Compare commits

...
5 Commits
Author SHA1 Message Date
Warren H 81d65bc381 Android build v1.1.20 2026-07-04 21:15:04 -04:00
Warren H bdae0007a1 Android build v1.1.19 2026-07-04 20:50:33 -04:00
Warren H c052b086f8 Android build v1.1.18 2026-07-04 19:31:58 -04:00
Warren H c2a14bac7d Android build v1.1.17 2026-07-04 18:07:50 -04:00
Warren H 0d269a6041 Android build v1.1.16 2026-07-04 17:41:45 -04:00
55 changed files with 3626 additions and 465 deletions
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+2 -2
View File
@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal" applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 94 versionCode 99
versionName "1.1.15" versionName "1.1.20"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions { aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps. // Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
@@ -164,6 +164,9 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
} }
Set<String> currentTokens = new HashSet<>(); Set<String> currentTokens = new HashSet<>();
float leftStickX = event.getAxisValue(MotionEvent.AXIS_X);
float leftStickY = event.getAxisValue(MotionEvent.AXIS_Y);
dispatchNativeControllerMotion(leftStickX, leftStickY);
addAxisTokens( addAxisTokens(
currentTokens, currentTokens,
event.getAxisValue(MotionEvent.AXIS_HAT_X), event.getAxisValue(MotionEvent.AXIS_HAT_X),
@@ -178,13 +181,13 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
); );
addAxisTokens( addAxisTokens(
currentTokens, currentTokens,
event.getAxisValue(MotionEvent.AXIS_X), leftStickX,
"Axis0-", "Axis0-",
"Axis0+" "Axis0+"
); );
addAxisTokens( addAxisTokens(
currentTokens, currentTokens,
event.getAxisValue(MotionEvent.AXIS_Y), leftStickY,
"Axis1-", "Axis1-",
"Axis1+" "Axis1+"
); );
@@ -240,6 +243,19 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
); );
} }
private void dispatchNativeControllerMotion(float x, float y) {
if (bridge == null || bridge.getWebView() == null) return;
String script =
"window.dispatchEvent(new CustomEvent('ashen-halls-native-controller-motion',"
+ "{detail:{x:" + x + ",y:" + y + "}}));";
bridge.getWebView().post(
() -> {
bridge.getWebView().requestFocus();
bridge.getWebView().evaluateJavascript(script, null);
}
);
}
private boolean shouldThrottleDpad(String token) { private boolean shouldThrottleDpad(String token) {
int buttonIndex = Integer.parseInt(token.substring("Button".length())); int buttonIndex = Integer.parseInt(token.substring("Button".length()));
long now = SystemClock.uptimeMillis(); long now = SystemClock.uptimeMillis();
+470 -14
View File
@@ -145,6 +145,8 @@
} }
.iwt2-boss-hud { .iwt2-boss-hud {
display: grid;
gap: 6px;
left: 50%; left: 50%;
min-width: 310px; min-width: 310px;
padding: 8px 12px 10px; padding: 8px 12px 10px;
@@ -155,7 +157,7 @@
z-index: 4; z-index: 4;
} }
.iwt2-boss-hud > div:first-child { .iwt2-boss-hud-row > div:first-child {
align-items: baseline; align-items: baseline;
display: flex; display: flex;
gap: 12px; gap: 12px;
@@ -630,23 +632,44 @@
} }
.iwt2-profile-grid, .iwt2-profile-grid,
.iwt2-settings-panel { .iwt2-settings-panel,
.iwt2-customize-layout {
display: grid; display: grid;
gap: 16px; gap: 16px;
grid-template-columns: repeat(2, minmax(0, 1fr)); grid-template-columns: repeat(2, minmax(0, 1fr));
} }
.iwt2-action-list { .iwt2-loadout-preview {
display: grid;
gap: 12px;
}
.iwt2-loadout-preview > div {
display: grid;
gap: 8px;
}
.iwt2-loadout-preview h2 {
margin: 0;
}
.iwt2-loadout-preview span {
color: var(--muted);
font-size: 0.75rem;
}
.iwt2-action-list,
.iwt2-info-list {
display: grid; display: grid;
gap: 10px; gap: 10px;
} }
.iwt2-action-row { .iwt2-action-row,
.iwt2-info-row {
align-items: center; align-items: center;
background: #10141b; background: #10141b;
border: 2px solid #090a0d; border: 2px solid #090a0d;
color: var(--ink); color: var(--ink);
cursor: pointer;
display: grid; display: grid;
gap: 12px; gap: 12px;
grid-template-columns: minmax(0, 1fr) auto; grid-template-columns: minmax(0, 1fr) auto;
@@ -656,12 +679,22 @@
text-align: left; text-align: left;
} }
.iwt2-action-row strong { .iwt2-action-row {
cursor: pointer;
}
.iwt2-info-row {
cursor: default;
}
.iwt2-action-row strong,
.iwt2-info-row strong {
display: block; display: block;
font-size: 0.95rem; font-size: 0.95rem;
} }
.iwt2-action-row small { .iwt2-action-row small,
.iwt2-info-row small {
color: var(--muted); color: var(--muted);
display: block; display: block;
font-size: 0.72rem; font-size: 0.72rem;
@@ -669,12 +702,23 @@
margin-top: 4px; margin-top: 4px;
} }
.iwt2-action-row em { .iwt2-action-row em,
.iwt2-info-row em {
color: #fff4a8; color: #fff4a8;
font-style: normal; font-style: normal;
white-space: nowrap; white-space: nowrap;
} }
.iwt2-action-row:disabled {
color: var(--muted);
cursor: default;
opacity: 0.72;
}
.iwt2-action-row:disabled em {
color: var(--muted);
}
.iwt2-action-row.selected, .iwt2-action-row.selected,
.iwt2-menu-card.game-selected { .iwt2-menu-card.game-selected {
background: #1c2633; background: #1c2633;
@@ -708,6 +752,13 @@
grid-template-rows: auto auto minmax(0, 1fr); grid-template-rows: auto auto minmax(0, 1fr);
} }
.iwt2-bottom-display .dual-control-chip {
background: var(--panel-light);
border: 2px solid #090a0d;
outline: 2px solid #494756;
}
@media (max-width: 760px) { @media (max-width: 760px) {
.game-version-grid, .game-version-grid,
.iwt2-menu-grid { .iwt2-menu-grid {
@@ -725,7 +776,8 @@
} }
.iwt2-profile-grid, .iwt2-profile-grid,
.iwt2-settings-panel { .iwt2-settings-panel,
.iwt2-customize-layout {
grid-template-columns: 1fr; grid-template-columns: 1fr;
} }
@@ -787,6 +839,285 @@
} }
} }
@media (max-width: 1000px) and (max-height: 620px) {
.game-shell.iwt2-shell {
padding: 6px 0;
width: min(100%, calc(100% - 20px));
}
.iwt2-shell .app-header {
min-height: 44px;
padding: 6px 10px;
}
.iwt2-shell .brand-button strong {
font-size: 10px;
}
.iwt2-shell .character-summary {
gap: 7px;
}
.iwt2-shell .character-summary strong {
font-size: 14px;
}
.iwt2-shell .character-summary small {
font-size: 6px;
}
.iwt2-menu-screen {
flex: 1;
gap: 10px;
min-height: 0;
overflow: hidden;
padding: 10px 12px;
}
.iwt2-menu-heading {
padding-bottom: 8px;
}
.iwt2-menu-heading .eyebrow {
font-size: 6px;
margin-bottom: 4px;
}
.iwt2-menu-heading h1 {
font-size: 1.55rem;
}
.iwt2-menu-grid {
gap: 10px;
}
.iwt2-menu-card {
gap: 8px;
grid-template-columns: 42px minmax(0, 1fr);
min-height: 92px;
padding: 8px;
}
.iwt2-menu-card > span {
font-size: 0.95rem;
height: 42px;
width: 42px;
}
.iwt2-menu-card strong {
font-size: 0.8rem;
margin-bottom: 3px;
}
.iwt2-menu-card small {
font-size: 0.64rem;
line-height: 1.25;
}
.iwt2-screen-shell {
flex: 1;
gap: 10px;
margin-top: 8px;
max-width: none;
min-height: 0;
overflow: hidden;
padding: 10px 12px;
}
.iwt2-screen-shell .screen-heading {
padding-bottom: 8px;
}
.iwt2-screen-shell .screen-heading .eyebrow {
font-size: 6px;
margin-bottom: 4px;
}
.iwt2-screen-shell .screen-heading h1 {
font-size: 17px;
line-height: 1.1;
}
.iwt2-screen-shell .back-button {
min-height: 30px;
padding: 5px 9px;
}
.iwt2-action-list,
.iwt2-info-list {
gap: 7px;
min-height: 0;
overflow-y: auto;
padding: 3px;
}
.iwt2-action-row,
.iwt2-info-row {
gap: 8px;
min-height: 54px;
padding: 8px 10px;
}
.iwt2-action-row strong,
.iwt2-info-row strong {
font-size: 0.78rem;
}
.iwt2-action-row small,
.iwt2-info-row small {
font-size: 0.62rem;
line-height: 1.2;
margin-top: 2px;
}
.iwt2-profile-grid,
.iwt2-settings-panel,
.iwt2-customize-layout {
min-height: 0;
overflow: hidden;
}
.iwt2-settings-panel,
.iwt2-customize-layout {
gap: 10px;
}
.iwt2-settings-panel > *,
.iwt2-customize-layout > *,
.iwt2-loadout-preview {
min-height: 0;
overflow: hidden;
}
.iwt2-loadout-preview {
gap: 8px;
}
.iwt2-loadout-preview h2 {
font-size: 12px;
line-height: 1.1;
}
.iwt2-loadout-preview span {
font-size: 0.62rem;
}
.iwt2-controller-preview {
min-height: 112px;
padding: 10px;
}
.iwt2-boss-hud {
min-width: 280px;
padding: 6px 10px 8px;
top: 6px;
}
.iwt2-boss-hud strong {
font-size: 0.82rem;
}
.iwt2-boss-phase {
font-size: 0.5rem;
height: 10px;
line-height: 10px;
}
.iwt2-party-list {
gap: 5px;
left: 10px;
max-height: calc(100% - 84px);
overflow: hidden;
padding: 4px;
top: 10px;
width: 154px;
}
.iwt2-party-row {
gap: 5px;
grid-template-columns: 20px minmax(0, 1fr);
height: 62px;
min-height: 62px;
padding: 4px;
}
.iwt2-party-row.has-target-binding {
grid-template-columns: 24px 20px minmax(0, 1fr);
}
.iwt2-party-row > span,
.iwt2-party-row .iwt2-party-target-key {
height: 20px;
min-width: 20px;
width: 20px;
}
.iwt2-party-row .iwt2-party-target-key .controller-face-icon {
height: 16px;
min-width: 16px;
}
.iwt2-party-row-title {
gap: 4px;
}
.iwt2-party-row strong {
font-size: 0.62rem;
}
.iwt2-party-row small {
font-size: 0.52rem;
line-height: 1.15;
}
.iwt2-party-row .iwt2-bar {
height: 7px;
margin-top: 2px;
}
.iwt2-party-effects {
height: 10px;
margin-top: 2px;
}
.iwt2-effect-badge {
font-size: 0.44rem;
line-height: 9px;
padding: 0 2px;
}
.iwt2-party-damage {
display: none;
}
.iwt2-ability-bar {
bottom: 8px;
gap: 8px;
grid-template-columns: repeat(6, 36px);
max-width: 256px;
width: 256px;
}
.iwt2-ability-button {
min-height: 44px;
padding: 3px;
}
.iwt2-ability-button > span {
font-size: 0.9rem;
height: 24px;
width: 24px;
}
.iwt2-ability-button strong {
font-size: 0.5rem;
}
.iwt2-ability-button i {
font-size: 0.46rem;
}
}
.combat-touch-lock-status { .combat-touch-lock-status {
background: #101216; background: #101216;
border: 2px solid #d9b55a; border: 2px solid #d9b55a;
@@ -1808,7 +2139,7 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
} }
.pvp-opponent-bottom-display { .pvp-opponent-bottom-display {
grid-template-rows: auto auto minmax(0, 1fr) auto; grid-template-rows: auto auto auto minmax(0, 1fr) auto;
} }
.dual-controls-header, .dual-controls-header,
@@ -1843,6 +2174,7 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
} }
.dual-opponent-progress, .dual-opponent-progress,
.dual-opponent-arena,
.dual-opponent-effects { .dual-opponent-effects {
background: var(--panel); background: var(--panel);
border: 3px solid #0c0d11; border: 3px solid #0c0d11;
@@ -1866,6 +2198,53 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
height: 22px; height: 22px;
} }
.dual-opponent-arena {
padding: 7px;
}
.dual-opponent-arena-field {
background:
linear-gradient(rgba(23, 29, 36, 0.96), rgba(23, 29, 36, 0.96)),
repeating-linear-gradient(0deg, transparent 0 39px, rgba(90, 108, 126, 0.28) 40px),
repeating-linear-gradient(90deg, transparent 0 39px, rgba(90, 108, 126, 0.28) 40px);
border: 2px solid #3c4a59;
border-radius: 6px;
max-height: 138px;
min-height: 112px;
overflow: hidden;
position: relative;
width: 100%;
}
.dual-opponent-arena-entity {
align-items: center;
border: 2px solid #0a0c10;
border-radius: 999px;
color: #fff7df;
display: flex;
font-family: ui-monospace, Consolas, monospace;
font-size: 10px;
font-weight: 900;
justify-content: center;
line-height: 1;
min-height: 12px;
min-width: 12px;
position: absolute;
transform: translate(-50%, -50%);
}
.dual-opponent-arena-entity.boss {
border-color: #fff0b8;
border-radius: 45%;
font-size: 12px;
min-height: 18px;
min-width: 24px;
}
.dual-opponent-arena-entity.healer {
box-shadow: 0 0 0 3px rgba(255, 244, 168, 0.84);
}
.dual-opponent-party-grid { .dual-opponent-party-grid {
background: var(--panel); background: var(--panel);
border: 3px solid #0c0d11; border: 3px solid #0c0d11;
@@ -2038,7 +2417,8 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
padding: 8px; padding: 8px;
} }
.dual-controls-targets button { .dual-controls-targets button,
.dual-controls-targets .dual-control-chip {
align-items: center; align-items: center;
display: inline-flex; display: inline-flex;
gap: 6px; gap: 6px;
@@ -2050,7 +2430,8 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
grid-template-columns: repeat(3, minmax(0, 1fr)); grid-template-columns: repeat(3, minmax(0, 1fr));
} }
.dual-controls-targets.direct button { .dual-controls-targets.direct button,
.dual-controls-targets.direct .dual-control-chip {
font-size: 15px; font-size: 15px;
min-height: 34px; min-height: 34px;
} }
@@ -2196,7 +2577,9 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
} }
.dual-controls-targets button, .dual-controls-targets button,
.dual-controls-targets.direct button { .dual-controls-targets.direct button,
.dual-controls-targets .dual-control-chip,
.dual-controls-targets.direct .dual-control-chip {
font-size: 12px; font-size: 12px;
min-height: 30px; min-height: 30px;
padding: 4px 5px; padding: 4px 5px;
@@ -2234,7 +2617,7 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
} }
.pvp-opponent-bottom-display { .pvp-opponent-bottom-display {
grid-template-rows: auto auto minmax(0, 1fr) auto; grid-template-rows: auto auto auto minmax(0, 1fr) auto;
} }
.dual-opponent-progress { .dual-opponent-progress {
@@ -2257,6 +2640,16 @@ html[data-input-device='controller'] [data-game-nav-active='true'] [tabindex]:fo
height: 16px; height: 16px;
} }
.dual-opponent-arena {
border-width: 2px;
padding: 5px;
}
.dual-opponent-arena-field {
max-height: 112px;
min-height: 92px;
}
.dual-opponent-party-grid { .dual-opponent-party-grid {
border-width: 2px; border-width: 2px;
gap: 6px; gap: 6px;
@@ -6998,6 +7391,15 @@ h2 {
opacity: 0.48; opacity: 0.48;
} }
.iwt2-bottom-display .iwt2-bottom-spell {
cursor: default;
}
.iwt2-bottom-display .iwt2-bottom-spell:hover {
outline-color: #494756;
transform: none;
}
.spell kbd { .spell kbd {
align-items: center; align-items: center;
background: #090a0d; background: #090a0d;
@@ -11513,3 +11915,57 @@ h2 {
height: 20px; height: 20px;
} }
} }
@media (max-width: 1000px) and (max-height: 620px) {
.iwt2-screen-shell.content-screen {
gap: 10px;
margin-top: 8px;
max-width: none;
min-height: 0;
overflow: hidden;
padding: 10px 12px;
}
.iwt2-screen-shell.content-screen > .screen-heading {
padding-bottom: 8px;
}
.iwt2-screen-shell.content-screen > .screen-heading .eyebrow {
font-size: 6px;
margin-bottom: 4px;
}
.iwt2-screen-shell.content-screen > .screen-heading h1 {
font-size: 17px;
line-height: 1.1;
}
.iwt2-screen-shell .iwt2-action-list,
.iwt2-screen-shell .iwt2-info-list,
.iwt2-settings-panel .iwt2-action-list,
.iwt2-customize-layout .iwt2-action-list,
.iwt2-loadout-preview .iwt2-info-list {
gap: 4px;
min-height: 0;
overflow-y: auto;
}
.iwt2-screen-shell.content-screen > .iwt2-action-list,
.iwt2-screen-shell.content-screen > .iwt2-info-list {
flex: 1 1 auto;
}
.iwt2-action-row:not(:has(small)),
.iwt2-info-row:not(:has(small)) {
min-height: 32px;
padding: 5px 10px;
}
.iwt2-settings-panel,
.iwt2-customize-layout,
.iwt2-settings-panel > *,
.iwt2-customize-layout > *,
.iwt2-loadout-preview {
min-height: 0;
}
}
+71 -3
View File
@@ -1,7 +1,12 @@
import { useState } from 'react' import { useCallback, useEffect, useState } from 'react'
import { AuthScreen } from './components/AuthScreen'
import IWantToHeal1App from './modes/iwt1/IWantToHeal1App' import IWantToHeal1App from './modes/iwt1/IWantToHeal1App'
import { IWantToHeal2App } from './modes/iwt2/IWantToHeal2App' import { IWantToHeal2App } from './modes/iwt2/IWantToHeal2App'
import { useGameAction } from './input' import { useGameAction } from './input'
import {
loadAuthSession,
type AuthSession,
} from './profile'
type GameVersion = 'iwt1' | 'iwt2' type GameVersion = 'iwt1' | 'iwt2'
@@ -31,9 +36,46 @@ const GAME_OPTIONS: Array<{
function App() { function App() {
const [selectedVersion, setSelectedVersion] = useState<GameVersion | null>(null) const [selectedVersion, setSelectedVersion] = useState<GameVersion | null>(null)
const [selectedIndex, setSelectedIndex] = useState(0) const [selectedIndex, setSelectedIndex] = useState(0)
const [authSession, setAuthSession] = useState<AuthSession | null>(null)
const [authChecked, setAuthChecked] = useState(false)
const [serverMessage, setServerMessage] = useState('')
useEffect(() => {
let cancelled = false
loadAuthSession()
.then((session) => {
if (cancelled) return
setAuthSession(session.account && session.profile ? session : null)
})
.catch((reason: unknown) => {
if (cancelled) return
setServerMessage(
reason instanceof Error
? `${reason.message} Offline play is still available.`
: 'Unable to reach the server. Offline play is still available.',
)
})
.finally(() => {
if (!cancelled) setAuthChecked(true)
})
return () => {
cancelled = true
}
}, [])
const acceptSession = useCallback((session: AuthSession) => {
setAuthSession(session)
setSelectedVersion(null)
setServerMessage('')
}, [])
const clearAuthSession = useCallback(() => {
setAuthSession(null)
setSelectedVersion(null)
}, [])
useGameAction((action, device) => { useGameAction((action, device) => {
if (selectedVersion || device !== 'controller') return if (!authSession || selectedVersion || device !== 'controller') return
if (action === 'navigateLeft' || action === 'navigateUp') { if (action === 'navigateLeft' || action === 'navigateUp') {
setSelectedIndex((current) => Math.max(0, current - 1)) setSelectedIndex((current) => Math.max(0, current - 1))
} else if (action === 'navigateRight' || action === 'navigateDown') { } else if (action === 'navigateRight' || action === 'navigateDown') {
@@ -43,8 +85,34 @@ function App() {
} }
}) })
if (!authChecked) {
return (
<main className="game-shell">
<section className="message-panel">
<p className="eyebrow">Opening Chronicle</p>
<h1>Loading...</h1>
</section>
</main>
)
}
if (!authSession) {
return (
<AuthScreen
onAuthenticated={acceptSession}
serverMessage={serverMessage}
/>
)
}
if (selectedVersion === 'iwt1') { if (selectedVersion === 'iwt1') {
return <IWantToHeal1App onBackToGameSelect={() => setSelectedVersion(null)} /> return (
<IWantToHeal1App
initialSession={authSession}
onAuthenticationCleared={clearAuthSession}
onBackToGameSelect={() => setSelectedVersion(null)}
/>
)
} }
if (selectedVersion === 'iwt2') { if (selectedVersion === 'iwt2') {
+6 -9
View File
@@ -1396,16 +1396,13 @@ function applyIwt2AdminOverrides(
metadata: Record<Iwt2BossId, Iwt2BossMetadata>, metadata: Record<Iwt2BossId, Iwt2BossMetadata>,
overrides: Iwt2BalanceOverrides, overrides: Iwt2BalanceOverrides,
): Record<Iwt2BossId, Iwt2BossMetadata> { ): Record<Iwt2BossId, Iwt2BossMetadata> {
return { return (Object.keys(metadata) as Iwt2BossId[]).reduce((nextMetadata, bossId) => ({
bulldrome: { ...nextMetadata,
...metadata.bulldrome, [bossId]: {
...overrides.bosses?.bulldrome, ...metadata[bossId],
...overrides.bosses?.[bossId],
}, },
'yian-kut-ku': { }), {} as Record<Iwt2BossId, Iwt2BossMetadata>)
...metadata['yian-kut-ku'],
...overrides.bosses?.['yian-kut-ku'],
},
}
} }
function createIwt2AdminRows( function createIwt2AdminRows(
+47
View File
@@ -49,6 +49,11 @@ export type DualScreenCombatState = {
opponentClassName?: string opponentClassName?: string
opponentParty?: PartyMember[] opponentParty?: PartyMember[]
opponentEnemyHealth?: number opponentEnemyHealth?: number
opponentArena?: {
bounds: { width: number, height: number }
bosses: Array<{ id: string, name: string, icon: string, color: string, x: number, y: number, radius: number, health: number, maxHealth: number }>
party: Array<{ id: string, icon: string, color: string, x: number, y: number, radius: number, health: number, maxHealth: number, isHealer: boolean }>
}
opponentResource?: number opponentResource?: number
opponentMaxResource?: number opponentMaxResource?: number
opponentResourceName?: string opponentResourceName?: string
@@ -638,6 +643,48 @@ export function DualScreenBottomDisplay() {
</section> </section>
)} )}
{state.opponentArena && (
<section className="dual-opponent-arena" aria-label="Opponent arena">
<div
className="dual-opponent-arena-field"
style={{ aspectRatio: `${state.opponentArena.bounds.width} / ${state.opponentArena.bounds.height}` }}
>
{state.opponentArena.bosses.map((boss) => (
<div
className="dual-opponent-arena-entity boss"
key={boss.id}
style={{
backgroundColor: boss.color,
height: `${Math.max(8, (boss.radius / state.opponentArena!.bounds.height) * 100)}%`,
left: `${(boss.x / state.opponentArena!.bounds.width) * 100}%`,
top: `${(boss.y / state.opponentArena!.bounds.height) * 100}%`,
width: `${Math.max(8, (boss.radius / state.opponentArena!.bounds.width) * 100)}%`,
}}
title={`${boss.name} ${Math.ceil(boss.health)} / ${boss.maxHealth}`}
>
{boss.icon}
</div>
))}
{state.opponentArena.party.map((member) => (
<div
className={`dual-opponent-arena-entity party ${member.isHealer ? 'healer' : ''}`}
key={member.id}
style={{
backgroundColor: member.color,
height: `${Math.max(5, (member.radius / state.opponentArena!.bounds.height) * 100)}%`,
left: `${(member.x / state.opponentArena!.bounds.width) * 100}%`,
opacity: member.health > 0 ? 1 : 0.35,
top: `${(member.y / state.opponentArena!.bounds.height) * 100}%`,
width: `${Math.max(5, (member.radius / state.opponentArena!.bounds.width) * 100)}%`,
}}
>
{member.icon}
</div>
))}
</div>
</section>
)}
<section className={`dual-opponent-party-grid ${state.opponentParty.length > 6 ? 'raid' : ''}`}> <section className={`dual-opponent-party-grid ${state.opponentParty.length > 6 ? 'raid' : ''}`}>
{state.opponentParty.map((member) => ( {state.opponentParty.map((member) => (
<PartyMemberFrame <PartyMemberFrame
+23 -3
View File
@@ -134,6 +134,7 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1' const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
const GAME_ACTION_EVENT = 'ashen-halls-game-action' const GAME_ACTION_EVENT = 'ashen-halls-game-action'
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller' const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
const NATIVE_CONTROLLER_MOTION_EVENT = 'ashen-halls-native-controller-motion'
const FOCUSABLE_SELECTOR = 'button:not(:disabled):not([data-controller-nav="skip"]), input:not(:disabled):not([data-controller-nav="skip"]), select:not(:disabled):not([data-controller-nav="skip"]), textarea:not(:disabled):not([data-controller-nav="skip"]), [tabindex]:not([tabindex="-1"]):not([data-controller-nav="skip"])' const FOCUSABLE_SELECTOR = 'button:not(:disabled):not([data-controller-nav="skip"]), input:not(:disabled):not([data-controller-nav="skip"]), select:not(:disabled):not([data-controller-nav="skip"]), textarea:not(:disabled):not([data-controller-nav="skip"]), [tabindex]:not([tabindex="-1"]):not([data-controller-nav="skip"])'
const MAIN_CONTENT_SELECTOR = '.auth-shell, .menu-screen, .content-screen, .dungeon-run-screen, .dual-bottom-display, .iwt2-bottom-display' const MAIN_CONTENT_SELECTOR = '.auth-shell, .menu-screen, .content-screen, .dungeon-run-screen, .dual-bottom-display, .iwt2-bottom-display'
const HEADER_CONTENT_SELECTOR = '.app-header' const HEADER_CONTENT_SELECTOR = '.app-header'
@@ -142,6 +143,7 @@ const GAMEPAD_MENU_POLL_MS = 1000 / 30
const GAMEPAD_BROWSER_DISCONNECTED_POLL_MS = 250 const GAMEPAD_BROWSER_DISCONNECTED_POLL_MS = 250
const CONTROLLER_REPEAT_INITIAL_MS = 260 const CONTROLLER_REPEAT_INITIAL_MS = 260
const CONTROLLER_REPEAT_MS = 85 const CONTROLLER_REPEAT_MS = 85
const NATIVE_STICK_TIMEOUT_MS = 140
const DPAD_NAV_ACTIONS: Partial<Record<string, InputAction>> = { const DPAD_NAV_ACTIONS: Partial<Record<string, InputAction>> = {
Button12: 'navigateUp', Button12: 'navigateUp',
Button13: 'navigateDown', Button13: 'navigateDown',
@@ -1087,6 +1089,8 @@ export function useMovementVectorRef(enabled = true) {
let frame = 0 let frame = 0
const pressedKeys = new Set<string>() const pressedKeys = new Set<string>()
let nativeStick: MovementVector = { x: 0, y: 0 }
let nativeStickUpdatedAt = 0
const keyboardVector = () => normalizedVector( const keyboardVector = () => normalizedVector(
(pressedKeys.has('KeyD') ? 1 : 0) - (pressedKeys.has('KeyA') ? 1 : 0), (pressedKeys.has('KeyD') ? 1 : 0) - (pressedKeys.has('KeyA') ? 1 : 0),
(pressedKeys.has('KeyS') ? 1 : 0) - (pressedKeys.has('KeyW') ? 1 : 0), (pressedKeys.has('KeyS') ? 1 : 0) - (pressedKeys.has('KeyW') ? 1 : 0),
@@ -1094,12 +1098,26 @@ export function useMovementVectorRef(enabled = true) {
const updateMovement = () => { const updateMovement = () => {
const gamepad = firstConnectedGamepad() const gamepad = firstConnectedGamepad()
const stick = gamepad ? applyStickDeadzone(gamepad.axes[0] ?? 0, gamepad.axes[1] ?? 0) : { x: 0, y: 0 } const stick = gamepad ? applyStickDeadzone(gamepad.axes[0] ?? 0, gamepad.axes[1] ?? 0) : { x: 0, y: 0 }
const native = performance.now() - nativeStickUpdatedAt <= NATIVE_STICK_TIMEOUT_MS
? applyStickDeadzone(nativeStick.x, nativeStick.y)
: { x: 0, y: 0 }
const keyboard = keyboardVector() const keyboard = keyboardVector()
movementRef.current = Math.hypot(stick.x, stick.y) > 0 movementRef.current = Math.hypot(native.x, native.y) > 0
? stick ? native
: keyboard : Math.hypot(stick.x, stick.y) > 0
? stick
: keyboard
frame = window.requestAnimationFrame(updateMovement) frame = window.requestAnimationFrame(updateMovement)
} }
const onNativeMotion = (event: Event) => {
const detail = (event as CustomEvent<Partial<MovementVector>>).detail
nativeStick = {
x: Number(detail.x) || 0,
y: Number(detail.y) || 0,
}
nativeStickUpdatedAt = performance.now()
document.documentElement.dataset.inputDevice = 'controller'
}
const onKeyDown = (event: KeyboardEvent) => { const onKeyDown = (event: KeyboardEvent) => {
if (isTextInput(document.activeElement)) return if (isTextInput(document.activeElement)) return
if (!['KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(event.code)) return if (!['KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(event.code)) return
@@ -1113,12 +1131,14 @@ export function useMovementVectorRef(enabled = true) {
event.preventDefault() event.preventDefault()
} }
window.addEventListener(NATIVE_CONTROLLER_MOTION_EVENT, onNativeMotion)
window.addEventListener('keydown', onKeyDown) window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp) window.addEventListener('keyup', onKeyUp)
frame = window.requestAnimationFrame(updateMovement) frame = window.requestAnimationFrame(updateMovement)
return () => { return () => {
window.cancelAnimationFrame(frame) window.cancelAnimationFrame(frame)
window.removeEventListener(NATIVE_CONTROLLER_MOTION_EVENT, onNativeMotion)
window.removeEventListener('keydown', onKeyDown) window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp) window.removeEventListener('keyup', onKeyUp)
movementRef.current = { x: 0, y: 0 } movementRef.current = { x: 0, y: 0 }
+25 -20
View File
@@ -1,5 +1,4 @@
import { lazy, Suspense, useEffect, useMemo, useState } from 'react' import { lazy, Suspense, useEffect, useMemo, useState } from 'react'
import { AuthScreen } from '../../components/AuthScreen'
import { import {
loadCpuPvpLeaderboard, loadCpuPvpLeaderboard,
type CpuPvpLeaderboardEntry, type CpuPvpLeaderboardEntry,
@@ -138,11 +137,21 @@ function ScreenLoading() {
type RoguelikeVariant = 'pve' | 'pvp' type RoguelikeVariant = 'pve' | 'pvp'
function IWantToHeal1App({ onBackToGameSelect }: { onBackToGameSelect: () => void }) { type IWantToHeal1AppProps = {
initialSession: AuthSession
onAuthenticationCleared: () => void
onBackToGameSelect: () => void
}
function IWantToHeal1App({
initialSession,
onAuthenticationCleared,
onBackToGameSelect,
}: IWantToHeal1AppProps) {
const { enabled: dualScreenEnabled } = useDualScreen() const { enabled: dualScreenEnabled } = useDualScreen()
const [screen, setScreen] = useState<Screen>('menu') const [screen, setScreen] = useState<Screen>('menu')
const [account, setAccount] = useState<Account | null>(null) const [account, setAccount] = useState<Account | null>(initialSession.account)
const [profile, setProfile] = useState<CharacterProfile | null>(null) const [profile, setProfile] = useState<CharacterProfile | null>(initialSession.profile)
const [authChecked, setAuthChecked] = useState(false) const [authChecked, setAuthChecked] = useState(false)
const [gameMode, setGameMode] = useState<GameMode>(getGameMode()) const [gameMode, setGameMode] = useState<GameMode>(getGameMode())
const [serverMessage, setServerMessage] = useState('') const [serverMessage, setServerMessage] = useState('')
@@ -186,6 +195,10 @@ function IWantToHeal1App({ onBackToGameSelect }: { onBackToGameSelect: () => voi
.finally(() => setAuthChecked(true)) .finally(() => setAuthChecked(true))
}, []) }, [])
useEffect(() => {
if (authChecked && (!account || !profile)) onAuthenticationCleared()
}, [account, authChecked, onAuthenticationCleared, profile])
useEffect(() => { useEffect(() => {
const handleModeChange = (event: Event) => { const handleModeChange = (event: Event) => {
const nextMode = (event as CustomEvent<GameMode>).detail const nextMode = (event as CustomEvent<GameMode>).detail
@@ -350,18 +363,6 @@ function IWantToHeal1App({ onBackToGameSelect }: { onBackToGameSelect: () => voi
[leaderboardCategory, selectedActivityOption?.leaderboards, selectedDifficultyOption?.id], [leaderboardCategory, selectedActivityOption?.leaderboards, selectedDifficultyOption?.id],
) )
function acceptSession(session: AuthSession) {
setAccount(session.account)
setProfile(session.profile)
setGameMode(getGameMode())
setScreen('menu')
setError('')
setServerMessage('')
window.requestAnimationFrame(() => {
focusFirstControl()
})
}
async function signOut() { async function signOut() {
try { try {
await logoutAccount() await logoutAccount()
@@ -371,6 +372,7 @@ function IWantToHeal1App({ onBackToGameSelect }: { onBackToGameSelect: () => voi
setScreen('menu') setScreen('menu')
setSyncMessage('') setSyncMessage('')
setSyncComparison(null) setSyncComparison(null)
onAuthenticationCleared()
} catch (reason) { } catch (reason) {
setError(reason instanceof Error ? reason.message : 'Unable to sign out.') setError(reason instanceof Error ? reason.message : 'Unable to sign out.')
} }
@@ -832,10 +834,13 @@ function IWantToHeal1App({ onBackToGameSelect }: { onBackToGameSelect: () => voi
if (!account || !profile) { if (!account || !profile) {
return ( return (
<AuthScreen <main className="game-shell">
onAuthenticated={acceptSession} <section className="message-panel">
serverMessage={serverMessage} <p className="eyebrow">Opening Chronicle</p>
/> <h1>Returning to Sign In...</h1>
{serverMessage && <p>{serverMessage}</p>}
</section>
</main>
) )
} }
+420 -21
View File
@@ -1,12 +1,24 @@
import { useEffect, useState } from 'react' import { useEffect, useMemo, useRef, useState } from 'react'
import { useGameAction } from '../../input' import { useGameAction } from '../../input'
import { getGameMode } from '../../gameRepository'
import { startPvpQueueWithCpuFallback } from '../../pvpQueueLifecycle'
import { summarizeChoiceStacks } from '../../combat/roguelikeUpgrades'
import {
useDualScreen,
useDualScreenSetupPublisher,
useDualScreenWorkshopPublisher,
type DualScreenSetupState,
type DualScreenWorkshopState,
} from '../../dualScreen'
import { BossArenaScreen } from './screens/BossArenaScreen' import { BossArenaScreen } from './screens/BossArenaScreen'
import { import {
Iwt2CloudSaveScreen, Iwt2CloudSaveScreen,
Iwt2CustomizeCharacterScreen, Iwt2CustomizeCharacterScreen,
Iwt2DungeonsScreen, Iwt2DungeonsScreen,
Iwt2HunterProfileScreen, Iwt2HunterProfileScreen,
Iwt2ModePlaceholderScreen, Iwt2ModeScreen,
Iwt2RoguelikeScreen,
Iwt2RoguelikeUpgradeScreen,
Iwt2SettingsScreen, Iwt2SettingsScreen,
} from './screens/Iwt2ShellScreens' } from './screens/Iwt2ShellScreens'
import { import {
@@ -14,7 +26,18 @@ import {
writeIwt2Save, writeIwt2Save,
type Iwt2Save, type Iwt2Save,
} from './save/iwt2Repository' } from './save/iwt2Repository'
import type { Iwt2BossId } from './content/bosses' import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
import { abilitiesForHealer, IWT2_HEALER_METADATA } from './content/healerAbilities'
import {
buildIwt2OpponentDebuffChoices,
buildIwt2SelfBuffChoices,
IWT2_REVIVE_PARTY_CHOICE,
type Iwt2RoguelikeChoice,
type Iwt2RoguelikeContentType,
type Iwt2RoguelikeOpponentDebuffId,
type Iwt2RoguelikeSelfBuffId,
type Iwt2RoguelikeVariant,
} from './content/roguelike'
type Iwt2Screen = type Iwt2Screen =
| 'menu' | 'menu'
@@ -23,12 +46,25 @@ type Iwt2Screen =
| 'dungeons' | 'dungeons'
| 'raids' | 'raids'
| 'roguelike' | 'roguelike'
| 'pvp' | 'roguelike-arena'
| 'roguelike-upgrade'
| 'hunter-profile' | 'hunter-profile'
| 'customize-character' | 'customize-character'
| 'settings' | 'settings'
const IWT2_MENU_COLUMNS = 4 const IWT2_MENU_COLUMNS = 4
const IWT2_ROGUELIKE_CHOICE_COUNT = 3
type Iwt2RoguelikeRunState = {
bossIds: Iwt2BossId[]
buffs: Iwt2RoguelikeSelfBuffId[]
contentType: Iwt2RoguelikeContentType
debuffs: Iwt2RoguelikeOpponentDebuffId[]
debuffChoices: Array<Iwt2RoguelikeChoice<Iwt2RoguelikeOpponentDebuffId>>
selfChoices: Array<Iwt2RoguelikeChoice<Iwt2RoguelikeSelfBuffId>>
stage: number
variant: Iwt2RoguelikeVariant
}
const MENU_ITEMS: Array<{ const MENU_ITEMS: Array<{
screen: Iwt2Screen screen: Iwt2Screen
@@ -38,32 +74,32 @@ const MENU_ITEMS: Array<{
}> = [ }> = [
{ {
screen: 'cloud-save', screen: 'cloud-save',
title: 'Cloud Save', title: 'Backup Slot',
description: 'Account sync shell for IWT2 progression and local save status.', description: 'Save or restore the isolated IWT2 progress slot.',
glyph: 'C', glyph: 'C',
}, },
{ {
screen: 'dungeons', screen: 'dungeons',
title: 'Dungeons', title: 'Dungeons',
description: 'Queue into IWT2 boss arenas. Bulldrome and Yian Kut Ku are playable slices.', description: 'Queue into Bulldrome, Yian Kut Ku, Great Jaggi, and Khezu boss arenas.',
glyph: 'D', glyph: 'D',
}, },
{ {
screen: 'raids', screen: 'raids',
title: 'Raids', title: 'Raids',
description: 'Large-party encounter shell for future multi-group boss fights.', description: 'Open raid assignments built from active IWT2 boss mechanics.',
glyph: 'R', glyph: 'R',
}, },
{ {
screen: 'roguelike', screen: 'roguelike',
title: 'Roguelike', title: 'Roguelike',
description: 'Run-based IWT2 progression shell for room chains and reward drafts.', description: 'Draft upgrades through escalating random encounters.',
glyph: 'G', glyph: 'L',
}, },
{ {
screen: 'pvp', screen: 'roguelike',
title: 'PvP', title: 'PvP',
description: 'Competitive healing shell with controller targeting preserved.', description: 'Race another healer through roguelike encounters with buffs and sabotage.',
glyph: 'P', glyph: 'P',
}, },
{ {
@@ -75,7 +111,7 @@ const MENU_ITEMS: Array<{
{ {
screen: 'customize-character', screen: 'customize-character',
title: 'Customize Character', title: 'Customize Character',
description: 'IWT2-only character identity and cosmetic setup shell.', description: 'Choose healer kit, armor palette, and IWT2 hunter callsign.',
glyph: 'K', glyph: 'K',
}, },
{ {
@@ -87,15 +123,38 @@ const MENU_ITEMS: Array<{
] ]
export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: () => void }) { export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: () => void }) {
const { enabled: dualScreenEnabled } = useDualScreen()
const [screen, setScreen] = useState<Iwt2Screen>('menu') const [screen, setScreen] = useState<Iwt2Screen>('menu')
const [save, setSave] = useState<Iwt2Save>(loadIwt2Save) const [save, setSave] = useState<Iwt2Save>(loadIwt2Save)
const [selectedIndex, setSelectedIndex] = useState(0) const [selectedIndex, setSelectedIndex] = useState(0)
const [selectedBossId, setSelectedBossId] = useState<Iwt2BossId>('bulldrome') const [selectedBossId, setSelectedBossId] = useState<Iwt2BossId>('bulldrome')
const [arenaModeLabel, setArenaModeLabel] = useState('Dungeon')
const [roguelikeVariant, setRoguelikeVariant] = useState<Iwt2RoguelikeVariant>('pve')
const [roguelikeContentType, setRoguelikeContentType] = useState<Iwt2RoguelikeContentType>('dungeon')
const [roguelikeRun, setRoguelikeRun] = useState<Iwt2RoguelikeRunState | null>(null)
const [pvpQueueMessage, setPvpQueueMessage] = useState('')
const cancelPvpQueueRef = useRef<(() => void) | null>(null)
useEffect(() => { useEffect(() => {
writeIwt2Save(save) writeIwt2Save(save)
}, [save]) }, [save])
useEffect(() => () => {
cancelPvpQueueRef.current?.()
}, [])
const setupDualScreenState = useMemo<DualScreenSetupState | null>(
() => buildIwt2SetupDualScreenState(screen, selectedBossId, save),
[save, screen, selectedBossId],
)
const workshopDualScreenState = useMemo<DualScreenWorkshopState | null>(
() => buildIwt2WorkshopDualScreenState(screen, save),
[save, screen],
)
useDualScreenSetupPublisher(setupDualScreenState, dualScreenEnabled)
useDualScreenWorkshopPublisher(workshopDualScreenState, dualScreenEnabled)
useGameAction((action, device) => { useGameAction((action, device) => {
if (screen !== 'menu' || device !== 'controller') return if (screen !== 'menu' || device !== 'controller') return
if (action === 'back') { if (action === 'back') {
@@ -103,7 +162,7 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
return return
} }
if (action === 'confirm') { if (action === 'confirm') {
setScreen(MENU_ITEMS[selectedIndex].screen) openMenuItem(MENU_ITEMS[selectedIndex])
return return
} }
if (action === 'navigateUp' || action === 'navigateLeft') { if (action === 'navigateUp' || action === 'navigateLeft') {
@@ -115,10 +174,25 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
} }
}) })
function openMenuItem(item: (typeof MENU_ITEMS)[number]) {
if (item.title === 'PvP') {
setRoguelikeVariant('pvp')
setScreen('roguelike')
return
}
if (item.title === 'Roguelike') {
setRoguelikeVariant('pve')
setRoguelikeContentType((current) => current === 'stadium' ? 'dungeon' : current)
}
setScreen(item.screen)
}
if (screen === 'arena') { if (screen === 'arena') {
return ( return (
<BossArenaScreen <BossArenaScreen
bossId={selectedBossId} bossId={selectedBossId}
key={`arena-${selectedBossId}-${arenaModeLabel}`}
modeLabel={arenaModeLabel}
save={save} save={save}
onBack={() => setScreen('menu')} onBack={() => setScreen('menu')}
onSaveUpdated={setSave} onSaveUpdated={setSave}
@@ -126,6 +200,59 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
) )
} }
if (screen === 'roguelike-arena' && roguelikeRun) {
return (
<BossArenaScreen
bossIds={roguelikeRun.bossIds}
bossId={selectedBossId}
key={`roguelike-${roguelikeRun.variant}-${roguelikeRun.contentType}-${roguelikeRun.stage}-${roguelikeRun.bossIds.join('-')}`}
roguelikeRun={{
buffs: roguelikeRun.buffs,
contentType: roguelikeRun.contentType,
debuffs: roguelikeRun.debuffs,
onVictory: () => {
setRoguelikeRun((current) => current
? {
...current,
...buildRoguelikeChoices(save, current.variant),
}
: current)
setScreen('roguelike-upgrade')
},
stage: roguelikeRun.stage,
variant: roguelikeRun.variant,
}}
save={save}
onBack={() => setScreen('roguelike')}
onSaveUpdated={setSave}
/>
)
}
if (screen === 'roguelike-upgrade' && roguelikeRun) {
return (
<main className="game-shell iwt2-shell">
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
<Iwt2RoguelikeUpgradeScreen
activeBuffSummary={summarizeIwt2Buffs(save, roguelikeRun.buffs)}
activeDebuffSummary={summarizeIwt2Debuffs(save, roguelikeRun.debuffs)}
contentType={roguelikeRun.contentType}
debuffChoices={roguelikeRun.debuffChoices}
selfChoices={roguelikeRun.selfChoices}
stage={roguelikeRun.stage}
variant={roguelikeRun.variant}
onBack={() => setScreen('roguelike')}
onChoose={(buffId, debuffId) => {
const nextRun = applyRoguelikeChoice(roguelikeRun, buffId, debuffId, save)
setRoguelikeRun(nextRun)
setSelectedBossId(nextRun.bossIds[0] ?? 'bulldrome')
setScreen('roguelike-arena')
}}
/>
</main>
)
}
if (screen === 'dungeons') { if (screen === 'dungeons') {
return ( return (
<main className="game-shell iwt2-shell"> <main className="game-shell iwt2-shell">
@@ -133,6 +260,7 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
<Iwt2DungeonsScreen <Iwt2DungeonsScreen
onBack={() => setScreen('menu')} onBack={() => setScreen('menu')}
onOpenBoss={(bossId) => { onOpenBoss={(bossId) => {
setArenaModeLabel('Dungeon')
setSelectedBossId(bossId) setSelectedBossId(bossId)
setScreen('arena') setScreen('arena')
}} }}
@@ -141,12 +269,46 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
) )
} }
if (screen === 'raids' || screen === 'roguelike' || screen === 'pvp') { if (screen === 'roguelike') {
const modeName = screen === 'raids' ? 'Raids' : screen === 'roguelike' ? 'Roguelike' : 'PvP'
return ( return (
<main className="game-shell iwt2-shell"> <main className="game-shell iwt2-shell">
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} /> <Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
<Iwt2ModePlaceholderScreen mode={modeName} onBack={() => setScreen('menu')} /> <Iwt2RoguelikeScreen
contentType={roguelikeContentType}
variant={roguelikeVariant}
onBack={() => setScreen('menu')}
onContentTypeChange={setRoguelikeContentType}
onStart={() => {
startIwt2RoguelikeRun()
}}
onVariantChange={(nextVariant) => {
cancelPvpQueueRef.current?.()
cancelPvpQueueRef.current = null
setPvpQueueMessage('')
setRoguelikeVariant(nextVariant)
if (nextVariant === 'pve' && roguelikeContentType === 'stadium') {
setRoguelikeContentType('dungeon')
}
}}
queueMessage={pvpQueueMessage}
/>
</main>
)
}
if (screen === 'raids') {
return (
<main className="game-shell iwt2-shell">
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
<Iwt2ModeScreen
mode="Raids"
onBack={() => setScreen('menu')}
onOpenBoss={(bossId) => {
setArenaModeLabel('Raid')
setSelectedBossId(bossId)
setScreen('arena')
}}
/>
</main> </main>
) )
} }
@@ -164,7 +326,11 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
return ( return (
<main className="game-shell iwt2-shell"> <main className="game-shell iwt2-shell">
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} /> <Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
<Iwt2CustomizeCharacterScreen save={save} onBack={() => setScreen('menu')} /> <Iwt2CustomizeCharacterScreen
save={save}
onBack={() => setScreen('menu')}
onSaveUpdated={setSave}
/>
</main> </main>
) )
} }
@@ -173,7 +339,11 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
return ( return (
<main className="game-shell iwt2-shell"> <main className="game-shell iwt2-shell">
<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} /> <Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
<Iwt2CloudSaveScreen save={save} onBack={() => setScreen('menu')} /> <Iwt2CloudSaveScreen
save={save}
onBack={() => setScreen('menu')}
onSaveUpdated={setSave}
/>
</main> </main>
) )
} }
@@ -202,8 +372,9 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
<button <button
className={`iwt2-menu-card ${selectedIndex === index ? 'game-selected' : ''}`} className={`iwt2-menu-card ${selectedIndex === index ? 'game-selected' : ''}`}
data-controller-nav="skip" data-controller-nav="skip"
key={item.screen} data-game-selected={selectedIndex === index ? 'true' : undefined}
onClick={() => setScreen(item.screen)} key={`${item.screen}-${item.title}`}
onClick={() => openMenuItem(item)}
onPointerDown={() => setSelectedIndex(index)} onPointerDown={() => setSelectedIndex(index)}
type="button" type="button"
> >
@@ -219,6 +390,147 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
)} )}
</main> </main>
) )
function startIwt2RoguelikeRun() {
cancelPvpQueueRef.current?.()
cancelPvpQueueRef.current = null
setPvpQueueMessage('')
if (roguelikeVariant !== 'pvp') {
beginIwt2RoguelikeArena(roguelikeVariant, roguelikeContentType)
return
}
const startStage = 1
cancelPvpQueueRef.current = startPvpQueueWithCpuFallback<unknown>({
contentType: roguelikeContentType,
startStage,
gameMode: getGameMode(),
liveMatchActive: () => false,
onSearching: setPvpQueueMessage,
onCpuMatch: (_difficulty, message) => {
cancelPvpQueueRef.current = null
setPvpQueueMessage(message)
beginIwt2RoguelikeArena('pvp', roguelikeContentType)
},
onLiveMatch: (...liveMatchArgs) => {
const message = liveMatchArgs[2]
cancelPvpQueueRef.current = null
setPvpQueueMessage(message)
beginIwt2RoguelikeArena('pvp', roguelikeContentType)
},
messages: {
offline: (difficulty) => `Offline mode. CPU ${difficulty} enters IWT2 ${formatRoguelikeContentType(roguelikeContentType)}.`,
searching: `Searching IWT2 ${formatRoguelikeContentType(roguelikeContentType)} queue for 5s.`,
notFound: (difficulty) => `No IWT2 opponent found after 5s. CPU ${difficulty} steps in.`,
unavailable: (difficulty) => `PvP server unavailable. CPU ${difficulty} steps in.`,
liveFound: () => `Opponent found. Starting IWT2 ${formatRoguelikeContentType(roguelikeContentType)} race.`,
},
})
}
function beginIwt2RoguelikeArena(
variant: Iwt2RoguelikeVariant,
contentType: Iwt2RoguelikeContentType,
) {
const nextRun = createRoguelikeRun(save, variant, contentType)
setRoguelikeRun(nextRun)
setSelectedBossId(nextRun.bossIds[0] ?? 'bulldrome')
setScreen('roguelike-arena')
}
}
function formatRoguelikeContentType(contentType: Iwt2RoguelikeContentType) {
if (contentType === 'raid') return 'Raid'
if (contentType === 'stadium') return 'Stadium'
return 'Dungeon'
}
function createRoguelikeRun(
save: Iwt2Save,
variant: Iwt2RoguelikeVariant,
contentType: Iwt2RoguelikeContentType,
): Iwt2RoguelikeRunState {
return {
bossIds: createRandomRoguelikeBossPair(),
buffs: [],
contentType,
debuffs: [],
...buildRoguelikeChoices(save, variant),
stage: 1,
variant,
}
}
function buildRoguelikeChoices(save: Iwt2Save, variant: Iwt2RoguelikeVariant) {
const abilities = abilitiesForHealer(save.character.healerStyle)
const selfCatalog = [IWT2_REVIVE_PARTY_CHOICE, ...buildIwt2SelfBuffChoices(abilities)]
const debuffCatalog = buildIwt2OpponentDebuffChoices(abilities)
return {
selfChoices: chooseRunChoices(selfCatalog, IWT2_ROGUELIKE_CHOICE_COUNT),
debuffChoices: variant === 'pvp'
? chooseRunChoices(debuffCatalog, IWT2_ROGUELIKE_CHOICE_COUNT)
: [],
}
}
function summarizeIwt2Buffs(save: Iwt2Save, buffs: Iwt2RoguelikeSelfBuffId[]) {
if (buffs.length === 0) return ''
const abilities = abilitiesForHealer(save.character.healerStyle)
return summarizeChoiceStacks(
buffs,
[IWT2_REVIVE_PARTY_CHOICE, ...buildIwt2SelfBuffChoices(abilities)],
'None',
)
}
function summarizeIwt2Debuffs(save: Iwt2Save, debuffs: Iwt2RoguelikeOpponentDebuffId[]) {
if (debuffs.length === 0) return ''
const abilities = abilitiesForHealer(save.character.healerStyle)
return summarizeChoiceStacks(
debuffs,
buildIwt2OpponentDebuffChoices(abilities),
'None',
)
}
function applyRoguelikeChoice(
run: Iwt2RoguelikeRunState,
buffId: Iwt2RoguelikeSelfBuffId,
debuffId: Iwt2RoguelikeOpponentDebuffId | undefined,
save: Iwt2Save,
): Iwt2RoguelikeRunState {
const nextDebuffs = debuffId ? [...run.debuffs, debuffId] : run.debuffs
const nextBase = buffId === IWT2_REVIVE_PARTY_CHOICE.id
? {
buffs: run.buffs,
debuffs: nextDebuffs.slice(1),
}
: {
buffs: [...run.buffs, buffId],
debuffs: nextDebuffs,
}
return {
...run,
...nextBase,
bossIds: createRandomRoguelikeBossPair(),
...buildRoguelikeChoices(save, run.variant),
stage: run.stage + 1,
}
}
function createRandomRoguelikeBossPair(): Iwt2BossId[] {
const pool = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
return chooseRunChoices(pool, 2)
}
function chooseRunChoices<T>(items: readonly T[], count: number): T[] {
const pool = [...items]
const choices: T[] = []
while (pool.length > 0 && choices.length < count) {
const index = Math.floor(Math.random() * pool.length)
const [choice] = pool.splice(index, 1)
if (choice) choices.push(choice)
}
return choices
} }
function Iwt2Header({ function Iwt2Header({
@@ -241,3 +553,90 @@ function Iwt2Header({
</header> </header>
) )
} }
function buildIwt2SetupDualScreenState(
screen: Iwt2Screen,
selectedBossId: Iwt2BossId,
save: Iwt2Save,
): DualScreenSetupState | null {
if (screen !== 'dungeons' && screen !== 'raids') return null
const boss = IWT2_BOSS_METADATA[selectedBossId]
const raid = screen === 'raids'
return {
contentType: raid ? 'raid' : 'dungeon',
description: raid
? `${boss.name} raid assignment. Tank holds aggro while party moves around modular boss mechanics.`
: `${boss.name} arena. Heal the party through melee pressure, telegraphs, hazards, and stun recovery.`,
difficultyName: `IWT2 Level ${save.character.level}`,
experience: 125,
initials: boss.icon,
itemLevel: save.character.level,
stats: {
damage: `${boss.meleeDamage}`,
health: `${boss.maxHealth}`,
loot: 'IWT2',
xp: '125',
},
subtitle: `${raid ? 'Raid' : 'Dungeon'} | 6 Players | ${IWT2_HEALER_METADATA[save.character.healerStyle].name}`,
title: raid ? `${boss.name} Raid` : `${boss.name} Arena`,
}
}
function buildIwt2WorkshopDualScreenState(
screen: Iwt2Screen,
save: Iwt2Save,
): DualScreenWorkshopState | null {
if (screen === 'hunter-profile') {
return {
items: [
{
glyph: 'H',
meta: `${save.character.experience} XP`,
status: `Level ${save.character.level}`,
title: save.character.name,
},
{
glyph: IWT2_HEALER_METADATA[save.character.healerStyle].icon,
meta: IWT2_HEALER_METADATA[save.character.healerStyle].description,
status: 'Class',
title: IWT2_HEALER_METADATA[save.character.healerStyle].name,
},
...(Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]).map((bossId) => ({
glyph: IWT2_BOSS_METADATA[bossId].icon,
meta: `${save.collectionLog.bossKills[bossId] ?? 0} kills`,
status: `${save.collectionLog.dropsFound[bossDropIdForAppSummary(bossId)] ?? 0} drops`,
title: IWT2_BOSS_METADATA[bossId].name,
})),
],
mode: 'collection',
subtitle: 'IWT2 inventory and collection log',
summary: `${save.inventory.length} inventory slots`,
title: 'Hunter Profile',
}
}
if (screen === 'customize-character') {
const healer = IWT2_HEALER_METADATA[save.character.healerStyle]
return {
items: abilitiesForHealer(save.character.healerStyle).map((ability) => ({
glyph: ability.icon,
meta: `${ability.manaCost} Mana | ${ability.cooldownSeconds}s cooldown`,
status: `Slot ${ability.slot}`,
title: ability.name,
})),
mode: 'class',
subtitle: healer.description,
summary: healer.name,
title: 'Customize Character',
}
}
return null
}
function bossDropIdForAppSummary(bossId: Iwt2BossId): string {
if (bossId === 'yian-kut-ku') return 'yian-kut-ku-scale'
if (bossId === 'great-jaggi') return 'great-jaggi-hide'
if (bossId === 'khezu') return 'khezu-pearl'
return 'raw-bulldrome-coin'
}
+14 -11
View File
@@ -2,7 +2,8 @@ import { ControllerBindingLabel } from '../../components/ControllerIcons'
import { DEFAULT_BINDINGS, useInput } from '../../input' import { DEFAULT_BINDINGS, useInput } from '../../input'
import { IWT2_CLASS_METADATA, IWT2_PARTY_ORDER } from './content/classes' import { IWT2_CLASS_METADATA, IWT2_PARTY_ORDER } from './content/classes'
import { IWT2_ABILITY_ACTIONS, IWT2_TARGET_ACTIONS } from './content/controls' import { IWT2_ABILITY_ACTIONS, IWT2_TARGET_ACTIONS } from './content/controls'
import { abilitiesForHealer } from './content/healerAbilities' import { abilitiesForHealer, IWT2_HEALER_METADATA } from './content/healerAbilities'
import { loadIwt2Save } from './save/iwt2Repository'
export function Iwt2BottomDisplay() { export function Iwt2BottomDisplay() {
const { const {
@@ -13,7 +14,9 @@ export function Iwt2BottomDisplay() {
const activeBindings = lastDevice === 'controller' const activeBindings = lastDevice === 'controller'
? bindings.controller ? bindings.controller
: DEFAULT_BINDINGS.controller : DEFAULT_BINDINGS.controller
const abilities = abilitiesForHealer('field_medic') const save = loadIwt2Save()
const abilities = abilitiesForHealer(save.character.healerStyle)
const healer = IWT2_HEALER_METADATA[save.character.healerStyle]
const partyTargets = IWT2_PARTY_ORDER.map((classId) => IWT2_CLASS_METADATA[classId]) const partyTargets = IWT2_PARTY_ORDER.map((classId) => IWT2_CLASS_METADATA[classId])
return ( return (
@@ -21,7 +24,7 @@ export function Iwt2BottomDisplay() {
<section className="dual-controls-resource iwt2-bottom-resource"> <section className="dual-controls-resource iwt2-bottom-resource">
<div> <div>
<p className="eyebrow">I Want To Heal 2</p> <p className="eyebrow">I Want To Heal 2</p>
<strong>Field Medic</strong> <strong>{healer.name}</strong>
</div> </div>
<div className="dual-controls-mana"> <div className="dual-controls-mana">
<span>Mana 100 / 100</span> <span>Mana 100 / 100</span>
@@ -34,23 +37,23 @@ export function Iwt2BottomDisplay() {
const action = IWT2_TARGET_ACTIONS[index] ?? 'targetParty1' const action = IWT2_TARGET_ACTIONS[index] ?? 'targetParty1'
const label = target.id === 'healer' ? 'Player' : target.name.replace(' Tank', '') const label = target.id === 'healer' ? 'Player' : target.name.replace(' Tank', '')
return ( return (
<button type="button" key={target.id}> <div className="dual-control-chip" key={target.id}>
<ControllerBindingLabel <ControllerBindingLabel
binding={activeBindings[action]} binding={activeBindings[action]}
iconStyle="playstation" iconStyle="playstation"
/>{' '} />{' '}
{label} {label}
</button> </div>
) )
}) })
) : ( ) : (
<> <>
<button type="button"> <div className="dual-control-chip">
<ControllerBindingLabel binding="Button12" iconStyle="playstation" /> Previous Target <ControllerBindingLabel binding="Button12" iconStyle="playstation" /> Previous Target
</button> </div>
<button type="button"> <div className="dual-control-chip">
Next Target <ControllerBindingLabel binding="Button13" iconStyle="playstation" /> Next Target <ControllerBindingLabel binding="Button13" iconStyle="playstation" />
</button> </div>
</> </>
)} )}
</section> </section>
@@ -58,7 +61,7 @@ export function Iwt2BottomDisplay() {
{abilities.map((ability, index) => { {abilities.map((ability, index) => {
const action = IWT2_ABILITY_ACTIONS[index] ?? 'ability1' const action = IWT2_ABILITY_ACTIONS[index] ?? 'ability1'
return ( return (
<button className="spell iwt2-bottom-spell" key={ability.id} type="button"> <div className="spell iwt2-bottom-spell" key={ability.id}>
<kbd> <kbd>
<ControllerBindingLabel <ControllerBindingLabel
binding={activeBindings[action]} binding={activeBindings[action]}
@@ -69,7 +72,7 @@ export function Iwt2BottomDisplay() {
<span className={`spell-icon spell-${ability.kind}`}>{ability.icon}</span> <span className={`spell-icon spell-${ability.kind}`}>{ability.icon}</span>
<strong>{ability.name}</strong> <strong>{ability.name}</strong>
<small>{ability.manaCost} Mana</small> <small>{ability.manaCost} Mana</small>
</button> </div>
) )
})} })}
</section> </section>
+15 -8
View File
@@ -2,16 +2,23 @@ import type { Iwt2BossEntityState } from '../sim'
import { ArenaBar } from './ArenaBars' import { ArenaBar } from './ArenaBars'
import { IWT2_BOSS_METADATA } from '../content/bosses' import { IWT2_BOSS_METADATA } from '../content/bosses'
export function BossHud({ boss }: { boss: Iwt2BossEntityState }) { export function BossHud({ boss, bosses }: { boss?: Iwt2BossEntityState, bosses?: Iwt2BossEntityState[] }) {
const metadata = IWT2_BOSS_METADATA[boss.bossId] const entries = bosses ?? (boss ? [boss] : [])
return ( return (
<div className="iwt2-boss-hud"> <div className="iwt2-boss-hud">
<div> {entries.map((entry) => {
<strong>{metadata.name}</strong> const metadata = IWT2_BOSS_METADATA[entry.bossId]
<small>{Math.ceil(boss.health)} / {boss.maxHealth} HP</small> return (
</div> <div className="iwt2-boss-hud-row" key={entry.id}>
<small className="iwt2-boss-phase">{boss.attackPhase}</small> <div>
<ArenaBar className="boss" current={boss.health} max={boss.maxHealth} /> <strong>{metadata.name}</strong>
<small>{Math.ceil(entry.health)} / {entry.maxHealth} HP</small>
</div>
<small className="iwt2-boss-phase">{entry.attackPhase}</small>
<ArenaBar className="boss" current={entry.health} max={entry.maxHealth} />
</div>
)
})}
</div> </div>
) )
} }
@@ -27,6 +27,7 @@ export function PartyFrames({
<button <button
className={`iwt2-party-row ${targetBinding ? 'has-target-binding' : ''} ${selected ? 'game-selected selected' : ''}`} className={`iwt2-party-row ${targetBinding ? 'has-target-binding' : ''} ${selected ? 'game-selected selected' : ''}`}
data-controller-nav="skip" data-controller-nav="skip"
data-game-selected={selected ? 'true' : undefined}
key={member.id} key={member.id}
onClick={() => onTarget(member.id)} onClick={() => onTarget(member.id)}
type="button" type="button"
+93 -1
View File
@@ -1,6 +1,6 @@
import { IWT2_BALANCE_OVERRIDES } from './balanceOverrides' import { IWT2_BALANCE_OVERRIDES } from './balanceOverrides'
export type Iwt2BossId = 'bulldrome' | 'yian-kut-ku' export type Iwt2BossId = 'bulldrome' | 'yian-kut-ku' | 'great-jaggi' | 'khezu'
export type Iwt2BalanceOverrides = { export type Iwt2BalanceOverrides = {
bosses?: Partial<Record<Iwt2BossId, Partial<Pick<Iwt2BossMetadata, 'maxHealth' | 'birdHealth'>>>> bosses?: Partial<Record<Iwt2BossId, Partial<Pick<Iwt2BossMetadata, 'maxHealth' | 'birdHealth'>>>>
@@ -46,6 +46,24 @@ export type Iwt2BossMetadata = {
birdRadius?: number birdRadius?: number
birdContactDamage?: number birdContactDamage?: number
birdStunSeconds?: number birdStunSeconds?: number
packHowlCooldown?: number
packHowlWindup?: number
packLaneDamage?: number
packLaneStunSeconds?: number
packLaneWidth?: number
packLaneCount?: number
thunderRingCooldown?: number
thunderRingWindup?: number
thunderRingInnerRadius?: number
thunderRingOuterRadius?: number
thunderRingDamage?: number
thunderRingStunSeconds?: number
lightningStrikeCooldown?: number
lightningStrikeWindup?: number
lightningStrikeRadius?: number
lightningStrikeDamage?: number
lightningStrikeStunSeconds?: number
lightningStrikeCount?: number
} }
const DEFAULT_BULLDROME_BOSS_METADATA: Iwt2BossMetadata = { const DEFAULT_BULLDROME_BOSS_METADATA: Iwt2BossMetadata = {
@@ -116,6 +134,76 @@ const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
birdStunSeconds: 0.75, birdStunSeconds: 0.75,
} }
const DEFAULT_GREAT_JAGGI_BOSS_METADATA: Iwt2BossMetadata = {
id: 'great-jaggi',
name: 'Great Jaggi',
icon: 'J',
color: '#3f8f73',
accentColor: '#b8f0aa',
maxHealth: 620,
radius: 27,
moveSpeed: 146,
meleeRange: 52,
meleeDamage: 7,
meleeCooldown: 0.82,
chargeCooldown: 0,
chargeWindup: 0,
chargeSpeed: 0,
chargeDamage: 0,
chargeStunSeconds: 0,
chargeLength: 0,
chargeOvershoot: 0,
chargeWidth: 0,
slamWindup: 0,
slamRadius: 0,
slamDamage: 0,
slamStunSeconds: 0,
packHowlCooldown: 5.8,
packHowlWindup: 0.95,
packLaneDamage: 15,
packLaneStunSeconds: 0.45,
packLaneWidth: 24,
packLaneCount: 3,
}
const DEFAULT_KHEZU_BOSS_METADATA: Iwt2BossMetadata = {
id: 'khezu',
name: 'Khezu',
icon: 'K',
color: '#d8d7c9',
accentColor: '#77d9ff',
maxHealth: 760,
radius: 30,
moveSpeed: 92,
meleeRange: 58,
meleeDamage: 10,
meleeCooldown: 1.15,
chargeCooldown: 0,
chargeWindup: 0,
chargeSpeed: 0,
chargeDamage: 0,
chargeStunSeconds: 0,
chargeLength: 0,
chargeOvershoot: 0,
chargeWidth: 0,
slamWindup: 0,
slamRadius: 0,
slamDamage: 0,
slamStunSeconds: 0,
thunderRingCooldown: 7.2,
thunderRingWindup: 0.9,
thunderRingInnerRadius: 70,
thunderRingOuterRadius: 172,
thunderRingDamage: 22,
thunderRingStunSeconds: 0.7,
lightningStrikeCooldown: 4.2,
lightningStrikeWindup: 0.78,
lightningStrikeRadius: 46,
lightningStrikeDamage: 17,
lightningStrikeStunSeconds: 0.55,
lightningStrikeCount: 2,
}
function applyBossOverrides(metadata: Iwt2BossMetadata): Iwt2BossMetadata { function applyBossOverrides(metadata: Iwt2BossMetadata): Iwt2BossMetadata {
const override = IWT2_BALANCE_OVERRIDES.bosses?.[metadata.id] const override = IWT2_BALANCE_OVERRIDES.bosses?.[metadata.id]
if (!override) return metadata if (!override) return metadata
@@ -127,8 +215,12 @@ function applyBossOverrides(metadata: Iwt2BossMetadata): Iwt2BossMetadata {
export const BULLDROME_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_BULLDROME_BOSS_METADATA) export const BULLDROME_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_BULLDROME_BOSS_METADATA)
export const YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_YIAN_KUT_KU_BOSS_METADATA) export const YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_YIAN_KUT_KU_BOSS_METADATA)
export const GREAT_JAGGI_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_GREAT_JAGGI_BOSS_METADATA)
export const KHEZU_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_KHEZU_BOSS_METADATA)
export const IWT2_BOSS_METADATA: Record<Iwt2BossId, Iwt2BossMetadata> = { export const IWT2_BOSS_METADATA: Record<Iwt2BossId, Iwt2BossMetadata> = {
bulldrome: BULLDROME_BOSS_METADATA, bulldrome: BULLDROME_BOSS_METADATA,
'yian-kut-ku': YIAN_KUT_KU_BOSS_METADATA, 'yian-kut-ku': YIAN_KUT_KU_BOSS_METADATA,
'great-jaggi': GREAT_JAGGI_BOSS_METADATA,
khezu: KHEZU_BOSS_METADATA,
} }
+91 -100
View File
@@ -1,12 +1,18 @@
import type { Spell } from '../../../game' import type { Spell } from '../../../game'
import type { Ability } from '../../../profile'
import { toCombatSpell } from '../../../combat/rules'
export type Iwt2AbilityTarget = 'party-member' | 'self' | 'ground' export type Iwt2AbilityTarget = 'party-member' | 'self' | 'ground'
export type Iwt2HealerId = 'dawnweaver' | 'lifebinder' | 'runesage'
export type Iwt2HealerMetadata = {
id: Iwt2HealerId
name: string
icon: string
description: string
}
export type Iwt2HealerAbility = { export type Iwt2HealerAbility = {
id: string id: string
healerId: string healerId: Iwt2HealerId
slot: number slot: number
name: string name: string
icon: string icon: string
@@ -16,110 +22,95 @@ export type Iwt2HealerAbility = {
manaCost: number manaCost: number
cooldownSeconds: number cooldownSeconds: number
target: Iwt2AbilityTarget target: Iwt2AbilityTarget
extraTargets?: number
} }
const IWT1_DAWNWEAVER_ABILITIES: Ability[] = [ export const IWT2_HEALER_METADATA: Record<Iwt2HealerId, Iwt2HealerMetadata> = {
{ dawnweaver: {
id: 1, id: 'dawnweaver',
classId: 1, name: 'Dawnweaver',
slug: 'mend', icon: '+',
name: 'Mend', description: 'Direct heals, radiant group recovery, shields, and cleanse.',
spellType: 'direct_heal',
cost: 5,
cooldown: 0.5,
power: 30,
unlockLevel: 1,
glyph: '+',
description: 'A fast, efficient single-target heal.',
}, },
{ lifebinder: {
id: 2, id: 'lifebinder',
classId: 1, name: 'Lifebinder',
slug: 'renew', icon: '~',
name: 'Renew', description: 'Verdant healing over time, barkskin shielding, and steady group recovery.',
spellType: 'heal_over_time',
cost: 7,
cooldown: 0.5,
power: 12,
unlockLevel: 1,
glyph: '~',
description: 'Heals now and continues healing over time.',
}, },
{ runesage: {
id: 3, id: 'runesage',
classId: 1, name: 'Runesage',
slug: 'radiance', icon: 'R',
name: 'Radiance', description: 'Rune-scripted mends, concordance healing, aegis shielding, and unraveling cleanse.',
spellType: 'party_heal',
cost: 12,
cooldown: 8,
power: 18,
unlockLevel: 1,
glyph: '*',
description: 'Restores health to up to 4 injured party members.',
}, },
{ }
id: 4,
classId: 1,
slug: 'sun-ward',
name: 'Sun Ward',
spellType: 'absorb',
cost: 8,
cooldown: 7,
power: 36,
unlockLevel: 1,
glyph: 'O',
description: 'Places a damage-absorbing shield on your target.',
},
{
id: 5,
classId: 1,
slug: 'purify',
name: 'Purify',
spellType: 'cleanse',
cost: 5,
cooldown: 5,
power: 10,
unlockLevel: 1,
glyph: 'x',
description: 'Removes a harmful effect and restores health.',
},
{
id: 6,
classId: 1,
slug: 'dawn-burst',
name: 'Dawn Burst',
spellType: 'party_heal',
cost: 16,
cooldown: 12,
power: 28,
unlockLevel: 5,
glyph: 'D',
description: 'A brilliant wave of healing for up to 4 injured allies.',
},
]
function toIwt2Ability(ability: Ability, index: number): Iwt2HealerAbility { export const IWT2_HEALER_ORDER: Iwt2HealerId[] = ['dawnweaver', 'lifebinder', 'runesage']
const spell = toCombatSpell(ability, String(index + 1))
export const IWT2_HEALER_ABILITIES: Record<Iwt2HealerId, Iwt2HealerAbility[]> = {
dawnweaver: [
createAbility('dawnweaver', 1, 'mend', 'Mend', '+', 'direct', 30, 5, 0.5),
createAbility('dawnweaver', 2, 'renew', 'Renew', '~', 'hot', 12, 7, 0.5, 'heal_over_time'),
createAbility('dawnweaver', 3, 'radiance', 'Radiance', '*', 'group', 18, 12, 8),
createAbility('dawnweaver', 4, 'sun-ward', 'Sun Ward', 'O', 'shield', 36, 8, 7, 'shield'),
createAbility('dawnweaver', 5, 'purify', 'Purify', 'x', 'cleanse', 10, 5, 5, 'cleanse'),
createAbility('dawnweaver', 6, 'dawn-burst', 'Dawn Burst', 'D', 'group', 28, 16, 12),
],
lifebinder: [
createAbility('lifebinder', 1, 'verdant-touch', 'Verdant Touch', '+', 'direct', 24, 4, 0.55),
createAbility('lifebinder', 2, 'seed-of-life', 'Seed of Life', '~', 'hot', 16, 9, 1, 'heal_over_time'),
createAbility('lifebinder', 3, 'wild-growth', 'Wild Growth', '*', 'group', 15, 11, 7.5),
createAbility('lifebinder', 4, 'barkskin', 'Barkskin', 'O', 'shield', 46, 10, 5.5, 'shield'),
createAbility('lifebinder', 5, 'purging-sap', 'Purging Sap', 'x', 'cleanse', 12, 6, 4.5, 'cleanse'),
createAbility('lifebinder', 6, 'ancient-grove', 'Ancient Grove', 'G', 'shield', 72, 18, 12, 'shield'),
],
runesage: [
createAbility('runesage', 1, 'etched-mend', 'Etched Mend', '+', 'direct', 22, 3, 0.35),
createAbility('runesage', 2, 'mending-rune', 'Mending Rune', '~', 'hot', 10, 5, 0.45, 'heal_over_time'),
createAbility('runesage', 3, 'concordance', 'Concordance', '*', 'group', 16, 9, 5.5),
createAbility('runesage', 4, 'aegis-script', 'Aegis Script', 'O', 'shield', 28, 6, 4.5, 'shield'),
createAbility('runesage', 5, 'unravel', 'Unravel', 'x', 'cleanse', 8, 4, 3.5, 'cleanse'),
createAbility('runesage', 6, 'grand-design', 'Grand Design', 'R', 'group', 22, 13, 8.5),
],
}
export function abilitiesForHealer(healerId: Iwt2HealerId | string) {
return IWT2_HEALER_ABILITIES[asIwt2HealerId(healerId)]
}
export function asIwt2HealerId(value: unknown): Iwt2HealerId {
if (value === 'field_medic') return 'dawnweaver'
if (value === 'ward_sage') return 'lifebinder'
if (value === 'storm_chanter') return 'runesage'
return IWT2_HEALER_ORDER.includes(value as Iwt2HealerId)
? value as Iwt2HealerId
: 'dawnweaver'
}
function createAbility(
healerId: Iwt2HealerId,
slot: number,
slug: string,
name: string,
icon: string,
kind: Spell['kind'],
power: number,
manaCost: number,
cooldownSeconds: number,
effectType?: string,
): Iwt2HealerAbility {
return { return {
id: spell.id, id: `${healerId}-${slug}`,
healerId: 'field_medic', healerId,
slot: index + 1, slot,
name: spell.name, name,
icon: spell.glyph, icon,
kind: spell.kind, kind,
power: spell.power, power,
effectType: spell.effectType, effectType,
manaCost: spell.cost, manaCost,
cooldownSeconds: spell.cooldown, cooldownSeconds,
target: 'party-member', target: 'party-member',
} }
} }
export const IWT2_HEALER_ABILITIES: Record<string, Iwt2HealerAbility[]> = {
field_medic: IWT1_DAWNWEAVER_ABILITIES.map(toIwt2Ability),
}
export function abilitiesForHealer(healerId: string) {
return IWT2_HEALER_ABILITIES[healerId] ?? IWT2_HEALER_ABILITIES.field_medic
}
+65
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@@ -0,0 +1,65 @@
import {
buildOpponentSlotDebuffChoices,
buildSelfSlotUpgradeChoices,
} from '../../../combat/roguelikeUpgrades'
import type { Spell } from '../../../game'
import { type Iwt2HealerAbility } from './healerAbilities'
export type Iwt2RoguelikeVariant = 'pve' | 'pvp'
export type Iwt2RoguelikeContentType = 'dungeon' | 'raid' | 'stadium'
export type Iwt2RoguelikeSlot = '1' | '2' | '3' | '4' | '5'
export type Iwt2RoguelikeSelfBuffId =
| 'revive-party-members'
| `slot${Iwt2RoguelikeSlot}-extra-target`
| `slot${Iwt2RoguelikeSlot}-cost-down`
| `slot${Iwt2RoguelikeSlot}-cooldown-down`
export type Iwt2RoguelikeOpponentDebuffId =
| `opp-slot${Iwt2RoguelikeSlot}-cost-up`
| `opp-slot${Iwt2RoguelikeSlot}-cooldown-up`
export type Iwt2RoguelikeChoice<T extends string> = {
id: T
name: string
description: string
}
export const IWT2_ROGUELIKE_SLOTS: readonly Iwt2RoguelikeSlot[] = ['1', '2', '3', '4', '5']
export const IWT2_REVIVE_PARTY_CHOICE: Iwt2RoguelikeChoice<Iwt2RoguelikeSelfBuffId> = {
id: 'revive-party-members',
name: 'Revive Party Members',
description: 'Revive fallen party members before the next IWT2 arena.',
}
export function iwt2AbilityToSpell(ability: Iwt2HealerAbility): Spell {
return {
id: ability.id,
key: String(ability.slot),
name: ability.name,
description: ability.name,
cost: ability.manaCost,
cooldown: ability.cooldownSeconds,
power: ability.power,
glyph: ability.icon,
kind: ability.kind,
effectType: ability.effectType,
}
}
export function buildIwt2SelfBuffChoices(abilities: Iwt2HealerAbility[]) {
return buildSelfSlotUpgradeChoices<Iwt2RoguelikeSelfBuffId>({
slots: IWT2_ROGUELIKE_SLOTS,
spells: abilities.map(iwt2AbilityToSpell),
labelMode: 'ability',
})
}
export function buildIwt2OpponentDebuffChoices(abilities: Iwt2HealerAbility[]) {
return buildOpponentSlotDebuffChoices<Iwt2RoguelikeOpponentDebuffId>({
slots: IWT2_ROGUELIKE_SLOTS,
spells: abilities.map(iwt2AbilityToSpell),
labelMode: 'ability',
})
}
@@ -83,7 +83,7 @@ export class BulldromeArenaScene extends Phaser.Scene {
const graphics = this.entityGraphics! const graphics = this.entityGraphics!
graphics.clear() graphics.clear()
for (const hazard of state.hazards) drawHazard(graphics, hazard) for (const hazard of state.hazards) drawHazard(graphics, hazard)
const entities: DrawableEntity[] = [...state.party, ...state.hostileAdds, state.boss] const entities: DrawableEntity[] = [...state.party, ...state.hostileAdds, ...state.bosses]
const liveIds = new Set<string>(entities.map((entity) => entity.id)) const liveIds = new Set<string>(entities.map((entity) => entity.id))
for (const entity of entities.sort(entitySort)) { for (const entity of entities.sort(entitySort)) {
+110 -5
View File
@@ -1,3 +1,5 @@
import { asIwt2HealerId, type Iwt2HealerId } from '../content/healerAbilities'
export type Iwt2InventoryItem = { export type Iwt2InventoryItem = {
id: string id: string
name: string name: string
@@ -5,21 +7,35 @@ export type Iwt2InventoryItem = {
rarity: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary' rarity: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'
} }
export type Iwt2ArmorPaletteId = 'guild_green' | 'sun_gold' | 'ember_red' | 'moon_blue'
export type Iwt2CollectionLog = { export type Iwt2CollectionLog = {
bossKills: Record<string, number> bossKills: Record<string, number>
dropsFound: Record<string, number> dropsFound: Record<string, number>
} }
export type Iwt2Character = {
name: string
level: number
experience: number
healerStyle: Iwt2HealerId
armorPalette: Iwt2ArmorPaletteId
}
export type Iwt2CloudSlot = {
savedAt: number
character: Iwt2Character
inventory: Iwt2InventoryItem[]
collectionLog: Iwt2CollectionLog
}
export type Iwt2Save = { export type Iwt2Save = {
version: 1 version: 1
updatedAt: number updatedAt: number
character: { character: Iwt2Character
name: string
level: number
experience: number
}
inventory: Iwt2InventoryItem[] inventory: Iwt2InventoryItem[]
collectionLog: Iwt2CollectionLog collectionLog: Iwt2CollectionLog
cloudSlot?: Iwt2CloudSlot
} }
const IWT2_SAVE_KEY = 'i-want-to-heal-2:save:v1' const IWT2_SAVE_KEY = 'i-want-to-heal-2:save:v1'
@@ -32,6 +48,8 @@ export function createDefaultIwt2Save(): Iwt2Save {
name: 'Healer', name: 'Healer',
level: 1, level: 1,
experience: 0, experience: 0,
healerStyle: 'dawnweaver',
armorPalette: 'guild_green',
}, },
inventory: [], inventory: [],
collectionLog: { collectionLog: {
@@ -52,12 +70,15 @@ function normalizeSave(value: unknown): Iwt2Save {
name: candidate.character?.name || 'Healer', name: candidate.character?.name || 'Healer',
level: Math.max(1, Math.floor(candidate.character?.level ?? 1)), level: Math.max(1, Math.floor(candidate.character?.level ?? 1)),
experience: Math.max(0, Math.floor(candidate.character?.experience ?? 0)), experience: Math.max(0, Math.floor(candidate.character?.experience ?? 0)),
healerStyle: asIwt2HealerId(candidate.character?.healerStyle),
armorPalette: asIwt2ArmorPaletteId(candidate.character?.armorPalette),
}, },
inventory: Array.isArray(candidate.inventory) ? candidate.inventory : [], inventory: Array.isArray(candidate.inventory) ? candidate.inventory : [],
collectionLog: { collectionLog: {
bossKills: candidate.collectionLog?.bossKills ?? {}, bossKills: candidate.collectionLog?.bossKills ?? {},
dropsFound: candidate.collectionLog?.dropsFound ?? {}, dropsFound: candidate.collectionLog?.dropsFound ?? {},
}, },
cloudSlot: normalizeCloudSlot(candidate.cloudSlot),
} }
} }
@@ -109,7 +130,91 @@ export function recordIwt2BossKill(save: Iwt2Save, bossId: string): Iwt2Save {
} }
} }
export function updateIwt2CharacterSettings(
save: Iwt2Save,
settings: Partial<Pick<Iwt2Save['character'], 'name' | 'healerStyle' | 'armorPalette'>>,
): Iwt2Save {
return {
...save,
updatedAt: Date.now(),
character: {
...save.character,
...settings,
name: normalizeCharacterName(settings.name ?? save.character.name),
healerStyle: asIwt2HealerId(settings.healerStyle ?? save.character.healerStyle),
armorPalette: asIwt2ArmorPaletteId(settings.armorPalette ?? save.character.armorPalette),
},
}
}
export function snapshotIwt2CloudSlot(save: Iwt2Save): Iwt2Save {
return {
...save,
updatedAt: Date.now(),
cloudSlot: {
savedAt: Date.now(),
character: { ...save.character },
inventory: save.inventory.map((item) => ({ ...item })),
collectionLog: {
bossKills: { ...save.collectionLog.bossKills },
dropsFound: { ...save.collectionLog.dropsFound },
},
},
}
}
export function restoreIwt2CloudSlot(save: Iwt2Save): Iwt2Save {
if (!save.cloudSlot) return save
return {
...save,
updatedAt: Date.now(),
character: { ...save.cloudSlot.character },
inventory: save.cloudSlot.inventory.map((item) => ({ ...item })),
collectionLog: {
bossKills: { ...save.cloudSlot.collectionLog.bossKills },
dropsFound: { ...save.cloudSlot.collectionLog.dropsFound },
},
}
}
function bossDropFor(bossId: string): { id: string, name: string } { function bossDropFor(bossId: string): { id: string, name: string } {
if (bossId === 'yian-kut-ku') return { id: 'yian-kut-ku-scale', name: 'Yian Kut Ku Scale' } if (bossId === 'yian-kut-ku') return { id: 'yian-kut-ku-scale', name: 'Yian Kut Ku Scale' }
if (bossId === 'great-jaggi') return { id: 'great-jaggi-hide', name: 'Great Jaggi Hide' }
if (bossId === 'khezu') return { id: 'khezu-pearl', name: 'Khezu Pearl' }
return { id: 'raw-bulldrome-coin', name: 'Raw Bulldrome Coin' } return { id: 'raw-bulldrome-coin', name: 'Raw Bulldrome Coin' }
} }
function asIwt2ArmorPaletteId(value: unknown): Iwt2ArmorPaletteId {
return value === 'sun_gold'
|| value === 'ember_red'
|| value === 'moon_blue'
|| value === 'guild_green'
? value
: 'guild_green'
}
function normalizeCharacterName(name: string): string {
const trimmed = name.trim().slice(0, 18)
return trimmed || 'Healer'
}
function normalizeCloudSlot(value: unknown): Iwt2CloudSlot | undefined {
if (!value || typeof value !== 'object') return undefined
const candidate = value as Partial<Iwt2CloudSlot>
if (!candidate.character || !candidate.collectionLog) return undefined
return {
savedAt: typeof candidate.savedAt === 'number' ? candidate.savedAt : Date.now(),
character: {
name: normalizeCharacterName(candidate.character.name ?? 'Healer'),
level: Math.max(1, Math.floor(candidate.character.level ?? 1)),
experience: Math.max(0, Math.floor(candidate.character.experience ?? 0)),
healerStyle: asIwt2HealerId(candidate.character.healerStyle),
armorPalette: asIwt2ArmorPaletteId(candidate.character.armorPalette),
},
inventory: Array.isArray(candidate.inventory) ? candidate.inventory : [],
collectionLog: {
bossKills: candidate.collectionLog.bossKills ?? {},
dropsFound: candidate.collectionLog.dropsFound ?? {},
},
}
}
+496 -47
View File
@@ -1,6 +1,12 @@
import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react' import { useCallback, useEffect, useMemo, useRef, useState, type CSSProperties } from 'react'
import type { MovementVector } from '../../../input' import type { MovementVector } from '../../../input'
import { useGameAction, useInput, useMovementVectorRef } from '../../../input' import { useGameAction, useInput, useMovementVectorRef } from '../../../input'
import {
useDualScreen,
useDualScreenPublisher,
type DualScreenCombatState,
} from '../../../dualScreen'
import type { PartyMember, Role, Spell } from '../../../game'
import { import {
createInitialIwt2ArenaState, createInitialIwt2ArenaState,
tickIwt2Arena, tickIwt2Arena,
@@ -16,32 +22,65 @@ import {
import { AbilityBar } from '../components/AbilityBar' import { AbilityBar } from '../components/AbilityBar'
import { BossHud } from '../components/BossHud' import { BossHud } from '../components/BossHud'
import { PartyFrames } from '../components/PartyFrames' import { PartyFrames } from '../components/PartyFrames'
import { IWT2_CLASS_METADATA } from '../content/classes'
import { IWT2_ABILITY_ACTIONS, IWT2_TARGET_ACTIONS } from '../content/controls' import { IWT2_ABILITY_ACTIONS, IWT2_TARGET_ACTIONS } from '../content/controls'
import { abilitiesForHealer, type Iwt2HealerAbility } from '../content/healerAbilities' import { abilitiesForHealer, type Iwt2HealerAbility } from '../content/healerAbilities'
import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses' import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
import type {
Iwt2RoguelikeContentType,
Iwt2RoguelikeOpponentDebuffId,
Iwt2RoguelikeSelfBuffId,
Iwt2RoguelikeVariant,
} from '../content/roguelike'
type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat' type ArenaStatus = 'playing' | 'paused' | 'victory' | 'defeat'
type OverlayAction = 'primary' | 'menu' type OverlayAction = 'primary' | 'menu'
type OverlayNavEntry = {
action: OverlayAction
row: number
}
const OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
{ action: 'primary', row: 0 },
{ action: 'menu', row: 1 },
]
type BossArenaScreenProps = { type BossArenaScreenProps = {
bossId: Iwt2BossId bossId: Iwt2BossId
bossIds?: Iwt2BossId[]
modeLabel?: string
save: Iwt2Save save: Iwt2Save
onBack: () => void onBack: () => void
onSaveUpdated: (save: Iwt2Save) => void onSaveUpdated: (save: Iwt2Save) => void
roguelikeRun?: {
buffs: Iwt2RoguelikeSelfBuffId[]
contentType: Iwt2RoguelikeContentType
debuffs: Iwt2RoguelikeOpponentDebuffId[]
onVictory: () => void
stage: number
variant: Iwt2RoguelikeVariant
}
} }
export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossArenaScreenProps) { export function BossArenaScreen({ bossId, bossIds, modeLabel, save, onBack, onSaveUpdated, roguelikeRun }: BossArenaScreenProps) {
const bossMetadata = IWT2_BOSS_METADATA[bossId] const bossMetadata = IWT2_BOSS_METADATA[bossId]
const [arenaState, setArenaState] = useState<Iwt2ArenaState>(() => createInitialIwt2ArenaState(bossId)) const pvpRoguelike = roguelikeRun?.variant === 'pvp'
const bossHealthScale = roguelikeRun ? roguelikeBossHealthScale(roguelikeRun.stage) : 1
const [arenaState, setArenaState] = useState<Iwt2ArenaState>(() => createInitialIwt2ArenaState(bossId, bossIds, bossHealthScale))
const [opponentArenaState, setOpponentArenaState] = useState<Iwt2ArenaState | null>(() => (
pvpRoguelike ? createInitialIwt2ArenaState(bossId, bossIds, bossHealthScale) : null
))
const [abilityCooldowns, setAbilityCooldowns] = useState<Record<string, number>>({}) const [abilityCooldowns, setAbilityCooldowns] = useState<Record<string, number>>({})
const [status, setStatus] = useState<ArenaStatus>('playing') const [status, setStatus] = useState<ArenaStatus>('playing')
const [selectedOverlayAction, setSelectedOverlayAction] = useState<OverlayAction>('primary') const [selectedOverlayAction, setSelectedOverlayAction] = useState<OverlayAction>('primary')
const [selectedPartyId, setSelectedPartyId] = useState<Iwt2EntityId>('player-healer') const [selectedPartyId, setSelectedPartyId] = useState<Iwt2EntityId>('player-healer')
const stateRef = useRef(arenaState) const stateRef = useRef(arenaState)
const opponentStateRef = useRef<Iwt2ArenaState | null>(opponentArenaState)
const statusRef = useRef(status) const statusRef = useRef(status)
const selectedOverlayActionRef = useRef<OverlayAction>(selectedOverlayAction)
const selectedPartyIdRef = useRef<Iwt2EntityId>(selectedPartyId) const selectedPartyIdRef = useRef<Iwt2EntityId>(selectedPartyId)
const saveRef = useRef(save) const saveRef = useRef(save)
const killRecordedRef = useRef(false) const recordedKillIdsRef = useRef<Set<Iwt2BossId>>(new Set())
const lastPublishTimeRef = useRef(0) const lastPublishTimeRef = useRef(0)
const lastHudSignatureRef = useRef('') const lastHudSignatureRef = useRef('')
const abilityCooldownsRef = useRef<Record<string, number>>({}) const abilityCooldownsRef = useRef<Record<string, number>>({})
@@ -52,16 +91,25 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
directPartyTargeting, directPartyTargeting,
lastDevice, lastDevice,
} = useInput() } = useInput()
const { enabled: dualScreenEnabled } = useDualScreen()
const activeBindings = bindings[lastDevice] const activeBindings = bindings[lastDevice]
useEffect(() => { useEffect(() => {
stateRef.current = arenaState stateRef.current = arenaState
}, [arenaState]) }, [arenaState])
useEffect(() => {
opponentStateRef.current = opponentArenaState
}, [opponentArenaState])
useEffect(() => { useEffect(() => {
statusRef.current = status statusRef.current = status
}, [status]) }, [status])
useEffect(() => {
selectedOverlayActionRef.current = selectedOverlayAction
}, [selectedOverlayAction])
useEffect(() => { useEffect(() => {
selectedPartyIdRef.current = selectedPartyId selectedPartyIdRef.current = selectedPartyId
}, [selectedPartyId]) }, [selectedPartyId])
@@ -71,16 +119,19 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
}, [save]) }, [save])
const resetArena = useCallback(() => { const resetArena = useCallback(() => {
const next = createInitialIwt2ArenaState(bossId) const next = createInitialIwt2ArenaState(bossId, bossIds, bossHealthScale)
killRecordedRef.current = false const nextOpponentState = pvpRoguelike ? createInitialIwt2ArenaState(bossId, bossIds, bossHealthScale) : null
recordedKillIdsRef.current = new Set()
abilityCooldownsRef.current = {} abilityCooldownsRef.current = {}
lastHudSignatureRef.current = arenaHudSignature(next) lastHudSignatureRef.current = arenaHudSignature(next)
stateRef.current = next stateRef.current = next
opponentStateRef.current = nextOpponentState
setArenaState(next) setArenaState(next)
setOpponentArenaState(nextOpponentState)
setAbilityCooldowns({}) setAbilityCooldowns({})
setSelectedOverlayAction('primary') setSelectedOverlayAction('primary')
setStatus('playing') setStatus('playing')
}, [bossId]) }, [bossHealthScale, bossId, bossIds, pvpRoguelike])
const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => { const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
setSelectedOverlayAction('primary') setSelectedOverlayAction('primary')
@@ -88,8 +139,12 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
}, []) }, [])
const abilities = useMemo( const abilities = useMemo(
() => abilitiesForHealer('field_medic'), () => applyRoguelikeModifiers(
[], abilitiesForHealer(save.character.healerStyle),
roguelikeRun?.buffs ?? [],
roguelikeRun?.debuffs ?? [],
),
[roguelikeRun?.buffs, roguelikeRun?.debuffs, save.character.healerStyle],
) )
const castAbility = useCallback((ability: Iwt2HealerAbility) => { const castAbility = useCallback((ability: Iwt2HealerAbility) => {
@@ -109,21 +164,49 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
setArenaState(result.state) setArenaState(result.state)
}, []) }, [])
const moveOverlaySelection = useCallback((action: string) => {
setSelectedOverlayAction((current) => {
const active = OVERLAY_NAV_ENTRIES.find((entry) => entry.action === current) ?? OVERLAY_NAV_ENTRIES[0]
const candidates = OVERLAY_NAV_ENTRIES.filter((entry) => {
if (entry.action === current) return false
if (action === 'navigateUp') return entry.row < active.row
if (action === 'navigateDown') return entry.row > active.row
return false
})
if (candidates.length === 0) return current
candidates.sort((a, b) => Math.abs(a.row - active.row) - Math.abs(b.row - active.row))
return candidates[0]?.action ?? current
})
}, [])
const activateOverlayAction = useCallback((overlayAction = selectedOverlayActionRef.current) => {
if (overlayAction === 'menu') {
onBack()
return
}
if (statusRef.current === 'paused') {
setStatus('playing')
return
}
if (statusRef.current === 'victory' && roguelikeRun) {
roguelikeRun.onVictory()
return
}
resetArena()
}, [onBack, resetArena, roguelikeRun])
useGameAction((action, device) => { useGameAction((action, device) => {
if (device === 'controller' && statusRef.current !== 'playing') { if (device === 'controller' && statusRef.current !== 'playing') {
if (action.startsWith('navigate')) { if (action.startsWith('navigate')) {
setSelectedOverlayAction((current) => current === 'primary' ? 'menu' : 'primary') moveOverlaySelection(action)
return return
} }
if (action === 'confirm') { if (action === 'confirm') {
if (selectedOverlayAction === 'menu') onBack() activateOverlayAction()
else if (statusRef.current === 'paused') setStatus('playing')
else resetArena()
return return
} }
if (action === 'back') { if (action === 'back') {
if (statusRef.current === 'paused') setStatus('playing') if (statusRef.current === 'paused') setStatus('playing')
else onBack()
return return
} }
} }
@@ -170,12 +253,34 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
moveY: movement.y, moveY: movement.y,
}, dtSeconds) }, dtSeconds)
stateRef.current = next stateRef.current = next
let nextOpponentState = opponentStateRef.current
if (pvpRoguelike && nextOpponentState) {
const opponentMovement = iwt2OpponentMovement(nextOpponentState)
nextOpponentState = tickIwt2Arena(
nextOpponentState,
{
moveX: opponentMovement.x,
moveY: opponentMovement.y,
},
dtSeconds,
)
opponentStateRef.current = nextOpponentState
}
if (next.boss.health <= 0 && !killRecordedRef.current) { const newlyDefeatedBosses = next.bosses.filter((boss) => boss.health <= 0 && !recordedKillIdsRef.current.has(boss.bossId))
killRecordedRef.current = true if (newlyDefeatedBosses.length > 0) {
const updatedSave = recordIwt2BossKill(saveRef.current, bossId) const nextRecordedIds = new Set(recordedKillIdsRef.current)
let updatedSave = saveRef.current
for (const defeatedBoss of newlyDefeatedBosses) {
nextRecordedIds.add(defeatedBoss.bossId)
updatedSave = recordIwt2BossKill(updatedSave, defeatedBoss.bossId)
}
recordedKillIdsRef.current = nextRecordedIds
saveRef.current = updatedSave saveRef.current = updatedSave
onSaveUpdated(updatedSave) onSaveUpdated(updatedSave)
}
if (next.bosses.every((boss) => boss.health <= 0)) {
showOverlay('victory') showOverlay('victory')
} else if (next.party.every((member) => member.health <= 0)) { } else if (next.party.every((member) => member.health <= 0)) {
showOverlay('defeat') showOverlay('defeat')
@@ -185,15 +290,16 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
if ( if (
hudSignature !== lastHudSignatureRef.current hudSignature !== lastHudSignatureRef.current
|| next.time - lastPublishTimeRef.current >= 0.08 || next.time - lastPublishTimeRef.current >= 0.08
|| next.boss.health <= 0 || next.bosses.some((boss) => boss.health <= 0)
) { ) {
lastHudSignatureRef.current = hudSignature lastHudSignatureRef.current = hudSignature
lastPublishTimeRef.current = next.time lastPublishTimeRef.current = next.time
setArenaState(next) setArenaState(next)
if (pvpRoguelike) setOpponentArenaState(nextOpponentState)
setAbilityCooldowns(abilityCooldownsRef.current) setAbilityCooldowns(abilityCooldownsRef.current)
} }
return next return next
}, [bossId, onSaveUpdated, showOverlay]) }, [onSaveUpdated, pvpRoguelike, showOverlay])
const targetBindings = directPartyTargeting const targetBindings = directPartyTargeting
? IWT2_TARGET_ACTIONS.map((action) => activeBindings[action] ?? null) ? IWT2_TARGET_ACTIONS.map((action) => activeBindings[action] ?? null)
@@ -201,9 +307,15 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
const playerMana = arenaState.party.find((member) => member.id === 'player-healer')?.mana ?? 0 const playerMana = arenaState.party.find((member) => member.id === 'player-healer')?.mana ?? 0
const alivePartyCount = arenaState.party.filter((member) => member.health > 0).length const alivePartyCount = arenaState.party.filter((member) => member.health > 0).length
const totalPartyDamage = arenaState.party.reduce((total, member) => total + member.damageDone, 0) const totalPartyDamage = arenaState.party.reduce((total, member) => total + member.damageDone, 0)
const overlayPrimaryLabel = status === 'paused' ? 'Resume' : 'Restart' const defeatedBossCount = arenaState.bosses.filter((boss) => boss.health <= 0).length
const bossTitle = formatBossEncounterTitle(arenaState.bosses)
const overlayPrimaryLabel = status === 'paused'
? 'Resume'
: status === 'victory' && roguelikeRun
? 'Choose Upgrade'
: 'Restart'
const overlayTitle = status === 'victory' const overlayTitle = status === 'victory'
? `${bossMetadata.name} Down` ? `${bossTitle} Down`
: status === 'defeat' : status === 'defeat'
? 'Party Defeated' ? 'Party Defeated'
: 'Arena Paused' : 'Arena Paused'
@@ -217,6 +329,47 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
: status === 'defeat' : status === 'defeat'
? 'is-defeat' ? 'is-defeat'
: 'is-paused' : 'is-paused'
const pauseTitle = arenaPauseTitle(roguelikeRun, modeLabel ?? bossMetadata.name)
const pauseCopy = roguelikeRun?.variant === 'pvp'
? undefined
: 'Combat is stopped. Resume the fight or leave the current run.'
const pauseLeaveLabel = roguelikeRun?.variant === 'pvp'
? 'Leave'
: roguelikeRun
? 'Leave Roguelike'
: `Leave ${modeLabel ?? 'Arena'}`
const dualScreenState = useMemo(
() => buildIwt2DualScreenCombatState({
abilities,
arenaState,
bindings: activeBindings,
cooldowns: abilityCooldowns,
controllerIconStyle,
directPartyTargeting,
modeLabel: modeLabel ?? 'Arena',
opponentArenaState,
playerMana,
roguelikeRun,
selectedPartyId,
status,
}),
[
abilities,
activeBindings,
arenaState,
abilityCooldowns,
controllerIconStyle,
directPartyTargeting,
modeLabel,
opponentArenaState,
playerMana,
roguelikeRun,
selectedPartyId,
status,
],
)
useDualScreenPublisher(dualScreenState, dualScreenEnabled)
return ( return (
<main <main
@@ -226,7 +379,7 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
> >
<section className="iwt2-arena-layout"> <section className="iwt2-arena-layout">
<div className="iwt2-arena-stage"> <div className="iwt2-arena-stage">
<BossHud boss={arenaState.boss} /> <BossHud bosses={arenaState.bosses} />
<PartyFrames <PartyFrames
controllerIconStyle={controllerIconStyle} controllerIconStyle={controllerIconStyle}
onTarget={setSelectedPartyId} onTarget={setSelectedPartyId}
@@ -241,42 +394,79 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
selectedPartyIdRef={selectedPartyIdRef} selectedPartyIdRef={selectedPartyIdRef}
stateRef={stateRef} stateRef={stateRef}
/> />
{status !== 'playing' && ( {status === 'paused' && (
<div className="pause-screen iwt2-arena-overlay is-paused" data-game-nav-active="true" role="dialog" aria-modal="true">
<div>
<p className="eyebrow">Paused</p>
<h2>{pauseTitle}</h2>
{pauseCopy && <p>{pauseCopy}</p>}
<button
className={selectedOverlayAction === 'primary' ? 'game-selected' : ''}
data-controller-nav="skip"
data-game-selected={selectedOverlayAction === 'primary' ? 'true' : undefined}
onClick={() => activateOverlayAction('primary')}
onPointerDown={() => setSelectedOverlayAction('primary')}
type="button"
>
Resume
</button>
<button
className={`secondary-result-button ${selectedOverlayAction === 'menu' ? 'game-selected' : ''}`}
data-controller-nav="skip"
data-game-selected={selectedOverlayAction === 'menu' ? 'true' : undefined}
onClick={() => activateOverlayAction('menu')}
onPointerDown={() => setSelectedOverlayAction('menu')}
type="button"
>
{pauseLeaveLabel}
</button>
</div>
</div>
)}
{status !== 'playing' && status !== 'paused' && (
<div className={`pause-screen iwt2-arena-overlay ${overlayTone}`} data-game-nav-active="true"> <div className={`pause-screen iwt2-arena-overlay ${overlayTone}`} data-game-nav-active="true">
<div className="iwt2-result-panel"> <div className="iwt2-result-panel">
<div className="iwt2-result-crest" style={{ '--boss-color': bossMetadata.color, '--boss-accent': bossMetadata.accentColor } as CSSProperties}> <div className="iwt2-result-crest" style={{ '--boss-color': bossMetadata.color, '--boss-accent': bossMetadata.accentColor } as CSSProperties}>
<span>{bossMetadata.icon}</span> <span>{arenaState.bosses.map((boss) => IWT2_BOSS_METADATA[boss.bossId].icon).join('')}</span>
</div> </div>
<p className="eyebrow">{overlayEyebrow}</p> <p className="eyebrow">{overlayEyebrow}</p>
<h1>{overlayTitle}</h1> <h1>{overlayTitle}</h1>
{status !== 'paused' && ( {roguelikeRun && (
<div className="iwt2-result-summary" aria-label="Arena result summary"> <p className="iwt2-result-hint">
<span> {roguelikeRun.variant.toUpperCase()} {formatRoguelikeContentType(roguelikeRun.contentType)} Stage {roguelikeRun.stage}
<strong>{formatArenaTime(arenaState.time)}</strong> </p>
Clear
</span>
<span>
<strong>{alivePartyCount}/{arenaState.party.length}</strong>
Standing
</span>
<span>
<strong>{Math.round(totalPartyDamage)}</strong>
Damage
</span>
</div>
)} )}
<div className="iwt2-result-summary" aria-label="Arena result summary">
<span>
<strong>{formatArenaTime(arenaState.time)}</strong>
Clear
</span>
<span>
<strong>{alivePartyCount}/{arenaState.party.length}</strong>
Standing
</span>
<span>
<strong>{defeatedBossCount}/{arenaState.bosses.length}</strong>
Bosses
</span>
<span>
<strong>{Math.round(totalPartyDamage)}</strong>
Damage
</span>
</div>
{status === 'victory' && ( {status === 'victory' && (
<div className="iwt2-result-reward"> <div className="iwt2-result-reward">
<span>+125 XP</span> <span>+{arenaState.bosses.length * 125} XP</span>
<span>Common carve</span> <span>{arenaState.bosses.length} carves</span>
<span>Log +1</span> <span>Log +{arenaState.bosses.length}</span>
</div> </div>
)} )}
<div className="iwt2-overlay-actions"> <div className="iwt2-overlay-actions">
<button <button
className={`iwt2-result-button is-primary ${selectedOverlayAction === 'primary' ? 'game-selected' : ''}`} className={`iwt2-result-button is-primary ${selectedOverlayAction === 'primary' ? 'game-selected' : ''}`}
data-game-selected={selectedOverlayAction === 'primary' ? 'true' : undefined} data-game-selected={selectedOverlayAction === 'primary' ? 'true' : undefined}
onClick={status === 'paused' ? () => setStatus('playing') : resetArena} onClick={() => activateOverlayAction('primary')}
type="button" type="button"
> >
{overlayPrimaryLabel} {overlayPrimaryLabel}
@@ -284,14 +474,14 @@ export function BossArenaScreen({ bossId, save, onBack, onSaveUpdated }: BossAre
<button <button
className={`iwt2-result-button is-secondary ${selectedOverlayAction === 'menu' ? 'game-selected' : ''}`} className={`iwt2-result-button is-secondary ${selectedOverlayAction === 'menu' ? 'game-selected' : ''}`}
data-game-selected={selectedOverlayAction === 'menu' ? 'true' : undefined} data-game-selected={selectedOverlayAction === 'menu' ? 'true' : undefined}
onClick={onBack} onClick={() => activateOverlayAction('menu')}
type="button" type="button"
> >
Menu Menu
</button> </button>
</div> </div>
{lastDevice === 'controller' && ( {lastDevice === 'controller' && (
<small className="iwt2-result-hint">D-pad selects, A confirms, B exits</small> <small className="iwt2-result-hint">D-pad selects, A confirms</small>
)} )}
</div> </div>
</div> </div>
@@ -316,11 +506,17 @@ function formatArenaTime(seconds: number): string {
return `${minutes}:${remainder.toString().padStart(2, '0')}` return `${minutes}:${remainder.toString().padStart(2, '0')}`
} }
function roguelikeBossHealthScale(stage: number): number {
return 0.5 + Math.max(0, stage - 1) * 0.1
}
function arenaHudSignature(state: Iwt2ArenaState): string { function arenaHudSignature(state: Iwt2ArenaState): string {
return [ return [
state.boss.id, ...state.bosses.map((boss) => [
Math.ceil(state.boss.health), boss.id,
state.boss.attackPhase, Math.ceil(boss.health),
boss.attackPhase,
].join(':')),
state.hostileAdds.length, state.hostileAdds.length,
state.hazards.length, state.hazards.length,
...state.party.map((member) => [ ...state.party.map((member) => [
@@ -334,6 +530,12 @@ function arenaHudSignature(state: Iwt2ArenaState): string {
].join('|') ].join('|')
} }
function formatBossEncounterTitle(bosses: Iwt2ArenaState['bosses']): string {
return bosses
.map((boss) => IWT2_BOSS_METADATA[boss.bossId].name)
.join(' + ')
}
function nextTargetId(state: Iwt2ArenaState, currentId: Iwt2EntityId, direction: -1 | 1): Iwt2EntityId { function nextTargetId(state: Iwt2ArenaState, currentId: Iwt2EntityId, direction: -1 | 1): Iwt2EntityId {
const living = state.party.filter((member) => member.health > 0) const living = state.party.filter((member) => member.health > 0)
const targets = living.length > 0 ? living : state.party const targets = living.length > 0 ? living : state.party
@@ -352,3 +554,250 @@ function tickCooldowns(cooldowns: Record<string, number>, dt: number) {
} }
return changed ? next : cooldowns return changed ? next : cooldowns
} }
function applyRoguelikeModifiers(
abilities: Iwt2HealerAbility[],
buffs: Iwt2RoguelikeSelfBuffId[],
debuffs: Iwt2RoguelikeOpponentDebuffId[],
): Iwt2HealerAbility[] {
if (buffs.length === 0 && debuffs.length === 0) return abilities
return abilities.map((ability) => {
const slot = String(ability.slot)
const costDown = countStacks(buffs, `slot${slot}-cost-down`)
const costUp = countStacks(debuffs, `opp-slot${slot}-cost-up`)
const cooldownDown = countStacks(buffs, `slot${slot}-cooldown-down`)
const cooldownUp = countStacks(debuffs, `opp-slot${slot}-cooldown-up`)
const extraTargets = countStacks(buffs, `slot${slot}-extra-target`)
if (costDown === 0 && costUp === 0 && cooldownDown === 0 && cooldownUp === 0 && extraTargets === 0) return ability
return {
...ability,
cooldownSeconds: roundModifier(ability.cooldownSeconds * 0.75 ** cooldownDown * 1.25 ** cooldownUp),
extraTargets: (ability.extraTargets ?? 0) + extraTargets,
manaCost: Math.max(1, Math.ceil(ability.manaCost * 0.75 ** costDown * 1.25 ** costUp)),
}
})
}
function countStacks(items: readonly string[], id: string) {
return items.filter((item) => item === id).length
}
function roundModifier(value: number) {
return Math.max(0.1, Math.round(value * 100) / 100)
}
function formatRoguelikeContentType(contentType: Iwt2RoguelikeContentType) {
if (contentType === 'raid') return 'Raid'
if (contentType === 'stadium') return 'Stadium'
return 'Dungeon'
}
function arenaPauseTitle(
roguelikeRun: BossArenaScreenProps['roguelikeRun'] | undefined,
fallbackTitle: string,
) {
if (!roguelikeRun) return fallbackTitle
if (roguelikeRun.contentType === 'stadium') return 'Stadium'
if (roguelikeRun.variant === 'pvp') {
return roguelikeRun.contentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'
}
return roguelikeRun.contentType === 'raid' ? 'Raid Roguelike' : 'Dungeon Roguelike'
}
function buildIwt2DualScreenCombatState({
abilities,
arenaState,
bindings,
cooldowns,
controllerIconStyle,
directPartyTargeting,
modeLabel,
opponentArenaState,
playerMana,
roguelikeRun,
selectedPartyId,
status,
}: {
abilities: Iwt2HealerAbility[]
arenaState: Iwt2ArenaState
bindings: DualScreenCombatState['bindings']
cooldowns: Record<string, number>
controllerIconStyle: DualScreenCombatState['controllerIconStyle']
directPartyTargeting: boolean
modeLabel: string
opponentArenaState: Iwt2ArenaState | null
playerMana: number
roguelikeRun: BossArenaScreenProps['roguelikeRun'] | undefined
selectedPartyId: Iwt2EntityId
status: ArenaStatus
}): DualScreenCombatState {
const opponentHealer = opponentArenaState?.party.find((member) => member.id === 'player-healer')
const arenaBossHealth = totalBossHealth(arenaState)
const arenaBossMaxHealth = totalBossMaxHealth(arenaState)
const pvpOpponentState = roguelikeRun?.variant === 'pvp' && opponentArenaState
? {
opponentBuffSummary: `Stage ${roguelikeRun.stage}`,
opponentClassName: `CPU Healer | ${formatRoguelikeContentType(roguelikeRun.contentType)}`,
opponentDebuffSummary: formatIwt2DebuffSummary(roguelikeRun.debuffs),
opponentArena: toDualScreenOpponentArena(opponentArenaState),
opponentEnemyHealth: totalBossHealth(opponentArenaState),
opponentMaxResource: opponentHealer?.maxMana ?? 100,
opponentName: 'CPU Rival',
opponentParty: opponentArenaState.party.map((member) => toDualScreenPartyMember(member, true)),
opponentResource: opponentHealer?.mana ?? 100,
opponentResourceName: 'Mana',
}
: {}
return {
...pvpOpponentState,
bindings,
contentName: modeLabel,
controllerIconStyle,
difficultyName: 'IWT2',
directPartyTargeting,
dungeonName: `${formatBossEncounterTitle(arenaState.bosses)} Arena`,
encounterCount: 1,
encounterDescription: arenaState.boss.attackPhase,
encounterHealth: arenaBossHealth,
encounterIndex: 0,
encounterIsBoss: true,
encounterMaxHealth: arenaBossMaxHealth,
encounterName: formatBossEncounterTitle(arenaState.bosses),
floatingTexts: [],
maxResource: 100,
party: arenaState.party.map((member) => toDualScreenPartyMember(member)),
partySize: arenaState.party.length,
paused: status === 'paused',
playerIsAlive: (arenaState.party.find((member) => member.id === 'player-healer')?.health ?? 0) > 0,
resource: playerMana,
resourceName: 'Mana',
selectedId: selectedPartyId,
speedMultiplier: 1,
spells: abilities.map((ability, slotIndex) => toDualScreenSpell(ability, slotIndex, cooldowns[ability.id] ?? 0)),
status: status === 'victory' ? 'won' : status === 'defeat' ? 'lost' : 'playing',
targetGroup: 0,
}
}
function totalBossHealth(state: Iwt2ArenaState): number {
return state.bosses.reduce((total, boss) => total + Math.max(0, boss.health), 0)
}
function totalBossMaxHealth(state: Iwt2ArenaState): number {
return state.bosses.reduce((total, boss) => total + boss.maxHealth, 0)
}
function toDualScreenOpponentArena(state: Iwt2ArenaState): NonNullable<DualScreenCombatState['opponentArena']> {
return {
bounds: state.bounds,
bosses: state.bosses.map((boss) => {
const metadata = IWT2_BOSS_METADATA[boss.bossId]
return {
id: boss.id,
name: metadata.name,
icon: metadata.icon,
color: metadata.color,
x: boss.position.x,
y: boss.position.y,
radius: boss.radius,
health: boss.health,
maxHealth: boss.maxHealth,
}
}),
party: state.party.map((member) => {
const metadata = IWT2_CLASS_METADATA[member.classId]
return {
id: member.id,
icon: metadata.icon,
color: metadata.color,
x: member.position.x,
y: member.position.y,
radius: member.radius,
health: member.health,
maxHealth: member.maxHealth,
isHealer: member.id === 'player-healer',
}
}),
}
}
function toDualScreenPartyMember(member: Iwt2ArenaState['party'][number], opponent = false): PartyMember {
const metadata = IWT2_CLASS_METADATA[member.classId]
return {
bounceHeals: [],
health: member.health,
hotEffects: member.hotEffects.map((effect) => ({
id: effect.id,
label: effect.label,
power: effect.power,
spellId: effect.id,
ticks: Math.ceil(effect.remainingSeconds),
})),
hotTicks: member.hotEffects.length,
id: opponent ? `opponent-${member.id}` : member.id,
maxHealth: member.maxHealth,
name: opponent ? opponentPartyName(metadata.name) : metadata.name,
role: toDualScreenRole(metadata.role),
shield: member.shield,
}
}
function opponentPartyName(name: string): string {
if (name === 'Player Healer') return 'CPU Healer'
return `CPU ${name.replace(' Tank', '')}`
}
function toDualScreenRole(role: (typeof IWT2_CLASS_METADATA)[keyof typeof IWT2_CLASS_METADATA]['role']): Role {
if (role === 'tank') return 'Tank'
if (role === 'healer') return 'Healer'
return 'Damage'
}
function toDualScreenSpell(
ability: Iwt2HealerAbility,
slotIndex: number,
remaining: number,
): Spell & { slotIndex: number; remaining: number } {
return {
cooldown: ability.cooldownSeconds,
cost: ability.manaCost,
description: 'IWT2 arena ability',
effectType: ability.effectType,
glyph: ability.icon,
id: ability.id,
key: String(ability.slot),
kind: ability.kind,
name: ability.name,
power: ability.power,
remaining,
slotIndex,
}
}
function iwt2OpponentMovement(state: Iwt2ArenaState): MovementVector {
const healer = state.party.find((member) => member.id === 'player-healer')
if (!healer || healer.health <= 0) return { x: 0, y: 0 }
const orbitSeconds = Math.max(1, state.time)
return normalizedArenaMovement({
x: Math.cos(orbitSeconds * 0.75),
y: Math.sin(orbitSeconds * 0.75) * 0.55,
})
}
function normalizedArenaMovement(vector: MovementVector): MovementVector {
const magnitude = Math.hypot(vector.x, vector.y)
if (magnitude <= 1) return vector
return {
x: vector.x / magnitude,
y: vector.y / magnitude,
}
}
function formatIwt2DebuffSummary(debuffs: readonly string[]): string {
if (debuffs.length === 0) return 'none'
return debuffs
.map((debuff) => debuff
.replace('opp-', '')
.replaceAll('-', ' '))
.join(', ')
}
File diff suppressed because it is too large Load Diff
+175 -62
View File
@@ -2,8 +2,10 @@ import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
import { IWT2_CLASS_METADATA } from '../content/classes' import { IWT2_CLASS_METADATA } from '../content/classes'
import type { import type {
Iwt2ArenaEvent, Iwt2ArenaEvent,
Iwt2ArenaIndicator,
Iwt2ArenaInput, Iwt2ArenaInput,
Iwt2ArenaState, Iwt2ArenaState,
Iwt2BossEntityState,
Iwt2EntityId, Iwt2EntityId,
Iwt2GroundHazardState, Iwt2GroundHazardState,
Iwt2HostileAddState, Iwt2HostileAddState,
@@ -33,6 +35,7 @@ const MAX_DT = 1 / 15
const MAX_EVENTS = 80 const MAX_EVENTS = 80
const HEALER_MANA_REGEN_PER_SECOND = 3 const HEALER_MANA_REGEN_PER_SECOND = 3
const BOSS_PROJECTILE_BOUNCE_COOLDOWN_SECONDS = 0.22 const BOSS_PROJECTILE_BOUNCE_COOLDOWN_SECONDS = 0.22
const IWT2_ARENA_BOSS_IDS: Iwt2BossId[] = ['bulldrome', 'yian-kut-ku', 'great-jaggi', 'khezu']
type InitialPartyMember = { type InitialPartyMember = {
id: Iwt2PartyEntityId id: Iwt2PartyEntityId
@@ -53,8 +56,13 @@ const INITIAL_PARTY: InitialPartyMember[] = [
{ id: 'warrior', classId: 'warrior', aiRole: 'melee', x: 515, y: 310, preferredOffset: { x: -18, y: 64 }, decisionOffset: 0.24 }, { id: 'warrior', classId: 'warrior', aiRole: 'melee', x: 515, y: 310, preferredOffset: { x: -18, y: 64 }, decisionOffset: 0.24 },
] ]
export function createInitialIwt2ArenaState(bossId: Iwt2BossId = 'bulldrome'): Iwt2ArenaState { export function createInitialIwt2ArenaState(
const bossMetadata = IWT2_BOSS_METADATA[bossId] bossId: Iwt2BossId = 'bulldrome',
bossIds?: Iwt2BossId[],
bossHealthScale = 1,
): Iwt2ArenaState {
const initialBossIds = bossIds?.length ? bossIds.slice(0, 2) : chooseInitialBossIds(bossId)
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, bossHealthScale))
return { return {
schemaVersion: 1, schemaVersion: 1,
time: 0, time: 0,
@@ -64,31 +72,8 @@ export function createInitialIwt2ArenaState(bossId: Iwt2BossId = 'bulldrome'): I
hostileAdds: [], hostileAdds: [],
hazards: [], hazards: [],
indicators: [], indicators: [],
boss: { boss: bosses[0],
id: bossId, bosses,
kind: 'boss',
bossId,
position: { x: 640, y: 250 },
velocity: { x: 0, y: 0 },
facing: { x: -1, y: 0 },
radius: bossMetadata.radius,
health: bossMetadata.maxHealth,
maxHealth: bossMetadata.maxHealth,
meleeCooldownRemaining: 0.6,
chargeCooldownRemaining: bossId === 'bulldrome' ? 2 : 0,
chargeCount: 0,
attackPhase: 'idle',
phaseSecondsRemaining: 0,
chargeStart: { x: 640, y: 250 },
chargeEnd: { x: 640, y: 250 },
chargeHitEntityIds: [],
slamApplied: false,
wallContactSeconds: 0,
relocateTarget: { x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 },
fireballCooldownRemaining: bossId === 'yian-kut-ku' ? 1.2 : 0,
fireballTarget: { x: 320, y: 250 },
birdWaveThresholdsTriggered: [],
},
nextEventId: 1, nextEventId: 1,
nextProjectileId: 1, nextProjectileId: 1,
nextAddId: 1, nextAddId: 1,
@@ -97,6 +82,65 @@ export function createInitialIwt2ArenaState(bossId: Iwt2BossId = 'bulldrome'): I
} }
} }
function chooseInitialBossIds(primaryBossId: Iwt2BossId): Iwt2BossId[] {
const remaining = IWT2_ARENA_BOSS_IDS.filter((id) => id !== primaryBossId)
const random = remaining[Math.floor(Math.random() * remaining.length)] ?? primaryBossId
return [primaryBossId, random]
}
function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number): Iwt2BossEntityState {
const bossMetadata = IWT2_BOSS_METADATA[bossId]
const position = initialBossPosition(index)
const maxHealth = Math.max(1, Math.round(bossMetadata.maxHealth * Math.max(0.01, healthScale)))
return {
id: bossId,
kind: 'boss',
bossId,
position,
velocity: { x: 0, y: 0 },
facing: { x: -1, y: 0 },
radius: bossMetadata.radius,
health: maxHealth,
maxHealth,
meleeCooldownRemaining: 0.6 + index * 0.25,
chargeCooldownRemaining: initialBossSpecialCooldown(bossId) + index * 0.7,
chargeCount: 0,
attackPhase: 'idle',
phaseSecondsRemaining: 0,
chargeStart: { ...position },
chargeEnd: { ...position },
chargeHitEntityIds: [],
slamApplied: false,
wallContactSeconds: 0,
relocateTarget: { x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) },
fireballCooldownRemaining: initialBossSecondaryCooldown(bossId) + index * 0.7,
fireballTarget: { x: 320, y: 250 },
birdWaveThresholdsTriggered: [],
mechanicLanes: [],
mechanicCircles: [],
}
}
function initialBossPosition(index: number) {
return {
x: index === 0 ? 660 : 760,
y: index === 0 ? 190 : 345,
}
}
function initialBossSpecialCooldown(bossId: Iwt2BossId): number {
if (bossId === 'bulldrome') return 2
if (bossId === 'great-jaggi') return 2.4
if (bossId === 'khezu') return 3
return 0
}
function initialBossSecondaryCooldown(bossId: Iwt2BossId): number {
if (bossId === 'yian-kut-ku') return 1.2
if (bossId === 'khezu') return 1.6
return 0
}
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState { export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
const step = Math.max(0, Math.min(dt, MAX_DT)) const step = Math.max(0, Math.min(dt, MAX_DT))
if (step <= 0) return { ...state, events: [...state.events] } if (step <= 0) return { ...state, events: [...state.events] }
@@ -113,13 +157,13 @@ export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt:
} }
const separatedState = { const separatedState = {
...baseState, ...baseState,
party: separatePartyFromBoss(baseState.party, baseState), party: separatePartyFromBosses(baseState.party, baseState),
} }
const bossResult = tickBoss(separatedState, step) const bossResult = tickBosses(separatedState, step)
const projectileResult = advanceProjectiles( const projectileResult = advanceProjectiles(
[...separatedState.projectiles, ...(bossResult.projectiles ?? [])], [...separatedState.projectiles, ...(bossResult.projectiles ?? [])],
bossResult.party, bossResult.party,
bossResult.boss, bossResult.bosses,
bossResult.hostileAdds ?? separatedState.hostileAdds, bossResult.hostileAdds ?? separatedState.hostileAdds,
bossResult.hazards ?? separatedState.hazards, bossResult.hazards ?? separatedState.hazards,
bossResult.nextHazardId ?? state.nextHazardId, bossResult.nextHazardId ?? state.nextHazardId,
@@ -136,7 +180,7 @@ export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt:
}) })
const damageResult = applyPartyAttacks( const damageResult = applyPartyAttacks(
hazardResult.party, hazardResult.party,
projectileResult.boss, projectileResult.bosses,
projectileResult.hostileAdds, projectileResult.hostileAdds,
separatedState.time, separatedState.time,
projectileResult.nextProjectileId, projectileResult.nextProjectileId,
@@ -149,7 +193,8 @@ export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt:
) )
return { return {
...separatedState, ...separatedState,
boss: damageResult.boss, boss: getPrimaryBoss(damageResult.bosses),
bosses: damageResult.bosses,
indicators: [...bossResult.indicators, ...createHazardIndicators(hazardResult.hazards)], indicators: [...bossResult.indicators, ...createHazardIndicators(hazardResult.hazards)],
party: finalParty, party: finalParty,
hostileAdds: damageResult.hostileAdds, hostileAdds: damageResult.hostileAdds,
@@ -259,14 +304,69 @@ function clampInputAxis(value: number): number {
return Math.min(1, Math.max(-1, value)) return Math.min(1, Math.max(-1, value))
} }
function separatePartyFromBoss(party: Iwt2PartyEntityState[], state: Iwt2ArenaState): Iwt2PartyEntityState[] { function tickBosses(state: Iwt2ArenaState, dt: number) {
let nextParty = state.party
let nextHostileAdds = state.hostileAdds
let nextHazards = state.hazards
let nextProjectileId = state.nextProjectileId
let nextAddId = state.nextAddId
let nextHazardId = state.nextHazardId
const bosses: Iwt2BossEntityState[] = []
const projectiles: Iwt2ProjectileEntityState[] = []
const events: Iwt2ArenaEvent[] = []
const indicators: Iwt2ArenaIndicator[] = []
for (const boss of state.bosses) {
const bossState = {
...state,
boss,
party: nextParty,
hostileAdds: nextHostileAdds,
hazards: nextHazards,
nextProjectileId,
nextAddId,
nextHazardId,
}
const result = tickBoss(bossState, dt)
bosses.push(result.boss)
nextParty = result.party
nextHostileAdds = result.hostileAdds ?? nextHostileAdds
nextHazards = result.hazards ?? nextHazards
nextProjectileId = result.nextProjectileId ?? nextProjectileId
nextAddId = result.nextAddId ?? nextAddId
nextHazardId = result.nextHazardId ?? nextHazardId
projectiles.push(...(result.projectiles ?? []))
events.push(...result.events)
indicators.push(...result.indicators)
}
return {
bosses,
boss: getPrimaryBoss(bosses),
party: nextParty,
hostileAdds: nextHostileAdds,
hazards: nextHazards,
projectiles,
events,
indicators,
nextAddId,
nextHazardId,
nextProjectileId,
}
}
function separatePartyFromBosses(party: Iwt2PartyEntityState[], state: Iwt2ArenaState): Iwt2PartyEntityState[] {
return party.map((member) => { return party.map((member) => {
if (member.health <= 0) return member if (member.health <= 0) return member
const position = separateCircles( let position = member.position
{ position: member.position, radius: member.radius }, for (const boss of state.bosses) {
{ position: state.boss.position, radius: state.boss.radius }, if (boss.health <= 0) continue
state.bounds, position = separateCircles(
) { position, radius: member.radius },
{ position: boss.position, radius: boss.radius },
state.bounds,
)
}
return { ...member, position } return { ...member, position }
}) })
} }
@@ -274,7 +374,7 @@ function separatePartyFromBoss(party: Iwt2PartyEntityState[], state: Iwt2ArenaSt
function advanceProjectiles( function advanceProjectiles(
projectiles: Iwt2ProjectileEntityState[], projectiles: Iwt2ProjectileEntityState[],
party: Iwt2PartyEntityState[], party: Iwt2PartyEntityState[],
boss: Iwt2ArenaState['boss'], bosses: Iwt2BossEntityState[],
hostileAdds: Iwt2HostileAddState[], hostileAdds: Iwt2HostileAddState[],
hazards: Iwt2GroundHazardState[], hazards: Iwt2GroundHazardState[],
nextHazardId: number, nextHazardId: number,
@@ -283,7 +383,7 @@ function advanceProjectiles(
time: number, time: number,
dt: number, dt: number,
): { ): {
boss: Iwt2ArenaState['boss'] bosses: Iwt2BossEntityState[]
party: Iwt2PartyEntityState[] party: Iwt2PartyEntityState[]
hostileAdds: Iwt2HostileAddState[] hostileAdds: Iwt2HostileAddState[]
hazards: Iwt2GroundHazardState[] hazards: Iwt2GroundHazardState[]
@@ -293,7 +393,7 @@ function advanceProjectiles(
events: Iwt2ArenaEvent[] events: Iwt2ArenaEvent[]
} { } {
const events: Iwt2ArenaEvent[] = [] const events: Iwt2ArenaEvent[] = []
let nextBoss = boss let nextBosses = bosses
let nextParty = party let nextParty = party
let nextHostileAdds = hostileAdds let nextHostileAdds = hostileAdds
let nextHazards = hazards let nextHazards = hazards
@@ -319,7 +419,7 @@ function advanceProjectiles(
continue continue
} }
if (nextBoss.health <= 0 && nextHostileAdds.every((add) => add.health <= 0)) continue if (nextBosses.every((boss) => boss.health <= 0) && nextHostileAdds.every((add) => add.health <= 0)) continue
const nextPosition = { const nextPosition = {
x: projectile.position.x + projectile.velocity.x * dt, x: projectile.position.x + projectile.velocity.x * dt,
y: projectile.position.y + projectile.velocity.y * dt, y: projectile.position.y + projectile.velocity.y * dt,
@@ -356,28 +456,31 @@ function advanceProjectiles(
continue continue
} }
if (distanceVec2(nextPosition, nextBoss.position) <= nextBoss.radius + projectile.radius) { const hitBoss = nextBosses.find((boss) => (
const damage = Math.min(projectile.damage, nextBoss.health) boss.health > 0
nextBoss = { && distanceVec2(nextPosition, boss.position) <= boss.radius + projectile.radius
...nextBoss, ))
health: Math.max(0, nextBoss.health - damage), if (hitBoss) {
} const damage = Math.min(projectile.damage, hitBoss.health)
nextBosses = nextBosses.map((boss) => boss.id === hitBoss.id
? { ...boss, health: Math.max(0, boss.health - damage) }
: boss)
nextParty = addDamageDone(nextParty, projectile.sourceId, damage) nextParty = addDamageDone(nextParty, projectile.sourceId, damage)
events.push({ events.push({
id: 0, id: 0,
time, time,
type: 'bossDamaged', type: 'bossDamaged',
sourceId: projectile.sourceId, sourceId: projectile.sourceId,
targetId: nextBoss.id, targetId: hitBoss.id,
value: damage, value: damage,
}) })
if (nextBoss.health <= 0) { if (hitBoss.health - damage <= 0) {
events.push({ events.push({
id: 0, id: 0,
time, time,
type: 'entityDefeated', type: 'entityDefeated',
sourceId: projectile.sourceId, sourceId: projectile.sourceId,
targetId: nextBoss.id, targetId: hitBoss.id,
}) })
} }
continue continue
@@ -390,7 +493,7 @@ function advanceProjectiles(
} }
return { return {
boss: nextBoss, bosses: nextBosses,
party: nextParty, party: nextParty,
hostileAdds: nextHostileAdds, hostileAdds: nextHostileAdds,
hazards: nextHazards, hazards: nextHazards,
@@ -521,12 +624,12 @@ function advanceBossProjectile({
function applyPartyAttacks( function applyPartyAttacks(
party: Iwt2PartyEntityState[], party: Iwt2PartyEntityState[],
boss: Iwt2ArenaState['boss'], bosses: Iwt2BossEntityState[],
hostileAdds: Iwt2HostileAddState[], hostileAdds: Iwt2HostileAddState[],
time: number, time: number,
nextProjectileId: number, nextProjectileId: number,
): { ): {
boss: Iwt2ArenaState['boss'] bosses: Iwt2BossEntityState[]
party: Iwt2PartyEntityState[] party: Iwt2PartyEntityState[]
hostileAdds: Iwt2HostileAddState[] hostileAdds: Iwt2HostileAddState[]
projectiles: Iwt2ProjectileEntityState[] projectiles: Iwt2ProjectileEntityState[]
@@ -535,13 +638,13 @@ function applyPartyAttacks(
} { } {
const events: Iwt2ArenaEvent[] = [] const events: Iwt2ArenaEvent[] = []
const projectiles: Iwt2ProjectileEntityState[] = [] const projectiles: Iwt2ProjectileEntityState[] = []
let nextBoss = boss let nextBosses = bosses
let nextHostileAdds = hostileAdds let nextHostileAdds = hostileAdds
let projectileId = nextProjectileId let projectileId = nextProjectileId
const nextParty = party.map((member) => { const nextParty = party.map((member) => {
const target = getPriorityAttackTarget(member, nextBoss, nextHostileAdds) const target = getPriorityAttackTarget(member, nextBosses, nextHostileAdds)
if (!target) return member if (!target) return member
if (!canPartyMemberHitTarget(member, target.position)) return member if (!canPartyMemberHitTarget(member, target.position, target.radius)) return member
const metadata = IWT2_CLASS_METADATA[member.classId] const metadata = IWT2_CLASS_METADATA[member.classId]
if (metadata.projectileSpeed > 0) { if (metadata.projectileSpeed > 0) {
if (!member.attackReady) return member if (!member.attackReady) return member
@@ -572,7 +675,9 @@ function applyPartyAttacks(
if (member.attackCooldownRemaining > 0) return member if (member.attackCooldownRemaining > 0) return member
const damage = Math.min(metadata.attackDamage, target.health) const damage = Math.min(metadata.attackDamage, target.health)
if (target.kind === 'boss') { if (target.kind === 'boss') {
nextBoss = { ...nextBoss, health: Math.max(0, nextBoss.health - damage) } nextBosses = nextBosses.map((boss) => boss.id === target.id
? { ...boss, health: Math.max(0, boss.health - damage) }
: boss)
} else { } else {
nextHostileAdds = nextHostileAdds.map((add) => add.id === target.id nextHostileAdds = nextHostileAdds.map((add) => add.id === target.id
? { ...add, health: Math.max(0, add.health - damage) } ? { ...add, health: Math.max(0, add.health - damage) }
@@ -607,7 +712,7 @@ function applyPartyAttacks(
} }
}) })
return { return {
boss: nextBoss, bosses: nextBosses,
party: nextParty, party: nextParty,
hostileAdds: nextHostileAdds.filter((add) => add.health > 0), hostileAdds: nextHostileAdds.filter((add) => add.health > 0),
projectiles, projectiles,
@@ -618,9 +723,9 @@ function applyPartyAttacks(
function getPriorityAttackTarget( function getPriorityAttackTarget(
member: Iwt2PartyEntityState, member: Iwt2PartyEntityState,
boss: Iwt2ArenaState['boss'], bosses: Iwt2BossEntityState[],
hostileAdds: Iwt2HostileAddState[], hostileAdds: Iwt2HostileAddState[],
): (Iwt2ArenaState['boss'] | Iwt2HostileAddState) | undefined { ): (Iwt2BossEntityState | Iwt2HostileAddState) | undefined {
if (member.health <= 0) return undefined if (member.health <= 0) return undefined
const livingAdds = hostileAdds.filter((add) => add.health > 0) const livingAdds = hostileAdds.filter((add) => add.health > 0)
if (livingAdds.length > 0) { if (livingAdds.length > 0) {
@@ -628,7 +733,15 @@ function getPriorityAttackTarget(
distanceVec2(member.position, add.position) < distanceVec2(member.position, best.position) ? add : best distanceVec2(member.position, add.position) < distanceVec2(member.position, best.position) ? add : best
), livingAdds[0]) ), livingAdds[0])
} }
return boss.health > 0 ? boss : undefined const livingBosses = bosses.filter((boss) => boss.health > 0)
if (livingBosses.length === 0) return undefined
return livingBosses.reduce((best, boss) => (
distanceVec2(member.position, boss.position) < distanceVec2(member.position, best.position) ? boss : best
), livingBosses[0])
}
function getPrimaryBoss(bosses: Iwt2BossEntityState[]): Iwt2BossEntityState {
return bosses.find((boss) => boss.health > 0) ?? bosses[0]
} }
function addDamageDone( function addDamageDone(
+7 -3
View File
@@ -54,8 +54,12 @@ export type Iwt2ArenaState = Iwt2CoreArenaState & {
telegraphs: Iwt2ArenaTelegraph[] telegraphs: Iwt2ArenaTelegraph[]
} }
export function createInitialIwt2ArenaState(bossId?: Iwt2BossId): Iwt2ArenaState { export function createInitialIwt2ArenaState(
return decorateArenaState(createCoreIwt2ArenaState(bossId)) bossId?: Iwt2BossId,
bossIds?: Iwt2BossId[],
bossHealthScale?: number,
): Iwt2ArenaState {
return decorateArenaState(createCoreIwt2ArenaState(bossId, bossIds, bossHealthScale))
} }
export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState { export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
@@ -69,7 +73,7 @@ export function decorateArenaState(state: Iwt2CoreArenaState): Iwt2ArenaState {
entities: [ entities: [
...state.party.map(toArenaEntity), ...state.party.map(toArenaEntity),
...state.hostileAdds.map(toHostileAddArenaEntity), ...state.hostileAdds.map(toHostileAddArenaEntity),
toBossArenaEntity(state.boss), ...state.bosses.map(toBossArenaEntity),
], ],
telegraphs: createTelegraphs(state.indicators), telegraphs: createTelegraphs(state.indicators),
} }
+4
View File
@@ -11,6 +11,8 @@ import type {
Iwt2ProjectileEntityState, Iwt2ProjectileEntityState,
Iwt2Vec2, Iwt2Vec2,
} from './types' } from './types'
import { tickGreatJaggi } from './greatJaggiAi'
import { tickKhezu } from './khezuAi'
import { tickYianKutKu } from './yianKutKuAi' import { tickYianKutKu } from './yianKutKuAi'
import { import {
applyPartyDamageInShape, applyPartyDamageInShape,
@@ -44,6 +46,8 @@ export type Iwt2BossTickResult = {
export function tickBoss(state: Iwt2ArenaState, dt: number): Iwt2BossTickResult { export function tickBoss(state: Iwt2ArenaState, dt: number): Iwt2BossTickResult {
if (state.boss.bossId === 'yian-kut-ku') return tickYianKutKu(state, dt) if (state.boss.bossId === 'yian-kut-ku') return tickYianKutKu(state, dt)
if (state.boss.bossId === 'great-jaggi') return tickGreatJaggi(state, dt)
if (state.boss.bossId === 'khezu') return tickKhezu(state, dt)
return tickBulldrome(state, dt) return tickBulldrome(state, dt)
} }
+211
View File
@@ -0,0 +1,211 @@
import { GREAT_JAGGI_BOSS_METADATA } from '../content/bosses'
import type { Iwt2BossTickResult } from './bossAi'
import type {
Iwt2ArenaEvent,
Iwt2ArenaIndicator,
Iwt2ArenaState,
Iwt2BossEntityState,
Iwt2MechanicLaneState,
Iwt2PartyEntityState,
} from './types'
import {
applyPartyDamageInShape,
createLaneIndicator,
indicatorPhaseFromAttack,
} from './mechanics'
import {
clamp,
clampVec2ToArena,
distanceVec2,
moveToward,
scaleVec2,
subtractVec2,
withFallbackFacing,
} from './vector'
export function tickGreatJaggi(state: Iwt2ArenaState, dt: number): Iwt2BossTickResult {
const events: Iwt2ArenaEvent[] = []
let party = state.party
let boss = {
...state.boss,
meleeCooldownRemaining: Math.max(0, state.boss.meleeCooldownRemaining - dt),
chargeCooldownRemaining: Math.max(0, state.boss.chargeCooldownRemaining - dt),
phaseSecondsRemaining: Math.max(0, state.boss.phaseSecondsRemaining - dt),
velocity: { x: 0, y: 0 },
}
const target = getBossTarget(party)
if (boss.health <= 0 || !target) return withGreatJaggiIndicators({ boss, party, events })
if (boss.attackPhase === 'packHowlWindup') {
boss = {
...boss,
facing: withFallbackFacing(subtractVec2(target.position, boss.position), boss.facing),
}
if (boss.phaseSecondsRemaining <= 0) {
const result = applyPackLanes(party, boss, state.time + dt)
party = result.party
events.push(...result.events)
boss = {
...boss,
attackPhase: 'packHowlRecover',
phaseSecondsRemaining: 0.45,
}
}
return withGreatJaggiIndicators({ boss, party, events })
}
if (boss.attackPhase === 'packHowlRecover') {
if (boss.phaseSecondsRemaining <= 0) {
boss = {
...boss,
attackPhase: 'idle',
mechanicLanes: [],
phaseSecondsRemaining: 0,
}
}
return withGreatJaggiIndicators({ boss, party, events })
}
if (boss.chargeCooldownRemaining <= 0) {
boss = {
...boss,
attackPhase: 'packHowlWindup',
chargeCooldownRemaining: GREAT_JAGGI_BOSS_METADATA.packHowlCooldown!,
mechanicLanes: createPackLanes(state, party),
phaseSecondsRemaining: GREAT_JAGGI_BOSS_METADATA.packHowlWindup!,
velocity: { x: 0, y: 0 },
}
return withGreatJaggiIndicators({ boss, party, events })
}
const meleeResult = maybeApplyMelee(party, boss, target, state.time + dt)
party = meleeResult.party
events.push(...meleeResult.events)
boss = meleeResult.boss
if (events.length > 0) return withGreatJaggiIndicators({ boss, party, events })
const nextPosition = clampVec2ToArena(
moveToward(boss.position, target.position, GREAT_JAGGI_BOSS_METADATA.moveSpeed * dt),
boss.radius,
state.bounds,
)
boss = {
...boss,
position: nextPosition,
velocity: scaleVec2(subtractVec2(nextPosition, boss.position), dt > 0 ? 1 / dt : 0),
facing: withFallbackFacing(subtractVec2(target.position, nextPosition), boss.facing),
}
return withGreatJaggiIndicators({ boss, party, events })
}
function createPackLanes(state: Iwt2ArenaState, party: Iwt2PartyEntityState[]): Iwt2MechanicLaneState[] {
const living = party.filter((member) => member.health > 0)
const count = GREAT_JAGGI_BOSS_METADATA.packLaneCount!
const lanes: Iwt2MechanicLaneState[] = []
for (let index = 0; index < count; index += 1) {
const target = living[(index * 2) % Math.max(1, living.length)]
const baseY = target
? target.position.y
: state.bounds.height * ((index + 1) / (count + 1))
const slope = index % 2 === 0 ? 54 : -54
const y = clamp(baseY + (index - 1) * 28, 54, state.bounds.height - 54)
lanes.push({
id: `pack-lane-${index}`,
start: { x: -28, y: clamp(y - slope, 36, state.bounds.height - 36) },
end: { x: state.bounds.width + 28, y: clamp(y + slope, 36, state.bounds.height - 36) },
width: GREAT_JAGGI_BOSS_METADATA.packLaneWidth!,
})
}
return lanes
}
function applyPackLanes(
party: Iwt2PartyEntityState[],
boss: Iwt2BossEntityState,
time: number,
): { party: Iwt2PartyEntityState[], events: Iwt2ArenaEvent[] } {
let nextParty = party
const events: Iwt2ArenaEvent[] = []
const hitEntityIds: string[] = []
for (const lane of boss.mechanicLanes) {
const result = applyPartyDamageInShape(nextParty, {
kind: 'lane',
start: lane.start,
end: lane.end,
width: lane.width,
}, {
damage: GREAT_JAGGI_BOSS_METADATA.packLaneDamage!,
excludedEntityIds: hitEntityIds,
knockdownSeconds: 0,
sourceId: boss.id,
stunSeconds: GREAT_JAGGI_BOSS_METADATA.packLaneStunSeconds!,
time,
})
nextParty = result.party
hitEntityIds.push(...result.hitEntityIds)
events.push(...result.events)
}
return { party: nextParty, events }
}
function getBossTarget(party: Iwt2PartyEntityState[]): Iwt2PartyEntityState | undefined {
const livingTank = party.find((member) => member.classId === 'paladin' && member.health > 0)
if (livingTank) return livingTank
return party.find((member) => member.health > 0)
}
function maybeApplyMelee(
party: Iwt2PartyEntityState[],
boss: Iwt2BossEntityState,
target: Iwt2PartyEntityState,
time: number,
): { boss: Iwt2BossEntityState, party: Iwt2PartyEntityState[], events: Iwt2ArenaEvent[] } {
if (boss.meleeCooldownRemaining > 0) return { boss, party, events: [] }
if (distanceVec2(boss.position, target.position) > GREAT_JAGGI_BOSS_METADATA.meleeRange + target.radius) {
return { boss, party, events: [] }
}
const result = applyPartyDamageInShape(party, {
kind: 'circle',
position: boss.position,
radius: GREAT_JAGGI_BOSS_METADATA.meleeRange,
}, {
damage: GREAT_JAGGI_BOSS_METADATA.meleeDamage,
sourceId: boss.id,
time,
})
return {
boss: { ...boss, meleeCooldownRemaining: GREAT_JAGGI_BOSS_METADATA.meleeCooldown },
party: result.party,
events: result.events,
}
}
function withGreatJaggiIndicators(result: Omit<Iwt2BossTickResult, 'indicators'>): Iwt2BossTickResult {
return {
...result,
indicators: createGreatJaggiIndicators(result.boss),
}
}
function createGreatJaggiIndicators(boss: Iwt2BossEntityState): Iwt2ArenaIndicator[] {
if (
boss.attackPhase !== 'packHowlWindup'
&& boss.attackPhase !== 'packHowlRecover'
) {
return []
}
return boss.mechanicLanes.map((lane) => createLaneIndicator({
color: boss.attackPhase === 'packHowlRecover' ? '#f05b4f' : '#b8f0aa',
end: lane.end,
id: `${boss.id}:${lane.id}`,
mechanicId: 'great-jaggi-pack-lane',
phase: indicatorPhaseFromAttack(
boss.attackPhase === 'packHowlWindup',
boss.attackPhase === 'packHowlRecover',
),
sourceId: boss.id,
start: lane.start,
width: lane.width,
}))
}
+10 -2
View File
@@ -63,14 +63,22 @@ function targetIdsForAbility(
): Iwt2EntityId[] { ): Iwt2EntityId[] {
const living = party.filter((member) => member.health > 0) const living = party.filter((member) => member.health > 0)
if (living.length === 0) return [] if (living.length === 0) return []
const extraTargets = Math.max(0, Math.floor(ability.extraTargets ?? 0))
if (ability.kind === 'group') { if (ability.kind === 'group') {
return [...living] return [...living]
.sort((a, b) => healthRatio(a) - healthRatio(b)) .sort((a, b) => healthRatio(a) - healthRatio(b))
.slice(0, 4) .slice(0, 4 + extraTargets)
.map((member) => member.id) .map((member) => member.id)
} }
const selected = living.find((member) => member.id === selectedTargetId) const selected = living.find((member) => member.id === selectedTargetId)
return [selected?.id ?? living[0].id] const primaryId = selected?.id ?? living[0].id
if (extraTargets === 0) return [primaryId]
const additionalTargets = living
.filter((member) => member.id !== primaryId)
.sort((a, b) => healthRatio(a) - healthRatio(b))
.slice(0, extraTargets)
.map((member) => member.id)
return [primaryId, ...additionalTargets]
} }
function applyAbilityToMember(member: Iwt2PartyEntityState, ability: Iwt2HealerAbility): Iwt2PartyEntityState { function applyAbilityToMember(member: Iwt2PartyEntityState, ability: Iwt2HealerAbility): Iwt2PartyEntityState {
+258
View File
@@ -0,0 +1,258 @@
import { KHEZU_BOSS_METADATA } from '../content/bosses'
import type { Iwt2BossTickResult } from './bossAi'
import type {
Iwt2ArenaEvent,
Iwt2ArenaIndicator,
Iwt2ArenaState,
Iwt2BossEntityState,
Iwt2MechanicCircleState,
Iwt2PartyEntityState,
} from './types'
import {
applyPartyDamageInShape,
createCircleIndicator,
createDonutIndicator,
indicatorPhaseFromAttack,
} from './mechanics'
import {
clampVec2ToArena,
distanceVec2,
moveToward,
scaleVec2,
subtractVec2,
withFallbackFacing,
} from './vector'
export function tickKhezu(state: Iwt2ArenaState, dt: number): Iwt2BossTickResult {
const events: Iwt2ArenaEvent[] = []
let party = state.party
let boss = {
...state.boss,
meleeCooldownRemaining: Math.max(0, state.boss.meleeCooldownRemaining - dt),
chargeCooldownRemaining: Math.max(0, state.boss.chargeCooldownRemaining - dt),
fireballCooldownRemaining: Math.max(0, state.boss.fireballCooldownRemaining - dt),
phaseSecondsRemaining: Math.max(0, state.boss.phaseSecondsRemaining - dt),
velocity: { x: 0, y: 0 },
}
const target = getBossTarget(party)
if (boss.health <= 0 || !target) return withKhezuIndicators({ boss, party, events })
if (boss.attackPhase === 'thunderRingWindup') {
boss = {
...boss,
facing: withFallbackFacing(subtractVec2(target.position, boss.position), boss.facing),
}
if (boss.phaseSecondsRemaining <= 0) {
const result = applyThunderRing(party, boss, state.time + dt)
party = result.party
events.push(...result.events)
boss = {
...boss,
attackPhase: 'thunderRingRecover',
phaseSecondsRemaining: 0.45,
}
}
return withKhezuIndicators({ boss, party, events })
}
if (boss.attackPhase === 'lightningStrikeWindup') {
if (boss.phaseSecondsRemaining <= 0) {
const result = applyLightningStrikes(party, boss, state.time + dt)
party = result.party
events.push(...result.events)
boss = {
...boss,
attackPhase: 'lightningStrikeRecover',
phaseSecondsRemaining: 0.38,
}
}
return withKhezuIndicators({ boss, party, events })
}
if (boss.attackPhase === 'thunderRingRecover' || boss.attackPhase === 'lightningStrikeRecover') {
if (boss.phaseSecondsRemaining <= 0) {
boss = {
...boss,
attackPhase: 'idle',
mechanicCircles: [],
phaseSecondsRemaining: 0,
}
}
return withKhezuIndicators({ boss, party, events })
}
if (boss.chargeCooldownRemaining <= 0) {
boss = {
...boss,
attackPhase: 'thunderRingWindup',
chargeCooldownRemaining: KHEZU_BOSS_METADATA.thunderRingCooldown!,
phaseSecondsRemaining: KHEZU_BOSS_METADATA.thunderRingWindup!,
velocity: { x: 0, y: 0 },
}
return withKhezuIndicators({ boss, party, events })
}
if (boss.fireballCooldownRemaining <= 0) {
boss = {
...boss,
attackPhase: 'lightningStrikeWindup',
fireballCooldownRemaining: KHEZU_BOSS_METADATA.lightningStrikeCooldown!,
mechanicCircles: createLightningTargets(party),
phaseSecondsRemaining: KHEZU_BOSS_METADATA.lightningStrikeWindup!,
velocity: { x: 0, y: 0 },
}
return withKhezuIndicators({ boss, party, events })
}
const meleeResult = maybeApplyMelee(party, boss, target, state.time + dt)
party = meleeResult.party
events.push(...meleeResult.events)
boss = meleeResult.boss
if (events.length > 0) return withKhezuIndicators({ boss, party, events })
const nextPosition = clampVec2ToArena(
moveToward(boss.position, target.position, KHEZU_BOSS_METADATA.moveSpeed * dt),
boss.radius,
state.bounds,
)
boss = {
...boss,
position: nextPosition,
velocity: scaleVec2(subtractVec2(nextPosition, boss.position), dt > 0 ? 1 / dt : 0),
facing: withFallbackFacing(subtractVec2(target.position, nextPosition), boss.facing),
}
return withKhezuIndicators({ boss, party, events })
}
function createLightningTargets(party: Iwt2PartyEntityState[]): Iwt2MechanicCircleState[] {
return [...party]
.filter((member) => member.health > 0)
.sort((a, b) => (a.health / a.maxHealth) - (b.health / b.maxHealth))
.slice(0, KHEZU_BOSS_METADATA.lightningStrikeCount!)
.map((member, index) => ({
id: `lightning-${index}`,
position: { ...member.position },
radius: KHEZU_BOSS_METADATA.lightningStrikeRadius!,
}))
}
function applyThunderRing(
party: Iwt2PartyEntityState[],
boss: Iwt2BossEntityState,
time: number,
): { party: Iwt2PartyEntityState[], events: Iwt2ArenaEvent[] } {
const result = applyPartyDamageInShape(party, {
kind: 'donut',
position: boss.position,
innerRadius: KHEZU_BOSS_METADATA.thunderRingInnerRadius!,
outerRadius: KHEZU_BOSS_METADATA.thunderRingOuterRadius!,
}, {
damage: KHEZU_BOSS_METADATA.thunderRingDamage!,
knockdownSeconds: 0,
sourceId: boss.id,
stunSeconds: KHEZU_BOSS_METADATA.thunderRingStunSeconds!,
time,
})
return { party: result.party, events: result.events }
}
function applyLightningStrikes(
party: Iwt2PartyEntityState[],
boss: Iwt2BossEntityState,
time: number,
): { party: Iwt2PartyEntityState[], events: Iwt2ArenaEvent[] } {
let nextParty = party
const events: Iwt2ArenaEvent[] = []
for (const circle of boss.mechanicCircles) {
const result = applyPartyDamageInShape(nextParty, {
kind: 'circle',
position: circle.position,
radius: circle.radius,
}, {
damage: KHEZU_BOSS_METADATA.lightningStrikeDamage!,
knockdownSeconds: 0,
sourceId: boss.id,
stunSeconds: KHEZU_BOSS_METADATA.lightningStrikeStunSeconds!,
time,
})
nextParty = result.party
events.push(...result.events)
}
return { party: nextParty, events }
}
function getBossTarget(party: Iwt2PartyEntityState[]): Iwt2PartyEntityState | undefined {
const livingTank = party.find((member) => member.classId === 'paladin' && member.health > 0)
if (livingTank) return livingTank
return party.find((member) => member.health > 0)
}
function maybeApplyMelee(
party: Iwt2PartyEntityState[],
boss: Iwt2BossEntityState,
target: Iwt2PartyEntityState,
time: number,
): { boss: Iwt2BossEntityState, party: Iwt2PartyEntityState[], events: Iwt2ArenaEvent[] } {
if (boss.meleeCooldownRemaining > 0) return { boss, party, events: [] }
if (distanceVec2(boss.position, target.position) > KHEZU_BOSS_METADATA.meleeRange + target.radius) {
return { boss, party, events: [] }
}
const result = applyPartyDamageInShape(party, {
kind: 'circle',
position: boss.position,
radius: KHEZU_BOSS_METADATA.meleeRange,
}, {
damage: KHEZU_BOSS_METADATA.meleeDamage,
sourceId: boss.id,
time,
})
return {
boss: { ...boss, meleeCooldownRemaining: KHEZU_BOSS_METADATA.meleeCooldown },
party: result.party,
events: result.events,
}
}
function withKhezuIndicators(result: Omit<Iwt2BossTickResult, 'indicators'>): Iwt2BossTickResult {
return {
...result,
indicators: createKhezuIndicators(result.boss),
}
}
function createKhezuIndicators(boss: Iwt2BossEntityState): Iwt2ArenaIndicator[] {
const indicators: Iwt2ArenaIndicator[] = []
if (boss.attackPhase === 'thunderRingWindup' || boss.attackPhase === 'thunderRingRecover') {
indicators.push(createDonutIndicator({
color: '#77d9ff',
id: `${boss.id}:thunder-ring`,
innerRadius: KHEZU_BOSS_METADATA.thunderRingInnerRadius!,
mechanicId: 'khezu-thunder-ring',
outerRadius: KHEZU_BOSS_METADATA.thunderRingOuterRadius!,
phase: indicatorPhaseFromAttack(
boss.attackPhase === 'thunderRingWindup',
boss.attackPhase === 'thunderRingRecover',
),
position: boss.position,
sourceId: boss.id,
}))
}
if (boss.attackPhase === 'lightningStrikeWindup' || boss.attackPhase === 'lightningStrikeRecover') {
for (const circle of boss.mechanicCircles) {
indicators.push(createCircleIndicator({
color: '#9be8ff',
id: `${boss.id}:${circle.id}`,
mechanicId: 'khezu-lightning-strike',
phase: indicatorPhaseFromAttack(
boss.attackPhase === 'lightningStrikeWindup',
boss.attackPhase === 'lightningStrikeRecover',
),
position: circle.position,
radius: circle.radius,
sourceId: boss.id,
}))
}
}
return indicators
}
+11 -2
View File
@@ -51,7 +51,14 @@ export type Iwt2CircleHitShape = {
radius: number radius: number
} }
export type Iwt2HitShape = Iwt2LaneHitShape | Iwt2CircleHitShape export type Iwt2DonutHitShape = {
kind: 'donut'
position: Iwt2Vec2
innerRadius: number
outerRadius: number
}
export type Iwt2HitShape = Iwt2LaneHitShape | Iwt2CircleHitShape | Iwt2DonutHitShape
export function createArenaEvent( export function createArenaEvent(
id: number, id: number,
@@ -155,7 +162,9 @@ export function partyMemberIntersectsShape(member: Iwt2PartyEntityState, shape:
shape.width, shape.width,
) )
} }
return distanceVec2(member.position, shape.position) <= shape.radius + member.radius const distance = distanceVec2(member.position, shape.position)
if (shape.kind === 'circle') return distance <= shape.radius + member.radius
return distance <= shape.outerRadius + member.radius && distance >= Math.max(0, shape.innerRadius - member.radius)
} }
export function createLaneIndicator({ export function createLaneIndicator({
+117 -32
View File
@@ -1,5 +1,5 @@
import { IWT2_CLASS_METADATA } from '../content/classes' import { IWT2_CLASS_METADATA } from '../content/classes'
import { BULLDROME_BOSS_METADATA } from '../content/bosses' import { BULLDROME_BOSS_METADATA, IWT2_BOSS_METADATA } from '../content/bosses'
import type { Iwt2ArenaState, Iwt2HostileAddState, Iwt2PartyEntityState, Iwt2Vec2 } from './types' import type { Iwt2ArenaState, Iwt2HostileAddState, Iwt2PartyEntityState, Iwt2Vec2 } from './types'
import { import {
addVec2, addVec2,
@@ -14,6 +14,13 @@ import {
withFallbackFacing, withFallbackFacing,
} from './vector' } from './vector'
const NO_CENTER_LEASH_BOSS_IDS = new Set<string>()
const CENTER_LEASH_START_DISTANCE = 230
const CENTER_LEASH_WALL_MARGIN = 96
const CENTER_LEASH_EXTRA_DISTANCE = 36
const PARTY_ARRIVAL_RADIUS = 3.5
const PARTY_SAFE_DESTINATION_PADDING = 34
export function tickPartyMember( export function tickPartyMember(
member: Iwt2PartyEntityState, member: Iwt2PartyEntityState,
state: Iwt2ArenaState, state: Iwt2ArenaState,
@@ -63,7 +70,7 @@ export function tickPartyMember(
const canCast = member.aiRole === 'ranged' const canCast = member.aiRole === 'ranged'
&& attackCooldownRemaining <= 0 && attackCooldownRemaining <= 0
&& !!attackTarget && !!attackTarget
&& canPartyMemberHitTarget({ ...member, attackCooldownRemaining, castSecondsRemaining }, attackTarget.position) && canPartyMemberHitTarget({ ...member, attackCooldownRemaining, castSecondsRemaining }, attackTarget.position, attackTarget.radius)
if (!dangerDestination && member.aiRole === 'ranged' && (member.castSecondsRemaining > 0 || canCast)) { if (!dangerDestination && member.aiRole === 'ranged' && (member.castSecondsRemaining > 0 || canCast)) {
const nextCastSecondsRemaining = member.castSecondsRemaining > 0 const nextCastSecondsRemaining = member.castSecondsRemaining > 0
? castSecondsRemaining ? castSecondsRemaining
@@ -71,7 +78,7 @@ export function tickPartyMember(
return { return {
...member, ...member,
velocity: { x: 0, y: 0 }, velocity: { x: 0, y: 0 },
facing: withFallbackFacing(subtractVec2(attackTarget?.position ?? state.boss.position, member.position), member.facing), facing: withFallbackFacing(subtractVec2(attackTarget?.position ?? getPrimaryBoss(state).position, member.position), member.facing),
attackCooldownRemaining, attackCooldownRemaining,
castSecondsRemaining: nextCastSecondsRemaining, castSecondsRemaining: nextCastSecondsRemaining,
attackReady: member.castSecondsRemaining > 0 && nextCastSecondsRemaining <= 0, attackReady: member.castSecondsRemaining > 0 && nextCastSecondsRemaining <= 0,
@@ -80,15 +87,21 @@ export function tickPartyMember(
} }
const decisionSecondsRemaining = Math.max(0, member.decisionSecondsRemaining - dt) const decisionSecondsRemaining = Math.max(0, member.decisionSecondsRemaining - dt)
const desired = dangerDestination ?? getPartyDesiredPosition(member, state, decisionSecondsRemaining) const desired = dangerDestination ?? getPartyDesiredPosition(member, state)
const maxDistance = metadata.moveSpeed * dt const maxDistance = metadata.moveSpeed * dt
const position = clampVec2ToArena(moveToward(member.position, desired, maxDistance), member.radius, state.bounds) const distanceToDesired = distanceVec2(member.position, desired)
const velocity = scaleVec2(subtractVec2(position, member.position), dt > 0 ? 1 / dt : 0) const movingToDesired = distanceToDesired > PARTY_ARRIVAL_RADIUS
const position = movingToDesired
? clampVec2ToArena(moveToward(member.position, desired, maxDistance), member.radius, state.bounds)
: member.position
const velocity = movingToDesired
? scaleVec2(subtractVec2(position, member.position), dt > 0 ? 1 / dt : 0)
: { x: 0, y: 0 }
return { return {
...member, ...member,
position, position,
velocity, velocity,
facing: withFallbackFacing(subtractVec2(attackTarget?.position ?? state.boss.position, position), member.facing), facing: withFallbackFacing(subtractVec2(attackTarget?.position ?? getPrimaryBoss(state).position, position), member.facing),
attackCooldownRemaining, attackCooldownRemaining,
castSecondsRemaining: 0, castSecondsRemaining: 0,
attackReady: false, attackReady: false,
@@ -99,51 +112,116 @@ export function tickPartyMember(
} }
} }
export function canPartyMemberHitTarget(member: Iwt2PartyEntityState, targetPosition: Iwt2Vec2): boolean { export function canPartyMemberHitTarget(member: Iwt2PartyEntityState, targetPosition: Iwt2Vec2, targetRadius = 0): boolean {
if (member.health <= 0) return false if (member.health <= 0) return false
if (member.status.stunnedSeconds > 0 || member.status.knockedDownSeconds > 0) return false if (member.status.stunnedSeconds > 0 || member.status.knockedDownSeconds > 0) return false
const metadata = IWT2_CLASS_METADATA[member.classId] const metadata = IWT2_CLASS_METADATA[member.classId]
if (metadata.attackDamage <= 0) return false if (metadata.attackDamage <= 0) return false
return distanceVec2(member.position, targetPosition) <= metadata.attackRange + member.radius return distanceVec2(member.position, targetPosition) <= metadata.attackRange + member.radius + targetRadius
} }
function getPartyDesiredPosition( function getPartyDesiredPosition(
member: Iwt2PartyEntityState, member: Iwt2PartyEntityState,
state: Iwt2ArenaState, state: Iwt2ArenaState,
decisionSecondsRemaining: number,
): Iwt2Vec2 { ): Iwt2Vec2 {
const drift = decisionSecondsRemaining <= 0 ? decisionDrift(member, state.time) : { x: 0, y: 0 } const drift = decisionDrift(member, state.time)
const attackTarget = getPriorityAttackTarget(member, state) const attackTarget = getPriorityAttackTarget(member, state)
const anchor = attackTarget?.position ?? state.boss.position const anchor = attackTarget?.position ?? getPrimaryBoss(state).position
return { const centerLeash = getTankCenterLeashPosition(member, state)
if (centerLeash) return centerLeash
return clampPartyDestination({
x: anchor.x + member.preferredOffset.x + drift.x, x: anchor.x + member.preferredOffset.x + drift.x,
y: anchor.y + member.preferredOffset.y + drift.y, y: anchor.y + member.preferredOffset.y + drift.y,
}, member, state)
}
function clampPartyDestination(
position: Iwt2Vec2,
member: Iwt2PartyEntityState,
state: Iwt2ArenaState,
): Iwt2Vec2 {
return clampVec2ToArena(position, member.radius + PARTY_SAFE_DESTINATION_PADDING, state.bounds)
}
function getTankCenterLeashPosition(
member: Iwt2PartyEntityState,
state: Iwt2ArenaState,
): Iwt2Vec2 | null {
if (member.aiRole !== 'tank') return null
const boss = getCenterLeashBoss(member, state)
if (!boss) return null
const center = arenaCenter(state)
const bossMetadata = IWT2_BOSS_METADATA[boss.bossId]
const towardCenter = withFallbackFacing(subtractVec2(center, boss.position), {
x: boss.position.x < center.x ? 1 : -1,
y: boss.position.y < center.y ? 0.35 : -0.35,
})
const leashDistance = bossMetadata.meleeRange + boss.radius + member.radius + CENTER_LEASH_EXTRA_DISTANCE
return clampVec2ToArena(
addVec2(boss.position, scaleVec2(towardCenter, leashDistance)),
member.radius,
state.bounds,
)
}
function getCenterLeashBoss(
member: Iwt2PartyEntityState,
state: Iwt2ArenaState,
): Iwt2ArenaState['boss'] | null {
const center = arenaCenter(state)
const candidates = state.bosses.filter((boss) => {
if (boss.health <= 0 || NO_CENTER_LEASH_BOSS_IDS.has(boss.bossId)) return false
return isBossNearWall(boss, state) || distanceVec2(boss.position, center) >= CENTER_LEASH_START_DISTANCE
})
if (candidates.length === 0) return null
return candidates.reduce((best, boss) => (
distanceVec2(member.position, boss.position) < distanceVec2(member.position, best.position) ? boss : best
), candidates[0])
}
function arenaCenter(state: Iwt2ArenaState): Iwt2Vec2 {
return {
x: state.bounds.width * 0.5,
y: state.bounds.height * 0.5,
} }
} }
function isBossNearWall(boss: Iwt2ArenaState['boss'], state: Iwt2ArenaState): boolean {
const margin = boss.radius + CENTER_LEASH_WALL_MARGIN
return (
boss.position.x <= margin
|| boss.position.x >= state.bounds.width - margin
|| boss.position.y <= margin
|| boss.position.y >= state.bounds.height - margin
)
}
function getDangerAvoidancePosition(member: Iwt2PartyEntityState, state: Iwt2ArenaState): Iwt2Vec2 | null { function getDangerAvoidancePosition(member: Iwt2PartyEntityState, state: Iwt2ArenaState): Iwt2Vec2 | null {
const boss = state.boss
const hazardEscape = getHazardAvoidancePosition(member, state) const hazardEscape = getHazardAvoidancePosition(member, state)
if (hazardEscape) { if (hazardEscape) {
return hazardEscape return hazardEscape
} }
if (boss.bossId === 'bulldrome' && (boss.attackPhase === 'slamWindup' || boss.attackPhase === 'slamRecover')) { for (const boss of state.bosses) {
const distance = distanceVec2(member.position, boss.position) if (boss.health <= 0) continue
const dangerRadius = BULLDROME_BOSS_METADATA.slamRadius + member.radius + 34 if (boss.bossId === 'bulldrome' && (boss.attackPhase === 'slamWindup' || boss.attackPhase === 'slamRecover')) {
if (distance < dangerRadius) { const distance = distanceVec2(member.position, boss.position)
const away = normalizeVec2(subtractVec2(member.position, boss.position)) const dangerRadius = BULLDROME_BOSS_METADATA.slamRadius + member.radius + 34
return clampVec2ToArena(addVec2(member.position, scaleVec2(away, dangerRadius - distance + 40)), member.radius, state.bounds) if (distance < dangerRadius) {
const away = normalizeVec2(subtractVec2(member.position, boss.position))
return clampVec2ToArena(addVec2(member.position, scaleVec2(away, dangerRadius - distance + 40)), member.radius, state.bounds)
}
} }
}
if (boss.bossId === 'bulldrome' && (boss.attackPhase === 'chargeWindup' || boss.attackPhase === 'charging')) { if (boss.bossId === 'bulldrome' && (boss.attackPhase === 'chargeWindup' || boss.attackPhase === 'charging')) {
const danger = chargeDanger(member.position, state) const danger = chargeDanger(member.position, boss)
if (danger.inside || danger.ahead) { if (danger.inside || danger.ahead) {
const perpendicular = { x: -danger.direction.y, y: danger.direction.x } const perpendicular = { x: -danger.direction.y, y: danger.direction.x }
const side = dotVec2(subtractVec2(member.position, boss.chargeStart), perpendicular) >= 0 ? 1 : -1 const side = dotVec2(subtractVec2(member.position, boss.chargeStart), perpendicular) >= 0 ? 1 : -1
const escape = addVec2(member.position, scaleVec2(perpendicular, side * (boss.radius * 2.8 + member.radius))) const escape = addVec2(member.position, scaleVec2(perpendicular, side * (boss.radius * 2.8 + member.radius)))
return clampVec2ToArena(escape, member.radius, state.bounds) return clampVec2ToArena(escape, member.radius, state.bounds)
}
} }
} }
@@ -160,7 +238,7 @@ function getHazardAvoidancePosition(member: Iwt2PartyEntityState, state: Iwt2Are
const dangerRadius = hazard.radius + member.radius + 46 const dangerRadius = hazard.radius + member.radius + 46
if (distance >= dangerRadius) continue if (distance >= dangerRadius) continue
const fallback = withFallbackFacing(subtractVec2(member.position, state.boss.position), { const fallback = withFallbackFacing(subtractVec2(member.position, getPrimaryBoss(state).position), {
x: member.position.x < state.bounds.width * 0.5 ? -1 : 1, x: member.position.x < state.bounds.width * 0.5 ? -1 : 1,
y: member.position.y < state.bounds.height * 0.5 ? -0.35 : 0.35, y: member.position.y < state.bounds.height * 0.5 ? -0.35 : 0.35,
}) })
@@ -194,11 +272,14 @@ function getPriorityAttackTarget(
distanceVec2(member.position, add.position) < distanceVec2(member.position, best.position) ? add : best distanceVec2(member.position, add.position) < distanceVec2(member.position, best.position) ? add : best
), livingAdds[0]) ), livingAdds[0])
} }
return state.boss.health > 0 ? state.boss : undefined const livingBosses = state.bosses.filter((boss) => boss.health > 0)
if (livingBosses.length === 0) return undefined
return livingBosses.reduce((best, boss) => (
distanceVec2(member.position, boss.position) < distanceVec2(member.position, best.position) ? boss : best
), livingBosses[0])
} }
function chargeDanger(position: Iwt2Vec2, state: Iwt2ArenaState) { function chargeDanger(position: Iwt2Vec2, boss: Iwt2ArenaState['boss']) {
const boss = state.boss
const segment = subtractVec2(boss.chargeEnd, boss.chargeStart) const segment = subtractVec2(boss.chargeEnd, boss.chargeStart)
const lengthSq = Math.max(1, lengthSqVec2(segment)) const lengthSq = Math.max(1, lengthSqVec2(segment))
const direction = normalizeVec2(segment) const direction = normalizeVec2(segment)
@@ -214,6 +295,10 @@ function chargeDanger(position: Iwt2Vec2, state: Iwt2ArenaState) {
} }
} }
function getPrimaryBoss(state: Iwt2ArenaState) {
return state.bosses.find((boss) => boss.health > 0) ?? state.bosses[0] ?? state.boss
}
function decisionDrift(member: Iwt2PartyEntityState, time: number): Iwt2Vec2 { function decisionDrift(member: Iwt2PartyEntityState, time: number): Iwt2Vec2 {
const seed = member.id.length * 17 const seed = member.id.length * 17
return { return {
+22
View File
@@ -94,6 +94,12 @@ export type Iwt2BossAttackPhase =
| 'fireballRecover' | 'fireballRecover'
| 'birdSummonWindup' | 'birdSummonWindup'
| 'birdSummonRecover' | 'birdSummonRecover'
| 'packHowlWindup'
| 'packHowlRecover'
| 'thunderRingWindup'
| 'thunderRingRecover'
| 'lightningStrikeWindup'
| 'lightningStrikeRecover'
export type Iwt2HostileAddAttackPhase = export type Iwt2HostileAddAttackPhase =
| 'idle' | 'idle'
@@ -125,6 +131,21 @@ export type Iwt2BossEntityState = {
fireballCooldownRemaining: number fireballCooldownRemaining: number
fireballTarget: Iwt2Vec2 fireballTarget: Iwt2Vec2
birdWaveThresholdsTriggered: number[] birdWaveThresholdsTriggered: number[]
mechanicLanes: Iwt2MechanicLaneState[]
mechanicCircles: Iwt2MechanicCircleState[]
}
export type Iwt2MechanicLaneState = {
id: string
start: Iwt2Vec2
end: Iwt2Vec2
width: number
}
export type Iwt2MechanicCircleState = {
id: string
position: Iwt2Vec2
radius: number
} }
export type Iwt2HostileAddState = { export type Iwt2HostileAddState = {
@@ -235,6 +256,7 @@ export type Iwt2ArenaState = {
hostileAdds: Iwt2HostileAddState[] hostileAdds: Iwt2HostileAddState[]
hazards: Iwt2GroundHazardState[] hazards: Iwt2GroundHazardState[]
boss: Iwt2BossEntityState boss: Iwt2BossEntityState
bosses: Iwt2BossEntityState[]
indicators: Iwt2ArenaIndicator[] indicators: Iwt2ArenaIndicator[]
nextEventId: number nextEventId: number
nextProjectileId: number nextProjectileId: number