import { IWT2_PARTY_ORDER } from './classes' import { IWT2_GEAR_SLOTS, type Iwt2GearLevel, type Iwt2GearProgress, } from './gear' export type Iwt2PvpGearNormalizationConfig = { enabled: boolean gearLevel: Iwt2GearLevel } export const IWT2_PVP_NORMALIZED_GEAR_LEVEL: Iwt2GearLevel = 5 export const IWT2_PVP_GEAR_NORMALIZATION: Iwt2PvpGearNormalizationConfig = { enabled: true, gearLevel: IWT2_PVP_NORMALIZED_GEAR_LEVEL, } export function createIwt2PvpNormalizedGearProgress( config = IWT2_PVP_GEAR_NORMALIZATION, ): Iwt2GearProgress | undefined { if (!config.enabled) return undefined return Object.fromEntries( IWT2_PARTY_ORDER.map((classId) => [ classId, { slots: Object.fromEntries( IWT2_GEAR_SLOTS.map((slotId) => [slotId, { level: config.gearLevel }]), ), infusionAbilityId: null, passiveInfusionId: null, }, ]), ) as Iwt2GearProgress }