Update Healer Man server
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import type { CoaClassId } from "../app/characterCatalog";
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import type { PartyRole } from "./partyRoles";
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export type CoaFirstPartySeatRole = "tank" | "healer" | "melee" | "ranged" | "caster";
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export interface CoaFirstPartyMemberDefinition {
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readonly classId: CoaClassId;
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readonly specializationId: string;
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readonly specialization: string;
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/** Seat label; melee, ranged, and caster all use the shared damage role in combat. */
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readonly role: CoaFirstPartySeatRole;
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readonly partyRole: PartyRole;
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}
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/** Fixed targeted diagnostic roster. This does not affect readiness or party pools. */
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export const COA_FIRST_PARTY_MEMBERS: readonly CoaFirstPartyMemberDefinition[] = Object.freeze([
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Object.freeze({
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classId: "guardian",
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specializationId: "guardian:vanguard",
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specialization: "Vanguard",
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role: "tank",
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partyRole: "tank",
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}),
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Object.freeze({
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classId: "witch-doctor",
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specializationId: "witch-doctor:brewing",
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specialization: "Brewing",
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role: "healer",
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partyRole: "healer",
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}),
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Object.freeze({
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classId: "barbarian",
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specializationId: "barbarian:brutality",
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specialization: "Brutality",
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role: "melee",
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partyRole: "damage",
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}),
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Object.freeze({
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classId: "ranger",
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specializationId: "ranger:archery",
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specialization: "Archery",
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role: "ranged",
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partyRole: "damage",
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}),
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Object.freeze({
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classId: "pyromancer",
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specializationId: "pyromancer:incineration",
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specialization: "Incineration",
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role: "caster",
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partyRole: "damage",
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}),
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]);
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export const COA_FIRST_PARTY_CLASS_IDS: readonly CoaClassId[] = Object.freeze([
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...new Set(COA_FIRST_PARTY_MEMBERS.map((member) => member.classId)),
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]);
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