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phenom c7e8163790 Release Healer Man 0.1.42 2026-09-13 15:48:12 -04:00
phenom c3f8a69b51 Release Healer Man 0.1.41 2026-09-13 15:09:35 -04:00
46 changed files with 1152 additions and 186 deletions

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@@ -3028,3 +3028,130 @@ Vite's existing large-chunk advisory remains informational.
`artifacts/boss-difficulty/wow-coa-review.md`. Coverage is a canonical build
per role with starter gear, rather than every specialization or later gear
combination. `npm run release:check` is required for handoff.
## CoA healer rotation pass — September 13, 2026
- Corrected base-mana percentage costs, Tinker's secondary mana maximum,
imported heal power/AP/spirit scaling, self-healing riders, and party heal
recipients. Removed invented instant heals from conditional procs and
invented hostile damage from healing/mitigation tooltip text. Regenerated
the CoA runtime catalog and all class shards.
- Companion support AI maintains existing HoTs, covers other injured allies,
and avoids redundant shields. The benchmark player policy now prefers
effective emergency/area healing, avoids wasteful self-healing, positions
ground heals on the injured ally, and funds rage heals through weapon attacks
and actual resource generators. Normal gameplay still uses player input.
- Tested nine canonical CoA healer builds at levels 8, 20, 40, and 80 against
final-boss attacks for 60 seconds with three deterministic WoW companion
compositions each: 108 samples. Every player survived and every sample
delivered effective ally healing. Entire-party survival was 24/27 at eight,
25/27 at twenty, and 27/27 at both forty and eighty.
- The remaining low-level losses are Primalist companions. Its imported Geode
Barrage lacks the server-scripted stone/rage payload; that mechanic still
needs implementation. Survival at the time cap does not establish a boss
clear, indefinite mana sustainability, or complete CoA mechanic parity.
- Reran the full WoW/CoA durability and healer-attack suite: all six assertions
passed without reporter errors. Fastest sampled ordinary/final kills remain
26.2/48.6 seconds. WoW Druid's comparable eight/eighty attack samples now keep
the party alive with the revised HoT policy.
- Validation: 167 combat/catalog/runtime regressions, four healer matrix
assertions, 47 avatar checks, TypeScript, the production build, and release
bundle validation passed. The final release hygiene check covers untracked
regression tests as well as tracked edits.
- Live production-preview smoke check at 1280x720 used an offline Human Witch
Doctor (Brewing). Roster and Wailing Caverns entrance captures show the
player and companion bodies and starter weapon/shield silhouettes. This
visual check did not perform a live boss clear or validate manual rotations.
Evidence: `artifacts/boss-difficulty/coa-healer-smoke/roster.png` and
`artifacts/boss-difficulty/coa-healer-smoke/dungeon.png`.
- Numerical evidence and remaining limitations:
`artifacts/boss-difficulty/coa-healer-balance.json`,
`artifacts/boss-difficulty/wow-coa-balance.json`, and
`artifacts/boss-difficulty/coa-healer-review.md`.
## Primalist rage generation follow-up — September 13, 2026
- Restored Geode Barrage's three physical stone pulses at cast completion,
+500ms, and +1000ms, using the ranked parent amount, 23% nature/spell power,
and 9% attack power. Each pulse dealing effective damage grants its caster
5 rage, for 15 from a full Barrage. Removed the unscheduled hidden placeholder
proc so another periodic event cannot substitute for or duplicate the stones.
- The 5-rage stone amount is HealerMan's normalization using the related
imported Geode spell 804002 payload. Barrage's imported DBC does not expose
an exact rage amount; this does not establish exact server-script parity.
Dead targets and fully absorbed stones grant no rage. Player and companion
grants cap at the source pool maximum and synchronize the actor's pools.
- Seismic Crash grants 20 rage once per cast and executes its initial damage
pulse. Seismic Spike grants 4 per target actually damaged. Primalist energize
effects retain their power type and convert internal rage units to displayed
points: Primal Rush and passive Protective Roar grant 20 rather than 200.
Protective Roar retains beneficial party recipients when its payload fires.
- Scoped imported power-unit conversion to Primalist. A global conversion
caused a Bloodmage survival regression; other classes retain their existing
script-payload interpretation pending their own power-record review.
- The benchmark policy considers all usable rage generators, including Crash
and Barrage, before rage heals. Normal gameplay still uses player input.
All 108 attacking-final-boss CoA healer samples now keep the entire party
alive, including the five previously failing low-level Primalist samples.
The regression requires zero companion deaths at every tested level.
- Validation: 207 combat/catalog/runtime/avatar checks passed, including eight
focused Primalist checks for timing, coefficients, capped gains, absorbed and
dead targets, companion attribution, passive payloads, and Seismic gains.
All four strict healer matrix assertions passed. All six WoW/CoA boss suite
assertions passed across 1,464 durability runs and 26 attacking-boss samples;
fastest sampled ordinary/final kills remain 26.2/48.6 seconds. TypeScript,
the production build, release bundle validation, and release hygiene passed.
- Live production-preview smoke check at 1280x720 used an offline female
Tauren Primalist (Life). Roster and Wailing Caverns entrance captures show
a character body with a staff and companion bodies with weapon silhouettes.
The Tauren identity rendered a human-looking fallback; the optional content
service was unavailable in this static preview. These captures establish
body/equipment visibility, not correct Tauren appearance. Entrance trash
reached level two with the full party alive. Barrage remained locked until
level six, so pulse/rage behavior was checked by deterministic runtime tests,
rather than a live manual Barrage cast. No live boss clear was performed.
- Evidence: `artifacts/boss-difficulty/primalist-smoke/roster.png`,
`artifacts/boss-difficulty/primalist-smoke/dungeon.png`,
`artifacts/boss-difficulty/coa-healer-balance.json`,
`artifacts/boss-difficulty/wow-coa-balance.json`, and
`artifacts/boss-difficulty/coa-healer-review.md`. Survival at the 60-second
cap does not establish a boss clear or indefinite resource sustainability.
## WoW action bars in Ability controls — September 13, 2026
- Added Controller bars / WoW bars selection to Ability controls. On PC, the
dialog opens on WoW bars when that UI layout is enabled. The existing three
controller layers remain available through the same screen.
- The WoW editor exposes all five bars and twelve buttons per bar, including
inactive bars. Slots show their saved keyboard shortcuts and assigned
abilities. Assigning or leaving a slot empty saves immediately through the
existing profile UI persistence path and updates the gameplay action bar.
- Restore Bar resets that bar's abilities to the current character's class
defaults; Restore all WoW bars resets all sixty ability slots. Both use a
confirmation with cancellation. Keyboard shortcuts, bar geometry, PC/mobile
UI templates, and controller bindings remain independent of these resets.
- Long WoW ability lists scroll inside the picker. Controller navigation keeps
the selected control visible. Future abilities retain their unlock-level
labels and can be assigned ahead of time; passive abilities are excluded.
- Live 1280x720 production-preview QA used an isolated offline Human Priest
profile at port 5192. Verified first-slot assignment, inactive fifth-bar
button-twelve assignment and clearing, canceling a reset, restoring one bar
while retaining the fifth-bar assignment, and restoring all WoW bars.
Controller Cross retained Smite through the WoW edits and resets.
- Enabled the WoW layout through Edit UI & templates, confirmed Ability controls
opened directly on WoW bars, and changed the first button to Lesser Heal.
The gameplay bar updated immediately. After a full page reload and dungeon
reentry, both the gameplay bar and editor retained Lesser Heal and key 1.
The final picker capture shows access to the late-level abilities and Leave
empty while all bar controls stay visible. No browser UI errors were logged.
- Validation: all 55 UI-layout, action-binding, keybind, profile-sync, input,
HUD-layering, and panel-integration tests passed. The production build,
including TypeScript with the project's configured 8 GB heap, prebuild asset
audits, and postbuild release-bundle validation, passed. A separate manual
TypeScript attempt using Node's default heap exhausted memory; the standard
build completed successfully. Final release hygiene covers all changed paths.
- Evidence: `artifacts/ability-controls/wow-bars.png`,
`artifacts/ability-controls/controller-bars.png`,
`artifacts/ability-controls/wow-picker.png`, and
`artifacts/ability-controls/wow-picker-end.png`. Cloud upload and physical
gamepad input were not exercised by this offline browser pass.
+2 -2
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@@ -1,12 +1,12 @@
{
"name": "healer-man",
"version": "0.1.40",
"version": "0.1.42",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "healer-man",
"version": "0.1.40",
"version": "0.1.42",
"dependencies": {
"@capacitor/android": "8.4.1",
"@capacitor/core": "8.4.1",
+1 -1
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@@ -1,7 +1,7 @@
{
"name": "healer-man",
"private": true,
"version": "0.1.40",
"version": "0.1.42",
"type": "module",
"scripts": {
"dev": "vite --host 0.0.0.0",
+2 -2
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@@ -1,4 +1,4 @@
{
"versionName": "0.1.40",
"versionCode": 1040
"versionName": "0.1.42",
"versionCode": 1042
}
+22 -5
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@@ -128,17 +128,33 @@ export interface AbilityAmountScaling {
/** Additional power coefficient gained per source skill level. */
readonly coefficientPerLevel?: number;
readonly bonusPowerCoefficient?: number;
readonly attackPowerCoefficient?: number;
readonly spiritCoefficient?: number;
readonly sourceLevel?: number;
readonly maxScalingLevel?: number;
}
export interface AbilityHealingRecipients {
readonly recipient?: "caster" | "ability-target";
readonly scope?: "party";
readonly center?: "caster" | "ability-target";
readonly radius?: number;
readonly maximumTargets?: number;
readonly selection?: "random";
}
export interface AbilityDamageResource {
/** Restore the caster's resource only when this hit deals effective damage. */
readonly onDamageResource?: { readonly resource: ResourceType; readonly amount: number };
}
export type AbilityEffect =
| ({ readonly kind: "damage"; readonly coefficient: number } & AbilityAmountScaling)
| ({ readonly kind: "damage"; readonly coefficient: number } & AbilityAmountScaling & AbilityDamageResource)
| { readonly kind: "finisher-damage"; readonly baseCoefficient: number; readonly perComboCoefficient: number }
| ({ readonly kind: "heal"; readonly coefficient: number; readonly percentMaxHealth?: number } & AbilityAmountScaling)
| ({ readonly kind: "shield"; readonly coefficient: number; readonly durationMs: number } & AbilityAmountScaling)
| ({ readonly kind: "dot"; readonly coefficient: number; readonly ticks: number; readonly intervalMs: number; readonly tag?: string } & AbilityAmountScaling)
| ({ readonly kind: "hot"; readonly coefficient: number; readonly ticks: number; readonly intervalMs: number } & AbilityAmountScaling)
| ({ readonly kind: "heal"; readonly coefficient: number; readonly percentMaxHealth?: number } & AbilityAmountScaling & AbilityHealingRecipients)
| ({ readonly kind: "shield"; readonly coefficient: number; readonly durationMs: number } & AbilityAmountScaling & AbilityHealingRecipients)
| ({ readonly kind: "dot"; readonly coefficient: number; readonly ticks: number; readonly intervalMs: number; readonly startsImmediately?: boolean; readonly tag?: string } & AbilityAmountScaling & AbilityDamageResource)
| ({ readonly kind: "hot"; readonly coefficient: number; readonly ticks: number; readonly intervalMs: number } & AbilityAmountScaling & AbilityHealingRecipients)
| { readonly kind: "resurrection"; readonly percentMaxHealth: number }
| { readonly kind: "summon"; readonly creatureId: number; readonly coefficient: number; readonly durationMs: number }
| { readonly kind: "resource"; readonly amount: number; readonly resource?: ResourceType; readonly percentage?: boolean }
@@ -226,6 +242,7 @@ export interface AbilityCost {
readonly resource: ResourceType;
readonly amount: number;
readonly percentage?: boolean;
readonly percentageBasis?: "base-mana";
}
export interface AbilityRankDefinition {
+54 -5
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@@ -6,14 +6,16 @@ import {
import { aiHintsForAbility, canAbilityCastWhileMoving, targetingRulesForAbility } from "../abilityRules";
import { PLAYER_AGGRO_ID } from "../aggro";
import type { CastFailureReason, CombatState } from "../combatStore";
import { useCombatStore } from "../combatStore";
import { equipmentAdjustedCombatAmount, resolvedAbilityCosts, useCombatStore } from "../combatStore";
import { getMobPosition } from "../mobRuntimeRegistry";
import { getPartyRuntimePosition } from "../partyRuntimeRegistry";
import { healingAbilityCanAidOthers, healingAbilityHasPendingHot, healingAbilityIsArea } from "../healingAbilityRules";
import type { PartyState } from "../partyStore";
import { usePartyStore } from "../partyStore";
import type { PartyRole } from "../partyRoles";
import type { BenchmarkScenarioDefinition } from "./benchmarkTypes";
export const BENCHMARK_POLICY_ID = "baseline-v1";
export const BENCHMARK_POLICY_ID = "baseline-v3";
export interface BenchmarkPolicyDecision {
readonly made: boolean;
@@ -116,14 +118,35 @@ function scoreAbility(
const canHeal = categories.has("heal") || categories.has("emergency-heal") || categories.has("area-heal");
const canShield = categories.has("mitigation") && ability.effects.some((effect) => effect.kind === "shield");
if ((!canHeal && !canShield) || !lowest || injured.length === 0) return null;
friendlyTarget = ability.target === "self"
friendlyTarget = !healingAbilityCanAidOthers(ability)
? targets.find((target) => target.id === PLAYER_AGGRO_ID) ?? lowest
: lowest;
if (friendlyTarget.missingPercent <= 0.005) return null;
const pendingHot = healingAbilityHasPendingHot(ability, PLAYER_AGGRO_ID, friendlyTarget.id, combat.effects);
const directHeal = ability.effects.some(effect => effect.kind === "heal");
if (pendingHot && !directHeal) return null;
score += canHeal ? 100 : 70;
score += friendlyTarget.missingPercent * 180;
const healingAmount = ability.effects.reduce((total, effect) => total + (effect.kind === "heal" || effect.kind === "hot"
? (equipmentAdjustedCombatAmount(effect, combat.level, combat.gearStats, combat.classId, ability)
+ (effect.kind === "heal" ? friendlyTarget!.maxHealth * (effect.percentMaxHealth ?? 0) : 0))
* (effect.kind === "hot" ? Math.min(3, effect.ticks) : 1) : 0), 0);
score += Math.min(70, healingAmount / Math.max(1, friendlyTarget.maxHealth) * 100);
if (ability.effects.some(effect => effect.kind === "heal" && (effect.percentMaxHealth ?? 0) >= 0.5)) {
score += friendlyTarget.missingPercent >= 0.4 ? 100 : -100;
}
const healthCost = resolvedAbilityCosts(ability, combat.talentModifiers, combat).find(cost => cost.resource === "health")?.amount ?? 0;
if (healthCost > 0) {
if (combat.health / combat.maxHealth < 0.5) return null;
if (friendlyTarget.id === PLAYER_AGGRO_ID && healingAbilityCanAidOthers(ability)) return null;
score -= healthCost / combat.maxHealth * 500;
}
if (pendingHot && friendlyTarget.missingPercent < 0.5) score -= 120;
if (categories.has("emergency-heal")) score += friendlyTarget.missingPercent >= 0.5 ? 100 : -15;
if (categories.has("area-heal") || area) score += injured.length >= 2 ? 35 * injured.length : -35;
if (healingAbilityIsArea(ability)) score += injured.length >= 2 ? 35 * injured.length : -35;
if (!directHeal && friendlyTarget.missingPercent >= 0.5) score -= 60;
if (canShield) score += friendlyTarget.missingPercent >= 0.2 ? 45 : -20;
if (canShield && (combat.actors[friendlyTarget.id]?.absorb ?? 0) > 0) return null;
} else {
const hostileDamage = categories.has("damage") || categories.has("execute") || categories.has("debuff");
if (role === "damage" && !hostileDamage) return null;
@@ -176,6 +199,31 @@ export class BenchmarkController {
.filter((candidate): candidate is ScoredAbility => candidate !== null)
.sort((left, right) => right.score - left.score || left.ability.id.localeCompare(right.ability.id));
// Rage healers must begin weapon attacks to fund their heals before allies are injured.
if (role === "healer" && combat.selectedTargetId
&& combat.abilities.some(ability => ability.effects.some(effect => effect.kind === "heal") && ability.cost.resource === "rage")) {
const starter = combat.abilities.map(ability => learnedAbility(ability, combat)).find(ability => ability
&& ability.target === "hostile" && ability.range.max <= 5
&& ability.effects.some(effect => effect.kind === "damage")
&& resolvedAbilityCosts(ability, combat.talentModifiers, combat).every(cost => cost.amount === 0));
if (starter && !combat.autoAttackTargetId) candidates.push({ ability: starter, score: 0, friendlyTarget: null });
if (combat.resource < 35) {
const generators = combat.abilities.map(ability => learnedAbility(ability, combat)).filter(ability => ability
&& ability.target === "hostile" && ability.effects.some(effect => (effect.kind === "resource"
&& (!effect.resource || effect.resource === "rage") && effect.amount > 0)
|| ((effect.kind === "damage" || effect.kind === "dot")
&& effect.onDamageResource?.resource === "rage" && effect.onDamageResource.amount > 0))
&& resolvedAbilityCosts(ability, combat.talentModifiers, combat).every(cost => cost.resource !== "rage"
&& (cost.resource !== "health" || (combat.health / combat.maxHealth > 0.65 && cost.amount / combat.maxHealth <= 0.1))));
for (const generator of generators) {
if (!generator) continue;
const needsRageHeal = targets.some(target => target.id !== PLAYER_AGGRO_ID && target.missingPercent > 0.1);
candidates.push({ ability: generator, score: needsRageHeal && combat.resource < 20 ? 400 : -10, friendlyTarget: null });
candidates.sort((left, right) => right.score - left.score || left.ability.id.localeCompare(right.ability.id));
}
}
}
let resourceBlocked = false;
let invalidFailures = 0;
for (const candidate of candidates) {
@@ -203,7 +251,8 @@ export class BenchmarkController {
...(targeting.shape === "ground"
? { groundPosition: ability.target === "hostile" || ability.target === "any"
? hostilePosition ?? combat.playerPosition
: combat.playerPosition }
: ability.target === "self" || friendlyTarget?.id === PLAYER_AGGRO_ID ? combat.playerPosition
: getPartyRuntimePosition(friendlyTarget?.id ?? "") ?? combat.playerPosition }
: {}),
});
if (result.ok) {
+11 -3
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@@ -35,6 +35,8 @@ export async function runDungeonBossBenchmark(
let now = 1_000_000;
const restoreClock = installCombatClock(() => now);
let playerDamage = 0; let partyDamage = 0; let incomingDamage = 0; let healing = 0; let casts = 0;
let selfHealing = 0; let allyHealing = 0;
const healingByAbility: Record<string, number> = {};
const damageByAbility: Record<string, number> = {};
const stop = subscribeCombatEvents((event) => {
if (event.kind === "damage" && event.targetActorId === bossId) {
@@ -44,7 +46,13 @@ export async function runDungeonBossBenchmark(
damageByAbility[key] = (damageByAbility[key] ?? 0) + event.effectiveAmount;
}
if (event.kind === "damage" && event.sourceActorId === bossId) incomingDamage += event.effectiveAmount;
if (event.kind === "healing") healing += event.effectiveAmount;
if (event.kind === "healing") {
healing += event.effectiveAmount;
if (event.targetActorId === PLAYER_AGGRO_ID) selfHealing += event.effectiveAmount;
else allyHealing += event.effectiveAmount;
const key = `${event.sourceActorId}:${event.abilityId ?? "unknown"}:${event.targetActorId}`;
healingByAbility[key] = (healingByAbility[key] ?? 0) + event.effectiveAmount;
}
});
try {
const combat = useCombatStore.getState();
@@ -78,7 +86,7 @@ export async function runDungeonBossBenchmark(
if (mob.dead || (mechanics && state.health <= 0)) {
return { seconds: mob.dead ? ((mob.diedAt ?? now) - 1_000_000) / 1000 : null,
elapsedSeconds: elapsed / 1000, outcome: mob.dead ? "defeated" : "player-death",
maxHealth: scaling.maxHealth, playerDamage, partyDamage, incomingDamage, healing, casts, damageByAbility,
maxHealth: scaling.maxHealth, playerDamage, partyDamage, incomingDamage, healing, selfHealing, allyHealing, healingByAbility, casts, damageByAbility,
playerAlive: state.health > 0, deaths: usePartyStore.getState().members.filter((member) => member.health <= 0).length,
attacks: mob.attackRevision, specialization: specialization?.displayName,
party: usePartyStore.getState().members.map((member) => `${member.classId}:${member.specialization}`) };
@@ -86,7 +94,7 @@ export async function runDungeonBossBenchmark(
}
return { seconds: null, elapsedSeconds: scenario.durationMs / 1000, outcome: "timeout",
maxHealth: scaling.maxHealth, remainingHealth: useCombatStore.getState().mobs[bossId].health,
playerDamage, partyDamage, incomingDamage, healing, casts, damageByAbility,
playerDamage, partyDamage, incomingDamage, healing, selfHealing, allyHealing, healingByAbility, casts, damageByAbility,
playerAlive: useCombatStore.getState().health > 0,
deaths: usePartyStore.getState().members.filter((member) => member.health <= 0).length,
attacks: useCombatStore.getState().mobs[bossId].attackRevision,
+13 -2
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@@ -46,6 +46,15 @@ const rankEffectsForSpell = (spellId: number): readonly AbilityEffect[] => ranks
.find(({ rank }) => rank.spellId === spellId)?.rank.effects ?? [];
describe("Ascension Conquest ability catalog", () => {
it("keeps Rejuvenating Venom healing in its cast proc", () => {
const venom = byName("venomancer", "Rejuvenating Venom");
expect(venom.effects.some(effect => effect.kind === "heal")).toBe(false);
expect(venom.effects.some(effect => effect.kind === "apply-aura"
&& effect.aura.procs?.some(proc => proc.action.kind === "custom" && proc.action.data?.spellId === 630869))).toBe(true);
const payload = COA_TRIGGERED_ABILITIES_BY_SPELL_ID[630869];
expect(payload.effects.find(effect => effect.kind === "hot")).toMatchObject({ scope: "party", radius: 30, maximumTargets: 1 });
});
it("covers every class, source family, and playable rank", () => {
expect(Object.keys(COA_ABILITIES_BY_CLASS).sort()).toEqual([...COA_CLASS_IDS].sort());
expect(Object.keys(COA_CLASS_RESOURCES).sort()).toEqual([...COA_CLASS_IDS].sort());
@@ -181,14 +190,16 @@ describe("Ascension Conquest ability catalog", () => {
});
it("ships executable hidden payloads for proc-triggered DBC spell IDs", () => {
expect(Object.keys(COA_TRIGGERED_ABILITIES_BY_SPELL_ID)).toHaveLength(585);
// Geode Barrage now uses its ranked parent payload instead of hidden placeholder 803138.
expect(Object.keys(COA_TRIGGERED_ABILITIES_BY_SPELL_ID)).toHaveLength(584);
expect(COA_TRIGGERED_ABILITIES_BY_SPELL_ID[803138]).toBeUndefined();
expect(COA_TRIGGERED_ABILITIES_BY_SPELL_ID[800951]).toMatchObject({
name: "Battle Rhythm",
effects: expect.arrayContaining([{ kind: "resource", amount: 5 }]),
});
expect(Object.values(COA_TRIGGERED_ABILITIES_BY_SPELL_ID).filter((ability) => (
ability.effects.some((effect) => effect.kind !== "utility")
))).toHaveLength(546);
))).toHaveLength(545);
for (const [spellId, ability] of Object.entries(COA_TRIGGERED_ABILITIES_BY_SPELL_ID)) {
expect(ability.dbcSpellId, spellId).toBe(Number(spellId));
expect(ability.effects.length, spellId).toBeGreaterThan(0);
+89 -17
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@@ -5,6 +5,7 @@ import type {
AbilityCost,
AbilityDefinition,
AbilityEffect,
AbilityHealingRecipients,
AbilityRankDefinition,
AbilityTarget,
ClassResourceProfile,
@@ -339,6 +340,16 @@ function effectTargetsHostile(effect: CoaDbcEffect): boolean {
return targetsForEffect(effect).some((target) => HOSTILE_TARGETS.has(target));
}
function healingRecipients(effect: CoaDbcEffect, spell: CoaDbcSpell): AbilityHealingRecipients {
const targets = targetsForEffect(effect);
if (effect.radius > 0 && targets.some(target => [20, 21, 22, 30, 31, 33, 35, 37, 45, 57].includes(target))) {
return { scope: "party", center: targets.includes(21) || targets.includes(45) ? "ability-target" : "caster",
radius: effect.radius, ...(spell.maximumTargets > 0 ? { maximumTargets: spell.maximumTargets } : {}),
...(/\brandom ally\b/i.test(spell.description) ? { selection: "random" as const } : {}) };
}
return targets.includes(1) ? { recipient: "caster" } : {};
}
function schoolsFromMask(mask: number): readonly DamageSchool[] {
const schools: readonly [number, DamageSchool][] = [
[1, "physical"],
@@ -520,6 +531,42 @@ function effectAmountScaling(effect: CoaDbcEffect, spell: CoaDbcSpell): AbilityA
};
}
/** CoA server-scripted heals expose power scaling in formulas rather than the DBC coefficient. */
function healingAmountScaling(effect: CoaDbcEffect, spell: CoaDbcSpell): AbilityAmountScaling {
const scaling = effectAmountScaling(effect, spell);
const expression = [...spell.description.matchAll(/\$\{([^{}]+)\}/g)]
.map(match => match[1]).find(value => new RegExp(`\\$m${effect.index + 1}\\b`, "i").test(value));
if (!expression) return scaling;
const coefficient = (names: string) => Number(expression.match(new RegExp(`\\$(?:${names})\\s*\\*\\s*(\\d*\\.?\\d+)`, "i"))?.[1] ?? 0);
const power = coefficient("BH|SP");
const attackPower = coefficient("AP");
const spirit = coefficient("SPI");
return { ...scaling, ...(effect.coefficient === 0 && power > 0 ? { bonusPowerCoefficient: power } : {}),
...(attackPower > 0 ? { attackPowerCoefficient: attackPower } : {}),
...(spirit > 0 ? { spiritCoefficient: spirit } : {}) };
}
/** Primalist stone amounts come from the parent spell, not its hidden damage placeholder. */
function primalistStoneEffect(effect: CoaDbcEffect, spell: CoaDbcSpell): AbilityEffect | null {
if (spell.name === "Geode Barrage" && effect.auraType === 227 && effect.triggerSpellId === 803138) {
// Initial pulse plus two 500ms pulses. Use Geode (804002)'s normalized
// 5 Rage per landed stone; Barrage's DBC omits the server-side rage hook.
return { kind: "dot", coefficient: 0, ...effectAmountScaling(effect, spell), bonusPowerCoefficient: .23,
attackPowerCoefficient: .09, ticks: 3, intervalMs: 500, startsImmediately: true,
tag: "primalist-geode-barrage", onDamageResource: { resource: "rage", amount: 5 } };
}
if (spell.name === "Seismic Crash" && effect.auraType === 3 && effect.periodMs > 0) {
return { kind: "dot", coefficient: 0, ...effectAmountScaling(effect, spell), bonusPowerCoefficient: .10,
attackPowerCoefficient: .06, ticks: Math.floor(spell.durationMs / effect.periodMs) + 1,
intervalMs: effect.periodMs, startsImmediately: true, tag: `spell-${spell.id}` };
}
return null;
}
function resourceForPowerType(powerType: number): ResourceType {
return ({ [-2]: "health", 0: "mana", 1: "rage", 2: "focus", 3: "energy", 6: "runic-power" } as const)[powerType as -2 | 0 | 1 | 2 | 3 | 6] ?? "mana";
}
function controlFromAura(auraType: number): AbilityAuraControl | undefined {
switch (auraType) {
case 5:
@@ -644,7 +691,7 @@ function namedAuraForEffect(
return {
id: `coa:${spell.id}:effect:${effectIndex}:aura:${effect.auraType}`,
name: `${abilityName} (Aura ${effect.auraType})`,
disposition: effectTargetsHostile(effect) ? "debuff" : "buff",
disposition: effect.auraType === 8 || spell.name === "Protective Roar" ? "buff" : effectTargetsHostile(effect) ? "debuff" : "buff",
...([3, 8].includes(effect.auraType) && effect.periodMs > 0 ? { hideFromAuraStrip: true } : {}),
durationMs: spell.durationMs > 0 ? spell.durationMs : null,
maxStacks: Math.max(1, spell.stackAmount || 1),
@@ -719,25 +766,33 @@ function effectsForSpell(
kind: "apply-aura",
aura: namedAuraForEffect(effect, spell, abilityName, description, effectIndex),
...(targetsForEffect(effect).includes(1) ? { recipient: "caster" as const } : {}),
...([35, 65].includes(effect.effectType) ? { scope: "party" as const } : {}),
...([35, 65].includes(effect.effectType) || spell.name === "Protective Roar" ? { scope: "party" as const } : {}),
...(controlFromAura(effect.auraType) ? { control: controlFromAura(effect.auraType) } : {}),
sourceEffectType: effect.effectType,
sourceAuraType: effect.auraType,
miscValue: effect.miscValue,
triggerSpellId: effect.triggerSpellId,
});
if (effect.auraType === 3 && effect.periodMs > 0) {
const stone = primalistStoneEffect(effect, spell);
if (stone) {
const aura = effects[effects.length - 1];
if (aura.kind === "apply-aura" && effect.triggerSpellId === 803138) {
effects[effects.length - 1] = { ...aura, aura: { ...aura.aura, procs: [] } };
}
effects.push(stone);
if (spell.name === "Seismic Crash") effects.push({ kind: "resource", resource: "rage", amount: 20 });
} else if (effect.auraType === 3 && effect.periodMs > 0) {
const ticks = Math.max(1, Math.round(Math.max(effect.periodMs, spell.durationMs) / effect.periodMs));
effects.push({ kind: "dot", coefficient, ...scaling, ticks, intervalMs: effect.periodMs, tag: `spell-${spell.id}` });
} else if ([8, 20].includes(effect.auraType) && effect.periodMs > 0) {
const ticks = Math.max(1, Math.round(Math.max(effect.periodMs, spell.durationMs) / effect.periodMs));
effects.push({ kind: "hot", coefficient, ...scaling, ticks, intervalMs: effect.periodMs });
effects.push({ kind: "hot", coefficient, ...healingAmountScaling(effect, spell), ...healingRecipients(effect, spell), ticks, intervalMs: effect.periodMs });
} else if (effect.auraType === 11) {
effects.push({ kind: "taunt", durationMs: Math.max(3_000, spell.durationMs) });
} else if (effect.auraType === 53 && effect.periodMs > 0) {
const ticks = Math.max(1, Math.round(Math.max(effect.periodMs, spell.durationMs) / effect.periodMs));
effects.push({ kind: "dot", coefficient, ...scaling, ticks, intervalMs: effect.periodMs, tag: `spell-${spell.id}` });
effects.push({ kind: "hot", coefficient, ...scaling, ticks, intervalMs: effect.periodMs });
effects.push({ kind: "hot", coefficient, ...scaling, recipient: "caster", ticks, intervalMs: effect.periodMs });
} else if (effect.auraType === 64 && effect.periodMs > 0) {
const ticks = Math.max(1, Math.round(Math.max(effect.periodMs, spell.durationMs) / effect.periodMs));
effects.push({ kind: "resource-drain", amount: Math.abs(effect.basePoints) * ticks, burn: false, resource: "mana", percentage: true });
@@ -769,7 +824,10 @@ function effectsForSpell(
continue;
}
if (effect.effectType === 2) {
effects.push({ kind: "damage", coefficient, ...scaling });
effects.push(spell.name === "Seismic Spike"
? { kind: "damage", coefficient, ...scaling, bonusPowerCoefficient: .65, attackPowerCoefficient: .065,
onDamageResource: { resource: "rage", amount: 4 } }
: { kind: "damage", coefficient, ...scaling });
continue;
}
if (effect.effectType === 8 || effect.effectType === 62) {
@@ -778,7 +836,7 @@ function effectsForSpell(
}
if (effect.effectType === 9) {
effects.push({ kind: "damage", coefficient, ...scaling });
effects.push({ kind: "heal", coefficient, ...scaling });
effects.push({ kind: "heal", coefficient, ...scaling, recipient: "caster" });
continue;
}
if (WEAPON_DAMAGE_EFFECTS.has(effect.effectType)) {
@@ -786,21 +844,29 @@ function effectsForSpell(
continue;
}
if (effect.effectType === 67) {
effects.push({ kind: "heal", coefficient: 0, percentMaxHealth: 1, ...scaling });
effects.push({ kind: "heal", coefficient: 0, percentMaxHealth: 1, ...scaling, ...healingRecipients(effect, spell) });
continue;
}
if (effect.effectType === 10 || effect.effectType === 67 || effect.effectType === 136) {
effects.push(effect.effectType === 136
? { kind: "heal", coefficient: 0, percentMaxHealth: Math.max(0, Math.abs(effect.basePoints) / 100), ...scaling }
: { kind: "heal", coefficient, ...scaling });
? { kind: "heal", coefficient: 0, percentMaxHealth: Math.max(0, Math.abs(effect.basePoints) / 100), ...healingAmountScaling(effect, spell), ...healingRecipients(effect, spell) }
: { kind: "heal", coefficient, ...healingAmountScaling(effect, spell), ...healingRecipients(effect, spell) });
continue;
}
if (effect.effectType === 30) {
effects.push({ kind: "resource", amount: Math.abs(effect.basePoints) });
// Primalist's imported energizes use DBC power units. Other CoA class
// script payloads retain their existing interpretation in this pass.
if (!coaSpellById(spell.id)?.classIds.includes(31)) {
effects.push({ kind: "resource", amount: Math.abs(effect.basePoints) });
continue;
}
const resource = resourceForPowerType(effect.miscValue);
effects.push({ kind: "resource", resource, amount: Math.abs(effect.basePoints) / (["rage", "runic-power"].includes(resource) ? 10 : 1) });
continue;
}
if (effect.effectType === 137) {
effects.push({ kind: "resource", amount: Math.abs(effect.basePoints), percentage: true });
effects.push({ kind: "resource", ...(coaSpellById(spell.id)?.classIds.includes(31) ? { resource: resourceForPowerType(effect.miscValue) } : {}),
amount: Math.abs(effect.basePoints), percentage: true });
continue;
}
if ([63, 91, 125, 130].includes(effect.effectType)) {
@@ -994,9 +1060,13 @@ function effectsForSpell(
|| (effect.kind === "apply-aura" && effect.aura.procs?.some((proc) => ["damage", "custom"].includes(proc.action.kind))));
const describesHealing = /\b(?:heal(?:s|ing|ed)?|restores? .*health|mends?|rejuvenat\w*)\b/i.test(description);
const describesDamage = /\b(?:deal(?:s|ing)?|inflict(?:s|ing)?|caus(?:e|es|ing)|damag(?:e|es|ing))\b[^.]*\bdamage\b/i.test(description);
if (!hasHealing && describesHealing) effects.unshift({ kind: "heal", coefficient: 1 });
const conditionalHealing = effects.some(effect => effect.kind === "apply-aura" && (
effect.aura.procs?.length || effect.aura.modifiers?.some(modifier => modifier.kind === "healing")
)) || effects.some(effect => ["resurrection", "summon", "resource", "trigger-spell"].includes(effect.kind));
if (!hasHealing && describesHealing && !conditionalHealing) effects.unshift({ kind: "heal", coefficient: 1 });
const describesDamageCondition = /^\s*Dealing\b.*\b(?:reduces?|increases?)\b/i.test(description);
if (!hasDamage && describesDamage && !describesDamageCondition) effects.unshift({ kind: "damage", coefficient: 1 });
if (!hasDamage && !hasHealing && describesDamage && !describesDamageCondition
&& !/\b(?:reduces?|reduced|less|prevent\w*)\b[^.]*\bdamage\b/i.test(description)) effects.unshift({ kind: "damage", coefficient: 1 });
if (!effects.some((effect) => ["damage", "heal", "dot", "hot", "shield"].includes(effect.kind))) {
if (/\bswap health percentages\b/i.test(description)) {
const minimum = Number(description.match(/to\s+(\d+(?:\.\d+)?)%/)?.[1] ?? 40);
@@ -1043,12 +1113,13 @@ function targetForSpell(
effects: readonly AbilityEffect[],
description = "",
): AbilityTarget {
if (spell?.name === "Protective Roar") return "self";
const targets = spell?.effects.flatMap((effect) => [effect.implicitTargetA, effect.implicitTargetB]) ?? [];
const offensive = effects.some((effect) => (
["damage", "dot", "taunt", "status", "interrupt", "pull", "execute", "resource-drain", "threat"].includes(effect.kind)
|| (effect.kind === "apply-aura" && effect.aura.disposition === "debuff")
|| (effect.kind === "dispel" && effect.relationship === "hostile")
|| (effect.kind === "trigger-spell" && targets.some((target) => HOSTILE_TARGETS.has(target)))
|| (effect.kind === "trigger-spell" && !effect.expanded && targets.some((target) => HOSTILE_TARGETS.has(target)))
));
const beneficial = effects.some((effect) => (
["heal", "hot", "shield", "resurrection"].includes(effect.kind)
@@ -1096,7 +1167,7 @@ function resourceForSpell(fallback: ResourceType, spell: CoaDbcSpell | undefined
function liveTooltipCost(resource: ResourceType, tooltip: string, fallback: AbilityCost): AbilityCost {
const percentage = tooltip.match(/(\d+(?:\.\d+)?)%\s+of base mana/i);
if (percentage) return { resource: "mana", amount: Number(percentage[1]), percentage: true };
if (percentage) return { resource: "mana", amount: Number(percentage[1]), percentage: true, percentageBasis: "base-mana" };
const resourceName = resource === "runic-power" ? "Runic Power" : resource.replace(/(^|-)([a-z])/g, (_match, _separator, letter) => ` ${letter.toUpperCase()}`).trim();
const direct = tooltip.match(new RegExp(`(\\d+(?:\\.\\d+)?)\\s+${resourceName}`, "i"));
return direct ? { resource, amount: Number(direct[1]) } : fallback;
@@ -1105,7 +1176,8 @@ function liveTooltipCost(resource: ResourceType, tooltip: string, fallback: Abil
function costForSpell(fallbackResource: ResourceType, spell: CoaDbcSpell | undefined): AbilityCost {
if (!spell) return { resource: fallbackResource, amount: 0 };
const resource = resourceForSpell(fallbackResource, spell);
if (spell.powerCostPercentage > 0) return { resource, amount: spell.powerCostPercentage, percentage: true };
if (spell.powerCostPercentage > 0) return { resource, amount: spell.powerCostPercentage, percentage: true,
...(resource === "mana" ? { percentageBasis: "base-mana" as const } : {}) };
const amount = resource === "rage" || resource === "runic-power"
? Math.round(spell.powerCost / 10)
: spell.powerCost;
+42
View File
@@ -0,0 +1,42 @@
import { afterAll, describe, expect, it } from "vitest";
import { mkdirSync, writeFileSync } from "node:fs";
import { COA_CLASS_IDS } from "../app/characterCatalog";
import { loadCanonicalBenchmarkBuilds } from "./benchmark/benchmarkBuilds";
import { BENCHMARK_POLICY_ID } from "./benchmark/benchmarkController";
import { runDungeonBossBenchmark } from "./benchmark/dungeonBossBenchmark";
import { requireDungeonDefinition } from "./dungeonRegistry";
import { finalDungeonBoss } from "./dungeonRunStore";
const dungeon = requireDungeonDefinition("ragefire-chasm");
const boss = finalDungeonBoss(dungeon)!;
const samples: unknown[] = [];
afterAll(() => {
if (process.env.HEALER_BALANCE_REPORT !== "1") return;
mkdirSync("artifacts/boss-difficulty", { recursive: true });
writeFileSync("artifacts/boss-difficulty/coa-healer-balance.json", `${JSON.stringify({
dungeon: dungeon.id, difficulty: 1, durationLimitSeconds: 60, policy: BENCHMARK_POLICY_ID,
gear: "resolved starter heirlooms", samples,
}, null, 2)}\n`);
});
describe("default difficulty CoA healer rotations", () => {
for (const level of [8, 20, 40, 80]) {
it(`sustains healing against final boss attacks at level ${level}`, async () => {
const builds = (await loadCanonicalBenchmarkBuilds(level, COA_CLASS_IDS)).filter(build => build.role === "healer");
expect(builds).toHaveLength(9);
const failures: string[] = [];
for (const build of builds) {
await new Promise<void>(resolve => setTimeout(resolve, 0));
for (const seed of ["class-balance-1", "class-balance-2", "class-balance-3"]) {
const result = await runDungeonBossBenchmark(build, boss.id, seed, true);
samples.push({ level, classId: build.classId, orientation: build.orientation, seed, result });
if (!result.playerAlive || result.allyHealing <= 0 || result.deaths > 0) {
failures.push(`${build.id}:${seed}: ${result.outcome}, ${result.deaths} deaths, ${result.allyHealing} ally healing`);
}
}
}
expect(failures).toEqual([]);
}, 120_000);
}
});
+118
View File
@@ -0,0 +1,118 @@
import { beforeEach, describe, expect, it } from "vitest";
import { abilitiesForClass, abilityAtLevel } from "./abilityCatalog";
import { equipmentAdjustedCombatAmount, resolvedAbilityCosts, useCombatStore } from "./combatStore";
import { EMPTY_ITEM_STATS } from "./itemStats";
import { usePartyStore } from "./partyStore";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition } from "./partyRuntimeRegistry";
import { baseResourcesFor } from "./wotlkStats";
import { companionActorFromMember } from "./combatActorAuthority";
import { BenchmarkController } from "./benchmark/benchmarkController";
import { benchmarkScenarioById } from "./benchmark/benchmarkScenarios";
describe("CoA healer resources and recipients", () => {
beforeEach(() => { clearMobRuntimeRegistry(); clearPartyRuntimeRegistry(); });
it("charges base mana independently of the boosted pool and equipment", () => {
useCombatStore.getState().initializeCharacter({ classId: "chronomancer", level: 80 });
const state = useCombatStore.getState();
const heal = abilityAtLevel(abilitiesForClass("chronomancer").find(a => a.name === "Reverse Wound")!, 80);
const small = resolvedAbilityCosts(heal, [], { ...state, maxResource: 1_000 });
const large = resolvedAbilityCosts(heal, [], { ...state, maxResource: 50_000 });
expect(small).toEqual(large);
expect(small).toEqual([{ resource: "mana", amount: Math.round(baseResourcesFor("chronomancer", 80).mana * heal.cost.amount / 100) }]);
expect(resolvedAbilityCosts({ ...heal, costs: undefined, cost: { resource: "health", amount: 8, percentage: true } }, [], state))
.toEqual([{ resource: "health", amount: Math.round(state.maxHealth * .08) }]);
});
it("preserves Tinker's secondary mana for both the player and companion actor", () => {
useCombatStore.getState().initializeCharacter({ classId: "tinker", role: "healer", level: 80 });
const state = useCombatStore.getState();
usePartyStore.getState().initializeParty("tinker-mana", 80, state.health);
const member = { ...usePartyStore.getState().members[0], classId: "tinker" as const, raceId: state.raceId, level: 80,
resourceType: "energy" as const, maxResource: state.maxResource, resourcePools: state.resourcePools, gearStats: state.gearStats };
const actor = companionActorFromMember(member);
expect(state.maxResourcePools.mana).toBeGreaterThan(1_000);
expect(actor.resources.mana.current).toBe(state.resourcePools.mana);
expect(actor.resources.mana.maximum).toBe(state.maxResourcePools.mana);
});
it("sends Protection From Light and its periodic heal to the selected ally", () => {
useCombatStore.getState().initializeCharacter({ classId: "cultist", role: "healer", level: 80 });
usePartyStore.getState().initializeParty("protection-heal", 80, useCombatStore.getState().health, "healer", 2);
const member = usePartyStore.getState().members[0];
registerPartyRuntimePosition(member.id, [3, 0, 0]);
usePartyStore.getState().damageMember(member.id, 500);
usePartyStore.getState().selectMember(member.id);
const before = usePartyStore.getState().members[0].health;
const spell = abilitiesForClass("cultist").find(a => a.name === "Protection From Light")!;
expect(spell.target).toBe("friendly");
expect(useCombatStore.getState().castAbility(spell.id, undefined, 1_000).ok).toBe(true);
useCombatStore.getState().tick(.1, 3_000);
expect(usePartyStore.getState().members[0].health).toBeGreaterThan(before);
expect(useCombatStore.getState().effects.some(e => e.kind === "hot" && e.targetId === member.id)).toBe(true);
});
it("starts Bloodmage weapon attacks with its hostile life-stealing bite", () => {
useCombatStore.getState().initializeCharacter({ classId: "bloodmage", role: "healer", level: 8 });
usePartyStore.getState().initializeParty("blood-rage", 8, useCombatStore.getState().health, "healer", 2);
useCombatStore.getState().registerMob("boss", { name: "Boss", boss: true, level: 8, maxHealth: 100_000 });
setMobPosition("boss", [2, 0, 0]);
useCombatStore.getState().selectMob("boss");
const bite = abilitiesForClass("bloodmage").find(a => a.name === "Ravenous Bite (Packleader)")!;
expect(useCombatStore.getState().castAbility(bite.id, undefined, 1_000).ok).toBe(true);
expect(useCombatStore.getState().autoAttackTargetId).toBe("boss");
useCombatStore.getState().tick(.1, 2_500);
expect(useCombatStore.getState().resourcePools.rage).toBeGreaterThan(0);
});
it("uses Sanguine Mend's authored spell power, attack power and Spirit coefficients", () => {
const spell = abilityAtLevel(abilitiesForClass("bloodmage").find(a => a.name === "Sanguine Mend")!, 80);
const effect = spell.effects.find(e => e.kind === "heal")!;
expect(effect.kind).toBe("heal");
if (effect.kind !== "heal") throw new Error("Missing heal");
const amount = (gear: typeof EMPTY_ITEM_STATS) => equipmentAdjustedCombatAmount(effect, 80, gear, "bloodmage", spell);
const base = amount(EMPTY_ITEM_STATS);
expect(amount({ ...EMPTY_ITEM_STATS, spellPower: 100 }) - base).toBe(58);
expect(amount({ ...EMPTY_ITEM_STATS, attackPower: 100 }) - base).toBe(20);
// Human Spirit also applies to the added Spirit.
expect(amount({ ...EMPTY_ITEM_STATS, spirit: 100 }) - base).toBe(26);
});
it("lets a maintained heal tick while the caster is at full health", () => {
useCombatStore.getState().initializeCharacter({ classId: "druid", role: "healer", level: 8 });
usePartyStore.getState().initializeParty("hot-maintenance", 8, useCombatStore.getState().health, "healer", 2);
const member = usePartyStore.getState().members[0];
registerPartyRuntimePosition(member.id, [3, 0, 0]);
usePartyStore.getState().damageMember(member.id, member.maxHealth * .5);
const before = usePartyStore.getState().members[0].health;
useCombatStore.setState({ abilities: abilitiesForClass("druid").filter(a => a.name === "Rejuvenation") });
const controller = new BenchmarkController();
const scenario = benchmarkScenarioById("heal-stacked-party")!;
expect(controller.act(1_000, "healer", scenario, false).cast).toBe(true);
const nextTick = useCombatStore.getState().effects[0].nextTickAt;
expect(controller.act(2_500, "healer", scenario, false).cast).toBe(false);
expect(useCombatStore.getState().effects[0].nextTickAt).toBe(nextTick);
useCombatStore.getState().tick(.1, nextTick);
expect(usePartyStore.getState().members[0].health).toBeGreaterThan(before);
});
it("heals nearby allies with Mending Mist while respecting its radius", () => {
useCombatStore.getState().initializeCharacter({ classId: "venomancer", role: "healer", level: 80 });
usePartyStore.getState().initializeParty("mist-radius", 80, useCombatStore.getState().health, "healer", 4);
const members = usePartyStore.getState().members;
for (const [index, member] of members.entries()) {
registerPartyRuntimePosition(member.id, [index === 2 ? 100 : 3 + index, 0, 0]);
usePartyStore.getState().damageMember(member.id, 1_000);
}
const before = usePartyStore.getState().members.map(m => m.health);
const spell = abilitiesForClass("venomancer").find(a => a.name === "Mending Mist")!;
expect(spell.target).toBe("self");
expect(useCombatStore.getState().castAbility(spell.id, undefined, 1_000).ok).toBe(true);
useCombatStore.getState().tick(.1, 3_000);
useCombatStore.getState().tick(.1, 4_000);
expect(usePartyStore.getState().members[0].health).toBeGreaterThan(before[0]);
expect(usePartyStore.getState().members[1].health).toBeGreaterThan(before[1]);
expect(usePartyStore.getState().members[2].health).toBe(before[2]);
});
});
+9 -2
View File
@@ -4,6 +4,13 @@ import {
type CombatActorState,
} from "./combatActors";
import type { PartyMember } from "./partyStore";
import { baseClassFor, isRomClassId } from "../app/characterCatalog";
import { deriveCharacterStats } from "./wotlkStats";
export function companionResourceMaximum(member: PartyMember, id: string): number {
return id === member.resourceType ? member.maxResource : id === "mana" && !isRomClassId(member.classId)
? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana : 100;
}
/**
* Creates the authoritative companion actor. Existing actor values win over
@@ -21,7 +28,7 @@ export function companionActorFromMember(
normalizeActorResourcePool(
id,
current ?? 0,
id === member.resourceType ? member.maxResource : 100,
companionResourceMaximum(member, id),
id === member.resourceType ? profile.regenerationPerSecond : 0,
member.lastResourceSpentAt[id as ResourceType] ?? 0,
),
@@ -84,7 +91,7 @@ export function companionActorWithMemberRuntime(
normalizeActorResourcePool(
id,
current ?? 0,
id === member.resourceType ? member.maxResource : actor.resources[id]?.maximum ?? 100,
companionResourceMaximum(member, id),
id === member.resourceType ? profile.regenerationPerSecond : actor.resources[id]?.regenerationPerSecond ?? 0,
member.lastResourceSpentAt[id as ResourceType] ?? actor.resources[id]?.lastSpentAt ?? 0,
),
+105 -36
View File
@@ -3,6 +3,7 @@ import { combatNow } from "./combatClock";
import { useGameStore } from "./store";
import {
baseClassFor,
isRomClassId,
type ClassId,
type RaceId,
} from "../app/characterCatalog";
@@ -19,6 +20,7 @@ import {
resourceProfileForClass,
triggeredAbilityBySpellId,
type AbilityAmountScaling,
type AbilityDamageResource,
type AbilityDefinition,
type AbilityEffect,
type MobStatusKind,
@@ -155,6 +157,7 @@ import {
type ItemStats,
} from "./itemStats";
import {
baseResourcesFor,
damageAfterEquipmentMitigation,
deriveCharacterStats,
equipmentAttackPower,
@@ -164,6 +167,7 @@ import {
type CharacterStats,
type WotlkAttackKind,
} from "./wotlkStats";
import { healingRecipientIds } from "./healingAbilityRules";
import {
combatAttackerFromCharacterStats,
combatDefenderFromCharacterStats,
@@ -417,7 +421,7 @@ export interface ActiveCast {
readonly nextTickAt: number;
}
export interface TimedCombatEffect {
export interface TimedCombatEffect extends AbilityDamageResource {
readonly id: string;
readonly kind: "dot" | "hot";
readonly sourceAbilityId: string;
@@ -431,6 +435,8 @@ export interface TimedCombatEffect {
readonly pointsPerLevel?: number;
readonly coefficientPerLevel?: number;
readonly bonusPowerCoefficient?: number;
readonly attackPowerCoefficient?: number;
readonly spiritCoefficient?: number;
readonly sourceLevel?: number;
readonly maxScalingLevel?: number;
readonly remainingTicks: number;
@@ -1193,7 +1199,7 @@ function abilityAttackKind(classId: ClassId, ability: AbilityDefinition): WotlkA
));
const physicalKeyword = /\b(?:strike|slash|stab|shot|arrow|mangle|claw|bite|weapon|melee)\b/.test(searchable);
const rangedPhysicalKeyword = /\b(?:shot|arrow|bow|gun|bullet|javelin)\b/.test(searchable);
if (healing) return "spell";
if (healing && ability.target !== "hostile") return "spell";
if (ability.range.max > 5 && (rangedPhysicalKeyword || baseClassFor(classId) === "hunter")) return "ranged";
if (["warrior", "rogue", "death-knight"].includes(baseClassFor(classId)) || physicalKeyword) return "melee";
return "spell";
@@ -1253,7 +1259,11 @@ export function equipmentAdjustedCombatAmount(
0,
scaling.bonusPowerCoefficient ?? coefficient,
);
return Math.max(0, Math.round(averageRoll * earlyLevelScale + bonusPower));
const attributes = scaling.attackPowerCoefficient || scaling.spiritCoefficient
? deriveCharacterStats(classId, level, gearStats) : null;
const scriptedPower = (attributes?.attackPower ?? 0) * (scaling.attackPowerCoefficient ?? 0)
+ (attributes?.spirit ?? 0) * (scaling.spiritCoefficient ?? 0);
return Math.max(0, Math.round(averageRoll * earlyLevelScale + bonusPower + scriptedPower));
}
function playerCharacterStats(
@@ -1609,6 +1619,7 @@ function initialResourcePools(
classId: ClassId,
abilities: readonly AbilityDefinition[],
activeMaximum: number,
manaMaximum = 100,
): { pools: Partial<Record<ResourceType, number>>; maximums: Partial<Record<ResourceType, number>> } {
const activeProfile = resourceProfileForClass(classId);
const resourceTypes = new Set<ResourceType>([activeProfile.type]);
@@ -1617,7 +1628,7 @@ function initialResourcePools(
const pools: Partial<Record<ResourceType, number>> = {};
for (const type of resourceTypes) {
if (type === "health") continue;
const maximum = type === activeProfile.type ? activeMaximum : defaultResourceMaximum(type);
const maximum = type === activeProfile.type ? activeMaximum : type === "mana" ? manaMaximum : defaultResourceMaximum(type);
maximums[type] = maximum;
pools[type] = type === "rage" || type === "runic-power" || type === "nature-power" || type === "psi"
? 0
@@ -1629,12 +1640,14 @@ function initialResourcePools(
export function resolvedAbilityCosts(
ability: AbilityDefinition,
modifiers: readonly TalentModifier[],
state: Pick<CombatState, "classId" | "maxHealth" | "maxResource" | "maxResourcePools"> & Partial<Pick<CombatState, "auras">>,
state: Pick<CombatState, "classId" | "maxHealth" | "maxResource" | "maxResourcePools"> & Partial<Pick<CombatState, "auras" | "level">>,
): readonly { resource: ResourceType; amount: number }[] {
const aggregated = new Map<ResourceType, number>();
const activeResourceType = resourceProfileForClass(state.classId).type;
for (const cost of ability.costs?.length ? ability.costs : [ability.cost]) {
const maximum = cost.resource === "health"
const maximum = cost.percentageBasis === "base-mana"
? baseResourcesFor(state.classId, state.level ?? ability.unlockLevel).mana
: cost.resource === "health"
? state.maxHealth
: cost.resource === activeResourceType
? state.maxResource
@@ -2887,7 +2900,7 @@ function executeTriggeredSpellInWork(
ability,
);
for (const mobId of mobTargets) {
resolveAndDamageMobInWork(
const result = resolveAndDamageMobInWork(
work.classId,
work,
mobId,
@@ -2899,6 +2912,7 @@ function executeTriggeredSpellInWork(
`${sourceId}:${ability.id}:${mobId}:${now}:trigger:${depth}`,
ability,
);
grantDamageResourceInWork(work, effect, result.amount, sourceId, ability.id, now);
}
} else if (effect.kind === "heal") {
const rawAmount = talentAdjustedAmount(
@@ -2907,17 +2921,21 @@ function executeTriggeredSpellInWork(
"healing-percent",
ability,
);
const recipient = targetId && !work.mobs[targetId] ? targetId : PLAYER_AURA_ENTITY_ID;
const amount = Math.round(resolveAuraHealingValue(
resolveAuraHealingValue(rawAmount, aurasForEntity(work.auras, sourceId), "done"),
aurasForEntity(work.auras, recipient),
"taken",
));
if (recipient === PLAYER_AURA_ENTITY_ID) {
work.totalHealing += healPlayerInWork(work, amount);
} else {
const healed = healCompanionActorInWork(work, recipient, amount);
work.totalHealing += healed;
const recipients = healingRecipientIds(effect, sourceId, targetId, work.actors,
id => id === PLAYER_AURA_ENTITY_ID ? useCombatStore.getState().playerPosition : getPartyRuntimePosition(id) ?? getMobPosition(id),
[targetId && !work.mobs[targetId] ? targetId : sourceId], combatHasLineOfSight, now);
for (const recipient of recipients) {
const amount = Math.round(resolveAuraHealingValue(
resolveAuraHealingValue(rawAmount, aurasForEntity(work.auras, sourceId), "done"),
aurasForEntity(work.auras, recipient),
"taken",
));
if (recipient === PLAYER_AURA_ENTITY_ID) {
work.totalHealing += healPlayerInWork(work, amount);
} else {
const healed = healCompanionActorInWork(work, recipient, amount);
work.totalHealing += healed;
}
}
} else if (effect.kind === "status") {
for (const mobId of mobTargets) {
@@ -2972,10 +2990,14 @@ function executeTriggeredSpellInWork(
));
}
} else if (effect.kind === "hot") {
const recipient = targetId && !work.mobs[targetId] ? targetId : null;
work.effects.push(timedEffect(
"hot", ability.id, source.actorId, recipient, effect, effect.ticks, effect.intervalMs, now,
));
const recipients = healingRecipientIds(effect, sourceId, targetId, work.actors,
id => id === PLAYER_AURA_ENTITY_ID ? useCombatStore.getState().playerPosition : getPartyRuntimePosition(id) ?? getMobPosition(id),
[targetId && !work.mobs[targetId] ? targetId : sourceId], combatHasLineOfSight, now);
for (const recipient of recipients) {
work.effects.push(timedEffect(
"hot", ability.id, source.actorId, recipient, effect, effect.ticks, effect.intervalMs, now,
));
}
} else if (effect.kind === "shield") {
const amount = equipmentAdjustedCombatAmount(
effect, work.progression.level, work.gearStats, work.classId, ability,
@@ -3106,12 +3128,43 @@ function executeTriggeredSpellInWork(
}
}
function grantDamageResourceInWork(
work: MutableCastWork, effect: AbilityDamageResource, damage: number,
sourceActorId: string, abilityId: string, now: number,
): void {
const gain = effect.onDamageResource;
if (!gain || damage <= 0 || gain.amount <= 0) return;
const player = sourceActorId === PLAYER_AURA_ENTITY_ID;
const actor = player ? null : ensureCompanionActorInWork(work, sourceActorId) ?? work.actors[sourceActorId];
if (player ? work.health <= 0 : !actor?.alive) return;
const pool = actor?.resources[gain.resource];
const maximum = player ? work.maxResourcePools[gain.resource] ?? defaultResourceMaximum(gain.resource)
: pool?.maximum ?? defaultResourceMaximum(gain.resource);
const current = player ? work.resourcePools[gain.resource] ?? 0 : pool?.current ?? 0;
const auras = aurasForEntity(work.auras, sourceActorId);
const requested = Math.max(0, resolveAuraResourceValue(
resolveAuraResourceValue(gain.amount, auras, gain.resource, "generation"), auras, "power", "generation",
));
const restored = Math.max(0, Math.min(requested, maximum - current));
if (player) {
work.resourcePools[gain.resource] = current + restored;
if (gain.resource === resourceProfileForClass(work.classId).type) work.resource = current + restored;
} else if (actor) {
const next = { ...actor, resources: { ...actor.resources,
[gain.resource]: { ...(pool ?? normalizeActorResourcePool(gain.resource, current, maximum)), current: current + restored } } };
work.actors[sourceActorId] = next;
mirrorCompanionActor(next);
}
recordCombatEventInWork(work, { occurredAt: now, kind: "resource", sourceActorId, targetActorId: sourceActorId,
abilityId, rawAmount: requested, effectiveAmount: restored, overheal: requested - restored, absorbed: 0, critical: false });
}
function timedEffect(
kind: "dot" | "hot",
abilityId: string,
sourceActorId: AggroActorId,
targetId: string | null,
scaling: AbilityAmountScaling & { readonly coefficient: number },
scaling: AbilityAmountScaling & AbilityDamageResource & { readonly coefficient: number; readonly startsImmediately?: boolean },
ticks: number,
intervalMs: number,
now: number,
@@ -3132,11 +3185,14 @@ function timedEffect(
...(scaling.pointsPerLevel === undefined ? {} : { pointsPerLevel: scaling.pointsPerLevel }),
...(scaling.coefficientPerLevel === undefined ? {} : { coefficientPerLevel: scaling.coefficientPerLevel }),
...(scaling.bonusPowerCoefficient === undefined ? {} : { bonusPowerCoefficient: scaling.bonusPowerCoefficient }),
...(scaling.attackPowerCoefficient === undefined ? {} : { attackPowerCoefficient: scaling.attackPowerCoefficient }),
...(scaling.spiritCoefficient === undefined ? {} : { spiritCoefficient: scaling.spiritCoefficient }),
...(scaling.sourceLevel === undefined ? {} : { sourceLevel: scaling.sourceLevel }),
...(scaling.maxScalingLevel === undefined ? {} : { maxScalingLevel: scaling.maxScalingLevel }),
...(scaling.onDamageResource ? { onDamageResource: scaling.onDamageResource } : {}),
remainingTicks: ticks,
intervalMs,
nextTickAt: now + intervalMs,
nextTickAt: now + (scaling.startsImmediately ? 0 : intervalMs),
...(tag ? { tag } : {}),
...(damageSchool ? { damageSchool } : {}),
...(spellPenetration ? { spellPenetration } : {}),
@@ -3495,7 +3551,10 @@ export const useCombatStore = create<CombatState>((set, get) => ({
raceId,
secondaryClassId,
);
const initialPools = initialResourcePools(classId, abilities, maxResource);
// RoM secondary pools use native resource limits, not the mapped WoW class's mana.
const initialPools = initialResourcePools(classId, abilities, maxResource,
isRomClassId(classId) ? defaultResourceMaximum("mana")
: deriveCharacterStats(baseClassFor(classId), progression.level, gearStats, raceId).mana);
set((state) => ({
...initialState(),
classId,
@@ -4500,7 +4559,7 @@ export const useCombatStore = create<CombatState>((set, get) => ({
summons: [...state.summons],
areaEffects: [...state.areaEffects],
combatEvents: [...state.combatEvents],
actors: { ...state.actors },
actors: { ...combatActorSnapshots(state) },
cooldowns: { ...state.cooldowns },
health: healthAfterCosts,
maxHealth: state.maxHealth,
@@ -4606,7 +4665,7 @@ export const useCombatStore = create<CombatState>((set, get) => ({
ability,
);
for (const id of affectedMobIds) {
resolveAndDamageMobInWork(
const result = resolveAndDamageMobInWork(
state.classId,
work,
id,
@@ -4618,6 +4677,7 @@ export const useCombatStore = create<CombatState>((set, get) => ({
`${castThreatSource.actorId}:${ability.id}:${id}:${now}:direct`,
ability,
);
grantDamageResourceInWork(work, effect, result.amount, castThreatSource.actorId, ability.id, now);
}
} else if (effect.kind === "finisher-damage") {
const coefficient = effect.baseCoefficient + effect.perComboCoefficient * work.comboPoints;
@@ -4723,6 +4783,8 @@ export const useCombatStore = create<CombatState>((set, get) => ({
);
const criticalChance = Math.max(0, casterStats.spellCritPercent / 100);
let directHealing = 0;
healingTargetIds = [...healingRecipientIds(effect, PLAYER_AURA_ENTITY_ID, targetId, work.actors,
id => friendlyPosition(id) ?? getMobPosition(id), healingTargetIds, combatHasLineOfSight, now)];
for (const healingTargetId of [...new Set(healingTargetIds)]) {
const friendlyTarget = partyMembers.find((member) => member.id === healingTargetId);
const friendlySummon = work.summons.find((summon) => summon.id === healingTargetId);
@@ -5029,14 +5091,20 @@ export const useCombatStore = create<CombatState>((set, get) => ({
} else if (effect.kind === "hot") {
if (targeting?.shape === "ground") continue;
const hotTargetId = effectiveTarget === "friendly" ? targetId : null;
work.effects = work.effects.filter((entry) => !(
entry.kind === "hot"
&& entry.sourceAbilityId === ability.id
&& entry.targetId === hotTargetId
));
work.effects.push(timedEffect(
"hot", ability.id, castThreatSource.actorId, hotTargetId, effect, effect.ticks, effect.intervalMs, now,
));
const recipients = healingRecipientIds(effect, PLAYER_AURA_ENTITY_ID, targetId, work.actors,
id => id === PLAYER_AURA_ENTITY_ID ? playerOrigin : getPartyRuntimePosition(id) ?? getMobPosition(id),
[hotTargetId ?? PLAYER_AURA_ENTITY_ID], combatHasLineOfSight, now);
for (const recipient of recipients) {
const normalizedTarget = recipient === PLAYER_AURA_ENTITY_ID ? null : recipient;
work.effects = work.effects.filter((entry) => !(
entry.kind === "hot"
&& entry.sourceAbilityId === ability.id
&& entry.targetId === normalizedTarget
));
work.effects.push(timedEffect(
"hot", ability.id, castThreatSource.actorId, normalizedTarget, effect, effect.ticks, effect.intervalMs, now,
));
}
} else if (effect.kind === "taunt") {
const friendlyAttackers = effectiveTarget === "friendly" && targetId
? Object.values(work.mobs)
@@ -7849,7 +7917,7 @@ export const useCombatStore = create<CombatState>((set, get) => ({
: baseAmount;
if (effect.kind === "dot" && effect.targetId) {
const dotAttackKind = ability ? abilityAttackKind(state.classId, ability) : "spell";
resolveAndDamageMobInWork(
const result = resolveAndDamageMobInWork(
state.classId,
work,
effect.targetId,
@@ -7869,6 +7937,7 @@ export const useCombatStore = create<CombatState>((set, get) => ({
canBlock: false,
},
);
grantDamageResourceInWork(work, effect, result.amount, effect.sourceActorId, effect.sourceAbilityId, nextTickAt);
} else if (effect.kind === "hot") {
const hotTargetId = effect.targetId ?? PLAYER_AURA_ENTITY_ID;
const modifiedHealing = Math.round(resolveAuraHealingValue(
+2 -1
View File
@@ -3,6 +3,7 @@ import { mkdirSync, writeFileSync } from "node:fs";
import { BASE_CLASS_IDS, COA_CLASS_IDS } from "../app/characterCatalog";
import { loadCanonicalBenchmarkBuilds } from "./benchmark/benchmarkBuilds";
import { runDungeonBossBenchmark } from "./benchmark/dungeonBossBenchmark";
import { BENCHMARK_POLICY_ID } from "./benchmark/benchmarkController";
import { requireDungeonDefinition } from "./dungeonRegistry";
import { finalDungeonBoss } from "./dungeonRunStore";
@@ -15,7 +16,7 @@ afterAll(() => {
mkdirSync("artifacts/boss-difficulty", { recursive: true });
writeFileSync("artifacts/boss-difficulty/wow-coa-balance.json", `${JSON.stringify({
difficulty: 1, dungeon: dungeon.id, durationLimitSeconds: 60,
targets: { ordinary: 25, final: 45 }, policy: "baseline-v1", gear: "resolved starter heirlooms", samples,
targets: { ordinary: 25, final: 45 }, policy: BENCHMARK_POLICY_ID, gear: "resolved starter heirlooms", samples,
}, null, 2)}\n`);
});
@@ -1 +1 @@
{"schemaVersion":1,"classId":"barbarian","abilities":[{"id":"coa-tree-30762","classId":"barbarian","dbcSpellId":500918,"name":"Ancestral Roar","unlockLevel":1,"icon":"/assets/ui/spells/_d3threateningshout.png","sigil":"AR","description":"Ancestral RoarRank 1Instant cast25 sec cooldownRequires Enraged Roar with ancestral fervor, healing you for 100+0+AP*0.5.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":25000,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"heal","coefficient":1.6580645243326824,"basePoints":100,"dieSides":7,"pointsPerLevel":3.200000047683716,"bonusPowerCoefficient":0,"sourceLevel":16,"maxScalingLevel":22},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":3,"triggerSpellId":0,"durationMs":0}],"passive":false,"source":"coa-tree","ranks":[{"rank":1,"spellId":500918,"level":1,"description":"Ancestral RoarRank 1Instant cast25 sec cooldownRequires Enraged Roar with ancestral fervor, healing you for 100+0+AP*0.5.","castMode":"instant","castTimeMs":0,"cooldownMs":25000,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"heal","coefficient":1.6580645243326824,"basePoints":100,"dieSides":7,"pointsPerLevel":3.200000047683716,"bonusPowerCoefficient":0,"sourceLevel":16,"maxScalingLevel":22},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":3,"triggerSpellId":0,"durationMs":0}]}],"talentEntryId":30762},{"id":"coa-12-ancestral-spirit-47-705153","classId":"barbarian","dbcSpellId":705153,"name":"Ancestral Spirit","unlockLevel":1,"icon":"/assets/ui/spells/inv_misc_questionmark.png","sigil":"AS","description":"Ancestral SpiritRank 1Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 50%.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705153:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705153:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}],"passive":true,"source":"coa-progression","ranks":[{"rank":1,"spellId":705153,"level":1,"description":"Ancestral SpiritRank 1Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 50%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705153:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705153:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]},{"rank":2,"spellId":705154,"level":1,"description":"Ancestral SpiritRank 2Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 100%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705154:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705154:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]}]},{"id":"coa-tree-34279","classId":"barbarian","dbcSpellId":560456,"name":"Athleticism","unlockLevel":1,"icon":"/assets/ui/spells/5_run_border.png","sigil":"AT","descriptiLine truncated
{"schemaVersion":1,"classId":"barbarian","abilities":[{"id":"coa-tree-30762","classId":"barbarian","dbcSpellId":500918,"name":"Ancestral Roar","unlockLevel":1,"icon":"/assets/ui/spells/_d3threateningshout.png","sigil":"AR","description":"Ancestral RoarRank 1Instant cast25 sec cooldownRequires Enraged Roar with ancestral fervor, healing you for 100+0+AP*0.5.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":25000,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"heal","coefficient":1.6580645243326824,"basePoints":100,"dieSides":7,"pointsPerLevel":3.200000047683716,"bonusPowerCoefficient":0,"sourceLevel":16,"maxScalingLevel":22,"attackPowerCoefficient":0.5,"recipient":"caster"},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":3,"triggerSpellId":0,"durationMs":0}],"passive":false,"source":"coa-tree","ranks":[{"rank":1,"spellId":500918,"level":1,"description":"Ancestral RoarRank 1Instant cast25 sec cooldownRequires Enraged Roar with ancestral fervor, healing you for 100+0+AP*0.5.","castMode":"instant","castTimeMs":0,"cooldownMs":25000,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"heal","coefficient":1.6580645243326824,"basePoints":100,"dieSides":7,"pointsPerLevel":3.200000047683716,"bonusPowerCoefficient":0,"sourceLevel":16,"maxScalingLevel":22,"attackPowerCoefficient":0.5,"recipient":"caster"},{"kind":"utility","action":"class-script","effectType":3,"auraType":0,"miscValue":3,"triggerSpellId":0,"durationMs":0}]}],"talentEntryId":30762},{"id":"coa-12-ancestral-spirit-47-705153","classId":"barbarian","dbcSpellId":705153,"name":"Ancestral Spirit","unlockLevel":1,"icon":"/assets/ui/spells/inv_misc_questionmark.png","sigil":"AS","description":"Ancestral SpiritRank 1Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 50%.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705153:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705153:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}],"passive":true,"source":"coa-progression","ranks":[{"rank":1,"spellId":705153,"level":1,"description":"Ancestral SpiritRank 1Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 50%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705153:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705153:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]},{"rank":2,"spellId":705154,"level":1,"description":"Ancestral SpiritRank 2Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 100%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705154:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705154:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]}]},{"id":"coa-tree-34279","classId":"barbarian","dbcSpellId":560456,"namLine truncated
@@ -1 +1 @@
{"schemaVersion":1,"classId":"bloodmage","abilities":[{"id":"coa-tree-29871","classId":"bloodmage","dbcSpellId":504285,"name":"Alacrity","unlockLevel":1,"icon":"/assets/ui/spells/5_run_border.png","sigil":"AL","description":"Increases all primary stats by 4%.","target":"self","range":{"min":0,"max":0},"castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"mana","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:504285:effect:0:aura:137","name":"Alacrity (Aura 137)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"all-primary","operation":"percent","value":0.04}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":137,"miscValue":-1,"triggerSpellId":0}],"passive":true,"source":"coa-tree","ranks":[{"rank":1,"spellId":504285,"level":1,"description":"Increases all primary stats by 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108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}],"passive":true,"source":"coa-progression","ranks":[{"rank":1,"spellId":705153,"level":1,"description":"Ancestral SpiritRank 1Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 50%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705153:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705153:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":0.5}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]},{"rank":2,"spellId":705154,"level":1,"description":"Ancestral SpiritRank 2Reduces the Energy cost of your Spirit spells and increases the duration of your Shouts by 100%.","castMode":"instant","castTimeMs":0,"cooldownMs":0,"gcdMs":1500,"cost":{"resource":"energy","amount":0},"effects":[{"kind":"apply-aura","aura":{"id":"coa:705154:effect:0:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":-1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":14,"triggerSpellId":0},{"kind":"apply-aura","aura":{"id":"coa:705154:effect:1:aura:108","name":"Ancestral Spirit (Aura 108)","disposition":"buff","durationMs":null,"maxStacks":1,"stackBehavior":"refresh","modifiers":[{"kind":"stat","stat":"ranged-attack-power","operation":"percent","value":1}]},"recipient":"caster","sourceEffectType":6,"sourceAuraType":108,"miscValue":1,"triggerSpellId":0}]}]},{"id":"coa-tree-34279","classId":"barbarian","dbcSpellId":560456,"name"Line truncated
+59
View File
@@ -0,0 +1,59 @@
import type { AbilityDefinition, AbilityHealingRecipients } from "./abilityCatalog";
import type { CombatActorState } from "./combatActors";
import type { TimedCombatEffect } from "./combatStore";
import { PLAYER_AGGRO_ID } from "./aggro";
import { targetingRulesForAbility } from "./abilityRules";
type Position = readonly [number, number, number];
/** Healing riders retain their own recipients even when the cast targets an enemy. */
export function healingRecipientIds(
effect: AbilityHealingRecipients,
sourceId: string,
targetId: string | null,
actors: Readonly<Record<string, CombatActorState>>,
positionFor: (id: string) => Position | null,
fallback: readonly string[],
hasLineOfSight: (from: Position, to: Position) => boolean,
seed = 0,
): readonly string[] {
if (effect.scope !== "party") return effect.recipient === "caster" ? [sourceId] : fallback;
const center = positionFor(effect.center === "ability-target" && targetId ? targetId : sourceId);
if (!center) return [];
const candidates = Object.values(actors)
.filter(actor => actor.kind !== "enemy" && actor.alive && actor.health > 0)
.filter(actor => {
const position = positionFor(actor.id);
return position && position.reduce((sum, value, index) => sum + (value - center[index]) ** 2, 0) <= (effect.radius ?? 30) ** 2
&& hasLineOfSight(center, position);
})
.sort((a, b) => a.health / a.maxHealth - b.health / b.maxHealth || a.id.localeCompare(b.id));
if (effect.selection === "random" && candidates.length > 0) {
let hash = 2166136261;
for (const value of `${seed}:${sourceId}:${targetId}`) hash = Math.imul(hash ^ value.charCodeAt(0), 16777619);
const offset = Math.floor((hash >>> 0) / 0x1_0000_0000 * candidates.length);
return [...candidates.slice(offset), ...candidates.slice(0, offset)].slice(0, effect.maximumTargets ?? 1).map(actor => actor.id);
}
return candidates.slice(0, effect.maximumTargets ?? Infinity).map(actor => actor.id);
}
export function healingAbilityCanAidOthers(ability: AbilityDefinition): boolean {
return ability.effects.some(effect => ["heal", "hot", "shield"].includes(effect.kind)
&& "scope" in effect && effect.scope === "party")
|| (ability.target !== "self" && ability.target !== "hostile");
}
/** Let an existing HoT finish rather than resetting its first tick on every GCD. */
export function healingAbilityHasPendingHot(
ability: AbilityDefinition, sourceId: string, targetId: string, effects: readonly TimedCombatEffect[],
): boolean {
return ability.effects.some(effect => effect.kind === "hot") && effects.some(effect => effect.kind === "hot"
&& effect.sourceAbilityId === ability.id && effect.sourceActorId === sourceId
&& (effect.targetId ?? PLAYER_AGGRO_ID) === targetId && effect.remainingTicks > 1);
}
export function healingAbilityIsArea(ability: AbilityDefinition): boolean {
const rules = targetingRulesForAbility(ability);
return rules.shape !== "unit" || (rules.maximumTargets ?? 1) > 1 || (rules.radius ?? ability.radius ?? 0) > 0
|| ability.effects.some(effect => "scope" in effect && effect.scope === "party");
}
+18 -12
View File
@@ -10,6 +10,8 @@ import { aiHintsForAbility, runeCostForAbility } from "./abilityRules";
import { spendDeathKnightRunes } from "./combatResources";
import { equipmentAdjustedCombatAmount, type MobCombatState } from "./combatStore";
import type { PartyMember } from "./partyStore";
import { baseResourcesFor } from "./wotlkStats";
import { companionResourceMaximum } from "./combatActorAuthority";
export interface PartyAbilityContext {
readonly now: number;
@@ -27,10 +29,12 @@ function currentResource(member: PartyMember, type: ResourceType): number {
return member.resourcePools[type] ?? (type === member.resourceType ? member.resource : 0);
}
function abilityCosts(ability: AbilityDefinition): readonly { resource: ResourceType; amount: number }[] {
function abilityCosts(member: PartyMember, ability: AbilityDefinition): readonly { resource: ResourceType; amount: number }[] {
return (ability.costs?.length ? ability.costs : [ability.cost]).map((cost) => ({
resource: cost.resource,
amount: cost.percentage ? cost.amount / 100 : cost.amount,
amount: cost.percentage ? cost.amount / 100 * (cost.percentageBasis === "base-mana"
? baseResourcesFor(member.classId, member.level).mana
: cost.resource === "health" ? member.maxHealth : companionResourceMaximum(member, cost.resource)) : cost.amount,
}));
}
@@ -40,12 +44,8 @@ export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinit
if (member.globalCooldownEndsAt > now || (member.cooldowns[ability.id] ?? 0) > now) return false;
if ((member.schoolLockedUntil[ability.castRules?.school ?? "physical"] ?? 0) > now) return false;
if (aiHintsForAbility(ability).categories.includes("taunt") && member.tauntReadyAt > now) return false;
if (abilityCosts(ability).some((cost) => {
const amount = cost.amount <= 1 && ability.cost.percentage
? (cost.resource === member.resourceType ? member.maxResource : 100) * cost.amount
: cost.amount;
return currentResource(member, cost.resource) < amount;
})) return false;
if (abilityCosts(member, ability).some(cost => cost.resource === "health"
? member.health <= cost.amount : currentResource(member, cost.resource) < cost.amount)) return false;
const runeCost = member.classId === "death-knight" ? runeCostForAbility(ability) : null;
return !runeCost || spendDeathKnightRunes(member.runes, runeCost, now) !== null;
}
@@ -78,7 +78,11 @@ function scoreAbility(member: PartyMember, ability: AbilityDefinition, context:
if ((context.lowestHealthFraction ?? 1) < 0.3 && categories.has("emergency-heal")) score += 950;
if ((context.injuredAllies ?? 0) >= 3 && categories.has("area-heal")) score += 850;
if ((context.lowestHealthFraction ?? 1) < 0.9 && categories.has("heal")) score += 600;
if (categories.has("mitigation")) score += 350;
if (categories.has("mitigation") && ((context.lowestHealthFraction ?? 1) < 0.8 || member.health / member.maxHealth < 0.8)) score += 350;
if ((context.lowestHealthFraction ?? 1) < 0.9 && categories.has("heal")) {
score += Math.min(150, ability.effects.reduce((total, effect) => total + (effect.kind === "heal" || effect.kind === "hot"
? partyAbilityAmount(member, ability, effect) * (effect.kind === "hot" ? Math.min(3, effect.ticks) : 1) : 0), 0) / member.maxHealth * 100);
}
if (context.target?.activeCast && categories.has("interrupt")) score += 250;
if (categories.has("damage")) score += 80;
} else {
@@ -114,9 +118,10 @@ export function commitPartyAbilityUse(
const resourcePools = { ...member.resourcePools };
const lastResourceSpentAt = { ...member.lastResourceSpentAt };
let resource = member.resource;
for (const cost of abilityCosts(ability)) {
const maximum = cost.resource === member.resourceType ? member.maxResource : 100;
const amount = cost.amount <= 1 && ability.cost.percentage ? maximum * cost.amount : cost.amount;
let health = member.health;
for (const cost of abilityCosts(member, ability)) {
const amount = cost.amount;
if (cost.resource === "health") { health -= amount; continue; }
const current = currentResource(member, cost.resource);
resourcePools[cost.resource] = Math.max(0, current - amount);
if (amount > 0) lastResourceSpentAt[cost.resource] = now;
@@ -127,6 +132,7 @@ export function commitPartyAbilityUse(
if (!runes) return null;
return {
...member,
health,
resource,
resourcePools,
lastResourceSpentAt,
+23
View File
@@ -22,6 +22,7 @@ import {
import { usePartyStore } from "./partyStore";
import { EMPTY_ITEM_STATS } from "./itemStats";
import { subscribeCombatPresentation, type CombatPresentationEvent } from "./combatPresentation";
import { abilitiesForClass } from "./abilityCatalog";
function registerEngagedMob(id = "pack:a", maxHealth = 200): void {
useCombatStore.getState().registerMob(id, { name: id, maxHealth, xpReward: 0 });
@@ -49,6 +50,28 @@ describe("party combat runtime", () => {
expect(activePartyTargetId(mobs, null)).toBe("pack:a");
});
it("maintains HoTs on separate injured allies without resetting pending ticks", () => {
useCombatStore.getState().initializeCharacter({ classId: "mage", role: "damage", level: 8 });
usePartyStore.getState().initializeParty("party-hot-coverage", 8, useCombatStore.getState().health, "damage");
const healer = usePartyStore.getState().members.find(member => member.role === "healer")!;
const abilities = abilitiesForClass("druid");
const hot = abilities.find(ability => ability.name === "Rejuvenation")!;
usePartyStore.setState(state => ({ members: state.members.map(member => member.id === healer.id
? { ...member, classId: "druid", resourceType: "mana", resource: 10_000, maxResource: 10_000,
resourcePools: { mana: 10_000 }, talentRanks: {}, cooldowns: Object.fromEntries(abilities.filter(a => a.id !== hot.id).map(a => [a.id, 60_000])) }
: { ...member, health: member.maxHealth * .5 }) }));
for (const member of usePartyStore.getState().members) registerPartyRuntimePosition(member.id, [0, 0, 0]);
useCombatStore.getState().synchronizeActors();
registerEngagedMob("hot-boss", 100_000);
advanceDungeonPartyCombat(1_000);
const first = useCombatStore.getState().effects.find(effect => effect.kind === "hot" && effect.sourceActorId === healer.id)!;
expect(first).toBeDefined();
advanceDungeonPartyCombat(3_000);
const effects = useCombatStore.getState().effects.filter(effect => effect.kind === "hot" && effect.sourceActorId === healer.id);
expect(new Set(effects.map(effect => effect.targetId)).size).toBe(2);
expect(effects.find(effect => effect.targetId === first.targetId)?.nextTickAt).toBe(first.nextTickAt);
});
it("lets a resurrected tank rejoin independently instead of taunting or casting from its checkpoint", () => {
registerEngagedMob();
const tank = usePartyStore.getState().members.find((member) => member.role === "tank")!;
+30 -16
View File
@@ -56,6 +56,7 @@ import {
import { normalizeActorResourcePool } from "./combatActors";
import { advanceCombatResourcePool } from "./combatResources";
import { channelAmountEffects } from "./combatChannelAmounts";
import { healingAbilityCanAidOthers, healingAbilityHasPendingHot, healingRecipientIds } from "./healingAbilityRules";
import {
combatHasLineOfSight,
combatSpatialActor,
@@ -884,17 +885,22 @@ function choosePartySupportIntent(
|| (right.maxHealth - right.health) - (left.maxHealth - left.health)
|| left.id.localeCompare(right.id)
));
const target = injured[0];
if (!target) return null;
const ability = choosePartyAbility(member, {
now,
target: null,
injuredAllies: injured.length,
lowestHealthFraction: target.health / Math.max(1, target.maxHealth),
});
return ability?.effects.some((effect) => ["heal", "hot", "shield"].includes(effect.kind))
? { ability, targetId: target.id }
: null;
for (const target of injured) {
const ability = choosePartyAbility(member, {
now,
target: null,
injuredAllies: injured.length,
lowestHealthFraction: target.health / Math.max(1, target.maxHealth),
canUseAbility: ability => ability.effects.some(effect => ["heal", "hot", "shield"].includes(effect.kind))
&& (healingAbilityCanAidOthers(ability) || target.id === member.id)
&& !(healingAbilityHasPendingHot(ability, member.id, target.id, combat.effects)
&& (!ability.effects.some(effect => effect.kind === "heal") || target.health / target.maxHealth > 0.5))
&& partyAbilityTargetIsValid(member, ability, ability.target === "self" ? member.id : target.id)
&& !(ability.effects.some(effect => effect.kind === "shield") && (combat.actors[target.id]?.absorb ?? 0) > 0),
});
if (ability) return { ability, targetId: ability.target === "self" ? member.id : target.id };
}
return null;
}
function executePartyAbility(
@@ -933,17 +939,23 @@ function executePartyAbility(
if (effect.kind === "dot") {
if (!groundAreaCreated) combat.applyTimedActorEffect(member.id, hostileTargetId, ability, effect, now);
} else {
effectiveAmount += combat.damageMob(
const result = combat.damageMob(
hostileTargetId,
partyAbilityAmount(runtimeMember, ability, effect),
now,
{ actorId: member.id, role: member.role, abilityId: ability.id },
spellSchool,
).amount;
);
effectiveAmount += result.amount;
if (effect.kind === "damage" && effect.onDamageResource && result.amount > 0) {
combat.restoreActorResource(member.id, effect.onDamageResource.resource, effect.onDamageResource.amount,
false, member.id, ability.id, now);
}
}
}
} else if (effect.kind === "heal") {
for (const friendlyTargetId of friendlyTargets) {
for (const friendlyTargetId of healingRecipientIds(effect, member.id, targetId, combat.actors,
id => partyFriendlyPosition(id) ?? getMobPosition(id), friendlyTargets, combatHasLineOfSight, now)) {
const actor = useCombatStore.getState().actors[friendlyTargetId];
if (!actor?.alive) continue;
const requested = partyAbilityAmount(runtimeMember, ability, effect)
@@ -959,11 +971,13 @@ function executePartyAbility(
effectiveAmount += result.effectiveAmount;
}
} else if (effect.kind === "hot") {
if (!groundAreaCreated) for (const friendlyTargetId of friendlyTargets) {
if (!groundAreaCreated) for (const friendlyTargetId of healingRecipientIds(effect, member.id, targetId, combat.actors,
id => partyFriendlyPosition(id) ?? getMobPosition(id), friendlyTargets, combatHasLineOfSight, now)) {
useCombatStore.getState().applyTimedActorEffect(member.id, friendlyTargetId, ability, effect, now);
}
} else if (effect.kind === "shield") {
for (const friendlyTargetId of friendlyTargets) {
for (const friendlyTargetId of healingRecipientIds(effect, member.id, targetId, combat.actors,
id => partyFriendlyPosition(id) ?? getMobPosition(id), friendlyTargets, combatHasLineOfSight, now)) {
effectiveAmount += useCombatStore.getState().shieldActor(
friendlyTargetId,
partyAbilityAmount(runtimeMember, ability, effect),
+145
View File
@@ -0,0 +1,145 @@
import { beforeEach, describe, expect, it } from "vitest";
import { abilitiesForClass, abilityAtLevel } from "./abilityCatalog";
import { PLAYER_AGGRO_ID } from "./aggro";
import { applyAura } from "./combatAuras";
import { useCombatStore, equipmentAdjustedCombatAmount } from "./combatStore";
import { EMPTY_ITEM_STATS } from "./itemStats";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition } from "./partyRuntimeRegistry";
import { usePartyStore } from "./partyStore";
const ability = (name: string, level = 8) => abilityAtLevel(abilitiesForClass("primalist").find(a => a.name === name)!, level);
const gains = (id: string) => useCombatStore.getState().combatEvents.filter(e => e.kind === "resource" && e.abilityId === id);
function beginBarrage(health = 100_000, absorb = 0): void {
const combat = useCombatStore.getState();
combat.registerMob("target", { name: "Target", level: 8, maxHealth: health, xpReward: 0 });
setMobPosition("target", [25, 0, 0]);
combat.selectMob("target");
if (absorb > 0) useCombatStore.setState(state => ({ auras: applyAura(state.auras, {
definition: { id: "stone-absorb", name: "Stone Absorb", disposition: "buff", durationMs: 10_000,
absorbs: [{ id: "pool", amount: absorb }] }, sourceId: "target", targetId: "target", now: 1_000,
}).auras }));
const rageBefore = useCombatStore.getState().resource;
expect(combat.castAbility(ability("Geode Barrage").id, undefined, 1_000).ok).toBe(true);
expect(useCombatStore.getState().resource).toBe(rageBefore);
combat.tick(0, 3_000); // Finish the two-second cast.
combat.tick(0, 3_000); // Resolve its initial stone.
}
describe("Primalist rage generation", () => {
beforeEach(() => {
clearMobRuntimeRegistry(); clearPartyRuntimeRegistry();
usePartyStore.setState({ members: [], selectedMemberId: null });
useCombatStore.getState().initializeCharacter({ classId: "primalist", role: "healer", level: 8 });
});
it("lands three stones over one second and grants 5 rage per hit without weapon attacks", () => {
beginBarrage();
expect(useCombatStore.getState().resource).toBe(5);
useCombatStore.getState().tick(0, 3_499);
expect(useCombatStore.getState().resource).toBe(5);
useCombatStore.getState().tick(0, 3_500);
expect(useCombatStore.getState().resource).toBe(10);
useCombatStore.getState().tick(0, 4_000);
expect(useCombatStore.getState().resource).toBe(15);
expect(useCombatStore.getState().resourcePools.rage).toBe(15);
expect(useCombatStore.getState().autoAttackTargetId).toBeNull();
expect(gains(ability("Geode Barrage").id).map(e => [e.occurredAt, e.effectiveAmount]))
.toEqual([[3_000, 5], [3_500, 5], [4_000, 5]]);
expect(useCombatStore.getState().combatEvents.filter(e => e.kind === "damage" && e.abilityId === ability("Geode Barrage").id)).toHaveLength(3);
useCombatStore.getState().tick(0, 5_000);
expect(gains(ability("Geode Barrage").id)).toHaveLength(3);
});
it("uses the ranked damage with nature spell power and attack power once per stone", () => {
const spell = ability("Geode Barrage", 80);
const stone = spell.effects.find(e => e.kind === "dot")!;
const amount = (gear: typeof EMPTY_ITEM_STATS) => equipmentAdjustedCombatAmount(stone, 80, gear, "primalist", spell);
const base = amount(EMPTY_ITEM_STATS);
expect(amount({ ...EMPTY_ITEM_STATS, spellPower: 100 }) - base).toBe(23);
expect(amount({ ...EMPTY_ITEM_STATS, attackPower: 100 }) - base).toBe(9);
expect(base).toBeGreaterThan(equipmentAdjustedCombatAmount(ability("Geode Barrage").effects.find(e => e.kind === "dot")!, 8, EMPTY_ITEM_STATS, "primalist", ability("Geode Barrage")));
});
it("stops rage gains when the target dies and caps gains at 100", () => {
beginBarrage(1);
useCombatStore.getState().tick(0, 5_000);
expect(gains(ability("Geode Barrage").id)).toHaveLength(1);
expect(useCombatStore.getState().resource).toBe(5);
useCombatStore.getState().initializeCharacter({ classId: "primalist", role: "healer", level: 8 });
useCombatStore.setState({ resource: 98, resourcePools: { ...useCombatStore.getState().resourcePools, rage: 98 } });
beginBarrage();
useCombatStore.getState().tick(0, 4_000);
expect(useCombatStore.getState().resource).toBe(100);
expect(gains(ability("Geode Barrage").id).map(e => e.effectiveAmount)).toEqual([2, 0, 0]);
});
it("credits companion Barrage hits to their caster's rage pool", () => {
usePartyStore.getState().initializeParty("primalist-source", 8, useCombatStore.getState().maxHealth);
const original = usePartyStore.getState().members[0];
usePartyStore.setState({ members: [{ ...original, classId: "primalist", resourceType: "rage", resource: 0,
maxResource: 100, resourcePools: { rage: 0 }, gearStats: EMPTY_ITEM_STATS }] });
registerPartyRuntimePosition(original.id, [0, 0, 0]);
useCombatStore.getState().synchronizeActors();
useCombatStore.getState().registerMob("target", { name: "Target", maxHealth: 100_000, xpReward: 0 });
setMobPosition("target", [25, 0, 0]);
const spell = ability("Geode Barrage");
const stone = spell.effects.find(e => e.kind === "dot")!;
if (stone.kind !== "dot") throw new Error("Missing stones");
expect(useCombatStore.getState().applyTimedActorEffect(original.id, "target", spell, stone, 1_000)).toBe(true);
useCombatStore.getState().tick(0, 2_000);
expect(useCombatStore.getState().actors[original.id].resources.rage.current).toBe(15);
expect(usePartyStore.getState().members[0].resource).toBe(15);
expect(useCombatStore.getState().resource).toBe(0);
expect(gains(spell.id).every(e => e.sourceActorId === original.id && e.targetActorId === original.id)).toBe(true);
});
it("does not grant rage for fully absorbed stones", () => {
beginBarrage(100_000, 10_000);
useCombatStore.getState().tick(0, 4_000);
expect(useCombatStore.getState().resource).toBe(0);
expect(gains(ability("Geode Barrage").id)).toHaveLength(0);
});
it("normalizes the passive Protective Roar payload to 20 rage when triggered", () => {
const spell = ability("Protective Roar");
expect(spell.passive).toBe(true);
expect(spell.target).toBe("self");
expect(spell.effects.find(e => e.kind === "resource")).toMatchObject({ resource: "rage", amount: 20 });
useCombatStore.getState().registerMob("target", { name: "Target", maxHealth: 100_000, xpReward: 0 });
setMobPosition("target", [2, 0, 0]);
useCombatStore.getState().selectMob("target");
useCombatStore.setState(state => ({ auras: applyAura(state.auras, {
definition: { id: "roar-trigger", name: "Roar Trigger", disposition: "buff", durationMs: 10_000,
procs: [{ id: "roar", triggers: "cast", chance: 1, charges: 1,
action: { kind: "custom", id: "wow335-trigger-spell", data: { spellId: spell.dbcSpellId } } }] },
sourceId: PLAYER_AGGRO_ID, targetId: PLAYER_AGGRO_ID, now: 1_000,
}).auras }));
expect(useCombatStore.getState().castAbility(ability("Primal Strike").id, undefined, 1_000)).toMatchObject({ ok: true });
expect(useCombatStore.getState().resourcePools.rage).toBe(20);
expect(useCombatStore.getState().resource).toBe(20);
});
it("restores Seismic Crash's 20 rage once per cast, alongside its initial damage pulse", () => {
const spell = ability("Seismic Crash");
useCombatStore.getState().registerMob("target", { name: "Target", maxHealth: 100_000, xpReward: 0 });
setMobPosition("target", [20, 0, 0]);
useCombatStore.getState().selectMob("target");
expect(useCombatStore.getState().castAbility(spell.id, undefined, 1_000).ok).toBe(true);
useCombatStore.getState().tick(0, 2_000);
expect(gains(spell.id).map(e => e.effectiveAmount)).toEqual([20]);
expect(useCombatStore.getState().combatEvents.filter(e => e.kind === "damage" && e.abilityId === spell.id)).toHaveLength(3);
});
it("grants 4 rage when Seismic Spike lands", () => {
useCombatStore.getState().initializeCharacter({ classId: "primalist", role: "healer", level: 20 });
const spell = ability("Seismic Spike", 20);
useCombatStore.getState().registerMob("target", { name: "Target", level: 20, maxHealth: 100_000, xpReward: 0 });
setMobPosition("target", [15, 0, 0]);
useCombatStore.getState().selectMob("target");
expect(useCombatStore.getState().castAbility(spell.id, undefined, 1_000)).toMatchObject({ ok: true });
expect(useCombatStore.getState().resource).toBe(4);
expect(gains(spell.id).map(e => e.effectiveAmount)).toEqual([4]);
});
});
+31 -1
View File
@@ -1,5 +1,6 @@
import { beforeEach, describe, expect, it } from "vitest";
import { defaultActionBarForCharacter } from "./abilityCatalog";
import { defaultActionBarForCharacter, resourceProfileForClass } from "./abilityCatalog";
import { PLAYER_AGGRO_ID } from "./aggro";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import {
clearPartyRuntimeRegistry,
@@ -7,6 +8,7 @@ import {
} from "./partyRuntimeRegistry";
import { usePartyStore } from "./partyStore";
import { useCombatStore } from "./combatStore";
import { companionActorFromMember, companionActorWithMemberRuntime } from "./combatActorAuthority";
describe("RuneWaker combat runtime", () => {
beforeEach(() => {
@@ -68,6 +70,31 @@ describe("RuneWaker combat runtime", () => {
});
});
it.each(["rom-warrior", "rom-scout", "rom-rogue"] as const)(
"preserves %s secondary mana in player and companion resource snapshots",
(classId) => {
useCombatStore.getState().initializeCharacter({
classId, secondaryClassId: "rom-warden", raceId: "rom-elf", level: 80,
});
const state = useCombatStore.getState();
expect(state.maxResourcePools.mana).toBe(100);
expect(state.resourcePools.mana).toBe(100);
state.synchronizeActors();
expect(useCombatStore.getState().actors[PLAYER_AGGRO_ID].resources.mana).toMatchObject({ current: 100, maximum: 100 });
usePartyStore.getState().initializeParty("rom-secondary-mana", 80, state.health);
const member = {
...usePartyStore.getState().members[0]!, classId, raceId: state.raceId,
resourceType: resourceProfileForClass(classId).type, maxResource: state.maxResource,
resourcePools: state.resourcePools, gearStats: state.gearStats,
};
const actor = companionActorFromMember(member);
expect(actor.resources.mana).toMatchObject({ current: 100, maximum: 100 });
expect(companionActorWithMemberRuntime(actor, member).resources.mana)
.toMatchObject({ current: 100, maximum: 100 });
},
);
it.each([
["rom-priest", "rom-human", "rom-priest-general-1"],
["rom-druid", "rom-elf", "rom-druid-primary-0"],
@@ -262,10 +289,13 @@ describe("RuneWaker combat runtime", () => {
const revival = useCombatStore.getState().auras.find((aura) => aura.definition.utilityTags?.includes("rom-revival-charge"));
expect(revival?.stacks).toBe(3);
const injuredHealth = useCombatStore.getState().health;
const manaBefore = useCombatStore.getState().resourcePools.mana!;
expect(useCombatStore.getState().castAbility("rom-rogue-rom-warden-elite-60", undefined, Date.now())).toMatchObject({ ok: true });
expect(useCombatStore.getState().health).toBeGreaterThan(injuredHealth);
expect(useCombatStore.getState().resourcePools.mana).toBe(manaBefore - 15);
expect(useCombatStore.getState().resourcePools.energy).toBe(100);
expect(useCombatStore.getState().auras.some((aura) => aura.definition.utilityTags?.includes("rom-revival-charge"))).toBe(false);
});
});
+29 -2
View File
@@ -1,10 +1,37 @@
import { describe, expect, it } from "vitest";
import {
actionKeyForEvent, bindDesktopSlot, defaultUiLayout, desktopSlotForKey,
exportUiPreferences, importUiPreferences, normalizeActionKey, normalizeUiPreferences, resolveDpsMeterDisplay,
actionKeyForEvent, assignDesktopAbility, bindDesktopSlot, defaultUiLayout, desktopSlotForKey,
exportUiPreferences, importUiPreferences, normalizeActionKey, normalizeUiPreferences, resetDesktopAbilities, resolveDpsMeterDisplay,
} from "./uiLayout";
describe("personal UI layouts", () => {
it("saves and clears abilities on inactive WoW bars without changing keys, templates, or mobile controls", () => {
const ui = normalizeUiPreferences(null);
ui.slots.pc[0] = { name: "Original", layout: ui.current.pc };
const original = exportUiPreferences(ui);
ui.current.pc = assignDesktopAbility(ui.current.pc, 4, 11, "test-heal");
const saved = importUiPreferences(exportUiPreferences(ui));
expect(saved.current.pc.bars[4].slots[11]).toEqual({ abilityId: "test-heal", key: null });
expect(saved.current.pc.bars[0]).toEqual(JSON.parse(original).current.pc.bars[0]);
expect(saved.current.mobile).toEqual(ui.current.mobile);
expect(saved.slots.pc[0]?.layout.bars[4].slots[11].abilityId).toBeNull();
expect(assignDesktopAbility(saved.current.pc, 4, 11, null).bars[4].slots[11].abilityId).toBeNull();
});
it("restores one or all WoW ability bars with the correct offset and retains custom keys and geometry", () => {
let layout = defaultUiLayout();
layout.wowBars = true; layout.barCount = 2; layout.bars[1].columns = 3;
layout = bindDesktopSlot(layout, 1, 0, "Ctrl+KeyQ");
layout = assignDesktopAbility(assignDesktopAbility(layout, 0, 0, "custom-one"), 1, 0, "custom-two");
const defaults = Array.from({ length: 14 }, (_, i) => `spell-${i}`);
const bar = resetDesktopAbilities(layout, defaults, 1);
expect(bar.bars[0]).toEqual(layout.bars[0]);
expect(bar.bars[1].slots[0]).toEqual({ abilityId: "spell-12", key: "Ctrl+KeyQ" });
expect(bar.bars[1].slots[2].abilityId).toBeNull();
const all = resetDesktopAbilities(bar, defaults);
expect(all.bars[0].slots[0]).toEqual({ abilityId: "spell-0", key: "Digit1" });
expect(all.bars[1].columns).toBe(3);
expect(all.wowBars).toBe(true); expect(all.barCount).toBe(2);
});
it("defaults DPS to PC lower-left flow and the Thor companion, with saved overrides", () => {
const ui = normalizeUiPreferences(null);
expect(ui.current.pc.elements.dps).toEqual({ visible: true, position: null, width: null });
+12
View File
@@ -139,6 +139,18 @@ export function bindDesktopSlot(layout: UiLayout, barIndex: number, slotIndex: n
...slot, key: b === barIndex && s === slotIndex ? key : key && slot.key === key ? null : slot.key,
})) })) };
}
export function assignDesktopAbility(layout: UiLayout, barIndex: number, slotIndex: number, abilityId: string | null): UiLayout {
return { ...layout, bars: layout.bars.map((bar, b) => b !== barIndex ? bar : {
...bar, slots: bar.slots.map((slot, s) => s === slotIndex ? { ...slot, abilityId } : slot),
}) };
}
/** Restore abilities only; key chords and the arrangement belong to the UI template. */
export function resetDesktopAbilities(layout: UiLayout, abilityIds: readonly string[], barIndex?: number): UiLayout {
return { ...layout, bars: layout.bars.map((bar, b) => barIndex !== undefined && b !== barIndex ? bar : {
...bar, slots: bar.slots.map((slot, s) => ({ ...slot, abilityId: abilityIds[b * 12 + s] ?? null })),
}) };
}
export function desktopSlotForKey(layout: UiLayout, key: string | null): DesktopActionSlot | null {
if (!layout.wowBars || !key) return null;
// Hidden bars retain their bindings, like WoW; reducing the bar count deactivates them.
+13
View File
@@ -1408,7 +1408,19 @@ kbd { color: var(--moss-bright); font: inherit; font-size: 0.64rem; }
.option-audio-controls { display: flex; align-items: center; justify-content: flex-end; gap: 8px; }
.ability-bindings-panel { width: min(980px, 100%); max-height: calc(100vh - 28px); }
.ability-bindings__layouts { display: flex; gap: 6px; margin-top: 10px; }
.ability-bindings__layouts button { flex: 1; min-height: 34px; padding: 6px 10px; border: 1px solid rgba(193,211,160,.18); border-radius: 8px; background: rgba(255,255,255,.025); color: var(--ink); cursor: pointer; }
.ability-bindings__layouts button.is-active { border-color: rgba(196,221,144,.4); background: rgba(103,148,78,.25); }
.ability-bindings__layers { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 6px; margin: 10px 0; }
.ability-bindings__bars { grid-template-columns: repeat(5, minmax(0, 1fr)); }
.ability-bindings__wow { display: flex; min-width: 0; flex-direction: column; gap: 12px; padding: 12px; border: 1px solid rgba(190,210,157,.14); border-radius: 12px; background: rgba(4,12,8,.58); }
.ability-bindings__wow-slots { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); gap: 8px; }
.ability-bindings__wow-slots .ability-binding-slot { min-height: 76px; }
.ability-bindings__wow-slots .ability-binding-slot strong { font-size: 10px; }
.ability-bindings__wow-slots .ability-binding-slot small { font-size: 8px; }
.ability-bindings__wow-note { margin: 0; color: var(--muted); font-size: 10px; line-height: 1.5; }
.ability-bindings__wow .ability-bindings__restore { margin-top: auto; }
.ability-bindings__wow + .ability-bindings__picker .ability-bindings__choices { max-height: min(280px, 36vh); overflow: auto; padding: 2px; }
.ability-bindings__layers button { display: grid; min-width: 0; min-height: 42px; grid-template-columns: 31px minmax(0, 1fr); align-items: center; gap: 7px; padding: 5px 8px; border: 1px solid rgba(193,211,160,.13); border-radius: 8px; background: rgba(255,255,255,.025); color: var(--ink); cursor: pointer; text-align: left; }
.ability-bindings__layers button.is-active { border-color: rgba(196,221,144,.4); background: rgba(103,148,78,.25); }
.ability-bindings__layers kbd { display: grid; width: 29px; height: 27px; place-items: center; border: 1px solid rgba(229,210,138,.24); border-radius: 7px; background: rgba(0,0,0,.28); color: #ecd98c; }
@@ -1604,6 +1616,7 @@ kbd { color: var(--moss-bright); font: inherit; font-size: 0.64rem; }
.ability-bindings__layers button { grid-template-columns: 1fr; justify-items: center; padding: 4px; text-align: center; }
.ability-bindings__layers kbd, .ability-bindings__layers small { display: none; }
.ability-bindings__diagram { display: block; min-height: 0; padding: 8px; border-radius: 16px; }
.ability-bindings__wow-slots { grid-template-columns: repeat(2, minmax(0, 1fr)); }
.ability-bindings__shoulders { display: grid; grid-template-columns: repeat(2, 1fr); margin-bottom: 7px; }
.ability-bindings__dpad { display: grid; max-width: 230px; margin: 0 auto 7px; }
.ability-bindings__face { transform: scale(.9); margin-block: -10px; }
+173 -57
View File
@@ -1,4 +1,4 @@
import { useEffect, useMemo, useState, type CSSProperties } from "react";
import { useEffect, useMemo, useRef, useState, type CSSProperties } from "react";
import { classById } from "../app/characterCatalog";
import {
ACTION_CONTROLS,
@@ -10,7 +10,10 @@ import {
type ActionBindingLayer,
} from "../game/actionBindings";
import { useCombatStore } from "../game/combatStore";
import { defaultActionBarForCharacter } from "../game/abilityCatalog";
import { useGameStore } from "../game/store";
import { actionKeyLabel, assignDesktopAbility, resetDesktopAbilities, type UiLayout } from "../game/uiLayout";
import { currentUiDevice, useUiLayoutStore } from "../game/uiLayoutStore";
import { getControllerHeldTokens, subscribeControllerToken } from "../input/controller";
import { INPUT_ACTIONS, controllerBindingMatches, inputKeyForEvent } from "../input/keybinds";
import { getInputPreferences, isCapturingInput } from "../input/keybindRuntime";
@@ -29,27 +32,38 @@ function AbilityBindingIcon({ icon, sigil, color }: { icon?: string; sigil: stri
}
type RestoreScope = "layer" | "all";
type BindingLayout = "controller" | "wow";
type BindingControl = ActionBindingControl | number;
interface RestoreRequest {
scope: RestoreScope;
layout: BindingLayout;
layer: ActionBindingLayer;
bar: number;
cancelFocusId: string;
completeFocusId: string;
}
const layerControlId = (layer: ActionBindingLayer) => `binding-layer-${layer}`;
const slotControlId = (control: ActionBindingControl) => `binding-slot-${control}`;
const barControlId = (bar: number) => `binding-bar-${bar}`;
const slotControlId = (control: BindingControl) => typeof control === "number" ? `binding-wow-slot-${control}` : `binding-slot-${control}`;
const choiceControlId = (abilityId: string) => `binding-choice-${abilityId}`;
const MAIN_ACTION_NEIGHBORS: Readonly<Record<string, NonNullable<MenuAction["neighbors"]>>> = {
"binding-layout-controller": {
up: "binding-restore-layer", down: "binding-layer-primary", left: "binding-layout-wow", right: "binding-layout-wow",
},
"binding-layout-wow": {
up: "binding-restore-all", down: "binding-layer-tertiary", left: "binding-layout-controller", right: "binding-layout-controller",
},
"binding-layer-primary": {
up: "binding-restore-layer", down: "binding-slot-dpad-left", left: "binding-layer-tertiary", right: "binding-layer-secondary",
up: "binding-layout-controller", down: "binding-slot-dpad-left", left: "binding-layer-tertiary", right: "binding-layer-secondary",
},
"binding-layer-secondary": {
up: "binding-restore-layer", down: "binding-slot-r1", left: "binding-layer-primary", right: "binding-layer-tertiary",
up: "binding-layout-controller", down: "binding-slot-r1", left: "binding-layer-primary", right: "binding-layer-tertiary",
},
"binding-layer-tertiary": {
up: "binding-restore-all", down: "binding-slot-r2", left: "binding-layer-secondary", right: "binding-layer-primary",
up: "binding-layout-wow", down: "binding-slot-r2", left: "binding-layer-secondary", right: "binding-layer-primary",
},
"binding-slot-r1": {
up: "binding-layer-secondary", down: "binding-slot-face-top", left: "binding-slot-dpad-right", right: "binding-slot-r2",
@@ -84,19 +98,30 @@ const MAIN_ACTION_NEIGHBORS: Readonly<Record<string, NonNullable<MenuAction["nei
};
function AbilityBindingsDialog() {
const panel = useRef<HTMLElement>(null);
const keyLabel = useInputBindingLabels();
const bindingChord = (layer: ActionBindingLayer, control: ActionBindingControl) => `${keyLabel("controller", `ability:${layer}:${control}`)} / ${keyLabel("pc", `ability:${layer}:${control}`)}`;
const openOverlay = useGameStore((state) => state.openOverlay);
const classId = useCombatStore((state) => state.classId);
const secondaryClassId = useCombatStore((state) => state.secondaryClassId);
const level = useCombatStore((state) => state.level);
const abilities = useCombatStore((state) => state.abilities);
const bindings = useCombatStore((state) => state.actionBindings);
const pcLayout = useUiLayoutStore((state) => state.preferences.current.pc);
const [layout, setLayout] = useState<BindingLayout>(() => currentUiDevice() === "pc" && pcLayout.wowBars ? "wow" : "controller");
const [bar, setBar] = useState(0);
const [layer, setLayer] = useState<ActionBindingLayer>("primary");
const [editingControl, setEditingControl] = useState<ActionBindingControl | null>(null);
const [editingControl, setEditingControl] = useState<BindingControl | null>(null);
const [restoreRequest, setRestoreRequest] = useState<RestoreRequest | null>(null);
const [notice, setNotice] = useState("Choose a button, then choose the ability it should use.");
const classColor = classById(classId).color;
const editingAbilityId = editingControl ? bindings[actionBindingId(layer, editingControl)] : null;
const isWow = layout === "wow";
const assignment = (control: BindingControl) => typeof control === "number"
? pcLayout.bars[bar].slots[control].abilityId : bindings[actionBindingId(layer, control)];
const controlLabel = (control: BindingControl) => typeof control === "number"
? `Bar ${bar + 1} · Button ${control + 1}${pcLayout.bars[bar].slots[control].key ? ` · ${actionKeyLabel(pcLayout.bars[bar].slots[control].key)}` : ""}`
: bindingChord(layer, control);
const editingAbilityId = editingControl !== null ? assignment(editingControl) : null;
const pickerAbilities = useMemo(() => {
const ordered = abilities
.filter((ability) => !ability.passive)
@@ -109,6 +134,31 @@ function AbilityBindingsDialog() {
: ordered;
}, [abilities, editingAbilityId]);
const close = () => openOverlay("pause");
const saveWowLayout = (update: (current: UiLayout) => UiLayout) => {
try {
const ui = useUiLayoutStore.getState();
ui.persist({ ...ui.preferences, current: { ...ui.preferences.current, pc: update(ui.preferences.current.pc) } });
return true;
} catch (error) {
setNotice(error instanceof Error ? error.message : "Could not save WoW ability bindings.");
return false;
}
};
const setBinding = (control: BindingControl, abilityId: string | null) => {
if (typeof control === "number") return saveWowLayout((current) => assignDesktopAbility(current, bar, control, abilityId));
useCombatStore.getState().setActionBinding(layer, control, abilityId);
return true;
};
const chooseLayout = (next: BindingLayout) => {
setLayout(next); setEditingControl(null); setRestoreRequest(null);
setNotice(`Choose a ${next === "wow" ? "WoW bar" : "controller"} button, then choose its ability.`);
controller.select(`binding-layout-${next}`);
};
const chooseBar = (next: number) => {
setBar(next); setEditingControl(null); setRestoreRequest(null);
setNotice(`Bar ${next + 1} selected.`);
controller.select(barControlId(next));
};
const chooseLayer = (next: ActionBindingLayer) => {
setLayer(next);
@@ -117,40 +167,42 @@ function AbilityBindingsDialog() {
setNotice(`${ACTION_LAYER_LABELS[next]} layer selected.`);
controller.select(layerControlId(next));
};
const beginEditing = (control: ActionBindingControl) => {
const abilityId = bindings[actionBindingId(layer, control)];
const beginEditing = (control: BindingControl) => {
const abilityId = assignment(control);
setEditingControl(control);
setRestoreRequest(null);
controller.select(abilityId ? choiceControlId(abilityId) : "binding-choice-empty");
};
const cancelEditing = () => {
if (!editingControl) return;
if (editingControl === null) return;
const control = editingControl;
setEditingControl(null);
controller.select(slotControlId(control));
};
const assign = (abilityId: string | null) => {
if (!editingControl) return;
if (editingControl === null) return;
const control = editingControl;
const ability = abilityId ? abilities.find((candidate) => candidate.id === abilityId) ?? null : null;
useCombatStore.getState().setActionBinding(layer, control, abilityId);
setNotice(`${bindingChord(layer, control)}: ${ability?.name ?? "Empty"}.`);
if (!setBinding(control, abilityId)) return;
setNotice(`${controlLabel(control)}: ${ability?.name ?? "Empty"}. Saved.`);
setEditingControl(null);
controller.select(slotControlId(control));
};
const clearSelected = (control: ActionBindingControl | null = editingControl) => {
if (!control) return;
useCombatStore.getState().setActionBinding(layer, control, null);
setNotice(`${bindingChord(layer, control)} cleared.`);
const clearSelected = (control: BindingControl | null = editingControl) => {
if (control === null) return;
if (!setBinding(control, null)) return;
setNotice(`${controlLabel(control)} cleared. Saved.`);
setEditingControl(null);
controller.select(slotControlId(control));
};
const requestRestore = (scope: RestoreScope, focusId: string) => {
setRestoreRequest({
scope,
layout,
layer,
bar,
cancelFocusId: focusId,
completeFocusId: editingControl ? slotControlId(editingControl) : focusId,
completeFocusId: editingControl !== null ? slotControlId(editingControl) : focusId,
});
controller.select("binding-confirm-cancel");
};
@@ -163,7 +215,11 @@ function AbilityBindingsDialog() {
const confirmRestore = () => {
if (!restoreRequest) return;
const request = restoreRequest;
if (request.scope === "layer") {
if (request.layout === "wow") {
const defaults = defaultActionBarForCharacter(classId, secondaryClassId, level);
if (!saveWowLayout((current) => resetDesktopAbilities(current, defaults, request.scope === "layer" ? request.bar : undefined))) return;
setNotice(request.scope === "layer" ? `Bar ${request.bar + 1} abilities restored. Saved.` : "All WoW bar abilities restored. Saved.");
} else if (request.scope === "layer") {
useCombatStore.getState().resetActionBindingLayer(request.layer);
setNotice(`${ACTION_LAYER_LABELS[request.layer]} layer restored.`);
} else {
@@ -190,53 +246,72 @@ function AbilityBindingsDialog() {
},
];
}
if (editingControl) {
if (editingControl !== null) {
return [
...pickerAbilities.map((ability) => ({ id: choiceControlId(ability.id), run: () => assign(ability.id) })),
{ id: "binding-choice-empty", run: () => assign(null) },
];
}
return [
...ACTION_LAYERS.map((nextLayer) => {
const id = layerControlId(nextLayer);
return { id, run: () => chooseLayer(nextLayer), neighbors: MAIN_ACTION_NEIGHBORS[id] };
}),
...ACTION_CONTROLS.map((control) => {
const id = slotControlId(control);
return { id, run: () => beginEditing(control), neighbors: MAIN_ACTION_NEIGHBORS[id] };
}),
...(["controller", "wow"] as const).map((next) => ({
id: `binding-layout-${next}`, run: () => chooseLayout(next),
neighbors: isWow ? { up: "binding-restore-all", down: barControlId(bar), left: `binding-layout-${next === "wow" ? "controller" : "wow"}`, right: `binding-layout-${next === "wow" ? "controller" : "wow"}` } : MAIN_ACTION_NEIGHBORS[`binding-layout-${next}`],
})),
...(isWow ? [
...pcLayout.bars.map((_, index) => ({ id: barControlId(index), run: () => chooseBar(index), neighbors: {
up: "binding-layout-wow", down: slotControlId(index), left: barControlId((index + 4) % 5), right: barControlId((index + 1) % 5),
} })),
...pcLayout.bars[bar].slots.map((_, slot) => ({ id: slotControlId(slot), run: () => beginEditing(slot), neighbors: {
up: slot < 4 ? barControlId(bar) : slotControlId(slot - 4),
down: slot >= 8 ? "binding-restore-layer" : slotControlId(slot + 4),
left: slotControlId((slot + 11) % 12), right: slotControlId((slot + 1) % 12),
} })),
] : [
...ACTION_LAYERS.map((nextLayer) => {
const id = layerControlId(nextLayer);
return { id, run: () => chooseLayer(nextLayer), neighbors: MAIN_ACTION_NEIGHBORS[id] };
}),
...ACTION_CONTROLS.map((control) => {
const id = slotControlId(control);
return { id, run: () => beginEditing(control), neighbors: MAIN_ACTION_NEIGHBORS[id] };
}),
]),
{
id: "binding-restore-layer",
run: () => requestRestore("layer", "binding-restore-layer"),
neighbors: MAIN_ACTION_NEIGHBORS["binding-restore-layer"],
neighbors: isWow ? { up: slotControlId(8), down: "binding-layout-controller", left: "binding-restore-all", right: "binding-restore-all" } : MAIN_ACTION_NEIGHBORS["binding-restore-layer"],
},
{
id: "binding-restore-all",
run: () => requestRestore("all", "binding-restore-all"),
neighbors: MAIN_ACTION_NEIGHBORS["binding-restore-all"],
neighbors: isWow ? { up: slotControlId(11), down: "binding-layout-wow", left: "binding-restore-layer", right: "binding-restore-layer" } : MAIN_ACTION_NEIGHBORS["binding-restore-all"],
},
];
}, [abilities, bindings, editingControl, layer, pickerAbilities, restoreRequest]);
}, [abilities, bindings, classId, secondaryClassId, level, editingControl, layer, layout, bar, pcLayout, pickerAbilities, restoreRequest]);
const controller = useMenuController(actions, {
columns: restoreRequest ? 2 : editingControl ? 1 : 3,
columns: restoreRequest ? 2 : editingControl !== null ? 1 : isWow ? 4 : 3,
initialId: restoreRequest
? "binding-confirm-cancel"
: editingControl
: editingControl !== null
? editingAbilityId ? choiceControlId(editingAbilityId) : "binding-choice-empty"
: layerControlId(layer),
onBack: restoreRequest ? cancelRestore : editingControl ? cancelEditing : close,
: isWow ? barControlId(bar) : layerControlId(layer),
onBack: restoreRequest ? cancelRestore : editingControl !== null ? cancelEditing : close,
});
useEffect(() => {
panel.current?.querySelector(".is-controller-selected")?.scrollIntoView({ block: "nearest" });
}, [controller.selectedId]);
useEffect(() => {
const run = (id: string | undefined) => {
if (restoreRequest) return;
if (id === "editor-layer-2") chooseLayer("secondary");
else if (id === "editor-layer-3") chooseLayer("tertiary");
if (id === "editor-layer-2") { if (isWow) chooseBar(1); else chooseLayer("secondary"); }
else if (id === "editor-layer-3") { if (isWow) chooseBar(2); else chooseLayer("tertiary"); }
else if (id === "editor-clear") {
if (editingControl) clearSelected(editingControl);
if (editingControl !== null) clearSelected(editingControl);
else {
const prefix = "binding-slot-";
if (controller.selectedId.startsWith(prefix)) clearSelected(controller.selectedId.slice(prefix.length) as ActionBindingControl);
const prefix = isWow ? "binding-wow-slot-" : "binding-slot-";
if (controller.selectedId.startsWith(prefix)) clearSelected(isWow ? Number(controller.selectedId.slice(prefix.length)) : controller.selectedId.slice(prefix.length) as ActionBindingControl);
}
} else if (id === "editor-reset") requestRestore("layer", controller.selectedId);
};
@@ -252,7 +327,7 @@ function AbilityBindingsDialog() {
};
window.addEventListener("keydown", onKey);
return () => { unsubscribe(); window.removeEventListener("keydown", onKey); };
}, [controller.selectedId, editingControl, layer, restoreRequest]);
}, [controller.selectedId, editingControl, layer, layout, bar, pcLayout, restoreRequest]);
const bindingSlot = (control: ActionBindingControl) => {
const definition = ACTION_CONTROL_DEFINITIONS[control];
@@ -282,16 +357,32 @@ function AbilityBindingsDialog() {
return (
<div className="modal-backdrop game-panel-backdrop" role="presentation">
<section className="game-panel ability-bindings-panel" role="dialog" aria-modal="true" aria-labelledby="ability-bindings-title">
<section ref={panel} className="game-panel ability-bindings-panel" role="dialog" aria-modal="true" aria-labelledby="ability-bindings-title">
<header className="game-panel__header">
<div>
<p className="eyebrow">Controller loadout · 24 customizable slots</p>
<p className="eyebrow">{isWow ? "WoW loadout · 5 bars · 60 customizable slots" : "Controller loadout · 24 customizable slots"}</p>
<h2 id="ability-bindings-title">Ability controls</h2>
</div>
<button type="button" className="icon-button" onClick={close} aria-label="Return to pause menu">×</button>
</header>
<nav className="ability-bindings__layers" aria-label="Ability binding layers">
<nav className="ability-bindings__layouts" aria-label="Action bar style">
{(["controller", "wow"] as const).map((next) => (
<ControllerButton key={next} controlId={`binding-layout-${next}`} selectedId={controller.selectedId} select={controller.select}
type="button" aria-pressed={layout === next} className={layout === next ? "is-active" : ""} onClick={() => chooseLayout(next)}>
{next === "wow" ? "WoW bars" : "Controller bars"}
</ControllerButton>
))}
</nav>
{isWow ? <nav className="ability-bindings__layers ability-bindings__bars" aria-label="WoW action bars">
{pcLayout.bars.map((_, index) => (
<ControllerButton key={index} controlId={barControlId(index)} selectedId={controller.selectedId} select={controller.select}
type="button" aria-pressed={bar === index} className={bar === index ? "is-active" : ""} onClick={() => chooseBar(index)}>
<kbd>{index + 1}</kbd><span><strong>Bar {index + 1}</strong><small>{pcLayout.wowBars && index < pcLayout.barCount ? "Enabled" : "Inactive"}</small></span>
</ControllerButton>
))}
</nav> : <nav className="ability-bindings__layers" aria-label="Ability binding layers">
{ACTION_LAYERS.map((nextLayer) => (
<ControllerButton
key={nextLayer}
@@ -307,10 +398,31 @@ function AbilityBindingsDialog() {
<span><strong>{ACTION_LAYER_LABELS[nextLayer]}</strong><small>{nextLayer === "primary" ? "No modifier" : `Hold ${ACTION_LAYER_LABELS[nextLayer]}`}</small></span>
</ControllerButton>
))}
</nav>
</nav>}
<div className="ability-bindings__layout">
<section className="ability-bindings__diagram" aria-label={`${ACTION_LAYER_LABELS[layer]} controller layout`}>
{isWow ? <section className="ability-bindings__wow" aria-label={`Bar ${bar + 1} ability assignments`}>
<div className="ability-bindings__wow-slots">
{pcLayout.bars[bar].slots.map((slot, index) => {
const ability = abilities.find((candidate) => candidate.id === slot.abilityId);
const locked = Boolean(ability && ability.unlockLevel > level);
const name = ability?.name ?? (slot.abilityId ? "Unavailable for this character" : "Empty");
return <ControllerButton key={index} controlId={slotControlId(index)} selectedId={controller.selectedId} select={controller.select}
type="button" className={`ability-binding-slot ${locked ? "is-locked" : ""} ${editingControl === index ? "is-editing" : ""}`}
aria-label={`${controlLabel(index)}: ${name}${locked ? `, unlocks at level ${ability!.unlockLevel}` : ""}`}
aria-pressed={editingControl === index} title={`${controlLabel(index)}: ${name}`} onClick={() => beginEditing(index)}>
<kbd>{actionKeyLabel(slot.key) || "—"}</kbd>
{ability ? <AbilityBindingIcon icon={ability.icon} sigil={ability.sigil} color={classColor} /> : <span className="ability-bindings__empty" aria-hidden="true">+</span>}
<span><strong>Button {index + 1}</strong><small>{locked ? `${name} · Level ${ability!.unlockLevel}` : name}</small></span>
</ControllerButton>;
})}
</div>
<p className="ability-bindings__wow-note">{!pcLayout.wowBars ? "Enable WoW action bars in UI layout to use these assignments on PC." : bar >= pcLayout.barCount ? "This bar is inactive. Increase the visible bar count in UI layout to use it." : "Choose a button to change its ability. Changes save immediately."}</p>
<div className="ability-bindings__restore">
<ControllerButton controlId="binding-restore-layer" selectedId={controller.selectedId} select={controller.select} type="button" onClick={() => requestRestore("layer", "binding-restore-layer")}>Restore Bar {bar + 1}</ControllerButton>
<ControllerButton controlId="binding-restore-all" selectedId={controller.selectedId} select={controller.select} type="button" onClick={() => requestRestore("all", "binding-restore-all")}>Restore all WoW bars</ControllerButton>
</div>
</section> : <section className="ability-bindings__diagram" aria-label={`${ACTION_LAYER_LABELS[layer]} controller layout`}>
<div className="ability-bindings__shoulders">
{bindingSlot("r1")}
{bindingSlot("r2")}
@@ -330,16 +442,20 @@ function AbilityBindingsDialog() {
<ControllerButton controlId="binding-restore-layer" selectedId={controller.selectedId} select={controller.select} type="button" onClick={() => requestRestore("layer", "binding-restore-layer")}>Restore {ACTION_LAYER_LABELS[layer]}</ControllerButton>
<ControllerButton controlId="binding-restore-all" selectedId={controller.selectedId} select={controller.select} type="button" onClick={() => requestRestore("all", "binding-restore-all")}>Restore all</ControllerButton>
</div>
</section>
</section>}
<aside className="ability-bindings__picker" aria-live="polite">
{restoreRequest ? (
<>
<p className="eyebrow">Confirm controller reset</p>
<h3>{restoreRequest.scope === "all"
<p className="eyebrow">Confirm {restoreRequest.layout === "wow" ? "WoW bar" : "controller"} reset</p>
<h3>{restoreRequest.layout === "wow"
? restoreRequest.scope === "all" ? "Restore all WoW bar abilities?" : `Restore Bar ${restoreRequest.bar + 1} abilities?`
: restoreRequest.scope === "all"
? "Restore all ability controls?"
: `Restore the ${ACTION_LAYER_LABELS[restoreRequest.layer]} layer?`}</h3>
<p className="ability-bindings__confirm-warning">{restoreRequest.scope === "all"
<p className="ability-bindings__confirm-warning">{restoreRequest.layout === "wow"
? `This replaces ${restoreRequest.scope === "all" ? "all 60 WoW slots" : "this bar's 12 slots"} with the class defaults. Keyboard shortcuts and bar layout are kept.`
: restoreRequest.scope === "all"
? "This replaces every customized controller slot with the class defaults."
: `This replaces all eight ${ACTION_LAYER_LABELS[restoreRequest.layer]} slots with their class defaults.`}</p>
<div className="ability-bindings__choices ability-bindings__choices--confirm">
@@ -353,9 +469,9 @@ function AbilityBindingsDialog() {
</ControllerButton>
</div>
</>
) : editingControl ? (
) : editingControl !== null ? (
<>
<p className="eyebrow">Assign {bindingChord(layer, editingControl)}</p>
<p className="eyebrow">Assign {controlLabel(editingControl)}</p>
<h3>Choose an ability</h3>
<div className="ability-bindings__choices">
{pickerAbilities.map((ability) => (
@@ -372,19 +488,19 @@ function AbilityBindingsDialog() {
</>
) : (
<>
<p className="eyebrow">{ACTION_LAYER_LABELS[layer]} layer</p>
<h3>Select a controller button</h3>
<p>Each layer has the four face buttons, R1, R2, and both horizontal D-pad directions. Abilities may be reused on more than one button.</p>
<p className="ability-bindings__notice" role="status">{notice}</p>
<p className="eyebrow">{isWow ? `Bar ${bar + 1}` : `${ACTION_LAYER_LABELS[layer]} layer`}</p>
<h3>Select a {isWow ? "WoW bar" : "controller"} button</h3>
<p>{isWow ? "Each WoW bar has 12 buttons. Assign abilities on any of the five bars, including inactive bars. Change keyboard shortcuts in Options → Keybinds." : "Each layer has the four face buttons, R1, R2, and both horizontal D-pad directions. Abilities may be reused on more than one button."}</p>
</>
)}
</aside>
</div>
<p className="ability-bindings__notice" role="status">{notice}</p>
<footer className="game-panel__footer">
{restoreRequest
? <><span><kbd>{keyLabel("controller", "menu-confirm")}</kbd> Choose</span><span><kbd>{keyLabel("controller", "menu-back")}</kbd> Cancel</span></>
: <><span><kbd>{keyLabel("controller", "menu-confirm")}</kbd> Assign</span><span><kbd>{keyLabel("controller", "editor-clear")}</kbd> Clear</span><span><kbd>{keyLabel("controller", "menu-back")}</kbd> Back</span><span><kbd>{keyLabel("controller", "editor-reset")}</kbd> Restore layer</span></>}
: <><span><kbd>{keyLabel("controller", "menu-confirm")}</kbd> Assign</span><span><kbd>{keyLabel("controller", "editor-clear")}</kbd> Clear</span><span><kbd>{keyLabel("controller", "menu-back")}</kbd> Back</span><span><kbd>{keyLabel("controller", "editor-reset")}</kbd> Restore {isWow ? "bar" : "layer"}</span></>}
</footer>
</section>
</div>