Update Healer Man server
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@@ -113,6 +113,7 @@ function describeEffect(effect: EnemyAbilityEffect | undefined, attack: EnemyAtt
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return `${titleCase(attack.school)} damage to ${target} (${Number(multiplier.toFixed(2))}× boss power)`;
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}
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if (effect.kind === "heal") return `Heals ${target} for ${effect.multiplier}× boss power`;
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if (effect.kind === "dot") return `${titleCase(attack.school)} damage to ${target} every ${seconds(effect.intervalMs)} for ${effect.ticks} ticks; dispellable`;
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if (effect.kind === "leech") {
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return `Drains ${target} for ${effect.damageMultiplier}× boss power and heals the caster for ${effect.healMultiplier}× boss power`;
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}
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