Files
i-want-to-heal-mmo/src/game/progression/gear.test.ts
T
2026-07-12 23:20:15 -04:00

76 lines
3.6 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createEncounterGearModifiers } from "./gearEffects";
import {
GEAR_RECIPES,
canAffordGearUpgrade,
canUpgradeGearSlot,
createDefaultGearProgress,
gearUpgradeCosts,
upgradeGearSlot,
} from "./gear";
import { groupDrop, type MaterialStack } from "./loot";
describe("IWT2-style gear progression", () => {
it("uses exact rank-one and rank-two group drop costs", () => {
const rankOne = gearUpgradeCosts("priest", "weapon", 0);
const rankTwo = gearUpgradeCosts("priest", "weapon", 1);
expect(rankOne.map((cost) => cost.quantity)).toEqual([2]);
expect(rankTwo.map((cost) => cost.quantity)).toEqual([3, 1]);
});
it("preserves IWT2 Veteran drop parity for ranks six through ten", () => {
const recipe = GEAR_RECIPES.nia.weapon;
const costs = gearUpgradeCosts("nia", "weapon", 5);
expect(costs[0].itemId).toBe(groupDrop(recipe.primaryGroupId, "veteran").id);
expect(costs.map((cost) => cost.quantity)).toEqual([6, 5]);
});
it("requires two distinct mechanic groups for every gear recipe", () => {
for (const owner of Object.values(GEAR_RECIPES)) {
for (const recipe of Object.values(owner)) expect(recipe.primaryGroupId).not.toBe(recipe.secondaryGroupId);
}
expect(GEAR_RECIPES.priest.chest).toMatchObject({ primaryGroupId: "charge", secondaryGroupId: "shockwave-fall" });
expect(GEAR_RECIPES.brann.weapon).toMatchObject({ primaryGroupId: "charge", secondaryGroupId: "scuttle-burst" });
expect(GEAR_RECIPES.nia.chest).toMatchObject({ primaryGroupId: "charge", secondaryGroupId: "rift-lanes" });
expect(GEAR_RECIPES.vale.chest).toMatchObject({ primaryGroupId: "charge", secondaryGroupId: "rift-lanes" });
});
it("spends all costs atomically and advances one rank", () => {
const progress = createDefaultGearProgress();
const costs = gearUpgradeCosts("brann", "weapon", 0);
const drop = groupDrop(GEAR_RECIPES.brann.weapon.primaryGroupId, "initiate");
const inventory: MaterialStack[] = [{ id: drop.id, name: drop.name, quantity: 3, rarity: drop.rarity, itemLevel: drop.itemLevel, glyph: drop.glyph }];
expect(canAffordGearUpgrade(inventory, costs)).toBe(true);
const result = upgradeGearSlot(progress, inventory, "brann", "weapon");
expect(result.gearProgress.brann.slots.weapon.level).toBe(1);
expect(result.inventory[0].quantity).toBe(1);
expect(progress.brann.slots.weapon.level).toBe(0);
});
it("reports only affordable non-max gear slots as upgradeable", () => {
const progress = createDefaultGearProgress();
const recipe = GEAR_RECIPES.priest.weapon;
const drop = groupDrop(recipe.primaryGroupId, "initiate");
const inventory: MaterialStack[] = [{ ...drop, quantity: 2 }];
expect(canUpgradeGearSlot(progress, inventory, "priest", "weapon")).toBe(true);
expect(canUpgradeGearSlot(progress, [], "priest", "weapon")).toBe(false);
progress.priest.slots.weapon.level = 10;
expect(canUpgradeGearSlot(progress, inventory, "priest", "weapon")).toBe(false);
});
it("projects rank bonuses without mutating saved progress", () => {
const progress = createDefaultGearProgress();
progress.priest.slots.weapon.level = 10;
progress.priest.slots.chest.level = 10;
progress.brann.slots.weapon.level = 10;
progress.brann.slots.helmet.level = 10;
const modifiers = createEncounterGearModifiers(progress, "priest");
expect(modifiers.aelia.healingPower).toBeCloseTo(1.4);
expect(modifiers.aelia.maxHealth).toBeCloseTo(1.4);
expect(modifiers.brann.damage).toBeCloseTo(1.4);
expect(modifiers.brann.stunDuration).toBeCloseTo(0.2);
});
});