Compare commits
1 Commits
| Author | SHA1 | Date | |
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| cbe42b6164 |
Binary file not shown.
@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 78
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versionName "1.0.59"
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versionCode 79
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versionName "1.0.60"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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@@ -4,6 +4,7 @@ import android.content.Intent;
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import android.os.Bundle;
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import android.os.SystemClock;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.View;
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import com.getcapacitor.BridgeActivity;
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import java.io.File;
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@@ -37,6 +38,18 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
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if (hasFocus) enableImmersiveMode();
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}
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@Override
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public boolean dispatchTouchEvent(MotionEvent event) {
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if (
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event.getActionMasked() == MotionEvent.ACTION_DOWN
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&& bridge != null
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&& bridge.getWebView() != null
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) {
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bridge.getWebView().requestFocus();
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}
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return super.dispatchTouchEvent(event);
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}
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private void loadIntentUrl() {
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if (bridge == null || getIntent() == null) return;
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String initialUrl = getIntent().getStringExtra(EXTRA_INITIAL_URL);
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@@ -86,7 +99,10 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
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"window.dispatchEvent(new CustomEvent('ashen-halls-native-controller',"
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+ "{detail:{token:'" + token + "',repeat:" + repeat + "}}));";
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bridge.getWebView().post(
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() -> bridge.getWebView().evaluateJavascript(script, null)
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() -> {
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bridge.getWebView().requestFocus();
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bridge.getWebView().evaluateJavascript(script, null);
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}
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);
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}
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return true;
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@@ -2782,6 +2782,19 @@ function updatePvpMatchState(session, matchId, payload) {
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alive: Boolean(payload.alive),
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elapsedTicks: Math.max(0, Math.floor(Number(payload.elapsedTicks) || 0)),
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}
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const currentProgress = match.progress[side]
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if (
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currentProgress
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&& (
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progress.stage < currentProgress.stage
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|| (
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progress.stage === currentProgress.stage
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&& progress.encounterIndex < currentProgress.encounterIndex
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)
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)
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) {
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return pvpSnapshot(match)
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}
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match.states[side] = payload.state ?? null
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match.statuses[side] = status
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match.progress[side] = progress
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@@ -453,6 +453,7 @@ export function PvpStadiumScreen({
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const { enabled: dualScreenEnabled } = useDualScreen()
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const opponentLabel = liveMatch ? liveMatch.opponentName : `CPU ${cpuDifficulty ?? 1}`
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const playerAlive = playerSide.party.some((member) => member.health > 0)
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const partyColumns = 3
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const setSelectedTargetId = useCallback((id: string) => {
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selectedIdRef.current = id
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@@ -841,6 +842,55 @@ export function PvpStadiumScreen({
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if (succeeded) addLog(`${spell.name} cast on ${playerRef.current.party.find((member) => member.id === targetId)?.name ?? 'target'}.`, 'heal')
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}, [addLog, applySpell, playerAlive, status])
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const selectRelativeTarget = useCallback((direction: -1 | 1) => {
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const living = playerRef.current.party.filter((member) => member.health > 0)
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if (living.length === 0) return
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const currentIndex = living.findIndex((member) => member.id === selectedIdRef.current)
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const nextIndex = currentIndex < 0
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? 0
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: (currentIndex + direction + living.length) % living.length
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setSelectedTargetId(living[nextIndex].id)
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}, [setSelectedTargetId])
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const selectDirectionalTarget = useCallback((action: InputAction) => {
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const currentIndex = playerRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
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if (currentIndex < 0) {
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const firstLiving = playerRef.current.party.find((member) => member.health > 0)
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if (firstLiving) setSelectedTargetId(firstLiving.id)
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return
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}
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const currentRow = Math.floor(currentIndex / partyColumns)
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const currentColumn = currentIndex % partyColumns
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const candidates = playerRef.current.party
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.map((member, index) => ({
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member,
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index,
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row: Math.floor(index / partyColumns),
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column: index % partyColumns,
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}))
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.filter(({ member, index, row, column }) => {
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if (member.health <= 0 || index === currentIndex) return false
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if (action === 'navigateLeft') return row === currentRow && column < currentColumn
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if (action === 'navigateRight') return row === currentRow && column > currentColumn
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if (action === 'navigateUp') return row < currentRow
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return row > currentRow
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})
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.sort((a, b) => {
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const horizontal = action === 'navigateLeft' || action === 'navigateRight'
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const aPrimary = horizontal ? Math.abs(a.column - currentColumn) : Math.abs(a.row - currentRow)
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const bPrimary = horizontal ? Math.abs(b.column - currentColumn) : Math.abs(b.row - currentRow)
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const aSecondary = horizontal ? 0 : Math.abs(a.column - currentColumn)
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const bSecondary = horizontal ? 0 : Math.abs(b.column - currentColumn)
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return aPrimary - bPrimary || aSecondary - bSecondary
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})
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if (candidates[0]) setSelectedTargetId(candidates[0].member.id)
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}, [partyColumns, setSelectedTargetId])
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const selectDirectTarget = useCallback((slot: number) => {
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const member = playerRef.current.party[slot]
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if (member?.health > 0) setSelectedTargetId(member.id)
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}, [setSelectedTargetId])
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const cpuTakeTurn = useCallback(() => {
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if (!cpuDifficulty || status !== 'playing') return
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const behavior = CPU_BEHAVIOR[cpuDifficulty]
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@@ -1032,6 +1082,18 @@ export function PvpStadiumScreen({
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setShopReady(false)
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setShopPoints(0)
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addLog(`Round ${nextRound} starts. HP and mana restored.`, 'system')
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if (liveMatchRef.current) {
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publishPvpMatchState<StadiumSideState>(liveMatchRef.current.id, {
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state: nextPlayer,
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status: 'playing',
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stage: nextRound,
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encounterIndex: nextRound,
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encountersCleared: roundWins.player,
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enemyHealth: 0,
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alive: true,
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elapsedTicks: 0,
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}).catch(() => undefined)
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}
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beginRoundCountdown()
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}, [addLog, beginRoundCountdown, cpuPartyTemplate, partyTemplate, roundIndex, roundWins.opponent, roundWins.player, setSelectedTargetId])
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@@ -1086,7 +1148,7 @@ export function PvpStadiumScreen({
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.then((snapshot) => {
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if (stopped) return
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const opponentState = snapshot.states[liveMatch.opponentSide]
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if (opponentState) {
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if (opponentState && opponentState.roundIndex >= roundIndex) {
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cpuRef.current = opponentState
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setCpuSide(opponentState)
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}
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@@ -1094,6 +1156,7 @@ export function PvpStadiumScreen({
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if (opponentStatus === 'won' && status !== 'won' && status !== 'lost') setStatus('lost')
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if (opponentStatus === 'lost' && status !== 'won' && status !== 'lost') setStatus('won')
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if (!opponentState) return
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if (opponentState.roundIndex < roundIndex) return
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if (status === 'playing' && opponentState.roundIndex === roundIndex && opponentState.roundStatus === 'shop' && opponentState.lastRoundOutcome) {
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const key = `${roundIndex}-${opponentState.lastRoundOutcome}`
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if (loggedOpponentRoundRef.current === key) return
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@@ -1102,7 +1165,14 @@ export function PvpStadiumScreen({
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else if (opponentState.lastRoundOutcome === 'win') finishRound('loss')
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else finishRound('tie')
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}
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if (status === 'shop' && shopReady && opponentState.roundIndex === roundIndex && opponentState.shopReady) {
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if (
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status === 'shop'
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&& shopReady
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&& (
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(opponentState.roundIndex === roundIndex && opponentState.shopReady)
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|| opponentState.roundIndex > roundIndex
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)
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) {
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startNextRound()
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}
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})
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@@ -1178,15 +1248,31 @@ export function PvpStadiumScreen({
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window.requestAnimationFrame(() => focusFirstControl())
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}, [status])
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useEffect(() => {
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if (!paused) return
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window.requestAnimationFrame(() => focusFirstControl())
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}, [paused])
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useGameAction((action) => {
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if (action === 'pause') {
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if (action === 'pause' || action === 'back') {
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if (status === 'playing') setPaused((value) => !value)
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return
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}
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if (paused || status !== 'playing') return
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if (action.startsWith('navigate')) {
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selectDirectionalTarget(action)
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return
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}
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if (action === 'previousTarget') {
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selectRelativeTarget(-1)
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return
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}
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if (action === 'nextTarget') {
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selectRelativeTarget(1)
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return
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}
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if (action.startsWith('targetParty')) {
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const index = Number(action.slice('targetParty'.length)) - 1
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const member = playerRef.current.party[index]
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if (member?.health > 0) setSelectedTargetId(member.id)
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selectDirectTarget(Number(action.slice('targetParty'.length)) - 1)
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return
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}
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if (action.startsWith('ability')) {
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+59
-16
@@ -125,6 +125,9 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
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const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
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const GAME_ACTION_EVENT = 'ashen-halls-game-action'
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const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
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const FOCUSABLE_SELECTOR = 'button:not(:disabled), input:not(:disabled), select:not(:disabled), textarea:not(:disabled), [tabindex]:not([tabindex="-1"])'
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let lastControllerFocus: HTMLElement | null = null
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type CaptureState = {
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device: InputDevice
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@@ -234,25 +237,41 @@ function focusableElements() {
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).find(isVisible)
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const scope: ParentNode = keyboard ?? pauseMenu ?? dialog ?? document
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return Array.from(
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scope.querySelectorAll<HTMLElement>(
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'button:not(:disabled), input:not(:disabled), select:not(:disabled), textarea:not(:disabled), [tabindex]:not([tabindex="-1"])',
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),
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scope.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR),
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).filter(isVisible)
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}
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function rememberFocusableControl(element: HTMLElement) {
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lastControllerFocus = element
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}
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function focusControl(element: HTMLElement) {
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rememberFocusableControl(element)
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element.focus({ preventScroll: true })
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}
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function currentFocusableControl(candidates = focusableElements()) {
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const active = document.activeElement
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if (active instanceof HTMLElement && candidates.includes(active)) {
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rememberFocusableControl(active)
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return active
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}
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if (lastControllerFocus && candidates.includes(lastControllerFocus) && isVisible(lastControllerFocus)) {
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return lastControllerFocus
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}
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return null
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}
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export function focusFirstControl() {
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const first = focusableElements()[0]
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first?.focus({ preventScroll: true })
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if (first) focusControl(first)
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return first
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}
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function moveFocus(action: InputAction) {
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const candidates = focusableElements()
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if (candidates.length === 0) return
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const current = document.activeElement instanceof HTMLElement
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&& candidates.includes(document.activeElement)
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? document.activeElement
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: null
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const current = currentFocusableControl(candidates)
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if (!current) {
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focusFirstControl()
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return
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@@ -279,7 +298,7 @@ function moveFocus(action: InputAction) {
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const next = ranked[0]?.candidate
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if (!next) return
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next.focus({ preventScroll: true })
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focusControl(next)
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}
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function hasUiOverlay() {
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@@ -456,12 +475,12 @@ export function InputProvider({ children }: { children: ReactNode }) {
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if (action.startsWith('navigate')) {
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if (uiOverlay || !combatActive) moveFocus(action)
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} else if (action === 'confirm') {
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const active = document.activeElement
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const active = currentFocusableControl()
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if (isTextInput(active)) {
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setKeyboardInput(active)
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window.requestAnimationFrame(() => focusFirstControl())
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} else if (
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active instanceof HTMLElement
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active
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&& active.matches('button:not(:disabled), [role="button"]')
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&& isVisible(active)
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) {
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@@ -581,6 +600,29 @@ export function InputProvider({ children }: { children: ReactNode }) {
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return () => window.removeEventListener('keydown', onKeyDown)
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}, [assignBinding, dispatchAction])
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useEffect(() => {
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const onFocusIn = (event: FocusEvent) => {
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const target = event.target
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if (!(target instanceof HTMLElement)) return
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if (!target.matches(FOCUSABLE_SELECTOR) || !isVisible(target)) return
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rememberFocusableControl(target)
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}
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const onPointerDown = (event: PointerEvent) => {
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document.documentElement.dataset.inputDevice = 'pc'
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const target = event.target
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if (!(target instanceof Element)) return
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const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
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if (!control || !isVisible(control)) return
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rememberFocusableControl(control)
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}
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document.addEventListener('focusin', onFocusIn)
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document.addEventListener('pointerdown', onPointerDown, { capture: true })
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return () => {
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document.removeEventListener('focusin', onFocusIn)
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document.removeEventListener('pointerdown', onPointerDown, { capture: true })
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}
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}, [])
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useEffect(() => {
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const listener = (event: Event) => {
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const detail = (event as CustomEvent<{ token: string; repeat?: boolean }>).detail
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@@ -595,18 +637,19 @@ export function InputProvider({ children }: { children: ReactNode }) {
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const combatActive = document.querySelector('[data-combat-active="true"]')
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if (combatActive) return
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const candidates = focusableElements()
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const active = document.activeElement
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const activeIsUsable = active instanceof HTMLElement
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&& candidates.includes(active)
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&& isVisible(active)
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const activeControl = currentFocusableControl(candidates)
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if (
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(!activeIsUsable || document.activeElement === document.body)
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(!activeControl || document.activeElement === document.body)
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&& !keyboardInputRef.current
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&& !captureRef.current
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) {
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if (activeControl) {
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focusControl(activeControl)
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} else {
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focusFirstControl()
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}
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}
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}
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const observer = new MutationObserver(() => {
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window.requestAnimationFrame(ensureFocus)
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})
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Reference in New Issue
Block a user