Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a849cd2c69 |
@@ -23,6 +23,20 @@
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- Keep shared game logic independent from platform-specific web or mobile wrappers whenever practical.
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- Apply game changes to both web version and mobile app version.
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## I Want To Heal 1 vs I Want To Heal 2
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- I Want To Heal 1 is the existing healer-first menu/combat game. Preserve its current progression, saves, inventories, collection logs, combat screens, and content unless the user explicitly asks to change IWT1.
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- I Want To Heal 2 is the new 2D boss-arena version. Keep IWT2 code, content, save data, inventories, character levels, and collection logs separate from IWT1 so the two modes are not confused.
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- The app should offer a game-select screen before the main menu: `I Want To Heal 1` launches the old version, and `I Want To Heal 2` launches the new 2D version.
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- Both games must remain usable from the same Android APK and from `iwanttoheal.phenomrom.com`.
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- Prefer an explicit folder split for IWT2, such as `src/modes/iwt2/`, with subfolders for screens, simulation, rendering, content, and save/repository code.
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- Keep IWT2 simulation state independent from rendering. Arena movement, AI, boss attacks, collisions, damage, stun/knockdown, progression, inventory, and collection logs should live in pure TypeScript modules where practical.
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- IWT2 rendering can use a 2D canvas/game runtime, but renderer objects must not become the source of truth for saveable gameplay state.
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- IWT2 needs continuous movement input: left analog stick on AYN Thor and WASD on keyboard. Do not rely only on existing menu-style navigation actions for arena movement.
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- IWT2 menus, dialogs, inventory, collection log, pause overlays, and game-select screen must still follow controller navigation requirements.
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- First IWT2 boss conversion target: Bulldrome. Bulldrome should have normal melee tank damage, a charge across the arena that damages and knocks down/stuns hit players for 0.75 seconds, and every 3rd charge should be followed by an AoE ground slam around the boss that also damages and knocks down/stuns hit players for 0.75 seconds.
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- IWT2 starter party fantasy: player-controlled healer plus visible party members moving in the arena. Paladin tank holds aggro; ranger fires arrows; mage fires fireballs; rogue flanks; warrior fights in melee. Each class should have a distinct icon and color scheme.
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## Performance Requirements
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- Treat CPU, GPU, memory, battery, and startup cost as first-class constraints.
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Binary file not shown.
@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 92
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versionName "1.1.13"
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versionCode 93
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versionName "1.1.14"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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+2
-1
@@ -169,7 +169,8 @@ CREATE TABLE IF NOT EXISTS accounts (
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completed_dungeon_parts INTEGER NOT NULL DEFAULT 0,
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completed_raid_phases INTEGER NOT NULL DEFAULT 0,
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created_ip TEXT NOT NULL,
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created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
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created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
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last_saved_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
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);
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CREATE TABLE IF NOT EXISTS account_ip_allowances (
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@@ -241,6 +241,12 @@ addColumnIfMissing('encounters', 'image_url', "TEXT NOT NULL DEFAULT '/boss-plac
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addColumnIfMissing('accounts', 'completed_dungeon_parts', 'INTEGER NOT NULL DEFAULT 0')
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addColumnIfMissing('accounts', 'completed_raid_phases', 'INTEGER NOT NULL DEFAULT 0')
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addColumnIfMissing('accounts', 'last_saved_at', 'TEXT')
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database.prepare(`
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UPDATE accounts
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SET last_saved_at = COALESCE(NULLIF(last_saved_at, ''), created_at, CURRENT_TIMESTAMP)
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WHERE last_saved_at IS NULL OR last_saved_at = ''
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`).run()
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addColumnIfMissing('sessions', 'active_character_id', 'INTEGER REFERENCES characters(id)')
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migrateCharacterAccountConstraint()
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+78
-22
@@ -37,6 +37,35 @@ const pvpMatches = new Map()
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const pvpQueueTtlMs = 15 * 1000
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const pvpMatchTtlMs = 60 * 60 * 1000
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function addColumnIfMissing(database, table, column, definition) {
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const columns = database.prepare(`PRAGMA table_info(${table})`).all()
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if (!columns.some((candidate) => candidate.name === column)) {
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database.exec(`ALTER TABLE ${table} ADD COLUMN ${column} ${definition}`)
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}
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}
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function ensureRuntimeMigrations(database) {
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addColumnIfMissing(database, 'accounts', 'last_saved_at', 'TEXT')
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database.prepare(`
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UPDATE accounts
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SET last_saved_at = COALESCE(NULLIF(last_saved_at, ''), created_at, CURRENT_TIMESTAMP)
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WHERE last_saved_at IS NULL OR last_saved_at = ''
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`).run()
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}
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function sqliteDateFromMs(value) {
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const timestamp = Number(value)
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if (!Number.isFinite(timestamp) || timestamp <= 0) {
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return new Date().toISOString()
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}
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return new Date(timestamp).toISOString()
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}
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function epochMsFromSqliteDate(value) {
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const timestamp = Date.parse(String(value ?? ''))
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return Number.isFinite(timestamp) ? timestamp : 0
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}
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function sendJson(response, status, body, headers = {}) {
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response.statusCode = status
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response.setHeader('Content-Type', 'application/json')
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@@ -44,6 +73,19 @@ function sendJson(response, status, body, headers = {}) {
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response.end(JSON.stringify(body))
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}
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function touchAccountSave(database, accountId) {
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database.prepare(`
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UPDATE accounts
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SET last_saved_at = CURRENT_TIMESTAMP
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WHERE id = ?
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`).run(accountId)
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}
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function sendMutatingResult(response, database, accountId, body) {
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touchAccountSave(database, accountId)
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sendJson(response, 200, body)
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}
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function configuredCorsOrigins() {
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return String(process.env.CORS_ORIGINS ?? process.env.AUTH_CORS_ORIGINS ?? '')
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.split(',')
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@@ -1027,7 +1069,8 @@ function buildSyncSave(database, accountId, activeCharacterId) {
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const account = database.prepare(`
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SELECT
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completed_dungeon_parts AS completedDungeonParts,
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completed_raid_phases AS completedRaidPhases
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completed_raid_phases AS completedRaidPhases,
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last_saved_at AS lastSavedAt
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FROM accounts
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WHERE id = ?
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`).get(accountId)
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@@ -1058,6 +1101,7 @@ function buildSyncSave(database, accountId, activeCharacterId) {
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`).get(activeCharacterId)
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return {
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version: 4,
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updatedAt: epochMsFromSqliteDate(account?.lastSavedAt),
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characterName,
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activeClassId,
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completedDungeonParts: account?.completedDungeonParts ?? 0,
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@@ -1164,11 +1208,12 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
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database.prepare(`
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UPDATE accounts
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SET completed_dungeon_parts = ?, completed_raid_phases = ?
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SET completed_dungeon_parts = ?, completed_raid_phases = ?, last_saved_at = ?
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WHERE id = ?
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`).run(
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clampInteger(save.completedDungeonParts, 0, 0, 3),
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clampInteger(save.completedRaidPhases, 0, 0, 3),
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sqliteDateFromMs(save.updatedAt),
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accountId,
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)
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@@ -3004,6 +3049,7 @@ export async function handleAuthApiRequest(request, response, next = null) {
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const database = new DatabaseSync(databasePath)
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database.exec('PRAGMA foreign_keys = ON')
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ensureRuntimeMigrations(database)
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try {
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const ip = requestIp(request)
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@@ -3060,6 +3106,7 @@ export async function handleApiRequest(request, response, next) {
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const database = new DatabaseSync(databasePath)
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database.exec('PRAGMA foreign_keys = ON')
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ensureRuntimeMigrations(database)
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try {
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const ip = requestIp(request)
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@@ -3098,7 +3145,7 @@ export async function handleApiRequest(request, response, next) {
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if (request.url === '/api/profile' && request.method === 'PUT') {
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const payload = await readJson(request)
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const newCharacterId = saveProfile(database, session.characterId, session.accountId, payload)
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sendJson(response, 200, getProfile(database, newCharacterId, session.accountId))
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sendMutatingResult(response, database, session.accountId, getProfile(database, newCharacterId, session.accountId))
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return
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}
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@@ -3148,9 +3195,10 @@ export async function handleApiRequest(request, response, next) {
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const dungeonCompletion = request.url.match(/^\/api\/dungeons\/(\d+)\/complete$/)
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if (dungeonCompletion && request.method === 'POST') {
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const payload = await readJson(request)
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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completeDungeon(
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database,
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session.characterId,
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@@ -3165,9 +3213,10 @@ export async function handleApiRequest(request, response, next) {
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if (request.url === '/api/roguelike/complete' && request.method === 'POST') {
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const payload = await readJson(request)
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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completeRoguelike(database, session.characterId, session.accountId, payload),
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)
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return
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@@ -3175,24 +3224,26 @@ export async function handleApiRequest(request, response, next) {
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const talentAllocation = request.url.match(/^\/api\/talents\/(\d+)\/allocate$/)
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if (talentAllocation && request.method === 'POST') {
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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allocateTalent(database, session.characterId, Number(talentAllocation[1])),
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)
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return
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}
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if (request.url === '/api/talents/reset' && request.method === 'POST') {
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sendJson(response, 200, resetTalents(database, session.characterId))
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sendMutatingResult(response, database, session.accountId, resetTalents(database, session.characterId))
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return
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}
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const itemEquip = request.url.match(/^\/api\/equipment\/(\d+)\/equip$/)
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if (itemEquip && request.method === 'POST') {
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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equipItem(database, session.characterId, Number(itemEquip[1])),
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)
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return
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@@ -3200,9 +3251,10 @@ export async function handleApiRequest(request, response, next) {
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const itemDiscard = request.url.match(/^\/api\/equipment\/(\d+)\/discard-extra$/)
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if (itemDiscard && request.method === 'POST') {
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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discardExtraItem(database, session.characterId, Number(itemDiscard[1])),
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)
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return
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@@ -3210,9 +3262,10 @@ export async function handleApiRequest(request, response, next) {
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const itemBreakdown = request.url.match(/^\/api\/equipment\/(\d+)\/breakdown$/)
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if (itemBreakdown && request.method === 'POST') {
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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breakdownItem(database, session.characterId, Number(itemBreakdown[1])),
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)
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return
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@@ -3220,9 +3273,10 @@ export async function handleApiRequest(request, response, next) {
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const recipeCraft = request.url.match(/^\/api\/crafting\/recipes\/(\d+)\/craft$/)
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if (recipeCraft && request.method === 'POST') {
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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craftItem(database, session.characterId, Number(recipeCraft[1])),
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)
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return
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@@ -3230,9 +3284,10 @@ export async function handleApiRequest(request, response, next) {
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const itemUpgrade = request.url.match(/^\/api\/items\/(\d+)\/upgrade$/)
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if (itemUpgrade && request.method === 'POST') {
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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upgradeItem(database, session.characterId, Number(itemUpgrade[1])),
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)
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return
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@@ -3241,9 +3296,10 @@ export async function handleApiRequest(request, response, next) {
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const encounterLootRoll = request.url.match(/^\/api\/encounters\/(\d+)\/loot-roll$/)
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if (encounterLootRoll && request.method === 'POST') {
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const payload = await readJson(request)
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sendJson(
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sendMutatingResult(
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response,
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200,
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database,
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session.accountId,
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rollEncounterLoot(
|
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database,
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session.characterId,
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+45
-3
@@ -1990,6 +1990,12 @@ h2 {
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width: 100%;
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}
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.main-menu-grid.has-cloud-sync {
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grid-auto-rows: minmax(72px, auto);
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grid-template-rows: none;
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height: auto;
|
||||
}
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.roguelike-mode-grid {
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display: grid;
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gap: 15px;
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@@ -2087,10 +2093,12 @@ h2 {
|
||||
}
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.cloud-sync-card {
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align-items: start;
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cursor: default;
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display: grid;
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gap: 10px;
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grid-template-columns: auto minmax(0, 1fr);
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grid-column: 1 / -1;
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grid-template-columns: auto minmax(0, 1fr) minmax(180px, 220px);
|
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justify-content: space-between;
|
||||
}
|
||||
|
||||
@@ -2106,8 +2114,14 @@ h2 {
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min-width: 0;
|
||||
}
|
||||
|
||||
.cloud-sync-card .text-button {
|
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grid-column: 1 / -1;
|
||||
.cloud-sync-control-stack {
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
grid-column: 3;
|
||||
}
|
||||
|
||||
.cloud-sync-control-stack .text-button {
|
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grid-column: auto;
|
||||
min-height: 28px;
|
||||
padding: 5px 8px;
|
||||
}
|
||||
@@ -2116,6 +2130,34 @@ h2 {
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.cloud-sync-times {
|
||||
display: grid;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.cloud-sync-actions {
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
grid-template-columns: minmax(0, 1fr);
|
||||
}
|
||||
|
||||
.cloud-sync-actions .text-button {
|
||||
grid-column: auto;
|
||||
min-width: 0;
|
||||
white-space: normal;
|
||||
}
|
||||
|
||||
@media (max-width: 720px) {
|
||||
.cloud-sync-card {
|
||||
grid-template-columns: auto minmax(0, 1fr);
|
||||
}
|
||||
|
||||
.cloud-sync-card .text-button,
|
||||
.cloud-sync-control-stack {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
}
|
||||
|
||||
.cloud-sync-message {
|
||||
color: var(--gold);
|
||||
}
|
||||
|
||||
+141
-24
@@ -14,9 +14,12 @@ import {
|
||||
type CharacterProfile,
|
||||
} from './profile'
|
||||
import {
|
||||
applyCloudSaveSync,
|
||||
getCloudSyncStatus,
|
||||
getGameMode,
|
||||
syncCloudSave,
|
||||
previewCloudSaveSync,
|
||||
type CloudSyncChoice,
|
||||
type CloudSyncComparison,
|
||||
type GameMode,
|
||||
} from './gameRepository'
|
||||
import { focusFirstControl, useGameAction } from './input.tsx'
|
||||
@@ -99,6 +102,21 @@ type RoguelikeNavPosition = {
|
||||
column: number
|
||||
}
|
||||
|
||||
function formatSaveTimestamp(updatedAt: number | null) {
|
||||
if (!updatedAt) return 'Unknown legacy timestamp'
|
||||
return new Intl.DateTimeFormat(undefined, {
|
||||
dateStyle: 'medium',
|
||||
timeStyle: 'short',
|
||||
}).format(new Date(updatedAt))
|
||||
}
|
||||
|
||||
function cloudSyncRelationText(comparison: CloudSyncComparison) {
|
||||
if (comparison.relation === 'server-newer') return 'Server save is newer than this device.'
|
||||
if (comparison.relation === 'local-newer') return 'This device save is newer than the server.'
|
||||
if (comparison.relation === 'same') return 'Server and this device have the same save time.'
|
||||
return 'One save has no timestamp yet. Choose the copy you want to keep.'
|
||||
}
|
||||
|
||||
function activityInitials(name: string) {
|
||||
return name
|
||||
.split(/\s+/)
|
||||
@@ -148,6 +166,7 @@ function App() {
|
||||
const [error, setError] = useState('')
|
||||
const [syncingCloud, setSyncingCloud] = useState(false)
|
||||
const [syncMessage, setSyncMessage] = useState('')
|
||||
const [syncComparison, setSyncComparison] = useState<CloudSyncComparison | null>(null)
|
||||
const [homeSelectedIndex, setHomeSelectedIndex] = useState(0)
|
||||
const [dungeonSelectedIndex, setDungeonSelectedIndex] = useState(0)
|
||||
const [roguelikeSelectedIndex, setRoguelikeSelectedIndex] = useState(1)
|
||||
@@ -352,6 +371,7 @@ function App() {
|
||||
setGameMode(getGameMode())
|
||||
setScreen('menu')
|
||||
setSyncMessage('')
|
||||
setSyncComparison(null)
|
||||
} catch (reason) {
|
||||
setError(reason instanceof Error ? reason.message : 'Unable to sign out.')
|
||||
}
|
||||
@@ -360,11 +380,29 @@ function App() {
|
||||
async function syncSaveNow() {
|
||||
setSyncingCloud(true)
|
||||
setSyncMessage('')
|
||||
setSyncComparison(null)
|
||||
try {
|
||||
const updated = await syncCloudSave()
|
||||
const comparison = await previewCloudSaveSync()
|
||||
setSyncComparison(comparison)
|
||||
setSyncMessage('')
|
||||
} catch (reason) {
|
||||
setSyncMessage(reason instanceof Error ? reason.message : 'Unable to sync cloud save.')
|
||||
} finally {
|
||||
setSyncingCloud(false)
|
||||
}
|
||||
}
|
||||
|
||||
async function keepCloudSave(choice: CloudSyncChoice) {
|
||||
setSyncingCloud(true)
|
||||
setSyncMessage(choice === 'local' ? 'Uploading this device save...' : 'Downloading server save...')
|
||||
try {
|
||||
const updated = await applyCloudSaveSync(choice)
|
||||
setProfile(updated)
|
||||
setGameMode(getGameMode())
|
||||
setSyncMessage('Cloud save updated.')
|
||||
setSyncComparison(null)
|
||||
setSyncMessage(choice === 'local'
|
||||
? 'Server now uses this device save.'
|
||||
: 'This device now uses the server save.')
|
||||
} catch (reason) {
|
||||
setSyncMessage(reason instanceof Error ? reason.message : 'Unable to sync cloud save.')
|
||||
} finally {
|
||||
@@ -374,13 +412,22 @@ function App() {
|
||||
|
||||
const cloudSync = getCloudSyncStatus()
|
||||
const canShowCloudSync = Boolean(account && account.id !== -1 && cloudSync.available)
|
||||
const homeMenuOffset = canShowCloudSync ? 1 : 0
|
||||
const cloudSyncEntryCount = canShowCloudSync ? (syncComparison ? 3 : 1) : 0
|
||||
const homeMenuOffset = cloudSyncEntryCount
|
||||
const homeMenuEntryCount = MENU_ITEMS.length + homeMenuOffset
|
||||
const homeActiveIndex = Math.min(homeSelectedIndex, homeMenuEntryCount - 1)
|
||||
|
||||
function openHomeMenuIndex(index: number) {
|
||||
if (canShowCloudSync && index === 0) {
|
||||
if (!syncingCloud && cloudSync.dirty) void syncSaveNow()
|
||||
if (!syncingCloud) void syncSaveNow()
|
||||
return
|
||||
}
|
||||
if (canShowCloudSync && syncComparison && index === 1) {
|
||||
if (!syncingCloud) void keepCloudSave('local')
|
||||
return
|
||||
}
|
||||
if (canShowCloudSync && syncComparison && index === 2) {
|
||||
if (!syncingCloud) void keepCloudSave('server')
|
||||
return
|
||||
}
|
||||
const item = MENU_ITEMS[index - homeMenuOffset]
|
||||
@@ -404,6 +451,52 @@ function App() {
|
||||
setScreen(item.screen)
|
||||
}
|
||||
|
||||
function moveHomeSelection(action: string) {
|
||||
setHomeSelectedIndex((current) => {
|
||||
const bounded = Math.min(current, homeMenuEntryCount - 1)
|
||||
if (canShowCloudSync && syncComparison && bounded <= 2) {
|
||||
if (bounded === 0) {
|
||||
return action === 'navigateDown' || action === 'navigateRight' ? 1 : 0
|
||||
}
|
||||
if (bounded === 1) {
|
||||
if (action === 'navigateRight') return 2
|
||||
if (action === 'navigateDown') return Math.min(homeMenuOffset, homeMenuEntryCount - 1)
|
||||
return 0
|
||||
}
|
||||
if (action === 'navigateLeft') return 1
|
||||
if (action === 'navigateDown') return Math.min(homeMenuOffset, homeMenuEntryCount - 1)
|
||||
return 0
|
||||
}
|
||||
if (canShowCloudSync && !syncComparison && bounded === 0) {
|
||||
return action === 'navigateDown' || action === 'navigateRight'
|
||||
? Math.min(homeMenuOffset, homeMenuEntryCount - 1)
|
||||
: 0
|
||||
}
|
||||
|
||||
const menuIndex = bounded - homeMenuOffset
|
||||
if (menuIndex < 0) return bounded
|
||||
const column = menuIndex % HOME_MENU_COLUMNS
|
||||
if (action === 'navigateLeft') {
|
||||
if (column > 0) return bounded - 1
|
||||
if (canShowCloudSync && syncComparison && menuIndex < HOME_MENU_COLUMNS) return 2
|
||||
return bounded
|
||||
}
|
||||
if (action === 'navigateRight') {
|
||||
const nextMenuIndex = menuIndex + 1
|
||||
return column < HOME_MENU_COLUMNS - 1 && nextMenuIndex < MENU_ITEMS.length ? bounded + 1 : bounded
|
||||
}
|
||||
if (action === 'navigateUp') {
|
||||
const previousMenuIndex = menuIndex - HOME_MENU_COLUMNS
|
||||
if (previousMenuIndex >= 0) return homeMenuOffset + previousMenuIndex
|
||||
if (canShowCloudSync && syncComparison) return column === 0 ? 1 : 2
|
||||
if (canShowCloudSync) return 0
|
||||
return bounded
|
||||
}
|
||||
const nextMenuIndex = menuIndex + HOME_MENU_COLUMNS
|
||||
return nextMenuIndex < MENU_ITEMS.length ? homeMenuOffset + nextMenuIndex : bounded
|
||||
})
|
||||
}
|
||||
|
||||
function dungeonEntries() {
|
||||
const difficulty = selectedDifficultyOption ?? selectedActivityOption?.difficulties[0]
|
||||
const locked = profile && difficulty ? profile.character.level < difficulty.unlockLevel : true
|
||||
@@ -659,19 +752,7 @@ function App() {
|
||||
return
|
||||
}
|
||||
if (!action.startsWith('navigate')) return
|
||||
setHomeSelectedIndex((current) => {
|
||||
const bounded = Math.min(current, homeMenuEntryCount - 1)
|
||||
const column = bounded % HOME_MENU_COLUMNS
|
||||
if (action === 'navigateLeft') return column > 0 ? bounded - 1 : bounded
|
||||
if (action === 'navigateRight') {
|
||||
const next = bounded + 1
|
||||
return column < HOME_MENU_COLUMNS - 1 && next < homeMenuEntryCount ? next : bounded
|
||||
}
|
||||
if (action === 'navigateUp') return bounded >= HOME_MENU_COLUMNS ? bounded - HOME_MENU_COLUMNS : bounded
|
||||
const next = bounded + HOME_MENU_COLUMNS
|
||||
if (next < homeMenuEntryCount) return next
|
||||
return column > 0 ? homeMenuEntryCount - 1 : bounded
|
||||
})
|
||||
moveHomeSelection(action)
|
||||
return
|
||||
}
|
||||
if (screen === 'dungeons' || screen === 'raids') {
|
||||
@@ -860,32 +941,68 @@ function App() {
|
||||
|
||||
{screen === 'menu' && (
|
||||
<section className="menu-screen" data-game-nav-active="true">
|
||||
<div className="main-menu-grid">
|
||||
<div className={`main-menu-grid ${canShowCloudSync ? 'has-cloud-sync' : ''}`}>
|
||||
{canShowCloudSync && (
|
||||
<div
|
||||
className={`menu-card cloud-sync-card ${homeActiveIndex === 0 ? 'game-selected' : ''}`}
|
||||
data-game-selected={homeActiveIndex === 0 ? 'true' : undefined}
|
||||
onPointerDown={() => setHomeSelectedIndex(0)}
|
||||
>
|
||||
<span>{cloudSync.dirty ? 'S' : 'C'}</span>
|
||||
<span>{syncComparison ? '!' : cloudSync.dirty ? 'S' : 'C'}</span>
|
||||
<div>
|
||||
<strong>Cloud Save</strong>
|
||||
<strong>Sync With Server</strong>
|
||||
<small>
|
||||
{cloudSync.dirty
|
||||
{syncComparison
|
||||
? cloudSyncRelationText(syncComparison)
|
||||
: cloudSync.dirty
|
||||
? 'Local progress waiting. Upload when you want to refresh the server copy.'
|
||||
: 'Server copy matches this device.'}
|
||||
</small>
|
||||
{syncComparison && (
|
||||
<div className="cloud-sync-times">
|
||||
<small>Device: {formatSaveTimestamp(syncComparison.local.updatedAt)}</small>
|
||||
<small>Server: {formatSaveTimestamp(syncComparison.server.updatedAt)}</small>
|
||||
</div>
|
||||
)}
|
||||
{syncMessage && <small className="cloud-sync-message">{syncMessage}</small>}
|
||||
</div>
|
||||
<div className="cloud-sync-control-stack">
|
||||
<button
|
||||
className="text-button"
|
||||
data-controller-nav="skip"
|
||||
disabled={syncingCloud || !cloudSync.dirty}
|
||||
disabled={syncingCloud}
|
||||
onClick={syncSaveNow}
|
||||
type="button"
|
||||
>
|
||||
{syncingCloud ? 'Syncing...' : cloudSync.dirty ? 'Sync Save To Server' : 'Already Synced'}
|
||||
{syncingCloud ? 'Checking...' : syncComparison ? 'Check Again' : 'Sync With Server'}
|
||||
</button>
|
||||
{syncComparison && (
|
||||
<div className="cloud-sync-actions">
|
||||
<button
|
||||
className={`text-button ${homeActiveIndex === 1 ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={homeActiveIndex === 1 ? 'true' : undefined}
|
||||
disabled={syncingCloud}
|
||||
onClick={() => keepCloudSave('local')}
|
||||
onPointerDown={() => setHomeSelectedIndex(1)}
|
||||
type="button"
|
||||
>
|
||||
Keep Device Save
|
||||
</button>
|
||||
<button
|
||||
className={`text-button ${homeActiveIndex === 2 ? 'game-selected' : ''}`}
|
||||
data-controller-nav="skip"
|
||||
data-game-selected={homeActiveIndex === 2 ? 'true' : undefined}
|
||||
disabled={syncingCloud}
|
||||
onClick={() => keepCloudSave('server')}
|
||||
onPointerDown={() => setHomeSelectedIndex(2)}
|
||||
type="button"
|
||||
>
|
||||
Keep Server Save
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{MENU_ITEMS.map((item, index) => {
|
||||
|
||||
+108
-14
@@ -86,6 +86,7 @@ type CharacterData = {
|
||||
|
||||
type OfflineSave = {
|
||||
version: 4
|
||||
updatedAt: number
|
||||
characterName: string
|
||||
activeClassId: number
|
||||
completedDungeonParts: number
|
||||
@@ -117,6 +118,22 @@ export type CloudSyncStatus = {
|
||||
dirty: boolean
|
||||
}
|
||||
|
||||
export type CloudSaveAge = 'server-newer' | 'local-newer' | 'same' | 'unknown'
|
||||
|
||||
export type CloudSaveSummary = {
|
||||
updatedAt: number | null
|
||||
characterName: string
|
||||
activeClassId: number
|
||||
}
|
||||
|
||||
export type CloudSyncComparison = {
|
||||
relation: CloudSaveAge
|
||||
local: CloudSaveSummary
|
||||
server: CloudSaveSummary
|
||||
}
|
||||
|
||||
export type CloudSyncChoice = 'local' | 'server'
|
||||
|
||||
type RepositoryMode = 'online' | 'offline-local' | 'offline-cached'
|
||||
|
||||
type NetworkError = Error & {
|
||||
@@ -144,6 +161,30 @@ function clone<T>(value: T): T {
|
||||
return structuredClone(value)
|
||||
}
|
||||
|
||||
function normalizedSaveTimestamp(value: unknown): number {
|
||||
const timestamp = Number(value)
|
||||
return Number.isFinite(timestamp) && timestamp > 0 ? timestamp : 0
|
||||
}
|
||||
|
||||
function stampSave(save: OfflineSave, updatedAt = Date.now()): OfflineSave {
|
||||
save.updatedAt = updatedAt
|
||||
return save
|
||||
}
|
||||
|
||||
function saveSummary(save: OfflineSave): CloudSaveSummary {
|
||||
return {
|
||||
updatedAt: save.updatedAt > 0 ? save.updatedAt : null,
|
||||
characterName: save.characterName,
|
||||
activeClassId: save.activeClassId,
|
||||
}
|
||||
}
|
||||
|
||||
function compareSaveAge(local: OfflineSave, server: OfflineSave): CloudSaveAge {
|
||||
if (local.updatedAt <= 0 || server.updatedAt <= 0) return 'unknown'
|
||||
if (Math.abs(local.updatedAt - server.updatedAt) < 1000) return 'same'
|
||||
return server.updatedAt > local.updatedAt ? 'server-newer' : 'local-newer'
|
||||
}
|
||||
|
||||
function toGameMode(mode: RepositoryMode): GameMode {
|
||||
return mode === 'online' ? 'online' : 'offline'
|
||||
}
|
||||
@@ -190,6 +231,7 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
|
||||
}
|
||||
return {
|
||||
version: 4,
|
||||
updatedAt: 0,
|
||||
characterName: p.character.name,
|
||||
activeClassId: p.character.classId,
|
||||
completedDungeonParts: p.completedDungeonParts,
|
||||
@@ -210,6 +252,7 @@ function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases' |
|
||||
return normalizeSaveAbilitySlots({
|
||||
...v2,
|
||||
version: 4,
|
||||
updatedAt: normalizedSaveTimestamp((v2 as { updatedAt?: unknown }).updatedAt),
|
||||
completedRaidPhases: 0,
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
@@ -222,6 +265,7 @@ function upgradeV3Save(v3: Omit<OfflineSave, 'version' | 'bossKills' | 'bossPets
|
||||
return normalizeSaveAbilitySlots({
|
||||
...v3,
|
||||
version: 4,
|
||||
updatedAt: normalizedSaveTimestamp((v3 as { updatedAt?: unknown }).updatedAt),
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
@@ -244,6 +288,7 @@ function normalizeAbilitySlots(abilitySlots: unknown): Array<number | null> {
|
||||
}
|
||||
|
||||
function normalizeSaveAbilitySlots(save: OfflineSave): OfflineSave {
|
||||
save.updatedAt = normalizedSaveTimestamp(save.updatedAt)
|
||||
for (const character of Object.values(save.characters)) {
|
||||
character.abilitySlots = normalizeAbilitySlots(character.abilitySlots)
|
||||
}
|
||||
@@ -590,6 +635,7 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
|
||||
}
|
||||
return {
|
||||
version: 4,
|
||||
updatedAt: existingSave?.updatedAt ?? Date.now(),
|
||||
characterName: profile.character.name,
|
||||
activeClassId: profile.character.classId,
|
||||
completedDungeonParts: profile.completedDungeonParts,
|
||||
@@ -1008,6 +1054,10 @@ function requireStoredSave(store: LocalSaveStore): OfflineSave {
|
||||
return save
|
||||
}
|
||||
|
||||
function writeStoreSave(store: LocalSaveStore, save: OfflineSave) {
|
||||
store.writeSave(stampSave(save))
|
||||
}
|
||||
|
||||
function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
return {
|
||||
async loadSession() {
|
||||
@@ -1055,7 +1105,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
}
|
||||
save.characters[classId].abilitySlots = slots
|
||||
save.activeClassId = classId
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async completeDungeon(dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds, hardMode) {
|
||||
@@ -1161,7 +1211,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
}
|
||||
}
|
||||
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
const updatedProfile = buildProfile(save)
|
||||
|
||||
return {
|
||||
@@ -1284,7 +1334,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
)
|
||||
cd.inventory = profile.inventory
|
||||
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
const updatedProfile = buildProfile(save)
|
||||
|
||||
return {
|
||||
@@ -1339,7 +1389,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
}
|
||||
cd.talentRanks[String(talentId)] = 1
|
||||
}
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
}
|
||||
if (cd.talentPoints <= 0) {
|
||||
@@ -1367,7 +1417,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
}
|
||||
cd.talentRanks[String(talentId)] = (cd.talentRanks[String(talentId)] ?? 0) + 1
|
||||
cd.talentPoints -= 1
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async resetTalents() {
|
||||
@@ -1390,7 +1440,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
cd.talentPoints + refunded,
|
||||
)
|
||||
}
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async equipItem(itemId) {
|
||||
@@ -1402,7 +1452,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
if (candidate.slot === item.slot) candidate.equipped = candidate.id === item.id
|
||||
}
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async discardExtraItem(itemId) {
|
||||
@@ -1413,7 +1463,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
if (item.quantity <= 1) throw new Error('Only extra copies can be discarded.')
|
||||
item.quantity -= 1
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async breakdownItem(itemId) {
|
||||
@@ -1456,7 +1506,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
}
|
||||
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async craftItem(recipeId) {
|
||||
@@ -1484,7 +1534,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
|
||||
addInventoryItem(profile.inventory, recipe.item, 1)
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async upgradeItem(itemId) {
|
||||
@@ -1527,7 +1577,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
if (upgraded) upgraded.equipped = true
|
||||
}
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async rollEncounterLoot(encounterId, difficultyId, runToken) {
|
||||
@@ -1610,7 +1660,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
}
|
||||
save.lootRolls[rollKey] = result
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return clone(result)
|
||||
},
|
||||
async recordBossKill(encounterId, options) {
|
||||
@@ -1623,7 +1673,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
const petAwarded = recordBossKillInSave(save, encounter, {
|
||||
petVariant: options?.petVariant ?? 'normal',
|
||||
})
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return {
|
||||
profile: buildProfile(save),
|
||||
petAwarded,
|
||||
@@ -1633,7 +1683,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
const save = requireStoredSave(store)
|
||||
save.pvpMatchesPlayed = (save.pvpMatchesPlayed ?? 0) + 1
|
||||
if (won) save.pvpMatchesWon = (save.pvpMatchesWon ?? 0) + 1
|
||||
store.writeSave(save)
|
||||
writeStoreSave(store, save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
}
|
||||
@@ -1750,6 +1800,49 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
|
||||
return buildProfile(synced.save)
|
||||
}
|
||||
|
||||
export async function previewCloudSaveSync(): Promise<CloudSyncComparison> {
|
||||
const cache = readOnlineCache()
|
||||
if (!cache) {
|
||||
throw new Error('No signed-in save is available for cloud sync.')
|
||||
}
|
||||
await refreshCatalogFromServer()
|
||||
const serverSave = await loadServerSyncSave()
|
||||
return {
|
||||
relation: compareSaveAge(cache.save, serverSave),
|
||||
local: saveSummary(cache.save),
|
||||
server: saveSummary(serverSave),
|
||||
}
|
||||
}
|
||||
|
||||
export async function applyCloudSaveSync(choice: CloudSyncChoice): Promise<CharacterProfile> {
|
||||
const cache = readOnlineCache()
|
||||
if (!cache) {
|
||||
throw new Error('No signed-in save is available for cloud sync.')
|
||||
}
|
||||
await refreshCatalogFromServer()
|
||||
if (choice === 'server') {
|
||||
const serverSave = await loadServerSyncSave()
|
||||
writeOnlineCache({
|
||||
version: 1,
|
||||
account: cache.account,
|
||||
save: serverSave,
|
||||
dirty: false,
|
||||
})
|
||||
writeMode('online')
|
||||
return buildProfile(serverSave)
|
||||
}
|
||||
const synced = await pushServerSyncSave(cache.save)
|
||||
await refreshCatalogFromServer()
|
||||
writeOnlineCache({
|
||||
version: 1,
|
||||
account: cache.account,
|
||||
save: synced.save,
|
||||
dirty: false,
|
||||
})
|
||||
writeMode('online')
|
||||
return buildProfile(synced.save)
|
||||
}
|
||||
|
||||
export function selectOnlineMode() {
|
||||
writeMode('online')
|
||||
}
|
||||
@@ -1765,6 +1858,7 @@ export function createOfflineCharacter(characterName: string): AuthSession {
|
||||
}
|
||||
const save: OfflineSave = {
|
||||
version: 4,
|
||||
updatedAt: Date.now(),
|
||||
characterName: name,
|
||||
activeClassId: 1,
|
||||
completedDungeonParts: 0,
|
||||
|
||||
Reference in New Issue
Block a user