Files
healer-man/scripts/runewaker-pipeline/recipes/zurhidon-stronghold-124-population.json
2026-08-14 15:56:39 -04:00

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{
"schemaVersion": 2,
"dungeonId": "zurhidon-stronghold-124",
"sourceDungeonConfigId": "zurhidon_stronghold_124",
"zoneId": 124,
"expectedActiveRows": 0,
"expectedBossSpawns": 0,
"runtimeIdPrefix": "rw-zurhidon-stronghold-124",
"coordinateSystem": {
"metersPerSourceUnit": 0.1,
"directionUnitsPerTurn": 360,
"maximumProjectionDistance": 4
},
"files": {
"environmentRecipe": "scripts/runewaker-pipeline/recipes/zurhidon-stronghold-124.json",
"snapshot": "scripts/runewaker-pipeline/snapshots/zurhidon-stronghold-124-zone-124.json",
"generatedSource": "src/game/generated/zurhidonStronghold124Population.generated.ts",
"report": "src/assets/game/dungeons/zurhidon-stronghold-124/population-import-report.json",
"mechanicsReport": "src/assets/game/dungeons/zurhidon-stronghold-124/mechanics-audit.json",
"mechanicsSource": "src/game/generated/zurhidonStronghold124Mechanics.generated.ts",
"environmentMetadata": "src/assets/game/dungeons/zurhidon-stronghold-124/import-metadata.json",
"navigation": "src/assets/game/dungeons/zurhidon-stronghold-124/zurhidon-stronghold-124-navigation.glb",
"actorManifest": "public/assets/creatures/zurhidon-stronghold-124/manifest.json",
"actorOutput": "public/assets/creatures/zurhidon-stronghold-124"
},
"source": {
"rootEnvironmentVariable": "RUNEWAKER_ROOT",
"relativeDefault": "../rom-pvt-server-backups/Runewaker",
"resourceRoot": "Resource",
"dungeonConfig": "Tools/dungeon_config.json",
"dungeonConfigId": "zurhidon_stronghold_124",
"luaRoot": "Resource/luascript",
"catalogs": [
"Resource/data/npcobject.db",
"Resource/data/imageobject.db",
"Resource/data/string_enus.db"
],
"backups": {
"global": "../rom-pvt-server-backups/OneForAll/SQL/databases/ROM_Global.bak",
"objects": "../rom-pvt-server-backups/OneForAll/SQL/databases/ObjectEdit.bak"
},
"serverEnvironmentVariable": "RUNEWAKER_SQL_SERVER",
"serverDefault": ".\\HEALERMAN_RW"
},
"actors": [],
"templates": [],
"deferred": [
"Doors, summons, patrols, phases, interactables, and loot require reviewed mechanics mappings.",
"Direct GR2 actors and exact paperdoll appearances use recovered native animation when validated; explicit pose-only/proxy exceptions retain procedural presentation."
]
}