Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ed3f43c93f | ||
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d70941f43e | ||
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de2f86e101 |
@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 105
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versionCode 108
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versionName "1.1.26"
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versionName "1.1.28"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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@@ -96,6 +96,12 @@ curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases/$REL
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-F "attachment=@$APK"
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-F "attachment=@$APK"
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```
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```
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If the CLI release fails after creating the Gitea release but before uploading the APK asset, retry only the release upload:
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```sh
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npm run release:cli -- --release-only 1.1.26
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```
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## Step 5: Update TrueNAS
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## Step 5: Update TrueNAS
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```sh
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```sh
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After Width: | Height: | Size: 154 KiB |
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After Width: | Height: | Size: 65 KiB |
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After Width: | Height: | Size: 51 KiB |
@@ -5,6 +5,7 @@ import json
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import os
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import os
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import queue
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import queue
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import re
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import re
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import shutil
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import subprocess
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import subprocess
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import sys
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import sys
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import threading
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import threading
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@@ -153,6 +154,48 @@ def gitea_request(
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except urllib.error.HTTPError as exc:
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except urllib.error.HTTPError as exc:
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data = exc.read()
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data = exc.read()
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return exc.code, data
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return exc.code, data
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except urllib.error.URLError as exc:
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raise ReleaseError(f"{method} {url} failed: {exc.reason}") from exc
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def gitea_upload_asset(config: ReleaseConfig, path: str, apk_path: Path) -> tuple[int, bytes]:
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curl = shutil.which("curl")
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if curl is None:
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raise ReleaseError("curl is required for Gitea asset uploads")
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url = config.gitea_url.rstrip("/") + path
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proc = subprocess.run(
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[
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curl,
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"--silent",
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"--show-error",
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"--retry",
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"3",
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"--retry-all-errors",
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"--retry-delay",
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"2",
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"--request",
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"POST",
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url,
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"--header",
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f"Authorization: token {config.token}",
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"--form",
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f"attachment=@{apk_path}",
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"--write-out",
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"\n%{http_code}",
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],
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check=False,
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capture_output=True,
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)
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if proc.returncode != 0:
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detail = (proc.stderr or proc.stdout).decode("utf-8", "replace").strip()
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raise ReleaseError(f"Gitea asset upload failed: curl exited {proc.returncode}: {detail}")
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try:
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body, status_text = proc.stdout.rsplit(b"\n", 1)
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return int(status_text), body
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except ValueError as exc:
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output = proc.stdout.decode("utf-8", "replace")
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raise ReleaseError(f"Gitea asset upload returned malformed curl output: {output}") from exc
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def parse_json_response(status: int, data: bytes, action: str) -> dict:
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def parse_json_response(status: int, data: bytes, action: str) -> dict:
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@@ -211,26 +254,12 @@ def upload_release_asset(config: ReleaseConfig, log: Callable[[str], None]) -> N
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raise ReleaseError(f"APK not found for release upload: {apk_path}")
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raise ReleaseError(f"APK not found for release upload: {apk_path}")
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release_id = find_or_create_release(config, log)
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release_id = find_or_create_release(config, log)
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boundary = f"----iwanttoheal{int(time.time() * 1000)}"
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header = (
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f"--{boundary}\r\n"
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f'Content-Disposition: form-data; name="attachment"; filename="{apk_path.name}"\r\n'
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"Content-Type: application/vnd.android.package-archive\r\n\r\n"
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).encode("utf-8")
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footer = f"\r\n--{boundary}--\r\n".encode("utf-8")
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body = header + apk_path.read_bytes() + footer
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asset_name = urllib.parse.quote(apk_path.name)
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asset_name = urllib.parse.quote(apk_path.name)
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path = (
|
path = (
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f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
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f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
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f"/releases/{release_id}/assets?name={asset_name}"
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f"/releases/{release_id}/assets?name={asset_name}"
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)
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)
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status, data = gitea_request(
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status, data = gitea_upload_asset(config, path, apk_path)
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config,
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"POST",
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path,
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body=body,
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content_type=f"multipart/form-data; boundary={boundary}",
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)
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if status == 409:
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if status == 409:
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raise ReleaseError(f"Release asset already exists: {apk_path.name}")
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raise ReleaseError(f"Release asset already exists: {apk_path.name}")
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parse_json_response(status, data, "Upload release asset")
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parse_json_response(status, data, "Upload release asset")
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@@ -68,9 +68,16 @@ def parse_args(argv: list[str]) -> argparse.Namespace:
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action="store_true",
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action="store_true",
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help="Skip the RESET confirmation when used with --reset-player-data.",
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help="Skip the RESET confirmation when used with --reset-player-data.",
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)
|
)
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|
parser.add_argument(
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"--release-only",
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|
metavar="VERSION",
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|
help="Create or reuse the Gitea release and upload an existing IWantToHeal-Thor-vVERSION.apk, without rebuilding.",
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|
)
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args = parser.parse_args(argv)
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args = parser.parse_args(argv)
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if args.yes_reset and not args.reset_player_data:
|
if args.yes_reset and not args.reset_player_data:
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parser.error("--yes-reset requires --reset-player-data")
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parser.error("--yes-reset requires --reset-player-data")
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if args.release_only and args.reset_player_data:
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parser.error("--release-only cannot be combined with --reset-player-data")
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return args
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return args
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@@ -131,44 +138,90 @@ def request_json(method: str, path: str, token: str, data: dict | None = None) -
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except urllib.error.HTTPError as exc:
|
except urllib.error.HTTPError as exc:
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detail = exc.read().decode("utf-8", "replace")
|
detail = exc.read().decode("utf-8", "replace")
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raise SystemExit(f"Gitea {method} failed ({exc.code}): {detail}") from exc
|
raise SystemExit(f"Gitea {method} failed ({exc.code}): {detail}") from exc
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|
except urllib.error.URLError as exc:
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|
raise SystemExit(f"Gitea {method} failed: {exc.reason}") from exc
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|
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|
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def upload_asset(path: str, token: str, apk: Path) -> dict:
|
def upload_asset(path: str, token: str, apk: Path) -> dict:
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boundary = "----iwanttoheal-release-boundary"
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url = GITEA_URL + path
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body = (
|
curl = shutil.which("curl")
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f"--{boundary}\r\n"
|
if curl is None:
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f'Content-Disposition: form-data; name="attachment"; filename="{apk.name}"\r\n'
|
raise SystemExit("curl is required for Gitea asset uploads")
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"Content-Type: application/vnd.android.package-archive\r\n\r\n"
|
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).encode("utf-8")
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proc = subprocess.run(
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body += apk.read_bytes()
|
[
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body += f"\r\n--{boundary}--\r\n".encode("utf-8")
|
curl,
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headers = {
|
"--silent",
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||||||
"Authorization": f"token {token}",
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"--show-error",
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||||||
"Content-Type": f"multipart/form-data; boundary={boundary}",
|
"--retry",
|
||||||
}
|
"3",
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req = urllib.request.Request(GITEA_URL + path, data=body, headers=headers, method="POST")
|
"--retry-all-errors",
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||||||
|
"--retry-delay",
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||||||
|
"2",
|
||||||
|
"--request",
|
||||||
|
"POST",
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||||||
|
url,
|
||||||
|
"--header",
|
||||||
|
f"Authorization: token {token}",
|
||||||
|
"--form",
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||||||
|
f"attachment=@{apk}",
|
||||||
|
"--write-out",
|
||||||
|
"\n%{http_code}",
|
||||||
|
],
|
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|
check=False,
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||||||
|
capture_output=True,
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||||||
|
text=True,
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||||||
|
)
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||||||
|
if proc.returncode != 0:
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||||||
|
detail = proc.stderr.strip() or proc.stdout.strip()
|
||||||
|
raise SystemExit(f"Gitea asset upload failed: curl exited {proc.returncode}: {detail}")
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||||||
|
|
||||||
|
try:
|
||||||
|
body, status_text = proc.stdout.rsplit("\n", 1)
|
||||||
|
status = int(status_text)
|
||||||
|
except ValueError as exc:
|
||||||
|
raise SystemExit(f"Gitea asset upload returned malformed curl output: {proc.stdout}") from exc
|
||||||
|
|
||||||
|
if status >= 400:
|
||||||
|
raise SystemExit(f"Gitea asset upload failed ({status}): {body}")
|
||||||
|
|
||||||
|
try:
|
||||||
|
parsed = json.loads(body or "{}")
|
||||||
|
except json.JSONDecodeError as exc:
|
||||||
|
raise SystemExit(f"Gitea asset upload returned invalid JSON: {body}") from exc
|
||||||
|
if not isinstance(parsed, dict):
|
||||||
|
raise SystemExit(f"Gitea asset upload returned unexpected JSON: {parsed}")
|
||||||
|
return parsed
|
||||||
|
|
||||||
|
|
||||||
|
def find_or_create_release(version: str, token: str) -> int:
|
||||||
|
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
||||||
|
tag = f"v{version}"
|
||||||
|
tag_path = repo_path + "/releases/tags/" + urllib.parse.quote(tag, safe="")
|
||||||
|
req = urllib.request.Request(GITEA_URL + tag_path, headers={"Authorization": f"token {token}"}, method="GET")
|
||||||
try:
|
try:
|
||||||
with urllib.request.urlopen(req) as resp:
|
with urllib.request.urlopen(req) as resp:
|
||||||
return json.loads(resp.read().decode("utf-8"))
|
release = json.loads(resp.read().decode("utf-8"))
|
||||||
|
release_id = release.get("id")
|
||||||
|
if not release_id:
|
||||||
|
raise SystemExit(f"Gitea release missing id: {release}")
|
||||||
|
print(f"Gitea release exists: {tag} (id {release_id})")
|
||||||
|
return int(release_id)
|
||||||
except urllib.error.HTTPError as exc:
|
except urllib.error.HTTPError as exc:
|
||||||
|
if exc.code != 404:
|
||||||
detail = exc.read().decode("utf-8", "replace")
|
detail = exc.read().decode("utf-8", "replace")
|
||||||
raise SystemExit(f"Gitea asset upload failed ({exc.code}): {detail}") from exc
|
raise SystemExit(f"Gitea release lookup failed ({exc.code}): {detail}") from exc
|
||||||
|
except urllib.error.URLError as exc:
|
||||||
|
raise SystemExit(f"Gitea release lookup failed: {exc.reason}") from exc
|
||||||
|
|
||||||
|
|
||||||
def create_gitea_release(version: str, apk: Path) -> None:
|
|
||||||
token = GITEA_TOKEN.strip()
|
|
||||||
if not token or token == "PASTE_YOUR_GITEA_TOKEN_HERE":
|
|
||||||
raise SystemExit("Set GITEA_TOKEN near top of scripts/release_game_cli.py")
|
|
||||||
|
|
||||||
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
|
||||||
release = request_json(
|
release = request_json(
|
||||||
"POST",
|
"POST",
|
||||||
repo_path + "/releases",
|
repo_path + "/releases",
|
||||||
token,
|
token,
|
||||||
{
|
{
|
||||||
"tag_name": f"v{version}",
|
"tag_name": tag,
|
||||||
"target_commitish": BRANCH,
|
"target_commitish": BRANCH,
|
||||||
"name": f"v{version}",
|
"name": tag,
|
||||||
"body": f"I Want to Heal Android build v{version}",
|
"body": f"I Want to Heal Android build v{version}",
|
||||||
"draft": False,
|
"draft": False,
|
||||||
"prerelease": False,
|
"prerelease": False,
|
||||||
@@ -177,7 +230,17 @@ def create_gitea_release(version: str, apk: Path) -> None:
|
|||||||
release_id = release.get("id")
|
release_id = release.get("id")
|
||||||
if not release_id:
|
if not release_id:
|
||||||
raise SystemExit(f"Gitea release missing id: {release}")
|
raise SystemExit(f"Gitea release missing id: {release}")
|
||||||
|
print(f"Gitea release created: {tag} (id {release_id})")
|
||||||
|
return int(release_id)
|
||||||
|
|
||||||
|
|
||||||
|
def create_gitea_release(version: str, apk: Path) -> None:
|
||||||
|
token = GITEA_TOKEN.strip()
|
||||||
|
if not token or token == "PASTE_YOUR_GITEA_TOKEN_HERE":
|
||||||
|
raise SystemExit("Set GITEA_TOKEN near top of scripts/release_game_cli.py")
|
||||||
|
|
||||||
|
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
||||||
|
release_id = find_or_create_release(version, token)
|
||||||
asset_name = urllib.parse.quote(apk.name)
|
asset_name = urllib.parse.quote(apk.name)
|
||||||
upload_asset(f"{repo_path}/releases/{release_id}/assets?name={asset_name}", token, apk)
|
upload_asset(f"{repo_path}/releases/{release_id}/assets?name={asset_name}", token, apk)
|
||||||
print(f"Gitea release uploaded: v{version}")
|
print(f"Gitea release uploaded: v{version}")
|
||||||
@@ -289,6 +352,16 @@ def reset_player_data(database_path: Path, *, assume_yes: bool) -> None:
|
|||||||
def main(argv: list[str] | None = None) -> int:
|
def main(argv: list[str] | None = None) -> int:
|
||||||
args = parse_args(sys.argv[1:] if argv is None else argv)
|
args = parse_args(sys.argv[1:] if argv is None else argv)
|
||||||
os.chdir(REPO_ROOT)
|
os.chdir(REPO_ROOT)
|
||||||
|
if args.release_only:
|
||||||
|
version = args.release_only.strip()
|
||||||
|
if not re.fullmatch(r"\d+\.\d+\.\d+(?:[-+][0-9A-Za-z.-]+)?", version):
|
||||||
|
raise SystemExit("Version must look like 1.1.2")
|
||||||
|
apk = REPO_ROOT / f"IWantToHeal-Thor-v{version}.apk"
|
||||||
|
if not apk.exists():
|
||||||
|
raise SystemExit(f"APK not found: {apk}")
|
||||||
|
create_gitea_release(version, apk)
|
||||||
|
return 0
|
||||||
|
|
||||||
version = prompt_version()
|
version = prompt_version()
|
||||||
apk = build_apk(version)
|
apk = build_apk(version)
|
||||||
commit_and_push(version)
|
commit_and_push(version)
|
||||||
|
|||||||
@@ -1219,6 +1219,28 @@
|
|||||||
padding: 6px 8px;
|
padding: 6px 8px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid {
|
||||||
|
display: grid;
|
||||||
|
gap: 7px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid span {
|
||||||
|
background: #0d1118;
|
||||||
|
border: 1px solid #29313d;
|
||||||
|
display: block;
|
||||||
|
padding: 7px 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid strong {
|
||||||
|
color: #f2c96d;
|
||||||
|
font-size: 0.62rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid small {
|
||||||
|
color: #e5edf6;
|
||||||
|
font-size: 0.62rem;
|
||||||
|
}
|
||||||
|
|
||||||
.iwt2-gear-cost-list span.met {
|
.iwt2-gear-cost-list span.met {
|
||||||
color: #9ef0bd;
|
color: #9ef0bd;
|
||||||
}
|
}
|
||||||
@@ -1623,6 +1645,19 @@
|
|||||||
padding: 7px;
|
padding: 7px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid {
|
||||||
|
gap: 5px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid span {
|
||||||
|
padding: 5px 6px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.iwt2-gear-bonus-grid strong,
|
||||||
|
.iwt2-gear-bonus-grid small {
|
||||||
|
font-size: 0.52rem;
|
||||||
|
}
|
||||||
|
|
||||||
.iwt2-infusion-row {
|
.iwt2-infusion-row {
|
||||||
gap: 7px;
|
gap: 7px;
|
||||||
grid-template-columns: 28px minmax(0, 1fr);
|
grid-template-columns: 28px minmax(0, 1fr);
|
||||||
|
|||||||
@@ -266,6 +266,7 @@ export function CombatScreen({
|
|||||||
roguelikeAbilityLabelMode = 'ability',
|
roguelikeAbilityLabelMode = 'ability',
|
||||||
roguelikeEncounterPool,
|
roguelikeEncounterPool,
|
||||||
onExit,
|
onExit,
|
||||||
|
onMainMenu = onExit,
|
||||||
onProfileUpdated,
|
onProfileUpdated,
|
||||||
}: {
|
}: {
|
||||||
difficulty: Difficulty
|
difficulty: Difficulty
|
||||||
@@ -279,6 +280,7 @@ export function CombatScreen({
|
|||||||
roguelikeAbilityLabelMode?: RoguelikeAbilityLabelMode
|
roguelikeAbilityLabelMode?: RoguelikeAbilityLabelMode
|
||||||
roguelikeEncounterPool?: DungeonEncounter[]
|
roguelikeEncounterPool?: DungeonEncounter[]
|
||||||
onExit: () => void
|
onExit: () => void
|
||||||
|
onMainMenu?: () => void
|
||||||
onProfileUpdated: (profile: CharacterProfile) => void
|
onProfileUpdated: (profile: CharacterProfile) => void
|
||||||
}) {
|
}) {
|
||||||
const staticEncounters = useMemo(
|
const staticEncounters = useMemo(
|
||||||
@@ -1399,10 +1401,10 @@ export function CombatScreen({
|
|||||||
<div>
|
<div>
|
||||||
<p className="eyebrow">Game Paused</p>
|
<p className="eyebrow">Game Paused</p>
|
||||||
<h2>{dungeon.name}</h2>
|
<h2>{dungeon.name}</h2>
|
||||||
<p>Combat is stopped. Resume the fight or leave the current run.</p>
|
<p>Combat is stopped. Continue the fight or return to the main menu.</p>
|
||||||
<button onClick={() => setPaused(false)} type="button">Resume</button>
|
<button onClick={() => setPaused(false)} type="button">Continue</button>
|
||||||
<button className="secondary-result-button" onClick={onExit} type="button">
|
<button className="secondary-result-button" onClick={onMainMenu} type="button">
|
||||||
Leave {contentName}
|
Main Menu
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -294,6 +294,7 @@ export function PvPRoguelikeScreen({
|
|||||||
contentType,
|
contentType,
|
||||||
encounterPool,
|
encounterPool,
|
||||||
onExit,
|
onExit,
|
||||||
|
onMainMenu = onExit,
|
||||||
onProfileUpdated,
|
onProfileUpdated,
|
||||||
}: {
|
}: {
|
||||||
profile: CharacterProfile
|
profile: CharacterProfile
|
||||||
@@ -301,6 +302,7 @@ export function PvPRoguelikeScreen({
|
|||||||
contentType: PvpContentType
|
contentType: PvpContentType
|
||||||
encounterPool: DungeonEncounter[]
|
encounterPool: DungeonEncounter[]
|
||||||
onExit: () => void
|
onExit: () => void
|
||||||
|
onMainMenu?: () => void
|
||||||
onProfileUpdated: (profile: CharacterProfile) => void
|
onProfileUpdated: (profile: CharacterProfile) => void
|
||||||
}) {
|
}) {
|
||||||
const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
|
const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
|
||||||
@@ -1423,14 +1425,14 @@ export function PvPRoguelikeScreen({
|
|||||||
if (!entry || pvpOverlayEntryDisabled(entry)) return
|
if (!entry || pvpOverlayEntryDisabled(entry)) return
|
||||||
if (entry.kind === 'queueBack') onExit()
|
if (entry.kind === 'queueBack') onExit()
|
||||||
else if (entry.kind === 'pauseResume') setPaused(false)
|
else if (entry.kind === 'pauseResume') setPaused(false)
|
||||||
else if (entry.kind === 'pauseLeave') onExit()
|
else if (entry.kind === 'pauseLeave') onMainMenu()
|
||||||
else if (entry.kind === 'upgradeBuff') setSelectedBuff(playerBuffChoices[entry.index] ?? null)
|
else if (entry.kind === 'upgradeBuff') setSelectedBuff(playerBuffChoices[entry.index] ?? null)
|
||||||
else if (entry.kind === 'upgradeDebuff') setSelectedDebuff(playerDebuffChoices[entry.index] ?? null)
|
else if (entry.kind === 'upgradeDebuff') setSelectedDebuff(playerDebuffChoices[entry.index] ?? null)
|
||||||
else if (entry.kind === 'upgradeContinue') confirmUpgradeChoices()
|
else if (entry.kind === 'upgradeContinue') confirmUpgradeChoices()
|
||||||
}
|
}
|
||||||
|
|
||||||
useGameAction((action) => {
|
useGameAction((action) => {
|
||||||
if (status === 'queueing' || status === 'round-countdown') {
|
if (status === 'queueing') {
|
||||||
if (action === 'back' || action === 'pause') onExit()
|
if (action === 'back' || action === 'pause') onExit()
|
||||||
if (status === 'queueing' && action === 'confirm') openPvpOverlayEntry(activePvpOverlayEntry())
|
if (status === 'queueing' && action === 'confirm') openPvpOverlayEntry(activePvpOverlayEntry())
|
||||||
return
|
return
|
||||||
@@ -1447,6 +1449,13 @@ export function PvPRoguelikeScreen({
|
|||||||
if (action.startsWith('navigate')) movePvpOverlaySelection(action)
|
if (action.startsWith('navigate')) movePvpOverlaySelection(action)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
if (status === 'round-countdown') {
|
||||||
|
if (action === 'back' || action === 'pause') {
|
||||||
|
setOverlaySelectedIndex(0)
|
||||||
|
setPaused(true)
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
if (status === 'upgrade-choice') {
|
if (status === 'upgrade-choice') {
|
||||||
if (action === 'confirm') {
|
if (action === 'confirm') {
|
||||||
openPvpOverlayEntry(activePvpOverlayEntry())
|
openPvpOverlayEntry(activePvpOverlayEntry())
|
||||||
@@ -1780,16 +1789,16 @@ export function PvPRoguelikeScreen({
|
|||||||
onPointerDown={() => setPvpOverlayCursor('pauseResume')}
|
onPointerDown={() => setPvpOverlayCursor('pauseResume')}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
Resume
|
Continue
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button
|
||||||
className={`secondary-result-button ${pvpOverlayEntrySelected('pauseLeave') ? 'game-selected' : ''}`}
|
className={`secondary-result-button ${pvpOverlayEntrySelected('pauseLeave') ? 'game-selected' : ''}`}
|
||||||
data-controller-nav="skip"
|
data-controller-nav="skip"
|
||||||
onClick={onExit}
|
onClick={onMainMenu}
|
||||||
onPointerDown={() => setPvpOverlayCursor('pauseLeave')}
|
onPointerDown={() => setPvpOverlayCursor('pauseLeave')}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
Leave
|
Main Menu
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -860,6 +860,7 @@ function IWantToHeal1App({
|
|||||||
onExit={() => {
|
onExit={() => {
|
||||||
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
|
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
|
||||||
}}
|
}}
|
||||||
|
onMainMenu={() => setScreen('menu')}
|
||||||
onProfileUpdated={setProfile}
|
onProfileUpdated={setProfile}
|
||||||
/>
|
/>
|
||||||
</Suspense>
|
</Suspense>
|
||||||
@@ -893,6 +894,10 @@ function IWantToHeal1App({
|
|||||||
setRoguelikeVariant('pvp')
|
setRoguelikeVariant('pvp')
|
||||||
setScreen('roguelike')
|
setScreen('roguelike')
|
||||||
}}
|
}}
|
||||||
|
onMainMenu={() => {
|
||||||
|
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
|
||||||
|
setScreen('menu')
|
||||||
|
}}
|
||||||
onProfileUpdated={setProfile}
|
onProfileUpdated={setProfile}
|
||||||
profile={profile}
|
profile={profile}
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -258,6 +258,7 @@ export function IWantToHeal2App({
|
|||||||
}}
|
}}
|
||||||
save={save}
|
save={save}
|
||||||
onBack={() => setScreen('roguelike')}
|
onBack={() => setScreen('roguelike')}
|
||||||
|
onMainMenu={() => setScreen('menu')}
|
||||||
onPvpRequeue={() => {
|
onPvpRequeue={() => {
|
||||||
setScreen('roguelike')
|
setScreen('roguelike')
|
||||||
startIwt2RoguelikeRun()
|
startIwt2RoguelikeRun()
|
||||||
|
|||||||
@@ -194,7 +194,7 @@ const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
|
|||||||
spriteYOffsetScale: -0.1,
|
spriteYOffsetScale: -0.1,
|
||||||
color: '#d66a35',
|
color: '#d66a35',
|
||||||
accentColor: '#ffd166',
|
accentColor: '#ffd166',
|
||||||
maxHealth: 400,
|
maxHealth: 750,
|
||||||
radius: 29,
|
radius: 29,
|
||||||
moveSpeed: 118,
|
moveSpeed: 118,
|
||||||
meleeRange: 56,
|
meleeRange: 56,
|
||||||
@@ -224,7 +224,7 @@ const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
|
|||||||
birdFlightCooldown: 10,
|
birdFlightCooldown: 10,
|
||||||
birdFlightWindup: 0.85,
|
birdFlightWindup: 0.85,
|
||||||
birdFlightSpeed: 360,
|
birdFlightSpeed: 360,
|
||||||
birdHealth: 58,
|
birdHealth: 100,
|
||||||
birdRadius: 16,
|
birdRadius: 16,
|
||||||
birdContactDamage: 26,
|
birdContactDamage: 26,
|
||||||
birdStunSeconds: 0.75,
|
birdStunSeconds: 0.75,
|
||||||
|
|||||||
@@ -2,12 +2,47 @@ export type Iwt2PlayerClassId = 'healer' | 'paladin' | 'ranger' | 'mage' | 'rogu
|
|||||||
|
|
||||||
export type Iwt2PlayerClassRole = 'healer' | 'tank' | 'damage'
|
export type Iwt2PlayerClassRole = 'healer' | 'tank' | 'damage'
|
||||||
|
|
||||||
|
export type Iwt2ClassEquipmentSlot =
|
||||||
|
| 'weapon'
|
||||||
|
| 'offhand'
|
||||||
|
| 'head'
|
||||||
|
| 'chest'
|
||||||
|
| 'hands'
|
||||||
|
| 'legs'
|
||||||
|
|
||||||
|
export type Iwt2ClassLayerMotion = {
|
||||||
|
offsetXScale?: number
|
||||||
|
offsetYScale?: number
|
||||||
|
rotation?: number
|
||||||
|
}
|
||||||
|
|
||||||
|
export type Iwt2ClassWeaponLayer = {
|
||||||
|
id: string
|
||||||
|
slot: Iwt2ClassEquipmentSlot
|
||||||
|
url: string
|
||||||
|
drawOrder: 'behindBody' | 'front'
|
||||||
|
heightScale: number
|
||||||
|
offsetXScale: number
|
||||||
|
offsetYScale: number
|
||||||
|
originX?: number
|
||||||
|
originY?: number
|
||||||
|
attackMotion?: Iwt2ClassLayerMotion
|
||||||
|
tierAccentEligible?: boolean
|
||||||
|
}
|
||||||
|
|
||||||
|
export type Iwt2ClassLayeredArenaSprite = {
|
||||||
|
bodyUrl: string
|
||||||
|
bodyHeightScale?: number
|
||||||
|
weaponLayers: Iwt2ClassWeaponLayer[]
|
||||||
|
}
|
||||||
|
|
||||||
export type Iwt2ClassMetadata = {
|
export type Iwt2ClassMetadata = {
|
||||||
id: Iwt2PlayerClassId
|
id: Iwt2PlayerClassId
|
||||||
name: string
|
name: string
|
||||||
role: Iwt2PlayerClassRole
|
role: Iwt2PlayerClassRole
|
||||||
icon: string
|
icon: string
|
||||||
arenaSpriteUrl: string
|
arenaSpriteUrl: string
|
||||||
|
arenaLayeredSprite?: Iwt2ClassLayeredArenaSprite
|
||||||
uiIconUrl: string
|
uiIconUrl: string
|
||||||
color: string
|
color: string
|
||||||
accentColor: string
|
accentColor: string
|
||||||
@@ -118,6 +153,28 @@ export const IWT2_CLASS_METADATA: Record<Iwt2PlayerClassId, Iwt2ClassMetadata> =
|
|||||||
role: 'damage',
|
role: 'damage',
|
||||||
icon: '⚔',
|
icon: '⚔',
|
||||||
arenaSpriteUrl: '/iwt2/classes/arena/warrior-chunky.png',
|
arenaSpriteUrl: '/iwt2/classes/arena/warrior-chunky.png',
|
||||||
|
arenaLayeredSprite: {
|
||||||
|
bodyUrl: '/iwt2/classes/arena/layers/warrior-body.png',
|
||||||
|
weaponLayers: [
|
||||||
|
{
|
||||||
|
id: 'axe',
|
||||||
|
slot: 'weapon',
|
||||||
|
url: '/iwt2/classes/arena/layers/warrior-weapon-axe.png',
|
||||||
|
drawOrder: 'front',
|
||||||
|
heightScale: 1.72,
|
||||||
|
offsetXScale: 0.38,
|
||||||
|
offsetYScale: -0.88,
|
||||||
|
originX: 0.18,
|
||||||
|
originY: 0.5,
|
||||||
|
attackMotion: {
|
||||||
|
offsetXScale: 0.22,
|
||||||
|
offsetYScale: -0.18,
|
||||||
|
rotation: 0.54,
|
||||||
|
},
|
||||||
|
tierAccentEligible: true,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
uiIconUrl: '/iwt2/classes/ui/warrior-medallion.png',
|
uiIconUrl: '/iwt2/classes/ui/warrior-medallion.png',
|
||||||
color: '#ff7675',
|
color: '#ff7675',
|
||||||
accentColor: '#ffd0d0',
|
accentColor: '#ffd0d0',
|
||||||
|
|||||||
@@ -0,0 +1,124 @@
|
|||||||
|
import type { Iwt2PartyEntityState } from '../sim'
|
||||||
|
import type { Iwt2ClassWeaponLayer } from '../content/classes'
|
||||||
|
|
||||||
|
export type PartyAttackPulse = {
|
||||||
|
startedAt: number
|
||||||
|
}
|
||||||
|
|
||||||
|
export type PartyRenderMotion = {
|
||||||
|
x: number
|
||||||
|
y: number
|
||||||
|
rotation: number
|
||||||
|
scaleX: number
|
||||||
|
scaleY: number
|
||||||
|
tint?: number
|
||||||
|
}
|
||||||
|
|
||||||
|
export type PartyWeaponLayerMotion = {
|
||||||
|
offsetXScale: number
|
||||||
|
offsetYScale: number
|
||||||
|
rotation: number
|
||||||
|
}
|
||||||
|
|
||||||
|
const ATTACK_DURATION_SECONDS = 0.22
|
||||||
|
const RANGED_ATTACK_DURATION_SECONDS = 0.16
|
||||||
|
|
||||||
|
export function partyRenderMotion(
|
||||||
|
entity: Iwt2PartyEntityState,
|
||||||
|
timeSeconds: number,
|
||||||
|
attackPulse?: PartyAttackPulse,
|
||||||
|
): PartyRenderMotion {
|
||||||
|
const speed = Math.hypot(entity.velocity.x, entity.velocity.y)
|
||||||
|
const facingX = entity.facing.x < -0.05 ? -1 : 1
|
||||||
|
const motion: PartyRenderMotion = {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
rotation: 0,
|
||||||
|
scaleX: 1,
|
||||||
|
scaleY: 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.health <= 0) return { ...motion, rotation: facingX * 0.08, scaleY: 0.92 }
|
||||||
|
if (entity.status.stunnedSeconds > 0 || entity.status.knockedDownSeconds > 0) {
|
||||||
|
return { ...motion, y: 3, rotation: -facingX * 0.12, scaleY: 0.9 }
|
||||||
|
}
|
||||||
|
|
||||||
|
const attackProgress = attackPulse ? attackProgressFor(entity, timeSeconds, attackPulse) : 1
|
||||||
|
if (attackProgress < 1) {
|
||||||
|
const strike = Math.sin(attackProgress * Math.PI)
|
||||||
|
const ranged = entity.projectileSpeed > 0
|
||||||
|
return {
|
||||||
|
...motion,
|
||||||
|
x: facingX * (ranged ? -3 : 4) * strike,
|
||||||
|
y: -1.5 * strike,
|
||||||
|
rotation: facingX * (ranged ? -0.05 : 0.09) * strike,
|
||||||
|
scaleX: 1 + (ranged ? 0.012 : 0.035) * strike,
|
||||||
|
scaleY: 1 - (ranged ? 0.006 : 0.018) * strike,
|
||||||
|
tint: ranged ? 0xdff3ff : 0xffe1a6,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.castSecondsRemaining > 0) {
|
||||||
|
const pulse = 0.5 + Math.sin(timeSeconds * Math.PI * 12) * 0.5
|
||||||
|
return {
|
||||||
|
...motion,
|
||||||
|
y: -1 - pulse * 1.5,
|
||||||
|
scaleX: 1 + pulse * 0.012,
|
||||||
|
scaleY: 1 + pulse * 0.012,
|
||||||
|
tint: entity.classId === 'mage' ? 0xefc4ff : 0xb9e3ff,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (speed > 10) {
|
||||||
|
const stride = Math.sin(timeSeconds * Math.PI * 9)
|
||||||
|
const lift = Math.abs(stride) * Math.min(2.8, speed / 90)
|
||||||
|
return {
|
||||||
|
...motion,
|
||||||
|
y: -lift,
|
||||||
|
rotation: facingX * 0.025 * Math.min(1, speed / 190),
|
||||||
|
scaleY: 1 - Math.abs(stride) * 0.01,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const idle = Math.sin(timeSeconds * Math.PI * 2.2)
|
||||||
|
return {
|
||||||
|
...motion,
|
||||||
|
y: -Math.max(0, idle) * 0.9,
|
||||||
|
scaleY: 1 + Math.max(0, idle) * 0.008,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function isPartyAttackPulseActive(
|
||||||
|
entity: Iwt2PartyEntityState,
|
||||||
|
timeSeconds: number,
|
||||||
|
attackPulse: PartyAttackPulse,
|
||||||
|
): boolean {
|
||||||
|
return attackProgressFor(entity, timeSeconds, attackPulse) < 1
|
||||||
|
}
|
||||||
|
|
||||||
|
export function partyWeaponLayerMotion(
|
||||||
|
entity: Iwt2PartyEntityState,
|
||||||
|
layer: Iwt2ClassWeaponLayer,
|
||||||
|
timeSeconds: number,
|
||||||
|
attackPulse?: PartyAttackPulse,
|
||||||
|
): PartyWeaponLayerMotion {
|
||||||
|
if (!attackPulse || entity.health <= 0) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||||
|
const progress = attackProgressFor(entity, timeSeconds, attackPulse)
|
||||||
|
if (progress >= 1) return { offsetXScale: 0, offsetYScale: 0, rotation: 0 }
|
||||||
|
const strike = Math.sin(progress * Math.PI)
|
||||||
|
const attackMotion = layer.attackMotion
|
||||||
|
return {
|
||||||
|
offsetXScale: (attackMotion?.offsetXScale ?? 0) * strike,
|
||||||
|
offsetYScale: (attackMotion?.offsetYScale ?? 0) * strike,
|
||||||
|
rotation: (attackMotion?.rotation ?? 0) * strike,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function attackProgressFor(
|
||||||
|
entity: Iwt2PartyEntityState,
|
||||||
|
timeSeconds: number,
|
||||||
|
attackPulse: PartyAttackPulse,
|
||||||
|
): number {
|
||||||
|
const duration = entity.projectileSpeed > 0 ? RANGED_ATTACK_DURATION_SECONDS : ATTACK_DURATION_SECONDS
|
||||||
|
return Math.max(0, Math.min(1, (timeSeconds - attackPulse.startedAt) / duration))
|
||||||
|
}
|
||||||
@@ -3,6 +3,12 @@ import type { MovementVector } from '../../../../input'
|
|||||||
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../../content/bosses'
|
||||||
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
import { IWT2_CLASS_METADATA, type Iwt2PlayerClassId } from '../../content/classes'
|
||||||
import { bossRenderMotion } from '../bossAnimation'
|
import { bossRenderMotion } from '../bossAnimation'
|
||||||
|
import {
|
||||||
|
isPartyAttackPulseActive,
|
||||||
|
partyRenderMotion,
|
||||||
|
partyWeaponLayerMotion,
|
||||||
|
type PartyAttackPulse,
|
||||||
|
} from '../partyAnimation'
|
||||||
import type {
|
import type {
|
||||||
Iwt2ArenaEvent,
|
Iwt2ArenaEvent,
|
||||||
Iwt2ArenaIndicator,
|
Iwt2ArenaIndicator,
|
||||||
@@ -27,6 +33,11 @@ type FloatingCombatTextAnchor = {
|
|||||||
position: Iwt2Vec2
|
position: Iwt2Vec2
|
||||||
radius: number
|
radius: number
|
||||||
}
|
}
|
||||||
|
type PartyLayerSprites = {
|
||||||
|
body: Phaser.GameObjects.Image
|
||||||
|
weapons: Map<string, Phaser.GameObjects.Image>
|
||||||
|
accents: Map<string, Phaser.GameObjects.Image>
|
||||||
|
}
|
||||||
|
|
||||||
export class BulldromeArenaScene extends Phaser.Scene {
|
export class BulldromeArenaScene extends Phaser.Scene {
|
||||||
private deps: SceneDeps
|
private deps: SceneDeps
|
||||||
@@ -37,10 +48,14 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
private labels = new Map<string, Phaser.GameObjects.Text>()
|
private labels = new Map<string, Phaser.GameObjects.Text>()
|
||||||
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
private bossSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||||
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
private partySprites = new Map<string, Phaser.GameObjects.Image>()
|
||||||
|
private partyLayerSprites = new Map<string, PartyLayerSprites>()
|
||||||
private projectileSprites = new Map<string, Phaser.GameObjects.Image>()
|
private projectileSprites = new Map<string, Phaser.GameObjects.Image>()
|
||||||
|
private partyAttackPulses = new Map<string, PartyAttackPulse>()
|
||||||
|
private livePartyEffectIds = new Set<string>()
|
||||||
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
private floatingCombatTexts = new Map<number, Phaser.GameObjects.Text>()
|
||||||
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
private castGlowEffects = new Set<Phaser.GameObjects.Graphics>()
|
||||||
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
private lastEntityAnchors = new Map<string, FloatingCombatTextAnchor>()
|
||||||
|
private lastPartyAnimationEventId = 0
|
||||||
private lastFloatingEventId = 0
|
private lastFloatingEventId = 0
|
||||||
private lastStateTime = 0
|
private lastStateTime = 0
|
||||||
private lastHudPublish = 0
|
private lastHudPublish = 0
|
||||||
@@ -60,6 +75,12 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
for (const metadata of Object.values(IWT2_CLASS_METADATA)) {
|
for (const metadata of Object.values(IWT2_CLASS_METADATA)) {
|
||||||
this.load.image(classArenaSpriteKey(metadata.id), metadata.arenaSpriteUrl)
|
this.load.image(classArenaSpriteKey(metadata.id), metadata.arenaSpriteUrl)
|
||||||
|
if (metadata.arenaLayeredSprite) {
|
||||||
|
this.load.image(classArenaBodySpriteKey(metadata.id), metadata.arenaLayeredSprite.bodyUrl)
|
||||||
|
for (const layer of metadata.arenaLayeredSprite.weaponLayers) {
|
||||||
|
this.load.image(classArenaLayerSpriteKey(metadata.id, layer.id), layer.url)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
this.load.image(projectileSpriteKey('arrow'), '/iwt2/projectiles/ranger-arrow.png')
|
this.load.image(projectileSpriteKey('arrow'), '/iwt2/projectiles/ranger-arrow.png')
|
||||||
this.load.image(projectileSpriteKey('fireball'), '/iwt2/projectiles/mage-fireball.png')
|
this.load.image(projectileSpriteKey('fireball'), '/iwt2/projectiles/mage-fireball.png')
|
||||||
@@ -83,6 +104,7 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
if (!this.arenaGraphics || !this.entityGraphics || !this.telegraphGraphics) return
|
||||||
this.drawArena(state)
|
this.drawArena(state)
|
||||||
this.drawTelegraphs(state)
|
this.drawTelegraphs(state)
|
||||||
|
this.updatePartyAnimations(state)
|
||||||
this.drawEntities(state)
|
this.drawEntities(state)
|
||||||
this.drawProjectiles(state)
|
this.drawProjectiles(state)
|
||||||
this.drawFloatingCombatTexts(state)
|
this.drawFloatingCombatTexts(state)
|
||||||
@@ -160,9 +182,13 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
graphics.lineStyle(4, 0xfff4a8, 0.95)
|
graphics.lineStyle(4, 0xfff4a8, 0.95)
|
||||||
graphics.strokeCircle(entity.position.x, entity.position.y, entity.radius + 8)
|
graphics.strokeCircle(entity.position.x, entity.position.y, entity.radius + 8)
|
||||||
}
|
}
|
||||||
if (this.textures.exists(classArenaSpriteKey(entity.classId))) {
|
const metadata = IWT2_CLASS_METADATA[entity.classId]
|
||||||
|
if (metadata.arenaLayeredSprite && this.textures.exists(classArenaBodySpriteKey(entity.classId))) {
|
||||||
drawPartyUnderlay(graphics, entity, color, alpha)
|
drawPartyUnderlay(graphics, entity, color, alpha)
|
||||||
this.drawPartySprite(entity, alpha)
|
this.drawLayeredPartySprite(entity, alpha, state.time)
|
||||||
|
} else if (this.textures.exists(classArenaSpriteKey(entity.classId))) {
|
||||||
|
drawPartyUnderlay(graphics, entity, color, alpha)
|
||||||
|
this.drawPartySprite(entity, alpha, state.time)
|
||||||
} else {
|
} else {
|
||||||
graphics.fillStyle(Number.parseInt(color.slice(1), 16), alpha)
|
graphics.fillStyle(Number.parseInt(color.slice(1), 16), alpha)
|
||||||
graphics.fillCircle(entity.position.x, entity.position.y, entity.radius)
|
graphics.fillCircle(entity.position.x, entity.position.y, entity.radius)
|
||||||
@@ -187,6 +213,15 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (const [id, sprites] of this.partyLayerSprites) {
|
||||||
|
if (!livePartyIds.has(id)) {
|
||||||
|
sprites.body.destroy()
|
||||||
|
for (const sprite of sprites.weapons.values()) sprite.destroy()
|
||||||
|
for (const sprite of sprites.accents.values()) sprite.destroy()
|
||||||
|
this.partyLayerSprites.delete(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (const [id, label] of this.labels) {
|
for (const [id, label] of this.labels) {
|
||||||
if (!liveLabelIds.has(id)) {
|
if (!liveLabelIds.has(id)) {
|
||||||
label.destroy()
|
label.destroy()
|
||||||
@@ -260,23 +295,203 @@ export class BulldromeArenaScene extends Phaser.Scene {
|
|||||||
.setAlpha(alpha)
|
.setAlpha(alpha)
|
||||||
}
|
}
|
||||||
|
|
||||||
private drawPartySprite(entity: Iwt2PartyEntityState, alpha: number) {
|
private drawLayeredPartySprite(entity: Iwt2PartyEntityState, alpha: number, timeSeconds: number) {
|
||||||
|
const metadata = IWT2_CLASS_METADATA[entity.classId].arenaLayeredSprite
|
||||||
|
if (!metadata) return
|
||||||
|
let sprites = this.partyLayerSprites.get(entity.id)
|
||||||
|
if (!sprites) {
|
||||||
|
sprites = {
|
||||||
|
body: this.add.image(entity.position.x, entity.position.y, classArenaBodySpriteKey(entity.classId)).setOrigin(0.5, 0.66).setDepth(40),
|
||||||
|
weapons: new Map<string, Phaser.GameObjects.Image>(),
|
||||||
|
accents: new Map<string, Phaser.GameObjects.Image>(),
|
||||||
|
}
|
||||||
|
this.partyLayerSprites.set(entity.id, sprites)
|
||||||
|
}
|
||||||
|
const fallback = this.partySprites.get(entity.id)
|
||||||
|
if (fallback) {
|
||||||
|
fallback.destroy()
|
||||||
|
this.partySprites.delete(entity.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
const baseHeight = entity.radius * (metadata.bodyHeightScale ?? 4.55)
|
||||||
|
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||||
|
applyMotionTint(sprites.body, motion.tint)
|
||||||
|
sprites.body
|
||||||
|
.setTexture(classArenaBodySpriteKey(entity.classId))
|
||||||
|
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||||
|
.setDisplaySize(baseHeight * (sprites.body.width / Math.max(1, sprites.body.height)) * motion.scaleX, baseHeight * motion.scaleY)
|
||||||
|
.setRotation(motion.rotation)
|
||||||
|
.setFlipX(entity.facing.x < -0.05)
|
||||||
|
.setAlpha(alpha)
|
||||||
|
|
||||||
|
const liveLayerIds = new Set<string>()
|
||||||
|
for (const layer of metadata.weaponLayers) {
|
||||||
|
liveLayerIds.add(layer.id)
|
||||||
|
let sprite = sprites.weapons.get(layer.id)
|
||||||
|
const key = classArenaLayerSpriteKey(entity.classId, layer.id)
|
||||||
|
if (!sprite) {
|
||||||
|
sprite = this.add.image(entity.position.x, entity.position.y, key).setOrigin(layer.originX ?? 0.5, layer.originY ?? 0.5)
|
||||||
|
sprites.weapons.set(layer.id, sprite)
|
||||||
|
}
|
||||||
|
const flipX = entity.facing.x < -0.05
|
||||||
|
const facingSign = flipX ? -1 : 1
|
||||||
|
const layerMotion = partyWeaponLayerMotion(entity, layer, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||||
|
const layerHeight = entity.radius * layer.heightScale
|
||||||
|
const positionX = entity.position.x + motion.x + facingSign * entity.radius * (layer.offsetXScale + layerMotion.offsetXScale)
|
||||||
|
const positionY = entity.position.y + entity.radius * 0.18 + motion.y + entity.radius * (layer.offsetYScale + layerMotion.offsetYScale)
|
||||||
|
const displayWidth = layerHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX
|
||||||
|
const displayHeight = layerHeight * motion.scaleY
|
||||||
|
const rotation = motion.rotation + facingSign * layerMotion.rotation
|
||||||
|
this.drawGearTierAccent({
|
||||||
|
alpha,
|
||||||
|
displayHeight,
|
||||||
|
displayWidth,
|
||||||
|
entity,
|
||||||
|
flipX,
|
||||||
|
key,
|
||||||
|
layer,
|
||||||
|
layerId: layer.id,
|
||||||
|
positionX,
|
||||||
|
positionY,
|
||||||
|
rotation,
|
||||||
|
sprites,
|
||||||
|
})
|
||||||
|
applyMotionTint(sprite, motion.tint)
|
||||||
|
sprite
|
||||||
|
.setTexture(key)
|
||||||
|
.setDepth(layer.drawOrder === 'behindBody' ? 38 : 42)
|
||||||
|
.setPosition(positionX, positionY)
|
||||||
|
.setDisplaySize(displayWidth, displayHeight)
|
||||||
|
.setRotation(rotation)
|
||||||
|
.setFlipX(flipX)
|
||||||
|
.setAlpha(alpha)
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const [id, sprite] of sprites.weapons) {
|
||||||
|
if (!liveLayerIds.has(id)) {
|
||||||
|
sprite.destroy()
|
||||||
|
sprites.weapons.delete(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const [id, sprite] of sprites.accents) {
|
||||||
|
if (!liveLayerIds.has(id)) {
|
||||||
|
sprite.destroy()
|
||||||
|
sprites.accents.delete(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private drawGearTierAccent({
|
||||||
|
alpha,
|
||||||
|
displayHeight,
|
||||||
|
displayWidth,
|
||||||
|
entity,
|
||||||
|
flipX,
|
||||||
|
key,
|
||||||
|
layer,
|
||||||
|
layerId,
|
||||||
|
positionX,
|
||||||
|
positionY,
|
||||||
|
rotation,
|
||||||
|
sprites,
|
||||||
|
}: {
|
||||||
|
alpha: number
|
||||||
|
displayHeight: number
|
||||||
|
displayWidth: number
|
||||||
|
entity: Iwt2PartyEntityState
|
||||||
|
flipX: boolean
|
||||||
|
key: string
|
||||||
|
layer: NonNullable<(typeof IWT2_CLASS_METADATA)[Iwt2PlayerClassId]['arenaLayeredSprite']>['weaponLayers'][number]
|
||||||
|
layerId: string
|
||||||
|
positionX: number
|
||||||
|
positionY: number
|
||||||
|
rotation: number
|
||||||
|
sprites: PartyLayerSprites
|
||||||
|
}) {
|
||||||
|
const tierColor = gearTierAccentColor(gearLayerLevel(entity, layer.slot))
|
||||||
|
let accent = sprites.accents.get(layerId)
|
||||||
|
if (!layer.tierAccentEligible || !tierColor) {
|
||||||
|
if (accent) accent.setVisible(false)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (!accent) {
|
||||||
|
accent = this.add.image(positionX, positionY, key).setOrigin(layer.originX ?? 0.5, layer.originY ?? 0.5)
|
||||||
|
sprites.accents.set(layerId, accent)
|
||||||
|
}
|
||||||
|
accent
|
||||||
|
.setVisible(true)
|
||||||
|
.setTexture(key)
|
||||||
|
.setDepth(layer.drawOrder === 'behindBody' ? 37 : 41)
|
||||||
|
.setPosition(positionX, positionY)
|
||||||
|
.setDisplaySize(displayWidth * 1.08, displayHeight * 1.12)
|
||||||
|
.setRotation(rotation)
|
||||||
|
.setFlipX(flipX)
|
||||||
|
.setTint(tierColor)
|
||||||
|
.setAlpha(alpha * 0.82)
|
||||||
|
}
|
||||||
|
|
||||||
|
private drawPartySprite(entity: Iwt2PartyEntityState, alpha: number, timeSeconds: number) {
|
||||||
const key = classArenaSpriteKey(entity.classId)
|
const key = classArenaSpriteKey(entity.classId)
|
||||||
let sprite = this.partySprites.get(entity.id)
|
let sprite = this.partySprites.get(entity.id)
|
||||||
if (!sprite) {
|
if (!sprite) {
|
||||||
sprite = this.add.image(entity.position.x, entity.position.y, key).setOrigin(0.5, 0.66).setDepth(40)
|
sprite = this.add.image(entity.position.x, entity.position.y, key).setOrigin(0.5, 0.66).setDepth(40)
|
||||||
this.partySprites.set(entity.id, sprite)
|
this.partySprites.set(entity.id, sprite)
|
||||||
}
|
}
|
||||||
|
const layered = this.partyLayerSprites.get(entity.id)
|
||||||
|
if (layered) {
|
||||||
|
layered.body.destroy()
|
||||||
|
for (const layerSprite of layered.weapons.values()) layerSprite.destroy()
|
||||||
|
for (const layerSprite of layered.accents.values()) layerSprite.destroy()
|
||||||
|
this.partyLayerSprites.delete(entity.id)
|
||||||
|
}
|
||||||
|
|
||||||
const displayHeight = entity.radius * 4.55
|
const displayHeight = entity.radius * 4.55
|
||||||
|
const motion = partyRenderMotion(entity, timeSeconds, this.partyAttackPulses.get(entity.id))
|
||||||
|
if (motion.tint) {
|
||||||
|
sprite.setTint(motion.tint)
|
||||||
|
} else {
|
||||||
|
sprite.clearTint()
|
||||||
|
}
|
||||||
sprite
|
sprite
|
||||||
.setTexture(key)
|
.setTexture(key)
|
||||||
.setPosition(entity.position.x, entity.position.y + entity.radius * 0.18)
|
.setPosition(entity.position.x + motion.x, entity.position.y + entity.radius * 0.18 + motion.y)
|
||||||
.setDisplaySize(displayHeight * (sprite.width / Math.max(1, sprite.height)), displayHeight)
|
.setDisplaySize(
|
||||||
|
displayHeight * (sprite.width / Math.max(1, sprite.height)) * motion.scaleX,
|
||||||
|
displayHeight * motion.scaleY,
|
||||||
|
)
|
||||||
|
.setRotation(motion.rotation)
|
||||||
.setFlipX(entity.facing.x < -0.05)
|
.setFlipX(entity.facing.x < -0.05)
|
||||||
.setAlpha(alpha)
|
.setAlpha(alpha)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private updatePartyAnimations(state: Iwt2ArenaState) {
|
||||||
|
if (state.time < this.lastStateTime) {
|
||||||
|
this.lastPartyAnimationEventId = 0
|
||||||
|
this.partyAttackPulses.clear()
|
||||||
|
}
|
||||||
|
|
||||||
|
this.livePartyEffectIds.clear()
|
||||||
|
for (const member of state.party) this.livePartyEffectIds.add(member.id)
|
||||||
|
for (const event of state.events) {
|
||||||
|
if (event.id <= this.lastPartyAnimationEventId) continue
|
||||||
|
if (event.type === 'partyAttack' && this.livePartyEffectIds.has(event.sourceId)) {
|
||||||
|
this.partyAttackPulses.set(event.sourceId, { startedAt: event.time })
|
||||||
|
}
|
||||||
|
this.lastPartyAnimationEventId = Math.max(this.lastPartyAnimationEventId, event.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const member of state.party) {
|
||||||
|
const attackPulse = this.partyAttackPulses.get(member.id)
|
||||||
|
if (attackPulse && !isPartyAttackPulseActive(member, state.time, attackPulse)) {
|
||||||
|
this.partyAttackPulses.delete(member.id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const id of this.partyAttackPulses.keys()) {
|
||||||
|
if (!this.livePartyEffectIds.has(id)) this.partyAttackPulses.delete(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private drawLabel(entity: DrawableEntity) {
|
private drawLabel(entity: DrawableEntity) {
|
||||||
let label = this.labels.get(entity.id)
|
let label = this.labels.get(entity.id)
|
||||||
const icon = entity.kind === 'party' ? '!' : entityIcon(entity)
|
const icon = entity.kind === 'party' ? '!' : entityIcon(entity)
|
||||||
@@ -432,6 +647,30 @@ function entityIcon(entity: DrawableEntity): string {
|
|||||||
return IWT2_CLASS_METADATA[entity.classId].icon
|
return IWT2_CLASS_METADATA[entity.classId].icon
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function applyMotionTint(sprite: Phaser.GameObjects.Image, tint?: number) {
|
||||||
|
if (tint) {
|
||||||
|
sprite.setTint(tint)
|
||||||
|
} else {
|
||||||
|
sprite.clearTint()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function gearLayerLevel(entity: Iwt2PartyEntityState, slot: string): number {
|
||||||
|
if (slot === 'weapon') return entity.gearLevels?.weapon ?? 0
|
||||||
|
if (slot === 'head') return entity.gearLevels?.helmet ?? 0
|
||||||
|
if (slot === 'chest') return entity.gearLevels?.chest ?? 0
|
||||||
|
if (slot === 'legs') return entity.gearLevels?.legs ?? 0
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
function gearTierAccentColor(level: number): number | undefined {
|
||||||
|
if (level <= 0) return undefined
|
||||||
|
if (level <= 2) return 0x55e887
|
||||||
|
if (level === 3) return 0x58a8ff
|
||||||
|
if (level === 4) return 0xc56cf0
|
||||||
|
return 0xffd25f
|
||||||
|
}
|
||||||
|
|
||||||
function bossSpriteKey(bossId: Iwt2BossId): string {
|
function bossSpriteKey(bossId: Iwt2BossId): string {
|
||||||
return `iwt2-boss-${bossId}`
|
return `iwt2-boss-${bossId}`
|
||||||
}
|
}
|
||||||
@@ -440,6 +679,14 @@ function classArenaSpriteKey(classId: Iwt2PlayerClassId): string {
|
|||||||
return `iwt2-class-${classId}`
|
return `iwt2-class-${classId}`
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function classArenaBodySpriteKey(classId: Iwt2PlayerClassId): string {
|
||||||
|
return `iwt2-class-${classId}-body`
|
||||||
|
}
|
||||||
|
|
||||||
|
function classArenaLayerSpriteKey(classId: Iwt2PlayerClassId, layerId: string): string {
|
||||||
|
return `iwt2-class-${classId}-${layerId}`
|
||||||
|
}
|
||||||
|
|
||||||
function projectileSpriteKey(projectileKind: 'arrow' | 'fireball' | 'magic'): string {
|
function projectileSpriteKey(projectileKind: 'arrow' | 'fireball' | 'magic'): string {
|
||||||
return projectileKind === 'arrow' ? 'iwt2-projectile-arrow' : 'iwt2-projectile-fireball'
|
return projectileKind === 'arrow' ? 'iwt2-projectile-arrow' : 'iwt2-projectile-fireball'
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -72,6 +72,7 @@ type BossArenaScreenProps = {
|
|||||||
modeLabel?: string
|
modeLabel?: string
|
||||||
save: Iwt2Save
|
save: Iwt2Save
|
||||||
onBack: () => void
|
onBack: () => void
|
||||||
|
onMainMenu?: () => void
|
||||||
onPvpRequeue?: () => void
|
onPvpRequeue?: () => void
|
||||||
onSaveUpdated: (save: Iwt2Save) => void
|
onSaveUpdated: (save: Iwt2Save) => void
|
||||||
roguelikeRun?: {
|
roguelikeRun?: {
|
||||||
@@ -84,7 +85,7 @@ type BossArenaScreenProps = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save, onBack, onPvpRequeue, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
|
export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save, onBack, onMainMenu, onPvpRequeue, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
|
||||||
const bossMetadata = IWT2_BOSS_METADATA[bossId]
|
const bossMetadata = IWT2_BOSS_METADATA[bossId]
|
||||||
const pvpRoguelike = roguelikeRun?.variant === 'pvp'
|
const pvpRoguelike = roguelikeRun?.variant === 'pvp'
|
||||||
const pveGearActive = roguelikeRun?.variant !== 'pvp'
|
const pveGearActive = roguelikeRun?.variant !== 'pvp'
|
||||||
@@ -208,9 +209,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
|
|
||||||
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
|
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
|
||||||
setSelectedOverlayAction('primary')
|
setSelectedOverlayAction('primary')
|
||||||
|
statusRef.current = nextStatus
|
||||||
setStatus(nextStatus)
|
setStatus(nextStatus)
|
||||||
}, [])
|
}, [])
|
||||||
|
|
||||||
|
const resumeArena = useCallback(() => {
|
||||||
|
statusRef.current = 'playing'
|
||||||
|
setStatus('playing')
|
||||||
|
}, [])
|
||||||
|
|
||||||
const abilities = useMemo(
|
const abilities = useMemo(
|
||||||
() => {
|
() => {
|
||||||
const baseAbilities = abilitiesForHealer(
|
const baseAbilities = abilitiesForHealer(
|
||||||
@@ -268,11 +275,16 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (overlayAction === 'menu') {
|
if (overlayAction === 'menu') {
|
||||||
|
if (statusRef.current === 'paused') {
|
||||||
|
const returnToMainMenu = onMainMenu ?? onBack
|
||||||
|
returnToMainMenu()
|
||||||
|
return
|
||||||
|
}
|
||||||
onBack()
|
onBack()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (statusRef.current === 'paused') {
|
if (statusRef.current === 'paused') {
|
||||||
setStatus('playing')
|
resumeArena()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (statusRef.current === 'victory' && roguelikeRun) {
|
if (statusRef.current === 'victory' && roguelikeRun) {
|
||||||
@@ -280,10 +292,10 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
resetArena()
|
resetArena()
|
||||||
}, [onBack, onPvpRequeue, resetArena, roguelikeRun])
|
}, [onBack, onMainMenu, onPvpRequeue, resetArena, resumeArena, roguelikeRun])
|
||||||
|
|
||||||
useGameAction((action, device) => {
|
useGameAction((action, device) => {
|
||||||
if (device === 'controller' && statusRef.current !== 'playing') {
|
if (statusRef.current !== 'playing' && (device === 'controller' || device === 'pc')) {
|
||||||
if (action.startsWith('navigate')) {
|
if (action.startsWith('navigate')) {
|
||||||
moveOverlaySelection(action)
|
moveOverlaySelection(action)
|
||||||
return
|
return
|
||||||
@@ -293,10 +305,15 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (action === 'back') {
|
if (action === 'back') {
|
||||||
if (statusRef.current === 'paused') setStatus('playing')
|
if (statusRef.current === 'paused') resumeArena()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (action === 'pause' || action === 'back') {
|
||||||
|
if (statusRef.current === 'playing') showOverlay('paused')
|
||||||
|
else if (statusRef.current === 'paused') resumeArena()
|
||||||
|
return
|
||||||
|
}
|
||||||
if (statusRef.current === 'playing' && action.startsWith('ability')) {
|
if (statusRef.current === 'playing' && action.startsWith('ability')) {
|
||||||
const ability = abilities[IWT2_ABILITY_ACTIONS.indexOf(action)]
|
const ability = abilities[IWT2_ABILITY_ACTIONS.indexOf(action)]
|
||||||
if (ability) castAbility(ability)
|
if (ability) castAbility(ability)
|
||||||
@@ -325,11 +342,6 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
if (target) setSelectedPartyId(target.id)
|
if (target) setSelectedPartyId(target.id)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (device !== 'controller') return
|
|
||||||
if (action === 'pause' || action === 'back') {
|
|
||||||
if (statusRef.current === 'playing') showOverlay('paused')
|
|
||||||
else if (statusRef.current === 'paused') setStatus('playing')
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
|
|
||||||
const onStep = useCallback((movement: MovementVector, dtSeconds: number) => {
|
const onStep = useCallback((movement: MovementVector, dtSeconds: number) => {
|
||||||
@@ -438,12 +450,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
const pauseTitle = arenaPauseTitle(roguelikeRun, modeLabel ?? bossMetadata.name)
|
const pauseTitle = arenaPauseTitle(roguelikeRun, modeLabel ?? bossMetadata.name)
|
||||||
const pauseCopy = roguelikeRun?.variant === 'pvp'
|
const pauseCopy = roguelikeRun?.variant === 'pvp'
|
||||||
? undefined
|
? undefined
|
||||||
: 'Combat is stopped. Resume the fight or leave the current run.'
|
: 'Combat is stopped. Continue the fight or return to the main menu.'
|
||||||
const pauseLeaveLabel = roguelikeRun?.variant === 'pvp'
|
|
||||||
? 'Leave'
|
|
||||||
: roguelikeRun
|
|
||||||
? 'Leave Roguelike'
|
|
||||||
: `Leave ${modeLabel ?? 'Arena'}`
|
|
||||||
const dualScreenState = useMemo(
|
const dualScreenState = useMemo(
|
||||||
() => buildIwt2DualScreenCombatState({
|
() => buildIwt2DualScreenCombatState({
|
||||||
abilities,
|
abilities,
|
||||||
@@ -508,23 +515,21 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
|
|||||||
{pauseCopy && <p>{pauseCopy}</p>}
|
{pauseCopy && <p>{pauseCopy}</p>}
|
||||||
<button
|
<button
|
||||||
className={selectedOverlayAction === 'primary' ? 'game-selected' : ''}
|
className={selectedOverlayAction === 'primary' ? 'game-selected' : ''}
|
||||||
data-controller-nav="skip"
|
|
||||||
data-game-selected={selectedOverlayAction === 'primary' ? 'true' : undefined}
|
data-game-selected={selectedOverlayAction === 'primary' ? 'true' : undefined}
|
||||||
onClick={() => activateOverlayAction('primary')}
|
onClick={() => activateOverlayAction('primary')}
|
||||||
onPointerDown={() => setSelectedOverlayAction('primary')}
|
onPointerDown={() => setSelectedOverlayAction('primary')}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
Resume
|
Continue
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button
|
||||||
className={`secondary-result-button ${selectedOverlayAction === 'menu' ? 'game-selected' : ''}`}
|
className={`secondary-result-button ${selectedOverlayAction === 'menu' ? 'game-selected' : ''}`}
|
||||||
data-controller-nav="skip"
|
|
||||||
data-game-selected={selectedOverlayAction === 'menu' ? 'true' : undefined}
|
data-game-selected={selectedOverlayAction === 'menu' ? 'true' : undefined}
|
||||||
onClick={() => activateOverlayAction('menu')}
|
onClick={() => activateOverlayAction('menu')}
|
||||||
onPointerDown={() => setSelectedOverlayAction('menu')}
|
onPointerDown={() => setSelectedOverlayAction('menu')}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
{pauseLeaveLabel}
|
Main Menu
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ import {
|
|||||||
iwt2GearUpgradeCosts,
|
iwt2GearUpgradeCosts,
|
||||||
iwt2InfusionCosts,
|
iwt2InfusionCosts,
|
||||||
isIwt2InfusionUnlocked,
|
isIwt2InfusionUnlocked,
|
||||||
|
type Iwt2GearStatId,
|
||||||
type Iwt2GearSlotId,
|
type Iwt2GearSlotId,
|
||||||
} from '../content/gear'
|
} from '../content/gear'
|
||||||
import {
|
import {
|
||||||
@@ -2021,6 +2022,9 @@ export function Iwt2GearUpgradeScreen({
|
|||||||
const classProgress = save.gearProgress[selectedClassId]
|
const classProgress = save.gearProgress[selectedClassId]
|
||||||
const selectedSlot = classProgress.slots[selectedSlotId]
|
const selectedSlot = classProgress.slots[selectedSlotId]
|
||||||
const selectedRecipe = IWT2_GEAR_SLOT_RECIPES[selectedClassId][selectedSlotId]
|
const selectedRecipe = IWT2_GEAR_SLOT_RECIPES[selectedClassId][selectedSlotId]
|
||||||
|
const selectedBonus = gearBonusSummary(selectedRecipe.statId, selectedSlot.level, selectedClassId)
|
||||||
|
const nextLevel = Math.min(5, selectedSlot.level + 1)
|
||||||
|
const nextBonus = gearBonusSummary(selectedRecipe.statId, nextLevel, selectedClassId)
|
||||||
const selectedClassName = gearClassDisplayName(selectedClassId, save)
|
const selectedClassName = gearClassDisplayName(selectedClassId, save)
|
||||||
const upgradeCosts = iwt2GearUpgradeCosts(selectedClassId, selectedSlotId, selectedSlot.level)
|
const upgradeCosts = iwt2GearUpgradeCosts(selectedClassId, selectedSlotId, selectedSlot.level)
|
||||||
const canUpgrade = selectedSlot.level < 5 && canAffordIwt2Costs(save, upgradeCosts)
|
const canUpgrade = selectedSlot.level < 5 && canAffordIwt2Costs(save, upgradeCosts)
|
||||||
@@ -2186,6 +2190,16 @@ export function Iwt2GearUpgradeScreen({
|
|||||||
<strong>{IWT2_GEAR_SLOT_LABELS[selectedSlotId]} +{selectedSlot.level}</strong>
|
<strong>{IWT2_GEAR_SLOT_LABELS[selectedSlotId]} +{selectedSlot.level}</strong>
|
||||||
<small>{IWT2_GEAR_STAT_LABELS[selectedRecipe.statId]} from {bossName(selectedRecipe.primaryBossId)} and {bossName(selectedRecipe.secondaryBossId)} coins.</small>
|
<small>{IWT2_GEAR_STAT_LABELS[selectedRecipe.statId]} from {bossName(selectedRecipe.primaryBossId)} and {bossName(selectedRecipe.secondaryBossId)} coins.</small>
|
||||||
</p>
|
</p>
|
||||||
|
<div className="iwt2-gear-bonus-grid">
|
||||||
|
<span>
|
||||||
|
<strong>Current bonus</strong>
|
||||||
|
<small>{selectedBonus.text}</small>
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
<strong>{selectedSlot.level >= 5 ? 'Max rank' : `Upgrade preview +${selectedSlot.level} -> +${nextLevel}`}</strong>
|
||||||
|
<small>{selectedSlot.level >= 5 ? infusionAnchorText(classProgress.slots[selectedSlotId].level) : `${selectedBonus.label}: ${selectedBonus.value} -> ${nextBonus.value}`}</small>
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
<div className="iwt2-gear-cost-list">
|
<div className="iwt2-gear-cost-list">
|
||||||
{upgradeCosts.length === 0 ? (
|
{upgradeCosts.length === 0 ? (
|
||||||
<span>Max rank reached.</span>
|
<span>Max rank reached.</span>
|
||||||
@@ -2245,6 +2259,38 @@ function gearClassSubtitle(classId: Iwt2PlayerClassId, save: Iwt2Save): string {
|
|||||||
return role === 'damage' ? 'Damage' : 'Tank'
|
return role === 'damage' ? 'Damage' : 'Tank'
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function gearBonusSummary(
|
||||||
|
statId: Iwt2GearStatId,
|
||||||
|
level: number,
|
||||||
|
classId: Iwt2PlayerClassId,
|
||||||
|
): { label: string, text: string, value: string } {
|
||||||
|
const bonus = Math.max(0, level)
|
||||||
|
if (statId === 'maxHealth') return gearBonus('Max health', `+${bonus * 4}%`)
|
||||||
|
if (statId === 'moveSpeed') return gearBonus('Move speed', `+${formatPercent(bonus * 2.5)}%`)
|
||||||
|
if (statId === 'damage') return gearBonus('Attack damage', `+${bonus * 4}%`)
|
||||||
|
if (statId === 'attackCooldown') {
|
||||||
|
const label = classId === 'healer' ? 'Ability cooldown' : 'Attack cooldown'
|
||||||
|
return gearBonus(label, `-${bonus * 3}%`)
|
||||||
|
}
|
||||||
|
if (statId === 'projectileSpeed') return gearBonus('Projectile speed', `+${bonus * 3}%`)
|
||||||
|
if (statId === 'hazardDamageTaken') return gearBonus('Hazard damage taken', `-${bonus * 3}%`)
|
||||||
|
if (statId === 'stunResist') return gearBonus('Stun/knockdown duration', `-${bonus * 8}%`)
|
||||||
|
if (statId === 'healingPower') return gearBonus('Ability healing', `+${bonus * 4}%`)
|
||||||
|
return gearBonus('Bonus', '+0%')
|
||||||
|
}
|
||||||
|
|
||||||
|
function gearBonus(label: string, value: string): { label: string, text: string, value: string } {
|
||||||
|
return { label, text: `${label} ${value}`, value }
|
||||||
|
}
|
||||||
|
|
||||||
|
function infusionAnchorText(level: number): string {
|
||||||
|
return level >= 5 ? 'Infusion anchor available.' : 'No further bonus.'
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatPercent(value: number): string {
|
||||||
|
return Number.isInteger(value) ? String(value) : value.toFixed(1)
|
||||||
|
}
|
||||||
|
|
||||||
function clampToEnabled(actions: Iwt2NavAction[], index: number) {
|
function clampToEnabled(actions: Iwt2NavAction[], index: number) {
|
||||||
if (actions.length === 0) return 0
|
if (actions.length === 0) return 0
|
||||||
const bounded = Math.min(Math.max(0, index), actions.length - 1)
|
const bounded = Math.min(Math.max(0, index), actions.length - 1)
|
||||||
|
|||||||
@@ -846,6 +846,13 @@ function applyPartyAttacks(
|
|||||||
damage: member.attackDamage,
|
damage: member.attackDamage,
|
||||||
remainingSeconds: 1.2,
|
remainingSeconds: 1.2,
|
||||||
})
|
})
|
||||||
|
events.push({
|
||||||
|
id: 0,
|
||||||
|
time,
|
||||||
|
type: 'partyAttack',
|
||||||
|
sourceId: member.id,
|
||||||
|
targetId: target.id,
|
||||||
|
})
|
||||||
projectileId += 1
|
projectileId += 1
|
||||||
return {
|
return {
|
||||||
...member,
|
...member,
|
||||||
@@ -876,6 +883,13 @@ function applyPartyAttacks(
|
|||||||
targetId: target.id,
|
targetId: target.id,
|
||||||
value: damage,
|
value: damage,
|
||||||
})
|
})
|
||||||
|
events.push({
|
||||||
|
id: 0,
|
||||||
|
time,
|
||||||
|
type: 'partyAttack',
|
||||||
|
sourceId: member.id,
|
||||||
|
targetId: target.id,
|
||||||
|
})
|
||||||
if (defeated) {
|
if (defeated) {
|
||||||
events.push({
|
events.push({
|
||||||
id: 0,
|
id: 0,
|
||||||
|
|||||||
@@ -43,7 +43,16 @@ function applyMemberGearStats(
|
|||||||
gearProgress: Iwt2GearProgress,
|
gearProgress: Iwt2GearProgress,
|
||||||
): Iwt2PartyEntityState {
|
): Iwt2PartyEntityState {
|
||||||
const classProgress = gearProgress[member.classId]
|
const classProgress = gearProgress[member.classId]
|
||||||
let next = { ...member }
|
let next: Iwt2PartyEntityState = {
|
||||||
|
...member,
|
||||||
|
gearLevels: {
|
||||||
|
weapon: classProgress.slots.weapon.level,
|
||||||
|
helmet: classProgress.slots.helmet.level,
|
||||||
|
chest: classProgress.slots.chest.level,
|
||||||
|
legs: classProgress.slots.legs.level,
|
||||||
|
feet: classProgress.slots.feet.level,
|
||||||
|
},
|
||||||
|
}
|
||||||
for (const slotId of IWT2_GEAR_SLOTS) {
|
for (const slotId of IWT2_GEAR_SLOTS) {
|
||||||
const level = classProgress.slots[slotId].level
|
const level = classProgress.slots[slotId].level
|
||||||
if (level <= 0) continue
|
if (level <= 0) continue
|
||||||
|
|||||||
@@ -9,18 +9,13 @@ import { applyPartyDamageToMember, createArenaEvent } from './mechanics'
|
|||||||
const ROGUELIKE_PRESSURE_INTERVAL_SECONDS = 5
|
const ROGUELIKE_PRESSURE_INTERVAL_SECONDS = 5
|
||||||
const ROGUELIKE_PRESSURE_BASE_DAMAGE = 9
|
const ROGUELIKE_PRESSURE_BASE_DAMAGE = 9
|
||||||
const ROGUELIKE_PRESSURE_INITIAL_STAGE_DAMAGE = 2
|
const ROGUELIKE_PRESSURE_INITIAL_STAGE_DAMAGE = 2
|
||||||
const ROGUELIKE_DUNGEON_DAMAGE_BASE_SCALE = 1.25
|
|
||||||
const ROGUELIKE_RAID_DAMAGE_BASE_SCALE = 1.45
|
|
||||||
const ROGUELIKE_PRESSURE_SOURCE_ID = 'roguelike-pressure'
|
const ROGUELIKE_PRESSURE_SOURCE_ID = 'roguelike-pressure'
|
||||||
|
|
||||||
export function roguelikeIncomingDamageScale(
|
export function roguelikeIncomingDamageScale(
|
||||||
_stage: number,
|
_stage: number,
|
||||||
contentType: Iwt2RoguelikePressureContentType,
|
_contentType: Iwt2RoguelikePressureContentType,
|
||||||
): number {
|
): number {
|
||||||
const base = contentType === 'dungeon'
|
return 1
|
||||||
? ROGUELIKE_DUNGEON_DAMAGE_BASE_SCALE
|
|
||||||
: ROGUELIKE_RAID_DAMAGE_BASE_SCALE
|
|
||||||
return base
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createRoguelikePressureState(
|
export function createRoguelikePressureState(
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import type { Iwt2BossId } from '../content/bosses'
|
import type { Iwt2BossId } from '../content/bosses'
|
||||||
import type { Iwt2PlayerClassId } from '../content/classes'
|
import type { Iwt2PlayerClassId } from '../content/classes'
|
||||||
|
import type { Iwt2GearLevel, Iwt2GearSlotId } from '../content/gear'
|
||||||
import type { Iwt2InfusionAbilityId } from '../content/infusionAbilities'
|
import type { Iwt2InfusionAbilityId } from '../content/infusionAbilities'
|
||||||
|
|
||||||
export type Iwt2Vec2 = {
|
export type Iwt2Vec2 = {
|
||||||
@@ -70,6 +71,7 @@ export type Iwt2PartyEntityState = {
|
|||||||
mana: number
|
mana: number
|
||||||
maxMana: number
|
maxMana: number
|
||||||
damageDone: number
|
damageDone: number
|
||||||
|
gearLevels?: Partial<Record<Iwt2GearSlotId, Iwt2GearLevel>>
|
||||||
attackCooldownRemaining: number
|
attackCooldownRemaining: number
|
||||||
castSecondsRemaining: number
|
castSecondsRemaining: number
|
||||||
attackReady: boolean
|
attackReady: boolean
|
||||||
@@ -283,6 +285,7 @@ export type Iwt2GroundHazardState = {
|
|||||||
export type Iwt2ArenaEventType =
|
export type Iwt2ArenaEventType =
|
||||||
| 'bossDamaged'
|
| 'bossDamaged'
|
||||||
| 'healerSpellCast'
|
| 'healerSpellCast'
|
||||||
|
| 'partyAttack'
|
||||||
| 'partyHealed'
|
| 'partyHealed'
|
||||||
| 'partyDamaged'
|
| 'partyDamaged'
|
||||||
| 'partyStunned'
|
| 'partyStunned'
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.1 MiB |
|
After Width: | Height: | Size: 1.3 MiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 75 KiB |