Release Healer Man 0.1.50
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@@ -80,11 +80,13 @@ The dashboard includes:
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- party damage applied directly to each boss;
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- average successful kill time;
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- boss DPS and damage taken for every class/specialization;
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- effective healing done and effective healing received per second for every
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class/specialization;
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- complete boss tables with pressure versus median, total incoming damage,
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defeat/wipe rates, deaths, and health;
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- complete class/spec tables with total and boss DPS, HPS, DTPS, absolute
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damage taken, damage/healing/absorb totals, deaths, and source/role-median
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tuning flags; and
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- complete class/spec tables with total and boss DPS, healing done/received per
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second, DTPS, absolute damage taken, healing done/received and absorb totals,
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deaths, and source/role-median tuning flags; and
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- a complete Abilities tab with learned/available abilities (including zero-use
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rows), exact runtime IDs, AI categories, active-run coverage, casts, hits,
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casts per minute, effective/raw damage, DPS, damage share, damage per hit,
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@@ -250,6 +252,12 @@ under `parties/<party-id>/` and adds these suite-level files:
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direct boss damage. Suite class/spec `dtps` is damage taken per active second;
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`totalDamageTaken` is the absolute healer/survivability burden across every
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included run.
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- Member `hps` is effective healing done per active second and excludes
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overhealing. `hpsReceived` is effective healing received per active second,
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attributed from each healing event's target (including self-heals).
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`totalHealing` and `totalHealingReceived` are the corresponding absolute
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values across the included runs. Reports created before target attribution
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was added remain readable but require a rerun to populate healing received.
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- Ability `activeRuns` counts simulations with at least one cast, hit, damage,
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healing, overheal, or absorb event. `usageRate` divides that by every run for
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that build; `damageShare` divides the ability's effective damage by the
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