Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f00ad8655b |
Binary file not shown.
@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 88
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versionName "1.1.9"
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versionCode 89
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versionName "1.1.10"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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+139
-1
@@ -1,15 +1,18 @@
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#!/usr/bin/env python3
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from __future__ import annotations
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import argparse
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import json
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import os
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import re
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import shutil
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import sqlite3
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import subprocess
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import sys
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import urllib.error
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import urllib.parse
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import urllib.request
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from datetime import datetime
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from pathlib import Path
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@@ -23,6 +26,24 @@ GITEA_REPO = "i-want-to-heal"
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GITEA_TOKEN = "ed2db3fd54546e9658377d0551b3fc3961583f1d"
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BRANCH = "main"
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TRUENAS_PATH = Path("/mnt/usbssds/apps/iwanttoheal/app")
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PLAYER_DATA_TABLES = [
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"encounter_loot_roll_items",
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"encounter_loot_rolls",
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"dungeon_runs",
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"character_pvp_stats",
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"character_boss_stats",
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"character_inventory",
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"character_talents",
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"character_ability_slots",
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"action_encounter_loot_rolls",
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"action_dungeon_runs",
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"action_character_inventory",
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"action_gear_items",
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"action_characters",
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"sessions",
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"characters",
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"accounts",
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]
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def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> None:
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@@ -30,6 +51,29 @@ def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> Non
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subprocess.run(args, cwd=cwd, env=env, check=True)
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def parse_args(argv: list[str]) -> argparse.Namespace:
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parser = argparse.ArgumentParser(description="Build and publish an Android release.")
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parser.add_argument(
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"--reset-player-data",
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action="store_true",
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help="After release, back up the database and delete all accounts, characters, sessions, runs, loot, inventory, and PvP stats.",
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)
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parser.add_argument(
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"--reset-db",
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type=Path,
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help="SQLite game.db path to reset. Defaults to mounted TrueNAS data/game.db when present, otherwise local data/game.db.",
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)
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parser.add_argument(
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"--yes-reset",
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action="store_true",
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help="Skip the RESET confirmation when used with --reset-player-data.",
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)
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args = parser.parse_args(argv)
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if args.yes_reset and not args.reset_player_data:
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parser.error("--yes-reset requires --reset-player-data")
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return args
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def prompt_version() -> str:
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current = GRADLE_FILE.read_text()
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match = re.search(r'versionName\s+"([^"]+)"', current)
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@@ -151,13 +195,107 @@ def update_truenas() -> None:
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print("Then restart app in TrueNAS UI.")
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def main() -> int:
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def default_reset_database_path() -> Path:
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truenas_database = TRUENAS_PATH / "data" / "game.db"
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if truenas_database.exists():
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return truenas_database
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return REPO_ROOT / "data" / "game.db"
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def table_exists(database: sqlite3.Connection, table: str) -> bool:
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return database.execute(
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"SELECT 1 FROM sqlite_master WHERE type = 'table' AND name = ?",
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(table,),
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).fetchone() is not None
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def count_rows(database: sqlite3.Connection, table: str) -> int:
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if not table_exists(database, table):
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return 0
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return int(database.execute(f'SELECT COUNT(*) FROM "{table}"').fetchone()[0])
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def backup_database(database_path: Path) -> Path:
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backup_dir = database_path.parent / "backups"
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backup_dir.mkdir(parents=True, exist_ok=True)
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timestamp = datetime.now().strftime("%Y%m%d-%H%M%S")
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backup_path = backup_dir / f"{database_path.stem}-pre-player-reset-{timestamp}{database_path.suffix}"
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source = sqlite3.connect(database_path)
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try:
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destination = sqlite3.connect(backup_path)
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try:
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source.backup(destination)
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finally:
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destination.close()
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finally:
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source.close()
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return backup_path
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def reset_player_data(database_path: Path, *, assume_yes: bool) -> None:
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database_path = database_path.expanduser().resolve()
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if not database_path.exists():
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raise SystemExit(f"Database not found: {database_path}")
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if not assume_yes:
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print(f"Reset target: {database_path}")
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confirmation = input("Type RESET to delete all accounts/characters/player data: ").strip()
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if confirmation != "RESET":
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raise SystemExit("Player data reset cancelled.")
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backup_path = backup_database(database_path)
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database = sqlite3.connect(database_path)
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try:
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before = {
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"accounts": count_rows(database, "accounts"),
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"characters": count_rows(database, "characters"),
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"action_characters": count_rows(database, "action_characters"),
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"dungeon_runs": count_rows(database, "dungeon_runs"),
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"encounter_loot_rolls": count_rows(database, "encounter_loot_rolls"),
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}
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database.execute("PRAGMA foreign_keys = ON")
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database.execute("BEGIN")
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try:
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for table in PLAYER_DATA_TABLES:
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if table_exists(database, table):
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database.execute(f'DELETE FROM "{table}"')
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database.execute("COMMIT")
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except Exception:
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database.execute("ROLLBACK")
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raise
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after_accounts = count_rows(database, "accounts")
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after_characters = count_rows(database, "characters")
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if after_accounts or after_characters:
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raise SystemExit(
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f"Player data reset incomplete: {after_accounts} accounts, {after_characters} characters remain."
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)
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print(f"Database backup: {backup_path}")
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print(
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"Player data reset: "
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f"{before['accounts']} accounts, "
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f"{before['characters']} characters, "
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f"{before['action_characters']} action characters, "
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f"{before['dungeon_runs']} dungeon runs, "
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f"{before['encounter_loot_rolls']} loot rolls removed."
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)
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finally:
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database.close()
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def main(argv: list[str] | None = None) -> int:
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args = parse_args(sys.argv[1:] if argv is None else argv)
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os.chdir(REPO_ROOT)
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version = prompt_version()
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apk = build_apk(version)
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commit_and_push(version)
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create_gitea_release(version, apk)
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update_truenas()
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if args.reset_player_data:
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reset_player_data(args.reset_db or default_reset_database_path(), assume_yes=args.yes_reset)
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print("Done.")
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return 0
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+49
-15
@@ -55,6 +55,21 @@ textarea:focus-visible,
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box-shadow: 0 0 0 5px #8b6726, 0 0 18px rgba(229, 185, 95, 0.65);
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}
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html[data-input-device='controller'] button:focus,
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html[data-input-device='controller'] input:focus,
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html[data-input-device='controller'] select:focus,
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html[data-input-device='controller'] textarea:focus,
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html[data-input-device='controller'] [tabindex]:focus {
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outline: 3px solid #fff4a8 !important;
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box-shadow: 0 0 0 5px #8b6726, 0 0 18px rgba(229, 185, 95, 0.65);
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}
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html[data-input-device='controller'] [data-game-nav-active='true'] button:focus:not(.game-selected),
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html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:focus:not(.game-selected) {
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outline: 2px solid #42414c !important;
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box-shadow: none;
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}
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.settings-heading {
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align-items: end;
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border-bottom: 2px solid #34343d;
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@@ -1849,10 +1864,13 @@ h2 {
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.main-menu-grid {
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display: grid;
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gap: 15px;
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gap: 10px;
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grid-template-columns: repeat(2, minmax(0, 1fr));
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grid-template-rows: repeat(4, minmax(0, 1fr));
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height: min(100%, 388px);
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margin: 0 auto;
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max-width: 930px;
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max-width: 900px;
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width: 100%;
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}
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.roguelike-mode-grid {
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@@ -1901,24 +1919,33 @@ h2 {
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color: var(--ink);
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cursor: pointer;
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display: flex;
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gap: 16px;
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min-height: 105px;
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gap: 12px;
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min-height: 0;
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outline: 2px solid #42414c;
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padding: 16px;
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padding: 12px;
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text-align: left;
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}
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.menu-card:first-child {
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grid-column: 1 / -1;
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}
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.menu-card:hover {
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outline-color: var(--gold);
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transform: translateY(-2px);
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}
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.menu-card.game-selected {
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outline: 3px solid #fff4a8;
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box-shadow: 0 0 0 5px #8b6726, 0 0 18px rgba(229, 185, 95, 0.65);
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}
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.menu-card.game-selected > span {
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background: var(--gold);
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color: #13141a;
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}
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.cloud-sync-card {
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cursor: default;
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display: grid;
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gap: 10px;
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grid-template-columns: auto minmax(0, 1fr);
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justify-content: space-between;
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}
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@@ -1931,6 +1958,13 @@ h2 {
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display: grid;
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flex: 1;
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gap: 6px;
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min-width: 0;
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}
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.cloud-sync-card .text-button {
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grid-column: 1 / -1;
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min-height: 28px;
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padding: 5px 8px;
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}
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.cloud-sync-card .text-button:disabled {
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@@ -1948,10 +1982,10 @@ h2 {
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border: 2px solid var(--gold);
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color: var(--gold);
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display: flex;
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flex: 0 0 58px;
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flex: 0 0 48px;
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font-family: var(--pixel-font);
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font-size: 19px;
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height: 58px;
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font-size: 16px;
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height: 48px;
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justify-content: center;
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}
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@@ -1962,13 +1996,13 @@ h2 {
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.menu-card strong {
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font-family: var(--pixel-font);
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font-size: 11px;
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margin-bottom: 9px;
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font-size: 10px;
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margin-bottom: 5px;
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}
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.menu-card small {
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color: var(--muted);
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font-size: 18px;
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font-size: 14px;
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line-height: 1.05;
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}
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+62
-9
@@ -19,7 +19,7 @@ import {
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syncCloudSave,
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type GameMode,
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} from './gameRepository'
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import { focusFirstControl } from './input.tsx'
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import { focusFirstControl, useGameAction } from './input.tsx'
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import { barFillStyle } from './components/barStyles'
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const CombatScreen = lazy(() => import('./components/CombatScreen').then((module) => ({ default: module.CombatScreen })))
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@@ -62,6 +62,7 @@ const MENU_ITEMS: Array<{
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const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
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const SHOW_LEADERBOARDS = false
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const ACTIVITY_PAGE_SIZE = 4
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const HOME_MENU_COLUMNS = 2
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function activityInitials(name: string) {
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return name
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@@ -115,6 +116,7 @@ function App() {
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const [error, setError] = useState('')
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const [syncingCloud, setSyncingCloud] = useState(false)
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const [syncMessage, setSyncMessage] = useState('')
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const [homeSelectedIndex, setHomeSelectedIndex] = useState(0)
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useEffect(() => {
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loadAuthSession()
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@@ -336,6 +338,49 @@ function App() {
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}
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}
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const cloudSync = getCloudSyncStatus()
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const canShowCloudSync = Boolean(account && account.id !== -1 && cloudSync.available)
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const homeMenuOffset = canShowCloudSync ? 1 : 0
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const homeMenuEntryCount = MENU_ITEMS.length + homeMenuOffset
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const homeActiveIndex = Math.min(homeSelectedIndex, homeMenuEntryCount - 1)
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function openHomeMenuIndex(index: number) {
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if (canShowCloudSync && index === 0) {
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if (!syncingCloud && cloudSync.dirty) void syncSaveNow()
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return
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}
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const item = MENU_ITEMS[index - homeMenuOffset]
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if (!item) return
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if (item.screen === 'pvp') {
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setRoguelikeVariant('pvp')
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setScreen('roguelike')
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return
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}
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setScreen(item.screen)
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}
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useGameAction((action, device) => {
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if (device !== 'controller' || screen !== 'menu') return
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if (action === 'confirm') {
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openHomeMenuIndex(homeActiveIndex)
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return
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}
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if (!action.startsWith('navigate')) return
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setHomeSelectedIndex((current) => {
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const bounded = Math.min(current, homeMenuEntryCount - 1)
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const column = bounded % HOME_MENU_COLUMNS
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if (action === 'navigateLeft') return column > 0 ? bounded - 1 : bounded
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if (action === 'navigateRight') {
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const next = bounded + 1
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return column < HOME_MENU_COLUMNS - 1 && next < homeMenuEntryCount ? next : bounded
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}
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if (action === 'navigateUp') return bounded >= HOME_MENU_COLUMNS ? bounded - HOME_MENU_COLUMNS : bounded
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const next = bounded + HOME_MENU_COLUMNS
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if (next < homeMenuEntryCount) return next
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return column > 0 ? homeMenuEntryCount - 1 : bounded
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})
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})
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if (error) {
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return (
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<main className="game-shell">
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@@ -455,9 +500,6 @@ function App() {
|
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const activity = selectedActivityOption ?? dungeon
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const selectedDifficulty = selectedDifficultyOption ?? activity.difficulties[0]
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const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
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const cloudSync = getCloudSyncStatus()
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const canShowCloudSync = account.id !== -1 && cloudSync.available
|
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|
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return (
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<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''} ${screen === 'settings' ? 'settings-shell' : ''}`}>
|
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{screen !== 'hunter-profile' && (
|
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@@ -484,10 +526,14 @@ function App() {
|
||||
)}
|
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|
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{screen === 'menu' && (
|
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<section className="menu-screen">
|
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<section className="menu-screen" data-game-nav-active="true">
|
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<div className="main-menu-grid">
|
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{canShowCloudSync && (
|
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<div className="menu-card cloud-sync-card">
|
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<div
|
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className={`menu-card cloud-sync-card ${homeActiveIndex === 0 ? 'game-selected' : ''}`}
|
||||
data-game-selected={homeActiveIndex === 0 ? 'true' : undefined}
|
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onPointerDown={() => setHomeSelectedIndex(0)}
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>
|
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<span>{cloudSync.dirty ? 'S' : 'C'}</span>
|
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<div>
|
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<strong>Cloud Save</strong>
|
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@@ -500,6 +546,7 @@ function App() {
|
||||
</div>
|
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<button
|
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className="text-button"
|
||||
data-controller-nav="skip"
|
||||
disabled={syncingCloud || !cloudSync.dirty}
|
||||
onClick={syncSaveNow}
|
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type="button"
|
||||
@@ -508,9 +555,13 @@ function App() {
|
||||
</button>
|
||||
</div>
|
||||
)}
|
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{MENU_ITEMS.map((item) => (
|
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{MENU_ITEMS.map((item, index) => {
|
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const homeIndex = index + homeMenuOffset
|
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return (
|
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<button
|
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className="menu-card"
|
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className={`menu-card ${homeActiveIndex === homeIndex ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
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data-game-selected={homeActiveIndex === homeIndex ? 'true' : undefined}
|
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key={item.screen}
|
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onClick={() => {
|
||||
if (item.screen === 'pvp') {
|
||||
@@ -520,6 +571,7 @@ function App() {
|
||||
}
|
||||
setScreen(item.screen)
|
||||
}}
|
||||
onPointerDown={() => setHomeSelectedIndex(homeIndex)}
|
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type="button"
|
||||
>
|
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<span>{item.glyph}</span>
|
||||
@@ -528,7 +580,8 @@ function App() {
|
||||
<small>{item.description}</small>
|
||||
</div>
|
||||
</button>
|
||||
))}
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
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+40
-14
@@ -312,10 +312,17 @@ function focusControl(element: HTMLElement) {
|
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element.scrollIntoView({ block: 'nearest', inline: 'nearest' })
|
||||
}
|
||||
|
||||
function currentFocusableControl(candidates = focusableElements()) {
|
||||
function currentFocusableControl(candidates = focusableElements(), preferControllerFocus = false) {
|
||||
if (
|
||||
preferControllerFocus
|
||||
&& lastControllerFocus
|
||||
&& candidates.includes(lastControllerFocus)
|
||||
&& isVisible(lastControllerFocus)
|
||||
) {
|
||||
return lastControllerFocus
|
||||
}
|
||||
const active = document.activeElement
|
||||
if (active instanceof HTMLElement && candidates.includes(active)) {
|
||||
rememberFocusableControl(active)
|
||||
return active
|
||||
}
|
||||
if (lastControllerFocus && candidates.includes(lastControllerFocus) && isVisible(lastControllerFocus)) {
|
||||
@@ -347,10 +354,10 @@ export function focusFirstControl() {
|
||||
return first
|
||||
}
|
||||
|
||||
function moveFocus(action: InputAction) {
|
||||
function moveFocus(action: InputAction, preferControllerFocus = false) {
|
||||
const candidates = focusableElements()
|
||||
if (candidates.length === 0) return
|
||||
const current = currentFocusableControl(candidates)
|
||||
const current = currentFocusableControl(candidates, preferControllerFocus)
|
||||
if (!current) {
|
||||
focusFirstControl()
|
||||
return
|
||||
@@ -415,6 +422,18 @@ function hasUiOverlay() {
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function hasDedicatedGameNavigation() {
|
||||
return Array.from(
|
||||
document.querySelectorAll<HTMLElement>('[data-game-nav-active="true"]'),
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function dispatchGameAction(action: InputAction, device: InputDevice) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
}
|
||||
|
||||
const BUTTON_LABELS: Record<number, string> = {
|
||||
0: 'A / Cross',
|
||||
1: 'B / Circle',
|
||||
@@ -585,10 +604,17 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const dispatchAction = useCallback((action: InputAction, device: InputDevice) => {
|
||||
const uiOverlay = hasUiOverlay()
|
||||
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
const controllerUiInput = device === 'controller' && (uiOverlay || !combatActive)
|
||||
const dedicatedNavAction = action.startsWith('navigate') || action === 'confirm' || action === 'back'
|
||||
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (controllerUiInput && dedicatedNavAction && hasDedicatedGameNavigation()) {
|
||||
dispatchGameAction(action, device)
|
||||
return
|
||||
}
|
||||
|
||||
if (action === 'toggleTouchLock') {
|
||||
setPreferences((current) => ({
|
||||
...current,
|
||||
@@ -602,22 +628,24 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}, 1400)
|
||||
} else if (action.startsWith('navigate')) {
|
||||
if (uiOverlay || !combatActive) {
|
||||
const active = currentFocusableControl()
|
||||
const active = currentFocusableControl(focusableElements(), controllerUiInput)
|
||||
if (
|
||||
active instanceof HTMLSelectElement
|
||||
&& (action === 'navigateUp' || action === 'navigateDown')
|
||||
&& changeSelectOption(active, action === 'navigateUp' ? -1 : 1)
|
||||
) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
return
|
||||
}
|
||||
moveFocus(action)
|
||||
moveFocus(action, controllerUiInput)
|
||||
}
|
||||
} else if (action === 'confirm') {
|
||||
const active = currentFocusableControl()
|
||||
const active = currentFocusableControl(focusableElements(), controllerUiInput)
|
||||
if (isTextInput(active)) {
|
||||
setKeyboardInput(active)
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
} else if (active instanceof HTMLSelectElement) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
const select = active as HTMLSelectElement & { showPicker?: () => void }
|
||||
if (select.showPicker) select.showPicker()
|
||||
else active.click()
|
||||
@@ -626,6 +654,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
&& active.matches('button:not(:disabled), [role="button"]')
|
||||
&& isVisible(active)
|
||||
) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
active.click()
|
||||
} else {
|
||||
focusFirstControl()
|
||||
@@ -641,9 +670,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
dispatchGameAction(action, device)
|
||||
}, [closeKeyboard])
|
||||
|
||||
const dispatchControllerToken = useCallback((token: string, repeat = false) => {
|
||||
@@ -743,6 +770,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const target = event.target
|
||||
if (!(target instanceof HTMLElement)) return
|
||||
if (!target.matches(FOCUSABLE_SELECTOR) || !isVisible(target)) return
|
||||
if (document.documentElement.dataset.inputDevice !== 'controller') return
|
||||
rememberFocusableControl(target)
|
||||
}
|
||||
const onPointerDown = (event: PointerEvent) => {
|
||||
@@ -753,7 +781,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
if (!(target instanceof Element)) return
|
||||
const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
|
||||
if (!control || !isVisible(control)) return
|
||||
rememberFocusableControl(control)
|
||||
if (event.pointerType !== 'touch') rememberFocusableControl(control)
|
||||
}
|
||||
document.addEventListener('focusin', onFocusIn)
|
||||
document.addEventListener('pointerdown', onPointerDown, { capture: true })
|
||||
@@ -1042,7 +1070,5 @@ export function dispatchExternalGameAction(
|
||||
action: InputAction,
|
||||
device: InputDevice,
|
||||
) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
dispatchGameAction(action, device)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user