Files
i-want-to-heal/src/combat/pvpRoguelikeUpgrades.ts
T
2026-06-29 22:35:49 -04:00

78 lines
1.9 KiB
TypeScript

import type { PartyMember } from '../game'
export type PvpRoguelikeUpgradeSide<TBuff extends string, TDebuff extends string> = {
party: PartyMember[]
resource: number
cooldowns: Record<string, number>
enemyHealth: number
buffs: TBuff[]
debuffs: TDebuff[]
}
function removeRandomItem<T>(items: readonly T[], random = Math.random) {
if (items.length === 0) return [...items]
const removedIndex = Math.floor(random() * items.length)
return items.filter((_, index) => index !== removedIndex)
}
export function recoverPartyForNextPvpRoguelikeEncounter(party: readonly PartyMember[]) {
return party.map((member) => ({
...member,
health: member.maxHealth,
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
}))
}
export function applyPvpRoguelikeUpgradeChoice<
TBuff extends string,
TDebuff extends string,
TSide extends PvpRoguelikeUpgradeSide<TBuff, TDebuff>,
>({
side,
buffId,
incomingDebuffId,
reviveBuffId,
random,
}: {
side: TSide
buffId: TBuff
incomingDebuffId?: TDebuff
reviveBuffId: TBuff
random?: () => number
}) {
const reviveSelected = buffId === reviveBuffId
const nextBuffs = reviveSelected ? side.buffs : [...side.buffs, buffId]
const nextDebuffs = incomingDebuffId ? [...side.debuffs, incomingDebuffId] : side.debuffs
return {
...side,
buffs: nextBuffs,
debuffs: reviveSelected ? removeRandomItem(nextDebuffs, random) : nextDebuffs,
}
}
export function preparePvpRoguelikeNextEncounter<
TBuff extends string,
TDebuff extends string,
TSide extends PvpRoguelikeUpgradeSide<TBuff, TDebuff>,
>({
side,
maxResource,
enemyMaxHealth,
}: {
side: TSide
maxResource: number
enemyMaxHealth: number
}) {
return {
...side,
party: recoverPartyForNextPvpRoguelikeEncounter(side.party),
resource: maxResource,
cooldowns: {},
enemyHealth: enemyMaxHealth,
}
}