forked from phenom/healer-man
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@@ -20,5 +20,6 @@ releases/
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/content/
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dist-android/
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.android-public/
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.web-public/
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__pycache__/
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*.pyc
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+66
-33
@@ -1,10 +1,12 @@
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# Local-first content updates and Android releases
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# Local-first content updates for browser and Android
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Healer Man separates the installed game client from large game content. The
|
||||
Android APK contains the React/Three.js runtime, native Android bridge, menus,
|
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local profile and save support, UI assets, and the Wailing Caverns starter
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pack. Other GLBs, textures, audio, character packs, dungeons, and Manastorm
|
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stages are published by TrueNAS as optional content.
|
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Healer Man separates the installed game client from large game content. Both
|
||||
the production browser build and Android APK contain a compact required set:
|
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the React/Three.js runtime, menus, local profile and save support, UI assets,
|
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starter equipment, Wailing Caverns starter content, and the basic Human
|
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character model with its default male and female appearances. Android also
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contains its native bridge. Other GLBs, textures, audio, character/skin packs,
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dungeons, and Manastorm stages are published by TrueNAS as optional content.
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Single-player is local-first. Starting the game, loading a character, entering
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installed content, simulating combat, and saving progress never require the
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@@ -27,16 +29,12 @@ UI behavior, shaders or loaders, native Android code, permissions, or the
|
||||
content-manifest schema. A manifest can set `minimumAppVersion` so an older APK
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||||
will not activate incompatible content.
|
||||
|
||||
The browser build remains a full build served by TrueNAS. It receives client
|
||||
code when the app checkout is pulled, rebuilt, and restarted. The Android build
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is deliberately separate and compact so the APK does not inherit the complete
|
||||
multi-gigabyte browser asset catalog.
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||||
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||||
Measured on August 14, 2026, the production browser `dist` is 3.88 GiB across
|
||||
18,895 files; GLBs account for 3.75 GiB. The compact Android `dist-android` is
|
||||
148.0 MiB across 5,561 files, including 47.8 MiB of starter GLBs. The final
|
||||
signed APK will be smaller because Android packages compress eligible files;
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record its exact size after the first release build.
|
||||
Production builds deliberately stage only required content. `npm run build`
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prepares `.web-public` and emits the compact browser `dist`; Android prepares
|
||||
`.android-public` and emits `dist-android`. The development server continues to
|
||||
use the source `public` tree so asset-pipeline work remains convenient. The
|
||||
complete source catalog and published immutable objects stay on TrueNAS, not in
|
||||
every player's initial browser or Android installation.
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||||
## Content manifest
|
||||
|
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@@ -56,8 +54,9 @@ The runtime continues to request stable paths such as:
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||||
```
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||||
|
||||
The content resolver maps that path to a verified file in Android app-private
|
||||
storage. Filenames are therefore not used as version numbers and runtime code
|
||||
does not need to know the hash.
|
||||
storage or, in production browsers, to the app-managed content cache through a
|
||||
same-origin service worker. Filenames are therefore not used as version numbers
|
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and runtime code does not need to know the hash.
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|
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## Safe publication and activation
|
||||
|
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@@ -68,17 +67,34 @@ Publication order is intentionally atomic:
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3. Write the versioned manifest.
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||||
4. Replace `manifest.json` only after all referenced objects exist.
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||||
|
||||
On a device, the client fetches the small manifest and compares it with its
|
||||
installed manifest. Only missing or hash-mismatched objects are downloaded.
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Android streams each object to a `.part` file, supports HTTP range resume,
|
||||
verifies its size and SHA-256, then renames it into the object cache. The active
|
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logical-path map changes only after the complete pack verifies. An interrupted
|
||||
or corrupt update leaves the previous pack playable.
|
||||
The client fetches the small manifest and compares it with its bundled and
|
||||
installed file identities. Only missing or hash-mismatched objects are
|
||||
downloaded. Browsers download into a temporary Cache Storage staging area,
|
||||
verify every object's byte count and SHA-256, and promote the pack to the active
|
||||
cache only after the complete pack succeeds. Android streams each object to a
|
||||
`.part` file, supports HTTP range resume, verifies its size and SHA-256, then
|
||||
renames it into the object cache. An interrupted or corrupt update leaves the
|
||||
previous pack playable on either platform.
|
||||
|
||||
The starter pack is bundled into the APK. Downloaded packs live under Android's
|
||||
app-private files directory, outside the packaged web bundle, and survive an
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||||
APK update. Players may remove optional packs through the content manager; save
|
||||
data is stored separately and is never removed with content.
|
||||
The Downloads screen uses the same lifecycle in browser and Android. A missing
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||||
pack offers **Download**, an installed pack with changed files offers
|
||||
**Update**, and an installed optional pack offers **Remove**. Required packs are
|
||||
marked as included and cannot be removed. Browser packs live in the app-managed
|
||||
cache; Android packs live in app-private storage and survive APK updates. Save
|
||||
data and roster identities are stored separately and are never removed with
|
||||
content.
|
||||
|
||||
Character packs are presentation-only. When a selected race's pack is absent,
|
||||
removed, disabled, or fails to load, the shared character renderer uses the
|
||||
matching-gender basic Human model and default appearance. The saved race, class,
|
||||
equipment, progression, and appearance choices remain intact and become visible
|
||||
again after the pack is installed.
|
||||
|
||||
Generated spell effects and synthesized combat cues are the default. The
|
||||
`core:combat-media` pack containing packaged original spell visuals and sounds
|
||||
is never part of required bootstrap content. Original mode becomes available
|
||||
only after an explicit download and falls back to generated effects if the pack
|
||||
is later removed.
|
||||
|
||||
## Offline behavior
|
||||
|
||||
@@ -87,6 +103,8 @@ data is stored separately and is never removed with content.
|
||||
- The last verified content map is read synchronously from local storage.
|
||||
- A failed update check is silent outside the content manager.
|
||||
- A failed or interrupted download never replaces active content.
|
||||
- Missing optional character packs fall back to the basic Human model.
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- Generated spell effects remain available without original spell media.
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||||
- Local saves are authoritative during play and cloud synchronization retries
|
||||
when connectivity returns.
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- Content that has never been downloaded is clearly marked as unavailable
|
||||
@@ -104,9 +122,10 @@ Keeping the runtime in the APK is what makes offline startup reliable.
|
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/mnt/usbssds/apps/healer-man/backups Database backups
|
||||
```
|
||||
|
||||
The Node server exposes the content volume at `/content`. Manifests use
|
||||
`no-cache`; immutable hashed objects use long-lived cache headers and support
|
||||
byte ranges for resumed downloads.
|
||||
The Node server exposes the compact production browser client at `/` and the
|
||||
complete downloadable-content volume at `/content`. Manifests use `no-cache`;
|
||||
immutable hashed objects use long-lived cache headers and support byte ranges
|
||||
for resumed downloads.
|
||||
|
||||
After pulling source on TrueNAS, publish content before restarting the app:
|
||||
|
||||
@@ -121,15 +140,29 @@ discover a manifest whose files have not been published.
|
||||
## Pack policy
|
||||
|
||||
Packs are player-facing groups while files remain individually addressable.
|
||||
This permits a fast initial pack install and small later patches. Current pack
|
||||
IDs are derived predictably:
|
||||
This permits a compact initial install and small later patches. Required pack
|
||||
IDs include:
|
||||
|
||||
```text
|
||||
core:runtime
|
||||
core:ui
|
||||
core:equipment
|
||||
core:character-basic
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||||
dungeon:wailing-caverns
|
||||
```
|
||||
|
||||
`core:character-basic` owns the two basic Human rigs, the character manifest,
|
||||
and only the default texture selections needed by the fallback. The remaining
|
||||
human customizations and every non-Human character model/skin are optional.
|
||||
|
||||
Downloadable pack IDs include:
|
||||
|
||||
```text
|
||||
dungeon:forsaken-abbey
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||||
characters:wow335a-v1
|
||||
characters:ascension-v1
|
||||
characters:runewaker-v1
|
||||
core:combat-media
|
||||
manastorm:<stage-id>
|
||||
shared:creatures
|
||||
```
|
||||
|
||||
+24
-18
@@ -24,8 +24,9 @@ container, rebuilding `dist`, or pulling source must not replace the database.
|
||||
TrueNAS Gitea stores the source repository and APK release attachments; it is
|
||||
not the game database.
|
||||
|
||||
Large runtime assets are published separately under `/app/content`. Android
|
||||
clients download verified content objects from `/content` and retain them in
|
||||
Large runtime assets are published separately under `/app/content`. Production
|
||||
browser and Android clients download verified content objects from `/content`;
|
||||
browsers retain them in an app-managed cache and Android retains them in
|
||||
app-private storage for offline play. See `CONTENT_UPDATES.md` for the manifest,
|
||||
atomic activation, compatibility, and rollback contract.
|
||||
|
||||
@@ -55,9 +56,10 @@ Container/host port:
|
||||
```
|
||||
|
||||
The Gitea bare repository is not runnable. Clone it with Git; never copy it
|
||||
with `cp`. The checkout contains several gigabytes of required GLB assets, so
|
||||
the initial clone and first build will take substantially longer than later
|
||||
fast-forward updates.
|
||||
with `cp`. The checkout contains several gigabytes of content-source GLB assets,
|
||||
so the initial clone and first content publication will take substantially
|
||||
longer than later fast-forward updates. Production browser and Android bundles
|
||||
stage only their compact required-content subset.
|
||||
|
||||
Do not turn the GLBs into Git LFS pointers without also changing this deployment
|
||||
procedure. Gitea keeps LFS objects outside the bare repository, so a bare-path
|
||||
@@ -80,7 +82,8 @@ git branch --show-current
|
||||
|
||||
If the repository slug differs, change both the remote URL here and every
|
||||
`healer-man.git` bare-repository path below. Do not commit `.env` files,
|
||||
keystores, API tokens, `content`, `dist`, `dist-android`, or `.android-public`.
|
||||
keystores, API tokens, `content`, `dist`, `dist-android`, `.web-public`, or
|
||||
`.android-public`.
|
||||
|
||||
On TrueNAS, confirm the bare repository path. If the first command fails, use
|
||||
the search command:
|
||||
@@ -154,8 +157,9 @@ account/cloud-save data; `/app/content` owns downloadable manifests and
|
||||
immutable content objects. Never mount a volume at `/app/data`, because that
|
||||
would hide the checkout's required `/app/data/loot/schema.sql`. The
|
||||
startup command installs locked dependencies, initializes the schema, publishes
|
||||
new or changed content objects, builds the full browser bundle, and starts the
|
||||
combined static/API/content server. Existing content objects are reused.
|
||||
new or changed content objects, builds the compact required-content browser
|
||||
bundle, and starts the combined static/API/content server. Existing content
|
||||
objects are reused.
|
||||
|
||||
After startup, test on the LAN:
|
||||
|
||||
@@ -220,8 +224,8 @@ git rev-parse HEAD
|
||||
|
||||
Before `git commit`, read the staged file list printed by `git status --short`.
|
||||
Do not commit a `.env` file, password, API token, keystore, APK, database,
|
||||
`content/`, `dist/`, `dist-android/`, or `.android-public/` output. The final
|
||||
command prints the exact deployed commit ID.
|
||||
`content/`, `dist/`, `dist-android/`, `.web-public/`, or `.android-public/`
|
||||
output. The final command prints the exact deployed commit ID.
|
||||
|
||||
Next, open the TrueNAS Apps UI and **stop** `healer-man`. Open a TrueNAS shell
|
||||
and run these exact commands:
|
||||
@@ -247,11 +251,12 @@ sudo git -C /mnt/usbssds/apps/healer-man/app rev-parse HEAD
|
||||
The TrueNAS commit ID must match the one printed on the development PC. Start
|
||||
`healer-man` in the TrueNAS Apps UI afterward. Container startup
|
||||
publishes immutable content objects and replaces `manifest.json` only after all
|
||||
objects exist, then rebuilds the browser client and starts the server. Android
|
||||
devices discover the small new manifest and download only missing or changed
|
||||
files. Asset-only updates do not require a new APK. A failed fast-forward pull
|
||||
deliberately leaves the running checkout unchanged; resolve diverged history on
|
||||
the development machine rather than forcing the TrueNAS checkout.
|
||||
objects exist, then rebuilds the browser client and starts the server. Browser
|
||||
and Android clients discover the small new manifest and download only missing
|
||||
or changed files for packs the player installed. Asset-only updates do not
|
||||
require a new APK. A failed fast-forward pull deliberately leaves the running
|
||||
checkout unchanged; resolve diverged history on the development machine rather
|
||||
than forcing the TrueNAS checkout.
|
||||
|
||||
After the logs say the server is listening on port `4173`, run on TrueNAS:
|
||||
|
||||
@@ -286,9 +291,10 @@ copies; it does not replace dataset-level protection.
|
||||
## APK releases and Obtainium
|
||||
|
||||
Keep APK binaries out of the Git branch. The Android build uses `dist-android`,
|
||||
which contains the game runtime, UI, equipment, and Wailing Caverns starter
|
||||
content rather than the full multi-gigabyte browser catalog. Downloaded packs
|
||||
survive APK updates.
|
||||
which contains the game runtime, UI, starter equipment, basic Human character,
|
||||
and Wailing Caverns starter content. Optional character/skin packs, original
|
||||
spell media, dungeons, and other large content remain outside the APK.
|
||||
Downloaded packs survive APK updates.
|
||||
|
||||
Install JDK 21 and Android SDK Platform 36 on the development PC and set
|
||||
`JAVA_HOME` plus `ANDROID_SDK_ROOT`. The build wrapper also recognizes the
|
||||
|
||||
@@ -1520,3 +1520,168 @@ Vite's existing large-chunk advisory remains informational.
|
||||
the production build completed with 1,047 modules transformed, KTX2 and
|
||||
environment-performance audits remained green, and the release-candidate
|
||||
check passed. The existing large-chunk advisory remains informational.
|
||||
|
||||
# 2026-08-31 — Shadowfang Keep navigation freeze regression
|
||||
|
||||
- Reproduced the reported freeze with the saved Human Priest at the Shadowfang
|
||||
Keep entrance. The visible scene fell to roughly 4–11 FPS with 91–225 ms
|
||||
average frames and repeated 500+ ms slow frames, without a runtime exception.
|
||||
- Traced the stall to synchronous construction of the provisional 545,171-
|
||||
triangle party-navigation graph after the dungeon became visible. A direct
|
||||
benchmark blocked the main thread for roughly 8 seconds and consumed about
|
||||
800 MiB of heap; its subsequent entrance surface/path queries also failed.
|
||||
- Added a navigation policy that keeps reviewed, budgeted graphs enabled while
|
||||
unvalidated or over-50,000-triangle graphs use the existing local and
|
||||
breadcrumb party-follow fallback. Shadowfang therefore avoids the unusable
|
||||
graph, while Wailing Caverns retains its reviewed navigation.
|
||||
- Re-entered Shadowfang from a clean reload and kept the live scene open beyond
|
||||
the former graph-build window. Eight consecutive samples held 59–60 FPS at
|
||||
about 16.7 ms per frame; the slowest final sampled frame was 25.8 ms. The party,
|
||||
HUD, minimap, combat state, and full environment remained responsive and
|
||||
visible in the reviewed screenshot. No new browser errors were emitted.
|
||||
- Verification: all 20 focused navigation cases passed, the complete Vitest
|
||||
suite passed all 844 cases across 154 files, the production build completed
|
||||
with 1,048 modules transformed, KTX2 and environment-performance audits
|
||||
remained green, and the release-candidate check passed. The existing
|
||||
large-chunk advisory remains informational.
|
||||
|
||||
# 2026-08-31 — dungeon-fleet startup freeze audit
|
||||
|
||||
- Audited the complete registered fleet: 84 regular-dungeon navigation assets,
|
||||
all 75 Manastorm package assets, and all 470 published Manastorm stages. Every
|
||||
referenced navigation GLB exists and parses. Under the reviewed 50,000-
|
||||
triangle policy, 31 regular and 41 Manastorm package graphs remain enabled;
|
||||
the other 53 regular and 34 Manastorm packages use breadcrumb following.
|
||||
- Added an actual-geometry triangle check before navigation allocations. This
|
||||
prevents stale catalog metadata from bypassing the synchronous-build ceiling;
|
||||
Wailing Caverns metadata was corrected from 32,077 to 45,732 triangles.
|
||||
- Found nine zero-length imported patrol routes that could throw during scene
|
||||
render: one in Scholomance, two in Botanica, two in Magister's Terrace, and
|
||||
four in Escape from Durnholde. Catalog generation now preserves those actors
|
||||
as static spawns, and runtime normalization provides the same defense for
|
||||
future malformed imports. All remaining 752 regular patrols and every
|
||||
effective Manastorm stage patrol have usable routes.
|
||||
- Live entrance checks loaded Scholomance, Escape from Durnholde, and Forgotten
|
||||
Mine without a scene error or startup freeze. Scholomance settled near 28.5
|
||||
FPS at 946 draw calls; Durnholde near 29 FPS at 3,663 draw calls; Forgotten
|
||||
Mine near 50 FPS at 1,502 draw calls after staged loading. These identify
|
||||
remaining environment/population throughput work, but are separate from the
|
||||
fixed startup-crash and synchronous-navigation failure modes.
|
||||
- Verification: the complete Vitest suite passed all 850 cases across 155
|
||||
files, the production build completed with 1,048 modules transformed, all
|
||||
106 environment assets passed their performance audit with no regressions,
|
||||
the KTX2 audit found no fallback textures, and the release-candidate check
|
||||
passed. The existing large-chunk advisory remains informational.
|
||||
|
||||
# 2026-09-04 — optional content offload and basic Human fallback
|
||||
|
||||
- Built and served the production browser output from a clean localhost origin.
|
||||
A fresh Undead female Priest preview rendered with the real bundled Human
|
||||
female rig and default textures while retaining the Undead/Priest identity in
|
||||
the roster. No optional character pack had been installed.
|
||||
- Entered Wailing Caverns as healer from a separate clean browser origin. The
|
||||
Undead player, Undead tank, and Goblin party member all rendered through the
|
||||
matching basic Human fallbacks while their saved race, role, class, equipment,
|
||||
and party labels remained intact. The dungeon stayed playable and emitted no
|
||||
new error; only the existing third-party initialization deprecation warning
|
||||
appeared.
|
||||
- Exercised the browser Downloads lifecycle with a small local two-revision
|
||||
content fixture. Missing character and original-media packs showed Download;
|
||||
a verified install showed Remove; the changed revision showed Update and
|
||||
Remove together; and applying Update returned the pack to offline-ready state.
|
||||
- Reloaded after service-worker activation. The application and lazy JavaScript
|
||||
chunks loaded normally, while the content worker continued to reserve managed
|
||||
character, creature, equipment, game, and UI paths for bundled or verified
|
||||
cached content. The initial broad `/assets/` interception found during this
|
||||
playtest was corrected before the final run.
|
||||
- In-dungeon Options showed Generated as the active default, kept Original
|
||||
disabled until its optional spell-effects-and-sounds pack is downloaded, and
|
||||
exposed a Download action for that pack.
|
||||
- Evidence:
|
||||
`playtest-artifacts/2026-09-04-optional-content/roster-undead-priest-basic-human-fallback.png`,
|
||||
`dungeon-optional-models-basic-human-fallback.png`,
|
||||
`browser-downloads-optional-packs.png`, and
|
||||
`browser-downloads-update-and-remove.png`.
|
||||
- Verification: all 43 avatar tests passed; the complete Vitest suite passed all
|
||||
896 cases across 164 files; production browser and Android builds completed;
|
||||
both binary inventories contained only the two Human rigs, starter equipment,
|
||||
and Wailing Caverns content; and neither output contained optional character
|
||||
packs, original combat media, or WAV files. KTX2 and environment-performance
|
||||
audits remained green, and the release-candidate check passed. The existing
|
||||
large-chunk advisory remains informational.
|
||||
|
||||
# 2026-09-05 — Power Word: Shield live character anchoring
|
||||
|
||||
- Installed the optional Original Spell Effects & Sounds pack through the
|
||||
production Downloads screen, enabled it, and selected Original spell visuals.
|
||||
- Entered Wailing Caverns as a Human Priest and cast Power Word: Shield on both
|
||||
the party tank and the player while exercising party movement and combat. The
|
||||
persistent original aura stayed at the rendered character root instead of
|
||||
following the throttled gameplay-position snapshot, with no inherited camera
|
||||
or character rotation.
|
||||
- Reviewed live dungeon screenshots before and during the movement test. The
|
||||
browser emitted no new errors; only the existing third-party initialization
|
||||
deprecation warning remained.
|
||||
- Verification: all 899 Vitest cases passed across 165 files, including three
|
||||
new visual-anchor registry cases. The production build completed with 920
|
||||
modules transformed, and asset audits remained green. The existing
|
||||
large-chunk advisory remains informational.
|
||||
|
||||
# 2026-09-05 — modular RuneWaker boss mechanics
|
||||
|
||||
- Built a temporary local production content feed for Forsaken Abbey and the
|
||||
first two Ystra Labyrinth boss rooms, then installed each pack through the
|
||||
browser Downloads workflow with checksum verification.
|
||||
- Loaded the source-backed Specter Guardian Creator encounter. Its mechanic
|
||||
panel appeared below the minimap and buff/debuff strips with Guard Bomb,
|
||||
Transport Magic, and Meteor Shower countdowns. A live Meteor Shower cast
|
||||
showed its one-second cast warning over the boss.
|
||||
- The first pass exposed that four countdown rows could crowd the boss's
|
||||
pending 80%, 60%, 40%, and 20% phase triggers out of the panel. The timeline
|
||||
now limits only countdown rows and always retains every pending health
|
||||
threshold. The corrected production build displayed all eight rows without
|
||||
covering the central playfield.
|
||||
- Loaded Rune Guardian Leader in Ystra Labyrinth Boss Room 2. Its source-backed
|
||||
Manastorms Duo Lv5 mechanic displayed a large purple circular floor warning
|
||||
while the matching panel row counted down at 0.6 seconds. The area indicator,
|
||||
cast timing, party damage, and effect/debuff presentation all advanced in the
|
||||
live encounter.
|
||||
- Browser logs contained no uncaught application errors. The existing
|
||||
third-party initialization deprecation warning remained; WebGL context-lost
|
||||
messages corresponded to intentional production rebuild reloads and opening
|
||||
replacement test tabs.
|
||||
- Verification: the full suite passed all 913 cases across 169 files, and the
|
||||
corrected production build completed with 923 modules transformed. KTX2 and
|
||||
environment-performance audits remained green, and the release-candidate
|
||||
check passed.
|
||||
|
||||
# 2026-09-05 — specialization-aware heirlooms and endgame loot
|
||||
|
||||
- Activated the legacy level-10 Priest `Rolecheck`. The mandatory Class Hall
|
||||
picker appeared before the main menu, offered Discipline, Holy, and Shadow,
|
||||
and presented Cancel, Keep talents, and Reset talents after choosing Holy.
|
||||
Keeping talents returned to the main menu with the specialization saved.
|
||||
- Opened Wailing Caverns from Dungeon Finder. Role selection was restricted to
|
||||
Healer, matching the saved Holy specialization; no Tank or DPS override was
|
||||
available.
|
||||
- Reviewed the roster preview and a live Wailing Caverns combat scene. The
|
||||
player body, staff, and all four AI party bodies/equipment silhouettes were
|
||||
visible and correctly anchored without obscuring the HUD or playfield.
|
||||
- Opened Inventory & Equipment in the dungeon. The player had zero earned
|
||||
items but every applicable slot resolved to a level-10 Priest healer
|
||||
heirloom and reported average item level 10. Morvane, the Blood Death Knight
|
||||
companion, showed a complete tank heirloom loadout with the intended
|
||||
two-handed weapon layout and empty conflicting slots.
|
||||
- Browser logs contained no uncaught application errors. Only the existing
|
||||
third-party initialization deprecation warning appeared.
|
||||
- Automated coverage validates every classic and CoA specialization, Feral
|
||||
Bear/Cat separation, RoM-derived profiles, player and party scaling caps,
|
||||
same-level catalog dominance at levels 1/40/79, real item-level-85 upgrade
|
||||
availability for every gear archetype, two-hand replacement scoring,
|
||||
fallback reappearance, percentage-preserving stat refreshes, specialization
|
||||
persistence and talent reset behavior, and the item-level-255 save limit.
|
||||
- Verification: the complete Vitest suite passed all 928 cases across 171
|
||||
files, including all 43 avatar cases. All 15 server persistence/API tests
|
||||
passed. The production build completed with 925 modules transformed, KTX2
|
||||
and environment-performance audits remained green, and the release-candidate
|
||||
check passed. The existing large-chunk advisory remains informational.
|
||||
@@ -41,6 +41,28 @@ npm test
|
||||
npm run build
|
||||
```
|
||||
|
||||
## Content downloads
|
||||
|
||||
Production browser and Android builds ship a compact required set: the game
|
||||
runtime, interface, starter equipment, Wailing Caverns starter content, and a
|
||||
basic male/female Human character model with its default appearance. Large
|
||||
character and skin libraries, additional dungeons, Manastorm stages, and the
|
||||
original spell-effects and sound pack are optional downloads.
|
||||
|
||||
Open **Downloads** from the main menu to download, update, or remove optional
|
||||
packs on either platform. Browser downloads live in an app-managed verified
|
||||
cache; Android downloads live in app-private storage. Removing a pack never
|
||||
removes a roster or save. If a character's model/skin pack is unavailable, the
|
||||
shared character renderer displays the matching-gender basic Human while
|
||||
preserving that character's identity and progress for a later reinstall.
|
||||
|
||||
Generated spell effects and synthesized combat cues are the default and need
|
||||
no original-media download. Players who want the packaged original visuals and
|
||||
sounds can download that pack explicitly, select **Original** effects, and
|
||||
remove the pack again to reclaim its storage. See
|
||||
[`CONTENT_UPDATES.md`](CONTENT_UPDATES.md) for the content lifecycle and release
|
||||
contract.
|
||||
|
||||
## Conquest of Azeroth classes
|
||||
|
||||
All 21 CoA classes use a checked-in live Vol'Jin catalog generated from
|
||||
@@ -81,12 +103,23 @@ validates the relational data and ships both a browser-safe JSON catalog and
|
||||
for a future loot-browser screen.
|
||||
|
||||
Every Wailing Caverns boss rolls one item when it dies. The item instance
|
||||
captures the player's level at the killing blow, remains on the corpse until
|
||||
looted, and is then saved in that character's inventory. The SQL loot source
|
||||
contains the original 3.3.5a attributes, ratings, armor, block, weapon damage,
|
||||
weapon speed, regeneration, and spell-power values for each item. A scaled
|
||||
drop preserves that original stat distribution instead of replacing it with a
|
||||
generic item-power budget.
|
||||
captures its item level at the killing blow, remains on the corpse until
|
||||
looted, and is then saved in that character's inventory. Drops use character
|
||||
level through 79; level-80 drops begin the first endgame tier at item level 85.
|
||||
The SQL loot source contains the original 3.3.5a attributes, ratings, armor,
|
||||
block, weapon damage, weapon speed, regeneration, and spell-power values for
|
||||
each item. A scaled drop preserves that original stat distribution instead of
|
||||
replacing it with a generic item-power budget.
|
||||
|
||||
Every WoW and Conquest of Azeroth character has a saved specialization that
|
||||
locks its activity role and selects a complete specialization-aware heirloom
|
||||
loadout. Runes of Magic derives the same profile from its active primary class
|
||||
and selected role. Virtual heirlooms fill every applicable unoccupied slot,
|
||||
rescale through item level 79 for players and 80 for AI party members, never
|
||||
enter inventory, and automatically return when earned equipment is removed.
|
||||
During leveling their score is normalized above compatible same-level catalog
|
||||
drops. At level 80 the item-level-85 boss tier contains real upgrades, which
|
||||
the equipment and loot interfaces highlight without equipping automatically.
|
||||
|
||||
The equipment runtime uses the Wrath primary attributes and itemizable combat
|
||||
stats. Strength, Agility, Stamina, Intellect, Spirit, Attack Power, Spell
|
||||
@@ -181,12 +214,13 @@ npm run android:apk
|
||||
The debug APK is written under `android/app/build/outputs/apk/debug/`. To build
|
||||
and install directly onto a connected device, use `npm run android:install`.
|
||||
|
||||
Android uses a separate compact `dist-android` build. It bundles the client,
|
||||
interface, equipment, and Wailing Caverns starter content while optional
|
||||
dungeons, character packs, and Manastorm stages are downloaded into app-private
|
||||
storage. Installed content and local saves remain playable without a server
|
||||
connection and survive APK updates. See `CONTENT_UPDATES.md` for the update
|
||||
contract and `DEPLOYMENT.md` for TrueNAS publishing and signed Gitea releases.
|
||||
Android uses a compact `dist-android` build with the same required-content
|
||||
boundary as the production browser build. Optional dungeons, character/skin
|
||||
packs, Manastorm stages, and original spell media are downloaded into
|
||||
app-private storage. Installed content and local saves remain playable without
|
||||
a server connection and survive APK updates. See `CONTENT_UPDATES.md` for the
|
||||
update contract and `DEPLOYMENT.md` for TrueNAS publishing and signed Gitea
|
||||
releases.
|
||||
|
||||
## Runtime details
|
||||
|
||||
@@ -206,6 +240,8 @@ contract and `DEPLOYMENT.md` for TrueNAS publishing and signed Gitea releases.
|
||||
compressed in GPU memory instead of expanding to uncompressed RGBA textures.
|
||||
- Missing production GLBs activate a small cave proxy; malformed assets activate
|
||||
the recoverable scene-error screen.
|
||||
- Missing optional character or skin packs render the built-in basic Human
|
||||
model instead of hiding the player, party member, or roster preview.
|
||||
- The controller action HUD displays only the active eight-slot layer. Its
|
||||
face-button diamond, shoulders, and D-pad keep the physical controller layout
|
||||
visible without showing all 24 bindings over the playfield.
|
||||
|
||||
+8
-4
@@ -71,9 +71,12 @@ file, use the shorter procedure at the end. Those updates can be published by
|
||||
the server and downloaded by an already-installed APK without an Obtainium
|
||||
release.
|
||||
|
||||
Single-player remains offline-capable. A fresh APK includes the runtime and
|
||||
starter content. Additional content that a player has downloaded is retained
|
||||
in Android app-private storage and can be used offline after download.
|
||||
Single-player remains offline-capable. A fresh APK includes the runtime,
|
||||
interface, starter equipment, Wailing Caverns, and the basic Human character
|
||||
fallback. Additional content that a player has downloaded is retained in
|
||||
Android app-private storage and can be used offline after download. Generated
|
||||
spell effects are available without downloading the optional original-media
|
||||
pack.
|
||||
|
||||
## Fixed locations
|
||||
|
||||
@@ -287,7 +290,8 @@ git diff --cached --check
|
||||
```
|
||||
|
||||
Do not continue if the staged list contains a keystore, APK, `.env` file,
|
||||
database, `content/`, `dist/`, `dist-android/`, or `.android-public/` output.
|
||||
database, `content/`, `dist/`, `dist-android/`, `.web-public/`, or
|
||||
`.android-public/` output.
|
||||
Unstage any accidental file with `git restore --staged -- <path>` without
|
||||
deleting the local file.
|
||||
|
||||
|
||||
@@ -73,6 +73,23 @@ attaches native animated client models by display ID. It writes:
|
||||
- `src/game/generated/dungeonCampaignCatalog.compressed.ts`, the bundled catalog
|
||||
- `src/game/generated/dungeonAvailability.json`, the generated availability list
|
||||
|
||||
Boss specials are compiled as independent mechanic records. AzerothCore
|
||||
SmartAI timers and health events are imported automatically; C++ encounter
|
||||
spells are imported from the pinned script checkout. Add or override a boss in
|
||||
`dungeon-pipeline/boss-mechanics.json` when an encounter needs hand-authored
|
||||
targeting, summon behavior, timing, or telegraph geometry. Use `mode: "replace"`
|
||||
to make that list authoritative or `mode: "append"` to layer entries ahead of
|
||||
the imported mechanics, then run `npm run dungeon:catalog`. The generated
|
||||
`combat.mechanicIds` list is the stable loadout boundary intended for later
|
||||
encounter randomization.
|
||||
|
||||
The same catalog also stores Runewaker kits under
|
||||
`rw-<dungeon>-<entity-id>` keys. Run `npm run runewaker:bosses:refresh` to
|
||||
rebuild those records from preserved RuneWaker spell/Lua evidence, regenerate
|
||||
the population packages, and run `npm run runewaker:audit:gameplay`. A record
|
||||
whose preserved source has no recoverable combat ability is explicitly marked
|
||||
`source.kind: "healer-man-source-gap"` rather than being claimed as authentic.
|
||||
|
||||
Stock AzerothCore population is used for the standard dungeons. The three
|
||||
Ascension-specific instances—Tinkertech Showdown, Frozen Reach, and Forgotten
|
||||
Mine—keep their client encounter identities and use an explicit procedural
|
||||
@@ -229,4 +246,4 @@ Kresh is intentionally recorded as a source-faithful melee-only boss: entry
|
||||
3653 has no spell or SmartAI row in the pinned AzerothCore snapshot. Trial of
|
||||
the Champion is likewise documented as a boss-arena population rather than a
|
||||
trash route. These exceptions are asserted by exact dungeon/entity IDs; any
|
||||
new basic-only boss or mob-less dungeon fails the batch.
|
||||
new basic-only boss or mob-less dungeon fails the batch.
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"slug": "blades-edge-arena",
|
||||
"title": "Blade's Edge Arena",
|
||||
"mapId": 562,
|
||||
"lfgDungeonIds": [],
|
||||
"expansion": "the-burning-crusade",
|
||||
"clientBuild": "3.3.5a",
|
||||
"mapDirectory": "World/Maps/bladesedgearena",
|
||||
"environmentMode": "global-wmo",
|
||||
"difficultyVariants": [{"id": "rated", "difficulty": "normal", "spawnMask": 1, "levelRange": [80, 80]}],
|
||||
"clientSource": {"rootEnvironmentVariable": "WOW_CLIENT_ROOT", "relativeDefault": "../wow335a"},
|
||||
"serverSource": {"rootEnvironmentVariable": "WOW_SERVER_DATA", "adapter": "normalized-json", "readOnly": true},
|
||||
"extraction": {"rootWmo": "World/wmo/PvP/Buildings/AncientOrcArena/ancorc_PVPstadium.wmo", "doodadSets": ["Set_$DefaultGlobal"]},
|
||||
"navigation": {"cellSize": 0.2, "cellHeight": 0.1, "agentHeight": 1.8, "agentRadius": 0.36, "agentMaxClimb": 0.5, "agentMaxSlope": 50},
|
||||
"review": {"entrance": "required", "bossOrder": "not-applicable", "optionalEncounters": "not-applicable", "presentation": "required", "offMeshLinks": "required"},
|
||||
"exceptions": []
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"slug": "dalaran-sewers",
|
||||
"title": "Dalaran Sewers",
|
||||
"mapId": 617,
|
||||
"lfgDungeonIds": [],
|
||||
"expansion": "wrath-of-the-lich-king",
|
||||
"clientBuild": "3.3.5a",
|
||||
"mapDirectory": "World/Maps/DalaranArena",
|
||||
"environmentMode": "global-wmo",
|
||||
"difficultyVariants": [{"id": "rated", "difficulty": "normal", "spawnMask": 1, "levelRange": [80, 80]}],
|
||||
"clientSource": {"rootEnvironmentVariable": "WOW_CLIENT_ROOT", "relativeDefault": "../wow335a"},
|
||||
"serverSource": {"rootEnvironmentVariable": "WOW_SERVER_DATA", "adapter": "normalized-json", "readOnly": true},
|
||||
"extraction": {"rootWmo": "World/wmo/PvP/Buildings/Dalaran/dalaran_sewer_arena.wmo", "doodadSets": ["Set_$DefaultGlobal"]},
|
||||
"navigation": {"cellSize": 0.2, "cellHeight": 0.1, "agentHeight": 1.8, "agentRadius": 0.36, "agentMaxClimb": 0.5, "agentMaxSlope": 50},
|
||||
"review": {"entrance": "required", "bossOrder": "not-applicable", "optionalEncounters": "not-applicable", "presentation": "required", "offMeshLinks": "required"},
|
||||
"exceptions": []
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"slug": "nagrand-arena",
|
||||
"title": "Nagrand Arena",
|
||||
"mapId": 559,
|
||||
"lfgDungeonIds": [],
|
||||
"expansion": "the-burning-crusade",
|
||||
"clientBuild": "3.3.5a",
|
||||
"mapDirectory": "World/Maps/PVPZone01",
|
||||
"environmentMode": "global-wmo",
|
||||
"difficultyVariants": [{"id": "rated", "difficulty": "normal", "spawnMask": 1, "levelRange": [80, 80]}],
|
||||
"clientSource": {"rootEnvironmentVariable": "WOW_CLIENT_ROOT", "relativeDefault": "../wow335a"},
|
||||
"serverSource": {"rootEnvironmentVariable": "WOW_SERVER_DATA", "adapter": "normalized-json", "readOnly": true},
|
||||
"extraction": {"rootWmo": "World/wmo/Dungeon/OL_OgreHuts/PVP_Ogre_Arena01.wmo", "doodadSets": ["Set_$DefaultGlobal"]},
|
||||
"navigation": {"cellSize": 0.2, "cellHeight": 0.1, "agentHeight": 1.8, "agentRadius": 0.36, "agentMaxClimb": 0.5, "agentMaxSlope": 50},
|
||||
"review": {"entrance": "required", "bossOrder": "not-applicable", "optionalEncounters": "not-applicable", "presentation": "required", "offMeshLinks": "required"},
|
||||
"exceptions": []
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"slug": "ring-of-valor",
|
||||
"title": "Ring of Valor",
|
||||
"mapId": 618,
|
||||
"lfgDungeonIds": [],
|
||||
"expansion": "wrath-of-the-lich-king",
|
||||
"clientBuild": "3.3.5a",
|
||||
"mapDirectory": "World/Maps/OrgrimmarArena",
|
||||
"environmentMode": "global-wmo",
|
||||
"difficultyVariants": [{"id": "rated", "difficulty": "normal", "spawnMask": 1, "levelRange": [80, 80]}],
|
||||
"clientSource": {"rootEnvironmentVariable": "WOW_CLIENT_ROOT", "relativeDefault": "../wow335a"},
|
||||
"serverSource": {"rootEnvironmentVariable": "WOW_SERVER_DATA", "adapter": "normalized-json", "readOnly": true},
|
||||
"extraction": {"rootWmo": "World/wmo/PvP/Buildings/Orgrimmar/OrgrimmarArena.wmo", "doodadSets": ["Set_$DefaultGlobal"]},
|
||||
"navigation": {"cellSize": 0.2, "cellHeight": 0.1, "agentHeight": 1.8, "agentRadius": 0.36, "agentMaxClimb": 0.5, "agentMaxSlope": 50},
|
||||
"review": {"entrance": "required", "bossOrder": "not-applicable", "optionalEncounters": "not-applicable", "presentation": "required", "offMeshLinks": "required"},
|
||||
"exceptions": []
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"schemaVersion": 1,
|
||||
"slug": "ruins-of-lordaeron",
|
||||
"title": "Ruins of Lordaeron",
|
||||
"mapId": 572,
|
||||
"lfgDungeonIds": [],
|
||||
"expansion": "the-burning-crusade",
|
||||
"clientBuild": "3.3.5a",
|
||||
"mapDirectory": "World/Maps/PVPLordaeron",
|
||||
"environmentMode": "global-wmo",
|
||||
"difficultyVariants": [{"id": "rated", "difficulty": "normal", "spawnMask": 1, "levelRange": [80, 80]}],
|
||||
"clientSource": {"rootEnvironmentVariable": "WOW_CLIENT_ROOT", "relativeDefault": "../wow335a"},
|
||||
"serverSource": {"rootEnvironmentVariable": "WOW_SERVER_DATA", "adapter": "normalized-json", "readOnly": true},
|
||||
"extraction": {"rootWmo": "World/wmo/PvP/Buildings/Lordaeron/PVP_Lordaeron_Arena.wmo", "doodadSets": ["Set_$DefaultGlobal"]},
|
||||
"navigation": {"cellSize": 0.2, "cellHeight": 0.1, "agentHeight": 1.8, "agentRadius": 0.36, "agentMaxClimb": 0.5, "agentMaxSlope": 50},
|
||||
"review": {"entrance": "required", "bossOrder": "not-applicable", "optionalEncounters": "not-applicable", "presentation": "required", "offMeshLinks": "required"},
|
||||
"exceptions": []
|
||||
}
|
||||
Generated
+2
-2
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "healer-man",
|
||||
"version": "0.1.9",
|
||||
"version": "0.1.16",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "healer-man",
|
||||
"version": "0.1.9",
|
||||
"version": "0.1.16",
|
||||
"dependencies": {
|
||||
"@capacitor/android": "8.4.1",
|
||||
"@capacitor/core": "8.4.1",
|
||||
|
||||
+9
-4
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "healer-man",
|
||||
"private": true,
|
||||
"version": "0.1.9",
|
||||
"version": "0.1.16",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite --host 0.0.0.0",
|
||||
@@ -10,10 +10,12 @@
|
||||
"db:backup": "node scripts/backup-game-database.mjs",
|
||||
"server:test": "node --test server/*.test.mjs",
|
||||
"content:publish": "node scripts/content/publish-content.mjs",
|
||||
"web:prepare": "node scripts/content/prepare-web-bootstrap.mjs",
|
||||
"android:prepare": "node scripts/content/prepare-android-bootstrap.mjs",
|
||||
"content:test": "node --test scripts/content/*.test.mjs",
|
||||
"effects:generate": "node scripts/combat-effects/generate-manifest.mjs --package-audio",
|
||||
"effects:audit": "node scripts/combat-effects/generate-manifest.mjs --package-audio --audit",
|
||||
"effects:generate": "node scripts/combat-effects/generate-manifest.mjs --package-audio && node scripts/combat-effects/package-priest-original.mjs",
|
||||
"effects:audit": "node scripts/combat-effects/generate-manifest.mjs --package-audio --audit && node scripts/combat-effects/package-priest-original.mjs --audit",
|
||||
"effects:priest": "node scripts/combat-effects/package-priest-original.mjs",
|
||||
"effects:test": "node --test scripts/combat-effects/*.test.mjs",
|
||||
"wow335:abilities": "node scripts/generate-wow335-abilities.mjs",
|
||||
"coa:sync": "node scripts/sync-ascension-coa.mjs",
|
||||
@@ -61,6 +63,8 @@
|
||||
"dungeon:navmesh": "node scripts/dungeon-pipeline/cli.mjs navmesh",
|
||||
"dungeon:navmesh:conversion": "node scripts/dungeon-pipeline/cli.mjs navmesh-conversion",
|
||||
"dungeon:validate": "node scripts/dungeon-pipeline/cli.mjs validate",
|
||||
"arena:assets:build": "node scripts/arena-pipeline/build-wmo-arenas.mjs && node scripts/arena-pipeline/build-custom-arenas.mjs && node scripts/arena-pipeline/prepare-warnorken.mjs",
|
||||
"arena:assets:validate": "node scripts/arena-pipeline/validate-arenas.mjs",
|
||||
"dungeon:enable": "node scripts/dungeon-pipeline/cli.mjs enable",
|
||||
"runewaker:forsaken": "node \"%INIT_CWD%\\scripts\\runewaker-pipeline\\build-forsaken-abbey.mjs\"",
|
||||
"runewaker:forsaken:actors": "node scripts/runewaker-pipeline/build-forsaken-population.mjs --actors-only",
|
||||
@@ -72,6 +76,7 @@
|
||||
"runewaker:register:all": "node scripts/runewaker-pipeline/cli.mjs register-all",
|
||||
"runewaker:refresh:all": "node scripts/runewaker-pipeline/cli.mjs refresh-all",
|
||||
"runewaker:spells:refresh": "node scripts/runewaker-pipeline/export-spell-catalog.mjs",
|
||||
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@@ -95,7 +100,7 @@
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