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| Author | SHA1 | Date | |
|---|---|---|---|
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bef71d391a | ||
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b48b3a4f8f | ||
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076f6cf97c |
@@ -1,5 +1,6 @@
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||||
node_modules/
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||||
dist/
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||||
game_assets/
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||||
*.tsbuildinfo
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||||
vite.config.js
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||||
vite.config.d.ts
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||||
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||||
@@ -6,6 +6,13 @@ These requirements apply to every screen, feature, game system, and code change
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||||
AYN Thor Android app is the primary product. Browser build is a secondary access path for players without an AYN Thor. Do not weaken the Thor experience to simplify the browser version; provide an adaptive browser fallback instead.
|
||||
|
||||
## Game asset workflow
|
||||
|
||||
- `game_assets/` is an ignored local source library. Never load or import a runtime asset directly from it.
|
||||
- When adopting a model, animation, texture, audio file, or other game asset from `game_assets/`, copy it into the tracked `src/assets/game/` runtime library first. Preserve its path relative to `game_assets/`.
|
||||
- Use `pnpm assets:import <path-within-game_assets>` for the copy. Use `--replace` only to deliberately update an existing runtime copy. Copy required companion files and license/attribution notices with assets that are not self-contained.
|
||||
- Reference only `src/assets/game/` copies from game code. Keep `game_assets/` as source material for future imports, conversions, and authoring work.
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||||
|
||||
## AYN Thor display and layout targets
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||||
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||||
Design and test against both physical displays in landscape orientation. Physical panel resolution and Android CSS/layout viewport are different concepts; record and validate both.
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||||
@@ -84,6 +91,14 @@ Stable locked 60 FPS is a release requirement, not a best-effort goal.
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||||
- Favor algorithms and data layouts that reduce CPU and RAM together. Do not trade a large permanent memory increase for a tiny unmeasured CPU gain.
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||||
- Performance fixes must preserve deterministic rules, input responsiveness, visual clarity, and controller accessibility.
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||||
|
||||
## Verification scope
|
||||
|
||||
- Verify the changed code and its direct dependencies. Do not run tests, visual QA, or controller checks for unrelated screens or systems by default.
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||||
- For a screen change, check that screen's applicable display layouts, browser fallback, and controller path only.
|
||||
- For a reusable mechanic or domain change, run its focused tests plus direct consumers affected by the change.
|
||||
- Expand to broader regression or full-suite verification only for shared foundations, cross-cutting changes, risky refactors, release validation, or when explicitly requested.
|
||||
- State what was verified and any deliberately unverified scope in the handoff.
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||||
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||||
## Definition of done
|
||||
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||||
A screen or mechanic is not complete until:
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||||
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Before Width: | Height: | Size: 113 KiB |
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Before Width: | Height: | Size: 436 KiB |
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Before Width: | Height: | Size: 67 KiB |
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Before Width: | Height: | Size: 98 KiB |
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Before Width: | Height: | Size: 422 KiB |
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Before Width: | Height: | Size: 3.9 KiB |
@@ -1,35 +0,0 @@
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||||
# Blender3D MTL File: Rathalos.blend
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# Material Count: 3
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newmtl Rathalos2_em002_BM_02.png
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 0
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map_Kd em002_BM_02.png
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||||
newmtl Rathalos1_em002_BM_01.png
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||||
Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 0
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map_Kd em002_BM_01.png
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newmtl Rathalos3_em002_BM_03.png
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 0.000000
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illum 0
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map_Kd em002_BM_03.png
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|
Before Width: | Height: | Size: 4.8 MiB |
|
Before Width: | Height: | Size: 769 KiB |
|
Before Width: | Height: | Size: 415 KiB |
@@ -1,64 +0,0 @@
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||||
|
||||
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||||
KayKit : Character Animations (1.1)
|
||||
|
||||
Created/distributed by Kay Lousberg (www.kaylousberg.com)
|
||||
Creation date: 10/12/2025 09:00
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
This content is free to use in personal, educational and commercial projects.
|
||||
You can support me by purchasing an asset pack at the EXTRA or SOURCE tiers, leaving a donation/tip on itch.io, or joining my Patreon.
|
||||
If you wish to credit me you can do so by crediting "Kay Lousberg, www.kaylousberg.com" (this is not mandatory)
|
||||
|
||||
------------------------------
|
||||
|
||||
This asset pack is here thanks to all the wonderful people who support KayKit on Patreon and those who buy EXTRA or SOURCE packs on itch.io.
|
||||
|
||||
And a big, special thank you to my Super Supporters on Patreon:
|
||||
|
||||
- Brian McBarron
|
||||
- Silva
|
||||
- Joseph Preston
|
||||
- Leon Burkhardt
|
||||
- NickyBHobbying
|
||||
- Emilia
|
||||
- Darren Laing
|
||||
- Magic Pig Games
|
||||
- Lennart Steinke
|
||||
- OWSC
|
||||
- tenthtonman
|
||||
- Ducain23
|
||||
- flo-bit
|
||||
- Jezzy Sukaemi
|
||||
- Martyn Rushton
|
||||
- Joe
|
||||
- estee
|
||||
- Gustavo
|
||||
- AngyZinn
|
||||
- Alex Cea
|
||||
- Matthew A
|
||||
- Stephen Williams
|
||||
- Wenpu Ng
|
||||
- Kevin
|
||||
- Legionof Light
|
||||
- Dazusu
|
||||
- Arnaud Schlupp
|
||||
- JB
|
||||
- Neil Castle
|
||||
- Cedrico Serbruyns
|
||||
- ovenaut
|
||||
- Pawel Jarosz
|
||||
|
||||
------------------------------
|
||||
|
||||
|
||||
Patreon: http://patreon.com/kaylousberg
|
||||
|
||||
Follow here for updates:
|
||||
http://twitter.com/KayLousberg
|
||||
https://mastodon.gamedev.place/@Kay
|
||||
http://twitter.com/KayLousberg
|
||||
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