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Author SHA1 Message Date
Warren H c0f2daccb1 Android build v1.0.57 2026-06-21 21:09:51 -04:00
Warren H abdf4cc654 Android build v1.0.56 2026-06-21 21:00:17 -04:00
8 changed files with 225 additions and 150 deletions
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+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 74
versionName "1.0.55"
versionCode 76
versionName "1.0.57"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+12 -3
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@@ -2307,7 +2307,10 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
const bossesCleared = Number(runMetrics?.bossesCleared ?? Math.floor(encountersCleared / 3))
const experienceMode = runMetrics?.experienceMode === 'pvp-boss-quarter-level'
? 'pvp-boss-quarter-level'
: runMetrics?.experienceMode === 'pvp-fight-twelfth-level'
? 'pvp-fight-twelfth-level'
: 'default'
const fightsCleared = Number(runMetrics?.fightsCleared ?? encountersCleared)
const resourceSpent = Number(runMetrics?.resourceSpent)
const durationSeconds = Number(runMetrics?.durationSeconds)
if (!Number.isInteger(dungeonId) || dungeonId < 1) {
@@ -2322,6 +2325,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
if (!Number.isInteger(bossesCleared) || bossesCleared < 0 || bossesCleared > 100000) {
throw new Error('The roguelike boss total is invalid.')
}
if (!Number.isInteger(fightsCleared) || fightsCleared < 0 || fightsCleared > 100000) {
throw new Error('The roguelike fight total is invalid.')
}
if (!Number.isInteger(resourceSpent) || resourceSpent < 0 || resourceSpent > 100000) {
throw new Error('The run resource total is invalid.')
}
@@ -2374,14 +2380,15 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
`).get(maxLevel).experienceRequired
let newExperience = character.experience
let newLevel = character.level
if (experienceMode === 'pvp-boss-quarter-level') {
if (experienceMode === 'pvp-boss-quarter-level' || experienceMode === 'pvp-fight-twelfth-level') {
const catchUpTargetLevel = database.prepare(`
SELECT COALESCE(MAX(level), 0) AS level
FROM characters
WHERE account_id = ?
AND id != ?
`).get(accountId, characterId).level
for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
const rewardUnits = experienceMode === 'pvp-boss-quarter-level' ? bossesCleared : fightsCleared
for (let rewardIndex = 0; rewardIndex < rewardUnits && newExperience < maxExperience; rewardIndex += 1) {
const currentLevelFloor = database.prepare(`
SELECT experience_required AS experienceRequired
FROM level_progression
@@ -2395,7 +2402,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
WHERE level = ?
`).get(newLevel + 1).experienceRequired
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
const rewardRate = experienceMode === 'pvp-boss-quarter-level'
? (catchUpTargetLevel > newLevel ? 0.5 : 0.25)
: (catchUpTargetLevel > newLevel ? 1 / 6 : 1 / 12)
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
newLevel = database.prepare(`
SELECT MAX(level) AS level
+27
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@@ -5888,6 +5888,33 @@ h2 {
z-index: 10;
}
.pvp-round-countdown {
align-items: center;
background: rgba(5, 5, 8, 0.55);
display: flex;
inset: 0;
justify-content: center;
position: fixed;
z-index: 9;
}
.pvp-round-countdown > div {
background: var(--panel);
border: 3px solid #0b0c0f;
box-shadow: 8px 8px 0 #050507;
min-width: 220px;
outline: 2px solid var(--gold);
padding: 28px;
text-align: center;
}
.pvp-round-countdown h2 {
color: var(--gold);
font-size: clamp(48px, 8vw, 92px);
line-height: 1;
margin-top: 8px;
}
.result-screen > div,
.pause-screen > div {
background: var(--panel);
+143 -139
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@@ -42,7 +42,8 @@ import {
} from '../pvpRoguelike'
const TICK_MS = 700
const UPGRADE_CHOICE_SECONDS = 10
const ROUND_START_SECONDS = 3
const UPGRADE_CHOICE_SECONDS = 15
type BossMechanic =
| 'party-pulse'
@@ -57,24 +58,18 @@ type PvpEncounter = DungeonEncounter & {
}
type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
type DraftSlotKey = Exclude<SlotKey, '6'>
type AbilityLabelMode = 'ability' | 'slot'
type SelfBuffId =
| `slot${SlotKey}-extra-target`
| `slot${SlotKey}-cost-down`
| `slot${SlotKey}-cooldown-down`
| 'fifth-cast-free'
| 'group-heal-boost'
| 'shield-boost'
| 'revive-party-members'
| `slot${DraftSlotKey}-extra-target`
| `slot${DraftSlotKey}-cost-down`
| `slot${DraftSlotKey}-cooldown-down`
type OpponentDebuffId =
| `opp-slot${SlotKey}-cost-up`
| `opp-slot${SlotKey}-cooldown-up`
| 'opp-takes-more-damage'
| 'opp-healing-reduced'
| 'opp-resource-regen-down'
| 'opp-cleanse-cooldown-up'
| 'opp-purge-random-buff'
| `opp-slot${DraftSlotKey}-cost-up`
| `opp-slot${DraftSlotKey}-cooldown-up`
type Choice<T extends string> = {
id: T
@@ -119,6 +114,12 @@ type LivePvpMatch = {
opponentClassName: string
}
const REVIVE_PARTY_CHOICE: Choice<SelfBuffId> = {
id: 'revive-party-members',
name: 'Revive Party Members',
description: 'Revive fallen party members before the next fight.',
}
const BOSS_MECHANICS: BossMechanic[] = [
'party-pulse',
'searing-mark',
@@ -184,7 +185,7 @@ function slotLabel(slot: SlotKey, spells: Spell[], labelMode: AbilityLabelMode)
}
function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
return (['1', '2', '3', '4', '5'] as DraftSlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode)
return [
{
@@ -204,16 +205,10 @@ function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Arr
},
]
})
return [
...slotChoices,
{ id: 'fifth-cast-free', name: 'Stored Momentum', description: 'After 5 casts, the next cast is free.' },
{ id: 'group-heal-boost', name: 'Wide Radiance', description: 'Party healing is 25% stronger.' },
{ id: 'shield-boost', name: 'Dense Shields', description: 'Shield absorbs are 25% stronger.' },
]
}
function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
return (['1', '2', '3', '4', '5'] as DraftSlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode)
return [
{
@@ -228,14 +223,6 @@ function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode
},
]
})
return [
...slotChoices,
{ id: 'opp-takes-more-damage', name: 'Expose Weakness', description: 'Opponent takes 10% more damage.' },
{ id: 'opp-healing-reduced', name: 'Blunted Recovery', description: 'Opponent healing is 15% weaker.' },
{ id: 'opp-resource-regen-down', name: 'Mana Squeeze', description: 'Opponent resource regeneration is reduced by 25%.' },
{ id: 'opp-cleanse-cooldown-up', name: 'Lingering Toxins', description: 'Opponent cleanse cooldown is 25% longer.' },
{ id: 'opp-purge-random-buff', name: 'Strip Momentum', description: 'Remove 1 random buff from the opponent immediately.' },
]
}
function toCombatSpell(ability: Ability, key: string): Spell {
@@ -263,17 +250,10 @@ function effectiveMaxHealth(member: PartyMember) {
return Math.max(1, Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)))
}
function incomingDamageMultiplier(debuffs: OpponentDebuffId[]) {
return 1.1 ** buffStacks(debuffs, 'opp-takes-more-damage')
}
function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
}
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
void debuffs
return Math.round(amount * healingReduction * multiplier)
}
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
@@ -284,8 +264,7 @@ function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: Opponent
const slot = spell.key as SlotKey
const downStacks = buffStacks(buffs, `slot${slot}-cooldown-down` as SelfBuffId)
const upStacks = buffStacks(debuffs, `opp-slot${slot}-cooldown-up` as OpponentDebuffId)
const cleansePenalty = spell.kind === 'cleanse' ? buffStacks(debuffs, 'opp-cleanse-cooldown-up') : 0
return (0.75 ** downStacks) * (1.25 ** (upStacks + cleansePenalty))
return (0.75 ** downStacks) * (1.25 ** upStacks)
}
function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[], freeCastReady: boolean) {
@@ -293,7 +272,8 @@ function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentD
const downStacks = buffStacks(buffs, `slot${slot}-cost-down` as SelfBuffId)
const upStacks = buffStacks(debuffs, `opp-slot${slot}-cost-up` as OpponentDebuffId)
const adjustedCost = Math.ceil(spell.cost * (0.75 ** downStacks) * (1.25 ** upStacks))
return freeCastReady && buffStacks(buffs, 'fifth-cast-free') > 0 ? 0 : adjustedCost
void freeCastReady
return adjustedCost
}
function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: PvpContentType): PvpEncounter[] {
@@ -350,10 +330,32 @@ function starterSide(partyTemplate: PartyMember[], maxResource: number): SideSta
}
}
function hasDeadPartyMembers(side: SideState) {
return side.party.some((member) => member.health <= 0)
}
function recoverPartyForNextEncounter(party: PartyMember[], reviveDead: boolean) {
return party.map((member) => ({
...member,
health: member.health <= 0
? (reviveDead ? Math.max(1, Math.round(member.maxHealth * 0.3)) : 0)
: clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
}))
}
function removeRandomDebuff(debuffs: OpponentDebuffId[]) {
if (debuffs.length === 0) return debuffs
const removedIndex = Math.floor(Math.random() * debuffs.length)
return debuffs.filter((_, index) => index !== removedIndex)
}
function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
if (buff.id === 'fifth-cast-free') return 8
if (buff.id === 'group-heal-boost') return 8
if (buff.id === 'shield-boost') return 6
if (buff.id === 'revive-party-members') return 10
const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
const spell = spells.find((candidate) => candidate.key === slot)
if (!spell) return 5
@@ -367,11 +369,7 @@ function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
}
function scoreDebuff(debuff: Choice<OpponentDebuffId>, opponentBuffCount: number) {
if (debuff.id === 'opp-takes-more-damage') return 9
if (debuff.id === 'opp-healing-reduced') return 8
if (debuff.id === 'opp-resource-regen-down') return 7
if (debuff.id === 'opp-cleanse-cooldown-up') return 5
if (debuff.id === 'opp-purge-random-buff') return opponentBuffCount > 0 ? 8 : 2
void opponentBuffCount
if (debuff.id.endsWith('cost-up')) return 7
return 6
}
@@ -388,13 +386,6 @@ function selectCpuChoice<T extends string>(
return ranked[0]
}
function removeRandomBuff(side: SideState) {
if (side.buffs.length === 0) return side
const nextBuffs = [...side.buffs]
nextBuffs.splice(Math.floor(Math.random() * nextBuffs.length), 1)
return { ...side, buffs: nextBuffs }
}
function createLogEntry(nextLogId: { current: number }, text: string, tone: CombatLogEntry['tone']) {
return { id: nextLogId.current++, text, tone }
}
@@ -458,7 +449,7 @@ export function PvPRoguelikeScreen({
})),
[contentType],
)
const [status, setStatus] = useState<'queueing' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
const [status, setStatus] = useState<'queueing' | 'round-countdown' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
const [stage, setStage] = useState(startStage)
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
const [encounterIndex, setEncounterIndex] = useState(0)
@@ -484,6 +475,7 @@ export function PvPRoguelikeScreen({
const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
const [roundCountdown, setRoundCountdown] = useState(ROUND_START_SECONDS)
const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS)
const [encountersCleared, setEncountersCleared] = useState(0)
const [paused, setPaused] = useState(false)
@@ -498,6 +490,7 @@ export function PvPRoguelikeScreen({
const queuedMatchRef = useRef(false)
const upgradeChoiceEndsAtRef = useRef(0)
const autoSubmittedUpgradeRef = useRef(false)
const roundCountdownTimerRef = useRef<number | null>(null)
const liveMatchRef = useRef<LivePvpMatch | null>(null)
const loggedOpponentDoneRef = useRef(false)
const pendingLiveUpgradeRef = useRef<{
@@ -560,6 +553,29 @@ export function PvPRoguelikeScreen({
}, 900)
}, [])
const clearRoundCountdown = useCallback(() => {
if (roundCountdownTimerRef.current === null) return
window.clearInterval(roundCountdownTimerRef.current)
roundCountdownTimerRef.current = null
}, [])
const beginRoundCountdown = useCallback((message?: string) => {
clearRoundCountdown()
setRoundCountdown(ROUND_START_SECONDS)
setStatus('round-countdown')
if (message) addLog(message, 'system')
const startedAt = Date.now()
roundCountdownTimerRef.current = window.setInterval(() => {
const remaining = Math.max(0, ROUND_START_SECONDS - (Date.now() - startedAt) / 1000)
setRoundCountdown(remaining)
if (remaining > 0) return
clearRoundCountdown()
setStatus((current) => current === 'round-countdown' ? 'playing' : current)
}, 100)
}, [addLog, clearRoundCountdown])
useEffect(() => () => clearRoundCountdown(), [clearRoundCountdown])
useEffect(() => {
if (queuedMatchRef.current) return
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
@@ -571,10 +587,11 @@ export function PvPRoguelikeScreen({
encounterPoolRef.current = encounterPool
}, [encounterPool])
const awardBossReward = useCallback((encounterIndexValue: number) => {
const awardEncounterReward = useCallback((encounterIndexValue: number) => {
if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
bossRewardClaimedRef.current.add(encounterIndexValue)
const rewardEncounter = encounters[encounterIndexValue]
const isBossReward = Boolean(rewardEncounter?.isBoss)
completeRoguelike(
rewardDungeon.id,
rewardDifficulty.id,
@@ -582,10 +599,11 @@ export function PvPRoguelikeScreen({
0,
Math.max(1, Math.round((elapsedTicks * TICK_MS) / 1000)),
{
bossesCleared: 1,
experienceMode: 'pvp-boss-quarter-level',
lootSourceEncounterId: rewardEncounter?.sourceEncounterId,
roguelikeStage: stage,
bossesCleared: isBossReward ? 1 : 0,
fightsCleared: 1,
experienceMode: isBossReward ? 'pvp-boss-quarter-level' : 'pvp-fight-twelfth-level',
lootSourceEncounterId: isBossReward ? rewardEncounter?.sourceEncounterId : undefined,
roguelikeStage: isBossReward ? stage : undefined,
},
)
.then((result) => {
@@ -594,7 +612,7 @@ export function PvPRoguelikeScreen({
const unlockedById = new Map(current.unlockedAbilities.map((ability) => [ability.id, ability]))
result.unlockedAbilities.forEach((ability) => unlockedById.set(ability.id, ability))
return {
bossesKilled: current.bossesKilled + 1,
bossesKilled: current.bossesKilled + (isBossReward ? 1 : 0),
experienceGained: current.experienceGained + result.experienceGained,
previousLevel: current.previousLevel ?? result.previousLevel,
newLevel: result.newLevel,
@@ -605,6 +623,9 @@ export function PvPRoguelikeScreen({
}
})
onProfileUpdated(result.profile)
if (!isBossReward && result.experienceGained > 0) {
addLog(`+${result.experienceGained} XP awarded.`, 'loot')
}
if (result.bonusItem) {
addLog(
`${result.bonusItem.name} x${result.bonusItem.quantity} awarded.`,
@@ -626,13 +647,15 @@ export function PvPRoguelikeScreen({
useEffect(() => {
setPlayerBuffChoices((current) => current
.map((choice) => selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
.map((choice) => choice.id === REVIVE_PARTY_CHOICE.id
? REVIVE_PARTY_CHOICE
: selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
.filter((choice): choice is Choice<SelfBuffId> => Boolean(choice)))
setPlayerDebuffChoices((current) => current
.map((choice) => opponentDebuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
.filter((choice): choice is Choice<OpponentDebuffId> => Boolean(choice)))
setSelectedBuff((current) => current
? selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
? (current.id === REVIVE_PARTY_CHOICE.id ? REVIVE_PARTY_CHOICE : selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current)
: null)
setSelectedDebuff((current) => current
? opponentDebuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
@@ -679,7 +702,6 @@ export function PvPRoguelikeScreen({
setStartStage(matchStartStage)
setStage(matchStartStage)
setElapsedTicks(0)
setStatus('playing')
setPlayerSide(basePlayer)
setCpuSide(baseOpponent)
setSelectedTargetId(partyTemplate[0].id)
@@ -711,9 +733,11 @@ export function PvPRoguelikeScreen({
const logText = message ?? `${opponent.characterName} found. Stage ${matchStartStage} begins.`
setQueueMessage(logText)
setLog([{ id: 1, text: logText, tone: 'system' }])
}, [contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
beginRoundCountdown()
}, [beginRoundCountdown, contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
const startMatch = useCallback((nextStartStage?: number) => {
clearRoundCountdown()
const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
const firstEncounter = firstSegment[0]
@@ -769,8 +793,7 @@ export function PvPRoguelikeScreen({
setCpuDifficulty(randomCpu)
setQueueMessage(message)
setLog([{ id: 1, text: message, tone: 'system' }])
setStatus('playing')
addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
beginRoundCountdown(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`)
}
if (gameMode === 'offline') {
const randomCpu = randomCpuDifficulty()
@@ -839,7 +862,7 @@ export function PvPRoguelikeScreen({
if (pollTimer) window.clearTimeout(pollTimer)
if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
}
}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
}, [beginRoundCountdown, clearRoundCountdown, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
useEffect(() => startMatch(), [startMatch])
@@ -849,7 +872,7 @@ export function PvPRoguelikeScreen({
const syncMatch = () => {
publishPvpMatchState<SideState>(liveMatch.id, {
state: playerRef.current,
status: status === 'upgrade-choice' ? 'upgrade-choice' : status,
status: status === 'upgrade-choice' ? 'upgrade-choice' : status === 'round-countdown' ? 'playing' : status,
stage,
encounterIndex,
encountersCleared,
@@ -949,7 +972,7 @@ export function PvPRoguelikeScreen({
if (member.health <= 0) return member
if (spell.kind === 'group') {
if (!groupTargets.has(member.id)) return member
const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
const groupPower = spell.power
const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
const nextShield = hasSpellEffect('radiance_applies_shield')
@@ -966,7 +989,7 @@ export function PvPRoguelikeScreen({
}
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
if (spell.kind === 'shield') {
const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
const shieldPower = spell.power
return {
...member,
shield: Math.max(member.shield, shieldPower),
@@ -1000,16 +1023,6 @@ export function PvPRoguelikeScreen({
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
}
})
const freeCastStacks = buffStacks(buffs, 'fifth-cast-free')
const nextFreeCastReady = freeCastStacks > 0 && current.freeCastReady ? false : current.freeCastReady
const nextCastsTowardFree = freeCastStacks > 0
? current.freeCastReady
? 0
: current.castsTowardFree + 1 >= 5
? 0
: current.castsTowardFree + 1
: current.castsTowardFree
const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
const nextCooldowns = {
...current.cooldowns,
}
@@ -1022,8 +1035,8 @@ export function PvPRoguelikeScreen({
party: nextParty,
resource: current.resource - effectiveCost,
cooldowns: nextCooldowns,
castsTowardFree: nextCastsTowardFree,
freeCastReady: gainedFreeCast || nextFreeCastReady,
castsTowardFree: current.castsTowardFree,
freeCastReady: false,
}
setCurrent(nextState)
return true
@@ -1134,7 +1147,6 @@ export function PvPRoguelikeScreen({
const appliesMaxHealthCut = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 13 === 0 && mechanics.includes('max-health-cut')
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
const damageMultiplier = incomingDamageMultiplier(side.debuffs)
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const tankPressure = tankPressureTargets(side.party)
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
@@ -1150,7 +1162,6 @@ export function PvPRoguelikeScreen({
? Math.max(1, (member.poisonStacks ?? 0) + 1)
: member.poisonStacks ?? 0
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
damage = Math.round(damage * damageMultiplier)
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
damage = Math.round(damage * 0.8)
}
@@ -1189,7 +1200,7 @@ export function PvPRoguelikeScreen({
...side,
party: nextParty,
resource: clamp(
side.resource + 2.4 * (0.75 ** buffStacks(side.debuffs, 'opp-resource-regen-down')),
side.resource + 2.4,
0,
maxResource,
),
@@ -1203,10 +1214,11 @@ export function PvPRoguelikeScreen({
const beginUpgradePhase = useCallback(() => {
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
autoSubmittedUpgradeRef.current = false
const playerNeedsRevive = hasDeadPartyMembers(playerRef.current)
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
setPlayerBuffChoices(playerNeedsRevive ? [REVIVE_PARTY_CHOICE] : chooseRandom(selfBuffChoicesCatalog, 3))
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
setSelectedBuff(null)
setSelectedBuff(playerNeedsRevive ? REVIVE_PARTY_CHOICE : null)
setSelectedDebuff(null)
setStatus('upgrade-choice')
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
@@ -1221,8 +1233,8 @@ export function PvPRoguelikeScreen({
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
playerClearedEncounterRef.current = encounterIndex
setEncountersCleared((value) => value + 1)
awardEncounterReward(encounterIndex)
if (encounter.isBoss) {
awardBossReward(encounterIndex)
const nextCheckpoint = recordPvpRoguelikeCheckpoint(
profile.character.id,
contentType,
@@ -1266,7 +1278,7 @@ export function PvPRoguelikeScreen({
}
}, TICK_MS / speedMultiplier)
return () => window.clearInterval(timer)
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
}, [addLog, advanceSide, awardEncounterReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
useEffect(() => {
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
@@ -1346,13 +1358,16 @@ export function PvPRoguelikeScreen({
const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => {
let nextPlayer = {
...playerRef.current,
buffs: [...playerRef.current.buffs, submittedBuff.id],
buffs: submittedBuff.id === REVIVE_PARTY_CHOICE.id
? playerRef.current.buffs
: [...playerRef.current.buffs, submittedBuff.id],
}
if (opponentChoice.debuffId === 'opp-purge-random-buff') {
nextPlayer = removeRandomBuff(nextPlayer)
} else if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] }
}
if (submittedBuff.id === REVIVE_PARTY_CHOICE.id) {
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
}
const clearedBoss = encounter.isBoss
if (clearedBoss && cpuDefeatedRef.current) {
@@ -1374,15 +1389,7 @@ export function PvPRoguelikeScreen({
}
nextPlayer = {
...nextPlayer,
party: nextPlayer.party.map((member) => ({
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
party: recoverPartyForNextEncounter(nextPlayer.party, submittedBuff.id === REVIVE_PARTY_CHOICE.id),
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {},
enemyHealth: nextEncounter.maxHealth,
@@ -1397,7 +1404,7 @@ export function PvPRoguelikeScreen({
setElapsedTicks(0)
setLiveUpgradePending(false)
pendingLiveUpgradeRef.current = null
setStatus('playing')
beginRoundCountdown()
const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId)
addLog(
`You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`,
@@ -1443,30 +1450,34 @@ export function PvPRoguelikeScreen({
return
}
if (!cpuDifficulty) return
const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3)
const cpuBuffChoices = hasDeadPartyMembers(cpuRef.current)
? [REVIVE_PARTY_CHOICE]
: chooseRandom(selfBuffChoicesCatalog, 3)
const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3)
const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells))
const cpuDebuff = selectCpuChoice(cpuDebuffChoices, cpuDifficulty, (choice) => scoreDebuff(choice, playerRef.current.buffs.length))
let nextPlayer = {
...playerRef.current,
buffs: [...playerRef.current.buffs, chosenBuff.id],
buffs: chosenBuff.id === REVIVE_PARTY_CHOICE.id
? playerRef.current.buffs
: [...playerRef.current.buffs, chosenBuff.id],
}
let nextCpu = {
...cpuRef.current,
buffs: [...cpuRef.current.buffs, cpuBuff.id],
buffs: cpuBuff.id === REVIVE_PARTY_CHOICE.id
? cpuRef.current.buffs
: [...cpuRef.current.buffs, cpuBuff.id],
}
if (chosenDebuff.id === 'opp-purge-random-buff') {
nextCpu = removeRandomBuff(nextCpu)
} else {
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
}
if (cpuDebuff.id === 'opp-purge-random-buff') {
nextPlayer = removeRandomBuff(nextPlayer)
} else {
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] }
if (chosenBuff.id === REVIVE_PARTY_CHOICE.id) {
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
}
if (cpuBuff.id === REVIVE_PARTY_CHOICE.id) {
nextCpu = { ...nextCpu, debuffs: removeRandomDebuff(nextCpu.debuffs) }
}
const clearedBoss = encounter.isBoss
@@ -1488,30 +1499,14 @@ export function PvPRoguelikeScreen({
nextPlayer = {
...nextPlayer,
party: nextPlayer.party.map((member) => ({
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
party: recoverPartyForNextEncounter(nextPlayer.party, chosenBuff.id === REVIVE_PARTY_CHOICE.id),
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {},
enemyHealth: nextEncounter.maxHealth,
}
nextCpu = {
...nextCpu,
party: nextCpu.party.map((member) => ({
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
party: recoverPartyForNextEncounter(nextCpu.party, cpuBuff.id === REVIVE_PARTY_CHOICE.id),
resource: clamp(nextCpu.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {},
enemyHealth: nextEncounter.maxHealth,
@@ -1527,9 +1522,9 @@ export function PvPRoguelikeScreen({
playerRef.current = nextPlayer
cpuRef.current = nextCpu
setElapsedTicks(0)
setStatus('playing')
beginRoundCountdown()
addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
}, [addLog, beginRoundCountdown, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
useEffect(() => {
if (status !== 'upgrade-choice' || liveUpgradePending) return
@@ -1633,7 +1628,7 @@ export function PvPRoguelikeScreen({
partySize: playerSide.party.length,
selectedId,
log,
status: status === 'queueing' ? 'playing' : status,
status: status === 'queueing' || status === 'round-countdown' ? 'playing' : status,
resource: playerSide.resource,
maxResource,
resourceName: gameClass.resourceName,
@@ -1861,6 +1856,15 @@ export function PvPRoguelikeScreen({
</div>
)}
{status === 'round-countdown' && (
<div className="pvp-round-countdown">
<div>
<p className="eyebrow">Round Starts</p>
<h2>{Math.max(1, Math.ceil(roundCountdown))}</h2>
</div>
</div>
)}
{status === 'upgrade-choice' && (
<div className="result-screen">
<div className="pvp-upgrade-dialog">
@@ -1873,7 +1877,7 @@ export function PvPRoguelikeScreen({
</div>
<div className="pvp-choice-columns">
<div>
<strong>Self Buff</strong>
<strong>{playerBuffChoices.length === 1 && playerBuffChoices[0]?.id === REVIVE_PARTY_CHOICE.id ? 'Recovery' : 'Self Buff'}</strong>
<div className="upgrade-choice-grid">
{playerBuffChoices.map((choice) => (
<button
+35 -1
View File
@@ -37,7 +37,8 @@ export interface GameRepository {
durationSeconds: number,
options?: {
bossesCleared?: number
experienceMode?: 'default' | 'pvp-boss-quarter-level'
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level'
fightsCleared?: number
lootSourceEncounterId?: number
roguelikeStage?: number
},
@@ -503,6 +504,31 @@ function scaledPvpBossExperience(
return { experience, level }
}
function scaledPvpFightExperience(
startingExperience: number,
startingLevel: number,
fightsCleared: number,
maxLevel: number,
targetLevel = startingLevel,
) {
let experience = startingExperience
let level = startingLevel
const maxExperience = experienceForLevel(maxLevel)
for (let fightIndex = 0; fightIndex < fightsCleared && experience < maxExperience; fightIndex += 1) {
const currentLevelFloor = experienceForLevel(level)
const nextLevelExperience = level >= maxLevel
? maxExperience
: experienceForLevel(level + 1)
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
const rewardRate = targetLevel > level ? 1 / 6 : 1 / 12
experience = Math.min(maxExperience, experience + Math.round(levelBand * rewardRate))
while (level < maxLevel && experienceForLevel(level + 1) <= experience) {
level += 1
}
}
return { experience, level }
}
function talentEffectCapacity(level: number) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
@@ -1142,6 +1168,14 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
: options?.experienceMode === 'pvp-fight-twelfth-level'
? scaledPvpFightExperience(
previousExperience,
previousLevel,
Math.max(0, Math.floor(options.fightsCleared ?? encountersCleared)),
profile.maxLevel,
highestOtherClassLevel(save),
)
: null
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
const newExperience = scaledReward
+2 -1
View File
@@ -349,7 +349,8 @@ export async function completeRoguelike(
durationSeconds: number,
options?: {
bossesCleared?: number
experienceMode?: 'default' | 'pvp-boss-quarter-level'
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level'
fightsCleared?: number
lootSourceEncounterId?: number
roguelikeStage?: number
},