bb7f1f1b2d4c83f6d6b606787e99f172497abeed
Reaching a row whose bytes are not on the phone read as the player going to the next track and freezing — the title changed, the position sat at 0:00, nothing said why — and after a skip the old song kept sounding under the new title until the fetch delivered, because start_at notified the card and spawned the resolver without stopping the engine (only the natural boundary was silent). The engine stops before it looks now: silence, the title, a spinner. The card is built buffering from its first frame (headlessTrack carries `resolving`), and the engine narrates on the artist line — "Signing in to Soulseek…", "Searching Soulseek…", "45 copies · connecting to <peer>…", "Streaming from <peer>…", "<peer> isn't sending · trying another copy…", "No copy found · trying the next track…" — through headlessState, kept in NowPlayingArgs.status and shown by SoulStreamPlayer while buffering; the engine's own Playing event clears it. The first tap's reply builds a fresh state after the JNI call the engine narrated inside, so it carries the line over rather than showing the artist for a beat. Verified on the head unit with a three-row test playlist: a cold tap reads "Searching Soulseek…" at 0:00 and plays at 0:14 with its cover; a skip into a row not fetched yet reads "Searching Soulseek…", then "Streaming from nouvellevag0…", then the artist again at 0:07, with the prefetch fetching the row after it.
Languages
Rust
48.3%
Svelte
38.1%
JavaScript
13.4%
CSS
0.2%