forked from phenom/healer-man
143 lines
5.7 KiB
Markdown
143 lines
5.7 KiB
Markdown
# Five-player dungeon import checklist
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This checklist tracks the native asset and population import, not complete
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instance gameplay. A checked dungeon has its environment, collision,
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navigation, AzerothCore population, boss roster, and native animated creature
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models packaged under `public/assets/game/dungeons/<slug>/`. Use
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`WOW_DUNGEON_FUNCTIONALITY_REPORT.md` for the separate production-fidelity gate
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covering doors, objects, scripted progression, waves, escorts, vehicles,
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traversal, resets, checkpoints, and completion playtests.
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Instance-source review status (2026-09-08): 54/54 reviewed, 51/54 backed by an
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executable instance controller, and 3/54 pinned as source-exact no-op instance
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scripts. These counts describe implemented runtime coverage; they do not close
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the native game-object export or end-to-end playtest gates.
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Run one dungeon at a time:
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```powershell
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npm run dungeon:five-player:import -- <slug> --refresh
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npm run dungeon:catalog
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npm run dungeon:five-player:verify
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npm test
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```
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To run that command separately for every unchecked dungeon and record each
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result, use `npm run dungeon:five-player:import:remaining`. Progress and exact
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blockers are written to `FIVE_PLAYER_IMPORT_RUN_REPORT.md`.
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Verified 2026-07-26: 51/54 dungeons are authoritative. The native registry has
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50 packaged imports, Wailing Caverns remains the authored golden fixture, all
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2,007 unique native assets passed checksum/size validation, all 1,251 packaged
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creature-entry mappings resolved to animated models, 496 tests passed, and the
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TypeScript/production bundle checks passed.
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## Baseline
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These are import baselines, not routine live-test selections. As of 2026-10-05,
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new routine gameplay/mechanics QA uses Stormwind Stockade: Cellblock Rush
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(`bite-sized-stormwind-stockade`) under `../AGENTS.md` and
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`../docs/TEST_DUNGEON_POLICY.md`. The one boss is selected from the run ID and
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should be recorded; a full-source campaign requires explicit selection.
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- [x] Wailing Caverns (`43`) - preserve the historical native import reference;
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use Cellblock Rush for new routine live QA.
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## Classic
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- [x] Shadowfang Keep (`33`) - native environment and 31/31 combat models packaged.
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- [x] The Stockade (`34`)
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- [x] The Deadmines (`36`)
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- [x] Razorfen Kraul (`47`)
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- [x] Blackfathom Deeps (`48`)
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- [x] Uldaman (`70`)
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- [x] Gnomeregan (`90`)
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- [x] The Temple of Atal'Hakkar / Sunken Temple (`109`)
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- [x] Razorfen Downs (`129`)
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- [x] Scarlet Monastery (`189`)
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- [x] Zul'Farrak (`209`)
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- [x] Blackrock Spire (`229`)
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- [x] Blackrock Depths (`230`)
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- [x] Scholomance (`289`)
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- [x] Stratholme (`329`)
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- [x] Maraudon (`349`)
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- [x] Ragefire Chasm (`389`)
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- [x] Dire Maul (`429`)
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## Burning Crusade
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- [x] The Shattered Halls (`540`)
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- [x] The Blood Furnace (`542`)
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- [x] Hellfire Ramparts (`543`)
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- [x] The Steamvault (`545`)
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- [x] The Underbog (`546`)
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- [x] The Slave Pens (`547`)
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- [x] The Arcatraz (`552`)
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- [x] The Botanica (`553`)
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- [x] The Mechanar (`554`)
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- [x] Shadow Labyrinth (`555`)
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- [x] Sethekk Halls (`556`)
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- [x] Mana-Tombs (`557`)
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- [x] Auchenai Crypts (`558`)
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- [x] Magisters' Terrace (`585`)
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## Caverns of Time and Wrath
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- [x] The Black Morass (`269`)
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- [x] The Escape From Durnholde (`560`)
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- [x] Utgarde Keep (`574`)
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- [x] Utgarde Pinnacle (`575`)
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- [x] The Nexus (`576`)
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- [x] The Oculus (`578`)
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- [x] The Culling of Stratholme (`595`)
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- [x] Halls of Stone (`599`)
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- [x] Drak'Tharon Keep (`600`)
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- [x] Azjol-Nerub (`601`)
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- [x] Halls of Lightning (`602`)
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- [x] Gundrak (`604`)
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- [x] The Violet Hold (`608`)
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- [x] Ahn'kahet: The Old Kingdom (`619`)
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- [x] The Forge of Souls (`632`)
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- [x] Trial of the Champion (`650`)
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- [x] Pit of Saron (`658`)
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- [x] Halls of Reflection (`668`)
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## Ascension-specific five-player instances
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- [ ] Tinkertech Showdown (`821`) - playable HealerMan-authored adaptation.
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Mechatron (`663012`) and the environment are exact; the candidate machine
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spell cluster, trash, cadence, positions, models, and phase rules remain
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explicitly authored because no server binding or spawn snapshot survived.
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- [ ] Frozen Reach (`908`) - playable source-backed adaptation. Alva (`97700`),
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Arktos (`97701`), 85 exact spell rows, and summon links for entries `97703`,
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`97731`, and `97770` were recovered. Server cadence, positions, stats,
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models, targeting, and exact phase behavior remain authored.
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- [ ] Forgotten Mine (`1781`) - playable source-backed adaptation. Geolord Vek
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(`254272`), 33 exact spell rows, Geospike (`254278`), and Resonite Shard
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(`254051`) were recovered. Server cadence, positions, trash, models, and the
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exact crystal rule remain authored.
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The individual import command has been run for all three source-limited
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instances. Their checksummed recovery manifest lives under `ascension/` and is
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validated by `npm run dungeon:ascension:recovery:validate`. Runtime adapters
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consume the recovered evidence while retaining explicit `source-backed-adapted`
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or `healer-man-authored` labels. The checklist remains open until an
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authoritative Ascension creature/spawn/object/server-script snapshot and native
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display mappings replace the remaining authored portions.
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## Per-dungeon asset/import gate
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These gates passed for every checked dungeon above:
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- [x] Correct five-player `Map.dbc`/LFG identity and recipe.
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- [x] Instance visual, collision, and navigation GLBs packaged outside Manastorm.
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- [x] Stock/custom instance population imported with ambient/event-only actors excluded.
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- [x] Every required mob and boss has a native animated model.
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- [x] Boss order, entrance, and coordinates reviewed.
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- [x] Generated campaign catalog points at `/assets/game/dungeons/<slug>/`.
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- [x] Catalog verification, tests, type-check, and production bundle pass.
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These checks do not certify instance-script behavior. A dungeon remains
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functionally incomplete until its entry in `WOW_DUNGEON_FUNCTIONALITY_REPORT.md`
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is green.
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