Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8ffa6db317 | ||
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1fa1c8c070 |
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 116
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versionName "1.1.35"
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versionCode 118
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versionName "1.1.37"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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@@ -76,9 +76,11 @@ type Iwt2Screen =
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const IWT2_MENU_COLUMNS = 2
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const IWT2_ROGUELIKE_CHOICE_COUNT = 3
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const IWT2_PVP_FIRST_BUFF_EXTRA_TARGET_CHANCE = 0.65
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const IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD = 5
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type Iwt2RoguelikeRunState = {
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bossIds: Iwt2BossId[]
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bossesDefeated: number
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buffs: Iwt2RoguelikeSelfBuffId[]
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contentType: Iwt2RoguelikeContentType
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debuffs: Iwt2RoguelikeOpponentDebuffId[]
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@@ -256,10 +258,13 @@ export function IWantToHeal2App({
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buffs: roguelikeRun.buffs,
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contentType: roguelikeRun.contentType,
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debuffs: roguelikeRun.debuffs,
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greenCoinThreshold: IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD,
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bossesDefeated: roguelikeRun.bossesDefeated,
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onVictory: () => {
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setRoguelikeRun((current) => current
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? {
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...current,
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bossesDefeated: current.bossesDefeated + current.bossIds.length,
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...buildRoguelikeChoices(save, current.variant),
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}
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: current)
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@@ -534,7 +539,8 @@ function createRoguelikeRun(
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contentType: Iwt2RoguelikeContentType,
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): Iwt2RoguelikeRunState {
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return {
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bossIds: createRoguelikeBossPair(variant, contentType, 1),
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bossIds: createRoguelikeBossPair(variant, contentType, 1, 0),
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bossesDefeated: 0,
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buffs: [],
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contentType,
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debuffs: [],
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@@ -602,7 +608,7 @@ function applyRoguelikeChoice(
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return {
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...run,
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...nextBase,
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bossIds: createRoguelikeBossPair(run.variant, run.contentType, run.stage + 1),
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bossIds: createRoguelikeBossPair(run.variant, run.contentType, run.stage + 1, run.bossesDefeated),
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...buildRoguelikeChoices(save, run.variant),
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stage: run.stage + 1,
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}
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@@ -612,6 +618,7 @@ function createRoguelikeBossPair(
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variant: Iwt2RoguelikeVariant,
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contentType: Iwt2RoguelikeContentType,
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stage: number,
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bossesDefeated: number,
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): Iwt2BossId[] {
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const weightedProgressionEnabled = variant === 'pve'
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? IWT2_PVE_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
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@@ -619,11 +626,12 @@ function createRoguelikeBossPair(
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? IWT2_PVP_STADIUM_WEIGHTED_BOSS_PROGRESSION_ENABLED
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: IWT2_PVP_ROGUELIKE_WEIGHTED_BOSS_PROGRESSION_ENABLED
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const bossPool = roguelikeBossPoolFor(variant, contentType)
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const count = bossesDefeated >= IWT2_ROGUELIKE_GREEN_COIN_BOSS_THRESHOLD ? 3 : 2
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if (weightedProgressionEnabled) {
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return createIwt2WeightedRoguelikeBossPair(stage, Math.random, { bossPool })
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return createIwt2WeightedRoguelikeBossPair(stage, Math.random, { bossPool, count })
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}
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return createUniformIwt2RoguelikeBossPair(Math.random, { bossPool })
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return createUniformIwt2RoguelikeBossPair(Math.random, { bossPool, count })
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}
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function roguelikeBossPoolFor(
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@@ -2,11 +2,13 @@ import type { Iwt2BossId } from './bosses'
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import type { Iwt2PlayerClassId } from './classes'
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import { iwt2BossCoinRewardFor } from './bossRewards'
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import { IWT2_INFUSION_ABILITIES, type Iwt2InfusionAbilityId } from './infusionAbilities'
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import type { Iwt2RoguelikeSelfBuffId } from './roguelike'
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export { IWT2_INFUSION_ABILITIES, iwt2InfusionAbilitiesForClass } from './infusionAbilities'
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export type { Iwt2InfusionAbility, Iwt2InfusionAbilityId } from './infusionAbilities'
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export type Iwt2GearSlotId = 'weapon' | 'helmet' | 'chest' | 'legs' | 'feet'
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export type Iwt2GearLevel = 0 | 1 | 2 | 3 | 4 | 5
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export type Iwt2GearLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
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export type Iwt2PassiveInfusionId = Exclude<Iwt2RoguelikeSelfBuffId, 'revive-party-members'>
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export type Iwt2GearStatId =
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| 'maxHealth'
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| 'moveSpeed'
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@@ -24,6 +26,7 @@ export type Iwt2GearSlotProgress = {
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export type Iwt2ClassGearProgress = {
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slots: Record<Iwt2GearSlotId, Iwt2GearSlotProgress>
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infusionAbilityId: Iwt2InfusionAbilityId | null
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passiveInfusionId: Iwt2PassiveInfusionId | null
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}
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export type Iwt2GearProgress = Record<Iwt2PlayerClassId, Iwt2ClassGearProgress>
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@@ -43,6 +46,9 @@ export type Iwt2GearSlotRecipe = {
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}
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export const IWT2_GEAR_SLOTS: Iwt2GearSlotId[] = ['weapon', 'helmet', 'chest', 'legs', 'feet']
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export const IWT2_MAX_GEAR_LEVEL: Iwt2GearLevel = 10
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export const IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL: Iwt2GearLevel = 5
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export const IWT2_PASSIVE_INFUSION_MIN_GEAR_LEVEL: Iwt2GearLevel = 10
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export const IWT2_GEAR_SLOT_LABELS: Record<Iwt2GearSlotId, string> = {
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weapon: 'Weapon',
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@@ -120,7 +126,13 @@ export function createDefaultIwt2GearProgress(): Iwt2GearProgress {
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}
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export function isIwt2InfusionUnlocked(progress: Iwt2ClassGearProgress): boolean {
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return Object.values(progress.slots).some((slot) => slot.level >= 5)
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return Object.values(progress.slots).some((slot) => slot.level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL)
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}
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export function isIwt2PassiveInfusionUnlocked(progress: Iwt2GearProgress): boolean {
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return Object.values(progress).some((classProgress) => (
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Object.values(classProgress.slots).some((slot) => slot.level >= IWT2_PASSIVE_INFUSION_MIN_GEAR_LEVEL)
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))
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}
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export function iwt2GearUpgradeCosts(
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@@ -128,7 +140,7 @@ export function iwt2GearUpgradeCosts(
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slotId: Iwt2GearSlotId,
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currentLevel: Iwt2GearLevel,
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): Iwt2GearUpgradeCost[] {
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if (currentLevel >= 5) return []
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if (currentLevel >= IWT2_MAX_GEAR_LEVEL) return []
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const recipe = IWT2_GEAR_SLOT_RECIPES[classId][slotId]
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const nextLevel = (currentLevel + 1) as Exclude<Iwt2GearLevel, 0>
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const slug = upgradeDifficultySlug(nextLevel)
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@@ -147,10 +159,15 @@ export function iwt2GearUpgradeCosts(
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{ itemId: primary.id, itemName: primary.name, quantity: 4 },
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{ itemId: secondary.id, itemName: secondary.name, quantity: 3 },
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]
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return [
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if (nextLevel === 5) return [
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{ itemId: primary.id, itemName: primary.name, quantity: 5 },
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{ itemId: secondary.id, itemName: secondary.name, quantity: 4 },
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]
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const overcap = nextLevel - 5
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return [
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{ itemId: primary.id, itemName: primary.name, quantity: 5 + overcap },
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{ itemId: secondary.id, itemName: secondary.name, quantity: 4 + overcap },
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]
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}
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export function iwt2InfusionCosts(
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@@ -178,6 +195,7 @@ function createDefaultClassGearProgress(): Iwt2ClassGearProgress {
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feet: { level: 0 },
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},
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infusionAbilityId: null,
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passiveInfusionId: null,
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}
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}
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@@ -193,6 +211,7 @@ function slotRecipe(
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function upgradeDifficultySlug(level: Exclude<Iwt2GearLevel, 0>): string {
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if (level <= 2) return 'initiate'
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if (level >= 6) return 'veteran'
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if (level === 3) return 'veteran'
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if (level === 4) return 'champion'
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return 'mythic'
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@@ -30,6 +30,7 @@ export function createIwt2PvpNormalizedGearProgress(
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IWT2_GEAR_SLOTS.map((slotId) => [slotId, { level: config.gearLevel }]),
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),
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infusionAbilityId: null,
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passiveInfusionId: null,
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},
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]),
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) as Iwt2GearProgress
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@@ -19,6 +19,7 @@ type TierWeight = {
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type Iwt2RoguelikeBossPoolOptions = {
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bossPool?: readonly Iwt2BossId[]
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count?: number
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}
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const IWT2_ROGUELIKE_BOSS_TIERS: Record<Iwt2RoguelikeBossTier, readonly Iwt2BossId[]> = {
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@@ -67,16 +68,17 @@ export function createIwt2WeightedRoguelikeBossPair(
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const choices: Iwt2BossId[] = []
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const maxThreat = maxThreatForStage(stage)
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const bossPool = normalizeBossPool(options.bossPool)
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const count = normalizeBossCount(options.count)
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while (choices.length < 2) {
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while (choices.length < count) {
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const next = chooseWeightedBossForStage(stage, choices, maxThreat, random, bossPool)
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if (!next) break
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choices.push(next)
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}
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return choices.length === 2
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return choices.length === count
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? choices
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: createUniformIwt2RoguelikeBossPair(random, { bossPool })
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: createUniformIwt2RoguelikeBossPair(random, { bossPool, count })
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}
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export function createUniformIwt2RoguelikeBossPair(
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@@ -84,8 +86,9 @@ export function createUniformIwt2RoguelikeBossPair(
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options: Iwt2RoguelikeBossPoolOptions = {},
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): Iwt2BossId[] {
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const pool = normalizeBossPool(options.bossPool)
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const count = normalizeBossCount(options.count)
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const choices: Iwt2BossId[] = []
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while (pool.length > 0 && choices.length < 2) {
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while (pool.length > 0 && choices.length < count) {
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const index = randomIndex(pool.length, random)
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const [choice] = pool.splice(index, 1)
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if (choice) choices.push(choice)
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@@ -192,7 +195,7 @@ function maxThreatForStage(stage: number): number {
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if (safeStage <= 2) return 3
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if (safeStage === 3) return 4
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if (safeStage <= 5) return 5
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return 6
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return 8
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}
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function threatForBoss(bossId: Iwt2BossId): number {
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@@ -203,6 +206,10 @@ function randomIndex(length: number, random: () => number): number {
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return Math.min(length - 1, Math.floor(safeRandom(random) * length))
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}
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function normalizeBossCount(count: number | undefined): number {
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return Math.max(1, Math.min(3, Math.floor(count ?? 2)))
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}
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function safeRandom(random: () => number): number {
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const value = random()
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return Number.isFinite(value) ? Math.min(0.999999999, Math.max(0, value)) : 0
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@@ -13,6 +13,11 @@ type PhaserArenaProps = {
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export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef }: PhaserArenaProps) {
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const hostRef = useRef<HTMLDivElement | null>(null)
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const onStepRef = useRef(onStep)
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useEffect(() => {
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onStepRef.current = onStep
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}, [onStep])
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useEffect(() => {
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if (!hostRef.current) return undefined
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@@ -21,7 +26,7 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
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getMovement: () => movementRef.current,
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getSelectedPartyId: () => selectedPartyIdRef.current,
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getState: () => stateRef.current,
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step: onStep,
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step: (movement, dtSeconds) => onStepRef.current(movement, dtSeconds),
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})
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const game = new Phaser.Game({
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type: Phaser.AUTO,
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@@ -40,7 +45,7 @@ export function PhaserArena({ movementRef, onStep, selectedPartyIdRef, stateRef
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return () => {
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game.destroy(true)
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}
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}, [movementRef, onStep, selectedPartyIdRef, stateRef])
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}, [movementRef, selectedPartyIdRef, stateRef])
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return <div className="iwt2-phaser-host" ref={hostRef} />
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}
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@@ -10,13 +10,17 @@ import {
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import type { Iwt2BossId } from '../content/bosses'
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import {
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createDefaultIwt2GearProgress,
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IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL,
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IWT2_GEAR_SLOTS,
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IWT2_MAX_GEAR_LEVEL,
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iwt2GearUpgradeCosts,
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iwt2InfusionCosts,
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isIwt2InfusionUnlocked,
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isIwt2PassiveInfusionUnlocked,
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type Iwt2GearLevel,
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type Iwt2GearProgress,
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type Iwt2GearSlotId,
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type Iwt2PassiveInfusionId,
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} from '../content/gear'
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import {
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IWT2_INFUSION_ABILITIES,
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@@ -263,7 +267,7 @@ export function upgradeIwt2GearSlot(
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): Iwt2Save {
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const classProgress = save.gearProgress[classId]
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const slot = classProgress.slots[slotId]
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if (slot.level >= 5) throw new Error('Gear slot already at +5.')
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if (slot.level >= IWT2_MAX_GEAR_LEVEL) throw new Error(`Gear slot already at +${IWT2_MAX_GEAR_LEVEL}.`)
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const costs = iwt2GearUpgradeCosts(classId, slotId, slot.level)
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const inventory = spendInventoryCosts(save.inventory, costs)
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return {
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@@ -294,8 +298,10 @@ export function setIwt2InfusionAbility(
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const classProgress = save.gearProgress[classId]
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const ability = IWT2_INFUSION_ABILITIES[abilityId]
|
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if (!ability || ability.classId !== classId) throw new Error('Ability is not available for this class.')
|
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if (!isIwt2InfusionUnlocked(classProgress)) throw new Error('Upgrade any gear slot to +5 first.')
|
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if (classProgress.slots[slotId].level < 5) throw new Error('Select a +5 gear slot to anchor the infusion cost.')
|
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if (!isIwt2InfusionUnlocked(classProgress)) throw new Error(`Upgrade any gear slot to +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL} first.`)
|
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if (classProgress.slots[slotId].level < IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) {
|
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throw new Error(`Select a +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL} gear slot to anchor the infusion cost.`)
|
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}
|
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if (classProgress.infusionAbilityId === abilityId) return save
|
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const inventory = spendInventoryCosts(save.inventory, iwt2InfusionCosts(classId, slotId, abilityId))
|
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return {
|
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@@ -312,6 +318,27 @@ export function setIwt2InfusionAbility(
|
||||
}
|
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}
|
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export function setIwt2PassiveInfusion(
|
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save: Iwt2Save,
|
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passiveInfusionId: Iwt2PassiveInfusionId,
|
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): Iwt2Save {
|
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if (!isIwt2PassiveInfusionUnlocked(save.gearProgress)) {
|
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throw new Error(`Upgrade any gear slot to +${IWT2_MAX_GEAR_LEVEL} first.`)
|
||||
}
|
||||
if (save.gearProgress.healer.passiveInfusionId === passiveInfusionId) return save
|
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return {
|
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...save,
|
||||
updatedAt: Date.now(),
|
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gearProgress: {
|
||||
...save.gearProgress,
|
||||
healer: {
|
||||
...save.gearProgress.healer,
|
||||
passiveInfusionId,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function canAffordIwt2Costs(save: Iwt2Save, costs: Array<{ itemId: string, quantity: number }>): boolean {
|
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return costs.every((cost) => inventoryQuantity(save.inventory, cost.itemId) >= cost.quantity)
|
||||
}
|
||||
@@ -450,6 +477,7 @@ function normalizeGearProgress(value: unknown): Iwt2GearProgress {
|
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const classProgress = rawClassProgress as {
|
||||
slots?: Partial<Record<Iwt2GearSlotId, { level?: unknown }>>
|
||||
infusionAbilityId?: unknown
|
||||
passiveInfusionId?: unknown
|
||||
}
|
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for (const slotId of IWT2_GEAR_SLOTS) {
|
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next[classId].slots[slotId] = {
|
||||
@@ -461,6 +489,10 @@ function normalizeGearProgress(value: unknown): Iwt2GearProgress {
|
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&& isIwt2InfusionUnlocked(next[classId])
|
||||
? infusionAbilityId as Iwt2InfusionAbilityId
|
||||
: null
|
||||
next[classId].passiveInfusionId = classId === 'healer'
|
||||
&& isIwt2PassiveInfusionUnlocked(next)
|
||||
? asPassiveInfusionId(classProgress.passiveInfusionId)
|
||||
: null
|
||||
}
|
||||
return next
|
||||
}
|
||||
@@ -470,10 +502,15 @@ function cloneGearProgress(progress: Iwt2GearProgress): Iwt2GearProgress {
|
||||
}
|
||||
|
||||
function asGearLevel(value: unknown): Iwt2GearLevel {
|
||||
const level = Math.max(0, Math.min(5, Math.floor(Number(value) || 0)))
|
||||
const level = Math.max(0, Math.min(IWT2_MAX_GEAR_LEVEL, Math.floor(Number(value) || 0)))
|
||||
return level as Iwt2GearLevel
|
||||
}
|
||||
|
||||
function asPassiveInfusionId(value: unknown): Iwt2PassiveInfusionId | null {
|
||||
if (typeof value !== 'string' || value === 'revive-party-members') return null
|
||||
return value as Iwt2PassiveInfusionId
|
||||
}
|
||||
|
||||
function normalizeInventory(value: unknown): Iwt2InventoryItem[] {
|
||||
if (!Array.isArray(value)) return []
|
||||
const byId = new Map<string, Iwt2InventoryItem>()
|
||||
|
||||
@@ -48,6 +48,7 @@ import {
|
||||
import { createIwt2PvpNormalizedGearProgress } from '../content/pvpGearNormalization'
|
||||
|
||||
type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat'
|
||||
type PvpResultReason = 'opponent-defeated' | null
|
||||
type OverlayAction = 'primary' | 'requeue' | 'menu'
|
||||
type OverlayNavEntry = {
|
||||
action: OverlayAction
|
||||
@@ -82,9 +83,11 @@ type BossArenaScreenProps = {
|
||||
onPvpRequeue?: () => void
|
||||
onSaveUpdated: (save: Iwt2Save) => void
|
||||
roguelikeRun?: {
|
||||
bossesDefeated: number
|
||||
buffs: Iwt2RoguelikeSelfBuffId[]
|
||||
contentType: Iwt2RoguelikeContentType
|
||||
debuffs: Iwt2RoguelikeOpponentDebuffId[]
|
||||
greenCoinThreshold: number
|
||||
onVictory: () => void
|
||||
stage: number
|
||||
variant: Iwt2RoguelikeVariant
|
||||
@@ -141,6 +144,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
))
|
||||
const [abilityCooldowns, setAbilityCooldowns] = useState<Record<string, number>>({})
|
||||
const [status, setStatus] = useState<ArenaStatus>('playing')
|
||||
const [pvpResultReason, setPvpResultReason] = useState<PvpResultReason>(null)
|
||||
const [selectedOverlayAction, setSelectedOverlayAction] = useState<OverlayAction>('primary')
|
||||
const [selectedPartyId, setSelectedPartyId] = useState<Iwt2EntityId>('player-healer')
|
||||
const [dropAwards, setDropAwards] = useState<Iwt2BossDropAward[]>([])
|
||||
@@ -224,16 +228,19 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
setDropAwards([])
|
||||
setPetAwards([])
|
||||
setSelectedOverlayAction('primary')
|
||||
setPvpResultReason(null)
|
||||
setStatus('playing')
|
||||
}, [activeGearProgress, arenaBounds, bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage])
|
||||
|
||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
|
||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>, nextPvpResultReason: PvpResultReason = null) => {
|
||||
setSelectedOverlayAction('primary')
|
||||
setPvpResultReason(nextPvpResultReason)
|
||||
statusRef.current = nextStatus
|
||||
setStatus(nextStatus)
|
||||
}, [])
|
||||
|
||||
const resumeArena = useCallback(() => {
|
||||
setPvpResultReason(null)
|
||||
statusRef.current = 'playing'
|
||||
setStatus('playing')
|
||||
}, [])
|
||||
@@ -247,9 +254,12 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
const gearAbilities = activeGearProgress
|
||||
? applyIwt2PveGearToHealerAbilities(baseAbilities, activeGearProgress)
|
||||
: baseAbilities
|
||||
const passiveInfusionBuffs = activeGearProgress?.healer.passiveInfusionId
|
||||
? [activeGearProgress.healer.passiveInfusionId]
|
||||
: []
|
||||
return applyRoguelikeModifiers(
|
||||
gearAbilities,
|
||||
roguelikeRun?.buffs ?? [],
|
||||
[...passiveInfusionBuffs, ...(roguelikeRun?.buffs ?? [])],
|
||||
roguelikeRun?.debuffs ?? [],
|
||||
)
|
||||
},
|
||||
@@ -331,7 +341,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
return
|
||||
}
|
||||
if (action === 'back') {
|
||||
if (statusRef.current === 'paused') resumeArena()
|
||||
if (device === 'pc' && statusRef.current === 'paused') resumeArena()
|
||||
return
|
||||
}
|
||||
}
|
||||
@@ -402,7 +412,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
for (const defeatedBoss of newlyDefeatedBosses) {
|
||||
nextRecordedIds.add(defeatedBoss.bossId)
|
||||
const reward = recordIwt2BossKillReward(updatedSave, defeatedBoss.bossId, {
|
||||
difficultySlug,
|
||||
difficultySlug: rewardDifficultySlugForKill(roguelikeRun, newDropAwards.length, difficultySlug),
|
||||
experienceMultiplier,
|
||||
})
|
||||
updatedSave = reward.save
|
||||
@@ -416,15 +426,21 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
onSaveUpdated(updatedSave)
|
||||
}
|
||||
|
||||
if (next.bosses.every((boss) => boss.health <= 0)) {
|
||||
if (pvpRoguelike && roguelikeRun) {
|
||||
const playerCleared = next.bosses.every((boss) => boss.health <= 0)
|
||||
const playerDefeated = next.party.every((member) => member.health <= 0)
|
||||
const opponentCleared = Boolean(nextOpponentState?.bosses.every((boss) => boss.health <= 0))
|
||||
const opponentDefeated = Boolean(nextOpponentState?.party.every((member) => member.health <= 0))
|
||||
if (!pvpRoguelike && playerCleared) {
|
||||
showOverlay('victory')
|
||||
} else if (pvpRoguelike && playerDefeated) {
|
||||
showOverlay('defeat')
|
||||
} else if (pvpRoguelike && playerCleared && opponentDefeated) {
|
||||
showOverlay('victory', 'opponent-defeated')
|
||||
} else if (pvpRoguelike && playerCleared && opponentCleared && roguelikeRun) {
|
||||
statusRef.current = 'victory'
|
||||
setStatus('victory')
|
||||
roguelikeRun.onVictory()
|
||||
} else {
|
||||
showOverlay('victory')
|
||||
}
|
||||
} else if (next.party.every((member) => member.health <= 0)) {
|
||||
} else if (!pvpRoguelike && playerDefeated) {
|
||||
showOverlay('defeat')
|
||||
}
|
||||
|
||||
@@ -460,7 +476,9 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
||||
? 'Rematch'
|
||||
: 'Restart'
|
||||
const overlayTitle = status === 'victory'
|
||||
? `${bossTitle} Down`
|
||||
? pvpResultReason === 'opponent-defeated'
|
||||
? 'CPU Rival Falls'
|
||||
: `${bossTitle} Down`
|
||||
: status === 'defeat'
|
||||
? 'Party Defeated'
|
||||
: 'Arena Paused'
|
||||
@@ -670,6 +688,17 @@ function roguelikeBossHealthScale(stage: number): number {
|
||||
return 1 + Math.max(0, stage - 1) * 0.1
|
||||
}
|
||||
|
||||
function rewardDifficultySlugForKill(
|
||||
roguelikeRun: BossArenaScreenProps['roguelikeRun'] | undefined,
|
||||
defeatedEarlierThisArena: number,
|
||||
fallbackSlug: string,
|
||||
): string {
|
||||
if (!roguelikeRun) return fallbackSlug
|
||||
return roguelikeRun.bossesDefeated + defeatedEarlierThisArena >= roguelikeRun.greenCoinThreshold
|
||||
? 'veteran'
|
||||
: fallbackSlug
|
||||
}
|
||||
|
||||
function overlayNavEntriesFor(status: ArenaStatus, pvpRoguelike: boolean): OverlayNavEntry[] {
|
||||
if (pvpRoguelike && (status === 'victory' || status === 'defeat')) return PVP_RESULT_OVERLAY_NAV_ENTRIES
|
||||
return DEFAULT_OVERLAY_NAV_ENTRIES
|
||||
|
||||
@@ -12,6 +12,7 @@ import {
|
||||
createDefaultIwt2Save,
|
||||
loadIwt2OnlineSave,
|
||||
setIwt2InfusionAbility,
|
||||
setIwt2PassiveInfusion,
|
||||
updateIwt2CharacterSettings,
|
||||
upgradeIwt2GearSlot,
|
||||
canAffordIwt2Costs,
|
||||
@@ -40,6 +41,8 @@ import {
|
||||
IWT2_HEALER_ORDER,
|
||||
} from '../content/healerAbilities'
|
||||
import {
|
||||
buildIwt2SelfBuffChoices,
|
||||
IWT2_REVIVE_PARTY_CHOICE,
|
||||
type Iwt2RoguelikeChoice,
|
||||
type Iwt2RoguelikeContentType,
|
||||
type Iwt2RoguelikeOpponentDebuffId,
|
||||
@@ -51,9 +54,13 @@ import {
|
||||
IWT2_GEAR_SLOT_RECIPES,
|
||||
IWT2_GEAR_SLOTS,
|
||||
IWT2_GEAR_STAT_LABELS,
|
||||
IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL,
|
||||
IWT2_MAX_GEAR_LEVEL,
|
||||
iwt2GearUpgradeCosts,
|
||||
iwt2InfusionCosts,
|
||||
isIwt2InfusionUnlocked,
|
||||
isIwt2PassiveInfusionUnlocked,
|
||||
type Iwt2PassiveInfusionId,
|
||||
type Iwt2GearStatId,
|
||||
type Iwt2GearSlotId,
|
||||
} from '../content/gear'
|
||||
@@ -144,6 +151,7 @@ type Iwt2GearNavEntry =
|
||||
| { kind: 'slot', key: string, row: number, column: number, slotId: Iwt2GearSlotId }
|
||||
| { kind: 'upgrade', key: string, row: number, column: number, disabled: boolean }
|
||||
| { kind: 'infusion', key: string, row: number, column: number, abilityId: Iwt2InfusionAbilityId, disabled: boolean }
|
||||
| { kind: 'passiveInfusion', key: string, row: number, column: number, passiveId: Iwt2PassiveInfusionId, disabled: boolean }
|
||||
|
||||
const IWT2_HUNTER_PROFILE_DROP_COLUMNS = 6
|
||||
const IWT2_NAME_MAX_LENGTH = 18
|
||||
@@ -2005,16 +2013,22 @@ export function Iwt2GearUpgradeScreen({
|
||||
const selectedSlot = classProgress.slots[selectedSlotId]
|
||||
const selectedRecipe = IWT2_GEAR_SLOT_RECIPES[selectedClassId][selectedSlotId]
|
||||
const selectedBonus = gearBonusSummary(selectedRecipe.statId, selectedSlot.level, selectedClassId)
|
||||
const nextLevel = Math.min(5, selectedSlot.level + 1)
|
||||
const nextLevel = Math.min(IWT2_MAX_GEAR_LEVEL, selectedSlot.level + 1)
|
||||
const nextBonus = gearBonusSummary(selectedRecipe.statId, nextLevel, selectedClassId)
|
||||
const selectedClassName = gearClassDisplayName(selectedClassId, save)
|
||||
const upgradeCosts = iwt2GearUpgradeCosts(selectedClassId, selectedSlotId, selectedSlot.level)
|
||||
const canUpgrade = selectedSlot.level < 5 && canAffordIwt2Costs(save, upgradeCosts)
|
||||
const canUpgrade = selectedSlot.level < IWT2_MAX_GEAR_LEVEL && canAffordIwt2Costs(save, upgradeCosts)
|
||||
const infusionUnlocked = isIwt2InfusionUnlocked(classProgress)
|
||||
const infusionAnchorSlot = selectedSlot.level >= 5
|
||||
const passiveInfusionUnlocked = isIwt2PassiveInfusionUnlocked(save.gearProgress)
|
||||
const infusionAnchorSlot = selectedSlot.level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL
|
||||
? selectedSlotId
|
||||
: IWT2_GEAR_SLOTS.find((slotId) => classProgress.slots[slotId].level >= 5) ?? selectedSlotId
|
||||
: IWT2_GEAR_SLOTS.find((slotId) => classProgress.slots[slotId].level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) ?? selectedSlotId
|
||||
const infusionAbilities = iwt2InfusionAbilitiesForClass(selectedClassId)
|
||||
const passiveInfusionChoices = useMemo<Array<Iwt2RoguelikeChoice<Iwt2PassiveInfusionId>>>(() => {
|
||||
if (selectedClassId !== 'healer') return []
|
||||
return buildIwt2SelfBuffChoices(abilitiesForHealer(save.character.healerStyle))
|
||||
.filter((choice): choice is Iwt2RoguelikeChoice<Iwt2PassiveInfusionId> => choice.id !== IWT2_REVIVE_PARTY_CHOICE.id)
|
||||
}, [save.character.healerStyle, selectedClassId])
|
||||
const navEntries = useMemo<Iwt2GearNavEntry[]>(() => {
|
||||
const entries: Iwt2GearNavEntry[] = [{ kind: 'back', key: 'back', row: 0, column: 0 }]
|
||||
IWT2_PARTY_ORDER.forEach((classId, index) => {
|
||||
@@ -2036,8 +2050,19 @@ export function Iwt2GearUpgradeScreen({
|
||||
disabled: selected || !infusionUnlocked || !canAffordIwt2Costs(save, costs),
|
||||
})
|
||||
})
|
||||
passiveInfusionChoices.forEach((choice, index) => {
|
||||
const selected = classProgress.passiveInfusionId === choice.id
|
||||
entries.push({
|
||||
kind: 'passiveInfusion',
|
||||
key: `passive:${choice.id}`,
|
||||
row: infusionAbilities.length + index + 1,
|
||||
column: 2,
|
||||
passiveId: choice.id,
|
||||
disabled: selected || !passiveInfusionUnlocked,
|
||||
})
|
||||
})
|
||||
return entries
|
||||
}, [canUpgrade, classProgress.infusionAbilityId, infusionAbilities, infusionAnchorSlot, infusionUnlocked, save, selectedClassId])
|
||||
}, [canUpgrade, classProgress.infusionAbilityId, classProgress.passiveInfusionId, infusionAbilities, infusionAnchorSlot, infusionUnlocked, passiveInfusionChoices, passiveInfusionUnlocked, save, selectedClassId])
|
||||
|
||||
const activeEntry = navEntries[Math.min(selectedIndex, navEntries.length - 1)] ?? navEntries[0]
|
||||
|
||||
@@ -2089,6 +2114,18 @@ export function Iwt2GearUpgradeScreen({
|
||||
} catch (error) {
|
||||
setMessage(error instanceof Error ? error.message : 'Infusion failed.')
|
||||
}
|
||||
return
|
||||
}
|
||||
if (entry.kind === 'passiveInfusion') {
|
||||
if (entry.disabled) return
|
||||
try {
|
||||
const nextSave = setIwt2PassiveInfusion(save, entry.passiveId)
|
||||
onSaveUpdated(nextSave)
|
||||
const passiveName = passiveInfusionChoices.find((choice) => choice.id === entry.passiveId)?.name ?? 'Passive'
|
||||
setMessage(`${passiveName} set as passive infusion.`)
|
||||
} catch (error) {
|
||||
setMessage(error instanceof Error ? error.message : 'Passive infusion failed.')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2112,6 +2149,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
const selected = selectedClassId === classId
|
||||
const focused = activeEntry?.kind === 'class' && activeEntry.classId === classId
|
||||
const classInfusion = save.gearProgress[classId].infusionAbilityId
|
||||
const passiveInfusion = classId === 'healer' ? save.gearProgress.healer.passiveInfusionId : null
|
||||
const highest = Math.max(...IWT2_GEAR_SLOTS.map((slotId) => save.gearProgress[classId].slots[slotId].level))
|
||||
const className = gearClassDisplayName(classId, save)
|
||||
const classSubtitle = gearClassSubtitle(classId, save)
|
||||
@@ -2129,7 +2167,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
<div>
|
||||
<strong>{className}</strong>
|
||||
<small>{classSubtitle}</small>
|
||||
<small>Top +{highest}{classInfusion ? ' | Slot 6 set' : ''}</small>
|
||||
<small>Top +{highest}{classInfusion ? ' | Active set' : ''}{passiveInfusion ? ' | Passive set' : ''}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
@@ -2172,7 +2210,7 @@ export function Iwt2GearUpgradeScreen({
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, 'upgrade')}
|
||||
type="button"
|
||||
>
|
||||
Upgrade to +{Math.min(5, selectedSlot.level + 1)}
|
||||
Upgrade to +{Math.min(IWT2_MAX_GEAR_LEVEL, selectedSlot.level + 1)}
|
||||
</button>
|
||||
</section>
|
||||
|
||||
@@ -2188,8 +2226,8 @@ export function Iwt2GearUpgradeScreen({
|
||||
<small>{selectedBonus.text}</small>
|
||||
</span>
|
||||
<span>
|
||||
<strong>{selectedSlot.level >= 5 ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= 5 ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
<strong>{selectedSlot.level >= IWT2_MAX_GEAR_LEVEL ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||
<small>{selectedSlot.level >= IWT2_MAX_GEAR_LEVEL ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||
</span>
|
||||
</div>
|
||||
<div className="iwt2-gear-cost-list">
|
||||
@@ -2227,12 +2265,40 @@ export function Iwt2GearUpgradeScreen({
|
||||
<div>
|
||||
<strong>{ability.name}</strong>
|
||||
<small>{ability.description}</small>
|
||||
<small>{selected ? 'Selected' : infusionUnlocked ? infusionCostText(save, costs) : 'Unlock: any slot to +5'}</small>
|
||||
<small>{selected ? 'Selected' : infusionUnlocked ? infusionCostText(save, costs) : `Unlock: any ${selectedClassName} slot to +${IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL}`}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
{selectedClassId === 'healer' && (
|
||||
<div className="iwt2-infusion-list">
|
||||
{passiveInfusionChoices.map((choice) => {
|
||||
const selected = classProgress.passiveInfusionId === choice.id
|
||||
const focused = activeEntry?.kind === 'passiveInfusion' && activeEntry.passiveId === choice.id
|
||||
const disabled = selected || !passiveInfusionUnlocked
|
||||
return (
|
||||
<button
|
||||
className={`iwt2-infusion-row ${selected ? 'active' : ''} ${focused ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={focused ? 'true' : undefined}
|
||||
disabled={disabled}
|
||||
key={choice.id}
|
||||
onClick={() => activateEntry({ kind: 'passiveInfusion', key: `passive:${choice.id}`, row: 0, column: 2, passiveId: choice.id, disabled })}
|
||||
onPointerDown={() => selectGearEntry(navEntries, setSelectedIndex, `passive:${choice.id}`)}
|
||||
type="button"
|
||||
>
|
||||
<span>P</span>
|
||||
<div>
|
||||
<strong>{choice.name}</strong>
|
||||
<small>{choice.description}</small>
|
||||
<small>{selected ? 'Selected passive' : passiveInfusionUnlocked ? 'Passive infusion' : `Unlock: any gear slot to +${IWT2_MAX_GEAR_LEVEL}`}</small>
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
<footer className="iwt2-gear-message">{message}</footer>
|
||||
</section>
|
||||
</div>
|
||||
@@ -2276,7 +2342,9 @@ function gearBonus(label: string, value: string): { label: string, text: string,
|
||||
}
|
||||
|
||||
function infusionAnchorText(level: number): string {
|
||||
return level >= 5 ? 'Infusion anchor available.' : 'No further bonus.'
|
||||
if (level >= IWT2_MAX_GEAR_LEVEL) return 'Active and passive infusion anchors available.'
|
||||
if (level >= IWT2_ACTIVE_INFUSION_MIN_GEAR_LEVEL) return 'Active infusion anchor available.'
|
||||
return 'No infusion anchor.'
|
||||
}
|
||||
|
||||
function formatPercent(value: number): string {
|
||||
|
||||
Reference in New Issue
Block a user