Files
i-want-to-heal/src/components/AdminScreen.tsx
T
2026-06-20 23:04:39 -04:00

1231 lines
58 KiB
TypeScript

import { useEffect, useState } from 'react'
import type { CSSProperties, Dispatch, SetStateAction } from 'react'
type AdminItem = {
id: number
slug: string
name: string
slot: string
rarity: string
itemLevel: number
healingPower: number
maxResourceBonus: number
glyph: string
imageUrl: string
description: string
}
type AdminEncounter = {
id: number
dungeonId: number
sequence: number
slug: string
enemyName: string
encounterType: string
maxHealth: number
baseDamage: number
tankDamage: number
partyDamage: number
imageUrl: string
description: string
}
type AdminDifficulty = {
id: number
slug: string
name: string
droppedItemLevel: number
}
type AdminLootEntry = {
encounterId: number
itemId: number
difficultyId: number
dropWeight: number
dropChance: number
}
type AdminRecipeComponent = {
itemId: number
quantity: number
}
type AdminRecipe = {
id: number
itemId: number
difficultyId: number | null
sourceDungeonId: number | null
sourceEncounterId: number | null
components: AdminRecipeComponent[]
}
type AdminDungeon = {
id: number
slug: string
name: string
recommendedLevel: number
contentType: string
partySize: number
experienceReward: number
imageUrl: string
description: string
}
type AdminUpgradePath = {
fromItemId: number
toItemId: number
}
type AdminAbility = {
id: number
classId: number
slug: string
name: string
spellType: string
cost: number
cooldown: number
power: number
unlockLevel: number
glyph: string
description: string
}
type AdminTalent = {
id: number
classId: number
slug: string
name: string
maxRank: number
tier: number
branch: number
prerequisiteTalentId: number | null
prerequisiteRank: number
prerequisiteName: string | null
effectType: string
effectValuePerRank: number
glyph: string
description: string
}
type AdminClass = {
id: number
slug: string
name: string
resourceName: string
maxResource: number
themeColor: string
description: string
abilities: AdminAbility[]
talents: AdminTalent[]
}
type AdminData = {
items: AdminItem[]
encounters: AdminEncounter[]
difficulties: AdminDifficulty[]
encounterLoot: AdminLootEntry[]
craftingRecipes: AdminRecipe[]
dungeons: AdminDungeon[]
gearUpgradePaths: AdminUpgradePath[]
classes: AdminClass[]
}
type AdminTab = 'items' | 'dungeons' | 'encounters' | 'loot' | 'crafting' | 'upgrades' | 'classes'
type SavingState = Record<string, boolean>
type SetData = Dispatch<SetStateAction<AdminData | null>>
type SetSaving = Dispatch<SetStateAction<SavingState>>
const API = '/api/admin'
const tabs: { id: AdminTab; label: string }[] = [
{ id: 'items', label: 'Items' },
{ id: 'dungeons', label: 'Dungeons' },
{ id: 'encounters', label: 'Mobs/Bosses' },
{ id: 'loot', label: 'Loot' },
{ id: 'crafting', label: 'Crafting' },
{ id: 'upgrades', label: 'Upgrades' },
{ id: 'classes', label: 'Classes' },
]
async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> {
const res = await fetch(url, init)
const body = await res.json()
if (!res.ok) throw new Error(body.error ?? 'Request failed')
return body
}
export function AdminScreen({ onBack }: { onBack: () => void }) {
const [data, setData] = useState<AdminData | null>(null)
const [tab, setTab] = useState<AdminTab>('items')
const [error, setError] = useState('')
const [saving, setSaving] = useState<SavingState>({})
useEffect(() => {
fetchJson<AdminData>(`${API}/data`)
.then(setData)
.catch((e: unknown) => setError(e instanceof Error ? e.message : 'Failed to load'))
}, [])
if (error) return <section className="content-screen"><p className="error-message">{error}</p></section>
if (!data) return <section className="content-screen"><p>Loading admin data...</p></section>
return (
<section className="content-screen admin-screen">
<div className="screen-heading">
<div><p className="eyebrow">Developer Tools</p><h1>Admin Panel</h1></div>
<button className="back-button" onClick={onBack} type="button">Back</button>
</div>
<nav className="admin-tabs">
{tabs.map((candidate) => (
<button key={candidate.id} className={`admin-tab ${tab === candidate.id ? 'active' : ''}`}
onClick={() => setTab(candidate.id)} type="button">
{candidate.label}
</button>
))}
</nav>
{tab === 'items' && <ItemsTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'dungeons' && <DungeonsTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'encounters' && <EncountersTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'upgrades' && <UpgradesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'classes' && <ClassesTab data={data} />}
</section>
)
}
function ItemsTab({ data, setData, setSaving, saving }: {
data: AdminData
setData: SetData
setSaving: SetSaving
saving: SavingState
}) {
const [filter, setFilter] = useState('')
const [editId, setEditId] = useState<number | null>(null)
const [form, setForm] = useState<Partial<AdminItem>>({})
const groups = groupBy(data.items.filter((item) =>
item.name.toLowerCase().includes(filter.toLowerCase())
|| item.slug.toLowerCase().includes(filter.toLowerCase())
|| item.slot.toLowerCase().includes(filter.toLowerCase())),
(item) => item.slot)
async function saveItem(id: number) {
setSaving((prev) => ({ ...prev, [`item-${id}`]: true }))
try {
const body: Record<string, string | number> = {}
if (form.name !== undefined) body.name = form.name
if (form.slug !== undefined) body.slug = form.slug
if (form.glyph !== undefined) body.glyph = form.glyph
if (form.description !== undefined) body.description = form.description
if (form.rarity !== undefined) body.rarity = form.rarity
if (form.slot !== undefined) body.slot = form.slot
if (form.itemLevel !== undefined) body.item_level = form.itemLevel
if (form.healingPower !== undefined) body.healing_power = form.healingPower
if (form.maxResourceBonus !== undefined) body.max_resource_bonus = form.maxResourceBonus
await fetchJson(`${API}/items/${id}`, jsonRequest('PUT', body))
setData((prev) => prev ? { ...prev, items: prev.items.map((item) => item.id === id ? { ...item, ...form } : item) } : prev)
setEditId(null)
setForm({})
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Save failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-${id}`]: false }))
}
}
async function uploadItemImage(itemId: number, file: File | undefined) {
if (!file) return
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: true }))
try {
const imageData = await fileToDataUrl(file)
const result = await fetchJson<{ imageUrl: string }>(`${API}/items/${itemId}/image`, jsonRequest('PUT', { imageData }))
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) => item.id === itemId ? { ...item, imageUrl: result.imageUrl } : item),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Upload failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: false }))
}
}
return (
<div className="admin-panel">
<input className="admin-search" placeholder="Search items..." value={filter}
onChange={(e) => setFilter(e.target.value)} />
{Object.entries(groups).map(([slot, items]) => (
<details key={slot} open={slot !== 'component'}>
<summary className="admin-group-header">{slot} ({items.length})</summary>
<div className="admin-grid">
{items.map((item) => (
<div key={item.id} className="admin-card">
{editId === item.id ? (
<div className="admin-edit-form">
<label>Glyph <input value={form.glyph ?? item.glyph} onChange={(e) => setForm({ ...form, glyph: e.target.value })} /></label>
<label>Name <input value={form.name ?? item.name} onChange={(e) => setForm({ ...form, name: e.target.value })} /></label>
<label>Slug <input value={form.slug ?? item.slug} onChange={(e) => setForm({ ...form, slug: e.target.value })} /></label>
<label>Slot <select value={form.slot ?? item.slot} onChange={(e) => setForm({ ...form, slot: e.target.value })}>
{['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket', 'component'].map((slotName) => (
<option key={slotName} value={slotName}>{slotName}</option>
))}
</select></label>
<label>Rarity <select value={form.rarity ?? item.rarity} onChange={(e) => setForm({ ...form, rarity: e.target.value })}>
{['common', 'uncommon', 'rare', 'epic', 'legendary'].map((rarity) => (
<option key={rarity} value={rarity}>{rarity}</option>
))}
</select></label>
<label>iLvl <input type="number" value={form.itemLevel ?? item.itemLevel} onChange={(e) => setForm({ ...form, itemLevel: Number(e.target.value) })} /></label>
<label>Healing <input type="number" value={form.healingPower ?? item.healingPower} onChange={(e) => setForm({ ...form, healingPower: Number(e.target.value) })} /></label>
<label>Resource <input type="number" value={form.maxResourceBonus ?? item.maxResourceBonus} onChange={(e) => setForm({ ...form, maxResourceBonus: Number(e.target.value) })} /></label>
<label>Description <textarea value={form.description ?? item.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
<div className="admin-edit-actions">
<button className="primary-button" onClick={() => saveItem(item.id)} disabled={saving[`item-${item.id}`]} type="button">
{saving[`item-${item.id}`] ? 'Saving...' : 'Save'}
</button>
<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
</div>
</div>
) : (
<>
<div className="admin-item-header">
<img className="admin-thumb" src={item.imageUrl || '/equipment-placeholder.svg'} alt={`${item.name} icon`} />
<span className={`admin-glyph rarity-${item.rarity}`}>{item.glyph}</span>
<div>
<strong>{item.name}</strong>
<small className="admin-item-meta">{item.slot} · iLvl {item.itemLevel} · {item.rarity}</small>
</div>
</div>
<p className="admin-item-desc">{item.description}</p>
<div className="admin-item-stats">
<span>+{item.healingPower} healing</span>
<span>+{item.maxResourceBonus} resource</span>
</div>
<div className="admin-edit-actions">
<button className="text-button" onClick={() => { setEditId(item.id); setForm({}) }} type="button">Edit</button>
{item.slot !== 'component' && (
<label className="boss-upload-button">
{saving[`item-image-${item.id}`] ? 'Uploading...' : 'Upload Art'}
<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`item-image-${item.id}`]}
onChange={(event) => uploadItemImage(item.id, event.target.files?.[0])} type="file" />
</label>
)}
</div>
</>
)}
</div>
))}
</div>
</details>
))}
</div>
)
}
function DungeonsTab({ data, setData, setSaving, saving }: {
data: AdminData
setData: SetData
setSaving: SetSaving
saving: SavingState
}) {
const [editId, setEditId] = useState<number | null>(null)
const [form, setForm] = useState<Partial<AdminDungeon>>({})
async function saveDungeon(id: number) {
setSaving((prev) => ({ ...prev, [`dungeon-${id}`]: true }))
try {
const body: Record<string, string | number> = {}
if (form.name !== undefined) body.name = form.name
if (form.slug !== undefined) body.slug = form.slug
if (form.contentType !== undefined) body.content_type = form.contentType
if (form.recommendedLevel !== undefined) body.recommended_level = form.recommendedLevel
if (form.partySize !== undefined) body.party_size = form.partySize
if (form.experienceReward !== undefined) body.experience_reward = form.experienceReward
if (form.description !== undefined) body.description = form.description
await fetchJson(`${API}/dungeons/${id}`, jsonRequest('PUT', body))
setData((prev) => prev ? { ...prev, dungeons: prev.dungeons.map((dungeon) => dungeon.id === id ? { ...dungeon, ...form } : dungeon) } : prev)
setEditId(null)
setForm({})
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Save failed')
} finally {
setSaving((prev) => ({ ...prev, [`dungeon-${id}`]: false }))
}
}
async function uploadDungeonImage(dungeonId: number, file: File | undefined) {
if (!file) return
setSaving((prev) => ({ ...prev, [`dungeon-image-${dungeonId}`]: true }))
try {
const imageData = await fileToDataUrl(file)
const result = await fetchJson<{ imageUrl: string }>(`${API}/dungeons/${dungeonId}/image`, jsonRequest('PUT', { imageData }))
setData((prev) => prev ? {
...prev,
dungeons: prev.dungeons.map((dungeon) => dungeon.id === dungeonId ? { ...dungeon, imageUrl: result.imageUrl } : dungeon),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Upload failed')
} finally {
setSaving((prev) => ({ ...prev, [`dungeon-image-${dungeonId}`]: false }))
}
}
return (
<div className="admin-panel">
<div className="admin-grid">
{data.dungeons.map((dungeon) => (
<div key={dungeon.id} className="admin-card">
{editId === dungeon.id ? (
<div className="admin-edit-form">
<label>Name <input value={form.name ?? dungeon.name} onChange={(e) => setForm({ ...form, name: e.target.value })} /></label>
<label>Slug <input value={form.slug ?? dungeon.slug} onChange={(e) => setForm({ ...form, slug: e.target.value })} /></label>
<label>Type <select value={form.contentType ?? dungeon.contentType} onChange={(e) => setForm({ ...form, contentType: e.target.value })}>
<option value="dungeon">dungeon</option>
<option value="raid">raid</option>
</select></label>
<label>Level <input type="number" value={form.recommendedLevel ?? dungeon.recommendedLevel} onChange={(e) => setForm({ ...form, recommendedLevel: Number(e.target.value) })} /></label>
<label>Party <input type="number" value={form.partySize ?? dungeon.partySize} onChange={(e) => setForm({ ...form, partySize: Number(e.target.value) })} /></label>
<label>XP <input type="number" value={form.experienceReward ?? dungeon.experienceReward} onChange={(e) => setForm({ ...form, experienceReward: Number(e.target.value) })} /></label>
<label>Description <textarea value={form.description ?? dungeon.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
<div className="admin-edit-actions">
<button className="primary-button" onClick={() => saveDungeon(dungeon.id)} disabled={saving[`dungeon-${dungeon.id}`]} type="button">
{saving[`dungeon-${dungeon.id}`] ? 'Saving...' : 'Save'}
</button>
<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
</div>
</div>
) : (
<>
<div className="admin-item-header">
<img className="admin-thumb" src={dungeon.imageUrl || '/boss-placeholder.svg'} alt={`${dungeon.name} art`} />
<div>
<strong>{dungeon.name}</strong>
<small className="admin-item-meta">#{dungeon.id} · {dungeon.contentType} · party {dungeon.partySize}</small>
</div>
</div>
<p className="admin-item-desc">{dungeon.description}</p>
<div className="admin-edit-actions">
<button className="text-button" onClick={() => { setEditId(dungeon.id); setForm({}) }} type="button">Edit</button>
<label className="boss-upload-button">
{saving[`dungeon-image-${dungeon.id}`] ? 'Uploading...' : 'Upload Art'}
<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`dungeon-image-${dungeon.id}`]}
onChange={(event) => uploadDungeonImage(dungeon.id, event.target.files?.[0])} type="file" />
</label>
</div>
</>
)}
</div>
))}
</div>
</div>
)
}
function EncountersTab({ data, setData, setSaving, saving }: {
data: AdminData
setData: SetData
setSaving: SetSaving
saving: SavingState
}) {
const [filter, setFilter] = useState('')
const [editId, setEditId] = useState<number | null>(null)
const [form, setForm] = useState<Partial<AdminEncounter>>({})
const encounters = data.encounters.filter((encounter) =>
encounter.enemyName.toLowerCase().includes(filter.toLowerCase())
|| encounter.slug.toLowerCase().includes(filter.toLowerCase())
|| dungeonName(data, encounter.dungeonId).toLowerCase().includes(filter.toLowerCase()))
async function saveEncounter(id: number) {
setSaving((prev) => ({ ...prev, [`encounter-${id}`]: true }))
try {
const body: Record<string, string | number> = {}
if (form.enemyName !== undefined) body.name = form.enemyName
if (form.slug !== undefined) body.slug = form.slug
if (form.encounterType !== undefined) body.encounter_type = form.encounterType
if (form.maxHealth !== undefined) body.max_health = form.maxHealth
if (form.baseDamage !== undefined) body.base_damage = form.baseDamage
if (form.tankDamage !== undefined) body.tank_damage = form.tankDamage
if (form.partyDamage !== undefined) body.party_damage = form.partyDamage
if (form.description !== undefined) body.description = form.description
await fetchJson(`${API}/encounters/${id}`, jsonRequest('PUT', body))
setData((prev) => prev ? {
...prev,
encounters: prev.encounters.map((encounter) => encounter.id === id ? { ...encounter, ...form } : encounter),
} : prev)
setEditId(null)
setForm({})
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Save failed')
} finally {
setSaving((prev) => ({ ...prev, [`encounter-${id}`]: false }))
}
}
async function uploadEncounterImage(encounterId: number, file: File | undefined) {
if (!file) return
setSaving((prev) => ({ ...prev, [`encounter-image-${encounterId}`]: true }))
try {
const imageData = await fileToDataUrl(file)
const result = await fetchJson<{ imageUrl: string }>(`${API}/encounters/${encounterId}/image`, jsonRequest('PUT', { imageData }))
setData((prev) => prev ? {
...prev,
encounters: prev.encounters.map((encounter) => encounter.id === encounterId ? { ...encounter, imageUrl: result.imageUrl } : encounter),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Upload failed')
} finally {
setSaving((prev) => ({ ...prev, [`encounter-image-${encounterId}`]: false }))
}
}
return (
<div className="admin-panel">
<input className="admin-search" placeholder="Search mobs, bosses, dungeons..." value={filter}
onChange={(e) => setFilter(e.target.value)} />
<div className="admin-grid boss-image-grid">
{encounters.map((encounter) => (
<div key={encounter.id} className="admin-card">
{editId === encounter.id ? (
<div className="admin-edit-form">
<label>Name <input value={form.enemyName ?? encounter.enemyName} onChange={(e) => setForm({ ...form, enemyName: e.target.value })} /></label>
<label>Slug <input value={form.slug ?? encounter.slug} onChange={(e) => setForm({ ...form, slug: e.target.value })} /></label>
<label>Type <select value={form.encounterType ?? encounter.encounterType} onChange={(e) => setForm({ ...form, encounterType: e.target.value })}>
<option value="trash">trash</option>
<option value="boss">boss</option>
</select></label>
<label>Health <input type="number" value={form.maxHealth ?? encounter.maxHealth} onChange={(e) => setForm({ ...form, maxHealth: Number(e.target.value) })} /></label>
<label>Base Dmg <input type="number" value={form.baseDamage ?? encounter.baseDamage} onChange={(e) => setForm({ ...form, baseDamage: Number(e.target.value) })} /></label>
<label>Tank Dmg <input type="number" value={form.tankDamage ?? encounter.tankDamage} onChange={(e) => setForm({ ...form, tankDamage: Number(e.target.value) })} /></label>
<label>Party Dmg <input type="number" value={form.partyDamage ?? encounter.partyDamage} onChange={(e) => setForm({ ...form, partyDamage: Number(e.target.value) })} /></label>
<label>Description <textarea value={form.description ?? encounter.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
<div className="admin-edit-actions">
<button className="primary-button" onClick={() => saveEncounter(encounter.id)} disabled={saving[`encounter-${encounter.id}`]} type="button">
{saving[`encounter-${encounter.id}`] ? 'Saving...' : 'Save'}
</button>
<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
</div>
</div>
) : (
<>
<img className="admin-recipe-image" src={encounter.imageUrl || '/boss-placeholder.svg'} alt={`${encounter.enemyName} art`} />
<div>
<strong>{encounter.enemyName}</strong>
<small className="admin-item-meta">{dungeonName(data, encounter.dungeonId)} · {encounter.encounterType} · #{encounter.sequence}</small>
</div>
<p className="admin-item-desc">{encounter.description}</p>
<div className="admin-item-stats">
<span>{encounter.maxHealth} hp</span>
<span>{encounter.baseDamage} dmg</span>
</div>
<div className="admin-edit-actions">
<button className="text-button" onClick={() => { setEditId(encounter.id); setForm({}) }} type="button">Edit</button>
<label className="boss-upload-button">
{saving[`encounter-image-${encounter.id}`] ? 'Uploading...' : 'Upload Art'}
<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`encounter-image-${encounter.id}`]}
onChange={(event) => uploadEncounterImage(encounter.id, event.target.files?.[0])} type="file" />
</label>
</div>
</>
)}
</div>
))}
</div>
</div>
)
}
function LootTab({ data, setData, setSaving, saving }: {
data: AdminData
setData: SetData
setSaving: SetSaving
saving: SavingState
}) {
const [encounterId, setEncounterId] = useState(data.encounters.filter(e => e.encounterType === 'boss')[0]?.id ?? 0)
const [difficultyId, setDifficultyId] = useState(data.difficulties[0]?.id ?? 0)
const [addItemId, setAddItemId] = useState(0)
const [addDropWeight, setAddDropWeight] = useState(100)
const [addDropChance, setAddDropChance] = useState(1)
const [renameItemId, setRenameItemId] = useState<number | null>(null)
const [renameValue, setRenameValue] = useState('')
const [bossSort, setBossSort] = useState<'dungeon' | 'boss'>('dungeon')
const enc = data.encounters.find(e => e.id === encounterId)
const bossOptions = data.encounters
.filter((e) => e.encounterType === 'boss')
.sort((a, b) => bossSort === 'boss'
? a.enemyName.localeCompare(b.enemyName) || a.dungeonId - b.dungeonId || a.sequence - b.sequence
: a.dungeonId - b.dungeonId || a.sequence - b.sequence || a.enemyName.localeCompare(b.enemyName))
const bossLoot = data.encounterLoot.filter(
(loot) => loot.encounterId === encounterId && loot.difficultyId === difficultyId,
)
async function renameItem(itemId: number) {
if (renameValue.trim() === '' || renameValue === itemName(data, itemId)) return
setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: true }))
try {
await fetchJson(`${API}/items/${itemId}`, jsonRequest('PUT', { name: renameValue.trim() }))
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) => item.id === itemId ? { ...item, name: renameValue.trim() } : item),
} : prev)
setRenameItemId(null)
setRenameValue('')
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Rename failed')
} finally {
setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: false }))
}
}
async function deleteLoot(eId: number, dId: number, iId: number) {
try {
await fetchJson(`${API}/encounter-loot/${eId}/${dId}/${iId}`, { method: 'DELETE' })
setData((prev) => prev ? {
...prev,
encounterLoot: prev.encounterLoot.filter((loot) => !(loot.encounterId === eId && loot.difficultyId === dId && loot.itemId === iId)),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Delete failed')
}
}
async function addLoot() {
if (!addItemId) return
try {
await fetchJson(`${API}/encounter-loot`, jsonRequest('POST', { encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance }))
setData((prev) => prev ? {
...prev,
encounterLoot: [
...prev.encounterLoot.filter((loot) => !(loot.encounterId === encounterId && loot.difficultyId === difficultyId && loot.itemId === addItemId)),
{ encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance },
],
} : prev)
setAddItemId(0)
setAddDropWeight(100)
setAddDropChance(1)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Add failed')
}
}
return (
<div className="admin-panel">
<div className="admin-loot-selectors">
<label>Boss <select value={encounterId} onChange={(e) => setEncounterId(Number(e.target.value))}>
{bossOptions.map((encounter) => (
<option key={encounter.id} value={encounter.id}>{encounter.enemyName} ({dungeonName(data, encounter.dungeonId)})</option>
))}
</select></label>
<label>Sort <select value={bossSort} onChange={(e) => setBossSort(e.target.value as 'dungeon' | 'boss')}>
<option value="dungeon">Dungeon order</option>
<option value="boss">Boss name</option>
</select></label>
<label>Difficulty <select value={difficultyId} onChange={(e) => setDifficultyId(Number(e.target.value))}>
{data.difficulties.map((difficulty) => (
<option key={difficulty.id} value={difficulty.id}>{difficulty.name} (iLvl {difficulty.droppedItemLevel})</option>
))}
</select></label>
</div>
<h3 className="admin-loot-title">{enc?.enemyName ?? 'Unknown'} - {difficultyName(data, difficultyId)}</h3>
{bossLoot.length === 0 && <p className="admin-empty">No loot entries.</p>}
<div className="admin-loot-list">
{bossLoot.map((entry) => (
<div key={`${entry.itemId}`} className="admin-loot-row">
<span className={`admin-glyph rarity-${data.items.find(i => i.id === entry.itemId)?.rarity ?? 'common'}`}>{itemGlyph(data, entry.itemId)}</span>
{renameItemId === entry.itemId ? (
<span className="admin-loot-name"><input className="admin-rename-input" value={renameValue}
onChange={(e) => setRenameValue(e.target.value)}
onKeyDown={(e) => { if (e.key === 'Enter') renameItem(entry.itemId); if (e.key === 'Escape') { setRenameItemId(null); setRenameValue('') } }} /></span>
) : (
<span className="admin-loot-name">{itemName(data, entry.itemId)}</span>
)}
<span className="admin-loot-weight">Weight: {entry.dropWeight}</span>
<span className="admin-loot-chance">Chance: {(entry.dropChance * 100).toFixed(0)}%</span>
{renameItemId === entry.itemId ? (
<>
<button className="primary-button" disabled={saving[`loot-rename-${entry.itemId}`]} onClick={() => renameItem(entry.itemId)} type="button">
{saving[`loot-rename-${entry.itemId}`] ? 'Saving...' : 'Save'}
</button>
<button className="text-button" onClick={() => { setRenameItemId(null); setRenameValue('') }} type="button">Cancel</button>
</>
) : (
<>
<button className="text-button" onClick={() => { setRenameItemId(entry.itemId); setRenameValue(itemName(data, entry.itemId)) }} type="button">Rename</button>
<button className="danger-button" onClick={() => deleteLoot(entry.encounterId, entry.difficultyId, entry.itemId)} type="button">X</button>
</>
)}
</div>
))}
</div>
<details className="admin-add-section">
<summary>Add Item to Loot Table</summary>
<div className="admin-add-form">
<label>Item <select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
<option value={0}>Select item...</option>
{data.items.filter((item) => !bossLoot.some((loot) => loot.itemId === item.id)).map((item) => (
<option key={item.id} value={item.id}>[{item.glyph}] {item.name} ({item.slot})</option>
))}
</select></label>
<label>Drop Weight <input type="number" value={addDropWeight} onChange={(e) => setAddDropWeight(Number(e.target.value))} /></label>
<label>Drop Chance <input type="number" min="0" max="1" step="0.05" value={addDropChance} onChange={(e) => setAddDropChance(Number(e.target.value))} /></label>
<button className="primary-button" onClick={addLoot} disabled={!addItemId} type="button">Add</button>
</div>
</details>
</div>
)
}
function CraftingTab({ data, setData, setSaving, saving }: {
data: AdminData
setData: SetData
setSaving: SetSaving
saving: SavingState
}) {
const [recipeId, setRecipeId] = useState(data.craftingRecipes[0]?.id ?? 0)
const [itemLevelFilter, setItemLevelFilter] = useState('all')
const [bossFilterId, setBossFilterId] = useState(0)
const [addItemId, setAddItemId] = useState(0)
const [addQty, setAddQty] = useState(1)
const [outputNameByItem, setOutputNameByItem] = useState<Record<number, string>>({})
const [recipeDraft, setRecipeDraft] = useState<Record<number, Partial<AdminRecipe>>>({})
const bossEncounters = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
const bossLootItemIds = new Set(data.encounterLoot.filter((entry) => bossEncounters.some((boss) => boss.id === entry.encounterId)).map((entry) => entry.itemId))
const itemLevels = Array.from(new Set(
data.craftingRecipes.map((candidate) => data.items.find((item) => item.id === candidate.itemId)?.itemLevel)
.filter((itemLevel): itemLevel is number => itemLevel !== undefined),
)).sort((a, b) => a - b)
const filteredRecipes = data.craftingRecipes.filter((candidate) => {
const item = data.items.find((i) => i.id === candidate.itemId)
if (!item) return false
if (itemLevelFilter !== 'all' && item.itemLevel !== Number(itemLevelFilter)) return false
if (bossFilterId === 0) return true
return candidate.sourceEncounterId === bossFilterId
|| candidate.components.some((component) => data.encounterLoot.some((entry) => entry.encounterId === bossFilterId && entry.itemId === component.itemId))
})
const recipe = filteredRecipes.find((candidate) => candidate.id === recipeId) ?? filteredRecipes[0] ?? null
const draft = recipe ? recipeDraft[recipe.id] ?? {} : {}
const outputItem = recipe ? data.items.find((item) => item.id === recipe.itemId) : null
const outputName = outputItem ? outputNameByItem[outputItem.id] ?? outputItem.name : ''
const bossComponentOptions = data.items.filter((item) => (
item.slot === 'component'
&& bossLootItemIds.has(item.id)
&& !recipe?.components.some((component) => component.itemId === item.id)
))
const addComponentIsValid = bossComponentOptions.some((item) => item.id === addItemId)
async function saveOutputName() {
if (!outputItem || outputName.trim() === '' || outputName === outputItem.name) return
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: true }))
try {
await fetchJson(`${API}/items/${outputItem.id}`, jsonRequest('PUT', { name: outputName.trim() }))
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) => item.id === outputItem.id ? { ...item, name: outputName.trim() } : item),
} : prev)
setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: outputName.trim() }))
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Rename failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: false }))
}
}
async function uploadItemImage(itemId: number, file: File | undefined) {
if (!file) return
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: true }))
try {
const imageData = await fileToDataUrl(file)
const result = await fetchJson<{ imageUrl: string }>(`${API}/items/${itemId}/image`, jsonRequest('PUT', { imageData }))
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) => item.id === itemId ? { ...item, imageUrl: result.imageUrl } : item),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Upload failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: false }))
}
}
async function saveRecipeMeta() {
if (!recipe) return
const next = { ...recipe, ...draft }
setSaving((prev) => ({ ...prev, [`recipe-${recipe.id}`]: true }))
try {
await fetchJson(`${API}/crafting-recipes/${recipe.id}`, jsonRequest('PUT', {
difficultyId: next.difficultyId,
sourceDungeonId: next.sourceDungeonId,
sourceEncounterId: next.sourceEncounterId,
}))
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((candidate) => candidate.id === recipe.id ? next : candidate),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Save failed')
} finally {
setSaving((prev) => ({ ...prev, [`recipe-${recipe.id}`]: false }))
}
}
async function deleteComponent(rId: number, iId: number) {
try {
await fetchJson(`${API}/crafting-recipes/${rId}/components/${iId}`, { method: 'DELETE' })
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((candidate) =>
candidate.id === rId ? { ...candidate, components: candidate.components.filter((component) => component.itemId !== iId) } : candidate),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Delete failed')
}
}
async function addComponent() {
if (!addComponentIsValid || !recipe) return
try {
await fetchJson(`${API}/crafting-recipes/${recipe.id}/components`, jsonRequest('POST', { itemId: addItemId, quantity: addQty }))
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((candidate) =>
candidate.id === recipe.id
? { ...candidate, components: [...candidate.components.filter((component) => component.itemId !== addItemId), { itemId: addItemId, quantity: addQty }] }
: candidate),
} : prev)
setAddItemId(0)
setAddQty(1)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Add failed')
}
}
async function updateQty(rId: number, iId: number, quantity: number) {
try {
await fetchJson(`${API}/crafting-recipes/${rId}/components`, jsonRequest('POST', { itemId: iId, quantity }))
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((candidate) =>
candidate.id === rId
? { ...candidate, components: candidate.components.map((component) => component.itemId === iId ? { ...component, quantity } : component) }
: candidate),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Update failed')
}
}
return (
<div className="admin-panel">
<div className="admin-crafting-filters">
<label>Item Level <select value={itemLevelFilter} onChange={(e) => setItemLevelFilter(e.target.value)}>
<option value="all">All levels</option>
{itemLevels.map((itemLevel) => <option key={itemLevel} value={itemLevel}>iLvl {itemLevel}</option>)}
</select></label>
<label>Boss <select value={bossFilterId} onChange={(e) => setBossFilterId(Number(e.target.value))}>
<option value={0}>All bosses</option>
{bossEncounters.map((boss) => <option key={boss.id} value={boss.id}>{boss.enemyName}</option>)}
</select></label>
<label>Recipe <select value={recipe?.id ?? 0} onChange={(e) => setRecipeId(Number(e.target.value))}>
{filteredRecipes.length === 0 && <option value={0}>No matching recipes</option>}
{filteredRecipes.map((candidate) => (
<option key={candidate.id} value={candidate.id}>[{itemGlyph(data, candidate.itemId)}] {itemName(data, candidate.itemId)} - {encounterName(data, candidate.sourceEncounterId)}</option>
))}
</select></label>
</div>
{outputItem && recipe && (
<div className="admin-recipe-header">
<img className="admin-recipe-image" src={outputItem.imageUrl || '/equipment-placeholder.svg'} alt={`${outputItem.name} icon`} />
<div>
<label className="admin-inline-field">Name <input value={outputName}
onChange={(e) => setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: e.target.value }))} /></label>
<small className="admin-item-meta">{outputItem.slot} · iLvl {outputItem.itemLevel} · {outputItem.rarity}</small>
</div>
<div className="admin-recipe-actions">
<button className="primary-button" disabled={saving[`item-name-${outputItem.id}`] || outputName.trim() === '' || outputName === outputItem.name}
onClick={saveOutputName} type="button">{saving[`item-name-${outputItem.id}`] ? 'Saving...' : 'Rename'}</button>
<label className="boss-upload-button">{saving[`item-image-${outputItem.id}`] ? 'Uploading...' : 'Upload Art'}
<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`item-image-${outputItem.id}`]}
onChange={(event) => uploadItemImage(outputItem.id, event.target.files?.[0])} type="file" />
</label>
</div>
</div>
)}
{recipe && (
<div className="admin-add-form">
<label>Difficulty <select value={draft.difficultyId ?? recipe.difficultyId ?? 0}
onChange={(e) => setRecipeDraft((prev) => ({ ...prev, [recipe.id]: { ...prev[recipe.id], difficultyId: Number(e.target.value) || null } }))}>
<option value={0}>None</option>
{data.difficulties.map((difficulty) => <option key={difficulty.id} value={difficulty.id}>{difficulty.name}</option>)}
</select></label>
<label>Source Dungeon <select value={draft.sourceDungeonId ?? recipe.sourceDungeonId ?? 0}
onChange={(e) => setRecipeDraft((prev) => ({ ...prev, [recipe.id]: { ...prev[recipe.id], sourceDungeonId: Number(e.target.value) || null } }))}>
<option value={0}>None</option>
{data.dungeons.map((dungeon) => <option key={dungeon.id} value={dungeon.id}>{dungeon.name}</option>)}
</select></label>
<label>Source Boss <select value={draft.sourceEncounterId ?? recipe.sourceEncounterId ?? 0}
onChange={(e) => setRecipeDraft((prev) => ({ ...prev, [recipe.id]: { ...prev[recipe.id], sourceEncounterId: Number(e.target.value) || null } }))}>
<option value={0}>None</option>
{bossEncounters.map((boss) => <option key={boss.id} value={boss.id}>{boss.enemyName}</option>)}
</select></label>
<button className="primary-button" onClick={saveRecipeMeta} disabled={saving[`recipe-${recipe.id}`]} type="button">
{saving[`recipe-${recipe.id}`] ? 'Saving...' : 'Save Source'}
</button>
</div>
)}
<h3 className="admin-loot-title">Required Components</h3>
{(!recipe || recipe.components.length === 0) && (
<p className="admin-empty">No component requirements. Crafting and upgrades are blocked until materials are added.</p>
)}
<div className="admin-loot-list">
{recipe?.components.map((comp) => (
<div key={comp.itemId} className="admin-loot-row">
<span className={`admin-glyph rarity-${data.items.find(i => i.id === comp.itemId)?.rarity ?? 'common'}`}>{itemGlyph(data, comp.itemId)}</span>
<span className="admin-loot-name">{itemName(data, comp.itemId)}</span>
<span className="admin-loot-weight">Qty: <input className="admin-qty-input" type="number" min="1" value={comp.quantity}
onChange={(e) => updateQty(recipe.id, comp.itemId, Number(e.target.value))} /></span>
<button className="danger-button" onClick={() => deleteComponent(recipe.id, comp.itemId)} type="button">X</button>
</div>
))}
</div>
<details className="admin-add-section">
<summary>Add Component</summary>
<div className="admin-add-form">
<label>Component <select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
<option value={0}>Select component...</option>
{bossComponentOptions.map((item) => (
<option key={item.id} value={item.id}>[{item.glyph}] {item.name} ({componentBossNames(data, item.id)})</option>
))}
</select></label>
<label>Quantity <input type="number" min="1" value={addQty} onChange={(e) => setAddQty(Number(e.target.value))} /></label>
<button className="primary-button" onClick={addComponent} disabled={!recipe || !addComponentIsValid} type="button">Add</button>
</div>
</details>
</div>
)
}
function UpgradesTab({ data, setData, setSaving, saving }: {
data: AdminData
setData: SetData
setSaving: SetSaving
saving: SavingState
}) {
const equipment = data.items.filter((item) => item.slot !== 'component')
const bossEncounters = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
const [bossFilterId, setBossFilterId] = useState(0)
const [slotFilter, setSlotFilter] = useState('all')
const [sortBy, setSortBy] = useState<'boss' | 'slot' | 'level' | 'name'>('boss')
const [startItemId, setStartItemId] = useState(equipment[0]?.id ?? 0)
const [draftTargets, setDraftTargets] = useState<Record<number, number>>({})
const pathByFromItem = new Map(data.gearUpgradePaths.map((path) => [path.fromItemId, path.toItemId]))
const recipeByItem = new Map(data.craftingRecipes.map((recipe) => [recipe.itemId, recipe]))
const bossNameForItem = (itemId: number) => encounterName(data, recipeByItem.get(itemId)?.sourceEncounterId ?? null)
const chainBossIds = (itemId: number) => buildUpgradeChain(itemId, pathByFromItem, equipment)
.map((item) => recipeByItem.get(item.id)?.sourceEncounterId ?? 0)
const filteredStarts = equipment
.filter((item) => slotFilter === 'all' || item.slot === slotFilter)
.filter((item) => bossFilterId === 0 || chainBossIds(item.id).includes(bossFilterId))
.sort((left, right) => {
if (sortBy === 'boss') return bossNameForItem(left.id).localeCompare(bossNameForItem(right.id)) || left.slot.localeCompare(right.slot) || left.itemLevel - right.itemLevel
if (sortBy === 'slot') return left.slot.localeCompare(right.slot) || left.itemLevel - right.itemLevel || left.name.localeCompare(right.name)
if (sortBy === 'level') return left.itemLevel - right.itemLevel || left.slot.localeCompare(right.slot) || left.name.localeCompare(right.name)
return left.name.localeCompare(right.name)
})
const selectedStart = filteredStarts.find((item) => item.id === startItemId) ?? filteredStarts[0] ?? null
const chain = selectedStart ? buildUpgradeChain(selectedStart.id, pathByFromItem, equipment) : []
function targetOptions(item: AdminItem) {
return equipment
.filter((candidate) => candidate.slot === item.slot && candidate.itemLevel > item.itemLevel)
.sort((left, right) => left.itemLevel - right.itemLevel || bossNameForItem(left.id).localeCompare(bossNameForItem(right.id)) || left.name.localeCompare(right.name))
}
function selectedTargetId(item: AdminItem) {
return draftTargets[item.id] ?? pathByFromItem.get(item.id) ?? targetOptions(item)[0]?.id ?? 0
}
async function savePath(fromItem: AdminItem, toItemId: number) {
if (!toItemId) return
setSaving((prev) => ({ ...prev, [`upgrade-${fromItem.id}`]: true }))
try {
await fetchJson(`${API}/gear-upgrade-paths`, jsonRequest('POST', { fromItemId: fromItem.id, toItemId }))
setData((prev) => prev ? {
...prev,
gearUpgradePaths: [
...prev.gearUpgradePaths.filter((path) => path.fromItemId !== fromItem.id),
{ fromItemId: fromItem.id, toItemId },
],
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Save failed')
} finally {
setSaving((prev) => ({ ...prev, [`upgrade-${fromItem.id}`]: false }))
}
}
async function deletePath(itemId: number) {
try {
await fetchJson(`${API}/gear-upgrade-paths/${itemId}`, { method: 'DELETE' })
setData((prev) => prev ? {
...prev,
gearUpgradePaths: prev.gearUpgradePaths.filter((path) => path.fromItemId !== itemId),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Delete failed')
}
}
return (
<div className="admin-panel">
<div className="admin-upgrade-toolbar">
<label>Boss <select value={bossFilterId} onChange={(e) => setBossFilterId(Number(e.target.value))}>
<option value={0}>All bosses</option>
{bossEncounters.map((boss) => <option key={boss.id} value={boss.id}>{boss.enemyName}</option>)}
</select></label>
<label>Slot <select value={slotFilter} onChange={(e) => setSlotFilter(e.target.value)}>
<option value="all">All slots</option>
{Array.from(new Set(equipment.map((item) => item.slot))).sort().map((slot) => <option key={slot} value={slot}>{slot}</option>)}
</select></label>
<label>Sort <select value={sortBy} onChange={(e) => setSortBy(e.target.value as 'boss' | 'slot' | 'level' | 'name')}>
<option value="boss">Boss</option>
<option value="slot">Slot</option>
<option value="level">Item level</option>
<option value="name">Name</option>
</select></label>
<label>Gear Path <select value={selectedStart?.id ?? 0} onChange={(e) => setStartItemId(Number(e.target.value))}>
{filteredStarts.length === 0 && <option value={0}>No matching gear</option>}
{filteredStarts.map((item) => <option key={item.id} value={item.id}>{bossNameForItem(item.id)} - {itemOptionName(item)}</option>)}
</select></label>
</div>
{chain.length === 0 && <p className="admin-empty">No gear matches these filters.</p>}
<div className="admin-upgrade-chain">
{chain.map((item, index) => {
const options = targetOptions(item)
const targetId = selectedTargetId(item)
const target = equipment.find((candidate) => candidate.id === targetId) ?? null
const targetRecipe = target ? recipeByItem.get(target.id) : null
return (
<div key={item.id} className="admin-upgrade-step">
<div className="admin-upgrade-current">
<span className={`admin-glyph rarity-${item.rarity}`}>{item.glyph}</span>
<div>
<strong>{index + 1}. {item.name}</strong>
<small className="admin-item-meta">{item.slot} · iLvl {item.itemLevel} · {bossNameForItem(item.id)}</small>
</div>
</div>
<label>Upgrades To
<select value={targetId} onChange={(e) => setDraftTargets((prev) => ({ ...prev, [item.id]: Number(e.target.value) }))}>
{options.length === 0 && <option value={0}>End of path</option>}
{options.map((candidate) => <option key={candidate.id} value={candidate.id}>{bossNameForItem(candidate.id)} - {itemOptionName(candidate)}</option>)}
</select>
</label>
<p className="admin-item-desc">
{target
? `Target requirements: ${targetRecipe && targetRecipe.components.length > 0
? targetRecipe.components.map((component) => `${component.quantity}x ${itemName(data, component.itemId)}`).join(', ')
: 'none configured - upgrade blocked until materials are added'}`
: 'No next upgrade selected.'}
</p>
<div className="admin-edit-actions">
<button className="primary-button" onClick={() => savePath(item, targetId)} disabled={!targetId || saving[`upgrade-${item.id}`]} type="button">
{saving[`upgrade-${item.id}`] ? 'Saving...' : 'Save Step'}
</button>
{pathByFromItem.has(item.id) && <button className="danger-button" onClick={() => deletePath(item.id)} type="button">Remove Link</button>}
</div>
</div>
)
})}
</div>
<details className="admin-add-section">
<summary>All Upgrade Links ({data.gearUpgradePaths.length})</summary>
<div className="admin-loot-list">
{data.gearUpgradePaths
.slice()
.sort((left, right) => itemName(data, left.fromItemId).localeCompare(itemName(data, right.fromItemId)))
.map((path) => (
<div key={path.fromItemId} className="admin-loot-row">
<span className="admin-loot-name">{itemName(data, path.fromItemId)}</span>
<span className="admin-loot-chance">to</span>
<span className="admin-loot-name">{itemName(data, path.toItemId)}</span>
<button className="danger-button" onClick={() => deletePath(path.fromItemId)} type="button">X</button>
</div>
))}
</div>
</details>
</div>
)
}
function ClassesTab({ data }: { data: AdminData }) {
const [classId, setClassId] = useState(data.classes[0]?.id ?? 0)
const selectedClass = data.classes.find((candidate) => candidate.id === classId)
?? data.classes[0]
?? null
return (
<div className="admin-panel">
<div className="admin-class-layout">
<aside className="admin-class-list">
<p className="eyebrow">Classes</p>
{data.classes.map((gameClass) => (
<button
className={selectedClass?.id === gameClass.id ? 'active' : ''}
key={gameClass.id}
onClick={() => setClassId(gameClass.id)}
style={{ '--class-color': gameClass.themeColor } as CSSProperties}
type="button"
>
<span>{gameClass.name[0]}</span>
<div>
<strong>{gameClass.name}</strong>
<small>{gameClass.resourceName} {gameClass.maxResource}</small>
</div>
</button>
))}
</aside>
{selectedClass ? (
<section className="admin-class-detail">
<div className="admin-class-hero" style={{ '--class-color': selectedClass.themeColor } as CSSProperties}>
<span>{selectedClass.name[0]}</span>
<div>
<p className="eyebrow">{selectedClass.slug}</p>
<h2>{selectedClass.name}</h2>
<small>{selectedClass.resourceName} pool: {selectedClass.maxResource}</small>
</div>
<p>{selectedClass.description}</p>
</div>
<section>
<h3 className="admin-loot-title">Abilities ({selectedClass.abilities.length})</h3>
<div className="admin-class-table">
<div className="admin-class-table-head">
<span>Ability</span>
<span>Type</span>
<span>Default Strength</span>
<span>Cost</span>
<span>Cooldown</span>
<span>Unlock</span>
</div>
{selectedClass.abilities.map((ability) => (
<div key={ability.id} className="admin-class-row">
<span><i>{ability.glyph}</i><strong>{ability.name}</strong><small>{ability.description}</small></span>
<span>{ability.spellType}</span>
<span>{ability.power}</span>
<span>{ability.cost}</span>
<span>{ability.cooldown}s</span>
<span>Lvl {ability.unlockLevel}</span>
</div>
))}
</div>
</section>
<section>
<h3 className="admin-loot-title">Talents ({selectedClass.talents.length})</h3>
<div className="admin-class-talent-grid">
{selectedClass.talents.map((talent) => (
<article key={talent.id} className="admin-class-talent">
<div>
<span>{talent.glyph}</span>
<strong>{talent.name}</strong>
</div>
<small>Tier {talent.tier} · Branch {talent.branch} · Max {talent.maxRank}</small>
<p>{talent.description}</p>
<em>{talent.effectType}: {talent.effectValuePerRank}/rank</em>
{talent.prerequisiteName && (
<small>Requires {talent.prerequisiteName} rank {talent.prerequisiteRank}</small>
)}
</article>
))}
</div>
</section>
</section>
) : (
<p className="admin-empty">No classes found.</p>
)}
</div>
</div>
)
}
function jsonRequest(method: 'POST' | 'PUT', body: unknown): RequestInit {
return {
method,
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
}
}
function fileToDataUrl(file: File) {
return new Promise<string>((resolve, reject) => {
const reader = new FileReader()
reader.addEventListener('load', () => {
if (typeof reader.result === 'string') resolve(reader.result)
else reject(new Error('Unable to read image.'))
})
reader.addEventListener('error', () => reject(reader.error ?? new Error('Unable to read image.')))
reader.readAsDataURL(file)
})
}
function itemName(data: AdminData, id: number | null) {
return id ? data.items.find((item) => item.id === id)?.name ?? `Item #${id}` : 'None'
}
function itemGlyph(data: AdminData, id: number) {
return data.items.find((item) => item.id === id)?.glyph ?? '?'
}
function itemOptionName(item: AdminItem) {
return `[${item.glyph}] ${item.name} (${item.slot}, iLvl ${item.itemLevel})`
}
function dungeonName(data: AdminData, id: number | null) {
return id ? data.dungeons.find((dungeon) => dungeon.id === id)?.name ?? `Dungeon #${id}` : 'No dungeon'
}
function encounterName(data: AdminData, id: number | null) {
return id ? data.encounters.find((encounter) => encounter.id === id)?.enemyName ?? `Encounter #${id}` : 'Any boss'
}
function difficultyName(data: AdminData, id: number | null) {
return id ? data.difficulties.find((difficulty) => difficulty.id === id)?.name ?? `Difficulty #${id}` : 'None'
}
function componentBossNames(data: AdminData, itemId: number) {
return data.encounterLoot
.filter((entry) => entry.itemId === itemId)
.map((entry) => encounterName(data, entry.encounterId))
.join(', ')
}
function buildUpgradeChain(startItemId: number, pathByFromItem: Map<number, number>, equipment: AdminItem[]) {
const itemById = new Map(equipment.map((item) => [item.id, item]))
const chain: AdminItem[] = []
const seen = new Set<number>()
let current = itemById.get(startItemId)
while (current && !seen.has(current.id)) {
chain.push(current)
seen.add(current.id)
current = itemById.get(pathByFromItem.get(current.id) ?? 0)
}
return chain
}
function groupBy<T>(items: T[], keyFn: (item: T) => string): Record<string, T[]> {
const groups: Record<string, T[]> = {}
for (const item of items) {
const key = keyFn(item)
if (!groups[key]) groups[key] = []
groups[key].push(item)
}
return groups
}