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@@ -11,10 +11,11 @@ These rules apply to every change under this project root.
|
||||
|
||||
## Workspace and reference boundaries
|
||||
|
||||
- The active project root is `D:\Projects\HealerMan`. All implementation,
|
||||
generated content, scripts, tests, builds, documentation, and validation for
|
||||
this project belong here.
|
||||
- `D:\Projects\wow-pvt-server-backups-2` is historical reference material only.
|
||||
- The active project root is the directory containing this `AGENTS.md`
|
||||
(currently `F:\Projects\HealerMan`); do not assume a fixed drive letter. All
|
||||
implementation, generated content, scripts, tests, builds, documentation, and
|
||||
validation for this project belong here.
|
||||
- The sibling `../wow-pvt-server-backups-2` tree is historical reference material only.
|
||||
Inspect it only when old-server behavior, AzerothCore data, creature IDs,
|
||||
spells, encounters, maps, or assets are useful as source information.
|
||||
- Never treat `wow-pvt-server-backups-2` as the active project, primary checkout,
|
||||
@@ -27,6 +28,22 @@ These rules apply to every change under this project root.
|
||||
structure as appropriate, and validate it through HealerMan's tests/build and
|
||||
playtest workflow.
|
||||
|
||||
## Obsidian project memory
|
||||
|
||||
- The separate Healer-Man knowledge vault lives at the sibling path
|
||||
`../ObsidianNotes/ObsidianVault1`. Start at
|
||||
`00 Home/Healer-Man Hub.md` and follow
|
||||
`40 Agent Workflows/Agent Memory Protocol.md` for broad or cross-system work.
|
||||
- The code and tests in this repository remain authoritative. Check a note's
|
||||
`last_verified` date and verify material claims against current code before
|
||||
acting on them.
|
||||
- Update the relevant vault note in the same task when a change alters feature
|
||||
behavior, architectural ownership, entry points, cross-file relationships,
|
||||
invariants, or required validation. Use repository-relative code paths and
|
||||
keep transient investigation details in the vault's `50 Worklog/` area.
|
||||
- The vault is its own Git repository. Review and commit its changes separately
|
||||
from HealerMan changes; never stage one repository from the other.
|
||||
|
||||
## Dungeon report triage
|
||||
|
||||
- For any request to inspect or fix current dungeon reports, start with
|
||||
|
||||
@@ -3545,3 +3545,56 @@ Vite's existing large-chunk advisory remains informational.
|
||||
errors; all five bodies and their equipped weapon/staff silhouettes rendered
|
||||
intact. Evidence is in
|
||||
`playtest-artifacts/dungeon-health-scaling/stockades-level-three.png`.
|
||||
|
||||
## Balance Lab healing done and received analytics (2026-09-17)
|
||||
|
||||
- Raw Balance Lab member metrics now attribute effective healing to both the
|
||||
caster and the party target. Party and suite reports expose healing done and
|
||||
received per active second plus absolute totals; self-heals count on both
|
||||
sides of the attribution.
|
||||
- The GM overview adds separate **Healing done by class/spec** and **Healing
|
||||
received by class/spec** graphs. The class/spec table can display and sort
|
||||
both rates and totals. Older saved reports remain readable but show no target
|
||||
healing until they are rerun.
|
||||
- All six Python controller tests and the production build passed. A live
|
||||
one-seed, 15-second Eck the Ferocious run recorded the Holy Paladin's 867
|
||||
effective healing as 57.8 HPS done and the Blood Death Knight's same 867 as
|
||||
57.8 HPS received. A matching automatic-suite run verified the new JSON and
|
||||
CSV fields under `playtest-artifacts/balance-lab-healing-suite/`.
|
||||
|
||||
## Balance Lab deterministic class/spec coverage (2026-09-17)
|
||||
|
||||
- Automatic sweeps now offer **Random parties**, **All specs**, and **Specific
|
||||
specs**. All-spec mode derives the minimum valid 1-tank/1-healer/3-damage
|
||||
party set that covers every available build. Specific mode guarantees every
|
||||
selected build appears and uses distinct compatible fillers for missing
|
||||
roles; selected builds are not reused as fillers when alternatives exist.
|
||||
- A real level-20 WoW all-spec sweep against Eck the Ferocious generated eight
|
||||
distinct parties and placed all 31 catalog builds in `suite-report.json`
|
||||
with zero missing. The combined catalog audit found 70 CoA builds requiring
|
||||
16 coverage parties and 16 RoM builds requiring four; every source exposes
|
||||
enough tank, healer, and damage builds for valid coverage parties.
|
||||
- Eight Python controller tests, nine Balance Lab service tests, two server
|
||||
integration tests, and the production build passed. Production Edge
|
||||
automation verified the All Specs estimate, selected Paladin Holy through the
|
||||
Specific Specs picker, completed the server job, rendered all seven overview
|
||||
graphs, and passed desktop plus 480×900 overflow checks without browser
|
||||
errors. Evidence is in `playtest-artifacts/balance-lab/02-server-job-config.png`
|
||||
and `playtest-artifacts/balance-lab/03-server-job-complete.png`.
|
||||
|
||||
## Balance Lab class/spec ability damage drill-down (2026-09-17)
|
||||
|
||||
- Every class/spec row now exposes **View ability damage** when ability telemetry
|
||||
exists. It opens the Abilities tab on that exact source/build, clears
|
||||
conflicting search and role filters, and defaults to abilities with positive
|
||||
effective damage sorted highest first.
|
||||
- The drill-down graph and table retain ability name/ID, casts, casts per minute,
|
||||
hits, effective/raw damage, damage share, DPS, and damage per hit. Healing,
|
||||
overheal, absorbs, usage, and unused-ability filters remain available.
|
||||
- The production build passed. A real five-second level-20 WoW run against Eck
|
||||
the Ferocious opened a Death Knight Unholy row through the new action and
|
||||
verified positive effective ability damage plus the expected cast, damage
|
||||
share, and DPS columns. Desktop and 480×900 checks passed with no browser
|
||||
errors. Evidence is in
|
||||
`playtest-artifacts/balance-lab/04b-ability-breakdown.png` and
|
||||
`playtest-artifacts/balance-lab/06-mobile-abilities.png`.
|
||||
@@ -18,6 +18,14 @@ approval before it commits, pushes `main`, builds the signed APK, and publishes
|
||||
the Gitea release. Signing passwords and the Gitea token are passed to the
|
||||
child process in memory rather than on its command line.
|
||||
|
||||
If a content, server, normal-application, or shelved-application test command
|
||||
fails, the visual manager pauses with the failed command, exit code, and recent
|
||||
test output. **Stop Release** remains the safe default, but **Continue Anyway**
|
||||
allows an intentional override and records that decision in the release log.
|
||||
Build, content-publication, Git, signing, and APK-publication failures are not
|
||||
overridable and still stop the workflow. The manual procedure below remains
|
||||
fail-closed.
|
||||
|
||||
Before changing versions or running the longer test/build sequence, the manager
|
||||
runs an isolated release-candidate check. It validates tracked and untracked
|
||||
files without changing the real Git index, so extra blank lines at EOF and
|
||||
|
||||
+59
-12
@@ -25,10 +25,28 @@ The prompt selects:
|
||||
1. one random party, five manual members, or an automatic multi-party sweep;
|
||||
2. a WoW, CoA, or RoM party catalog; automatic mode can select all three;
|
||||
3. a level from 1 through 80;
|
||||
4. how many unique 1-tank/1-healer/3-damage configurations to generate per source;
|
||||
5. all bosses, WoW bosses, RoM bosses, or a searchable multi-boss selection;
|
||||
6. how many deterministic simulations to run for every party/boss pairing; and
|
||||
7. the maximum duration of each fight.
|
||||
4. random parties, guaranteed coverage of all class/spec builds, or a
|
||||
searchable selection of specific class/spec builds;
|
||||
5. how many unique 1-tank/1-healer/3-damage configurations to generate per
|
||||
source when random selection is used;
|
||||
6. all bosses, WoW bosses, RoM bosses, or a searchable multi-boss selection;
|
||||
7. how many deterministic simulations to run for every party/boss pairing; and
|
||||
8. the maximum duration of each fight.
|
||||
|
||||
Automatic class/spec selection has three strategies:
|
||||
|
||||
- **Random parties** preserves the original seeded behavior and generates the
|
||||
requested number of unique parties per source.
|
||||
- **All specs** creates the minimum deterministic set of valid parties needed
|
||||
to include every available class/spec build for the selected WoW, CoA, or
|
||||
RoM source at least once.
|
||||
- **Specific specs** treats each selected build as required coverage and fills
|
||||
the remaining tank, healer, and damage slots with distinct compatible builds.
|
||||
When alternatives exist, required builds are not reused as fillers.
|
||||
|
||||
Coverage parties always contain one tank, one healer, and three different
|
||||
damage builds. Their composition is deterministic for the party seed, and no
|
||||
build is duplicated inside one party.
|
||||
|
||||
The active member is driven by the shared benchmark policy while the other four
|
||||
use the live companion AI. The healer is the default active member. Use
|
||||
@@ -38,8 +56,10 @@ use the live companion AI. The healer is the default active member. Use
|
||||
|
||||
A server-authorized GM sees **Balance Lab** directly underneath **GM Tools** on
|
||||
the main menu. That screen exposes the automatic sweep controls: party source,
|
||||
level, unique parties per source, simulations per party/boss, duration, random
|
||||
seed, boss category, and a searchable multi-boss picker.
|
||||
level, class/spec selection strategy, a searchable spec picker, simulations per
|
||||
party/boss, duration, random seed, boss category, and a searchable multi-boss
|
||||
picker. Random mode exposes the requested parties per source; coverage modes
|
||||
show the derived minimum party count before submission.
|
||||
|
||||
**Run on server** sends only that allow-listed configuration to the authenticated
|
||||
GM API. The server places it in a one-at-a-time queue, launches the same Python
|
||||
@@ -80,11 +100,14 @@ The dashboard includes:
|
||||
- party damage applied directly to each boss;
|
||||
- average successful kill time;
|
||||
- boss DPS and damage taken for every class/specialization;
|
||||
- effective healing done and effective healing received per second for every
|
||||
class/specialization;
|
||||
- complete boss tables with pressure versus median, total incoming damage,
|
||||
defeat/wipe rates, deaths, and health;
|
||||
- complete class/spec tables with total and boss DPS, HPS, DTPS, absolute
|
||||
damage taken, damage/healing/absorb totals, deaths, and source/role-median
|
||||
tuning flags; and
|
||||
- complete class/spec tables with total and boss DPS, healing done/received per
|
||||
second, DTPS, absolute damage taken, healing done/received and absorb totals,
|
||||
deaths, source/role-median tuning flags, and a direct ability-damage
|
||||
drill-down for every build; and
|
||||
- a complete Abilities tab with learned/available abilities (including zero-use
|
||||
rows), exact runtime IDs, AI categories, active-run coverage, casts, hits,
|
||||
casts per minute, effective/raw damage, DPS, damage share, damage per hit,
|
||||
@@ -96,7 +119,10 @@ The overview graphs intentionally show at most the 15 highest visible values so
|
||||
labels remain readable. They never discard report data: the Bosses, Class/spec,
|
||||
and Parties tabs retain every matching row. Search, party-source, boss-source,
|
||||
role, metric, and sort-direction controls filter the display without modifying
|
||||
the saved report.
|
||||
the saved report. **View ability damage** on a class/spec row opens the
|
||||
Abilities tab with that exact build selected, damaging abilities ranked by
|
||||
effective damage, and its casts, hits, DPS, damage share, and damage-per-hit
|
||||
details visible in the table. **Show all specs** clears that drill-down.
|
||||
|
||||
Server requirements:
|
||||
|
||||
@@ -250,6 +276,12 @@ under `parties/<party-id>/` and adds these suite-level files:
|
||||
direct boss damage. Suite class/spec `dtps` is damage taken per active second;
|
||||
`totalDamageTaken` is the absolute healer/survivability burden across every
|
||||
included run.
|
||||
- Member `hps` is effective healing done per active second and excludes
|
||||
overhealing. `hpsReceived` is effective healing received per active second,
|
||||
attributed from each healing event's target (including self-heals).
|
||||
`totalHealing` and `totalHealingReceived` are the corresponding absolute
|
||||
values across the included runs. Reports created before target attribution
|
||||
was added remain readable but require a rerun to populate healing received.
|
||||
- Ability `activeRuns` counts simulations with at least one cast, hit, damage,
|
||||
healing, overheal, or absorb event. `usageRate` divides that by every run for
|
||||
that build; `damageShare` divides the ability's effective damage by the
|
||||
@@ -297,6 +329,21 @@ member. When a suspected class outlier could be policy-sensitive, rerun with a
|
||||
different `--active-slot`; do not compare active and companion results without
|
||||
noting that control-policy difference.
|
||||
|
||||
Companion builds initialize every resource pool required by their learned
|
||||
abilities, not only the class's primary pool. Secondary Energy and Focus
|
||||
regenerate, and any companion with a Rage pool gains Rage from landed weapon
|
||||
attacks; this is what makes druid Cat and Bear rotations executable while Mana
|
||||
remains the class's primary resource. A completed companion cast resolves the
|
||||
member's currently learned rank before applying its effects, so cast-time spell
|
||||
damage and healing cannot fall back to rank one.
|
||||
|
||||
`playerbots-inspired-v2` keeps level-10-and-up non-healer builds on their
|
||||
specialization's authored damage priority whenever that build knows a profile
|
||||
damage action. Reactive interrupts, taunts, control, and defenses still take
|
||||
precedence. Bear and Cat actions are isolated to their matching Feral specs;
|
||||
Overpower, Revenge, and Victory Rush require an explicitly modeled trigger;
|
||||
and Drain Soul, Hammer of Wrath, and Kill Shot obey their target-health gates.
|
||||
|
||||
## Code map
|
||||
|
||||
- `scripts/balance_lab.py`: prompts, command-line parsing, random/manual/automatic
|
||||
@@ -319,8 +366,8 @@ noting that control-policy difference.
|
||||
- `src/game/benchmark/benchmarkBuilds.ts`: selectable spec builds and legal
|
||||
talent allocation. The older canonical cohort remains unchanged.
|
||||
- `src/game/partyStore.ts`: `createConfiguredPartyMember`, the narrow factory
|
||||
that preserves production stats, equipment, resources, and appearance for an
|
||||
exact companion.
|
||||
that preserves production stats, equipment, all learned-ability resource
|
||||
pools, and appearance for an exact companion.
|
||||
- `src/game/bossTesting.ts`: the authoritative all-boss catalog and isolated
|
||||
room construction.
|
||||
|
||||
|
||||
Generated
+2
-2
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "healer-man",
|
||||
"version": "0.1.49",
|
||||
"version": "0.1.53",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "healer-man",
|
||||
"version": "0.1.49",
|
||||
"version": "0.1.53",
|
||||
"dependencies": {
|
||||
"@capacitor/android": "8.4.1",
|
||||
"@capacitor/core": "8.4.1",
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "healer-man",
|
||||
"private": true,
|
||||
"version": "0.1.49",
|
||||
"version": "0.1.53",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite --host 0.0.0.0",
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
"versionName": "0.1.49",
|
||||
"versionCode": 1049
|
||||
"versionName": "0.1.53",
|
||||
"versionCode": 1053
|
||||
}
|
||||
@@ -90,6 +90,7 @@ interface MutableMemberMetrics {
|
||||
healing: number;
|
||||
rawHealing: number;
|
||||
overheal: number;
|
||||
healingReceived: number;
|
||||
absorbs: number;
|
||||
damageTaken: number;
|
||||
rawDamageTaken: number;
|
||||
@@ -286,6 +287,8 @@ function serializedMember(
|
||||
rawHealing: metrics.rawHealing,
|
||||
overheal: metrics.overheal,
|
||||
hps: metrics.healing / Math.max(0.1, activeSeconds),
|
||||
healingReceived: metrics.healingReceived,
|
||||
hpsReceived: metrics.healingReceived / Math.max(0.1, activeSeconds),
|
||||
absorbs: metrics.absorbs,
|
||||
damageTaken: metrics.damageTaken,
|
||||
rawDamageTaken: metrics.rawDamageTaken,
|
||||
@@ -356,6 +359,7 @@ async function runBoss(
|
||||
healing: 0,
|
||||
rawHealing: 0,
|
||||
overheal: 0,
|
||||
healingReceived: 0,
|
||||
absorbs: 0,
|
||||
damageTaken: 0,
|
||||
rawDamageTaken: 0,
|
||||
@@ -395,15 +399,18 @@ async function runBoss(
|
||||
ability.hits += 1;
|
||||
bossAbilities.set(key, ability);
|
||||
}
|
||||
} else if (event.kind === "healing" && source) {
|
||||
source.rawHealing += event.rawAmount;
|
||||
source.healing += event.effectiveAmount;
|
||||
source.overheal += event.overheal;
|
||||
const ability = abilityMetrics(source, event.abilityId);
|
||||
ability.rawHealing += event.rawAmount;
|
||||
ability.effectiveHealing += event.effectiveAmount;
|
||||
ability.overheal += event.overheal;
|
||||
ability.hits += 1;
|
||||
} else if (event.kind === "healing") {
|
||||
if (source) {
|
||||
source.rawHealing += event.rawAmount;
|
||||
source.healing += event.effectiveAmount;
|
||||
source.overheal += event.overheal;
|
||||
const ability = abilityMetrics(source, event.abilityId);
|
||||
ability.rawHealing += event.rawAmount;
|
||||
ability.effectiveHealing += event.effectiveAmount;
|
||||
ability.overheal += event.overheal;
|
||||
ability.hits += 1;
|
||||
}
|
||||
if (target) target.healingReceived += event.effectiveAmount;
|
||||
} else if (event.kind === "absorb" && source) {
|
||||
source.absorbs += event.effectiveAmount;
|
||||
abilityMetrics(source, event.abilityId).absorbs += event.effectiveAmount;
|
||||
|
||||
+182
-18
@@ -195,6 +195,92 @@ def automatic_parties(
|
||||
return configurations
|
||||
|
||||
|
||||
def coverage_parties(
|
||||
builds: Sequence[dict[str, Any]],
|
||||
sources: Sequence[str],
|
||||
selected_build_ids: Sequence[str] | None,
|
||||
seed: int,
|
||||
) -> list[dict[str, Any]]:
|
||||
"""Build the minimum deterministic party set that covers every requested build."""
|
||||
requested = set(selected_build_ids) if selected_build_ids is not None else None
|
||||
offsets = {"wow": 100_000, "coa": 200_000, "rom": 300_000}
|
||||
configurations: list[dict[str, Any]] = []
|
||||
for source in sources:
|
||||
source_builds = [build for build in builds if build["source"] == source]
|
||||
targets = source_builds if requested is None else [
|
||||
build for build in source_builds if build["id"] in requested
|
||||
]
|
||||
if not targets:
|
||||
continue
|
||||
available_by_role: dict[str, list[dict[str, Any]]] = defaultdict(list)
|
||||
targets_by_role: dict[str, list[dict[str, Any]]] = defaultdict(list)
|
||||
for build in source_builds:
|
||||
available_by_role[build["role"]].append(build)
|
||||
for build in targets:
|
||||
targets_by_role[build["role"]].append(build)
|
||||
if not available_by_role["tank"] or not available_by_role["healer"] or len(available_by_role["damage"]) < 3:
|
||||
raise SystemExit(
|
||||
f"The {source} catalog does not expose enough tank, healer, and damage builds for a 1/1/3 party."
|
||||
)
|
||||
party_count = max(
|
||||
1,
|
||||
len(targets_by_role["tank"]),
|
||||
len(targets_by_role["healer"]),
|
||||
math.ceil(len(targets_by_role["damage"]) / 3),
|
||||
)
|
||||
generator = random.Random(seed + offsets[source])
|
||||
for rows in (*available_by_role.values(), *targets_by_role.values()):
|
||||
rows.sort(key=lambda build: build["id"])
|
||||
generator.shuffle(rows)
|
||||
|
||||
def filler(role: str, party_index: int, slot_index: int, used: set[str]) -> dict[str, Any]:
|
||||
pool = available_by_role[role]
|
||||
start = (party_index * (3 if role == "damage" else 1) + slot_index) % len(pool)
|
||||
for avoid_requested in (True, False):
|
||||
for offset in range(len(pool)):
|
||||
candidate = pool[(start + offset) % len(pool)]
|
||||
if candidate["id"] in used:
|
||||
continue
|
||||
if avoid_requested and requested is not None and candidate["id"] in requested:
|
||||
continue
|
||||
return candidate
|
||||
raise SystemExit(f"Could not fill a unique {role} slot for a {source} coverage party.")
|
||||
|
||||
for party_index in range(party_count):
|
||||
used: set[str] = set()
|
||||
tank = targets_by_role["tank"][party_index] if party_index < len(targets_by_role["tank"]) else filler(
|
||||
"tank", party_index, 0, used
|
||||
)
|
||||
used.add(tank["id"])
|
||||
healer = targets_by_role["healer"][party_index] if party_index < len(targets_by_role["healer"]) else filler(
|
||||
"healer", party_index, 0, used
|
||||
)
|
||||
used.add(healer["id"])
|
||||
damage = list(targets_by_role["damage"][party_index * 3:(party_index + 1) * 3])
|
||||
used.update(build["id"] for build in damage)
|
||||
while len(damage) < 3:
|
||||
build = filler("damage", party_index, len(damage), used)
|
||||
damage.append(build)
|
||||
used.add(build["id"])
|
||||
party = [tank, healer, *damage]
|
||||
configurations.append({
|
||||
"id": f"{source}-party-{party_index + 1:03d}",
|
||||
"source": source,
|
||||
"party": party,
|
||||
"activeSlot": 1,
|
||||
})
|
||||
if not configurations:
|
||||
raise SystemExit("No class/spec builds matched the requested coverage selection.")
|
||||
return configurations
|
||||
|
||||
|
||||
def search_builds(query: str, builds: Sequence[dict[str, Any]]) -> list[dict[str, Any]]:
|
||||
needle = normalized(query)
|
||||
return [build for build in builds if needle in normalized(
|
||||
f"{build['id']} {build['label']} {build['source']} {build['role']}"
|
||||
)]
|
||||
|
||||
|
||||
def search_bosses(query: str, bosses: Sequence[dict[str, Any]]) -> list[dict[str, Any]]:
|
||||
needle = normalized(query)
|
||||
return [boss for boss in bosses if needle in normalized(
|
||||
@@ -273,6 +359,43 @@ def prompt_specific_bosses(bosses: Sequence[dict[str, Any]]) -> list[str]:
|
||||
print(f"Selected bosses: {len(selected)}")
|
||||
|
||||
|
||||
def prompt_specific_builds(builds: Sequence[dict[str, Any]]) -> list[str]:
|
||||
selected: dict[str, dict[str, Any]] = {}
|
||||
print("\nClass/spec picker: search by class, specialization, role, source, or build ID.")
|
||||
while True:
|
||||
suffix = f" ({len(selected)} selected; type 'done' to finish)" if selected else ""
|
||||
query = input(f"Class/spec search{suffix}: ").strip()
|
||||
if query.casefold() == "done":
|
||||
if selected:
|
||||
return list(selected)
|
||||
print("Select at least one class/spec first.")
|
||||
continue
|
||||
matches = search_builds(query, builds)
|
||||
if not matches:
|
||||
print("No class/spec builds matched that search.")
|
||||
continue
|
||||
if len(matches) > 50:
|
||||
print(f"{len(matches)} builds matched. Use a more specific search (50 maximum per result page).")
|
||||
continue
|
||||
for index, build in enumerate(matches, 1):
|
||||
marker = " [selected]" if build["id"] in selected else ""
|
||||
print(f" {index:>2}. {console_text(build['label'])} [{build['source']}]{marker}")
|
||||
raw = input("Add numbers separated by commas, or 'all': ").strip().casefold()
|
||||
if raw == "all":
|
||||
indexes = list(range(len(matches)))
|
||||
else:
|
||||
try:
|
||||
indexes = [int(entry.strip()) - 1 for entry in raw.split(",") if entry.strip()]
|
||||
except ValueError:
|
||||
indexes = []
|
||||
if not indexes or any(index < 0 or index >= len(matches) for index in indexes):
|
||||
print("Choose valid result numbers.")
|
||||
continue
|
||||
for index in indexes:
|
||||
selected[matches[index]["id"]] = matches[index]
|
||||
print(f"Selected class/spec builds: {len(selected)}")
|
||||
|
||||
|
||||
def interactive_arguments(
|
||||
args: argparse.Namespace,
|
||||
workspace: Path,
|
||||
@@ -288,7 +411,11 @@ def interactive_arguments(
|
||||
if args.party_mode == "random":
|
||||
args.party_seed = prompt_integer("Random party seed", 1, -2_147_483_648, 2_147_483_647)
|
||||
elif args.party_mode == "automatic":
|
||||
args.party_configurations = prompt_integer("Unique party configurations per source", 10, 1, 1_000)
|
||||
args.spec_selection = prompt_choice("Class/spec selection", ("random", "all", "specific"), "all")
|
||||
if args.spec_selection == "random":
|
||||
args.party_configurations = prompt_integer("Unique party configurations per source", 10, 1, 1_000)
|
||||
elif args.spec_selection == "specific":
|
||||
args.spec = prompt_specific_builds(catalog["builds"])
|
||||
args.party_seed = prompt_integer("Automatic party seed", 1, -2_147_483_648, 2_147_483_647)
|
||||
else:
|
||||
print("\nAvailable members:")
|
||||
@@ -320,7 +447,7 @@ def interactive_arguments(
|
||||
def weighted_rate(rows: Iterable[dict[str, Any]], amount: str) -> float:
|
||||
materialized = list(rows)
|
||||
seconds = sum(float(row["elapsedSeconds"]) for row in materialized)
|
||||
return sum(float(row[amount]) for row in materialized) / max(0.1, seconds)
|
||||
return sum(float(row.get(amount, 0)) for row in materialized) / max(0.1, seconds)
|
||||
|
||||
|
||||
def mean(values: Iterable[float]) -> float:
|
||||
@@ -402,9 +529,11 @@ def aggregate(raw: dict[str, Any]) -> dict[str, Any]:
|
||||
"dps": weighted_rate(rows, "damage"),
|
||||
"bossDps": weighted_rate(rows, "bossDamage"),
|
||||
"hps": weighted_rate(rows, "healing"),
|
||||
"hpsReceived": weighted_rate(rows, "healingReceived"),
|
||||
"dtps": weighted_rate(rows, "damageTaken"),
|
||||
"totalDamage": sum(row["damage"] for row in rows),
|
||||
"totalHealing": sum(row["healing"] for row in rows),
|
||||
"totalHealingReceived": sum(row.get("healingReceived", 0) for row in rows),
|
||||
"totalAbsorbs": sum(row["absorbs"] for row in rows),
|
||||
"deathEvents": sum(row["deathEvents"] for row in rows),
|
||||
"minimumHealthPercent": min(row["minimumHealthPercent"] for row in rows),
|
||||
@@ -435,6 +564,7 @@ def aggregate(raw: dict[str, Any]) -> dict[str, Any]:
|
||||
"dps": weighted_rate(rows, "damage"),
|
||||
"bossDps": weighted_rate(rows, "bossDamage"),
|
||||
"hps": weighted_rate(rows, "healing"),
|
||||
"hpsReceived": weighted_rate(rows, "healingReceived"),
|
||||
"dtps": weighted_rate(rows, "damageTaken"),
|
||||
"deathEvents": sum(row["deathEvents"] for row in rows),
|
||||
})
|
||||
@@ -520,15 +650,16 @@ def markdown_report(report: dict[str, Any]) -> str:
|
||||
"",
|
||||
"## Every party member",
|
||||
"",
|
||||
"| Slot | Member | Role | DPS | Boss DPS | HPS | DTPS | Role median | Flag | Death events |",
|
||||
"| ---: | --- | --- | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
|
||||
"| Slot | Member | Role | DPS | Boss DPS | HPS done | HPS received | DTPS | Role median | Flag | Death events |",
|
||||
"| ---: | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
|
||||
]
|
||||
for member in report["members"]:
|
||||
marker = " (active)" if member["activePlayer"] else ""
|
||||
lines.append(
|
||||
f"| {member['slot']} | {member['className']} — {member['specialization']}{marker} | "
|
||||
f"{member['role']} | {format_number(member['dps'])} | {format_number(member['bossDps'])} | "
|
||||
f"{format_number(member['hps'])} | {format_number(member['dtps'])} | "
|
||||
f"{format_number(member['hps'])} | {format_number(member['hpsReceived'])} | "
|
||||
f"{format_number(member['dtps'])} | "
|
||||
f"{format_ratio(member['damageVsRoleMedian'])} | {member['damageFlag']} | {member['deathEvents']} |"
|
||||
)
|
||||
lines.extend([
|
||||
@@ -592,12 +723,14 @@ def html_report(report: dict[str, Any]) -> str:
|
||||
"dps": format_number(row["dps"]),
|
||||
"bossDps": format_number(row["bossDps"]),
|
||||
"hps": format_number(row["hps"]),
|
||||
"hpsReceived": format_number(row["hpsReceived"]),
|
||||
"dtps": format_number(row["dtps"]),
|
||||
"damageVsRoleMedian": format_number(row["damageVsRoleMedian"], 2),
|
||||
} for row in report["members"]]
|
||||
member_table = html_table("members", "Every party member", members, (
|
||||
("slot", "Slot"), ("member", "Member"), ("role", "Role"), ("dps", "DPS"),
|
||||
("bossDps", "Boss DPS"), ("hps", "HPS"), ("dtps", "DTPS"),
|
||||
("bossDps", "Boss DPS"), ("hps", "HPS done"), ("hpsReceived", "HPS received"),
|
||||
("dtps", "DTPS"),
|
||||
("damageVsRoleMedian", "Role median ×"), ("damageFlag", "Flag"), ("deathEvents", "Death events"),
|
||||
))
|
||||
boss_table = html_table("bosses", "Every boss — highest pressure first", bosses, (
|
||||
@@ -639,12 +772,12 @@ def create_reports(raw_path: Path, output_dir: Path) -> dict[str, Any]:
|
||||
))
|
||||
write_csv(output_dir / "party_members.csv", report["members"], (
|
||||
"slot", "activePlayer", "classId", "className", "specialization", "role", "dps", "bossDps",
|
||||
"hps", "dtps", "damageVsRoleMedian", "damageFlag", "totalDamage", "totalHealing",
|
||||
"totalAbsorbs", "deathEvents", "minimumHealthPercent",
|
||||
"hps", "hpsReceived", "dtps", "damageVsRoleMedian", "damageFlag", "totalDamage", "totalHealing",
|
||||
"totalHealingReceived", "totalAbsorbs", "deathEvents", "minimumHealthPercent",
|
||||
))
|
||||
write_csv(output_dir / "member_by_boss.csv", report["memberByBoss"], (
|
||||
"bossKey", "bossName", "dungeonTitle", "slot", "className", "specialization", "role",
|
||||
"dps", "bossDps", "hps", "dtps", "deathEvents",
|
||||
"dps", "bossDps", "hps", "hpsReceived", "dtps", "deathEvents",
|
||||
))
|
||||
run_rows = [{
|
||||
"policyId": raw["policyId"],
|
||||
@@ -688,10 +821,12 @@ def aggregate_class_specs(
|
||||
"dps": weighted_rate(observations, "damage"),
|
||||
"bossDps": weighted_rate(observations, "bossDamage"),
|
||||
"hps": weighted_rate(observations, "healing"),
|
||||
"hpsReceived": weighted_rate(observations, "healingReceived"),
|
||||
"dtps": weighted_rate(observations, "damageTaken"),
|
||||
"totalDamage": sum(row["damage"] for row in observations),
|
||||
"totalDamageTaken": sum(row["damageTaken"] for row in observations),
|
||||
"totalHealing": sum(row["healing"] for row in observations),
|
||||
"totalHealingReceived": sum(row.get("healingReceived", 0) for row in observations),
|
||||
"totalAbsorbs": sum(row["absorbs"] for row in observations),
|
||||
"deathEvents": sum(row["deathEvents"] for row in observations),
|
||||
})
|
||||
@@ -805,14 +940,15 @@ def suite_markdown(report: dict[str, Any]) -> str:
|
||||
"",
|
||||
"## Every tested class/spec",
|
||||
"",
|
||||
"| Source | Class/spec | Role | Parties | Runs | DPS | Boss DPS | HPS | DTPS | Total taken | Role median | Flag | Deaths |",
|
||||
"| --- | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
|
||||
"| Source | Class/spec | Role | Parties | Runs | DPS | Boss DPS | HPS done | HPS received | DTPS | Total taken | Role median | Flag | Deaths |",
|
||||
"| --- | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
|
||||
]
|
||||
for row in report["classSpecs"]:
|
||||
lines.append(
|
||||
f"| {row['source']} | {row['className']} — {row['specialization']} | {row['role']} | "
|
||||
f"{row['partyConfigurations']} | {row['runs']} | {format_number(row['dps'])} | "
|
||||
f"{format_number(row['bossDps'])} | {format_number(row['hps'])} | {format_number(row['dtps'])} | "
|
||||
f"{format_number(row['bossDps'])} | {format_number(row['hps'])} | "
|
||||
f"{format_number(row['hpsReceived'])} | {format_number(row['dtps'])} | "
|
||||
f"{format_number(row['totalDamageTaken'])} | "
|
||||
f"{format_ratio(row['damageVsSourceRoleMedian'])} | {row['damageFlag']} | {row['deathEvents']} |"
|
||||
)
|
||||
@@ -873,6 +1009,7 @@ def suite_html(report: dict[str, Any]) -> str:
|
||||
"dps": format_number(row["dps"]),
|
||||
"bossDps": format_number(row["bossDps"]),
|
||||
"hps": format_number(row["hps"]),
|
||||
"hpsReceived": format_number(row["hpsReceived"]),
|
||||
"dtps": format_number(row["dtps"]),
|
||||
"totalDamageTaken": format_number(row["totalDamageTaken"]),
|
||||
"damageVsSourceRoleMedian": format_ratio(row["damageVsSourceRoleMedian"]),
|
||||
@@ -911,7 +1048,8 @@ def suite_html(report: dict[str, Any]) -> str:
|
||||
class_table = html_table("class-specs", "Every tested class/spec", class_specs, (
|
||||
("source", "Source"), ("classSpec", "Class/spec"), ("role", "Role"),
|
||||
("partyConfigurations", "Parties"), ("runs", "Runs"), ("dps", "DPS"),
|
||||
("bossDps", "Boss DPS"), ("hps", "HPS"), ("dtps", "DTPS"),
|
||||
("bossDps", "Boss DPS"), ("hps", "HPS done"), ("hpsReceived", "HPS received"),
|
||||
("dtps", "DTPS"),
|
||||
("totalDamageTaken", "Total taken"), ("damageVsSourceRoleMedian", "Role median"),
|
||||
("damageFlag", "Flag"), ("deathEvents", "Deaths"),
|
||||
))
|
||||
@@ -1064,6 +1202,7 @@ def create_suite_reports(entries: Sequence[dict[str, Any]], output_dir: Path, le
|
||||
"dps": weighted_rate(observations, "damage"),
|
||||
"bossDps": weighted_rate(observations, "bossDamage"),
|
||||
"hps": weighted_rate(observations, "healing"),
|
||||
"hpsReceived": weighted_rate(observations, "healingReceived"),
|
||||
"dtps": weighted_rate(observations, "damageTaken"),
|
||||
"totalDamageTaken": sum(row["damageTaken"] for row in observations),
|
||||
"deathEvents": sum(row["deathEvents"] for row in observations),
|
||||
@@ -1106,8 +1245,8 @@ def create_suite_reports(entries: Sequence[dict[str, Any]], output_dir: Path, le
|
||||
))
|
||||
write_csv(output_dir / "class_specs_across_parties.csv", class_specs, (
|
||||
"source", "buildId", "classId", "className", "specialization", "role", "partyConfigurations",
|
||||
"runs", "dps", "bossDps", "hps", "dtps", "damageVsSourceRoleMedian", "damageFlag",
|
||||
"totalDamage", "totalDamageTaken", "totalHealing", "totalAbsorbs", "deathEvents",
|
||||
"runs", "dps", "bossDps", "hps", "hpsReceived", "dtps", "damageVsSourceRoleMedian", "damageFlag",
|
||||
"totalDamage", "totalDamageTaken", "totalHealing", "totalHealingReceived", "totalAbsorbs", "deathEvents",
|
||||
))
|
||||
write_csv(output_dir / "class_abilities_across_parties.csv", class_abilities, (
|
||||
"source", "buildId", "classId", "className", "specialization", "role", "abilityId",
|
||||
@@ -1129,7 +1268,7 @@ def create_suite_reports(entries: Sequence[dict[str, Any]], output_dir: Path, le
|
||||
))
|
||||
write_csv(output_dir / "class_spec_by_boss.csv", class_spec_by_boss, (
|
||||
"source", "buildId", "classId", "className", "specialization", "role", "bossKey", "bossName",
|
||||
"dungeonTitle", "partyConfigurations", "runs", "dps", "bossDps", "hps", "dtps",
|
||||
"dungeonTitle", "partyConfigurations", "runs", "dps", "bossDps", "hps", "hpsReceived", "dtps",
|
||||
"totalDamageTaken", "deathEvents",
|
||||
))
|
||||
write_csv(output_dir / "suite_runs.csv", compact_runs, (
|
||||
@@ -1147,6 +1286,10 @@ def parser() -> argparse.ArgumentParser:
|
||||
result.add_argument("--source", choices=("wow", "coa", "rom", "all"), help="party catalog; all requires automatic mode")
|
||||
result.add_argument("--level", type=int, default=60, help="party level (default: 60)")
|
||||
result.add_argument("--party-mode", choices=("random", "manual", "automatic"), default="random")
|
||||
result.add_argument("--spec-selection", choices=("random", "all", "specific"), default="random",
|
||||
help="automatic party strategy (default: random)")
|
||||
result.add_argument("--spec", action="append", default=[],
|
||||
help="required build ID or class:spec selector for --spec-selection specific")
|
||||
result.add_argument("--party-seed", type=int, default=1, help="random party seed")
|
||||
result.add_argument("--party-configurations", type=int, default=10, help="automatic parties per selected source")
|
||||
result.add_argument("--member", action="append", default=[], help="manual build ID or class:spec selector; repeat five times")
|
||||
@@ -1203,7 +1346,25 @@ def main(argv: Sequence[str] | None = None) -> int:
|
||||
seeds = args.seeds or list(range(1, args.simulations_per_party + 1))
|
||||
if args.party_mode == "automatic":
|
||||
sources = ("wow", "coa", "rom") if args.source == "all" else (args.source,)
|
||||
configurations = automatic_parties(builds, sources, args.party_configurations, args.party_seed)
|
||||
if args.spec_selection != "specific" and args.spec:
|
||||
session.close()
|
||||
raise SystemExit("--spec values require --spec-selection specific")
|
||||
if args.spec_selection == "random":
|
||||
configurations = automatic_parties(builds, sources, args.party_configurations, args.party_seed)
|
||||
selected_build_ids: list[str] = []
|
||||
else:
|
||||
if args.spec_selection == "specific" and not args.spec:
|
||||
session.close()
|
||||
raise SystemExit("--spec-selection specific requires at least one --spec value")
|
||||
selected_build_ids = list(dict.fromkeys(
|
||||
resolve_build(selector, builds)["id"] for selector in args.spec
|
||||
))
|
||||
configurations = coverage_parties(
|
||||
builds,
|
||||
sources,
|
||||
None if args.spec_selection == "all" else selected_build_ids,
|
||||
args.party_seed,
|
||||
)
|
||||
if args.active_slot is not None:
|
||||
if not 1 <= args.active_slot <= 5:
|
||||
session.close()
|
||||
@@ -1246,10 +1407,13 @@ def main(argv: Sequence[str] | None = None) -> int:
|
||||
"policyId": catalog["policyId"],
|
||||
"rotationVersion": catalog["rotationVersion"],
|
||||
"mode": "automatic",
|
||||
"specSelection": args.spec_selection,
|
||||
"selectedBuildIds": selected_build_ids,
|
||||
"source": args.source,
|
||||
"level": args.level,
|
||||
"partySeed": args.party_seed,
|
||||
"partyConfigurationsPerSource": args.party_configurations,
|
||||
"partyConfigurationsPerSource": args.party_configurations if args.spec_selection == "random" else None,
|
||||
"partyConfigurations": len(configurations),
|
||||
"simulationsPerParty": len(seeds),
|
||||
"seeds": seeds,
|
||||
"durationSeconds": args.duration,
|
||||
|
||||
@@ -56,7 +56,12 @@ const runtimeData = fs.mkdtempSync(path.join(os.tmpdir(), 'healer-man-balance-ui
|
||||
assert.match(await page.locator('.balance-lab-runtime').innerText(), /Python 3\./);
|
||||
await page.getByLabel('Party source').selectOption('wow');
|
||||
await page.getByLabel('Level').fill('20');
|
||||
await page.getByLabel('Parties per source').fill('1');
|
||||
await page.getByLabel('Class/spec selection').selectOption('all');
|
||||
assert(Number(await page.getByLabel('Coverage parties').inputValue()) > 1, 'all-spec coverage should derive multiple parties');
|
||||
await page.getByLabel('Class/spec selection').selectOption('specific');
|
||||
await page.getByLabel('Search Balance Lab class specs').fill('Paladin Holy');
|
||||
await page.getByRole('checkbox', { name: /Paladin · Holy/ }).check();
|
||||
assert.equal(await page.getByLabel('Coverage parties').inputValue(), '1');
|
||||
await page.getByLabel('Runs per party/boss').fill('1');
|
||||
await page.getByLabel('Fight limit (seconds)').fill('5');
|
||||
await page.getByLabel('Bosses').selectOption('specific');
|
||||
@@ -75,7 +80,7 @@ const runtimeData = fs.mkdtempSync(path.join(os.tmpdir(), 'healer-man-balance-ui
|
||||
|
||||
await page.getByRole('button', { name: 'View graphs and filterable data' }).click();
|
||||
await page.locator('.balance-results').waitFor();
|
||||
assert.equal(await page.locator('.balance-results-chart').count(), 5);
|
||||
assert.equal(await page.locator('.balance-results-chart').count(), 7);
|
||||
assert.match(await page.locator('.balance-results-chart').filter({ hasText: 'Boss damage to party' }).innerText(), /Eck the Ferocious/);
|
||||
await capture('04-run-analytics');
|
||||
|
||||
@@ -91,9 +96,23 @@ const runtimeData = fs.mkdtempSync(path.join(os.tmpdir(), 'healer-man-balance-ui
|
||||
const damageRows = await page.locator('.balance-results-table-panel tbody tr').count();
|
||||
assert(damageRows > 0 && damageRows < allClassRows, 'role filtering should narrow the complete class/spec table');
|
||||
await page.getByLabel('Class role').selectOption('all');
|
||||
await page.getByRole('button', { name: 'abilities', exact: true }).click();
|
||||
const damageSpecRow = page.locator('.balance-results-table-panel tbody tr').filter({
|
||||
has: page.locator('td:nth-child(3)').getByText('damage', { exact: true }),
|
||||
}).first();
|
||||
const damageSpecClass = await damageSpecRow.locator('td:first-child strong').innerText();
|
||||
const damageSpecName = await damageSpecRow.locator('td:first-child small').innerText();
|
||||
await damageSpecRow.getByRole('button', { name: `View ${damageSpecClass} ${damageSpecName} ability damage` }).click();
|
||||
await page.getByRole('heading', { name: `${damageSpecClass} · ${damageSpecName} ability damage` }).waitFor();
|
||||
assert.notEqual(await page.getByLabel('Filter ability class spec').inputValue(), 'all');
|
||||
assert.equal(await page.getByLabel('Filter ability usage').inputValue(), 'damage');
|
||||
const abilityRows = page.locator('.balance-results-abilities tbody tr');
|
||||
assert(await abilityRows.count() > 0, 'ability breakdown should retain observed and available abilities');
|
||||
assert(await abilityRows.count() > 0, 'spec drill-down should show abilities that dealt damage');
|
||||
assert(Number((await abilityRows.first().locator('td:nth-child(12)').innerText()).replaceAll(',', '')) > 0, 'drilled ability rows should include effective damage');
|
||||
const abilityHeaders = await page.locator('.balance-results-abilities thead').innerText();
|
||||
assert.match(abilityHeaders, /CASTS/);
|
||||
assert.match(abilityHeaders, /EFFECTIVE DAMAGE/);
|
||||
assert.match(abilityHeaders, /DAMAGE SHARE/);
|
||||
assert.match(abilityHeaders, /DPS/);
|
||||
await page.getByLabel('Filter ability usage').selectOption('unused');
|
||||
assert(await abilityRows.count() > 0, 'available but unused abilities should remain visible');
|
||||
await page.getByLabel('Filter ability usage').selectOption('all');
|
||||
|
||||
+132
-13
@@ -1,4 +1,4 @@
|
||||
"""Visual, fail-closed release manager for Healer Man.
|
||||
"""Visual release manager for Healer Man with explicit safety gates.
|
||||
|
||||
The GUI intentionally leaves the TrueNAS portion as copyable shell commands:
|
||||
the app must be stopped and started from the TrueNAS Apps UI around that block.
|
||||
@@ -18,6 +18,7 @@ import sys
|
||||
import tempfile
|
||||
import threading
|
||||
import webbrowser
|
||||
from collections import deque
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
from typing import Callable, Iterable, Sequence
|
||||
@@ -59,6 +60,17 @@ FORBIDDEN_SUFFIXES = {
|
||||
ALLOWED_GENERATED_FILES = {
|
||||
"public/data/healer-man-loot.sqlite",
|
||||
}
|
||||
OVERRIDABLE_TEST_LABELS = frozenset(
|
||||
{
|
||||
"Content tests",
|
||||
"Server tests",
|
||||
"Application tests",
|
||||
"Shelved-mode application tests",
|
||||
}
|
||||
)
|
||||
ANSI_ESCAPE_PATTERN = re.compile(r"\x1b\[[0-?]*[ -/]*[@-~]")
|
||||
FAILURE_OUTPUT_LINE_LIMIT = 160
|
||||
FAILURE_OUTPUT_CHARACTER_LIMIT = 20_000
|
||||
|
||||
|
||||
class ReleaseError(RuntimeError):
|
||||
@@ -69,6 +81,23 @@ class ReleaseCancelled(ReleaseError):
|
||||
"""The user cancelled an active release."""
|
||||
|
||||
|
||||
class ReleaseCommandError(ReleaseError):
|
||||
"""A release subprocess failed and retained its output for review."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
label: str,
|
||||
command: Sequence[str],
|
||||
return_code: int,
|
||||
output: str,
|
||||
) -> None:
|
||||
super().__init__(f"{label} failed with exit code {return_code}.")
|
||||
self.label = label
|
||||
self.command = tuple(command)
|
||||
self.return_code = return_code
|
||||
self.output = output
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ReleaseVersion:
|
||||
version_name: str
|
||||
@@ -88,6 +117,36 @@ def full_release_checks(npm: str) -> tuple[tuple[list[str], str], ...]:
|
||||
)
|
||||
|
||||
|
||||
def can_override_release_check(label: str) -> bool:
|
||||
"""Return whether the interactive release flow may continue after a failure."""
|
||||
return label in OVERRIDABLE_TEST_LABELS
|
||||
|
||||
|
||||
def format_failed_test_warning(failure: ReleaseCommandError) -> str:
|
||||
"""Build the detailed warning shown before overriding a failed test command."""
|
||||
clean_output = ANSI_ESCAPE_PATTERN.sub("", failure.output).strip()
|
||||
output_lines = clean_output.splitlines()
|
||||
omitted_lines = max(0, len(output_lines) - FAILURE_OUTPUT_LINE_LIMIT)
|
||||
if omitted_lines:
|
||||
output_lines = output_lines[-FAILURE_OUTPUT_LINE_LIMIT:]
|
||||
recent_output = "\n".join(output_lines)
|
||||
if len(recent_output) > FAILURE_OUTPUT_CHARACTER_LIMIT:
|
||||
recent_output = recent_output[-FAILURE_OUTPUT_CHARACTER_LIMIT:]
|
||||
recent_output = "… earlier output omitted …\n" + recent_output
|
||||
elif omitted_lines:
|
||||
recent_output = f"… {omitted_lines} earlier line(s) omitted …\n" + recent_output
|
||||
if not recent_output:
|
||||
recent_output = "(The command produced no output.)"
|
||||
command = subprocess.list2cmdline(list(failure.command))
|
||||
return (
|
||||
f"{failure.label} failed with exit code {failure.return_code}.\n\n"
|
||||
f"Command:\n{command}\n\n"
|
||||
f"Recent output:\n{recent_output}\n\n"
|
||||
"Continuing can publish a release with known test failures. "
|
||||
"Only continue if you reviewed the failure and accept that risk."
|
||||
)
|
||||
|
||||
|
||||
def parse_semver(value: str) -> tuple[int, int, int]:
|
||||
match = SEMVER_PATTERN.fullmatch(value.strip())
|
||||
if not match:
|
||||
@@ -1116,7 +1175,25 @@ def launch_gui(*, smoke_test: bool = False) -> int:
|
||||
)
|
||||
|
||||
for command, label in full_release_checks(npm):
|
||||
self._run_command(command, label)
|
||||
try:
|
||||
self._run_command(command, label)
|
||||
except ReleaseCommandError as failure:
|
||||
if not can_override_release_check(label):
|
||||
raise
|
||||
approved = self._request_approval(
|
||||
format_failed_test_warning(failure),
|
||||
title=f"Warning: {label} failed",
|
||||
heading="Tests failed — continue the release?",
|
||||
approve_label="Continue Anyway",
|
||||
cancel_label="Stop Release",
|
||||
)
|
||||
if not approved:
|
||||
raise ReleaseCancelled(
|
||||
f"Release stopped because {label} failed."
|
||||
) from failure
|
||||
self._log_event(
|
||||
f"⚠ Continuing after failed {label}; override approved by user."
|
||||
)
|
||||
self._run_command(["git", "add", "-A"], "Stage release")
|
||||
staged = True
|
||||
|
||||
@@ -1267,31 +1344,66 @@ def launch_gui(*, smoke_test: bool = False) -> int:
|
||||
)
|
||||
self.current_process = process
|
||||
assert process.stdout is not None
|
||||
output_lines: deque[str] = deque(maxlen=FAILURE_OUTPUT_LINE_LIMIT)
|
||||
try:
|
||||
for line in process.stdout:
|
||||
self._log_event(line.rstrip("\n"))
|
||||
rendered = line.rstrip("\n")
|
||||
output_lines.append(rendered)
|
||||
self._log_event(rendered)
|
||||
return_code = process.wait()
|
||||
finally:
|
||||
self.current_process = None
|
||||
if self.cancel_event.is_set():
|
||||
raise ReleaseCancelled("Release cancelled.")
|
||||
if return_code != 0:
|
||||
raise ReleaseError(f"{label} failed with exit code {return_code}.")
|
||||
raise ReleaseCommandError(
|
||||
label,
|
||||
args,
|
||||
return_code,
|
||||
"\n".join(output_lines),
|
||||
)
|
||||
self._log_event(f"✓ {label} passed")
|
||||
|
||||
def _request_approval(self, review: str) -> bool:
|
||||
def _request_approval(
|
||||
self,
|
||||
review: str,
|
||||
*,
|
||||
title: str = "Review staged release",
|
||||
heading: str = "Inspect every staged path before publishing",
|
||||
approve_label: str = "Commit, Push, and Publish",
|
||||
cancel_label: str = "Cancel release",
|
||||
) -> bool:
|
||||
response: dict[str, bool] = {}
|
||||
ready = threading.Event()
|
||||
self.events.put(("approval", review, response, ready))
|
||||
self.events.put(
|
||||
(
|
||||
"approval",
|
||||
review,
|
||||
title,
|
||||
heading,
|
||||
approve_label,
|
||||
cancel_label,
|
||||
response,
|
||||
ready,
|
||||
)
|
||||
)
|
||||
while not ready.wait(0.2):
|
||||
if self.cancel_event.is_set():
|
||||
return False
|
||||
return response.get("approved", False)
|
||||
|
||||
def _show_staged_review(self, review: str) -> bool:
|
||||
def _show_approval(
|
||||
self,
|
||||
review: str,
|
||||
*,
|
||||
title: str,
|
||||
heading: str,
|
||||
approve_label: str,
|
||||
cancel_label: str,
|
||||
) -> bool:
|
||||
decision = {"approved": False}
|
||||
dialog = tk.Toplevel(self.root)
|
||||
dialog.title("Review staged release")
|
||||
dialog.title(title)
|
||||
dialog.geometry("820x640")
|
||||
dialog.minsize(640, 420)
|
||||
dialog.configure(bg=self.BG)
|
||||
@@ -1301,7 +1413,7 @@ def launch_gui(*, smoke_test: bool = False) -> int:
|
||||
dialog.columnconfigure(0, weight=1)
|
||||
ttk.Label(
|
||||
dialog,
|
||||
text="Inspect every staged path before publishing",
|
||||
text=heading,
|
||||
style="Title.TLabel",
|
||||
).grid(row=0, column=0, sticky="w", padx=18, pady=(16, 10))
|
||||
review_text = scrolledtext.ScrolledText(
|
||||
@@ -1326,12 +1438,12 @@ def launch_gui(*, smoke_test: bool = False) -> int:
|
||||
dialog.grab_release()
|
||||
dialog.destroy()
|
||||
|
||||
ttk.Button(buttons, text="Cancel release", command=lambda: finish(False)).pack(
|
||||
ttk.Button(buttons, text=cancel_label, command=lambda: finish(False)).pack(
|
||||
side="left"
|
||||
)
|
||||
ttk.Button(
|
||||
buttons,
|
||||
text="Commit, Push, and Publish",
|
||||
text=approve_label,
|
||||
style="Accent.TButton",
|
||||
command=lambda: finish(True),
|
||||
).pack(side="right")
|
||||
@@ -1375,8 +1487,15 @@ def launch_gui(*, smoke_test: bool = False) -> int:
|
||||
if kind == "log":
|
||||
self._append_log(str(event[1]))
|
||||
elif kind == "approval":
|
||||
review, response, ready = event[1], event[2], event[3]
|
||||
approved = self._show_staged_review(str(review))
|
||||
review, title, heading, approve_label, cancel_label = event[1:6]
|
||||
response, ready = event[6], event[7]
|
||||
approved = self._show_approval(
|
||||
str(review),
|
||||
title=str(title),
|
||||
heading=str(heading),
|
||||
approve_label=str(approve_label),
|
||||
cancel_label=str(cancel_label),
|
||||
)
|
||||
assert isinstance(response, dict)
|
||||
response["approved"] = approved
|
||||
assert isinstance(ready, threading.Event)
|
||||
|
||||
@@ -54,6 +54,39 @@ class SafetyTests(unittest.TestCase):
|
||||
self.assertLess(publish_index, commands.index(["npm", "run", "build"]))
|
||||
self.assertLess(publish_index, commands.index(["npm", "run", "android:sync"]))
|
||||
|
||||
def test_only_test_failures_may_be_overridden(self):
|
||||
checks = release_manager.full_release_checks("npm")
|
||||
overridable = {
|
||||
label for _command, label in checks
|
||||
if release_manager.can_override_release_check(label)
|
||||
}
|
||||
self.assertEqual(
|
||||
overridable,
|
||||
{
|
||||
"Content tests",
|
||||
"Server tests",
|
||||
"Application tests",
|
||||
"Shelved-mode application tests",
|
||||
},
|
||||
)
|
||||
self.assertFalse(release_manager.can_override_release_check("Production build"))
|
||||
self.assertFalse(release_manager.can_override_release_check("Push main"))
|
||||
|
||||
def test_failed_test_warning_includes_command_and_specific_output(self):
|
||||
failure = release_manager.ReleaseCommandError(
|
||||
"Application tests",
|
||||
["npm", "test"],
|
||||
1,
|
||||
"\x1b[31mFAIL\x1b[39m src/game/example.test.ts\n"
|
||||
"Error: expected 2 to be 3",
|
||||
)
|
||||
warning = release_manager.format_failed_test_warning(failure)
|
||||
self.assertIn("Application tests failed with exit code 1", warning)
|
||||
self.assertIn("npm test", warning)
|
||||
self.assertIn("FAIL src/game/example.test.ts", warning)
|
||||
self.assertIn("Error: expected 2 to be 3", warning)
|
||||
self.assertNotIn("\x1b", warning)
|
||||
|
||||
|
||||
class ReleaseCandidateTests(unittest.TestCase):
|
||||
def test_checks_untracked_files_without_changing_the_real_index(self):
|
||||
|
||||
@@ -4,6 +4,7 @@ from scripts.balance_lab import (
|
||||
aggregate_class_abilities,
|
||||
aggregate_class_specs,
|
||||
automatic_parties,
|
||||
coverage_parties,
|
||||
random_party,
|
||||
search_bosses,
|
||||
tuning_label,
|
||||
@@ -57,6 +58,44 @@ class BalanceLabControllerTests(unittest.TestCase):
|
||||
"tank", "healer", "damage", "damage", "damage",
|
||||
])
|
||||
|
||||
def test_coverage_parties_include_every_build_with_minimum_unique_parties(self) -> None:
|
||||
builds = [
|
||||
{"id": "tank-a", "source": "wow", "role": "tank"},
|
||||
{"id": "tank-b", "source": "wow", "role": "tank"},
|
||||
{"id": "healer-a", "source": "wow", "role": "healer"},
|
||||
{"id": "healer-b", "source": "wow", "role": "healer"},
|
||||
*({"id": f"damage-{index}", "source": "wow", "role": "damage"} for index in range(7)),
|
||||
]
|
||||
first = coverage_parties(builds, ("wow",), None, 19)
|
||||
second = coverage_parties(builds, ("wow",), None, 19)
|
||||
self.assertEqual(first, second)
|
||||
self.assertEqual(len(first), 3)
|
||||
covered = {member["id"] for configuration in first for member in configuration["party"]}
|
||||
self.assertEqual(covered, {build["id"] for build in builds})
|
||||
signatures = {tuple(member["id"] for member in configuration["party"]) for configuration in first}
|
||||
self.assertEqual(len(signatures), 3)
|
||||
for configuration in first:
|
||||
self.assertEqual([member["role"] for member in configuration["party"]], [
|
||||
"tank", "healer", "damage", "damage", "damage",
|
||||
])
|
||||
self.assertEqual(len({member["id"] for member in configuration["party"]}), 5)
|
||||
|
||||
def test_specific_coverage_uses_fillers_but_guarantees_selected_builds(self) -> None:
|
||||
builds = [
|
||||
{"id": "tank-a", "source": "wow", "role": "tank"},
|
||||
{"id": "tank-b", "source": "wow", "role": "tank"},
|
||||
{"id": "healer-a", "source": "wow", "role": "healer"},
|
||||
{"id": "healer-b", "source": "wow", "role": "healer"},
|
||||
*({"id": f"damage-{index}", "source": "wow", "role": "damage"} for index in range(5)),
|
||||
]
|
||||
selected = ["tank-a", "tank-b", "damage-4"]
|
||||
configurations = coverage_parties(builds, ("wow",), selected, 7)
|
||||
self.assertEqual(len(configurations), 2)
|
||||
observed = [member["id"] for configuration in configurations for member in configuration["party"]]
|
||||
covered = set(observed)
|
||||
self.assertTrue(set(selected).issubset(covered))
|
||||
self.assertTrue(all(observed.count(build_id) == 1 for build_id in selected))
|
||||
|
||||
def test_boss_search_matches_name_dungeon_key_and_source(self) -> None:
|
||||
bosses = [
|
||||
{"key": "gundrak/eck", "name": "Eck the Ferocious", "dungeonTitle": "Gundrak", "category": "wow"},
|
||||
@@ -66,23 +105,25 @@ class BalanceLabControllerTests(unittest.TestCase):
|
||||
self.assertEqual([boss["key"] for boss in search_bosses("forsaken", bosses)], ["abbey/duke"])
|
||||
self.assertEqual([boss["key"] for boss in search_bosses("rom", bosses)], ["abbey/duke"])
|
||||
|
||||
def test_class_spec_aggregate_keeps_rate_and_absolute_damage_taken(self) -> None:
|
||||
def test_class_spec_aggregate_keeps_damage_and_healing_received_metrics(self) -> None:
|
||||
key = ("wow", "priest-holy", "priest", "Priest", "Holy", "healer")
|
||||
rows = aggregate_class_specs({key: [
|
||||
{
|
||||
"partyConfigurationId": "wow-party-001", "elapsedSeconds": 10,
|
||||
"damage": 200, "bossDamage": 180, "healing": 500,
|
||||
"damage": 200, "bossDamage": 180, "healing": 500, "healingReceived": 300,
|
||||
"damageTaken": 120, "absorbs": 25, "deathEvents": 0,
|
||||
},
|
||||
{
|
||||
"partyConfigurationId": "wow-party-002", "elapsedSeconds": 20,
|
||||
"damage": 400, "bossDamage": 360, "healing": 900,
|
||||
"damage": 400, "bossDamage": 360, "healing": 900, "healingReceived": 600,
|
||||
"damageTaken": 330, "absorbs": 50, "deathEvents": 1,
|
||||
},
|
||||
]})
|
||||
self.assertEqual(len(rows), 1)
|
||||
self.assertEqual(rows[0]["dtps"], 15)
|
||||
self.assertEqual(rows[0]["totalDamageTaken"], 450)
|
||||
self.assertEqual(rows[0]["hpsReceived"], 30)
|
||||
self.assertEqual(rows[0]["totalHealingReceived"], 900)
|
||||
|
||||
def test_ability_aggregate_keeps_used_and_available_but_unused_rows(self) -> None:
|
||||
class_key = ("wow", "mage-fire", "mage", "Mage", "Fire", "damage")
|
||||
|
||||
@@ -15,6 +15,7 @@ import { GameDatabaseError } from "./database.mjs";
|
||||
|
||||
const SOURCES = new Set(["wow", "coa", "rom", "all"]);
|
||||
const BOSS_CATEGORIES = new Set(["all", "wow", "rom"]);
|
||||
const SPEC_SELECTIONS = new Set(["random", "all", "specific"]);
|
||||
const JOB_STATUSES = new Set(["queued", "running", "complete", "failed"]);
|
||||
const JOB_METADATA_NAME = "job.json";
|
||||
const JOB_ID_PATTERN = /^[0-9a-f]{8}-[0-9a-f]{4}-[1-5][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
|
||||
@@ -43,12 +44,16 @@ function integer(value, name, minimum, maximum) {
|
||||
export function normalizeBalanceLabJobSpec(input) {
|
||||
const source = String(input?.source ?? "all").toLowerCase();
|
||||
const bossCategory = String(input?.bossCategory ?? "all").toLowerCase();
|
||||
const specSelection = String(input?.specSelection ?? "random").toLowerCase();
|
||||
if (!SOURCES.has(source)) {
|
||||
throw new GameDatabaseError("Party source must be wow, coa, rom, or all.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
if (!BOSS_CATEGORIES.has(bossCategory)) {
|
||||
throw new GameDatabaseError("Boss category must be all, wow, or rom.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
if (!SPEC_SELECTIONS.has(specSelection)) {
|
||||
throw new GameDatabaseError("Class/spec selection must be random, all, or specific.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
const rawBossKeys = Array.isArray(input?.bossKeys) ? input.bossKeys : [];
|
||||
if (rawBossKeys.length > 500) {
|
||||
throw new GameDatabaseError("Select no more than 500 bosses.", 400, "invalid_balance_lab_job");
|
||||
@@ -57,8 +62,21 @@ export function normalizeBalanceLabJobSpec(input) {
|
||||
if (bossKeys.some((key) => key.length > 240 || !/^[A-Za-z0-9._:/-]+$/.test(key))) {
|
||||
throw new GameDatabaseError("A selected boss key is invalid.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
const rawBuildIds = Array.isArray(input?.selectedBuildIds) ? input.selectedBuildIds : [];
|
||||
if (rawBuildIds.length > 200) {
|
||||
throw new GameDatabaseError("Select no more than 200 class/spec builds.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
const selectedBuildIds = [...new Set(rawBuildIds.map((value) => String(value).trim()).filter(Boolean))];
|
||||
if (selectedBuildIds.some((id) => id.length > 240 || !/^[A-Za-z0-9._:/-]+$/.test(id))) {
|
||||
throw new GameDatabaseError("A selected class/spec build ID is invalid.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
if (specSelection === "specific" && selectedBuildIds.length === 0) {
|
||||
throw new GameDatabaseError("Select at least one class/spec build.", 400, "invalid_balance_lab_job");
|
||||
}
|
||||
const spec = Object.freeze({
|
||||
source,
|
||||
specSelection,
|
||||
selectedBuildIds: Object.freeze(specSelection === "specific" ? selectedBuildIds : []),
|
||||
level: integer(input?.level ?? 60, "Level", 1, 80),
|
||||
partyConfigurations: integer(input?.partyConfigurations ?? 10, "Party configurations", 1, 100),
|
||||
simulationsPerParty: integer(input?.simulationsPerParty ?? 3, "Simulations per party", 1, 100),
|
||||
@@ -69,7 +87,12 @@ export function normalizeBalanceLabJobSpec(input) {
|
||||
});
|
||||
const sourceCount = spec.source === "all" ? 3 : 1;
|
||||
const bossEstimate = Math.max(1, spec.bossKeys.length || (spec.bossCategory === "all" ? 500 : 300));
|
||||
const estimatedRuns = sourceCount * spec.partyConfigurations * spec.simulationsPerParty * bossEstimate;
|
||||
const partyEstimate = spec.specSelection === "random"
|
||||
? sourceCount * spec.partyConfigurations
|
||||
: spec.specSelection === "specific"
|
||||
? Math.max(spec.partyConfigurations, spec.selectedBuildIds.length)
|
||||
: Math.max(spec.partyConfigurations, spec.source === "all" ? 100 : 50);
|
||||
const estimatedRuns = partyEstimate * spec.simulationsPerParty * bossEstimate;
|
||||
if (estimatedRuns > 250_000) {
|
||||
throw new GameDatabaseError(
|
||||
"That job is too large for one server request. Reduce parties, simulations, or selected bosses.",
|
||||
@@ -90,6 +113,7 @@ export function balanceLabCommand(spec, outputDir, options = {}) {
|
||||
"--source", spec.source,
|
||||
"--level", String(spec.level),
|
||||
"--party-mode", "automatic",
|
||||
"--spec-selection", spec.specSelection,
|
||||
"--party-seed", String(spec.partySeed),
|
||||
"--party-configurations", String(spec.partyConfigurations),
|
||||
"--simulations-per-party", String(spec.simulationsPerParty),
|
||||
@@ -97,6 +121,7 @@ export function balanceLabCommand(spec, outputDir, options = {}) {
|
||||
"--boss-category", spec.bossCategory,
|
||||
"--output-dir", outputDir,
|
||||
];
|
||||
for (const buildId of spec.selectedBuildIds) args.push("--spec", buildId);
|
||||
for (const bossKey of spec.bossKeys) args.push("--boss", bossKey);
|
||||
return { executable, args, cwd: projectRoot };
|
||||
}
|
||||
@@ -167,6 +192,12 @@ function reportSummary(outputDir) {
|
||||
}
|
||||
}
|
||||
|
||||
function expectedPartyConfigurations(spec) {
|
||||
return spec.specSelection === "random"
|
||||
? spec.partyConfigurations * (spec.source === "all" ? 3 : 1)
|
||||
: spec.partyConfigurations;
|
||||
}
|
||||
|
||||
function lineCollector(onLine) {
|
||||
let pending = "";
|
||||
return {
|
||||
@@ -236,8 +267,12 @@ export function createBalanceLabJobService(options = {}) {
|
||||
requestedBy: "unknown (legacy run)",
|
||||
spec: {
|
||||
source: legacyConfig.source,
|
||||
specSelection: legacyConfig.specSelection ?? "random",
|
||||
selectedBuildIds: legacyConfig.selectedBuildIds ?? [],
|
||||
level: legacyConfig.level,
|
||||
partyConfigurations: legacyConfig.partyConfigurationsPerSource,
|
||||
partyConfigurations: legacyConfig.specSelection && legacyConfig.specSelection !== "random"
|
||||
? legacyConfig.partyConfigurations
|
||||
: legacyConfig.partyConfigurationsPerSource,
|
||||
simulationsPerParty: legacyConfig.simulationsPerParty,
|
||||
durationSeconds: legacyConfig.durationSeconds,
|
||||
partySeed: legacyConfig.partySeed,
|
||||
@@ -252,7 +287,8 @@ export function createBalanceLabJobService(options = {}) {
|
||||
const hasReport = existsSync(reportPath);
|
||||
const storedStatus = JOB_STATUSES.has(stored.status) ? stored.status : "failed";
|
||||
const interrupted = !hasReport && (storedStatus === "queued" || storedStatus === "running");
|
||||
const totalParties = spec.partyConfigurations * (spec.source === "all" ? 3 : 1);
|
||||
const restoredSummary = hasReport ? reportSummary(outputDir) : null;
|
||||
const totalParties = restoredSummary?.partyConfigurations || expectedPartyConfigurations(spec);
|
||||
const createdAt = typeof stored.createdAt === "string"
|
||||
? stored.createdAt
|
||||
: statSync(outputDir).birthtime.toISOString();
|
||||
@@ -282,7 +318,7 @@ export function createBalanceLabJobService(options = {}) {
|
||||
logTail: Array.isArray(stored.logTail)
|
||||
? stored.logTail.filter((line) => typeof line === "string").slice(-80)
|
||||
: [],
|
||||
summary: hasReport ? reportSummary(outputDir) : null,
|
||||
summary: restoredSummary,
|
||||
outputDir,
|
||||
};
|
||||
jobs.set(job.id, job);
|
||||
@@ -401,7 +437,7 @@ export function createBalanceLabJobService(options = {}) {
|
||||
const id = randomUUID();
|
||||
const outputDir = path.join(jobsDir, id);
|
||||
mkdirSync(outputDir, { recursive: true });
|
||||
const totalParties = spec.partyConfigurations * (spec.source === "all" ? 3 : 1);
|
||||
const totalParties = expectedPartyConfigurations(spec);
|
||||
const job = {
|
||||
id,
|
||||
status: "queued",
|
||||
|
||||
@@ -15,6 +15,8 @@ import {
|
||||
test("normalizes and bounds server Balance Lab requests", () => {
|
||||
const spec = normalizeBalanceLabJobSpec({
|
||||
source: "ALL",
|
||||
specSelection: "specific",
|
||||
selectedBuildIds: ["balance-wow-priest-healer-holy-level-40", "balance-wow-priest-healer-holy-level-40"],
|
||||
level: 40,
|
||||
partyConfigurations: 2,
|
||||
simulationsPerParty: 3,
|
||||
@@ -24,6 +26,8 @@ test("normalizes and bounds server Balance Lab requests", () => {
|
||||
bossKeys: ["gundrak/entry-29932", "gundrak/entry-29932"],
|
||||
});
|
||||
assert.equal(spec.source, "all");
|
||||
assert.equal(spec.specSelection, "specific");
|
||||
assert.deepEqual(spec.selectedBuildIds, ["balance-wow-priest-healer-holy-level-40"]);
|
||||
assert.deepEqual(spec.bossKeys, ["gundrak/entry-29932"]);
|
||||
assert.throws(
|
||||
() => normalizeBalanceLabJobSpec({ source: "wow", level: 81 }),
|
||||
@@ -33,12 +37,17 @@ test("normalizes and bounds server Balance Lab requests", () => {
|
||||
() => normalizeBalanceLabJobSpec({ source: "wow", bossKeys: ["boss; shutdown"] }),
|
||||
/boss key is invalid/,
|
||||
);
|
||||
assert.throws(
|
||||
() => normalizeBalanceLabJobSpec({ source: "wow", specSelection: "specific", selectedBuildIds: [] }),
|
||||
/Select at least one class\/spec build/,
|
||||
);
|
||||
});
|
||||
|
||||
test("builds an argument-array command without a shell", () => {
|
||||
const spec = normalizeBalanceLabJobSpec({
|
||||
source: "rom", level: 60, partyConfigurations: 4, simulationsPerParty: 2,
|
||||
durationSeconds: 30, partySeed: 9, bossCategory: "rom", bossKeys: ["abbey/boss-1"],
|
||||
specSelection: "specific", selectedBuildIds: ["balance-rom-mage-damage-primary-level-60"],
|
||||
});
|
||||
const command = balanceLabCommand(spec, "C:/reports/job", {
|
||||
projectRoot: "C:/app",
|
||||
@@ -47,6 +56,8 @@ test("builds an argument-array command without a shell", () => {
|
||||
assert.equal(command.executable, "python-custom");
|
||||
assert.equal(command.args.includes("--party-mode"), true);
|
||||
assert.equal(command.args.includes("automatic"), true);
|
||||
assert.equal(command.args.includes("specific"), true);
|
||||
assert.equal(command.args.includes("balance-rom-mage-damage-primary-level-60"), true);
|
||||
assert.equal(command.args.includes("abbey/boss-1"), true);
|
||||
assert.equal(command.cwd, path.resolve("C:/app"));
|
||||
});
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ async function derivePassword(password, salt) {
|
||||
return Buffer.from(await scrypt(password, salt, 64));
|
||||
}
|
||||
|
||||
const GM_USERNAME_KEYS = new Set(["phenom"]);
|
||||
const GM_USERNAME_KEYS = new Set(["phenom", "codex_dev_gm"]);
|
||||
|
||||
function accountRoles(username) {
|
||||
return GM_USERNAME_KEYS.has(String(username ?? "").trim().toLowerCase()) ? ["gm"] : [];
|
||||
|
||||
@@ -56,12 +56,15 @@ test("persists opaque cloud roster data with increasing revisions", () => withDa
|
||||
assert.equal(database.getCloudSave(registered.account.id).data.characters[0].name, "Mendbetter");
|
||||
}));
|
||||
|
||||
test("derives GM authority from the hardcoded Phenom account", () => withDatabase(async (database) => {
|
||||
test("derives GM authority from the hardcoded developer accounts", () => withDatabase(async (database) => {
|
||||
const gm = await database.register("Phenom", "storm-admin");
|
||||
const developerGm = await database.register("codex_dev_gm", "developer-admin");
|
||||
const player = await database.register("Ordinary", "storm-player");
|
||||
assert.deepEqual(gm.account.roles, ["gm"]);
|
||||
assert.deepEqual((await database.login("pHeNoM", "storm-admin")).account.roles, ["gm"]);
|
||||
assert.deepEqual(developerGm.account.roles, ["gm"]);
|
||||
assert.equal(database.isGameMaster(database.authenticate(gm.token)), true);
|
||||
assert.equal(database.isGameMaster(database.authenticate(developerGm.token)), true);
|
||||
assert.equal(database.isGameMaster(database.authenticate(player.token)), false);
|
||||
assert.equal(database.isGameMaster({ ...player.account, roles: ["gm"] }), false);
|
||||
}));
|
||||
|
||||
@@ -2,6 +2,7 @@ import { onlineApiOrigin, requestOnlineJson } from "./onlineAccountClient";
|
||||
|
||||
export type BalanceLabPartySource = "wow" | "coa" | "rom" | "all";
|
||||
export type BalanceLabBossCategory = "all" | "wow" | "rom";
|
||||
export type BalanceLabSpecSelection = "random" | "all" | "specific";
|
||||
export type BalanceLabJobStatus = "queued" | "running" | "complete" | "failed";
|
||||
|
||||
export interface BalanceLabRuntimeStatus {
|
||||
@@ -13,6 +14,8 @@ export interface BalanceLabRuntimeStatus {
|
||||
|
||||
export interface BalanceLabJobSpec {
|
||||
readonly source: BalanceLabPartySource;
|
||||
readonly specSelection?: BalanceLabSpecSelection;
|
||||
readonly selectedBuildIds?: readonly string[];
|
||||
readonly level: number;
|
||||
readonly partyConfigurations: number;
|
||||
readonly simulationsPerParty: number;
|
||||
@@ -84,10 +87,12 @@ export interface BalanceLabClassSpecResult {
|
||||
readonly dps: number;
|
||||
readonly bossDps: number;
|
||||
readonly hps: number;
|
||||
readonly hpsReceived?: number;
|
||||
readonly dtps: number;
|
||||
readonly totalDamage: number;
|
||||
readonly totalDamageTaken: number;
|
||||
readonly totalHealing: number;
|
||||
readonly totalHealingReceived?: number;
|
||||
readonly totalAbsorbs: number;
|
||||
readonly deathEvents: number;
|
||||
readonly damageVsSourceRoleMedian: number | null;
|
||||
|
||||
@@ -219,6 +219,10 @@ export class BenchmarkController {
|
||||
comboTargetId: combat.comboTargetId,
|
||||
runes: combat.deathKnightRunes,
|
||||
abilities: availableAbilities,
|
||||
knownDamagingAbilityNames: new Set(availableAbilities.filter((ability) => {
|
||||
const categories = aiHintsForAbility(ability).categories;
|
||||
return categories.includes("damage") || categories.includes("execute");
|
||||
}).map((ability) => ability.name)),
|
||||
hostileTarget,
|
||||
friendlyTargets: [
|
||||
{ id: PLAYER_AGGRO_ID, health: combat.health, maxHealth: combat.maxHealth, fallen: combat.health <= 0 },
|
||||
|
||||
@@ -9,7 +9,10 @@ import { deriveCharacterStats } from "./wotlkStats";
|
||||
|
||||
export function companionResourceMaximum(member: PartyMember, id: string): number {
|
||||
return id === member.resourceType ? member.maxResource : id === "mana" && !isRomClassId(member.classId)
|
||||
? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana : 100;
|
||||
? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana
|
||||
: id === "nature-power" ? 10
|
||||
: id === "psi" ? 6
|
||||
: 100;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -285,6 +285,73 @@ describe("shared combat rotations", () => {
|
||||
.toBe("strike");
|
||||
});
|
||||
|
||||
it("requires modeled combat state for reactive attacks and named execute-range spells", () => {
|
||||
const revenge = ability("warrior", "Revenge");
|
||||
const warrior = context({
|
||||
classId: "warrior",
|
||||
specializationId: "warrior:protection",
|
||||
role: "tank",
|
||||
primaryResource: "rage",
|
||||
resources: { rage: 100 },
|
||||
maximumResources: { rage: 100 },
|
||||
abilities: [revenge],
|
||||
});
|
||||
expect(evaluateCombatRotation(warrior)).toBeNull();
|
||||
expect(evaluateCombatRotation({
|
||||
...warrior,
|
||||
availableConditionalAbilityNames: new Set(["Revenge"]),
|
||||
})?.ability.id).toBe(revenge.id);
|
||||
|
||||
const drainSoul = ability("warlock", "Drain Soul");
|
||||
const shadowBolt = ability("warlock", "Shadow Bolt");
|
||||
const warlock = context({
|
||||
classId: "warlock",
|
||||
specializationId: "warlock:affliction",
|
||||
primaryResource: "mana",
|
||||
resources: { mana: 10_000 },
|
||||
maximumResources: { mana: 10_000 },
|
||||
abilities: [drainSoul, shadowBolt],
|
||||
});
|
||||
expect(evaluateCombatRotation(warlock)?.ability.id).toBe(shadowBolt.id);
|
||||
expect(evaluateCombatRotation({
|
||||
...warlock,
|
||||
hostileTarget: { id: "target", health: 250, maxHealth: 1_000 },
|
||||
})?.ability.id).toBe(drainSoul.id);
|
||||
});
|
||||
|
||||
it("keeps available specialization actions ahead of off-profile throughput", () => {
|
||||
const fireball = ability("mage", "Fireball");
|
||||
const arcaneMissiles = ability("mage", "Arcane Missiles");
|
||||
const mage = context({
|
||||
classId: "mage",
|
||||
specializationId: "mage:fire",
|
||||
primaryResource: "mana",
|
||||
resources: { mana: 10_000 },
|
||||
maximumResources: { mana: 10_000 },
|
||||
abilities: [arcaneMissiles, fireball],
|
||||
});
|
||||
expect(evaluateCombatRotation(mage)?.ability.id).toBe(fireball.id);
|
||||
|
||||
const bearMangle = ability("druid", "Mangle (Bear)");
|
||||
const rake = ability("druid", "Rake");
|
||||
const moonfire = ability("druid", "Moonfire");
|
||||
const bear = context({
|
||||
classId: "druid",
|
||||
specializationId: "druid:feral-bear",
|
||||
role: "tank",
|
||||
primaryResource: "mana",
|
||||
resources: { mana: 10_000, rage: 100, energy: 100 },
|
||||
maximumResources: { mana: 10_000, rage: 100, energy: 100 },
|
||||
abilities: [rake, bearMangle],
|
||||
});
|
||||
expect(evaluateCombatRotation(bear)?.ability.id).toBe(bearMangle.id);
|
||||
expect(evaluateCombatRotation({
|
||||
...bear,
|
||||
abilities: [rake, moonfire],
|
||||
knownDamagingAbilityNames: new Set([rake.name, moonfire.name, bearMangle.name]),
|
||||
})).toBeNull();
|
||||
});
|
||||
|
||||
it("never falls a full-health friendly maintenance heal through to a hostile target", () => {
|
||||
const strike = semanticAbility("strike", [{ kind: "damage", coefficient: 1 }]);
|
||||
const prayer = semanticAbility("prayer", [
|
||||
|
||||
+77
-10
@@ -7,7 +7,7 @@ import { spendDeathKnightRunes } from "./combatResources";
|
||||
import { healingAbilityCanAidOthers } from "./healingAbilityRules";
|
||||
import type { PartyRole } from "./partyRoles";
|
||||
|
||||
export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v1";
|
||||
export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v2";
|
||||
|
||||
export interface RotationProfile {
|
||||
readonly id: string;
|
||||
@@ -51,6 +51,8 @@ export interface RotationContext {
|
||||
readonly comboTargetId: string | null;
|
||||
readonly runes: readonly DeathKnightRuneState[];
|
||||
readonly abilities: readonly AbilityDefinition[];
|
||||
/** Learned actions capable of hostile damage, including unavailable ones. */
|
||||
readonly knownDamagingAbilityNames?: ReadonlySet<string>;
|
||||
readonly hostileTarget: RotationHostileTarget | null;
|
||||
readonly friendlyTargets?: readonly RotationFriendlyTarget[];
|
||||
readonly hostileCount?: number;
|
||||
@@ -62,6 +64,8 @@ export interface RotationContext {
|
||||
readonly activeAuraExclusiveGroups?: ReadonlySet<string>;
|
||||
readonly activeSummonAbilityIds?: ReadonlySet<string>;
|
||||
readonly hasActivePet?: boolean;
|
||||
/** Proc/state-gated actions that the caller has positively made available. */
|
||||
readonly availableConditionalAbilityNames?: ReadonlySet<string>;
|
||||
readonly canUseAbility?: (ability: AbilityDefinition) => boolean;
|
||||
}
|
||||
|
||||
@@ -108,7 +112,7 @@ export const CLASSIC_ROTATION_PROFILES: readonly RotationProfile[] = Object.free
|
||||
profile("shaman:enhancement", "shaman", ["Windfury Weapon", "Rockbiter Weapon", "Lightning Shield", "Feral Spirit", "Stormstrike", "Lava Lash", "Earth Shock", "Lightning Bolt"]),
|
||||
profile("shaman:restoration", "shaman", ["Water Shield", "Rockbiter Weapon", "Lightning Shield", "Riptide", "Chain Heal", "Lesser Healing Wave", "Healing Wave", "Earth Shield"]),
|
||||
profile("mage:arcane", "mage", ["Mage Armor", "Ice Armor", "Frost Armor", "Arcane Barrage", "Arcane Blast", "Arcane Missiles"]),
|
||||
profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Pyroblast", "Fireball", "Scorch", "Fire Blast"]),
|
||||
profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Fireball", "Scorch", "Fire Blast"]),
|
||||
profile("mage:frost", "mage", ["Frost Armor", "Ice Armor", "Mage Armor", "Deep Freeze", "Frostbolt", "Ice Lance", "Cone of Cold"]),
|
||||
profile("warlock:affliction", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felhunter", "Summon Voidwalker", "Summon Imp", "Haunt", "Unstable Affliction", "Corruption", "Curse of Agony", "Drain Soul", "Shadow Bolt"]),
|
||||
profile("warlock:demonology", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felguard", "Summon Voidwalker", "Summon Imp", "Metamorphosis", "Immolate", "Corruption", "Shadow Bolt"]),
|
||||
@@ -123,6 +127,45 @@ const PROFILE_BY_SPECIALIZATION = new Map(
|
||||
CLASSIC_ROTATION_PROFILES.map((entry) => [entry.specializationId, entry]),
|
||||
);
|
||||
|
||||
const CONDITIONAL_ABILITY_NAMES = new Set([
|
||||
"Overpower",
|
||||
"Revenge",
|
||||
"Victory Rush",
|
||||
]);
|
||||
|
||||
const TARGET_HEALTH_GATES = new Map<string, number>([
|
||||
["Drain Soul", 0.25],
|
||||
["Hammer of Wrath", 0.2],
|
||||
["Kill Shot", 0.2],
|
||||
]);
|
||||
|
||||
const BEAR_FORM_ACTION_NAMES = new Set([
|
||||
"Bash",
|
||||
"Challenging Roar",
|
||||
"Demoralizing Roar",
|
||||
"Frenzied Regeneration",
|
||||
"Growl",
|
||||
"Lacerate",
|
||||
"Mangle (Bear)",
|
||||
"Maul",
|
||||
"Swipe (Bear)",
|
||||
]);
|
||||
|
||||
const CAT_FORM_ACTION_NAMES = new Set([
|
||||
"Claw",
|
||||
"Cower",
|
||||
"Ferocious Bite",
|
||||
"Mangle (Cat)",
|
||||
"Pounce",
|
||||
"Rake",
|
||||
"Ravage",
|
||||
"Rip",
|
||||
"Savage Roar",
|
||||
"Shred",
|
||||
"Swipe (Cat)",
|
||||
"Tiger's Fury",
|
||||
]);
|
||||
|
||||
function slug(value: string): string {
|
||||
return value.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-|-$/g, "");
|
||||
}
|
||||
@@ -303,32 +346,52 @@ function scoreAbility(
|
||||
|| (context.hostileTarget?.maxHealth ?? 0) >= context.maxHealth * 5,
|
||||
);
|
||||
const profileIndex = rotationProfile?.abilityPriority.findIndex((name) => name === ability.name) ?? -1;
|
||||
const knownDamagingAbilityNames = context.knownDamagingAbilityNames
|
||||
?? new Set(context.abilities.filter((candidate) => {
|
||||
const candidateCategories = aiHintsForAbility(candidate).categories;
|
||||
return candidateCategories.includes("damage") || candidateCategories.includes("execute");
|
||||
}).map((candidate) => candidate.name));
|
||||
const hasKnownProfileDamageAction = Boolean(rotationProfile?.abilityPriority.some((name) => (
|
||||
knownDamagingAbilityNames.has(name)
|
||||
)));
|
||||
|
||||
const targetHealthGate = TARGET_HEALTH_GATES.get(ability.name);
|
||||
if (targetHealthGate !== undefined && targetHealth > targetHealthGate) return null;
|
||||
if (CONDITIONAL_ABILITY_NAMES.has(ability.name)
|
||||
&& !context.availableConditionalAbilityNames?.has(ability.name)) return null;
|
||||
if (context.classId === "druid") {
|
||||
const specializationId = rotationProfile?.specializationId;
|
||||
if (specializationId === "druid:feral-bear" && CAT_FORM_ACTION_NAMES.has(ability.name)) return null;
|
||||
if (specializationId === "druid:feral-cat" && BEAR_FORM_ACTION_NAMES.has(ability.name)) return null;
|
||||
if (specializationId && !specializationId.startsWith("druid:feral-")
|
||||
&& (BEAR_FORM_ACTION_NAMES.has(ability.name) || CAT_FORM_ACTION_NAMES.has(ability.name))) return null;
|
||||
}
|
||||
|
||||
if (categories.has("resurrection")) {
|
||||
const fallen = (context.friendlyTargets ?? []).find((target) => target.fallen);
|
||||
return fallen ? { ability, score: 20_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
|
||||
return fallen ? { ability, score: 1_020_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
|
||||
}
|
||||
if (categories.has("dispel")) {
|
||||
const dispel = (context.friendlyTargets ?? []).find((target) => target.needsDispel);
|
||||
if (dispel) return { ability, score: 19_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
|
||||
if (dispel) return { ability, score: 1_019_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
|
||||
if (!damaging) return null;
|
||||
}
|
||||
if (categories.has("interrupt")) {
|
||||
if (!context.hostileTarget?.activeCast?.interruptible) {
|
||||
if (!damaging) return null;
|
||||
} else {
|
||||
return { ability, score: 18_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
|
||||
return { ability, score: 1_018_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
|
||||
}
|
||||
}
|
||||
if (categories.has("taunt")) {
|
||||
if (context.role !== "tank" || !context.targetIsLoose) return null;
|
||||
return { ability, score: 17_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
|
||||
return { ability, score: 1_017_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
|
||||
}
|
||||
if (categories.has("threat") && !damaging && !maintenanceBuff) {
|
||||
if (context.role === "tank" || !context.hasDangerousThreat) return null;
|
||||
return {
|
||||
ability,
|
||||
score: 15_000,
|
||||
score: 1_015_000,
|
||||
ruleId: "reactive-threat-drop",
|
||||
reason: "non-tank has enemy attention",
|
||||
targetId: ability.target === "self" ? null : context.hostileTarget?.id ?? null,
|
||||
@@ -359,12 +422,14 @@ function scoreAbility(
|
||||
&& !petSummon && !offensiveSummon) return null;
|
||||
if (categories.has("movement") && !damaging && !context.moving) return null;
|
||||
if (context.requiredControl && categories.has("control")) {
|
||||
return { ability, score: 16_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
|
||||
return { ability, score: 1_016_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
|
||||
}
|
||||
if (offensiveMajorCooldown && !durableTarget) return null;
|
||||
if (maintained && (categories.has("debuff") || categories.has("buff"))) return null;
|
||||
if (activeSummon && (categories.has("summon") || categories.has("pet"))) return null;
|
||||
if (rotationProfile && profileIndex < 0 && !damaging && (maintenanceBuff || petSummon || offensiveSummon)) return null;
|
||||
if (rotationProfile && context.level >= 10 && hasKnownProfileDamageAction
|
||||
&& context.role !== "healer" && profileIndex < 0 && damaging) return null;
|
||||
if (isComboFinisher(ability) && (context.comboPoints < 4 || context.comboTargetId !== context.hostileTarget?.id)) return null;
|
||||
if (isComboBuilder(ability) && context.comboPoints >= 5 && context.comboTargetId === context.hostileTarget?.id) return null;
|
||||
|
||||
@@ -374,7 +439,9 @@ function scoreAbility(
|
||||
const maintenanceScore = rotationProfile === null ? 5_200 : profileIndex >= 0 ? 7_000 : 2_000;
|
||||
const summonScore = rotationProfile === null ? 4_800 : profileIndex >= 0 ? 6_500 : 1_800;
|
||||
if (profileIndex >= 0) {
|
||||
score += 4_000 - profileIndex * 120;
|
||||
score += context.role === "healer" || context.level < 10
|
||||
? 4_000 - profileIndex * 120
|
||||
: 100_000 - profileIndex * 1_000;
|
||||
ruleId = `profile-${slug(ability.name)}`;
|
||||
reason = `${rotationProfile!.specializationId} priority ${profileIndex + 1}`;
|
||||
}
|
||||
@@ -407,7 +474,7 @@ function scoreAbility(
|
||||
} else {
|
||||
if (categories.has("mitigation")) {
|
||||
if (!maintenanceBuff && selfHealth >= 0.55) return null;
|
||||
if (selfHealth < 0.55) score += selfHealth < 0.35 ? 8_000 : 3_000;
|
||||
if (selfHealth < 0.55) score += selfHealth < 0.35 ? 180_000 : 140_000;
|
||||
}
|
||||
if (categories.has("execute")) {
|
||||
if (targetHealth > 0.2) return null;
|
||||
|
||||
@@ -117,7 +117,7 @@ describe("dungeon boss durability and difficulty", () => {
|
||||
expect(ordinary.seconds ?? 240, JSON.stringify({ level, seed, ordinary, last })).toBeGreaterThanOrEqual(25);
|
||||
expect(last.seconds ?? 240, JSON.stringify({ level, seed, ordinary, last })).toBeGreaterThanOrEqual(45);
|
||||
}
|
||||
});
|
||||
}, 30000);
|
||||
}
|
||||
|
||||
it("allows real Stockades boss mechanics during a level-three WoW Priest party fight", () => {
|
||||
|
||||
@@ -60,11 +60,10 @@ export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinit
|
||||
return !runeCost || spendDeathKnightRunes(member.runes, runeCost, now) !== null;
|
||||
}
|
||||
|
||||
function candidateAbilities(member: PartyMember, now: number): readonly AbilityDefinition[] {
|
||||
function learnedAbilities(member: PartyMember): readonly AbilityDefinition[] {
|
||||
return abilitiesForCharacter(member.classId, member.secondaryClassId)
|
||||
.map((ability) => learnedAbilityForBuild(ability, member.level, member.talentRanks))
|
||||
.filter((ability): ability is AbilityDefinition => ability !== null)
|
||||
.filter((ability) => partyAbilityIsReady(member, ability, now));
|
||||
.filter((ability): ability is AbilityDefinition => ability !== null);
|
||||
}
|
||||
|
||||
export function choosePartyRotationDecision(
|
||||
@@ -85,6 +84,7 @@ export function choosePartyRotationDecision(
|
||||
[...new Set([...Object.keys(member.resourcePools), member.resourceType])]
|
||||
.map((resource) => [resource, companionResourceMaximum(member, resource)]),
|
||||
);
|
||||
const learned = learnedAbilities(member);
|
||||
return evaluateCombatRotation({
|
||||
now: context.now,
|
||||
classId: member.classId,
|
||||
@@ -102,7 +102,11 @@ export function choosePartyRotationDecision(
|
||||
comboPoints: member.comboPoints,
|
||||
comboTargetId: member.comboTargetId,
|
||||
runes: member.runes,
|
||||
abilities: candidateAbilities(member, context.now),
|
||||
abilities: learned.filter((ability) => partyAbilityIsReady(member, ability, context.now)),
|
||||
knownDamagingAbilityNames: new Set(learned.filter((ability) => {
|
||||
const categories = aiHintsForAbility(ability).categories;
|
||||
return categories.includes("damage") || categories.includes("execute");
|
||||
}).map((ability) => ability.name)),
|
||||
hostileTarget: context.target,
|
||||
friendlyTargets,
|
||||
hostileCount: context.hostileCount,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
|
||||
import { createConfiguredPartyMember, createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
|
||||
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
|
||||
@@ -76,6 +76,87 @@ describe("NPC sustained damage audit", () => {
|
||||
expect(useCombatStore.getState().mobs["area:c"].health).toBe(1_000);
|
||||
});
|
||||
|
||||
it("generates Bear-form Rage from weapon hits and regenerates Cat-form Energy", () => {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80 });
|
||||
const bear = createConfiguredPartyMember({
|
||||
name: "Balance Bear",
|
||||
classId: "druid",
|
||||
specialization: "Feral (Bear)",
|
||||
specializationId: "druid:feral-bear",
|
||||
talentTreeId: "druid-feral-bear",
|
||||
talentRanks: {},
|
||||
role: "tank",
|
||||
}, 80, 0, "feral-runtime");
|
||||
usePartyStore.setState({ members: [{ ...bear, globalCooldownEndsAt: 60_000 }] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(bear.id, [0, 0, 0]);
|
||||
useCombatStore.getState().registerMob("feral-target", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
|
||||
setMobPosition("feral-target", [2, 0, 0]);
|
||||
useCombatStore.getState().damageMob("feral-target", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(bear.id, "feral-target", true);
|
||||
advanceDungeonPartyCombat(1_000);
|
||||
expect(usePartyStore.getState().members[0].resourcePools.rage).toBe(6);
|
||||
|
||||
const cat = createConfiguredPartyMember({
|
||||
name: "Balance Cat",
|
||||
classId: "druid",
|
||||
specialization: "Feral (Cat)",
|
||||
specializationId: "druid:feral-cat",
|
||||
talentTreeId: "druid-feral-cat",
|
||||
talentRanks: {},
|
||||
role: "damage",
|
||||
}, 80, 1, "feral-runtime");
|
||||
usePartyStore.setState({ members: [{
|
||||
...cat,
|
||||
globalCooldownEndsAt: 60_000,
|
||||
resourcePools: { ...cat.resourcePools, energy: 0 },
|
||||
}] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(cat.id, [0, 0, 0]);
|
||||
updatePartyRuntimeTargetVisibility(cat.id, "feral-target", true);
|
||||
advanceDungeonPartyCombat(2_000);
|
||||
expect(usePartyStore.getState().members[0].resourcePools.energy).toBe(10);
|
||||
});
|
||||
|
||||
it("finishes companion casts with the learned level rank instead of rank one", () => {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80 });
|
||||
const mage = createConfiguredPartyMember({
|
||||
name: "Balance Frost Mage",
|
||||
classId: "mage",
|
||||
specialization: "Frost",
|
||||
specializationId: "mage:frost",
|
||||
talentTreeId: "mage-frost",
|
||||
role: "damage",
|
||||
}, 80, 0, "ranked-cast");
|
||||
const frostbolt = abilitiesForClass("mage").find((ability) => ability.name === "Frostbolt")!;
|
||||
usePartyStore.setState({ members: [{
|
||||
...mage,
|
||||
cooldowns: Object.fromEntries(abilitiesForClass("mage")
|
||||
.filter((ability) => ability.id !== frostbolt.id)
|
||||
.map((ability) => [ability.id, 60_000])),
|
||||
}] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(mage.id, [-12, 0, 0]);
|
||||
useCombatStore.getState().registerMob("ranked-target", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
|
||||
setMobPosition("ranked-target", [0, 0, 0]);
|
||||
useCombatStore.getState().damageMob("ranked-target", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(mage.id, "ranked-target", true);
|
||||
for (let now = 1_000; now <= 6_000; now += 100) {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
advanceDungeonPartyCombat(now);
|
||||
}
|
||||
const hit = useCombatStore.getState().combatEvents.find((event) => (
|
||||
event.kind === "damage" && event.sourceActorId === mage.id && event.abilityId === frostbolt.id
|
||||
));
|
||||
expect(hit?.rawAmount).toBeGreaterThan(700);
|
||||
});
|
||||
|
||||
for (const level of [1, 3, 5, 20, 80]) {
|
||||
it(`executes damaging abilities for every party template at level ${level}`, () => {
|
||||
const templates = partyTemplates(level);
|
||||
|
||||
+41
-23
@@ -18,7 +18,7 @@ import {
|
||||
} from "./abilityRules";
|
||||
import type { MobCombatState } from "./combatStore";
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { memberFromCompanionActor } from "./combatActorAuthority";
|
||||
import { companionResourceMaximum, memberFromCompanionActor } from "./combatActorAuthority";
|
||||
import type { MobVector3 } from "./mobPopulation";
|
||||
import { requireDungeonDefinition } from "./dungeonRegistry";
|
||||
import { getMobPosition } from "./mobRuntimeRegistry";
|
||||
@@ -713,9 +713,13 @@ function advancePartyWeaponAttack(member: PartyMember, targetId: string, now: nu
|
||||
targetActorId: targetId, abilityId, name: "Auto Attack", source: "fallback", school: "physical",
|
||||
delivery: baseClassFor(member.classId) === "hunter" ? "projectile" : identity.delivery, origin, targetPosition, instantCast: true });
|
||||
}
|
||||
if (member.resourceType !== "rage" || result.amount <= 0) return member;
|
||||
const resource = Math.min(member.maxResource, member.resource + 6);
|
||||
return { ...member, resource, resourcePools: { ...member.resourcePools, rage: resource } };
|
||||
if (member.resourcePools.rage === undefined || result.amount <= 0) return member;
|
||||
const rage = Math.min(companionResourceMaximum(member, "rage"), member.resourcePools.rage + 6);
|
||||
return {
|
||||
...member,
|
||||
resource: member.resourceType === "rage" ? rage : member.resource,
|
||||
resourcePools: { ...member.resourcePools, rage },
|
||||
};
|
||||
}
|
||||
|
||||
function partyFriendlyPosition(actorId: string): MobVector3 | null {
|
||||
@@ -1207,26 +1211,37 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
);
|
||||
members = members.map((member) => {
|
||||
const profile = resourceProfileForClass(member.classId);
|
||||
const regeneration = (profile.type === "rage" || profile.type === "runic-power")
|
||||
? 0
|
||||
: profile.regenerationPerSecond + member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
|
||||
const pool = advanceCombatResourcePool(normalizeActorResourcePool(
|
||||
member.resourceType,
|
||||
member.resource,
|
||||
member.maxResource,
|
||||
regeneration,
|
||||
member.lastResourceSpentAt[member.resourceType] ?? 0,
|
||||
), {
|
||||
inCombat: Boolean(targetId),
|
||||
actorLevel: member.level,
|
||||
now,
|
||||
deltaSeconds,
|
||||
manaSpiritRegenerationPerSecond: member.gearStats.spirit * 0.02,
|
||||
});
|
||||
const passiveRates: Partial<Record<ResourceType, number>> = {
|
||||
mana: 4,
|
||||
rage: 0,
|
||||
energy: 10,
|
||||
focus: 6,
|
||||
"runic-power": 0,
|
||||
};
|
||||
const resourcePools: Partial<Record<ResourceType, number>> = { ...member.resourcePools };
|
||||
for (const type of Object.keys(resourcePools) as ResourceType[]) {
|
||||
const manaRegeneration = member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
|
||||
const regeneration = type === member.resourceType
|
||||
? (profile.type === "rage" || profile.type === "runic-power" ? 0 : profile.regenerationPerSecond + manaRegeneration)
|
||||
: (passiveRates[type] ?? 0) + (type === "mana" ? manaRegeneration : 0);
|
||||
resourcePools[type] = advanceCombatResourcePool(normalizeActorResourcePool(
|
||||
type,
|
||||
resourcePools[type] ?? 0,
|
||||
companionResourceMaximum(member, type),
|
||||
regeneration,
|
||||
member.lastResourceSpentAt[type] ?? 0,
|
||||
), {
|
||||
inCombat: Boolean(targetId),
|
||||
actorLevel: member.level,
|
||||
now,
|
||||
deltaSeconds,
|
||||
manaSpiritRegenerationPerSecond: type === "mana" ? member.gearStats.spirit * 0.02 : 0,
|
||||
}).current;
|
||||
}
|
||||
return {
|
||||
...member,
|
||||
resource: pool.current,
|
||||
resourcePools: { ...member.resourcePools, [member.resourceType]: pool.current },
|
||||
resource: resourcePools[member.resourceType] ?? member.resource,
|
||||
resourcePools,
|
||||
cooldowns: Object.fromEntries(Object.entries(member.cooldowns).filter(([, readyAt]) => readyAt > now)),
|
||||
schoolLockedUntil: Object.fromEntries(Object.entries(member.schoolLockedUntil).filter(([, readyAt]) => (readyAt ?? 0) > now)),
|
||||
};
|
||||
@@ -1291,7 +1306,10 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
const currentCombat = useCombatStore.getState();
|
||||
if (member.activeCast) {
|
||||
const activeCast = member.activeCast;
|
||||
const castingAbility = abilityById(member.activeCast.abilityId);
|
||||
const catalogAbility = abilityById(member.activeCast.abilityId);
|
||||
const castingAbility = catalogAbility
|
||||
? learnedAbilityForBuild(catalogAbility, member.level, member.talentRanks)
|
||||
: null;
|
||||
const castTargetId = member.activeCastTargetId;
|
||||
if (!castingAbility || !castTargetId) {
|
||||
nextMembers[index] = { ...member, activeCast: null, activeCastTargetId: null };
|
||||
|
||||
@@ -8,6 +8,7 @@ import {
|
||||
} from "../app/characterCatalog";
|
||||
import {
|
||||
createDungeonParty,
|
||||
createConfiguredPartyMember,
|
||||
isHealerSpecialization,
|
||||
isTankSpecialization,
|
||||
usePartyStore,
|
||||
@@ -74,6 +75,30 @@ describe("dungeon party composition", () => {
|
||||
}
|
||||
});
|
||||
|
||||
it("creates the secondary Rage and Energy pools used by druid forms", () => {
|
||||
const bear = createConfiguredPartyMember({
|
||||
name: "Balance Bear",
|
||||
classId: "druid",
|
||||
specialization: "Feral (Bear)",
|
||||
specializationId: "druid:feral-bear",
|
||||
talentTreeId: "druid-feral-bear",
|
||||
talentRanks: {},
|
||||
role: "tank",
|
||||
}, 80, 0, "feral-resources");
|
||||
const cat = createConfiguredPartyMember({
|
||||
name: "Balance Cat",
|
||||
classId: "druid",
|
||||
specialization: "Feral (Cat)",
|
||||
specializationId: "druid:feral-cat",
|
||||
talentTreeId: "druid-feral-cat",
|
||||
talentRanks: {},
|
||||
role: "damage",
|
||||
}, 80, 1, "feral-resources");
|
||||
|
||||
expect(bear.resourcePools).toMatchObject({ mana: bear.maxResource, rage: 0, energy: 100 });
|
||||
expect(cat.resourcePools).toMatchObject({ mana: cat.maxResource, rage: 0, energy: 100 });
|
||||
});
|
||||
|
||||
it("is deterministic per character and scales every ally to the player level", () => {
|
||||
const first = createDungeonParty("character-42", 18);
|
||||
const second = createDungeonParty("character-42", 18);
|
||||
|
||||
+51
-9
@@ -31,7 +31,12 @@ import type { RuntimeTalentRanks as TalentRanks } from "./talentRuntimeCatalog";
|
||||
import type { EnemyControlMechanic } from "./enemyAttacks";
|
||||
import type { ContentCategoryId } from "../app/contentCategories";
|
||||
import type { PartyRole, PartySize } from "./partyRoles";
|
||||
import { resourceProfileForClass, type ResourceType } from "./abilityCatalog";
|
||||
import {
|
||||
abilitiesForCharacter,
|
||||
learnedAbilityForBuild,
|
||||
resourceProfileForClass,
|
||||
type ResourceType,
|
||||
} from "./abilityCatalog";
|
||||
import { createDeathKnightRunes, type CombatActorCastState, type DeathKnightRuneState } from "./combatActors";
|
||||
|
||||
export {
|
||||
@@ -222,6 +227,43 @@ function memberMaxResource(
|
||||
: profile.maximum;
|
||||
}
|
||||
|
||||
function secondaryResourceMaximum(type: ResourceType): number {
|
||||
if (type === "nature-power") return 10;
|
||||
if (type === "psi") return 6;
|
||||
return 100;
|
||||
}
|
||||
|
||||
function initialSecondaryResource(type: ResourceType, maximum: number): number {
|
||||
return type === "rage" || type === "runic-power" || type === "nature-power" || type === "psi"
|
||||
? 0
|
||||
: maximum;
|
||||
}
|
||||
|
||||
/** Keeps every resource used by the member's learned kit available to companion AI. */
|
||||
function withMemberAbilityResourcePools(member: PartyMember): PartyMember {
|
||||
const types = new Set<ResourceType>([member.resourceType]);
|
||||
for (const ability of abilitiesForCharacter(member.classId, member.secondaryClassId)) {
|
||||
const learned = learnedAbilityForBuild(ability, member.level, member.talentRanks);
|
||||
if (!learned) continue;
|
||||
for (const cost of learned.costs?.length ? learned.costs : [learned.cost]) {
|
||||
if (cost.resource !== "health") types.add(cost.resource);
|
||||
}
|
||||
}
|
||||
const resourcePools: Partial<Record<ResourceType, number>> = {};
|
||||
for (const type of types) {
|
||||
if (type === member.resourceType) {
|
||||
resourcePools[type] = member.resource;
|
||||
continue;
|
||||
}
|
||||
const maximum = secondaryResourceMaximum(type);
|
||||
resourcePools[type] = Math.max(0, Math.min(
|
||||
maximum,
|
||||
member.resourcePools[type] ?? initialSecondaryResource(type, maximum),
|
||||
));
|
||||
}
|
||||
return { ...member, resourcePools: Object.freeze(resourcePools) };
|
||||
}
|
||||
|
||||
function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMember {
|
||||
const maxHealth = memberMaxHealth(
|
||||
member.level,
|
||||
@@ -237,7 +279,7 @@ function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMe
|
||||
const resource = Math.max(0, Math.round(
|
||||
member.resource / Math.max(1, member.maxResource) * maxResource,
|
||||
));
|
||||
return {
|
||||
return withMemberAbilityResourcePools({
|
||||
...member,
|
||||
gearStats,
|
||||
health,
|
||||
@@ -245,7 +287,7 @@ function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMe
|
||||
resource,
|
||||
maxResource,
|
||||
resourcePools: Object.freeze({ ...member.resourcePools, [member.resourceType]: resource }),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function createMember(
|
||||
@@ -286,7 +328,7 @@ function createMember(
|
||||
const resource = Math.round(
|
||||
maxResource * (resourceProfile.maximum > 0 ? resourceProfile.initial / resourceProfile.maximum : 0),
|
||||
);
|
||||
return {
|
||||
return withMemberAbilityResourcePools({
|
||||
id,
|
||||
name: template.name,
|
||||
raceId: race.id,
|
||||
@@ -323,7 +365,7 @@ function createMember(
|
||||
tauntReadyAt: 0,
|
||||
controlledUntil: 0,
|
||||
controlMechanic: null,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/** Creates one exact companion while retaining the live party stat/equipment path. */
|
||||
@@ -339,12 +381,12 @@ export function createConfiguredPartyMember(
|
||||
specialization: configuration.specialization,
|
||||
talentTreeId: configuration.talentTreeId ?? configuration.specializationId ?? "",
|
||||
}, configuration.role, level, index, seed, configuration.talentRanks);
|
||||
return Object.freeze({
|
||||
return Object.freeze(withMemberAbilityResourcePools({
|
||||
...member,
|
||||
secondaryClassId: configuration.secondaryClassId ?? null,
|
||||
specializationId: configuration.specializationId ?? member.specializationId,
|
||||
talentRanks: configuration.talentRanks ?? member.talentRanks,
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -571,7 +613,7 @@ export const usePartyStore = create<PartyState>((set, get) => ({
|
||||
const resource = Math.max(0, Math.round(
|
||||
member.resource / Math.max(1, member.maxResource) * maxResource,
|
||||
));
|
||||
return {
|
||||
return withMemberAbilityResourcePools({
|
||||
...member,
|
||||
level: safeLevel,
|
||||
health,
|
||||
@@ -582,7 +624,7 @@ export const usePartyStore = create<PartyState>((set, get) => ({
|
||||
talentRanks: isRomClassId(member.classId)
|
||||
? Object.freeze({})
|
||||
: runtimePartyTalentRanksForLevel(member.classId, member.specialization, safeLevel),
|
||||
};
|
||||
});
|
||||
}),
|
||||
};
|
||||
}),
|
||||
|
||||
+17
-1
@@ -3236,6 +3236,9 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
|
||||
.balance-lab-boss-picker { margin-top: 10px; border: 1px solid var(--front-line); border-radius: 8px; overflow: hidden; }
|
||||
.balance-lab-boss-picker > header { display: grid; grid-template-columns: minmax(0, 1fr) auto; align-items: center; gap: 8px; padding: 8px; border-bottom: 1px solid var(--front-line); }
|
||||
.balance-lab-boss-picker > header strong { color: #d7c68c; font-size: 8px; white-space: nowrap; }
|
||||
.balance-lab-picker-actions { display: flex; align-items: center; gap: 5px; }
|
||||
.balance-lab-picker-actions button { padding: 5px 7px; border: 1px solid var(--front-line); border-radius: 5px; color: var(--front-dim); background: rgba(149, 190, 118, .06); cursor: pointer; font: inherit; font-size: 7px; white-space: nowrap; }
|
||||
.balance-lab-picker-actions button:hover { color: var(--front-cream); background: rgba(149, 190, 118, .12); }
|
||||
.balance-lab-boss-picker > div { display: grid; max-height: 220px; overflow: auto; }
|
||||
.balance-lab-boss-picker label { display: grid; grid-template-columns: auto minmax(0, 1fr); align-items: center; gap: 8px; padding: 7px 8px; border-bottom: 1px solid rgba(190, 213, 172, .08); cursor: pointer; }
|
||||
.balance-lab-boss-picker label:hover, .balance-lab-boss-picker label.is-selected { background: rgba(149, 190, 118, .1); }
|
||||
@@ -3243,7 +3246,8 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
|
||||
.balance-lab-boss-picker label span, .balance-lab-boss-picker label strong, .balance-lab-boss-picker label small { display: block; min-width: 0; }
|
||||
.balance-lab-boss-picker label strong { overflow: hidden; font-size: 9px; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.balance-lab-boss-picker label small { margin-top: 2px; color: var(--front-dim); font-size: 7px; }
|
||||
.balance-lab-estimate { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 5px; margin-top: 10px; }
|
||||
.balance-lab-coverage-note { margin: 8px 0 0; color: var(--front-dim); font-size: 7px; line-height: 1.45; }
|
||||
.balance-lab-estimate { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: 5px; margin-top: 10px; }
|
||||
.balance-lab-estimate span { display: grid; gap: 3px; padding: 8px; border: 1px solid rgba(190, 213, 172, .11); border-radius: 6px; color: var(--front-dim); font-size: 7px; }
|
||||
.balance-lab-estimate b { color: var(--front-cream); font-size: 11px; }
|
||||
.balance-lab-run { width: 100%; margin-top: 10px; }
|
||||
@@ -3317,6 +3321,8 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
|
||||
.balance-results-chart.is-time .balance-results-bar__track i { background: linear-gradient(90deg, #766130, #d1aa51); }
|
||||
.balance-results-chart.is-class .balance-results-bar__track i { background: linear-gradient(90deg, #395e76, #6faac4); }
|
||||
.balance-results-chart.is-taken .balance-results-bar__track i { background: linear-gradient(90deg, #6b3d70, #b376b5); }
|
||||
.balance-results-chart.is-healing .balance-results-bar__track i { background: linear-gradient(90deg, #327058, #73c995); }
|
||||
.balance-results-chart.is-received .balance-results-bar__track i { background: linear-gradient(90deg, #426a7a, #82c5c7); }
|
||||
.balance-results-bar > strong { color: #d8d2b5; font-size: 7px; text-align: right; white-space: nowrap; }
|
||||
.balance-results-chart > footer { padding: 7px 11px; border-top: 1px solid rgba(190, 213, 172, .08); color: var(--front-dim); font-size: 6px; }
|
||||
.balance-results-empty { padding: 18px 8px; color: var(--front-dim); font-size: 8px; text-align: center; }
|
||||
@@ -3336,12 +3342,21 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
|
||||
.balance-results td strong, .balance-results td small { display: block; }
|
||||
.balance-results td strong { color: #dfe7d7; font-size: 8px; }
|
||||
.balance-results td small { max-width: 180px; margin-top: 2px; overflow: hidden; color: var(--front-dim); font-size: 6px; text-overflow: ellipsis; }
|
||||
.balance-results-drilldown { display: block; margin-top: 6px; padding: 4px 6px; border: 1px solid rgba(111, 170, 196, .34); border-radius: 5px; color: #b8d9e7; background: rgba(57, 94, 118, .18); cursor: pointer; font: inherit; font-size: 6px; white-space: nowrap; }
|
||||
.balance-results-drilldown:hover:not(:disabled), .balance-results-drilldown:focus-visible { border-color: rgba(125, 199, 231, .7); background: rgba(57, 94, 118, .34); }
|
||||
.balance-results-drilldown:disabled { border-color: var(--front-line); color: var(--front-dim); background: transparent; cursor: not-allowed; }
|
||||
.balance-results td.balance-results-members { min-width: 300px; max-width: 540px; white-space: normal; line-height: 1.5; }
|
||||
.balance-results-flag { display: inline-block; padding: 3px 5px; border-radius: 4px; color: #cbd7c5; background: rgba(116, 138, 107, .14); }
|
||||
.balance-results-flag.is-high { color: #efb8aa; background: rgba(155, 65, 50, .18); }
|
||||
.balance-results-flag.is-low { color: #b8d6ee; background: rgba(60, 111, 147, .18); }
|
||||
.balance-results-abilities { display: grid; min-width: 0; gap: 10px; }
|
||||
.balance-results-abilities > .balance-results-chart { width: 100%; }
|
||||
.balance-results-drilldown-banner { display: flex; align-items: center; justify-content: space-between; gap: 12px; padding: 10px 12px; border: 1px solid rgba(111, 170, 196, .28); border-radius: 8px; background: linear-gradient(100deg, rgba(57, 94, 118, .2), rgba(8, 19, 16, .45)); }
|
||||
.balance-results-drilldown-banner > div, .balance-results-drilldown-banner span, .balance-results-drilldown-banner strong, .balance-results-drilldown-banner small { display: block; }
|
||||
.balance-results-drilldown-banner span { color: #79abc1; font-size: 6px; letter-spacing: .09em; text-transform: uppercase; }
|
||||
.balance-results-drilldown-banner strong { margin-top: 2px; color: #e1edf0; font: 15px/1.25 Georgia, serif; }
|
||||
.balance-results-drilldown-banner small { margin-top: 2px; color: var(--front-dim); font-size: 7px; }
|
||||
.balance-results-drilldown-banner button { padding: 7px 9px; border: 1px solid rgba(111, 170, 196, .34); border-radius: 6px; color: #c8e1e9; background: rgba(1, 7, 5, .62); cursor: pointer; font: inherit; font-size: 7px; white-space: nowrap; }
|
||||
.balance-results-summary--abilities article:nth-child(3) strong { color: #efb8aa; }
|
||||
.balance-results-ability-controls { display: grid; grid-template-columns: minmax(170px, 1.15fr) minmax(145px, .9fr) minmax(145px, .9fr) auto; gap: 6px; min-width: min(680px, 60vw); }
|
||||
.balance-results-ability-controls select { width: 100%; min-width: 0; padding: 7px 8px; border: 1px solid var(--front-line); border-radius: 6px; outline: 0; color: var(--front-cream); background: rgba(1, 7, 5, .8); font: inherit; font-size: 7px; }
|
||||
@@ -3374,6 +3389,7 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
|
||||
.balance-results__tabs button { white-space: nowrap; }
|
||||
.balance-results-table-panel > header { display: grid; }
|
||||
.balance-results-sort { width: 100%; min-width: 0; }
|
||||
.balance-results-drilldown-banner { align-items: start; flex-direction: column; }
|
||||
.balance-results-ability-controls { width: 100%; min-width: 0; grid-template-columns: 1fr; }
|
||||
.balance-results-bar { grid-template-columns: minmax(90px, 40%) minmax(55px, 1fr) minmax(40px, auto); gap: 5px; }
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ function BarChart({
|
||||
readonly description: string;
|
||||
readonly rows: readonly ChartDatum[];
|
||||
readonly format?: (value: number) => string;
|
||||
readonly tone?: "damage" | "party" | "time" | "class" | "taken";
|
||||
readonly tone?: "damage" | "party" | "time" | "class" | "taken" | "healing" | "received";
|
||||
}) {
|
||||
const sorted = [...rows].filter((row) => Number.isFinite(row.value)).sort((left, right) => right.value - left.value);
|
||||
const visible = sorted.slice(0, 15);
|
||||
@@ -129,6 +129,8 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
|
||||
|| left[1].specialization.localeCompare(right[1].specialization)
|
||||
));
|
||||
}, [allAbilities]);
|
||||
const abilityBuildKeys = useMemo(() => new Set(abilityBuildOptions.map(([key]) => key)), [abilityBuildOptions]);
|
||||
const selectedAbilityBuild = abilityBuildOptions.find(([key]) => key === abilityBuild)?.[1] ?? null;
|
||||
const abilities = useMemo(() => allAbilities.filter((row) => {
|
||||
const buildKey = `${row.source}/${row.buildId}`;
|
||||
const matchesStatus = abilityStatus === "all"
|
||||
@@ -184,6 +186,19 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
|
||||
const usedAbilityCount = abilities.filter((row) => row.activeRuns > 0).length;
|
||||
const filteredAbilityDamage = abilities.reduce((total, row) => total + row.effectiveDamage, 0);
|
||||
|
||||
const openAbilityDrilldown = (row: BalanceLabClassSpecResult) => {
|
||||
const buildKey = `${row.source}/${row.buildId}`;
|
||||
setPartySource(row.source === "wow" || row.source === "coa" || row.source === "rom" ? row.source : "all");
|
||||
setRole(row.role);
|
||||
setSearch("");
|
||||
setAbilityBuild(buildKey);
|
||||
setAbilityStatus("damage");
|
||||
setAbilitySort("effectiveDamage");
|
||||
setAscending(false);
|
||||
setTab("abilities");
|
||||
window.requestAnimationFrame(() => document.querySelector(".balance-results")?.scrollIntoView({ behavior: "smooth", block: "start" }));
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="balance-results" aria-label="Balance Lab report analysis">
|
||||
<header className="balance-results__header">
|
||||
@@ -217,6 +232,8 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
|
||||
<BarChart title="Kill times" description="Average seconds to defeat; bosses never defeated are listed in the boss table as —." rows={bossChart("averageTimeToDefeat")} format={formatSeconds} tone="time" />
|
||||
<BarChart title="Class/spec boss damage" description="Every tested build ranked by DPS applied directly to bosses." rows={classChart("bossDps")} tone="class" />
|
||||
<BarChart title="Damage taken by class/spec" description="Incoming damage per second by build; useful for survivability and healer-load checks." rows={classChart("dtps")} tone="taken" />
|
||||
<BarChart title="Healing done by class/spec" description="Effective healing per second, excluding overhealing. Compare healer output with boss pressure and healer DPS." rows={classChart("hps")} tone="healing" />
|
||||
<BarChart title="Healing received by class/spec" description="Effective healing received per second. New runs attribute every heal to its party target, including self-heals." rows={classChart("hpsReceived")} tone="received" />
|
||||
</div>
|
||||
</div>}
|
||||
|
||||
@@ -226,19 +243,24 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
|
||||
</div>}
|
||||
|
||||
{tab === "classes" && <div className="balance-results-table-panel">
|
||||
<header><div><h3>Every class and specialization</h3><p>{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.</p></div><div className="balance-results-sort"><select aria-label="Sort class specs" value={classSort} onChange={(event) => setClassSort(event.currentTarget.value as keyof BalanceLabClassSpecResult)}><option value="bossDps">Boss DPS</option><option value="dps">Total DPS</option><option value="hps">HPS</option><option value="dtps">Damage taken / sec</option><option value="totalDamageTaken">Total damage taken</option><option value="totalDamage">Total damage dealt</option><option value="totalHealing">Total healing</option><option value="totalAbsorbs">Total absorbs</option><option value="deathEvents">Deaths</option></select><button type="button" onClick={() => setAscending((value) => !value)}>{ascending ? "Low → high" : "High → low"}</button></div></header>
|
||||
<div className="balance-results-table-wrap"><table><thead><tr><th>Class / specialization</th><th>Source</th><th>Role</th><th>Parties</th><th>Runs</th><th>Boss DPS</th><th>Total DPS</th><th>HPS</th><th>Damage taken / sec</th><th>Total damage taken</th><th>Role median</th><th>Total damage dealt</th><th>Total healing</th><th>Absorbs</th><th>Deaths</th></tr></thead><tbody>{sortedClasses.map((row) => <tr key={`${row.source}/${row.buildId}`}><td><strong>{row.className}</strong><small>{row.specialization}</small></td><td>{row.source.toUpperCase()}</td><td>{row.role}</td><td>{row.partyConfigurations.toLocaleString()}</td><td>{row.runs.toLocaleString()}</td><td>{formatNumber(row.bossDps)}</td><td>{formatNumber(row.dps)}</td><td>{formatNumber(row.hps)}</td><td>{formatNumber(row.dtps)}</td><td>{formatWhole(row.totalDamageTaken)}</td><td><span className={`balance-results-flag ${flagClass(row.damageFlag)}`}>{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}</span></td><td>{formatWhole(row.totalDamage)}</td><td>{formatWhole(row.totalHealing)}</td><td>{formatWhole(row.totalAbsorbs)}</td><td>{row.deathEvents.toLocaleString()}</td></tr>)}</tbody></table></div>
|
||||
<header><div><h3>Every class and specialization</h3><p>{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.</p></div><div className="balance-results-sort"><select aria-label="Sort class specs" value={classSort} onChange={(event) => setClassSort(event.currentTarget.value as keyof BalanceLabClassSpecResult)}><option value="bossDps">Boss DPS</option><option value="dps">Total DPS</option><option value="hps">Healing done / sec</option><option value="hpsReceived">Healing received / sec</option><option value="dtps">Damage taken / sec</option><option value="totalDamageTaken">Total damage taken</option><option value="totalDamage">Total damage dealt</option><option value="totalHealing">Total healing done</option><option value="totalHealingReceived">Total healing received</option><option value="totalAbsorbs">Total absorbs</option><option value="deathEvents">Deaths</option></select><button type="button" onClick={() => setAscending((value) => !value)}>{ascending ? "Low → high" : "High → low"}</button></div></header>
|
||||
<div className="balance-results-table-wrap"><table><thead><tr><th>Class / specialization</th><th>Source</th><th>Role</th><th>Parties</th><th>Runs</th><th>Boss DPS</th><th>Total DPS</th><th>Healing done / sec</th><th>Healing received / sec</th><th>Damage taken / sec</th><th>Total damage taken</th><th>Role median</th><th>Total damage dealt</th><th>Total healing done</th><th>Total healing received</th><th>Absorbs</th><th>Deaths</th></tr></thead><tbody>{sortedClasses.map((row) => {
|
||||
const buildKey = `${row.source}/${row.buildId}`;
|
||||
const hasAbilityData = abilityBuildKeys.has(buildKey);
|
||||
return <tr key={buildKey}><td><strong>{row.className}</strong><small>{row.specialization}</small><button className="balance-results-drilldown" type="button" disabled={!hasAbilityData} onClick={() => openAbilityDrilldown(row)} aria-label={`View ${row.className} ${row.specialization} ability damage`}>{hasAbilityData ? "View ability damage" : "No ability data"}</button></td><td>{row.source.toUpperCase()}</td><td>{row.role}</td><td>{row.partyConfigurations.toLocaleString()}</td><td>{row.runs.toLocaleString()}</td><td>{formatNumber(row.bossDps)}</td><td>{formatNumber(row.dps)}</td><td>{formatNumber(row.hps)}</td><td>{formatNumber(row.hpsReceived)}</td><td>{formatNumber(row.dtps)}</td><td>{formatWhole(row.totalDamageTaken)}</td><td><span className={`balance-results-flag ${flagClass(row.damageFlag)}`}>{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}</span></td><td>{formatWhole(row.totalDamage)}</td><td>{formatWhole(row.totalHealing)}</td><td>{formatWhole(row.totalHealingReceived)}</td><td>{formatWhole(row.totalAbsorbs)}</td><td>{row.deathEvents.toLocaleString()}</td></tr>;
|
||||
})}</tbody></table></div>
|
||||
</div>}
|
||||
|
||||
{tab === "abilities" && <div className="balance-results-abilities">
|
||||
{allAbilities.length === 0 ? <p className="balance-results-legacy-note">This saved run predates ability-level reporting. Run the same configuration again to populate ability use, unused abilities, damage share, healing, and absorbs.</p> : <>
|
||||
{selectedAbilityBuild && <div className="balance-results-drilldown-banner"><div><span>Spec damage drill-down</span><strong>{selectedAbilityBuild.className} · {selectedAbilityBuild.specialization}</strong><small>{selectedAbilityBuild.source.toUpperCase()} · {selectedAbilityBuild.role} · ability damage ranked by effective damage</small></div><button type="button" onClick={() => { setAbilityBuild("all"); setAbilityStatus("all"); setPartySource("all"); setRole("all"); }}>Show all specs</button></div>}
|
||||
<div className="balance-results-summary balance-results-summary--abilities">
|
||||
<article><span>Matching abilities</span><strong>{abilities.length.toLocaleString()}</strong></article>
|
||||
<article><span>Used in at least one run</span><strong>{usedAbilityCount.toLocaleString()}</strong></article>
|
||||
<article><span>Available but unused</span><strong>{unusedAbilityCount.toLocaleString()}</strong></article>
|
||||
<article><span>Filtered effective damage</span><strong>{formatWhole(filteredAbilityDamage)}</strong></article>
|
||||
</div>
|
||||
<BarChart title="Ability damage contribution" description="Effective damage by ability for the selected source, role, class/spec, status, and text filters." rows={abilityChart("effectiveDamage")} tone="class" />
|
||||
<BarChart title={selectedAbilityBuild ? `${selectedAbilityBuild.className} · ${selectedAbilityBuild.specialization} ability damage` : "Ability damage contribution"} description="Effective damage by ability for the selected source, role, class/spec, status, and text filters. Casts, hits, DPS, damage share, and damage per hit are listed below." rows={abilityChart("effectiveDamage")} tone="class" />
|
||||
<div className="balance-results-table-panel">
|
||||
<header><div><h3>Every class/spec ability</h3><p>{sortedAbilities.length} matching abilities · {availableAbilityCount} are available to the tested builds. Zero-use rows are deliberately retained.</p></div><div className="balance-results-ability-controls">
|
||||
<select aria-label="Filter ability class spec" value={abilityBuild} onChange={(event) => setAbilityBuild(event.currentTarget.value)}><option value="all">All class/specs</option>{abilityBuildOptions.map(([key, row]) => <option key={key} value={key}>{row.source.toUpperCase()} · {row.className} — {row.specialization}</option>)}</select>
|
||||
|
||||
@@ -12,9 +12,15 @@ import {
|
||||
type BalanceLabJob,
|
||||
type BalanceLabPartySource,
|
||||
type BalanceLabRuntimeStatus,
|
||||
type BalanceLabSpecSelection,
|
||||
type BalanceLabSuiteReport,
|
||||
} from "../app/balanceLabClient";
|
||||
import { classById } from "../app/characterCatalog";
|
||||
import { BOSS_TESTING_CATALOG } from "../game/bossTesting";
|
||||
import {
|
||||
selectableBenchmarkBuildCatalog,
|
||||
type SelectableBenchmarkBuildCatalogEntry,
|
||||
} from "../game/benchmark/benchmarkBuilds";
|
||||
import { BalanceLabResults } from "./BalanceLabResults";
|
||||
import { BrandMark, FrontSurface } from "./FrontSurface";
|
||||
|
||||
@@ -60,10 +66,24 @@ function describeJob(job: BalanceLabJob): string {
|
||||
return `Party ${party}/${job.progress.partiesTotal}${simulation}`;
|
||||
}
|
||||
|
||||
function coveragePartyCount(builds: readonly SelectableBenchmarkBuildCatalogEntry[]): number {
|
||||
const bySource = new Map<string, SelectableBenchmarkBuildCatalogEntry[]>();
|
||||
for (const build of builds) bySource.set(build.source, [...(bySource.get(build.source) ?? []), build]);
|
||||
return [...bySource.values()].reduce((total, rows) => {
|
||||
const tanks = rows.filter((build) => build.role === "tank").length;
|
||||
const healers = rows.filter((build) => build.role === "healer").length;
|
||||
const damage = rows.filter((build) => build.role === "damage").length;
|
||||
return total + Math.max(1, tanks, healers, Math.ceil(damage / 3));
|
||||
}, 0);
|
||||
}
|
||||
|
||||
export function BalanceLabScreen({ onClose }: { readonly onClose: () => void }) {
|
||||
const session = useShellStore((state) => state.session);
|
||||
const token = session?.accessToken ?? "";
|
||||
const [source, setSource] = useState<BalanceLabPartySource>("all");
|
||||
const [specSelection, setSpecSelection] = useState<BalanceLabSpecSelection>("random");
|
||||
const [specSearch, setSpecSearch] = useState("");
|
||||
const [selectedBuildIds, setSelectedBuildIds] = useState<readonly string[]>([]);
|
||||
const [level, setLevel] = useState(60);
|
||||
const [partyConfigurations, setPartyConfigurations] = useState(10);
|
||||
const [simulationsPerParty, setSimulationsPerParty] = useState(3);
|
||||
@@ -90,9 +110,26 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
const query = jobSearch.trim().toLowerCase();
|
||||
return jobs.filter((job) => (
|
||||
(jobStatus === "all" || job.status === jobStatus)
|
||||
&& (!query || `${job.requestedBy} ${job.spec.source} ${job.spec.level} ${job.id} ${job.status}`.toLowerCase().includes(query))
|
||||
&& (!query || `${job.requestedBy} ${job.spec.source} ${job.spec.level} ${job.spec.specSelection ?? "random"} ${job.id} ${job.status}`.toLowerCase().includes(query))
|
||||
));
|
||||
}, [jobSearch, jobStatus, jobs]);
|
||||
const availableBuilds = useMemo(() => selectableBenchmarkBuildCatalog(
|
||||
Number.isFinite(level) ? level : 60,
|
||||
).filter((build) => source === "all" || build.source === source).sort((left, right) => (
|
||||
left.source.localeCompare(right.source)
|
||||
|| classById(left.classId).name.localeCompare(classById(right.classId).name)
|
||||
|| left.orientation.localeCompare(right.orientation)
|
||||
|| left.role.localeCompare(right.role)
|
||||
)), [level, source]);
|
||||
const selectedBuildSet = useMemo(() => new Set(selectedBuildIds), [selectedBuildIds]);
|
||||
const selectedBuilds = useMemo(() => availableBuilds.filter((build) => selectedBuildSet.has(build.id)), [
|
||||
availableBuilds,
|
||||
selectedBuildSet,
|
||||
]);
|
||||
const filteredBuilds = useMemo(() => {
|
||||
const query = specSearch.trim().toLowerCase();
|
||||
return availableBuilds.filter((build) => !query || `${classById(build.classId).name} ${build.orientation} ${build.role} ${build.source} ${build.id}`.toLowerCase().includes(query));
|
||||
}, [availableBuilds, specSearch]);
|
||||
const filteredBosses = useMemo(() => {
|
||||
const query = bossSearch.trim().toLowerCase();
|
||||
return BOSS_TESTING_CATALOG.filter((boss) => !query
|
||||
@@ -102,7 +139,11 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
const bossCount = bossScope === "specific"
|
||||
? selectedBossKeys.length
|
||||
: BOSS_TESTING_CATALOG.filter((boss) => bossScope === "all" || boss.category === bossScope).length;
|
||||
const partyCount = partyConfigurations * (source === "all" ? 3 : 1);
|
||||
const coverageBuilds = specSelection === "all" ? availableBuilds : selectedBuilds;
|
||||
const partyCount = specSelection === "random"
|
||||
? partyConfigurations * (source === "all" ? 3 : 1)
|
||||
: coveragePartyCount(coverageBuilds);
|
||||
const coveredSpecCount = specSelection === "all" ? availableBuilds.length : selectedBuilds.length;
|
||||
const estimatedRuns = partyCount * bossCount * simulationsPerParty;
|
||||
|
||||
useEffect(() => {
|
||||
@@ -172,6 +213,12 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
: [...current, key]);
|
||||
};
|
||||
|
||||
const toggleBuild = (id: string) => {
|
||||
setSelectedBuildIds((current) => current.includes(id)
|
||||
? current.filter((candidate) => candidate !== id)
|
||||
: [...current, id]);
|
||||
};
|
||||
|
||||
const run = async () => {
|
||||
if (!runtimeStatus?.available) {
|
||||
setError(runtimeStatus?.error ?? "The server Balance Lab runtime is unavailable.");
|
||||
@@ -181,13 +228,19 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
setError("Select at least one boss for a specific-boss run.");
|
||||
return;
|
||||
}
|
||||
if (specSelection === "specific" && selectedBuilds.length === 0) {
|
||||
setError("Select at least one class/spec for a specific-spec run.");
|
||||
return;
|
||||
}
|
||||
setSubmitting(true);
|
||||
setError("");
|
||||
try {
|
||||
const job = await startBalanceLabJob({
|
||||
source,
|
||||
specSelection,
|
||||
selectedBuildIds: specSelection === "specific" ? selectedBuilds.map((build) => build.id) : [],
|
||||
level,
|
||||
partyConfigurations,
|
||||
partyConfigurations: specSelection === "random" ? partyConfigurations : partyCount,
|
||||
simulationsPerParty,
|
||||
durationSeconds,
|
||||
partySeed,
|
||||
@@ -242,11 +295,23 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
<span>{runtimeStatus.available ? runtimeStatus.version : `${runtimeStatus.error} Install Python 3 in the server container, set BALANCE_LAB_PYTHON=python3, and restart the app.`}</span>
|
||||
</div>}
|
||||
<div className="balance-lab-form-grid">
|
||||
<label><span>Party source</span><select value={source} onChange={(event) => setSource(event.currentTarget.value as BalanceLabPartySource)}>
|
||||
<label><span>Party source</span><select value={source} onChange={(event) => {
|
||||
setSource(event.currentTarget.value as BalanceLabPartySource);
|
||||
setSelectedBuildIds([]);
|
||||
setSpecSearch("");
|
||||
}}>
|
||||
<option value="all">WoW + CoA + RoM</option><option value="wow">WoW only</option><option value="coa">CoA only</option><option value="rom">RoM only</option>
|
||||
</select></label>
|
||||
<label><span>Level</span><input type="number" min={1} max={80} value={level} onChange={(event) => setLevel(event.currentTarget.valueAsNumber)} /></label>
|
||||
<label><span>Parties per source</span><input type="number" min={1} max={100} value={partyConfigurations} onChange={(event) => setPartyConfigurations(event.currentTarget.valueAsNumber)} /></label>
|
||||
<label><span>Level</span><input type="number" min={1} max={80} value={level} onChange={(event) => {
|
||||
setLevel(event.currentTarget.valueAsNumber);
|
||||
setSelectedBuildIds([]);
|
||||
}} /></label>
|
||||
<label className="balance-lab-form-grid__wide"><span>Class/spec selection</span><select value={specSelection} onChange={(event) => setSpecSelection(event.currentTarget.value as BalanceLabSpecSelection)}>
|
||||
<option value="random">Random parties</option><option value="all">All specs</option><option value="specific">Specific specs</option>
|
||||
</select></label>
|
||||
{specSelection === "random"
|
||||
? <label><span>Parties per source</span><input type="number" min={1} max={100} value={partyConfigurations} onChange={(event) => setPartyConfigurations(event.currentTarget.valueAsNumber)} /></label>
|
||||
: <label><span>Coverage parties</span><input type="number" readOnly value={partyCount} /></label>}
|
||||
<label><span>Runs per party/boss</span><input type="number" min={1} max={100} value={simulationsPerParty} onChange={(event) => setSimulationsPerParty(event.currentTarget.valueAsNumber)} /></label>
|
||||
<label><span>Fight limit (seconds)</span><input type="number" min={5} max={600} value={durationSeconds} onChange={(event) => setDurationSeconds(event.currentTarget.valueAsNumber)} /></label>
|
||||
<label><span>Party seed</span><input type="number" value={partySeed} onChange={(event) => setPartySeed(event.currentTarget.valueAsNumber)} /></label>
|
||||
@@ -254,6 +319,25 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
<option value="all">All bosses</option><option value="wow">WoW bosses</option><option value="rom">RoM bosses</option><option value="specific">Specific selection</option>
|
||||
</select></label>
|
||||
</div>
|
||||
{specSelection !== "random" && <p className="balance-lab-coverage-note">
|
||||
{specSelection === "all"
|
||||
? `${coveredSpecCount} class/spec builds will be covered at least once across the minimum valid party set.`
|
||||
: `${coveredSpecCount} selected class/spec builds will be covered; unselected specs fill required party roles.`}
|
||||
</p>}
|
||||
{specSelection === "specific" && (
|
||||
<section className="balance-lab-boss-picker balance-lab-spec-picker">
|
||||
<header>
|
||||
<input aria-label="Search Balance Lab class specs" value={specSearch} onChange={(event) => setSpecSearch(event.currentTarget.value)} placeholder="Search class, spec, role, or source" />
|
||||
<span className="balance-lab-picker-actions"><button type="button" onClick={() => setSelectedBuildIds((current) => [...new Set([...current, ...filteredBuilds.map((build) => build.id)])])}>Select visible</button><button type="button" onClick={() => setSelectedBuildIds([])}>Clear</button><strong>{selectedBuilds.length} selected</strong></span>
|
||||
</header>
|
||||
<div role="listbox" aria-label="Balance Lab class specs" aria-multiselectable="true">
|
||||
{filteredBuilds.map((build) => <label key={build.id} role="option" aria-selected={selectedBuildSet.has(build.id)} className={selectedBuildSet.has(build.id) ? "is-selected" : ""}>
|
||||
<input type="checkbox" checked={selectedBuildSet.has(build.id)} onChange={() => toggleBuild(build.id)} />
|
||||
<span><strong>{classById(build.classId).name} · {build.orientation}</strong><small>{build.source.toUpperCase()} · {build.role}</small></span>
|
||||
</label>)}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
{bossScope === "specific" && (
|
||||
<section className="balance-lab-boss-picker">
|
||||
<header><input aria-label="Search Balance Lab bosses" value={bossSearch} onChange={(event) => setBossSearch(event.currentTarget.value)} placeholder="Search boss, dungeon, or key" /><strong>{selectedBossKeys.length} selected</strong></header>
|
||||
@@ -265,7 +349,7 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
<div className="balance-lab-estimate"><span>Party configurations <b>{partyCount.toLocaleString()}</b></span><span>Bosses <b>{bossCount.toLocaleString()}</b></span><span>Total simulations <b>{estimatedRuns.toLocaleString()}</b></span></div>
|
||||
<div className="balance-lab-estimate"><span>Party configurations <b>{partyCount.toLocaleString()}</b></span><span>Class/spec coverage <b>{specSelection === "random" ? "Random" : coveredSpecCount.toLocaleString()}</b></span><span>Bosses <b>{bossCount.toLocaleString()}</b></span><span>Total simulations <b>{estimatedRuns.toLocaleString()}</b></span></div>
|
||||
<button className="front-button front-button--primary balance-lab-run" type="button" disabled={submitting || !runtimeStatus?.available || !Number.isFinite(estimatedRuns) || estimatedRuns < 1} onClick={() => void run()}>{submitting ? "Queuing…" : runtimeStatus && !runtimeStatus.available ? "Server runtime unavailable" : "Run on server"}</button>
|
||||
<p className="balance-lab-local-note">To spend this device's CPU instead, run <code>npm run balance:lab</code> from the project checkout.</p>
|
||||
{error && <p className="front-notice" role="alert">{error}</p>}
|
||||
@@ -279,7 +363,7 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
<div className="balance-lab-history-filters"><input type="search" aria-label="Search Balance Lab run history" placeholder="Find source, level, GM…" value={jobSearch} onChange={(event) => setJobSearch(event.currentTarget.value)} /><select aria-label="Filter Balance Lab run status" value={jobStatus} onChange={(event) => setJobStatus(event.currentTarget.value as "all" | BalanceLabJob["status"])}><option value="all">All statuses</option><option value="complete">Complete</option><option value="running">Running</option><option value="queued">Queued</option><option value="failed">Failed</option></select></div>
|
||||
<div className="balance-lab-job-list">
|
||||
{visibleJobs.map((job) => <button key={job.id} type="button" className={job.id === selectedJob?.id ? "is-selected" : ""} onClick={() => setSelectedJobId(job.id)}>
|
||||
<span><strong>{job.spec.source.toUpperCase()} level {job.spec.level}</strong><small>{new Date(job.createdAt).toLocaleString()} · {job.requestedBy}</small>{job.summary && <small>{job.summary.bosses.toLocaleString()} bosses · {job.summary.runs.toLocaleString()} simulations</small>}</span><em className={`is-${job.status}`}>{job.status}</em>
|
||||
<span><strong>{job.spec.source.toUpperCase()} level {job.spec.level}</strong><small>{new Date(job.createdAt).toLocaleString()} · {job.requestedBy} · {job.spec.specSelection ?? "random"} specs</small>{job.summary && <small>{job.summary.bosses.toLocaleString()} bosses · {job.summary.runs.toLocaleString()} simulations</small>}</span><em className={`is-${job.status}`}>{job.status}</em>
|
||||
</button>)}
|
||||
{!loading && visibleJobs.length === 0 && <p className="balance-lab-empty">No saved runs match these filters.</p>}
|
||||
</div>
|
||||
@@ -291,7 +375,7 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
|
||||
<p>{describeJob(selectedJob)}</p>
|
||||
<div className="balance-lab-progress" aria-label={`${progressPercent(selectedJob).toFixed(0)} percent complete`}><span style={{ width: `${progressPercent(selectedJob)}%` }} /></div>
|
||||
<dl>
|
||||
<div><dt>Status</dt><dd>{selectedJob.status}</dd></div><div><dt>Parties</dt><dd>{selectedJob.progress.partiesTotal}</dd></div><div><dt>Runs per pairing</dt><dd>{selectedJob.spec.simulationsPerParty}</dd></div><div><dt>Boss filter</dt><dd>{selectedJob.spec.bossKeys.length ? `${selectedJob.spec.bossKeys.length} selected` : selectedJob.spec.bossCategory}</dd></div><div><dt>Fight limit</dt><dd>{selectedJob.spec.durationSeconds}s</dd></div>
|
||||
<div><dt>Status</dt><dd>{selectedJob.status}</dd></div><div><dt>Parties</dt><dd>{selectedJob.progress.partiesTotal}</dd></div><div><dt>Spec selection</dt><dd>{selectedJob.spec.specSelection ?? "random"}{selectedJob.spec.specSelection === "specific" ? ` · ${selectedJob.spec.selectedBuildIds?.length ?? 0} selected` : ""}</dd></div><div><dt>Runs per pairing</dt><dd>{selectedJob.spec.simulationsPerParty}</dd></div><div><dt>Boss filter</dt><dd>{selectedJob.spec.bossKeys.length ? `${selectedJob.spec.bossKeys.length} selected` : selectedJob.spec.bossCategory}</dd></div><div><dt>Fight limit</dt><dd>{selectedJob.spec.durationSeconds}s</dd></div>
|
||||
</dl>
|
||||
{selectedJob.status === "complete" && <div className="balance-lab-artifacts"><button type="button" className="front-button front-button--primary" onClick={() => document.getElementById("balance-lab-analysis")?.scrollIntoView({ behavior: "smooth", block: "start" })}>View graphs and filterable data</button>{selectedJob.artifacts.map((name) => <button key={name} type="button" className="front-button" onClick={() => void openArtifact(selectedJob, name)}>{ARTIFACT_LABELS[name] ?? name}</button>)}</div>}
|
||||
{selectedJob.logTail.length > 0 && <details className="balance-lab-log"><summary>Server progress log</summary><pre>{selectedJob.logTail.slice(-20).join("\n")}</pre></details>}
|
||||
|
||||
Reference in new issue
Block a user