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Author SHA1 Message Date
Warren H c0f2daccb1 Android build v1.0.57 2026-06-21 21:09:51 -04:00
4 changed files with 140 additions and 50 deletions
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+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal" applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 75 versionCode 76
versionName "1.0.56" versionName "1.0.57"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions { aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps. // Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+27
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@@ -5888,6 +5888,33 @@ h2 {
z-index: 10; z-index: 10;
} }
.pvp-round-countdown {
align-items: center;
background: rgba(5, 5, 8, 0.55);
display: flex;
inset: 0;
justify-content: center;
position: fixed;
z-index: 9;
}
.pvp-round-countdown > div {
background: var(--panel);
border: 3px solid #0b0c0f;
box-shadow: 8px 8px 0 #050507;
min-width: 220px;
outline: 2px solid var(--gold);
padding: 28px;
text-align: center;
}
.pvp-round-countdown h2 {
color: var(--gold);
font-size: clamp(48px, 8vw, 92px);
line-height: 1;
margin-top: 8px;
}
.result-screen > div, .result-screen > div,
.pause-screen > div { .pause-screen > div {
background: var(--panel); background: var(--panel);
+111 -48
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@@ -42,7 +42,8 @@ import {
} from '../pvpRoguelike' } from '../pvpRoguelike'
const TICK_MS = 700 const TICK_MS = 700
const UPGRADE_CHOICE_SECONDS = 10 const ROUND_START_SECONDS = 3
const UPGRADE_CHOICE_SECONDS = 15
type BossMechanic = type BossMechanic =
| 'party-pulse' | 'party-pulse'
@@ -61,6 +62,7 @@ type DraftSlotKey = Exclude<SlotKey, '6'>
type AbilityLabelMode = 'ability' | 'slot' type AbilityLabelMode = 'ability' | 'slot'
type SelfBuffId = type SelfBuffId =
| 'revive-party-members'
| `slot${DraftSlotKey}-extra-target` | `slot${DraftSlotKey}-extra-target`
| `slot${DraftSlotKey}-cost-down` | `slot${DraftSlotKey}-cost-down`
| `slot${DraftSlotKey}-cooldown-down` | `slot${DraftSlotKey}-cooldown-down`
@@ -112,6 +114,12 @@ type LivePvpMatch = {
opponentClassName: string opponentClassName: string
} }
const REVIVE_PARTY_CHOICE: Choice<SelfBuffId> = {
id: 'revive-party-members',
name: 'Revive Party Members',
description: 'Revive fallen party members before the next fight.',
}
const BOSS_MECHANICS: BossMechanic[] = [ const BOSS_MECHANICS: BossMechanic[] = [
'party-pulse', 'party-pulse',
'searing-mark', 'searing-mark',
@@ -322,7 +330,32 @@ function starterSide(partyTemplate: PartyMember[], maxResource: number): SideSta
} }
} }
function hasDeadPartyMembers(side: SideState) {
return side.party.some((member) => member.health <= 0)
}
function recoverPartyForNextEncounter(party: PartyMember[], reviveDead: boolean) {
return party.map((member) => ({
...member,
health: member.health <= 0
? (reviveDead ? Math.max(1, Math.round(member.maxHealth * 0.3)) : 0)
: clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
}))
}
function removeRandomDebuff(debuffs: OpponentDebuffId[]) {
if (debuffs.length === 0) return debuffs
const removedIndex = Math.floor(Math.random() * debuffs.length)
return debuffs.filter((_, index) => index !== removedIndex)
}
function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) { function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
if (buff.id === 'revive-party-members') return 10
const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
const spell = spells.find((candidate) => candidate.key === slot) const spell = spells.find((candidate) => candidate.key === slot)
if (!spell) return 5 if (!spell) return 5
@@ -416,7 +449,7 @@ export function PvPRoguelikeScreen({
})), })),
[contentType], [contentType],
) )
const [status, setStatus] = useState<'queueing' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing') const [status, setStatus] = useState<'queueing' | 'round-countdown' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
const [stage, setStage] = useState(startStage) const [stage, setStage] = useState(startStage)
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType)) const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
const [encounterIndex, setEncounterIndex] = useState(0) const [encounterIndex, setEncounterIndex] = useState(0)
@@ -442,6 +475,7 @@ export function PvPRoguelikeScreen({
const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([]) const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null) const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null) const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
const [roundCountdown, setRoundCountdown] = useState(ROUND_START_SECONDS)
const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS) const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS)
const [encountersCleared, setEncountersCleared] = useState(0) const [encountersCleared, setEncountersCleared] = useState(0)
const [paused, setPaused] = useState(false) const [paused, setPaused] = useState(false)
@@ -456,6 +490,7 @@ export function PvPRoguelikeScreen({
const queuedMatchRef = useRef(false) const queuedMatchRef = useRef(false)
const upgradeChoiceEndsAtRef = useRef(0) const upgradeChoiceEndsAtRef = useRef(0)
const autoSubmittedUpgradeRef = useRef(false) const autoSubmittedUpgradeRef = useRef(false)
const roundCountdownTimerRef = useRef<number | null>(null)
const liveMatchRef = useRef<LivePvpMatch | null>(null) const liveMatchRef = useRef<LivePvpMatch | null>(null)
const loggedOpponentDoneRef = useRef(false) const loggedOpponentDoneRef = useRef(false)
const pendingLiveUpgradeRef = useRef<{ const pendingLiveUpgradeRef = useRef<{
@@ -518,6 +553,29 @@ export function PvPRoguelikeScreen({
}, 900) }, 900)
}, []) }, [])
const clearRoundCountdown = useCallback(() => {
if (roundCountdownTimerRef.current === null) return
window.clearInterval(roundCountdownTimerRef.current)
roundCountdownTimerRef.current = null
}, [])
const beginRoundCountdown = useCallback((message?: string) => {
clearRoundCountdown()
setRoundCountdown(ROUND_START_SECONDS)
setStatus('round-countdown')
if (message) addLog(message, 'system')
const startedAt = Date.now()
roundCountdownTimerRef.current = window.setInterval(() => {
const remaining = Math.max(0, ROUND_START_SECONDS - (Date.now() - startedAt) / 1000)
setRoundCountdown(remaining)
if (remaining > 0) return
clearRoundCountdown()
setStatus((current) => current === 'round-countdown' ? 'playing' : current)
}, 100)
}, [addLog, clearRoundCountdown])
useEffect(() => () => clearRoundCountdown(), [clearRoundCountdown])
useEffect(() => { useEffect(() => {
if (queuedMatchRef.current) return if (queuedMatchRef.current) return
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType) const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
@@ -589,13 +647,15 @@ export function PvPRoguelikeScreen({
useEffect(() => { useEffect(() => {
setPlayerBuffChoices((current) => current setPlayerBuffChoices((current) => current
.map((choice) => selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id)) .map((choice) => choice.id === REVIVE_PARTY_CHOICE.id
? REVIVE_PARTY_CHOICE
: selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
.filter((choice): choice is Choice<SelfBuffId> => Boolean(choice))) .filter((choice): choice is Choice<SelfBuffId> => Boolean(choice)))
setPlayerDebuffChoices((current) => current setPlayerDebuffChoices((current) => current
.map((choice) => opponentDebuffChoicesCatalog.find((candidate) => candidate.id === choice.id)) .map((choice) => opponentDebuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
.filter((choice): choice is Choice<OpponentDebuffId> => Boolean(choice))) .filter((choice): choice is Choice<OpponentDebuffId> => Boolean(choice)))
setSelectedBuff((current) => current setSelectedBuff((current) => current
? selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current ? (current.id === REVIVE_PARTY_CHOICE.id ? REVIVE_PARTY_CHOICE : selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current)
: null) : null)
setSelectedDebuff((current) => current setSelectedDebuff((current) => current
? opponentDebuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current ? opponentDebuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
@@ -642,7 +702,6 @@ export function PvPRoguelikeScreen({
setStartStage(matchStartStage) setStartStage(matchStartStage)
setStage(matchStartStage) setStage(matchStartStage)
setElapsedTicks(0) setElapsedTicks(0)
setStatus('playing')
setPlayerSide(basePlayer) setPlayerSide(basePlayer)
setCpuSide(baseOpponent) setCpuSide(baseOpponent)
setSelectedTargetId(partyTemplate[0].id) setSelectedTargetId(partyTemplate[0].id)
@@ -674,9 +733,11 @@ export function PvPRoguelikeScreen({
const logText = message ?? `${opponent.characterName} found. Stage ${matchStartStage} begins.` const logText = message ?? `${opponent.characterName} found. Stage ${matchStartStage} begins.`
setQueueMessage(logText) setQueueMessage(logText)
setLog([{ id: 1, text: logText, tone: 'system' }]) setLog([{ id: 1, text: logText, tone: 'system' }])
}, [contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId]) beginRoundCountdown()
}, [beginRoundCountdown, contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
const startMatch = useCallback((nextStartStage?: number) => { const startMatch = useCallback((nextStartStage?: number) => {
clearRoundCountdown()
const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType) const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType) const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
const firstEncounter = firstSegment[0] const firstEncounter = firstSegment[0]
@@ -732,8 +793,7 @@ export function PvPRoguelikeScreen({
setCpuDifficulty(randomCpu) setCpuDifficulty(randomCpu)
setQueueMessage(message) setQueueMessage(message)
setLog([{ id: 1, text: message, tone: 'system' }]) setLog([{ id: 1, text: message, tone: 'system' }])
setStatus('playing') beginRoundCountdown(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`)
addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
} }
if (gameMode === 'offline') { if (gameMode === 'offline') {
const randomCpu = randomCpuDifficulty() const randomCpu = randomCpuDifficulty()
@@ -802,7 +862,7 @@ export function PvPRoguelikeScreen({
if (pollTimer) window.clearTimeout(pollTimer) if (pollTimer) window.clearTimeout(pollTimer)
if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined) if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
} }
}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch]) }, [beginRoundCountdown, clearRoundCountdown, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
useEffect(() => startMatch(), [startMatch]) useEffect(() => startMatch(), [startMatch])
@@ -812,7 +872,7 @@ export function PvPRoguelikeScreen({
const syncMatch = () => { const syncMatch = () => {
publishPvpMatchState<SideState>(liveMatch.id, { publishPvpMatchState<SideState>(liveMatch.id, {
state: playerRef.current, state: playerRef.current,
status: status === 'upgrade-choice' ? 'upgrade-choice' : status, status: status === 'upgrade-choice' ? 'upgrade-choice' : status === 'round-countdown' ? 'playing' : status,
stage, stage,
encounterIndex, encounterIndex,
encountersCleared, encountersCleared,
@@ -1154,10 +1214,11 @@ export function PvPRoguelikeScreen({
const beginUpgradePhase = useCallback(() => { const beginUpgradePhase = useCallback(() => {
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000 upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
autoSubmittedUpgradeRef.current = false autoSubmittedUpgradeRef.current = false
const playerNeedsRevive = hasDeadPartyMembers(playerRef.current)
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS) setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3)) setPlayerBuffChoices(playerNeedsRevive ? [REVIVE_PARTY_CHOICE] : chooseRandom(selfBuffChoicesCatalog, 3))
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3)) setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
setSelectedBuff(null) setSelectedBuff(playerNeedsRevive ? REVIVE_PARTY_CHOICE : null)
setSelectedDebuff(null) setSelectedDebuff(null)
setStatus('upgrade-choice') setStatus('upgrade-choice')
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog]) }, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
@@ -1297,11 +1358,16 @@ export function PvPRoguelikeScreen({
const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => { const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => {
let nextPlayer = { let nextPlayer = {
...playerRef.current, ...playerRef.current,
buffs: [...playerRef.current.buffs, submittedBuff.id], buffs: submittedBuff.id === REVIVE_PARTY_CHOICE.id
? playerRef.current.buffs
: [...playerRef.current.buffs, submittedBuff.id],
} }
if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) { if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] } nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] }
} }
if (submittedBuff.id === REVIVE_PARTY_CHOICE.id) {
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
}
const clearedBoss = encounter.isBoss const clearedBoss = encounter.isBoss
if (clearedBoss && cpuDefeatedRef.current) { if (clearedBoss && cpuDefeatedRef.current) {
@@ -1323,15 +1389,7 @@ export function PvPRoguelikeScreen({
} }
nextPlayer = { nextPlayer = {
...nextPlayer, ...nextPlayer,
party: nextPlayer.party.map((member) => ({ party: recoverPartyForNextEncounter(nextPlayer.party, submittedBuff.id === REVIVE_PARTY_CHOICE.id),
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource), resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {}, cooldowns: {},
enemyHealth: nextEncounter.maxHealth, enemyHealth: nextEncounter.maxHealth,
@@ -1346,7 +1404,7 @@ export function PvPRoguelikeScreen({
setElapsedTicks(0) setElapsedTicks(0)
setLiveUpgradePending(false) setLiveUpgradePending(false)
pendingLiveUpgradeRef.current = null pendingLiveUpgradeRef.current = null
setStatus('playing') beginRoundCountdown()
const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId) const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId)
addLog( addLog(
`You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`, `You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`,
@@ -1392,23 +1450,35 @@ export function PvPRoguelikeScreen({
return return
} }
if (!cpuDifficulty) return if (!cpuDifficulty) return
const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3) const cpuBuffChoices = hasDeadPartyMembers(cpuRef.current)
? [REVIVE_PARTY_CHOICE]
: chooseRandom(selfBuffChoicesCatalog, 3)
const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3) const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3)
const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells)) const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells))
const cpuDebuff = selectCpuChoice(cpuDebuffChoices, cpuDifficulty, (choice) => scoreDebuff(choice, playerRef.current.buffs.length)) const cpuDebuff = selectCpuChoice(cpuDebuffChoices, cpuDifficulty, (choice) => scoreDebuff(choice, playerRef.current.buffs.length))
let nextPlayer = { let nextPlayer = {
...playerRef.current, ...playerRef.current,
buffs: [...playerRef.current.buffs, chosenBuff.id], buffs: chosenBuff.id === REVIVE_PARTY_CHOICE.id
? playerRef.current.buffs
: [...playerRef.current.buffs, chosenBuff.id],
} }
let nextCpu = { let nextCpu = {
...cpuRef.current, ...cpuRef.current,
buffs: [...cpuRef.current.buffs, cpuBuff.id], buffs: cpuBuff.id === REVIVE_PARTY_CHOICE.id
? cpuRef.current.buffs
: [...cpuRef.current.buffs, cpuBuff.id],
} }
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] } nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] } nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] }
if (chosenBuff.id === REVIVE_PARTY_CHOICE.id) {
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
}
if (cpuBuff.id === REVIVE_PARTY_CHOICE.id) {
nextCpu = { ...nextCpu, debuffs: removeRandomDebuff(nextCpu.debuffs) }
}
const clearedBoss = encounter.isBoss const clearedBoss = encounter.isBoss
if (clearedBoss && cpuDefeatedRef.current) { if (clearedBoss && cpuDefeatedRef.current) {
@@ -1429,30 +1499,14 @@ export function PvPRoguelikeScreen({
nextPlayer = { nextPlayer = {
...nextPlayer, ...nextPlayer,
party: nextPlayer.party.map((member) => ({ party: recoverPartyForNextEncounter(nextPlayer.party, chosenBuff.id === REVIVE_PARTY_CHOICE.id),
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource), resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {}, cooldowns: {},
enemyHealth: nextEncounter.maxHealth, enemyHealth: nextEncounter.maxHealth,
} }
nextCpu = { nextCpu = {
...nextCpu, ...nextCpu,
party: nextCpu.party.map((member) => ({ party: recoverPartyForNextEncounter(nextCpu.party, cpuBuff.id === REVIVE_PARTY_CHOICE.id),
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
resource: clamp(nextCpu.resource + Math.round(maxResource * 0.25), 0, maxResource), resource: clamp(nextCpu.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {}, cooldowns: {},
enemyHealth: nextEncounter.maxHealth, enemyHealth: nextEncounter.maxHealth,
@@ -1468,9 +1522,9 @@ export function PvPRoguelikeScreen({
playerRef.current = nextPlayer playerRef.current = nextPlayer
cpuRef.current = nextCpu cpuRef.current = nextCpu
setElapsedTicks(0) setElapsedTicks(0)
setStatus('playing') beginRoundCountdown()
addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system') addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells]) }, [addLog, beginRoundCountdown, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
useEffect(() => { useEffect(() => {
if (status !== 'upgrade-choice' || liveUpgradePending) return if (status !== 'upgrade-choice' || liveUpgradePending) return
@@ -1574,7 +1628,7 @@ export function PvPRoguelikeScreen({
partySize: playerSide.party.length, partySize: playerSide.party.length,
selectedId, selectedId,
log, log,
status: status === 'queueing' ? 'playing' : status, status: status === 'queueing' || status === 'round-countdown' ? 'playing' : status,
resource: playerSide.resource, resource: playerSide.resource,
maxResource, maxResource,
resourceName: gameClass.resourceName, resourceName: gameClass.resourceName,
@@ -1802,6 +1856,15 @@ export function PvPRoguelikeScreen({
</div> </div>
)} )}
{status === 'round-countdown' && (
<div className="pvp-round-countdown">
<div>
<p className="eyebrow">Round Starts</p>
<h2>{Math.max(1, Math.ceil(roundCountdown))}</h2>
</div>
</div>
)}
{status === 'upgrade-choice' && ( {status === 'upgrade-choice' && (
<div className="result-screen"> <div className="result-screen">
<div className="pvp-upgrade-dialog"> <div className="pvp-upgrade-dialog">
@@ -1814,7 +1877,7 @@ export function PvPRoguelikeScreen({
</div> </div>
<div className="pvp-choice-columns"> <div className="pvp-choice-columns">
<div> <div>
<strong>Self Buff</strong> <strong>{playerBuffChoices.length === 1 && playerBuffChoices[0]?.id === REVIVE_PARTY_CHOICE.id ? 'Recovery' : 'Self Buff'}</strong>
<div className="upgrade-choice-grid"> <div className="upgrade-choice-grid">
{playerBuffChoices.map((choice) => ( {playerBuffChoices.map((choice) => (
<button <button