1231 lines
58 KiB
TypeScript
1231 lines
58 KiB
TypeScript
import { useEffect, useState } from 'react'
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import type { CSSProperties, Dispatch, SetStateAction } from 'react'
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type AdminItem = {
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id: number
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slug: string
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name: string
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slot: string
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rarity: string
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itemLevel: number
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healingPower: number
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maxResourceBonus: number
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glyph: string
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imageUrl: string
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description: string
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}
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type AdminEncounter = {
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id: number
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dungeonId: number
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sequence: number
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slug: string
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enemyName: string
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encounterType: string
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maxHealth: number
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baseDamage: number
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tankDamage: number
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partyDamage: number
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imageUrl: string
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description: string
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}
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type AdminDifficulty = {
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id: number
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slug: string
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name: string
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droppedItemLevel: number
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}
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type AdminLootEntry = {
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encounterId: number
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itemId: number
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difficultyId: number
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dropWeight: number
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dropChance: number
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}
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type AdminRecipeComponent = {
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itemId: number
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quantity: number
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}
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type AdminRecipe = {
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id: number
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itemId: number
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difficultyId: number | null
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sourceDungeonId: number | null
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sourceEncounterId: number | null
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components: AdminRecipeComponent[]
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}
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type AdminDungeon = {
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id: number
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slug: string
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name: string
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recommendedLevel: number
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contentType: string
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partySize: number
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experienceReward: number
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imageUrl: string
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description: string
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}
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type AdminUpgradePath = {
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fromItemId: number
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toItemId: number
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}
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type AdminAbility = {
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id: number
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classId: number
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slug: string
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name: string
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spellType: string
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cost: number
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cooldown: number
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power: number
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unlockLevel: number
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glyph: string
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description: string
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}
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type AdminTalent = {
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id: number
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classId: number
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slug: string
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name: string
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maxRank: number
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tier: number
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branch: number
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prerequisiteTalentId: number | null
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prerequisiteRank: number
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prerequisiteName: string | null
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effectType: string
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effectValuePerRank: number
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glyph: string
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description: string
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}
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type AdminClass = {
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id: number
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slug: string
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name: string
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resourceName: string
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maxResource: number
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themeColor: string
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description: string
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abilities: AdminAbility[]
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talents: AdminTalent[]
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}
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type AdminData = {
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items: AdminItem[]
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encounters: AdminEncounter[]
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difficulties: AdminDifficulty[]
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encounterLoot: AdminLootEntry[]
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craftingRecipes: AdminRecipe[]
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dungeons: AdminDungeon[]
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gearUpgradePaths: AdminUpgradePath[]
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classes: AdminClass[]
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}
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type AdminTab = 'items' | 'dungeons' | 'encounters' | 'loot' | 'crafting' | 'upgrades' | 'classes'
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type SavingState = Record<string, boolean>
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type SetData = Dispatch<SetStateAction<AdminData | null>>
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type SetSaving = Dispatch<SetStateAction<SavingState>>
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const API = '/api/admin'
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const tabs: { id: AdminTab; label: string }[] = [
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{ id: 'items', label: 'Items' },
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{ id: 'dungeons', label: 'Dungeons' },
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{ id: 'encounters', label: 'Mobs/Bosses' },
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{ id: 'loot', label: 'Loot' },
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{ id: 'crafting', label: 'Crafting' },
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{ id: 'upgrades', label: 'Upgrades' },
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{ id: 'classes', label: 'Classes' },
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]
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async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> {
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const res = await fetch(url, init)
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const body = await res.json()
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if (!res.ok) throw new Error(body.error ?? 'Request failed')
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return body
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}
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export function AdminScreen({ onBack }: { onBack: () => void }) {
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const [data, setData] = useState<AdminData | null>(null)
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const [tab, setTab] = useState<AdminTab>('items')
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const [error, setError] = useState('')
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const [saving, setSaving] = useState<SavingState>({})
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useEffect(() => {
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fetchJson<AdminData>(`${API}/data`)
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.then(setData)
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.catch((e: unknown) => setError(e instanceof Error ? e.message : 'Failed to load'))
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}, [])
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if (error) return <section className="content-screen"><p className="error-message">{error}</p></section>
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if (!data) return <section className="content-screen"><p>Loading admin data...</p></section>
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return (
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<section className="content-screen admin-screen">
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<div className="screen-heading">
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<div><p className="eyebrow">Developer Tools</p><h1>Admin Panel</h1></div>
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<button className="back-button" onClick={onBack} type="button">Back</button>
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</div>
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<nav className="admin-tabs">
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{tabs.map((candidate) => (
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<button key={candidate.id} className={`admin-tab ${tab === candidate.id ? 'active' : ''}`}
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onClick={() => setTab(candidate.id)} type="button">
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{candidate.label}
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</button>
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))}
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</nav>
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{tab === 'items' && <ItemsTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'dungeons' && <DungeonsTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'encounters' && <EncountersTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'upgrades' && <UpgradesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'classes' && <ClassesTab data={data} />}
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</section>
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)
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}
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function ItemsTab({ data, setData, setSaving, saving }: {
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data: AdminData
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setData: SetData
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setSaving: SetSaving
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saving: SavingState
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}) {
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const [filter, setFilter] = useState('')
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const [editId, setEditId] = useState<number | null>(null)
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const [form, setForm] = useState<Partial<AdminItem>>({})
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const groups = groupBy(data.items.filter((item) =>
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item.name.toLowerCase().includes(filter.toLowerCase())
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|| item.slug.toLowerCase().includes(filter.toLowerCase())
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|| item.slot.toLowerCase().includes(filter.toLowerCase())),
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(item) => item.slot)
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async function saveItem(id: number) {
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setSaving((prev) => ({ ...prev, [`item-${id}`]: true }))
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try {
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const body: Record<string, string | number> = {}
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if (form.name !== undefined) body.name = form.name
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if (form.slug !== undefined) body.slug = form.slug
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if (form.glyph !== undefined) body.glyph = form.glyph
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if (form.description !== undefined) body.description = form.description
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if (form.rarity !== undefined) body.rarity = form.rarity
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if (form.slot !== undefined) body.slot = form.slot
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if (form.itemLevel !== undefined) body.item_level = form.itemLevel
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if (form.healingPower !== undefined) body.healing_power = form.healingPower
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if (form.maxResourceBonus !== undefined) body.max_resource_bonus = form.maxResourceBonus
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await fetchJson(`${API}/items/${id}`, jsonRequest('PUT', body))
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setData((prev) => prev ? { ...prev, items: prev.items.map((item) => item.id === id ? { ...item, ...form } : item) } : prev)
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setEditId(null)
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setForm({})
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Save failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`item-${id}`]: false }))
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}
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}
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async function uploadItemImage(itemId: number, file: File | undefined) {
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if (!file) return
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setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: true }))
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try {
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const imageData = await fileToDataUrl(file)
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const result = await fetchJson<{ imageUrl: string }>(`${API}/items/${itemId}/image`, jsonRequest('PUT', { imageData }))
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setData((prev) => prev ? {
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...prev,
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items: prev.items.map((item) => item.id === itemId ? { ...item, imageUrl: result.imageUrl } : item),
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} : prev)
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Upload failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: false }))
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}
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}
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return (
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<div className="admin-panel">
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<input className="admin-search" placeholder="Search items..." value={filter}
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onChange={(e) => setFilter(e.target.value)} />
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{Object.entries(groups).map(([slot, items]) => (
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<details key={slot} open={slot !== 'component'}>
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<summary className="admin-group-header">{slot} ({items.length})</summary>
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<div className="admin-grid">
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{items.map((item) => (
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<div key={item.id} className="admin-card">
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{editId === item.id ? (
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<div className="admin-edit-form">
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<label>Glyph <input value={form.glyph ?? item.glyph} onChange={(e) => setForm({ ...form, glyph: e.target.value })} /></label>
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<label>Name <input value={form.name ?? item.name} onChange={(e) => setForm({ ...form, name: e.target.value })} /></label>
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<label>Slug <input value={form.slug ?? item.slug} onChange={(e) => setForm({ ...form, slug: e.target.value })} /></label>
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<label>Slot <select value={form.slot ?? item.slot} onChange={(e) => setForm({ ...form, slot: e.target.value })}>
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{['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket', 'component'].map((slotName) => (
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<option key={slotName} value={slotName}>{slotName}</option>
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))}
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</select></label>
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<label>Rarity <select value={form.rarity ?? item.rarity} onChange={(e) => setForm({ ...form, rarity: e.target.value })}>
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{['common', 'uncommon', 'rare', 'epic', 'legendary'].map((rarity) => (
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<option key={rarity} value={rarity}>{rarity}</option>
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))}
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</select></label>
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<label>iLvl <input type="number" value={form.itemLevel ?? item.itemLevel} onChange={(e) => setForm({ ...form, itemLevel: Number(e.target.value) })} /></label>
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<label>Healing <input type="number" value={form.healingPower ?? item.healingPower} onChange={(e) => setForm({ ...form, healingPower: Number(e.target.value) })} /></label>
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<label>Resource <input type="number" value={form.maxResourceBonus ?? item.maxResourceBonus} onChange={(e) => setForm({ ...form, maxResourceBonus: Number(e.target.value) })} /></label>
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<label>Description <textarea value={form.description ?? item.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
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<div className="admin-edit-actions">
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<button className="primary-button" onClick={() => saveItem(item.id)} disabled={saving[`item-${item.id}`]} type="button">
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{saving[`item-${item.id}`] ? 'Saving...' : 'Save'}
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</button>
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<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
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</div>
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</div>
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) : (
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<>
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<div className="admin-item-header">
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<img className="admin-thumb" src={item.imageUrl || '/equipment-placeholder.svg'} alt={`${item.name} icon`} />
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<span className={`admin-glyph rarity-${item.rarity}`}>{item.glyph}</span>
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<div>
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<strong>{item.name}</strong>
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<small className="admin-item-meta">{item.slot} · iLvl {item.itemLevel} · {item.rarity}</small>
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</div>
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</div>
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<p className="admin-item-desc">{item.description}</p>
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<div className="admin-item-stats">
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<span>+{item.healingPower} healing</span>
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<span>+{item.maxResourceBonus} resource</span>
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</div>
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<div className="admin-edit-actions">
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<button className="text-button" onClick={() => { setEditId(item.id); setForm({}) }} type="button">Edit</button>
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{item.slot !== 'component' && (
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<label className="boss-upload-button">
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{saving[`item-image-${item.id}`] ? 'Uploading...' : 'Upload Art'}
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<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`item-image-${item.id}`]}
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onChange={(event) => uploadItemImage(item.id, event.target.files?.[0])} type="file" />
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</label>
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)}
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</div>
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</>
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)}
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</div>
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))}
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</div>
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</details>
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))}
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</div>
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)
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}
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function DungeonsTab({ data, setData, setSaving, saving }: {
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data: AdminData
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setData: SetData
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setSaving: SetSaving
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saving: SavingState
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}) {
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const [editId, setEditId] = useState<number | null>(null)
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const [form, setForm] = useState<Partial<AdminDungeon>>({})
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async function saveDungeon(id: number) {
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setSaving((prev) => ({ ...prev, [`dungeon-${id}`]: true }))
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try {
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const body: Record<string, string | number> = {}
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if (form.name !== undefined) body.name = form.name
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if (form.slug !== undefined) body.slug = form.slug
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if (form.contentType !== undefined) body.content_type = form.contentType
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if (form.recommendedLevel !== undefined) body.recommended_level = form.recommendedLevel
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if (form.partySize !== undefined) body.party_size = form.partySize
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if (form.experienceReward !== undefined) body.experience_reward = form.experienceReward
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if (form.description !== undefined) body.description = form.description
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await fetchJson(`${API}/dungeons/${id}`, jsonRequest('PUT', body))
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setData((prev) => prev ? { ...prev, dungeons: prev.dungeons.map((dungeon) => dungeon.id === id ? { ...dungeon, ...form } : dungeon) } : prev)
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setEditId(null)
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setForm({})
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Save failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`dungeon-${id}`]: false }))
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}
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}
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async function uploadDungeonImage(dungeonId: number, file: File | undefined) {
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if (!file) return
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setSaving((prev) => ({ ...prev, [`dungeon-image-${dungeonId}`]: true }))
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try {
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const imageData = await fileToDataUrl(file)
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const result = await fetchJson<{ imageUrl: string }>(`${API}/dungeons/${dungeonId}/image`, jsonRequest('PUT', { imageData }))
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setData((prev) => prev ? {
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...prev,
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dungeons: prev.dungeons.map((dungeon) => dungeon.id === dungeonId ? { ...dungeon, imageUrl: result.imageUrl } : dungeon),
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} : prev)
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Upload failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`dungeon-image-${dungeonId}`]: false }))
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}
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}
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return (
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<div className="admin-panel">
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<div className="admin-grid">
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{data.dungeons.map((dungeon) => (
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<div key={dungeon.id} className="admin-card">
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{editId === dungeon.id ? (
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<div className="admin-edit-form">
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<label>Name <input value={form.name ?? dungeon.name} onChange={(e) => setForm({ ...form, name: e.target.value })} /></label>
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<label>Slug <input value={form.slug ?? dungeon.slug} onChange={(e) => setForm({ ...form, slug: e.target.value })} /></label>
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<label>Type <select value={form.contentType ?? dungeon.contentType} onChange={(e) => setForm({ ...form, contentType: e.target.value })}>
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<option value="dungeon">dungeon</option>
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<option value="raid">raid</option>
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</select></label>
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<label>Level <input type="number" value={form.recommendedLevel ?? dungeon.recommendedLevel} onChange={(e) => setForm({ ...form, recommendedLevel: Number(e.target.value) })} /></label>
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<label>Party <input type="number" value={form.partySize ?? dungeon.partySize} onChange={(e) => setForm({ ...form, partySize: Number(e.target.value) })} /></label>
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<label>XP <input type="number" value={form.experienceReward ?? dungeon.experienceReward} onChange={(e) => setForm({ ...form, experienceReward: Number(e.target.value) })} /></label>
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<label>Description <textarea value={form.description ?? dungeon.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
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<div className="admin-edit-actions">
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<button className="primary-button" onClick={() => saveDungeon(dungeon.id)} disabled={saving[`dungeon-${dungeon.id}`]} type="button">
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{saving[`dungeon-${dungeon.id}`] ? 'Saving...' : 'Save'}
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</button>
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<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
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</div>
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</div>
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) : (
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<>
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<div className="admin-item-header">
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<img className="admin-thumb" src={dungeon.imageUrl || '/boss-placeholder.svg'} alt={`${dungeon.name} art`} />
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<div>
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<strong>{dungeon.name}</strong>
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<small className="admin-item-meta">#{dungeon.id} · {dungeon.contentType} · party {dungeon.partySize}</small>
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</div>
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</div>
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<p className="admin-item-desc">{dungeon.description}</p>
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<div className="admin-edit-actions">
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<button className="text-button" onClick={() => { setEditId(dungeon.id); setForm({}) }} type="button">Edit</button>
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<label className="boss-upload-button">
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{saving[`dungeon-image-${dungeon.id}`] ? 'Uploading...' : 'Upload Art'}
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<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`dungeon-image-${dungeon.id}`]}
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onChange={(event) => uploadDungeonImage(dungeon.id, event.target.files?.[0])} type="file" />
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</label>
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</div>
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</>
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)}
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</div>
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))}
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</div>
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</div>
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)
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}
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function EncountersTab({ data, setData, setSaving, saving }: {
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data: AdminData
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setData: SetData
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setSaving: SetSaving
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saving: SavingState
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}) {
|
|
const [filter, setFilter] = useState('')
|
|
const [editId, setEditId] = useState<number | null>(null)
|
|
const [form, setForm] = useState<Partial<AdminEncounter>>({})
|
|
const encounters = data.encounters.filter((encounter) =>
|
|
encounter.enemyName.toLowerCase().includes(filter.toLowerCase())
|
|
|| encounter.slug.toLowerCase().includes(filter.toLowerCase())
|
|
|| dungeonName(data, encounter.dungeonId).toLowerCase().includes(filter.toLowerCase()))
|
|
|
|
async function saveEncounter(id: number) {
|
|
setSaving((prev) => ({ ...prev, [`encounter-${id}`]: true }))
|
|
try {
|
|
const body: Record<string, string | number> = {}
|
|
if (form.enemyName !== undefined) body.name = form.enemyName
|
|
if (form.slug !== undefined) body.slug = form.slug
|
|
if (form.encounterType !== undefined) body.encounter_type = form.encounterType
|
|
if (form.maxHealth !== undefined) body.max_health = form.maxHealth
|
|
if (form.baseDamage !== undefined) body.base_damage = form.baseDamage
|
|
if (form.tankDamage !== undefined) body.tank_damage = form.tankDamage
|
|
if (form.partyDamage !== undefined) body.party_damage = form.partyDamage
|
|
if (form.description !== undefined) body.description = form.description
|
|
await fetchJson(`${API}/encounters/${id}`, jsonRequest('PUT', body))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
encounters: prev.encounters.map((encounter) => encounter.id === id ? { ...encounter, ...form } : encounter),
|
|
} : prev)
|
|
setEditId(null)
|
|
setForm({})
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Save failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`encounter-${id}`]: false }))
|
|
}
|
|
}
|
|
|
|
async function uploadEncounterImage(encounterId: number, file: File | undefined) {
|
|
if (!file) return
|
|
setSaving((prev) => ({ ...prev, [`encounter-image-${encounterId}`]: true }))
|
|
try {
|
|
const imageData = await fileToDataUrl(file)
|
|
const result = await fetchJson<{ imageUrl: string }>(`${API}/encounters/${encounterId}/image`, jsonRequest('PUT', { imageData }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
encounters: prev.encounters.map((encounter) => encounter.id === encounterId ? { ...encounter, imageUrl: result.imageUrl } : encounter),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Upload failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`encounter-image-${encounterId}`]: false }))
|
|
}
|
|
}
|
|
|
|
return (
|
|
<div className="admin-panel">
|
|
<input className="admin-search" placeholder="Search mobs, bosses, dungeons..." value={filter}
|
|
onChange={(e) => setFilter(e.target.value)} />
|
|
<div className="admin-grid boss-image-grid">
|
|
{encounters.map((encounter) => (
|
|
<div key={encounter.id} className="admin-card">
|
|
{editId === encounter.id ? (
|
|
<div className="admin-edit-form">
|
|
<label>Name <input value={form.enemyName ?? encounter.enemyName} onChange={(e) => setForm({ ...form, enemyName: e.target.value })} /></label>
|
|
<label>Slug <input value={form.slug ?? encounter.slug} onChange={(e) => setForm({ ...form, slug: e.target.value })} /></label>
|
|
<label>Type <select value={form.encounterType ?? encounter.encounterType} onChange={(e) => setForm({ ...form, encounterType: e.target.value })}>
|
|
<option value="trash">trash</option>
|
|
<option value="boss">boss</option>
|
|
</select></label>
|
|
<label>Health <input type="number" value={form.maxHealth ?? encounter.maxHealth} onChange={(e) => setForm({ ...form, maxHealth: Number(e.target.value) })} /></label>
|
|
<label>Base Dmg <input type="number" value={form.baseDamage ?? encounter.baseDamage} onChange={(e) => setForm({ ...form, baseDamage: Number(e.target.value) })} /></label>
|
|
<label>Tank Dmg <input type="number" value={form.tankDamage ?? encounter.tankDamage} onChange={(e) => setForm({ ...form, tankDamage: Number(e.target.value) })} /></label>
|
|
<label>Party Dmg <input type="number" value={form.partyDamage ?? encounter.partyDamage} onChange={(e) => setForm({ ...form, partyDamage: Number(e.target.value) })} /></label>
|
|
<label>Description <textarea value={form.description ?? encounter.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
|
|
<div className="admin-edit-actions">
|
|
<button className="primary-button" onClick={() => saveEncounter(encounter.id)} disabled={saving[`encounter-${encounter.id}`]} type="button">
|
|
{saving[`encounter-${encounter.id}`] ? 'Saving...' : 'Save'}
|
|
</button>
|
|
<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
|
|
</div>
|
|
</div>
|
|
) : (
|
|
<>
|
|
<img className="admin-recipe-image" src={encounter.imageUrl || '/boss-placeholder.svg'} alt={`${encounter.enemyName} art`} />
|
|
<div>
|
|
<strong>{encounter.enemyName}</strong>
|
|
<small className="admin-item-meta">{dungeonName(data, encounter.dungeonId)} · {encounter.encounterType} · #{encounter.sequence}</small>
|
|
</div>
|
|
<p className="admin-item-desc">{encounter.description}</p>
|
|
<div className="admin-item-stats">
|
|
<span>{encounter.maxHealth} hp</span>
|
|
<span>{encounter.baseDamage} dmg</span>
|
|
</div>
|
|
<div className="admin-edit-actions">
|
|
<button className="text-button" onClick={() => { setEditId(encounter.id); setForm({}) }} type="button">Edit</button>
|
|
<label className="boss-upload-button">
|
|
{saving[`encounter-image-${encounter.id}`] ? 'Uploading...' : 'Upload Art'}
|
|
<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`encounter-image-${encounter.id}`]}
|
|
onChange={(event) => uploadEncounterImage(encounter.id, event.target.files?.[0])} type="file" />
|
|
</label>
|
|
</div>
|
|
</>
|
|
)}
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function LootTab({ data, setData, setSaving, saving }: {
|
|
data: AdminData
|
|
setData: SetData
|
|
setSaving: SetSaving
|
|
saving: SavingState
|
|
}) {
|
|
const [encounterId, setEncounterId] = useState(data.encounters.filter(e => e.encounterType === 'boss')[0]?.id ?? 0)
|
|
const [difficultyId, setDifficultyId] = useState(data.difficulties[0]?.id ?? 0)
|
|
const [addItemId, setAddItemId] = useState(0)
|
|
const [addDropWeight, setAddDropWeight] = useState(100)
|
|
const [addDropChance, setAddDropChance] = useState(1)
|
|
const [renameItemId, setRenameItemId] = useState<number | null>(null)
|
|
const [renameValue, setRenameValue] = useState('')
|
|
const [bossSort, setBossSort] = useState<'dungeon' | 'boss'>('dungeon')
|
|
const enc = data.encounters.find(e => e.id === encounterId)
|
|
const bossOptions = data.encounters
|
|
.filter((e) => e.encounterType === 'boss')
|
|
.sort((a, b) => bossSort === 'boss'
|
|
? a.enemyName.localeCompare(b.enemyName) || a.dungeonId - b.dungeonId || a.sequence - b.sequence
|
|
: a.dungeonId - b.dungeonId || a.sequence - b.sequence || a.enemyName.localeCompare(b.enemyName))
|
|
const bossLoot = data.encounterLoot.filter(
|
|
(loot) => loot.encounterId === encounterId && loot.difficultyId === difficultyId,
|
|
)
|
|
|
|
async function renameItem(itemId: number) {
|
|
if (renameValue.trim() === '' || renameValue === itemName(data, itemId)) return
|
|
setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: true }))
|
|
try {
|
|
await fetchJson(`${API}/items/${itemId}`, jsonRequest('PUT', { name: renameValue.trim() }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
items: prev.items.map((item) => item.id === itemId ? { ...item, name: renameValue.trim() } : item),
|
|
} : prev)
|
|
setRenameItemId(null)
|
|
setRenameValue('')
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Rename failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: false }))
|
|
}
|
|
}
|
|
|
|
async function deleteLoot(eId: number, dId: number, iId: number) {
|
|
try {
|
|
await fetchJson(`${API}/encounter-loot/${eId}/${dId}/${iId}`, { method: 'DELETE' })
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
encounterLoot: prev.encounterLoot.filter((loot) => !(loot.encounterId === eId && loot.difficultyId === dId && loot.itemId === iId)),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Delete failed')
|
|
}
|
|
}
|
|
|
|
async function addLoot() {
|
|
if (!addItemId) return
|
|
try {
|
|
await fetchJson(`${API}/encounter-loot`, jsonRequest('POST', { encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
encounterLoot: [
|
|
...prev.encounterLoot.filter((loot) => !(loot.encounterId === encounterId && loot.difficultyId === difficultyId && loot.itemId === addItemId)),
|
|
{ encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance },
|
|
],
|
|
} : prev)
|
|
setAddItemId(0)
|
|
setAddDropWeight(100)
|
|
setAddDropChance(1)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Add failed')
|
|
}
|
|
}
|
|
|
|
return (
|
|
<div className="admin-panel">
|
|
<div className="admin-loot-selectors">
|
|
<label>Boss <select value={encounterId} onChange={(e) => setEncounterId(Number(e.target.value))}>
|
|
{bossOptions.map((encounter) => (
|
|
<option key={encounter.id} value={encounter.id}>{encounter.enemyName} ({dungeonName(data, encounter.dungeonId)})</option>
|
|
))}
|
|
</select></label>
|
|
<label>Sort <select value={bossSort} onChange={(e) => setBossSort(e.target.value as 'dungeon' | 'boss')}>
|
|
<option value="dungeon">Dungeon order</option>
|
|
<option value="boss">Boss name</option>
|
|
</select></label>
|
|
<label>Difficulty <select value={difficultyId} onChange={(e) => setDifficultyId(Number(e.target.value))}>
|
|
{data.difficulties.map((difficulty) => (
|
|
<option key={difficulty.id} value={difficulty.id}>{difficulty.name} (iLvl {difficulty.droppedItemLevel})</option>
|
|
))}
|
|
</select></label>
|
|
</div>
|
|
|
|
<h3 className="admin-loot-title">{enc?.enemyName ?? 'Unknown'} - {difficultyName(data, difficultyId)}</h3>
|
|
{bossLoot.length === 0 && <p className="admin-empty">No loot entries.</p>}
|
|
<div className="admin-loot-list">
|
|
{bossLoot.map((entry) => (
|
|
<div key={`${entry.itemId}`} className="admin-loot-row">
|
|
<span className={`admin-glyph rarity-${data.items.find(i => i.id === entry.itemId)?.rarity ?? 'common'}`}>{itemGlyph(data, entry.itemId)}</span>
|
|
{renameItemId === entry.itemId ? (
|
|
<span className="admin-loot-name"><input className="admin-rename-input" value={renameValue}
|
|
onChange={(e) => setRenameValue(e.target.value)}
|
|
onKeyDown={(e) => { if (e.key === 'Enter') renameItem(entry.itemId); if (e.key === 'Escape') { setRenameItemId(null); setRenameValue('') } }} /></span>
|
|
) : (
|
|
<span className="admin-loot-name">{itemName(data, entry.itemId)}</span>
|
|
)}
|
|
<span className="admin-loot-weight">Weight: {entry.dropWeight}</span>
|
|
<span className="admin-loot-chance">Chance: {(entry.dropChance * 100).toFixed(0)}%</span>
|
|
{renameItemId === entry.itemId ? (
|
|
<>
|
|
<button className="primary-button" disabled={saving[`loot-rename-${entry.itemId}`]} onClick={() => renameItem(entry.itemId)} type="button">
|
|
{saving[`loot-rename-${entry.itemId}`] ? 'Saving...' : 'Save'}
|
|
</button>
|
|
<button className="text-button" onClick={() => { setRenameItemId(null); setRenameValue('') }} type="button">Cancel</button>
|
|
</>
|
|
) : (
|
|
<>
|
|
<button className="text-button" onClick={() => { setRenameItemId(entry.itemId); setRenameValue(itemName(data, entry.itemId)) }} type="button">Rename</button>
|
|
<button className="danger-button" onClick={() => deleteLoot(entry.encounterId, entry.difficultyId, entry.itemId)} type="button">X</button>
|
|
</>
|
|
)}
|
|
</div>
|
|
))}
|
|
</div>
|
|
|
|
<details className="admin-add-section">
|
|
<summary>Add Item to Loot Table</summary>
|
|
<div className="admin-add-form">
|
|
<label>Item <select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
|
|
<option value={0}>Select item...</option>
|
|
{data.items.filter((item) => !bossLoot.some((loot) => loot.itemId === item.id)).map((item) => (
|
|
<option key={item.id} value={item.id}>[{item.glyph}] {item.name} ({item.slot})</option>
|
|
))}
|
|
</select></label>
|
|
<label>Drop Weight <input type="number" value={addDropWeight} onChange={(e) => setAddDropWeight(Number(e.target.value))} /></label>
|
|
<label>Drop Chance <input type="number" min="0" max="1" step="0.05" value={addDropChance} onChange={(e) => setAddDropChance(Number(e.target.value))} /></label>
|
|
<button className="primary-button" onClick={addLoot} disabled={!addItemId} type="button">Add</button>
|
|
</div>
|
|
</details>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function CraftingTab({ data, setData, setSaving, saving }: {
|
|
data: AdminData
|
|
setData: SetData
|
|
setSaving: SetSaving
|
|
saving: SavingState
|
|
}) {
|
|
const [recipeId, setRecipeId] = useState(data.craftingRecipes[0]?.id ?? 0)
|
|
const [itemLevelFilter, setItemLevelFilter] = useState('all')
|
|
const [bossFilterId, setBossFilterId] = useState(0)
|
|
const [addItemId, setAddItemId] = useState(0)
|
|
const [addQty, setAddQty] = useState(1)
|
|
const [outputNameByItem, setOutputNameByItem] = useState<Record<number, string>>({})
|
|
const [recipeDraft, setRecipeDraft] = useState<Record<number, Partial<AdminRecipe>>>({})
|
|
const bossEncounters = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
|
|
const bossLootItemIds = new Set(data.encounterLoot.filter((entry) => bossEncounters.some((boss) => boss.id === entry.encounterId)).map((entry) => entry.itemId))
|
|
const itemLevels = Array.from(new Set(
|
|
data.craftingRecipes.map((candidate) => data.items.find((item) => item.id === candidate.itemId)?.itemLevel)
|
|
.filter((itemLevel): itemLevel is number => itemLevel !== undefined),
|
|
)).sort((a, b) => a - b)
|
|
const filteredRecipes = data.craftingRecipes.filter((candidate) => {
|
|
const item = data.items.find((i) => i.id === candidate.itemId)
|
|
if (!item) return false
|
|
if (itemLevelFilter !== 'all' && item.itemLevel !== Number(itemLevelFilter)) return false
|
|
if (bossFilterId === 0) return true
|
|
return candidate.sourceEncounterId === bossFilterId
|
|
|| candidate.components.some((component) => data.encounterLoot.some((entry) => entry.encounterId === bossFilterId && entry.itemId === component.itemId))
|
|
})
|
|
const recipe = filteredRecipes.find((candidate) => candidate.id === recipeId) ?? filteredRecipes[0] ?? null
|
|
const draft = recipe ? recipeDraft[recipe.id] ?? {} : {}
|
|
const outputItem = recipe ? data.items.find((item) => item.id === recipe.itemId) : null
|
|
const outputName = outputItem ? outputNameByItem[outputItem.id] ?? outputItem.name : ''
|
|
const bossComponentOptions = data.items.filter((item) => (
|
|
item.slot === 'component'
|
|
&& bossLootItemIds.has(item.id)
|
|
&& !recipe?.components.some((component) => component.itemId === item.id)
|
|
))
|
|
const addComponentIsValid = bossComponentOptions.some((item) => item.id === addItemId)
|
|
|
|
async function saveOutputName() {
|
|
if (!outputItem || outputName.trim() === '' || outputName === outputItem.name) return
|
|
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: true }))
|
|
try {
|
|
await fetchJson(`${API}/items/${outputItem.id}`, jsonRequest('PUT', { name: outputName.trim() }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
items: prev.items.map((item) => item.id === outputItem.id ? { ...item, name: outputName.trim() } : item),
|
|
} : prev)
|
|
setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: outputName.trim() }))
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Rename failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: false }))
|
|
}
|
|
}
|
|
|
|
async function uploadItemImage(itemId: number, file: File | undefined) {
|
|
if (!file) return
|
|
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: true }))
|
|
try {
|
|
const imageData = await fileToDataUrl(file)
|
|
const result = await fetchJson<{ imageUrl: string }>(`${API}/items/${itemId}/image`, jsonRequest('PUT', { imageData }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
items: prev.items.map((item) => item.id === itemId ? { ...item, imageUrl: result.imageUrl } : item),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Upload failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: false }))
|
|
}
|
|
}
|
|
|
|
async function saveRecipeMeta() {
|
|
if (!recipe) return
|
|
const next = { ...recipe, ...draft }
|
|
setSaving((prev) => ({ ...prev, [`recipe-${recipe.id}`]: true }))
|
|
try {
|
|
await fetchJson(`${API}/crafting-recipes/${recipe.id}`, jsonRequest('PUT', {
|
|
difficultyId: next.difficultyId,
|
|
sourceDungeonId: next.sourceDungeonId,
|
|
sourceEncounterId: next.sourceEncounterId,
|
|
}))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
craftingRecipes: prev.craftingRecipes.map((candidate) => candidate.id === recipe.id ? next : candidate),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Save failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`recipe-${recipe.id}`]: false }))
|
|
}
|
|
}
|
|
|
|
async function deleteComponent(rId: number, iId: number) {
|
|
try {
|
|
await fetchJson(`${API}/crafting-recipes/${rId}/components/${iId}`, { method: 'DELETE' })
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
craftingRecipes: prev.craftingRecipes.map((candidate) =>
|
|
candidate.id === rId ? { ...candidate, components: candidate.components.filter((component) => component.itemId !== iId) } : candidate),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Delete failed')
|
|
}
|
|
}
|
|
|
|
async function addComponent() {
|
|
if (!addComponentIsValid || !recipe) return
|
|
try {
|
|
await fetchJson(`${API}/crafting-recipes/${recipe.id}/components`, jsonRequest('POST', { itemId: addItemId, quantity: addQty }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
craftingRecipes: prev.craftingRecipes.map((candidate) =>
|
|
candidate.id === recipe.id
|
|
? { ...candidate, components: [...candidate.components.filter((component) => component.itemId !== addItemId), { itemId: addItemId, quantity: addQty }] }
|
|
: candidate),
|
|
} : prev)
|
|
setAddItemId(0)
|
|
setAddQty(1)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Add failed')
|
|
}
|
|
}
|
|
|
|
async function updateQty(rId: number, iId: number, quantity: number) {
|
|
try {
|
|
await fetchJson(`${API}/crafting-recipes/${rId}/components`, jsonRequest('POST', { itemId: iId, quantity }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
craftingRecipes: prev.craftingRecipes.map((candidate) =>
|
|
candidate.id === rId
|
|
? { ...candidate, components: candidate.components.map((component) => component.itemId === iId ? { ...component, quantity } : component) }
|
|
: candidate),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Update failed')
|
|
}
|
|
}
|
|
|
|
return (
|
|
<div className="admin-panel">
|
|
<div className="admin-crafting-filters">
|
|
<label>Item Level <select value={itemLevelFilter} onChange={(e) => setItemLevelFilter(e.target.value)}>
|
|
<option value="all">All levels</option>
|
|
{itemLevels.map((itemLevel) => <option key={itemLevel} value={itemLevel}>iLvl {itemLevel}</option>)}
|
|
</select></label>
|
|
<label>Boss <select value={bossFilterId} onChange={(e) => setBossFilterId(Number(e.target.value))}>
|
|
<option value={0}>All bosses</option>
|
|
{bossEncounters.map((boss) => <option key={boss.id} value={boss.id}>{boss.enemyName}</option>)}
|
|
</select></label>
|
|
<label>Recipe <select value={recipe?.id ?? 0} onChange={(e) => setRecipeId(Number(e.target.value))}>
|
|
{filteredRecipes.length === 0 && <option value={0}>No matching recipes</option>}
|
|
{filteredRecipes.map((candidate) => (
|
|
<option key={candidate.id} value={candidate.id}>[{itemGlyph(data, candidate.itemId)}] {itemName(data, candidate.itemId)} - {encounterName(data, candidate.sourceEncounterId)}</option>
|
|
))}
|
|
</select></label>
|
|
</div>
|
|
|
|
{outputItem && recipe && (
|
|
<div className="admin-recipe-header">
|
|
<img className="admin-recipe-image" src={outputItem.imageUrl || '/equipment-placeholder.svg'} alt={`${outputItem.name} icon`} />
|
|
<div>
|
|
<label className="admin-inline-field">Name <input value={outputName}
|
|
onChange={(e) => setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: e.target.value }))} /></label>
|
|
<small className="admin-item-meta">{outputItem.slot} · iLvl {outputItem.itemLevel} · {outputItem.rarity}</small>
|
|
</div>
|
|
<div className="admin-recipe-actions">
|
|
<button className="primary-button" disabled={saving[`item-name-${outputItem.id}`] || outputName.trim() === '' || outputName === outputItem.name}
|
|
onClick={saveOutputName} type="button">{saving[`item-name-${outputItem.id}`] ? 'Saving...' : 'Rename'}</button>
|
|
<label className="boss-upload-button">{saving[`item-image-${outputItem.id}`] ? 'Uploading...' : 'Upload Art'}
|
|
<input accept="image/png,image/jpeg,image/webp,image/gif" disabled={saving[`item-image-${outputItem.id}`]}
|
|
onChange={(event) => uploadItemImage(outputItem.id, event.target.files?.[0])} type="file" />
|
|
</label>
|
|
</div>
|
|
</div>
|
|
)}
|
|
|
|
{recipe && (
|
|
<div className="admin-add-form">
|
|
<label>Difficulty <select value={draft.difficultyId ?? recipe.difficultyId ?? 0}
|
|
onChange={(e) => setRecipeDraft((prev) => ({ ...prev, [recipe.id]: { ...prev[recipe.id], difficultyId: Number(e.target.value) || null } }))}>
|
|
<option value={0}>None</option>
|
|
{data.difficulties.map((difficulty) => <option key={difficulty.id} value={difficulty.id}>{difficulty.name}</option>)}
|
|
</select></label>
|
|
<label>Source Dungeon <select value={draft.sourceDungeonId ?? recipe.sourceDungeonId ?? 0}
|
|
onChange={(e) => setRecipeDraft((prev) => ({ ...prev, [recipe.id]: { ...prev[recipe.id], sourceDungeonId: Number(e.target.value) || null } }))}>
|
|
<option value={0}>None</option>
|
|
{data.dungeons.map((dungeon) => <option key={dungeon.id} value={dungeon.id}>{dungeon.name}</option>)}
|
|
</select></label>
|
|
<label>Source Boss <select value={draft.sourceEncounterId ?? recipe.sourceEncounterId ?? 0}
|
|
onChange={(e) => setRecipeDraft((prev) => ({ ...prev, [recipe.id]: { ...prev[recipe.id], sourceEncounterId: Number(e.target.value) || null } }))}>
|
|
<option value={0}>None</option>
|
|
{bossEncounters.map((boss) => <option key={boss.id} value={boss.id}>{boss.enemyName}</option>)}
|
|
</select></label>
|
|
<button className="primary-button" onClick={saveRecipeMeta} disabled={saving[`recipe-${recipe.id}`]} type="button">
|
|
{saving[`recipe-${recipe.id}`] ? 'Saving...' : 'Save Source'}
|
|
</button>
|
|
</div>
|
|
)}
|
|
|
|
<h3 className="admin-loot-title">Required Components</h3>
|
|
{(!recipe || recipe.components.length === 0) && (
|
|
<p className="admin-empty">No component requirements. Crafting and upgrades are blocked until materials are added.</p>
|
|
)}
|
|
<div className="admin-loot-list">
|
|
{recipe?.components.map((comp) => (
|
|
<div key={comp.itemId} className="admin-loot-row">
|
|
<span className={`admin-glyph rarity-${data.items.find(i => i.id === comp.itemId)?.rarity ?? 'common'}`}>{itemGlyph(data, comp.itemId)}</span>
|
|
<span className="admin-loot-name">{itemName(data, comp.itemId)}</span>
|
|
<span className="admin-loot-weight">Qty: <input className="admin-qty-input" type="number" min="1" value={comp.quantity}
|
|
onChange={(e) => updateQty(recipe.id, comp.itemId, Number(e.target.value))} /></span>
|
|
<button className="danger-button" onClick={() => deleteComponent(recipe.id, comp.itemId)} type="button">X</button>
|
|
</div>
|
|
))}
|
|
</div>
|
|
|
|
<details className="admin-add-section">
|
|
<summary>Add Component</summary>
|
|
<div className="admin-add-form">
|
|
<label>Component <select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
|
|
<option value={0}>Select component...</option>
|
|
{bossComponentOptions.map((item) => (
|
|
<option key={item.id} value={item.id}>[{item.glyph}] {item.name} ({componentBossNames(data, item.id)})</option>
|
|
))}
|
|
</select></label>
|
|
<label>Quantity <input type="number" min="1" value={addQty} onChange={(e) => setAddQty(Number(e.target.value))} /></label>
|
|
<button className="primary-button" onClick={addComponent} disabled={!recipe || !addComponentIsValid} type="button">Add</button>
|
|
</div>
|
|
</details>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function UpgradesTab({ data, setData, setSaving, saving }: {
|
|
data: AdminData
|
|
setData: SetData
|
|
setSaving: SetSaving
|
|
saving: SavingState
|
|
}) {
|
|
const equipment = data.items.filter((item) => item.slot !== 'component')
|
|
const bossEncounters = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
|
|
const [bossFilterId, setBossFilterId] = useState(0)
|
|
const [slotFilter, setSlotFilter] = useState('all')
|
|
const [sortBy, setSortBy] = useState<'boss' | 'slot' | 'level' | 'name'>('boss')
|
|
const [startItemId, setStartItemId] = useState(equipment[0]?.id ?? 0)
|
|
const [draftTargets, setDraftTargets] = useState<Record<number, number>>({})
|
|
|
|
const pathByFromItem = new Map(data.gearUpgradePaths.map((path) => [path.fromItemId, path.toItemId]))
|
|
const recipeByItem = new Map(data.craftingRecipes.map((recipe) => [recipe.itemId, recipe]))
|
|
const bossNameForItem = (itemId: number) => encounterName(data, recipeByItem.get(itemId)?.sourceEncounterId ?? null)
|
|
const chainBossIds = (itemId: number) => buildUpgradeChain(itemId, pathByFromItem, equipment)
|
|
.map((item) => recipeByItem.get(item.id)?.sourceEncounterId ?? 0)
|
|
const filteredStarts = equipment
|
|
.filter((item) => slotFilter === 'all' || item.slot === slotFilter)
|
|
.filter((item) => bossFilterId === 0 || chainBossIds(item.id).includes(bossFilterId))
|
|
.sort((left, right) => {
|
|
if (sortBy === 'boss') return bossNameForItem(left.id).localeCompare(bossNameForItem(right.id)) || left.slot.localeCompare(right.slot) || left.itemLevel - right.itemLevel
|
|
if (sortBy === 'slot') return left.slot.localeCompare(right.slot) || left.itemLevel - right.itemLevel || left.name.localeCompare(right.name)
|
|
if (sortBy === 'level') return left.itemLevel - right.itemLevel || left.slot.localeCompare(right.slot) || left.name.localeCompare(right.name)
|
|
return left.name.localeCompare(right.name)
|
|
})
|
|
const selectedStart = filteredStarts.find((item) => item.id === startItemId) ?? filteredStarts[0] ?? null
|
|
const chain = selectedStart ? buildUpgradeChain(selectedStart.id, pathByFromItem, equipment) : []
|
|
|
|
function targetOptions(item: AdminItem) {
|
|
return equipment
|
|
.filter((candidate) => candidate.slot === item.slot && candidate.itemLevel > item.itemLevel)
|
|
.sort((left, right) => left.itemLevel - right.itemLevel || bossNameForItem(left.id).localeCompare(bossNameForItem(right.id)) || left.name.localeCompare(right.name))
|
|
}
|
|
|
|
function selectedTargetId(item: AdminItem) {
|
|
return draftTargets[item.id] ?? pathByFromItem.get(item.id) ?? targetOptions(item)[0]?.id ?? 0
|
|
}
|
|
|
|
async function savePath(fromItem: AdminItem, toItemId: number) {
|
|
if (!toItemId) return
|
|
setSaving((prev) => ({ ...prev, [`upgrade-${fromItem.id}`]: true }))
|
|
try {
|
|
await fetchJson(`${API}/gear-upgrade-paths`, jsonRequest('POST', { fromItemId: fromItem.id, toItemId }))
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
gearUpgradePaths: [
|
|
...prev.gearUpgradePaths.filter((path) => path.fromItemId !== fromItem.id),
|
|
{ fromItemId: fromItem.id, toItemId },
|
|
],
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Save failed')
|
|
} finally {
|
|
setSaving((prev) => ({ ...prev, [`upgrade-${fromItem.id}`]: false }))
|
|
}
|
|
}
|
|
|
|
async function deletePath(itemId: number) {
|
|
try {
|
|
await fetchJson(`${API}/gear-upgrade-paths/${itemId}`, { method: 'DELETE' })
|
|
setData((prev) => prev ? {
|
|
...prev,
|
|
gearUpgradePaths: prev.gearUpgradePaths.filter((path) => path.fromItemId !== itemId),
|
|
} : prev)
|
|
} catch (e: unknown) {
|
|
alert(e instanceof Error ? e.message : 'Delete failed')
|
|
}
|
|
}
|
|
|
|
return (
|
|
<div className="admin-panel">
|
|
<div className="admin-upgrade-toolbar">
|
|
<label>Boss <select value={bossFilterId} onChange={(e) => setBossFilterId(Number(e.target.value))}>
|
|
<option value={0}>All bosses</option>
|
|
{bossEncounters.map((boss) => <option key={boss.id} value={boss.id}>{boss.enemyName}</option>)}
|
|
</select></label>
|
|
<label>Slot <select value={slotFilter} onChange={(e) => setSlotFilter(e.target.value)}>
|
|
<option value="all">All slots</option>
|
|
{Array.from(new Set(equipment.map((item) => item.slot))).sort().map((slot) => <option key={slot} value={slot}>{slot}</option>)}
|
|
</select></label>
|
|
<label>Sort <select value={sortBy} onChange={(e) => setSortBy(e.target.value as 'boss' | 'slot' | 'level' | 'name')}>
|
|
<option value="boss">Boss</option>
|
|
<option value="slot">Slot</option>
|
|
<option value="level">Item level</option>
|
|
<option value="name">Name</option>
|
|
</select></label>
|
|
<label>Gear Path <select value={selectedStart?.id ?? 0} onChange={(e) => setStartItemId(Number(e.target.value))}>
|
|
{filteredStarts.length === 0 && <option value={0}>No matching gear</option>}
|
|
{filteredStarts.map((item) => <option key={item.id} value={item.id}>{bossNameForItem(item.id)} - {itemOptionName(item)}</option>)}
|
|
</select></label>
|
|
</div>
|
|
|
|
{chain.length === 0 && <p className="admin-empty">No gear matches these filters.</p>}
|
|
<div className="admin-upgrade-chain">
|
|
{chain.map((item, index) => {
|
|
const options = targetOptions(item)
|
|
const targetId = selectedTargetId(item)
|
|
const target = equipment.find((candidate) => candidate.id === targetId) ?? null
|
|
const targetRecipe = target ? recipeByItem.get(target.id) : null
|
|
return (
|
|
<div key={item.id} className="admin-upgrade-step">
|
|
<div className="admin-upgrade-current">
|
|
<span className={`admin-glyph rarity-${item.rarity}`}>{item.glyph}</span>
|
|
<div>
|
|
<strong>{index + 1}. {item.name}</strong>
|
|
<small className="admin-item-meta">{item.slot} · iLvl {item.itemLevel} · {bossNameForItem(item.id)}</small>
|
|
</div>
|
|
</div>
|
|
<label>Upgrades To
|
|
<select value={targetId} onChange={(e) => setDraftTargets((prev) => ({ ...prev, [item.id]: Number(e.target.value) }))}>
|
|
{options.length === 0 && <option value={0}>End of path</option>}
|
|
{options.map((candidate) => <option key={candidate.id} value={candidate.id}>{bossNameForItem(candidate.id)} - {itemOptionName(candidate)}</option>)}
|
|
</select>
|
|
</label>
|
|
<p className="admin-item-desc">
|
|
{target
|
|
? `Target requirements: ${targetRecipe && targetRecipe.components.length > 0
|
|
? targetRecipe.components.map((component) => `${component.quantity}x ${itemName(data, component.itemId)}`).join(', ')
|
|
: 'none configured - upgrade blocked until materials are added'}`
|
|
: 'No next upgrade selected.'}
|
|
</p>
|
|
<div className="admin-edit-actions">
|
|
<button className="primary-button" onClick={() => savePath(item, targetId)} disabled={!targetId || saving[`upgrade-${item.id}`]} type="button">
|
|
{saving[`upgrade-${item.id}`] ? 'Saving...' : 'Save Step'}
|
|
</button>
|
|
{pathByFromItem.has(item.id) && <button className="danger-button" onClick={() => deletePath(item.id)} type="button">Remove Link</button>}
|
|
</div>
|
|
</div>
|
|
)
|
|
})}
|
|
</div>
|
|
|
|
<details className="admin-add-section">
|
|
<summary>All Upgrade Links ({data.gearUpgradePaths.length})</summary>
|
|
<div className="admin-loot-list">
|
|
{data.gearUpgradePaths
|
|
.slice()
|
|
.sort((left, right) => itemName(data, left.fromItemId).localeCompare(itemName(data, right.fromItemId)))
|
|
.map((path) => (
|
|
<div key={path.fromItemId} className="admin-loot-row">
|
|
<span className="admin-loot-name">{itemName(data, path.fromItemId)}</span>
|
|
<span className="admin-loot-chance">to</span>
|
|
<span className="admin-loot-name">{itemName(data, path.toItemId)}</span>
|
|
<button className="danger-button" onClick={() => deletePath(path.fromItemId)} type="button">X</button>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</details>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function ClassesTab({ data }: { data: AdminData }) {
|
|
const [classId, setClassId] = useState(data.classes[0]?.id ?? 0)
|
|
const selectedClass = data.classes.find((candidate) => candidate.id === classId)
|
|
?? data.classes[0]
|
|
?? null
|
|
|
|
return (
|
|
<div className="admin-panel">
|
|
<div className="admin-class-layout">
|
|
<aside className="admin-class-list">
|
|
<p className="eyebrow">Classes</p>
|
|
{data.classes.map((gameClass) => (
|
|
<button
|
|
className={selectedClass?.id === gameClass.id ? 'active' : ''}
|
|
key={gameClass.id}
|
|
onClick={() => setClassId(gameClass.id)}
|
|
style={{ '--class-color': gameClass.themeColor } as CSSProperties}
|
|
type="button"
|
|
>
|
|
<span>{gameClass.name[0]}</span>
|
|
<div>
|
|
<strong>{gameClass.name}</strong>
|
|
<small>{gameClass.resourceName} {gameClass.maxResource}</small>
|
|
</div>
|
|
</button>
|
|
))}
|
|
</aside>
|
|
|
|
{selectedClass ? (
|
|
<section className="admin-class-detail">
|
|
<div className="admin-class-hero" style={{ '--class-color': selectedClass.themeColor } as CSSProperties}>
|
|
<span>{selectedClass.name[0]}</span>
|
|
<div>
|
|
<p className="eyebrow">{selectedClass.slug}</p>
|
|
<h2>{selectedClass.name}</h2>
|
|
<small>{selectedClass.resourceName} pool: {selectedClass.maxResource}</small>
|
|
</div>
|
|
<p>{selectedClass.description}</p>
|
|
</div>
|
|
|
|
<section>
|
|
<h3 className="admin-loot-title">Abilities ({selectedClass.abilities.length})</h3>
|
|
<div className="admin-class-table">
|
|
<div className="admin-class-table-head">
|
|
<span>Ability</span>
|
|
<span>Type</span>
|
|
<span>Default Strength</span>
|
|
<span>Cost</span>
|
|
<span>Cooldown</span>
|
|
<span>Unlock</span>
|
|
</div>
|
|
{selectedClass.abilities.map((ability) => (
|
|
<div key={ability.id} className="admin-class-row">
|
|
<span><i>{ability.glyph}</i><strong>{ability.name}</strong><small>{ability.description}</small></span>
|
|
<span>{ability.spellType}</span>
|
|
<span>{ability.power}</span>
|
|
<span>{ability.cost}</span>
|
|
<span>{ability.cooldown}s</span>
|
|
<span>Lvl {ability.unlockLevel}</span>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</section>
|
|
|
|
<section>
|
|
<h3 className="admin-loot-title">Talents ({selectedClass.talents.length})</h3>
|
|
<div className="admin-class-talent-grid">
|
|
{selectedClass.talents.map((talent) => (
|
|
<article key={talent.id} className="admin-class-talent">
|
|
<div>
|
|
<span>{talent.glyph}</span>
|
|
<strong>{talent.name}</strong>
|
|
</div>
|
|
<small>Tier {talent.tier} · Branch {talent.branch} · Max {talent.maxRank}</small>
|
|
<p>{talent.description}</p>
|
|
<em>{talent.effectType}: {talent.effectValuePerRank}/rank</em>
|
|
{talent.prerequisiteName && (
|
|
<small>Requires {talent.prerequisiteName} rank {talent.prerequisiteRank}</small>
|
|
)}
|
|
</article>
|
|
))}
|
|
</div>
|
|
</section>
|
|
</section>
|
|
) : (
|
|
<p className="admin-empty">No classes found.</p>
|
|
)}
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function jsonRequest(method: 'POST' | 'PUT', body: unknown): RequestInit {
|
|
return {
|
|
method,
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify(body),
|
|
}
|
|
}
|
|
|
|
function fileToDataUrl(file: File) {
|
|
return new Promise<string>((resolve, reject) => {
|
|
const reader = new FileReader()
|
|
reader.addEventListener('load', () => {
|
|
if (typeof reader.result === 'string') resolve(reader.result)
|
|
else reject(new Error('Unable to read image.'))
|
|
})
|
|
reader.addEventListener('error', () => reject(reader.error ?? new Error('Unable to read image.')))
|
|
reader.readAsDataURL(file)
|
|
})
|
|
}
|
|
|
|
function itemName(data: AdminData, id: number | null) {
|
|
return id ? data.items.find((item) => item.id === id)?.name ?? `Item #${id}` : 'None'
|
|
}
|
|
|
|
function itemGlyph(data: AdminData, id: number) {
|
|
return data.items.find((item) => item.id === id)?.glyph ?? '?'
|
|
}
|
|
|
|
function itemOptionName(item: AdminItem) {
|
|
return `[${item.glyph}] ${item.name} (${item.slot}, iLvl ${item.itemLevel})`
|
|
}
|
|
|
|
function dungeonName(data: AdminData, id: number | null) {
|
|
return id ? data.dungeons.find((dungeon) => dungeon.id === id)?.name ?? `Dungeon #${id}` : 'No dungeon'
|
|
}
|
|
|
|
function encounterName(data: AdminData, id: number | null) {
|
|
return id ? data.encounters.find((encounter) => encounter.id === id)?.enemyName ?? `Encounter #${id}` : 'Any boss'
|
|
}
|
|
|
|
function difficultyName(data: AdminData, id: number | null) {
|
|
return id ? data.difficulties.find((difficulty) => difficulty.id === id)?.name ?? `Difficulty #${id}` : 'None'
|
|
}
|
|
|
|
function componentBossNames(data: AdminData, itemId: number) {
|
|
return data.encounterLoot
|
|
.filter((entry) => entry.itemId === itemId)
|
|
.map((entry) => encounterName(data, entry.encounterId))
|
|
.join(', ')
|
|
}
|
|
|
|
function buildUpgradeChain(startItemId: number, pathByFromItem: Map<number, number>, equipment: AdminItem[]) {
|
|
const itemById = new Map(equipment.map((item) => [item.id, item]))
|
|
const chain: AdminItem[] = []
|
|
const seen = new Set<number>()
|
|
let current = itemById.get(startItemId)
|
|
while (current && !seen.has(current.id)) {
|
|
chain.push(current)
|
|
seen.add(current.id)
|
|
current = itemById.get(pathByFromItem.get(current.id) ?? 0)
|
|
}
|
|
return chain
|
|
}
|
|
|
|
function groupBy<T>(items: T[], keyFn: (item: T) => string): Record<string, T[]> {
|
|
const groups: Record<string, T[]> = {}
|
|
for (const item of items) {
|
|
const key = keyFn(item)
|
|
if (!groups[key]) groups[key] = []
|
|
groups[key].push(item)
|
|
}
|
|
return groups
|
|
}
|