Update Healer Man server
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@@ -228,3 +228,10 @@ The earlier fresh-dist Turtle UI checkpoint passed in a loaded scene at 390×844
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Final Cat UI QA on the exact final production build passed for native family/reaction selectors, mouse Stay/Follow, Growl, encounter lock, and Cat persistence after reload while a second character remained Wolf. In the final narrow view, the party row ended at y=269 and the selector card spanned y=306–420 (37px clearance); there was no top-right overlap or horizontal overflow, and the canvas was loaded. Escape opened pause, Spellbook opened, the actual Call Pet entry was clicked, and the overlay closed with Cat still present. This verifies that activation route, not summoning after the pet is absent. Revive was untested because the pet did not die. No live Rake/Prowl cast or Cat model appearance was verified; the only console error was favicon 404, with no page or HTTP errors.
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The initial clean-baseline check reproduced four assertions: Divine Punishment produced an extra catalog entry, God's Vengeance lacked its expected proc, the Mage/Druid elite milestone repeated 25 instead of advancing to 30, and Speed Catalysis restored no Energy. All four assertions now pass in the current aggregate, as do the catalog/count assertions. The initial outcomes remain historical; the current status is in [the follow-up report](MECHANICS_BACKLOG_FOLLOWUP_2026-10-02.md). The full `npm test` suite and all-class balance sweeps were not run. Focused tests validate only their named paths and do not certify every ability or talent.
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## 2026-10-03 — Native RoM combat follow-up
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The requested five identities now share native source amount dispatch and exact-pair rotation policies across the active player and party NPCs. Ordinary RoM NPC pools contain only those five classes; explicit configured factories retain the broader catalog for targeted work. Native-mode health budgets are independent of the preserved WoW-stat RoM curve. The fixed full-player diagnostic completed 80 pulls with no deaths or invalid casts; this does not certify scene encounters or promote readiness.
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Focused native integration, stat-mode compatibility, party, source catalog, Ready-five, and avatar checks passed. The separate `combatRotation.test.ts` still has one existing unsupported-only Rogue Killing Spree signature assertion failure (30/31 pass); this RoM pass does not implement Combat Rogue. The full suite/all-class balance sweeps were not run. Source boundaries and final build/browser evidence are recorded in [the combat report](ROM_NATIVE_COMBAT_PASS_2026-10-03.md) and `PLAYTEST_NOTES.md`.
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