Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c0f2daccb1 | |||
| abdf4cc654 |
Binary file not shown.
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 74
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versionName "1.0.55"
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versionCode 76
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versionName "1.0.57"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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+13
-4
@@ -2307,7 +2307,10 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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const bossesCleared = Number(runMetrics?.bossesCleared ?? Math.floor(encountersCleared / 3))
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const experienceMode = runMetrics?.experienceMode === 'pvp-boss-quarter-level'
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? 'pvp-boss-quarter-level'
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: 'default'
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: runMetrics?.experienceMode === 'pvp-fight-twelfth-level'
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? 'pvp-fight-twelfth-level'
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: 'default'
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const fightsCleared = Number(runMetrics?.fightsCleared ?? encountersCleared)
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const resourceSpent = Number(runMetrics?.resourceSpent)
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const durationSeconds = Number(runMetrics?.durationSeconds)
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if (!Number.isInteger(dungeonId) || dungeonId < 1) {
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@@ -2322,6 +2325,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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if (!Number.isInteger(bossesCleared) || bossesCleared < 0 || bossesCleared > 100000) {
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throw new Error('The roguelike boss total is invalid.')
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}
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if (!Number.isInteger(fightsCleared) || fightsCleared < 0 || fightsCleared > 100000) {
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throw new Error('The roguelike fight total is invalid.')
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}
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if (!Number.isInteger(resourceSpent) || resourceSpent < 0 || resourceSpent > 100000) {
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throw new Error('The run resource total is invalid.')
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}
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@@ -2374,14 +2380,15 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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`).get(maxLevel).experienceRequired
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let newExperience = character.experience
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let newLevel = character.level
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if (experienceMode === 'pvp-boss-quarter-level') {
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if (experienceMode === 'pvp-boss-quarter-level' || experienceMode === 'pvp-fight-twelfth-level') {
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const catchUpTargetLevel = database.prepare(`
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SELECT COALESCE(MAX(level), 0) AS level
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FROM characters
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WHERE account_id = ?
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AND id != ?
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`).get(accountId, characterId).level
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for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
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const rewardUnits = experienceMode === 'pvp-boss-quarter-level' ? bossesCleared : fightsCleared
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for (let rewardIndex = 0; rewardIndex < rewardUnits && newExperience < maxExperience; rewardIndex += 1) {
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const currentLevelFloor = database.prepare(`
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SELECT experience_required AS experienceRequired
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FROM level_progression
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@@ -2395,7 +2402,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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WHERE level = ?
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`).get(newLevel + 1).experienceRequired
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const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
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const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
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const rewardRate = experienceMode === 'pvp-boss-quarter-level'
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? (catchUpTargetLevel > newLevel ? 0.5 : 0.25)
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: (catchUpTargetLevel > newLevel ? 1 / 6 : 1 / 12)
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newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
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newLevel = database.prepare(`
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SELECT MAX(level) AS level
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+27
@@ -5888,6 +5888,33 @@ h2 {
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z-index: 10;
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}
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.pvp-round-countdown {
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align-items: center;
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background: rgba(5, 5, 8, 0.55);
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display: flex;
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inset: 0;
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justify-content: center;
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position: fixed;
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z-index: 9;
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}
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.pvp-round-countdown > div {
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background: var(--panel);
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border: 3px solid #0b0c0f;
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box-shadow: 8px 8px 0 #050507;
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min-width: 220px;
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outline: 2px solid var(--gold);
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padding: 28px;
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text-align: center;
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}
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.pvp-round-countdown h2 {
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color: var(--gold);
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font-size: clamp(48px, 8vw, 92px);
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line-height: 1;
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margin-top: 8px;
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}
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.result-screen > div,
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.pause-screen > div {
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background: var(--panel);
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@@ -42,7 +42,8 @@ import {
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} from '../pvpRoguelike'
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const TICK_MS = 700
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const UPGRADE_CHOICE_SECONDS = 10
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const ROUND_START_SECONDS = 3
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const UPGRADE_CHOICE_SECONDS = 15
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type BossMechanic =
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| 'party-pulse'
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@@ -57,24 +58,18 @@ type PvpEncounter = DungeonEncounter & {
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}
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type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
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type DraftSlotKey = Exclude<SlotKey, '6'>
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type AbilityLabelMode = 'ability' | 'slot'
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type SelfBuffId =
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| `slot${SlotKey}-extra-target`
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| `slot${SlotKey}-cost-down`
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| `slot${SlotKey}-cooldown-down`
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| 'fifth-cast-free'
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| 'group-heal-boost'
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| 'shield-boost'
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| 'revive-party-members'
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| `slot${DraftSlotKey}-extra-target`
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| `slot${DraftSlotKey}-cost-down`
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| `slot${DraftSlotKey}-cooldown-down`
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type OpponentDebuffId =
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| `opp-slot${SlotKey}-cost-up`
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| `opp-slot${SlotKey}-cooldown-up`
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| 'opp-takes-more-damage'
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| 'opp-healing-reduced'
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| 'opp-resource-regen-down'
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| 'opp-cleanse-cooldown-up'
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| 'opp-purge-random-buff'
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| `opp-slot${DraftSlotKey}-cost-up`
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| `opp-slot${DraftSlotKey}-cooldown-up`
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type Choice<T extends string> = {
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id: T
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@@ -119,6 +114,12 @@ type LivePvpMatch = {
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opponentClassName: string
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}
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const REVIVE_PARTY_CHOICE: Choice<SelfBuffId> = {
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id: 'revive-party-members',
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name: 'Revive Party Members',
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description: 'Revive fallen party members before the next fight.',
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}
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const BOSS_MECHANICS: BossMechanic[] = [
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'party-pulse',
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'searing-mark',
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@@ -184,7 +185,7 @@ function slotLabel(slot: SlotKey, spells: Spell[], labelMode: AbilityLabelMode)
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}
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function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
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const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
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return (['1', '2', '3', '4', '5'] as DraftSlotKey[]).flatMap((slot) => {
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const label = slotLabel(slot, spells, labelMode)
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return [
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{
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@@ -204,16 +205,10 @@ function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Arr
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},
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]
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})
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return [
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...slotChoices,
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{ id: 'fifth-cast-free', name: 'Stored Momentum', description: 'After 5 casts, the next cast is free.' },
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{ id: 'group-heal-boost', name: 'Wide Radiance', description: 'Party healing is 25% stronger.' },
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{ id: 'shield-boost', name: 'Dense Shields', description: 'Shield absorbs are 25% stronger.' },
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]
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}
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function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
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const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
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return (['1', '2', '3', '4', '5'] as DraftSlotKey[]).flatMap((slot) => {
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const label = slotLabel(slot, spells, labelMode)
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return [
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{
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@@ -228,14 +223,6 @@ function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode
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},
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]
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})
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return [
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...slotChoices,
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{ id: 'opp-takes-more-damage', name: 'Expose Weakness', description: 'Opponent takes 10% more damage.' },
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{ id: 'opp-healing-reduced', name: 'Blunted Recovery', description: 'Opponent healing is 15% weaker.' },
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{ id: 'opp-resource-regen-down', name: 'Mana Squeeze', description: 'Opponent resource regeneration is reduced by 25%.' },
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{ id: 'opp-cleanse-cooldown-up', name: 'Lingering Toxins', description: 'Opponent cleanse cooldown is 25% longer.' },
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{ id: 'opp-purge-random-buff', name: 'Strip Momentum', description: 'Remove 1 random buff from the opponent immediately.' },
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]
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}
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function toCombatSpell(ability: Ability, key: string): Spell {
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@@ -263,17 +250,10 @@ function effectiveMaxHealth(member: PartyMember) {
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return Math.max(1, Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)))
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}
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function incomingDamageMultiplier(debuffs: OpponentDebuffId[]) {
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return 1.1 ** buffStacks(debuffs, 'opp-takes-more-damage')
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}
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function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
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return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
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}
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function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
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const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
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return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
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void debuffs
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return Math.round(amount * healingReduction * multiplier)
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}
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function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
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@@ -284,8 +264,7 @@ function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: Opponent
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const slot = spell.key as SlotKey
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const downStacks = buffStacks(buffs, `slot${slot}-cooldown-down` as SelfBuffId)
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const upStacks = buffStacks(debuffs, `opp-slot${slot}-cooldown-up` as OpponentDebuffId)
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const cleansePenalty = spell.kind === 'cleanse' ? buffStacks(debuffs, 'opp-cleanse-cooldown-up') : 0
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return (0.75 ** downStacks) * (1.25 ** (upStacks + cleansePenalty))
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return (0.75 ** downStacks) * (1.25 ** upStacks)
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}
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function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[], freeCastReady: boolean) {
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@@ -293,7 +272,8 @@ function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentD
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const downStacks = buffStacks(buffs, `slot${slot}-cost-down` as SelfBuffId)
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const upStacks = buffStacks(debuffs, `opp-slot${slot}-cost-up` as OpponentDebuffId)
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const adjustedCost = Math.ceil(spell.cost * (0.75 ** downStacks) * (1.25 ** upStacks))
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return freeCastReady && buffStacks(buffs, 'fifth-cast-free') > 0 ? 0 : adjustedCost
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void freeCastReady
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return adjustedCost
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}
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function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: PvpContentType): PvpEncounter[] {
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@@ -350,10 +330,32 @@ function starterSide(partyTemplate: PartyMember[], maxResource: number): SideSta
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}
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}
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function hasDeadPartyMembers(side: SideState) {
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return side.party.some((member) => member.health <= 0)
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}
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function recoverPartyForNextEncounter(party: PartyMember[], reviveDead: boolean) {
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return party.map((member) => ({
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...member,
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health: member.health <= 0
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? (reviveDead ? Math.max(1, Math.round(member.maxHealth * 0.3)) : 0)
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: clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
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debuff: undefined,
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debuffTicks: undefined,
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poisonStacks: undefined,
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maxHealthPenaltyTicks: undefined,
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healingReductionTicks: undefined,
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}))
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}
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function removeRandomDebuff(debuffs: OpponentDebuffId[]) {
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if (debuffs.length === 0) return debuffs
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const removedIndex = Math.floor(Math.random() * debuffs.length)
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return debuffs.filter((_, index) => index !== removedIndex)
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}
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function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
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if (buff.id === 'fifth-cast-free') return 8
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if (buff.id === 'group-heal-boost') return 8
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if (buff.id === 'shield-boost') return 6
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if (buff.id === 'revive-party-members') return 10
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const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
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const spell = spells.find((candidate) => candidate.key === slot)
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if (!spell) return 5
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@@ -367,11 +369,7 @@ function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
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}
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function scoreDebuff(debuff: Choice<OpponentDebuffId>, opponentBuffCount: number) {
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if (debuff.id === 'opp-takes-more-damage') return 9
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if (debuff.id === 'opp-healing-reduced') return 8
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if (debuff.id === 'opp-resource-regen-down') return 7
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if (debuff.id === 'opp-cleanse-cooldown-up') return 5
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if (debuff.id === 'opp-purge-random-buff') return opponentBuffCount > 0 ? 8 : 2
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void opponentBuffCount
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if (debuff.id.endsWith('cost-up')) return 7
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return 6
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}
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@@ -388,13 +386,6 @@ function selectCpuChoice<T extends string>(
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return ranked[0]
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}
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function removeRandomBuff(side: SideState) {
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if (side.buffs.length === 0) return side
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const nextBuffs = [...side.buffs]
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nextBuffs.splice(Math.floor(Math.random() * nextBuffs.length), 1)
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return { ...side, buffs: nextBuffs }
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}
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function createLogEntry(nextLogId: { current: number }, text: string, tone: CombatLogEntry['tone']) {
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return { id: nextLogId.current++, text, tone }
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}
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@@ -458,7 +449,7 @@ export function PvPRoguelikeScreen({
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})),
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[contentType],
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)
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const [status, setStatus] = useState<'queueing' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
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const [status, setStatus] = useState<'queueing' | 'round-countdown' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
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const [stage, setStage] = useState(startStage)
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const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
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const [encounterIndex, setEncounterIndex] = useState(0)
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@@ -484,6 +475,7 @@ export function PvPRoguelikeScreen({
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const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
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const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
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const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
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const [roundCountdown, setRoundCountdown] = useState(ROUND_START_SECONDS)
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const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS)
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const [encountersCleared, setEncountersCleared] = useState(0)
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const [paused, setPaused] = useState(false)
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@@ -498,6 +490,7 @@ export function PvPRoguelikeScreen({
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const queuedMatchRef = useRef(false)
|
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const upgradeChoiceEndsAtRef = useRef(0)
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const autoSubmittedUpgradeRef = useRef(false)
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const roundCountdownTimerRef = useRef<number | null>(null)
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const liveMatchRef = useRef<LivePvpMatch | null>(null)
|
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const loggedOpponentDoneRef = useRef(false)
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const pendingLiveUpgradeRef = useRef<{
|
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@@ -560,6 +553,29 @@ export function PvPRoguelikeScreen({
|
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}, 900)
|
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}, [])
|
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const clearRoundCountdown = useCallback(() => {
|
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if (roundCountdownTimerRef.current === null) return
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window.clearInterval(roundCountdownTimerRef.current)
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roundCountdownTimerRef.current = null
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}, [])
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const beginRoundCountdown = useCallback((message?: string) => {
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clearRoundCountdown()
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setRoundCountdown(ROUND_START_SECONDS)
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setStatus('round-countdown')
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if (message) addLog(message, 'system')
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const startedAt = Date.now()
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roundCountdownTimerRef.current = window.setInterval(() => {
|
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const remaining = Math.max(0, ROUND_START_SECONDS - (Date.now() - startedAt) / 1000)
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setRoundCountdown(remaining)
|
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if (remaining > 0) return
|
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clearRoundCountdown()
|
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setStatus((current) => current === 'round-countdown' ? 'playing' : current)
|
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}, 100)
|
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}, [addLog, clearRoundCountdown])
|
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|
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useEffect(() => () => clearRoundCountdown(), [clearRoundCountdown])
|
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|
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useEffect(() => {
|
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if (queuedMatchRef.current) return
|
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const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
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@@ -571,10 +587,11 @@ export function PvPRoguelikeScreen({
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encounterPoolRef.current = encounterPool
|
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}, [encounterPool])
|
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|
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const awardBossReward = useCallback((encounterIndexValue: number) => {
|
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const awardEncounterReward = useCallback((encounterIndexValue: number) => {
|
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if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
|
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bossRewardClaimedRef.current.add(encounterIndexValue)
|
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const rewardEncounter = encounters[encounterIndexValue]
|
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const isBossReward = Boolean(rewardEncounter?.isBoss)
|
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completeRoguelike(
|
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rewardDungeon.id,
|
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rewardDifficulty.id,
|
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@@ -582,10 +599,11 @@ export function PvPRoguelikeScreen({
|
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0,
|
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Math.max(1, Math.round((elapsedTicks * TICK_MS) / 1000)),
|
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{
|
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bossesCleared: 1,
|
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experienceMode: 'pvp-boss-quarter-level',
|
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lootSourceEncounterId: rewardEncounter?.sourceEncounterId,
|
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roguelikeStage: stage,
|
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bossesCleared: isBossReward ? 1 : 0,
|
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fightsCleared: 1,
|
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experienceMode: isBossReward ? 'pvp-boss-quarter-level' : 'pvp-fight-twelfth-level',
|
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lootSourceEncounterId: isBossReward ? rewardEncounter?.sourceEncounterId : undefined,
|
||||
roguelikeStage: isBossReward ? stage : undefined,
|
||||
},
|
||||
)
|
||||
.then((result) => {
|
||||
@@ -594,7 +612,7 @@ export function PvPRoguelikeScreen({
|
||||
const unlockedById = new Map(current.unlockedAbilities.map((ability) => [ability.id, ability]))
|
||||
result.unlockedAbilities.forEach((ability) => unlockedById.set(ability.id, ability))
|
||||
return {
|
||||
bossesKilled: current.bossesKilled + 1,
|
||||
bossesKilled: current.bossesKilled + (isBossReward ? 1 : 0),
|
||||
experienceGained: current.experienceGained + result.experienceGained,
|
||||
previousLevel: current.previousLevel ?? result.previousLevel,
|
||||
newLevel: result.newLevel,
|
||||
@@ -605,6 +623,9 @@ export function PvPRoguelikeScreen({
|
||||
}
|
||||
})
|
||||
onProfileUpdated(result.profile)
|
||||
if (!isBossReward && result.experienceGained > 0) {
|
||||
addLog(`+${result.experienceGained} XP awarded.`, 'loot')
|
||||
}
|
||||
if (result.bonusItem) {
|
||||
addLog(
|
||||
`${result.bonusItem.name} x${result.bonusItem.quantity} awarded.`,
|
||||
@@ -626,13 +647,15 @@ export function PvPRoguelikeScreen({
|
||||
|
||||
useEffect(() => {
|
||||
setPlayerBuffChoices((current) => current
|
||||
.map((choice) => selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
||||
.map((choice) => choice.id === REVIVE_PARTY_CHOICE.id
|
||||
? REVIVE_PARTY_CHOICE
|
||||
: selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
||||
.filter((choice): choice is Choice<SelfBuffId> => Boolean(choice)))
|
||||
setPlayerDebuffChoices((current) => current
|
||||
.map((choice) => opponentDebuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
||||
.filter((choice): choice is Choice<OpponentDebuffId> => Boolean(choice)))
|
||||
setSelectedBuff((current) => current
|
||||
? selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
|
||||
? (current.id === REVIVE_PARTY_CHOICE.id ? REVIVE_PARTY_CHOICE : selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current)
|
||||
: null)
|
||||
setSelectedDebuff((current) => current
|
||||
? opponentDebuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
|
||||
@@ -679,7 +702,6 @@ export function PvPRoguelikeScreen({
|
||||
setStartStage(matchStartStage)
|
||||
setStage(matchStartStage)
|
||||
setElapsedTicks(0)
|
||||
setStatus('playing')
|
||||
setPlayerSide(basePlayer)
|
||||
setCpuSide(baseOpponent)
|
||||
setSelectedTargetId(partyTemplate[0].id)
|
||||
@@ -711,9 +733,11 @@ export function PvPRoguelikeScreen({
|
||||
const logText = message ?? `${opponent.characterName} found. Stage ${matchStartStage} begins.`
|
||||
setQueueMessage(logText)
|
||||
setLog([{ id: 1, text: logText, tone: 'system' }])
|
||||
}, [contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
|
||||
beginRoundCountdown()
|
||||
}, [beginRoundCountdown, contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
|
||||
|
||||
const startMatch = useCallback((nextStartStage?: number) => {
|
||||
clearRoundCountdown()
|
||||
const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
||||
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
|
||||
const firstEncounter = firstSegment[0]
|
||||
@@ -769,8 +793,7 @@ export function PvPRoguelikeScreen({
|
||||
setCpuDifficulty(randomCpu)
|
||||
setQueueMessage(message)
|
||||
setLog([{ id: 1, text: message, tone: 'system' }])
|
||||
setStatus('playing')
|
||||
addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
|
||||
beginRoundCountdown(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`)
|
||||
}
|
||||
if (gameMode === 'offline') {
|
||||
const randomCpu = randomCpuDifficulty()
|
||||
@@ -839,7 +862,7 @@ export function PvPRoguelikeScreen({
|
||||
if (pollTimer) window.clearTimeout(pollTimer)
|
||||
if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
|
||||
}
|
||||
}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
|
||||
}, [beginRoundCountdown, clearRoundCountdown, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
|
||||
|
||||
useEffect(() => startMatch(), [startMatch])
|
||||
|
||||
@@ -849,7 +872,7 @@ export function PvPRoguelikeScreen({
|
||||
const syncMatch = () => {
|
||||
publishPvpMatchState<SideState>(liveMatch.id, {
|
||||
state: playerRef.current,
|
||||
status: status === 'upgrade-choice' ? 'upgrade-choice' : status,
|
||||
status: status === 'upgrade-choice' ? 'upgrade-choice' : status === 'round-countdown' ? 'playing' : status,
|
||||
stage,
|
||||
encounterIndex,
|
||||
encountersCleared,
|
||||
@@ -949,7 +972,7 @@ export function PvPRoguelikeScreen({
|
||||
if (member.health <= 0) return member
|
||||
if (spell.kind === 'group') {
|
||||
if (!groupTargets.has(member.id)) return member
|
||||
const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
|
||||
const groupPower = spell.power
|
||||
const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
|
||||
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
|
||||
const nextShield = hasSpellEffect('radiance_applies_shield')
|
||||
@@ -966,7 +989,7 @@ export function PvPRoguelikeScreen({
|
||||
}
|
||||
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
|
||||
if (spell.kind === 'shield') {
|
||||
const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
|
||||
const shieldPower = spell.power
|
||||
return {
|
||||
...member,
|
||||
shield: Math.max(member.shield, shieldPower),
|
||||
@@ -1000,16 +1023,6 @@ export function PvPRoguelikeScreen({
|
||||
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
|
||||
}
|
||||
})
|
||||
const freeCastStacks = buffStacks(buffs, 'fifth-cast-free')
|
||||
const nextFreeCastReady = freeCastStacks > 0 && current.freeCastReady ? false : current.freeCastReady
|
||||
const nextCastsTowardFree = freeCastStacks > 0
|
||||
? current.freeCastReady
|
||||
? 0
|
||||
: current.castsTowardFree + 1 >= 5
|
||||
? 0
|
||||
: current.castsTowardFree + 1
|
||||
: current.castsTowardFree
|
||||
const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
|
||||
const nextCooldowns = {
|
||||
...current.cooldowns,
|
||||
}
|
||||
@@ -1022,8 +1035,8 @@ export function PvPRoguelikeScreen({
|
||||
party: nextParty,
|
||||
resource: current.resource - effectiveCost,
|
||||
cooldowns: nextCooldowns,
|
||||
castsTowardFree: nextCastsTowardFree,
|
||||
freeCastReady: gainedFreeCast || nextFreeCastReady,
|
||||
castsTowardFree: current.castsTowardFree,
|
||||
freeCastReady: false,
|
||||
}
|
||||
setCurrent(nextState)
|
||||
return true
|
||||
@@ -1134,7 +1147,6 @@ export function PvPRoguelikeScreen({
|
||||
const appliesMaxHealthCut = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 13 === 0 && mechanics.includes('max-health-cut')
|
||||
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
|
||||
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
|
||||
const damageMultiplier = incomingDamageMultiplier(side.debuffs)
|
||||
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
|
||||
const tankPressure = tankPressureTargets(side.party)
|
||||
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
|
||||
@@ -1150,7 +1162,6 @@ export function PvPRoguelikeScreen({
|
||||
? Math.max(1, (member.poisonStacks ?? 0) + 1)
|
||||
: member.poisonStacks ?? 0
|
||||
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
|
||||
damage = Math.round(damage * damageMultiplier)
|
||||
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
|
||||
damage = Math.round(damage * 0.8)
|
||||
}
|
||||
@@ -1189,7 +1200,7 @@ export function PvPRoguelikeScreen({
|
||||
...side,
|
||||
party: nextParty,
|
||||
resource: clamp(
|
||||
side.resource + 2.4 * (0.75 ** buffStacks(side.debuffs, 'opp-resource-regen-down')),
|
||||
side.resource + 2.4,
|
||||
0,
|
||||
maxResource,
|
||||
),
|
||||
@@ -1203,10 +1214,11 @@ export function PvPRoguelikeScreen({
|
||||
const beginUpgradePhase = useCallback(() => {
|
||||
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
|
||||
autoSubmittedUpgradeRef.current = false
|
||||
const playerNeedsRevive = hasDeadPartyMembers(playerRef.current)
|
||||
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
|
||||
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
|
||||
setPlayerBuffChoices(playerNeedsRevive ? [REVIVE_PARTY_CHOICE] : chooseRandom(selfBuffChoicesCatalog, 3))
|
||||
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
|
||||
setSelectedBuff(null)
|
||||
setSelectedBuff(playerNeedsRevive ? REVIVE_PARTY_CHOICE : null)
|
||||
setSelectedDebuff(null)
|
||||
setStatus('upgrade-choice')
|
||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
||||
@@ -1221,8 +1233,8 @@ export function PvPRoguelikeScreen({
|
||||
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
|
||||
playerClearedEncounterRef.current = encounterIndex
|
||||
setEncountersCleared((value) => value + 1)
|
||||
awardEncounterReward(encounterIndex)
|
||||
if (encounter.isBoss) {
|
||||
awardBossReward(encounterIndex)
|
||||
const nextCheckpoint = recordPvpRoguelikeCheckpoint(
|
||||
profile.character.id,
|
||||
contentType,
|
||||
@@ -1266,7 +1278,7 @@ export function PvPRoguelikeScreen({
|
||||
}
|
||||
}, TICK_MS / speedMultiplier)
|
||||
return () => window.clearInterval(timer)
|
||||
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
|
||||
}, [addLog, advanceSide, awardEncounterReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
|
||||
|
||||
useEffect(() => {
|
||||
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
|
||||
@@ -1346,13 +1358,16 @@ export function PvPRoguelikeScreen({
|
||||
const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => {
|
||||
let nextPlayer = {
|
||||
...playerRef.current,
|
||||
buffs: [...playerRef.current.buffs, submittedBuff.id],
|
||||
buffs: submittedBuff.id === REVIVE_PARTY_CHOICE.id
|
||||
? playerRef.current.buffs
|
||||
: [...playerRef.current.buffs, submittedBuff.id],
|
||||
}
|
||||
if (opponentChoice.debuffId === 'opp-purge-random-buff') {
|
||||
nextPlayer = removeRandomBuff(nextPlayer)
|
||||
} else if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
|
||||
if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
|
||||
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] }
|
||||
}
|
||||
if (submittedBuff.id === REVIVE_PARTY_CHOICE.id) {
|
||||
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
|
||||
}
|
||||
|
||||
const clearedBoss = encounter.isBoss
|
||||
if (clearedBoss && cpuDefeatedRef.current) {
|
||||
@@ -1374,15 +1389,7 @@ export function PvPRoguelikeScreen({
|
||||
}
|
||||
nextPlayer = {
|
||||
...nextPlayer,
|
||||
party: nextPlayer.party.map((member) => ({
|
||||
...member,
|
||||
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
poisonStacks: undefined,
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
})),
|
||||
party: recoverPartyForNextEncounter(nextPlayer.party, submittedBuff.id === REVIVE_PARTY_CHOICE.id),
|
||||
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||
cooldowns: {},
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
@@ -1397,7 +1404,7 @@ export function PvPRoguelikeScreen({
|
||||
setElapsedTicks(0)
|
||||
setLiveUpgradePending(false)
|
||||
pendingLiveUpgradeRef.current = null
|
||||
setStatus('playing')
|
||||
beginRoundCountdown()
|
||||
const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId)
|
||||
addLog(
|
||||
`You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`,
|
||||
@@ -1443,30 +1450,34 @@ export function PvPRoguelikeScreen({
|
||||
return
|
||||
}
|
||||
if (!cpuDifficulty) return
|
||||
const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3)
|
||||
const cpuBuffChoices = hasDeadPartyMembers(cpuRef.current)
|
||||
? [REVIVE_PARTY_CHOICE]
|
||||
: chooseRandom(selfBuffChoicesCatalog, 3)
|
||||
const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3)
|
||||
const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells))
|
||||
const cpuDebuff = selectCpuChoice(cpuDebuffChoices, cpuDifficulty, (choice) => scoreDebuff(choice, playerRef.current.buffs.length))
|
||||
|
||||
let nextPlayer = {
|
||||
...playerRef.current,
|
||||
buffs: [...playerRef.current.buffs, chosenBuff.id],
|
||||
buffs: chosenBuff.id === REVIVE_PARTY_CHOICE.id
|
||||
? playerRef.current.buffs
|
||||
: [...playerRef.current.buffs, chosenBuff.id],
|
||||
}
|
||||
let nextCpu = {
|
||||
...cpuRef.current,
|
||||
buffs: [...cpuRef.current.buffs, cpuBuff.id],
|
||||
buffs: cpuBuff.id === REVIVE_PARTY_CHOICE.id
|
||||
? cpuRef.current.buffs
|
||||
: [...cpuRef.current.buffs, cpuBuff.id],
|
||||
}
|
||||
|
||||
if (chosenDebuff.id === 'opp-purge-random-buff') {
|
||||
nextCpu = removeRandomBuff(nextCpu)
|
||||
} else {
|
||||
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
|
||||
}
|
||||
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
|
||||
|
||||
if (cpuDebuff.id === 'opp-purge-random-buff') {
|
||||
nextPlayer = removeRandomBuff(nextPlayer)
|
||||
} else {
|
||||
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] }
|
||||
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] }
|
||||
if (chosenBuff.id === REVIVE_PARTY_CHOICE.id) {
|
||||
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
|
||||
}
|
||||
if (cpuBuff.id === REVIVE_PARTY_CHOICE.id) {
|
||||
nextCpu = { ...nextCpu, debuffs: removeRandomDebuff(nextCpu.debuffs) }
|
||||
}
|
||||
|
||||
const clearedBoss = encounter.isBoss
|
||||
@@ -1488,30 +1499,14 @@ export function PvPRoguelikeScreen({
|
||||
|
||||
nextPlayer = {
|
||||
...nextPlayer,
|
||||
party: nextPlayer.party.map((member) => ({
|
||||
...member,
|
||||
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
poisonStacks: undefined,
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
})),
|
||||
party: recoverPartyForNextEncounter(nextPlayer.party, chosenBuff.id === REVIVE_PARTY_CHOICE.id),
|
||||
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||
cooldowns: {},
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
}
|
||||
nextCpu = {
|
||||
...nextCpu,
|
||||
party: nextCpu.party.map((member) => ({
|
||||
...member,
|
||||
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
poisonStacks: undefined,
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
})),
|
||||
party: recoverPartyForNextEncounter(nextCpu.party, cpuBuff.id === REVIVE_PARTY_CHOICE.id),
|
||||
resource: clamp(nextCpu.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||
cooldowns: {},
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
@@ -1527,9 +1522,9 @@ export function PvPRoguelikeScreen({
|
||||
playerRef.current = nextPlayer
|
||||
cpuRef.current = nextCpu
|
||||
setElapsedTicks(0)
|
||||
setStatus('playing')
|
||||
beginRoundCountdown()
|
||||
addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
|
||||
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
|
||||
}, [addLog, beginRoundCountdown, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'upgrade-choice' || liveUpgradePending) return
|
||||
@@ -1633,7 +1628,7 @@ export function PvPRoguelikeScreen({
|
||||
partySize: playerSide.party.length,
|
||||
selectedId,
|
||||
log,
|
||||
status: status === 'queueing' ? 'playing' : status,
|
||||
status: status === 'queueing' || status === 'round-countdown' ? 'playing' : status,
|
||||
resource: playerSide.resource,
|
||||
maxResource,
|
||||
resourceName: gameClass.resourceName,
|
||||
@@ -1861,6 +1856,15 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
)}
|
||||
|
||||
{status === 'round-countdown' && (
|
||||
<div className="pvp-round-countdown">
|
||||
<div>
|
||||
<p className="eyebrow">Round Starts</p>
|
||||
<h2>{Math.max(1, Math.ceil(roundCountdown))}</h2>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{status === 'upgrade-choice' && (
|
||||
<div className="result-screen">
|
||||
<div className="pvp-upgrade-dialog">
|
||||
@@ -1873,7 +1877,7 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
<div className="pvp-choice-columns">
|
||||
<div>
|
||||
<strong>Self Buff</strong>
|
||||
<strong>{playerBuffChoices.length === 1 && playerBuffChoices[0]?.id === REVIVE_PARTY_CHOICE.id ? 'Recovery' : 'Self Buff'}</strong>
|
||||
<div className="upgrade-choice-grid">
|
||||
{playerBuffChoices.map((choice) => (
|
||||
<button
|
||||
|
||||
+36
-2
@@ -37,7 +37,8 @@ export interface GameRepository {
|
||||
durationSeconds: number,
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level'
|
||||
fightsCleared?: number
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
@@ -503,6 +504,31 @@ function scaledPvpBossExperience(
|
||||
return { experience, level }
|
||||
}
|
||||
|
||||
function scaledPvpFightExperience(
|
||||
startingExperience: number,
|
||||
startingLevel: number,
|
||||
fightsCleared: number,
|
||||
maxLevel: number,
|
||||
targetLevel = startingLevel,
|
||||
) {
|
||||
let experience = startingExperience
|
||||
let level = startingLevel
|
||||
const maxExperience = experienceForLevel(maxLevel)
|
||||
for (let fightIndex = 0; fightIndex < fightsCleared && experience < maxExperience; fightIndex += 1) {
|
||||
const currentLevelFloor = experienceForLevel(level)
|
||||
const nextLevelExperience = level >= maxLevel
|
||||
? maxExperience
|
||||
: experienceForLevel(level + 1)
|
||||
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
|
||||
const rewardRate = targetLevel > level ? 1 / 6 : 1 / 12
|
||||
experience = Math.min(maxExperience, experience + Math.round(levelBand * rewardRate))
|
||||
while (level < maxLevel && experienceForLevel(level + 1) <= experience) {
|
||||
level += 1
|
||||
}
|
||||
}
|
||||
return { experience, level }
|
||||
}
|
||||
|
||||
function talentEffectCapacity(level: number) {
|
||||
return Math.min(4, Math.max(0, Math.floor(level / 5)))
|
||||
}
|
||||
@@ -1142,7 +1168,15 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
|
||||
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
|
||||
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
|
||||
: null
|
||||
: options?.experienceMode === 'pvp-fight-twelfth-level'
|
||||
? scaledPvpFightExperience(
|
||||
previousExperience,
|
||||
previousLevel,
|
||||
Math.max(0, Math.floor(options.fightsCleared ?? encountersCleared)),
|
||||
profile.maxLevel,
|
||||
highestOtherClassLevel(save),
|
||||
)
|
||||
: null
|
||||
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
|
||||
const newExperience = scaledReward
|
||||
? scaledReward.experience
|
||||
|
||||
+2
-1
@@ -349,7 +349,8 @@ export async function completeRoguelike(
|
||||
durationSeconds: number,
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level'
|
||||
fightsCleared?: number
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user