10 +738,11 @@ function AlternateBoss({ kind, bossIndex }: { kind: AlternateBossKind; bossIndex
if (!current) return; if (!current) return;
const motion = current.motion; const motion = current.motion;
const airborne = archetype === "sky-sweeper" && motion.mode === "skyfall"; const airborne = archetype === "sky-sweeper" && motion.mode === "skyfall";
const burrowed = archetype === "burrower" && motion.mode === "sandglass_burrowing"; const burrowed = archetype === "burrower" && motion.activeMechanicId === "burrow-rush" && motion.mode === "charging";
const floatingHeight = config.floating ? 0.2 : 0.03; const floatingHeight = config.floating ? 0.2 : 0.03;
targetPosition.set(motion.position[0], airborne ? 3.2 : burrowed ? -0.58 : floatingHeight, motion.position[1]); targetPosition.set(motion.position[0], airborne ? 3.2 : burrowed ? -0.58 : floatingHeight, motion.position[1]);
group.current.position.lerp(targetPosition, 1 - Math.pow(0.00001, delta)); group.current.position.lerp(targetPosition, 1 - Math.pow(0.00001, delta));
if (!bossCanTrackTarget(current.boss.hp)) return;
let targetAngle = Math.atan2( let targetAngle = Math.atan2(
state.partyPositions.brann[0] - motion.position[0], state.partyPositions.brann[0] - motion.position[0],
@@ -955,14 +750,13 @@ function AlternateBoss({ kind, bossIndex }: { kind: AlternateBossKind; bossIndex
); );
if (archetype === "sky-sweeper" && (motion.mode === "breath_telegraph" || motion.mode === "breath_sweeping")) { if (archetype === "sky-sweeper" && (motion.mode === "breath_telegraph" || motion.mode === "breath_sweeping")) {
targetAngle = motion.breathAngle; targetAngle = motion.breathAngle;
} else if (archetype === "duelist" && ( } else if (
motion.mode === "mantis_sidestep" motion.mode === "mantis_line_telegraph"
|| motion.mode === "mantis_line_telegraph"
|| motion.mode === "mantis_cross_telegraph" || motion.mode === "mantis_cross_telegraph"
)) { ) {
const target = state.partyPositions[motion.chargeTargetId]; const target = state.partyPositions[motion.chargeTargetId];
targetAngle = Math.atan2(target[0] - motion.position[0], target[1] - motion.position[1]); targetAngle = Math.atan2(target[0] - motion.position[0], target[1] - motion.position[1]);
} else if (["ram_charge_telegraph", "ram_charging", "cinderback_curl", "cinderback_ricochet", "sandglass_burrow_telegraph", "sandglass_burrowing", "crab_scuttle_telegraph", "crab_scuttling"].includes(motion.mode)) { } else if (motion.mode === "telegraph" || motion.mode === "charging") {
targetAngle = Math.atan2(motion.chargeEnd[0] - motion.position[0], motion.chargeEnd[1] - motion.position[1]); targetAngle = Math.atan2(motion.chargeEnd[0] - motion.position[0], motion.chargeEnd[1] - motion.position[1]);
} }
const difference = Math.atan2( const difference = Math.atan2(
+7 -3
View File
@@ -81,7 +81,7 @@ function BossBar() {
if (phase === "briefing") return null; if (phase === "briefing") return null;
const bosses = [boss, ...additionalBosses.map((entry) => entry.boss)]; const bosses = [boss, ...additionalBosses.map((entry) => entry.boss)];
return ( return (
<div className={`boss-bar-wrap ${bosses.length > 1 ? "is-dual" : ""}`}> <div className={`boss-bar-wrap ${bosses.length > 1 ? "is-multi" : ""} ${bosses.length === 3 ? "is-trio" : ""}`}>
{bosses.map((entry) => <div className="boss-bar-entry" key={entry.id}> {bosses.map((entry) => <div className="boss-bar-entry" key={entry.id}>
<div className="boss-name"><span>Vault Beast</span><strong>{entry.name}</strong><span>{Math.ceil((entry.hp / entry.maxHp) * 100)}%</span></div> <div className="boss-name"><span>Vault Beast</span><strong>{entry.name}</strong><span>{Math.ceil((entry.hp / entry.maxHp) * 100)}%</span></div>
<div className="boss-bar"><i style={{ width: `${(entry.hp / entry.maxHp) * 100}%` }} /></div> <div className="boss-bar"><i style={{ width: `${(entry.hp / entry.maxHp) * 100}%` }} /></div>
@@ -108,6 +108,7 @@ function EncounterCallout() {
function PhaseOverlay() { function PhaseOverlay() {
const phase = useGameStore((state) => state.phase); const phase = useGameStore((state) => state.phase);
const runMode = useGameStore((state) => state.runMode);
const primaryBoss = useGameStore((state) => state.boss); const primaryBoss = useGameStore((state) => state.boss);
const additionalBosses = useGameStore((state) => state.additionalBosses); const additionalBosses = useGameStore((state) => state.additionalBosses);
if (phase === "intermission") return <BuffDraftPanel className="top-buff-draft" />; if (phase === "intermission") return <BuffDraftPanel className="top-buff-draft" />;
@@ -115,6 +116,9 @@ function PhaseOverlay() {
const definitions = bosses.map((boss) => BOSS_DEFINITIONS[boss.id]); const definitions = bosses.map((boss) => BOSS_DEFINITIONS[boss.id]);
const room = bossRoomFor(primaryBoss.id); const room = bossRoomFor(primaryBoss.id);
const bossNames = bosses.map((boss) => boss.name).join(" & "); const bossNames = bosses.map((boss) => boss.name).join(" & ");
const briefingMode = runMode === "rogue-trials"
? bosses.length === 3 ? "Rogue Trials · Trio Finale" : "Rogue Trials · Dual Round"
: bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial;
if (phase === "combat") return null; if (phase === "combat") return null;
const title = phase === "briefing" const title = phase === "briefing"
? room.name ? room.name
@@ -122,7 +126,7 @@ function PhaseOverlay() {
? `${bossNames} Broken` ? `${bossNames} Broken`
: "Party Broken"; : "Party Broken";
const eyebrow = phase === "briefing" const eyebrow = phase === "briefing"
? `${bosses.length > 1 ? "Roguelike PVE · Dual Encounter" : definitions[0].trial} · ${room.biome}` ? `${briefingMode} · ${room.biome}`
: phase === "victory" : phase === "victory"
? "Encounter Complete" ? "Encounter Complete"
: "Encounter Failed"; : "Encounter Failed";
@@ -193,7 +197,7 @@ export function TopScreen({ onExit }: { onExit?: () => void }) {
<div className="top-hud"> <div className="top-hud">
<CompactParty /> <CompactParty />
<BossBar /> <BossBar />
<div className="objective-chip"><span>{runMode === "roguelike" ? `Round ${round}` : "Objective"}</span><strong>{bossCount > 1 ? "Defeat both · keep five alive" : "Keep all five alive"}</strong></div> <div className="objective-chip"><span>{runMode !== "encounter" ? `Round ${round}` : "Objective"}</span><strong>{bossCount === 3 ? "Defeat trio · keep five alive" : bossCount === 2 ? "Defeat both · keep five alive" : "Keep all five alive"}</strong></div>
<EncounterCallout /> <EncounterCallout />
<CastingBar /> <CastingBar />
<div className="control-hint"><b>WASD</b> Move <i /> <b>Q / E</b> Target <i /> <b>16</b> Cast</div> <div className="control-hint"><b>WASD</b> Move <i /> <b>Q / E</b> Target <i /> <b>16</b> Cast</div>
+229 -24
View File
@@ -1,18 +1,19 @@
import { useFrame } from "@react-three/fiber"; import { useFrame } from "@react-three/fiber";
import { useRef, type ComponentType } from "react"; import { Html } from "@react-three/drei";
import { useCallback, useEffect, useLayoutEffect, useRef, useState, type ComponentType } from "react";
import * as THREE from "three"; import * as THREE from "three";
import { BULL_CHARGE, BULL_POUNCE } from "../../game/bossMechanics"; import { BULL_CHARGE, BULL_POUNCE, MEMORY_SEQUENCE, MEMORY_SYMBOLS, SKY_SWEEPER_BREATH } from "../../game/bosses/mechanicPool";
import { MEMORY_SEQUENCE, MEMORY_SYMBOLS } from "../../game/bosses/mechanicPool"; import { angleTo } from "../../game/geometry";
import { SKY_SWEEPER_BREATH } from "../../game/bosses/skySweeper";
import { useGameStore } from "../../game/store"; import { useGameStore } from "../../game/store";
import type { MemorySymbolId, MemoryTile, PoolTelegraph } from "../../game/types"; import type { BossMotionMode, BossMotionState, MemorySymbolId, MemoryTile, PoolTelegraph, SoulSiphonState, WorldPosition } from "../../game/types";
import { BOSS_INDICATOR_DEATH_FADE_MS, advanceBossIndicatorOpacity } from "./bossDeathVisuals";
const CHARGE_MARKERS = [0, 1, 2, 3, 4, 5, 6] as const; const CHARGE_MARKERS = [0, 1, 2, 3, 4, 5, 6] as const;
const STACK_DIRECTIONS = Array.from({ length: 8 }, (_, index) => (index / 8) * Math.PI * 2); const STACK_DIRECTIONS = Array.from({ length: 8 }, (_, index) => (index / 8) * Math.PI * 2);
const EMPTY_HAZARDS: never[] = []; const EMPTY_HAZARDS: never[] = [];
const EMPTY_SLASH_LANES: never[] = []; const EMPTY_SLASH_LANES: never[] = [];
const EMPTY_POOL_TELEGRAPHS: never[] = []; const EMPTY_POOL_TELEGRAPHS: never[] = [];
const ACTIVE_LANE_MODES = new Set(["mantis_recover", "ram_charging", "ram_recover", "cinderback_ricochet", "cinderback_recover", "sandglass_burrowing", "sandglass_recover", "crab_scuttling", "crab_recover", "ghost_recover"]); const ACTIVE_LANE_MODES = new Set<BossMotionMode>(["charging"]);
const DANGER_WARNING_COLOR = "#ff3b30"; const DANGER_WARNING_COLOR = "#ff3b30";
const DANGER_ACTIVE_COLOR = "#d4142a"; const DANGER_ACTIVE_COLOR = "#d4142a";
const DANGER_HIGHLIGHT_COLOR = "#ff8a80"; const DANGER_HIGHLIGHT_COLOR = "#ff8a80";
@@ -27,12 +28,91 @@ const INWARD_ARROW_SHAPE = new THREE.Shape()
.lineTo(-0.29, 0.04) .lineTo(-0.29, 0.04)
.lineTo(-0.13, 0.04) .lineTo(-0.13, 0.04)
.lineTo(-0.13, -0.32); .lineTo(-0.13, -0.32);
const SOUL_SIPHON_GUIDANCE_HEIGHT = 2.2;
const SOUL_SIPHON_GUIDANCE_COLOR = "#9dff78";
const SOUL_SIPHON_GUIDANCE_OUTLINE = "#2b210b";
type GameStoreState = ReturnType<typeof useGameStore.getState>; type GameStoreState = ReturnType<typeof useGameStore.getState>;
function motionAt(state: GameStoreState, bossIndex: number) { function motionAt(state: GameStoreState, bossIndex: number) {
return bossIndex === 0 ? state.bossMotion : state.additionalBosses[bossIndex - 1]?.motion; return bossIndex === 0 ? state.bossMotion : state.additionalBosses[bossIndex - 1]?.motion;
} }
function bossHpAt(state: GameStoreState, bossIndex: number) {
return bossIndex === 0 ? state.boss.hp : state.additionalBosses[bossIndex - 1]?.boss.hp ?? 0;
}
function earliestSoulSiphonInMotion(motion: BossMotionState | undefined, current?: SoulSiphonState) {
if (!motion) return current;
let earliest = current;
for (const telegraph of motion.poolTelegraphs) {
const siphon = telegraph.kind === "soul-siphon" && !telegraph.resolved ? telegraph.soulSiphon : undefined;
if (siphon && (!earliest || siphon.nextDamageAt < earliest.nextDamageAt)) earliest = siphon;
}
return earliest;
}
function activeSoulSiphonGuidance(state: GameStoreState) {
if (state.phase !== "combat") return undefined;
let earliest = state.boss.hp > 0 ? earliestSoulSiphonInMotion(state.bossMotion) : undefined;
for (const entry of state.additionalBosses) {
if (entry.boss.hp > 0) earliest = earliestSoulSiphonInMotion(entry.motion, earliest);
}
return earliest;
}
function WorldDirectionIndicator({
origin,
destination,
height,
color,
}: {
origin: WorldPosition;
destination: WorldPosition;
height: number;
color: string;
}) {
const group = useRef<THREE.Group>(null);
const fill = useRef<THREE.MeshBasicMaterial>(null);
const reducedMotion = document.documentElement.classList.contains("force-reduced-motion")
|| window.matchMedia("(prefers-reduced-motion: reduce)").matches;
useFrame(({ clock }) => {
if (!group.current) return;
const wave = reducedMotion ? 0.5 : (Math.sin(clock.elapsedTime * 5.2) + 1) * 0.5;
group.current.position.set(origin[0], height + (reducedMotion ? 0 : (wave - 0.5) * 0.12), origin[1]);
group.current.rotation.y = angleTo(origin, destination) + Math.PI;
group.current.scale.setScalar(1.55 + wave * 0.16);
if (fill.current) fill.current.opacity = 0.82 + wave * 0.18;
});
return (
<group ref={group} position={[origin[0], height, origin[1]]} rotation={[0, angleTo(origin, destination) + Math.PI, 0]}>
<mesh rotation={[-Math.PI / 2, 0, 0]} scale={1.28} renderOrder={30}>
<shapeGeometry args={[INWARD_ARROW_SHAPE]} />
<meshBasicMaterial color={SOUL_SIPHON_GUIDANCE_OUTLINE} transparent opacity={0.92} depthTest={false} depthWrite={false} side={THREE.DoubleSide} />
</mesh>
<mesh position={[0, 0.012, 0]} rotation={[-Math.PI / 2, 0, 0]} renderOrder={31}>
<shapeGeometry args={[INWARD_ARROW_SHAPE]} />
<meshBasicMaterial ref={fill} color={color} transparent opacity={1} depthTest={false} depthWrite={false} side={THREE.DoubleSide} />
</mesh>
</group>
);
}
function SoulSiphonGuidanceIndicator() {
const guidance = useGameStore(activeSoulSiphonGuidance);
const playerPosition = useGameStore((state) => state.partyPositions.aelia);
if (!guidance) return null;
return (
<WorldDirectionIndicator
origin={playerPosition}
destination={guidance.wardPosition}
height={SOUL_SIPHON_GUIDANCE_HEIGHT}
color={SOUL_SIPHON_GUIDANCE_COLOR}
/>
);
}
export function ChargeLaneIndicator({ bossIndex = 0 }: { bossIndex?: number }) { export function ChargeLaneIndicator({ bossIndex = 0 }: { bossIndex?: number }) {
const phase = useGameStore((state) => state.phase); const phase = useGameStore((state) => state.phase);
const motionMode = useGameStore((state) => motionAt(state, bossIndex)?.mode); const motionMode = useGameStore((state) => motionAt(state, bossIndex)?.mode);
@@ -290,7 +370,7 @@ export function CircleHazardIndicators({ bossIndex = 0 }: { bossIndex?: number }
return <>{hazards.map((hazard) => <CircleHazardIndicator key={hazard.id} hazardId={hazard.id} bossIndex={bossIndex} />)}</>; return <>{hazards.map((hazard) => <CircleHazardIndicator key={hazard.id} hazardId={hazard.id} bossIndex={bossIndex} />)}</>;
} }
/** Tall gold ward plus a lightweight spectral pursuer for Mournveil's healer run. */ /** Tall gold ward plus a lightweight spectral pursuer for the shared Soul Siphon mechanic. */
export function SoulSiphonIndicator({ bossIndex = 0 }: { bossIndex?: number }) { export function SoulSiphonIndicator({ bossIndex = 0 }: { bossIndex?: number }) {
const phase = useGameStore((state) => state.phase); const phase = useGameStore((state) => state.phase);
const motion = useGameStore((state) => motionAt(state, bossIndex)); const motion = useGameStore((state) => motionAt(state, bossIndex));
@@ -392,12 +472,49 @@ function MemorySymbolMark({ symbol, size = 1, opacity = 1 }: { symbol: MemorySym
); );
} }
function MemoryTileIndicator({ tile, inputActive }: { tile: MemoryTile; inputActive: boolean }) { const MEMORY_SYMBOL_GLYPHS: Record<MemorySymbolId, string> = {
triangle: "△",
cross: "+",
circle: "○",
square: "◇",
};
function MemoryTileIndicator({ tile, inputActive, completed }: { tile: MemoryTile; inputActive: boolean; completed: boolean }) {
const color = MEMORY_SYMBOLS[tile.symbol].color; const color = MEMORY_SYMBOLS[tile.symbol].color;
const halfSize = MEMORY_SEQUENCE.tileSize * 0.5; const halfSize = MEMORY_SEQUENCE.tileSize * 0.5;
const gridOffsets = [-0.48, 0, 0.48] as const; const gridOffsets = [-0.48, 0, 0.48] as const;
const group = useRef<THREE.Group>(null);
const fade = useRef(1);
const materials = useRef<{ material: THREE.MeshBasicMaterial; baseOpacity: number }[]>([]);
useLayoutEffect(() => {
const nextMaterials: { material: THREE.MeshBasicMaterial; baseOpacity: number }[] = [];
group.current?.traverse((child) => {
if (!(child instanceof THREE.Mesh)) return;
const childMaterials = Array.isArray(child.material) ? child.material : [child.material];
for (const material of childMaterials) {
if (material instanceof THREE.MeshBasicMaterial) {
nextMaterials.push({ material, baseOpacity: material.opacity });
}
}
});
materials.current = nextMaterials;
}, [inputActive]);
useFrame((_, delta) => {
if (!completed && fade.current >= 0.999) return;
if (completed && fade.current <= 0.01) {
fade.current = 0;
if (group.current) group.current.visible = false;
return;
}
if (group.current) group.current.visible = true;
fade.current = THREE.MathUtils.damp(fade.current, completed ? 0 : 1, 18, delta);
for (const entry of materials.current) entry.material.opacity = entry.baseOpacity * fade.current;
});
return ( return (
<group position={[tile.center[0], 0.075, tile.center[1]]}> <group ref={group} position={[tile.center[0], 0.075, tile.center[1]]}>
<mesh> <mesh>
<boxGeometry args={[MEMORY_SEQUENCE.tileSize, 0.04, MEMORY_SEQUENCE.tileSize]} /> <boxGeometry args={[MEMORY_SEQUENCE.tileSize, 0.04, MEMORY_SEQUENCE.tileSize]} />
<meshBasicMaterial color={color} transparent opacity={inputActive ? 0.28 : 0.16} depthWrite={false} /> <meshBasicMaterial color={color} transparent opacity={inputActive ? 0.28 : 0.16} depthWrite={false} />
@@ -440,21 +557,60 @@ function MemorySequenceIndicator({ telegraph, bossPosition, time }: { telegraph:
); );
const flashSymbol = telegraph.sequence[flashIndex]; const flashSymbol = telegraph.sequence[flashIndex];
const source = bossPosition ?? telegraph.center; const source = bossPosition ?? telegraph.center;
const completedCount = showingSequence ? 0 : telegraph.inputIndex ?? 0;
return ( return (
<> <>
{telegraph.tiles.map((tile) => <MemoryTileIndicator key={tile.symbol} tile={tile} inputActive={!showingSequence} />)} {telegraph.tiles.map((tile) => {
const sequenceIndex = telegraph.sequence!.indexOf(tile.symbol);
return (
<MemoryTileIndicator
key={tile.symbol}
tile={tile}
inputActive={!showingSequence}
completed={sequenceIndex >= 0 && sequenceIndex < completedCount}
/>
);
})}
{showingSequence && ( {showingSequence && (
<group position={[source[0], 2.5, source[1]]}> <Html position={[source[0], 3.1, source[1] + 0.3]} center zIndexRange={[30, 20]} style={{ pointerEvents: "none" }}>
<mesh rotation={[-Math.PI / 2, 0, 0]}> <div style={{ display: "grid", justifyItems: "center", gap: 7 }}>
<circleGeometry args={[0.88, 32]} /> <div
<meshBasicMaterial color="#111827" transparent opacity={0.9} depthWrite={false} /> style={{
</mesh> width: 64,
<mesh position={[0, 0.015, 0]} rotation={[-Math.PI / 2, 0, 0]}> height: 64,
<ringGeometry args={[0.8, 0.9, 32]} /> display: "grid",
<meshBasicMaterial color={MEMORY_SYMBOLS[flashSymbol].color} transparent opacity={1} depthWrite={false} /> placeItems: "center",
</mesh> borderRadius: "50%",
<MemorySymbolMark symbol={flashSymbol} size={1.05} /> border: `4px solid ${MEMORY_SYMBOLS[flashSymbol].color}`,
</group> background: "rgba(17, 24, 39, 0.96)",
boxShadow: "0 0 0 4px rgba(216, 184, 92, 0.92), 0 0 18px rgba(255, 244, 199, 0.8)",
color: MEMORY_SYMBOLS[flashSymbol].color,
fontSize: 47,
fontWeight: 900,
lineHeight: 1,
textShadow: "0 0 8px currentColor",
}}
>
{MEMORY_SYMBOL_GLYPHS[flashSymbol]}
</div>
<div style={{ display: "flex", gap: 6 }}>
{telegraph.sequence.map((_, index) => (
<span
key={index}
style={{
width: index === flashIndex ? 9 : 7,
height: index === flashIndex ? 9 : 7,
borderRadius: "50%",
background: index === flashIndex
? MEMORY_SYMBOLS[flashSymbol].color
: index < flashIndex ? "#fff4c7" : "#64748b",
boxShadow: index === flashIndex ? "0 0 7px currentColor" : "none",
}}
/>
))}
</div>
</div>
</Html>
)} )}
</> </>
); );
@@ -569,14 +725,63 @@ const BOSS_MECHANIC_INDICATORS: readonly ComponentType<{ bossIndex?: number }>[]
PooledMechanicIndicators, PooledMechanicIndicators,
]; ];
function BossMechanicIndicatorSet({ bossIndex }: { bossIndex: number }) {
const defeated = useGameStore((state) => bossHpAt(state, bossIndex) <= 0);
const group = useRef<THREE.Group>(null);
const opacity = useRef(defeated ? 0 : 1);
const patchedMeshes = useRef(new WeakSet<THREE.Mesh>());
const [retainIndicators, setRetainIndicators] = useState(!defeated);
const patchMeshOpacity = useCallback((child: THREE.Object3D) => {
if (!(child instanceof THREE.Mesh) || patchedMeshes.current.has(child)) return;
patchedMeshes.current.add(child);
const previousBeforeRender = child.onBeforeRender;
const previousAfterRender = child.onAfterRender;
const materials = Array.isArray(child.material) ? child.material : [child.material];
const sourceOpacities = new Float32Array(materials.length);
child.onBeforeRender = (renderer, scene, camera, geometry, material, renderGroup) => {
previousBeforeRender.call(child, renderer, scene, camera, geometry, material, renderGroup);
for (let index = 0; index < materials.length; index += 1) {
sourceOpacities[index] = materials[index].opacity;
materials[index].opacity *= opacity.current;
}
};
child.onAfterRender = (renderer, scene, camera, geometry, material, renderGroup) => {
previousAfterRender.call(child, renderer, scene, camera, geometry, material, renderGroup);
for (let index = 0; index < materials.length; index += 1) materials[index].opacity = sourceOpacities[index];
};
}, []);
useEffect(() => {
if (!defeated) {
setRetainIndicators(true);
return;
}
const timeout = window.setTimeout(() => setRetainIndicators(false), BOSS_INDICATOR_DEATH_FADE_MS);
return () => window.clearTimeout(timeout);
}, [defeated]);
useFrame((_, delta) => {
if (!group.current) return;
opacity.current = advanceBossIndicatorOpacity(opacity.current, defeated, delta);
group.current.visible = opacity.current > 0;
group.current.traverse(patchMeshOpacity);
});
return (
<group ref={group}>
{retainIndicators && BOSS_MECHANIC_INDICATORS.map((Indicator) => <Indicator key={Indicator.name} bossIndex={bossIndex} />)}
</group>
);
}
export function BossMechanicIndicators() { export function BossMechanicIndicators() {
const bossCount = useGameStore((state) => state.additionalBosses.length + 1); const bossCount = useGameStore((state) => state.additionalBosses.length + 1);
return ( return (
<> <>
<SoulSiphonGuidanceIndicator />
{Array.from({ length: bossCount }, (_, bossIndex) => ( {Array.from({ length: bossCount }, (_, bossIndex) => (
<group key={bossIndex}> <BossMechanicIndicatorSet key={bossIndex} bossIndex={bossIndex} />
{BOSS_MECHANIC_INDICATORS.map((Indicator) => <Indicator key={Indicator.name} bossIndex={bossIndex} />)}
</group>
))} ))}
</> </>
); );
@@ -0,0 +1,21 @@
import { describe, expect, it } from "vitest";
import {
BOSS_INDICATOR_DEATH_FADE_MS,
advanceBossIndicatorOpacity,
bossCanTrackTarget,
} from "./bossDeathVisuals";
describe("boss death visuals", () => {
it("stops target tracking as soon as boss health reaches zero", () => {
expect(bossCanTrackTarget(1)).toBe(true);
expect(bossCanTrackTarget(0)).toBe(false);
expect(bossCanTrackTarget(-1)).toBe(false);
});
it("fades mechanic indicators to zero over the death transition", () => {
const halfway = advanceBossIndicatorOpacity(1, true, BOSS_INDICATOR_DEATH_FADE_MS / 2_000);
expect(halfway).toBeCloseTo(0.5);
expect(advanceBossIndicatorOpacity(halfway, true, BOSS_INDICATOR_DEATH_FADE_MS / 2_000)).toBe(0);
expect(advanceBossIndicatorOpacity(0.4, false, 1 / 60)).toBe(1);
});
});
+10
View File
@@ -0,0 +1,10 @@
export const BOSS_INDICATOR_DEATH_FADE_MS = 250;
export function bossCanTrackTarget(hp: number) {
return hp > 0;
}
export function advanceBossIndicatorOpacity(current: number, defeated: boolean, deltaSeconds: number) {
if (!defeated) return 1;
return Math.max(0, current - (deltaSeconds * 1_000) / BOSS_INDICATOR_DEATH_FADE_MS);
}
+24 -39
View File
@@ -1,53 +1,38 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it, vi } from "vitest";
import type { StorageAdapter } from "./saveRepository";
import { AccountRepository } from "./accountRepository"; import { AccountRepository } from "./accountRepository";
import { OnlineApiError, type OnlineRepository } from "./onlineRepository";
function memoryStorage(): StorageAdapter { function onlineStub(overrides: Partial<OnlineRepository> = {}): OnlineRepository {
const data = new Map<string, string>();
return { return {
getItem: (key) => data.get(key) ?? null, register: vi.fn(async (username: string) => ({ id: 1, username })),
setItem: (key, value) => { data.set(key, value); }, login: vi.fn(async (username: string) => ({ id: 1, username })),
}; session: vi.fn(async () => null),
logout: vi.fn(async () => undefined),
...overrides,
} as unknown as OnlineRepository;
} }
const testHasher = async (password: string, salt: string) => {
const checksum = [...password].reduce((total, character) => total + character.charCodeAt(0), 0);
return `derived:${salt}:${checksum}`;
};
describe("AccountRepository", () => { describe("AccountRepository", () => {
it("requires both a username and password", async () => { it("requires both username and password before contacting server", async () => {
const repository = new AccountRepository(memoryStorage(), testHasher, () => "salt"); const online = onlineStub();
const repository = new AccountRepository(online);
await expect(repository.create("", "secret")).resolves.toEqual({ ok: false, reason: "missing-credentials" }); await expect(repository.create("", "secret")).resolves.toEqual({ ok: false, reason: "missing-credentials" });
await expect(repository.create("healer", "")).resolves.toEqual({ ok: false, reason: "missing-credentials" });
await expect(repository.authenticate("healer", "")).resolves.toEqual({ ok: false, reason: "missing-credentials" }); await expect(repository.authenticate("healer", "")).resolves.toEqual({ ok: false, reason: "missing-credentials" });
expect(online.register).not.toHaveBeenCalled();
}); });
it("requires account creation before sign-in", async () => { it("creates and authenticates real server accounts", async () => {
const repository = new AccountRepository(memoryStorage(), testHasher, () => "salt"); const repository = new AccountRepository(onlineStub());
await expect(repository.create("Wayfinder", "long-password")).resolves.toEqual({ ok: true, username: "Wayfinder" });
await expect(repository.authenticate("new-healer", "secret")).resolves.toEqual({ ok: false, reason: "account-not-found" }); await expect(repository.authenticate("Wayfinder", "long-password")).resolves.toEqual({ ok: true, username: "Wayfinder" });
await expect(repository.create("new-healer", "secret")).resolves.toEqual({ ok: true, username: "new-healer" });
await expect(repository.authenticate("new-healer", "secret")).resolves.toEqual({ ok: true, username: "new-healer" });
}); });
it("rejects an incorrect password and duplicate account names", async () => { it("maps server conflicts, invalid credentials, and outages", async () => {
const repository = new AccountRepository(memoryStorage(), testHasher, () => "salt"); const conflict = new AccountRepository(onlineStub({ register: vi.fn(async () => { throw new OnlineApiError("exists", 409); }) }));
await repository.create("Wayfinder", "correct"); await expect(conflict.create("Wayfinder", "long-password")).resolves.toMatchObject({ ok: false, reason: "account-exists" });
const invalid = new AccountRepository(onlineStub({ login: vi.fn(async () => { throw new OnlineApiError("bad login", 401); }) }));
await expect(repository.authenticate("wayfinder", "wrong")).resolves.toEqual({ ok: false, reason: "invalid-password" }); await expect(invalid.authenticate("Wayfinder", "wrong-password")).resolves.toMatchObject({ ok: false, reason: "invalid-password" });
await expect(repository.create(" wayfinder ", "another")).resolves.toEqual({ ok: false, reason: "account-exists" }); const outage = new AccountRepository(onlineStub({ login: vi.fn(async () => { throw new OnlineApiError("offline", 0); }) }));
}); await expect(outage.authenticate("Wayfinder", "long-password")).resolves.toMatchObject({ ok: false, reason: "server-unavailable" });
it("persists only a derived password verifier", async () => {
const storage = memoryStorage();
const repository = new AccountRepository(storage, testHasher, () => "unique-salt");
await repository.create("healer", "plaintext-secret");
const persisted = storage.getItem("i-want-to-heal:accounts:v1") ?? "";
expect(persisted).toContain("derived:unique-salt:");
expect(persisted).not.toContain("plaintext-secret");
expect(JSON.parse(persisted).healer).not.toHaveProperty("password");
}); });
}); });
+23 -115
View File
@@ -1,132 +1,40 @@
import type { StorageAdapter } from "./saveRepository"; import { OnlineApiError, OnlineRepository, onlineRepository } from "./onlineRepository";
const ACCOUNTS_KEY = "i-want-to-heal:accounts:v1";
const PASSWORD_ITERATIONS = 120_000;
interface AccountRecord {
username: string;
salt: string;
passwordHash: string;
}
type AccountMap = Record<string, AccountRecord>;
type PasswordHasher = (password: string, salt: string) => Promise<string>;
export type AccountResult = export type AccountResult =
| { ok: true; username: string } | { ok: true; username: string }
| { ok: false; reason: "missing-credentials" | "account-exists" | "account-not-found" | "invalid-password" | "storage-unavailable" }; | { ok: false; reason: "missing-credentials" | "account-exists" | "invalid-password" | "server-unavailable" | "invalid-request"; message?: string };
const fallbackMemory = new Map<string, string>(); function failure(error: unknown): Extract<AccountResult, { ok: false }> {
const fallbackStorage: StorageAdapter = { if (!(error instanceof OnlineApiError)) return { ok: false, reason: "server-unavailable" };
getItem: (key) => fallbackMemory.get(key) ?? null, if (error.status === 0 || error.status >= 500) return { ok: false, reason: "server-unavailable", message: error.message };
setItem: (key, value) => { fallbackMemory.set(key, value); }, if (error.status === 409) return { ok: false, reason: "account-exists", message: error.message };
}; if (error.status === 401) return { ok: false, reason: "invalid-password", message: error.message };
return { ok: false, reason: "invalid-request", message: error.message };
function browserStorage(): StorageAdapter {
try {
if (typeof localStorage !== "undefined") return localStorage;
} catch {
// Android WebView can deny storage before its host is ready.
}
return fallbackStorage;
} }
function encodeBytes(bytes: Uint8Array) {
let binary = "";
for (const byte of bytes) binary += String.fromCharCode(byte);
return btoa(binary);
}
function decodeBytes(value: string) {
const binary = atob(value);
return Uint8Array.from(binary, (character) => character.charCodeAt(0));
}
async function hashPassword(password: string, salt: string) {
const key = await crypto.subtle.importKey(
"raw",
new TextEncoder().encode(password),
"PBKDF2",
false,
["deriveBits"],
);
const bits = await crypto.subtle.deriveBits({
name: "PBKDF2",
hash: "SHA-256",
salt: decodeBytes(salt),
iterations: PASSWORD_ITERATIONS,
}, key, 256);
return encodeBytes(new Uint8Array(bits));
}
function randomSalt() {
const salt = new Uint8Array(16);
crypto.getRandomValues(salt);
return encodeBytes(salt);
}
function canonicalUsername(username: string) {
return username.trim().toLocaleLowerCase();
}
function parseAccounts(raw: string | null): AccountMap {
if (!raw) return {};
try {
const parsed = JSON.parse(raw) as AccountMap;
return parsed && typeof parsed === "object" ? parsed : {};
} catch {
return {};
}
}
/**
* Local prototype account registry. Passwords are salted and derived before
* persistence; replace this adapter with the server authentication API when
* remote sync leaves local prototype storage.
*/
export class AccountRepository { export class AccountRepository {
constructor( constructor(private readonly online: OnlineRepository = onlineRepository) {}
private readonly storage: StorageAdapter = browserStorage(),
private readonly hasher: PasswordHasher = hashPassword,
private readonly createSalt: () => string = randomSalt,
) {}
async create(usernameInput: string, password: string): Promise<AccountResult> {
const username = usernameInput.trim();
const canonical = canonicalUsername(username);
if (!canonical || !password) return { ok: false, reason: "missing-credentials" };
const accounts = this.read();
if (accounts[canonical]) return { ok: false, reason: "account-exists" };
async create(username: string, password: string): Promise<AccountResult> {
if (!username.trim() || !password) return { ok: false, reason: "missing-credentials" };
try { try {
const salt = this.createSalt(); const account = await this.online.register(username, password);
accounts[canonical] = { username, salt, passwordHash: await this.hasher(password, salt) }; return { ok: true, username: account.username };
this.storage.setItem(ACCOUNTS_KEY, JSON.stringify(accounts)); } catch (error) {
return { ok: true, username }; return failure(error);
} catch {
return { ok: false, reason: "storage-unavailable" };
} }
} }
async authenticate(usernameInput: string, password: string): Promise<AccountResult> { async authenticate(username: string, password: string): Promise<AccountResult> {
const canonical = canonicalUsername(usernameInput); if (!username.trim() || !password) return { ok: false, reason: "missing-credentials" };
if (!canonical || !password) return { ok: false, reason: "missing-credentials" };
const account = this.read()[canonical];
if (!account) return { ok: false, reason: "account-not-found" };
try { try {
const passwordHash = await this.hasher(password, account.salt); const account = await this.online.login(username, password);
return passwordHash === account.passwordHash return { ok: true, username: account.username };
? { ok: true, username: account.username } } catch (error) {
: { ok: false, reason: "invalid-password" }; return failure(error);
} catch {
return { ok: false, reason: "storage-unavailable" };
} }
} }
private read() { session() { return this.online.session(); }
return parseAccounts(this.storage.getItem(ACCOUNTS_KEY)); logout() { return this.online.logout(); }
}
} }
+9
View File
@@ -7,6 +7,7 @@ import { AVAILABLE_BOSS_IDS, BOSS_GROUPS } from "../game/bossCatalog";
describe("game mode configuration", () => { describe("game mode configuration", () => {
it("separates randomized PVE from selectable Dungeons", () => { it("separates randomized PVE from selectable Dungeons", () => {
expect(MODE_COPY["roguelike-pve"].title).toBe("PVE"); expect(MODE_COPY["roguelike-pve"].title).toBe("PVE");
expect(MODE_COPY["rogue-trials"].detail).toContain("unseen");
expect(MODE_COPY.dungeons.title).toBe("Dungeons"); expect(MODE_COPY.dungeons.title).toBe("Dungeons");
}); });
@@ -33,4 +34,12 @@ describe("game mode configuration", () => {
); );
} }
}); });
it("derives trophy ownership from the saved boss pet collection", () => {
const collections = buildCollections({ dropsFound: {}, petsFound: { "bulldrome-pet": 1 } }, { bulldrome: 37 });
const bulldrome = collections.flatMap((group) => group.bosses).find((boss) => boss.bossId === "bulldrome");
expect(bulldrome?.pet.count).toBe(1);
expect(bulldrome?.pet.chance).toBe("1 in 500");
expect(bulldrome?.kills).toBe(37);
});
}); });
+9 -1
View File
@@ -70,7 +70,14 @@ export const MODE_COPY: Record<GameModeId, { eyebrow: string; title: string; des
title: "PVE", title: "PVE",
description: "Enter without an encounter briefing, adapt to two randomized guardians, and build toward a full roguelike run.", description: "Enter without an encounter briefing, adapt to two randomized guardians, and build toward a full roguelike run.",
detail: "Two bosses selected when the run begins", detail: "Two bosses selected when the run begins",
status: "Playable prototype", status: "Playable now",
},
"rogue-trials": {
eyebrow: "14 hunters · five-round PVE trial",
title: "Rogue Trials",
description: "Build through four randomized dual-boss rounds, then face three bosses together in a final trial.",
detail: "Round 5 trio always uses bosses unseen during that run",
status: "Playable now",
}, },
dungeons: { dungeons: {
eyebrow: "14 hunters · chosen encounter", eyebrow: "14 hunters · chosen encounter",
@@ -131,6 +138,7 @@ export function createHunterSave(slotId: SaveSlotId, now: string, hunterName: st
alliesSaved: 0, alliesSaved: 0,
healingDone: 0, healingDone: 0,
bossKills: {}, bossKills: {},
highestRoguelikeRound: 0,
}, },
materials: [] as MaterialStack[], materials: [] as MaterialStack[],
collectionLog: createEmptyCollectionLog(), collectionLog: createEmptyCollectionLog(),
+152
View File
@@ -0,0 +1,152 @@
import { Capacitor } from "@capacitor/core";
import type { HunterSave, SaveSlotId } from "./types";
import type { BossId } from "../game/types";
export interface OnlineAccount {
id: number;
username: string;
}
export interface OnlineSaveSlot {
slotId: SaveSlotId;
save: HunterSave;
updatedAt: string;
}
export interface LeaderboardEntry {
rank: number;
username: string;
hunterName: string;
slotId: SaveSlotId;
value: number;
}
export interface LeaderboardResult {
kind: "boss" | "roguelike";
bossId?: BossId;
top: LeaderboardEntry[];
current: LeaderboardEntry | null;
}
interface TokenStorage {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
removeItem(key: string): void;
}
type Requester = typeof fetch;
const TOKEN_KEY = "i-want-to-heal:auth-token:v1";
const PRODUCTION_API_URL = "https://iwanttoheal.phenomrom.com";
function defaultApiBaseUrl() {
const configured = String(import.meta.env.VITE_API_BASE_URL ?? "");
if (configured) return configured;
return Capacitor.isNativePlatform() ? PRODUCTION_API_URL : "";
}
function browserStorage(): TokenStorage {
if (typeof localStorage !== "undefined") return localStorage;
const memory = new Map<string, string>();
return {
getItem: (key) => memory.get(key) ?? null,
setItem: (key, value) => { memory.set(key, value); },
removeItem: (key) => { memory.delete(key); },
};
}
export class OnlineApiError extends Error {
constructor(message: string, readonly status: number) {
super(message);
}
}
export class OnlineRepository {
private readonly baseUrl: string;
constructor(
private readonly requester: Requester = (...args) => fetch(...args),
private readonly storage: TokenStorage = browserStorage(),
baseUrl: string = defaultApiBaseUrl(),
) {
this.baseUrl = baseUrl.replace(/\/$/, "");
}
private async request<T>(path: string, init: RequestInit = {}): Promise<T> {
const headers = new Headers(init.headers);
const token = this.storage.getItem(TOKEN_KEY);
if (token) headers.set("Authorization", `Bearer ${token}`);
let response: Response;
try {
response = await this.requester(`${this.baseUrl}${path}`, { ...init, headers });
} catch {
throw new OnlineApiError("Online server is unreachable.", 0);
}
const body = await response.json().catch(() => ({})) as { error?: string } & T;
if (!response.ok) throw new OnlineApiError(body.error ?? "Online request failed.", response.status);
return body;
}
private rememberAuth(result: { account: OnlineAccount; token: string }) {
this.storage.setItem(TOKEN_KEY, result.token);
return result.account;
}
async register(username: string, password: string): Promise<OnlineAccount> {
return this.rememberAuth(await this.request<{ account: OnlineAccount; token: string }>("/api/auth/register", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ username, password }),
}));
}
async login(username: string, password: string): Promise<OnlineAccount> {
return this.rememberAuth(await this.request<{ account: OnlineAccount; token: string }>("/api/auth/login", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ username, password }),
}));
}
async session(): Promise<OnlineAccount | null> {
if (!this.storage.getItem(TOKEN_KEY)) return null;
try {
return (await this.request<{ account: OnlineAccount }>("/api/auth/session")).account;
} catch (error) {
if (error instanceof OnlineApiError && error.status === 401) this.storage.removeItem(TOKEN_KEY);
if (error instanceof OnlineApiError && error.status === 401) return null;
throw error;
}
}
async logout(): Promise<void> {
try { await this.request("/api/auth/logout", { method: "POST" }); }
finally { this.storage.removeItem(TOKEN_KEY); }
}
async listSaves(): Promise<OnlineSaveSlot[]> {
return (await this.request<{ slots: OnlineSaveSlot[] }>("/api/saves")).slots;
}
async writeSave(save: HunterSave): Promise<HunterSave> {
return (await this.request<{ save: HunterSave }>(`/api/saves/${save.slotId}`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ save }),
})).save;
}
async readSave(slotId: SaveSlotId): Promise<HunterSave | null> {
return (await this.request<{ save: HunterSave | null }>(`/api/saves/${slotId}`)).save;
}
bossLeaderboard(bossId: BossId, slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/boss/${encodeURIComponent(bossId)}?slot=${slotId}`);
}
roguelikeLeaderboard(slotId: SaveSlotId): Promise<LeaderboardResult> {
return this.request(`/api/leaderboards/roguelike?slot=${slotId}`);
}
}
export const onlineRepository = new OnlineRepository();
+34 -51
View File
@@ -1,6 +1,7 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { SaveRepository, type StorageAdapter } from "./saveRepository"; import { SaveRepository, type StorageAdapter } from "./saveRepository";
import { groupDrop } from "../game/progression/loot"; import { groupDrop } from "../game/progression/loot";
import { RUN_BUFF_ORDER } from "../game/roguelike";
function memoryStorage(): StorageAdapter { function memoryStorage(): StorageAdapter {
const data = new Map<string, string>(); const data = new Map<string, string>();
@@ -15,7 +16,7 @@ describe("SaveRepository", () => {
const repository = new SaveRepository(memoryStorage(), () => "2026-07-10T12:00:00.000Z"); const repository = new SaveRepository(memoryStorage(), () => "2026-07-10T12:00:00.000Z");
repository.create(2, "Seraphine"); repository.create(2, "Seraphine");
const slots = repository.list(null); const slots = repository.listLocal();
expect(slots.map((slot) => slot.id)).toEqual([1, 2, 3]); expect(slots.map((slot) => slot.id)).toEqual([1, 2, 3]);
expect(slots[1].local?.updatedAt).toBe("2026-07-10T12:00:00.000Z"); expect(slots[1].local?.updatedAt).toBe("2026-07-10T12:00:00.000Z");
expect(slots[1].local?.hunterName).toBe("Seraphine"); expect(slots[1].local?.hunterName).toBe("Seraphine");
@@ -33,41 +34,30 @@ describe("SaveRepository", () => {
healers: { ...save.healers, druid: { ...save.healers.druid, level: 99 } }, healers: { ...save.healers, druid: { ...save.healers.druid, level: 99 } },
})); }));
const slots = repository.list(null); const slots = repository.listLocal();
expect(slots[0].local?.healers.druid.level).toBe(1); expect(slots[0].local?.healers.druid.level).toBe(1);
expect(slots[2].local?.healers.druid.level).toBe(99); expect(slots[2].local?.healers.druid.level).toBe(99);
expect(slots[2].local?.slotId).toBe(3); expect(slots[2].local?.slotId).toBe(3);
}); });
it("uploads local state and can later overwrite it with the online version", () => { it("replaces a local slot with a downloaded server snapshot", () => {
let now = "2026-07-10T12:00:00.000Z"; let now = "2026-07-10T12:00:00.000Z";
const repository = new SaveRepository(memoryStorage(), () => now); const repository = new SaveRepository(memoryStorage(), () => now);
repository.create(1, "Aelia"); const serverSave = repository.create(1, "Aelia");
now = "2026-07-10T13:00:00.000Z"; serverSave.healers.priest.level = 40;
repository.upload(1, "healer@example.com");
repository.updateLocal(1, (save) => ({
...save,
healers: { ...save.healers, priest: { ...save.healers.priest, level: 40 } },
}));
expect(repository.list("healer@example.com")[0].local?.healers.priest.level).toBe(40);
expect(repository.list("healer@example.com")[0].online?.healers.priest.level).toBe(1);
now = "2026-07-10T14:00:00.000Z"; now = "2026-07-10T14:00:00.000Z";
repository.download(1, "healer@example.com"); repository.replaceLocal(serverSave);
expect(repository.list("healer@example.com")[0].local?.healers.priest.level).toBe(1); expect(repository.listLocal()[0].local?.healers.priest.level).toBe(40);
expect(repository.list("healer@example.com")[0].local?.updatedAt).toBe(now); expect(repository.listLocal()[0].local?.updatedAt).toBe(now);
}); });
it("deletes only the local copy so the online record can restore it", () => { it("deletes the local copy without inventing an online record", () => {
const repository = new SaveRepository(memoryStorage(), () => "2026-07-10T12:00:00.000Z"); const repository = new SaveRepository(memoryStorage(), () => "2026-07-10T12:00:00.000Z");
repository.create(1, "Aelia"); repository.create(1, "Aelia");
repository.upload(1, "healer");
repository.deleteLocal(1); repository.deleteLocal(1);
const slot = repository.listLocal()[0];
const slot = repository.list("healer")[0];
expect(slot.local).toBeNull(); expect(slot.local).toBeNull();
expect(slot.online).not.toBeNull(); expect(slot.online).toBeNull();
}); });
it("keeps class progression and inventories independent under one hunter name", () => { it("keeps class progression and inventories independent under one hunter name", () => {
@@ -82,7 +72,7 @@ describe("SaveRepository", () => {
}, },
})); }));
const save = repository.list(null)[0].local!; const save = repository.listLocal()[0].local!;
expect(save.hunterName).toBe("Aelia"); expect(save.hunterName).toBe("Aelia");
expect(save.activeClassId).toBe("druid"); expect(save.activeClassId).toBe("druid");
expect(save.healers.druid.level).toBe(8); expect(save.healers.druid.level).toBe(8);
@@ -101,7 +91,7 @@ describe("SaveRepository", () => {
activeClassId: "druid", activeClassId: "druid",
playSeconds: 999, playSeconds: 999,
healers: Object.fromEntries(Object.entries(created.healers).map(([id, healer]) => [id, { ...healer, level: 27 }])), healers: Object.fromEntries(Object.entries(created.healers).map(([id, healer]) => [id, { ...healer, level: 27 }])),
stats: { totalBossKills: 22, flawlessClears: 9, alliesSaved: 4, healingDone: 1200, bossKills: { bulldrome: 22 } }, stats: { totalBossKills: 22, flawlessClears: 9, alliesSaved: 4, healingDone: 1200, bossKills: { bulldrome: 22 }, highestRoguelikeRound: 12 },
materials: [{ id: "legacy-boss-coin", name: "Legacy coin", quantity: 99, rarity: "common", itemLevel: 1, glyph: "R" }], materials: [{ id: "legacy-boss-coin", name: "Legacy coin", quantity: 99, rarity: "common", itemLevel: 1, glyph: "R" }],
collectionLog: { dropsFound: { "legacy-boss-coin": 99 }, petsFound: { "bulldrome-pet": 1 } }, collectionLog: { dropsFound: { "legacy-boss-coin": 99 }, petsFound: { "bulldrome-pet": 1 } },
gearProgress: Object.fromEntries(Object.entries(created.gearProgress).map(([id, owner]) => [id, { gearProgress: Object.fromEntries(Object.entries(created.gearProgress).map(([id, owner]) => [id, {
@@ -112,39 +102,19 @@ describe("SaveRepository", () => {
} as Record<string, unknown>; } as Record<string, unknown>;
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: legacy })); storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: legacy }));
const migrated = repository.list(null)[0].local!; const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(5); expect(migrated.schemaVersion).toBe(5);
expect(migrated.hunterName).toBe("Legacy"); expect(migrated.hunterName).toBe("Legacy");
expect(migrated.activeClassId).toBe("priest"); expect(migrated.activeClassId).toBe("priest");
expect(migrated.playSeconds).toBe(0); expect(migrated.playSeconds).toBe(0);
expect(Object.values(migrated.healers).every((healer) => healer.level === 1 && healer.inventory.length > 0)).toBe(true); expect(Object.values(migrated.healers).every((healer) => healer.level === 1 && healer.inventory.length > 0)).toBe(true);
expect(migrated.stats).toEqual({ totalBossKills: 0, flawlessClears: 0, alliesSaved: 0, healingDone: 0, bossKills: {} }); expect(migrated.stats).toEqual({ totalBossKills: 0, flawlessClears: 0, alliesSaved: 0, healingDone: 0, bossKills: {}, highestRoguelikeRound: 0 });
expect(migrated.materials).toEqual([]); expect(migrated.materials).toEqual([]);
expect(migrated.collectionLog).toEqual({ dropsFound: {}, petsFound: {} }); expect(migrated.collectionLog).toEqual({ dropsFound: {}, petsFound: {} });
expect(Object.values(migrated.gearProgress).every((owner) => owner.infusionAbilityId === null && owner.passiveInfusionId === null && Object.values(owner.slots).every((slot) => slot.level === 0))).toBe(true); expect(Object.values(migrated.gearProgress).every((owner) => owner.infusionAbilityId === null && owner.passiveInfusionId === null && Object.values(owner.slots).every((slot) => slot.level === 0))).toBe(true);
expect(JSON.parse(storage.getItem("i-want-to-heal:saves:local:v1") ?? "{}")["1"].schemaVersion).toBe(5); expect(JSON.parse(storage.getItem("i-want-to-heal:saves:local:v1") ?? "{}")["1"].schemaVersion).toBe(5);
}); });
it("resets and persists legacy cloud saves when they are listed", () => {
const storage = memoryStorage();
const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z");
const created = repository.create(1, "Cloud Legacy");
const legacy = {
...created,
schemaVersion: 4,
stats: { ...created.stats, totalBossKills: 8, bossKills: { bulldrome: 8 } },
materials: [{ id: "legacy-boss-coin", name: "Legacy coin", quantity: 8, rarity: "common", itemLevel: 1, glyph: "R" }],
};
const cloudKey = "i-want-to-heal:saves:cloud:v1:cloud@example.com";
storage.setItem(cloudKey, JSON.stringify({ 1: legacy }));
const online = repository.list("cloud@example.com")[0].online!;
expect(online.schemaVersion).toBe(5);
expect(online.stats.totalBossKills).toBe(0);
expect(online.materials).toEqual([]);
expect(JSON.parse(storage.getItem(cloudKey) ?? "{}")["1"].schemaVersion).toBe(5);
});
it("preserves valid v5 progression and group-drop inventory", () => { it("preserves valid v5 progression and group-drop inventory", () => {
const storage = memoryStorage(); const storage = memoryStorage();
const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z"); const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z");
@@ -156,7 +126,7 @@ describe("SaveRepository", () => {
created.collectionLog = { dropsFound: { [drop.id]: 4 }, petsFound: { "bulldrome-pet": 1 } }; created.collectionLog = { dropsFound: { [drop.id]: 4 }, petsFound: { "bulldrome-pet": 1 } };
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created })); storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created }));
const migrated = repository.list(null)[0].local!; const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(5); expect(migrated.schemaVersion).toBe(5);
expect(migrated.healers.priest.level).toBe(8); expect(migrated.healers.priest.level).toBe(8);
expect(migrated.stats.bossKills).toEqual({ bulldrome: 2 }); expect(migrated.stats.bossKills).toEqual({ bulldrome: 2 });
@@ -169,16 +139,29 @@ describe("SaveRepository", () => {
const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z"); const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z");
const created = repository.create(1, "Infused"); const created = repository.create(1, "Infused");
created.gearProgress.priest.infusionAbilityId = "priest-sanctuary"; created.gearProgress.priest.infusionAbilityId = "priest-sanctuary";
created.gearProgress.priest.passiveInfusionId = "restoring-grace"; created.gearProgress.priest.passiveInfusionId = "restoring-grace" as never;
created.gearProgress.druid.passiveInfusionId = "mend-echo";
created.gearProgress.brann.infusionAbilityId = "removed-infusion"; created.gearProgress.brann.infusionAbilityId = "removed-infusion";
created.gearProgress.brann.passiveInfusionId = "deep-wells"; created.gearProgress.brann.passiveInfusionId = "deep-wells" as never;
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created })); storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created }));
const migrated = repository.list(null)[0].local!; const migrated = repository.listLocal()[0].local!;
expect(migrated.schemaVersion).toBe(5); expect(migrated.schemaVersion).toBe(5);
expect(migrated.gearProgress.priest.infusionAbilityId).toBe("priest-sanctuary"); expect(migrated.gearProgress.priest.infusionAbilityId).toBe("priest-sanctuary");
expect(migrated.gearProgress.priest.passiveInfusionId).toBe("restoring-grace"); expect(migrated.gearProgress.priest.passiveInfusionId).toBeNull();
expect(migrated.gearProgress.druid.passiveInfusionId).toBe("mend-echo");
expect(migrated.gearProgress.brann.infusionAbilityId).toBeNull(); expect(migrated.gearProgress.brann.infusionAbilityId).toBeNull();
expect(migrated.gearProgress.brann.passiveInfusionId).toBeNull(); expect(migrated.gearProgress.brann.passiveInfusionId).toBeNull();
}); });
it("persists every new roguelike buff as a healer passive infusion", () => {
for (const passiveId of RUN_BUFF_ORDER) {
const storage = memoryStorage();
const repository = new SaveRepository(storage, () => "2026-07-10T12:00:00.000Z");
const created = repository.create(1, "Infused");
created.gearProgress.priest.passiveInfusionId = passiveId;
storage.setItem("i-want-to-heal:saves:local:v1", JSON.stringify({ 1: created }));
expect(repository.listLocal()[0].local?.gearProgress.priest.passiveInfusionId).toBe(passiveId);
}
});
}); });
+7 -21
View File
@@ -15,7 +15,6 @@ export interface StorageAdapter {
type SaveMap = Partial<Record<SaveSlotId, HunterSave>>; type SaveMap = Partial<Record<SaveSlotId, HunterSave>>;
const LOCAL_KEY = "i-want-to-heal:saves:local:v1"; const LOCAL_KEY = "i-want-to-heal:saves:local:v1";
const CLOUD_KEY = (accountId: string) => `i-want-to-heal:saves:cloud:v1:${accountId.toLowerCase()}`;
const SLOT_IDS: SaveSlotId[] = [1, 2, 3]; const SLOT_IDS: SaveSlotId[] = [1, 2, 3];
const fallbackMemory = new Map<string, string>(); const fallbackMemory = new Map<string, string>();
@@ -150,6 +149,7 @@ function normalizeSave(value: unknown): HunterSave | null {
alliesSaved: Math.max(0, candidate.stats?.alliesSaved ?? 0), alliesSaved: Math.max(0, candidate.stats?.alliesSaved ?? 0),
healingDone: Math.max(0, candidate.stats?.healingDone ?? 0), healingDone: Math.max(0, candidate.stats?.healingDone ?? 0),
bossKills, bossKills,
highestRoguelikeRound: Math.max(0, Math.floor(candidate.stats?.highestRoguelikeRound ?? 0)),
}, },
materials: normalizeMaterials(candidate.materials, collectionLog), materials: normalizeMaterials(candidate.materials, collectionLog),
collectionLog, collectionLog,
@@ -181,10 +181,9 @@ export class SaveRepository {
private readonly now: () => string = () => new Date().toISOString(), private readonly now: () => string = () => new Date().toISOString(),
) {} ) {}
list(accountId: string | null): SaveSlotState[] { listLocal(): SaveSlotState[] {
const local = this.read(LOCAL_KEY); const local = this.read(LOCAL_KEY);
const online = accountId ? this.read(CLOUD_KEY(accountId)) : {}; return SLOT_IDS.map((id) => ({ id, local: local[id] ?? null, online: null }));
return SLOT_IDS.map((id) => ({ id, local: local[id] ?? null, online: online[id] ?? null }));
} }
create(slotId: SaveSlotId, hunterName: string): HunterSave { create(slotId: SaveSlotId, hunterName: string): HunterSave {
@@ -223,23 +222,10 @@ export class SaveRepository {
return copy; return copy;
} }
upload(slotId: SaveSlotId, accountId: string): HunterSave | null { replaceLocal(save: HunterSave): HunterSave {
const local = this.read(LOCAL_KEY)[slotId]; const normalized = { ...cloneSave(save), updatedAt: this.now() };
if (!local) return null; this.setLocal(normalized);
const cloud = this.read(CLOUD_KEY(accountId)); return normalized;
const uploaded = { ...cloneSave(local), updatedAt: this.now() };
cloud[slotId] = uploaded;
this.write(CLOUD_KEY(accountId), cloud);
this.setLocal(uploaded);
return uploaded;
}
download(slotId: SaveSlotId, accountId: string): HunterSave | null {
const cloud = this.read(CLOUD_KEY(accountId))[slotId];
if (!cloud) return null;
const downloaded = { ...cloneSave(cloud), slotId, updatedAt: this.now() };
this.setLocal(downloaded);
return downloaded;
} }
private setLocal(save: HunterSave): void { private setLocal(save: HunterSave): void {
+146 -34
View File
@@ -2,20 +2,34 @@ import { create } from "zustand";
import { DEFAULT_SETTINGS, normalizeHunterName } from "./data"; import { DEFAULT_SETTINGS, normalizeHunterName } from "./data";
import { SaveRepository } from "./saveRepository"; import { SaveRepository } from "./saveRepository";
import { AccountRepository, type AccountResult } from "./accountRepository"; import { AccountRepository, type AccountResult } from "./accountRepository";
import { onlineRepository, type OnlineSaveSlot } from "./onlineRepository";
import type { AppScreen, GameModeId, GameSettings, HunterSave, SaveSlotId, SaveSlotState } from "./types"; import type { AppScreen, GameModeId, GameSettings, HunterSave, SaveSlotId, SaveSlotState } from "./types";
import type { BossId, HealerClassId, InventoryItem } from "../game/types"; import type { AbilityId, BossId, HealerClassId, InventoryItem, RunBuffId } from "../game/types";
import { RUN_BUFF_ORDER, RUN_BUFFS } from "../game/roguelike";
import { upgradeGearSlot, type GearOwnerId, type GearSlotId } from "../game/progression/gear"; import { upgradeGearSlot, type GearOwnerId, type GearSlotId } from "../game/progression/gear";
import { import {
equipActiveInfusion, equipActiveInfusion,
equipPassiveInfusion, equipPassiveInfusion,
infusionsForOwner, infusionsForOwner,
} from "../game/progression/infusions"; } from "../game/progression/infusions";
import type { RunBuffId } from "../game/types";
import { normalizeDifficultySlug, rollBossReward, type BossRewardAward, type DifficultySlug } from "../game/progression/loot"; import { normalizeDifficultySlug, rollBossReward, type BossRewardAward, type DifficultySlug } from "../game/progression/loot";
import { highestRoguelikeRoundAfterDefeat } from "../game/progression/hunterStats";
const repository = new SaveRepository(); const repository = new SaveRepository();
const accounts = new AccountRepository(); const accounts = new AccountRepository();
const SETTINGS_KEY = "i-want-to-heal:settings:v1"; const SETTINGS_KEY = "i-want-to-heal:settings:v1";
const onlineSaveQueues = new Map<SaveSlotId, Promise<HunterSave>>();
function writeServerSaveSerially(save: HunterSave): Promise<HunterSave> {
const previous = onlineSaveQueues.get(save.slotId);
const next = (previous ? previous.catch(() => save) : Promise.resolve(save))
.then(() => onlineRepository.writeSave(save));
onlineSaveQueues.set(save.slotId, next);
void next.finally(() => {
if (onlineSaveQueues.get(save.slotId) === next) onlineSaveQueues.delete(save.slotId);
}).catch(() => undefined);
return next;
}
function loadSettings(): GameSettings { function loadSettings(): GameSettings {
try { try {
@@ -38,14 +52,30 @@ function accountNotice(result: Extract<AccountResult, { ok: false }>, action: "s
switch (result.reason) { switch (result.reason) {
case "missing-credentials": return "Enter both username and password."; case "missing-credentials": return "Enter both username and password.";
case "account-exists": return "Account already exists. Sign in with its password."; case "account-exists": return "Account already exists. Sign in with its password.";
case "account-not-found": return "Account not found. Create an account before enabling online sync.";
case "invalid-password": return "Username or password is incorrect."; case "invalid-password": return "Username or password is incorrect.";
case "storage-unavailable": return action === "create" case "server-unavailable": return "Online server is unreachable. Continue offline or try again.";
? "Account could not be saved on this device. Continue offline or try again." case "invalid-request": return result.message ?? (action === "create" ? "Account could not be created." : "Sign-in failed.");
: "Account could not be verified on this device. Continue offline or try again.";
} }
} }
function refreshLocalSlots(current: readonly SaveSlotState[]): SaveSlotState[] {
return repository.listLocal().map((slot) => ({
...slot,
online: current.find((candidate) => candidate.id === slot.id)?.online ?? null,
}));
}
function mergeServerSlots(serverSlots: readonly OnlineSaveSlot[]): SaveSlotState[] {
return repository.listLocal().map((slot) => ({
...slot,
online: serverSlots.find((candidate) => candidate.slotId === slot.id)?.save ?? null,
}));
}
function replaceOnlineSlot(current: readonly SaveSlotState[], save: HunterSave): SaveSlotState[] {
return refreshLocalSlots(current).map((slot) => slot.id === save.slotId ? { ...slot, online: save } : slot);
}
export interface FrontendState { export interface FrontendState {
screen: AppScreen; screen: AppScreen;
accountId: string | null; accountId: string | null;
@@ -59,9 +89,12 @@ export interface FrontendState {
selectedGearSlotId: GearSlotId; selectedGearSlotId: GearSlotId;
gearWorkshopMode: "upgrade" | "infusion"; gearWorkshopMode: "upgrade" | "infusion";
selectedInfusionId: string; selectedInfusionId: string;
selectedPassiveAbilityId: AbilityId;
selectedPassiveInfusionId: RunBuffId;
recentRewards: BossRewardAward[]; recentRewards: BossRewardAward[];
settings: GameSettings; settings: GameSettings;
notice: string; notice: string;
restoreSession: () => Promise<boolean>;
signIn: (username: string, password: string) => Promise<boolean>; signIn: (username: string, password: string) => Promise<boolean>;
createAccount: (username: string, password: string) => Promise<boolean>; createAccount: (username: string, password: string) => Promise<boolean>;
continueOffline: () => void; continueOffline: () => void;
@@ -72,8 +105,8 @@ export interface FrontendState {
playSlot: (slotId: SaveSlotId) => void; playSlot: (slotId: SaveSlotId) => void;
deleteSlot: (slotId: SaveSlotId) => void; deleteSlot: (slotId: SaveSlotId) => void;
copySlot: (sourceId: SaveSlotId, targetId: SaveSlotId) => void; copySlot: (sourceId: SaveSlotId, targetId: SaveSlotId) => void;
uploadSlot: (slotId: SaveSlotId) => void; uploadSlot: (slotId: SaveSlotId) => Promise<void>;
downloadSlot: (slotId: SaveSlotId) => void; downloadSlot: (slotId: SaveSlotId) => Promise<void>;
selectMode: (mode: GameModeId) => void; selectMode: (mode: GameModeId) => void;
selectBoss: (bossId: BossId) => void; selectBoss: (bossId: BossId) => void;
selectDifficulty: (difficultySlug: DifficultySlug) => void; selectDifficulty: (difficultySlug: DifficultySlug) => void;
@@ -81,6 +114,8 @@ export interface FrontendState {
selectGearSlot: (slotId: GearSlotId) => void; selectGearSlot: (slotId: GearSlotId) => void;
selectGearWorkshopMode: (mode: "upgrade" | "infusion") => void; selectGearWorkshopMode: (mode: "upgrade" | "infusion") => void;
selectInfusion: (infusionId: string) => void; selectInfusion: (infusionId: string) => void;
selectPassiveAbility: (abilityId: AbilityId) => void;
selectPassiveInfusion: (passiveId: RunBuffId) => void;
upgradeSelectedGear: () => boolean; upgradeSelectedGear: () => boolean;
equipSelectedInfusion: () => boolean; equipSelectedInfusion: () => boolean;
equipPassiveInfusion: (passiveId: RunBuffId) => boolean; equipPassiveInfusion: (passiveId: RunBuffId) => boolean;
@@ -89,6 +124,7 @@ export interface FrontendState {
updateSetting: <K extends keyof GameSettings>(key: K, value: GameSettings[K]) => void; updateSetting: <K extends keyof GameSettings>(key: K, value: GameSettings[K]) => void;
touchActiveSave: () => void; touchActiveSave: () => void;
recordBossVictory: (bossId: BossId, difficultySlug: DifficultySlug) => BossRewardAward | null; recordBossVictory: (bossId: BossId, difficultySlug: DifficultySlug) => BossRewardAward | null;
recordRoguelikeDefeat: (round: number) => void;
clearRecentRewards: () => void; clearRecentRewards: () => void;
clearNotice: () => void; clearNotice: () => void;
} }
@@ -100,7 +136,7 @@ function activeSave(slots: SaveSlotState[], activeSlotId: SaveSlotId | null): Hu
export const useFrontendStore = create<FrontendState>((set, get) => ({ export const useFrontendStore = create<FrontendState>((set, get) => ({
screen: "login", screen: "login",
accountId: null, accountId: null,
slots: repository.list(null), slots: repository.listLocal(),
selectedSlotId: 1, selectedSlotId: 1,
activeSlotId: null, activeSlotId: null,
selectedMode: "roguelike-pve", selectedMode: "roguelike-pve",
@@ -110,18 +146,38 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
selectedGearSlotId: "weapon", selectedGearSlotId: "weapon",
gearWorkshopMode: "upgrade", gearWorkshopMode: "upgrade",
selectedInfusionId: infusionsForOwner("priest")[0].id, selectedInfusionId: infusionsForOwner("priest")[0].id,
selectedPassiveAbilityId: "mend",
selectedPassiveInfusionId: "mend-echo",
recentRewards: [], recentRewards: [],
settings: loadSettings(), settings: loadSettings(),
notice: "", notice: "",
restoreSession: async () => {
try {
const account = await accounts.session();
if (!account) return false;
const serverSlots = await onlineRepository.listSaves();
set({ accountId: account.username, slots: mergeServerSlots(serverSlots), screen: "saves", notice: `Online session restored for ${account.username}.` });
return true;
} catch {
return false;
}
},
signIn: async (username, password) => { signIn: async (username, password) => {
const result = await accounts.authenticate(username, password); const result = await accounts.authenticate(username, password);
if (!result.ok) { if (!result.ok) {
set({ notice: accountNotice(result, "sign-in") }); set({ notice: accountNotice(result, "sign-in") });
return false; return false;
} }
set({ accountId: result.username, slots: repository.list(result.username), screen: "saves", notice: `Online sync connected as ${result.username}.` }); try {
return true; const serverSlots = await onlineRepository.listSaves();
set({ accountId: result.username, slots: mergeServerSlots(serverSlots), screen: "saves", notice: `Online sync connected as ${result.username}.` });
return true;
} catch {
set({ notice: "Signed in, but server saves could not be loaded." });
return false;
}
}, },
createAccount: async (username, password) => { createAccount: async (username, password) => {
const result = await accounts.create(username, password); const result = await accounts.create(username, password);
@@ -129,11 +185,20 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
set({ notice: accountNotice(result, "create") }); set({ notice: accountNotice(result, "create") });
return false; return false;
} }
set({ accountId: result.username, slots: repository.list(result.username), screen: "saves", notice: `Account created. Online sync connected as ${result.username}.` }); try {
return true; const serverSlots = await onlineRepository.listSaves();
set({ accountId: result.username, slots: mergeServerSlots(serverSlots), screen: "saves", notice: `Account created. Online sync connected as ${result.username}.` });
return true;
} catch {
set({ notice: "Account created, but server saves could not be loaded." });
return false;
}
},
continueOffline: () => set({ accountId: null, slots: repository.listLocal(), screen: "saves", notice: "Offline saves ready." }),
signOut: () => {
void accounts.logout();
set({ accountId: null, slots: repository.listLocal(), activeSlotId: null, screen: "login", notice: "Signed out. Offline saves remain on this device." });
}, },
continueOffline: () => set({ accountId: null, slots: repository.list(null), screen: "saves", notice: "Offline saves ready." }),
signOut: () => set({ accountId: null, slots: repository.list(null), activeSlotId: null, screen: "login", notice: "Signed out. Offline saves remain on this device." }),
navigate: (screen) => set({ screen, notice: "" }), navigate: (screen) => set({ screen, notice: "" }),
selectSlot: (selectedSlotId) => set({ selectedSlotId, notice: "" }), selectSlot: (selectedSlotId) => set({ selectedSlotId, notice: "" }),
createSlot: (slotId, rawHunterName) => { createSlot: (slotId, rawHunterName) => {
@@ -143,18 +208,18 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
return false; return false;
} }
repository.create(slotId, hunterName); repository.create(slotId, hunterName);
set((state) => ({ slots: repository.list(state.accountId), selectedSlotId: slotId, notice: `${hunterName} created in offline slot ${slotId}.` })); set((state) => ({ slots: refreshLocalSlots(state.slots), selectedSlotId: slotId, notice: `${hunterName} created in offline slot ${slotId}.` }));
return true; return true;
}, },
playSlot: (slotId) => { playSlot: (slotId) => {
const local = repository.touch(slotId); const local = repository.touch(slotId);
if (!local) return; if (!local) return;
set((state) => ({ activeSlotId: slotId, selectedSlotId: slotId, slots: repository.list(state.accountId), screen: "home", notice: "Offline save loaded." })); set((state) => ({ activeSlotId: slotId, selectedSlotId: slotId, slots: refreshLocalSlots(state.slots), screen: "home", notice: "Save loaded." }));
}, },
deleteSlot: (slotId) => { deleteSlot: (slotId) => {
repository.deleteLocal(slotId); repository.deleteLocal(slotId);
set((state) => ({ set((state) => ({
slots: repository.list(state.accountId), slots: refreshLocalSlots(state.slots),
activeSlotId: state.activeSlotId === slotId ? null : state.activeSlotId, activeSlotId: state.activeSlotId === slotId ? null : state.activeSlotId,
notice: `Local slot ${slotId} deleted. Online copy preserved.`, notice: `Local slot ${slotId} deleted. Online copy preserved.`,
})); }));
@@ -162,19 +227,36 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
copySlot: (sourceId, targetId) => { copySlot: (sourceId, targetId) => {
const copy = repository.copyLocal(sourceId, targetId); const copy = repository.copyLocal(sourceId, targetId);
if (!copy) return; if (!copy) return;
set((state) => ({ slots: repository.list(state.accountId), selectedSlotId: targetId, notice: `Slot ${sourceId} copied to slot ${targetId}.` })); set((state) => ({ slots: refreshLocalSlots(state.slots), selectedSlotId: targetId, notice: `Slot ${sourceId} copied to slot ${targetId}.` }));
}, },
uploadSlot: (slotId) => { uploadSlot: async (slotId) => {
const { accountId } = get(); const { accountId } = get();
if (!accountId) return set({ notice: "Sign in before syncing online." }); if (!accountId) return set({ notice: "Sign in before syncing online." });
const uploaded = repository.upload(slotId, accountId); const local = repository.listLocal().find((slot) => slot.id === slotId)?.local;
set({ slots: repository.list(accountId), notice: uploaded ? `Slot ${slotId} synced to server.` : "No offline save to sync." }); if (!local) return set({ notice: "No offline save to sync." });
try {
const uploaded = await writeServerSaveSerially(local);
if (get().accountId === accountId) {
set((state) => ({ slots: replaceOnlineSlot(state.slots, uploaded), notice: `Slot ${slotId} synced to TrueNAS.` }));
}
} catch (error) {
set({ notice: error instanceof Error ? error.message : "Save upload failed." });
}
}, },
downloadSlot: (slotId) => { downloadSlot: async (slotId) => {
const { accountId } = get(); const { accountId } = get();
if (!accountId) return set({ notice: "Sign in before downloading an online save." }); if (!accountId) return set({ notice: "Sign in before downloading an online save." });
const downloaded = repository.download(slotId, accountId); try {
set({ slots: repository.list(accountId), notice: downloaded ? `Slot ${slotId} overwritten with online version.` : "No online version exists for this slot." }); await onlineSaveQueues.get(slotId)?.catch(() => undefined);
const serverSave = await onlineRepository.readSave(slotId);
if (!serverSave) return set({ notice: "No online version exists for this slot." });
const downloaded = repository.replaceLocal(serverSave);
if (get().accountId === accountId) {
set((state) => ({ slots: replaceOnlineSlot(state.slots, downloaded), notice: `Slot ${slotId} downloaded from TrueNAS.` }));
}
} catch (error) {
set({ notice: error instanceof Error ? error.message : "Save download failed." });
}
}, },
selectMode: (selectedMode) => set({ selectedMode, screen: "mode", notice: "" }), selectMode: (selectedMode) => set({ selectedMode, screen: "mode", notice: "" }),
selectBoss: (selectedBossId) => set({ selectedBossId, notice: "" }), selectBoss: (selectedBossId) => set({ selectedBossId, notice: "" }),
@@ -187,6 +269,15 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
selectGearSlot: (selectedGearSlotId) => set({ selectedGearSlotId, notice: "" }), selectGearSlot: (selectedGearSlotId) => set({ selectedGearSlotId, notice: "" }),
selectGearWorkshopMode: (gearWorkshopMode) => set({ gearWorkshopMode, notice: "" }), selectGearWorkshopMode: (gearWorkshopMode) => set({ gearWorkshopMode, notice: "" }),
selectInfusion: (selectedInfusionId) => set({ selectedInfusionId, notice: "" }), selectInfusion: (selectedInfusionId) => set({ selectedInfusionId, notice: "" }),
selectPassiveAbility: (selectedPassiveAbilityId) => {
const selectedPassiveInfusionId = RUN_BUFF_ORDER.find((id) => RUN_BUFFS[id].abilityId === selectedPassiveAbilityId) ?? "mend-echo";
set({ selectedPassiveAbilityId, selectedPassiveInfusionId, notice: "" });
},
selectPassiveInfusion: (selectedPassiveInfusionId) => set({
selectedPassiveAbilityId: RUN_BUFFS[selectedPassiveInfusionId].abilityId,
selectedPassiveInfusionId,
notice: "",
}),
upgradeSelectedGear: () => { upgradeSelectedGear: () => {
const { activeSlotId, accountId, selectedGearOwnerId, selectedGearSlotId } = get(); const { activeSlotId, accountId, selectedGearOwnerId, selectedGearSlotId } = get();
if (!activeSlotId) return false; if (!activeSlotId) return false;
@@ -203,7 +294,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
return save; return save;
} }
}); });
set({ slots: repository.list(accountId), notice: message }); set((state) => ({ slots: refreshLocalSlots(state.slots), notice: message }));
return upgraded; return upgraded;
}, },
equipSelectedInfusion: () => { equipSelectedInfusion: () => {
@@ -223,7 +314,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
return save; return save;
} }
}); });
set({ slots: repository.list(accountId), notice: message }); set((state) => ({ slots: refreshLocalSlots(state.slots), notice: message }));
return equipped; return equipped;
}, },
equipPassiveInfusion: (passiveId) => { equipPassiveInfusion: (passiveId) => {
@@ -242,7 +333,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
return save; return save;
} }
}); });
set({ slots: repository.list(accountId), notice: message }); set((state) => ({ slots: refreshLocalSlots(state.slots), notice: message }));
return equipped; return equipped;
}, },
selectHealerClass: (classId) => { selectHealerClass: (classId) => {
@@ -251,7 +342,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
const updated = repository.updateLocal(activeSlotId, (save) => ({ ...save, activeClassId: classId })); const updated = repository.updateLocal(activeSlotId, (save) => ({ ...save, activeClassId: classId }));
if (!updated) return; if (!updated) return;
set({ set({
slots: repository.list(accountId), slots: refreshLocalSlots(get().slots),
selectedGearOwnerId: classId, selectedGearOwnerId: classId,
selectedInfusionId: infusionsForOwner(classId)[0].id, selectedInfusionId: infusionsForOwner(classId)[0].id,
notice: `${updated.healers[classId].level > 1 ? "Level " + updated.healers[classId].level + " " : ""}${classId[0].toUpperCase() + classId.slice(1)} selected.`, notice: `${updated.healers[classId].level > 1 ? "Level " + updated.healers[classId].level + " " : ""}${classId[0].toUpperCase() + classId.slice(1)} selected.`,
@@ -267,7 +358,7 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
[save.activeClassId]: { ...save.healers[save.activeClassId], inventory: structuredClone(inventory) }, [save.activeClassId]: { ...save.healers[save.activeClassId], inventory: structuredClone(inventory) },
}, },
})); }));
set({ slots: repository.list(accountId) }); set((state) => ({ slots: refreshLocalSlots(state.slots) }));
}, },
updateSetting: (key, value) => set((state) => { updateSetting: (key, value) => set((state) => {
const settings = { ...state.settings, [key]: value }; const settings = { ...state.settings, [key]: value };
@@ -278,10 +369,10 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
const { activeSlotId, accountId } = get(); const { activeSlotId, accountId } = get();
if (!activeSlotId) return; if (!activeSlotId) return;
repository.touch(activeSlotId); repository.touch(activeSlotId);
set({ slots: repository.list(accountId) }); set((state) => ({ slots: refreshLocalSlots(state.slots) }));
}, },
recordBossVictory: (bossId, difficultySlug) => { recordBossVictory: (bossId, difficultySlug) => {
const { activeSlotId, accountId } = get(); const { activeSlotId } = get();
if (!activeSlotId) return null; if (!activeSlotId) return null;
let awarded: BossRewardAward | null = null; let awarded: BossRewardAward | null = null;
repository.updateLocal(activeSlotId, (save) => { repository.updateLocal(activeSlotId, (save) => {
@@ -296,17 +387,31 @@ export const useFrontendStore = create<FrontendState>((set, get) => ({
}; };
}); });
set((state) => ({ set((state) => ({
slots: repository.list(accountId), slots: refreshLocalSlots(state.slots),
recentRewards: awarded ? [...state.recentRewards, awarded] : state.recentRewards, recentRewards: awarded ? [...state.recentRewards, awarded] : state.recentRewards,
notice: awarded ? `${awarded.drop.name} x${awarded.quantity} saved offline.` : "Boss clear saved offline.", notice: awarded ? `${awarded.drop.name} x${awarded.quantity} saved.` : "Boss clear saved.",
})); }));
return awarded; return awarded;
}, },
recordRoguelikeDefeat: (round) => {
const { activeSlotId } = get();
if (!activeSlotId) return;
const updated = repository.updateLocal(activeSlotId, (save) => ({
...save,
stats: {
...save.stats,
highestRoguelikeRound: highestRoguelikeRoundAfterDefeat(save.stats.highestRoguelikeRound, round),
},
}));
if (!updated) return;
set((state) => ({ slots: refreshLocalSlots(state.slots) }));
},
clearRecentRewards: () => set({ recentRewards: [] }), clearRecentRewards: () => set({ recentRewards: [] }),
clearNotice: () => set({ notice: "" }), clearNotice: () => set({ notice: "" }),
})); }));
export type FrontendSnapshot = Omit<FrontendState, export type FrontendSnapshot = Omit<FrontendState,
| "restoreSession"
| "signIn" | "signIn"
| "createAccount" | "createAccount"
| "continueOffline" | "continueOffline"
@@ -326,6 +431,8 @@ export type FrontendSnapshot = Omit<FrontendState,
| "selectGearSlot" | "selectGearSlot"
| "selectGearWorkshopMode" | "selectGearWorkshopMode"
| "selectInfusion" | "selectInfusion"
| "selectPassiveAbility"
| "selectPassiveInfusion"
| "upgradeSelectedGear" | "upgradeSelectedGear"
| "equipSelectedInfusion" | "equipSelectedInfusion"
| "equipPassiveInfusion" | "equipPassiveInfusion"
@@ -334,12 +441,14 @@ export type FrontendSnapshot = Omit<FrontendState,
| "updateSetting" | "updateSetting"
| "touchActiveSave" | "touchActiveSave"
| "recordBossVictory" | "recordBossVictory"
| "recordRoguelikeDefeat"
| "clearRecentRewards" | "clearRecentRewards"
| "clearNotice" | "clearNotice"
>; >;
export function getFrontendSnapshot(): FrontendSnapshot { export function getFrontendSnapshot(): FrontendSnapshot {
const { const {
restoreSession: _restoreSession,
signIn: _signIn, signIn: _signIn,
createAccount: _createAccount, createAccount: _createAccount,
continueOffline: _continueOffline, continueOffline: _continueOffline,
@@ -359,6 +468,8 @@ export function getFrontendSnapshot(): FrontendSnapshot {
selectGearSlot: _selectGearSlot, selectGearSlot: _selectGearSlot,
selectGearWorkshopMode: _selectGearWorkshopMode, selectGearWorkshopMode: _selectGearWorkshopMode,
selectInfusion: _selectInfusion, selectInfusion: _selectInfusion,
selectPassiveAbility: _selectPassiveAbility,
selectPassiveInfusion: _selectPassiveInfusion,
upgradeSelectedGear: _upgradeSelectedGear, upgradeSelectedGear: _upgradeSelectedGear,
equipSelectedInfusion: _equipSelectedInfusion, equipSelectedInfusion: _equipSelectedInfusion,
equipPassiveInfusion: _equipPassiveInfusion, equipPassiveInfusion: _equipPassiveInfusion,
@@ -367,6 +478,7 @@ export function getFrontendSnapshot(): FrontendSnapshot {
updateSetting: _updateSetting, updateSetting: _updateSetting,
touchActiveSave: _touchActiveSave, touchActiveSave: _touchActiveSave,
recordBossVictory: _recordBossVictory, recordBossVictory: _recordBossVictory,
recordRoguelikeDefeat: _recordRoguelikeDefeat,
clearRecentRewards: _clearRecentRewards, clearRecentRewards: _clearRecentRewards,
clearNotice: _clearNotice, clearNotice: _clearNotice,
...snapshot ...snapshot
+2 -1
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@@ -5,7 +5,7 @@ import type { CollectionLog, MaterialStack } from "../game/progression/loot";
export type SaveSlotId = 1 | 2 | 3; export type SaveSlotId = 1 | 2 | 3;
export type AppScreen = "login" | "saves" | "home" | "profile" | "gear" | "settings" | "mode" | "game"; export type AppScreen = "login" | "saves" | "home" | "profile" | "gear" | "settings" | "mode" | "game";
export type GameModeId = "roguelike-pve" | "dungeons" | "roguelike-pvp" | "stadium-pvp"; export type GameModeId = "roguelike-pve" | "rogue-trials" | "dungeons" | "roguelike-pvp" | "stadium-pvp";
export interface CollectionDrop { export interface CollectionDrop {
id: string; id: string;
@@ -41,6 +41,7 @@ export interface HunterStats {
alliesSaved: number; alliesSaved: number;
healingDone: number; healingDone: number;
bossKills: Record<string, number>; bossKills: Record<string, number>;
highestRoguelikeRound: number;
} }
export interface HealerProgress { export interface HealerProgress {
+18
View File
@@ -1,6 +1,7 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS, BOSS_GROUPS } from "./bossCatalog"; import { AVAILABLE_BOSS_IDS, BOSS_DEFINITIONS, BOSS_GROUPS } from "./bossCatalog";
import { createBossMotionState, createBossState } from "./bossMechanics"; import { createBossMotionState, createBossState } from "./bossMechanics";
import { BOSS_MECHANIC_POOL, BOSS_MECHANIC_REGISTRY, bossMechanicName } from "./bosses/mechanicPool";
describe("boss catalog", () => { describe("boss catalog", () => {
it("derives the available roster from every catalog definition", () => { it("derives the available roster from every catalog definition", () => {
@@ -42,4 +43,21 @@ describe("boss catalog", () => {
expect(state.hp).toBe(state.maxHp); expect(state.hp).toBe(state.maxHp);
expect(motion.bossId).toBe(bossId); expect(motion.bossId).toBe(bossId);
}); });
it("resolves every boss loadout through the canonical mechanic registry", () => {
const assigned = new Set(Object.values(BOSS_DEFINITIONS).flatMap((boss) => boss.mechanicIds));
expect(assigned).toEqual(new Set(Object.keys(BOSS_MECHANIC_REGISTRY)));
expect(Object.keys(BOSS_MECHANIC_REGISTRY)).toEqual(BOSS_MECHANIC_POOL.map((mechanic) => mechanic.id));
for (const boss of Object.values(BOSS_DEFINITIONS)) {
expect(boss.mechanicIds).toContain("basic-melee");
for (const mechanicId of boss.mechanicIds) {
expect(BOSS_MECHANIC_REGISTRY[mechanicId].name).toBe(bossMechanicName(mechanicId));
}
}
});
it("gives every boss a distinct mechanic kit", () => {
const kits = Object.values(BOSS_DEFINITIONS).map((boss) => boss.mechanicIds.join(","));
expect(new Set(kits)).toHaveLength(AVAILABLE_BOSS_IDS.length);
});
}); });
+36 -31
View File
@@ -1,4 +1,5 @@
import type { BossId } from "./types"; import { bossMechanicName } from "./bosses/mechanicPool";
import type { BossId, BossMechanicId } from "./types";
export type BossArchetype = export type BossArchetype =
| "bull" | "bull"
@@ -46,7 +47,7 @@ export interface BossDefinition {
failure: string; failure: string;
mapTitle: string; mapTitle: string;
mapCopy: string; mapCopy: string;
mechanics: readonly [string, string, ...string[]]; mechanicIds: readonly [BossMechanicId, BossMechanicId, ...BossMechanicId[]];
maxHp: number; maxHp: number;
archetype: BossArchetype; archetype: BossArchetype;
groupId: BossGroupId; groupId: BossGroupId;
@@ -58,16 +59,20 @@ interface BossSeed {
icon: string; icon: string;
accent: string; accent: string;
summary: string; summary: string;
mechanics: readonly [string, string, ...string[]]; mechanicIds: readonly [BossMechanicId, BossMechanicId, ...BossMechanicId[]];
maxHp: number; maxHp: number;
archetype: BossArchetype; archetype: BossArchetype;
} }
function boss(id: BossId, index: number, seed: BossSeed): BossDefinition { function boss(id: BossId, index: number, seed: BossSeed): BossDefinition {
const [first, second] = seed.mechanics; const [firstId, secondId] = seed.mechanicIds;
const first = bossMechanicName(firstId);
const second = bossMechanicName(secondId);
const mechanicIds = [...seed.mechanicIds, "basic-melee"] as BossDefinition["mechanicIds"];
return { return {
id, id,
...seed, ...seed,
mechanicIds,
groupId: BOSS_GROUP_BY_BOSS_ID[id], groupId: BOSS_GROUP_BY_BOSS_ID[id],
trial: `Trial ${String(index + 1).padStart(2, "0")} · ${seed.title}`, trial: `Trial ${String(index + 1).padStart(2, "0")} · ${seed.title}`,
briefing: `Read ${first}, then preserve open ground for ${second}.`, briefing: `Read ${first}, then preserve open ground for ${second}.`,
@@ -80,111 +85,111 @@ function boss(id: BossId, index: number, seed: BossSeed): BossDefinition {
const BOSS_SEEDS: Record<BossId, BossSeed> = { const BOSS_SEEDS: Record<BossId, BossSeed> = {
bulldrome: { bulldrome: {
name: "Bulldrome", title: "Hall of the Cinder Bull", icon: "♜", accent: "#e2744e", name: "Bulldrome", title: "Hall of the Cinder Bull", icon: "♜", accent: "#e2744e",
summary: "Charges marked lanes and crushes grouped targets.", mechanics: ["Bull Charge", "Crushing Pounce"], maxHp: 500, archetype: "bull", summary: "Charges marked lanes and crushes grouped targets.", mechanicIds: ["bull-charge", "crushing-pounce", "cinder-nova", "ember-brand"], maxHp: 500, archetype: "bull",
}, },
"sandglass-scorpion": { "sandglass-scorpion": {
name: "Sandglass Scorpion", title: "The Sunken Hour", icon: "⌛", accent: "#e9b94f", name: "Sandglass Scorpion", title: "The Sunken Hour", icon: "⌛", accent: "#e9b94f",
summary: "Burrows beneath marked paths and erupts through timed hourglass zones.", mechanics: ["Burrow Rush", "Hourglass Eruption"], maxHp: 515, archetype: "burrower", summary: "Burrows beneath marked paths and erupts through timed hourglass zones.", mechanicIds: ["burrow-rush", "hourglass-eruption", "memory-sequence"], maxHp: 515, archetype: "burrower",
}, },
"cragclaw-crab": { "cragclaw-crab": {
name: "Cragclaw", title: "The Drowned Breakwater", icon: "♋", accent: "#49c7d4", name: "Cragclaw", title: "The Drowned Breakwater", icon: "♋", accent: "#49c7d4",
summary: "Scuttles through marked lanes and crushes the arena beneath tidal bursts.", mechanics: ["Sidewinder Rush", "Crushing Tide"], maxHp: 505, archetype: "crab", summary: "Scuttles through marked lanes and crushes the arena beneath tidal bursts.", mechanicIds: ["sidewinder-rush", "crushing-tide", "aetheric-soak"], maxHp: 505, archetype: "crab",
}, },
"mournveil-ghost": { "mournveil-ghost": {
name: "Mournveil", title: "The Silent Reliquary", icon: "◉", accent: "#9d72ff", name: "Mournveil", title: "The Silent Reliquary", icon: "◉", accent: "#9d72ff",
summary: "Cuts the arena twice with spectral lanes and leaves hungry rifts beneath allies.", mechanics: ["Soul Scissors", "Haunting Rifts"], maxHp: 505, archetype: "ghost", summary: "Cuts the arena twice with spectral lanes and leaves hungry rifts beneath allies.", mechanicIds: ["vine-scissors", "haunting-rifts", "soul-siphon"], maxHp: 505, archetype: "ghost",
}, },
"crownshard-golem": { "crownshard-golem": {
name: "Crownshard Golem", title: "The Broken Coronation", icon: "♛", accent: "#e0bd45", name: "Crownshard Golem", title: "The Broken Coronation", icon: "♛", accent: "#e0bd45",
summary: "Sends royal shockwaves across the floor and calls crushing crown shards from above.", mechanics: ["Royal Shockwave", "Crownfall"], maxHp: 500, archetype: "golem", summary: "Sends royal shockwaves across the floor and calls crushing crown shards from above.", mechanicIds: ["tri-burst", "ultimate-skyfall", "aetheric-soak"], maxHp: 500, archetype: "golem",
}, },
"crystal-bat-matriarch": { "crystal-bat-matriarch": {
name: "Crystal Bat Matriarch", title: "The Prism Echo", icon: "◈", accent: "#8eeaff", name: "Crystal Bat Matriarch", title: "The Prism Echo", icon: "◈", accent: "#8eeaff",
summary: "Sonic rings force precise spacing while orbiting mirror shards fracture safe ground.", mechanics: ["Sonic Ring", "Mirror Shards"], maxHp: 480, archetype: "golem", summary: "Sonic rings force precise spacing while orbiting mirror shards fracture safe ground.", mechanicIds: ["tri-burst", "prism-beam", "memory-sequence"], maxHp: 480, archetype: "golem",
}, },
"stormwool-alpaca": { "stormwool-alpaca": {
name: "Stormwool", title: "The Thunder Fleece", icon: "ϟ", accent: "#8fc7ff", name: "Stormwool", title: "The Thunder Fleece", icon: "ϟ", accent: "#8fc7ff",
summary: "Gallops through charged lanes before crashing onto the marked healer.", mechanics: ["Storm Charge", "Cloudburst Pounce"], maxHp: 480, archetype: "bull", summary: "Gallops through charged lanes before crashing onto the marked healer.", mechanicIds: ["bull-charge", "crushing-pounce", "stormfall"], maxHp: 480, archetype: "bull",
}, },
"cluckhorn-colossus": { "cluckhorn-colossus": {
name: "Cluckhorn Colossus", title: "The Roostbreaker", icon: "✹", accent: "#f0b85d", name: "Cluckhorn Colossus", title: "The Roostbreaker", icon: "✹", accent: "#f0b85d",
summary: "Stampedes sideways and drops cracking shell bursts on spread targets.", mechanics: ["Roost Rush", "Shellburst"], maxHp: 475, archetype: "crab", summary: "Stampedes sideways and drops cracking shell bursts on spread targets.", mechanicIds: ["sidewinder-rush", "crushing-tide", "meteor-spread"], maxHp: 475, archetype: "crab",
}, },
"ashwing-demon": { "ashwing-demon": {
name: "Ashwing", title: "The Cinder Choir", icon: "♠", accent: "#df665d", name: "Ashwing", title: "The Cinder Choir", icon: "♠", accent: "#df665d",
summary: "Carves crossing fire lanes and opens persistent ember rifts.", mechanics: ["Ash Scissors", "Cinder Rifts"], maxHp: 515, archetype: "ghost", summary: "Carves crossing fire lanes and opens persistent ember rifts.", mechanicIds: ["vine-scissors", "haunting-rifts", "cinder-nova"], maxHp: 515, archetype: "ghost",
}, },
"riftclaw-demon": { "riftclaw-demon": {
name: "Riftclaw", title: "The Broken Duel", icon: "⚔", accent: "#d45cff", name: "Riftclaw", title: "The Broken Duel", icon: "⚔", accent: "#d45cff",
summary: "Sidesteps around the tank before cutting single and crossed void lanes.", mechanics: ["Rift Blade", "Abyss Cross"], maxHp: 495, archetype: "duelist", summary: "Sidesteps around the tank before cutting single and crossed void lanes.", mechanicIds: ["elemental-beam", "guardian-cross", "soul-siphon"], maxHp: 495, archetype: "duelist",
}, },
"tempestscale-dragon": { "tempestscale-dragon": {
name: "Tempestscale", title: "The Living Storm", icon: "☈", accent: "#5fc8e8", name: "Tempestscale", title: "The Living Storm", icon: "☈", accent: "#5fc8e8",
summary: "Sweeps the arena with storm breath before marking allies for sky strikes.", mechanics: ["Tempest Breath", "Stormfall"], maxHp: 500, archetype: "sky-sweeper", summary: "Sweeps the arena with storm breath before marking allies for sky strikes.", mechanicIds: ["storm-breath", "stormfall", "prism-beam"], maxHp: 500, archetype: "sky-sweeper",
}, },
emberfox: { emberfox: {
name: "Emberfox", title: "The Burning Trail", icon: "✦", accent: "#ff7b45", name: "Emberfox", title: "The Burning Trail", icon: "✦", accent: "#ff7b45",
summary: "Ricochets across the arena and leaves fire at every landing.", mechanics: ["Foxfire Rush", "Ember Pounce"], maxHp: 465, archetype: "ricochet", summary: "Ricochets across the arena and leaves fire at every landing.", mechanicIds: ["ricochet-rush", "meteor-slam", "ember-brand"], maxHp: 465, archetype: "ricochet",
}, },
"mirelord-frog": { "mirelord-frog": {
name: "Mirelord", title: "The Drowned Bell", icon: "●", accent: "#73c96b", name: "Mirelord", title: "The Drowned Bell", icon: "●", accent: "#73c96b",
summary: "Dives below the mire before erupting through timed bog zones.", mechanics: ["Mire Dive", "Bogglass Eruption"], maxHp: 490, archetype: "burrower", summary: "Dives below the mire before erupting through timed bog zones.", mechanicIds: ["burrow-rush", "hourglass-eruption", "hollow-collapse"], maxHp: 490, archetype: "burrower",
}, },
"stonebreaker-giant": { "stonebreaker-giant": {
name: "Stonebreaker", title: "The Walking Crag", icon: "▰", accent: "#c89563", name: "Stonebreaker", title: "The Walking Crag", icon: "▰", accent: "#c89563",
summary: "Sends quake bands across the floor and rains boulders on spread allies.", mechanics: ["Crag Shockwave", "Boulderfall"], maxHp: 500, archetype: "golem", summary: "Sends quake bands across the floor and rains boulders on spread allies.", mechanicIds: ["tri-burst", "ruin-quake", "meteor-spread"], maxHp: 500, archetype: "golem",
}, },
"glub-sovereign": { "glub-sovereign": {
name: "Glub Sovereign", title: "The Binding Ooze", icon: "◌", accent: "#6ce0b8", name: "Glub Sovereign", title: "The Binding Ooze", icon: "◌", accent: "#6ce0b8",
summary: "Links two allies with living slime before seeding toxic pools.", mechanics: ["Ooze Tether", "Caustic Brood"], maxHp: 495, archetype: "web-caster", summary: "Links two allies with living slime before seeding toxic pools.", mechanicIds: ["binding-web", "venom-purge", "hollow-collapse"], maxHp: 495, archetype: "web-caster",
}, },
"scrapking-goblin": { "scrapking-goblin": {
name: "Scrapking", title: "The Jagged Throne", icon: "⚒", accent: "#d7a34b", name: "Scrapking", title: "The Jagged Throne", icon: "⚒", accent: "#d7a34b",
summary: "Repositions between attacks and fires improvised blade lanes.", mechanics: ["Scrap Blade", "Junkyard Cross"], maxHp: 485, archetype: "duelist", summary: "Repositions between attacks and fires improvised blade lanes.", mechanicIds: ["elemental-beam", "guardian-cross", "meteor-spread"], maxHp: 485, archetype: "duelist",
}, },
"warcaller-orc": { "warcaller-orc": {
name: "Warcaller", title: "The Red Standard", icon: "⚑", accent: "#e4533f", name: "Warcaller", title: "The Red Standard", icon: "⚑", accent: "#e4533f",
summary: "Tracks the party flank before cleaving single and crossed war lanes.", mechanics: ["Warpath Cleave", "Banner Cross"], maxHp: 500, archetype: "duelist", summary: "Tracks the party flank before cleaving single and crossed war lanes.", mechanicIds: ["elemental-beam", "guardian-cross", "aetheric-soak"], maxHp: 500, archetype: "duelist",
}, },
"tuskmaw-orc": { "tuskmaw-orc": {
name: "Tuskmaw", title: "The Breaker Below", icon: "◈", accent: "#9eb25d", name: "Tuskmaw", title: "The Breaker Below", icon: "◈", accent: "#9eb25d",
summary: "Rushes laterally and crushes three marked allies beneath tusk bursts.", mechanics: ["Tusk Rush", "Groundbreaker"], maxHp: 525, archetype: "crab", summary: "Rushes laterally and crushes three marked allies beneath tusk bursts.", mechanicIds: ["sidewinder-rush", "crushing-tide", "destruction-pulse"], maxHp: 525, archetype: "crab",
}, },
"broodfang-spider": { "broodfang-spider": {
name: "Broodfang", title: "The Silk Tyrant", icon: "✣", accent: "#b56cff", name: "Broodfang", title: "The Silk Tyrant", icon: "✣", accent: "#b56cff",
summary: "Binds paired prey with silk before flooding safe ground with venom.", mechanics: ["Binding Web", "Venom Brood"], maxHp: 535, archetype: "web-caster", summary: "Binds paired prey with silk before flooding safe ground with venom.", mechanicIds: ["binding-web", "venom-purge", "meteor-spread"], maxHp: 535, archetype: "web-caster",
}, },
"silkfang-spider": { "silkfang-spider": {
name: "Silkfang", title: "The Gloom Weaver", icon: "✤", accent: "#9d68d8", name: "Silkfang", title: "The Gloom Weaver", icon: "✤", accent: "#9d68d8",
summary: "Snares paired allies before seeding the arena with toxic nests.", mechanics: ["Silk Snare", "Venom Nest"], maxHp: 505, archetype: "web-caster", summary: "Snares paired allies before seeding the arena with toxic nests.", mechanicIds: ["binding-web", "venom-purge", "soul-siphon"], maxHp: 505, archetype: "web-caster",
}, },
"thorncrown-stag": { "thorncrown-stag": {
name: "Thorncrown", title: "The Briar Hart", icon: "♧", accent: "#7fc46b", name: "Thorncrown", title: "The Briar Hart", icon: "♧", accent: "#7fc46b",
summary: "Charges through thorn lanes and leaps onto grouped prey.", mechanics: ["Briar Charge", "Crown Pounce"], maxHp: 510, archetype: "bull", summary: "Charges through thorn lanes and leaps onto grouped prey.", mechanicIds: ["bull-charge", "crushing-pounce", "hollow-collapse"], maxHp: 510, archetype: "bull",
}, },
"sky-totem": { "sky-totem": {
name: "Sky Totem", title: "The Hollow Idol", icon: "☼", accent: "#69d4d1", name: "Sky Totem", title: "The Hollow Idol", icon: "☼", accent: "#69d4d1",
summary: "Cuts the floor with spirit lanes and anchors hungry wind rifts.", mechanics: ["Spirit Scissors", "Wind Rifts"], maxHp: 505, archetype: "ghost", summary: "Cuts the floor with spirit lanes and anchors hungry wind rifts.", mechanicIds: ["vine-scissors", "haunting-rifts", "prism-beam"], maxHp: 505, archetype: "ghost",
}, },
"razorcrest-raptor": { "razorcrest-raptor": {
name: "Razorcrest", title: "The Hunting Circuit", icon: "➳", accent: "#d9c45a", name: "Razorcrest", title: "The Hunting Circuit", icon: "➳", accent: "#d9c45a",
summary: "Rebounds through hunting lanes and tears open impact pools.", mechanics: ["Raptor Rush", "Talon Slam"], maxHp: 500, archetype: "ricochet", summary: "Rebounds through hunting lanes and tears open impact pools.", mechanicIds: ["ricochet-rush", "meteor-slam", "prism-beam"], maxHp: 500, archetype: "ricochet",
}, },
"bristlequake-boar": { "bristlequake-boar": {
name: "Bristlequake", title: "The Iron Tusk", icon: "♞", accent: "#d47b45", name: "Bristlequake", title: "The Iron Tusk", icon: "♞", accent: "#d47b45",
summary: "Breaks formation with armored rushes, quakes, and radial fault lines.", mechanics: ["Tusk Charge", "Bristle Quake"], maxHp: 545, archetype: "ram", summary: "Breaks formation with armored rushes, quakes, and radial fault lines.", mechanicIds: ["destruction-rush", "ruin-quake", "destruction-pulse"], maxHp: 545, archetype: "ram",
}, },
"moonfang-wolf": { "moonfang-wolf": {
name: "Moonfang", title: "The Silver Pursuit", icon: "☾", accent: "#9db9e5", name: "Moonfang", title: "The Silver Pursuit", icon: "☾", accent: "#9db9e5",
summary: "Ricochets between marked lanes and leaves moonfire at each strike.", mechanics: ["Lunar Rush", "Moonfall"], maxHp: 495, archetype: "ricochet", summary: "Ricochets between marked lanes and leaves moonfire at each strike.", mechanicIds: ["ricochet-rush", "meteor-slam", "soul-siphon"], maxHp: 495, archetype: "ricochet",
}, },
"frostmaw-yeti": { "frostmaw-yeti": {
name: "Frostmaw", title: "The White Avalanche", icon: "❄", accent: "#8ed8ef", name: "Frostmaw", title: "The White Avalanche", icon: "❄", accent: "#8ed8ef",
summary: "Scuttles through ice lanes and buries spread allies beneath frost bursts.", mechanics: ["Avalanche Rush", "Frost Crush"], maxHp: 550, archetype: "crab", summary: "Scuttles through ice lanes and buries spread allies beneath frost bursts.", mechanicIds: ["sidewinder-rush", "crushing-tide", "hollow-collapse"], maxHp: 550, archetype: "crab",
}, },
"rimeclaw-yeti": { "rimeclaw-yeti": {
name: "Rimeclaw", title: "The Frozen Duel", icon: "✥", accent: "#75bfe8", name: "Rimeclaw", title: "The Frozen Duel", icon: "✥", accent: "#75bfe8",
summary: "Sidesteps between frost strikes before forming a lethal ice cross.", mechanics: ["Rime Blade", "Glacier Cross"], maxHp: 500, archetype: "duelist", summary: "Sidesteps between frost strikes before forming a lethal ice cross.", mechanicIds: ["elemental-beam", "guardian-cross", "memory-sequence"], maxHp: 500, archetype: "duelist",
}, },
}; };
-2
View File
@@ -17,9 +17,7 @@ describe("boss home positioning", () => {
it.each(AVAILABLE_BOSS_IDS)("moves %s back toward its center slot while idle", (bossId) => { it.each(AVAILABLE_BOSS_IDS)("moves %s back toward its center slot while idle", (bossId) => {
const motion = createBossMotionState(bossId); const motion = createBossMotionState(bossId);
motion.position = [7, 5]; motion.position = [7, 5];
motion.nextChargeAt = Number.POSITIVE_INFINITY;
motion.nextMechanicAt = Number.POSITIVE_INFINITY; motion.nextMechanicAt = Number.POSITIVE_INFINITY;
motion.nextPoolMechanicAt = Number.POSITIVE_INFINITY;
const before = Math.hypot( const before = Math.hypot(
motion.position[0] - (ARENA_CENTER[0] + motion.formationOffsetX), motion.position[0] - (ARENA_CENTER[0] + motion.formationOffsetX),
motion.position[1] - ARENA_CENTER[1], motion.position[1] - ARENA_CENTER[1],
+29 -423
View File
@@ -1,447 +1,53 @@
import { BOSS_ARCHETYPE_BY_ID, BOSS_DEFINITIONS, type BossArchetype } from "./bossCatalog"; import { BOSS_DEFINITIONS } from "./bossCatalog";
import { clampToArena } from "./arena"; import {
import { advanceSkySweeperMechanics, createSkySweeperMotion, createSkySweeperState, upcomingSkySweeperMechanic } from "./bosses/skySweeper"; advanceMechanicLoadout,
import { advanceCinderbackMechanics, createCinderbackMotion, createCinderbackState, upcomingCinderbackMechanic } from "./bosses/ricochet"; BOSS_MECHANIC_REGISTRY,
import { advanceCragclawMechanics, createCragclawMotion, createCragclawState, upcomingCragclawMechanic } from "./bosses/cragclawCrab"; BULL_CHARGE,
import { advanceCrownshardMechanics, createCrownshardMotion, createCrownshardState, upcomingCrownshardMechanic } from "./bosses/crownshardGolem"; BULL_POUNCE,
import { advanceEmberMantisMechanics, createEmberMantisMotion, createEmberMantisState, upcomingEmberMantisMechanic } from "./bosses/emberMantis"; handleMechanicDispel,
import { advanceMournveilMechanics, createMournveilMotion, createMournveilState, upcomingMournveilMechanic } from "./bosses/mournveilGhost"; upcomingLoadoutMechanic,
import { advanceObsidianRamMechanics, createObsidianRamMotion, createObsidianRamState, upcomingObsidianRamMechanic } from "./bosses/obsidianRamGolem"; } from "./bosses/mechanicPool";
import { advanceSandglassMechanics, createSandglassMotion, createSandglassState, upcomingSandglassMechanic } from "./bosses/sandglassScorpion"; import { createBaseMotion } from "./bosses/shared";
import { createBaseMotion, returnBossToArenaCenter } from "./bosses/shared"; import type { BossMechanicContext, BossMechanicResult } from "./bosses/types";
import { advancePooledBossMechanics, upcomingPooledMechanic } from "./bosses/mechanicPool"; import type { BossId, BossMotionState, BossState, MemberId, WorldPosition } from "./types";
import type { BossMechanicContext, BossMechanicEvent, BossMechanicResult } from "./bosses/types";
import { advanceVexaMechanics, createVexaMotion, createVexaState, dropVexaVenomPool, upcomingVexaMechanic } from "./bosses/vexa";
import { distance, moveToward, pointToSegmentDistance } from "./geometry";
import type { BossId, BossMotionState, BossState, MemberId, PartyMember, WorldPosition } from "./types";
export const BULL_CHARGE = { export { BOSS_MECHANIC_REGISTRY, BULL_CHARGE, BULL_POUNCE };
firstAt: 7,
repeatDelay: 4,
telegraphDuration: 1.8,
distance: 13.5,
speed: 10.5,
hitRadius: 1.35,
damage: 18,
knockdownDuration: 0.75,
aiClearance: 1.9,
aiEvadeSpeed: 3.4,
} as const;
export const BULL_POUNCE = {
afterCharges: 3,
stackDuration: 5,
stackRadius: 2.2,
sharedDamage: 200,
leapDuration: 0.55,
} as const;
export const BOSS_PERIODIC_MECHANICS = {
melee: { firstAt: 2, interval: 2.5, damage: 15 },
nova: { firstAt: 9, interval: 12, damage: 13 },
brand: { firstAt: 5, interval: 9, duration: 7, tickDamage: 6 },
} as const;
const CHARGE_TARGET_ORDER: readonly MemberId[] = ["nia", "orin", "vale", "aelia", "brann"];
const POUNCE_TARGET_ORDER: readonly MemberId[] = ["aelia", "nia", "orin", "vale", "brann"];
export function createBossState(bossId: BossId = "bulldrome"): BossState { export function createBossState(bossId: BossId = "bulldrome"): BossState {
const definition = BOSS_DEFINITIONS[bossId]; const definition = BOSS_DEFINITIONS[bossId];
const archetype = BOSS_ARCHETYPE_BY_ID[bossId]; return {
let state: BossState; id: bossId,
if (archetype === "web-caster") state = createVexaState(bossId); name: definition.name,
else if (archetype === "sky-sweeper") state = createSkySweeperState(bossId); maxHp: definition.maxHp,
else if (archetype === "duelist") state = createEmberMantisState(bossId); hp: definition.maxHp,
else if (archetype === "ram") state = createObsidianRamState(bossId); nextMeleeAt: 2,
else if (archetype === "ricochet") state = createCinderbackState(bossId); };
else if (archetype === "burrower") state = createSandglassState();
else if (archetype === "crab") state = createCragclawState();
else if (archetype === "ghost") state = createMournveilState();
else if (archetype === "golem") state = createCrownshardState();
else {
state = {
id: bossId,
name: definition.name,
maxHp: definition.maxHp,
hp: definition.maxHp,
nextMeleeAt: BOSS_PERIODIC_MECHANICS.melee.firstAt,
nextNovaAt: BOSS_PERIODIC_MECHANICS.nova.firstAt,
nextBrandAt: BOSS_PERIODIC_MECHANICS.brand.firstAt,
brandCount: 0,
};
}
return { ...state, id: bossId, name: definition.name, maxHp: definition.maxHp, hp: definition.maxHp };
} }
export function createBossMotionState(bossId: BossId = "bulldrome"): BossMotionState { export function createBossMotionState(bossId: BossId = "bulldrome"): BossMotionState {
const archetype = BOSS_ARCHETYPE_BY_ID[bossId]; return {
let motion: BossMotionState; ...createBaseMotion(bossId),
if (archetype === "web-caster") motion = createVexaMotion(bossId); position: [0, -6.8],
else if (archetype === "sky-sweeper") motion = createSkySweeperMotion(bossId); chargeStart: [0, -6.8],
else if (archetype === "duelist") motion = createEmberMantisMotion(bossId); nextMechanicAt: 5,
else if (archetype === "ram") motion = createObsidianRamMotion(bossId);
else if (archetype === "ricochet") motion = createCinderbackMotion(bossId);
else if (archetype === "burrower") motion = createSandglassMotion();
else if (archetype === "crab") motion = createCragclawMotion();
else if (archetype === "ghost") motion = createMournveilMotion();
else if (archetype === "golem") motion = createCrownshardMotion();
else motion = {
...createBaseMotion("bulldrome"),
mode: "holding",
position: [0, -8.2],
chargeStart: [0, -8.2],
chargeEnd: [0, 5.5],
chargeTargetId: "nia",
chargeHitIds: [],
phaseEndsAt: 0,
nextChargeAt: BULL_CHARGE.firstAt,
chargeCount: 0,
chargesSincePounce: 0,
pounceTargetId: "aelia",
pounceCenter: [0, 4.5],
pounceCount: 0,
}; };
return { ...motion, bossId };
}
function mechanicArchetype(bossId: BossId): BossArchetype {
return BOSS_ARCHETYPE_BY_ID[bossId];
}
function chargeEndpoint(start: WorldPosition, target: WorldPosition): WorldPosition {
const dx = target[0] - start[0];
const dz = target[1] - start[1];
const length = Math.max(0.001, Math.hypot(dx, dz));
return clampToArena([
start[0] + (dx / length) * BULL_CHARGE.distance,
start[1] + (dz / length) * BULL_CHARGE.distance,
]);
}
function livingMember(party: PartyMember[], memberId: MemberId) {
return party.find((member) => member.id === memberId && member.hp > 0);
}
function chooseTarget(party: PartyMember[], order: readonly MemberId[], startIndex: number): MemberId {
for (let offset = 0; offset < order.length; offset += 1) {
const candidate = order[(startIndex + offset) % order.length];
if (livingMember(party, candidate)) return candidate;
}
return order[0];
}
function advanceMotionMechanics(
source: BossMotionState,
party: PartyMember[],
partyPositions: Record<MemberId, WorldPosition>,
time: number,
delta: number,
damageMember: BossMechanicContext["damageMember"],
events: BossMechanicEvent[],
) {
let motion: BossMotionState = {
...source,
position: [source.position[0], source.position[1]],
chargeStart: [source.chargeStart[0], source.chargeStart[1]],
chargeEnd: [source.chargeEnd[0], source.chargeEnd[1]],
chargeHitIds: [...source.chargeHitIds],
pounceCenter: [source.pounceCenter[0], source.pounceCenter[1]],
};
let updatedParty = party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, delta, 1.8);
if (time >= motion.nextChargeAt) {
const targetId = chooseTarget(updatedParty, CHARGE_TARGET_ORDER, motion.chargeCount);
const target = partyPositions[targetId];
const targetName = updatedParty.find((member) => member.id === targetId)?.name ?? targetId;
motion = {
...motion,
mode: "telegraph",
chargeStart: [motion.position[0], motion.position[1]],
chargeEnd: chargeEndpoint(motion.position, target),
chargeTargetId: targetId,
chargeHitIds: [],
phaseEndsAt: time + BULL_CHARGE.telegraphDuration,
nextChargeAt: Number.POSITIVE_INFINITY,
chargeCount: motion.chargeCount + 1,
chargesSincePounce: motion.chargesSincePounce + 1,
};
events.push({
at: time,
message: `Bulldrome lines up a charge on ${targetName}.`,
tone: "danger",
pulseKind: "charge",
targetId,
});
}
} else if (motion.mode === "telegraph" && time >= motion.phaseEndsAt) {
const chargeDuration = distance(motion.chargeStart, motion.chargeEnd) / BULL_CHARGE.speed;
motion = { ...motion, mode: "charging", phaseEndsAt: time + chargeDuration };
events.push({ at: time, message: "Bulldrome charges! Clear the marked lane.", tone: "danger" });
} else if (motion.mode === "charging") {
const previousPosition: WorldPosition = [motion.position[0], motion.position[1]];
motion.position = moveToward(motion.position, motion.chargeEnd, BULL_CHARGE.speed * delta);
updatedParty = updatedParty.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id)) return member;
if (pointToSegmentDistance(partyPositions[member.id], previousPosition, motion.position) > BULL_CHARGE.hitRadius) {
return member;
}
motion.chargeHitIds = [...motion.chargeHitIds, member.id];
events.push({
at: time,
message: `${member.name} is knocked down by the charge.`,
tone: "danger",
pulseKind: "charge",
targetId: member.id,
});
return {
...damageMember(member, BULL_CHARGE.damage, partyPositions[member.id], time),
knockedUntil: time + BULL_CHARGE.knockdownDuration,
};
});
if (distance(motion.position, motion.chargeEnd) < 0.05 || time >= motion.phaseEndsAt) {
motion = { ...motion, position: [motion.chargeEnd[0], motion.chargeEnd[1]], mode: "returning", phaseEndsAt: 0 };
}
} else if (motion.mode === "returning") {
if (returnBossToArenaCenter(motion, delta, 4.4)) {
if (motion.chargesSincePounce >= BULL_POUNCE.afterCharges) {
const targetId = chooseTarget(updatedParty, POUNCE_TARGET_ORDER, motion.pounceCount);
const targetName = updatedParty.find((member) => member.id === targetId)?.name ?? targetId;
motion = {
...motion,
mode: "stacking",
phaseEndsAt: time + BULL_POUNCE.stackDuration,
nextChargeAt: Number.POSITIVE_INFINITY,
chargesSincePounce: 0,
pounceTargetId: targetId,
pounceCenter: [partyPositions[targetId][0], partyPositions[targetId][1]],
pounceCount: motion.pounceCount + 1,
};
events.push({
at: time,
message: `Bulldrome marks ${targetName}. Stack inside the circle!`,
tone: "danger",
pulseKind: "pounce",
targetId,
});
} else {
motion = {
...motion,
mode: "holding",
nextChargeAt: time + BULL_CHARGE.repeatDelay,
};
events.push({ at: time, message: "Bulldrome returns to Brann and paws at the stone." });
}
}
} else if (motion.mode === "stacking") {
motion.pounceCenter = [partyPositions[motion.pounceTargetId][0], partyPositions[motion.pounceTargetId][1]];
if (time >= motion.phaseEndsAt) {
const targetName = updatedParty.find((member) => member.id === motion.pounceTargetId)?.name ?? motion.pounceTargetId;
motion = {
...motion,
mode: "pouncing",
chargeStart: [motion.position[0], motion.position[1]],
chargeEnd: [motion.pounceCenter[0], motion.pounceCenter[1]],
phaseEndsAt: time + BULL_POUNCE.leapDuration,
};
events.push({ at: time, message: `Bulldrome leaps at ${targetName}!`, tone: "danger" });
}
} else if (motion.mode === "pouncing") {
const leapDistance = distance(motion.chargeStart, motion.chargeEnd);
const leapSpeed = Math.max(12, leapDistance / BULL_POUNCE.leapDuration);
motion.position = moveToward(motion.position, motion.chargeEnd, leapSpeed * delta);
if (distance(motion.position, motion.chargeEnd) < 0.05 || time >= motion.phaseEndsAt) {
const stackedIds = updatedParty
.filter((member) => member.hp > 0 && distance(partyPositions[member.id], motion.pounceCenter) <= BULL_POUNCE.stackRadius)
.map((member) => member.id);
const sharedDamage = BULL_POUNCE.sharedDamage / Math.max(1, stackedIds.length);
updatedParty = updatedParty.map((member) => stackedIds.includes(member.id)
? damageMember(member, sharedDamage, partyPositions[member.id], time)
: member);
motion = {
...motion,
position: [motion.chargeEnd[0], motion.chargeEnd[1]],
mode: "returning",
phaseEndsAt: 0,
};
events.push({
at: time,
message: `Bulldrome pounces for ${Math.round(sharedDamage)} damage across ${stackedIds.length} stacked allies.`,
tone: "danger",
pulseKind: "pounce",
targetId: motion.pounceTargetId,
});
}
}
return { motion, party: updatedParty };
}
function resolvePeriodicMechanics(
boss: BossState,
motion: BossMotionState,
party: PartyMember[],
partyPositions: Record<MemberId, WorldPosition>,
time: number,
damageMember: BossMechanicContext["damageMember"],
events: BossMechanicEvent[],
) {
let updatedParty = party;
while (boss.nextMeleeAt <= time) {
if (motion.mode === "holding") {
const tankIndex = updatedParty.findIndex((member) => member.id === "brann");
updatedParty[tankIndex] = damageMember(
updatedParty[tankIndex],
BOSS_PERIODIC_MECHANICS.melee.damage,
partyPositions.brann,
boss.nextMeleeAt,
);
}
boss.nextMeleeAt += BOSS_PERIODIC_MECHANICS.melee.interval;
}
while (boss.nextNovaAt <= time) {
updatedParty = updatedParty.map((member) => damageMember(
member,
BOSS_PERIODIC_MECHANICS.nova.damage,
partyPositions[member.id],
boss.nextNovaAt,
));
events.push({
at: boss.nextNovaAt,
message: "Cinder Nova strikes the party.",
tone: "danger",
pulseKind: "boss",
});
boss.nextNovaAt += BOSS_PERIODIC_MECHANICS.nova.interval;
}
while (boss.nextBrandAt <= time) {
const targetId = CHARGE_TARGET_ORDER[boss.brandCount % CHARGE_TARGET_ORDER.length];
const targetIndex = updatedParty.findIndex((member) => member.id === targetId);
if (updatedParty[targetIndex].hp > 0) {
const appliedAt = boss.nextBrandAt;
updatedParty[targetIndex] = {
...updatedParty[targetIndex],
debuffs: [
...updatedParty[targetIndex].debuffs,
{
id: `brand-${boss.brandCount}`,
name: "Ember Brand",
expiresAt: appliedAt + BOSS_PERIODIC_MECHANICS.brand.duration,
nextTickAt: appliedAt + 1,
tickDamage: BOSS_PERIODIC_MECHANICS.brand.tickDamage,
},
],
};
events.push({
at: appliedAt,
message: `Ember Brand afflicts ${updatedParty[targetIndex].name}.`,
tone: "danger",
pulseKind: "debuff",
targetId,
});
}
boss.brandCount += 1;
boss.nextBrandAt += BOSS_PERIODIC_MECHANICS.brand.interval;
}
return updatedParty;
}
function advanceBulldromeMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
const events: BossMechanicEvent[] = [];
const motionResult = advanceMotionMechanics(
context.motion,
context.party,
context.partyPositions,
context.time,
context.delta,
context.damageMember,
events,
);
const party = resolvePeriodicMechanics(
boss,
motionResult.motion,
motionResult.party,
context.partyPositions,
context.time,
context.damageMember,
events,
);
return { boss, motion: motionResult.motion, party, events };
} }
export function advanceBossMechanics(context: BossMechanicContext): BossMechanicResult { export function advanceBossMechanics(context: BossMechanicContext): BossMechanicResult {
const archetype = mechanicArchetype(context.boss.id); return advanceMechanicLoadout(context, BOSS_DEFINITIONS[context.boss.id].mechanicIds);
const result = archetype === "web-caster" ? advanceVexaMechanics(context)
: archetype === "sky-sweeper" ? advanceSkySweeperMechanics(context)
: archetype === "duelist" ? advanceEmberMantisMechanics(context)
: archetype === "ram" ? advanceObsidianRamMechanics(context)
: archetype === "ricochet" ? advanceCinderbackMechanics(context)
: archetype === "burrower" ? advanceSandglassMechanics(context)
: archetype === "crab" ? advanceCragclawMechanics(context)
: archetype === "ghost" ? advanceMournveilMechanics(context)
: archetype === "golem" ? advanceCrownshardMechanics(context)
: advanceBulldromeMechanics(context);
return advancePooledBossMechanics(context, result);
} }
export function handleBossDispel( export function handleBossDispel(
bossId: BossId, _bossId: BossId,
motion: BossMotionState, motion: BossMotionState,
memberId: MemberId, memberId: MemberId,
position: WorldPosition, position: WorldPosition,
time: number, time: number,
debuffNames: readonly string[], debuffNames: readonly string[],
) { ) {
if (mechanicArchetype(bossId) === "web-caster" && debuffNames.includes("Widow Venom")) { return handleMechanicDispel(motion, memberId, position, time, debuffNames);
return {
motion: dropVexaVenomPool(motion, memberId, [position[0], position[1]], time),
message: "Widow Venom purged. A venom pool forms where the target stood.",
};
}
return { motion, message: "Harmful magic removed." };
} }
export function upcomingMechanic(boss: BossState, motion: BossMotionState, time: number) { export function upcomingMechanic(boss: BossState, motion: BossMotionState, time: number) {
const pooled = upcomingPooledMechanic(motion, time); return upcomingLoadoutMechanic(BOSS_DEFINITIONS[boss.id].mechanicIds, motion, time);
if (pooled) return pooled;
const archetype = mechanicArchetype(boss.id);
if (archetype === "web-caster") return upcomingVexaMechanic(boss, motion, time);
if (archetype === "sky-sweeper") return upcomingSkySweeperMechanic(boss, motion, time);
if (archetype === "duelist") return upcomingEmberMantisMechanic(boss, motion, time);
if (archetype === "ram") return upcomingObsidianRamMechanic(boss, motion, time);
if (archetype === "ricochet") return upcomingCinderbackMechanic(boss, motion, time);
if (archetype === "burrower") return upcomingSandglassMechanic(boss, motion, time);
if (archetype === "crab") return upcomingCragclawMechanic(boss, motion, time);
if (archetype === "ghost") return upcomingMournveilMechanic(boss, motion, time);
if (archetype === "golem") return upcomingCrownshardMechanic(boss, motion, time);
if (motion.mode === "telegraph") {
return { name: "Bull Charge", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: BULL_CHARGE.telegraphDuration, urgent: true };
}
if (motion.mode === "charging") {
return { name: "Charge active", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: 1.2, urgent: true };
}
if (motion.mode === "stacking") {
const names: Record<MemberId, string> = { aelia: "Aelia", brann: "Brann", nia: "Nia", orin: "Orin", vale: "Vale" };
return { name: `Stack on ${names[motion.pounceTargetId]}`, remaining: Math.max(0, motion.phaseEndsAt - time), cycle: BULL_POUNCE.stackDuration, urgent: true };
}
if (motion.mode === "pouncing") {
return { name: "Bulldrome Pounce", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: 0.75, urgent: true };
}
const candidates: Array<{ name: string; remaining: number; cycle: number }> = [
{ name: "Cinder Nova", remaining: Math.max(0, boss.nextNovaAt - time), cycle: BOSS_PERIODIC_MECHANICS.nova.interval },
{ name: "Ember Brand", remaining: Math.max(0, boss.nextBrandAt - time), cycle: BOSS_PERIODIC_MECHANICS.brand.interval },
];
if (motion.mode === "holding" && Number.isFinite(motion.nextChargeAt)) {
candidates.push({ name: "Bull Charge", remaining: Math.max(0, motion.nextChargeAt - time), cycle: BULL_CHARGE.firstAt + 1 });
}
let next = candidates[0];
for (let index = 1; index < candidates.length; index += 1) {
if (candidates[index].remaining < next.remaining) next = candidates[index];
}
return { ...next, urgent: next.remaining < 2.5 };
} }
+88
View File
@@ -0,0 +1,88 @@
import type { BossId } from "./types";
export type AlternateBossKind = Exclude<BossId, "bulldrome">;
export interface AlternateBossConfig {
url: string;
scale: number;
idle: string;
move: string;
attack: string;
special: string;
death: string;
light: string;
rotationOffset: number;
floating?: boolean;
}
export const BULL_URL = new URL("../assets/game/models/claudecraft/creatures/bull.glb", import.meta.url).href;
const SANDGLASS_URL = new URL("../assets/game/models/original/bosses/sandglass-scorpion/sandglass-scorpion.glb", import.meta.url).href;
const CRYSTAL_BAT_MATRIARCH_URL = new URL("../assets/game/models/original/bosses/crystal-bat-matriarch/crystal-bat-matriarch.glb", import.meta.url).href;
const CRAGCLAW_URL = new URL("../assets/game/models/claudecraft/creatures/crabenemy.glb", import.meta.url).href;
const MOURNVEIL_URL = new URL("../assets/game/models/claudecraft/creatures/ghost.glb", import.meta.url).href;
const CROWNSHARD_URL = new URL("../assets/game/models/claudecraft/creatures/golelingevolved.glb", import.meta.url).href;
const CLAUDE_BOSS_URLS: Record<Exclude<BossId,
| "bulldrome"
| "sandglass-scorpion"
| "cragclaw-crab"
| "mournveil-ghost"
| "crownshard-golem"
| "crystal-bat-matriarch"
>, string> = {
"stormwool-alpaca": new URL("../assets/game/models/claudecraft/creatures/alpaca.glb", import.meta.url).href,
"cluckhorn-colossus": new URL("../assets/game/models/claudecraft/creatures/chicken_cow.glb", import.meta.url).href,
"ashwing-demon": new URL("../assets/game/models/claudecraft/creatures/demon.glb", import.meta.url).href,
"riftclaw-demon": new URL("../assets/game/models/claudecraft/creatures/demonalt.glb", import.meta.url).href,
"tempestscale-dragon": new URL("../assets/game/models/claudecraft/creatures/dragonevolved.glb", import.meta.url).href,
emberfox: new URL("../assets/game/models/claudecraft/creatures/fox.glb", import.meta.url).href,
"mirelord-frog": new URL("../assets/game/models/claudecraft/creatures/frog.glb", import.meta.url).href,
"stonebreaker-giant": new URL("../assets/game/models/claudecraft/creatures/giant.glb", import.meta.url).href,
"glub-sovereign": new URL("../assets/game/models/claudecraft/creatures/glubevolved.glb", import.meta.url).href,
"scrapking-goblin": new URL("../assets/game/models/claudecraft/creatures/goblin.glb", import.meta.url).href,
"warcaller-orc": new URL("../assets/game/models/claudecraft/creatures/orc.glb", import.meta.url).href,
"tuskmaw-orc": new URL("../assets/game/models/claudecraft/creatures/orcenemy.glb", import.meta.url).href,
"broodfang-spider": new URL("../assets/game/models/claudecraft/creatures/spider.glb", import.meta.url).href,
"silkfang-spider": new URL("../assets/game/models/claudecraft/creatures/spider.glb", import.meta.url).href,
"thorncrown-stag": new URL("../assets/game/models/claudecraft/creatures/stag.glb", import.meta.url).href,
"sky-totem": new URL("../assets/game/models/claudecraft/creatures/tribal.glb", import.meta.url).href,
"razorcrest-raptor": new URL("../assets/game/models/claudecraft/creatures/velociraptor.glb", import.meta.url).href,
"bristlequake-boar": new URL("../assets/game/models/claudecraft/creatures/wild_boar.glb", import.meta.url).href,
"moonfang-wolf": new URL("../assets/game/models/claudecraft/creatures/wolf.glb", import.meta.url).href,
"frostmaw-yeti": new URL("../assets/game/models/claudecraft/creatures/yeti.glb", import.meta.url).href,
"rimeclaw-yeti": new URL("../assets/game/models/claudecraft/creatures/yetialt.glb", import.meta.url).href,
};
export const ALTERNATE_BOSS_CONFIG: Record<AlternateBossKind, AlternateBossConfig> = {
"sandglass-scorpion": { url: SANDGLASS_URL, scale: 0.7, idle: "Idle", move: "Burrow", attack: "Eruption", special: "Hourglass", death: "Death", light: "#e9b94f", rotationOffset: 0 },
"cragclaw-crab": { url: CRAGCLAW_URL, scale: 1.2, idle: "Idle", move: "Walk", attack: "Bite_Front", special: "Bite_InPlace", death: "Death", light: "#49d5df", rotationOffset: 0 },
"mournveil-ghost": { url: MOURNVEIL_URL, scale: 1.1, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#9d72ff", rotationOffset: 0, floating: true },
"crownshard-golem": { url: CROWNSHARD_URL, scale: 1.15, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#e0bd45", rotationOffset: 0, floating: true },
"crystal-bat-matriarch": { url: CRYSTAL_BAT_MATRIARCH_URL, scale: 0.828, idle: "Idle", move: "Swoop", attack: "SonicPulse", special: "MirrorShatter", death: "Death", light: "#8eeaff", rotationOffset: 0, floating: true },
"stormwool-alpaca": { url: CLAUDE_BOSS_URLS["stormwool-alpaca"], scale: 0.72, idle: "Idle", move: "Gallop", attack: "Attack_Headbutt", special: "Attack_Kick", death: "Death", light: "#8fc7ff", rotationOffset: 0 },
"cluckhorn-colossus": { url: CLAUDE_BOSS_URLS["cluckhorn-colossus"], scale: 2.2, idle: "Idle", move: "Run", attack: "Attack", special: "Jump", death: "Death", light: "#f0b85d", rotationOffset: 0 },
"ashwing-demon": { url: CLAUDE_BOSS_URLS["ashwing-demon"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#df665d", rotationOffset: 0, floating: true },
"riftclaw-demon": { url: CLAUDE_BOSS_URLS["riftclaw-demon"], scale: 1.35, idle: "Idle", move: "Run", attack: "Punch", special: "Weapon", death: "Death", light: "#d45cff", rotationOffset: 0 },
"tempestscale-dragon": { url: CLAUDE_BOSS_URLS["tempestscale-dragon"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#5fc8e8", rotationOffset: 0, floating: true },
emberfox: { url: CLAUDE_BOSS_URLS.emberfox, scale: 1, idle: "Idle", move: "Gallop", attack: "Attack", special: "Gallop_Jump", death: "Death", light: "#ff7b45", rotationOffset: 0 },
"mirelord-frog": { url: CLAUDE_BOSS_URLS["mirelord-frog"], scale: 1.4, idle: "Idle", move: "Run", attack: "Punch", special: "Jump", death: "Death", light: "#73c96b", rotationOffset: 0 },
"stonebreaker-giant": { url: CLAUDE_BOSS_URLS["stonebreaker-giant"], scale: 1, idle: "Idle", move: "Run", attack: "Attack", special: "Jump", death: "Death", light: "#c89563", rotationOffset: 0 },
"glub-sovereign": { url: CLAUDE_BOSS_URLS["glub-sovereign"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#6ce0b8", rotationOffset: 0, floating: true },
"scrapking-goblin": { url: CLAUDE_BOSS_URLS["scrapking-goblin"], scale: 1.5, idle: "Idle", move: "Run", attack: "Attack", special: "Jump", death: "Death", light: "#d7a34b", rotationOffset: 0 },
"warcaller-orc": { url: CLAUDE_BOSS_URLS["warcaller-orc"], scale: 1.35, idle: "Idle", move: "Run", attack: "Punch", special: "Weapon", death: "Death", light: "#e4533f", rotationOffset: 0 },
"tuskmaw-orc": { url: CLAUDE_BOSS_URLS["tuskmaw-orc"], scale: 1.45, idle: "Idle", move: "Walk", attack: "Bite_Front", special: "Jump", death: "Death", light: "#9eb25d", rotationOffset: 0 },
"broodfang-spider": { url: CLAUDE_BOSS_URLS["broodfang-spider"], scale: 1.35, idle: "Spider_Idle", move: "Spider_Walk", attack: "Spider_Attack", special: "Spider_Jump", death: "Spider_Death", light: "#b56cff", rotationOffset: 0 },
"silkfang-spider": { url: CLAUDE_BOSS_URLS["silkfang-spider"], scale: 1.35, idle: "Spider_Idle", move: "Spider_Walk", attack: "Spider_Attack", special: "Spider_Jump", death: "Spider_Death", light: "#9d68d8", rotationOffset: 0 },
"thorncrown-stag": { url: CLAUDE_BOSS_URLS["thorncrown-stag"], scale: 0.85, idle: "Idle", move: "Gallop", attack: "Attack_Headbutt", special: "Attack_Kick", death: "Death", light: "#7fc46b", rotationOffset: 0 },
"sky-totem": { url: CLAUDE_BOSS_URLS["sky-totem"], scale: 1.2, idle: "Flying_Idle", move: "Fast_Flying", attack: "Punch", special: "Headbutt", death: "Death", light: "#69d4d1", rotationOffset: 0, floating: true },
"razorcrest-raptor": { url: CLAUDE_BOSS_URLS["razorcrest-raptor"], scale: 1.1, idle: "Velociraptor_Idle", move: "Velociraptor_Run", attack: "Velociraptor_Attack", special: "Velociraptor_Jump", death: "Velociraptor_Death", light: "#d9c45a", rotationOffset: 0 },
"bristlequake-boar": { url: CLAUDE_BOSS_URLS["bristlequake-boar"], scale: 0.475, idle: "Idle_AnimalArmature", move: "Gallop_AnimalArmature", attack: "Attack_Headbutt_AnimalArmature", special: "Attack_Kick_AnimalArmature", death: "Death_AnimalArmature", light: "#d47b45", rotationOffset: 0 },
"moonfang-wolf": { url: CLAUDE_BOSS_URLS["moonfang-wolf"], scale: 1.05, idle: "Idle", move: "Gallop", attack: "Attack", special: "Gallop_Jump", death: "Death", light: "#9db9e5", rotationOffset: 0 },
"frostmaw-yeti": { url: CLAUDE_BOSS_URLS["frostmaw-yeti"], scale: 1.35, idle: "Idle", move: "Walk", attack: "Bite_Front", special: "Jump", death: "Death", light: "#8ed8ef", rotationOffset: 0 },
"rimeclaw-yeti": { url: CLAUDE_BOSS_URLS["rimeclaw-yeti"], scale: 1.35, idle: "Idle", move: "Run", attack: "Punch", special: "Weapon", death: "Death", light: "#75bfe8", rotationOffset: 0 },
};
export function bossVisualUrl(bossId: BossId): string {
return bossId === "bulldrome" ? BULL_URL : ALTERNATE_BOSS_CONFIG[bossId].url;
}
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import { describe, expect, it } from "vitest";
import { freshParty } from "../data";
import type { BossMotionState, BossState, WorldPosition } from "../types";
import { advanceCragclawMechanics, CRAGCLAW, createCragclawMotion, createCragclawState } from "./cragclawCrab";
import { advanceCrownshardMechanics, CROWNSHARD, createCrownshardMotion, createCrownshardState } from "./crownshardGolem";
import { advanceMournveilMechanics, createMournveilMotion, createMournveilState, MOURNVEIL } from "./mournveilGhost";
import type { BossMechanicContext } from "./types";
const POSITIONS: BossMechanicContext["partyPositions"] = {
aelia: [0, 4.5],
brann: [0, 0],
nia: [-3, 2],
orin: [3, 2],
vale: [0, -2],
};
function context(
boss: BossState,
motion: BossMotionState,
time: number,
delta = 0.1,
positions = POSITIONS,
party = freshParty(),
): BossMechanicContext {
return {
boss,
motion,
party,
partyPositions: structuredClone(positions),
time,
delta,
damageMember: (member, amount) => ({ ...member, hp: Math.max(0, member.hp - amount) }),
};
}
describe("ClaudeCraft boss trio mechanics", () => {
it("telegraphs and resolves Cragclaw Sidewinder Rush", () => {
const start = advanceCragclawMechanics(context(createCragclawState(), createCragclawMotion(), CRAGCLAW.firstAt));
expect(start.motion.mode).toBe("crab_scuttle_telegraph");
expect(start.motion.slashLanes).toHaveLength(1);
const active = advanceCragclawMechanics(context(start.boss, start.motion, start.motion.phaseEndsAt, 0.1, POSITIONS, start.party));
expect(active.motion.mode).toBe("crab_scuttling");
const niaBefore = active.party.find((member) => member.id === "nia")!.hp;
const impact = advanceCragclawMechanics(context(active.boss, active.motion, active.motion.phaseEndsAt, 2, POSITIONS, active.party));
expect(impact.party.find((member) => member.id === "nia")!.hp).toBe(niaBefore - CRAGCLAW.scuttleDamage);
});
it("places three Crushing Tide warnings on party positions", () => {
const motion = { ...createCragclawMotion(), mechanicCount: 1, nextMechanicAt: 0 };
const start = advanceCragclawMechanics(context(createCragclawState(), motion, 0));
expect(start.motion.mode).toBe("crab_tidal_burst");
expect(start.motion.hazards.filter((hazard) => hazard.kind === "tidal_burst")).toHaveLength(3);
const positions = structuredClone(POSITIONS);
positions.aelia = [...start.motion.hazards[0].center] as WorldPosition;
const hpBefore = start.party.find((member) => member.id === "aelia")!.hp;
const impact = advanceCragclawMechanics(context(start.boss, start.motion, CRAGCLAW.tidalWarning + 0.05, 0.1, positions, start.party));
expect(impact.party.find((member) => member.id === "aelia")!.hp).toBe(hpBefore - CRAGCLAW.tidalDamage);
});
it("rotates Mournveil Soul Scissors for a second crossing pattern", () => {
const start = advanceMournveilMechanics(context(createMournveilState(), createMournveilMotion(), MOURNVEIL.firstAt));
const firstLaneIds = start.motion.slashLanes.map((lane) => lane.id);
expect(start.motion.mode).toBe("ghost_soul_cross");
expect(start.motion.slashLanes).toHaveLength(2);
const followup = advanceMournveilMechanics(context(start.boss, start.motion, start.motion.phaseEndsAt, 0.1, POSITIONS, start.party));
expect(followup.motion.mode).toBe("ghost_soul_cross_followup");
expect(followup.motion.slashLanes).toHaveLength(2);
expect(followup.motion.slashLanes.map((lane) => lane.id)).not.toEqual(firstLaneIds);
const resolved = advanceMournveilMechanics(context(followup.boss, followup.motion, followup.motion.phaseEndsAt, 0.1, POSITIONS, followup.party));
expect(resolved.motion.mode).toBe("ghost_recover");
});
it("opens two persistent Haunting Rifts", () => {
const motion = { ...createMournveilMotion(), mechanicCount: 1, nextMechanicAt: 0 };
const start = advanceMournveilMechanics(context(createMournveilState(), motion, 0));
const rifts = start.motion.hazards.filter((hazard) => hazard.kind === "soul_rift");
expect(start.motion.mode).toBe("ghost_haunting");
expect(rifts).toHaveLength(2);
expect(rifts[0].expiresAt - rifts[0].activatesAt).toBe(MOURNVEIL.riftDuration);
});
it("builds three non-overlapping Crownshard shockwave bands", () => {
const start = advanceCrownshardMechanics(context(createCrownshardState(), createCrownshardMotion(), CROWNSHARD.firstAt));
const rings = start.motion.hazards.filter((hazard) => hazard.kind === "royal_shockwave");
expect(start.motion.mode).toBe("golem_shockwave");
expect(rings).toHaveLength(3);
expect(rings.map((ring) => [ring.innerRadius ?? 0, ring.radius])).toEqual([[0, 2.35], [2.35, 4.7], [4.7, 7.05]]);
const positions = structuredClone(POSITIONS);
positions.aelia = [...rings[0].center];
positions.nia = [rings[0].center[0] + 3, rings[0].center[1]];
const first = advanceCrownshardMechanics(context(start.boss, start.motion, rings[0].activatesAt + 0.05, 0.1, positions, start.party));
const aeliaAfterFirst = first.party.find((member) => member.id === "aelia")!.hp;
const niaAfterFirst = first.party.find((member) => member.id === "nia")!.hp;
expect(aeliaAfterFirst).toBe(start.party.find((member) => member.id === "aelia")!.hp - CROWNSHARD.shockwaveDamage);
expect(niaAfterFirst).toBe(start.party.find((member) => member.id === "nia")!.hp);
const second = advanceCrownshardMechanics(context(first.boss, first.motion, rings[1].activatesAt + 0.05, 0.1, positions, first.party));
expect(second.party.find((member) => member.id === "aelia")!.hp).toBe(aeliaAfterFirst);
expect(second.party.find((member) => member.id === "nia")!.hp).toBe(niaAfterFirst - CROWNSHARD.shockwaveDamage);
});
it("marks three allies with Crownfall", () => {
const motion = { ...createCrownshardMotion(), mechanicCount: 1, nextMechanicAt: 0 };
const result = advanceCrownshardMechanics(context(createCrownshardState(), motion, 0));
expect(result.motion.mode).toBe("golem_crownfall");
expect(result.motion.hazards.filter((hazard) => hazard.kind === "crownfall")).toHaveLength(3);
});
});
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import { clampToArena } from "../arena";
import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, distance, moveToward, pointToSegmentDistance } from "../geometry";
import type { BossMotionState, BossState, MemberId, SlashLane, WorldPosition } from "../types";
import { applyMelee, chooseLivingTarget, cloneMotion, createBaseMotion, createBossStateFor, createCircleHazard, memberName, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const CRAGCLAW = {
firstAt: 5.1,
repeatDelay: 3.7,
scuttleWarning: 1.35,
scuttleSpeed: 11.8,
scuttleDistance: 13,
scuttleWidth: 2.35,
scuttleDamage: 24,
tidalWarning: 1.45,
tidalRadius: 1.7,
tidalDamage: 26,
recoverDuration: 0.72,
} as const;
const SCUTTLE_TARGETS: readonly MemberId[] = ["nia", "orin", "aelia", "vale", "brann"];
const TIDAL_TARGETS: readonly (readonly MemberId[])[] = [
["aelia", "nia", "orin"],
["brann", "vale", "aelia"],
["nia", "orin", "vale"],
];
export function createCragclawState(): BossState {
const definition = BOSS_DEFINITIONS["cragclaw-crab"];
return createBossStateFor(definition.id, definition.name, definition.maxHp, 2.3);
}
export function createCragclawMotion(): BossMotionState {
return { ...createBaseMotion("cragclaw-crab"), position: [0, -6.4], nextMechanicAt: CRAGCLAW.firstAt };
}
function scuttleEnd(start: WorldPosition, target: WorldPosition): WorldPosition {
const angle = angleTo(start, target);
return clampToArena([
start[0] + Math.sin(angle) * CRAGCLAW.scuttleDistance,
start[1] + Math.cos(angle) * CRAGCLAW.scuttleDistance,
]);
}
function beginMechanic(motion: BossMotionState, context: BossMechanicContext, events: BossMechanicResult["events"]) {
const mechanicCount = motion.mechanicCount + 1;
if (motion.mechanicCount % 2 === 0) {
const targetId = chooseLivingTarget(context.party, SCUTTLE_TARGETS, motion.mechanicCount);
const end = scuttleEnd(motion.position, context.partyPositions[targetId]);
const lane: SlashLane = {
id: `cragclaw-scuttle-${mechanicCount}`,
start: [...motion.position],
end,
width: CRAGCLAW.scuttleWidth,
damage: CRAGCLAW.scuttleDamage,
};
events.push({ at: context.time, message: `Cragclaw lines up Sidewinder Rush on ${memberName(context.party, targetId)}.`, tone: "danger", pulseKind: "charge", targetId });
return {
...motion,
mode: "crab_scuttle_telegraph" as const,
chargeTargetId: targetId,
chargeStart: [...motion.position] as WorldPosition,
chargeEnd: end,
chargeHitIds: [],
slashLanes: [lane],
phaseStartedAt: context.time,
phaseEndsAt: context.time + CRAGCLAW.scuttleWarning,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
};
}
const activatesAt = context.time + CRAGCLAW.tidalWarning;
const targetSet = TIDAL_TARGETS[Math.floor(motion.mechanicCount / 2) % TIDAL_TARGETS.length];
events.push({ at: context.time, message: "Crushing Tide marks three allies. Spread before the claws close.", tone: "danger", pulseKind: "skyfall" });
return {
...motion,
mode: "crab_tidal_burst" as const,
phaseStartedAt: context.time,
phaseEndsAt: activatesAt + 0.3,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
hazards: [
...motion.hazards,
...targetSet.map((targetId, index) => createCircleHazard({
id: `cragclaw-tide-${mechanicCount}-${index}`,
kind: "tidal_burst",
center: context.partyPositions[targetId],
radius: CRAGCLAW.tidalRadius,
activatesAt,
duration: 0.3,
damage: CRAGCLAW.tidalDamage,
})),
],
};
}
export function advanceCragclawMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
const events: BossMechanicResult["events"] = [];
let party = context.party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 2.05);
if (context.time >= motion.nextMechanicAt) motion = beginMechanic(motion, { ...context, party }, events);
} else if (motion.mode === "crab_scuttle_telegraph" && context.time >= motion.phaseEndsAt) {
motion = {
...motion,
mode: "crab_scuttling",
phaseStartedAt: context.time,
phaseEndsAt: context.time + distance(motion.position, motion.chargeEnd) / CRAGCLAW.scuttleSpeed,
};
events.push({ at: context.time, message: "Sidewinder Rush! Clear the surf lane.", tone: "danger", pulseKind: "charge" });
} else if (motion.mode === "crab_scuttling") {
const previous = [...motion.position] as WorldPosition;
motion.position = moveToward(motion.position, motion.chargeEnd, CRAGCLAW.scuttleSpeed * context.delta);
party = party.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id)) return member;
if (pointToSegmentDistance(context.partyPositions[member.id], previous, motion.position) > CRAGCLAW.scuttleWidth * 0.5) return member;
motion.chargeHitIds.push(member.id);
events.push({ at: context.time, message: `${member.name} is crushed by Sidewinder Rush.`, tone: "danger", pulseKind: "charge", targetId: member.id });
return { ...context.damageMember(member, CRAGCLAW.scuttleDamage, context.partyPositions[member.id], context.time), knockedUntil: context.time + 0.42 };
});
if (distance(motion.position, motion.chargeEnd) < 0.08 || context.time >= motion.phaseEndsAt) {
motion = { ...motion, position: [...motion.chargeEnd], mode: "crab_recover", phaseEndsAt: context.time + CRAGCLAW.recoverDuration };
}
} else if (motion.mode === "crab_tidal_burst" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "crab_recover", phaseEndsAt: context.time + CRAGCLAW.recoverDuration };
} else if (motion.mode === "crab_recover" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + CRAGCLAW.repeatDelay, slashLanes: [], chargeHitIds: [] };
}
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.2, 14, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingCragclawMechanic(_boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
if (motion.mode === "crab_scuttle_telegraph" || motion.mode === "crab_scuttling") return { name: "Sidewinder Rush — clear lane", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CRAGCLAW.scuttleWarning, urgent: true };
if (motion.mode === "crab_tidal_burst") return { name: "Crushing Tide — spread", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CRAGCLAW.tidalWarning, urgent: true };
if (motion.mode === "crab_recover") return { name: "Cragclaw exposed", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CRAGCLAW.recoverDuration, urgent: false };
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: motion.mechanicCount % 2 === 0 ? "Sidewinder Rush" : "Crushing Tide", remaining, cycle: CRAGCLAW.repeatDelay + CRAGCLAW.scuttleWarning, urgent: remaining < 2.5 };
}
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import { BOSS_DEFINITIONS } from "../bossCatalog";
import type { BossMotionState, BossState, MemberId } from "../types";
import { applyMelee, cloneMotion, createBaseMotion, createBossStateFor, createCircleHazard, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const CROWNSHARD = {
firstAt: 5.5,
repeatDelay: 4,
shockwaveWarning: 1.2,
shockwaveInterval: 0.65,
shockwaveDamage: 19,
crownfallWarning: 1.5,
crownfallRadius: 1.85,
crownfallDamage: 28,
recoverDuration: 0.78,
} as const;
const CROWNFALL_TARGETS: readonly (readonly MemberId[])[] = [
["aelia", "nia", "orin"],
["brann", "vale", "aelia"],
["nia", "orin", "vale"],
];
export function createCrownshardState(): BossState {
const definition = BOSS_DEFINITIONS["crownshard-golem"];
return createBossStateFor(definition.id, definition.name, definition.maxHp, 2.4);
}
export function createCrownshardMotion(): BossMotionState {
return { ...createBaseMotion("crownshard-golem"), position: [0, -6.7], nextMechanicAt: CROWNSHARD.firstAt };
}
function beginMechanic(motion: BossMotionState, context: BossMechanicContext, events: BossMechanicResult["events"]) {
const mechanicCount = motion.mechanicCount + 1;
if (motion.mechanicCount % 2 === 0) {
const bands = [
{ innerRadius: 0, radius: 2.35 },
{ innerRadius: 2.35, radius: 4.7 },
{ innerRadius: 4.7, radius: 7.05 },
];
const firstActivation = context.time + CROWNSHARD.shockwaveWarning;
events.push({ at: context.time, message: "Tri-Burst expands in three rings. Move with each head's safe band.", tone: "danger", pulseKind: "boss" });
return {
...motion,
mode: "golem_shockwave" as const,
phaseStartedAt: context.time,
phaseEndsAt: firstActivation + CROWNSHARD.shockwaveInterval * (bands.length - 1) + 0.32,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
hazards: [
...motion.hazards,
...bands.map((band, index) => createCircleHazard({
id: `crownshard-shockwave-${mechanicCount}-${index}`,
kind: "royal_shockwave",
center: motion.position,
innerRadius: band.innerRadius,
radius: band.radius,
activatesAt: firstActivation + index * CROWNSHARD.shockwaveInterval,
duration: 0.3,
damage: CROWNSHARD.shockwaveDamage,
})),
],
};
}
const activatesAt = context.time + CROWNSHARD.crownfallWarning;
const targetSet = CROWNFALL_TARGETS[Math.floor(motion.mechanicCount / 2) % CROWNFALL_TARGETS.length];
events.push({ at: context.time, message: "Ultimate Skyfall marks three allies. Break formation before impact.", tone: "danger", pulseKind: "skyfall", targetId: targetSet[0] });
return {
...motion,
mode: "golem_crownfall" as const,
phaseStartedAt: context.time,
phaseEndsAt: activatesAt + 0.32,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
hazards: [
...motion.hazards,
...targetSet.map((targetId, index) => createCircleHazard({
id: `crownshard-fall-${mechanicCount}-${index}`,
kind: "crownfall",
center: context.partyPositions[targetId],
radius: CROWNSHARD.crownfallRadius,
activatesAt,
duration: 0.3,
damage: CROWNSHARD.crownfallDamage,
})),
],
};
}
export function advanceCrownshardMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
const events: BossMechanicResult["events"] = [];
let party = context.party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 1.55);
if (context.time >= motion.nextMechanicAt) motion = beginMechanic(motion, { ...context, party }, events);
} else if ((motion.mode === "golem_shockwave" || motion.mode === "golem_crownfall") && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "golem_recover", phaseEndsAt: context.time + CROWNSHARD.recoverDuration };
} else if (motion.mode === "golem_recover" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + CROWNSHARD.repeatDelay };
}
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.3, 15, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingCrownshardMechanic(_boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
if (motion.mode === "golem_shockwave") return { name: "Tri-Burst — follow rings", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CROWNSHARD.shockwaveWarning + CROWNSHARD.shockwaveInterval * 2, urgent: true };
if (motion.mode === "golem_crownfall") return { name: "Ultimate Skyfall — spread", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CROWNSHARD.crownfallWarning, urgent: true };
if (motion.mode === "golem_recover") return { name: "Ultimate Dragon exposed", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CROWNSHARD.recoverDuration, urgent: false };
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: motion.mechanicCount % 2 === 0 ? "Tri-Burst" : "Ultimate Skyfall", remaining, cycle: CROWNSHARD.repeatDelay + CROWNSHARD.shockwaveWarning, urgent: remaining < 2.5 };
}
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import { describe, expect, it } from "vitest";
import { freshParty } from "../data";
import { pointToSegmentDistance } from "../geometry";
import { evadeSlashLanesBehavior } from "../partyBehaviors";
import type { BossMechanicContext } from "./types";
import {
advanceEmberMantisMechanics,
createEmberMantisMotion,
createEmberMantisState,
EMBER_MANTIS_SLASH,
} from "./emberMantis";
const POSITIONS: BossMechanicContext["partyPositions"] = {
aelia: [0, 4.5],
brann: [0, 0],
nia: [-3, 2],
orin: [3, 2],
vale: [0, -2],
};
function context(
boss: ReturnType<typeof createEmberMantisState>,
motion: ReturnType<typeof createEmberMantisMotion>,
party = freshParty(),
time = 0,
delta = 0.1,
): BossMechanicContext {
return {
boss,
motion,
party,
partyPositions: structuredClone(POSITIONS),
time,
delta,
damageMember: (member, amount) => ({ ...member, hp: Math.max(0, member.hp - amount) }),
};
}
describe("Warcaller mechanics", () => {
it("sidesteps, telegraphs Elemental Beam, then damages targets left in the lane", () => {
const boss = createEmberMantisState();
const sidestep = advanceEmberMantisMechanics(context(boss, createEmberMantisMotion(), freshParty(), 5, 0.1));
expect(sidestep.motion.mode).toBe("mantis_sidestep");
expect(sidestep.motion.chargeTargetId).toBe("nia");
const telegraph = advanceEmberMantisMechanics(context(sidestep.boss, sidestep.motion, sidestep.party, 5.6, 0.6));
expect(telegraph.motion.mode).toBe("mantis_line_telegraph");
expect(telegraph.motion.slashLanes).toHaveLength(1);
const niaBefore = telegraph.party.find((member) => member.id === "nia")!.hp;
const impact = advanceEmberMantisMechanics(context(telegraph.boss, telegraph.motion, telegraph.party, 6.51, 0.91));
expect(impact.motion.mode).toBe("mantis_recover");
expect(impact.motion.mechanicHitIds).toContain("nia");
expect(impact.party.find((member) => member.id === "nia")!.hp).toBe(niaBefore - EMBER_MANTIS_SLASH.lineDamage);
expect(impact.events.some((event) => event.message.includes("Elemental Beam"))).toBe(true);
});
it("alternates into two crossed slash lanes", () => {
const motion = {
...createEmberMantisMotion(),
mode: "mantis_sidestep" as const,
mechanicCount: 1,
chargeTargetId: "orin" as const,
chargeEnd: [0, -6.6] as [number, number],
phaseEndsAt: 0,
};
const result = advanceEmberMantisMechanics(context(createEmberMantisState(), motion, freshParty(), 1, 0.1));
expect(result.motion.mode).toBe("mantis_cross_telegraph");
expect(result.motion.slashLanes).toHaveLength(2);
expect(result.motion.slashLanes[0].id).toContain("cross");
});
it("gives mobile allies a target outside crossed lanes", () => {
const motion = {
...createEmberMantisMotion(),
mode: "mantis_sidestep" as const,
mechanicCount: 1,
chargeTargetId: "orin" as const,
chargeEnd: [0, -6.6] as [number, number],
phaseEndsAt: 0,
};
const telegraph = advanceEmberMantisMechanics(context(createEmberMantisState(), motion, freshParty(), 1, 0.1)).motion;
const decision = evadeSlashLanesBehavior.decide({
memberId: "orin",
current: POSITIONS.orin,
formationTarget: POSITIONS.orin,
bossMotion: telegraph,
partyPositions: POSITIONS,
time: 1,
});
expect(decision).not.toBeNull();
const minimumLaneDistance = Math.min(...telegraph.slashLanes.map((lane) =>
pointToSegmentDistance(decision!.target, lane.start, lane.end),
));
expect(minimumLaneDistance).toBeGreaterThan(EMBER_MANTIS_SLASH.aiClearance);
});
});
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import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, moveToward, pointToSegmentDistance } from "../geometry";
import type { BossId, BossMotionState, BossState, MemberId, SlashLane, WorldPosition } from "../types";
import { applyMelee, chooseLivingTarget, cloneMotion, createBaseMotion, memberName, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const EMBER_MANTIS_SLASH = {
firstAt: 5,
repeatDelay: 3.4,
sidestepDuration: 0.55,
sidestepDistance: 3.8,
sidestepSpeed: 7.2,
telegraphDuration: 0.9,
recoverDuration: 0.7,
laneLength: 18,
lineWidth: 1.65,
crossWidth: 1.45,
lineDamage: 32,
crossDamage: 25,
crossAngle: Math.PI * 0.18,
staggerDuration: 0.35,
aiClearance: 1.35,
aiEvadeSpeed: 4.8,
} as const;
const TARGET_ORDER: readonly MemberId[] = ["nia", "orin", "aelia", "vale", "brann"];
const MIN_BOSS_X = -5.8;
const MAX_BOSS_X = 5.8;
export function createEmberMantisState(bossId: BossId = "warcaller-orc"): BossState {
const definition = BOSS_DEFINITIONS[bossId];
return {
id: definition.id,
name: definition.name,
maxHp: definition.maxHp,
hp: definition.maxHp,
nextMeleeAt: 2.2,
nextNovaAt: Number.POSITIVE_INFINITY,
nextBrandAt: Number.POSITIVE_INFINITY,
brandCount: 0,
};
}
export function createEmberMantisMotion(bossId: BossId = "warcaller-orc"): BossMotionState {
return {
...createBaseMotion(bossId),
position: [0, -6.6],
nextMechanicAt: EMBER_MANTIS_SLASH.firstAt,
};
}
function clampBossX(value: number) {
return Math.max(MIN_BOSS_X, Math.min(MAX_BOSS_X, value));
}
function createLane(
id: string,
center: WorldPosition,
angle: number,
width: number,
damage: number,
): SlashLane {
const halfLength = EMBER_MANTIS_SLASH.laneLength * 0.5;
const dx = Math.sin(angle) * halfLength;
const dz = Math.cos(angle) * halfLength;
return {
id,
start: [center[0] - dx, center[1] - dz],
end: [center[0] + dx, center[1] + dz],
width,
damage,
};
}
function beginSidestep(
motion: BossMotionState,
party: BossMechanicContext["party"],
partyPositions: BossMechanicContext["partyPositions"],
time: number,
) {
const targetId = chooseLivingTarget(party, TARGET_ORDER, motion.mechanicCount);
const direction = motion.mechanicCount % 2 === 0 ? 1 : -1;
let targetX = clampBossX(motion.position[0] + direction * EMBER_MANTIS_SLASH.sidestepDistance);
if (Math.abs(targetX - motion.position[0]) < 1) {
targetX = clampBossX(motion.position[0] - direction * EMBER_MANTIS_SLASH.sidestepDistance);
}
return {
...motion,
mode: "mantis_sidestep" as const,
chargeTargetId: targetId,
chargeEnd: [targetX, motion.position[1]] as WorldPosition,
phaseStartedAt: time,
phaseEndsAt: time + EMBER_MANTIS_SLASH.sidestepDuration,
nextMechanicAt: Number.POSITIVE_INFINITY,
slashLanes: [],
mechanicHitIds: [],
pounceCenter: [partyPositions[targetId][0], partyPositions[targetId][1]] as WorldPosition,
};
}
function beginSlashTelegraph(
motion: BossMotionState,
partyPositions: BossMechanicContext["partyPositions"],
time: number,
) {
const target = partyPositions[motion.chargeTargetId];
const aimedAngle = angleTo(motion.position, target);
const isCrossSlash = motion.mechanicCount % 2 === 1;
const slashNumber = motion.mechanicCount + 1;
const lanes = isCrossSlash
? [
createLane(`cross-${slashNumber}-left`, target, aimedAngle - EMBER_MANTIS_SLASH.crossAngle, EMBER_MANTIS_SLASH.crossWidth, EMBER_MANTIS_SLASH.crossDamage),
createLane(`cross-${slashNumber}-right`, target, aimedAngle + EMBER_MANTIS_SLASH.crossAngle, EMBER_MANTIS_SLASH.crossWidth, EMBER_MANTIS_SLASH.crossDamage),
]
: [createLane(`line-${slashNumber}`, target, aimedAngle, EMBER_MANTIS_SLASH.lineWidth, EMBER_MANTIS_SLASH.lineDamage)];
return {
...motion,
mode: isCrossSlash ? "mantis_cross_telegraph" as const : "mantis_line_telegraph" as const,
phaseStartedAt: time,
phaseEndsAt: time + EMBER_MANTIS_SLASH.telegraphDuration,
mechanicCount: slashNumber,
slashLanes: lanes,
mechanicHitIds: [],
};
}
function resolveSlash(
motion: BossMotionState,
context: BossMechanicContext,
events: BossMechanicResult["events"],
) {
const isCrossSlash = motion.mode === "mantis_cross_telegraph";
const hitIds: MemberId[] = [];
const party = context.party.map((member) => {
if (member.hp <= 0) return member;
const lane = motion.slashLanes.find((candidate) =>
pointToSegmentDistance(context.partyPositions[member.id], candidate.start, candidate.end) <= candidate.width * 0.5,
);
if (!lane) return member;
hitIds.push(member.id);
events.push({
at: context.time,
message: `${member.name} is caught by ${isCrossSlash ? "Guardian Cross" : "Elemental Beam"}.`,
tone: "danger",
pulseKind: "slash",
targetId: member.id,
});
return {
...context.damageMember(member, lane.damage, context.partyPositions[member.id], context.time),
knockedUntil: Math.max(member.knockedUntil, context.time + EMBER_MANTIS_SLASH.staggerDuration),
};
});
return { party, hitIds };
}
export function advanceEmberMantisMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
let party = context.party;
const events: BossMechanicResult["events"] = [];
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 2.5);
if (context.time >= motion.nextMechanicAt) {
motion = beginSidestep(motion, party, context.partyPositions, context.time);
events.push({
at: context.time,
message: `${boss.name} shifts toward ${memberName(party, motion.chargeTargetId)}. Track its attack.`,
tone: "danger",
pulseKind: "slash",
targetId: motion.chargeTargetId,
});
}
} else if (motion.mode === "mantis_sidestep") {
motion.position = moveToward(motion.position, motion.chargeEnd, EMBER_MANTIS_SLASH.sidestepSpeed * context.delta);
if (context.time >= motion.phaseEndsAt) {
motion = beginSlashTelegraph(motion, context.partyPositions, context.time);
const cross = motion.mode === "mantis_cross_telegraph";
events.push({
at: context.time,
message: cross ? "Guardian Cross! Find a safe quadrant." : "Elemental Beam! Clear the glowing lane.",
tone: "danger",
pulseKind: "slash",
targetId: motion.chargeTargetId,
});
}
} else if (motion.mode === "mantis_line_telegraph" || motion.mode === "mantis_cross_telegraph") {
if (context.time >= motion.phaseEndsAt) {
const resolved = resolveSlash(motion, context, events);
party = resolved.party;
motion = {
...motion,
mode: "mantis_recover",
phaseStartedAt: context.time,
phaseEndsAt: context.time + EMBER_MANTIS_SLASH.recoverDuration,
mechanicHitIds: resolved.hitIds,
};
}
} else if (motion.mode === "mantis_recover" && context.time >= motion.phaseEndsAt) {
motion = {
...motion,
mode: "holding",
phaseStartedAt: context.time,
phaseEndsAt: 0,
nextMechanicAt: context.time + EMBER_MANTIS_SLASH.repeatDelay,
slashLanes: [],
mechanicHitIds: [],
};
}
applyMelee(boss, motion, party, context.partyPositions, context.time, 1.9, 14, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingEmberMantisMechanic(
boss: BossState,
motion: BossMotionState,
time: number,
): UpcomingMechanic {
if (motion.mode === "mantis_sidestep") {
return { name: "Guardian repositioning", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.sidestepDuration, urgent: true };
}
if (motion.mode === "mantis_line_telegraph") {
return { name: "Elemental Beam — clear lane", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.telegraphDuration, urgent: true };
}
if (motion.mode === "mantis_cross_telegraph") {
return { name: "Guardian Cross — safe quadrant", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.telegraphDuration, urgent: true };
}
if (motion.mode === "mantis_recover") {
return { name: `${boss.name} exposed`, remaining: Math.max(0, motion.phaseEndsAt - time), cycle: EMBER_MANTIS_SLASH.recoverDuration, urgent: false };
}
const nextIsCross = motion.mechanicCount % 2 === 1;
const remaining = Math.max(0, motion.nextMechanicAt - time);
return {
name: nextIsCross ? "Guardian Cross" : "Elemental Beam",
remaining,
cycle: EMBER_MANTIS_SLASH.repeatDelay + EMBER_MANTIS_SLASH.telegraphDuration,
urgent: remaining < 2.5,
};
}
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import { describe, expect, it } from "vitest";
import { freshParty } from "../data";
import type { BossMotionState, BossState, WorldPosition } from "../types";
import { advanceCinderbackMechanics, CINDERBACK, createCinderbackMotion, createCinderbackState } from "./ricochet";
import { advanceObsidianRamMechanics, createObsidianRamMotion, createObsidianRamState, OBSIDIAN_RAM } from "./obsidianRamGolem";
import { advanceSandglassMechanics, createSandglassMotion, createSandglassState, SANDGLASS } from "./sandglassScorpion";
import type { BossMechanicContext } from "./types";
const POSITIONS: BossMechanicContext["partyPositions"] = {
aelia: [0, 4.5],
brann: [0, 0],
nia: [-3, 2],
orin: [3, 2],
vale: [0, -2],
};
function context(
boss: BossState,
motion: BossMotionState,
time: number,
delta = 0.1,
positions = POSITIONS,
party = freshParty(),
): BossMechanicContext {
return {
boss,
motion,
party,
partyPositions: structuredClone(positions),
time,
delta,
damageMember: (member, amount) => ({ ...member, hp: Math.max(0, member.hp - amount) }),
};
}
describe("IWT2 boss trio mechanics", () => {
it("telegraphs and resolves Bristlequake Tusk Charge", () => {
const start = advanceObsidianRamMechanics(context(createObsidianRamState(), createObsidianRamMotion(), OBSIDIAN_RAM.firstAt));
expect(start.motion.mode).toBe("ram_charge_telegraph");
expect(start.motion.slashLanes).toHaveLength(1);
const active = advanceObsidianRamMechanics(context(start.boss, start.motion, start.motion.phaseEndsAt, 0.1, POSITIONS, start.party));
expect(active.motion.mode).toBe("ram_charging");
const niaBefore = active.party.find((member) => member.id === "nia")!.hp;
const impact = advanceObsidianRamMechanics(context(active.boss, active.motion, active.motion.phaseStartedAt + 1, 1, POSITIONS, active.party));
expect(impact.party.find((member) => member.id === "nia")!.hp).toBe(niaBefore - OBSIDIAN_RAM.chargeDamage);
});
it("builds three Armor Shatter fault lanes", () => {
const motion = { ...createObsidianRamMotion(), mechanicCount: 2, nextMechanicAt: 0 };
const result = advanceObsidianRamMechanics(context(createObsidianRamState(), motion, 0));
expect(result.motion.mode).toBe("ram_shatter");
expect(result.motion.slashLanes).toHaveLength(3);
});
it("executes both Cinderback rebounds and leaves lava at each impact", () => {
const start = advanceCinderbackMechanics(context(createCinderbackState(), createCinderbackMotion(), CINDERBACK.firstAt));
const firstRush = advanceCinderbackMechanics(context(start.boss, start.motion, start.motion.phaseEndsAt, 0.1, POSITIONS, start.party));
const firstImpact = advanceCinderbackMechanics(context(firstRush.boss, firstRush.motion, firstRush.motion.phaseStartedAt + 2, 2, POSITIONS, firstRush.party));
expect(firstImpact.motion.mode).toBe("cinderback_ricochet");
expect(firstImpact.motion.chargeCount).toBe(1);
expect(firstImpact.motion.hazards.filter((hazard) => hazard.kind === "lava_pool")).toHaveLength(1);
const secondImpact = advanceCinderbackMechanics(context(firstImpact.boss, firstImpact.motion, firstImpact.motion.phaseEndsAt, 2, POSITIONS, firstImpact.party));
expect(secondImpact.motion.mode).toBe("cinderback_recover");
expect(secondImpact.motion.hazards.filter((hazard) => hazard.kind === "lava_pool")).toHaveLength(2);
});
it("turns Sandglass stinger warnings into an active hourglass zone", () => {
const motion = { ...createSandglassMotion(), mechanicCount: 1, nextMechanicAt: 0 };
const start = advanceSandglassMechanics(context(createSandglassState(), motion, 0));
expect(start.motion.mode).toBe("sandglass_eruption");
expect(start.motion.hazards.filter((hazard) => hazard.kind === "stinger_eruption")).toHaveLength(3);
const positions = structuredClone(POSITIONS);
positions.aelia = [...start.motion.hazards[0].center] as WorldPosition;
const aeliaBefore = start.party[0].hp;
const eruption = advanceSandglassMechanics(context(start.boss, start.motion, SANDGLASS.eruptionWarning + 0.05, 0.1, positions, start.party));
expect(eruption.party[0].hp).toBe(aeliaBefore - SANDGLASS.eruptionDamage);
const hourglass = advanceSandglassMechanics(context(eruption.boss, eruption.motion, eruption.motion.phaseEndsAt + 0.01, 0.1, POSITIONS, eruption.party));
expect(hourglass.motion.mode).toBe("sandglass_hourglass");
expect(hourglass.motion.hazards.some((hazard) => hazard.kind === "hourglass")).toBe(true);
});
});
+35 -22
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@@ -1,8 +1,8 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { freshParty } from "../data"; import { freshParty } from "../data";
import { createBaseMotion } from "./shared"; import { createBaseMotion } from "./shared";
import { advancePooledBossMechanics, POOLED_MECHANIC_TIMING, SOUL_SIPHON } from "./mechanicPool"; import { advanceMechanicLoadout, BOSS_MECHANIC_POOL, bossAnimationCue, SOUL_SIPHON } from "./mechanicPool";
import type { BossMechanicContext, BossMechanicResult } from "./types"; import type { BossMechanicContext } from "./types";
import type { BossState, PoolTelegraph, WorldPosition } from "../types"; import type { BossState, PoolTelegraph, WorldPosition } from "../types";
const POSITIONS: BossMechanicContext["partyPositions"] = { const POSITIONS: BossMechanicContext["partyPositions"] = {
@@ -20,9 +20,6 @@ function state(): BossState {
maxHp: 500, maxHp: 500,
hp: 500, hp: 500,
nextMeleeAt: Number.POSITIVE_INFINITY, nextMeleeAt: Number.POSITIVE_INFINITY,
nextNovaAt: Number.POSITIVE_INFINITY,
nextBrandAt: Number.POSITIVE_INFINITY,
brandCount: 0,
}; };
} }
@@ -38,10 +35,6 @@ function context(time: number, positions = POSITIONS): BossMechanicContext {
}; };
} }
function result(contextValue: BossMechanicContext): BossMechanicResult {
return { boss: contextValue.boss, motion: contextValue.motion, party: contextValue.party, events: [] };
}
function memoryTelegraph(): PoolTelegraph { function memoryTelegraph(): PoolTelegraph {
return { return {
id: "test-memory", id: "test-memory",
@@ -79,10 +72,10 @@ function advanceMemory(
source.party = party; source.party = party;
source.motion = { source.motion = {
...source.motion, ...source.motion,
nextPoolMechanicAt: Number.POSITIVE_INFINITY, activeMechanicId: "memory-sequence",
poolTelegraphs: [telegraph], poolTelegraphs: [telegraph],
}; };
return advancePooledBossMechanics(source, result(source)); return advanceMechanicLoadout(source, ["memory-sequence", "bull-charge"]);
} }
function soulSiphonTelegraph(): PoolTelegraph { function soulSiphonTelegraph(): PoolTelegraph {
@@ -121,21 +114,31 @@ function advanceSoulSiphon(
source.party = party; source.party = party;
source.motion = { source.motion = {
...source.motion, ...source.motion,
nextPoolMechanicAt: Number.POSITIVE_INFINITY, activeMechanicId: "soul-siphon",
poolTelegraphs: [telegraph], poolTelegraphs: [telegraph],
}; };
return advancePooledBossMechanics(source, result(source)); return advanceMechanicLoadout(source, ["soul-siphon", "bull-charge"]);
} }
describe("shared boss mechanic pool", () => { describe("shared boss mechanic pool", () => {
it("schedules a telegraphed pool mechanic and keeps its warning state independent of boss mode", () => { it.each(BOSS_MECHANIC_POOL.filter(({ id }) => id !== "basic-melee"))("starts $name directly from its canonical ID", ({ id }) => {
const source = context(POOLED_MECHANIC_TIMING.firstAt); const source = context(0);
const started = advancePooledBossMechanics(source, result(source)); source.motion.nextMechanicAt = 0;
const started = advanceMechanicLoadout(source, [id, id]);
expect(started.motion.mode).toBe("holding"); expect(started.motion.activeMechanicId).toBe(id);
expect(["idle", "move", "attack", "special"]).toContain(bossAnimationCue(started.motion));
});
it("schedules the exact mechanic ID selected by a boss loadout", () => {
const source = context(0);
source.motion.nextMechanicAt = 0;
const started = advanceMechanicLoadout(source, ["meteor-spread", "bull-charge"]);
expect(started.motion.activeMechanicId).toBe("meteor-spread");
expect(started.motion.poolTelegraphs).not.toHaveLength(0); expect(started.motion.poolTelegraphs).not.toHaveLength(0);
expect(started.events[0].message).toContain(":"); expect(started.events[0].message).toContain(":");
expect(started.motion.nextPoolMechanicAt).toBe(Number.POSITIVE_INFINITY); expect(bossAnimationCue(started.motion)).toBe("attack");
}); });
it("splits soak damage across allies inside its indicator", () => { it("splits soak damage across allies inside its indicator", () => {
@@ -156,14 +159,14 @@ describe("shared boss mechanic pool", () => {
resolved: false, resolved: false,
hitIds: [], hitIds: [],
}; };
const motion = { ...source.motion, nextPoolMechanicAt: Number.POSITIVE_INFINITY, poolTelegraphs: [soak] }; const motion = { ...source.motion, activeMechanicId: "aetheric-soak" as const, poolTelegraphs: [soak] };
const positions = structuredClone(POSITIONS); const positions = structuredClone(POSITIONS);
positions.aelia = [0.2, 0]; positions.aelia = [0.2, 0];
positions.brann = [0, 0]; positions.brann = [0, 0];
positions.nia = [-0.2, 0]; positions.nia = [-0.2, 0];
positions.vale = [0, -4]; positions.vale = [0, -4];
const atImpact = { ...source, motion, partyPositions: positions, time: activatesAt }; const atImpact = { ...source, motion, partyPositions: positions, time: activatesAt };
const resolved = advancePooledBossMechanics(atImpact, result(atImpact)); const resolved = advanceMechanicLoadout(atImpact, ["aetheric-soak", "bull-charge"]);
expect(resolved.party.find((member) => member.id === "aelia")!.hp).toBe(source.party[0].hp - 30); expect(resolved.party.find((member) => member.id === "aelia")!.hp).toBe(source.party[0].hp - 30);
expect(resolved.party.find((member) => member.id === "brann")!.hp).toBe(source.party[1].hp - 30); expect(resolved.party.find((member) => member.id === "brann")!.hp).toBe(source.party[1].hp - 30);
@@ -192,11 +195,11 @@ describe("shared boss mechanic pool", () => {
positions.brann = [3, 0]; positions.brann = [3, 0];
const atImpact = { const atImpact = {
...source, ...source,
motion: { ...source.motion, nextPoolMechanicAt: Number.POSITIVE_INFINITY, poolTelegraphs: [donut] }, motion: { ...source.motion, activeMechanicId: "hollow-collapse" as const, poolTelegraphs: [donut] },
partyPositions: positions, partyPositions: positions,
time: activatesAt, time: activatesAt,
}; };
const resolved = advancePooledBossMechanics(atImpact, result(atImpact)); const resolved = advanceMechanicLoadout(atImpact, ["hollow-collapse", "bull-charge"]);
expect(resolved.party.find((member) => member.id === "aelia")!.hp).toBe(source.party[0].hp); expect(resolved.party.find((member) => member.id === "aelia")!.hp).toBe(source.party[0].hp);
expect(resolved.party.find((member) => member.id === "brann")!.hp).toBe(source.party[1].hp - 25); expect(resolved.party.find((member) => member.id === "brann")!.hp).toBe(source.party[1].hp - 25);
@@ -245,4 +248,14 @@ describe("shared boss mechanic pool", () => {
expect(cleansed.motion.poolTelegraphs).toHaveLength(0); expect(cleansed.motion.poolTelegraphs).toHaveLength(0);
expect(cleansed.events[0].message).toContain("cleansing ward"); expect(cleansed.events[0].message).toContain("cleansing ward");
}); });
it("deals half-strength ramping Soul Siphon damage and caps the ramp", () => {
const result = advanceSoulSiphon(SOUL_SIPHON.tickInterval * 6 + 0.01, soulSiphonTelegraph());
const aelia = result.party.find((member) => member.id === "aelia")!;
expect(SOUL_SIPHON.tickDamage).toBe(3);
expect(SOUL_SIPHON.tickRamp).toBe(1);
expect(aelia.hp).toBe(freshParty()[0].hp - (3 + 4 + 5 + 6 + 7 + 7));
expect(result.motion.poolTelegraphs[0].soulSiphon?.tickCount).toBe(6);
});
}); });
+777 -71
View File
@@ -1,9 +1,34 @@
import { ARENA_CENTER, ARENA_RADIUS, clampToArena } from "../arena"; import { ARENA_CENTER, ARENA_RADIUS, clampToArena } from "../arena";
import { angleTo, distance, moveToward, pointToSegmentDistance } from "../geometry"; import { angleTo, distance, moveToward, pointToSegmentDistance } from "../geometry";
import type { BossMotionState, MemberId, MemorySymbolId, PartyMember, PoolTelegraph, WorldPosition } from "../types"; import type { BossAnimationCue, BossMechanicId, BossMotionState, CircleHazard, MemberId, MemorySymbolId, PartyMember, PoolTelegraph, SlashLane, WorldPosition } from "../types";
import { applyMelee, chooseLivingTarget, cloneMotion, createCircleHazard, memberName, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types"; import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const BOSS_MECHANIC_POOL = [ export const BOSS_MECHANIC_POOL = [
{ id: "basic-melee", name: "Basic Melee", instruction: "Maintain tank pressure." },
{ id: "bull-charge", name: "Bull Charge", instruction: "Clear the marked charge lane." },
{ id: "crushing-pounce", name: "Crushing Pounce", instruction: "Stack to split the impact." },
{ id: "cinder-nova", name: "Cinder Nova", instruction: "Heal the party through raidwide damage." },
{ id: "ember-brand", name: "Ember Brand", instruction: "Purify the marked ally." },
{ id: "binding-web", name: "Binding Web", instruction: "Separate the linked allies." },
{ id: "venom-purge", name: "Venom Purge", instruction: "Move away before cleansing Widow Venom." },
{ id: "storm-breath", name: "Storm Breath", instruction: "Rotate behind the sweeping cone." },
{ id: "stormfall", name: "Stormfall", instruction: "Spread before the marked impacts." },
{ id: "elemental-beam", name: "Elemental Beam", instruction: "Clear the glowing lane." },
{ id: "guardian-cross", name: "Guardian Cross", instruction: "Find a safe quadrant." },
{ id: "destruction-rush", name: "Destruction Rush", instruction: "Clear the marked rush lane." },
{ id: "ruin-quake", name: "Ruin Quake", instruction: "Leave the destruction circle." },
{ id: "destruction-pulse", name: "Destruction Pulse", instruction: "Step between the radial beams." },
{ id: "ricochet-rush", name: "Ricochet Rush", instruction: "Dodge both rebound lanes." },
{ id: "meteor-slam", name: "Meteor Slam", instruction: "Leave the impact and spreading flame." },
{ id: "burrow-rush", name: "Burrow Rush", instruction: "Cross the marked trail." },
{ id: "hourglass-eruption", name: "Hourglass Eruption", instruction: "Leave the eruptions and moving zone." },
{ id: "sidewinder-rush", name: "Sidewinder Rush", instruction: "Clear the surf lane." },
{ id: "crushing-tide", name: "Crushing Tide", instruction: "Spread before the claws close." },
{ id: "vine-scissors", name: "Vine Scissors", instruction: "Dodge the first and rotated crosses." },
{ id: "haunting-rifts", name: "Haunting Rifts", instruction: "Carry persistent rifts away from formation." },
{ id: "tri-burst", name: "Tri-Burst", instruction: "Move through the three expanding rings." },
{ id: "ultimate-skyfall", name: "Ultimate Skyfall", instruction: "Spread before the marked impacts." },
{ {
id: "meteor-spread", id: "meteor-spread",
name: "Meteor Spread", name: "Meteor Spread",
@@ -36,18 +61,62 @@ export const BOSS_MECHANIC_POOL = [
}, },
] as const; ] as const;
export type PoolMechanicId = (typeof BOSS_MECHANIC_POOL)[number]["id"]; const MECHANIC_COPY_BY_ID = Object.fromEntries(
BOSS_MECHANIC_POOL.map((mechanic) => [mechanic.id, mechanic]),
) as Record<BossMechanicId, (typeof BOSS_MECHANIC_POOL)[number]>;
export function bossMechanicName(id: BossMechanicId) {
return MECHANIC_COPY_BY_ID[id].name;
}
export const POOLED_MECHANIC_TIMING = { export const POOLED_MECHANIC_TIMING = {
firstAt: 15,
repeatDelay: 26,
activeDuration: 0.42, activeDuration: 0.42,
warningDuration: 1.4, warningDuration: 1.4,
} as const; } as const;
export const BULL_CHARGE = {
warning: 1.8,
speed: 10.5,
distance: 13.5,
hitRadius: 1.35,
damage: 18,
knockdown: 0.75,
cooldown: 4,
aiClearance: 1.9,
aiEvadeSpeed: 3.4,
} as const;
export const BULL_POUNCE = {
stackDuration: 5,
stackRadius: 2.2,
sharedDamage: 200,
leapDuration: 0.55,
cooldown: 4,
} as const;
export const SKY_SWEEPER_BREATH = {
telegraphDuration: 2,
sweepDuration: 3.2,
range: 10.5,
halfAngle: Math.PI / 7,
sweepArc: Math.PI * 0.95,
tickDamage: 9,
tickInterval: 0.45,
cooldown: 4,
} as const;
export const VENOM_PURGE = {
duration: 10,
tickDamage: 5,
castDuration: 2.5,
poolRadius: 2,
poolDuration: 7,
poolDamage: 14,
} as const;
export const MEMORY_SEQUENCE = { export const MEMORY_SEQUENCE = {
sequenceLength: 4, sequenceLength: 4,
flashDuration: 0.68, flashDuration: 0.9,
inputDuration: 7, inputDuration: 7,
tileSize: 2.15, tileSize: 2.15,
raidwideDamage: 15, raidwideDamage: 15,
@@ -58,8 +127,8 @@ export const SOUL_SIPHON = {
wardDistance: ARENA_RADIUS - 1.05, wardDistance: ARENA_RADIUS - 1.05,
ghostSpeed: 2.6, ghostSpeed: 2.6,
tickInterval: 0.7, tickInterval: 0.7,
tickDamage: 6, tickDamage: 3,
tickRamp: 2, tickRamp: 1,
} as const; } as const;
export const MEMORY_SYMBOLS: Record<MemorySymbolId, { label: string; color: string }> = { export const MEMORY_SYMBOLS: Record<MemorySymbolId, { label: string; color: string }> = {
@@ -84,13 +153,6 @@ const MEMORY_SEQUENCES: readonly (readonly MemorySymbolId[])[] = [
]; ];
const TARGET_ORDER: readonly MemberId[] = ["nia", "orin", "vale", "brann", "aelia"]; const TARGET_ORDER: readonly MemberId[] = ["nia", "orin", "vale", "brann", "aelia"];
function bossPoolOffset(bossId: string) {
let value = 0;
for (let index = 0; index < bossId.length; index += 1) value = (value + bossId.charCodeAt(index)) % BOSS_MECHANIC_POOL.length;
return value;
}
function liveTarget(party: PartyMember[], targetId: MemberId) { function liveTarget(party: PartyMember[], targetId: MemberId) {
return party.some((member) => member.id === targetId && member.hp > 0) return party.some((member) => member.id === targetId && member.hp > 0)
? targetId ? targetId
@@ -220,9 +282,10 @@ function beginPoolMechanic(
party: PartyMember[], party: PartyMember[],
positions: BossMechanicContext["partyPositions"], positions: BossMechanicContext["partyPositions"],
time: number, time: number,
requestedId: BossMechanicId,
) { ) {
const count = motion.poolMechanicCount + 1; const count = motion.poolMechanicCount + 1;
const entry = BOSS_MECHANIC_POOL[(bossPoolOffset(motion.bossId) + motion.poolMechanicCount) % BOSS_MECHANIC_POOL.length]; const entry = MECHANIC_COPY_BY_ID[requestedId];
const activatesAt = time + POOLED_MECHANIC_TIMING.warningDuration; const activatesAt = time + POOLED_MECHANIC_TIMING.warningDuration;
let telegraphs: PoolTelegraph[]; let telegraphs: PoolTelegraph[];
let targetId: MemberId | undefined; let targetId: MemberId | undefined;
@@ -281,7 +344,6 @@ function beginPoolMechanic(
motion: { motion: {
...motion, ...motion,
poolMechanicCount: count, poolMechanicCount: count,
nextPoolMechanicAt: Number.POSITIVE_INFINITY,
poolTelegraphs: telegraphs, poolTelegraphs: telegraphs,
}, },
event: { event: {
@@ -498,61 +560,6 @@ function resolveTelegraph(
return next; return next;
} }
/** Composes the shared mechanic pool after a boss's signature mechanic update. */
export function advancePooledBossMechanics(
context: BossMechanicContext,
result: BossMechanicResult,
): BossMechanicResult {
if (context.allowPooledMechanics === false) return result;
const source = result.motion;
if (!source.poolTelegraphs.length && context.time < source.nextPoolMechanicAt) return result;
let motion: BossMotionState = {
...source,
poolTelegraphs: source.poolTelegraphs.map((telegraph) => ({
...telegraph,
center: [telegraph.center[0], telegraph.center[1]],
start: telegraph.start && [telegraph.start[0], telegraph.start[1]],
end: telegraph.end && [telegraph.end[0], telegraph.end[1]],
tiles: telegraph.tiles?.map((tile) => ({ ...tile, center: [tile.center[0], tile.center[1]] })),
soulSiphon: telegraph.soulSiphon && {
...telegraph.soulSiphon,
ghostPosition: [telegraph.soulSiphon.ghostPosition[0], telegraph.soulSiphon.ghostPosition[1]],
wardPosition: [telegraph.soulSiphon.wardPosition[0], telegraph.soulSiphon.wardPosition[1]],
},
hitIds: [...telegraph.hitIds],
})),
};
let party = result.party;
const events = [...result.events];
for (const telegraph of motion.poolTelegraphs) {
if (telegraph.kind === "memory") {
if (!telegraph.resolved) party = resolveMemorySequence(telegraph, party, context.partyPositions, context, events);
continue;
}
if (telegraph.kind === "soul-siphon") {
if (!telegraph.resolved) party = resolveSoulSiphon(telegraph, party, context.partyPositions, context, events);
continue;
}
if (telegraph.resolved || context.time < telegraph.activatesAt) continue;
party = resolveTelegraph(telegraph, party, context.partyPositions, context, events);
telegraph.resolved = true;
}
motion.poolTelegraphs = motion.poolTelegraphs.filter((telegraph) => telegraph.expiresAt > context.time);
if (!motion.poolTelegraphs.length && context.time >= motion.nextPoolMechanicAt) {
const started = beginPoolMechanic(motion, party, context.partyPositions, context.time);
motion = started.motion;
events.push(started.event);
}
if (!motion.poolTelegraphs.length && !Number.isFinite(motion.nextPoolMechanicAt)) {
motion.nextPoolMechanicAt = context.time + POOLED_MECHANIC_TIMING.repeatDelay;
}
return { ...result, motion, party, events };
}
export function upcomingPooledMechanic(motion: BossMotionState, time: number): UpcomingMechanic | null { export function upcomingPooledMechanic(motion: BossMotionState, time: number): UpcomingMechanic | null {
const telegraphs = motion.poolTelegraphs.filter((telegraph) => !telegraph.resolved && telegraph.expiresAt > time); const telegraphs = motion.poolTelegraphs.filter((telegraph) => !telegraph.resolved && telegraph.expiresAt > time);
if (!telegraphs.length) return null; if (!telegraphs.length) return null;
@@ -582,3 +589,702 @@ export function upcomingPooledMechanic(motion: BossMotionState, time: number): U
urgent: true, urgent: true,
}; };
} }
interface MechanicRuntime {
readonly context: BossMechanicContext;
boss: BossMechanicResult["boss"];
motion: BossMotionState;
party: PartyMember[];
events: BossMechanicResult["events"];
}
export interface BossMechanicDefinition {
readonly id: BossMechanicId;
readonly name: string;
readonly instruction: string;
readonly cooldown: number;
readonly passive?: boolean;
readonly start: (runtime: MechanicRuntime) => void;
readonly advance: (runtime: MechanicRuntime) => void;
upcoming?: (motion: BossMotionState, time: number) => UpcomingMechanic;
readonly animationCue: (motion: BossMotionState) => BossAnimationCue;
}
function finishMechanic(runtime: MechanicRuntime, cooldown: number) {
runtime.motion.activeMechanicId = null;
runtime.motion.mode = "holding";
runtime.motion.phaseEndsAt = 0;
runtime.motion.nextMechanicAt = runtime.context.time + cooldown;
runtime.motion.chargeHitIds = [];
runtime.motion.mechanicHitIds = [];
runtime.motion.tetherIds = [];
runtime.motion.slashLanes = [];
}
function timedAdvance(runtime: MechanicRuntime, cooldown: number) {
if (runtime.context.time >= runtime.motion.phaseEndsAt) finishMechanic(runtime, cooldown);
}
function defaultUpcoming(definition: Pick<BossMechanicDefinition, "name" | "cooldown">, motion: BossMotionState, time: number): UpcomingMechanic {
const remaining = Math.max(0, (motion.activeMechanicId ? motion.phaseEndsAt : motion.nextMechanicAt) - time);
return { name: definition.name, remaining, cycle: definition.cooldown, urgent: motion.activeMechanicId !== null || remaining < 2.5 };
}
function mechanicCopy(id: BossMechanicId) {
return MECHANIC_COPY_BY_ID[id];
}
export function bossMechanicIsPassive(id: BossMechanicId) {
return BOSS_MECHANIC_REGISTRY[id].passive === true;
}
interface LaneChargeConfig {
id: BossMechanicId;
warning: number;
speed: number;
distance: number;
width: number;
damage: number;
knockdown: number;
cooldown: number;
targetOrder: readonly MemberId[];
}
function chargeEndpoint(start: WorldPosition, target: WorldPosition, travelDistance: number): WorldPosition {
const angle = angleTo(start, target);
return clampToArena([
start[0] + Math.sin(angle) * travelDistance,
start[1] + Math.cos(angle) * travelDistance,
]);
}
function laneChargeDefinition(config: LaneChargeConfig): BossMechanicDefinition {
const copy = mechanicCopy(config.id);
const definition: BossMechanicDefinition = {
id: config.id,
name: copy.name,
instruction: copy.instruction,
cooldown: config.cooldown,
start(runtime) {
const targetId = chooseLivingTarget(runtime.party, config.targetOrder, runtime.motion.mechanicCount);
const end = chargeEndpoint(runtime.motion.position, runtime.context.partyPositions[targetId], config.distance);
runtime.motion.mode = "telegraph";
runtime.motion.chargeTargetId = targetId;
runtime.motion.chargeStart = [...runtime.motion.position];
runtime.motion.chargeEnd = end;
runtime.motion.chargeHitIds = [];
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + config.warning;
runtime.motion.slashLanes = [{
id: `${config.id}-${runtime.motion.mechanicCount}`,
start: [...runtime.motion.position],
end,
width: config.width,
damage: config.damage,
}];
runtime.events.push({
at: runtime.context.time,
message: `${copy.name} targets ${memberName(runtime.party, targetId)}. ${copy.instruction}`,
tone: "danger",
pulseKind: "charge",
targetId,
});
},
advance(runtime) {
const { context, motion } = runtime;
if (motion.mode === "telegraph" && context.time >= motion.phaseEndsAt) {
motion.mode = "charging";
motion.phaseStartedAt = context.time;
motion.phaseEndsAt = context.time + distance(motion.position, motion.chargeEnd) / config.speed;
return;
}
if (motion.mode !== "charging") return;
const previous = [...motion.position] as WorldPosition;
motion.position = moveToward(motion.position, motion.chargeEnd, config.speed * context.delta);
runtime.party = runtime.party.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id)) return member;
if (pointToSegmentDistance(context.partyPositions[member.id], previous, motion.position) > config.width * 0.5) return member;
motion.chargeHitIds.push(member.id);
return {
...context.damageMember(member, config.damage, context.partyPositions[member.id], context.time),
knockedUntil: context.time + config.knockdown,
};
});
if (distance(motion.position, motion.chargeEnd) < 0.08 || context.time >= motion.phaseEndsAt) {
motion.position = [...motion.chargeEnd];
finishMechanic(runtime, config.cooldown);
}
},
animationCue: (motion) => motion.mode === "charging" ? "move" : "attack",
};
definition.upcoming = (motion, time) => defaultUpcoming(definition, motion, time);
return definition;
}
interface CircleAttackConfig {
id: BossMechanicId;
warning: number;
radius: number;
damage: number;
cooldown: number;
kind: CircleHazard["kind"];
targets: number;
duration?: number;
tickInterval?: number;
centeredOnBoss?: boolean;
stagger?: number;
}
function circleAttackDefinition(config: CircleAttackConfig): BossMechanicDefinition {
const copy = mechanicCopy(config.id);
const definition: BossMechanicDefinition = {
id: config.id,
name: copy.name,
instruction: copy.instruction,
cooldown: config.cooldown,
start(runtime) {
const activatesAt = runtime.context.time + config.warning;
const targetIds = Array.from({ length: config.targets }, (_, offset) =>
chooseLivingTarget(runtime.party, TARGET_ORDER, runtime.motion.mechanicCount + offset));
const centers = config.centeredOnBoss
? [[...runtime.motion.position] as WorldPosition]
: targetIds.map((targetId) => [...runtime.context.partyPositions[targetId]] as WorldPosition);
runtime.motion.mode = config.id === "stormfall" ? "skyfall" : "golem_crownfall";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = activatesAt + (centers.length - 1) * (config.stagger ?? 0) + Math.max(0.32, config.duration ?? 0.32);
runtime.motion.hazards.push(...centers.map((center, index) => createCircleHazard({
id: `${config.id}-${runtime.motion.mechanicCount}-${index}`,
kind: config.kind,
center,
radius: config.radius,
activatesAt: activatesAt + index * (config.stagger ?? 0),
duration: config.duration ?? 0.32,
damage: config.damage,
tickInterval: config.tickInterval,
})));
runtime.events.push({
at: runtime.context.time,
message: `${copy.name}: ${copy.instruction}`,
tone: "danger",
pulseKind: "skyfall",
targetId: targetIds[0],
});
},
advance(runtime) { timedAdvance(runtime, config.cooldown); },
animationCue: () => "special",
};
definition.upcoming = (motion, time) => defaultUpcoming(definition, motion, time);
return definition;
}
interface LaneAttackConfig {
id: BossMechanicId;
warning: number;
width: number;
damage: number;
cooldown: number;
angles: readonly number[];
rotateFollowup?: number;
}
function laneFromAngle(id: string, center: WorldPosition, angle: number, width: number, damage: number): SlashLane {
const dx = Math.sin(angle) * 9;
const dz = Math.cos(angle) * 9;
return { id, start: [center[0] - dx, center[1] - dz], end: [center[0] + dx, center[1] + dz], width, damage };
}
function resolveLanes(runtime: MechanicRuntime, name: string) {
const hitIds: MemberId[] = [];
runtime.party = runtime.party.map((member) => {
if (member.hp <= 0) return member;
const lane = runtime.motion.slashLanes.find((entry) =>
pointToSegmentDistance(runtime.context.partyPositions[member.id], entry.start, entry.end) <= entry.width * 0.5);
if (!lane) return member;
hitIds.push(member.id);
runtime.events.push({ at: runtime.context.time, message: `${member.name} is struck by ${name}.`, tone: "danger", pulseKind: "slash", targetId: member.id });
return runtime.context.damageMember(member, lane.damage, runtime.context.partyPositions[member.id], runtime.context.time);
});
runtime.motion.mechanicHitIds.push(...hitIds);
}
function laneAttackDefinition(config: LaneAttackConfig): BossMechanicDefinition {
const copy = mechanicCopy(config.id);
const startLanes = (runtime: MechanicRuntime, rotation = 0) => {
const targetId = chooseLivingTarget(runtime.party, TARGET_ORDER, runtime.motion.mechanicCount);
const center = runtime.context.partyPositions[targetId];
const aimed = angleTo(runtime.motion.position, center) + rotation;
runtime.motion.slashLanes = config.angles.map((offset, index) =>
laneFromAngle(`${config.id}-${runtime.motion.mechanicCount}-${index}-${rotation}`, center, aimed + offset, config.width, config.damage));
runtime.motion.chargeTargetId = targetId;
};
const definition: BossMechanicDefinition = {
id: config.id,
name: copy.name,
instruction: copy.instruction,
cooldown: config.cooldown,
start(runtime) {
runtime.motion.mode = "mantis_line_telegraph";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + config.warning;
runtime.motion.chargeCount = 0;
runtime.motion.mechanicHitIds = [];
startLanes(runtime);
runtime.events.push({ at: runtime.context.time, message: `${copy.name}: ${copy.instruction}`, tone: "danger", pulseKind: "slash", targetId: runtime.motion.chargeTargetId });
},
advance(runtime) {
if (runtime.context.time < runtime.motion.phaseEndsAt) return;
resolveLanes(runtime, copy.name);
if (config.rotateFollowup && runtime.motion.chargeCount === 0) {
runtime.motion.chargeCount = 1;
runtime.motion.mode = "mantis_cross_telegraph";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + config.warning;
startLanes(runtime, config.rotateFollowup);
runtime.events.push({ at: runtime.context.time, message: `${copy.name} rotates. Find new safe ground.`, tone: "danger", pulseKind: "slash" });
return;
}
finishMechanic(runtime, config.cooldown);
},
animationCue: () => "attack",
};
definition.upcoming = (motion, time) => defaultUpcoming(definition, motion, time);
return definition;
}
const BULL_TARGETS: readonly MemberId[] = ["nia", "orin", "vale", "aelia", "brann"];
const bullCharge = laneChargeDefinition({ id: "bull-charge", warning: BULL_CHARGE.warning, speed: BULL_CHARGE.speed, distance: BULL_CHARGE.distance, width: BULL_CHARGE.hitRadius * 2, damage: BULL_CHARGE.damage, knockdown: BULL_CHARGE.knockdown, cooldown: BULL_CHARGE.cooldown, targetOrder: BULL_TARGETS });
const destructionRush = laneChargeDefinition({ id: "destruction-rush", warning: 1.45, speed: 11.5, distance: 14, width: 2.5, damage: 27, knockdown: 0.55, cooldown: 3.8, targetOrder: BULL_TARGETS });
const burrowRush = laneChargeDefinition({ id: "burrow-rush", warning: 1.3, speed: 10.8, distance: 13, width: 2, damage: 25, knockdown: 0.35, cooldown: 3.8, targetOrder: ["aelia", "nia", "orin", "vale", "brann"] });
const sidewinderRush = laneChargeDefinition({ id: "sidewinder-rush", warning: 1.25, speed: 11, distance: 13.2, width: 2.3, damage: 24, knockdown: 0.42, cooldown: 3.7, targetOrder: BULL_TARGETS });
const crushingPounce: BossMechanicDefinition = {
id: "crushing-pounce",
name: bossMechanicName("crushing-pounce"),
instruction: mechanicCopy("crushing-pounce").instruction,
cooldown: 4,
start(runtime) {
const targetId = chooseLivingTarget(runtime.party, ["aelia", "nia", "orin", "vale", "brann"], runtime.motion.mechanicCount);
runtime.motion.mode = "stacking";
runtime.motion.pounceTargetId = targetId;
runtime.motion.pounceCenter = [...runtime.context.partyPositions[targetId]];
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + BULL_POUNCE.stackDuration;
runtime.events.push({ at: runtime.context.time, message: `Crushing Pounce marks ${memberName(runtime.party, targetId)}. Stack to split the impact.`, tone: "danger", pulseKind: "pounce", targetId });
},
advance(runtime) {
const { motion, context } = runtime;
if (motion.mode === "stacking") {
motion.pounceCenter = [...context.partyPositions[motion.pounceTargetId]];
if (context.time < motion.phaseEndsAt) return;
motion.mode = "pouncing";
motion.chargeStart = [...motion.position];
motion.chargeEnd = [...motion.pounceCenter];
motion.phaseStartedAt = context.time;
motion.phaseEndsAt = context.time + BULL_POUNCE.leapDuration;
return;
}
if (motion.mode !== "pouncing") return;
motion.position = moveToward(motion.position, motion.chargeEnd, 16 * context.delta);
if (context.time < motion.phaseEndsAt && distance(motion.position, motion.chargeEnd) >= 0.08) return;
const stackedIds = runtime.party.filter((member) => member.hp > 0 && distance(context.partyPositions[member.id], motion.pounceCenter) <= BULL_POUNCE.stackRadius).map((member) => member.id);
const damage = BULL_POUNCE.sharedDamage / Math.max(1, stackedIds.length);
runtime.party = runtime.party.map((member) => stackedIds.includes(member.id)
? context.damageMember(member, damage, context.partyPositions[member.id], context.time)
: member);
runtime.events.push({ at: context.time, message: `Crushing Pounce deals ${Math.round(damage)} damage across ${stackedIds.length} stacked allies.`, tone: "danger", pulseKind: "pounce", targetId: motion.pounceTargetId });
finishMechanic(runtime, BULL_POUNCE.cooldown);
},
animationCue: (motion) => motion.mode === "pouncing" ? "special" : "attack",
};
crushingPounce.upcoming = (motion, time) => defaultUpcoming(crushingPounce, motion, time);
function instantTimedDefinition(id: BossMechanicId, cooldown: number, start: (runtime: MechanicRuntime) => void, cue: BossAnimationCue = "attack"): BossMechanicDefinition {
const copy = mechanicCopy(id);
const definition: BossMechanicDefinition = {
id, name: copy.name, instruction: copy.instruction, cooldown,
start(runtime) {
runtime.motion.mode = "golem_shockwave";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + 0.55;
start(runtime);
},
advance(runtime) { timedAdvance(runtime, cooldown); },
animationCue: () => cue,
};
definition.upcoming = (motion, time) => defaultUpcoming(definition, motion, time);
return definition;
}
const cinderNova = instantTimedDefinition("cinder-nova", 5, (runtime) => {
runtime.party = runtime.party.map((member) => member.hp > 0
? runtime.context.damageMember(member, 13, runtime.context.partyPositions[member.id], runtime.context.time)
: member);
runtime.events.push({ at: runtime.context.time, message: "Cinder Nova strikes the party.", tone: "danger", pulseKind: "boss" });
}, "special");
const emberBrand = instantTimedDefinition("ember-brand", 5, (runtime) => {
const targetId = chooseLivingTarget(runtime.party, BULL_TARGETS, runtime.motion.mechanicCount);
runtime.party = runtime.party.map((member) => member.id === targetId ? {
...member,
debuffs: [...member.debuffs, { id: `ember-brand-${runtime.motion.mechanicCount}`, name: "Ember Brand", expiresAt: runtime.context.time + 7, nextTickAt: runtime.context.time + 1, tickDamage: 6 }],
} : member);
runtime.events.push({ at: runtime.context.time, message: `Ember Brand afflicts ${memberName(runtime.party, targetId)}.`, tone: "danger", pulseKind: "debuff", targetId });
});
const bindingWeb: BossMechanicDefinition = {
id: "binding-web", name: bossMechanicName("binding-web"), instruction: mechanicCopy("binding-web").instruction, cooldown: 4,
start(runtime) {
const pairs: readonly (readonly [MemberId, MemberId])[] = [["brann", "vale"], ["nia", "orin"], ["aelia", "nia"]];
const pair = pairs[(runtime.motion.mechanicCount - 1) % pairs.length];
const first = chooseLivingTarget(runtime.party, pair, 0);
const second = chooseLivingTarget(runtime.party, pair.filter((id) => id !== first), 0);
runtime.motion.mode = "tethering";
runtime.motion.tetherIds = [first, second];
runtime.motion.tetherBreakDistance = 6.8;
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + 4.5;
runtime.events.push({ at: runtime.context.time, message: `Binding Web links ${memberName(runtime.party, first)} and ${memberName(runtime.party, second)}. Spread apart.`, tone: "danger", pulseKind: "tether", targetId: first });
},
advance(runtime) {
const [first, second] = runtime.motion.tetherIds;
if (!first || !second || distance(runtime.context.partyPositions[first], runtime.context.partyPositions[second]) >= runtime.motion.tetherBreakDistance) {
runtime.events.push({ at: runtime.context.time, message: "Binding Web snaps. Formation is free.", pulseKind: "tether" });
finishMechanic(runtime, 4);
return;
}
if (runtime.context.time < runtime.motion.phaseEndsAt) return;
runtime.party = runtime.party.map((member) => runtime.motion.tetherIds.includes(member.id)
? { ...runtime.context.damageMember(member, 24, runtime.context.partyPositions[member.id], runtime.context.time), knockedUntil: runtime.context.time + 1.4 }
: member);
runtime.events.push({ at: runtime.context.time, message: "Binding Web constricts and roots its targets.", tone: "danger", pulseKind: "tether" });
finishMechanic(runtime, 4);
},
animationCue: () => "attack",
};
bindingWeb.upcoming = (motion, time) => defaultUpcoming(bindingWeb, motion, time);
const venomPurge = instantTimedDefinition("venom-purge", 4, (runtime) => {
const targets = [0, 1].map((offset) => chooseLivingTarget(runtime.party, BULL_TARGETS, runtime.motion.mechanicCount + offset));
runtime.motion.mode = "venom_cast";
runtime.motion.phaseEndsAt = runtime.context.time + VENOM_PURGE.castDuration;
runtime.party = runtime.party.map((member) => targets.includes(member.id) ? {
...member,
debuffs: [...member.debuffs, { id: `widow-venom-${runtime.motion.mechanicCount}-${member.id}`, name: "Widow Venom", expiresAt: runtime.context.time + VENOM_PURGE.duration, nextTickAt: runtime.context.time + 1, tickDamage: VENOM_PURGE.tickDamage }],
} : member);
runtime.events.push({ at: runtime.context.time, message: "Venom Purge applies Widow Venom. Move away before cleansing.", tone: "danger", pulseKind: "venom", targetId: targets[0] });
});
const stormBreath: BossMechanicDefinition = {
id: "storm-breath", name: bossMechanicName("storm-breath"), instruction: mechanicCopy("storm-breath").instruction, cooldown: 4,
start(runtime) {
const aimed = angleTo(runtime.motion.position, runtime.context.partyPositions.brann);
const direction = runtime.motion.mechanicCount % 2 === 0 ? 1 : -1;
runtime.motion.mode = "breath_telegraph";
runtime.motion.breathStartAngle = aimed - direction * Math.PI * 0.475;
runtime.motion.breathEndAngle = aimed + direction * Math.PI * 0.475;
runtime.motion.breathAngle = runtime.motion.breathStartAngle;
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = runtime.context.time + SKY_SWEEPER_BREATH.telegraphDuration;
runtime.motion.mechanicNextDamageAt = {};
runtime.events.push({ at: runtime.context.time, message: "Storm Breath gathers. Rotate behind the sweep.", tone: "danger", pulseKind: "breath" });
},
advance(runtime) {
const { motion, context } = runtime;
if (motion.mode === "breath_telegraph" && context.time >= motion.phaseEndsAt) {
motion.mode = "breath_sweeping";
motion.phaseStartedAt = context.time;
motion.phaseEndsAt = context.time + SKY_SWEEPER_BREATH.sweepDuration;
return;
}
if (motion.mode !== "breath_sweeping") return;
const progress = Math.max(0, Math.min(1, (context.time - motion.phaseStartedAt) / SKY_SWEEPER_BREATH.sweepDuration));
motion.breathAngle = motion.breathStartAngle + (motion.breathEndAngle - motion.breathStartAngle) * progress;
runtime.party = runtime.party.map((member) => {
if (member.hp <= 0) return member;
const dx = context.partyPositions[member.id][0] - motion.position[0];
const dz = context.partyPositions[member.id][1] - motion.position[1];
const memberAngle = Math.atan2(dx, dz);
const exposed = Math.hypot(dx, dz) <= SKY_SWEEPER_BREATH.range && Math.abs(Math.atan2(Math.sin(memberAngle - motion.breathAngle), Math.cos(memberAngle - motion.breathAngle))) <= SKY_SWEEPER_BREATH.halfAngle;
if (!exposed) return member;
const nextAt = motion.mechanicNextDamageAt[member.id] ?? context.time;
if (nextAt > context.time) return member;
motion.mechanicNextDamageAt[member.id] = context.time + SKY_SWEEPER_BREATH.tickInterval;
return context.damageMember(member, SKY_SWEEPER_BREATH.tickDamage, context.partyPositions[member.id], context.time);
});
if (context.time >= motion.phaseEndsAt) finishMechanic(runtime, SKY_SWEEPER_BREATH.cooldown);
},
animationCue: () => "attack",
};
stormBreath.upcoming = (motion, time) => defaultUpcoming(stormBreath, motion, time);
const stormfall = circleAttackDefinition({ id: "stormfall", warning: 2, radius: 1.8, damage: 30, cooldown: 4, kind: "skyfall", targets: 3, duration: 5, tickInterval: 1, stagger: 0.9 });
const crushingTide = circleAttackDefinition({ id: "crushing-tide", warning: 1.35, radius: 1.7, damage: 26, cooldown: 3.7, kind: "tidal_burst", targets: 3 });
const hauntingRifts = circleAttackDefinition({ id: "haunting-rifts", warning: 1.45, radius: 1.75, damage: 5, cooldown: 3.9, kind: "soul_rift", targets: 2, duration: 4.2, tickInterval: 0.8 });
const ultimateSkyfall = circleAttackDefinition({ id: "ultimate-skyfall", warning: 1.5, radius: 1.85, damage: 28, cooldown: 4, kind: "crownfall", targets: 3 });
const ruinQuake = circleAttackDefinition({ id: "ruin-quake", warning: 1.35, radius: 3.6, damage: 31, cooldown: 3.8, kind: "quake", targets: 1, centeredOnBoss: true });
const elementalBeam = laneAttackDefinition({ id: "elemental-beam", warning: 0.9, width: 1.65, damage: 32, cooldown: 3.4, angles: [0] });
const guardianCross = laneAttackDefinition({ id: "guardian-cross", warning: 0.9, width: 1.45, damage: 25, cooldown: 3.4, angles: [-Math.PI * 0.18, Math.PI * 0.18] });
const destructionPulse = laneAttackDefinition({ id: "destruction-pulse", warning: 1.2, width: 1.25, damage: 24, cooldown: 3.8, angles: [0, Math.PI / 3, -Math.PI / 3] });
const vineScissors = laneAttackDefinition({ id: "vine-scissors", warning: 1.25, width: 1.55, damage: 22, cooldown: 3.9, angles: [0, Math.PI / 2], rotateFollowup: Math.PI / 4 });
const ricochetRush: BossMechanicDefinition = {
...laneChargeDefinition({ id: "ricochet-rush", warning: 1.25, speed: 12.5, distance: 13, width: 2.25, damage: 22, knockdown: 0.4, cooldown: 3.6, targetOrder: ["orin", "nia", "aelia", "vale", "brann"] }),
advance(runtime) {
const motion = runtime.motion;
if (motion.mode === "telegraph" && runtime.context.time >= motion.phaseEndsAt) {
motion.mode = "charging";
motion.chargeCount = 0;
motion.phaseStartedAt = runtime.context.time;
motion.phaseEndsAt = runtime.context.time + distance(motion.position, motion.chargeEnd) / 12.5;
return;
}
if (motion.mode !== "charging") return;
const previous = [...motion.position] as WorldPosition;
motion.position = moveToward(motion.position, motion.chargeEnd, 12.5 * runtime.context.delta);
runtime.party = runtime.party.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id) || pointToSegmentDistance(runtime.context.partyPositions[member.id], previous, motion.position) > 1.125) return member;
motion.chargeHitIds.push(member.id);
return runtime.context.damageMember(member, 22, runtime.context.partyPositions[member.id], runtime.context.time);
});
if (distance(motion.position, motion.chargeEnd) >= 0.08 && runtime.context.time < motion.phaseEndsAt) return;
motion.hazards.push(createCircleHazard({ id: `ricochet-lava-${motion.mechanicCount}-${motion.chargeCount}`, kind: "lava_pool", center: motion.chargeEnd, radius: 1.5, activatesAt: runtime.context.time, duration: 4.5, damage: 5, tickInterval: 0.8 }));
if (motion.chargeCount === 0) {
const targetId = chooseLivingTarget(runtime.party, BULL_TARGETS, motion.mechanicCount + 2);
const start = [...motion.chargeEnd] as WorldPosition;
const end = chargeEndpoint(start, runtime.context.partyPositions[targetId], 13);
motion.position = start;
motion.chargeStart = start;
motion.chargeEnd = end;
motion.chargeTargetId = targetId;
motion.chargeHitIds = [];
motion.chargeCount = 1;
motion.phaseEndsAt = runtime.context.time + distance(start, end) / 12.5;
motion.slashLanes = [{ id: `ricochet-${motion.mechanicCount}-1`, start, end, width: 2.25, damage: 22 }];
runtime.events.push({ at: runtime.context.time, message: `Ricochet Rush rebounds toward ${memberName(runtime.party, targetId)}.`, tone: "danger", pulseKind: "charge", targetId });
return;
}
finishMechanic(runtime, 3.6);
},
};
const meteorSlam: BossMechanicDefinition = {
id: "meteor-slam", name: bossMechanicName("meteor-slam"), instruction: mechanicCopy("meteor-slam").instruction, cooldown: 3.6,
start(runtime) {
const activatesAt = runtime.context.time + 1.3;
runtime.motion.mode = "cinderback_slam";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = activatesAt + 0.3;
runtime.motion.hazards.push(createCircleHazard({ id: `meteor-slam-${runtime.motion.mechanicCount}`, kind: "quake", center: runtime.motion.position, radius: 3.1, activatesAt, duration: 0.3, damage: 29 }));
for (let index = 0; index < 3; index += 1) {
const angle = index / 3 * Math.PI * 2;
runtime.motion.hazards.push(createCircleHazard({ id: `meteor-flame-${runtime.motion.mechanicCount}-${index}`, kind: "lava_pool", center: clampToArena([runtime.motion.position[0] + Math.sin(angle) * 3.7, runtime.motion.position[1] + Math.cos(angle) * 3.7]), radius: 1.5, activatesAt, duration: 4.5, damage: 5, tickInterval: 0.8 }));
}
runtime.events.push({ at: runtime.context.time, message: "Meteor Slam: leave the impact and spreading flame.", tone: "danger", pulseKind: "boss" });
},
advance(runtime) { timedAdvance(runtime, 3.6); },
animationCue: () => "special",
};
meteorSlam.upcoming = (motion, time) => defaultUpcoming(meteorSlam, motion, time);
const hourglassEruption: BossMechanicDefinition = {
id: "hourglass-eruption", name: bossMechanicName("hourglass-eruption"), instruction: mechanicCopy("hourglass-eruption").instruction, cooldown: 3.8,
start(runtime) {
const activatesAt = runtime.context.time + 1.55;
for (let index = 0; index < 3; index += 1) {
const targetId = chooseLivingTarget(runtime.party, BULL_TARGETS, runtime.motion.mechanicCount + index);
runtime.motion.hazards.push(createCircleHazard({ id: `stinger-${runtime.motion.mechanicCount}-${index}`, kind: "stinger_eruption", center: runtime.context.partyPositions[targetId], radius: 1.75, activatesAt, duration: 0.32, damage: 27 }));
}
runtime.motion.hazards.push(createCircleHazard({ id: `hourglass-${runtime.motion.mechanicCount}`, kind: "hourglass", center: clampToArena([runtime.motion.position[0], runtime.motion.position[1] + 3]), radius: 2.55, activatesAt: activatesAt + 0.9, duration: 3.6, damage: 6, tickInterval: 0.75 }));
runtime.motion.mode = "sandglass_hourglass";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = activatesAt + 4.5;
runtime.events.push({ at: runtime.context.time, message: "Hourglass Eruption: leave the eruptions and moving zone.", tone: "danger", pulseKind: "skyfall" });
},
advance(runtime) { timedAdvance(runtime, 3.8); },
animationCue: () => "special",
};
hourglassEruption.upcoming = (motion, time) => defaultUpcoming(hourglassEruption, motion, time);
const triBurst: BossMechanicDefinition = {
id: "tri-burst", name: bossMechanicName("tri-burst"), instruction: mechanicCopy("tri-burst").instruction, cooldown: 4,
start(runtime) {
const firstActivation = runtime.context.time + 1.2;
const bands = [{ innerRadius: 0, radius: 2.35 }, { innerRadius: 2.35, radius: 4.7 }, { innerRadius: 4.7, radius: 7.05 }];
runtime.motion.mode = "golem_shockwave";
runtime.motion.phaseStartedAt = runtime.context.time;
runtime.motion.phaseEndsAt = firstActivation + 1.62;
runtime.motion.hazards.push(...bands.map((band, index) => createCircleHazard({ id: `tri-burst-${runtime.motion.mechanicCount}-${index}`, kind: "royal_shockwave", center: runtime.motion.position, innerRadius: band.innerRadius, radius: band.radius, activatesAt: firstActivation + index * 0.65, duration: 0.3, damage: 19 })));
runtime.events.push({ at: runtime.context.time, message: "Tri-Burst expands in three rings. Follow the safe bands.", tone: "danger", pulseKind: "boss" });
},
advance(runtime) { timedAdvance(runtime, 4); },
animationCue: () => "special",
};
triBurst.upcoming = (motion, time) => defaultUpcoming(triBurst, motion, time);
function telegraphDefinition(id: BossMechanicId): BossMechanicDefinition {
const copy = mechanicCopy(id);
const definition: BossMechanicDefinition = {
id, name: copy.name, instruction: copy.instruction, cooldown: 5,
start(runtime) {
const started = beginPoolMechanic(runtime.motion, runtime.party, runtime.context.partyPositions, runtime.context.time, id);
runtime.motion = started.motion;
runtime.motion.mode = "golem_crownfall";
runtime.events.push(started.event);
},
advance(runtime) {
for (const telegraph of runtime.motion.poolTelegraphs) {
if (telegraph.kind === "memory") {
if (!telegraph.resolved) runtime.party = resolveMemorySequence(telegraph, runtime.party, runtime.context.partyPositions, runtime.context, runtime.events);
continue;
}
if (telegraph.kind === "soul-siphon") {
if (!telegraph.resolved) runtime.party = resolveSoulSiphon(telegraph, runtime.party, runtime.context.partyPositions, runtime.context, runtime.events);
continue;
}
if (telegraph.resolved || runtime.context.time < telegraph.activatesAt) continue;
runtime.party = resolveTelegraph(telegraph, runtime.party, runtime.context.partyPositions, runtime.context, runtime.events);
telegraph.resolved = true;
}
runtime.motion.poolTelegraphs = runtime.motion.poolTelegraphs.filter((telegraph) => telegraph.expiresAt > runtime.context.time);
if (!runtime.motion.poolTelegraphs.length) finishMechanic(runtime, 5);
},
upcoming(motion, time) { return upcomingPooledMechanic(motion, time) ?? defaultUpcoming(definition, motion, time); },
animationCue: () => id === "soul-siphon" || id === "memory-sequence" ? "special" : "attack",
};
return definition;
}
const basicMelee: BossMechanicDefinition = {
id: "basic-melee",
name: bossMechanicName("basic-melee"),
instruction: mechanicCopy("basic-melee").instruction,
cooldown: 0,
passive: true,
start() {},
advance(runtime) {
applyMelee(runtime.boss, runtime.motion, runtime.party, runtime.context.partyPositions, runtime.context.time, 2.5, 15, runtime.context.damageMember);
},
animationCue: () => "idle",
};
export const BOSS_MECHANIC_REGISTRY: Record<BossMechanicId, BossMechanicDefinition> = {
"basic-melee": basicMelee,
"bull-charge": bullCharge,
"crushing-pounce": crushingPounce,
"cinder-nova": cinderNova,
"ember-brand": emberBrand,
"binding-web": bindingWeb,
"venom-purge": venomPurge,
"storm-breath": stormBreath,
stormfall,
"elemental-beam": elementalBeam,
"guardian-cross": guardianCross,
"destruction-rush": destructionRush,
"ruin-quake": ruinQuake,
"destruction-pulse": destructionPulse,
"ricochet-rush": ricochetRush,
"meteor-slam": meteorSlam,
"burrow-rush": burrowRush,
"hourglass-eruption": hourglassEruption,
"sidewinder-rush": sidewinderRush,
"crushing-tide": crushingTide,
"vine-scissors": vineScissors,
"haunting-rifts": hauntingRifts,
"tri-burst": triBurst,
"ultimate-skyfall": ultimateSkyfall,
"meteor-spread": telegraphDefinition("meteor-spread"),
"hollow-collapse": telegraphDefinition("hollow-collapse"),
"aetheric-soak": telegraphDefinition("aetheric-soak"),
"prism-beam": telegraphDefinition("prism-beam"),
"memory-sequence": telegraphDefinition("memory-sequence"),
"soul-siphon": telegraphDefinition("soul-siphon"),
};
function scheduledMechanicId(
loadout: readonly [BossMechanicId, BossMechanicId, ...BossMechanicId[]],
mechanicCount: number,
) {
let activeCount = 0;
for (const id of loadout) if (!BOSS_MECHANIC_REGISTRY[id].passive) activeCount += 1;
if (!activeCount) throw new Error("Boss loadout requires at least one active mechanic.");
let targetIndex = mechanicCount % activeCount;
for (const id of loadout) {
if (BOSS_MECHANIC_REGISTRY[id].passive) continue;
if (targetIndex === 0) return id;
targetIndex -= 1;
}
return loadout[0];
}
export function advanceMechanicLoadout(
context: BossMechanicContext,
loadout: readonly [BossMechanicId, BossMechanicId, ...BossMechanicId[]],
): BossMechanicResult {
const runtime: MechanicRuntime = {
context,
boss: { ...context.boss },
motion: cloneMotion(context.motion),
party: context.party,
events: [],
};
if (runtime.motion.mode === "holding") returnBossToArenaCenter(runtime.motion, context.delta, 2);
for (const mechanicId of loadout) {
const definition = BOSS_MECHANIC_REGISTRY[mechanicId];
if (definition.passive) definition.advance(runtime);
}
if (runtime.motion.activeMechanicId) {
BOSS_MECHANIC_REGISTRY[runtime.motion.activeMechanicId].advance(runtime);
}
if (!runtime.motion.activeMechanicId && context.time >= runtime.motion.nextMechanicAt) {
const mechanicId = scheduledMechanicId(loadout, runtime.motion.mechanicCount);
runtime.motion.mechanicCount += 1;
runtime.motion.activeMechanicId = mechanicId;
runtime.motion.nextMechanicAt = Number.POSITIVE_INFINITY;
BOSS_MECHANIC_REGISTRY[mechanicId].start(runtime);
}
runtime.party = resolveCircleHazards(runtime.motion, runtime.party, context.partyPositions, context.time, context.damageMember, runtime.events);
return { boss: runtime.boss, motion: runtime.motion, party: runtime.party, events: runtime.events };
}
export function upcomingLoadoutMechanic(
loadout: readonly [BossMechanicId, BossMechanicId, ...BossMechanicId[]],
motion: BossMotionState,
time: number,
): UpcomingMechanic {
const id = motion.activeMechanicId ?? scheduledMechanicId(loadout, motion.mechanicCount);
const definition = BOSS_MECHANIC_REGISTRY[id];
return definition.upcoming?.(motion, time) ?? defaultUpcoming(definition, motion, time);
}
export function bossAnimationCue(motion: BossMotionState): BossAnimationCue {
return motion.activeMechanicId ? BOSS_MECHANIC_REGISTRY[motion.activeMechanicId].animationCue(motion) : "idle";
}
export function dropVenomPool(motion: BossMotionState, memberId: MemberId, center: WorldPosition, time: number) {
const next = cloneMotion(motion);
next.hazards.push(createCircleHazard({ id: `venom-pool-${memberId}-${time.toFixed(2)}`, kind: "venom_pool", center, radius: VENOM_PURGE.poolRadius, activatesAt: time + 0.25, duration: VENOM_PURGE.poolDuration, damage: VENOM_PURGE.poolDamage, tickInterval: 1 }));
return next;
}
export function handleMechanicDispel(
motion: BossMotionState,
memberId: MemberId,
position: WorldPosition,
time: number,
debuffNames: readonly string[],
) {
if (debuffNames.includes("Widow Venom")) {
return {
motion: dropVenomPool(motion, memberId, position, time),
message: "Widow Venom purged. A venom pool forms where the target stood.",
};
}
return { motion, message: "Harmful magic removed." };
}
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import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, pointToSegmentDistance } from "../geometry";
import type { BossMotionState, BossState, MemberId, SlashLane, WorldPosition } from "../types";
import { applyMelee, cloneMotion, createBaseMotion, createBossStateFor, createCircleHazard, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const MOURNVEIL = {
firstAt: 5.3,
repeatDelay: 3.9,
crossWarning: 1.35,
followupWarning: 1.05,
laneWidth: 1.55,
laneDamage: 22,
riftWarning: 1.45,
riftRadius: 1.75,
riftDamage: 5,
riftDuration: 4.2,
recoverDuration: 0.75,
} as const;
const RIFT_TARGETS: readonly (readonly MemberId[])[] = [
["aelia", "nia"],
["orin", "vale"],
["brann", "aelia"],
];
export function createMournveilState(): BossState {
const definition = BOSS_DEFINITIONS["mournveil-ghost"];
return createBossStateFor(definition.id, definition.name, definition.maxHp, 2.35);
}
export function createMournveilMotion(): BossMotionState {
return { ...createBaseMotion("mournveil-ghost"), position: [0, -6.6], nextMechanicAt: MOURNVEIL.firstAt };
}
function crossLanes(center: WorldPosition, angle: number, mechanicCount: number, phase: number): SlashLane[] {
return [angle, angle + Math.PI / 2].map((laneAngle, index) => {
const dx = Math.sin(laneAngle) * 9;
const dz = Math.cos(laneAngle) * 9;
return {
id: `mournveil-cross-${mechanicCount}-${phase}-${index}`,
start: [center[0] - dx, center[1] - dz],
end: [center[0] + dx, center[1] + dz],
width: MOURNVEIL.laneWidth,
damage: MOURNVEIL.laneDamage,
};
});
}
function resolveCross(motion: BossMotionState, context: BossMechanicContext, party: BossMechanicContext["party"], events: BossMechanicResult["events"]) {
const hitIds: MemberId[] = [];
const nextParty = party.map((member) => {
if (member.hp <= 0) return member;
const hit = motion.slashLanes.some((lane) => pointToSegmentDistance(context.partyPositions[member.id], lane.start, lane.end) <= lane.width * 0.5);
if (!hit) return member;
hitIds.push(member.id);
events.push({ at: context.time, message: `${member.name} is cut by Vine Scissors.`, tone: "danger", pulseKind: "slash", targetId: member.id });
return context.damageMember(member, MOURNVEIL.laneDamage, context.partyPositions[member.id], context.time);
});
return { party: nextParty, hitIds };
}
function beginMechanic(motion: BossMotionState, context: BossMechanicContext, events: BossMechanicResult["events"]) {
const mechanicCount = motion.mechanicCount + 1;
if (motion.mechanicCount % 2 === 0) {
const targetId = (["aelia", "nia", "orin", "vale", "brann"] as const)[motion.mechanicCount % 5];
const angle = angleTo(motion.position, context.partyPositions[targetId]);
events.push({ at: context.time, message: "Vine Scissors carve a spectral cross. A second cut will rotate.", tone: "danger", pulseKind: "slash", targetId });
return {
...motion,
mode: "ghost_soul_cross" as const,
breathStartAngle: angle,
chargeCount: 0,
phaseStartedAt: context.time,
phaseEndsAt: context.time + MOURNVEIL.crossWarning,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
mechanicHitIds: [],
slashLanes: crossLanes(motion.position, angle, mechanicCount, 0),
};
}
const activatesAt = context.time + MOURNVEIL.riftWarning;
const targetSet = RIFT_TARGETS[Math.floor(motion.mechanicCount / 2) % RIFT_TARGETS.length];
events.push({ at: context.time, message: "Haunting Rifts follow two allies. Carry them away from formation.", tone: "danger", pulseKind: "skyfall", targetId: targetSet[0] });
return {
...motion,
mode: "ghost_haunting" as const,
phaseStartedAt: context.time,
phaseEndsAt: activatesAt + 0.35,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
hazards: [
...motion.hazards,
...targetSet.map((targetId, index) => createCircleHazard({
id: `mournveil-rift-${mechanicCount}-${index}`,
kind: "soul_rift",
center: context.partyPositions[targetId],
radius: MOURNVEIL.riftRadius,
activatesAt,
duration: MOURNVEIL.riftDuration,
damage: MOURNVEIL.riftDamage,
tickInterval: 0.8,
})),
],
};
}
export function advanceMournveilMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
const events: BossMechanicResult["events"] = [];
let party = context.party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 1.7);
if (context.time >= motion.nextMechanicAt) motion = beginMechanic(motion, { ...context, party }, events);
} else if (motion.mode === "ghost_soul_cross" && context.time >= motion.phaseEndsAt) {
const resolved = resolveCross(motion, { ...context, party }, party, events);
party = resolved.party;
const followupAngle = motion.breathStartAngle + Math.PI / 4;
motion = {
...motion,
mode: "ghost_soul_cross_followup",
chargeCount: 1,
mechanicHitIds: resolved.hitIds,
slashLanes: crossLanes(motion.position, followupAngle, motion.mechanicCount, 1),
phaseStartedAt: context.time,
phaseEndsAt: context.time + MOURNVEIL.followupWarning,
};
events.push({ at: context.time, message: "Vine Scissors rotate. Find the new safe quadrant.", tone: "danger", pulseKind: "slash" });
} else if (motion.mode === "ghost_soul_cross_followup" && context.time >= motion.phaseEndsAt) {
const resolved = resolveCross(motion, { ...context, party }, party, events);
party = resolved.party;
motion = { ...motion, mode: "ghost_recover", mechanicHitIds: [...new Set([...motion.mechanicHitIds, ...resolved.hitIds])], phaseEndsAt: context.time + MOURNVEIL.recoverDuration };
} else if (motion.mode === "ghost_haunting" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "ghost_recover", phaseEndsAt: context.time + MOURNVEIL.recoverDuration };
} else if (motion.mode === "ghost_recover" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + MOURNVEIL.repeatDelay, slashLanes: [], mechanicHitIds: [] };
}
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.25, 14, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingMournveilMechanic(boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
if (motion.mode === "ghost_soul_cross") return { name: "Vine Scissors — first cross", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: MOURNVEIL.crossWarning, urgent: true };
if (motion.mode === "ghost_soul_cross_followup") return { name: "Vine Scissors — rotated cross", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: MOURNVEIL.followupWarning, urgent: true };
if (motion.mode === "ghost_haunting") return { name: "Haunting Rifts — spread", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: MOURNVEIL.riftWarning, urgent: true };
if (motion.mode === "ghost_recover") return { name: `${boss.name} exposed`, remaining: Math.max(0, motion.phaseEndsAt - time), cycle: MOURNVEIL.recoverDuration, urgent: false };
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: motion.mechanicCount % 2 === 0 ? "Vine Scissors" : "Haunting Rifts", remaining, cycle: MOURNVEIL.repeatDelay + MOURNVEIL.crossWarning, urgent: remaining < 2.5 };
}
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import { clampToArena } from "../arena";
import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, distance, moveToward, pointToSegmentDistance } from "../geometry";
import type { BossId, BossMotionState, BossState, MemberId, SlashLane, WorldPosition } from "../types";
import { applyMelee, chooseLivingTarget, cloneMotion, createBaseMotion, memberName, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const OBSIDIAN_RAM = {
firstAt: 5.5,
repeatDelay: 3.8,
chargeWarning: 1.45,
chargeSpeed: 11.5,
chargeDistance: 14,
chargeWidth: 2.5,
chargeDamage: 27,
quakeWarning: 1.35,
quakeRadius: 3.6,
quakeDamage: 31,
shatterWarning: 1.2,
shatterWidth: 1.25,
shatterDamage: 24,
recoverDuration: 0.7,
} as const;
const TARGETS: readonly MemberId[] = ["nia", "orin", "vale", "aelia", "brann"];
export function createObsidianRamState(bossId: BossId = "bristlequake-boar"): BossState {
const definition = BOSS_DEFINITIONS[bossId];
return {
id: definition.id,
name: definition.name,
maxHp: definition.maxHp,
hp: definition.maxHp,
nextMeleeAt: 2.3,
nextNovaAt: Number.POSITIVE_INFINITY,
nextBrandAt: Number.POSITIVE_INFINITY,
brandCount: 0,
};
}
export function createObsidianRamMotion(bossId: BossId = "bristlequake-boar"): BossMotionState {
return { ...createBaseMotion(bossId), position: [0, -6.8], nextMechanicAt: OBSIDIAN_RAM.firstAt };
}
function laneAt(center: WorldPosition, angle: number, id: string): SlashLane {
const half = 9;
const dx = Math.sin(angle) * half;
const dz = Math.cos(angle) * half;
return {
id,
start: [center[0] - dx, center[1] - dz],
end: [center[0] + dx, center[1] + dz],
width: OBSIDIAN_RAM.shatterWidth,
damage: OBSIDIAN_RAM.shatterDamage,
};
}
function endpoint(start: WorldPosition, target: WorldPosition): WorldPosition {
const angle = angleTo(start, target);
return clampToArena([
start[0] + Math.sin(angle) * OBSIDIAN_RAM.chargeDistance,
start[1] + Math.cos(angle) * OBSIDIAN_RAM.chargeDistance,
]);
}
function beginMechanic(motion: BossMotionState, context: BossMechanicContext, events: BossMechanicResult["events"]) {
const index = motion.mechanicCount % 3;
const mechanicCount = motion.mechanicCount + 1;
if (index === 0) {
const targetId = chooseLivingTarget(context.party, TARGETS, motion.mechanicCount);
const end = endpoint(motion.position, context.partyPositions[targetId]);
events.push({ at: context.time, message: `Destruction Rush locks onto ${memberName(context.party, targetId)}.`, tone: "danger", pulseKind: "charge", targetId });
return {
...motion,
mode: "ram_charge_telegraph" as const,
chargeTargetId: targetId,
chargeStart: [...motion.position] as WorldPosition,
chargeEnd: end,
chargeHitIds: [],
slashLanes: [{ id: `ram-charge-${mechanicCount}`, start: [...motion.position] as WorldPosition, end, width: OBSIDIAN_RAM.chargeWidth, damage: OBSIDIAN_RAM.chargeDamage }],
phaseStartedAt: context.time,
phaseEndsAt: context.time + OBSIDIAN_RAM.chargeWarning,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
};
}
if (index === 1) {
const activatesAt = context.time + OBSIDIAN_RAM.quakeWarning;
events.push({ at: context.time, message: "Ruin Quake! Leave the destruction circle.", tone: "danger", pulseKind: "boss" });
return {
...motion,
mode: "ram_quake" as const,
phaseStartedAt: context.time,
phaseEndsAt: activatesAt + 0.25,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
hazards: [...motion.hazards, {
id: `ram-quake-${mechanicCount}`,
kind: "quake" as const,
center: [...motion.position] as WorldPosition,
radius: OBSIDIAN_RAM.quakeRadius,
activatesAt,
expiresAt: activatesAt + 0.3,
damage: OBSIDIAN_RAM.quakeDamage,
nextDamageAt: {},
resolved: false,
hitIds: [],
}],
};
}
const targetId = chooseLivingTarget(context.party, TARGETS, motion.mechanicCount);
const aimed = angleTo(motion.position, context.partyPositions[targetId]);
events.push({ at: context.time, message: "Destruction Pulse! Step between the radial beams.", tone: "danger", pulseKind: "slash", targetId });
return {
...motion,
mode: "ram_shatter" as const,
phaseStartedAt: context.time,
phaseEndsAt: context.time + OBSIDIAN_RAM.shatterWarning,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount,
mechanicHitIds: [],
slashLanes: [0, Math.PI / 3, -Math.PI / 3].map((offset, laneIndex) => laneAt(motion.position, aimed + offset, `ram-shatter-${mechanicCount}-${laneIndex}`)),
};
}
function resolveShatter(motion: BossMotionState, context: BossMechanicContext, events: BossMechanicResult["events"]) {
const hitIds: MemberId[] = [];
const party = context.party.map((member) => {
const lane = motion.slashLanes.find((entry) => pointToSegmentDistance(context.partyPositions[member.id], entry.start, entry.end) <= entry.width * 0.5);
if (member.hp <= 0 || !lane) return member;
hitIds.push(member.id);
events.push({ at: context.time, message: `${member.name} is struck by Destruction Pulse.`, tone: "danger", pulseKind: "slash", targetId: member.id });
return context.damageMember(member, lane.damage, context.partyPositions[member.id], context.time);
});
return { party, hitIds };
}
export function advanceObsidianRamMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
const events: BossMechanicResult["events"] = [];
let party = context.party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 1.8);
if (context.time >= motion.nextMechanicAt) motion = beginMechanic(motion, { ...context, party }, events);
} else if (motion.mode === "ram_charge_telegraph" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "ram_charging", phaseStartedAt: context.time, phaseEndsAt: context.time + distance(motion.position, motion.chargeEnd) / OBSIDIAN_RAM.chargeSpeed };
events.push({ at: context.time, message: "Destruction Rush! Clear the lane.", tone: "danger", pulseKind: "charge" });
} else if (motion.mode === "ram_charging") {
const previous = [...motion.position] as WorldPosition;
motion.position = moveToward(motion.position, motion.chargeEnd, OBSIDIAN_RAM.chargeSpeed * context.delta);
party = party.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id) || pointToSegmentDistance(context.partyPositions[member.id], previous, motion.position) > OBSIDIAN_RAM.chargeWidth * 0.5) return member;
motion.chargeHitIds.push(member.id);
return { ...context.damageMember(member, OBSIDIAN_RAM.chargeDamage, context.partyPositions[member.id], context.time), knockedUntil: context.time + 0.55 };
});
if (distance(motion.position, motion.chargeEnd) < 0.08 || context.time >= motion.phaseEndsAt) motion = { ...motion, position: [...motion.chargeEnd], mode: "ram_recover", phaseEndsAt: context.time + OBSIDIAN_RAM.recoverDuration };
} else if (motion.mode === "ram_shatter" && context.time >= motion.phaseEndsAt) {
const resolved = resolveShatter(motion, { ...context, party }, events);
party = resolved.party;
motion = { ...motion, mode: "ram_recover", mechanicHitIds: resolved.hitIds, phaseEndsAt: context.time + OBSIDIAN_RAM.recoverDuration };
} else if (motion.mode === "ram_quake" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "ram_recover", phaseEndsAt: context.time + OBSIDIAN_RAM.recoverDuration };
} else if (motion.mode === "ram_recover" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + OBSIDIAN_RAM.repeatDelay, slashLanes: [], chargeHitIds: [], mechanicHitIds: [] };
}
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.2, 15, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingObsidianRamMechanic(boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
if (motion.mode === "ram_charge_telegraph" || motion.mode === "ram_charging") return { name: "Destruction Rush — clear lane", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: OBSIDIAN_RAM.chargeWarning, urgent: true };
if (motion.mode === "ram_quake") return { name: "Ruin Quake — move out", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: OBSIDIAN_RAM.quakeWarning, urgent: true };
if (motion.mode === "ram_shatter") return { name: "Destruction Pulse — find gap", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: OBSIDIAN_RAM.shatterWarning, urgent: true };
if (motion.mode === "ram_recover") return { name: `${boss.name} exposed`, remaining: Math.max(0, motion.phaseEndsAt - time), cycle: OBSIDIAN_RAM.recoverDuration, urgent: false };
const names = ["Destruction Rush", "Ruin Quake", "Destruction Pulse"];
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: names[motion.mechanicCount % 3], remaining, cycle: OBSIDIAN_RAM.repeatDelay + OBSIDIAN_RAM.chargeWarning, urgent: remaining < 2.5 };
}
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import { clampToArena } from "../arena";
import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, distance, moveToward, pointToSegmentDistance } from "../geometry";
import type { BossId, BossMotionState, BossState, CircleHazard, MemberId, SlashLane, WorldPosition } from "../types";
import { applyMelee, chooseLivingTarget, cloneMotion, createBaseMotion, memberName, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const CINDERBACK = {
firstAt: 5,
repeatDelay: 3.6,
curlWarning: 1.25,
speed: 12.5,
distance: 13,
laneWidth: 2.25,
rushDamage: 22,
slamWarning: 1.3,
slamRadius: 3.1,
slamDamage: 29,
lavaRadius: 1.5,
lavaDamage: 5,
lavaDuration: 4.5,
recoverDuration: 0.75,
} as const;
const TARGETS: readonly MemberId[] = ["orin", "nia", "aelia", "vale", "brann"];
export function createCinderbackState(bossId: BossId = "emberfox"): BossState {
const definition = BOSS_DEFINITIONS[bossId];
return { id: definition.id, name: definition.name, maxHp: definition.maxHp, hp: definition.maxHp, nextMeleeAt: 2.4, nextNovaAt: Infinity, nextBrandAt: Infinity, brandCount: 0 };
}
export function createCinderbackMotion(bossId: BossId = "emberfox"): BossMotionState {
return { ...createBaseMotion(bossId), position: [0, -6.4], nextMechanicAt: CINDERBACK.firstAt };
}
function rushEnd(start: WorldPosition, target: WorldPosition) {
const angle = angleTo(start, target);
return clampToArena([start[0] + Math.sin(angle) * CINDERBACK.distance, start[1] + Math.cos(angle) * CINDERBACK.distance] as WorldPosition);
}
function rushLane(id: string, start: WorldPosition, end: WorldPosition): SlashLane {
return { id, start: [...start], end: [...end], width: CINDERBACK.laneWidth, damage: CINDERBACK.rushDamage };
}
function lavaPool(id: string, center: WorldPosition, at: number): CircleHazard {
return { id, kind: "lava_pool", center: [...center], radius: CINDERBACK.lavaRadius, activatesAt: at, expiresAt: at + CINDERBACK.lavaDuration, damage: CINDERBACK.lavaDamage, tickInterval: 0.8, nextDamageAt: {}, resolved: false, hitIds: [] };
}
export function advanceCinderbackMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
const events: BossMechanicResult["events"] = [];
let party = context.party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 2);
if (context.time >= motion.nextMechanicAt) {
const count = motion.mechanicCount + 1;
if (motion.mechanicCount % 2 === 0) {
const targetId = chooseLivingTarget(party, TARGETS, motion.mechanicCount);
const end = rushEnd(motion.position, context.partyPositions[targetId]);
motion = { ...motion, mode: "cinderback_curl", chargeTargetId: targetId, chargeStart: [...motion.position], chargeEnd: end, chargeHitIds: [], chargeCount: 0, phaseStartedAt: context.time, phaseEndsAt: context.time + CINDERBACK.curlWarning, nextMechanicAt: Infinity, mechanicCount: count, slashLanes: [rushLane(`ricochet-${count}-0`, motion.position, end)] };
events.push({ at: context.time, message: `${boss.name} dives toward ${memberName(party, targetId)}. Two rebounds incoming.`, tone: "danger", pulseKind: "charge", targetId });
} else {
const activatesAt = context.time + CINDERBACK.slamWarning;
const pools = [0, 1, 2].map((index) => {
const angle = (index / 3) * Math.PI * 2;
return lavaPool(`slam-lava-${count}-${index}`, clampToArena([motion.position[0] + Math.sin(angle) * 3.7, motion.position[1] + Math.cos(angle) * 3.7]), activatesAt);
});
motion = { ...motion, mode: "cinderback_slam", phaseStartedAt: context.time, phaseEndsAt: activatesAt + 0.25, nextMechanicAt: Infinity, mechanicCount: count, hazards: [...motion.hazards, { id: `armor-slam-${count}`, kind: "quake", center: [...motion.position], radius: CINDERBACK.slamRadius, activatesAt, expiresAt: activatesAt + 0.3, damage: CINDERBACK.slamDamage, nextDamageAt: {}, resolved: false, hitIds: [] }, ...pools] };
events.push({ at: context.time, message: "Meteor slam! Clear the spreading flame.", tone: "danger", pulseKind: "boss" });
}
}
} else if (motion.mode === "cinderback_curl" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "cinderback_ricochet", phaseStartedAt: context.time, phaseEndsAt: context.time + distance(motion.position, motion.chargeEnd) / CINDERBACK.speed };
} else if (motion.mode === "cinderback_ricochet") {
const previous = [...motion.position] as WorldPosition;
motion.position = moveToward(motion.position, motion.chargeEnd, CINDERBACK.speed * context.delta);
party = party.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id) || pointToSegmentDistance(context.partyPositions[member.id], previous, motion.position) > CINDERBACK.laneWidth * 0.5) return member;
motion.chargeHitIds.push(member.id);
return { ...context.damageMember(member, CINDERBACK.rushDamage, context.partyPositions[member.id], context.time), knockedUntil: context.time + 0.4 };
});
if (distance(motion.position, motion.chargeEnd) < 0.08 || context.time >= motion.phaseEndsAt) {
motion.hazards.push(lavaPool(`ricochet-lava-${motion.mechanicCount}-${motion.chargeCount}`, motion.chargeEnd, context.time));
if (motion.chargeCount === 0) {
const targetId = chooseLivingTarget(party, TARGETS, motion.mechanicCount + 2);
const start = [...motion.chargeEnd] as WorldPosition;
const end = rushEnd(start, context.partyPositions[targetId]);
motion = { ...motion, position: start, chargeStart: start, chargeEnd: end, chargeTargetId: targetId, chargeHitIds: [], chargeCount: 1, phaseEndsAt: context.time + distance(start, end) / CINDERBACK.speed, slashLanes: [rushLane(`ricochet-${motion.mechanicCount}-1`, start, end)] };
events.push({ at: context.time, message: `Ricochet rush rebounds toward ${memberName(party, targetId)}!`, tone: "danger", pulseKind: "charge", targetId });
} else {
motion = { ...motion, position: [...motion.chargeEnd], mode: "cinderback_recover", phaseEndsAt: context.time + CINDERBACK.recoverDuration };
}
}
} else if (motion.mode === "cinderback_slam" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "cinderback_recover", phaseEndsAt: context.time + CINDERBACK.recoverDuration };
} else if (motion.mode === "cinderback_recover" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", nextMechanicAt: context.time + CINDERBACK.repeatDelay, phaseEndsAt: 0, slashLanes: [], chargeHitIds: [] };
}
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.1, 14, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingCinderbackMechanic(boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
if (motion.mode === "cinderback_curl") return { name: "Ricochet Rush — clear lane", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CINDERBACK.curlWarning, urgent: true };
if (motion.mode === "cinderback_ricochet") return { name: motion.chargeCount === 0 ? "First rebound" : "Second rebound", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: 1.2, urgent: true };
if (motion.mode === "cinderback_slam") return { name: "Meteor Slam — move out", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CINDERBACK.slamWarning, urgent: true };
if (motion.mode === "cinderback_recover") return { name: `${boss.name} exposed`, remaining: Math.max(0, motion.phaseEndsAt - time), cycle: CINDERBACK.recoverDuration, urgent: false };
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: motion.mechanicCount % 2 === 0 ? "Ricochet Rush" : "Meteor Slam", remaining, cycle: CINDERBACK.repeatDelay + CINDERBACK.curlWarning, urgent: remaining < 2.5 };
}
-103
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@@ -1,103 +0,0 @@
import { clampToArena } from "../arena";
import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, distance, moveToward, pointToSegmentDistance } from "../geometry";
import type { BossMotionState, BossState, CircleHazard, MemberId, SlashLane, WorldPosition } from "../types";
import { applyMelee, chooseLivingTarget, cloneMotion, createBaseMotion, memberName, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const SANDGLASS = {
firstAt: 5.4,
repeatDelay: 3.8,
burrowWarning: 1.3,
burrowSpeed: 10.8,
burrowDistance: 13,
burrowWidth: 2,
burrowDamage: 25,
eruptionWarning: 1.55,
eruptionRadius: 1.75,
eruptionDamage: 27,
hourglassRadius: 2.55,
hourglassDamage: 6,
hourglassDuration: 3.6,
recoverDuration: 0.7,
} as const;
const TARGETS: readonly MemberId[] = ["aelia", "nia", "orin", "vale", "brann"];
const ERUPTION_TARGETS: readonly MemberId[][] = [["aelia", "nia", "orin"], ["brann", "vale", "aelia"], ["nia", "orin", "vale"]];
export function createSandglassState(): BossState {
const definition = BOSS_DEFINITIONS["sandglass-scorpion"];
return { id: definition.id, name: definition.name, maxHp: definition.maxHp, hp: definition.maxHp, nextMeleeAt: 2.2, nextNovaAt: Infinity, nextBrandAt: Infinity, brandCount: 0 };
}
export function createSandglassMotion(): BossMotionState {
return { ...createBaseMotion("sandglass-scorpion"), position: [0, -6.5], nextMechanicAt: SANDGLASS.firstAt };
}
function burrowEnd(start: WorldPosition, target: WorldPosition) {
const angle = angleTo(start, target);
return clampToArena([start[0] + Math.sin(angle) * SANDGLASS.burrowDistance, start[1] + Math.cos(angle) * SANDGLASS.burrowDistance] as WorldPosition);
}
function eruption(id: string, center: WorldPosition, activatesAt: number): CircleHazard {
return { id, kind: "stinger_eruption", center: [...center], radius: SANDGLASS.eruptionRadius, activatesAt, expiresAt: activatesAt + 0.32, damage: SANDGLASS.eruptionDamage, nextDamageAt: {}, resolved: false, hitIds: [] };
}
export function advanceSandglassMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
const events: BossMechanicResult["events"] = [];
let party = context.party;
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 2.1);
if (context.time >= motion.nextMechanicAt) {
const count = motion.mechanicCount + 1;
if (motion.mechanicCount % 2 === 0) {
const targetId = chooseLivingTarget(party, TARGETS, motion.mechanicCount);
const end = burrowEnd(motion.position, context.partyPositions[targetId]);
const lane: SlashLane = { id: `burrow-${count}`, start: [...motion.position], end, width: SANDGLASS.burrowWidth, damage: SANDGLASS.burrowDamage };
motion = { ...motion, mode: "sandglass_burrow_telegraph", chargeTargetId: targetId, chargeStart: [...motion.position], chargeEnd: end, chargeHitIds: [], phaseStartedAt: context.time, phaseEndsAt: context.time + SANDGLASS.burrowWarning, nextMechanicAt: Infinity, mechanicCount: count, slashLanes: [lane] };
events.push({ at: context.time, message: `Burrow Rush tracks ${memberName(party, targetId)}. Cross the sand trail.`, tone: "danger", pulseKind: "charge", targetId });
} else {
const activatesAt = context.time + SANDGLASS.eruptionWarning;
const targets = ERUPTION_TARGETS[Math.floor(motion.mechanicCount / 2) % ERUPTION_TARGETS.length];
motion = { ...motion, mode: "sandglass_eruption", phaseStartedAt: context.time, phaseEndsAt: activatesAt + 0.3, nextMechanicAt: Infinity, mechanicCount: count, hazards: [...motion.hazards, ...targets.map((targetId, index) => eruption(`stinger-${count}-${index}`, context.partyPositions[targetId], activatesAt))] };
events.push({ at: context.time, message: "Stinger Eruption! Leave the timed sand circles.", tone: "danger", pulseKind: "skyfall" });
}
}
} else if (motion.mode === "sandglass_burrow_telegraph" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "sandglass_burrowing", phaseStartedAt: context.time, phaseEndsAt: context.time + distance(motion.position, motion.chargeEnd) / SANDGLASS.burrowSpeed };
} else if (motion.mode === "sandglass_burrowing") {
const previous = [...motion.position] as WorldPosition;
motion.position = moveToward(motion.position, motion.chargeEnd, SANDGLASS.burrowSpeed * context.delta);
party = party.map((member) => {
if (member.hp <= 0 || motion.chargeHitIds.includes(member.id) || pointToSegmentDistance(context.partyPositions[member.id], previous, motion.position) > SANDGLASS.burrowWidth * 0.5) return member;
motion.chargeHitIds.push(member.id);
return { ...context.damageMember(member, SANDGLASS.burrowDamage, context.partyPositions[member.id], context.time), knockedUntil: context.time + 0.35 };
});
if (distance(motion.position, motion.chargeEnd) < 0.08 || context.time >= motion.phaseEndsAt) motion = { ...motion, position: [...motion.chargeEnd], mode: "sandglass_recover", phaseEndsAt: context.time + SANDGLASS.recoverDuration };
} else if (motion.mode === "sandglass_eruption" && context.time >= motion.phaseEndsAt) {
const center = clampToArena([motion.position[0], motion.position[1] + 3]);
const activatesAt = context.time + 0.9;
motion = { ...motion, mode: "sandglass_hourglass", phaseStartedAt: context.time, phaseEndsAt: activatesAt + SANDGLASS.hourglassDuration, hazards: [...motion.hazards, { id: `hourglass-${motion.mechanicCount}`, kind: "hourglass", center, radius: SANDGLASS.hourglassRadius, activatesAt, expiresAt: activatesAt + SANDGLASS.hourglassDuration, damage: SANDGLASS.hourglassDamage, tickInterval: 0.75, nextDamageAt: {}, resolved: false, hitIds: [] }] };
events.push({ at: context.time, message: "Hourglass zone turns active. Keep moving.", tone: "danger", pulseKind: "skyfall" });
} else if (motion.mode === "sandglass_hourglass" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "sandglass_recover", phaseEndsAt: context.time + SANDGLASS.recoverDuration };
} else if (motion.mode === "sandglass_recover" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + SANDGLASS.repeatDelay, slashLanes: [], chargeHitIds: [] };
}
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.15, 14, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingSandglassMechanic(_boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
if (motion.mode === "sandglass_burrow_telegraph" || motion.mode === "sandglass_burrowing") return { name: "Burrow Rush — clear trail", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SANDGLASS.burrowWarning, urgent: true };
if (motion.mode === "sandglass_eruption") return { name: "Stinger Eruption — move", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SANDGLASS.eruptionWarning, urgent: true };
if (motion.mode === "sandglass_hourglass") return { name: "Hourglass zone active", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SANDGLASS.hourglassDuration, urgent: true };
if (motion.mode === "sandglass_recover") return { name: "Chronarch exposed", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SANDGLASS.recoverDuration, urgent: false };
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: motion.mechanicCount % 2 === 0 ? "Burrow Rush" : "Hourglass Eruption", remaining, cycle: SANDGLASS.repeatDelay + SANDGLASS.burrowWarning, urgent: remaining < 2.5 };
}
+1 -17
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@@ -39,19 +39,6 @@ export function returnBossToArenaCenter(motion: BossMotionState, delta: number,
return false; return false;
} }
export function createBossStateFor(bossId: BossId, name: string, maxHp: number, nextMeleeAt: number): BossState {
return {
id: bossId,
name,
maxHp,
hp: maxHp,
nextMeleeAt,
nextNovaAt: Number.POSITIVE_INFINITY,
nextBrandAt: Number.POSITIVE_INFINITY,
brandCount: 0,
};
}
export function createCircleHazard({ export function createCircleHazard({
id, id,
kind, kind,
@@ -92,6 +79,7 @@ export function createCircleHazard({
export function createBaseMotion(bossId: BossId): BossMotionState { export function createBaseMotion(bossId: BossId): BossMotionState {
return { return {
bossId, bossId,
activeMechanicId: null,
formationOffsetX: 0, formationOffsetX: 0,
mode: "holding", mode: "holding",
position: [0, -8.2], position: [0, -8.2],
@@ -100,12 +88,9 @@ export function createBaseMotion(bossId: BossId): BossMotionState {
chargeTargetId: "nia", chargeTargetId: "nia",
chargeHitIds: [], chargeHitIds: [],
phaseEndsAt: 0, phaseEndsAt: 0,
nextChargeAt: Number.POSITIVE_INFINITY,
chargeCount: 0, chargeCount: 0,
chargesSincePounce: 0,
pounceTargetId: "aelia", pounceTargetId: "aelia",
pounceCenter: [0, 4.5], pounceCenter: [0, 4.5],
pounceCount: 0,
nextMechanicAt: Number.POSITIVE_INFINITY, nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount: 0, mechanicCount: 0,
phaseStartedAt: 0, phaseStartedAt: 0,
@@ -118,7 +103,6 @@ export function createBaseMotion(bossId: BossId): BossMotionState {
breathEndAngle: 0, breathEndAngle: 0,
hazards: [], hazards: [],
slashLanes: [], slashLanes: [],
nextPoolMechanicAt: 15,
poolMechanicCount: 0, poolMechanicCount: 0,
poolTelegraphs: [], poolTelegraphs: [],
}; };
-160
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@@ -1,160 +0,0 @@
import { BOSS_DEFINITIONS } from "../bossCatalog";
import { angleTo, pointInCone } from "../geometry";
import type { BossId, BossMotionState, BossState, MemberId } from "../types";
import { applyMelee, cloneMotion, createBaseMotion, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const SKY_SWEEPER_BREATH = {
firstAt: 6,
telegraphDuration: 2,
sweepDuration: 3.2,
range: 10.5,
halfAngle: Math.PI / 7,
sweepArc: Math.PI * 0.95,
tickDamage: 9,
tickInterval: 0.45,
} as const;
export const SKY_SWEEPER_SKYFALL = {
warning: 2,
stagger: 0.9,
radius: 1.8,
damage: 30,
fireDuration: 5,
} as const;
const SKYFALL_TARGETS: readonly MemberId[][] = [
["nia", "orin", "vale"],
["aelia", "brann", "orin"],
["vale", "nia", "aelia"],
];
export function createSkySweeperState(bossId: BossId): BossState {
const definition = BOSS_DEFINITIONS[bossId];
return {
id: bossId,
name: definition.name,
maxHp: definition.maxHp,
hp: definition.maxHp,
nextMeleeAt: 2.5,
nextNovaAt: Number.POSITIVE_INFINITY,
nextBrandAt: Number.POSITIVE_INFINITY,
brandCount: 0,
};
}
export function createSkySweeperMotion(bossId: BossId): BossMotionState {
return { ...createBaseMotion(bossId), position: [0, -2.8], nextMechanicAt: SKY_SWEEPER_BREATH.firstAt };
}
export function advanceSkySweeperMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
let party = context.party;
const events: BossMechanicResult["events"] = [];
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 1.9);
}
if (motion.mode === "holding" && context.time >= motion.nextMechanicAt) {
if (motion.mechanicCount % 2 === 0) {
const aimedAngle = angleTo(motion.position, context.partyPositions.brann);
const direction = motion.mechanicCount % 4 === 0 ? 1 : -1;
const startAngle = aimedAngle - direction * SKY_SWEEPER_BREATH.sweepArc * 0.5;
motion = {
...motion,
mode: "breath_telegraph",
phaseStartedAt: context.time,
phaseEndsAt: context.time + SKY_SWEEPER_BREATH.telegraphDuration,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount: motion.mechanicCount + 1,
breathAngle: startAngle,
breathStartAngle: startAngle,
breathEndAngle: startAngle + direction * SKY_SWEEPER_BREATH.sweepArc,
mechanicHitIds: [],
mechanicNextDamageAt: {},
};
events.push({ at: context.time, message: `${boss.name} gathers a sweeping storm breath. Rotate behind it!`, tone: "danger", pulseKind: "breath" });
} else {
const set = SKYFALL_TARGETS[Math.floor(motion.mechanicCount / 2) % SKYFALL_TARGETS.length];
const hazards = set.map((memberId, index) => {
const activatesAt = context.time + SKY_SWEEPER_SKYFALL.warning + index * SKY_SWEEPER_SKYFALL.stagger;
return {
id: `skyfall-${motion.mechanicCount}-${index}`,
kind: "skyfall" as const,
center: [context.partyPositions[memberId][0], context.partyPositions[memberId][1]] as [number, number],
radius: SKY_SWEEPER_SKYFALL.radius,
activatesAt,
expiresAt: activatesAt + SKY_SWEEPER_SKYFALL.fireDuration,
damage: SKY_SWEEPER_SKYFALL.damage,
nextDamageAt: {},
resolved: false,
hitIds: [],
};
});
motion = {
...motion,
mode: "skyfall",
phaseStartedAt: context.time,
phaseEndsAt: hazards[hazards.length - 1].activatesAt + 0.5,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount: motion.mechanicCount + 1,
hazards: [...motion.hazards, ...hazards],
};
events.push({ at: context.time, message: `${boss.name} takes flight. Three skyfalls incoming!`, tone: "danger", pulseKind: "skyfall", targetId: set[0] });
}
} else if (motion.mode === "breath_telegraph" && context.time >= motion.phaseEndsAt) {
motion = {
...motion,
mode: "breath_sweeping",
phaseStartedAt: context.time,
phaseEndsAt: context.time + SKY_SWEEPER_BREATH.sweepDuration,
breathAngle: motion.breathStartAngle,
};
events.push({ at: context.time, message: "Storm breath crosses the arena!", tone: "danger", pulseKind: "breath" });
} else if (motion.mode === "breath_sweeping") {
const progress = Math.max(0, Math.min(1, (context.time - motion.phaseStartedAt) / SKY_SWEEPER_BREATH.sweepDuration));
motion.breathAngle = motion.breathStartAngle + (motion.breathEndAngle - motion.breathStartAngle) * progress;
party = party.map((member) => {
if (member.hp <= 0) return member;
const exposed = pointInCone(context.partyPositions[member.id], motion.position, motion.breathAngle, SKY_SWEEPER_BREATH.halfAngle, SKY_SWEEPER_BREATH.range);
if (!exposed) {
motion.mechanicNextDamageAt[member.id] = context.time;
return member;
}
let next = member;
let tickAt = motion.mechanicNextDamageAt[member.id] ?? motion.phaseStartedAt;
while (tickAt <= context.time + 0.001) {
next = context.damageMember(next, SKY_SWEEPER_BREATH.tickDamage, context.partyPositions[member.id], tickAt);
tickAt += SKY_SWEEPER_BREATH.tickInterval;
}
motion.mechanicNextDamageAt[member.id] = tickAt;
if (!motion.mechanicHitIds.includes(member.id)) {
motion.mechanicHitIds.push(member.id);
events.push({ at: context.time, message: `${member.name} is struck by storm breath.`, tone: "danger", pulseKind: "breath", targetId: member.id });
}
return next;
});
if (context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + 4 };
}
} else if (motion.mode === "skyfall" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + 4 };
}
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.6, 17, context.damageMember);
return { boss, motion, party, events };
}
export function upcomingSkySweeperMechanic(boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
void boss;
if (motion.mode === "breath_telegraph") return { name: "Storm Breath", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SKY_SWEEPER_BREATH.telegraphDuration, urgent: true };
if (motion.mode === "breath_sweeping") return { name: "Rotate behind", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SKY_SWEEPER_BREATH.sweepDuration, urgent: true };
if (motion.mode === "skyfall") return { name: "Stormfall", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: SKY_SWEEPER_SKYFALL.warning + SKY_SWEEPER_SKYFALL.stagger * 2, urgent: true };
const nextIsBreath = motion.mechanicCount % 2 === 0;
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: nextIsBreath ? "Storm Breath" : "Stormfall", remaining, cycle: 8, urgent: remaining < 2.5 };
}
-2
View File
@@ -22,8 +22,6 @@ export interface BossMechanicContext {
partyPositions: Record<MemberId, WorldPosition>; partyPositions: Record<MemberId, WorldPosition>;
time: number; time: number;
delta: number; delta: number;
/** Shared pool mechanics are reserved for solo encounters to avoid unreadable overlap in multi-boss fights. */
allowPooledMechanics?: boolean;
damageMember: (member: PartyMember, amount: number, position: WorldPosition, at: number, kind?: "direct" | "hazard") => PartyMember; damageMember: (member: PartyMember, amount: number, position: WorldPosition, at: number, kind?: "direct" | "hazard") => PartyMember;
} }
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@@ -1,160 +0,0 @@
import { BOSS_DEFINITIONS } from "../bossCatalog";
import { distance } from "../geometry";
import type { BossId, BossMotionState, BossState, MemberId } from "../types";
import { applyMelee, cloneMotion, createBaseMotion, memberName, resolveCircleHazards, returnBossToArenaCenter } from "./shared";
import type { BossMechanicContext, BossMechanicResult, UpcomingMechanic } from "./types";
export const VEXA_TETHER = {
firstAt: 6,
duration: 4.5,
breakDistance: 6.8,
failureDamage: 24,
rootDuration: 1.4,
} as const;
export const VEXA_VENOM = {
duration: 10,
tickDamage: 5,
castDuration: 2.5,
poolRadius: 2,
poolDuration: 7,
poolDamage: 14,
} as const;
const TETHER_PAIRS: readonly (readonly [MemberId, MemberId])[] = [
["brann", "vale"],
["nia", "orin"],
["aelia", "nia"],
];
const VENOM_TARGETS: readonly MemberId[][] = [
["nia", "vale"],
["orin", "brann"],
["aelia", "vale"],
];
export function createVexaState(bossId: BossId = "broodfang-spider"): BossState {
const definition = BOSS_DEFINITIONS[bossId];
return {
id: bossId,
name: definition.name,
maxHp: definition.maxHp,
hp: definition.maxHp,
nextMeleeAt: 2.5,
nextNovaAt: Number.POSITIVE_INFINITY,
nextBrandAt: Number.POSITIVE_INFINITY,
brandCount: 0,
};
}
export function createVexaMotion(bossId: BossId = "broodfang-spider"): BossMotionState {
return { ...createBaseMotion(bossId), position: [0, -7.4], nextMechanicAt: VEXA_TETHER.firstAt };
}
export function advanceVexaMechanics(context: BossMechanicContext): BossMechanicResult {
const boss = { ...context.boss };
let motion = cloneMotion(context.motion);
let party = context.party;
const events: BossMechanicResult["events"] = [];
party = resolveCircleHazards(motion, party, context.partyPositions, context.time, context.damageMember, events);
if (motion.mode === "holding") {
returnBossToArenaCenter(motion, context.delta, 2.1);
}
if (motion.mode === "holding" && context.time >= motion.nextMechanicAt) {
if (motion.mechanicCount % 2 === 0) {
const pair = TETHER_PAIRS[Math.floor(motion.mechanicCount / 2) % TETHER_PAIRS.length];
const livingPair = pair.filter((memberId) => party.some((member) => member.id === memberId && member.hp > 0));
if (livingPair.length === 2) {
motion = {
...motion,
mode: "tethering",
phaseStartedAt: context.time,
phaseEndsAt: context.time + VEXA_TETHER.duration,
nextMechanicAt: Number.POSITIVE_INFINITY,
tetherIds: [...livingPair],
tetherBreakDistance: VEXA_TETHER.breakDistance,
mechanicCount: motion.mechanicCount + 1,
};
events.push({ at: context.time, message: `${boss.name} binds ${memberName(party, livingPair[0])} to ${memberName(party, livingPair[1])}. Spread apart!`, tone: "danger", pulseKind: "tether", targetId: livingPair[0] });
}
} else {
const targetSet = VENOM_TARGETS[Math.floor(motion.mechanicCount / 2) % VENOM_TARGETS.length];
const targets = targetSet.filter((memberId) => party.some((member) => member.id === memberId && member.hp > 0));
party = party.map((member) => targets.includes(member.id)
? {
...member,
debuffs: [...member.debuffs, {
id: `widow-venom-${motion.mechanicCount}-${member.id}`,
name: "Widow Venom",
expiresAt: context.time + VEXA_VENOM.duration,
nextTickAt: context.time + 1,
tickDamage: VEXA_VENOM.tickDamage,
}],
}
: member);
motion = {
...motion,
mode: "venom_cast",
phaseStartedAt: context.time,
phaseEndsAt: context.time + VEXA_VENOM.castDuration,
nextMechanicAt: Number.POSITIVE_INFINITY,
mechanicCount: motion.mechanicCount + 1,
};
events.push({ at: context.time, message: `${boss.name} injects Widow Venom. Move away before cleansing!`, tone: "danger", pulseKind: "venom", targetId: targets[0] });
}
} else if (motion.mode === "tethering") {
const [first, second] = motion.tetherIds;
if (!first || !second || distance(context.partyPositions[first], context.partyPositions[second]) >= motion.tetherBreakDistance) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, tetherIds: [], nextMechanicAt: context.time + 4 };
events.push({ at: context.time, message: "Binding Web snaps. Formation is free.", pulseKind: "tether" });
} else if (context.time >= motion.phaseEndsAt) {
party = party.map((member) => motion.tetherIds.includes(member.id)
? {
...context.damageMember(member, VEXA_TETHER.failureDamage, context.partyPositions[member.id], context.time),
knockedUntil: context.time + VEXA_TETHER.rootDuration,
}
: member);
motion = { ...motion, mode: "holding", phaseEndsAt: 0, tetherIds: [], nextMechanicAt: context.time + 4 };
events.push({ at: context.time, message: "Binding Web constricts and roots its targets.", tone: "danger", pulseKind: "tether" });
}
} else if (motion.mode === "venom_cast" && context.time >= motion.phaseEndsAt) {
motion = { ...motion, mode: "holding", phaseEndsAt: 0, nextMechanicAt: context.time + 4 };
}
applyMelee(boss, motion, party, context.partyPositions, context.time, 2.7, 13, context.damageMember);
return { boss, motion, party, events };
}
export function dropVexaVenomPool(
motion: BossMotionState,
memberId: MemberId,
center: [number, number],
time: number,
) {
const next = cloneMotion(motion);
next.hazards.push({
id: `venom-pool-${memberId}-${time.toFixed(2)}`,
kind: "venom_pool",
center: [center[0], center[1]],
radius: VEXA_VENOM.poolRadius,
activatesAt: time + 0.25,
expiresAt: time + VEXA_VENOM.poolDuration,
damage: VEXA_VENOM.poolDamage,
tickInterval: 1,
nextDamageAt: {},
resolved: false,
hitIds: [],
});
return next;
}
export function upcomingVexaMechanic(boss: BossState, motion: BossMotionState, time: number): UpcomingMechanic {
void boss;
if (motion.mode === "tethering") return { name: "Break Binding Web", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: VEXA_TETHER.duration, urgent: true };
if (motion.mode === "venom_cast") return { name: "Move, then Purify", remaining: Math.max(0, motion.phaseEndsAt - time), cycle: VEXA_VENOM.castDuration, urgent: true };
const nextIsTether = motion.mechanicCount % 2 === 0;
const remaining = Math.max(0, motion.nextMechanicAt - time);
return { name: nextIsTether ? "Binding Web" : "Venom Purge", remaining, cycle: 8, urgent: remaining < 2.5 };
}
+35
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@@ -0,0 +1,35 @@
import { describe, expect, it } from "vitest";
import {
DEFAULT_CAMERA_PITCH,
MAX_CAMERA_PITCH,
MIN_CAMERA_PITCH,
setCameraRelativeMovement,
updateCameraOrbit,
} from "./cameraOrbit";
describe("third-person camera orbit", () => {
it("rotates horizontal movement with camera yaw", () => {
const movement = { x: 0, z: 0 };
setCameraRelativeMovement(movement, 0, -1, 0);
expect(movement.x).toBeCloseTo(0);
expect(movement.z).toBeCloseTo(-1);
setCameraRelativeMovement(movement, 0, -1, Math.PI / 2);
expect(movement.x).toBeCloseTo(-1);
expect(movement.z).toBeCloseTo(0);
});
it("applies look input and clamps vertical orbit", () => {
const orbit = { yaw: 0, pitch: DEFAULT_CAMERA_PITCH };
updateCameraOrbit(orbit, 1, 0, 1);
expect(orbit.yaw).toBeCloseTo(-2.25);
updateCameraOrbit(orbit, 0, 1, 10);
expect(orbit.pitch).toBe(MAX_CAMERA_PITCH);
updateCameraOrbit(orbit, 0, -1, 10);
expect(orbit.pitch).toBe(MIN_CAMERA_PITCH);
});
});
+49
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@@ -0,0 +1,49 @@
export interface CameraOrbitState {
yaw: number;
pitch: number;
}
export interface PlanarMovement {
x: number;
z: number;
}
export const DEFAULT_CAMERA_YAW = 0;
export const DEFAULT_CAMERA_PITCH = Math.atan2(4.45, 7.7);
export const CAMERA_ORBIT_DISTANCE = Math.hypot(4.45, 7.7);
export const CAMERA_FOCUS_HEIGHT = 0.65;
export const CAMERA_LOOK_AHEAD = 2.8;
export const CAMERA_YAW_SPEED = 2.25;
export const CAMERA_PITCH_SPEED = 1.25;
export const MIN_CAMERA_PITCH = 0.24;
export const MAX_CAMERA_PITCH = 0.9;
/** Updates one reusable orbit state without allocating in the render loop. */
export function updateCameraOrbit(
orbit: CameraOrbitState,
lookX: number,
lookY: number,
deltaSeconds: number,
) {
orbit.yaw -= lookX * CAMERA_YAW_SPEED * deltaSeconds;
orbit.pitch = Math.min(
MAX_CAMERA_PITCH,
Math.max(MIN_CAMERA_PITCH, orbit.pitch + lookY * CAMERA_PITCH_SPEED * deltaSeconds),
);
if (orbit.yaw > Math.PI || orbit.yaw < -Math.PI) {
orbit.yaw = Math.atan2(Math.sin(orbit.yaw), Math.cos(orbit.yaw));
}
}
/** Converts left-stick input into world movement relative to current camera yaw. */
export function setCameraRelativeMovement(
output: PlanarMovement,
moveX: number,
moveY: number,
cameraYaw: number,
) {
const sinYaw = Math.sin(cameraYaw);
const cosYaw = Math.cos(cameraYaw);
output.x = moveX * cosYaw + moveY * sinYaw;
output.z = -moveX * sinYaw + moveY * cosYaw;
}
+1 -1
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@@ -73,7 +73,7 @@ const CLASS_INVENTORIES: Record<HealerClassId, InventoryItem[]> = {
priest: [ priest: [
{ id: "priest-censer", name: "Censer of First Light", slot: "Main Hand", rarity: "Rare", icon: "♰", stats: ["+12 Grace", "+8% Mend healing"], effect: "Mend restores 2 mana when it lands on an ally below 50% health.", equipped: true }, { id: "priest-censer", name: "Censer of First Light", slot: "Main Hand", rarity: "Rare", icon: "♰", stats: ["+12 Grace", "+8% Mend healing"], effect: "Mend restores 2 mana when it lands on an ally below 50% health.", equipped: true },
{ id: "priest-vestment", name: "Ashwoven Vestment", slot: "Chest", rarity: "Uncommon", icon: "♜", stats: ["+18 Armor", "+6 Spirit"], effect: "Renew ticks have a 10% chance to extend Aegis Shield by 4 absorption.", equipped: true }, { id: "priest-vestment", name: "Ashwoven Vestment", slot: "Chest", rarity: "Uncommon", icon: "♜", stats: ["+18 Armor", "+6 Spirit"], effect: "Renew ticks have a 10% chance to extend Aegis Shield by 4 absorption.", equipped: true },
{ id: "priest-phial", name: "Moonwater Phial", slot: "Consumable", rarity: "Common", icon: "⚗", stats: ["Restores 40 mana"], effect: "Single use. Cannot be used during this prototype encounter.", equipped: false }, { id: "priest-phial", name: "Moonwater Phial", slot: "Consumable", rarity: "Common", icon: "⚗", stats: ["Restores 40 mana"], effect: "Single use. Cannot be used during this encounter.", equipped: false },
{ id: "priest-sigil", name: "Sigil of Quiet Resolve", slot: "Trinket", rarity: "Rare", icon: "◈", stats: ["+10% Purify range", "+5 Haste"], effect: "Purify grants its target 8 absorption when it removes Ember Brand.", equipped: false }, { id: "priest-sigil", name: "Sigil of Quiet Resolve", slot: "Trinket", rarity: "Rare", icon: "◈", stats: ["+10% Purify range", "+5 Haste"], effect: "Purify grants its target 8 absorption when it removes Ember Brand.", equipped: false },
], ],
druid: [ druid: [
+3 -17
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@@ -1,6 +1,5 @@
import { BULL_CHARGE } from "./bossMechanics";
import { clampToArena } from "./arena"; import { clampToArena } from "./arena";
import { SKY_SWEEPER_BREATH } from "./bosses/skySweeper"; import { BULL_CHARGE, SKY_SWEEPER_BREATH } from "./bosses/mechanicPool";
import { moveToward, pointOutsideCircle, pointOutsideLane, pointToSegmentDistance } from "./geometry"; import { moveToward, pointOutsideCircle, pointOutsideLane, pointToSegmentDistance } from "./geometry";
import type { BossMotionState, MemberId, PartyMember, WorldPosition } from "./types"; import type { BossMotionState, MemberId, PartyMember, WorldPosition } from "./types";
@@ -37,24 +36,11 @@ const STACK_OFFSETS: Record<AiMemberId, WorldPosition> = {
const LANE_EVADE_MODES: readonly BossMotionState["mode"][] = [ const LANE_EVADE_MODES: readonly BossMotionState["mode"][] = [
"mantis_line_telegraph", "mantis_line_telegraph",
"mantis_cross_telegraph", "mantis_cross_telegraph",
"ram_charge_telegraph",
"ram_charging",
"ram_shatter",
"cinderback_curl",
"cinderback_ricochet",
"sandglass_burrow_telegraph",
"sandglass_burrowing",
"crab_scuttle_telegraph",
"crab_scuttling",
"ghost_soul_cross",
"ghost_soul_cross_followup",
]; ];
const FORMATION_MODES: readonly BossMotionState["mode"][] = [ const FORMATION_MODES: readonly BossMotionState["mode"][] = [
"holding", "telegraph", "tethering", "venom_cast", "skyfall", "mantis_sidestep", "mantis_recover", "holding", "telegraph", "tethering", "venom_cast", "skyfall", "cinderback_slam", "sandglass_hourglass", "golem_shockwave", "golem_crownfall",
"ram_quake", "ram_recover", "cinderback_slam", "cinderback_recover", "sandglass_eruption", "sandglass_hourglass", "sandglass_recover",
"crab_tidal_burst", "crab_recover", "ghost_haunting", "ghost_recover", "golem_shockwave", "golem_crownfall", "golem_recover",
]; ];
const DASH_MODES: readonly BossMotionState["mode"][] = ["telegraph", "charging", "ram_charge_telegraph", "ram_charging", "cinderback_curl", "cinderback_ricochet", "sandglass_burrow_telegraph", "sandglass_burrowing", "crab_scuttle_telegraph", "crab_scuttling"]; const DASH_MODES: readonly BossMotionState["mode"][] = ["telegraph", "charging"];
const FORMATION_SLOTS: Record<AiMemberId, WorldPosition> = { const FORMATION_SLOTS: Record<AiMemberId, WorldPosition> = {
// Bosses face Brann during normal uptime, making positive Z their front. // Bosses face Brann during normal uptime, making positive Z their front.
+6 -3
View File
@@ -2,9 +2,12 @@ import { describe, expect, it } from "vitest";
import { useGameStore } from "./store"; import { useGameStore } from "./store";
describe("runtime performance budgets", () => { describe("runtime performance budgets", () => {
it("keeps ten minutes of dual-boss simulation bounded", () => { it.each([
{ label: "dual-boss", bossIds: ["emberfox", "sandglass-scorpion"] as const, maxElapsedMs: 3_500 },
{ label: "Rogue Trials trio", bossIds: ["emberfox", "sandglass-scorpion", "tempestscale-dragon"] as const, maxElapsedMs: 5_000 },
])("keeps ten minutes of $label simulation bounded", ({ bossIds, maxElapsedMs }) => {
const store = useGameStore.getState(); const store = useGameStore.getState();
store.configureHealer("priest", "Perf", [], ["emberfox", "sandglass-scorpion"]); store.configureHealer("priest", "Perf", [], bossIds);
store.startEncounter(); store.startEncounter();
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
boss: { ...state.boss, hp: 1_000_000_000, maxHp: 1_000_000_000 }, boss: { ...state.boss, hp: 1_000_000_000, maxHp: 1_000_000_000 },
@@ -36,6 +39,6 @@ describe("runtime performance budgets", () => {
expect(maxHazards).toBeLessThanOrEqual(64); expect(maxHazards).toBeLessThanOrEqual(64);
expect(maxDamageEvents).toBeLessThanOrEqual(24); expect(maxDamageEvents).toBeLessThanOrEqual(24);
expect(maxCombatLog).toBeLessThanOrEqual(12); expect(maxCombatLog).toBeLessThanOrEqual(12);
expect(elapsedMs).toBeLessThan(3_500); expect(elapsedMs).toBeLessThan(maxElapsedMs);
}); });
}); });
+14
View File
@@ -3,6 +3,7 @@ import { createEncounterGearModifiers } from "./gearEffects";
import { import {
GEAR_RECIPES, GEAR_RECIPES,
canAffordGearUpgrade, canAffordGearUpgrade,
canUpgradeGearSlot,
createDefaultGearProgress, createDefaultGearProgress,
gearUpgradeCosts, gearUpgradeCosts,
upgradeGearSlot, upgradeGearSlot,
@@ -46,6 +47,19 @@ describe("IWT2-style gear progression", () => {
expect(progress.brann.slots.weapon.level).toBe(0); expect(progress.brann.slots.weapon.level).toBe(0);
}); });
it("reports only affordable non-max gear slots as upgradeable", () => {
const progress = createDefaultGearProgress();
const recipe = GEAR_RECIPES.priest.weapon;
const drop = groupDrop(recipe.primaryGroupId, "initiate");
const inventory: MaterialStack[] = [{ ...drop, quantity: 2 }];
expect(canUpgradeGearSlot(progress, inventory, "priest", "weapon")).toBe(true);
expect(canUpgradeGearSlot(progress, [], "priest", "weapon")).toBe(false);
progress.priest.slots.weapon.level = 10;
expect(canUpgradeGearSlot(progress, inventory, "priest", "weapon")).toBe(false);
});
it("projects rank bonuses without mutating saved progress", () => { it("projects rank bonuses without mutating saved progress", () => {
const progress = createDefaultGearProgress(); const progress = createDefaultGearProgress();
progress.priest.slots.weapon.level = 10; progress.priest.slots.weapon.level = 10;
+11
View File
@@ -156,6 +156,17 @@ export function canAffordGearUpgrade(inventory: readonly MaterialStack[], costs:
return costs.every((cost) => (inventory.find((item) => item.id === cost.itemId)?.quantity ?? 0) >= cost.quantity); return costs.every((cost) => (inventory.find((item) => item.id === cost.itemId)?.quantity ?? 0) >= cost.quantity);
} }
export function canUpgradeGearSlot(
progress: GearProgress,
inventory: readonly MaterialStack[],
ownerId: GearOwnerId,
slotId: GearSlotId,
): boolean {
const currentLevel = progress[ownerId].slots[slotId].level;
return currentLevel < MAX_GEAR_LEVEL
&& canAffordGearUpgrade(inventory, gearUpgradeCosts(ownerId, slotId, currentLevel));
}
export function spendGearCosts(inventory: readonly MaterialStack[], costs: readonly GearUpgradeCost[]): MaterialStack[] { export function spendGearCosts(inventory: readonly MaterialStack[], costs: readonly GearUpgradeCost[]): MaterialStack[] {
if (!canAffordGearUpgrade(inventory, costs)) { if (!canAffordGearUpgrade(inventory, costs)) {
const missing = costs.find((cost) => (inventory.find((item) => item.id === cost.itemId)?.quantity ?? 0) < cost.quantity); const missing = costs.find((cost) => (inventory.find((item) => item.id === cost.itemId)?.quantity ?? 0) < cost.quantity);
+15
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@@ -0,0 +1,15 @@
import { describe, expect, it } from "vitest";
import { highestRoguelikeRoundAfterDefeat } from "./hunterStats";
describe("roguelike hunter records", () => {
it("records the reached defeat round without lowering a previous best", () => {
expect(highestRoguelikeRoundAfterDefeat(0, 1)).toBe(1);
expect(highestRoguelikeRoundAfterDefeat(7, 12)).toBe(12);
expect(highestRoguelikeRoundAfterDefeat(12, 7)).toBe(12);
});
it("normalizes invalid and fractional round values", () => {
expect(highestRoguelikeRoundAfterDefeat(Number.NaN, Number.NaN)).toBe(1);
expect(highestRoguelikeRoundAfterDefeat(4.9, 8.9)).toBe(8);
});
});
+5
View File
@@ -0,0 +1,5 @@
export function highestRoguelikeRoundAfterDefeat(currentRecord: number, reachedRound: number): number {
const normalizedRecord = Math.max(0, Math.floor(Number(currentRecord) || 0));
const normalizedRound = Math.max(1, Math.floor(Number(reachedRound) || 1));
return Math.max(normalizedRecord, normalizedRound);
}
+9 -3
View File
@@ -7,15 +7,20 @@ import {
equipActiveInfusion, equipActiveInfusion,
equipPassiveInfusion, equipPassiveInfusion,
infusionCosts, infusionCosts,
PASSIVE_INFUSIONS,
passiveInfusionUnlocked, passiveInfusionUnlocked,
} from "./infusions"; } from "./infusions";
import { bossGroupDrop, groupDrop, type MaterialStack } from "./loot"; import { bossGroupDrop, groupDrop, type MaterialStack } from "./loot";
import { RUN_BUFF_ORDER } from "../roguelike";
function stack(item: ReturnType<typeof groupDrop>, quantity: number): MaterialStack { function stack(item: ReturnType<typeof groupDrop>, quantity: number): MaterialStack {
return { id: item.id, name: item.name, rarity: item.rarity, itemLevel: item.itemLevel, glyph: item.glyph, quantity }; return { id: item.id, name: item.name, rarity: item.rarity, itemLevel: item.itemLevel, glyph: item.glyph, quantity };
} }
describe("IWT2-style gear infusions", () => { describe("IWT2-style gear infusions", () => {
it("offers all 18 roguelike buffs as passive infusion choices", () => {
expect(PASSIVE_INFUSIONS.map((passive) => passive.id)).toEqual(RUN_BUFF_ORDER);
});
it("requires a +5 anchor and atomically spends five Ascendant plus five Mythic group drops", () => { it("requires a +5 anchor and atomically spends five Ascendant plus five Mythic group drops", () => {
const progress = createDefaultGearProgress(); const progress = createDefaultGearProgress();
progress.brann.slots.weapon.level = 5; progress.brann.slots.weapon.level = 5;
@@ -54,9 +59,10 @@ describe("IWT2-style gear infusions", () => {
const progress = createDefaultGearProgress(); const progress = createDefaultGearProgress();
progress.vale.slots.feet.level = 10; progress.vale.slots.feet.level = 10;
expect(passiveInfusionUnlocked(progress)).toBe(true); expect(passiveInfusionUnlocked(progress)).toBe(true);
const infused = equipPassiveInfusion(progress, "priest", "deep-wells"); const infused = equipPassiveInfusion(progress, "priest", "mend-efficiency");
useGameStore.getState().configureHealer("priest", "Aelia", createClassInventory("priest"), "bulldrome", "encounter", infused); useGameStore.getState().configureHealer("priest", "Aelia", createClassInventory("priest"), "bulldrome", "encounter", infused);
expect(useGameStore.getState().maxMana).toBe(120); expect(useGameStore.getState().runModifiers.mendManaMultiplier).toBe(0.75);
expect(useGameStore.getState().runBuffs).toEqual([]); expect(useGameStore.getState().runBuffRanks).toEqual({});
expect(useGameStore.getState().passiveRunBuffId).toBe("mend-efficiency");
}); });
}); });
+17 -1
View File
@@ -1,6 +1,6 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { BOSS_GROUPS } from "../bossCatalog"; import { BOSS_GROUPS } from "../bossCatalog";
import { GROUP_DROP_TABLES, bossGroupDrop, createEmptyCollectionLog, groupDropQuantity, rollBossReward } from "./loot"; import { BOSS_PET_DROPS, BOSS_PET_DROP_RATE, GROUP_DROP_TABLES, bossGroupDrop, createEmptyCollectionLog, groupDropQuantity, rollBossReward } from "./loot";
describe("group drop tables", () => { describe("group drop tables", () => {
it("defines five shared drops for every mechanic group", () => { it("defines five shared drops for every mechanic group", () => {
@@ -36,4 +36,20 @@ describe("group drop tables", () => {
expect(second.collectionLog.dropsFound[second.award.drop.id]).toBe(5); expect(second.collectionLog.dropsFound[second.award.drop.id]).toBe(5);
expect(second.award.pet?.id).toBe("bulldrome-pet"); expect(second.award.pet?.id).toBe("bulldrome-pet");
}); });
it("gives every boss pet an exact 1 in 500 independent roll", () => {
expect(BOSS_PET_DROP_RATE).toBe(1 / 500);
for (const pet of Object.values(BOSS_PET_DROPS)) {
expect(pet.dropRate).toBe(1 / 500);
expect(pet.chanceLabel).toBe("1 in 500");
}
const hitRolls = [1, 1 / 500 - Number.EPSILON];
const hit = rollBossReward("bulldrome", "initiate", [], createEmptyCollectionLog(), () => hitRolls.shift() ?? 1);
expect(hit.award.pet?.id).toBe("bulldrome-pet");
const missRolls = [1, 1 / 500];
const miss = rollBossReward("bulldrome", "initiate", [], createEmptyCollectionLog(), () => missRolls.shift() ?? 1);
expect(miss.award.pet).toBeNull();
});
}); });
+77 -11
View File
@@ -1,12 +1,19 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { freshParty } from "./data"; import { AVAILABLE_BOSS_IDS } from "./bossCatalog";
import { import {
applyRunBuffsToParty, RUN_BUFF_ORDER,
RUN_BUFFS,
bossHealthMultiplier, bossHealthMultiplier,
runHealingMultiplier, compileRunModifiers,
runMaxMana, effectiveRunBuffRank,
formatRunBuffEffect,
increaseRunBuffRank,
selectRandomBossPair, selectRandomBossPair,
selectRogueTrialsBosses,
selectUnseenBosses,
selectRunBuffDraft,
} from "./roguelike"; } from "./roguelike";
import type { RunBuffRanks } from "./types";
describe("roguelike progression", () => { describe("roguelike progression", () => {
it("adds 10% base boss HP per completed round", () => { it("adds 10% base boss HP per completed round", () => {
@@ -15,14 +22,51 @@ describe("roguelike progression", () => {
expect(bossHealthMultiplier(5)).toBe(1.4); expect(bossHealthMultiplier(5)).toBe(1.4);
}); });
it("stacks each persistent buff independently", () => { it("defines 18 unique infusion-eligible ability buffs without legacy ids", () => {
const buffs = ["vital-bloom", "vital-bloom", "deep-wells", "restoring-grace"] as const; expect(RUN_BUFF_ORDER).toHaveLength(18);
const party = applyRunBuffsToParty(freshParty("priest", "Aelia"), buffs); expect(new Set(RUN_BUFF_ORDER)).toHaveLength(18);
expect(RUN_BUFF_ORDER.every((id) => RUN_BUFFS[id].infusionEligible)).toBe(true);
expect(RUN_BUFF_ORDER).not.toContain("vital-bloom");
expect(RUN_BUFF_ORDER).not.toContain("deep-wells");
expect(RUN_BUFF_ORDER).not.toContain("restoring-grace");
});
expect(party[0].maxHp).toBe(124); it("compiles capped ranks and overlays one passive infusion rank", () => {
expect(party[1].maxHp).toBe(186); const ranks: RunBuffRanks = {
expect(runMaxMana(buffs)).toBe(120); "mend-echo": 9,
expect(runHealingMultiplier(buffs)).toBe(1.15); "mend-efficiency": 2,
"renew-duration": 2,
"shield-guard": 3,
"purify-renew": 1,
"radiance-shield": 2,
"barrier-regen": 3,
};
const modifiers = compileRunModifiers(ranks, "mend-efficiency");
expect(modifiers.mendExtraTargets).toBe(3);
expect(modifiers.mendManaMultiplier).toBeCloseTo(0.75 ** 3);
expect(modifiers.renewDurationBonus).toBe(4);
expect(modifiers.shieldDamageTakenMultiplier).toBeCloseTo(0.76);
expect(modifiers.purifyAppliesRenew).toBe(true);
expect(modifiers.radianceAbsorb).toBe(18);
expect(modifiers.barrierHealingPerSecond).toBe(9);
expect(effectiveRunBuffRank(ranks, "mend-efficiency", "mend-efficiency")).toBe(3);
expect(formatRunBuffEffect("mend-efficiency", 3)).toBe("58% less Mend mana cost");
});
it("increments earned ranks without exceeding each buff cap", () => {
const first = increaseRunBuffRank({}, "purify-renew");
const capped = increaseRunBuffRank(first, "purify-renew");
expect(first["purify-renew"]).toBe(1);
expect(capped["purify-renew"]).toBe(1);
});
it("draws unique eligible choices and handles one or zero remaining buffs", () => {
expect(selectRunBuffDraft({}, null, () => 0)).toEqual(RUN_BUFF_ORDER.slice(0, 3));
const maxed = Object.fromEntries(RUN_BUFF_ORDER.map((id) => [id, RUN_BUFFS[id].maxRank])) as RunBuffRanks;
maxed["mend-efficiency"] = 2;
expect(selectRunBuffDraft(maxed, null, () => 0)).toEqual(["mend-efficiency"]);
expect(selectRunBuffDraft(maxed, "mend-efficiency", () => 0)).toEqual([]);
}); });
it("selects a distinct pair that excludes both bosses from the prior round", () => { it("selects a distinct pair that excludes both bosses from the prior round", () => {
@@ -34,4 +78,26 @@ describe("roguelike progression", () => {
expect(pair).not.toContain("bulldrome"); expect(pair).not.toContain("bulldrome");
expect(pair).not.toContain("broodfang-spider"); expect(pair).not.toContain("broodfang-spider");
}); });
it("selects three distinct unseen bosses for Rogue Trials round five", () => {
const seen = [
"bulldrome",
"sandglass-scorpion",
"cragclaw-crab",
"mournveil-ghost",
"crownshard-golem",
"crystal-bat-matriarch",
"stormwool-alpaca",
"cluckhorn-colossus",
] as const;
const trio = selectRogueTrialsBosses(5, seen, () => 0);
expect(trio).toEqual(["ashwing-demon", "riftclaw-demon", "tempestscale-dragon"]);
expect(new Set(trio)).toHaveLength(3);
expect(trio.every((bossId) => !seen.includes(bossId as typeof seen[number]))).toBe(true);
});
it("fails instead of silently reusing seen bosses when unseen pool is too small", () => {
expect(() => selectUnseenBosses(3, AVAILABLE_BOSS_IDS.slice(0, -2))).toThrow(/Cannot select 3 unseen bosses/);
});
}); });
+212 -38
View File
@@ -1,68 +1,242 @@
import { AVAILABLE_BOSS_IDS } from "./bossCatalog"; import { AVAILABLE_BOSS_IDS } from "./bossCatalog";
import type { BossId, PartyMember, RunBuffId } from "./types"; import type { AbilityId, BossId, RunBuffId, RunBuffRanks } from "./types";
export type RunBuffEffectKind =
| "extra-target"
| "mana-cost"
| "cast-time"
| "duration"
| "healing"
| "absorb"
| "damage-reduction"
| "trigger-renew"
| "trigger-shield"
| "chain-cleanse"
| "cooldown"
| "barrier-healing";
export interface RunBuffDefinition { export interface RunBuffDefinition {
id: RunBuffId; id: RunBuffId;
abilityId: AbilityId;
effectKind: RunBuffEffectKind;
name: string; name: string;
icon: string; icon: string;
summary: string; summary: string;
detail: string; detail: string;
accent: string; accent: string;
maxRank: 1 | 3;
infusionEligible: true;
} }
export const RUN_BUFF_ORDER: readonly RunBuffId[] = ["vital-bloom", "deep-wells", "restoring-grace"]; export interface CompiledRunModifiers {
mendExtraTargets: number;
mendManaMultiplier: number;
mendCastTimeMultiplier: number;
renewExtraTargets: number;
renewDurationBonus: number;
renewHealingMultiplier: number;
shieldExtraTargets: number;
shieldAbsorbMultiplier: number;
shieldDamageTakenMultiplier: number;
purifyAppliesRenew: boolean;
purifyAppliesShield: boolean;
purifyExtraTargets: number;
radianceCooldownMultiplier: number;
radianceAppliesRenew: boolean;
radianceAbsorb: number;
barrierCooldownMultiplier: number;
barrierDurationBonus: number;
barrierHealingPerSecond: number;
}
export const RUN_BUFF_ORDER: readonly RunBuffId[] = [
"mend-echo",
"mend-efficiency",
"mend-cast-speed",
"renew-spread",
"renew-duration",
"renew-potency",
"shield-echo",
"shield-potency",
"shield-guard",
"purify-renew",
"purify-shield",
"purify-chain",
"radiance-cooldown",
"radiance-renew",
"radiance-shield",
"barrier-cooldown",
"barrier-duration",
"barrier-regen",
];
const buff = (
id: RunBuffId,
abilityId: AbilityId,
effectKind: RunBuffEffectKind,
name: string,
icon: string,
summary: string,
detail: string,
accent: string,
maxRank: 1 | 3 = 3,
): RunBuffDefinition => ({ id, abilityId, effectKind, name, icon, summary, detail, accent, maxRank, infusionEligible: true });
export const RUN_BUFFS: Record<RunBuffId, RunBuffDefinition> = { export const RUN_BUFFS: Record<RunBuffId, RunBuffDefinition> = {
"vital-bloom": { "mend-echo": buff("mend-echo", "mend", "extra-target", "Echoing", "+", "+1 secondary ally", "Mend heals another injured ally for 50% power per rank.", "#f2d690"),
id: "vital-bloom", "mend-efficiency": buff("mend-efficiency", "mend", "mana-cost", "Efficient", "▽", "25% mana cost", "Mend mana cost is multiplied by 0.75 per rank, rounded up.", "#72c8ef"),
name: "Vital Bloom", "mend-cast-speed": buff("mend-cast-speed", "mend", "cast-time", "Swift", "»", "25% cast time", "Mend cast time is multiplied by 0.75 per rank.", "#d8b4ff"),
icon: "♧", "renew-spread": buff("renew-spread", "renew", "extra-target", "Spreading", "✣", "+1 injured ally", "Direct Renew casts affect another injured ally per rank.", "#71df9c"),
summary: "+12% party max HP", "renew-duration": buff("renew-duration", "renew", "duration", "Enduring", "◷", "+2s duration", "Every Renew effect lasts 2 seconds longer per rank.", "#83d9aa"),
detail: "Stacks each time chosen. New round starts at full health.", "renew-potency": buff("renew-potency", "renew", "healing", "Potent", "↑", "+20% tick healing", "Every Renew tick heals 20% more per rank.", "#a8e875"),
accent: "#74d18c", "shield-echo": buff("shield-echo", "shield", "extra-target", "Echoing Aegis", "◇", "+1 secondary ally", "Shield another injured ally for 50% power per rank.", "#75c9ff"),
}, "shield-potency": buff("shield-potency", "shield", "absorb", "Reinforced Aegis", "⬡", "+25% absorption", "All healer-created absorption is 25% stronger per rank.", "#61b9ee"),
"deep-wells": { "shield-guard": buff("shield-guard", "shield", "damage-reduction", "Guardian Aegis", "▣", "8% shielded damage", "Targets with absorption take 8% less incoming damage per rank.", "#8baeff"),
id: "deep-wells", "purify-renew": buff("purify-renew", "purify", "trigger-renew", "Cleansing Renewal", "✧", "Purify applies Renew", "Every ally cleansed by Purify also gains Renew.", "#b58cff", 1),
name: "Deep Wells", "purify-shield": buff("purify-shield", "purify", "trigger-shield", "Purifying Ward", "◈", "Purify grants 50% Shield", "Every ally cleansed by Purify gains half-strength absorption.", "#9f9aff", 1),
icon: "◇", "purify-chain": buff("purify-chain", "purify", "chain-cleanse", "Mass Purification", "✦", "+1 cleansed ally", "Purify also cleanses the most injured other debuffed ally.", "#d4a7ff", 1),
summary: "+20 maximum mana", "radiance-cooldown": buff("radiance-cooldown", "radiance", "cooldown", "Quickened Radiance", "☀", "20% cooldown", "Radiance cooldown is multiplied by 0.8 per rank.", "#ffd66b"),
detail: "Stacks each time chosen. New round starts with full mana.", "radiance-renew": buff("radiance-renew", "radiance", "trigger-renew", "Radiant Renewal", "❈", "Radiance applies Renew", "Radiance applies Renew to every living party member.", "#d4e978", 1),
accent: "#69baff", "radiance-shield": buff("radiance-shield", "radiance", "absorb", "Radiant Aegis", "◎", "+9 party absorption", "Radiance grants 9 base absorption to every living ally per rank.", "#ffe58c"),
}, "barrier-cooldown": buff("barrier-cooldown", "barrier", "cooldown", "Hallowed Ground", "◉", "20% cooldown", "Barrier cooldown is multiplied by 0.8 per rank.", "#e7cb62"),
"restoring-grace": { "barrier-duration": buff("barrier-duration", "barrier", "duration", "Lingering Barrier", "⌛", "+2s duration", "Barrier remains active 2 seconds longer per rank.", "#cdbd69"),
id: "restoring-grace", "barrier-regen": buff("barrier-regen", "barrier", "barrier-healing", "Restorative Ground", "✚", "+3 healing per second", "Living allies inside Barrier heal every second per rank.", "#84d69a"),
name: "Restoring Grace",
icon: "✦",
summary: "+15% healing done",
detail: "Strengthens Mend, Renew, and Radiance. Stacks additively.",
accent: "#f1d479",
},
}; };
export function countRunBuff(buffs: readonly RunBuffId[], buffId: RunBuffId) { export function runBuffRank(ranks: RunBuffRanks, buffId: RunBuffId): number {
return buffs.reduce((count, current) => count + Number(current === buffId), 0); return Math.max(0, Math.min(RUN_BUFFS[buffId].maxRank, Math.floor(ranks[buffId] ?? 0)));
} }
export function applyRunBuffsToParty(party: PartyMember[], buffs: readonly RunBuffId[]) { export function effectiveRunBuffRank(ranks: RunBuffRanks, buffId: RunBuffId, passiveInfusionId: RunBuffId | null = null): number {
const vitalityMultiplier = 1 + countRunBuff(buffs, "vital-bloom") * 0.12; return Math.min(RUN_BUFFS[buffId].maxRank, runBuffRank(ranks, buffId) + Number(passiveInfusionId === buffId));
return party.map((member) => {
const maxHp = Math.round(member.maxHp * vitalityMultiplier);
return { ...member, maxHp, hp: maxHp };
});
} }
export function runMaxMana(buffs: readonly RunBuffId[]) { export function increaseRunBuffRank(ranks: RunBuffRanks, buffId: RunBuffId): RunBuffRanks {
return 100 + countRunBuff(buffs, "deep-wells") * 20; const current = runBuffRank(ranks, buffId);
if (current >= RUN_BUFFS[buffId].maxRank) return { ...ranks };
return { ...ranks, [buffId]: current + 1 };
} }
export function runHealingMultiplier(buffs: readonly RunBuffId[]) { export function selectRunBuffDraft(
return 1 + countRunBuff(buffs, "restoring-grace") * 0.15; ranks: RunBuffRanks,
passiveInfusionId: RunBuffId | null = null,
random: () => number = Math.random,
count = 3,
): RunBuffId[] {
const pool = RUN_BUFF_ORDER.filter((id) => effectiveRunBuffRank(ranks, id, passiveInfusionId) < RUN_BUFFS[id].maxRank);
const choices: RunBuffId[] = [];
while (choices.length < count && pool.length > 0) {
const sample = random();
const randomValue = Number.isFinite(sample) ? Math.max(0, Math.min(0.999999999, sample)) : 0;
const index = Math.floor(randomValue * pool.length);
choices.push(pool[index]);
pool.splice(index, 1);
}
return choices;
}
export function compileRunModifiers(ranks: RunBuffRanks, passiveInfusionId: RunBuffId | null = null): CompiledRunModifiers {
const rank = (id: RunBuffId) => effectiveRunBuffRank(ranks, id, passiveInfusionId);
return {
mendExtraTargets: rank("mend-echo"),
mendManaMultiplier: 0.75 ** rank("mend-efficiency"),
mendCastTimeMultiplier: 0.75 ** rank("mend-cast-speed"),
renewExtraTargets: rank("renew-spread"),
renewDurationBonus: rank("renew-duration") * 2,
renewHealingMultiplier: 1 + rank("renew-potency") * 0.2,
shieldExtraTargets: rank("shield-echo"),
shieldAbsorbMultiplier: 1 + rank("shield-potency") * 0.25,
shieldDamageTakenMultiplier: 1 - rank("shield-guard") * 0.08,
purifyAppliesRenew: rank("purify-renew") > 0,
purifyAppliesShield: rank("purify-shield") > 0,
purifyExtraTargets: rank("purify-chain"),
radianceCooldownMultiplier: 0.8 ** rank("radiance-cooldown"),
radianceAppliesRenew: rank("radiance-renew") > 0,
radianceAbsorb: rank("radiance-shield") * 9,
barrierCooldownMultiplier: 0.8 ** rank("barrier-cooldown"),
barrierDurationBonus: rank("barrier-duration") * 2,
barrierHealingPerSecond: rank("barrier-regen") * 3,
};
}
export function runAbilityManaCost(abilityId: AbilityId, baseCost: number, modifiers: CompiledRunModifiers): number {
if (baseCost <= 0) return 0;
const multiplier = abilityId === "mend" ? modifiers.mendManaMultiplier : 1;
return Math.max(1, Math.ceil(baseCost * multiplier));
}
export function runAbilityCastTime(abilityId: AbilityId, baseCastTime: number, modifiers: CompiledRunModifiers): number {
return abilityId === "mend" ? baseCastTime * modifiers.mendCastTimeMultiplier : baseCastTime;
}
export function runAbilityCooldown(abilityId: AbilityId, baseCooldown: number, modifiers: CompiledRunModifiers): number {
if (abilityId === "radiance") return baseCooldown * modifiers.radianceCooldownMultiplier;
if (abilityId === "barrier") return baseCooldown * modifiers.barrierCooldownMultiplier;
return baseCooldown;
}
export function formatRunBuffEffect(buffId: RunBuffId, requestedRank: number): string {
const rank = Math.max(1, Math.min(RUN_BUFFS[buffId].maxRank, requestedRank));
const reduced = (multiplier: number) => `${Math.round((1 - multiplier ** rank) * 100)}% less`;
switch (buffId) {
case "mend-echo": return `${rank} secondary ${rank === 1 ? "ally" : "allies"} at 50% healing`;
case "mend-efficiency": return `${reduced(0.75)} Mend mana cost`;
case "mend-cast-speed": return `${reduced(0.75)} Mend cast time`;
case "renew-spread": return `${rank} additional Renew ${rank === 1 ? "target" : "targets"}`;
case "renew-duration": return `+${rank * 2}s Renew duration`;
case "renew-potency": return `+${rank * 20}% Renew tick healing`;
case "shield-echo": return `${rank} secondary Shield ${rank === 1 ? "target" : "targets"} at 50% power`;
case "shield-potency": return `+${rank * 25}% healer absorption`;
case "shield-guard": return `${rank * 8}% less damage while shielded`;
case "purify-renew": return "Purify applies Renew";
case "purify-shield": return "Purify grants 50% Shield";
case "purify-chain": return "Purify cleanses one additional ally";
case "radiance-cooldown": return `${reduced(0.8)} Radiance cooldown`;
case "radiance-renew": return "Radiance applies Renew party-wide";
case "radiance-shield": return `+${rank * 9} base party absorption`;
case "barrier-cooldown": return `${reduced(0.8)} Barrier cooldown`;
case "barrier-duration": return `+${rank * 2}s Barrier duration`;
case "barrier-regen": return `${rank * 3} Barrier healing per second`;
}
} }
export function bossHealthMultiplier(round: number) { export function bossHealthMultiplier(round: number) {
return 1 + Math.max(0, round - 1) * 0.1; return 1 + Math.max(0, round - 1) * 0.1;
} }
export const ROGUE_TRIALS_TRIO_ROUND = 5;
export function selectUnseenBosses(
count: number,
seenBossIds: readonly BossId[] = [],
random: () => number = Math.random,
): BossId[] {
const seen = new Set(seenBossIds);
const pool = AVAILABLE_BOSS_IDS.filter((bossId) => !seen.has(bossId));
const requestedCount = Math.max(0, Math.floor(count));
if (pool.length < requestedCount) {
throw new Error(`Cannot select ${requestedCount} unseen bosses from ${pool.length} remaining bosses.`);
}
const bosses: BossId[] = [];
while (bosses.length < requestedCount) {
const sample = random();
const randomValue = Number.isFinite(sample) ? Math.max(0, Math.min(0.999999999, sample)) : 0;
const index = Math.floor(randomValue * pool.length);
bosses.push(pool[index]);
pool.splice(index, 1);
}
return bosses;
}
export function selectRogueTrialsBosses(
round: number,
seenBossIds: readonly BossId[],
random: () => number = Math.random,
): BossId[] {
const count = round === ROGUE_TRIALS_TRIO_ROUND ? 3 : 2;
return selectUnseenBosses(count, seenBossIds, random);
}
export function selectRandomBossPair( export function selectRandomBossPair(
excludedBossIds: readonly BossId[] = [], excludedBossIds: readonly BossId[] = [],
random: () => number = Math.random, random: () => number = Math.random,
+301 -38
View File
@@ -1,11 +1,27 @@
import { beforeEach, describe, expect, it } from "vitest"; import { beforeEach, describe, expect, it, vi } from "vitest";
import { BULL_CHARGE } from "./bossMechanics"; import { BULL_CHARGE } from "./bossMechanics";
import { distance, pointToSegmentDistance } from "./geometry"; import { distance, pointToSegmentDistance } from "./geometry";
import { barrierProtects, useGameStore } from "./store"; import { RUN_BUFF_INPUT_LOCK_MS, barrierProtects, useGameStore } from "./store";
import { createClassInventory, HEALER_CLASSES } from "./healers"; import { createClassInventory, HEALER_CLASSES } from "./healers";
import { dropVexaVenomPool, VEXA_VENOM } from "./bosses/vexa"; import { dropVenomPool, VENOM_PURGE } from "./bosses/mechanicPool";
import { ARENA_CENTER, isInsideArena } from "./arena"; import { ARENA_CENTER, isInsideArena } from "./arena";
import { BOSS_DEFINITIONS } from "./bossCatalog"; import { BOSS_DEFINITIONS } from "./bossCatalog";
import { RUN_BUFF_ORDER, RUN_BUFFS, compileRunModifiers } from "./roguelike";
import type { RunBuffRanks } from "./types";
function startBuffedEncounter(runBuffRanks: RunBuffRanks) {
useGameStore.getState().configureHealer("priest", "Aelia", createClassInventory("priest"));
useGameStore.setState({ runBuffRanks, runModifiers: compileRunModifiers(runBuffRanks) });
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { ...state.bossMotion, nextMechanicAt: 999 },
}));
}
function testDebuff(id: string) {
return { id, name: id, expiresAt: 10, nextTickAt: 9, tickDamage: 1 };
}
describe("Disc Priest combat simulation", () => { describe("Disc Priest combat simulation", () => {
beforeEach(() => { beforeEach(() => {
@@ -106,15 +122,16 @@ describe("Disc Priest combat simulation", () => {
}); });
it("Purify removes Ember Brand from selected ally", () => { it("Purify removes Ember Brand from selected ally", () => {
useGameStore.getState().tick(2); useGameStore.setState((state) => ({
useGameStore.getState().tick(2); bossMotion: { ...state.bossMotion, mechanicCount: 3, nextMechanicAt: state.time },
useGameStore.getState().tick(1.1); }));
const branded = useGameStore.getState().party.find((member) => member.id === "nia")!; useGameStore.getState().tick(0.1);
const branded = useGameStore.getState().party.find((member) => member.debuffs.some((debuff) => debuff.name === "Ember Brand"))!;
expect(branded.debuffs).toHaveLength(1); expect(branded.debuffs).toHaveLength(1);
useGameStore.getState().selectMember("nia"); useGameStore.getState().selectMember(branded.id);
expect(useGameStore.getState().castAbility("purify")).toBe(true); expect(useGameStore.getState().castAbility("purify")).toBe(true);
expect(useGameStore.getState().party.find((member) => member.id === "nia")?.debuffs).toHaveLength(0); expect(useGameStore.getState().party.find((member) => member.id === branded.id)?.debuffs).toHaveLength(0);
}); });
it("Radiance heals every living party member", () => { it("Radiance heals every living party member", () => {
@@ -131,8 +148,7 @@ describe("Disc Priest combat simulation", () => {
it("reduces damage by 30% for party members inside Barrier", () => { it("reduces damage by 30% for party members inside Barrier", () => {
useGameStore.getState().setPlayerPosition([0, -3.7]); useGameStore.getState().setPlayerPosition([0, -3.7]);
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
boss: { ...state.boss, nextNovaAt: 999, nextBrandAt: 999 }, boss: { ...state.boss },
bossMotion: { ...state.bossMotion, nextChargeAt: 999 },
})); }));
expect(useGameStore.getState().castAbility("barrier")).toBe(true); expect(useGameStore.getState().castAbility("barrier")).toBe(true);
useGameStore.getState().tick(2); useGameStore.getState().tick(2);
@@ -190,40 +206,40 @@ describe("Disc Priest combat simulation", () => {
}); });
it("telegraphs, executes, and recovers from a Bull charge", () => { it("telegraphs, executes, and recovers from a Bull charge", () => {
while (useGameStore.getState().time < 7.1) useGameStore.getState().tick(0.1); while (useGameStore.getState().bossMotion.mode !== "telegraph") useGameStore.getState().tick(0.1);
const telegraph = useGameStore.getState().bossMotion; const telegraph = useGameStore.getState().bossMotion;
expect(telegraph.mode).toBe("telegraph"); expect(telegraph.mode).toBe("telegraph");
expect(telegraph.chargeTargetId).toBe("nia"); const targetId = telegraph.chargeTargetId;
const midpoint: [number, number] = [ const midpoint: [number, number] = [
(telegraph.chargeStart[0] + telegraph.chargeEnd[0]) / 2, (telegraph.chargeStart[0] + telegraph.chargeEnd[0]) / 2,
(telegraph.chargeStart[1] + telegraph.chargeEnd[1]) / 2, (telegraph.chargeStart[1] + telegraph.chargeEnd[1]) / 2,
]; ];
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
partyPositions: { ...state.partyPositions, nia: midpoint }, partyPositions: { ...state.partyPositions, [targetId]: midpoint },
party: state.party.map((member) => member.id === "nia" ? { ...member, knockedUntil: state.time + 10 } : member), party: state.party.map((member) => member.id === targetId ? { ...member, knockedUntil: state.time + 10 } : member),
})); }));
while (useGameStore.getState().bossMotion.mode === "telegraph") useGameStore.getState().tick(0.1); while (useGameStore.getState().bossMotion.mode === "telegraph") useGameStore.getState().tick(0.1);
for (let step = 0; step < 30 && !useGameStore.getState().bossMotion.chargeHitIds.includes("nia"); step += 1) { for (let step = 0; step < 30 && !useGameStore.getState().bossMotion.chargeHitIds.includes(targetId); step += 1) {
useGameStore.getState().tick(0.05); useGameStore.getState().tick(0.05);
} }
const hitState = useGameStore.getState(); const hitState = useGameStore.getState();
expect(hitState.bossMotion.chargeHitIds).toContain("nia"); expect(hitState.bossMotion.chargeHitIds).toContain(targetId);
expect(hitState.party.find((member) => member.id === "nia")!.knockedUntil - hitState.time).toBeCloseTo(0.75, 1); expect(hitState.party.find((member) => member.id === targetId)!.knockedUntil - hitState.time).toBeCloseTo(0.75, 1);
for (let step = 0; step < 100 && useGameStore.getState().bossMotion.mode !== "holding"; step += 1) { for (let step = 0; step < 100 && useGameStore.getState().bossMotion.mode !== "holding"; step += 1) {
useGameStore.getState().tick(0.1); useGameStore.getState().tick(0.1);
} }
const recovered = useGameStore.getState(); const recovered = useGameStore.getState();
expect(recovered.bossMotion.mode).toBe("holding"); expect(recovered.bossMotion.mode).toBe("holding");
expect(recovered.bossMotion.nextChargeAt).toBeGreaterThan(recovered.time); expect(recovered.bossMotion.nextMechanicAt).toBeGreaterThan(recovered.time);
}); });
it("moves every mobile AI party member out of the charge lane before impact", () => { it("moves every mobile AI party member out of the charge lane before impact", () => {
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
boss: { ...state.boss, nextMeleeAt: 999, nextNovaAt: 999, nextBrandAt: 999 }, boss: { ...state.boss, nextMeleeAt: 999 },
})); }));
while (useGameStore.getState().bossMotion.mode !== "telegraph") { while (useGameStore.getState().bossMotion.mode !== "telegraph") {
useGameStore.getState().tick(0.1); useGameStore.getState().tick(0.1);
@@ -260,7 +276,7 @@ describe("Disc Priest combat simulation", () => {
it("marks a stack target after three charges and splits 200 pounce damage", () => { it("marks a stack target after three charges and splits 200 pounce damage", () => {
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
boss: { ...state.boss, nextMeleeAt: 999, nextNovaAt: 999, nextBrandAt: 999 }, boss: { ...state.boss, nextMeleeAt: 999 },
playerPosition: [0, 0], playerPosition: [0, 0],
partyPositions: { partyPositions: {
aelia: [0, 0], aelia: [0, 0],
@@ -269,18 +285,13 @@ describe("Disc Priest combat simulation", () => {
orin: [0, 0], orin: [0, 0],
vale: [0, 0], vale: [0, 0],
}, },
bossMotion: { bossMotion: { ...state.bossMotion, activeMechanicId: null, mode: "holding", position: [0, -1], mechanicCount: 1, nextMechanicAt: state.time },
...state.bossMotion,
mode: "returning",
position: [0, -1],
chargesSincePounce: 3,
},
})); }));
const startingHp = Object.fromEntries(useGameStore.getState().party.map((member) => [member.id, member.hp])); const startingHp = Object.fromEntries(useGameStore.getState().party.map((member) => [member.id, member.hp]));
useGameStore.getState().tick(0.05); useGameStore.getState().tick(0.05);
expect(useGameStore.getState().bossMotion.mode).toBe("stacking"); expect(useGameStore.getState().bossMotion.mode).toBe("stacking");
expect(useGameStore.getState().bossMotion.pounceTargetId).toBe("aelia"); expect(useGameStore.getState().bossMotion.pounceTargetId).toBeTruthy();
expect(useGameStore.getState().bossMotion.phaseEndsAt - useGameStore.getState().time).toBeCloseTo(5, 2); expect(useGameStore.getState().bossMotion.phaseEndsAt - useGameStore.getState().time).toBeCloseTo(5, 2);
for (let step = 0; step < 70 && useGameStore.getState().bossMotion.mode === "stacking"; step += 1) { for (let step = 0; step < 70 && useGameStore.getState().bossMotion.mode === "stacking"; step += 1) {
@@ -292,7 +303,7 @@ describe("Disc Priest combat simulation", () => {
useGameStore.getState().tick(0.05); useGameStore.getState().tick(0.05);
} }
const impacted = useGameStore.getState(); const impacted = useGameStore.getState();
expect(impacted.bossMotion.mode).toBe("returning"); expect(impacted.bossMotion.mode).toBe("holding");
for (const member of impacted.party) { for (const member of impacted.party) {
expect(member.hp).toBeCloseTo(startingHp[member.id] - 28, 3); expect(member.hp).toBeCloseTo(startingHp[member.id] - 28, 3);
} }
@@ -345,7 +356,7 @@ describe("Broodfang encounter", () => {
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
boss: { ...state.boss, nextMeleeAt: 999 }, boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { bossMotion: {
...dropVexaVenomPool(state.bossMotion, "aelia", [0, 0], state.time), ...dropVenomPool(state.bossMotion, "aelia", [0, 0], state.time),
nextMechanicAt: 999, nextMechanicAt: 999,
}, },
})); }));
@@ -356,8 +367,8 @@ describe("Broodfang encounter", () => {
useGameStore.getState().tick(1); useGameStore.getState().tick(1);
const secondTickHp = useGameStore.getState().party[0].hp; const secondTickHp = useGameStore.getState().party[0].hp;
expect(firstTickHp).toBe(startingHp - VEXA_VENOM.poolDamage); expect(firstTickHp).toBe(startingHp - VENOM_PURGE.poolDamage);
expect(secondTickHp).toBe(firstTickHp - VEXA_VENOM.poolDamage); expect(secondTickHp).toBe(firstTickHp - VENOM_PURGE.poolDamage);
useGameStore.getState().setPlayerPosition([6, 6]); useGameStore.getState().setPlayerPosition([6, 6]);
useGameStore.getState().tick(1); useGameStore.getState().tick(1);
@@ -418,6 +429,129 @@ describe("PVE dual-boss encounter", () => {
}); });
}); });
describe("Roguelike ability buffs", () => {
it("reduces Mend cost and cast time while echoing to lowest-health allies", () => {
startBuffedEncounter({ "mend-echo": 2, "mend-efficiency": 3, "mend-cast-speed": 3 });
useGameStore.setState((state) => ({
party: state.party.map((member) => ({
...member,
hp: member.id === "aelia" ? 90 : member.id === "brann" ? 60 : member.id === "nia" ? 10 : member.id === "orin" ? 20 : 30,
})),
}));
useGameStore.getState().selectMember("brann");
expect(useGameStore.getState().castAbility("mend")).toBe(true);
expect(useGameStore.getState().mana).toBe(97);
expect(useGameStore.getState().activeCast?.completesAt).toBeCloseTo(0.5 * 0.75 ** 3);
useGameStore.getState().tick(0.22);
const party = useGameStore.getState().party;
expect(party.find((member) => member.id === "brann")?.hp).toBe(98);
expect(party.find((member) => member.id === "nia")?.hp).toBe(29);
expect(party.find((member) => member.id === "orin")?.hp).toBe(39);
expect(party.find((member) => member.id === "vale")?.hp).toBe(30);
});
it("spreads longer, stronger Renew effects without recursive targeting", () => {
startBuffedEncounter({ "renew-spread": 2, "renew-duration": 2, "renew-potency": 2 });
useGameStore.setState((state) => ({
party: state.party.map((member) => ({
...member,
hp: member.id === "brann" ? 50 : member.id === "nia" ? 10 : member.id === "orin" ? 20 : member.hp,
})),
}));
useGameStore.getState().selectMember("brann");
expect(useGameStore.getState().castAbility("renew")).toBe(true);
let party = useGameStore.getState().party;
expect(party.filter((member) => member.renewExpiresAt === 12).map((member) => member.id)).toEqual(["brann", "nia", "orin"]);
useGameStore.getState().tick(1.01);
party = useGameStore.getState().party;
expect(party.find((member) => member.id === "brann")?.hp).toBeCloseTo(59.8);
expect(party.find((member) => member.id === "nia")?.hp).toBeCloseTo(19.8);
expect(party.find((member) => member.id === "orin")?.hp).toBeCloseTo(29.8);
});
it("strengthens and echoes Shield to deterministic secondary targets", () => {
startBuffedEncounter({ "shield-echo": 2, "shield-potency": 2 });
useGameStore.setState((state) => ({
party: state.party.map((member) => ({
...member,
hp: member.id === "brann" ? 70 : member.id === "nia" ? 10 : member.id === "orin" ? 20 : member.hp,
})),
}));
useGameStore.getState().selectMember("brann");
expect(useGameStore.getState().castAbility("shield")).toBe(true);
const party = useGameStore.getState().party;
expect(party.find((member) => member.id === "brann")?.absorb).toBe(54);
expect(party.find((member) => member.id === "nia")?.absorb).toBe(27);
expect(party.find((member) => member.id === "orin")?.absorb).toBe(27);
});
it("chains Purify and applies triggered Renew and half-strength Shield", () => {
startBuffedEncounter({ "purify-renew": 1, "purify-shield": 1, "purify-chain": 1 });
useGameStore.setState((state) => ({
party: state.party.map((member) => member.id === "brann"
? { ...member, hp: 70, debuffs: [testDebuff("tank-mark")] }
: member.id === "nia"
? { ...member, hp: 10, debuffs: [testDebuff("ranger-mark")] }
: member.id === "orin"
? { ...member, hp: 20, debuffs: [testDebuff("mage-mark")] }
: member),
}));
useGameStore.getState().selectMember("brann");
expect(useGameStore.getState().castAbility("purify")).toBe(true);
const party = useGameStore.getState().party;
for (const id of ["brann", "nia"] as const) {
const member = party.find((candidate) => candidate.id === id)!;
expect(member.debuffs).toEqual([]);
expect(member.renewExpiresAt).toBe(8);
expect(member.absorb).toBe(18);
}
expect(party.find((member) => member.id === "orin")?.debuffs).toHaveLength(1);
});
it("applies Radiance cooldown, party Renew, and party absorption", () => {
startBuffedEncounter({ "radiance-cooldown": 3, "radiance-renew": 1, "radiance-shield": 2 });
useGameStore.setState((state) => ({ party: state.party.map((member) => ({ ...member, hp: Math.max(1, member.hp - 30) })) }));
expect(useGameStore.getState().castAbility("radiance")).toBe(true);
const state = useGameStore.getState();
expect(state.cooldowns.radiance).toBeCloseTo(14 * 0.8 ** 3);
expect(state.party.every((member) => member.renewExpiresAt === 8)).toBe(true);
expect(state.party.every((member) => member.absorb === 18)).toBe(true);
});
it("extends, quickens, and pulses healing from Barrier", () => {
startBuffedEncounter({ "barrier-cooldown": 3, "barrier-duration": 3, "barrier-regen": 3 });
useGameStore.setState((state) => ({
party: state.party.map((member) => member.id === "aelia" ? { ...member, hp: 50 } : member),
}));
expect(useGameStore.getState().castAbility("barrier")).toBe(true);
expect(useGameStore.getState().cooldowns.barrier).toBeCloseTo(60 * 0.8 ** 3);
expect(useGameStore.getState().barrier.expiresAt).toBe(14);
useGameStore.getState().tick(1.01);
expect(useGameStore.getState().party.find((member) => member.id === "aelia")?.hp).toBe(59);
expect(useGameStore.getState().barrier.nextHealAt).toBe(2);
});
it("reduces incoming damage while absorption is present", () => {
startBuffedEncounter({ "shield-guard": 3 });
useGameStore.setState((state) => ({
party: state.party.map((member) => member.id === "aelia" ? {
...member,
hp: 50,
absorb: 100,
debuffs: [{ id: "pulse", name: "Pulse", expiresAt: 2, nextTickAt: 0.5, tickDamage: 10 }],
} : member),
}));
useGameStore.getState().tick(1);
expect(useGameStore.getState().party.find((member) => member.id === "aelia")?.absorb).toBeCloseTo(92.4);
});
});
describe("Roguelike rounds", () => { describe("Roguelike rounds", () => {
beforeEach(() => { beforeEach(() => {
useGameStore.getState().configureHealer( useGameStore.getState().configureHealer(
@@ -445,23 +579,151 @@ describe("Roguelike rounds", () => {
expect(useGameStore.getState().phase).toBe("intermission"); expect(useGameStore.getState().phase).toBe("intermission");
expect(useGameStore.getState().round).toBe(1); expect(useGameStore.getState().round).toBe(1);
expect(useGameStore.getState().time).toBe(intermissionTime); expect(useGameStore.getState().time).toBe(intermissionTime);
expect(useGameStore.getState().chooseRunBuff("vital-bloom")).toBe(true); const chosenBuffId = useGameStore.getState().draftBuffIds[0]!;
expect(chosenBuffId).toBeDefined();
useGameStore.setState({ runBuffInputUnlockAt: 0 });
expect(useGameStore.getState().chooseRunBuff(chosenBuffId)).toBe(true);
const roundTwo = useGameStore.getState(); const roundTwo = useGameStore.getState();
const nextBossIds = [roundTwo.boss.id, roundTwo.additionalBosses[0].boss.id]; const nextBossIds = [roundTwo.boss.id, roundTwo.additionalBosses[0].boss.id];
expect(roundTwo.phase).toBe("combat"); expect(roundTwo.phase).toBe("combat");
expect(roundTwo.round).toBe(2); expect(roundTwo.round).toBe(2);
expect(roundTwo.runBuffs).toEqual(["vital-bloom"]); expect(roundTwo.runBuffRanks[chosenBuffId]).toBe(1);
expect(nextBossIds.every((bossId) => !previousBossIds.includes(bossId))).toBe(true); expect(nextBossIds.every((bossId) => !previousBossIds.includes(bossId))).toBe(true);
expect(roundTwo.boss.maxHp).toBe(Math.round(BOSS_DEFINITIONS[roundTwo.boss.id].maxHp * 1.1)); expect(roundTwo.boss.maxHp).toBe(Math.round(BOSS_DEFINITIONS[roundTwo.boss.id].maxHp * 1.1));
expect(roundTwo.additionalBosses[0].boss.maxHp).toBe(Math.round(BOSS_DEFINITIONS[roundTwo.additionalBosses[0].boss.id].maxHp * 1.1)); expect(roundTwo.additionalBosses[0].boss.maxHp).toBe(Math.round(BOSS_DEFINITIONS[roundTwo.additionalBosses[0].boss.id].maxHp * 1.1));
expect(roundTwo.party[0].maxHp).toBe(112); expect(roundTwo.party[0].maxHp).toBe(100);
}); });
it("rejects buff claims outside intermission", () => { it("rejects buff claims outside intermission", () => {
expect(useGameStore.getState().chooseRunBuff("deep-wells")).toBe(false); expect(useGameStore.getState().chooseRunBuff("mend-efficiency")).toBe(false);
expect(useGameStore.getState().round).toBe(1); expect(useGameStore.getState().round).toBe(1);
}); });
it("ignores all buff-selection input for 2.5 seconds after the bosses fall", () => {
const defeatedAt = 1_000_000;
const now = vi.spyOn(Date, "now").mockReturnValue(defeatedAt);
useGameStore.setState((state) => ({
boss: { ...state.boss, hp: 0 },
additionalBosses: state.additionalBosses.map((entry) => ({ ...entry, boss: { ...entry.boss, hp: 0 } })),
}));
useGameStore.getState().tick(0.05);
const lockedState = useGameStore.getState();
const initialSelection = lockedState.selectedRunBuffId!;
const alternateSelection = lockedState.draftBuffIds.find((buffId) => buffId !== initialSelection)!;
expect(lockedState.runBuffInputUnlockAt).toBe(defeatedAt + RUN_BUFF_INPUT_LOCK_MS);
useGameStore.getState().setSelectedRunBuff(alternateSelection);
expect(useGameStore.getState().selectedRunBuffId).toBe(initialSelection);
expect(useGameStore.getState().chooseRunBuff(initialSelection)).toBe(false);
now.mockReturnValue(defeatedAt + RUN_BUFF_INPUT_LOCK_MS - 1);
expect(useGameStore.getState().chooseRunBuff(initialSelection)).toBe(false);
now.mockReturnValue(defeatedAt + RUN_BUFF_INPUT_LOCK_MS);
useGameStore.getState().setSelectedRunBuff(alternateSelection);
expect(useGameStore.getState().selectedRunBuffId).toBe(alternateSelection);
expect(useGameStore.getState().chooseRunBuff(alternateSelection)).toBe(true);
now.mockRestore();
});
it("offers explicit continuation after every buff reaches maximum rank", () => {
const maxedRanks = Object.fromEntries(RUN_BUFF_ORDER.map((id) => [id, RUN_BUFFS[id].maxRank])) as RunBuffRanks;
useGameStore.setState({
phase: "intermission",
runBuffRanks: maxedRanks,
runModifiers: compileRunModifiers(maxedRanks),
draftBuffIds: [],
selectedRunBuffId: null,
runBuffInputUnlockAt: Date.now() + RUN_BUFF_INPUT_LOCK_MS,
});
expect(useGameStore.getState().continueRoguelikeRound()).toBe(false);
useGameStore.setState({ runBuffInputUnlockAt: 0 });
expect(useGameStore.getState().continueRoguelikeRound()).toBe(true);
expect(useGameStore.getState().phase).toBe("combat");
expect(useGameStore.getState().round).toBe(2);
expect(useGameStore.getState().runBuffRanks).toEqual(maxedRanks);
expect(useGameStore.getState().draftBuffIds).toEqual([]);
expect(useGameStore.getState().continueRoguelikeRound()).toBe(false);
});
});
describe("Rogue Trials", () => {
beforeEach(() => {
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
["bulldrome", "broodfang-spider"],
"rogue-trials",
);
useGameStore.getState().startEncounter();
});
it("builds toward an unseen three-boss finale on round five", () => {
for (let expectedRound = 2; expectedRound <= 5; expectedRound += 1) {
const before = useGameStore.getState();
const seenBefore = [...before.seenBossIds];
useGameStore.setState((state) => ({
phase: "intermission",
runBuffInputUnlockAt: 0,
boss: { ...state.boss, hp: 0 },
additionalBosses: state.additionalBosses.map((entry) => ({ ...entry, boss: { ...entry.boss, hp: 0 } })),
}));
const buffId = useGameStore.getState().draftBuffIds[0]!;
expect(useGameStore.getState().chooseRunBuff(buffId)).toBe(true);
const next = useGameStore.getState();
const nextBossIds = [next.boss.id, ...next.additionalBosses.map((entry) => entry.boss.id)];
expect(next.round).toBe(expectedRound);
expect(nextBossIds).toHaveLength(expectedRound === 5 ? 3 : 2);
expect(nextBossIds.every((bossId) => !seenBefore.includes(bossId))).toBe(true);
}
const finale = useGameStore.getState();
expect(finale.seenBossIds).toHaveLength(11);
expect(finale.additionalBosses).toHaveLength(2);
});
it("ends in victory after all three finale bosses fall", () => {
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
["ashwing-demon", "riftclaw-demon", "tempestscale-dragon"],
"rogue-trials",
);
useGameStore.getState().startEncounter();
useGameStore.setState((state) => ({
round: 5,
phase: "combat",
boss: { ...state.boss, hp: 0 },
additionalBosses: state.additionalBosses.map((entry) => ({ ...entry, boss: { ...entry.boss, hp: 0 } })),
}));
useGameStore.getState().tick(0.05);
expect(useGameStore.getState().phase).toBe("victory");
});
it("restarts a completed trial with a fresh two-boss first round", () => {
useGameStore.getState().configureHealer(
"priest",
"Aelia",
createClassInventory("priest"),
["ashwing-demon", "riftclaw-demon", "tempestscale-dragon"],
"rogue-trials",
);
useGameStore.setState({ round: 5, phase: "victory" });
useGameStore.getState().restart();
const restarted = useGameStore.getState();
expect(restarted.round).toBe(1);
expect(restarted.phase).toBe("briefing");
expect(restarted.additionalBosses).toHaveLength(1);
expect(restarted.seenBossIds).toHaveLength(2);
});
}); });
describe("shared arena boundary", () => { describe("shared arena boundary", () => {
@@ -473,8 +735,8 @@ describe("shared arena boundary", () => {
it("constrains player, party, and boss positions to the same room", () => { it("constrains player, party, and boss positions to the same room", () => {
useGameStore.getState().setPlayerPosition([100, 100]); useGameStore.getState().setPlayerPosition([100, 100]);
useGameStore.setState((state) => ({ useGameStore.setState((state) => ({
boss: { ...state.boss, nextMeleeAt: 999, nextNovaAt: 999, nextBrandAt: 999 }, boss: { ...state.boss, nextMeleeAt: 999 },
bossMotion: { ...state.bossMotion, position: [100, -100], nextChargeAt: 999 }, bossMotion: { ...state.bossMotion, position: [100, -100] },
partyPositions: { partyPositions: {
...state.partyPositions, ...state.partyPositions,
brann: [50, 50], brann: [50, 50],
@@ -533,6 +795,7 @@ describe("Tempestscale encounter", () => {
partyPositions: { ...state.partyPositions, aelia: [0, 1] }, partyPositions: { ...state.partyPositions, aelia: [0, 1] },
bossMotion: { bossMotion: {
...state.bossMotion, ...state.bossMotion,
activeMechanicId: "storm-breath",
mode: "breath_sweeping", mode: "breath_sweeping",
position: [0, -2.8], position: [0, -2.8],
phaseStartedAt: state.time, phaseStartedAt: state.time,
+203 -67
View File
@@ -15,13 +15,18 @@ import { createClassInventory, HEALER_CLASSES } from "./healers";
import { combatFormation, updatePartyPositions } from "./partyBehaviors"; import { combatFormation, updatePartyPositions } from "./partyBehaviors";
import { advancePartyCombat, createPartyCombatState, tankAuraProtects, type PartyCombatState, type PartyDamageEvent } from "./partyCombat"; import { advancePartyCombat, createPartyCombatState, tankAuraProtects, type PartyCombatState, type PartyDamageEvent } from "./partyCombat";
import { import {
RUN_BUFF_ORDER,
RUN_BUFFS, RUN_BUFFS,
applyRunBuffsToParty,
bossHealthMultiplier, bossHealthMultiplier,
runHealingMultiplier, compileRunModifiers,
runMaxMana, increaseRunBuffRank,
runAbilityCastTime,
runAbilityCooldown,
runAbilityManaCost,
selectRunBuffDraft,
selectRandomBossPair, selectRandomBossPair,
selectRogueTrialsBosses,
ROGUE_TRIALS_TRIO_ROUND,
type CompiledRunModifiers,
} from "./roguelike"; } from "./roguelike";
import { createDefaultGearProgress, type GearProgress } from "./progression/gear"; import { createDefaultGearProgress, type GearProgress } from "./progression/gear";
import { aiCombatModifiers, applyGearHealth, createEncounterGearModifiers, type EncounterGearModifiers } from "./progression/gearEffects"; import { aiCombatModifiers, applyGearHealth, createEncounterGearModifiers, type EncounterGearModifiers } from "./progression/gearEffects";
@@ -41,6 +46,7 @@ import type {
MemberId, MemberId,
PartyMember, PartyMember,
RunBuffId, RunBuffId,
RunBuffRanks,
RunMode, RunMode,
ScenePulse, ScenePulse,
WorldPosition, WorldPosition,
@@ -68,9 +74,13 @@ export interface GameState {
phase: GamePhase; phase: GamePhase;
runMode: RunMode; runMode: RunMode;
round: number; round: number;
runBuffs: RunBuffId[]; seenBossIds: BossId[];
runBuffRanks: RunBuffRanks;
draftBuffIds: RunBuffId[]; draftBuffIds: RunBuffId[];
selectedRunBuffId: RunBuffId; selectedRunBuffId: RunBuffId | null;
runBuffInputUnlockAt: number;
passiveRunBuffId: RunBuffId | null;
runModifiers: CompiledRunModifiers;
healingMultiplier: number; healingMultiplier: number;
difficultySlug: DifficultySlug; difficultySlug: DifficultySlug;
difficultyDamageMultiplier: number; difficultyDamageMultiplier: number;
@@ -112,6 +122,7 @@ export interface GameState {
setPauseSelection: (selection: "resume" | "exit") => void; setPauseSelection: (selection: "resume" | "exit") => void;
setSelectedRunBuff: (buffId: RunBuffId) => void; setSelectedRunBuff: (buffId: RunBuffId) => void;
chooseRunBuff: (buffId: RunBuffId) => boolean; chooseRunBuff: (buffId: RunBuffId) => boolean;
continueRoguelikeRound: () => boolean;
} }
const emptyCooldowns = (): Record<AbilityId, number> => ({ const emptyCooldowns = (): Record<AbilityId, number> => ({
@@ -124,26 +135,26 @@ const emptyCooldowns = (): Record<AbilityId, number> => ({
}); });
export const GLOBAL_COOLDOWN_SECONDS = 0.5; export const GLOBAL_COOLDOWN_SECONDS = 0.5;
export const RUN_BUFF_INPUT_LOCK_MS = 2_500;
export const BARRIER_RADIUS = 3; export const BARRIER_RADIUS = 3;
export const BARRIER_DAMAGE_REDUCTION = 0.3; export const BARRIER_DAMAGE_REDUCTION = 0.3;
const normalizeBossIds = (bossIds: BossId | readonly BossId[] = "bulldrome"): BossId[] => { const normalizeBossIds = (bossIds: BossId | readonly BossId[] = "bulldrome"): BossId[] => {
const requested = typeof bossIds === "string" ? [bossIds] : [...bossIds]; const requested = typeof bossIds === "string" ? [bossIds] : [...bossIds];
const unique = requested.filter((bossId, index) => requested.indexOf(bossId) === index).slice(0, 2); const unique = requested.filter((bossId, index) => requested.indexOf(bossId) === index).slice(0, 3);
return unique.length ? unique : ["bulldrome"]; return unique.length ? unique : ["bulldrome"];
}; };
function createEncounterMotion(bossId: BossId, index: number, count: number): BossMotionState { function createEncounterMotion(bossId: BossId, index: number, count: number): BossMotionState {
const motion = cloneMotion(createBossMotionState(bossId)); const motion = cloneMotion(createBossMotionState(bossId));
const offset = count > 1 ? (index === 0 ? -2.65 : 2.65) : 0; const offset = count === 3 ? [-3.7, 0, 3.7][index] : count === 2 ? [-2.65, 2.65][index] : 0;
motion.formationOffsetX = offset; motion.formationOffsetX = offset;
motion.position[0] += offset; motion.position[0] += offset;
motion.chargeStart[0] += offset; motion.chargeStart[0] += offset;
motion.chargeEnd[0] += offset; motion.chargeEnd[0] += offset;
motion.pounceCenter[0] += offset; motion.pounceCenter[0] += offset;
const stagger = index * 2.4; const stagger = index * 2.4;
if (Number.isFinite(motion.nextChargeAt)) motion.nextChargeAt += stagger;
if (Number.isFinite(motion.nextMechanicAt)) motion.nextMechanicAt += stagger; if (Number.isFinite(motion.nextMechanicAt)) motion.nextMechanicAt += stagger;
return constrainBossMotion(motion); return constrainBossMotion(motion);
} }
@@ -154,8 +165,6 @@ function createEncounterBoss(bossId: BossId, index: number, count: number, healt
boss.hp = boss.maxHp; boss.hp = boss.maxHp;
const stagger = index * 0.8; const stagger = index * 0.8;
if (Number.isFinite(boss.nextMeleeAt)) boss.nextMeleeAt += stagger; if (Number.isFinite(boss.nextMeleeAt)) boss.nextMeleeAt += stagger;
if (Number.isFinite(boss.nextNovaAt)) boss.nextNovaAt += index * 2.4;
if (Number.isFinite(boss.nextBrandAt)) boss.nextBrandAt += index * 2.4;
return { instanceId: `boss-${index}-${bossId}`, boss, motion: createEncounterMotion(bossId, index, count) }; return { instanceId: `boss-${index}-${bossId}`, boss, motion: createEncounterMotion(bossId, index, count) };
} }
@@ -190,6 +199,45 @@ export function barrierProtects(position: WorldPosition, barrier: BarrierState,
return barrier.expiresAt > time && distance(position, barrier.center) <= BARRIER_RADIUS; return barrier.expiresAt > time && distance(position, barrier.center) <= BARRIER_RADIUS;
} }
function lowestHealthIndexes(
party: readonly PartyMember[],
excludedIndex: number,
count: number,
predicate: (member: PartyMember) => boolean = () => true,
): number[] {
return party
.map((member, index) => ({ member, index }))
.filter(({ member, index }) => index !== excludedIndex && member.hp > 0 && predicate(member))
.sort((left, right) => (left.member.hp / left.member.maxHp) - (right.member.hp / right.member.maxHp) || left.index - right.index)
.slice(0, count)
.map(({ index }) => index);
}
function applyRenewAt(party: PartyMember[], index: number, time: number, modifiers: CompiledRunModifiers) {
if (party[index].hp <= 0) return;
party[index] = {
...party[index],
renewExpiresAt: time + 8 + modifiers.renewDurationBonus,
renewNextTickAt: time + 1,
};
}
function addHealerAbsorb(
party: PartyMember[],
index: number,
baseAmount: number,
healingPower: number,
modifiers: CompiledRunModifiers,
) {
if (party[index].hp <= 0 || baseAmount <= 0) return 0;
const amount = baseAmount * healingPower * modifiers.shieldAbsorbMultiplier;
party[index] = {
...party[index],
absorb: Math.min(party[index].maxHp, party[index].absorb + amount),
};
return amount;
}
function damageMemberAt( function damageMemberAt(
member: PartyMember, member: PartyMember,
amount: number, amount: number,
@@ -201,6 +249,7 @@ function damageMemberAt(
incomingDamageMultiplier = 1, incomingDamageMultiplier = 1,
gearModifiers?: EncounterGearModifiers, gearModifiers?: EncounterGearModifiers,
kind: "direct" | "hazard" = "direct", kind: "direct" | "hazard" = "direct",
shieldDamageTakenMultiplier = 1,
) { ) {
amount *= incomingDamageMultiplier; amount *= incomingDamageMultiplier;
if (kind === "hazard") amount *= gearModifiers?.[member.id].hazardDamageTaken ?? 1; if (kind === "hazard") amount *= gearModifiers?.[member.id].hazardDamageTaken ?? 1;
@@ -211,7 +260,8 @@ function damageMemberAt(
barrierProtects(position, barrier, time) ? BARRIER_DAMAGE_REDUCTION : 0, barrierProtects(position, barrier, time) ? BARRIER_DAMAGE_REDUCTION : 0,
protectedByTank ? partyCombat?.tankAura.damageReduction ?? 0 : 0, protectedByTank ? partyCombat?.tankAura.damageReduction ?? 0 : 0,
); );
return damageMember(member, amount * (1 - reduction)); const shieldMultiplier = member.absorb > 0 ? shieldDamageTakenMultiplier : 1;
return damageMember(member, amount * (1 - reduction) * shieldMultiplier);
} }
function addLog( function addLog(
@@ -232,9 +282,10 @@ function initialState(
requestedBossIds: BossId | readonly BossId[] = "bulldrome", requestedBossIds: BossId | readonly BossId[] = "bulldrome",
runMode: RunMode = "encounter", runMode: RunMode = "encounter",
round = 1, round = 1,
runBuffs: RunBuffId[] = [], runBuffRanks: RunBuffRanks = {},
gearProgress: GearProgress = createDefaultGearProgress(), gearProgress: GearProgress = createDefaultGearProgress(),
requestedDifficultySlug: DifficultySlug = "initiate", requestedDifficultySlug: DifficultySlug = "initiate",
seenBossIds: readonly BossId[] = [],
) { ) {
const difficultySlug = normalizeDifficultySlug(requestedDifficultySlug); const difficultySlug = normalizeDifficultySlug(requestedDifficultySlug);
const difficulty = DIFFICULTY_BY_SLUG[difficultySlug]; const difficulty = DIFFICULTY_BY_SLUG[difficultySlug];
@@ -248,11 +299,10 @@ function initialState(
const primary = encounterBosses[0]; const primary = encounterBosses[0];
const gearModifiers = createEncounterGearModifiers(gearProgress, healerClassId); const gearModifiers = createEncounterGearModifiers(gearProgress, healerClassId);
const passiveInfusionId = passiveInfusionUnlocked(gearProgress) ? gearProgress[healerClassId].passiveInfusionId : null; const passiveInfusionId = passiveInfusionUnlocked(gearProgress) ? gearProgress[healerClassId].passiveInfusionId : null;
const effectiveRunBuffs = passiveInfusionId && !runBuffs.includes(passiveInfusionId) const runModifiers = compileRunModifiers(runBuffRanks, passiveInfusionId);
? [passiveInfusionId, ...runBuffs] const draftBuffIds = runMode !== "encounter" ? selectRunBuffDraft(runBuffRanks, passiveInfusionId) : [];
: runBuffs; const party = applyGearHealth(freshParty(healerClassId, playerName), gearModifiers);
const party = applyGearHealth(applyRunBuffsToParty(freshParty(healerClassId, playerName), effectiveRunBuffs), gearModifiers); const maxMana = 100;
const maxMana = runMaxMana(effectiveRunBuffs);
return { return {
bossId: primary.boss.id, bossId: primary.boss.id,
paused: false, paused: false,
@@ -262,10 +312,14 @@ function initialState(
phase: "briefing" as GamePhase, phase: "briefing" as GamePhase,
runMode, runMode,
round, round,
runBuffs: [...runBuffs], seenBossIds: [...new Set([...seenBossIds, ...bossIds])],
draftBuffIds: [...RUN_BUFF_ORDER], runBuffRanks: { ...runBuffRanks },
selectedRunBuffId: RUN_BUFF_ORDER[0], draftBuffIds,
healingMultiplier: runHealingMultiplier(effectiveRunBuffs) * gearModifiers.aelia.healingPower, selectedRunBuffId: draftBuffIds[0] ?? null,
runBuffInputUnlockAt: 0,
passiveRunBuffId: passiveInfusionId,
runModifiers,
healingMultiplier: gearModifiers.aelia.healingPower,
difficultySlug, difficultySlug,
difficultyDamageMultiplier: difficulty.damageMultiplier, difficultyDamageMultiplier: difficulty.damageMultiplier,
gearProgress, gearProgress,
@@ -290,7 +344,7 @@ function initialState(
scenePulse: { id: 0, kind: "mend" as const }, scenePulse: { id: 0, kind: "mend" as const },
playerPosition: [0, 4.5] as [number, number], playerPosition: [0, 4.5] as [number, number],
activeCast: null as ActiveCast | null, activeCast: null as ActiveCast | null,
barrier: { center: [0, 4.5], expiresAt: 0 } as BarrierState, barrier: { center: [0, 4.5], expiresAt: 0, nextHealAt: 0 } as BarrierState,
}; };
} }
@@ -298,14 +352,14 @@ export const useGameStore = create<GameState>((set, get) => ({
...initialState(), ...initialState(),
configureHealer: (healerClassId, playerName, inventory, bossIds = "bulldrome", runMode = "encounter", gearProgress = createDefaultGearProgress(), difficultySlug = "initiate") => { configureHealer: (healerClassId, playerName, inventory, bossIds = "bulldrome", runMode = "encounter", gearProgress = createDefaultGearProgress(), difficultySlug = "initiate") => {
set(initialState(healerClassId, playerName, inventory, bossIds, runMode, 1, [], gearProgress, difficultySlug)); set(initialState(healerClassId, playerName, inventory, bossIds, runMode, 1, {}, gearProgress, difficultySlug));
}, },
startEncounter: () => { startEncounter: () => {
const { healerClassId, playerName, inventory, boss, additionalBosses, runMode, round, runBuffs, gearProgress, difficultySlug } = get(); const { healerClassId, playerName, inventory, boss, additionalBosses, runMode, round, runBuffRanks, gearProgress, difficultySlug, seenBossIds } = get();
const bossIds = [boss.id, ...additionalBosses.map((entry) => entry.boss.id)]; const bossIds = [boss.id, ...additionalBosses.map((entry) => entry.boss.id)];
set({ set({
...initialState(healerClassId, playerName, inventory, bossIds, runMode, round, runBuffs, gearProgress, difficultySlug), ...initialState(healerClassId, playerName, inventory, bossIds, runMode, round, runBuffRanks, gearProgress, difficultySlug, seenBossIds),
phase: "combat", phase: "combat",
activeTab: "combat", activeTab: "combat",
combatLog: [{ id: Date.now(), time: 0, message: `${bossIds.map((bossId) => BOSS_DEFINITIONS[bossId].name).join(" and ")} engaged.`, tone: "danger" }], combatLog: [{ id: Date.now(), time: 0, message: `${bossIds.map((bossId) => BOSS_DEFINITIONS[bossId].name).join(" and ")} engaged.`, tone: "danger" }],
@@ -314,7 +368,10 @@ export const useGameStore = create<GameState>((set, get) => ({
restart: () => { restart: () => {
const { healerClassId, playerName, inventory, boss, additionalBosses, runMode, gearProgress, difficultySlug } = get(); const { healerClassId, playerName, inventory, boss, additionalBosses, runMode, gearProgress, difficultySlug } = get();
set(initialState(healerClassId, playerName, inventory, [boss.id, ...additionalBosses.map((entry) => entry.boss.id)], runMode, 1, [], gearProgress, difficultySlug)); const bossIds = runMode === "rogue-trials"
? selectRandomBossPair()
: [boss.id, ...additionalBosses.map((entry) => entry.boss.id)];
set(initialState(healerClassId, playerName, inventory, bossIds, runMode, 1, {}, gearProgress, difficultySlug));
}, },
selectMember: (selectedMemberId) => set({ selectedMemberId }), selectMember: (selectedMemberId) => set({ selectedMemberId }),
@@ -334,25 +391,51 @@ export const useGameStore = create<GameState>((set, get) => ({
togglePause: () => set((state) => ({ paused: !state.paused, pauseSelection: "resume" })), togglePause: () => set((state) => ({ paused: !state.paused, pauseSelection: "resume" })),
setPauseSelection: (pauseSelection) => set({ pauseSelection }), setPauseSelection: (pauseSelection) => set({ pauseSelection }),
setSelectedRunBuff: (selectedRunBuffId) => set((state) => setSelectedRunBuff: (selectedRunBuffId) => set((state) =>
state.phase === "intermission" && state.draftBuffIds.includes(selectedRunBuffId) state.phase === "intermission"
&& !isRunBuffInputLocked(state)
&& state.draftBuffIds.includes(selectedRunBuffId)
? { selectedRunBuffId } ? { selectedRunBuffId }
: state : state
), ),
chooseRunBuff: (buffId) => { chooseRunBuff: (buffId) => {
const state = get(); const state = get();
if (state.phase !== "intermission" || !state.draftBuffIds.includes(buffId)) return false; if (state.phase !== "intermission" || isRunBuffInputLocked(state) || !state.draftBuffIds.includes(buffId)) return false;
const runBuffs = [...state.runBuffs, buffId]; const runBuffRanks = increaseRunBuffRank(state.runBuffRanks, buffId);
const round = state.round + 1; const round = state.round + 1;
const previousBossIds = [state.boss.id, ...state.additionalBosses.map((entry) => entry.boss.id)]; const previousBossIds = [state.boss.id, ...state.additionalBosses.map((entry) => entry.boss.id)];
const bossIds = selectRandomBossPair(previousBossIds); const bossIds = state.runMode === "rogue-trials"
? selectRogueTrialsBosses(round, state.seenBossIds)
: selectRandomBossPair(previousBossIds);
const abilityName = HEALER_CLASSES[state.healerClassId].abilities[RUN_BUFFS[buffId].abilityId].name;
set({ set({
...initialState(state.healerClassId, state.playerName, state.inventory, bossIds, "roguelike", round, runBuffs, state.gearProgress, state.difficultySlug), ...initialState(state.healerClassId, state.playerName, state.inventory, bossIds, state.runMode, round, runBuffRanks, state.gearProgress, state.difficultySlug, state.seenBossIds),
phase: "combat", phase: "combat",
activeTab: "combat", activeTab: "combat",
combatLog: [{ combatLog: [{
id: Date.now(), id: Date.now(),
time: 0, time: 0,
message: `${RUN_BUFFS[buffId].name} claimed. Round ${round} begins at ${Math.round(bossHealthMultiplier(round) * 100)}% boss health.`, message: `${abilityName}: ${RUN_BUFFS[buffId].name} claimed. Round ${round} begins at ${Math.round(bossHealthMultiplier(round) * 100)}% boss health.`,
tone: "good",
}],
});
return true;
},
continueRoguelikeRound: () => {
const state = get();
if (state.phase !== "intermission" || isRunBuffInputLocked(state) || state.draftBuffIds.length > 0) return false;
const round = state.round + 1;
const previousBossIds = [state.boss.id, ...state.additionalBosses.map((entry) => entry.boss.id)];
const bossIds = state.runMode === "rogue-trials"
? selectRogueTrialsBosses(round, state.seenBossIds)
: selectRandomBossPair(previousBossIds);
set({
...initialState(state.healerClassId, state.playerName, state.inventory, bossIds, state.runMode, round, state.runBuffRanks, state.gearProgress, state.difficultySlug, state.seenBossIds),
phase: "combat",
activeTab: "combat",
combatLog: [{
id: Date.now(),
time: 0,
message: `All blessings mastered. Round ${round} begins at ${Math.round(bossHealthMultiplier(round) * 100)}% boss health.`,
tone: "good", tone: "good",
}], }],
}); });
@@ -381,12 +464,13 @@ export const useGameStore = create<GameState>((set, get) => ({
if (state.activeCast) return false; if (state.activeCast) return false;
const ability = HEALER_CLASSES[state.healerClassId].abilities[abilityId]; const ability = HEALER_CLASSES[state.healerClassId].abilities[abilityId];
const manaCost = runAbilityManaCost(abilityId, ability.mana, state.runModifiers);
const selectedIndex = state.party.findIndex((member) => member.id === state.selectedMemberId); const selectedIndex = state.party.findIndex((member) => member.id === state.selectedMemberId);
const selected = state.party[selectedIndex]; const selected = state.party[selectedIndex];
if (state.cooldowns[abilityId] > state.time + 0.01) return false; if (state.cooldowns[abilityId] > state.time + 0.01) return false;
if (state.globalCooldownUntil > state.time + 0.001) return false; if (state.globalCooldownUntil > state.time + 0.001) return false;
if (state.mana < ability.mana) { if (state.mana < manaCost) {
set({ combatLog: addLog(state.combatLog, state.time, "Not enough mana.", "danger") }); set({ combatLog: addLog(state.combatLog, state.time, "Not enough mana.", "danger") });
return false; return false;
} }
@@ -402,9 +486,9 @@ export const useGameStore = create<GameState>((set, get) => ({
abilityId: "mend", abilityId: "mend",
targetId: selected.id, targetId: selected.id,
startedAt: state.time, startedAt: state.time,
completesAt: state.time + (ability.castTime ?? 0.5), completesAt: state.time + runAbilityCastTime("mend", ability.castTime ?? 0.5, state.runModifiers),
}, },
mana: Math.max(0, state.mana - ability.mana), mana: Math.max(0, state.mana - manaCost),
globalCooldownUntil: state.time + GLOBAL_COOLDOWN_SECONDS, globalCooldownUntil: state.time + GLOBAL_COOLDOWN_SECONDS,
combatLog: addLog(state.combatLog, state.time, `Casting ${ability.name} on ${selected.name}...`), combatLog: addLog(state.combatLog, state.time, `Casting ${ability.name} on ${selected.name}...`),
}); });
@@ -419,48 +503,73 @@ export const useGameStore = create<GameState>((set, get) => ({
switch (abilityId) { switch (abilityId) {
case "renew": case "renew":
party[selectedIndex] = { applyRenewAt(party, selectedIndex, state.time, state.runModifiers);
...party[selectedIndex], for (const index of lowestHealthIndexes(party, selectedIndex, state.runModifiers.renewExtraTargets)) {
renewExpiresAt: state.time + 8, applyRenewAt(party, index, state.time, state.runModifiers);
renewNextTickAt: state.time + 1, }
};
message = `${ability.name} placed on ${selected.name}.`; message = `${ability.name} placed on ${selected.name}.`;
break; break;
case "shield": case "shield": {
party[selectedIndex] = { const amount = addHealerAbsorb(party, selectedIndex, 36, state.gearModifiers.aelia.healingPower, state.runModifiers);
...party[selectedIndex], for (const index of lowestHealthIndexes(party, selectedIndex, state.runModifiers.shieldExtraTargets)) {
absorb: Math.min(party[selectedIndex].maxHp, party[selectedIndex].absorb + 36 * state.gearModifiers.aelia.healingPower), addHealerAbsorb(party, index, 18, state.gearModifiers.aelia.healingPower, state.runModifiers);
}; }
message = `${selected.name} gains ${Math.round(36 * state.gearModifiers.aelia.healingPower)} absorption.`; message = `${selected.name} gains ${Math.round(amount)} absorption.`;
break; break;
case "purify": }
{ case "purify": {
const dispelledNames = party[selectedIndex].debuffs.map((debuff) => debuff.name); const cleanseIndexes = [
const primaryDispel = handleBossDispel(state.boss.id, state.bossMotion, selected.id, state.partyPositions[selected.id], state.time, dispelledNames); selectedIndex,
...lowestHealthIndexes(party, selectedIndex, state.runModifiers.purifyExtraTargets, (member) => member.debuffs.length > 0),
];
const primaryNames = party[selectedIndex].debuffs.map((debuff) => debuff.name);
for (const index of cleanseIndexes) {
const target = party[index];
const dispelledNames = target.debuffs.map((debuff) => debuff.name);
const primaryDispel = handleBossDispel(state.boss.id, bossMotion, target.id, state.partyPositions[target.id], state.time, dispelledNames);
bossMotion = primaryDispel.motion; bossMotion = primaryDispel.motion;
additionalBosses = state.additionalBosses.map((entry) => { additionalBosses = additionalBosses.map((entry) => {
const dispel = handleBossDispel(entry.boss.id, entry.motion, selected.id, state.partyPositions[selected.id], state.time, dispelledNames); const dispel = handleBossDispel(entry.boss.id, entry.motion, target.id, state.partyPositions[target.id], state.time, dispelledNames);
return { ...entry, motion: dispel.motion }; return { ...entry, motion: dispel.motion };
}); });
message = dispelledNames.includes("Widow Venom") party[index] = { ...party[index], debuffs: [] };
? "Widow Venom purged. A venom pool forms where the target stood." if (state.runModifiers.purifyAppliesRenew) applyRenewAt(party, index, state.time, state.runModifiers);
: `${dispelledNames.join(", ") || "Harmful magic"} removed from ${selected.name}.`; if (state.runModifiers.purifyAppliesShield) {
addHealerAbsorb(party, index, 18, state.gearModifiers.aelia.healingPower, state.runModifiers);
}
} }
party[selectedIndex] = { ...party[selectedIndex], debuffs: [] }; message = primaryNames.includes("Widow Venom")
? "Widow Venom purged. A venom pool forms where the target stood."
: `${primaryNames.join(", ") || "Harmful magic"} removed from ${selected.name}.`;
break; break;
}
case "radiance": case "radiance":
party = party.map((member) => healMember(member, 22 * state.healingMultiplier)); party = party.map((member) => healMember(member, 22 * state.healingMultiplier));
if (state.runModifiers.radianceAppliesRenew) {
for (let index = 0; index < party.length; index += 1) applyRenewAt(party, index, state.time, state.runModifiers);
}
if (state.runModifiers.radianceAbsorb > 0) {
for (let index = 0; index < party.length; index += 1) {
addHealerAbsorb(party, index, state.runModifiers.radianceAbsorb, state.gearModifiers.aelia.healingPower, state.runModifiers);
}
}
message = `${ability.name} heals the full party.`; message = `${ability.name} heals the full party.`;
break; break;
case "barrier": case "barrier":
barrier = { center: [...state.partyPositions.aelia], expiresAt: state.time + 8 }; barrier = {
message = `${ability.name} protects a 3m circle for 8 seconds.`; center: [...state.partyPositions.aelia],
expiresAt: state.time + 8 + state.runModifiers.barrierDurationBonus,
nextHealAt: state.time + 1,
};
message = `${ability.name} protects a 3m circle for ${8 + state.runModifiers.barrierDurationBonus} seconds.`;
break; break;
} }
const cooldowns = { const cooldowns = {
...state.cooldowns, ...state.cooldowns,
[abilityId]: ability.cooldown > 0 ? state.time + ability.cooldown * state.gearModifiers.aelia.cooldown : 0, [abilityId]: ability.cooldown > 0
? state.time + runAbilityCooldown(abilityId, ability.cooldown, state.runModifiers) * state.gearModifiers.aelia.cooldown
: 0,
}; };
const pulse: ScenePulse = { const pulse: ScenePulse = {
id: state.scenePulse.id + 1, id: state.scenePulse.id + 1,
@@ -475,7 +584,7 @@ export const useGameStore = create<GameState>((set, get) => ({
barrier, barrier,
bossMotion, bossMotion,
additionalBosses, additionalBosses,
mana: Math.max(0, state.mana - ability.mana), mana: Math.max(0, state.mana - manaCost),
combatLog: addLog(state.combatLog, state.time, message, "good"), combatLog: addLog(state.combatLog, state.time, message, "good"),
scenePulse: pulse, scenePulse: pulse,
}); });
@@ -504,7 +613,7 @@ export const useGameStore = create<GameState>((set, get) => ({
let activeCast = state.activeCast ? { ...state.activeCast } : null; let activeCast = state.activeCast ? { ...state.activeCast } : null;
let partyCombat = state.partyCombat; let partyCombat = state.partyCombat;
let partyDamageEvents = state.partyDamageEvents; let partyDamageEvents = state.partyDamageEvents;
const barrier = state.barrier; let barrier = { ...state.barrier };
if (activeCast && activeCast.completesAt <= time) { if (activeCast && activeCast.completesAt <= time) {
const targetIndex = party.findIndex((member) => member.id === activeCast!.targetId); const targetIndex = party.findIndex((member) => member.id === activeCast!.targetId);
@@ -512,6 +621,9 @@ export const useGameStore = create<GameState>((set, get) => ({
if (target?.hp > 0) { if (target?.hp > 0) {
const healing = 38 * state.healingMultiplier; const healing = 38 * state.healingMultiplier;
party[targetIndex] = healMember(target, healing); party[targetIndex] = healMember(target, healing);
for (const index of lowestHealthIndexes(party, targetIndex, state.runModifiers.mendExtraTargets)) {
party[index] = healMember(party[index], healing * 0.5);
}
const abilityName = HEALER_CLASSES[state.healerClassId].abilities.mend.name; const abilityName = HEALER_CLASSES[state.healerClassId].abilities.mend.name;
combatLog = addLog(combatLog, activeCast.completesAt, `${abilityName} restores ${target.name} for ${Math.round(healing)}.`, "good"); combatLog = addLog(combatLog, activeCast.completesAt, `${abilityName} restores ${target.name} for ${Math.round(healing)}.`, "good");
pulse = { id: pulse.id + 1, kind: "mend", targetId: target.id }; pulse = { id: pulse.id + 1, kind: "mend", targetId: target.id };
@@ -525,7 +637,7 @@ export const useGameStore = create<GameState>((set, get) => ({
let tickAt = next.renewNextTickAt; let tickAt = next.renewNextTickAt;
const lastTickAt = Math.min(time, next.renewExpiresAt); const lastTickAt = Math.min(time, next.renewExpiresAt);
while (tickAt <= lastTickAt + 0.001) { while (tickAt <= lastTickAt + 0.001) {
next = healMember(next, 7 * state.healingMultiplier); next = healMember(next, 7 * state.healingMultiplier * state.runModifiers.renewHealingMultiplier);
tickAt += 1; tickAt += 1;
} }
next = { next = {
@@ -539,7 +651,7 @@ export const useGameStore = create<GameState>((set, get) => ({
.map((debuff) => { .map((debuff) => {
let updated = { ...debuff }; let updated = { ...debuff };
while (updated.nextTickAt <= time && updated.nextTickAt < updated.expiresAt) { while (updated.nextTickAt <= time && updated.nextTickAt < updated.expiresAt) {
next = damageMemberAt(next, updated.tickDamage, state.partyPositions[next.id], barrier, updated.nextTickAt, partyCombat, state.partyPositions.brann, state.difficultyDamageMultiplier, state.gearModifiers); next = damageMemberAt(next, updated.tickDamage, state.partyPositions[next.id], barrier, updated.nextTickAt, partyCombat, state.partyPositions.brann, state.difficultyDamageMultiplier, state.gearModifiers, "direct", state.runModifiers.shieldDamageTakenMultiplier);
updated.nextTickAt += 1; updated.nextTickAt += 1;
} }
return updated; return updated;
@@ -548,6 +660,17 @@ export const useGameStore = create<GameState>((set, get) => ({
return { ...next, debuffs: activeDebuffs }; return { ...next, debuffs: activeDebuffs };
}); });
if (state.runModifiers.barrierHealingPerSecond > 0) {
while (barrier.nextHealAt <= time && barrier.nextHealAt < barrier.expiresAt) {
const pulseAt = barrier.nextHealAt;
const healing = state.runModifiers.barrierHealingPerSecond * state.healingMultiplier;
party = party.map((member) => barrierProtects(state.partyPositions[member.id], barrier, pulseAt)
? healMember(member, healing)
: member);
barrier.nextHealAt += 1;
}
}
const livingMotions = [ const livingMotions = [
...(boss.hp > 0 ? [bossMotion] : []), ...(boss.hp > 0 ? [bossMotion] : []),
...additionalBosses.filter((entry) => entry.boss.hp > 0).map((entry) => entry.motion), ...additionalBosses.filter((entry) => entry.boss.hp > 0).map((entry) => entry.motion),
@@ -574,8 +697,7 @@ export const useGameStore = create<GameState>((set, get) => ({
partyPositions, partyPositions,
time, time,
delta: time - oldTime, delta: time - oldTime,
allowPooledMechanics: encounterBosses.length === 1, damageMember: (member, amount, position, at, kind) => damageMemberAt(member, amount, position, barrier, at, partyCombat, partyPositions.brann, state.difficultyDamageMultiplier, state.gearModifiers, kind, state.runModifiers.shieldDamageTakenMultiplier),
damageMember: (member, amount, position, at, kind) => damageMemberAt(member, amount, position, barrier, at, partyCombat, partyPositions.brann, state.difficultyDamageMultiplier, state.gearModifiers, kind),
}); });
encounterBosses[index] = { ...encounterBoss, boss: mechanicResult.boss, motion: constrainBossMotion(mechanicResult.motion) }; encounterBosses[index] = { ...encounterBoss, boss: mechanicResult.boss, motion: constrainBossMotion(mechanicResult.motion) };
party = mechanicResult.party.map((member) => { party = mechanicResult.party.map((member) => {
@@ -616,8 +738,11 @@ export const useGameStore = create<GameState>((set, get) => ({
const tank = party.find((member) => member.id === "brann")!; const tank = party.find((member) => member.id === "brann")!;
const healer = party.find((member) => member.id === "aelia")!; const healer = party.find((member) => member.id === "aelia")!;
let phase: GamePhase = state.phase; let phase: GamePhase = state.phase;
let runBuffInputUnlockAt = state.runBuffInputUnlockAt;
if (encounterBosses.every((entry) => entry.boss.hp <= 0)) { if (encounterBosses.every((entry) => entry.boss.hp <= 0)) {
phase = state.runMode === "roguelike" ? "intermission" : "victory"; const rogueTrialsComplete = state.runMode === "rogue-trials" && state.round === ROGUE_TRIALS_TRIO_ROUND;
phase = state.runMode !== "encounter" && !rogueTrialsComplete ? "intermission" : "victory";
if (phase === "intermission") runBuffInputUnlockAt = Date.now() + RUN_BUFF_INPUT_LOCK_MS;
combatLog = addLog(combatLog, time, `${encounterBosses.map((entry) => entry.boss.name).join(" and ")} fall. Party survives.`, "good"); combatLog = addLog(combatLog, time, `${encounterBosses.map((entry) => entry.boss.name).join(" and ")} fall. Party survives.`, "good");
} else if (tank.hp <= 0 || healer.hp <= 0) { } else if (tank.hp <= 0 || healer.hp <= 0) {
phase = "defeat"; phase = "defeat";
@@ -634,10 +759,12 @@ export const useGameStore = create<GameState>((set, get) => ({
partyPositions, partyPositions,
bossMotion, bossMotion,
phase, phase,
runBuffInputUnlockAt,
mana: Math.min(state.maxMana, state.mana + 3.2 * (time - oldTime)), mana: Math.min(state.maxMana, state.mana + 3.2 * (time - oldTime)),
activeCast, activeCast,
combatLog, combatLog,
scenePulse: pulse, scenePulse: pulse,
barrier,
}); });
}, },
})); }));
@@ -658,6 +785,7 @@ export type GameSnapshot = Omit<GameState,
| "setPauseSelection" | "setPauseSelection"
| "setSelectedRunBuff" | "setSelectedRunBuff"
| "chooseRunBuff" | "chooseRunBuff"
| "continueRoguelikeRound"
>; >;
export function getGameSnapshot(): GameSnapshot { export function getGameSnapshot(): GameSnapshot {
@@ -677,6 +805,7 @@ export function getGameSnapshot(): GameSnapshot {
setPauseSelection: _setPauseSelection, setPauseSelection: _setPauseSelection,
setSelectedRunBuff: _setSelectedRunBuff, setSelectedRunBuff: _setSelectedRunBuff,
chooseRunBuff: _chooseRunBuff, chooseRunBuff: _chooseRunBuff,
continueRoguelikeRound: _continueRoguelikeRound,
...snapshot ...snapshot
} = useGameStore.getState(); } = useGameStore.getState();
return snapshot; return snapshot;
@@ -686,6 +815,13 @@ export function abilityRemaining(abilityId: AbilityId, time: number, cooldowns:
return Math.max(0, cooldowns[abilityId] - time); return Math.max(0, cooldowns[abilityId] - time);
} }
export function isRunBuffInputLocked(
state: Pick<GameState, "phase" | "runBuffInputUnlockAt">,
now = Date.now(),
) {
return state.phase === "intermission" && now < state.runBuffInputUnlockAt;
}
export { upcomingMechanic }; export { upcomingMechanic };
export function upcomingEncounterMechanic(state: Pick<GameState, "boss" | "bossMotion" | "additionalBosses" | "time">) { export function upcomingEncounterMechanic(state: Pick<GameState, "boss" | "bossMotion" | "additionalBosses" | "time">) {
+56 -34
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@@ -28,16 +28,66 @@ export type BossId =
| "moonfang-wolf" | "moonfang-wolf"
| "frostmaw-yeti" | "frostmaw-yeti"
| "rimeclaw-yeti"; | "rimeclaw-yeti";
export type BossMechanicId =
| "basic-melee"
| "bull-charge"
| "crushing-pounce"
| "cinder-nova"
| "ember-brand"
| "binding-web"
| "venom-purge"
| "storm-breath"
| "stormfall"
| "elemental-beam"
| "guardian-cross"
| "destruction-rush"
| "ruin-quake"
| "destruction-pulse"
| "ricochet-rush"
| "meteor-slam"
| "burrow-rush"
| "hourglass-eruption"
| "sidewinder-rush"
| "crushing-tide"
| "vine-scissors"
| "haunting-rifts"
| "tri-burst"
| "ultimate-skyfall"
| "meteor-spread"
| "hollow-collapse"
| "aetheric-soak"
| "prism-beam"
| "memory-sequence"
| "soul-siphon";
export type BossAnimationCue = "idle" | "move" | "attack" | "special";
export type GamePhase = "briefing" | "combat" | "intermission" | "victory" | "defeat"; export type GamePhase = "briefing" | "combat" | "intermission" | "victory" | "defeat";
export type RunMode = "encounter" | "roguelike"; export type RunMode = "encounter" | "roguelike" | "rogue-trials";
export type RunBuffId = "vital-bloom" | "deep-wells" | "restoring-grace"; export type RunBuffId =
| "mend-echo"
| "mend-efficiency"
| "mend-cast-speed"
| "renew-spread"
| "renew-duration"
| "renew-potency"
| "shield-echo"
| "shield-potency"
| "shield-guard"
| "purify-renew"
| "purify-shield"
| "purify-chain"
| "radiance-cooldown"
| "radiance-renew"
| "radiance-shield"
| "barrier-cooldown"
| "barrier-duration"
| "barrier-regen";
export type RunBuffRanks = Partial<Record<RunBuffId, number>>;
export type BottomTab = "combat" | "map" | "pack"; export type BottomTab = "combat" | "map" | "pack";
export type PulseKind = AbilityId | "boss" | "debuff" | "charge" | "pounce" | "tether" | "venom" | "breath" | "skyfall" | "slash"; export type PulseKind = AbilityId | "boss" | "debuff" | "charge" | "pounce" | "tether" | "venom" | "breath" | "skyfall" | "slash";
export type BossMotionMode = export type BossMotionMode =
| "holding" | "holding"
| "telegraph" | "telegraph"
| "charging" | "charging"
| "returning"
| "stacking" | "stacking"
| "pouncing" | "pouncing"
| "tethering" | "tethering"
@@ -45,35 +95,12 @@ export type BossMotionMode =
| "breath_telegraph" | "breath_telegraph"
| "breath_sweeping" | "breath_sweeping"
| "skyfall" | "skyfall"
| "mantis_sidestep"
| "mantis_line_telegraph" | "mantis_line_telegraph"
| "mantis_cross_telegraph" | "mantis_cross_telegraph"
| "mantis_recover"
| "ram_charge_telegraph"
| "ram_charging"
| "ram_quake"
| "ram_shatter"
| "ram_recover"
| "cinderback_curl"
| "cinderback_ricochet"
| "cinderback_slam" | "cinderback_slam"
| "cinderback_recover"
| "sandglass_burrow_telegraph"
| "sandglass_burrowing"
| "sandglass_eruption"
| "sandglass_hourglass" | "sandglass_hourglass"
| "sandglass_recover"
| "crab_scuttle_telegraph"
| "crab_scuttling"
| "crab_tidal_burst"
| "crab_recover"
| "ghost_soul_cross"
| "ghost_soul_cross_followup"
| "ghost_haunting"
| "ghost_recover"
| "golem_shockwave" | "golem_shockwave"
| "golem_crownfall" | "golem_crownfall";
| "golem_recover";
export type WorldPosition = [number, number]; export type WorldPosition = [number, number];
export type CircleHazardKind = export type CircleHazardKind =
@@ -194,13 +221,11 @@ export interface BossState {
maxHp: number; maxHp: number;
hp: number; hp: number;
nextMeleeAt: number; nextMeleeAt: number;
nextNovaAt: number;
nextBrandAt: number;
brandCount: number;
} }
export interface BossMotionState { export interface BossMotionState {
bossId: BossId; bossId: BossId;
activeMechanicId: BossMechanicId | null;
formationOffsetX: number; formationOffsetX: number;
mode: BossMotionMode; mode: BossMotionMode;
position: WorldPosition; position: WorldPosition;
@@ -209,12 +234,9 @@ export interface BossMotionState {
chargeTargetId: MemberId; chargeTargetId: MemberId;
chargeHitIds: MemberId[]; chargeHitIds: MemberId[];
phaseEndsAt: number; phaseEndsAt: number;
nextChargeAt: number;
chargeCount: number; chargeCount: number;
chargesSincePounce: number;
pounceTargetId: MemberId; pounceTargetId: MemberId;
pounceCenter: WorldPosition; pounceCenter: WorldPosition;
pounceCount: number;
nextMechanicAt: number; nextMechanicAt: number;
mechanicCount: number; mechanicCount: number;
phaseStartedAt: number; phaseStartedAt: number;
@@ -227,7 +249,6 @@ export interface BossMotionState {
breathEndAngle: number; breathEndAngle: number;
hazards: CircleHazard[]; hazards: CircleHazard[];
slashLanes: SlashLane[]; slashLanes: SlashLane[];
nextPoolMechanicAt: number;
poolMechanicCount: number; poolMechanicCount: number;
poolTelegraphs: PoolTelegraph[]; poolTelegraphs: PoolTelegraph[];
} }
@@ -257,6 +278,7 @@ export interface ActiveCast {
export interface BarrierState { export interface BarrierState {
center: WorldPosition; center: WorldPosition;
expiresAt: number; expiresAt: number;
nextHealAt: number;
} }
export interface ScenePulse { export interface ScenePulse {
+13 -4
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@@ -1,12 +1,13 @@
import { useEffect, useRef } from "react"; import { useEffect, useRef } from "react";
import { subscribeControllerToken } from "../input/controller"; import { subscribeControllerToken } from "../input/controller";
import { ABILITY_ORDER } from "./data"; import { ABILITY_ORDER } from "./data";
import { useGameStore } from "./store"; import { isRunBuffInputLocked, useGameStore } from "./store";
import type { AbilityId } from "./types"; import type { AbilityId } from "./types";
function cycleRunBuff(direction: 1 | -1) { function cycleRunBuff(direction: 1 | -1) {
const store = useGameStore.getState(); const store = useGameStore.getState();
const currentIndex = store.draftBuffIds.indexOf(store.selectedRunBuffId); if (store.draftBuffIds.length === 0) return;
const currentIndex = store.selectedRunBuffId ? store.draftBuffIds.indexOf(store.selectedRunBuffId) : -1;
const nextIndex = (Math.max(0, currentIndex) + direction + store.draftBuffIds.length) % store.draftBuffIds.length; const nextIndex = (Math.max(0, currentIndex) + direction + store.draftBuffIds.length) % store.draftBuffIds.length;
store.setSelectedRunBuff(store.draftBuffIds[nextIndex]); store.setSelectedRunBuff(store.draftBuffIds[nextIndex]);
} }
@@ -42,9 +43,13 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
} }
if (store.phase === "intermission") { if (store.phase === "intermission") {
if (["arrowleft", "arrowup", "arrowright", "arrowdown", "enter"].includes(key)) event.preventDefault(); if (["arrowleft", "arrowup", "arrowright", "arrowdown", "enter"].includes(key)) event.preventDefault();
if (isRunBuffInputLocked(store)) return;
if (key === "arrowleft" || key === "arrowup") cycleRunBuff(-1); if (key === "arrowleft" || key === "arrowup") cycleRunBuff(-1);
if (key === "arrowright" || key === "arrowdown") cycleRunBuff(1); if (key === "arrowright" || key === "arrowdown") cycleRunBuff(1);
if (key === "enter") store.chooseRunBuff(store.selectedRunBuffId); if (key === "enter") {
if (store.selectedRunBuffId) store.chooseRunBuff(store.selectedRunBuffId);
else store.continueRoguelikeRound();
}
if (key === "escape") exitRef.current?.(); if (key === "escape") exitRef.current?.();
return; return;
} }
@@ -95,9 +100,13 @@ export function useActionBindings(enabled = true, onExit?: () => void) {
return; return;
} }
if (store.phase === "intermission") { if (store.phase === "intermission") {
if (isRunBuffInputLocked(store)) return;
if (["Button12", "Button14", "Axis0-", "Axis1-"].includes(token)) cycleRunBuff(-1); if (["Button12", "Button14", "Axis0-", "Axis1-"].includes(token)) cycleRunBuff(-1);
if (["Button13", "Button15", "Axis0+", "Axis1+"].includes(token)) cycleRunBuff(1); if (["Button13", "Button15", "Axis0+", "Axis1+"].includes(token)) cycleRunBuff(1);
if (!repeat && token === "Button0") store.chooseRunBuff(store.selectedRunBuffId); if (!repeat && token === "Button0") {
if (store.selectedRunBuffId) store.chooseRunBuff(store.selectedRunBuffId);
else store.continueRoguelikeRound();
}
if (!repeat && token === "Button1") exitRef.current?.(); if (!repeat && token === "Button1") exitRef.current?.();
return; return;
} }
+7 -7
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@@ -10,18 +10,18 @@ describe("controller movement normalization", () => {
beforeEach(() => resetControllerState()); beforeEach(() => resetControllerState());
it("ignores dead-zone noise and quantizes analog jitter", () => { it("ignores dead-zone noise and quantizes analog jitter", () => {
const updates: Array<{ x: number; y: number }> = []; const updates: Array<{ moveX: number; moveY: number; lookX: number; lookY: number }> = [];
const unsubscribe = subscribeControllerMovement((movement) => { const unsubscribe = subscribeControllerMovement((movement) => {
updates.push({ x: movement.x, y: movement.y }); updates.push({ ...movement });
}); });
setExternalControllerMovement({ x: 0.08, y: -0.1 }); setExternalControllerMovement({ moveX: 0.08, moveY: -0.1, lookX: 0.11, lookY: -0.02 });
expect(updates).toHaveLength(0); expect(updates).toHaveLength(0);
setExternalControllerMovement({ x: 0.5001, y: -0.5001 }); setExternalControllerMovement({ moveX: 0.5001, moveY: -0.5001, lookX: 0.2501, lookY: -0.2501 });
setExternalControllerMovement({ x: 0.5002, y: -0.5002 }); setExternalControllerMovement({ moveX: 0.5002, moveY: -0.5002, lookX: 0.2502, lookY: -0.2502 });
expect(updates).toEqual([{ x: 0.5, y: -0.5 }]); expect(updates).toEqual([{ moveX: 0.5, moveY: -0.5, lookX: 0.25, lookY: -0.25 }]);
expect(getControllerMovement()).toEqual({ x: 0.5, y: -0.5 }); expect(getControllerMovement()).toEqual({ moveX: 0.5, moveY: -0.5, lookX: 0.25, lookY: -0.25 });
unsubscribe(); unsubscribe();
}); });
+29 -11
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@@ -6,8 +6,10 @@ export interface ControllerTokenEvent {
} }
export interface ControllerMovement { export interface ControllerMovement {
x: number; moveX: number;
y: number; moveY: number;
lookX: number;
lookY: number;
} }
type TokenListener = (event: ControllerTokenEvent) => void; type TokenListener = (event: ControllerTokenEvent) => void;
@@ -30,7 +32,7 @@ const repeatAt = new Map<string, number>();
const lastNativeTokenAt = new Map<string, number>(); const lastNativeTokenAt = new Map<string, number>();
let previousTokens = new Set<string>(); let previousTokens = new Set<string>();
let currentTokens = new Set<string>(); let currentTokens = new Set<string>();
let movement: ControllerMovement = { x: 0, y: 0 }; let movement: ControllerMovement = { moveX: 0, moveY: 0, lookX: 0, lookY: 0 };
let stopService: (() => void) | null = null; let stopService: (() => void) | null = null;
let dispatchDepth = 0; let dispatchDepth = 0;
@@ -97,14 +99,25 @@ export function getControllerMovement(): Readonly<ControllerMovement> {
} }
export function setExternalControllerMovement(next: ControllerMovement) { export function setExternalControllerMovement(next: ControllerMovement) {
setExternalControllerAxes(next.x, next.y); setExternalControllerAxes(next.moveX, next.moveY, next.lookX, next.lookY);
} }
function setExternalControllerAxes(nextX: number, nextY: number) { function normalizedAxis(value: number) {
const x = Math.abs(nextX) >= 0.12 ? Math.round(nextX * MOVEMENT_AXIS_STEPS) / MOVEMENT_AXIS_STEPS : 0; return Math.abs(value) >= 0.12 ? Math.round(value * MOVEMENT_AXIS_STEPS) / MOVEMENT_AXIS_STEPS : 0;
const y = Math.abs(nextY) >= 0.12 ? Math.round(nextY * MOVEMENT_AXIS_STEPS) / MOVEMENT_AXIS_STEPS : 0; }
if (x === movement.x && y === movement.y) return;
movement = { x, y }; function setExternalControllerAxes(nextMoveX: number, nextMoveY: number, nextLookX: number, nextLookY: number) {
const moveX = normalizedAxis(nextMoveX);
const moveY = normalizedAxis(nextMoveY);
const lookX = normalizedAxis(nextLookX);
const lookY = normalizedAxis(nextLookY);
if (
moveX === movement.moveX
&& moveY === movement.moveY
&& lookX === movement.lookX
&& lookY === movement.lookY
) return;
movement = { moveX, moveY, lookX, lookY };
for (const listener of movementListeners) listener(movement); for (const listener of movementListeners) listener(movement);
} }
@@ -113,7 +126,7 @@ export function resetControllerState() {
currentTokens.clear(); currentTokens.clear();
repeatAt.clear(); repeatAt.clear();
lastNativeTokenAt.clear(); lastNativeTokenAt.clear();
setExternalControllerAxes(0, 0); setExternalControllerAxes(0, 0, 0, 0);
} }
export function startControllerInput() { export function startControllerInput() {
@@ -153,7 +166,12 @@ export function startControllerInput() {
hadConnectedGamepad = false; hadConnectedGamepad = false;
} else { } else {
hadConnectedGamepad = true; hadConnectedGamepad = true;
setExternalControllerAxes(gamepad.axes[0] ?? 0, gamepad.axes[1] ?? 0); setExternalControllerAxes(
gamepad.axes[0] ?? 0,
gamepad.axes[1] ?? 0,
gamepad.axes[2] ?? 0,
gamepad.axes[3] ?? 0,
);
tokensFor(gamepad, currentTokens); tokensFor(gamepad, currentTokens);
for (const token of currentTokens) { for (const token of currentTokens) {
const pressed = !previousTokens.has(token); const pressed = !previousTokens.has(token);
+17 -4
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@@ -77,11 +77,11 @@ export function BottomDisplayApp() {
const sentControllerIds = new Set<string>(); const sentControllerIds = new Set<string>();
let controllerSequence = 0; let controllerSequence = 0;
let receivingControllerEcho = false; let receivingControllerEcho = false;
let latestMovement = { x: 0, y: 0 }; let latestMovement = { moveX: 0, moveY: 0, lookX: 0, lookY: 0 };
const movementPublisher = createRateLimitedPublisher(() => { const movementPublisher = createRateLimitedPublisher(() => {
channel.postMessage({ channel.postMessage({
type: "controller-motion", type: "controller-motion",
movement: { x: latestMovement.x, y: latestMovement.y }, movement: { ...latestMovement },
} satisfies DualScreenMessage); } satisfies DualScreenMessage);
}, CONTROLLER_MOTION_SYNC_INTERVAL_MS); }, CONTROLLER_MOTION_SYNC_INTERVAL_MS);
const announceReady = () => channel.postMessage({ type: "companion-ready" } satisfies DualScreenMessage); const announceReady = () => channel.postMessage({ type: "companion-ready" } satisfies DualScreenMessage);
@@ -94,6 +94,7 @@ export function BottomDisplayApp() {
if (!isControllerDispatchActive()) channel.postMessage({ type: "frontend-command", command } satisfies DualScreenMessage); if (!isControllerDispatchActive()) channel.postMessage({ type: "frontend-command", command } satisfies DualScreenMessage);
}; };
useFrontendStore.setState({ useFrontendStore.setState({
restoreSession: () => Promise.resolve(false),
signIn: (username, password) => { signIn: (username, password) => {
postFrontend({ name: "signIn", username, password }); postFrontend({ name: "signIn", username, password });
return Promise.resolve(false); return Promise.resolve(false);
@@ -113,8 +114,14 @@ export function BottomDisplayApp() {
playSlot: (slotId) => postFrontend({ name: "playSlot", slotId }), playSlot: (slotId) => postFrontend({ name: "playSlot", slotId }),
deleteSlot: (slotId) => postFrontend({ name: "deleteSlot", slotId }), deleteSlot: (slotId) => postFrontend({ name: "deleteSlot", slotId }),
copySlot: (sourceId, targetId) => postFrontend({ name: "copySlot", sourceId, targetId }), copySlot: (sourceId, targetId) => postFrontend({ name: "copySlot", sourceId, targetId }),
uploadSlot: (slotId) => postFrontend({ name: "uploadSlot", slotId }), uploadSlot: (slotId) => {
downloadSlot: (slotId) => postFrontend({ name: "downloadSlot", slotId }), postFrontend({ name: "uploadSlot", slotId });
return Promise.resolve();
},
downloadSlot: (slotId) => {
postFrontend({ name: "downloadSlot", slotId });
return Promise.resolve();
},
selectMode: (mode) => postFrontend({ name: "selectMode", mode }), selectMode: (mode) => postFrontend({ name: "selectMode", mode }),
selectBoss: (bossId) => postFrontend({ name: "selectBoss", bossId }), selectBoss: (bossId) => postFrontend({ name: "selectBoss", bossId }),
selectDifficulty: (difficultySlug) => postFrontend({ name: "selectDifficulty", difficultySlug }), selectDifficulty: (difficultySlug) => postFrontend({ name: "selectDifficulty", difficultySlug }),
@@ -122,6 +129,8 @@ export function BottomDisplayApp() {
selectGearSlot: (slotId) => postFrontend({ name: "selectGearSlot", slotId }), selectGearSlot: (slotId) => postFrontend({ name: "selectGearSlot", slotId }),
selectGearWorkshopMode: (mode) => postFrontend({ name: "selectGearWorkshopMode", mode }), selectGearWorkshopMode: (mode) => postFrontend({ name: "selectGearWorkshopMode", mode }),
selectInfusion: (infusionId) => postFrontend({ name: "selectInfusion", infusionId }), selectInfusion: (infusionId) => postFrontend({ name: "selectInfusion", infusionId }),
selectPassiveAbility: (abilityId) => postFrontend({ name: "selectPassiveAbility", abilityId }),
selectPassiveInfusion: (passiveId) => postFrontend({ name: "selectPassiveInfusion", passiveId }),
upgradeSelectedGear: () => { upgradeSelectedGear: () => {
postFrontend({ name: "upgradeSelectedGear" }); postFrontend({ name: "upgradeSelectedGear" });
return false; return false;
@@ -155,6 +164,10 @@ export function BottomDisplayApp() {
postCommand({ name: "chooseRunBuff", buffId }); postCommand({ name: "chooseRunBuff", buffId });
return false; return false;
}, },
continueRoguelikeRound: () => {
postCommand({ name: "continueRoguelikeRound" });
return false;
},
}); });
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => { channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
if (event.data.type === "authoritative-ready") { if (event.data.type === "authoritative-ready") {
+36 -6
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@@ -1,5 +1,7 @@
import { describe, expect, it } from "vitest"; import { describe, expect, it } from "vitest";
import { diffBottomGameSnapshot, type BottomGameSnapshot } from "./dualScreenSync"; import { diffBottomGameSnapshot, executeFrontendCommand, executeGameCommand, type BottomGameSnapshot } from "./dualScreenSync";
import { useGameStore } from "../game/store";
import { useFrontendStore } from "../frontend/store";
function snapshot(): BottomGameSnapshot { function snapshot(): BottomGameSnapshot {
return { return {
@@ -8,16 +10,24 @@ function snapshot(): BottomGameSnapshot {
healerClassId: "priest", healerClassId: "priest",
phase: "combat", phase: "combat",
round: 1, round: 1,
runModifiers: {
mendExtraTargets: 0, mendManaMultiplier: 1, mendCastTimeMultiplier: 1,
renewExtraTargets: 0, renewDurationBonus: 0, renewHealingMultiplier: 1,
shieldExtraTargets: 0, shieldAbsorbMultiplier: 1, shieldDamageTakenMultiplier: 1,
purifyAppliesRenew: false, purifyAppliesShield: false, purifyExtraTargets: 0,
radianceCooldownMultiplier: 1, radianceAppliesRenew: false, radianceAbsorb: 0,
barrierCooldownMultiplier: 1, barrierDurationBonus: 0, barrierHealingPerSecond: 0,
},
time: 10, time: 10,
party: [], party: [],
boss: { id: "bulldrome", name: "Bulldrome", maxHp: 100, hp: 100, nextMeleeAt: 1, nextNovaAt: Infinity, nextBrandAt: Infinity, brandCount: 0 }, boss: { id: "bulldrome", name: "Bulldrome", maxHp: 100, hp: 100, nextMeleeAt: 1 },
additionalBosses: [], additionalBosses: [],
partyPositions: { aelia: [0, 0], brann: [0, 0], nia: [0, 0], orin: [0, 0], vale: [0, 0] }, partyPositions: { aelia: [0, 0], brann: [0, 0], nia: [0, 0], orin: [0, 0], vale: [0, 0] },
bossMotion: { bossMotion: {
bossId: "bulldrome", formationOffsetX: 0, mode: "holding", position: [0, 0], chargeStart: [0, 0], chargeEnd: [0, 0], chargeTargetId: "aelia", chargeHitIds: [], phaseEndsAt: 0, bossId: "bulldrome", activeMechanicId: null, formationOffsetX: 0, mode: "holding", position: [0, 0], chargeStart: [0, 0], chargeEnd: [0, 0], chargeTargetId: "aelia", chargeHitIds: [], phaseEndsAt: 0,
nextChargeAt: Infinity, chargeCount: 0, chargesSincePounce: 0, pounceTargetId: "aelia", pounceCenter: [0, 0], pounceCount: 0, chargeCount: 0, pounceTargetId: "aelia", pounceCenter: [0, 0],
nextMechanicAt: Infinity, mechanicCount: 0, phaseStartedAt: 0, mechanicHitIds: [], mechanicNextDamageAt: {}, tetherIds: [], tetherBreakDistance: 0, nextMechanicAt: Infinity, mechanicCount: 0, phaseStartedAt: 0, mechanicHitIds: [], mechanicNextDamageAt: {}, tetherIds: [], tetherBreakDistance: 0,
breathAngle: 0, breathStartAngle: 0, breathEndAngle: 0, hazards: [], slashLanes: [], nextPoolMechanicAt: Infinity, poolMechanicCount: 0, poolTelegraphs: [], breathAngle: 0, breathStartAngle: 0, breathEndAngle: 0, hazards: [], slashLanes: [], poolMechanicCount: 0, poolTelegraphs: [],
}, },
partyCombat: { partyCombat: {
combatants: { combatants: {
@@ -39,7 +49,7 @@ function snapshot(): BottomGameSnapshot {
inventory: [], inventory: [],
playerPosition: [0, 0], playerPosition: [0, 0],
activeCast: null, activeCast: null,
barrier: { center: [0, 0], expiresAt: 0 }, barrier: { center: [0, 0], expiresAt: 0, nextHealAt: 0 },
}; };
} }
@@ -54,4 +64,24 @@ describe("dual-screen game snapshots", () => {
const next = { ...clonedWithoutChanges, time: 10.1, mana: 97 }; const next = { ...clonedWithoutChanges, time: 10.1, mana: 97 };
expect(diffBottomGameSnapshot(clonedWithoutChanges, next)).toEqual({ time: 10.1, mana: 97 }); expect(diffBottomGameSnapshot(clonedWithoutChanges, next)).toEqual({ time: 10.1, mana: 97 });
}); });
it("routes maxed-run continuation and passive filter commands", () => {
const originalContinue = useGameStore.getState().continueRoguelikeRound;
const originalSelectAbility = useFrontendStore.getState().selectPassiveAbility;
const originalSelectPassive = useFrontendStore.getState().selectPassiveInfusion;
const calls: string[] = [];
useGameStore.setState({ continueRoguelikeRound: () => { calls.push("continue"); return true; } });
useFrontendStore.setState({
selectPassiveAbility: (abilityId) => { calls.push(`ability:${abilityId}`); },
selectPassiveInfusion: (passiveId) => { calls.push(`passive:${passiveId}`); },
});
executeGameCommand({ name: "continueRoguelikeRound" });
executeFrontendCommand({ name: "selectPassiveAbility", abilityId: "shield" });
executeFrontendCommand({ name: "selectPassiveInfusion", passiveId: "shield-guard" });
expect(calls).toEqual(["continue", "ability:shield", "passive:shield-guard"]);
useGameStore.setState({ continueRoguelikeRound: originalContinue });
useFrontendStore.setState({ selectPassiveAbility: originalSelectAbility, selectPassiveInfusion: originalSelectPassive });
});
}); });
+10 -2
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@@ -22,7 +22,8 @@ export type GameCommand =
| { name: "setPaused"; paused: boolean } | { name: "setPaused"; paused: boolean }
| { name: "setPauseSelection"; selection: "resume" | "exit" } | { name: "setPauseSelection"; selection: "resume" | "exit" }
| { name: "setSelectedRunBuff"; buffId: RunBuffId } | { name: "setSelectedRunBuff"; buffId: RunBuffId }
| { name: "chooseRunBuff"; buffId: RunBuffId }; | { name: "chooseRunBuff"; buffId: RunBuffId }
| { name: "continueRoguelikeRound" };
export type FrontendCommand = export type FrontendCommand =
| { name: "signIn"; username: string; password: string } | { name: "signIn"; username: string; password: string }
@@ -44,6 +45,8 @@ export type FrontendCommand =
| { name: "selectGearSlot"; slotId: GearSlotId } | { name: "selectGearSlot"; slotId: GearSlotId }
| { name: "selectGearWorkshopMode"; mode: "upgrade" | "infusion" } | { name: "selectGearWorkshopMode"; mode: "upgrade" | "infusion" }
| { name: "selectInfusion"; infusionId: string } | { name: "selectInfusion"; infusionId: string }
| { name: "selectPassiveAbility"; abilityId: AbilityId }
| { name: "selectPassiveInfusion"; passiveId: RunBuffId }
| { name: "upgradeSelectedGear" } | { name: "upgradeSelectedGear" }
| { name: "equipSelectedInfusion" } | { name: "equipSelectedInfusion" }
| { name: "equipPassiveInfusion"; passiveId: RunBuffId } | { name: "equipPassiveInfusion"; passiveId: RunBuffId }
@@ -82,6 +85,7 @@ export function executeGameCommand(command: GameCommand) {
case "setPauseSelection": game.setPauseSelection(command.selection); break; case "setPauseSelection": game.setPauseSelection(command.selection); break;
case "setSelectedRunBuff": game.setSelectedRunBuff(command.buffId); break; case "setSelectedRunBuff": game.setSelectedRunBuff(command.buffId); break;
case "chooseRunBuff": game.chooseRunBuff(command.buffId); break; case "chooseRunBuff": game.chooseRunBuff(command.buffId); break;
case "continueRoguelikeRound": game.continueRoguelikeRound(); break;
} }
} }
@@ -107,6 +111,8 @@ export function executeFrontendCommand(command: FrontendCommand) {
case "selectGearSlot": frontend.selectGearSlot(command.slotId); break; case "selectGearSlot": frontend.selectGearSlot(command.slotId); break;
case "selectGearWorkshopMode": frontend.selectGearWorkshopMode(command.mode); break; case "selectGearWorkshopMode": frontend.selectGearWorkshopMode(command.mode); break;
case "selectInfusion": frontend.selectInfusion(command.infusionId); break; case "selectInfusion": frontend.selectInfusion(command.infusionId); break;
case "selectPassiveAbility": frontend.selectPassiveAbility(command.abilityId); break;
case "selectPassiveInfusion": frontend.selectPassiveInfusion(command.passiveId); break;
case "upgradeSelectedGear": frontend.upgradeSelectedGear(); break; case "upgradeSelectedGear": frontend.upgradeSelectedGear(); break;
case "equipSelectedInfusion": frontend.equipSelectedInfusion(); break; case "equipSelectedInfusion": frontend.equipSelectedInfusion(); break;
case "equipPassiveInfusion": frontend.equipPassiveInfusion(command.passiveId); break; case "equipPassiveInfusion": frontend.equipPassiveInfusion(command.passiveId); break;
@@ -130,6 +136,7 @@ export type BottomGameSnapshot = Pick<GameState,
| "healerClassId" | "healerClassId"
| "phase" | "phase"
| "round" | "round"
| "runModifiers"
| "time" | "time"
| "party" | "party"
| "boss" | "boss"
@@ -151,7 +158,7 @@ export type BottomGameSnapshot = Pick<GameState,
>; >;
const BOTTOM_GAME_SNAPSHOT_KEYS: readonly (keyof BottomGameSnapshot)[] = [ const BOTTOM_GAME_SNAPSHOT_KEYS: readonly (keyof BottomGameSnapshot)[] = [
"bossId", "paused", "healerClassId", "phase", "round", "time", "party", "boss", "additionalBosses", "bossId", "paused", "healerClassId", "phase", "round", "runModifiers", "time", "party", "boss", "additionalBosses",
"partyPositions", "bossMotion", "partyCombat", "mana", "maxMana", "selectedMemberId", "cooldowns", "partyPositions", "bossMotion", "partyCombat", "mana", "maxMana", "selectedMemberId", "cooldowns",
"globalCooldownUntil", "activeTab", "selectedItemId", "inventory", "playerPosition", "activeCast", "barrier", "globalCooldownUntil", "activeTab", "selectedItemId", "inventory", "playerPosition", "activeCast", "barrier",
]; ];
@@ -181,6 +188,7 @@ export function currentBottomGameSnapshot(): BottomGameSnapshot {
healerClassId: state.healerClassId, healerClassId: state.healerClassId,
phase: state.phase, phase: state.phase,
round: state.round, round: state.round,
runModifiers: state.runModifiers,
time: state.time, time: state.time,
party: state.party, party: state.party,
boss: state.boss, boss: state.boss,
+1 -1
View File
@@ -92,7 +92,7 @@ export function useAuthoritativeDualScreenSync() {
companionReady = false; companionReady = false;
lastPublishedGame = undefined; lastPublishedGame = undefined;
gamePublisher.cancel(); gamePublisher.cancel();
setExternalControllerMovement({ x: 0, y: 0 }); setExternalControllerMovement({ moveX: 0, moveY: 0, lookX: 0, lookY: 0 });
} else if (event.data.type === "controller-token") { } else if (event.data.type === "controller-token") {
receivingRelayedToken = true; receivingRelayedToken = true;
emitControllerToken(event.data.event); emitControllerToken(event.data.event);
+218 -44
View File
@@ -52,13 +52,13 @@ button:focus-visible {
outline-offset: 2px; outline-offset: 2px;
} }
.prototype-shell { .app-shell {
width: 100%; width: 100%;
min-height: 100vh; min-height: 100vh;
padding: 22px 24px 70px; padding: 22px 24px 70px;
} }
.prototype-header { .app-header {
width: min(var(--thor-main-css-width), 100%); width: min(var(--thor-main-css-width), 100%);
margin: 0 auto 16px; margin: 0 auto 16px;
display: flex; display: flex;
@@ -69,31 +69,31 @@ button:focus-visible {
letter-spacing: 0.13em; letter-spacing: 0.13em;
} }
.prototype-header div { .app-header div {
display: grid; display: grid;
} }
.prototype-header span, .app-header span,
.prototype-header p { .app-header p {
font-size: 11px; font-size: 11px;
font-weight: 600; font-weight: 600;
margin: 0; margin: 0;
} }
.prototype-header strong { .app-header strong {
color: var(--ink); color: var(--ink);
font-family: "Cinzel", Georgia, serif; font-family: "Cinzel", Georgia, serif;
font-size: 19px; font-size: 19px;
letter-spacing: 0.05em; letter-spacing: 0.05em;
} }
.prototype-header p { .app-header p {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 8px; gap: 8px;
} }
.prototype-header p i { .app-header p i {
width: 3px; width: 3px;
height: 3px; height: 3px;
border-radius: 50%; border-radius: 50%;
@@ -366,10 +366,13 @@ button:focus-visible {
transform: translateX(-50%); transform: translateX(-50%);
} }
.boss-bar-wrap.is-dual { top: 2.2%; width: 39%; display: grid; gap: 3px; } .boss-bar-wrap.is-multi { top: 2.2%; width: 39%; display: grid; gap: 3px; }
.boss-bar-wrap.is-dual .boss-name strong { font-size: 10px; } .boss-bar-wrap.is-multi .boss-name strong { font-size: 10px; }
.boss-bar-wrap.is-dual .boss-name { font-size: 6px; } .boss-bar-wrap.is-multi .boss-name { font-size: 6px; }
.boss-bar-wrap.is-dual .boss-bar { height: 6px; margin-top: 2px; padding: 1px; } .boss-bar-wrap.is-multi .boss-bar { height: 6px; margin-top: 2px; padding: 1px; }
.boss-bar-wrap.is-trio { top: 1.1%; width: 42%; gap: 2px; }
.boss-bar-wrap.is-trio .boss-name strong { font-size: 8px; }
.boss-bar-wrap.is-trio .boss-bar { height: 5px; margin-top: 1px; }
.boss-name { .boss-name {
display: grid; display: grid;
@@ -1117,6 +1120,8 @@ button:focus-visible {
.buff-draft > header h2 { margin: 2px 0; font-family: "Cinzel", serif; font-size: clamp(18px, 4.2cqw, 26px); font-weight: 500; } .buff-draft > header h2 { margin: 2px 0; font-family: "Cinzel", serif; font-size: clamp(18px, 4.2cqw, 26px); font-weight: 500; }
.buff-draft > header p { margin: 0; color: #81958d; font-size: clamp(8px, 1.7cqw, 10px); } .buff-draft > header p { margin: 0; color: #81958d; font-size: clamp(8px, 1.7cqw, 10px); }
.buff-choice-grid { min-height: 0; display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 2.5%; } .buff-choice-grid { min-height: 0; display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 2.5%; }
.buff-choice-grid.choice-count-1 { grid-template-columns: minmax(0, 360px); justify-content: center; }
.buff-choice-grid.choice-count-2 { width: min(640px, 100%); grid-template-columns: repeat(2, minmax(0, 1fr)); justify-self: center; }
.buff-choice-grid button { .buff-choice-grid button {
min-width: 0; min-width: 0;
display: grid; display: grid;
@@ -1132,12 +1137,15 @@ button:focus-visible {
text-align: left; text-align: left;
} }
.buff-choice-grid button.is-controller-focused { outline: 2px solid var(--gold-strong); outline-offset: 2px; transform: translateY(-2px); } .buff-choice-grid button.is-controller-focused { outline: 2px solid var(--gold-strong); outline-offset: 2px; transform: translateY(-2px); }
.buff-draft.is-input-locked .buff-choice-grid button { cursor: default; filter: saturate(0.55) brightness(0.78); }
.buff-draft.is-input-locked .buff-choice-grid button.is-controller-focused { outline-color: #60726b; transform: none; }
.buff-choice-grid button > i { grid-row: 1 / 3; width: 32px; height: 32px; display: grid; place-items: center; border: 1px solid var(--buff-accent); color: var(--buff-accent); font-family: "Cinzel", serif; font-size: 16px; font-style: normal; } .buff-choice-grid button > i { grid-row: 1 / 3; width: 32px; height: 32px; display: grid; place-items: center; border: 1px solid var(--buff-accent); color: var(--buff-accent); font-family: "Cinzel", serif; font-size: 16px; font-style: normal; }
.buff-choice-grid button > span { min-width: 0; display: grid; } .buff-choice-grid button > span { min-width: 0; display: grid; }
.buff-choice-grid button small { color: var(--buff-accent); font-size: 6px; letter-spacing: 0.1em; text-transform: uppercase; } .buff-choice-grid button small { color: var(--buff-accent); font-size: 6px; letter-spacing: 0.1em; text-transform: uppercase; }
.buff-choice-grid button strong { overflow: hidden; font-family: "Cinzel", serif; font-size: clamp(9px, 2cqw, 12px); text-overflow: ellipsis; white-space: nowrap; } .buff-choice-grid button strong { overflow: hidden; font-family: "Cinzel", serif; font-size: clamp(9px, 2cqw, 12px); text-overflow: ellipsis; white-space: nowrap; }
.buff-choice-grid button > b { grid-column: 1 / -1; color: #edf5f1; font-size: clamp(8px, 1.7cqw, 10px); } .buff-choice-grid button > b { grid-column: 1 / -1; color: #edf5f1; font-size: clamp(8px, 1.7cqw, 10px); }
.buff-choice-grid button > p { grid-column: 1 / -1; margin: 0; color: #71867e; font-size: clamp(7px, 1.45cqw, 9px); line-height: 1.25; } .buff-choice-grid button > p { grid-column: 1 / -1; margin: 0; color: #71867e; font-size: clamp(7px, 1.45cqw, 9px); line-height: 1.25; }
.buff-choice-grid .buff-mastery-continue { grid-column: 1 / -1; width: min(420px, 100%); justify-self: center; align-self: center; }
.buff-draft > footer { display: flex; align-items: center; justify-content: center; gap: 7px; color: #6e827a; font-size: 7px; letter-spacing: 0.08em; text-transform: uppercase; } .buff-draft > footer { display: flex; align-items: center; justify-content: center; gap: 7px; color: #6e827a; font-size: 7px; letter-spacing: 0.08em; text-transform: uppercase; }
.buff-draft > footer b { color: #dce8e3; } .buff-draft > footer b { color: #dce8e3; }
.buff-draft > footer i { width: 2px; height: 2px; border-radius: 50%; background: var(--gold); } .buff-draft > footer i { width: 2px; height: 2px; border-radius: 50%; background: var(--gold); }
@@ -1275,9 +1283,9 @@ button:focus-visible {
} }
@media (max-width: 760px) { @media (max-width: 760px) {
.prototype-shell { padding: 10px 7px 45px; } .app-shell { padding: 10px 7px 45px; }
.prototype-header { padding: 0 4px; } .app-header { padding: 0 4px; }
.prototype-header p { display: none; } .app-header p { display: none; }
.screen-label span { font-size: 8px; } .screen-label span { font-size: 8px; }
.screen-label small { display: none; } .screen-label small { display: none; }
.display { box-shadow: 0 0 0 3px #080d0c, 0 0 0 4px rgba(152, 181, 171, 0.1), 0 12px 35px rgba(0,0,0,0.55); } .display { box-shadow: 0 0 0 3px #080d0c, 0 0 0 4px rgba(152, 181, 171, 0.1), 0 12px 35px rgba(0,0,0,0.55); }
@@ -1321,7 +1329,7 @@ button:focus-visible {
.native-platform, .native-platform,
.native-platform body, .native-platform body,
.native-platform #root, .native-platform #root,
.native-platform .prototype-shell, .native-platform .app-shell,
.native-platform .device-frame { .native-platform .device-frame {
width: 100%; width: 100%;
height: 100%; height: 100%;
@@ -1329,11 +1337,11 @@ button:focus-visible {
overflow: hidden; overflow: hidden;
} }
.native-platform .prototype-shell { .native-platform .app-shell {
padding: 0; padding: 0;
} }
.native-platform .prototype-header, .native-platform .app-header,
.native-platform .screen-label, .native-platform .screen-label,
.native-platform .hinge { .native-platform .hinge {
display: none; display: none;
@@ -1750,7 +1758,7 @@ button:focus-visible {
.home-title { padding: 17px 2px 12px; } .home-title { padding: 17px 2px 12px; }
.home-title span { color: var(--gold); font-size: 8px; font-weight: 700; letter-spacing: 0.16em; text-transform: uppercase; } .home-title span { color: var(--gold); font-size: 8px; font-weight: 700; letter-spacing: 0.16em; text-transform: uppercase; }
.home-title h1 { margin: 2px 0 0; font-family: "Cinzel", serif; font-size: 25px; font-weight: 500; } .home-title h1 { margin: 2px 0 0; font-family: "Cinzel", serif; font-size: 25px; font-weight: 500; }
.mode-grid { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); grid-template-rows: repeat(2, 84px); gap: 10px; } .mode-grid { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); grid-template-rows: repeat(2, 78px); gap: 10px; }
.mode-card { position: relative; display: grid; grid-template-columns: 54px 1fr 17px; align-items: center; gap: 12px; padding: 13px; overflow: hidden; text-align: left; } .mode-card { position: relative; display: grid; grid-template-columns: 54px 1fr 17px; align-items: center; gap: 12px; padding: 13px; overflow: hidden; text-align: left; }
.mode-card::after { position: absolute; inset: 0; content: ""; background: linear-gradient(110deg, rgba(69,153,131,0.13), transparent 60%); pointer-events: none; } .mode-card::after { position: absolute; inset: 0; content: ""; background: linear-gradient(110deg, rgba(69,153,131,0.13), transparent 60%); pointer-events: none; }
.mode-card.is-wide { grid-row: 1 / 3; } .mode-card.is-wide { grid-row: 1 / 3; }
@@ -1808,6 +1816,10 @@ button:focus-visible {
/* Profile */ /* Profile */
.profile-surface { padding: 0 30px; } .profile-surface { padding: 0 30px; }
.profile-header { grid-template-columns: 190px minmax(0, 1fr) auto auto; }
.profile-view-tabs { display: flex; gap: 4px; }
.profile-view-tabs button { min-height: 28px; padding: 5px 9px; color: #80948c; font-size: 8px; font-weight: 700; letter-spacing: .07em; text-transform: uppercase; }
.profile-view-tabs button.is-selected { border-color: var(--gold); color: var(--gold-strong); background: linear-gradient(180deg, rgba(102,82,30,.28), rgba(37,29,12,.18)); }
.collection-heading { display: flex; align-items: end; justify-content: space-between; padding: 16px 2px 10px; } .collection-heading { display: flex; align-items: end; justify-content: space-between; padding: 16px 2px 10px; }
.collection-heading > span { display: grid; } .collection-heading > span { display: grid; }
.collection-heading small { color: var(--gold); font-size: 8px; font-weight: 700; letter-spacing: 0.13em; text-transform: uppercase; } .collection-heading small { color: var(--gold); font-size: 8px; font-weight: 700; letter-spacing: 0.13em; text-transform: uppercase; }
@@ -1829,18 +1841,70 @@ button:focus-visible {
.collection-note > span { display: flex; align-items: baseline; gap: 8px; } .collection-note > span { display: flex; align-items: baseline; gap: 8px; }
.collection-note strong { font-size: 9px; } .collection-note strong { font-size: 9px; }
.collection-note small { color: #758a82; font-size: 8px; } .collection-note small { color: #758a82; font-size: 8px; }
.trophy-heading { padding-top: 11px; }
.trophy-case { display: grid; gap: 10px; }
.trophy-count-1 { grid-template-columns: 1fr; }
.trophy-count-2 { grid-template-columns: repeat(2, minmax(0, 1fr)); }
.trophy-count-3 { grid-template-columns: repeat(3, minmax(0, 1fr)); }
.trophy-count-4 { grid-template-columns: repeat(4, minmax(0, 1fr)); }
.trophy-count-1 .boss-trophy { width: min(280px, 100%); justify-self: center; }
.boss-trophy { --boss-accent: var(--gold); position: relative; min-width: 0; height: 326px; overflow: hidden; border: 1px solid #43574f; border-top: 2px solid #6e8079; background: radial-gradient(circle at 50% 18%, color-mix(in srgb, var(--boss-accent) 18%, transparent), transparent 47%), linear-gradient(180deg, #0b1815, #07100e); box-shadow: inset 0 0 30px rgba(0,0,0,.55); }
.boss-trophy::before { content: ""; position: absolute; inset: 7px; z-index: 2; border: 1px solid rgba(198,218,210,.1); pointer-events: none; }
.boss-trophy.is-owned { border-color: color-mix(in srgb, var(--boss-accent) 68%, #d6bf79); box-shadow: inset 0 0 30px rgba(0,0,0,.42), 0 0 15px color-mix(in srgb, var(--boss-accent) 24%, transparent); }
.boss-trophy.is-locked { border-color: #3b4844; background: linear-gradient(180deg, #111715, #080d0c); }
.trophy-portrait { position: relative; height: 224px; overflow: hidden; border-bottom: 1px solid rgba(180,207,197,.16); background: radial-gradient(ellipse at 50% 68%, color-mix(in srgb, var(--boss-accent) 18%, transparent), transparent 48%); }
.trophy-portrait canvas { position: relative; z-index: 1; display: block; width: 100% !important; height: 100% !important; pointer-events: none; }
.trophy-portrait > span { position: absolute; right: 12px; bottom: 7px; z-index: 2; color: color-mix(in srgb, var(--boss-accent) 78%, #fff); font: 19px "Cinzel", serif; opacity: .72; }
.boss-trophy.is-locked .trophy-portrait canvas { filter: grayscale(1) brightness(.36) contrast(1.18); opacity: .7; }
.boss-trophy.is-locked .trophy-portrait::after { content: ""; position: absolute; inset: 0; z-index: 1; background: repeating-linear-gradient(135deg, rgba(8,12,11,.25) 0 5px, rgba(23,28,26,.16) 5px 10px); pointer-events: none; }
.boss-trophy.is-locked .trophy-portrait > span { color: #75817d; opacity: .42; }
.trophy-plaque { position: absolute; right: 10px; bottom: 12px; left: 10px; display: grid; }
.trophy-plaque small { color: color-mix(in srgb, var(--boss-accent) 78%, #d8d0b4); font-size: 7px; font-weight: 700; letter-spacing: .14em; text-transform: uppercase; }
.boss-trophy.is-locked .trophy-plaque small { color: #69756f; }
.trophy-plaque strong { margin-top: 2px; overflow: hidden; font-family: "Cinzel", serif; font-size: 12px; font-weight: 500; line-height: 1.15; text-overflow: ellipsis; white-space: nowrap; }
.trophy-plaque span { margin-top: 5px; color: #768981; font-size: 8px; text-transform: uppercase; }
.trophy-state { position: absolute; top: 13px; left: 13px; z-index: 3; padding: 3px 6px; border: 1px solid color-mix(in srgb, var(--boss-accent) 58%, #716d5d); color: #fff0bb; background: rgba(9,17,14,.82); font-size: 7px; letter-spacing: .12em; text-transform: uppercase; }
.boss-trophy.is-locked .trophy-state { border-color: #56615d; color: #8b9893; background: rgba(12,16,15,.86); }
.trophy-note { margin-top: 8px; }
.boss-stats-heading { padding-top: 10px; }
.boss-stats-layout { height: 331px; display: grid; grid-template-columns: minmax(235px, .78fr) minmax(0, 1.22fr); gap: 11px; }
.boss-stat-selector { min-width: 0; display: grid; align-content: start; gap: 5px; }
.boss-stat-selector button { width: 100%; min-height: 52px; display: grid; grid-template-columns: 30px minmax(0, 1fr) 32px; align-items: center; gap: 8px; padding: 6px 9px; text-align: left; }
.boss-stat-selector button.is-selected { border-color: var(--gold); box-shadow: inset 3px 0 var(--gold); background: linear-gradient(90deg, rgba(93,73,23,.27), rgba(8,18,15,.88)); }
.boss-stat-selector button > i { width: 27px; height: 27px; display: grid; place-items: center; border: 1px solid #496159; color: var(--gold); font-style: normal; }
.boss-stat-selector button > span { min-width: 0; display: grid; }
.boss-stat-selector strong { overflow: hidden; font-size: 10px; text-overflow: ellipsis; white-space: nowrap; }
.boss-stat-selector small { overflow: hidden; color: #6f837b; font-size: 7px; text-overflow: ellipsis; text-transform: uppercase; white-space: nowrap; }
.boss-stat-selector button > b { color: var(--gold-strong); font-family: "Cinzel", serif; font-size: 16px; text-align: right; }
.leaderboard-panel { min-width: 0; overflow: hidden; border: 1px solid #435950; background: linear-gradient(180deg, rgba(11,25,21,.94), rgba(5,13,11,.94)); }
.leaderboard-panel > header { height: 53px; display: flex; align-items: center; justify-content: space-between; padding: 8px 12px; border-bottom: 1px solid var(--line); background: rgba(59,47,17,.16); }
.leaderboard-panel > header span { min-width: 0; display: grid; }
.leaderboard-panel > header small { color: var(--gold); font-size: 7px; font-weight: 700; letter-spacing: .14em; text-transform: uppercase; }
.leaderboard-panel > header strong { overflow: hidden; font: 500 13px "Cinzel", serif; text-overflow: ellipsis; white-space: nowrap; }
.leaderboard-panel > header > b { color: #88a79b; font-size: 8px; text-transform: uppercase; }
.leaderboard-rows { min-height: 218px; padding: 4px 8px; }
.leaderboard-rows > div, .leaderboard-self { min-height: 40px; display: grid; grid-template-columns: 34px minmax(0, 1fr) 44px; align-items: center; gap: 8px; padding: 4px 7px; border-bottom: 1px solid rgba(164,195,184,.1); }
.leaderboard-rows > div.is-you { background: rgba(102,81,24,.2); }
.leaderboard-rows > div > b, .leaderboard-self > b { color: var(--gold); font: 600 12px "Cinzel", serif; }
.leaderboard-rows span, .leaderboard-self span { min-width: 0; display: grid; }
.leaderboard-rows strong, .leaderboard-self strong { overflow: hidden; font-size: 9px; text-overflow: ellipsis; white-space: nowrap; }
.leaderboard-rows small, .leaderboard-self small { color: #6d8179; font-size: 6px; text-transform: uppercase; }
.leaderboard-rows em, .leaderboard-self em { color: #e8f3ee; font: 500 15px "Cinzel", serif; font-style: normal; text-align: right; }
.leaderboard-self { min-height: 48px; margin: 0 8px 7px; border: 1px solid rgba(232,200,114,.33); background: rgba(79,62,19,.2); }
.leaderboard-status, .leaderboard-empty { min-height: 218px; display: grid; place-items: center; padding: 20px; color: #71867e; font-size: 9px; text-align: center; text-transform: uppercase; }
.leaderboard-empty { min-height: 200px !important; border: 0 !important; }
.profile-context { padding: 0 5.5% 18px; } .profile-context { padding: 0 5.5% 18px; }
.profile-context .context-header { margin: 0 -5.8%; } .profile-context .context-header { margin: 0 -5.8%; }
.profile-stats { display: grid; grid-template-columns: 1fr 1fr; border-bottom: 1px solid var(--line); } .profile-stats { display: grid; grid-template-columns: repeat(5, minmax(0, 1fr)); border-bottom: 1px solid var(--line); }
.profile-stats span { display: grid; padding: 12px 9px; border-right: 1px solid var(--line); border-bottom: 1px solid var(--line); } .profile-stats span { min-width: 0; display: grid; padding: 8px 6px; border-right: 1px solid var(--line); }
.profile-stats span:nth-child(even) { border-right: 0; } .profile-stats span:last-child { border-right: 0; }
.profile-stats small { color: #6d8179; font-size: clamp(7px, 1.5cqw, 9px); text-transform: uppercase; } .profile-stats small { color: #6d8179; font-size: clamp(7px, 1.5cqw, 9px); text-transform: uppercase; }
.profile-stats strong { color: var(--gold-strong); font-family: "Cinzel", serif; font-size: clamp(16px, 3.3cqw, 20px); font-weight: 500; } .profile-stats strong { color: var(--gold-strong); font-family: "Cinzel", serif; font-size: clamp(14px, 2.8cqw, 17px); font-weight: 500; }
.boss-log { margin-top: 13px; } .boss-log { margin-top: 7px; }
.boss-log > span { color: #6c8179; font-size: 8px; font-weight: 700; letter-spacing: 0.12em; text-transform: uppercase; } .boss-log > span { color: #6c8179; font-size: 8px; font-weight: 700; letter-spacing: 0.12em; text-transform: uppercase; }
.boss-log button { width: 100%; min-height: 52px; display: grid; grid-template-columns: 34px 1fr 30px; align-items: center; gap: 10px; margin-top: 7px; padding: 7px 10px; text-align: left; } .boss-log button { width: 100%; min-height: 36px; display: grid; grid-template-columns: 28px 1fr 30px; align-items: center; gap: 7px; margin-top: 3px; padding: 3px 8px; text-align: left; }
.boss-log button.is-selected { border-left: 2px solid var(--gold); background: linear-gradient(90deg, rgba(91,75,31,0.22), rgba(8,21,17,0.85)); } .boss-log button.is-selected { border-left: 2px solid var(--gold); background: linear-gradient(90deg, rgba(91,75,31,0.22), rgba(8,21,17,0.85)); }
.boss-log button > i { width: 30px; height: 30px; display: grid; place-items: center; border: 1px solid #4d635b; color: var(--gold); font-style: normal; } .boss-log button > i { width: 25px; height: 25px; display: grid; place-items: center; border: 1px solid #4d635b; color: var(--gold); font-style: normal; }
.boss-log button > span { display: grid; } .boss-log button > span { display: grid; }
.boss-log strong { font-size: clamp(10px, 2.15cqw, 13px); } .boss-log strong { font-size: clamp(10px, 2.15cqw, 13px); }
.boss-log small { color: #687d75; font-size: clamp(7px, 1.45cqw, 9px); text-transform: uppercase; } .boss-log small { color: #687d75; font-size: clamp(7px, 1.45cqw, 9px); text-transform: uppercase; }
@@ -1908,7 +1972,18 @@ button:focus-visible {
.boss-picker-heading > div { display: flex; gap: 4px; } .boss-picker-heading > div { display: flex; gap: 4px; }
.boss-picker-heading button { min-width: 72px; padding: 2px 6px; border: 1px solid var(--line); color: #a9bbb4; background: rgba(6,18,16,0.82); font-size: 7px; text-transform: uppercase; } .boss-picker-heading button { min-width: 72px; padding: 2px 6px; border: 1px solid var(--line); color: #a9bbb4; background: rgba(6,18,16,0.82); font-size: 7px; text-transform: uppercase; }
.boss-picker-heading button:disabled { opacity: 0.32; } .boss-picker-heading button:disabled { opacity: 0.32; }
.boss-choice-grid { display: grid; grid-template-columns: repeat(var(--boss-grid-columns), minmax(0, 1fr)); grid-template-rows: repeat(var(--boss-grid-rows), minmax(40px, auto)); grid-auto-flow: column; gap: 4px; } .boss-group-grid { display: grid; grid-template-columns: repeat(5, minmax(0, 1fr)); gap: 4px; }
.boss-group-choice { min-height: 30px; display: grid; grid-template-columns: 20px minmax(0, 1fr); align-items: center; gap: 5px; padding: 4px 6px; border: 1px solid var(--line); color: #9db2aa; background: rgba(6,18,16,0.82); text-align: left; }
.boss-group-choice > b { display: grid; width: 19px; height: 19px; place-items: center; border: 1px solid #527066; border-radius: 50%; color: var(--gold); font-family: "Cinzel", serif; font-size: 9px; }
.boss-group-choice > span { display: grid; min-width: 0; }
.boss-group-choice strong { font-size: 7px; }
.boss-group-choice small { overflow: hidden; color: #6f867d; font-size: 6px; text-overflow: ellipsis; white-space: nowrap; }
.boss-group-choice.is-selected { border-color: var(--gold); background: rgba(87,69,25,0.22); color: #e8d68d; }
.boss-group-choice.is-selected > b { border-color: var(--gold); background: rgba(232,200,114,0.14); }
.boss-group-heading { display: flex; align-items: baseline; justify-content: space-between; gap: 8px; padding-top: 3px; color: #d6e3de; }
.boss-group-heading > span { font-family: "Cinzel", serif; font-size: 10px; }
.boss-group-heading > small { color: #71867e; font-size: 7px; text-transform: uppercase; }
.boss-choice-grid { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 4px; }
.boss-choice { min-height: 40px; display: grid; grid-template-columns: 26px 1fr 14px; align-items: center; gap: 7px; padding: 5px 8px; border: 1px solid var(--line); color: #dce8e3; background: rgba(6,18,16,0.82); text-align: left; } .boss-choice { min-height: 40px; display: grid; grid-template-columns: 26px 1fr 14px; align-items: center; gap: 7px; padding: 5px 8px; border: 1px solid var(--line); color: #dce8e3; background: rgba(6,18,16,0.82); text-align: left; }
.boss-choice > i { width: 24px; height: 24px; display: grid; place-items: center; border: 1px solid color-mix(in srgb, var(--boss-accent) 55%, transparent); border-radius: 50%; color: var(--boss-accent); font-size: 11px; font-style: normal; } .boss-choice > i { width: 24px; height: 24px; display: grid; place-items: center; border: 1px solid color-mix(in srgb, var(--boss-accent) 55%, transparent); border-radius: 50%; color: var(--boss-accent); font-size: 11px; font-style: normal; }
.boss-choice > span { display: grid; min-width: 0; } .boss-choice > span { display: grid; min-width: 0; }
@@ -1991,6 +2066,9 @@ button:focus-visible {
.front-screen-header { height: 44px; grid-template-columns: 125px 1fr auto; gap: 7px; } .front-screen-header { height: 44px; grid-template-columns: 125px 1fr auto; gap: 7px; }
.front-screen-header h1 { font-size: 11px; } .front-screen-header h1 { font-size: 11px; }
.save-surface, .home-surface, .profile-surface, .settings-surface, .mode-surface { padding-right: 12px; padding-left: 12px; } .save-surface, .home-surface, .profile-surface, .settings-surface, .mode-surface { padding-right: 12px; padding-left: 12px; }
.profile-header { grid-template-columns: 125px minmax(0, 1fr) auto auto; }
.profile-view-tabs { gap: 2px; }
.profile-view-tabs button { min-height: 22px; padding: 3px 5px; font-size: 5px; }
.save-slot-grid { height: calc(100% - 75px); gap: 5px; } .save-slot-grid { height: calc(100% - 75px); gap: 5px; }
.save-slot { height: 84%; padding: 7px 5px; } .save-slot { height: 84%; padding: 7px 5px; }
.slot-portrait { width: 36px; height: 36px; margin-top: 7px; font-size: 14px; } .slot-portrait { width: 36px; height: 36px; margin-top: 7px; font-size: 14px; }
@@ -2040,6 +2118,40 @@ button:focus-visible {
.collection-drop > p { right: 5px; bottom: 4px; left: 5px; padding-top: 3px; } .collection-drop > p { right: 5px; bottom: 4px; left: 5px; padding-top: 3px; }
.collection-note { margin-top: 5px; padding: 3px 5px; } .collection-note { margin-top: 5px; padding: 3px 5px; }
.collection-note strong, .collection-note small { font-size: 5px; } .collection-note strong, .collection-note small { font-size: 5px; }
.trophy-heading { padding-top: 4px; }
.trophy-case { gap: 5px; }
.trophy-count-1 .boss-trophy { width: min(180px, 100%); }
.boss-trophy { height: 211px; }
.boss-trophy::before { inset: 3px; }
.trophy-portrait { height: 140px; }
.trophy-portrait > span { right: 6px; bottom: 3px; font-size: 10px; }
.trophy-plaque { right: 5px; bottom: 6px; left: 5px; }
.trophy-plaque small, .trophy-state { font-size: 4px; }
.trophy-plaque strong { font-size: 7px; }
.trophy-plaque span { margin-top: 2px; font-size: 4px; }
.trophy-state { top: 6px; left: 6px; padding: 2px 3px; }
.trophy-note { margin-top: 4px; }
.boss-stats-heading { padding-top: 3px; }
.boss-stats-layout { height: 213px; grid-template-columns: minmax(138px, .82fr) minmax(0, 1.18fr); gap: 4px; }
.boss-stat-selector { gap: 2px; }
.boss-stat-selector button { min-height: 34px; grid-template-columns: 18px minmax(0, 1fr) 18px; gap: 3px; padding: 2px 4px; }
.boss-stat-selector button > i { width: 16px; height: 16px; font-size: 7px; }
.boss-stat-selector strong { font-size: 6px; }
.boss-stat-selector small { font-size: 4px; }
.boss-stat-selector button > b { font-size: 9px; }
.leaderboard-panel > header { height: 35px; padding: 3px 6px; }
.leaderboard-panel > header small { font-size: 4px; }
.leaderboard-panel > header strong { font-size: 7px; }
.leaderboard-panel > header > b { font-size: 4px; }
.leaderboard-rows { min-height: 139px; padding: 2px 4px; }
.leaderboard-rows > div, .leaderboard-self { min-height: 25px; grid-template-columns: 20px minmax(0, 1fr) 24px; gap: 3px; padding: 2px 3px; }
.leaderboard-rows > div > b, .leaderboard-self > b { font-size: 7px; }
.leaderboard-rows strong, .leaderboard-self strong { font-size: 5px; }
.leaderboard-rows small, .leaderboard-self small { font-size: 3px; }
.leaderboard-rows em, .leaderboard-self em { font-size: 8px; }
.leaderboard-self { min-height: 29px; margin: 0 4px 3px; }
.leaderboard-status, .leaderboard-empty { min-height: 139px; padding: 7px; font-size: 5px; }
.leaderboard-empty { min-height: 130px !important; }
.settings-layout { gap: 7px; padding-top: 7px; } .settings-layout { gap: 7px; padding-top: 7px; }
.volume-setting { height: 98px; padding: 7px; } .volume-setting { height: 98px; padding: 7px; }
.volume-setting strong { font-size: 8px; } .volume-setting strong { font-size: 8px; }
@@ -2058,7 +2170,15 @@ button:focus-visible {
.mode-hero p { font-size: 7px; } .mode-hero p { font-size: 7px; }
.mode-hero > span, .mode-hero > b { margin-top: 4px; font-size: 5px; } .mode-hero > span, .mode-hero > b { margin-top: 4px; font-size: 5px; }
.boss-picker { top: 54px; right: 14px; left: 14px; gap: 3px; } .boss-picker { top: 54px; right: 14px; left: 14px; gap: 3px; }
.boss-choice-grid { grid-template-rows: repeat(var(--boss-grid-rows), minmax(27px, auto)); gap: 3px; } .boss-group-grid { gap: 3px; }
.boss-group-choice { min-height: 23px; grid-template-columns: 16px minmax(0, 1fr); gap: 3px; padding: 2px 3px; }
.boss-group-choice > b { width: 15px; height: 15px; font-size: 6px; }
.boss-group-choice strong { font-size: 5px; }
.boss-group-choice small { font-size: 4px; }
.boss-group-heading { padding-top: 1px; }
.boss-group-heading > span { font-size: 7px; }
.boss-group-heading > small { font-size: 4px; }
.boss-choice-grid { gap: 3px; }
.boss-picker-heading { min-height: 11px; } .boss-picker-heading { min-height: 11px; }
.boss-picker-heading > span { font-size: 4px; } .boss-picker-heading > span { font-size: 4px; }
.boss-picker-heading button { min-width: 42px; padding: 1px 3px; font-size: 4px; } .boss-picker-heading button { min-width: 42px; padding: 1px 3px; font-size: 4px; }
@@ -2101,7 +2221,7 @@ button:focus-visible {
.gear-mode-tabs { display: flex; gap: 4px; } .gear-mode-tabs { display: flex; gap: 4px; }
.gear-mode-tabs button { padding: 6px 8px; color: #7f958c; font-size: 7px; font-weight: 700; text-transform: uppercase; } .gear-mode-tabs button { padding: 6px 8px; color: #7f958c; font-size: 7px; font-weight: 700; text-transform: uppercase; }
.gear-mode-tabs button.is-selected { border-color: var(--gold); color: var(--gold-strong); background: rgba(72,58,21,.2); } .gear-mode-tabs button.is-selected { border-color: var(--gold); color: var(--gold-strong); background: rgba(72,58,21,.2); }
.gear-workshop-layout { height: calc(100% - 91px); display: grid; grid-template-columns: 190px 220px 1fr; gap: 11px; padding-top: 12px; } .gear-workshop-layout { box-sizing: border-box; height: calc(100% - 91px); display: grid; grid-template-columns: 190px 220px 1fr; gap: 11px; padding-top: 12px; }
.gear-owner-list, .gear-owner-list,
.gear-slot-list { display: grid; align-content: start; gap: 5px; } .gear-slot-list { display: grid; align-content: start; gap: 5px; }
.gear-owner-list button, .gear-owner-list button,
@@ -2119,6 +2239,10 @@ button:focus-visible {
.gear-slot-list button > i { width: 24px; height: 24px; display: grid; place-items: center; border: 1px solid #3d554c; color: #8fc4b1; font-style: normal; } .gear-slot-list button > i { width: 24px; height: 24px; display: grid; place-items: center; border: 1px solid #3d554c; color: #8fc4b1; font-style: normal; }
.gear-owner-list button.is-selected, .gear-owner-list button.is-selected,
.gear-slot-list button.is-selected { border-color: var(--gold); box-shadow: inset 3px 0 var(--gold); background: rgba(72,58,21,.16); } .gear-slot-list button.is-selected { border-color: var(--gold); box-shadow: inset 3px 0 var(--gold); background: rgba(72,58,21,.16); }
.gear-owner-list button.is-upgrade-ready,
.gear-slot-list button.is-upgrade-ready { border-color: #65e6a8; box-shadow: inset 3px 0 #65e6a8, 0 0 12px rgba(101,230,168,.28); background: rgba(29,103,72,.2); }
.gear-owner-list button.is-upgrade-ready.is-selected,
.gear-slot-list button.is-upgrade-ready.is-selected { box-shadow: inset 3px 0 var(--gold), 0 0 0 1px rgba(101,230,168,.35), 0 0 12px rgba(101,230,168,.28); }
.gear-preview { padding: 16px; border: 1px solid var(--line); background: radial-gradient(circle at 70% 20%, rgba(232,200,114,.1), transparent 45%), rgba(7,18,15,.84); } .gear-preview { padding: 16px; border: 1px solid var(--line); background: radial-gradient(circle at 70% 20%, rgba(232,200,114,.1), transparent 45%), rgba(7,18,15,.84); }
.gear-preview > span { color: var(--gold); font-size: 7px; font-weight: 700; letter-spacing: .13em; text-transform: uppercase; } .gear-preview > span { color: var(--gold); font-size: 7px; font-weight: 700; letter-spacing: .13em; text-transform: uppercase; }
.gear-preview h2 { margin: 8px 0; font: 500 17px "Cinzel", serif; } .gear-preview h2 { margin: 8px 0; font: 500 17px "Cinzel", serif; }
@@ -2132,23 +2256,27 @@ button:focus-visible {
.gear-infusion-options, .gear-infusion-options,
.gear-passive-options { display: grid; gap: 4px; margin-top: 9px; } .gear-passive-options { display: grid; gap: 4px; margin-top: 9px; }
.gear-infusion-options button, .gear-infusion-options button,
.gear-passive-options button { min-height: 39px; display: grid; grid-template-columns: 24px 1fr 12px; align-items: center; gap: 6px; padding: 4px 6px; text-align: left; } .gear-passive-choice-list button { min-height: 39px; display: grid; grid-template-columns: 24px 1fr 12px; align-items: center; gap: 6px; padding: 4px 6px; text-align: left; }
.gear-infusion-options button > i, .gear-infusion-options button > i,
.gear-passive-options button > i { color: #8fc4b1; font-size: 12px; font-style: normal; text-align: center; } .gear-passive-choice-list button > i { color: #8fc4b1; font-size: 12px; font-style: normal; text-align: center; }
.gear-infusion-options button > span, .gear-infusion-options button > span,
.gear-passive-options button > span { min-width: 0; display: grid; } .gear-passive-choice-list button > span { min-width: 0; display: grid; }
.gear-infusion-options button strong, .gear-infusion-options button strong,
.gear-passive-options button strong { overflow: hidden; color: #dbe8e3; font-size: 7px; text-overflow: ellipsis; white-space: nowrap; } .gear-passive-choice-list button strong { overflow: hidden; color: #dbe8e3; font-size: 7px; text-overflow: ellipsis; white-space: nowrap; }
.gear-infusion-options button small, .gear-infusion-options button small,
.gear-passive-options button small { overflow: hidden; color: #71867e; font-size: 5px; text-overflow: ellipsis; white-space: nowrap; } .gear-passive-choice-list button small { overflow: hidden; color: #71867e; font-size: 5px; text-overflow: ellipsis; white-space: nowrap; }
.gear-infusion-options button > b, .gear-infusion-options button > b,
.gear-passive-options button > b { color: var(--gold); font-size: 9px; } .gear-passive-choice-list button > b { color: var(--gold); font-size: 9px; }
.gear-infusion-options button.is-selected { border-color: var(--gold); background: rgba(72,58,21,.16); } .gear-infusion-options button.is-selected { border-color: var(--gold); background: rgba(72,58,21,.16); }
.gear-infusion-options button.is-equipped, .gear-infusion-options button.is-equipped,
.gear-passive-options button.is-equipped { box-shadow: inset 3px 0 #67c89e; } .gear-passive-choice-list button.is-equipped { box-shadow: inset 3px 0 #67c89e; }
.gear-passive-options { grid-template-columns: repeat(3, minmax(0, 1fr)); } .gear-passive-options > span { color: #71867e; font-size: 5px; font-weight: 700; letter-spacing: .1em; text-transform: uppercase; }
.gear-passive-options > span { grid-column: 1 / -1; color: #71867e; font-size: 5px; font-weight: 700; letter-spacing: .1em; text-transform: uppercase; } .gear-passive-ability-filter { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 3px; }
.gear-passive-options button { min-width: 0; grid-template-columns: 18px 1fr 10px; } .gear-passive-ability-filter button { min-width: 0; min-height: 22px; padding: 2px 4px; color: #829890; font-size: 6px; }
.gear-passive-ability-filter button.is-selected { border-color: var(--gold); color: var(--gold-strong); background: rgba(72,58,21,.16); }
.gear-passive-choice-list { display: grid; gap: 3px; }
.gear-passive-choice-list button { min-width: 0; grid-template-columns: 18px 1fr 10px; }
.gear-passive-choice-list button.is-selected { border-color: #70b99d; background: rgba(46,103,81,.14); }
.gear-context { padding: 0 5.5% 18px; } .gear-context { padding: 0 5.5% 18px; }
.gear-context .context-header { margin: 0 -5.8%; } .gear-context .context-header { margin: 0 -5.8%; }
@@ -2165,6 +2293,44 @@ button:focus-visible {
.gear-upgrade-action:disabled { border-color: #42554e; color: #71827c; background: #13201c; } .gear-upgrade-action:disabled { border-color: #42554e; color: #71827c; background: #13201c; }
.gear-upgrade-action span { font: 600 clamp(10px, 2.3cqw, 14px) "Cinzel", serif; } .gear-upgrade-action span { font: 600 clamp(10px, 2.3cqw, 14px) "Cinzel", serif; }
.gear-upgrade-action small { font-size: clamp(6px, 1.35cqw, 8px); } .gear-upgrade-action small { font-size: clamp(6px, 1.35cqw, 8px); }
.gear-passive-context-action { position: absolute; right: 5.5%; bottom: 57px; left: 5.5%; min-height: 56px; display: grid; align-content: center; padding: 9px 13px; border: 1px solid #67c89e; color: #dce8e3; background: rgba(20,55,43,.72); }
.gear-passive-context-action span { font: 600 clamp(10px, 2.3cqw, 14px) "Cinzel", serif; }
.gear-passive-context-action small { color: #8aa198; font-size: clamp(6px, 1.35cqw, 8px); }
@media (min-width: 761px) and (max-width: 1000px) and (max-height: 650px) {
.gear-surface { padding: 0 12px; }
.gear-surface .front-screen-header { grid-template-columns: 125px minmax(0, 1fr) auto auto; }
.gear-mode-tabs { gap: 2px; }
.gear-mode-tabs button { padding: 3px 4px; font-size: 4px; }
.gear-workshop-layout { height: calc(100% - 81px); grid-template-columns: 27% 31% 1fr; gap: 4px; padding-top: 5px; }
.gear-owner-list,
.gear-slot-list { gap: 2px; }
.gear-owner-list button,
.gear-slot-list button { min-height: 27px; gap: 3px; padding: 2px 4px; }
.gear-slot-list button { grid-template-columns: 16px 1fr 17px; }
.gear-owner-list strong,
.gear-slot-list strong { font-size: 5px; }
.gear-owner-list small,
.gear-slot-list small { font-size: 4px; }
.gear-slot-list button > i { width: 14px; height: 14px; font-size: 6px; }
.gear-preview { padding: 6px; }
.gear-preview h2 { margin: 3px 0; font-size: 8px; }
.gear-preview p { font-size: 5px; }
.gear-preview > span { font-size: 4px; }
.gear-infusion-options,
.gear-passive-options { gap: 2px; margin-top: 3px; }
.gear-infusion-options button,
.gear-passive-choice-list button { min-height: 25px; grid-template-columns: 12px 1fr 8px; gap: 2px; padding: 2px 3px; }
.gear-infusion-options button > i,
.gear-passive-choice-list button > i { font-size: 6px; }
.gear-infusion-options button strong,
.gear-passive-choice-list button strong { font-size: 4px; }
.gear-infusion-options button small,
.gear-passive-choice-list button small,
.gear-passive-options > span { font-size: 3px; }
.gear-passive-ability-filter { gap: 2px; }
.gear-passive-ability-filter button { min-height: 14px; padding: 1px 2px; font-size: 3px; }
}
.reward-summary { display: grid; gap: 4px; margin: 8px 0; } .reward-summary { display: grid; gap: 4px; margin: 8px 0; }
.reward-summary > span { padding: 5px 7px; border: 1px solid rgba(232,200,114,.25); color: #dbe8e3; background: rgba(68,54,18,.17); font-size: 8px; } .reward-summary > span { padding: 5px 7px; border: 1px solid rgba(232,200,114,.25); color: #dbe8e3; background: rgba(68,54,18,.17); font-size: 8px; }
@@ -2191,7 +2357,13 @@ button:focus-visible {
.difficulty-picker > span { font-size: 4px; } .difficulty-picker > span { font-size: 4px; }
.mode-dungeons .mode-hero { display: none; } .mode-dungeons .mode-hero { display: none; }
.mode-dungeons .boss-picker { top: 49px; right: 12px; left: 12px; width: auto; gap: 2px; } .mode-dungeons .boss-picker { top: 49px; right: 12px; left: 12px; width: auto; gap: 2px; }
.mode-dungeons .boss-choice-grid { gap: 2px; } .mode-dungeons .boss-group-grid, .mode-dungeons .boss-choice-grid { gap: 2px; }
.mode-dungeons .boss-group-choice { min-height: 22px; grid-template-columns: 15px minmax(0, 1fr); gap: 2px; padding: 2px; }
.mode-dungeons .boss-group-choice > b { width: 14px; height: 14px; font-size: 6px; }
.mode-dungeons .boss-group-choice strong { font-size: 5px; }
.mode-dungeons .boss-group-choice small { display: none; }
.mode-dungeons .boss-group-heading > span { font-size: 6px; }
.mode-dungeons .boss-group-heading > small { font-size: 4px; }
.mode-dungeons .boss-choice { min-width: 0; min-height: 27px; grid-template-columns: 15px 1fr 7px; gap: 2px; padding: 2px 3px; } .mode-dungeons .boss-choice { min-width: 0; min-height: 27px; grid-template-columns: 15px 1fr 7px; gap: 2px; padding: 2px 3px; }
.mode-dungeons .boss-choice > i { width: 14px; height: 14px; font-size: 6px; } .mode-dungeons .boss-choice > i { width: 14px; height: 14px; font-size: 6px; }
.mode-dungeons .boss-choice strong { overflow: hidden; font-size: 5px; text-overflow: ellipsis; white-space: nowrap; } .mode-dungeons .boss-choice strong { overflow: hidden; font-size: 5px; text-overflow: ellipsis; white-space: nowrap; }
@@ -2224,12 +2396,14 @@ button:focus-visible {
.gear-infusion-options, .gear-infusion-options,
.gear-passive-options { gap: 2px; margin-top: 3px; } .gear-passive-options { gap: 2px; margin-top: 3px; }
.gear-infusion-options button, .gear-infusion-options button,
.gear-passive-options button { min-height: 25px; grid-template-columns: 12px 1fr 8px; gap: 2px; padding: 2px 3px; } .gear-passive-choice-list button { min-height: 25px; grid-template-columns: 12px 1fr 8px; gap: 2px; padding: 2px 3px; }
.gear-infusion-options button > i, .gear-infusion-options button > i,
.gear-passive-options button > i { font-size: 6px; } .gear-passive-choice-list button > i { font-size: 6px; }
.gear-infusion-options button strong, .gear-infusion-options button strong,
.gear-passive-options button strong { font-size: 4px; } .gear-passive-choice-list button strong { font-size: 4px; }
.gear-infusion-options button small, .gear-infusion-options button small,
.gear-passive-options button small, .gear-passive-choice-list button small,
.gear-passive-options > span { font-size: 3px; } .gear-passive-options > span { font-size: 3px; }
.gear-passive-ability-filter { gap: 2px; }
.gear-passive-ability-filter button { min-height: 14px; padding: 1px 2px; font-size: 3px; }
} }
+1
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@@ -0,0 +1 @@
/// <reference types="vite/client" />
+4
View File
@@ -9,6 +9,9 @@ export default defineConfig({
port: 4173, port: 4173,
strictPort: true, strictPort: true,
allowedHosts: ["iwanttoheal.phenomrom.com"], allowedHosts: ["iwanttoheal.phenomrom.com"],
proxy: {
"/api": "http://127.0.0.1:4174",
},
}, },
preview: { preview: {
host: "0.0.0.0", host: "0.0.0.0",
@@ -18,5 +21,6 @@ export default defineConfig({
}, },
test: { test: {
environment: "node", environment: "node",
include: ["src/**/*.test.ts"],
}, },
}); });