Files
healer-man/scripts/combat-effects/wotlk-m2-mesh.test.mjs
T
2026-09-01 14:35:56 -04:00

207 lines
8.3 KiB
JavaScript

import assert from "node:assert/strict";
import fs from "node:fs";
import path from "node:path";
import test from "node:test";
import { fileURLToPath } from "node:url";
import { decodeWotlkM2Mesh } from "./wotlk-m2-mesh.mjs";
const projectRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..", "..");
function syntheticM2AndSkin() {
const m2 = Buffer.alloc(640);
const skin = Buffer.alloc(144);
const vertexOffset = 304;
const materialOffset = 448;
const textureLookupOffset = 452;
const textureCoordinateLookupOffset = 454;
const textureWeightLookupOffset = 456;
const textureTransformLookupOffset = 458;
const modelNameOffset = 464;
const textureOffset = 496;
const textureFilenameOffset = 512;
m2.write("MD20", 0, "ascii");
m2.writeUInt32LE(264, 4);
const modelName = Buffer.from("SyntheticShield\0", "utf8");
m2.writeUInt32LE(modelName.length, 8);
m2.writeUInt32LE(modelNameOffset, 12);
modelName.copy(m2, modelNameOffset);
m2.writeUInt32LE(3, 60);
m2.writeUInt32LE(vertexOffset, 64);
m2.writeUInt32LE(1, 80);
m2.writeUInt32LE(textureOffset, 84);
m2.writeUInt32LE(1, 112);
m2.writeUInt32LE(materialOffset, 116);
m2.writeUInt32LE(1, 128);
m2.writeUInt32LE(textureLookupOffset, 132);
m2.writeUInt32LE(1, 136);
m2.writeUInt32LE(textureCoordinateLookupOffset, 140);
m2.writeUInt32LE(1, 144);
m2.writeUInt32LE(textureWeightLookupOffset, 148);
m2.writeUInt32LE(1, 152);
m2.writeUInt32LE(textureTransformLookupOffset, 156);
[-1, -2, -3].forEach((value, index) => m2.writeFloatLE(value, 160 + index * 4));
[1, 2, 3].forEach((value, index) => m2.writeFloatLE(value, 172 + index * 4));
m2.writeFloatLE(4, 184);
const vertices = [
{ position: [0, 0, 0], normal: [0, 0, 1], uv: [0, 0] },
{ position: [1, 0, 0], normal: [0, 0, 1], uv: [1, 0] },
{ position: [0, 1, 0], normal: [0, 0, 1], uv: [0, 1] },
];
vertices.forEach((vertex, index) => {
const offset = vertexOffset + index * 48;
vertex.position.forEach((value, component) => m2.writeFloatLE(value, offset + component * 4));
m2.writeUInt8(255, offset + 12);
m2.writeUInt8(2, offset + 16);
vertex.normal.forEach((value, component) => m2.writeFloatLE(value, offset + 20 + component * 4));
vertex.uv.forEach((value, component) => m2.writeFloatLE(value, offset + 32 + component * 4));
vertex.uv.forEach((value, component) => m2.writeFloatLE(value, offset + 40 + component * 4));
});
m2.writeUInt16LE(19, materialOffset);
m2.writeUInt16LE(4, materialOffset + 2);
m2.writeUInt16LE(0, textureLookupOffset);
m2.writeInt16LE(0, textureCoordinateLookupOffset);
m2.writeUInt16LE(0, textureWeightLookupOffset);
m2.writeInt16LE(-1, textureTransformLookupOffset);
const textureFilename = Buffer.from("SPELLS\\SYNTHETIC.BLP\0", "utf8");
m2.writeUInt32LE(0, textureOffset);
m2.writeUInt32LE(0, textureOffset + 4);
m2.writeUInt32LE(textureFilename.length, textureOffset + 8);
m2.writeUInt32LE(textureFilenameOffset, textureOffset + 12);
textureFilename.copy(m2, textureFilenameOffset);
skin.write("SKIN", 0, "ascii");
skin.writeUInt32LE(3, 4);
skin.writeUInt32LE(48, 8);
skin.writeUInt32LE(3, 12);
skin.writeUInt32LE(54, 16);
skin.writeUInt32LE(3, 20);
skin.writeUInt32LE(60, 24);
skin.writeUInt32LE(1, 28);
skin.writeUInt32LE(72, 32);
skin.writeUInt32LE(1, 36);
skin.writeUInt32LE(120, 40);
skin.writeUInt32LE(1, 44);
[0, 1, 2].forEach((value, index) => skin.writeUInt16LE(value, 48 + index * 2));
[0, 1, 2].forEach((value, index) => skin.writeUInt16LE(value, 54 + index * 2));
for (let index = 0; index < 3; index += 1) skin.writeUInt8(2, 60 + index * 4);
const submeshOffset = 72;
skin.writeUInt16LE(0, submeshOffset);
skin.writeUInt16LE(0, submeshOffset + 2);
skin.writeUInt16LE(0, submeshOffset + 4);
skin.writeUInt16LE(3, submeshOffset + 6);
skin.writeUInt16LE(0, submeshOffset + 8);
skin.writeUInt16LE(3, submeshOffset + 10);
skin.writeUInt16LE(1, submeshOffset + 12);
skin.writeUInt16LE(0, submeshOffset + 14);
skin.writeUInt16LE(1, submeshOffset + 16);
skin.writeUInt16LE(2, submeshOffset + 18);
[0.5, 0.5, 0].forEach((value, index) => skin.writeFloatLE(value, submeshOffset + 20 + index * 4));
[0.5, 0.5, 0].forEach((value, index) => skin.writeFloatLE(value, submeshOffset + 32 + index * 4));
skin.writeFloatLE(1, submeshOffset + 44);
const unitOffset = 120;
skin.writeUInt8(8, unitOffset);
skin.writeInt8(0, unitOffset + 1);
skin.writeUInt16LE(0, unitOffset + 2);
skin.writeUInt16LE(0, unitOffset + 4);
skin.writeUInt16LE(0, unitOffset + 6);
skin.writeInt16LE(-1, unitOffset + 8);
skin.writeUInt16LE(0, unitOffset + 10);
skin.writeUInt16LE(0, unitOffset + 12);
skin.writeUInt16LE(1, unitOffset + 14);
skin.writeUInt16LE(0, unitOffset + 16);
skin.writeUInt16LE(0, unitOffset + 18);
skin.writeUInt16LE(0, unitOffset + 20);
skin.writeUInt16LE(0, unitOffset + 22);
return { m2, skin };
}
test("decodes browser-neutral M2 vertices and resolved SKIN draw data", () => {
const { m2, skin } = syntheticM2AndSkin();
const decoded = decodeWotlkM2Mesh(m2, skin, "synthetic shield");
assert.equal(decoded.modelName, "SyntheticShield");
assert.deepEqual(decoded.bounds, { minimum: [-1, -2, -3], maximum: [1, 2, 3], radius: 4 });
assert.deepEqual(decoded.vertices[1], {
position: [1, 0, 0],
boneWeights: [255, 0, 0, 0],
normalizedBoneWeights: [1, 0, 0, 0],
boneIndices: [2, 0, 0, 0],
normal: [0, 0, 1],
uv: [1, 0],
uv2: [1, 0],
});
assert.deepEqual(decoded.indices, [0, 1, 2]);
assert.deepEqual(decoded.textures, [{ type: 0, flags: 0, filename: "SPELLS\\SYNTHETIC.BLP" }]);
assert.deepEqual(decoded.materials, [{ flags: 19, blendMode: 4 }]);
assert.deepEqual(decoded.skin.submeshes[0].indices, [0, 1, 2]);
assert.deepEqual(decoded.skin.textureUnits[0], {
flags: 8,
priorityPlane: 0,
shaderId: 0,
submeshIndex: 0,
geosetIndex: 0,
colorIndex: -1,
materialIndex: 0,
materialLayer: 0,
textureCount: 1,
textureComboIndex: 0,
textureCoordinateComboIndex: 0,
textureWeightComboIndex: 0,
textureTransformComboIndex: 0,
textureIndices: [0],
textureFilenames: ["SPELLS\\SYNTHETIC.BLP"],
textureCoordinateIndices: [0],
textureWeightIndices: [0],
textureTransformIndices: [-1],
drawRange: { indexStart: 0, indexCount: 3 },
});
});
test("rejects SKIN triangle references outside the vertex lookup", () => {
const { m2, skin } = syntheticM2AndSkin();
skin.writeUInt16LE(3, 54 + 4);
assert.throws(
() => decodeWotlkM2Mesh(m2, skin, "corrupt shield"),
/SKIN triangle index 2 exceeds its vertex lookup/,
);
});
const localM2 = path.resolve(
projectRoot, "..", "LadiksMPQEditor", "common-2.mpq", "SPELLS", "HolyDivineShield_State_Base.m2",
);
const localSkin = path.resolve(
projectRoot, "..", "LadiksMPQEditor", "common-2.mpq", "SPELLS", "HolyDivineShield_State_Base00.skin",
);
const hasLocalShield = fs.existsSync(localM2) && fs.existsSync(localSkin);
test("decodes the real local Power Word: Shield static mesh", {
skip: hasLocalShield ? false : `local shield files absent: ${localM2}`,
}, () => {
const decoded = decodeWotlkM2Mesh(
fs.readFileSync(localM2), fs.readFileSync(localSkin), "HolyDivineShield_State_Base",
);
assert.equal(decoded.modelName, "HolyDivineShield_State_Base");
assert.equal(decoded.vertices.length, 12);
assert.equal(decoded.indices.length, 18);
assert.equal(decoded.skin.submeshes.length, 3);
assert.equal(decoded.skin.textureUnits.length, 3);
assert.deepEqual(decoded.textures.map((texture) => texture.filename), [
"SPELLS\\SHOCKWAVE10D.BLP",
"SPELLS\\GENERICGLOW2B1.BLP",
"SPELLS\\SHOCKWAVE10B.BLP",
]);
assert.ok(decoded.materials.every((material) => material.flags === 19 && material.blendMode === 4));
assert.ok(decoded.skin.submeshes.every((submesh) => submesh.indexCount === 6));
assert.deepEqual(decoded.skin.textureUnits.map((unit) => unit.textureIndices), [[0], [1], [2]]);
assert.deepEqual(decoded.skin.textureUnits.map((unit) => unit.drawRange), [
{ indexStart: 0, indexCount: 6 },
{ indexStart: 6, indexCount: 6 },
{ indexStart: 12, indexCount: 6 },
]);
assert.deepEqual([...new Set(decoded.vertices.map((vertex) => vertex.boneIndices[0]))], [1, 2, 3]);
assert.ok(decoded.vertices.every((vertex) => vertex.boneWeights[0] === 255));
});