Files
i-want-to-heal/src/modes/iwt2/sim/arenaState.ts
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2026-07-05 22:48:56 -04:00

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TypeScript

import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
import { IWT2_CLASS_METADATA } from '../content/classes'
import {
createInitialIwt2ArenaState as createCoreIwt2ArenaState,
tickIwt2Arena as tickCoreIwt2Arena,
} from './arena'
import type {
Iwt2ArenaIndicator,
Iwt2ArenaInput,
Iwt2ArenaState as Iwt2CoreArenaState,
Iwt2BossEntityState,
Iwt2HostileAddState,
Iwt2PartyEntityState,
Iwt2RoguelikePressureState,
} from './types'
export type Iwt2ArenaEntityKind = 'player' | 'party' | 'boss' | 'projectile' | 'hostileAdd'
export type Iwt2ArenaEntity = {
id: string
kind: Iwt2ArenaEntityKind
icon: string
color: string
x: number
y: number
radius: number
health: number
maxHealth: number
stunnedFor: number
}
export type Iwt2ArenaTelegraph =
| {
kind: 'charge'
x: number
y: number
width: number
height: number
active: boolean
}
| {
kind: 'slam'
x: number
y: number
radius: number
active: boolean
}
export type Iwt2ArenaState = Iwt2CoreArenaState & {
arena: {
width: number
height: number
}
entities: Iwt2ArenaEntity[]
telegraphs: Iwt2ArenaTelegraph[]
}
export function createInitialIwt2ArenaState(
bossId?: Iwt2BossId,
bossIds?: Iwt2BossId[],
bossHealthScale?: number,
partyDamageTakenScale?: number,
roguelikePressure?: Iwt2RoguelikePressureState,
): Iwt2ArenaState {
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure))
}
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
return decorateArenaState(tickCoreIwt2Arena(state, input, dt))
}
export function decorateArenaState(state: Iwt2CoreArenaState): Iwt2ArenaState {
return {
...state,
arena: { ...state.bounds },
entities: [
...state.party.map(toArenaEntity),
...state.hostileAdds.map(toHostileAddArenaEntity),
...state.bosses.map(toBossArenaEntity),
],
telegraphs: createTelegraphs(state.indicators),
}
}
function toHostileAddArenaEntity(add: Iwt2HostileAddState): Iwt2ArenaEntity {
return {
id: add.id,
kind: 'hostileAdd',
icon: 'v',
color: '#f0b84f',
x: add.position.x,
y: add.position.y,
radius: add.radius,
health: add.health,
maxHealth: add.maxHealth,
stunnedFor: 0,
}
}
function toArenaEntity(member: Iwt2PartyEntityState): Iwt2ArenaEntity {
const metadata = IWT2_CLASS_METADATA[member.classId]
return {
id: member.id,
kind: member.aiRole === 'player' ? 'player' : 'party',
icon: metadata.icon,
color: metadata.color,
x: member.position.x,
y: member.position.y,
radius: member.radius,
health: member.health,
maxHealth: member.maxHealth,
stunnedFor: Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds),
}
}
function toBossArenaEntity(boss: Iwt2BossEntityState): Iwt2ArenaEntity {
const metadata = IWT2_BOSS_METADATA[boss.bossId]
return {
id: boss.id,
kind: 'boss',
icon: metadata.icon,
color: metadata.color,
x: boss.position.x,
y: boss.position.y,
radius: boss.radius,
health: boss.health,
maxHealth: boss.maxHealth,
stunnedFor: 0,
}
}
function createTelegraphs(indicators: Iwt2ArenaIndicator[]): Iwt2ArenaTelegraph[] {
return indicators.flatMap((indicator): Iwt2ArenaTelegraph[] => {
if (indicator.kind === 'lane') {
return [{
active: indicator.phase === 'active',
height: indicator.width * 2,
kind: 'charge' as const,
width: Math.max(16, Math.hypot(indicator.end.x - indicator.start.x, indicator.end.y - indicator.start.y)),
x: Math.min(indicator.start.x, indicator.end.x),
y: Math.min(indicator.start.y, indicator.end.y) - indicator.width,
}]
}
if (indicator.kind === 'circle') {
return [{
active: indicator.phase === 'active',
kind: 'slam' as const,
radius: indicator.radius,
x: indicator.position.x,
y: indicator.position.y,
}]
}
return []
})
}