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| Author | SHA1 | Date | |
|---|---|---|---|
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1f633e5aaa | ||
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e9ee7bcd70 | ||
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90930b71aa |
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@@ -7,8 +7,8 @@ android {
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|||||||
applicationId "com.warren.iwanttoheal"
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applicationId "com.warren.iwanttoheal"
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||||||
minSdkVersion rootProject.ext.minSdkVersion
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minSdkVersion rootProject.ext.minSdkVersion
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||||||
targetSdkVersion rootProject.ext.targetSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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||||||
versionCode 119
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versionCode 122
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||||||
versionName "1.1.38"
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versionName "1.1.41"
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||||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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aaptOptions {
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||||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 50 KiB |
+189
-8
@@ -236,6 +236,14 @@
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width: 100%;
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width: 100%;
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}
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}
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||||||
|
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||||||
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.iwt2-arena-loading {
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align-items: center;
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color: var(--muted);
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display: flex;
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||||||
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font-family: var(--pixel-font);
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justify-content: center;
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}
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.iwt2-phaser-host canvas {
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.iwt2-phaser-host canvas {
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display: block;
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display: block;
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}
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}
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@@ -1429,6 +1437,36 @@
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}
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}
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@media (max-width: 1000px) and (max-height: 620px) {
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@media (max-width: 1000px) and (max-height: 620px) {
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.pause-screen.iwt2-arena-overlay {
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padding: 10px;
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}
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.pause-screen.iwt2-arena-overlay > .iwt2-result-panel {
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gap: 8px;
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max-height: calc(100dvh - 20px);
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max-width: 460px;
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min-width: min(460px, calc(100vw - 20px));
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padding: 12px 14px;
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}
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.iwt2-result-panel .iwt2-result-crest {
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display: none;
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}
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.iwt2-result-panel h1 {
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font-size: 1.35rem;
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}
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.iwt2-result-summary {
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gap: 6px;
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grid-template-columns: repeat(4, minmax(0, 1fr));
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}
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.iwt2-result-summary span {
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min-height: 42px;
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padding: 6px;
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}
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.iwt2-arena-layout {
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.iwt2-arena-layout {
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grid-template-columns: 154px minmax(0, 1fr);
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grid-template-columns: 154px minmax(0, 1fr);
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}
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}
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@@ -1888,7 +1926,7 @@
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box-shadow: 8px 8px 0 #050609;
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box-shadow: 8px 8px 0 #050609;
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display: grid;
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display: grid;
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gap: 12px;
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gap: 12px;
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grid-template-rows: auto minmax(0, 1fr) auto;
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grid-template-rows: auto minmax(0, 1fr) auto auto;
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margin: auto;
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margin: auto;
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max-width: 1080px;
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max-width: 1080px;
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min-height: min(512px, calc(100dvh - 28px));
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min-height: min(512px, calc(100dvh - 28px));
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@@ -1935,10 +1973,10 @@
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border: 2px solid #090a0d;
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border: 2px solid #090a0d;
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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gap: 12px;
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gap: 10px;
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min-width: 0;
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min-width: 0;
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outline: 2px solid #3a4250;
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outline: 2px solid #3a4250;
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padding: 15px;
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padding: 12px;
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}
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}
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.local-save-card {
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.local-save-card {
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@@ -1972,7 +2010,7 @@
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outline: 1px solid #4c5667;
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outline: 1px solid #4c5667;
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}
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}
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.online-save-card .save-option-heading > span {
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.online-save-panel .save-option-heading > span {
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color: #80bdf2;
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color: #80bdf2;
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}
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}
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@@ -2031,7 +2069,7 @@
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font-size: 14px;
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font-size: 14px;
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line-height: 1.25;
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line-height: 1.25;
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margin: 0;
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margin: 0;
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min-height: 72px;
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min-height: 58px;
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padding: 12px;
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padding: 12px;
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}
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}
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@@ -2047,6 +2085,99 @@
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width: 100%;
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width: 100%;
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}
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}
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.slot-save-actions {
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display: grid;
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gap: 7px;
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grid-template-columns: repeat(2, minmax(0, 1fr));
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margin-top: auto;
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}
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.slot-save-actions .save-continue-button {
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margin-top: 0;
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}
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.character-create-form {
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display: flex;
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flex: 1;
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flex-direction: column;
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gap: 9px;
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min-height: 0;
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}
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.character-create-form label,
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.online-save-destination {
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color: var(--muted);
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display: grid;
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font-family: var(--pixel-font);
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font-size: 7px;
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gap: 5px;
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text-transform: uppercase;
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}
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.character-create-form input,
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.online-save-destination select {
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background: #0e1016;
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border: 2px solid #090a0d;
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color: var(--ink);
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font: 16px var(--body-font);
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min-height: 38px;
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outline: 2px solid #3e3d47;
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|
padding: 7px 9px;
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width: 100%;
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||||||
|
}
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|
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||||||
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.character-create-form > small {
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color: var(--muted);
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font-size: 12px;
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line-height: 1.2;
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|
}
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|
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.online-save-panel {
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align-items: center;
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background: #131821;
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border: 2px solid #090a0d;
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|
border-top-color: #5799db;
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|
display: grid;
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||||||
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gap: 12px;
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||||||
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grid-template-columns: 130px minmax(260px, 1fr) 160px minmax(170px, 210px);
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min-width: 0;
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||||||
|
outline: 2px solid #3a4250;
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||||||
|
padding: 10px 12px;
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||||||
|
}
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||||||
|
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||||||
|
.online-save-heading {
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min-width: 0;
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||||||
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}
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||||||
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||||||
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.online-save-summary {
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||||||
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align-items: center;
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||||||
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display: grid;
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||||||
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gap: 8px;
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||||||
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grid-template-columns: minmax(75px, 0.7fr) minmax(0, 1.8fr);
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||||||
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min-width: 0;
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||||||
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}
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||||||
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||||||
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.online-save-summary .save-character-name {
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||||||
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font-size: 16px;
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||||||
|
}
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||||||
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||||||
|
.online-save-summary .save-metadata {
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||||||
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gap: 5px;
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||||||
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grid-template-columns: repeat(2, minmax(0, 1fr));
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||||||
|
}
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||||||
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||||||
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.online-save-summary .save-metadata > div {
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||||||
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padding: 5px 7px;
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||||||
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}
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||||||
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||||||
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.online-save-summary .save-metadata dd {
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||||||
|
font-size: 11px;
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||||||
|
}
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||||||
|
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||||||
|
.online-save-summary .save-empty-state {
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||||||
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min-height: 48px;
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||||||
|
}
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||||||
|
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||||||
.save-continue-button {
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.save-continue-button {
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||||||
background: var(--gold);
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background: var(--gold);
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||||||
color: #19150e;
|
color: #19150e;
|
||||||
@@ -2076,7 +2207,9 @@
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|||||||
.online-save-login {
|
.online-save-login {
|
||||||
display: grid;
|
display: grid;
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||||||
gap: 9px;
|
gap: 9px;
|
||||||
margin-top: auto;
|
grid-column: 2 / -1;
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||||||
|
grid-template-columns: repeat(2, minmax(0, 1fr)) minmax(180px, 0.75fr);
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||||||
|
margin: 0;
|
||||||
}
|
}
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||||||
|
|
||||||
.online-save-login label {
|
.online-save-login label {
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||||||
@@ -2123,6 +2256,11 @@
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|||||||
}
|
}
|
||||||
|
|
||||||
@media (max-width: 800px) {
|
@media (max-width: 800px) {
|
||||||
|
.auth-shell.save-gateway-shell {
|
||||||
|
align-items: flex-start;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
|
||||||
.save-gateway-panel {
|
.save-gateway-panel {
|
||||||
min-height: auto;
|
min-height: auto;
|
||||||
}
|
}
|
||||||
@@ -2140,6 +2278,20 @@
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|||||||
.save-option-grid {
|
.save-option-grid {
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||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.online-save-panel {
|
||||||
|
align-items: stretch;
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||||||
|
grid-template-columns: 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
.online-save-login {
|
||||||
|
grid-column: auto;
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
.online-save-summary {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@media (max-width: 1000px) and (max-height: 620px) {
|
@media (max-width: 1000px) and (max-height: 620px) {
|
||||||
@@ -2171,8 +2323,8 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
.save-option-card {
|
.save-option-card {
|
||||||
gap: 8px;
|
gap: 6px;
|
||||||
padding: 10px;
|
padding: 8px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.save-option-heading > span {
|
.save-option-heading > span {
|
||||||
@@ -2206,6 +2358,35 @@
|
|||||||
padding: 6px 8px;
|
padding: 6px 8px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.slot-save-actions {
|
||||||
|
gap: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-create-form {
|
||||||
|
gap: 6px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-create-form input,
|
||||||
|
.online-save-destination select {
|
||||||
|
font-size: 14px;
|
||||||
|
min-height: 32px;
|
||||||
|
padding: 5px 7px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-create-form > small {
|
||||||
|
font-size: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.online-save-panel {
|
||||||
|
gap: 8px;
|
||||||
|
grid-template-columns: 115px minmax(230px, 1fr) 145px minmax(160px, 190px);
|
||||||
|
padding: 7px 9px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.online-save-summary {
|
||||||
|
gap: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
.online-save-login {
|
.online-save-login {
|
||||||
gap: 6px;
|
gap: 6px;
|
||||||
}
|
}
|
||||||
|
|||||||
+22
-4
@@ -1,9 +1,13 @@
|
|||||||
import { useState } from 'react'
|
import { lazy, Suspense, useState } from 'react'
|
||||||
import { AuthScreen } from './components/AuthScreen'
|
import { AuthScreen } from './components/AuthScreen'
|
||||||
import { IWantToHeal2App } from './modes/iwt2/IWantToHeal2App'
|
import type { Iwt2LocalSaveSlot, Iwt2Save } from './modes/iwt2/save/iwt2Repository'
|
||||||
import type { Iwt2Save } from './modes/iwt2/save/iwt2Repository'
|
|
||||||
|
const LazyIWantToHeal2App = lazy(() => import('./modes/iwt2/IWantToHeal2App').then((module) => ({
|
||||||
|
default: module.IWantToHeal2App,
|
||||||
|
})))
|
||||||
|
|
||||||
type Iwt2Launch = {
|
type Iwt2Launch = {
|
||||||
|
localSlot: Iwt2LocalSaveSlot
|
||||||
onlineBackupsAvailable: boolean
|
onlineBackupsAvailable: boolean
|
||||||
save: Iwt2Save
|
save: Iwt2Save
|
||||||
}
|
}
|
||||||
@@ -13,15 +17,29 @@ function App() {
|
|||||||
|
|
||||||
if (launch) {
|
if (launch) {
|
||||||
return (
|
return (
|
||||||
<IWantToHeal2App
|
<Suspense fallback={<Iwt2LaunchFallback />}>
|
||||||
|
<LazyIWantToHeal2App
|
||||||
initialSave={launch.save}
|
initialSave={launch.save}
|
||||||
|
localSlot={launch.localSlot}
|
||||||
onlineBackupsAvailable={launch.onlineBackupsAvailable}
|
onlineBackupsAvailable={launch.onlineBackupsAvailable}
|
||||||
onExitToSaveSelect={() => setLaunch(null)}
|
onExitToSaveSelect={() => setLaunch(null)}
|
||||||
/>
|
/>
|
||||||
|
</Suspense>
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
return <AuthScreen onContinue={setLaunch} />
|
return <AuthScreen onContinue={setLaunch} />
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function Iwt2LaunchFallback() {
|
||||||
|
return (
|
||||||
|
<main className="game-shell iwt2-shell">
|
||||||
|
<section className="message-panel" aria-live="polite">
|
||||||
|
<p className="eyebrow">I Want To Heal 2</p>
|
||||||
|
<h1>Loading...</h1>
|
||||||
|
</section>
|
||||||
|
</main>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
export default App
|
export default App
|
||||||
|
|||||||
+165
-58
@@ -1,4 +1,4 @@
|
|||||||
import { useCallback, useEffect, useMemo, useState } from 'react'
|
import { useCallback, useEffect, useState } from 'react'
|
||||||
import {
|
import {
|
||||||
loadAuthSession,
|
loadAuthSession,
|
||||||
loginAccount,
|
loginAccount,
|
||||||
@@ -8,13 +8,18 @@ import {
|
|||||||
import { selectOfflineMode, selectOnlineMode } from '../gameRepository'
|
import { selectOfflineMode, selectOnlineMode } from '../gameRepository'
|
||||||
import {
|
import {
|
||||||
createDefaultIwt2Save,
|
createDefaultIwt2Save,
|
||||||
loadExistingIwt2Save,
|
IWT2_LOCAL_SAVE_SLOTS,
|
||||||
loadIwt2OnlineSave,
|
loadIwt2OnlineSave,
|
||||||
|
loadIwt2SaveSlots,
|
||||||
replaceIwt2Save,
|
replaceIwt2Save,
|
||||||
|
selectActiveIwt2SaveSlot,
|
||||||
|
type Iwt2LocalSaveSlot,
|
||||||
|
type Iwt2LocalSaveSlots,
|
||||||
type Iwt2Save,
|
type Iwt2Save,
|
||||||
} from '../modes/iwt2/save/iwt2Repository'
|
} from '../modes/iwt2/save/iwt2Repository'
|
||||||
|
|
||||||
type Iwt2Launch = {
|
type Iwt2Launch = {
|
||||||
|
localSlot: Iwt2LocalSaveSlot
|
||||||
onlineBackupsAvailable: boolean
|
onlineBackupsAvailable: boolean
|
||||||
save: Iwt2Save
|
save: Iwt2Save
|
||||||
}
|
}
|
||||||
@@ -23,6 +28,8 @@ type Props = {
|
|||||||
onContinue: (launch: Iwt2Launch) => void
|
onContinue: (launch: Iwt2Launch) => void
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const IWT2_CHARACTER_NAME_PATTERN = /^[A-Za-z][A-Za-z0-9 -]{1,17}$/
|
||||||
|
|
||||||
function formatSaveTimestamp(updatedAt: number) {
|
function formatSaveTimestamp(updatedAt: number) {
|
||||||
return new Intl.DateTimeFormat(undefined, {
|
return new Intl.DateTimeFormat(undefined, {
|
||||||
dateStyle: 'medium',
|
dateStyle: 'medium',
|
||||||
@@ -49,18 +56,26 @@ function SaveMetadata({ save }: { save: Iwt2Save }) {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function firstEmptySlot(saves: Iwt2LocalSaveSlots): Iwt2LocalSaveSlot {
|
||||||
|
return IWT2_LOCAL_SAVE_SLOTS.find((slot) => !saves[slot]) ?? 1
|
||||||
|
}
|
||||||
|
|
||||||
export function AuthScreen({ onContinue }: Props) {
|
export function AuthScreen({ onContinue }: Props) {
|
||||||
const [localSave] = useState(loadExistingIwt2Save)
|
const [localSaves] = useState(loadIwt2SaveSlots)
|
||||||
const newSave = useMemo(() => createDefaultIwt2Save(), [])
|
const [editingSlot, setEditingSlot] = useState<Iwt2LocalSaveSlot | null>(null)
|
||||||
|
const [characterName, setCharacterName] = useState('')
|
||||||
const [account, setAccount] = useState<Account | null>(null)
|
const [account, setAccount] = useState<Account | null>(null)
|
||||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||||
|
const [onlineDestinationSlot, setOnlineDestinationSlot] = useState<Iwt2LocalSaveSlot>(
|
||||||
|
() => firstEmptySlot(localSaves),
|
||||||
|
)
|
||||||
|
const [confirmOnlineDestination, setConfirmOnlineDestination] = useState<Iwt2LocalSaveSlot | null>(null)
|
||||||
const [username, setUsername] = useState('')
|
const [username, setUsername] = useState('')
|
||||||
const [password, setPassword] = useState('')
|
const [password, setPassword] = useState('')
|
||||||
const [checkingSession, setCheckingSession] = useState(true)
|
const [checkingSession, setCheckingSession] = useState(true)
|
||||||
const [checkingOnlineSave, setCheckingOnlineSave] = useState(false)
|
const [checkingOnlineSave, setCheckingOnlineSave] = useState(false)
|
||||||
const [submitting, setSubmitting] = useState(false)
|
const [submitting, setSubmitting] = useState(false)
|
||||||
const [confirmNewSave, setConfirmNewSave] = useState(false)
|
const [message, setMessage] = useState('Choose a slot or sign in to inspect the online save.')
|
||||||
const [message, setMessage] = useState('Local play is ready while online saves are checked.')
|
|
||||||
const [messageIsError, setMessageIsError] = useState(false)
|
const [messageIsError, setMessageIsError] = useState(false)
|
||||||
|
|
||||||
const inspectOnlineSave = useCallback(async (cancelled: () => boolean = () => false) => {
|
const inspectOnlineSave = useCallback(async (cancelled: () => boolean = () => false) => {
|
||||||
@@ -69,7 +84,9 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
const result = await loadIwt2OnlineSave()
|
const result = await loadIwt2OnlineSave()
|
||||||
if (cancelled()) return
|
if (cancelled()) return
|
||||||
setOnlineSave(result.save)
|
setOnlineSave(result.save)
|
||||||
setMessage(result.save ? 'Online save ready to load.' : 'Account has no online IWT2 save yet.')
|
setMessage(result.save
|
||||||
|
? 'Online save ready. Load it below, or continue a local slot and upload it from Cloud Backup.'
|
||||||
|
: 'No online save yet. Continue a local slot, then use Cloud Backup to upload it.')
|
||||||
setMessageIsError(false)
|
setMessageIsError(false)
|
||||||
} catch (reason) {
|
} catch (reason) {
|
||||||
if (cancelled()) return
|
if (cancelled()) return
|
||||||
@@ -94,8 +111,8 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
if (cancelled) return
|
if (cancelled) return
|
||||||
setMessage(
|
setMessage(
|
||||||
reason instanceof Error
|
reason instanceof Error
|
||||||
? `${reason.message} Local saves remain available.`
|
? `${reason.message} Local slots remain available.`
|
||||||
: 'Online service unavailable. Local saves remain available.',
|
: 'Online service unavailable. Local slots remain available.',
|
||||||
)
|
)
|
||||||
setMessageIsError(true)
|
setMessageIsError(true)
|
||||||
})
|
})
|
||||||
@@ -107,22 +124,36 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
}
|
}
|
||||||
}, [inspectOnlineSave])
|
}, [inspectOnlineSave])
|
||||||
|
|
||||||
function continueLocal() {
|
function continueLocal(slot: Iwt2LocalSaveSlot) {
|
||||||
if (!localSave) return
|
const save = localSaves[slot]
|
||||||
|
if (!save) return
|
||||||
|
selectActiveIwt2SaveSlot(slot)
|
||||||
selectOfflineMode()
|
selectOfflineMode()
|
||||||
onContinue({ save: localSave, onlineBackupsAvailable: false })
|
onContinue({ localSlot: slot, save, onlineBackupsAvailable: Boolean(account) })
|
||||||
}
|
}
|
||||||
|
|
||||||
function continueNew() {
|
function openCharacterEditor(slot: Iwt2LocalSaveSlot) {
|
||||||
if (localSave && !confirmNewSave) {
|
setEditingSlot(slot)
|
||||||
setConfirmNewSave(true)
|
setCharacterName('')
|
||||||
setMessage('New save replaces current local file. Select again to confirm.')
|
setMessage(localSaves[slot]
|
||||||
|
? `Creating a new character will replace Slot ${slot}.`
|
||||||
|
: `Enter a name for the new character in Slot ${slot}.`)
|
||||||
setMessageIsError(false)
|
setMessageIsError(false)
|
||||||
|
}
|
||||||
|
|
||||||
|
function createCharacter(event: React.FormEvent, slot: Iwt2LocalSaveSlot) {
|
||||||
|
event.preventDefault()
|
||||||
|
const name = characterName.trim()
|
||||||
|
if (!IWT2_CHARACTER_NAME_PATTERN.test(name)) {
|
||||||
|
setMessage('Character name must be 2–18 characters, start with a letter, and use letters, numbers, spaces, or hyphens.')
|
||||||
|
setMessageIsError(true)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
replaceIwt2Save(newSave)
|
const save = createDefaultIwt2Save(name)
|
||||||
|
replaceIwt2Save(save, slot)
|
||||||
|
selectActiveIwt2SaveSlot(slot)
|
||||||
selectOfflineMode()
|
selectOfflineMode()
|
||||||
onContinue({ save: newSave, onlineBackupsAvailable: false })
|
onContinue({ localSlot: slot, save, onlineBackupsAvailable: Boolean(account) })
|
||||||
}
|
}
|
||||||
|
|
||||||
async function signIn(event: React.FormEvent) {
|
async function signIn(event: React.FormEvent) {
|
||||||
@@ -148,8 +179,21 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
|
|
||||||
function continueOnline() {
|
function continueOnline() {
|
||||||
if (!account || !onlineSave) return
|
if (!account || !onlineSave) return
|
||||||
|
const destinationSave = localSaves[onlineDestinationSlot]
|
||||||
|
if (destinationSave && confirmOnlineDestination !== onlineDestinationSlot) {
|
||||||
|
setConfirmOnlineDestination(onlineDestinationSlot)
|
||||||
|
setMessage(`Online save will replace ${destinationSave.character.name} in Slot ${onlineDestinationSlot}. Select again to confirm.`)
|
||||||
|
setMessageIsError(false)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
replaceIwt2Save(onlineSave, onlineDestinationSlot)
|
||||||
|
selectActiveIwt2SaveSlot(onlineDestinationSlot)
|
||||||
selectOnlineMode()
|
selectOnlineMode()
|
||||||
onContinue({ save: onlineSave, onlineBackupsAvailable: true })
|
onContinue({
|
||||||
|
localSlot: onlineDestinationSlot,
|
||||||
|
onlineBackupsAvailable: true,
|
||||||
|
save: onlineSave,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
async function handleDifferentAccount() {
|
async function handleDifferentAccount() {
|
||||||
@@ -177,59 +221,102 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
<header className="save-gateway-heading">
|
<header className="save-gateway-heading">
|
||||||
<div>
|
<div>
|
||||||
<p className="eyebrow">I Want To Heal 2</p>
|
<p className="eyebrow">I Want To Heal 2</p>
|
||||||
<h1>Choose Save</h1>
|
<h1>Choose Character</h1>
|
||||||
</div>
|
</div>
|
||||||
<p>Compare last update and character XP before entering the arena.</p>
|
<p>Three local slots. Each character keeps separate progress, timestamp, and XP.</p>
|
||||||
</header>
|
</header>
|
||||||
|
|
||||||
<div className="save-option-grid">
|
<div className="save-option-grid">
|
||||||
<article className="save-option-card local-save-card">
|
{IWT2_LOCAL_SAVE_SLOTS.map((slot) => {
|
||||||
|
const save = localSaves[slot]
|
||||||
|
const editing = editingSlot === slot
|
||||||
|
return (
|
||||||
|
<article className={`save-option-card local-save-card ${save ? '' : 'empty'}`} key={slot}>
|
||||||
<div className="save-option-heading">
|
<div className="save-option-heading">
|
||||||
<span aria-hidden="true">L</span>
|
<span aria-hidden="true">{slot}</span>
|
||||||
<div>
|
<div>
|
||||||
<p className="eyebrow">Offline</p>
|
<p className="eyebrow">Local Save</p>
|
||||||
<h2>Local Save</h2>
|
<h2>Slot {slot}</h2>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{localSave ? (
|
|
||||||
|
{editing ? (
|
||||||
|
<form className="character-create-form" onSubmit={(event) => createCharacter(event, slot)}>
|
||||||
|
<label>
|
||||||
|
Character Name
|
||||||
|
<input
|
||||||
|
autoFocus
|
||||||
|
maxLength={18}
|
||||||
|
minLength={2}
|
||||||
|
onChange={(event) => setCharacterName(event.target.value)}
|
||||||
|
pattern="[A-Za-z][A-Za-z0-9 \-]{1,17}"
|
||||||
|
placeholder="Mira"
|
||||||
|
required
|
||||||
|
value={characterName}
|
||||||
|
/>
|
||||||
|
</label>
|
||||||
|
<small>
|
||||||
|
{save ? `Replaces ${save.character.name} in this slot.` : 'Creates a fresh Level 1 character.'}
|
||||||
|
</small>
|
||||||
|
<div className="slot-save-actions">
|
||||||
|
<button
|
||||||
|
className={`save-continue-button ${save ? 'danger' : ''}`}
|
||||||
|
type="submit"
|
||||||
|
>
|
||||||
|
{save ? `Replace Slot ${slot}` : `Create in Slot ${slot}`}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
className="save-secondary-button"
|
||||||
|
onClick={() => setEditingSlot(null)}
|
||||||
|
type="button"
|
||||||
|
>
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
) : save ? (
|
||||||
<>
|
<>
|
||||||
<strong className="save-character-name">{localSave.character.name}</strong>
|
<strong className="save-character-name">{save.character.name}</strong>
|
||||||
<SaveMetadata save={localSave} />
|
<SaveMetadata save={save} />
|
||||||
|
<div className="slot-save-actions">
|
||||||
|
<button
|
||||||
|
aria-label={`Continue ${save.character.name} in Slot ${slot}`}
|
||||||
|
className="save-continue-button"
|
||||||
|
onClick={() => continueLocal(slot)}
|
||||||
|
type="button"
|
||||||
|
>
|
||||||
|
Continue Offline
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
aria-label={`Create new character in Slot ${slot}`}
|
||||||
|
className="save-secondary-button"
|
||||||
|
onClick={() => openCharacterEditor(slot)}
|
||||||
|
type="button"
|
||||||
|
>
|
||||||
|
New Character
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
</>
|
</>
|
||||||
) : (
|
) : (
|
||||||
<p className="save-empty-state">No local IWT2 save found.</p>
|
<>
|
||||||
)}
|
<p className="save-empty-state">Empty slot</p>
|
||||||
<button
|
<button
|
||||||
|
aria-label={`Create character in Slot ${slot}`}
|
||||||
className="save-continue-button"
|
className="save-continue-button"
|
||||||
disabled={!localSave}
|
onClick={() => openCharacterEditor(slot)}
|
||||||
onClick={continueLocal}
|
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
Continue Offline — Local
|
Create Character
|
||||||
</button>
|
</button>
|
||||||
|
</>
|
||||||
|
)}
|
||||||
</article>
|
</article>
|
||||||
|
)
|
||||||
<article className="save-option-card new-save-card">
|
})}
|
||||||
<div className="save-option-heading">
|
|
||||||
<span aria-hidden="true">N</span>
|
|
||||||
<div>
|
|
||||||
<p className="eyebrow">Offline</p>
|
|
||||||
<h2>New Save</h2>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
<strong className="save-character-name">{newSave.character.name}</strong>
|
|
||||||
<SaveMetadata save={newSave} />
|
|
||||||
<button
|
|
||||||
className={`save-continue-button ${confirmNewSave ? 'danger' : ''}`}
|
|
||||||
onClick={continueNew}
|
|
||||||
type="button"
|
|
||||||
>
|
|
||||||
{confirmNewSave ? 'Confirm Replace Local Save' : 'Continue Offline — New'}
|
|
||||||
</button>
|
|
||||||
</article>
|
|
||||||
|
|
||||||
<article className="save-option-card online-save-card">
|
<section className="online-save-panel">
|
||||||
<div className="save-option-heading">
|
<div className="save-option-heading online-save-heading">
|
||||||
<span aria-hidden="true">O</span>
|
<span aria-hidden="true">O</span>
|
||||||
<div>
|
<div>
|
||||||
<p className="eyebrow">Account</p>
|
<p className="eyebrow">Account</p>
|
||||||
@@ -239,6 +326,7 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
|
|
||||||
{account ? (
|
{account ? (
|
||||||
<>
|
<>
|
||||||
|
<div className="online-save-summary">
|
||||||
<strong className="save-character-name">
|
<strong className="save-character-name">
|
||||||
{onlineSave?.character.name ?? account.username}
|
{onlineSave?.character.name ?? account.username}
|
||||||
</strong>
|
</strong>
|
||||||
@@ -249,14 +337,34 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
{onlineBusy ? 'Checking online save...' : 'No online IWT2 save found.'}
|
{onlineBusy ? 'Checking online save...' : 'No online IWT2 save found.'}
|
||||||
</p>
|
</p>
|
||||||
)}
|
)}
|
||||||
|
</div>
|
||||||
|
<label className="online-save-destination">
|
||||||
|
Copy Into
|
||||||
|
<select
|
||||||
|
disabled={onlineBusy || !onlineSave}
|
||||||
|
onChange={(event) => {
|
||||||
|
setOnlineDestinationSlot(Number(event.target.value) as Iwt2LocalSaveSlot)
|
||||||
|
setConfirmOnlineDestination(null)
|
||||||
|
}}
|
||||||
|
value={onlineDestinationSlot}
|
||||||
|
>
|
||||||
|
{IWT2_LOCAL_SAVE_SLOTS.map((slot) => (
|
||||||
|
<option key={slot} value={slot}>
|
||||||
|
Slot {slot} — {localSaves[slot]?.character.name ?? 'Empty'}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
</label>
|
||||||
<div className="online-save-actions">
|
<div className="online-save-actions">
|
||||||
<button
|
<button
|
||||||
className="save-continue-button"
|
className={`save-continue-button ${confirmOnlineDestination === onlineDestinationSlot ? 'danger' : ''}`}
|
||||||
disabled={onlineBusy || !onlineSave}
|
disabled={onlineBusy || !onlineSave}
|
||||||
onClick={continueOnline}
|
onClick={continueOnline}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
Load Online Save
|
{confirmOnlineDestination === onlineDestinationSlot
|
||||||
|
? `Confirm Replace Slot ${onlineDestinationSlot}`
|
||||||
|
: `Load Into Slot ${onlineDestinationSlot}`}
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button
|
||||||
className="save-secondary-button"
|
className="save-secondary-button"
|
||||||
@@ -264,7 +372,7 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
onClick={() => { void handleDifferentAccount() }}
|
onClick={() => { void handleDifferentAccount() }}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
Use Different Account
|
Switch Account
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</>
|
</>
|
||||||
@@ -299,8 +407,7 @@ export function AuthScreen({ onContinue }: Props) {
|
|||||||
</button>
|
</button>
|
||||||
</form>
|
</form>
|
||||||
)}
|
)}
|
||||||
</article>
|
</section>
|
||||||
</div>
|
|
||||||
|
|
||||||
<p
|
<p
|
||||||
aria-live="polite"
|
aria-live="polite"
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ import {
|
|||||||
Iwt2RoguelikeUpgradeScreen,
|
Iwt2RoguelikeUpgradeScreen,
|
||||||
Iwt2SettingsScreen,
|
Iwt2SettingsScreen,
|
||||||
} from './screens/Iwt2ShellScreens'
|
} from './screens/Iwt2ShellScreens'
|
||||||
import { writeIwt2Save, type Iwt2Save } from './save/iwt2Repository'
|
import { writeIwt2Save, type Iwt2LocalSaveSlot, type Iwt2Save } from './save/iwt2Repository'
|
||||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
|
import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
|
||||||
import { iwt2BossCoinRewardFor } from './content/bossRewards'
|
import { iwt2BossCoinRewardFor } from './content/bossRewards'
|
||||||
import {
|
import {
|
||||||
@@ -136,8 +136,8 @@ const MENU_ITEMS: Array<{
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
screen: 'cloud-save',
|
screen: 'cloud-save',
|
||||||
title: 'Backup Slot',
|
title: 'Cloud Backup',
|
||||||
description: 'Choose local, online, or fresh IWT2 progress.',
|
description: 'Compare the active local slot with your online backup.',
|
||||||
glyph: 'C',
|
glyph: 'C',
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -150,10 +150,12 @@ const MENU_ITEMS: Array<{
|
|||||||
|
|
||||||
export function IWantToHeal2App({
|
export function IWantToHeal2App({
|
||||||
initialSave,
|
initialSave,
|
||||||
|
localSlot,
|
||||||
onlineBackupsAvailable,
|
onlineBackupsAvailable,
|
||||||
onExitToSaveSelect,
|
onExitToSaveSelect,
|
||||||
}: {
|
}: {
|
||||||
initialSave: Iwt2Save
|
initialSave: Iwt2Save
|
||||||
|
localSlot: Iwt2LocalSaveSlot
|
||||||
onlineBackupsAvailable: boolean
|
onlineBackupsAvailable: boolean
|
||||||
onExitToSaveSelect: () => void
|
onExitToSaveSelect: () => void
|
||||||
}) {
|
}) {
|
||||||
@@ -174,8 +176,8 @@ export function IWantToHeal2App({
|
|||||||
const cancelPvpQueueRef = useRef<(() => void) | null>(null)
|
const cancelPvpQueueRef = useRef<(() => void) | null>(null)
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
writeIwt2Save(save)
|
writeIwt2Save(save, localSlot)
|
||||||
}, [save])
|
}, [localSlot, save])
|
||||||
|
|
||||||
useEffect(() => () => {
|
useEffect(() => () => {
|
||||||
cancelPvpQueueRef.current?.()
|
cancelPvpQueueRef.current?.()
|
||||||
|
|||||||
@@ -4,14 +4,18 @@ import type { MovementVector } from '../../../input'
|
|||||||
import { BulldromeArenaScene } from './scenes/BulldromeArenaScene'
|
import { BulldromeArenaScene } from './scenes/BulldromeArenaScene'
|
||||||
import type { Iwt2ArenaState } from '../sim/arenaState'
|
import type { Iwt2ArenaState } from '../sim/arenaState'
|
||||||
|
|
||||||
|
const IWT2_ARENA_FPS = 60
|
||||||
|
|
||||||
type PhaserArenaProps = {
|
type PhaserArenaProps = {
|
||||||
|
active: boolean
|
||||||
movementRef: MutableRefObject<MovementVector>
|
movementRef: MutableRefObject<MovementVector>
|
||||||
selectedPartyIdRef: MutableRefObject<string>
|
selectedPartyIdRef: MutableRefObject<string>
|
||||||
stateRef: MutableRefObject<Iwt2ArenaState>
|
stateRef: MutableRefObject<Iwt2ArenaState>
|
||||||
onStep: (movement: MovementVector, dtSeconds: number) => Iwt2ArenaState
|
onStep: (movement: MovementVector, dtSeconds: number) => Iwt2ArenaState
|
||||||
}
|
}
|
||||||
|
|
||||||
export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
export function PhaserArena({ active, movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
|
||||||
|
const gameRef = useRef<Phaser.Game | null>(null)
|
||||||
const hostRef = useRef<HTMLDivElement | null>(null)
|
const hostRef = useRef<HTMLDivElement | null>(null)
|
||||||
const onStepRef = useRef(onStep)
|
const onStepRef = useRef(onStep)
|
||||||
|
|
||||||
@@ -35,17 +39,36 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
|
|||||||
height: initialState.bounds.height,
|
height: initialState.bounds.height,
|
||||||
backgroundColor: '#10141b',
|
backgroundColor: '#10141b',
|
||||||
pixelArt: false,
|
pixelArt: false,
|
||||||
|
fps: {
|
||||||
|
target: IWT2_ARENA_FPS,
|
||||||
|
limit: IWT2_ARENA_FPS,
|
||||||
|
},
|
||||||
scale: {
|
scale: {
|
||||||
mode: Phaser.Scale.FIT,
|
mode: Phaser.Scale.FIT,
|
||||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||||
},
|
},
|
||||||
scene,
|
scene,
|
||||||
})
|
})
|
||||||
|
gameRef.current = game
|
||||||
|
|
||||||
return () => {
|
return () => {
|
||||||
|
if (gameRef.current === game) gameRef.current = null
|
||||||
game.destroy(true)
|
game.destroy(true)
|
||||||
}
|
}
|
||||||
}, [movementRef, selectedPartyIdRef, stateRef])
|
}, [movementRef, selectedPartyIdRef, stateRef])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const game = gameRef.current
|
||||||
|
if (!game?.loop.started) return
|
||||||
|
if (active) {
|
||||||
|
if (!game.loop.running) {
|
||||||
|
game.loop.resetDelta()
|
||||||
|
game.loop.wake()
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
game.loop.sleep()
|
||||||
|
}, [active])
|
||||||
|
|
||||||
return <div className="iwt2-phaser-host" ref={hostRef} />
|
return <div className="iwt2-phaser-host" ref={hostRef} />
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,20 +52,17 @@ const BOSS_PROFILES: Partial<Record<Iwt2BossEntityState['bossId'], BossMotionPro
|
|||||||
const WARM_TINT = 0xffc88a
|
const WARM_TINT = 0xffc88a
|
||||||
const IMPACT_TINT = 0xff9b5f
|
const IMPACT_TINT = 0xff9b5f
|
||||||
|
|
||||||
export function bossRenderMotion(entity: Iwt2BossEntityState, timeSeconds: number): BossRenderMotion {
|
export function bossRenderMotion(
|
||||||
|
entity: Iwt2BossEntityState,
|
||||||
|
timeSeconds: number,
|
||||||
|
motion: BossRenderMotion = createBossRenderMotion(),
|
||||||
|
): BossRenderMotion {
|
||||||
const profile = BOSS_PROFILES[entity.bossId] ?? DEFAULT_PROFILE
|
const profile = BOSS_PROFILES[entity.bossId] ?? DEFAULT_PROFILE
|
||||||
const phase = String(entity.attackPhase)
|
const phase = String(entity.attackPhase)
|
||||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||||
const moving = speed > 8 || phase === 'relocating'
|
const moving = speed > 8 || phase === 'relocating'
|
||||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||||
|
resetBossRenderMotion(motion)
|
||||||
const motion: BossRenderMotion = {
|
|
||||||
x: 0,
|
|
||||||
y: 0,
|
|
||||||
scaleX: 1,
|
|
||||||
scaleY: 1,
|
|
||||||
rotation: 0,
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isActionPhase(phase, 'windup')) return windupMotion(motion, entity, phase, timeSeconds, facingX)
|
if (isActionPhase(phase, 'windup')) return windupMotion(motion, entity, phase, timeSeconds, facingX)
|
||||||
if (isBurstPhase(phase)) return burstMotion(motion, timeSeconds, facingX)
|
if (isBurstPhase(phase)) return burstMotion(motion, timeSeconds, facingX)
|
||||||
@@ -76,12 +73,10 @@ export function bossRenderMotion(entity: Iwt2BossEntityState, timeSeconds: numbe
|
|||||||
|
|
||||||
function idleMotion(motion: BossRenderMotion, profile: BossMotionProfile, timeSeconds: number): BossRenderMotion {
|
function idleMotion(motion: BossRenderMotion, profile: BossMotionProfile, timeSeconds: number): BossRenderMotion {
|
||||||
const wave = Math.sin(timeSeconds * profile.idleFrequency * Math.PI * 2)
|
const wave = Math.sin(timeSeconds * profile.idleFrequency * Math.PI * 2)
|
||||||
return {
|
motion.y = -Math.max(0, wave) * profile.idleBob
|
||||||
...motion,
|
motion.scaleY = 1 + Math.max(0, wave) * 0.025
|
||||||
y: -Math.max(0, wave) * profile.idleBob,
|
motion.scaleX = 1 - Math.max(0, wave) * 0.01
|
||||||
scaleY: 1 + Math.max(0, wave) * 0.025,
|
return motion
|
||||||
scaleX: 1 - Math.max(0, wave) * 0.01,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function movingMotion(
|
function movingMotion(
|
||||||
@@ -94,13 +89,11 @@ function movingMotion(
|
|||||||
const speedFactor = Math.min(1, Math.hypot(entity.velocity.x, entity.velocity.y) / 180)
|
const speedFactor = Math.min(1, Math.hypot(entity.velocity.x, entity.velocity.y) / 180)
|
||||||
const stride = Math.sin(timeSeconds * profile.moveFrequency * Math.PI * 2)
|
const stride = Math.sin(timeSeconds * profile.moveFrequency * Math.PI * 2)
|
||||||
const lift = Math.abs(stride) * profile.moveBob
|
const lift = Math.abs(stride) * profile.moveBob
|
||||||
return {
|
motion.y = -lift
|
||||||
...motion,
|
motion.scaleX = 1 + 0.012 * speedFactor
|
||||||
y: -lift,
|
motion.scaleY = 1 - 0.009 * Math.abs(stride)
|
||||||
scaleX: 1 + 0.012 * speedFactor,
|
motion.rotation = facingX * 0.025 * speedFactor
|
||||||
scaleY: 1 - 0.009 * Math.abs(stride),
|
return motion
|
||||||
rotation: facingX * 0.025 * speedFactor,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function windupMotion(
|
function windupMotion(
|
||||||
@@ -112,28 +105,24 @@ function windupMotion(
|
|||||||
): BossRenderMotion {
|
): BossRenderMotion {
|
||||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 9) * 0.5
|
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 9) * 0.5
|
||||||
const isSlam = phase.includes('slam') || phase.includes('quake') || phase.includes('shatter')
|
const isSlam = phase.includes('slam') || phase.includes('quake') || phase.includes('shatter')
|
||||||
return {
|
motion.x = -facingX * (isSlam ? 1.5 : 3)
|
||||||
...motion,
|
motion.y = isSlam ? -2 : 2
|
||||||
x: -facingX * (isSlam ? 1.5 : 3),
|
motion.scaleX = 1.035
|
||||||
y: isSlam ? -2 : 2,
|
motion.scaleY = 0.965
|
||||||
scaleX: 1.035,
|
motion.rotation = -facingX * 0.02
|
||||||
scaleY: 0.965,
|
motion.tint = pulse > 0.45 || entity.phaseSecondsRemaining < 0.18 ? WARM_TINT : undefined
|
||||||
rotation: -facingX * 0.02,
|
return motion
|
||||||
tint: pulse > 0.45 || entity.phaseSecondsRemaining < 0.18 ? WARM_TINT : undefined,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function burstMotion(motion: BossRenderMotion, timeSeconds: number, facingX: number): BossRenderMotion {
|
function burstMotion(motion: BossRenderMotion, timeSeconds: number, facingX: number): BossRenderMotion {
|
||||||
const shake = Math.sin(timeSeconds * Math.PI * 38) * 1.8
|
const shake = Math.sin(timeSeconds * Math.PI * 38) * 1.8
|
||||||
return {
|
motion.x = facingX * 3 + shake
|
||||||
...motion,
|
motion.y = Math.cos(timeSeconds * Math.PI * 42) * 1.2
|
||||||
x: facingX * 3 + shake,
|
motion.scaleX = 1.045
|
||||||
y: Math.cos(timeSeconds * Math.PI * 42) * 1.2,
|
motion.scaleY = 0.96
|
||||||
scaleX: 1.045,
|
motion.rotation = facingX * 0.018
|
||||||
scaleY: 0.96,
|
motion.tint = WARM_TINT
|
||||||
rotation: facingX * 0.018,
|
return motion
|
||||||
tint: WARM_TINT,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function recoverMotion(
|
function recoverMotion(
|
||||||
@@ -145,13 +134,24 @@ function recoverMotion(
|
|||||||
const settle = Math.max(0, Math.min(1, entity.phaseSecondsRemaining / 0.45))
|
const settle = Math.max(0, Math.min(1, entity.phaseSecondsRemaining / 0.45))
|
||||||
const impactPulse = Math.abs(Math.sin(timeSeconds * Math.PI * 11)) * settle
|
const impactPulse = Math.abs(Math.sin(timeSeconds * Math.PI * 11)) * settle
|
||||||
const pop = profile.impactScale * impactPulse
|
const pop = profile.impactScale * impactPulse
|
||||||
return {
|
motion.y = -2 * impactPulse
|
||||||
...motion,
|
motion.scaleX = 1 + pop
|
||||||
y: -2 * impactPulse,
|
motion.scaleY = 1 + pop * 0.45
|
||||||
scaleX: 1 + pop,
|
motion.tint = impactPulse > 0.45 ? IMPACT_TINT : undefined
|
||||||
scaleY: 1 + pop * 0.45,
|
return motion
|
||||||
tint: impactPulse > 0.45 ? IMPACT_TINT : undefined,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function createBossRenderMotion(): BossRenderMotion {
|
||||||
|
return { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetBossRenderMotion(motion: BossRenderMotion) {
|
||||||
|
motion.x = 0
|
||||||
|
motion.y = 0
|
||||||
|
motion.scaleX = 1
|
||||||
|
motion.scaleY = 1
|
||||||
|
motion.rotation = 0
|
||||||
|
motion.tint = undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
function isActionPhase(phase: string, suffix: string): boolean {
|
function isActionPhase(phase: string, suffix: string): boolean {
|
||||||
|
|||||||
@@ -27,65 +27,59 @@ export function partyRenderMotion(
|
|||||||
entity: Iwt2PartyEntityState,
|
entity: Iwt2PartyEntityState,
|
||||||
timeSeconds: number,
|
timeSeconds: number,
|
||||||
attackPulse?: PartyAttackPulse,
|
attackPulse?: PartyAttackPulse,
|
||||||
|
motion: PartyRenderMotion = createPartyRenderMotion(),
|
||||||
): PartyRenderMotion {
|
): PartyRenderMotion {
|
||||||
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||||
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||||
const motion: PartyRenderMotion = {
|
resetPartyRenderMotion(motion)
|
||||||
x: 0,
|
|
||||||
y: 0,
|
|
||||||
rotation: 0,
|
|
||||||
scaleX: 1,
|
|
||||||
scaleY: 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entity.health <= 0) return { ...motion, rotation: facingX * 0.08, scaleY: 0.92 }
|
if (entity.health <= 0) {
|
||||||
|
motion.rotation = facingX * 0.08
|
||||||
|
motion.scaleY = 0.92
|
||||||
|
return motion
|
||||||
|
}
|
||||||
if (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0) {
|
if (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0) {
|
||||||
return { ...motion, y: 3, rotation: -facingX * 0.12, scaleY: 0.9 }
|
motion.y = 3
|
||||||
|
motion.rotation = -facingX * 0.12
|
||||||
|
motion.scaleY = 0.9
|
||||||
|
return motion
|
||||||
}
|
}
|
||||||
|
|
||||||
const attackProgress = attackPulse ? attackProgressFor(entity, timeSeconds, attackPulse) : 1
|
const attackProgress = attackPulse ? attackProgressFor(entity, timeSeconds, attackPulse) : 1
|
||||||
if (attackProgress < 1) {
|
if (attackProgress < 1) {
|
||||||
const strike = Math.sin(attackProgress * Math.PI)
|
const strike = Math.sin(attackProgress * Math.PI)
|
||||||
const ranged = entity.projectileSpeed > 0
|
const ranged = entity.projectileSpeed > 0
|
||||||
return {
|
motion.x = facingX * (ranged ? -3 : 4) * strike
|
||||||
...motion,
|
motion.y = -1.5 * strike
|
||||||
x: facingX * (ranged ? -3 : 4) * strike,
|
motion.rotation = facingX * (ranged ? -0.05 : 0.09) * strike
|
||||||
y: -1.5 * strike,
|
motion.scaleX = 1 + (ranged ? 0.012 : 0.035) * strike
|
||||||
rotation: facingX * (ranged ? -0.05 : 0.09) * strike,
|
motion.scaleY = 1 - (ranged ? 0.006 : 0.018) * strike
|
||||||
scaleX: 1 + (ranged ? 0.012 : 0.035) * strike,
|
motion.tint = ranged ? 0xdff3ff : 0xffe1a6
|
||||||
scaleY: 1 - (ranged ? 0.006 : 0.018) * strike,
|
return motion
|
||||||
tint: ranged ? 0xdff3ff : 0xffe1a6,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.castSecondsRemaining > 0) {
|
if (entity.castSecondsRemaining > 0) {
|
||||||
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 12) * 0.5
|
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 12) * 0.5
|
||||||
return {
|
motion.y = -1 - pulse * 1.5
|
||||||
...motion,
|
motion.scaleX = 1 + pulse * 0.012
|
||||||
y: -1 - pulse * 1.5,
|
motion.scaleY = 1 + pulse * 0.012
|
||||||
scaleX: 1 + pulse * 0.012,
|
motion.tint = entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff
|
||||||
scaleY: 1 + pulse * 0.012,
|
return motion
|
||||||
tint: entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (speed > 10) {
|
if (speed > 10) {
|
||||||
const stride = Math.sin(timeSeconds * Math.PI * 9)
|
const stride = Math.sin(timeSeconds * Math.PI * 9)
|
||||||
const lift = Math.abs(stride) * Math.min(2.8, speed / 90)
|
const lift = Math.abs(stride) * Math.min(2.8, speed / 90)
|
||||||
return {
|
motion.y = -lift
|
||||||
...motion,
|
motion.rotation = facingX * 0.025 * Math.min(1, speed / 190)
|
||||||
y: -lift,
|
motion.scaleY = 1 - Math.abs(stride) * 0.01
|
||||||
rotation: facingX * 0.025 * Math.min(1, speed / 190),
|
return motion
|
||||||
scaleY: 1 - Math.abs(stride) * 0.01,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const idle = Math.sin(timeSeconds * Math.PI * 2.2)
|
const idle = Math.sin(timeSeconds * Math.PI * 2.2)
|
||||||
return {
|
motion.y = -Math.max(0, idle) * 0.9
|
||||||
...motion,
|
motion.scaleY = 1 + Math.max(0, idle) * 0.008
|
||||||
y: -Math.max(0, idle) * 0.9,
|
return motion
|
||||||
scaleY: 1 + Math.max(0, idle) * 0.008,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function isPartyAttackPulseActive(
|
export function isPartyAttackPulseActive(
|
||||||
@@ -101,17 +95,41 @@ export function partyWeaponLayerMotion(
|
|||||||
layer: Iwt2ClassWeaponLayer,
|
layer: Iwt2ClassWeaponLayer,
|
||||||
timeSeconds: number,
|
timeSeconds: number,
|
||||||
attackPulse?: PartyAttackPulse,
|
attackPulse?: PartyAttackPulse,
|
||||||
|
motion: PartyWeaponLayerMotion = createPartyWeaponLayerMotion(),
|
||||||
): PartyWeaponLayerMotion {
|
): PartyWeaponLayerMotion {
|
||||||
if (!attackPulse || entity.health <= 0) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
resetPartyWeaponLayerMotion(motion)
|
||||||
|
if (!attackPulse || entity.health <= 0) return motion
|
||||||
const progress = attackProgressFor(entity, timeSeconds, attackPulse)
|
const progress = attackProgressFor(entity, timeSeconds, attackPulse)
|
||||||
if (progress >= 1) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
if (progress >= 1) return motion
|
||||||
const strike = Math.sin(progress * Math.PI)
|
const strike = Math.sin(progress * Math.PI)
|
||||||
const attackMotion = layer.attackMotion
|
const attackMotion = layer.attackMotion
|
||||||
return {
|
motion.offsetXScale = (attackMotion?.offsetXScale ?? 0) * strike
|
||||||
offsetXScale: (attackMotion?.offsetXScale ?? 0) * strike,
|
motion.offsetYScale = (attackMotion?.offsetYScale ?? 0) * strike
|
||||||
offsetYScale: (attackMotion?.offsetYScale ?? 0) * strike,
|
motion.rotation = (attackMotion?.rotation ?? 0) * strike
|
||||||
rotation: (attackMotion?.rotation ?? 0) * strike,
|
return motion
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function createPartyRenderMotion(): PartyRenderMotion {
|
||||||
|
return { x: 0, y: 0, rotation: 0, scaleX: 1, scaleY: 1 }
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetPartyRenderMotion(motion: PartyRenderMotion) {
|
||||||
|
motion.x = 0
|
||||||
|
motion.y = 0
|
||||||
|
motion.rotation = 0
|
||||||
|
motion.scaleX = 1
|
||||||
|
motion.scaleY = 1
|
||||||
|
motion.tint = undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
function createPartyWeaponLayerMotion(): PartyWeaponLayerMotion {
|
||||||
|
return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetPartyWeaponLayerMotion(motion: PartyWeaponLayerMotion) {
|
||||||
|
motion.offsetXScale = 0
|
||||||
|
motion.offsetYScale = 0
|
||||||
|
motion.rotation = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
function attackProgressFor(
|
function attackProgressFor(
|
||||||
|
|||||||
@@ -2,12 +2,14 @@ import Phaser from 'phaser'
|
|||||||
import type { MovementVector } from '../../../../input'
|
import type { MovementVector } from '../../../../input'
|
||||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
||||||
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
||||||
import { bossRenderMotion } from '../bossAnimation'
|
import { bossRenderMotion, type BossRenderMotion } from '../bossAnimation'
|
||||||
import {
|
import {
|
||||||
isPartyAttackPulseActive,
|
isPartyAttackPulseActive,
|
||||||
partyRenderMotion,
|
partyRenderMotion,
|
||||||
partyWeaponLayerMotion,
|
partyWeaponLayerMotion,
|
||||||
type PartyAttackPulse,
|
type PartyAttackPulse,
|
||||||
|
type PartyRenderMotion,
|
||||||
|
type PartyWeaponLayerMotion,
|
||||||
} from '../partyAnimation'
|
} from '../partyAnimation'
|
||||||
import type {
|
import type {
|
||||||
Iwt2ArenaEvent,
|
Iwt2ArenaEvent,
|
||||||
@@ -41,10 +43,15 @@ type PartyLayerSprites = {
|
|||||||
|
|
||||||
export class BulldromeArenaScene extends Phaser.Scene {
|
export class BulldromeArenaScene extends Phaser.Scene {
|
||||||
private deps: SceneDeps
|
private deps: SceneDeps
|
||||||
|
private drawableEntities: DrawableEntity[] = []
|
||||||
private arenaGraphics?: Phaser.GameObjects.Graphics
|
private arenaGraphics?: Phaser.GameObjects.Graphics
|
||||||
private bossUnderlayGraphics?: Phaser.GameObjects.Graphics
|
private bossUnderlayGraphics?: Phaser.GameObjects.Graphics
|
||||||
private entityGraphics?: Phaser.GameObjects.Graphics
|
private entityGraphics?: Phaser.GameObjects.Graphics
|
||||||
private telegraphGraphics?: Phaser.GameObjects.Graphics
|
private telegraphGraphics?: Phaser.GameObjects.Graphics
|
||||||
|
private liveBossIds = new Set<string>()
|
||||||
|
private liveLabelIds = new Set<string>()
|
||||||
|
private livePartyIds = new Set<string>()
|
||||||
|
private liveProjectileIds = new Set<string>()
|
||||||
private labels = new Map<string, Phaser.GameObjects.Text>()
|
private labels = new Map<string, Phaser.GameObjects.Text>()
|
||||||
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||||
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
||||||
@@ -54,11 +61,15 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
private livePartyEffectIds = new Set<string>()
|
private livePartyEffectIds = new Set<string>()
|
||||||
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
||||||
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
||||||
|
private currentEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||||
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||||
|
private liveEntityAnchorIds = new Set<string>()
|
||||||
|
private bossMotionScratch: BossRenderMotion = { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||||
|
private partyMotionScratch: PartyRenderMotion = { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0 }
|
||||||
|
private weaponMotionScratch: PartyWeaponLayerMotion = { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||||
private lastPartyAnimationEventId = 0
|
private lastPartyAnimationEventId = 0
|
||||||
private lastFloatingEventId = 0
|
private lastFloatingEventId = 0
|
||||||
private lastStateTime = 0
|
private lastStateTime = 0
|
||||||
private lastHudPublish = 0
|
|
||||||
|
|
||||||
constructor(deps: SceneDeps) {
|
constructor(deps: SceneDeps) {
|
||||||
super('bulldrome-arena')
|
super('bulldrome-arena')
|
||||||
@@ -66,7 +77,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
preload() {
|
preload() {
|
||||||
for (const metadata of Object.values(IWT2_BOSS_METADATA)) {
|
const encounterBossIds = new Set(this.deps.getState().bosses.map((boss) => boss.bossId))
|
||||||
|
for (const bossId of encounterBossIds) {
|
||||||
|
const metadata = IWT2_BOSS_METADATA[bossId]
|
||||||
if (metadata.spriteUrl.endsWith('.svg')) {
|
if (metadata.spriteUrl.endsWith('.svg')) {
|
||||||
this.load.svg(bossSpriteKey(metadata.id), metadata.spriteUrl, { width: 144, height: 144 })
|
this.load.svg(bossSpriteKey(metadata.id), metadata.spriteUrl, { width: 144, height: 144 })
|
||||||
} else {
|
} else {
|
||||||
@@ -92,7 +105,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
this.telegraphGraphics = this.add.graphics().setDepth(10)
|
this.telegraphGraphics = this.add.graphics().setDepth(10)
|
||||||
this.bossUnderlayGraphics = this.add.graphics().setDepth(20)
|
this.bossUnderlayGraphics = this.add.graphics().setDepth(20)
|
||||||
this.entityGraphics = this.add.graphics().setDepth(35)
|
this.entityGraphics = this.add.graphics().setDepth(35)
|
||||||
this.drawState(this.deps.getState())
|
const state = this.deps.getState()
|
||||||
|
this.drawArena(state)
|
||||||
|
this.drawState(state)
|
||||||
}
|
}
|
||||||
|
|
||||||
update(_: number, delta: number) {
|
update(_: number, delta: number) {
|
||||||
@@ -102,13 +117,11 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
|
|
||||||
private drawState(state: Iwt2ArenaState) {
|
private drawState(state: Iwt2ArenaState) {
|
||||||
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
||||||
this.drawArena(state)
|
|
||||||
this.drawTelegraphs(state)
|
this.drawTelegraphs(state)
|
||||||
this.updatePartyAnimations(state)
|
this.updatePartyAnimations(state)
|
||||||
this.drawEntities(state)
|
this.drawEntities(state)
|
||||||
this.drawProjectiles(state)
|
this.drawProjectiles(state)
|
||||||
this.drawFloatingCombatTexts(state)
|
this.drawFloatingCombatTexts(state)
|
||||||
this.lastHudPublish += 1
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private drawArena(state: Iwt2ArenaState) {
|
private drawArena(state: Iwt2ArenaState) {
|
||||||
@@ -140,12 +153,30 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
bossUnderlay.clear()
|
bossUnderlay.clear()
|
||||||
graphics.clear()
|
graphics.clear()
|
||||||
for (const hazard of state.hazards) drawHazard(graphics, hazard)
|
for (const hazard of state.hazards) drawHazard(graphics, hazard)
|
||||||
const entities: DrawableEntity[] = [...state.party, ...state.hostileAdds, ...state.bosses]
|
const entities = this.drawableEntities
|
||||||
const liveLabelIds = new Set<string>(entities.filter((entity) => shouldDrawLabel(entity)).map((entity) => entity.id))
|
const liveBossIds = this.liveBossIds
|
||||||
const liveBossIds = new Set<string>(state.bosses.map((boss) => boss.id))
|
const liveLabelIds = this.liveLabelIds
|
||||||
const livePartyIds = new Set<string>(state.party.map((member) => member.id))
|
const livePartyIds = this.livePartyIds
|
||||||
|
entities.length = 0
|
||||||
|
liveBossIds.clear()
|
||||||
|
liveLabelIds.clear()
|
||||||
|
livePartyIds.clear()
|
||||||
|
for (const boss of state.bosses) {
|
||||||
|
entities.push(boss)
|
||||||
|
liveBossIds.add(boss.id)
|
||||||
|
if (shouldDrawLabel(boss)) liveLabelIds.add(boss.id)
|
||||||
|
}
|
||||||
|
for (const add of state.hostileAdds) {
|
||||||
|
entities.push(add)
|
||||||
|
if (shouldDrawLabel(add)) liveLabelIds.add(add.id)
|
||||||
|
}
|
||||||
|
for (const member of state.party) {
|
||||||
|
entities.push(member)
|
||||||
|
livePartyIds.add(member.id)
|
||||||
|
if (shouldDrawLabel(member)) liveLabelIds.add(member.id)
|
||||||
|
}
|
||||||
|
|
||||||
for (const entity of entities.sort(entitySort)) {
|
for (const entity of entities) {
|
||||||
const stunned = entity.kind === 'party' && (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0)
|
const stunned = entity.kind === 'party' && (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0)
|
||||||
const alpha = entity.health <= 0 ? 0.35 : stunned ? 0.55 : 1
|
const alpha = entity.health <= 0 ? 0.35 : stunned ? 0.55 : 1
|
||||||
const color = entityColor(entity)
|
const color = entityColor(entity)
|
||||||
@@ -232,8 +263,10 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
|
|
||||||
private drawProjectiles(state: Iwt2ArenaState) {
|
private drawProjectiles(state: Iwt2ArenaState) {
|
||||||
const graphics = this.entityGraphics!
|
const graphics = this.entityGraphics!
|
||||||
const liveProjectileIds = new Set(state.projectiles.map((projectile) => projectile.id))
|
const liveProjectileIds = this.liveProjectileIds
|
||||||
|
liveProjectileIds.clear()
|
||||||
for (const projectile of state.projectiles) {
|
for (const projectile of state.projectiles) {
|
||||||
|
liveProjectileIds.add(projectile.id)
|
||||||
const spriteKey = projectileSpriteKey(projectile.projectileKind)
|
const spriteKey = projectileSpriteKey(projectile.projectileKind)
|
||||||
if (this.textures.exists(spriteKey)) {
|
if (this.textures.exists(spriteKey)) {
|
||||||
let sprite = this.projectileSprites.get(projectile.id)
|
let sprite = this.projectileSprites.get(projectile.id)
|
||||||
@@ -244,7 +277,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
const velocityAngle = Math.atan2(projectile.velocity.y, projectile.velocity.x)
|
const velocityAngle = Math.atan2(projectile.velocity.y, projectile.velocity.x)
|
||||||
const size = projectileDisplaySize(projectile.projectileKind, projectile.radius)
|
const size = projectileDisplaySize(projectile.projectileKind, projectile.radius)
|
||||||
sprite
|
sprite
|
||||||
.setTexture(spriteKey)
|
|
||||||
.setPosition(projectile.position.x, projectile.position.y)
|
.setPosition(projectile.position.x, projectile.position.y)
|
||||||
.setRotation(velocityAngle)
|
.setRotation(velocityAngle)
|
||||||
.setDisplaySize(size.width, size.height)
|
.setDisplaySize(size.width, size.height)
|
||||||
@@ -280,14 +312,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
const width = entity.radius * (metadata.spriteWidthScale ?? 3.35)
|
const width = entity.radius * (metadata.spriteWidthScale ?? 3.35)
|
||||||
const height = entity.radius * (metadata.spriteHeightScale ?? 3.35)
|
const height = entity.radius * (metadata.spriteHeightScale ?? 3.35)
|
||||||
const yOffset = entity.radius * (metadata.spriteYOffsetScale ?? 0)
|
const yOffset = entity.radius * (metadata.spriteYOffsetScale ?? 0)
|
||||||
const motion = bossRenderMotion(entity, timeSeconds)
|
const motion = bossRenderMotion(entity, timeSeconds, this.bossMotionScratch)
|
||||||
if (motion.tint) {
|
if (motion.tint) {
|
||||||
sprite.setTint(motion.tint)
|
sprite.setTint(motion.tint)
|
||||||
} else {
|
} else {
|
||||||
sprite.clearTint()
|
sprite.clearTint()
|
||||||
}
|
}
|
||||||
sprite
|
sprite
|
||||||
.setTexture(key)
|
|
||||||
.setPosition(entity.position.x + motion.x, entity.position.y + yOffset + motion.y)
|
.setPosition(entity.position.x + motion.x, entity.position.y + yOffset + motion.y)
|
||||||
.setDisplaySize(width * motion.scaleX, height * motion.scaleY)
|
.setDisplaySize(width * motion.scaleX, height * motion.scaleY)
|
||||||
.setRotation(rotation + motion.rotation)
|
.setRotation(rotation + motion.rotation)
|
||||||
@@ -314,10 +345,9 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const baseHeight = entity.radius * (metadata.bodyHeightScale ?? 4.55)
|
const baseHeight = entity.radius * (metadata.bodyHeightScale ?? 4.55)
|
||||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id), this.partyMotionScratch)
|
||||||
applyMotionTint(sprites.body, motion.tint)
|
applyMotionTint(sprites.body, motion.tint)
|
||||||
sprites.body
|
sprites.body
|
||||||
.setTexture(classArenaBodySpriteKey(entity.classId))
|
|
||||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||||
.setDisplaySize(baseHeight * (sprites.body.width / Math.max(1, sprites.body.height)) * motion.scaleX, baseHeight * motion.scaleY)
|
.setDisplaySize(baseHeight * (sprites.body.width / Math.max(1, sprites.body.height)) * motion.scaleX, baseHeight * motion.scaleY)
|
||||||
.setRotation(motion.rotation)
|
.setRotation(motion.rotation)
|
||||||
@@ -335,7 +365,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
const flipX = entity.facing.x < -0.05
|
const flipX = entity.facing.x < -0.05
|
||||||
const facingSign = flipX ? -1 : 1
|
const facingSign = flipX ? -1 : 1
|
||||||
const layerMotion = partyWeaponLayerMotion(entity, layer, timeSeconds, this.partyAttackPulses.get(entity.id))
|
const layerMotion = partyWeaponLayerMotion(
|
||||||
|
entity,
|
||||||
|
layer,
|
||||||
|
timeSeconds,
|
||||||
|
this.partyAttackPulses.get(entity.id),
|
||||||
|
this.weaponMotionScratch,
|
||||||
|
)
|
||||||
const layerHeight = entity.radius * layer.heightScale
|
const layerHeight = entity.radius * layer.heightScale
|
||||||
const positionX = entity.position.x + motion.x + facingSign * entity.radius * (layer.offsetXScale + layerMotion.offsetXScale)
|
const positionX = entity.position.x + motion.x + facingSign * entity.radius * (layer.offsetXScale + layerMotion.offsetXScale)
|
||||||
const positionY = entity.position.y + entity.radius * 0.18 + motion.y + entity.radius * (layer.offsetYScale + layerMotion.offsetYScale)
|
const positionY = entity.position.y + entity.radius * 0.18 + motion.y + entity.radius * (layer.offsetYScale + layerMotion.offsetYScale)
|
||||||
@@ -358,7 +394,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
})
|
})
|
||||||
applyMotionTint(sprite, motion.tint)
|
applyMotionTint(sprite, motion.tint)
|
||||||
sprite
|
sprite
|
||||||
.setTexture(key)
|
|
||||||
.setDepth(layer.drawOrder === 'behindBody' ? 38 : 42)
|
.setDepth(layer.drawOrder === 'behindBody' ? 38 : 42)
|
||||||
.setPosition(positionX, positionY)
|
.setPosition(positionX, positionY)
|
||||||
.setDisplaySize(displayWidth, displayHeight)
|
.setDisplaySize(displayWidth, displayHeight)
|
||||||
@@ -420,7 +455,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
accent
|
accent
|
||||||
.setVisible(true)
|
.setVisible(true)
|
||||||
.setTexture(key)
|
|
||||||
.setDepth(layer.drawOrder === 'behindBody' ? 37 : 41)
|
.setDepth(layer.drawOrder === 'behindBody' ? 37 : 41)
|
||||||
.setPosition(positionX, positionY)
|
.setPosition(positionX, positionY)
|
||||||
.setDisplaySize(displayWidth * 1.08, displayHeight * 1.12)
|
.setDisplaySize(displayWidth * 1.08, displayHeight * 1.12)
|
||||||
@@ -446,14 +480,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const displayHeight = entity.radius * 4.55
|
const displayHeight = entity.radius * 4.55
|
||||||
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id), this.partyMotionScratch)
|
||||||
if (motion.tint) {
|
if (motion.tint) {
|
||||||
sprite.setTint(motion.tint)
|
sprite.setTint(motion.tint)
|
||||||
} else {
|
} else {
|
||||||
sprite.clearTint()
|
sprite.clearTint()
|
||||||
}
|
}
|
||||||
sprite
|
sprite
|
||||||
.setTexture(key)
|
|
||||||
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||||
.setDisplaySize(
|
.setDisplaySize(
|
||||||
displayHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX,
|
displayHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX,
|
||||||
@@ -541,6 +574,8 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private drawFloatingCombatTexts(state: Iwt2ArenaState) {
|
private drawFloatingCombatTexts(state: Iwt2ArenaState) {
|
||||||
|
const currentEntityAnchors = this.currentEntityAnchors
|
||||||
|
updateEntityAnchors(currentEntityAnchors, this.liveEntityAnchorIds, state)
|
||||||
if (state.time < this.lastStateTime) {
|
if (state.time < this.lastStateTime) {
|
||||||
this.lastFloatingEventId = 0
|
this.lastFloatingEventId = 0
|
||||||
for (const text of this.floatingCombatTexts.values()) text.destroy()
|
for (const text of this.floatingCombatTexts.values()) text.destroy()
|
||||||
@@ -557,17 +592,21 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
this.spawnFloatingCombatText(event, state)
|
this.spawnFloatingCombatText(event, currentEntityAnchors)
|
||||||
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
this.lastFloatingEventId = Math.max(this.lastFloatingEventId, event.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
this.lastStateTime = state.time
|
this.lastStateTime = state.time
|
||||||
this.lastEntityAnchors = entityAnchors(state)
|
this.currentEntityAnchors = this.lastEntityAnchors
|
||||||
|
this.lastEntityAnchors = currentEntityAnchors
|
||||||
}
|
}
|
||||||
|
|
||||||
private spawnFloatingCombatText(event: Iwt2ArenaEvent, state: Iwt2ArenaState) {
|
private spawnFloatingCombatText(
|
||||||
|
event: Iwt2ArenaEvent,
|
||||||
|
currentEntityAnchors: Map<string, FloatingCombatTextAnchor>,
|
||||||
|
) {
|
||||||
const anchor = event.targetId
|
const anchor = event.targetId
|
||||||
? entityAnchors(state).get(event.targetId) ?? this.lastEntityAnchors.get(event.targetId)
|
? currentEntityAnchors.get(event.targetId) ?? this.lastEntityAnchors.get(event.targetId)
|
||||||
: undefined
|
: undefined
|
||||||
if (!anchor || !event.value || event.value <= 0) return
|
if (!anchor || !event.value || event.value <= 0) return
|
||||||
|
|
||||||
@@ -630,11 +669,6 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function entitySort(a: DrawableEntity, b: DrawableEntity): number {
|
|
||||||
const rank = { boss: 0, hostileAdd: 1, party: 2 } satisfies Record<DrawableEntity['kind'], number>
|
|
||||||
return rank[a.kind] - rank[b.kind]
|
|
||||||
}
|
|
||||||
|
|
||||||
function entityColor(entity: DrawableEntity): string {
|
function entityColor(entity: DrawableEntity): string {
|
||||||
if (entity.kind === 'boss') return IWT2_BOSS_METADATA[entity.bossId].color
|
if (entity.kind === 'boss') return IWT2_BOSS_METADATA[entity.bossId].color
|
||||||
if (entity.kind === 'hostileAdd') return '#f0b84f'
|
if (entity.kind === 'hostileAdd') return '#f0b84f'
|
||||||
@@ -710,16 +744,38 @@ function shouldSpawnFloatingCombatText(event: Iwt2ArenaEvent): boolean {
|
|||||||
&& event.targetId !== undefined
|
&& event.targetId !== undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
function entityAnchors(state: Iwt2ArenaState): Map<string, FloatingCombatTextAnchor> {
|
function updateEntityAnchors(
|
||||||
const anchors = new Map<string, FloatingCombatTextAnchor>()
|
anchors: Map<string, FloatingCombatTextAnchor>,
|
||||||
for (const entity of [...state.party, ...state.hostileAdds, ...state.bosses]) {
|
liveIds: Set<string>,
|
||||||
|
state: Iwt2ArenaState,
|
||||||
|
) {
|
||||||
|
liveIds.clear()
|
||||||
|
for (const entity of state.party) updateEntityAnchor(anchors, liveIds, entity)
|
||||||
|
for (const entity of state.hostileAdds) updateEntityAnchor(anchors, liveIds, entity)
|
||||||
|
for (const entity of state.bosses) updateEntityAnchor(anchors, liveIds, entity)
|
||||||
|
for (const id of anchors.keys()) {
|
||||||
|
if (!liveIds.has(id)) anchors.delete(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateEntityAnchor(
|
||||||
|
anchors: Map<string, FloatingCombatTextAnchor>,
|
||||||
|
liveIds: Set<string>,
|
||||||
|
entity: DrawableEntity,
|
||||||
|
) {
|
||||||
|
liveIds.add(entity.id)
|
||||||
|
const anchor = anchors.get(entity.id)
|
||||||
|
if (!anchor) {
|
||||||
anchors.set(entity.id, {
|
anchors.set(entity.id, {
|
||||||
kind: entity.kind,
|
kind: entity.kind,
|
||||||
position: { ...entity.position },
|
position: entity.position,
|
||||||
radius: entity.radius,
|
radius: entity.radius,
|
||||||
})
|
})
|
||||||
|
return
|
||||||
}
|
}
|
||||||
return anchors
|
anchor.kind = entity.kind
|
||||||
|
anchor.position = entity.position
|
||||||
|
anchor.radius = entity.radius
|
||||||
}
|
}
|
||||||
|
|
||||||
function floatingTextYOffset(anchor: FloatingCombatTextAnchor): number {
|
function floatingTextYOffset(anchor: FloatingCombatTextAnchor): number {
|
||||||
@@ -792,9 +848,7 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
|||||||
graphics.fillStyle(color, indicator.fillAlpha ?? (active ? 0.16 : 0.09))
|
graphics.fillStyle(color, indicator.fillAlpha ?? (active ? 0.16 : 0.09))
|
||||||
|
|
||||||
if (indicator.kind === 'lane') {
|
if (indicator.kind === 'lane') {
|
||||||
const points = laneDangerPolygon(indicator.start, indicator.end, indicator.width)
|
drawLaneDangerPath(graphics, indicator.start, indicator.end, indicator.width)
|
||||||
graphics.fillPoints(points, true)
|
|
||||||
graphics.strokePoints(points, true)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -805,27 +859,25 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (indicator.kind === 'cone') {
|
if (indicator.kind === 'cone') {
|
||||||
const points = coneDangerPolygon(
|
drawConeDangerPath(
|
||||||
|
graphics,
|
||||||
indicator.origin,
|
indicator.origin,
|
||||||
indicator.direction,
|
indicator.direction,
|
||||||
indicator.range,
|
indicator.range,
|
||||||
indicator.angleRadians,
|
indicator.angleRadians,
|
||||||
)
|
)
|
||||||
graphics.fillPoints(points, true)
|
|
||||||
graphics.strokePoints(points, true)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if (indicator.kind === 'arc') {
|
if (indicator.kind === 'arc') {
|
||||||
const points = arcDangerPolygon(
|
drawArcDangerPath(
|
||||||
|
graphics,
|
||||||
indicator.position,
|
indicator.position,
|
||||||
indicator.direction,
|
indicator.direction,
|
||||||
indicator.innerRadius,
|
indicator.innerRadius,
|
||||||
indicator.outerRadius,
|
indicator.outerRadius,
|
||||||
indicator.angleRadians,
|
indicator.angleRadians,
|
||||||
)
|
)
|
||||||
graphics.fillPoints(points, true)
|
|
||||||
graphics.strokePoints(points, true)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -835,7 +887,8 @@ function drawIndicator(graphics: Phaser.GameObjects.Graphics, indicator: Iwt2Are
|
|||||||
graphics.strokeCircle(indicator.position.x, indicator.position.y, indicator.innerRadius)
|
graphics.strokeCircle(indicator.position.x, indicator.position.y, indicator.innerRadius)
|
||||||
}
|
}
|
||||||
|
|
||||||
function arcDangerPolygon(
|
function drawArcDangerPath(
|
||||||
|
graphics: Phaser.GameObjects.Graphics,
|
||||||
position: Iwt2Vec2,
|
position: Iwt2Vec2,
|
||||||
direction: Iwt2Vec2,
|
direction: Iwt2Vec2,
|
||||||
innerRadius: number,
|
innerRadius: number,
|
||||||
@@ -845,43 +898,50 @@ function arcDangerPolygon(
|
|||||||
const baseAngle = Math.atan2(direction.y, direction.x)
|
const baseAngle = Math.atan2(direction.y, direction.x)
|
||||||
const halfAngle = angleRadians / 2
|
const halfAngle = angleRadians / 2
|
||||||
const segmentCount = 18
|
const segmentCount = 18
|
||||||
const points: Phaser.Math.Vector2[] = []
|
graphics.beginPath()
|
||||||
for (let index = 0; index <= segmentCount; index += 1) {
|
for (let index = 0; index <= segmentCount; index += 1) {
|
||||||
const t = index / segmentCount
|
const t = index / segmentCount
|
||||||
const angle = baseAngle - halfAngle + angleRadians * t
|
const angle = baseAngle - halfAngle + angleRadians * t
|
||||||
points.push(new Phaser.Math.Vector2(
|
const x = position.x + Math.cos(angle) * outerRadius
|
||||||
position.x + Math.cos(angle) * outerRadius,
|
const y = position.y + Math.sin(angle) * outerRadius
|
||||||
position.y + Math.sin(angle) * outerRadius,
|
if (index === 0) graphics.moveTo(x, y)
|
||||||
))
|
else graphics.lineTo(x, y)
|
||||||
}
|
}
|
||||||
for (let index = segmentCount; index >= 0; index -= 1) {
|
for (let index = segmentCount; index >= 0; index -= 1) {
|
||||||
const t = index / segmentCount
|
const t = index / segmentCount
|
||||||
const angle = baseAngle - halfAngle + angleRadians * t
|
const angle = baseAngle - halfAngle + angleRadians * t
|
||||||
points.push(new Phaser.Math.Vector2(
|
graphics.lineTo(
|
||||||
position.x + Math.cos(angle) * innerRadius,
|
position.x + Math.cos(angle) * innerRadius,
|
||||||
position.y + Math.sin(angle) * innerRadius,
|
position.y + Math.sin(angle) * innerRadius,
|
||||||
))
|
)
|
||||||
}
|
}
|
||||||
return points
|
graphics.closePath().fillPath().strokePath()
|
||||||
}
|
}
|
||||||
|
|
||||||
function laneDangerPolygon(start: Iwt2Vec2, end: Iwt2Vec2, halfWidth: number) {
|
function drawLaneDangerPath(
|
||||||
|
graphics: Phaser.GameObjects.Graphics,
|
||||||
|
start: Iwt2Vec2,
|
||||||
|
end: Iwt2Vec2,
|
||||||
|
halfWidth: number,
|
||||||
|
) {
|
||||||
const dx = end.x - start.x
|
const dx = end.x - start.x
|
||||||
const dy = end.y - start.y
|
const dy = end.y - start.y
|
||||||
const length = Math.max(1, Math.hypot(dx, dy))
|
const length = Math.max(1, Math.hypot(dx, dy))
|
||||||
const normal = {
|
const normalX = (-dy / length) * halfWidth
|
||||||
x: (-dy / length) * halfWidth,
|
const normalY = (dx / length) * halfWidth
|
||||||
y: (dx / length) * halfWidth,
|
graphics
|
||||||
}
|
.beginPath()
|
||||||
return [
|
.moveTo(start.x + normalX, start.y + normalY)
|
||||||
new Phaser.Math.Vector2(start.x + normal.x, start.y + normal.y),
|
.lineTo(end.x + normalX, end.y + normalY)
|
||||||
new Phaser.Math.Vector2(end.x + normal.x, end.y + normal.y),
|
.lineTo(end.x - normalX, end.y - normalY)
|
||||||
new Phaser.Math.Vector2(end.x - normal.x, end.y - normal.y),
|
.lineTo(start.x - normalX, start.y - normalY)
|
||||||
new Phaser.Math.Vector2(start.x - normal.x, start.y - normal.y),
|
.closePath()
|
||||||
]
|
.fillPath()
|
||||||
|
.strokePath()
|
||||||
}
|
}
|
||||||
|
|
||||||
function coneDangerPolygon(
|
function drawConeDangerPath(
|
||||||
|
graphics: Phaser.GameObjects.Graphics,
|
||||||
origin: Iwt2Vec2,
|
origin: Iwt2Vec2,
|
||||||
direction: Iwt2Vec2,
|
direction: Iwt2Vec2,
|
||||||
range: number,
|
range: number,
|
||||||
@@ -889,15 +949,15 @@ function coneDangerPolygon(
|
|||||||
) {
|
) {
|
||||||
const baseAngle = Math.atan2(direction.y, direction.x)
|
const baseAngle = Math.atan2(direction.y, direction.x)
|
||||||
const halfAngle = angleRadians / 2
|
const halfAngle = angleRadians / 2
|
||||||
const points = [new Phaser.Math.Vector2(origin.x, origin.y)]
|
|
||||||
const segmentCount = 14
|
const segmentCount = 14
|
||||||
|
graphics.beginPath().moveTo(origin.x, origin.y)
|
||||||
for (let index = 0; index <= segmentCount; index += 1) {
|
for (let index = 0; index <= segmentCount; index += 1) {
|
||||||
const t = index / segmentCount
|
const t = index / segmentCount
|
||||||
const angle = baseAngle - halfAngle + angleRadians * t
|
const angle = baseAngle - halfAngle + angleRadians * t
|
||||||
points.push(new Phaser.Math.Vector2(
|
graphics.lineTo(
|
||||||
origin.x + Math.cos(angle) * range,
|
origin.x + Math.cos(angle) * range,
|
||||||
origin.y + Math.sin(angle) * range,
|
origin.y + Math.sin(angle) * range,
|
||||||
))
|
)
|
||||||
}
|
}
|
||||||
return points
|
graphics.closePath().fillPath().strokePath()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -101,14 +101,20 @@ export type Iwt2OnlineSaveResult = {
|
|||||||
save: Iwt2Save | null
|
save: Iwt2Save | null
|
||||||
}
|
}
|
||||||
|
|
||||||
const IWT2_SAVE_KEY = 'i-want-to-heal-2:save:v1'
|
export const IWT2_LOCAL_SAVE_SLOTS = [1, 2, 3] as const
|
||||||
|
export type Iwt2LocalSaveSlot = (typeof IWT2_LOCAL_SAVE_SLOTS)[number]
|
||||||
|
export type Iwt2LocalSaveSlots = Record<Iwt2LocalSaveSlot, Iwt2Save | null>
|
||||||
|
|
||||||
export function createDefaultIwt2Save(): Iwt2Save {
|
const IWT2_LEGACY_SAVE_KEY = 'i-want-to-heal-2:save:v1'
|
||||||
|
const IWT2_SAVE_MIGRATION_KEY = 'i-want-to-heal-2:save-slots:migrated:v1'
|
||||||
|
const IWT2_ACTIVE_SAVE_SLOT_KEY = 'i-want-to-heal-2:active-save-slot:v1'
|
||||||
|
|
||||||
|
export function createDefaultIwt2Save(characterName = 'Healer'): Iwt2Save {
|
||||||
return {
|
return {
|
||||||
version: 2,
|
version: 2,
|
||||||
updatedAt: Date.now(),
|
updatedAt: Date.now(),
|
||||||
character: {
|
character: {
|
||||||
name: 'Healer',
|
name: normalizeCharacterName(characterName),
|
||||||
level: 1,
|
level: 1,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
healerStyle: 'dawnweaver',
|
healerStyle: 'dawnweaver',
|
||||||
@@ -153,12 +159,38 @@ function normalizeSave(value: unknown): Iwt2Save {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadIwt2Save(): Iwt2Save {
|
function iwt2SaveSlotKey(slot: Iwt2LocalSaveSlot) {
|
||||||
return loadExistingIwt2Save() ?? createDefaultIwt2Save()
|
return `i-want-to-heal-2:save:slot-${slot}:v1`
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadExistingIwt2Save(): Iwt2Save | null {
|
function migrateLegacyIwt2Save() {
|
||||||
const serialized = window.localStorage.getItem(IWT2_SAVE_KEY)
|
if (window.localStorage.getItem(IWT2_SAVE_MIGRATION_KEY)) return
|
||||||
|
const legacySave = window.localStorage.getItem(IWT2_LEGACY_SAVE_KEY)
|
||||||
|
const firstSlotKey = iwt2SaveSlotKey(1)
|
||||||
|
if (legacySave && !window.localStorage.getItem(firstSlotKey)) {
|
||||||
|
window.localStorage.setItem(firstSlotKey, legacySave)
|
||||||
|
}
|
||||||
|
window.localStorage.setItem(IWT2_SAVE_MIGRATION_KEY, 'true')
|
||||||
|
}
|
||||||
|
|
||||||
|
export function activeIwt2SaveSlot(): Iwt2LocalSaveSlot {
|
||||||
|
const stored = Number(window.localStorage.getItem(IWT2_ACTIVE_SAVE_SLOT_KEY))
|
||||||
|
return IWT2_LOCAL_SAVE_SLOTS.includes(stored as Iwt2LocalSaveSlot)
|
||||||
|
? stored as Iwt2LocalSaveSlot
|
||||||
|
: 1
|
||||||
|
}
|
||||||
|
|
||||||
|
export function selectActiveIwt2SaveSlot(slot: Iwt2LocalSaveSlot) {
|
||||||
|
window.localStorage.setItem(IWT2_ACTIVE_SAVE_SLOT_KEY, String(slot))
|
||||||
|
}
|
||||||
|
|
||||||
|
export function loadIwt2Save(slot = activeIwt2SaveSlot()): Iwt2Save {
|
||||||
|
return loadExistingIwt2Save(slot) ?? createDefaultIwt2Save()
|
||||||
|
}
|
||||||
|
|
||||||
|
export function loadExistingIwt2Save(slot = activeIwt2SaveSlot()): Iwt2Save | null {
|
||||||
|
migrateLegacyIwt2Save()
|
||||||
|
const serialized = window.localStorage.getItem(iwt2SaveSlotKey(slot))
|
||||||
if (!serialized) return null
|
if (!serialized) return null
|
||||||
try {
|
try {
|
||||||
return normalizeSave(JSON.parse(serialized))
|
return normalizeSave(JSON.parse(serialized))
|
||||||
@@ -167,6 +199,14 @@ export function loadExistingIwt2Save(): Iwt2Save | null {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function loadIwt2SaveSlots(): Iwt2LocalSaveSlots {
|
||||||
|
return {
|
||||||
|
1: loadExistingIwt2Save(1),
|
||||||
|
2: loadExistingIwt2Save(2),
|
||||||
|
3: loadExistingIwt2Save(3),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export async function loadIwt2OnlineSave(): Promise<Iwt2OnlineSaveResult> {
|
export async function loadIwt2OnlineSave(): Promise<Iwt2OnlineSaveResult> {
|
||||||
const result = await requestGameApiJson<{ save: unknown | null }>('/api/iwt2/sync-save')
|
const result = await requestGameApiJson<{ save: unknown | null }>('/api/iwt2/sync-save')
|
||||||
return {
|
return {
|
||||||
@@ -185,12 +225,12 @@ export async function writeIwt2OnlineSave(save: Iwt2Save): Promise<Iwt2OnlineSav
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function writeIwt2Save(save: Iwt2Save) {
|
export function writeIwt2Save(save: Iwt2Save, slot = activeIwt2SaveSlot()) {
|
||||||
replaceIwt2Save(save)
|
replaceIwt2Save(save, slot)
|
||||||
}
|
}
|
||||||
|
|
||||||
export function replaceIwt2Save(save: Iwt2Save) {
|
export function replaceIwt2Save(save: Iwt2Save, slot = activeIwt2SaveSlot()) {
|
||||||
window.localStorage.setItem(IWT2_SAVE_KEY, JSON.stringify(normalizeSave(save)))
|
window.localStorage.setItem(iwt2SaveSlotKey(slot), JSON.stringify(normalizeSave(save)))
|
||||||
}
|
}
|
||||||
|
|
||||||
export function recordIwt2BossKill(
|
export function recordIwt2BossKill(
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
import { lazy, Suspense, useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
|
||||||
import type { MovementVector } from '../../../input'
|
import type { MovementVector } from '../../../input'
|
||||||
import { useGameAction, useInput, useMovementVectorRef } from '../../../input'
|
import { useGameAction, useInput, useMovementVectorRef } from '../../../input'
|
||||||
import {
|
import {
|
||||||
@@ -14,7 +14,6 @@ import {
|
|||||||
} from '../sim/arenaState'
|
} from '../sim/arenaState'
|
||||||
import type { Iwt2ArenaBounds, Iwt2EntityId } from '../sim'
|
import type { Iwt2ArenaBounds, Iwt2EntityId } from '../sim'
|
||||||
import { castIwt2HealerAbility } from '../sim'
|
import { castIwt2HealerAbility } from '../sim'
|
||||||
import { PhaserArena } from '../render/PhaserArena'
|
|
||||||
import {
|
import {
|
||||||
recordIwt2BossKillReward,
|
recordIwt2BossKillReward,
|
||||||
type Iwt2BossDropAward,
|
type Iwt2BossDropAward,
|
||||||
@@ -47,6 +46,10 @@ import {
|
|||||||
} from '../content/roguelike'
|
} from '../content/roguelike'
|
||||||
import { createIwt2PvpNormalizedGearProgress } from '../content/pvpGearNormalization'
|
import { createIwt2PvpNormalizedGearProgress } from '../content/pvpGearNormalization'
|
||||||
|
|
||||||
|
const PhaserArena = lazy(() => import('../render/PhaserArena').then((module) => ({
|
||||||
|
default: module.PhaserArena,
|
||||||
|
})))
|
||||||
|
|
||||||
type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat'
|
type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat'
|
||||||
type PvpResultReason = 'opponent-defeated' | null
|
type PvpResultReason = 'opponent-defeated' | null
|
||||||
type OverlayAction = 'primary' | 'requeue' | 'menu'
|
type OverlayAction = 'primary' | 'requeue' | 'menu'
|
||||||
@@ -56,10 +59,14 @@ type OverlayNavEntry = {
|
|||||||
column: number
|
column: number
|
||||||
}
|
}
|
||||||
|
|
||||||
const DEFAULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
const PAUSE_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||||
{ action: 'primary', row: 0, column: 0 },
|
{ action: 'primary', row: 0, column: 0 },
|
||||||
{ action: 'menu', row: 1, column: 0 },
|
{ action: 'menu', row: 1, column: 0 },
|
||||||
]
|
]
|
||||||
|
const RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||||
|
{ action: 'primary', row: 0, column: 0 },
|
||||||
|
{ action: 'menu', row: 0, column: 1 },
|
||||||
|
]
|
||||||
const PVP_RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
const PVP_RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
|
||||||
{ action: 'primary', row: 0, column: 0 },
|
{ action: 'primary', row: 0, column: 0 },
|
||||||
{ action: 'requeue', row: 0, column: 1 },
|
{ action: 'requeue', row: 0, column: 1 },
|
||||||
@@ -71,6 +78,7 @@ const IWT2_TOP_PARTY_RAIL_WIDTH = 172
|
|||||||
const IWT2_THOR_TOP_PARTY_RAIL_WIDTH = 154
|
const IWT2_THOR_TOP_PARTY_RAIL_WIDTH = 154
|
||||||
const IWT2_THOR_TOP_BREAKPOINT_WIDTH = 1000
|
const IWT2_THOR_TOP_BREAKPOINT_WIDTH = 1000
|
||||||
const IWT2_THOR_TOP_BREAKPOINT_HEIGHT = 620
|
const IWT2_THOR_TOP_BREAKPOINT_HEIGHT = 620
|
||||||
|
const IWT2_HUD_PUBLISH_INTERVAL_SECONDS = 0.1
|
||||||
|
|
||||||
type BossArenaScreenProps = {
|
type BossArenaScreenProps = {
|
||||||
bossId: Iwt2BossId
|
bossId: Iwt2BossId
|
||||||
@@ -157,7 +165,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
const saveRef = useRef(save)
|
const saveRef = useRef(save)
|
||||||
const recordedKillIdsRef = useRef<Set<Iwt2BossId>>(new Set())
|
const recordedKillIdsRef = useRef<Set<Iwt2BossId>>(new Set())
|
||||||
const lastPublishTimeRef = useRef(0)
|
const lastPublishTimeRef = useRef(0)
|
||||||
const lastHudSignatureRef = useRef('')
|
|
||||||
const abilityCooldownsRef = useRef<Record<string, number>>({})
|
const abilityCooldownsRef = useRef<Record<string, number>>({})
|
||||||
const movementRef = useMovementVectorRef(status === 'playing')
|
const movementRef = useMovementVectorRef(status === 'playing')
|
||||||
const {
|
const {
|
||||||
@@ -169,14 +176,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||||
const activeBindings = bindings[lastDevice]
|
const activeBindings = bindings[lastDevice]
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
stateRef.current = arenaState
|
|
||||||
}, [arenaState])
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
opponentStateRef.current = opponentArenaState
|
|
||||||
}, [opponentArenaState])
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
statusRef.current = status
|
statusRef.current = status
|
||||||
}, [status])
|
}, [status])
|
||||||
@@ -219,7 +218,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
: null
|
: null
|
||||||
recordedKillIdsRef.current = new Set()
|
recordedKillIdsRef.current = new Set()
|
||||||
abilityCooldownsRef.current = {}
|
abilityCooldownsRef.current = {}
|
||||||
lastHudSignatureRef.current = arenaHudSignature(next)
|
lastPublishTimeRef.current = next.time
|
||||||
stateRef.current = next
|
stateRef.current = next
|
||||||
opponentStateRef.current = nextOpponentState
|
opponentStateRef.current = nextOpponentState
|
||||||
setArenaState(next)
|
setArenaState(next)
|
||||||
@@ -278,7 +277,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
}
|
}
|
||||||
abilityCooldownsRef.current = nextCooldowns
|
abilityCooldownsRef.current = nextCooldowns
|
||||||
stateRef.current = result.state
|
stateRef.current = result.state
|
||||||
lastHudSignatureRef.current = arenaHudSignature(result.state)
|
lastPublishTimeRef.current = result.state.time
|
||||||
setAbilityCooldowns(nextCooldowns)
|
setAbilityCooldowns(nextCooldowns)
|
||||||
setArenaState(result.state)
|
setArenaState(result.state)
|
||||||
}, [])
|
}, [])
|
||||||
@@ -444,13 +443,8 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
showOverlay('defeat')
|
showOverlay('defeat')
|
||||||
}
|
}
|
||||||
|
|
||||||
const hudSignature = arenaHudSignature(next)
|
const fightEnded = statusRef.current !== 'playing'
|
||||||
if (
|
if (fightEnded || next.time - lastPublishTimeRef.current >= IWT2_HUD_PUBLISH_INTERVAL_SECONDS) {
|
||||||
hudSignature !== lastHudSignatureRef.current
|
|
||||||
|| next.time - lastPublishTimeRef.current >= 0.08
|
|
||||||
|| next.bosses.some((boss) => boss.health <= 0)
|
|
||||||
) {
|
|
||||||
lastHudSignatureRef.current = hudSignature
|
|
||||||
lastPublishTimeRef.current = next.time
|
lastPublishTimeRef.current = next.time
|
||||||
setArenaState(next)
|
setArenaState(next)
|
||||||
if (pvpRoguelike) setOpponentArenaState(nextOpponentState)
|
if (pvpRoguelike) setOpponentArenaState(nextOpponentState)
|
||||||
@@ -546,12 +540,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
targetBindings={targetBindings}
|
targetBindings={targetBindings}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
<Suspense fallback={<div className="iwt2-phaser-host iwt2-arena-loading" role="status">Loading arena...</div>}>
|
||||||
<PhaserArena
|
<PhaserArena
|
||||||
|
active={status === 'playing'}
|
||||||
movementRef={movementRef}
|
movementRef={movementRef}
|
||||||
onStep={onStep}
|
onStep={onStep}
|
||||||
selectedPartyIdRef={selectedPartyIdRef}
|
selectedPartyIdRef={selectedPartyIdRef}
|
||||||
stateRef={stateRef}
|
stateRef={stateRef}
|
||||||
/>
|
/>
|
||||||
|
</Suspense>
|
||||||
{status === 'paused' && (
|
{status === 'paused' && (
|
||||||
<div className="pause-screen iwt2-arena-overlay is-paused" data-game-nav-active="true" role="dialog" aria-modal="true">
|
<div className="pause-screen iwt2-arena-overlay is-paused" data-game-nav-active="true" role="dialog" aria-modal="true">
|
||||||
<div>
|
<div>
|
||||||
@@ -700,28 +697,9 @@ function rewardDifficultySlugForKill(
|
|||||||
}
|
}
|
||||||
|
|
||||||
function overlayNavEntriesFor(status: ArenaStatus, pvpRoguelike: boolean): OverlayNavEntry[] {
|
function overlayNavEntriesFor(status: ArenaStatus, pvpRoguelike: boolean): OverlayNavEntry[] {
|
||||||
|
if (status === 'paused') return PAUSE_OVERLAY_NAV_ENTRIES
|
||||||
if (pvpRoguelike && (status === 'victory' || status === 'defeat')) return PVP_RESULT_OVERLAY_NAV_ENTRIES
|
if (pvpRoguelike && (status === 'victory' || status === 'defeat')) return PVP_RESULT_OVERLAY_NAV_ENTRIES
|
||||||
return DEFAULT_OVERLAY_NAV_ENTRIES
|
return RESULT_OVERLAY_NAV_ENTRIES
|
||||||
}
|
|
||||||
|
|
||||||
function arenaHudSignature(state: Iwt2ArenaState): string {
|
|
||||||
return [
|
|
||||||
...state.bosses.map((boss) => [
|
|
||||||
boss.id,
|
|
||||||
Math.ceil(boss.health),
|
|
||||||
boss.attackPhase,
|
|
||||||
].join(':')),
|
|
||||||
state.hostileAdds.length,
|
|
||||||
state.hazards.length,
|
|
||||||
...state.party.map((member) => [
|
|
||||||
member.id,
|
|
||||||
Math.ceil(member.health),
|
|
||||||
Math.ceil(member.shield),
|
|
||||||
Math.ceil(member.mana),
|
|
||||||
Math.ceil(Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds) * 10),
|
|
||||||
member.hotEffects.map((effect) => `${effect.id}:${Math.ceil(effect.remainingSeconds)}:${Math.ceil(effect.nextTickInSeconds * 10)}`).join(','),
|
|
||||||
].join(':')),
|
|
||||||
].join('|')
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function formatBossEncounterTitle(bosses: Iwt2ArenaState['bosses']): string {
|
function formatBossEncounterTitle(bosses: Iwt2ArenaState['bosses']): string {
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ import {
|
|||||||
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../../../dualScreen'
|
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../../../dualScreen'
|
||||||
import { getGameMode } from '../../../gameRepository'
|
import { getGameMode } from '../../../gameRepository'
|
||||||
import {
|
import {
|
||||||
createDefaultIwt2Save,
|
|
||||||
loadIwt2OnlineSave,
|
loadIwt2OnlineSave,
|
||||||
setIwt2InfusionAbility,
|
setIwt2InfusionAbility,
|
||||||
setIwt2PassiveInfusion,
|
setIwt2PassiveInfusion,
|
||||||
@@ -1887,7 +1886,9 @@ export function Iwt2CloudSaveScreen({
|
|||||||
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
const [onlineSave, setOnlineSave] = useState<Iwt2Save | null>(null)
|
||||||
const [syncingOnlineSave, setSyncingOnlineSave] = useState(false)
|
const [syncingOnlineSave, setSyncingOnlineSave] = useState(false)
|
||||||
const [message, setMessage] = useState('')
|
const [message, setMessage] = useState('')
|
||||||
const statusMessage = message || (!onlineBackupsAvailable ? 'Online save unavailable in offline mode.' : '')
|
const statusMessage = message || (!onlineBackupsAvailable
|
||||||
|
? 'Sign in at character select to upload or download this local save.'
|
||||||
|
: '')
|
||||||
|
|
||||||
const checkOnlineSave = useCallback(async (isCancelled: () => boolean) => {
|
const checkOnlineSave = useCallback(async (isCancelled: () => boolean) => {
|
||||||
setSyncingOnlineSave(true)
|
setSyncingOnlineSave(true)
|
||||||
@@ -1924,7 +1925,7 @@ export function Iwt2CloudSaveScreen({
|
|||||||
|
|
||||||
const handleUseLocalSave = useCallback(async () => {
|
const handleUseLocalSave = useCallback(async () => {
|
||||||
if (!onlineBackupsAvailable) {
|
if (!onlineBackupsAvailable) {
|
||||||
setMessage('Using local save. Sign in online to update the server copy.')
|
setMessage('Using local save. Sign in at character select to update the server copy.')
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
setSyncingOnlineSave(true)
|
setSyncingOnlineSave(true)
|
||||||
@@ -1946,11 +1947,6 @@ export function Iwt2CloudSaveScreen({
|
|||||||
setMessage('Local save now uses online progress.')
|
setMessage('Local save now uses online progress.')
|
||||||
}, [onlineBackupsAvailable, onlineSave, onSaveUpdated])
|
}, [onlineBackupsAvailable, onlineSave, onSaveUpdated])
|
||||||
|
|
||||||
const handleUseNewSave = useCallback(() => {
|
|
||||||
onSaveUpdated(createDefaultIwt2Save())
|
|
||||||
setMessage('Started a new local IWT2 save.')
|
|
||||||
}, [onSaveUpdated])
|
|
||||||
|
|
||||||
const actions = useMemo<Iwt2NavAction[]>(() => withBackAction([
|
const actions = useMemo<Iwt2NavAction[]>(() => withBackAction([
|
||||||
{
|
{
|
||||||
key: 'use-local',
|
key: 'use-local',
|
||||||
@@ -1970,16 +1966,8 @@ export function Iwt2CloudSaveScreen({
|
|||||||
disabled: syncingOnlineSave || !onlineBackupsAvailable || !onlineSave,
|
disabled: syncingOnlineSave || !onlineBackupsAvailable || !onlineSave,
|
||||||
onConfirm: handleUseOnlineSave,
|
onConfirm: handleUseOnlineSave,
|
||||||
},
|
},
|
||||||
{
|
|
||||||
key: 'new-save',
|
|
||||||
label: 'Use New Save File',
|
|
||||||
detail: 'Start over with a fresh IWT2 character. Online save is not overwritten until you choose local save.',
|
|
||||||
value: 'New',
|
|
||||||
onConfirm: handleUseNewSave,
|
|
||||||
},
|
|
||||||
], onBack), [
|
], onBack), [
|
||||||
handleUseLocalSave,
|
handleUseLocalSave,
|
||||||
handleUseNewSave,
|
|
||||||
handleUseOnlineSave,
|
handleUseOnlineSave,
|
||||||
onlineBackupsAvailable,
|
onlineBackupsAvailable,
|
||||||
onlineSave,
|
onlineSave,
|
||||||
@@ -1989,7 +1977,7 @@ export function Iwt2CloudSaveScreen({
|
|||||||
])
|
])
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Iwt2ScreenShell title="Backup Slot" onBack={onBack}>
|
<Iwt2ScreenShell title="Cloud Backup" onBack={onBack}>
|
||||||
{statusMessage && <p className="iwt2-screen-note">{statusMessage}</p>}
|
{statusMessage && <p className="iwt2-screen-note">{statusMessage}</p>}
|
||||||
<Iwt2ActionList actions={actions} />
|
<Iwt2ActionList actions={actions} />
|
||||||
</Iwt2ScreenShell>
|
</Iwt2ScreenShell>
|
||||||
|
|||||||
@@ -197,7 +197,7 @@ function initialBossSecondaryCooldown(bossId: Iwt2BossId): number {
|
|||||||
|
|
||||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||||
const step = Math.max(0, Math.min(dt, MAX_DT))
|
const step = Math.max(0, Math.min(dt, MAX_DT))
|
||||||
if (step <= 0) return { ...state, events: [...state.events] }
|
if (step <= 0) return state
|
||||||
|
|
||||||
const inputMove = {
|
const inputMove = {
|
||||||
x: clampInputAxis(input.moveX),
|
x: clampInputAxis(input.moveX),
|
||||||
@@ -283,10 +283,18 @@ export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt:
|
|||||||
nextAddId: bossResult.nextAddId ?? state.nextAddId,
|
nextAddId: bossResult.nextAddId ?? state.nextAddId,
|
||||||
nextHazardId: projectileResult.nextHazardId,
|
nextHazardId: projectileResult.nextHazardId,
|
||||||
nextEventId: state.nextEventId + nextEvents.length,
|
nextEventId: state.nextEventId + nextEvents.length,
|
||||||
events: [...state.events, ...nextEvents].slice(-MAX_EVENTS),
|
events: appendEventHistory(state.events, nextEvents),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function appendEventHistory(previous: Iwt2ArenaEvent[], next: Iwt2ArenaEvent[]): Iwt2ArenaEvent[] {
|
||||||
|
if (next.length === 0) return previous
|
||||||
|
const overflow = Math.max(0, previous.length + next.length - MAX_EVENTS)
|
||||||
|
return overflow > 0
|
||||||
|
? [...previous.slice(overflow), ...next]
|
||||||
|
: [...previous, ...next]
|
||||||
|
}
|
||||||
|
|
||||||
function tickPartyHotEffects(
|
function tickPartyHotEffects(
|
||||||
party: Iwt2PartyEntityState[],
|
party: Iwt2PartyEntityState[],
|
||||||
dt: number,
|
dt: number,
|
||||||
|
|||||||
@@ -1,60 +1,16 @@
|
|||||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
|
import type { Iwt2BossId } from '../content/bosses'
|
||||||
import { IWT2_CLASS_METADATA } from '../content/classes'
|
|
||||||
import {
|
import {
|
||||||
createInitialIwt2ArenaState as createCoreIwt2ArenaState,
|
createInitialIwt2ArenaState as createCoreIwt2ArenaState,
|
||||||
tickIwt2Arena as tickCoreIwt2Arena,
|
tickIwt2Arena as tickCoreIwt2Arena,
|
||||||
} from './arena'
|
} from './arena'
|
||||||
import type {
|
import type {
|
||||||
Iwt2ArenaIndicator,
|
|
||||||
Iwt2ArenaInput,
|
Iwt2ArenaInput,
|
||||||
Iwt2ArenaBounds,
|
Iwt2ArenaBounds,
|
||||||
Iwt2ArenaState as Iwt2CoreArenaState,
|
Iwt2ArenaState as Iwt2CoreArenaState,
|
||||||
Iwt2BossEntityState,
|
|
||||||
Iwt2HostileAddState,
|
|
||||||
Iwt2PartyEntityState,
|
|
||||||
Iwt2RoguelikePressureState,
|
Iwt2RoguelikePressureState,
|
||||||
} from './types'
|
} from './types'
|
||||||
|
|
||||||
export type Iwt2ArenaEntityKind = 'player' | 'party' | 'boss' | 'projectile' | 'hostileAdd'
|
export type Iwt2ArenaState = Iwt2CoreArenaState
|
||||||
|
|
||||||
export type Iwt2ArenaEntity = {
|
|
||||||
id: string
|
|
||||||
kind: Iwt2ArenaEntityKind
|
|
||||||
icon: string
|
|
||||||
color: string
|
|
||||||
x: number
|
|
||||||
y: number
|
|
||||||
radius: number
|
|
||||||
health: number
|
|
||||||
maxHealth: number
|
|
||||||
stunnedFor: number
|
|
||||||
}
|
|
||||||
|
|
||||||
export type Iwt2ArenaTelegraph =
|
|
||||||
| {
|
|
||||||
kind: 'charge'
|
|
||||||
x: number
|
|
||||||
y: number
|
|
||||||
width: number
|
|
||||||
height: number
|
|
||||||
active: boolean
|
|
||||||
}
|
|
||||||
| {
|
|
||||||
kind: 'slam'
|
|
||||||
x: number
|
|
||||||
y: number
|
|
||||||
radius: number
|
|
||||||
active: boolean
|
|
||||||
}
|
|
||||||
|
|
||||||
export type Iwt2ArenaState = Iwt2CoreArenaState & {
|
|
||||||
arena: {
|
|
||||||
width: number
|
|
||||||
height: number
|
|
||||||
}
|
|
||||||
entities: Iwt2ArenaEntity[]
|
|
||||||
telegraphs: Iwt2ArenaTelegraph[]
|
|
||||||
}
|
|
||||||
|
|
||||||
export function createInitialIwt2ArenaState(
|
export function createInitialIwt2ArenaState(
|
||||||
bossId?: Iwt2BossId,
|
bossId?: Iwt2BossId,
|
||||||
@@ -64,94 +20,9 @@ export function createInitialIwt2ArenaState(
|
|||||||
roguelikePressure?: Iwt2RoguelikePressureState,
|
roguelikePressure?: Iwt2RoguelikePressureState,
|
||||||
bounds?: Iwt2ArenaBounds,
|
bounds?: Iwt2ArenaBounds,
|
||||||
): Iwt2ArenaState {
|
): Iwt2ArenaState {
|
||||||
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure, bounds))
|
return createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale, partyDamageTakenScale, roguelikePressure, bounds)
|
||||||
}
|
}
|
||||||
|
|
||||||
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
|
||||||
return decorateArenaState(tickCoreIwt2Arena(state, input, dt))
|
return tickCoreIwt2Arena(state, input, dt)
|
||||||
}
|
|
||||||
|
|
||||||
export function decorateArenaState(state: Iwt2CoreArenaState): Iwt2ArenaState {
|
|
||||||
return {
|
|
||||||
...state,
|
|
||||||
arena: { ...state.bounds },
|
|
||||||
entities: [
|
|
||||||
...state.party.map(toArenaEntity),
|
|
||||||
...state.hostileAdds.map(toHostileAddArenaEntity),
|
|
||||||
...state.bosses.map(toBossArenaEntity),
|
|
||||||
],
|
|
||||||
telegraphs: createTelegraphs(state.indicators),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function toHostileAddArenaEntity(add: Iwt2HostileAddState): Iwt2ArenaEntity {
|
|
||||||
return {
|
|
||||||
id: add.id,
|
|
||||||
kind: 'hostileAdd',
|
|
||||||
icon: 'v',
|
|
||||||
color: '#f0b84f',
|
|
||||||
x: add.position.x,
|
|
||||||
y: add.position.y,
|
|
||||||
radius: add.radius,
|
|
||||||
health: add.health,
|
|
||||||
maxHealth: add.maxHealth,
|
|
||||||
stunnedFor: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function toArenaEntity(member: Iwt2PartyEntityState): Iwt2ArenaEntity {
|
|
||||||
const metadata = IWT2_CLASS_METADATA[member.classId]
|
|
||||||
return {
|
|
||||||
id: member.id,
|
|
||||||
kind: member.aiRole === 'player' ? 'player' : 'party',
|
|
||||||
icon: metadata.icon,
|
|
||||||
color: metadata.color,
|
|
||||||
x: member.position.x,
|
|
||||||
y: member.position.y,
|
|
||||||
radius: member.radius,
|
|
||||||
health: member.health,
|
|
||||||
maxHealth: member.maxHealth,
|
|
||||||
stunnedFor: Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function toBossArenaEntity(boss: Iwt2BossEntityState): Iwt2ArenaEntity {
|
|
||||||
const metadata = IWT2_BOSS_METADATA[boss.bossId]
|
|
||||||
return {
|
|
||||||
id: boss.id,
|
|
||||||
kind: 'boss',
|
|
||||||
icon: metadata.icon,
|
|
||||||
color: metadata.color,
|
|
||||||
x: boss.position.x,
|
|
||||||
y: boss.position.y,
|
|
||||||
radius: boss.radius,
|
|
||||||
health: boss.health,
|
|
||||||
maxHealth: boss.maxHealth,
|
|
||||||
stunnedFor: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function createTelegraphs(indicators: Iwt2ArenaIndicator[]): Iwt2ArenaTelegraph[] {
|
|
||||||
return indicators.flatMap((indicator): Iwt2ArenaTelegraph[] => {
|
|
||||||
if (indicator.kind === 'lane') {
|
|
||||||
return [{
|
|
||||||
active: indicator.phase === 'active',
|
|
||||||
height: indicator.width * 2,
|
|
||||||
kind: 'charge' as const,
|
|
||||||
width: Math.max(16, Math.hypot(indicator.end.x - indicator.start.x, indicator.end.y - indicator.start.y)),
|
|
||||||
x: Math.min(indicator.start.x, indicator.end.x),
|
|
||||||
y: Math.min(indicator.start.y, indicator.end.y) - indicator.width,
|
|
||||||
}]
|
|
||||||
}
|
|
||||||
if (indicator.kind === 'circle') {
|
|
||||||
return [{
|
|
||||||
active: indicator.phase === 'active',
|
|
||||||
kind: 'slam' as const,
|
|
||||||
radius: indicator.radius,
|
|
||||||
x: indicator.position.x,
|
|
||||||
y: indicator.position.y,
|
|
||||||
}]
|
|
||||||
}
|
|
||||||
return []
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user