Release Healer Man 0.1.47

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phenom committed 2026-09-16 20:00:13 -04:00
1 parent 9ff574ac0b
commit 2162039b49
24 files changed
+486 -55

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+17
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@@ -54,6 +54,23 @@ describe("dungeon simulation fixed clock", () => {
});
describe("spectator roster and exact-hash approvals", () => {
it("tracks the chosen party member and returns to follow mode when one is picked", () => {
const store = useDungeonSimulationStore.getState();
store.startLive({ dungeonId: route.dungeonId, route, mode: "navigation-only", seed: "camera" });
expect(useDungeonSimulationStore.getState()).toMatchObject({
cameraMode: "follow-member",
spectatedMemberId: null,
});
store.setCameraMode("free-fly");
store.setSpectatedMember("party-healer");
expect(useDungeonSimulationStore.getState()).toMatchObject({
cameraMode: "follow-member",
spectatedMemberId: "party-healer",
});
store.leave();
expect(useDungeonSimulationStore.getState().spectatedMemberId).toBeNull();
});
it("creates a stable tank, healer, and three damage dealers", () => {
const first = createSpectatorDungeonParty("same-seed", 80, "wow");
const second = createSpectatorDungeonParty("same-seed", 80, "wow");
+5 -1
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@@ -33,6 +33,7 @@ export interface DungeonSimulationState {
runState: "idle" | "running" | "paused" | "finished";
speed: DungeonSimulationSpeed;
cameraMode: DungeonSpectatorCameraMode;
spectatedMemberId: string | null;
dungeonId: string | null;
routeId: string | null;
routeHash: string | null;
@@ -56,6 +57,7 @@ export interface DungeonSimulationState {
toggleRunning: () => void;
setSpeed: (speed: DungeonSimulationSpeed) => void;
setCameraMode: (mode: DungeonSpectatorCameraMode) => void;
setSpectatedMember: (memberId: string | null) => void;
step: () => void;
seekReplay: (elapsedMs: number) => void;
consumeTicks: (wallDeltaMs: number) => readonly number[];
@@ -72,7 +74,8 @@ const initialState = {
mode: "full-combat" as DungeonSimulationMode,
runState: "idle" as const,
speed: 1 as DungeonSimulationSpeed,
cameraMode: "follow-leader" as DungeonSpectatorCameraMode,
cameraMode: "follow-member" as DungeonSpectatorCameraMode,
spectatedMemberId: null as string | null,
dungeonId: null as string | null,
routeId: null as string | null,
routeHash: null as string | null,
@@ -146,6 +149,7 @@ export const useDungeonSimulationStore = create<DungeonSimulationState>((set, ge
},
setSpeed: (speed) => set({ speed }),
setCameraMode: (cameraMode) => set({ cameraMode }),
setSpectatedMember: (spectatedMemberId) => set({ spectatedMemberId, cameraMode: "follow-member" }),
step: () => set((state) => {
if (state.runState !== "paused") return state;
if (state.sessionMode === "spectate-replay" && state.replay) {
+1 -1
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@@ -3,7 +3,7 @@ import type { Vector3Tuple } from "./dungeonTypes";
export type DungeonSessionMode = "play" | "spectate-live" | "spectate-replay";
export type DungeonSimulationMode = "full-combat" | "navigation-only";
export type DungeonSimulationSpeed = 0.5 | 1 | 2 | 4;
export type DungeonSpectatorCameraMode = "follow-leader" | "free-fly";
export type DungeonSpectatorCameraMode = "follow-member" | "free-fly";
export type DungeonRouteReviewStatus = "Candidate" | "Approved" | "NeedsWork";
export type DungeonSimulationResult = "completed" | "wiped" | "stopped" | "recording-limit";
export type DungeonSimulationFindingSeverity = "info" | "warning" | "critical";
+38
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@@ -0,0 +1,38 @@
import { describe, expect, it } from "vitest";
import {
spectatorCameraBoosted,
spectatorCameraTranslation,
spectatorKeyboardAxes,
} from "./spectatorCameraMath";
describe("dungeon spectator free camera", () => {
it("maps desktop flight controls independently from player movement state", () => {
const held = new Set(["KeyW", "KeyD", "KeyE", "ShiftLeft"]);
expect(spectatorKeyboardAxes(held)).toEqual({ forward: 1, right: 1, vertical: 1 });
expect(spectatorCameraBoosted(held)).toBe(true);
expect(spectatorKeyboardAxes(new Set(["KeyS", "KeyA", "KeyQ"]))).toEqual({
forward: -1,
right: -1,
vertical: -1,
});
});
it("flies along the view direction and uses world-relative vertical movement", () => {
expect(spectatorCameraTranslation(0, 0, { forward: 1, right: 0, vertical: 0 }, 0.1, false))
.toEqual([0, 0, 1]);
expect(spectatorCameraTranslation(0, 0, { forward: 0, right: 0, vertical: 1 }, 0.1, false))
.toEqual([0, 1, 0]);
const pitched = spectatorCameraTranslation(0, Math.PI / 6, { forward: 1, right: 0, vertical: 0 }, 0.1, false);
expect(pitched[1]).toBeCloseTo(0.5, 6);
expect(pitched[2]).toBeCloseTo(Math.sqrt(3) / 2, 6);
});
it("normalizes diagonal speed and clamps long render-frame gaps", () => {
const diagonal = spectatorCameraTranslation(0, 0, { forward: 1, right: 1, vertical: 1 }, 1, false);
expect(Math.hypot(...diagonal)).toBeCloseTo(1, 6);
const boosted = spectatorCameraTranslation(0, 0, { forward: 1, right: 0, vertical: 0 }, 1, true);
expect(Math.hypot(...boosted)).toBeCloseTo(2.8, 6);
expect(spectatorCameraTranslation(Number.NaN, 0, { forward: 1, right: 0, vertical: 0 }, 0.1, false))
.toEqual([0, 0, 0]);
});
});
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@@ -0,0 +1,51 @@
import type { Vector3Tuple } from "./dungeonTypes";
export interface SpectatorCameraAxes {
readonly forward: number;
readonly right: number;
readonly vertical: number;
}
const MAX_CAMERA_FRAME_SECONDS = 0.1;
function held(codes: ReadonlySet<string>, ...candidates: readonly string[]): number {
return Number(candidates.some((code) => codes.has(code)));
}
export function spectatorKeyboardAxes(codes: ReadonlySet<string>): SpectatorCameraAxes {
return {
forward: held(codes, "KeyW") - held(codes, "KeyS"),
right: held(codes, "KeyD") - held(codes, "KeyA"),
vertical: held(codes, "KeyE", "Space") - held(codes, "KeyQ", "ControlLeft", "ControlRight"),
};
}
export function spectatorCameraBoosted(codes: ReadonlySet<string>): boolean {
return codes.has("ShiftLeft") || codes.has("ShiftRight");
}
/** Returns a bounded, normalized free-flight translation for one render frame. */
export function spectatorCameraTranslation(
yaw: number,
pitch: number,
axes: SpectatorCameraAxes,
deltaSeconds: number,
boosted: boolean,
): Vector3Tuple {
if (![yaw, pitch, deltaSeconds, axes.forward, axes.right, axes.vertical].every(Number.isFinite)) return [0, 0, 0];
const forwardX = Math.sin(yaw) * Math.cos(pitch);
const forwardY = Math.sin(pitch);
const forwardZ = Math.cos(yaw) * Math.cos(pitch);
const rightX = Math.cos(yaw);
const rightZ = -Math.sin(yaw);
let x = forwardX * axes.forward + rightX * axes.right;
let y = forwardY * axes.forward + axes.vertical;
let z = forwardZ * axes.forward + rightZ * axes.right;
const length = Math.hypot(x, y, z);
if (length <= 1e-6) return [0, 0, 0];
const scale = (boosted ? 28 : 10) * Math.max(0, Math.min(MAX_CAMERA_FRAME_SECONDS, deltaSeconds)) / Math.max(1, length);
x *= scale;
y *= scale;
z *= scale;
return [x, y, z];
}