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SoulStream/handoff/rounds/ins-r46-rust-fields.txt
T
KeelrLeek 9f0601027c android: the handoff — the pending rounds, the pipeline, and what is unverified
Everything written this session that has not been through the device: rounds 43
to 48 (each patch adversarially verified, 43's transient-notice expectation
fixed), a partial round 49, the pipeline scripts, the Android Auto design and
the icon comparison mock. Also the two harness changes that were never A/B'd —
adaptive waits, which may only shorten a declared wait and never lengthen it,
and a ship that runs the mock walk and the deploy at the same time. The A/B and
its 255-step baseline are in handoff/tools; main stays at what the phone has
actually walked.
2026-09-14 07:57:41 -05:00

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#[serde(default = "yes")]
pub has_prev: bool,
/// The queue around what is playing: the current item and up to ten
/// either side, rebuilt on every update.
///
/// NOTHING READS IT YET, and that is the point — `MediaService` ignores
/// both of these fields, so the card is exactly the card it was. media3's
/// `SimpleBasePlayer.getState()` wants a playlist and an index into it,
/// and when that migration comes the data it needs should have been
/// running on the phone for a while rather than have been written the
/// same day.
///
/// A CAP, not a length: a two-thousand-track queue crosses the bridge as
/// twenty-one entries exactly like a twenty-one-track one does.
#[serde(default)]
pub queue: Vec<QueueItem>,
/// Where the current item sits IN `queue` — not in the whole queue.
/// `None` when the window is empty.
pub queue_index: Option<u32>,
}