Release Healer Man 0.1.47

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phenom committed 2026-09-16 20:00:13 -04:00
1 parent 9ff574ac0b
commit 2162039b49
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+21 -8
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@@ -129,14 +129,17 @@ services:
healerman:
image: node:24-bookworm-slim
command: >-
sh -lc "npm ci --include=dev && npm run db:init && npm run content:publish && npm run build && npm start"
sh -lc "apt-get update && apt-get install -y --no-install-recommends python3 && rm -rf /var/lib/apt/lists/* && python3 --version && npm ci --include=dev && npm run db:init && npm run content:publish && npm run build && npm start"
environment:
BALANCE_LAB_MAX_CONCURRENT: "1"
BALANCE_LAB_MAX_QUEUED: "8"
BALANCE_LAB_PYTHON: "python3"
CORS_ORIGINS: "https://iwanttoheal.phenomrom.com,capacitor://localhost,http://localhost,https://localhost"
CONTENT_DIR: /app/content
DATA_DIR: /app/runtime-data
HOST: 0.0.0.0
HEALER_MAN_ENABLE_SHELVED_MODES: "0"
NODE_OPTIONS: "--max-old-space-size=4096"
NODE_OPTIONS: "--max-old-space-size=8192"
PORT: "4173"
SESSION_TTL_DAYS: "30"
STATIC_DIR: /app/dist
@@ -162,18 +165,22 @@ new or changed content objects, builds the compact required-content browser
bundle, and starts the combined static/API/content server. Existing content
objects are reused.
### Optional GM Balance Lab server dependency
### Required GM Balance Lab server dependency
To run Balance Lab simulations on TrueNAS instead of the local workstation,
the server container needs Python 3 in addition to the existing Node
development dependencies. Replace the service command with:
Balance Lab uses the repository's Python controller to orchestrate the live
TypeScript combat runtime. The canonical YAML above therefore installs Python
3 before installing/building the app and explicitly selects `python3` with
`BALANCE_LAB_PYTHON`.
If an existing app reports `Could not start python3`, edit that app's YAML to
use this command:
```yaml
command: >-
sh -lc "apt-get update && apt-get install -y --no-install-recommends python3 && rm -rf /var/lib/apt/lists/* && npm ci --include=dev && npm run db:init && npm run content:publish && npm run build && npm start"
sh -lc "apt-get update && apt-get install -y --no-install-recommends python3 && rm -rf /var/lib/apt/lists/* && python3 --version && npm ci --include=dev && npm run db:init && npm run content:publish && npm run build && npm start"
```
Add or change these environment values:
and add or correct these environment values:
```yaml
BALANCE_LAB_PYTHON: "python3"
@@ -192,6 +199,12 @@ job returns as failed after restart, while any job with a complete
unless the server has enough spare CPU for multiple full combat sweeps. All
Balance Lab routes independently require a server-authorized GM account.
After saving the YAML, restart the TrueNAS app and watch its startup log for a
line beginning with `Python 3.`. Reopen Balance Lab; the setup panel must show
**Server runtime ready** before **Run on server** becomes available. The server
now performs this preflight before queueing, so a missing runtime cannot create
another doomed job.
After startup, test on the LAN:
```sh
+17
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@@ -3512,3 +3512,20 @@ Vite's existing large-chunk advisory remains informational.
browser errors. Evidence is in
`playtest-artifacts/balance-lab/04b-ability-breakdown.png` and
`playtest-artifacts/balance-lab/06-mobile-abilities.png`.
## Balance Lab server Python preflight (2026-09-16)
- The production failure was a deployment mismatch: the TrueNAS app used the
canonical Node-only startup command even though server Balance Lab jobs need
the Python controller. The canonical YAML in both `DEPLOYMENT.md` and the
release-runbook appendix now installs `python3`, prints its version during
startup, sets `BALANCE_LAB_PYTHON=python3`, and includes the queue limits.
- A GM-authenticated runtime endpoint now probes the configured executable with
`--version`. The Balance Lab setup shows the resolved Python 3 version, and a
missing runtime disables **Run on server**. POST requests independently
repeat the preflight and return a dedicated 503 without creating a failed job.
- Nine focused Balance Lab service tests plus two server integration tests, the
8 GB TypeScript check, and the production Vite build passed. Production Edge
displayed `Server runtime ready · Python 3.14.0`, submitted a real Eck run,
generated all reports, and completed desktop/mobile QA without browser errors.
Evidence is in `playtest-artifacts/balance-lab/02-server-job-config.png`.
+5 -2
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@@ -651,14 +651,17 @@ services:
healerman:
image: node:24-bookworm-slim
command: >-
sh -lc "npm ci --include=dev && npm run db:init && npm run content:publish && npm run build && npm start"
sh -lc "apt-get update && apt-get install -y --no-install-recommends python3 && rm -rf /var/lib/apt/lists/* && python3 --version && npm ci --include=dev && npm run db:init && npm run content:publish && npm run build && npm start"
environment:
BALANCE_LAB_MAX_CONCURRENT: "1"
BALANCE_LAB_MAX_QUEUED: "8"
BALANCE_LAB_PYTHON: "python3"
CORS_ORIGINS: "https://iwanttoheal.phenomrom.com,capacitor://localhost,http://localhost,https://localhost"
CONTENT_DIR: /app/content
DATA_DIR: /app/runtime-data
HOST: 0.0.0.0
HEALER_MAN_ENABLE_SHELVED_MODES: "0"
NODE_OPTIONS: "--max-old-space-size=4096"
NODE_OPTIONS: "--max-old-space-size=8192"
PORT: "4173"
SESSION_TTL_DAYS: "30"
STATIC_DIR: /app/dist
+9 -1
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@@ -106,6 +106,13 @@ Server requirements:
and
- the signed-in account must have the server-issued `gm` role.
The GM screen calls `/api/gm/balance-lab/runtime` when it opens and shows the
resolved Python version. If Python 3 is unavailable, **Run on server** is
disabled and no job is queued. On the canonical TrueNAS deployment, the service
command installs `python3`, prints `python3 --version` during startup, and sets
`BALANCE_LAB_PYTHON=python3`; use the exact YAML in `DEPLOYMENT.md` rather than
the older Node-only command.
`BALANCE_LAB_MAX_CONCURRENT` defaults to `1` and is capped at four.
`BALANCE_LAB_MAX_QUEUED` defaults to eight and is capped at 50. Raising
concurrency permits parallel server processes but can make both the game server
@@ -307,7 +314,8 @@ noting that control-policy difference.
- `server/balance-lab-jobs.mjs`: validated job specifications, bounded
one-at-a-time process queue, progress parsing, `job.json` persistence/startup
restoration, report-summary extraction, and artifact allow-list.
- `server/server.mjs`: GM-authenticated job/status/artifact HTTP routes.
- `server/server.mjs`: GM-authenticated runtime-preflight, job, status, and
artifact HTTP routes.
- `src/game/benchmark/benchmarkBuilds.ts`: selectable spec builds and legal
talent allocation. The older canonical cohort remains unchanged.
- `src/game/partyStore.ts`: `createConfiguredPartyMember`, the narrow factory
+2 -2
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@@ -1,12 +1,12 @@
{
"name": "healer-man",
"version": "0.1.46",
"version": "0.1.47",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "healer-man",
"version": "0.1.46",
"version": "0.1.47",
"dependencies": {
"@capacitor/android": "8.4.1",
"@capacitor/core": "8.4.1",
+1 -1
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@@ -1,7 +1,7 @@
{
"name": "healer-man",
"private": true,
"version": "0.1.46",
"version": "0.1.47",
"type": "module",
"scripts": {
"dev": "vite --host 0.0.0.0",
+2 -2
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@@ -1,4 +1,4 @@
{
"versionName": "0.1.46",
"versionCode": 1046
"versionName": "0.1.47",
"versionCode": 1047
}
+2
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@@ -52,6 +52,8 @@ const runtimeData = fs.mkdtempSync(path.join(os.tmpdir(), 'healer-man-balance-ui
await balanceLab.click();
await page.locator('.balance-lab-screen').waitFor();
await page.getByText('Server runtime ready').waitFor();
assert.match(await page.locator('.balance-lab-runtime').innerText(), /Python 3\./);
await page.getByLabel('Party source').selectOption('wow');
await page.getByLabel('Level').fill('20');
await page.getByLabel('Parties per source').fill('1');
+65 -7
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@@ -1,5 +1,6 @@
const { chromium } = require('C:/Users/phenom/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright');
const assert = require('node:assert/strict');
const crypto = require('node:crypto');
const fs = require('node:fs');
const path = require('node:path');
@@ -18,10 +19,22 @@ fs.rmSync(databaseDirectory, { recursive: true, force: true });
const browser = await chromium.launch({ channel: 'msedge', headless: true });
const context = await browser.newContext({ viewport: { width: 1600, height: 1000 }, acceptDownloads: true });
const page = await context.newPage();
const cameraModuleUrls = fs.readdirSync('dist/assets')
.filter((file) => /^(?:index|GameRuntime)-.*\.js$/.test(file))
.map((file) => `/assets/${file}`);
await page.addInitScript((moduleUrls) => {
window.readSpectatorCameraState = async () => {
const values = (await Promise.all(moduleUrls.map((url) => import(url)))).flatMap(Object.values);
const game = values.find((value) => value?.getState && 'cameraYaw' in value.getState() && 'activeDungeonId' in value.getState());
if (!game) throw new Error('Game camera store export was not found.');
return { yaw: game.getState().cameraYaw, pointerLocked: document.pointerLockElement !== null };
};
}, cameraModuleUrls);
page.setDefaultTimeout(90000);
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
const capture = (name) => page.screenshot({ path: path.join(directory, `${name}.png`), fullPage: true });
const canvasHash = async () => crypto.createHash('sha256').update(await page.locator('canvas').screenshot()).digest('hex');
try {
await page.goto('http://127.0.0.1:4189', { waitUntil: 'domcontentloaded' });
@@ -55,21 +68,66 @@ fs.rmSync(databaseDirectory, { recursive: true, force: true });
await page.getByRole('button', { name: 'Step' }).click();
await page.waitForTimeout(200);
assert.notEqual(await page.locator('.dungeon-sim-hud__header > time').innerText(), pausedTime, 'single-step advances simulation time');
await page.getByRole('button', { name: 'Follow camera' }).click();
await page.getByRole('button', { name: 'Free-fly camera' }).waitFor();
await capture('03-paused-free-fly');
const memberPicker = page.getByLabel('Spectate party member');
const memberButtons = memberPicker.locator('div > button');
assert.equal(await memberButtons.count(), 5, 'all five simulated party members are spectatable');
const chosenName = await memberButtons.nth(2).locator('strong').innerText();
await memberButtons.nth(2).click();
assert.equal(await memberButtons.nth(2).getAttribute('aria-pressed'), 'true');
await page.waitForTimeout(300);
await capture('03-follow-selected-member');
await page.getByRole('button', { name: 'Free camera' }).click();
assert.equal(await page.getByRole('button', { name: 'Free camera' }).getAttribute('aria-pressed'), 'true');
const beforeFlight = await canvasHash();
await page.keyboard.down('w');
await page.keyboard.down('e');
await page.waitForTimeout(700);
await page.keyboard.up('e');
await page.keyboard.up('w');
await page.waitForTimeout(150);
const afterFlight = await canvasHash();
assert.notEqual(afterFlight, beforeFlight, 'W/E free-camera input changes the rendered viewpoint');
const canvasBounds = await page.locator('canvas').boundingBox();
assert(canvasBounds, 'simulation canvas is visible');
const lookStart = { x: canvasBounds.x + canvasBounds.width * 0.5, y: canvasBounds.y + canvasBounds.height * 0.55 };
const beforeLook = await page.evaluate(() => window.readSpectatorCameraState());
await page.mouse.move(lookStart.x, lookStart.y);
await page.mouse.down({ button: 'right' });
await page.mouse.move(lookStart.x + 140, lookStart.y - 45, { steps: 10 });
await page.waitForTimeout(250);
const duringLook = await page.evaluate(() => window.readSpectatorCameraState());
assert.notEqual(duringLook.yaw, beforeLook.yaw, 'right-drag rotates the free camera');
assert.equal(duringLook.pointerLocked, false, 'right-drag does not request Pointer Lock');
await page.mouse.up({ button: 'right' });
const releasedLook = await page.evaluate(() => window.readSpectatorCameraState());
await page.mouse.move(lookStart.x - 120, lookStart.y + 50, { steps: 8 });
await page.waitForTimeout(250);
assert.equal(
(await page.evaluate(() => window.readSpectatorCameraState())).yaw,
releasedLook.yaw,
'mouse movement after right-button release does not rotate the camera',
);
await capture('04-paused-free-camera-moved');
await memberButtons.nth(4).click();
assert.equal(await page.getByRole('button', { name: 'Follow member' }).getAttribute('aria-pressed'), 'true');
assert.match(await memberPicker.locator('header strong').innerText(), /\S/);
assert.notEqual(await memberPicker.locator('header strong').innerText(), chosenName);
await page.waitForTimeout(300);
await capture('05-follow-another-member');
await page.getByRole('button', { name: '4×' }).click();
await page.getByRole('button', { name: 'Play' }).click();
await page.waitForTimeout(1200);
await page.getByRole('button', { name: 'Stop & save' }).click();
await page.getByRole('button', { name: 'Return to GM Tools' }).waitFor();
await capture('04-finished-report');
await capture('06-finished-report');
await page.getByRole('button', { name: 'Return to GM Tools' }).click();
await page.getByRole('heading', { name: 'Dungeon route simulations' }).waitFor();
await page.locator('.dungeon-sim-admin__catalog select').nth(0).selectOption('wailing-caverns');
await page.getByText(/1 runs for this route/).waitFor();
await capture('05-saved-replay');
await capture('07-saved-replay');
await page.getByRole('button', { name: 'Watch' }).first().click();
await page.getByText('Recorded replay').waitFor();
@@ -77,7 +135,7 @@ fs.rmSync(databaseDirectory, { recursive: true, force: true });
await page.waitForTimeout(6000);
await page.getByRole('button', { name: 'Play' }).click();
await page.waitForTimeout(800);
await capture('06-replay-controls');
await capture('08-replay-controls');
await page.getByRole('button', { name: 'Pause' }).click();
const pausedReplayTime = await page.locator('.dungeon-sim-hud__header > time').innerText();
await page.waitForTimeout(500);
@@ -85,7 +143,7 @@ fs.rmSync(databaseDirectory, { recursive: true, force: true });
await page.getByRole('button', { name: '4×' }).click();
await page.getByRole('button', { name: 'Play' }).click();
await page.waitForTimeout(600);
await capture('07-replay-4x');
await capture('09-replay-4x');
assert.deepEqual(errors, [], `No browser page errors: ${errors.join('; ')}`);
console.log('Dungeon simulation browser smoke test passed.');
+50 -2
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@@ -1,5 +1,5 @@
import { randomUUID } from "node:crypto";
import { spawn } from "node:child_process";
import { spawn, spawnSync } from "node:child_process";
import {
createReadStream,
existsSync,
@@ -101,6 +101,36 @@ export function balanceLabCommand(spec, outputDir, options = {}) {
return { executable, args, cwd: projectRoot };
}
export function inspectBalanceLabRuntime(executable, run = spawnSync) {
const command = String(executable || (process.platform === "win32" ? "python" : "python3"));
try {
const result = run(command, ["--version"], {
encoding: "utf8",
timeout: 5_000,
windowsHide: true,
});
const version = `${result?.stdout ?? ""} ${result?.stderr ?? ""}`.trim();
if (result?.status === 0 && /^Python 3\./i.test(version)) {
return { available: true, executable: command, version, error: null };
}
return {
available: false,
executable: command,
version: version || null,
error: version && /^Python 2\./i.test(version)
? "Balance Lab requires Python 3; this server resolved Python 2."
: `The server could not execute ${command} as Python 3.`,
};
} catch (error) {
return {
available: false,
executable: command,
version: null,
error: `The server could not execute ${command}: ${error?.message ?? error}`,
};
}
}
function publicJob(job) {
return {
id: job.id,
@@ -166,6 +196,13 @@ export function createBalanceLabJobService(options = {}) {
? Math.min(50, Math.floor(configuredQueueLimit))
: 8;
const launch = options.spawnProcess ?? spawn;
const pythonExecutable = String(options.pythonExecutable
?? process.env.BALANCE_LAB_PYTHON
?? (process.platform === "win32" ? "python" : "python3"));
const runtimeProbe = options.runtimeProbe
?? (options.spawnProcess
? () => ({ available: true, executable: pythonExecutable, version: "test process", error: null })
: () => inspectBalanceLabRuntime(pythonExecutable));
const jobs = new Map();
const queue = [];
const children = new Map();
@@ -288,7 +325,7 @@ export function createBalanceLabJobService(options = {}) {
persistJob(job);
const command = balanceLabCommand(job.spec, job.outputDir, {
projectRoot,
pythonExecutable: options.pythonExecutable,
pythonExecutable,
});
const child = launch(command.executable, command.args, {
cwd: command.cwd,
@@ -344,6 +381,14 @@ export function createBalanceLabJobService(options = {}) {
return {
start(input, account) {
if (closed) throw new GameDatabaseError("Balance Lab runner is shutting down.", 503, "balance_lab_unavailable");
const runtime = runtimeProbe();
if (!runtime.available) {
throw new GameDatabaseError(
`${runtime.error} Install Python 3 in the server container and set BALANCE_LAB_PYTHON=python3, then restart the app.`,
503,
"balance_lab_runtime_unavailable",
);
}
const pending = [...jobs.values()].filter((job) => job.status === "queued" || job.status === "running").length;
if (pending >= maxQueued) {
throw new GameDatabaseError(
@@ -390,6 +435,9 @@ export function createBalanceLabJobService(options = {}) {
.slice(0, 100)
.map(publicJob);
},
runtime() {
return { ...runtimeProbe() };
},
get(id) {
return publicJob(requireJob(id));
},
+34
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@@ -8,6 +8,7 @@ import test from "node:test";
import {
balanceLabCommand,
createBalanceLabJobService,
inspectBalanceLabRuntime,
normalizeBalanceLabJobSpec,
} from "./balance-lab-jobs.mjs";
@@ -50,6 +51,39 @@ test("builds an argument-array command without a shell", () => {
assert.equal(command.cwd, path.resolve("C:/app"));
});
test("detects available and missing Python 3 runtimes", () => {
const available = inspectBalanceLabRuntime("python3", () => ({
status: 0, stdout: "Python 3.12.8\n", stderr: "",
}));
assert.equal(available.available, true);
assert.equal(available.version, "Python 3.12.8");
const missing = inspectBalanceLabRuntime("python3", () => ({
status: 127, stdout: "", stderr: "python3: not found",
}));
assert.equal(missing.available, false);
assert.match(missing.error, /could not execute python3/i);
});
test("rejects a job before queueing when the server runtime is unavailable", () => {
const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-balance-runtime-"));
try {
const service = createBalanceLabJobService({
dataDir: directory,
projectRoot: directory,
runtimeProbe: () => ({ available: false, executable: "python3", version: null, error: "python3 is missing." }),
});
assert.throws(() => service.start({
source: "wow", level: 40, partyConfigurations: 1, simulationsPerParty: 1,
durationSeconds: 5, partySeed: 1, bossCategory: "all", bossKeys: ["gundrak/entry-29932"],
}, { username: "Phenom" }), /Install Python 3 in the server container/);
assert.equal(service.list().length, 0);
assert.equal(service.runtime().available, false);
service.close();
} finally {
rmSync(directory, { recursive: true, force: true });
}
});
test("queues a job, reports progress, and exposes only allow-listed artifacts", async () => {
const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-balance-job-"));
try {
+8
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@@ -506,6 +506,14 @@ export function createGameServer(options = {}) {
json(response, 200, { jobs: balanceLabJobs.list() });
return;
}
if (url.pathname === "/api/gm/balance-lab/runtime" && request.method === "GET") {
const account = gameDatabase.authenticate(bearerToken(request));
if (!gameDatabase.isGameMaster(account)) {
throw new GameDatabaseError("Game Master access is required.", 403, "gm_required");
}
json(response, 200, { runtime: balanceLabJobs.runtime() });
return;
}
if (url.pathname === "/api/gm/balance-lab/jobs" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
if (!gameDatabase.isGameMaster(account)) {
+5
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@@ -248,6 +248,11 @@ test("serves the game and authenticated cloud-save API", async () => {
});
assert.equal(balanceLabJobs.status, 200);
assert.deepEqual((await balanceLabJobs.json()).jobs, []);
const balanceLabRuntime = await fetch(`${origin}/api/gm/balance-lab/runtime`, {
headers: { Authorization: `Bearer ${gmAuth.token}` },
});
assert.equal(balanceLabRuntime.status, 200);
assert.equal((await balanceLabRuntime.json()).runtime.available, true);
const invalidBalanceLab = await fetch(`${origin}/api/gm/balance-lab/jobs`, {
method: "POST",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${gmAuth.token}` },
+2 -1
View File
@@ -44,7 +44,8 @@ function InputBridge() {
useEffect(() => installInput({
desktopActionBarsActive: () => currentUiDevice() === "pc" && activeUiLayout().wowBars,
inputSuspended: () => ["ui-layout", "keybinds", "dungeon-results", "boss-test-review", "report-issue"].includes(useGameStore.getState().overlay ?? ""),
inputSuspended: () => useDungeonSimulationStore.getState().sessionMode !== "play"
|| ["ui-layout", "keybinds", "dungeon-results", "boss-test-review", "report-issue"].includes(useGameStore.getState().overlay ?? ""),
getBindings: (device) => {
const preferences = useUiLayoutStore.getState().preferences;
const bindings = profileInputBindings(preferences, device);
+15
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@@ -4,6 +4,13 @@ export type BalanceLabPartySource = "wow" | "coa" | "rom" | "all";
export type BalanceLabBossCategory = "all" | "wow" | "rom";
export type BalanceLabJobStatus = "queued" | "running" | "complete" | "failed";
export interface BalanceLabRuntimeStatus {
readonly available: boolean;
readonly executable: string;
readonly version: string | null;
readonly error: string | null;
}
export interface BalanceLabJobSpec {
readonly source: BalanceLabPartySource;
readonly level: number;
@@ -155,6 +162,14 @@ export async function listBalanceLabJobs(token: string): Promise<readonly Balanc
)).jobs;
}
export async function getBalanceLabRuntime(token: string): Promise<BalanceLabRuntimeStatus> {
return (await requestOnlineJson<{ runtime: BalanceLabRuntimeStatus }>(
"/api/gm/balance-lab/runtime",
{},
token,
)).runtime;
}
export async function startBalanceLabJob(spec: BalanceLabJobSpec, token: string): Promise<BalanceLabJob> {
return (await requestOnlineJson<{ job: BalanceLabJob }>(
"/api/gm/balance-lab/jobs",
+17
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@@ -54,6 +54,23 @@ describe("dungeon simulation fixed clock", () => {
});
describe("spectator roster and exact-hash approvals", () => {
it("tracks the chosen party member and returns to follow mode when one is picked", () => {
const store = useDungeonSimulationStore.getState();
store.startLive({ dungeonId: route.dungeonId, route, mode: "navigation-only", seed: "camera" });
expect(useDungeonSimulationStore.getState()).toMatchObject({
cameraMode: "follow-member",
spectatedMemberId: null,
});
store.setCameraMode("free-fly");
store.setSpectatedMember("party-healer");
expect(useDungeonSimulationStore.getState()).toMatchObject({
cameraMode: "follow-member",
spectatedMemberId: "party-healer",
});
store.leave();
expect(useDungeonSimulationStore.getState().spectatedMemberId).toBeNull();
});
it("creates a stable tank, healer, and three damage dealers", () => {
const first = createSpectatorDungeonParty("same-seed", 80, "wow");
const second = createSpectatorDungeonParty("same-seed", 80, "wow");
+5 -1
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@@ -33,6 +33,7 @@ export interface DungeonSimulationState {
runState: "idle" | "running" | "paused" | "finished";
speed: DungeonSimulationSpeed;
cameraMode: DungeonSpectatorCameraMode;
spectatedMemberId: string | null;
dungeonId: string | null;
routeId: string | null;
routeHash: string | null;
@@ -56,6 +57,7 @@ export interface DungeonSimulationState {
toggleRunning: () => void;
setSpeed: (speed: DungeonSimulationSpeed) => void;
setCameraMode: (mode: DungeonSpectatorCameraMode) => void;
setSpectatedMember: (memberId: string | null) => void;
step: () => void;
seekReplay: (elapsedMs: number) => void;
consumeTicks: (wallDeltaMs: number) => readonly number[];
@@ -72,7 +74,8 @@ const initialState = {
mode: "full-combat" as DungeonSimulationMode,
runState: "idle" as const,
speed: 1 as DungeonSimulationSpeed,
cameraMode: "follow-leader" as DungeonSpectatorCameraMode,
cameraMode: "follow-member" as DungeonSpectatorCameraMode,
spectatedMemberId: null as string | null,
dungeonId: null as string | null,
routeId: null as string | null,
routeHash: null as string | null,
@@ -146,6 +149,7 @@ export const useDungeonSimulationStore = create<DungeonSimulationState>((set, ge
},
setSpeed: (speed) => set({ speed }),
setCameraMode: (cameraMode) => set({ cameraMode }),
setSpectatedMember: (spectatedMemberId) => set({ spectatedMemberId, cameraMode: "follow-member" }),
step: () => set((state) => {
if (state.runState !== "paused") return state;
if (state.sessionMode === "spectate-replay" && state.replay) {
+1 -1
View File
@@ -3,7 +3,7 @@ import type { Vector3Tuple } from "./dungeonTypes";
export type DungeonSessionMode = "play" | "spectate-live" | "spectate-replay";
export type DungeonSimulationMode = "full-combat" | "navigation-only";
export type DungeonSimulationSpeed = 0.5 | 1 | 2 | 4;
export type DungeonSpectatorCameraMode = "follow-leader" | "free-fly";
export type DungeonSpectatorCameraMode = "follow-member" | "free-fly";
export type DungeonRouteReviewStatus = "Candidate" | "Approved" | "NeedsWork";
export type DungeonSimulationResult = "completed" | "wiped" | "stopped" | "recording-limit";
export type DungeonSimulationFindingSeverity = "info" | "warning" | "critical";
+38
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@@ -0,0 +1,38 @@
import { describe, expect, it } from "vitest";
import {
spectatorCameraBoosted,
spectatorCameraTranslation,
spectatorKeyboardAxes,
} from "./spectatorCameraMath";
describe("dungeon spectator free camera", () => {
it("maps desktop flight controls independently from player movement state", () => {
const held = new Set(["KeyW", "KeyD", "KeyE", "ShiftLeft"]);
expect(spectatorKeyboardAxes(held)).toEqual({ forward: 1, right: 1, vertical: 1 });
expect(spectatorCameraBoosted(held)).toBe(true);
expect(spectatorKeyboardAxes(new Set(["KeyS", "KeyA", "KeyQ"]))).toEqual({
forward: -1,
right: -1,
vertical: -1,
});
});
it("flies along the view direction and uses world-relative vertical movement", () => {
expect(spectatorCameraTranslation(0, 0, { forward: 1, right: 0, vertical: 0 }, 0.1, false))
.toEqual([0, 0, 1]);
expect(spectatorCameraTranslation(0, 0, { forward: 0, right: 0, vertical: 1 }, 0.1, false))
.toEqual([0, 1, 0]);
const pitched = spectatorCameraTranslation(0, Math.PI / 6, { forward: 1, right: 0, vertical: 0 }, 0.1, false);
expect(pitched[1]).toBeCloseTo(0.5, 6);
expect(pitched[2]).toBeCloseTo(Math.sqrt(3) / 2, 6);
});
it("normalizes diagonal speed and clamps long render-frame gaps", () => {
const diagonal = spectatorCameraTranslation(0, 0, { forward: 1, right: 1, vertical: 1 }, 1, false);
expect(Math.hypot(...diagonal)).toBeCloseTo(1, 6);
const boosted = spectatorCameraTranslation(0, 0, { forward: 1, right: 0, vertical: 0 }, 1, true);
expect(Math.hypot(...boosted)).toBeCloseTo(2.8, 6);
expect(spectatorCameraTranslation(Number.NaN, 0, { forward: 1, right: 0, vertical: 0 }, 0.1, false))
.toEqual([0, 0, 0]);
});
});
+51
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@@ -0,0 +1,51 @@
import type { Vector3Tuple } from "./dungeonTypes";
export interface SpectatorCameraAxes {
readonly forward: number;
readonly right: number;
readonly vertical: number;
}
const MAX_CAMERA_FRAME_SECONDS = 0.1;
function held(codes: ReadonlySet<string>, ...candidates: readonly string[]): number {
return Number(candidates.some((code) => codes.has(code)));
}
export function spectatorKeyboardAxes(codes: ReadonlySet<string>): SpectatorCameraAxes {
return {
forward: held(codes, "KeyW") - held(codes, "KeyS"),
right: held(codes, "KeyD") - held(codes, "KeyA"),
vertical: held(codes, "KeyE", "Space") - held(codes, "KeyQ", "ControlLeft", "ControlRight"),
};
}
export function spectatorCameraBoosted(codes: ReadonlySet<string>): boolean {
return codes.has("ShiftLeft") || codes.has("ShiftRight");
}
/** Returns a bounded, normalized free-flight translation for one render frame. */
export function spectatorCameraTranslation(
yaw: number,
pitch: number,
axes: SpectatorCameraAxes,
deltaSeconds: number,
boosted: boolean,
): Vector3Tuple {
if (![yaw, pitch, deltaSeconds, axes.forward, axes.right, axes.vertical].every(Number.isFinite)) return [0, 0, 0];
const forwardX = Math.sin(yaw) * Math.cos(pitch);
const forwardY = Math.sin(pitch);
const forwardZ = Math.cos(yaw) * Math.cos(pitch);
const rightX = Math.cos(yaw);
const rightZ = -Math.sin(yaw);
let x = forwardX * axes.forward + rightX * axes.right;
let y = forwardY * axes.forward + axes.vertical;
let z = forwardZ * axes.forward + rightZ * axes.right;
const length = Math.hypot(x, y, z);
if (length <= 1e-6) return [0, 0, 0];
const scale = (boosted ? 28 : 10) * Math.max(0, Math.min(MAX_CAMERA_FRAME_SECONDS, deltaSeconds)) / Math.max(1, length);
x *= scale;
y *= scale;
z *= scale;
return [x, y, z];
}
+52 -20
View File
@@ -2,15 +2,24 @@ import { useFrame, useThree } from "@react-three/fiber";
import { useRapier } from "@react-three/rapier";
import { useEffect, useRef } from "react";
import { Vector3 } from "three";
import { consumeMouseLook, readInputSnapshot } from "../game/inputManager";
import { consumeMouseLook } from "../game/inputManager";
import { getPartyRuntimePosition } from "../game/partyRuntimeRegistry";
import { usePartyStore } from "../game/partyStore";
import { useDungeonSimulationStore } from "../game/dungeonSimulationStore";
import { useGameStore } from "../game/store";
import {
spectatorCameraBoosted,
spectatorCameraTranslation,
spectatorKeyboardAxes,
} from "../game/spectatorCameraMath";
const FOLLOW_DISTANCE = 7;
const FOLLOW_HEIGHT = 2.4;
const LOOK_SENSITIVITY = 0.0021;
const SPECTATOR_FLIGHT_KEYS = new Set([
"KeyW", "KeyA", "KeyS", "KeyD", "KeyQ", "KeyE", "Space",
"ControlLeft", "ControlRight", "ShiftLeft", "ShiftRight",
]);
export function DungeonSpectatorCamera() {
const camera = useThree((state) => state.camera);
@@ -18,30 +27,39 @@ export function DungeonSpectatorCamera() {
const yawRef = useRef(useGameStore.getState().cameraYaw);
const pitchRef = useRef(-0.22);
const freePositionRef = useRef(new Vector3().copy(camera.position));
const boostRef = useRef(false);
const pressedKeysRef = useRef(new Set<string>());
const initializedFreeRef = useRef(false);
const followedMemberRef = useRef<string | null>(null);
useEffect(() => {
const onKey = (event: KeyboardEvent) => {
boostRef.current = event.shiftKey;
const onKeyDown = (event: KeyboardEvent) => {
if (!SPECTATOR_FLIGHT_KEYS.has(event.code)) return;
const target = event.target as HTMLElement | null;
if (target?.closest?.("input, textarea, select, [contenteditable='true']")) return;
pressedKeysRef.current.add(event.code);
if (useDungeonSimulationStore.getState().cameraMode === "free-fly") event.preventDefault();
};
window.addEventListener("keydown", onKey);
window.addEventListener("keyup", onKey);
const onKeyUp = (event: KeyboardEvent) => {
pressedKeysRef.current.delete(event.code);
};
const clearKeys = () => pressedKeysRef.current.clear();
window.addEventListener("keydown", onKeyDown);
window.addEventListener("keyup", onKeyUp);
window.addEventListener("blur", clearKeys);
return () => {
window.removeEventListener("keydown", onKey);
window.removeEventListener("keyup", onKey);
window.removeEventListener("keydown", onKeyDown);
window.removeEventListener("keyup", onKeyUp);
window.removeEventListener("blur", clearKeys);
clearKeys();
};
}, []);
useFrame((_, delta) => {
const simulation = useDungeonSimulationStore.getState();
if (simulation.sessionMode === "play") return;
const input = readInputSnapshot();
const [mouseX, mouseY] = consumeMouseLook();
yawRef.current -= mouseX * LOOK_SENSITIVITY;
pitchRef.current = Math.max(-1.35, Math.min(1.15, pitchRef.current - mouseY * LOOK_SENSITIVITY));
yawRef.current -= input.lookX * delta * 2.25;
pitchRef.current = Math.max(-1.35, Math.min(1.15, pitchRef.current - input.lookY * delta * 1.65));
useGameStore.setState({ cameraYaw: yawRef.current });
if (simulation.cameraMode === "free-fly") {
@@ -49,15 +67,23 @@ export function DungeonSpectatorCamera() {
freePositionRef.current.copy(camera.position);
initializedFreeRef.current = true;
}
followedMemberRef.current = null;
const forward = new Vector3(
Math.sin(yawRef.current) * Math.cos(pitchRef.current),
Math.sin(pitchRef.current),
Math.cos(yawRef.current) * Math.cos(pitchRef.current),
);
const right = new Vector3(Math.cos(yawRef.current), 0, -Math.sin(yawRef.current));
const speed = boostRef.current ? 28 : 10;
freePositionRef.current.addScaledVector(forward, input.moveForward * speed * delta);
freePositionRef.current.addScaledVector(right, input.moveX * speed * delta);
const keyboard = spectatorKeyboardAxes(pressedKeysRef.current);
const movement = spectatorCameraTranslation(
yawRef.current,
pitchRef.current,
keyboard,
delta,
spectatorCameraBoosted(pressedKeysRef.current),
);
freePositionRef.current.x += movement[0];
freePositionRef.current.y += movement[1];
freePositionRef.current.z += movement[2];
camera.position.copy(freePositionRef.current);
camera.lookAt(new Vector3().copy(camera.position).add(forward));
return;
@@ -65,10 +91,14 @@ export function DungeonSpectatorCamera() {
initializedFreeRef.current = false;
const party = usePartyStore.getState();
const leader = party.members.find((member) => member.health > 0) ?? party.members[0];
const leaderPosition = leader ? getPartyRuntimePosition(leader.id) : null;
if (!leaderPosition) return;
const anchor = new Vector3(leaderPosition[0], leaderPosition[1] + FOLLOW_HEIGHT, leaderPosition[2]);
const requested = party.members.find((member) => member.id === simulation.spectatedMemberId);
const candidates = requested
? [requested, ...party.members.filter((member) => member.id !== requested.id)]
: [...party.members.filter((member) => member.health > 0), ...party.members.filter((member) => member.health <= 0)];
const followed = candidates.map((member) => ({ member, position: getPartyRuntimePosition(member.id) }))
.find((candidate) => candidate.position !== null);
if (!followed?.position) return;
const anchor = new Vector3(followed.position[0], followed.position[1] + FOLLOW_HEIGHT, followed.position[2]);
const backward = new Vector3(
-Math.sin(yawRef.current) * Math.cos(pitchRef.current),
-Math.sin(pitchRef.current),
@@ -78,7 +108,9 @@ export function DungeonSpectatorCamera() {
const hit = world.castRay(ray, FOLLOW_DISTANCE, true, rapier.QueryFilterFlags.EXCLUDE_SENSORS);
const distance = hit ? Math.max(0.8, hit.timeOfImpact - 0.25) : FOLLOW_DISTANCE;
const desired = anchor.clone().addScaledVector(backward, distance);
camera.position.lerp(desired, 1 - Math.exp(-12 * Math.min(delta, 0.1)));
if (followedMemberRef.current !== followed.member.id) camera.position.copy(desired);
else camera.position.lerp(desired, 1 - Math.exp(-12 * Math.min(delta, 0.1)));
followedMemberRef.current = followed.member.id;
camera.lookAt(anchor);
});
+19
View File
@@ -3221,6 +3221,11 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
.balance-lab-config, .balance-lab-jobs { border-right: 1px solid var(--front-line); }
.balance-lab-config h2, .balance-lab-jobs h2, .balance-lab-detail h2 { margin: 4px 0 10px; font-family: Georgia, serif; font-size: 20px; font-weight: 400; }
.balance-lab-help, .balance-lab-local-note, .balance-lab-detail > p:not(.front-kicker), .balance-lab-empty { color: var(--front-dim); font-size: 8px; line-height: 1.45; }
.balance-lab-runtime { display: grid; gap: 3px; margin-top: 10px; padding: 8px 9px; border: 1px solid rgba(121, 185, 104, .25); border-radius: 6px; color: #cbe6bb; background: rgba(53, 106, 48, .13); }
.balance-lab-runtime strong { font-size: 8px; }
.balance-lab-runtime span { color: var(--front-dim); font-size: 7px; line-height: 1.45; }
.balance-lab-runtime.is-unavailable { border-color: rgba(205, 104, 85, .4); color: #f0b6aa; background: rgba(133, 48, 39, .15); }
.balance-lab-runtime.is-unavailable span { color: #d7a89e; }
.balance-lab-form-grid { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 8px; margin-top: 14px; }
.balance-lab-form-grid label { display: grid; gap: 4px; color: var(--front-dim); font-size: 8px; }
.balance-lab-form-grid__wide { grid-column: 1 / -1; }
@@ -4039,6 +4044,20 @@ button.equipment-slot:hover { background: rgba(174,191,131,.1); }
.dungeon-sim-hud button:hover:not(:disabled), .dungeon-sim-hud button.is-active { background: #1d526b; border-color: #70d7ff; }
.dungeon-sim-hud button.is-danger { color: #ffd8d8; border-color: #a94848; background: #502121; }
.dungeon-sim-hud button:disabled { opacity: 0.45; }
.dungeon-sim-hud__spectate { display: grid; gap: 7px; margin: 0 0 12px; padding: 10px; border: 1px solid rgba(112, 215, 255, .2); border-radius: 8px; background: rgba(7, 21, 31, .72); }
.dungeon-sim-hud__spectate > header { display: flex; align-items: baseline; justify-content: space-between; gap: 10px; }
.dungeon-sim-hud__spectate > header span { color: #82aaba; font-size: .7rem; letter-spacing: .08em; text-transform: uppercase; }
.dungeon-sim-hud__spectate > header strong { overflow: hidden; color: #e9f8ff; text-overflow: ellipsis; white-space: nowrap; }
.dungeon-sim-hud__spectate > div { display: grid; grid-template-columns: repeat(5, minmax(0, 1fr)); gap: 5px; }
.dungeon-sim-hud__spectate > div > button { display: grid; min-width: 0; grid-template-columns: 5px minmax(0, 1fr); gap: 5px; padding: 6px; text-align: left; }
.dungeon-sim-hud__spectate button > i { width: 5px; height: 100%; min-height: 28px; border-radius: 99px; }
.dungeon-sim-hud__spectate button > span { min-width: 0; }
.dungeon-sim-hud__spectate button strong,
.dungeon-sim-hud__spectate button small { display: block; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.dungeon-sim-hud__spectate button strong { font-size: .68rem; }
.dungeon-sim-hud__spectate button small { margin-top: 2px; color: #8fb5c4; font-size: .52rem; text-transform: uppercase; }
.dungeon-sim-hud__spectate button em { display: none; }
.dungeon-sim-hud__spectate > p { margin: 0; color: #8fb5c4; font-size: .68rem; }
.dungeon-sim-hud__seek { display: grid; gap: 4px; margin-bottom: 10px; color: #9cc6d5; }
.dungeon-sim-hud__seek input { width: 100%; }
.dungeon-sim-hud__status { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 6px 14px; margin: 0 0 12px; }
+15 -3
View File
@@ -5,11 +5,13 @@ import {
fetchBalanceLabArtifact,
getBalanceLabJob,
getBalanceLabReport,
getBalanceLabRuntime,
listBalanceLabJobs,
startBalanceLabJob,
type BalanceLabBossCategory,
type BalanceLabJob,
type BalanceLabPartySource,
type BalanceLabRuntimeStatus,
type BalanceLabSuiteReport,
} from "../app/balanceLabClient";
import { BOSS_TESTING_CATALOG } from "../game/bossTesting";
@@ -77,6 +79,7 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
const [reports, setReports] = useState<Readonly<Record<string, BalanceLabSuiteReport>>>({});
const [reportLoadingId, setReportLoadingId] = useState<string | null>(null);
const [reportError, setReportError] = useState("");
const [runtimeStatus, setRuntimeStatus] = useState<BalanceLabRuntimeStatus | null>(null);
const [loading, setLoading] = useState(true);
const [submitting, setSubmitting] = useState(false);
const [error, setError] = useState("");
@@ -106,9 +109,10 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
if (!token) return;
let cancelled = false;
setLoading(true);
void listBalanceLabJobs(token).then((nextJobs) => {
void Promise.all([listBalanceLabJobs(token), getBalanceLabRuntime(token)]).then(([nextJobs, runtime]) => {
if (cancelled) return;
setJobs(nextJobs);
setRuntimeStatus(runtime);
setSelectedJobId((current) => current ?? nextJobs[0]?.id ?? null);
setError("");
}).catch((reason) => {
@@ -169,6 +173,10 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
};
const run = async () => {
if (!runtimeStatus?.available) {
setError(runtimeStatus?.error ?? "The server Balance Lab runtime is unavailable.");
return;
}
if (bossScope === "specific" && selectedBossKeys.length === 0) {
setError("Select at least one boss for a specific-boss run.");
return;
@@ -229,6 +237,10 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
<p className="front-kicker">New automatic sweep</p>
<h2>Simulation setup</h2>
<p className="balance-lab-help">This mode runs on the game server. The browser submits the job and may be closed while the server continues.</p>
{runtimeStatus && <div className={`balance-lab-runtime ${runtimeStatus.available ? "is-ready" : "is-unavailable"}`} role={runtimeStatus.available ? undefined : "alert"}>
<strong>{runtimeStatus.available ? "Server runtime ready" : "Server runtime unavailable"}</strong>
<span>{runtimeStatus.available ? runtimeStatus.version : `${runtimeStatus.error} Install Python 3 in the server container, set BALANCE_LAB_PYTHON=python3, and restart the app.`}</span>
</div>}
<div className="balance-lab-form-grid">
<label><span>Party source</span><select value={source} onChange={(event) => setSource(event.currentTarget.value as BalanceLabPartySource)}>
<option value="all">WoW + CoA + RoM</option><option value="wow">WoW only</option><option value="coa">CoA only</option><option value="rom">RoM only</option>
@@ -254,7 +266,7 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
</section>
)}
<div className="balance-lab-estimate"><span>Party configurations <b>{partyCount.toLocaleString()}</b></span><span>Bosses <b>{bossCount.toLocaleString()}</b></span><span>Total simulations <b>{estimatedRuns.toLocaleString()}</b></span></div>
<button className="front-button front-button--primary balance-lab-run" type="button" disabled={submitting || !Number.isFinite(estimatedRuns) || estimatedRuns < 1} onClick={() => void run()}>{submitting ? "Queuing…" : "Run on server"}</button>
<button className="front-button front-button--primary balance-lab-run" type="button" disabled={submitting || !runtimeStatus?.available || !Number.isFinite(estimatedRuns) || estimatedRuns < 1} onClick={() => void run()}>{submitting ? "Queuing…" : runtimeStatus && !runtimeStatus.available ? "Server runtime unavailable" : "Run on server"}</button>
<p className="balance-lab-local-note">To spend this device's CPU instead, run <code>npm run balance:lab</code> from the project checkout.</p>
{error && <p className="front-notice" role="alert">{error}</p>}
</section>
@@ -262,7 +274,7 @@ export function BalanceLabScreen({ onClose }: { readonly onClose: () => void })
<section className="balance-lab-jobs">
<header><div><p className="front-kicker">Saved on server</p><h2>Run history</h2></div><button type="button" disabled={loading} onClick={() => {
setLoading(true);
void listBalanceLabJobs(token).then(setJobs).catch((reason) => setError(errorMessage(reason))).finally(() => setLoading(false));
void Promise.all([listBalanceLabJobs(token), getBalanceLabRuntime(token)]).then(([nextJobs, runtime]) => { setJobs(nextJobs); setRuntimeStatus(runtime); }).catch((reason) => setError(errorMessage(reason))).finally(() => setLoading(false));
}}>Refresh</button></header>
<div className="balance-lab-history-filters"><input type="search" aria-label="Search Balance Lab run history" placeholder="Find source, level, GM…" value={jobSearch} onChange={(event) => setJobSearch(event.currentTarget.value)} /><select aria-label="Filter Balance Lab run status" value={jobStatus} onChange={(event) => setJobStatus(event.currentTarget.value as "all" | BalanceLabJob["status"])}><option value="all">All statuses</option><option value="complete">Complete</option><option value="running">Running</option><option value="queued">Queued</option><option value="failed">Failed</option></select></div>
<div className="balance-lab-job-list">
+50 -4
View File
@@ -3,6 +3,8 @@ import { dungeonRouteDefinition } from "../game/dungeonRoutes";
import type { DungeonSimulationSpeed } from "../game/dungeonSimulationTypes";
import { finalizeDungeonSimulation } from "../scene/DungeonSimulationSceneBridge";
import { useShellStore } from "../app/shellStore";
import { classById } from "../app/characterCatalog";
import { PARTY_ROLE_LABELS, usePartyStore } from "../game/partyStore";
const SPEEDS: readonly DungeonSimulationSpeed[] = [0.5, 1, 2, 4];
@@ -25,11 +27,15 @@ function downloadReport(): void {
export function DungeonSimulationHud() {
const simulation = useDungeonSimulationStore();
const partyMembers = usePartyStore((state) => state.members);
const route = simulation.dungeonId
? dungeonRouteDefinition(simulation.dungeonId, simulation.routeId ?? "primary")
: null;
const leg = route?.legs.find((candidate) => candidate.objectiveId === simulation.objectiveId) ?? null;
const replayDuration = simulation.replay?.durationMs ?? 0;
const fallbackMember = partyMembers.find((member) => member.health > 0) ?? partyMembers[0] ?? null;
const spectatedMember = partyMembers.find((member) => member.id === simulation.spectatedMemberId)
?? fallbackMember;
const returnToGmTools = () => {
useDungeonSimulationStore.getState().leave();
@@ -61,10 +67,21 @@ export function DungeonSimulationHud() {
{speed}×
</button>
))}
<button type="button" onClick={() => simulation.setCameraMode(
simulation.cameraMode === "follow-leader" ? "free-fly" : "follow-leader",
)}>
{simulation.cameraMode === "follow-leader" ? "Follow camera" : "Free-fly camera"}
<button
type="button"
className={simulation.cameraMode === "follow-member" ? "is-active" : undefined}
aria-pressed={simulation.cameraMode === "follow-member"}
onClick={() => simulation.setCameraMode("follow-member")}
>
Follow member
</button>
<button
type="button"
className={simulation.cameraMode === "free-fly" ? "is-active" : undefined}
aria-pressed={simulation.cameraMode === "free-fly"}
onClick={() => simulation.setCameraMode("free-fly")}
>
Free camera
</button>
{simulation.sessionMode === "spectate-live" && simulation.runState !== "finished" ? (
<button type="button" className="is-danger" onClick={() => void finalizeDungeonSimulation("stopped")}>
@@ -75,6 +92,35 @@ export function DungeonSimulationHud() {
{simulation.runState === "finished" && <button type="button" onClick={returnToGmTools}>Return to GM Tools</button>}
</div>
<section className="dungeon-sim-hud__spectate" aria-label="Spectate party member">
<header>
<span>{simulation.cameraMode === "free-fly" ? "Free camera" : "Following"}</span>
<strong>{simulation.cameraMode === "free-fly" ? "Detached" : spectatedMember?.name ?? "Waiting for party"}</strong>
</header>
<div>
{partyMembers.map((member) => {
const characterClass = classById(member.classId);
const selected = simulation.cameraMode === "follow-member" && member.id === spectatedMember?.id;
return (
<button
type="button"
key={member.id}
className={selected ? "is-active" : undefined}
aria-pressed={selected}
onClick={() => simulation.setSpectatedMember(member.id)}
>
<i style={{ background: characterClass.color }} aria-hidden="true" />
<span><strong>{member.name}</strong><small>{PARTY_ROLE_LABELS[member.role]} · {member.specialization}</small></span>
<em>{Math.max(0, Math.ceil(member.health))}</em>
</button>
);
})}
</div>
<p>{simulation.cameraMode === "free-fly"
? "Right-drag to look · WASD fly · E/Space up · Q/Ctrl down · Shift boost"
: "Choose a party member to follow · Right-drag to orbit"}</p>
</section>
{simulation.sessionMode === "spectate-replay" && (
<label className="dungeon-sim-hud__seek">
<span>Replay position</span>