Everything written this session that has not been through the device: rounds 43 to 48 (each patch adversarially verified, 43's transient-notice expectation fixed), a partial round 49, the pipeline scripts, the Android Auto design and the icon comparison mock. Also the two harness changes that were never A/B'd — adaptive waits, which may only shorten a declared wait and never lengthen it, and a ship that runs the mock walk and the deploy at the same time. The A/B and its 255-step baseline are in handoff/tools; main stays at what the phone has actually walked.
16 lines
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16 lines
1.0 KiB
Plaintext
android: the phone turned sideways — the player beside itself, the chrome cut down
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The phone UI was drawn portrait-first and had never been looked at in
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landscape. The player sheet was the casualty: its cover is a square sized by
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width, so at 915×411 it came out 879px tall and the title, the scrubber, the
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transport and the face buttons all sat below the bottom of a sheet that does
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not scroll — a corner of the artwork and no way to pause. Sideways the sheet
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is two columns now, the cover sized by height beside the controls, with a
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lyrics or queue face taking the cover's column; the nav and the mini bar come
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down to 48 and 60dp, the artist hero becomes the banner the desktop's hero has
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always been rather than 300px of a 411px screen, the record head puts the
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cover beside the title, and the shell reads the side insets the cutout and the
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gesture pill take when the phone is on its side. The walk turns the phone over
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and back on its own: `{ view: [w, h] }` is a step kind now, and the steps
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assert what used to be off the screen.
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