Release Healer Man 0.1.58
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import { describe, expect, it } from "vitest";
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import {
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RANDOMIZED_BITE_SIZED_STOCKADES_DUNGEON_ID,
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STORMWIND_STOCKADE_DUNGEON_ID,
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} from "./dungeonContentSource";
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import { DUNGEON_REGISTRY, dungeonDefinitionById } from "./dungeonRegistry";
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import { activateDungeonSession } from "./dungeonSession";
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import { BITE_SIZED_STOCKADES_BOSS_CANDIDATES } from "./dungeons/biteSizedStockades";
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import {
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createRandomizedBiteSizedStockadesDefinition,
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randomizedBiteSizedCreatureCatalog,
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} from "./dungeons/randomizedBiteSizedStockades";
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const source = DUNGEON_REGISTRY[STORMWIND_STOCKADE_DUNGEON_ID];
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describe("Randomized Bite-Sized Stockades", () => {
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it("keeps source geometry and both existing Stockades definitions immutable", () => {
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const originalSpawns = source.staticSpawns.map((spawn) => ({ ...spawn }));
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const randomized = createRandomizedBiteSizedStockadesDefinition(source, "random-layout-a");
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expect(randomized.id).toBe(RANDOMIZED_BITE_SIZED_STOCKADES_DUNGEON_ID);
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expect(randomized.navigationLinks).toEqual(source.navigationLinks);
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expect(randomized.traversalRamps).toEqual(source.traversalRamps);
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expect(randomized.roamingPacks).toEqual([]);
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expect(randomized.serverGameObjects.filter((object) => object.id.startsWith("bite-sized-stockades-"))).toHaveLength(2);
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expect(source.staticSpawns).toEqual(originalSpawns);
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});
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it("rerolls every ordinary slot from the complete placed Stockades mob pool", () => {
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const catalog = randomizedBiteSizedCreatureCatalog(source);
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const mobIds = catalog.filter((candidate) => candidate.kind === "mob").map((candidate) => candidate.entityId);
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const observed = new Set<string>();
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for (let index = 0; index < 2_000; index += 1) {
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const definition = createRandomizedBiteSizedStockadesDefinition(source, `mob-roll-${index}`);
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const bossId = definition.bosses[0].id;
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for (const spawn of definition.staticSpawns.filter((candidate) => candidate.id !== bossId)) {
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expect(mobIds).toContain(spawn.entityId);
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observed.add(spawn.entityId);
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}
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}
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expect([...observed].sort()).toEqual([...mobIds].sort());
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});
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it("reconstructs the same party lineup from a run id and can select every boss", () => {
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const first = createRandomizedBiteSizedStockadesDefinition(source, "shared-run");
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const second = createRandomizedBiteSizedStockadesDefinition(source, "shared-run");
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expect(second.staticSpawns).toEqual(first.staticSpawns);
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expect(second.bosses).toEqual(first.bosses);
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const bosses = new Set<string>();
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for (let index = 0; index < 1_000; index += 1) {
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bosses.add(createRandomizedBiteSizedStockadesDefinition(source, `boss-roll-${index}`).bosses[0].id);
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}
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expect([...bosses].sort()).toEqual(BITE_SIZED_STOCKADES_BOSS_CANDIDATES.map((candidate) => candidate.sourceSpawnId).sort());
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expect(activateDungeonSession(RANDOMIZED_BITE_SIZED_STOCKADES_DUNGEON_ID, undefined, { runId: "shared-run" })).toBe(true);
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expect(dungeonDefinitionById(RANDOMIZED_BITE_SIZED_STOCKADES_DUNGEON_ID)?.staticSpawns).toEqual(first.staticSpawns);
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});
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});
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