Release Healer Man 0.1.50
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@@ -3545,3 +3545,19 @@ Vite's existing large-chunk advisory remains informational.
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errors; all five bodies and their equipped weapon/staff silhouettes rendered
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intact. Evidence is in
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`playtest-artifacts/dungeon-health-scaling/stockades-level-three.png`.
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## Balance Lab healing done and received analytics (2026-09-17)
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- Raw Balance Lab member metrics now attribute effective healing to both the
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caster and the party target. Party and suite reports expose healing done and
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received per active second plus absolute totals; self-heals count on both
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sides of the attribution.
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- The GM overview adds separate **Healing done by class/spec** and **Healing
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received by class/spec** graphs. The class/spec table can display and sort
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both rates and totals. Older saved reports remain readable but show no target
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healing until they are rerun.
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- All six Python controller tests and the production build passed. A live
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one-seed, 15-second Eck the Ferocious run recorded the Holy Paladin's 867
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effective healing as 57.8 HPS done and the Blood Death Knight's same 867 as
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57.8 HPS received. A matching automatic-suite run verified the new JSON and
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CSV fields under `playtest-artifacts/balance-lab-healing-suite/`.
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+11
-3
@@ -80,11 +80,13 @@ The dashboard includes:
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- party damage applied directly to each boss;
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- average successful kill time;
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- boss DPS and damage taken for every class/specialization;
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- effective healing done and effective healing received per second for every
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class/specialization;
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- complete boss tables with pressure versus median, total incoming damage,
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defeat/wipe rates, deaths, and health;
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- complete class/spec tables with total and boss DPS, HPS, DTPS, absolute
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damage taken, damage/healing/absorb totals, deaths, and source/role-median
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tuning flags; and
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- complete class/spec tables with total and boss DPS, healing done/received per
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second, DTPS, absolute damage taken, healing done/received and absorb totals,
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deaths, and source/role-median tuning flags; and
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- a complete Abilities tab with learned/available abilities (including zero-use
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rows), exact runtime IDs, AI categories, active-run coverage, casts, hits,
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casts per minute, effective/raw damage, DPS, damage share, damage per hit,
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@@ -250,6 +252,12 @@ under `parties/<party-id>/` and adds these suite-level files:
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direct boss damage. Suite class/spec `dtps` is damage taken per active second;
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`totalDamageTaken` is the absolute healer/survivability burden across every
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included run.
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- Member `hps` is effective healing done per active second and excludes
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overhealing. `hpsReceived` is effective healing received per active second,
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attributed from each healing event's target (including self-heals).
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`totalHealing` and `totalHealingReceived` are the corresponding absolute
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values across the included runs. Reports created before target attribution
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was added remain readable but require a rerun to populate healing received.
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- Ability `activeRuns` counts simulations with at least one cast, hit, damage,
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healing, overheal, or absorb event. `usageRate` divides that by every run for
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that build; `damageShare` divides the ability's effective damage by the
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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"name": "healer-man",
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"version": "0.1.49",
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"version": "0.1.50",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "healer-man",
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"version": "0.1.49",
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"version": "0.1.50",
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"dependencies": {
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"@capacitor/android": "8.4.1",
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"@capacitor/core": "8.4.1",
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+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "healer-man",
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"private": true,
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"version": "0.1.49",
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"version": "0.1.50",
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"type": "module",
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"scripts": {
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"dev": "vite --host 0.0.0.0",
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@@ -1,4 +1,4 @@
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{
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"versionName": "0.1.49",
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"versionCode": 1049
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"versionName": "0.1.50",
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"versionCode": 1050
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}
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@@ -90,6 +90,7 @@ interface MutableMemberMetrics {
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healing: number;
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rawHealing: number;
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overheal: number;
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healingReceived: number;
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absorbs: number;
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damageTaken: number;
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rawDamageTaken: number;
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@@ -286,6 +287,8 @@ function serializedMember(
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rawHealing: metrics.rawHealing,
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overheal: metrics.overheal,
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hps: metrics.healing / Math.max(0.1, activeSeconds),
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healingReceived: metrics.healingReceived,
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hpsReceived: metrics.healingReceived / Math.max(0.1, activeSeconds),
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absorbs: metrics.absorbs,
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damageTaken: metrics.damageTaken,
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rawDamageTaken: metrics.rawDamageTaken,
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@@ -356,6 +359,7 @@ async function runBoss(
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healing: 0,
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rawHealing: 0,
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overheal: 0,
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healingReceived: 0,
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absorbs: 0,
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damageTaken: 0,
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rawDamageTaken: 0,
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@@ -395,15 +399,18 @@ async function runBoss(
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ability.hits += 1;
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bossAbilities.set(key, ability);
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}
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} else if (event.kind === "healing" && source) {
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source.rawHealing += event.rawAmount;
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source.healing += event.effectiveAmount;
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source.overheal += event.overheal;
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const ability = abilityMetrics(source, event.abilityId);
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ability.rawHealing += event.rawAmount;
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ability.effectiveHealing += event.effectiveAmount;
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ability.overheal += event.overheal;
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ability.hits += 1;
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} else if (event.kind === "healing") {
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if (source) {
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source.rawHealing += event.rawAmount;
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source.healing += event.effectiveAmount;
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source.overheal += event.overheal;
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const ability = abilityMetrics(source, event.abilityId);
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ability.rawHealing += event.rawAmount;
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ability.effectiveHealing += event.effectiveAmount;
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ability.overheal += event.overheal;
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ability.hits += 1;
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}
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if (target) target.healingReceived += event.effectiveAmount;
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} else if (event.kind === "absorb" && source) {
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source.absorbs += event.effectiveAmount;
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abilityMetrics(source, event.abilityId).absorbs += event.effectiveAmount;
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+27
-15
@@ -320,7 +320,7 @@ def interactive_arguments(
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def weighted_rate(rows: Iterable[dict[str, Any]], amount: str) -> float:
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materialized = list(rows)
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seconds = sum(float(row["elapsedSeconds"]) for row in materialized)
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return sum(float(row[amount]) for row in materialized) / max(0.1, seconds)
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return sum(float(row.get(amount, 0)) for row in materialized) / max(0.1, seconds)
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def mean(values: Iterable[float]) -> float:
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@@ -402,9 +402,11 @@ def aggregate(raw: dict[str, Any]) -> dict[str, Any]:
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"dps": weighted_rate(rows, "damage"),
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"bossDps": weighted_rate(rows, "bossDamage"),
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"hps": weighted_rate(rows, "healing"),
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"hpsReceived": weighted_rate(rows, "healingReceived"),
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"dtps": weighted_rate(rows, "damageTaken"),
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"totalDamage": sum(row["damage"] for row in rows),
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"totalHealing": sum(row["healing"] for row in rows),
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"totalHealingReceived": sum(row.get("healingReceived", 0) for row in rows),
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"totalAbsorbs": sum(row["absorbs"] for row in rows),
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"deathEvents": sum(row["deathEvents"] for row in rows),
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"minimumHealthPercent": min(row["minimumHealthPercent"] for row in rows),
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@@ -435,6 +437,7 @@ def aggregate(raw: dict[str, Any]) -> dict[str, Any]:
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"dps": weighted_rate(rows, "damage"),
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"bossDps": weighted_rate(rows, "bossDamage"),
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"hps": weighted_rate(rows, "healing"),
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"hpsReceived": weighted_rate(rows, "healingReceived"),
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"dtps": weighted_rate(rows, "damageTaken"),
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"deathEvents": sum(row["deathEvents"] for row in rows),
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})
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@@ -520,15 +523,16 @@ def markdown_report(report: dict[str, Any]) -> str:
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"",
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"## Every party member",
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"",
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"| Slot | Member | Role | DPS | Boss DPS | HPS | DTPS | Role median | Flag | Death events |",
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"| ---: | --- | --- | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
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"| Slot | Member | Role | DPS | Boss DPS | HPS done | HPS received | DTPS | Role median | Flag | Death events |",
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"| ---: | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
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]
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for member in report["members"]:
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marker = " (active)" if member["activePlayer"] else ""
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lines.append(
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f"| {member['slot']} | {member['className']} — {member['specialization']}{marker} | "
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f"{member['role']} | {format_number(member['dps'])} | {format_number(member['bossDps'])} | "
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f"{format_number(member['hps'])} | {format_number(member['dtps'])} | "
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f"{format_number(member['hps'])} | {format_number(member['hpsReceived'])} | "
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f"{format_number(member['dtps'])} | "
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f"{format_ratio(member['damageVsRoleMedian'])} | {member['damageFlag']} | {member['deathEvents']} |"
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)
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lines.extend([
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@@ -592,12 +596,14 @@ def html_report(report: dict[str, Any]) -> str:
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"dps": format_number(row["dps"]),
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"bossDps": format_number(row["bossDps"]),
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"hps": format_number(row["hps"]),
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"hpsReceived": format_number(row["hpsReceived"]),
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"dtps": format_number(row["dtps"]),
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"damageVsRoleMedian": format_number(row["damageVsRoleMedian"], 2),
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} for row in report["members"]]
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member_table = html_table("members", "Every party member", members, (
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("slot", "Slot"), ("member", "Member"), ("role", "Role"), ("dps", "DPS"),
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("bossDps", "Boss DPS"), ("hps", "HPS"), ("dtps", "DTPS"),
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("bossDps", "Boss DPS"), ("hps", "HPS done"), ("hpsReceived", "HPS received"),
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("dtps", "DTPS"),
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("damageVsRoleMedian", "Role median ×"), ("damageFlag", "Flag"), ("deathEvents", "Death events"),
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))
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boss_table = html_table("bosses", "Every boss — highest pressure first", bosses, (
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@@ -639,12 +645,12 @@ def create_reports(raw_path: Path, output_dir: Path) -> dict[str, Any]:
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))
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write_csv(output_dir / "party_members.csv", report["members"], (
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"slot", "activePlayer", "classId", "className", "specialization", "role", "dps", "bossDps",
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"hps", "dtps", "damageVsRoleMedian", "damageFlag", "totalDamage", "totalHealing",
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"totalAbsorbs", "deathEvents", "minimumHealthPercent",
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"hps", "hpsReceived", "dtps", "damageVsRoleMedian", "damageFlag", "totalDamage", "totalHealing",
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"totalHealingReceived", "totalAbsorbs", "deathEvents", "minimumHealthPercent",
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))
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write_csv(output_dir / "member_by_boss.csv", report["memberByBoss"], (
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"bossKey", "bossName", "dungeonTitle", "slot", "className", "specialization", "role",
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"dps", "bossDps", "hps", "dtps", "deathEvents",
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"dps", "bossDps", "hps", "hpsReceived", "dtps", "deathEvents",
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))
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run_rows = [{
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"policyId": raw["policyId"],
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@@ -688,10 +694,12 @@ def aggregate_class_specs(
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"dps": weighted_rate(observations, "damage"),
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"bossDps": weighted_rate(observations, "bossDamage"),
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"hps": weighted_rate(observations, "healing"),
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"hpsReceived": weighted_rate(observations, "healingReceived"),
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"dtps": weighted_rate(observations, "damageTaken"),
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"totalDamage": sum(row["damage"] for row in observations),
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"totalDamageTaken": sum(row["damageTaken"] for row in observations),
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"totalHealing": sum(row["healing"] for row in observations),
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"totalHealingReceived": sum(row.get("healingReceived", 0) for row in observations),
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"totalAbsorbs": sum(row["absorbs"] for row in observations),
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"deathEvents": sum(row["deathEvents"] for row in observations),
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})
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@@ -805,14 +813,15 @@ def suite_markdown(report: dict[str, Any]) -> str:
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"",
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"## Every tested class/spec",
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"",
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"| Source | Class/spec | Role | Parties | Runs | DPS | Boss DPS | HPS | DTPS | Total taken | Role median | Flag | Deaths |",
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"| --- | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
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"| Source | Class/spec | Role | Parties | Runs | DPS | Boss DPS | HPS done | HPS received | DTPS | Total taken | Role median | Flag | Deaths |",
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"| --- | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: | --- | ---: |",
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]
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for row in report["classSpecs"]:
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lines.append(
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f"| {row['source']} | {row['className']} — {row['specialization']} | {row['role']} | "
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f"{row['partyConfigurations']} | {row['runs']} | {format_number(row['dps'])} | "
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f"{format_number(row['bossDps'])} | {format_number(row['hps'])} | {format_number(row['dtps'])} | "
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f"{format_number(row['bossDps'])} | {format_number(row['hps'])} | "
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f"{format_number(row['hpsReceived'])} | {format_number(row['dtps'])} | "
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f"{format_number(row['totalDamageTaken'])} | "
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f"{format_ratio(row['damageVsSourceRoleMedian'])} | {row['damageFlag']} | {row['deathEvents']} |"
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)
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@@ -873,6 +882,7 @@ def suite_html(report: dict[str, Any]) -> str:
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"dps": format_number(row["dps"]),
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"bossDps": format_number(row["bossDps"]),
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"hps": format_number(row["hps"]),
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"hpsReceived": format_number(row["hpsReceived"]),
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"dtps": format_number(row["dtps"]),
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"totalDamageTaken": format_number(row["totalDamageTaken"]),
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"damageVsSourceRoleMedian": format_ratio(row["damageVsSourceRoleMedian"]),
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@@ -911,7 +921,8 @@ def suite_html(report: dict[str, Any]) -> str:
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class_table = html_table("class-specs", "Every tested class/spec", class_specs, (
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("source", "Source"), ("classSpec", "Class/spec"), ("role", "Role"),
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("partyConfigurations", "Parties"), ("runs", "Runs"), ("dps", "DPS"),
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("bossDps", "Boss DPS"), ("hps", "HPS"), ("dtps", "DTPS"),
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("bossDps", "Boss DPS"), ("hps", "HPS done"), ("hpsReceived", "HPS received"),
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("dtps", "DTPS"),
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("totalDamageTaken", "Total taken"), ("damageVsSourceRoleMedian", "Role median"),
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("damageFlag", "Flag"), ("deathEvents", "Deaths"),
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))
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@@ -1064,6 +1075,7 @@ def create_suite_reports(entries: Sequence[dict[str, Any]], output_dir: Path, le
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"dps": weighted_rate(observations, "damage"),
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"bossDps": weighted_rate(observations, "bossDamage"),
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"hps": weighted_rate(observations, "healing"),
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"hpsReceived": weighted_rate(observations, "healingReceived"),
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"dtps": weighted_rate(observations, "damageTaken"),
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"totalDamageTaken": sum(row["damageTaken"] for row in observations),
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"deathEvents": sum(row["deathEvents"] for row in observations),
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@@ -1106,8 +1118,8 @@ def create_suite_reports(entries: Sequence[dict[str, Any]], output_dir: Path, le
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))
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write_csv(output_dir / "class_specs_across_parties.csv", class_specs, (
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"source", "buildId", "classId", "className", "specialization", "role", "partyConfigurations",
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"runs", "dps", "bossDps", "hps", "dtps", "damageVsSourceRoleMedian", "damageFlag",
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"totalDamage", "totalDamageTaken", "totalHealing", "totalAbsorbs", "deathEvents",
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"runs", "dps", "bossDps", "hps", "hpsReceived", "dtps", "damageVsSourceRoleMedian", "damageFlag",
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"totalDamage", "totalDamageTaken", "totalHealing", "totalHealingReceived", "totalAbsorbs", "deathEvents",
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))
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write_csv(output_dir / "class_abilities_across_parties.csv", class_abilities, (
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"source", "buildId", "classId", "className", "specialization", "role", "abilityId",
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@@ -1129,7 +1141,7 @@ def create_suite_reports(entries: Sequence[dict[str, Any]], output_dir: Path, le
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))
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write_csv(output_dir / "class_spec_by_boss.csv", class_spec_by_boss, (
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"source", "buildId", "classId", "className", "specialization", "role", "bossKey", "bossName",
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"dungeonTitle", "partyConfigurations", "runs", "dps", "bossDps", "hps", "dtps",
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"dungeonTitle", "partyConfigurations", "runs", "dps", "bossDps", "hps", "hpsReceived", "dtps",
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"totalDamageTaken", "deathEvents",
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))
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write_csv(output_dir / "suite_runs.csv", compact_runs, (
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@@ -66,23 +66,25 @@ class BalanceLabControllerTests(unittest.TestCase):
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self.assertEqual([boss["key"] for boss in search_bosses("forsaken", bosses)], ["abbey/duke"])
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self.assertEqual([boss["key"] for boss in search_bosses("rom", bosses)], ["abbey/duke"])
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def test_class_spec_aggregate_keeps_rate_and_absolute_damage_taken(self) -> None:
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def test_class_spec_aggregate_keeps_damage_and_healing_received_metrics(self) -> None:
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key = ("wow", "priest-holy", "priest", "Priest", "Holy", "healer")
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rows = aggregate_class_specs({key: [
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{
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"partyConfigurationId": "wow-party-001", "elapsedSeconds": 10,
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"damage": 200, "bossDamage": 180, "healing": 500,
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"damage": 200, "bossDamage": 180, "healing": 500, "healingReceived": 300,
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"damageTaken": 120, "absorbs": 25, "deathEvents": 0,
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},
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{
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"partyConfigurationId": "wow-party-002", "elapsedSeconds": 20,
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"damage": 400, "bossDamage": 360, "healing": 900,
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"damage": 400, "bossDamage": 360, "healing": 900, "healingReceived": 600,
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"damageTaken": 330, "absorbs": 50, "deathEvents": 1,
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},
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]})
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self.assertEqual(len(rows), 1)
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self.assertEqual(rows[0]["dtps"], 15)
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self.assertEqual(rows[0]["totalDamageTaken"], 450)
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self.assertEqual(rows[0]["hpsReceived"], 30)
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self.assertEqual(rows[0]["totalHealingReceived"], 900)
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def test_ability_aggregate_keeps_used_and_available_but_unused_rows(self) -> None:
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class_key = ("wow", "mage-fire", "mage", "Mage", "Fire", "damage")
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@@ -84,10 +84,12 @@ export interface BalanceLabClassSpecResult {
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readonly dps: number;
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readonly bossDps: number;
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readonly hps: number;
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readonly hpsReceived?: number;
|
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readonly dtps: number;
|
||||
readonly totalDamage: number;
|
||||
readonly totalDamageTaken: number;
|
||||
readonly totalHealing: number;
|
||||
readonly totalHealingReceived?: number;
|
||||
readonly totalAbsorbs: number;
|
||||
readonly deathEvents: number;
|
||||
readonly damageVsSourceRoleMedian: number | null;
|
||||
|
||||
@@ -3317,6 +3317,8 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
|
||||
.balance-results-chart.is-time .balance-results-bar__track i { background: linear-gradient(90deg, #766130, #d1aa51); }
|
||||
.balance-results-chart.is-class .balance-results-bar__track i { background: linear-gradient(90deg, #395e76, #6faac4); }
|
||||
.balance-results-chart.is-taken .balance-results-bar__track i { background: linear-gradient(90deg, #6b3d70, #b376b5); }
|
||||
.balance-results-chart.is-healing .balance-results-bar__track i { background: linear-gradient(90deg, #327058, #73c995); }
|
||||
.balance-results-chart.is-received .balance-results-bar__track i { background: linear-gradient(90deg, #426a7a, #82c5c7); }
|
||||
.balance-results-bar > strong { color: #d8d2b5; font-size: 7px; text-align: right; white-space: nowrap; }
|
||||
.balance-results-chart > footer { padding: 7px 11px; border-top: 1px solid rgba(190, 213, 172, .08); color: var(--front-dim); font-size: 6px; }
|
||||
.balance-results-empty { padding: 18px 8px; color: var(--front-dim); font-size: 8px; text-align: center; }
|
||||
|
||||
@@ -58,7 +58,7 @@ function BarChart({
|
||||
readonly description: string;
|
||||
readonly rows: readonly ChartDatum[];
|
||||
readonly format?: (value: number) => string;
|
||||
readonly tone?: "damage" | "party" | "time" | "class" | "taken";
|
||||
readonly tone?: "damage" | "party" | "time" | "class" | "taken" | "healing" | "received";
|
||||
}) {
|
||||
const sorted = [...rows].filter((row) => Number.isFinite(row.value)).sort((left, right) => right.value - left.value);
|
||||
const visible = sorted.slice(0, 15);
|
||||
@@ -217,6 +217,8 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
|
||||
<BarChart title="Kill times" description="Average seconds to defeat; bosses never defeated are listed in the boss table as —." rows={bossChart("averageTimeToDefeat")} format={formatSeconds} tone="time" />
|
||||
<BarChart title="Class/spec boss damage" description="Every tested build ranked by DPS applied directly to bosses." rows={classChart("bossDps")} tone="class" />
|
||||
<BarChart title="Damage taken by class/spec" description="Incoming damage per second by build; useful for survivability and healer-load checks." rows={classChart("dtps")} tone="taken" />
|
||||
<BarChart title="Healing done by class/spec" description="Effective healing per second, excluding overhealing. Compare healer output with boss pressure and healer DPS." rows={classChart("hps")} tone="healing" />
|
||||
<BarChart title="Healing received by class/spec" description="Effective healing received per second. New runs attribute every heal to its party target, including self-heals." rows={classChart("hpsReceived")} tone="received" />
|
||||
</div>
|
||||
</div>}
|
||||
|
||||
@@ -226,8 +228,8 @@ export function BalanceLabResults({ report }: { readonly report: BalanceLabSuite
|
||||
</div>}
|
||||
|
||||
{tab === "classes" && <div className="balance-results-table-panel">
|
||||
<header><div><h3>Every class and specialization</h3><p>{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.</p></div><div className="balance-results-sort"><select aria-label="Sort class specs" value={classSort} onChange={(event) => setClassSort(event.currentTarget.value as keyof BalanceLabClassSpecResult)}><option value="bossDps">Boss DPS</option><option value="dps">Total DPS</option><option value="hps">HPS</option><option value="dtps">Damage taken / sec</option><option value="totalDamageTaken">Total damage taken</option><option value="totalDamage">Total damage dealt</option><option value="totalHealing">Total healing</option><option value="totalAbsorbs">Total absorbs</option><option value="deathEvents">Deaths</option></select><button type="button" onClick={() => setAscending((value) => !value)}>{ascending ? "Low → high" : "High → low"}</button></div></header>
|
||||
<div className="balance-results-table-wrap"><table><thead><tr><th>Class / specialization</th><th>Source</th><th>Role</th><th>Parties</th><th>Runs</th><th>Boss DPS</th><th>Total DPS</th><th>HPS</th><th>Damage taken / sec</th><th>Total damage taken</th><th>Role median</th><th>Total damage dealt</th><th>Total healing</th><th>Absorbs</th><th>Deaths</th></tr></thead><tbody>{sortedClasses.map((row) => <tr key={`${row.source}/${row.buildId}`}><td><strong>{row.className}</strong><small>{row.specialization}</small></td><td>{row.source.toUpperCase()}</td><td>{row.role}</td><td>{row.partyConfigurations.toLocaleString()}</td><td>{row.runs.toLocaleString()}</td><td>{formatNumber(row.bossDps)}</td><td>{formatNumber(row.dps)}</td><td>{formatNumber(row.hps)}</td><td>{formatNumber(row.dtps)}</td><td>{formatWhole(row.totalDamageTaken)}</td><td><span className={`balance-results-flag ${flagClass(row.damageFlag)}`}>{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}</span></td><td>{formatWhole(row.totalDamage)}</td><td>{formatWhole(row.totalHealing)}</td><td>{formatWhole(row.totalAbsorbs)}</td><td>{row.deathEvents.toLocaleString()}</td></tr>)}</tbody></table></div>
|
||||
<header><div><h3>Every class and specialization</h3><p>{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.</p></div><div className="balance-results-sort"><select aria-label="Sort class specs" value={classSort} onChange={(event) => setClassSort(event.currentTarget.value as keyof BalanceLabClassSpecResult)}><option value="bossDps">Boss DPS</option><option value="dps">Total DPS</option><option value="hps">Healing done / sec</option><option value="hpsReceived">Healing received / sec</option><option value="dtps">Damage taken / sec</option><option value="totalDamageTaken">Total damage taken</option><option value="totalDamage">Total damage dealt</option><option value="totalHealing">Total healing done</option><option value="totalHealingReceived">Total healing received</option><option value="totalAbsorbs">Total absorbs</option><option value="deathEvents">Deaths</option></select><button type="button" onClick={() => setAscending((value) => !value)}>{ascending ? "Low → high" : "High → low"}</button></div></header>
|
||||
<div className="balance-results-table-wrap"><table><thead><tr><th>Class / specialization</th><th>Source</th><th>Role</th><th>Parties</th><th>Runs</th><th>Boss DPS</th><th>Total DPS</th><th>Healing done / sec</th><th>Healing received / sec</th><th>Damage taken / sec</th><th>Total damage taken</th><th>Role median</th><th>Total damage dealt</th><th>Total healing done</th><th>Total healing received</th><th>Absorbs</th><th>Deaths</th></tr></thead><tbody>{sortedClasses.map((row) => <tr key={`${row.source}/${row.buildId}`}><td><strong>{row.className}</strong><small>{row.specialization}</small></td><td>{row.source.toUpperCase()}</td><td>{row.role}</td><td>{row.partyConfigurations.toLocaleString()}</td><td>{row.runs.toLocaleString()}</td><td>{formatNumber(row.bossDps)}</td><td>{formatNumber(row.dps)}</td><td>{formatNumber(row.hps)}</td><td>{formatNumber(row.hpsReceived)}</td><td>{formatNumber(row.dtps)}</td><td>{formatWhole(row.totalDamageTaken)}</td><td><span className={`balance-results-flag ${flagClass(row.damageFlag)}`}>{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}</span></td><td>{formatWhole(row.totalDamage)}</td><td>{formatWhole(row.totalHealing)}</td><td>{formatWhole(row.totalHealingReceived)}</td><td>{formatWhole(row.totalAbsorbs)}</td><td>{row.deathEvents.toLocaleString()}</td></tr>)}</tbody></table></div>
|
||||
</div>}
|
||||
|
||||
{tab === "abilities" && <div className="balance-results-abilities">
|
||||
|
||||
Reference in new issue
Block a user