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healer-man/data/loot/README.md
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2026-08-14 15:56:39 -04:00

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Loot data

schema.sql and the dungeon seed files are the authoritative loot source. Runtime TypeScript does not contain boss-to-item mappings.

Generate and validate the browser assets with:

npm run loot:generate

The command loads the SQL into SQLite, checks foreign keys and boss coverage, then writes:

  • src/game/generated/lootCatalog.json for the game runtime.
  • public/data/loot-catalog.json for a future browser UI.
  • public/data/healer-man-loot.sqlite for direct SQL queries.

The stable loot-browser query surface is the boss_loot_browser view:

SELECT boss_name, item_name, quality, inventory_slot, weight
FROM boss_loot_browser
WHERE dungeon_id = 'wailing-caverns'
ORDER BY boss_name, item_name;

source_item_level preserves the original content data. item_stat stores the original 3.3.5a item attributes and ratings, while item_weapon stores its damage school, damage range, and speed. Dropped item instances use the killing player's level so the same boss table remains relevant across the game's full progression range; scaling preserves the source item's stat distribution. Older saved items, including saves from the retired Power/Stamina/Armor model, are migrated deterministically from the authored item template when loaded.