import { clamp } from './rules' export function tickSeconds(tickMs: number) { return tickMs / 1000 } export function advanceCooldowns(cooldowns: Record, elapsedSeconds: number) { const nextCooldowns: Record = {} for (const id in cooldowns) { nextCooldowns[id] = Math.max(0, cooldowns[id] - elapsedSeconds) } return nextCooldowns } export function regenerateResource(resource: number, amount: number, maxResource: number) { return clamp(resource + amount, 0, maxResource) }