Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c0f2daccb1 | |||
| abdf4cc654 | |||
| 5449276521 |
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 73
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versionCode 76
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versionName "1.0.54"
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versionName "1.0.57"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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+72
-23
@@ -2307,7 +2307,10 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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const bossesCleared = Number(runMetrics?.bossesCleared ?? Math.floor(encountersCleared / 3))
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const bossesCleared = Number(runMetrics?.bossesCleared ?? Math.floor(encountersCleared / 3))
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const experienceMode = runMetrics?.experienceMode === 'pvp-boss-quarter-level'
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const experienceMode = runMetrics?.experienceMode === 'pvp-boss-quarter-level'
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? 'pvp-boss-quarter-level'
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? 'pvp-boss-quarter-level'
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: 'default'
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: runMetrics?.experienceMode === 'pvp-fight-twelfth-level'
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? 'pvp-fight-twelfth-level'
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: 'default'
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const fightsCleared = Number(runMetrics?.fightsCleared ?? encountersCleared)
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const resourceSpent = Number(runMetrics?.resourceSpent)
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const resourceSpent = Number(runMetrics?.resourceSpent)
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const durationSeconds = Number(runMetrics?.durationSeconds)
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const durationSeconds = Number(runMetrics?.durationSeconds)
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if (!Number.isInteger(dungeonId) || dungeonId < 1) {
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if (!Number.isInteger(dungeonId) || dungeonId < 1) {
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@@ -2322,6 +2325,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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if (!Number.isInteger(bossesCleared) || bossesCleared < 0 || bossesCleared > 100000) {
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if (!Number.isInteger(bossesCleared) || bossesCleared < 0 || bossesCleared > 100000) {
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throw new Error('The roguelike boss total is invalid.')
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throw new Error('The roguelike boss total is invalid.')
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}
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}
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if (!Number.isInteger(fightsCleared) || fightsCleared < 0 || fightsCleared > 100000) {
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throw new Error('The roguelike fight total is invalid.')
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}
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if (!Number.isInteger(resourceSpent) || resourceSpent < 0 || resourceSpent > 100000) {
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if (!Number.isInteger(resourceSpent) || resourceSpent < 0 || resourceSpent > 100000) {
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throw new Error('The run resource total is invalid.')
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throw new Error('The run resource total is invalid.')
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}
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}
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@@ -2374,14 +2380,15 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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`).get(maxLevel).experienceRequired
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`).get(maxLevel).experienceRequired
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let newExperience = character.experience
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let newExperience = character.experience
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let newLevel = character.level
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let newLevel = character.level
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if (experienceMode === 'pvp-boss-quarter-level') {
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if (experienceMode === 'pvp-boss-quarter-level' || experienceMode === 'pvp-fight-twelfth-level') {
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const catchUpTargetLevel = database.prepare(`
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const catchUpTargetLevel = database.prepare(`
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SELECT COALESCE(MAX(level), 0) AS level
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SELECT COALESCE(MAX(level), 0) AS level
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FROM characters
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FROM characters
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WHERE account_id = ?
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WHERE account_id = ?
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AND id != ?
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AND id != ?
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`).get(accountId, characterId).level
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`).get(accountId, characterId).level
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for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
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const rewardUnits = experienceMode === 'pvp-boss-quarter-level' ? bossesCleared : fightsCleared
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for (let rewardIndex = 0; rewardIndex < rewardUnits && newExperience < maxExperience; rewardIndex += 1) {
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const currentLevelFloor = database.prepare(`
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const currentLevelFloor = database.prepare(`
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SELECT experience_required AS experienceRequired
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SELECT experience_required AS experienceRequired
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FROM level_progression
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FROM level_progression
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@@ -2395,7 +2402,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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WHERE level = ?
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WHERE level = ?
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`).get(newLevel + 1).experienceRequired
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`).get(newLevel + 1).experienceRequired
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const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
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const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
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const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
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const rewardRate = experienceMode === 'pvp-boss-quarter-level'
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? (catchUpTargetLevel > newLevel ? 0.5 : 0.25)
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: (catchUpTargetLevel > newLevel ? 1 / 6 : 1 / 12)
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newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
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newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
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newLevel = database.prepare(`
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newLevel = database.prepare(`
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SELECT MAX(level) AS level
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SELECT MAX(level) AS level
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@@ -2589,10 +2598,30 @@ function pvpSnapshot(match) {
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statuses: match.statuses,
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statuses: match.statuses,
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progress: match.progress,
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progress: match.progress,
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upgradeChoices: match.upgradeChoices,
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upgradeChoices: match.upgradeChoices,
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rematchRequests: match.rematchRequests,
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updatedAt: match.updatedAt,
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updatedAt: match.updatedAt,
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}
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}
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}
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}
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function createPvpMatch(contentType, startStage, players, now = Date.now()) {
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const matchId = randomBytes(12).toString('base64url')
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const match = {
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id: matchId,
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contentType,
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startStage,
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createdAt: now,
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players,
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states: {},
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statuses: {},
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progress: {},
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upgradeChoices: {},
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rematchRequests: {},
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updatedAt: now,
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}
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pvpMatches.set(matchId, match)
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return match
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}
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function joinPvpQueue(session, payload) {
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function joinPvpQueue(session, payload) {
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const now = Date.now()
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const now = Date.now()
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cleanupPvpMemory(now)
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cleanupPvpMemory(now)
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@@ -2622,24 +2651,11 @@ function joinPvpQueue(session, payload) {
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.sort((left, right) => left.createdAt - right.createdAt)[0]
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.sort((left, right) => left.createdAt - right.createdAt)[0]
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const player = pvpPlayerInfo(session)
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const player = pvpPlayerInfo(session)
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if (opponent) {
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if (opponent) {
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const matchId = randomBytes(12).toString('base64url')
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const match = createPvpMatch(contentType, startStage, {
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const match = {
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a: { side: 'a', ...opponent.player },
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id: matchId,
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b: { side: 'b', ...player },
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contentType,
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}, now)
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startStage,
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opponent.matchId = match.id
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createdAt: now,
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players: {
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a: { side: 'a', ...opponent.player },
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b: { side: 'b', ...player },
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},
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states: {},
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statuses: {},
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progress: {},
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upgradeChoices: {},
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updatedAt: now,
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}
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pvpMatches.set(matchId, match)
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opponent.matchId = matchId
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opponent.updatedAt = now
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opponent.updatedAt = now
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const ticketId = randomBytes(12).toString('base64url')
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const ticketId = randomBytes(12).toString('base64url')
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pvpQueue.set(ticketId, {
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pvpQueue.set(ticketId, {
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@@ -2649,7 +2665,7 @@ function joinPvpQueue(session, payload) {
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contentType,
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contentType,
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startStage,
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startStage,
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player,
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player,
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matchId,
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matchId: match.id,
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createdAt: now,
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createdAt: now,
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updatedAt: now,
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updatedAt: now,
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})
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})
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@@ -2751,6 +2767,33 @@ function submitPvpUpgradeChoice(session, matchId, payload) {
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return pvpSnapshot(match)
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return pvpSnapshot(match)
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}
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}
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function requestPvpRematch(session, matchId) {
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const { match, side } = requirePvpMatchForSession(session, matchId)
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if (match.nextMatchId) {
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const nextMatch = pvpMatches.get(match.nextMatchId)
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if (nextMatch) return { status: 'matched', side, match: pvpSnapshot(nextMatch) }
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}
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match.rematchRequests = match.rematchRequests ?? {}
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match.rematchRequests[side] = true
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match.updatedAt = Date.now()
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const opponentSide = side === 'a' ? 'b' : 'a'
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if (!match.rematchRequests[opponentSide]) {
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return { status: 'waiting', match: pvpSnapshot(match), side }
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}
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const nextMatch = createPvpMatch(
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match.contentType,
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match.startStage,
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{
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a: match.players.a,
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b: match.players.b,
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},
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Date.now(),
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)
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match.nextMatchId = nextMatch.id
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match.updatedAt = Date.now()
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return { status: 'matched', side, match: pvpSnapshot(nextMatch) }
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}
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export function gameApiPlugin() {
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export function gameApiPlugin() {
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return {
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return {
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name: 'ashen-halls-game-api',
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name: 'ashen-halls-game-api',
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@@ -2971,6 +3014,12 @@ export async function handleApiRequest(request, response, next) {
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return
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return
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}
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}
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const pvpRematch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/rematch$/)
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if (pvpRematch && request.method === 'POST') {
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sendJson(response, 200, requestPvpRematch(session, pvpRematch[1]))
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return
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}
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const pvpMatch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)$/)
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const pvpMatch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)$/)
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if (pvpMatch && request.method === 'GET') {
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if (pvpMatch && request.method === 'GET') {
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sendJson(response, 200, pvpSnapshot(requirePvpMatchForSession(session, pvpMatch[1]).match))
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sendJson(response, 200, pvpSnapshot(requirePvpMatchForSession(session, pvpMatch[1]).match))
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+27
@@ -5888,6 +5888,33 @@ h2 {
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z-index: 10;
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z-index: 10;
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}
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}
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.pvp-round-countdown {
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align-items: center;
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background: rgba(5, 5, 8, 0.55);
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display: flex;
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inset: 0;
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justify-content: center;
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position: fixed;
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z-index: 9;
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}
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.pvp-round-countdown > div {
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background: var(--panel);
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border: 3px solid #0b0c0f;
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box-shadow: 8px 8px 0 #050507;
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min-width: 220px;
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outline: 2px solid var(--gold);
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padding: 28px;
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text-align: center;
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}
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.pvp-round-countdown h2 {
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color: var(--gold);
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font-size: clamp(48px, 8vw, 92px);
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line-height: 1;
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margin-top: 8px;
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}
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|
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.result-screen > div,
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.result-screen > div,
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.pause-screen > div {
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.pause-screen > div {
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background: var(--panel);
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background: var(--panel);
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@@ -28,6 +28,7 @@ import {
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joinPvpQueue,
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joinPvpQueue,
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loadPvpMatch,
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loadPvpMatch,
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publishPvpMatchState,
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publishPvpMatchState,
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requestPvpRematch,
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randomCpuDifficulty,
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randomCpuDifficulty,
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recordCpuPvpLeaderboard,
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recordCpuPvpLeaderboard,
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recordPvpRoguelikeCheckpoint,
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recordPvpRoguelikeCheckpoint,
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@@ -35,12 +36,14 @@ import {
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type CpuDifficulty,
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type CpuDifficulty,
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type PvpMatchSnapshot,
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type PvpMatchSnapshot,
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type PvpMatchSide,
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type PvpMatchSide,
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type PvpRematchResponse,
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type PvpContentType,
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type PvpContentType,
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type PvpUpgradeChoicePayload,
|
type PvpUpgradeChoicePayload,
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} from '../pvpRoguelike'
|
} from '../pvpRoguelike'
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|
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const TICK_MS = 700
|
const TICK_MS = 700
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const UPGRADE_CHOICE_SECONDS = 10
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const ROUND_START_SECONDS = 3
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|
const UPGRADE_CHOICE_SECONDS = 15
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|
|
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type BossMechanic =
|
type BossMechanic =
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| 'party-pulse'
|
| 'party-pulse'
|
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@@ -55,24 +58,18 @@ type PvpEncounter = DungeonEncounter & {
|
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}
|
}
|
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|
|
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type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
|
type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
|
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|
type DraftSlotKey = Exclude<SlotKey, '6'>
|
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type AbilityLabelMode = 'ability' | 'slot'
|
type AbilityLabelMode = 'ability' | 'slot'
|
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|
|
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type SelfBuffId =
|
type SelfBuffId =
|
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| `slot${SlotKey}-extra-target`
|
| 'revive-party-members'
|
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| `slot${SlotKey}-cost-down`
|
| `slot${DraftSlotKey}-extra-target`
|
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| `slot${SlotKey}-cooldown-down`
|
| `slot${DraftSlotKey}-cost-down`
|
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| 'fifth-cast-free'
|
| `slot${DraftSlotKey}-cooldown-down`
|
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| 'group-heal-boost'
|
|
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| 'shield-boost'
|
|
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|
|
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type OpponentDebuffId =
|
type OpponentDebuffId =
|
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| `opp-slot${SlotKey}-cost-up`
|
| `opp-slot${DraftSlotKey}-cost-up`
|
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| `opp-slot${SlotKey}-cooldown-up`
|
| `opp-slot${DraftSlotKey}-cooldown-up`
|
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| 'opp-takes-more-damage'
|
|
||||||
| 'opp-healing-reduced'
|
|
||||||
| 'opp-resource-regen-down'
|
|
||||||
| 'opp-cleanse-cooldown-up'
|
|
||||||
| 'opp-purge-random-buff'
|
|
||||||
|
|
||||||
type Choice<T extends string> = {
|
type Choice<T extends string> = {
|
||||||
id: T
|
id: T
|
||||||
@@ -117,6 +114,12 @@ type LivePvpMatch = {
|
|||||||
opponentClassName: string
|
opponentClassName: string
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const REVIVE_PARTY_CHOICE: Choice<SelfBuffId> = {
|
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|
id: 'revive-party-members',
|
||||||
|
name: 'Revive Party Members',
|
||||||
|
description: 'Revive fallen party members before the next fight.',
|
||||||
|
}
|
||||||
|
|
||||||
const BOSS_MECHANICS: BossMechanic[] = [
|
const BOSS_MECHANICS: BossMechanic[] = [
|
||||||
'party-pulse',
|
'party-pulse',
|
||||||
'searing-mark',
|
'searing-mark',
|
||||||
@@ -182,7 +185,7 @@ function slotLabel(slot: SlotKey, spells: Spell[], labelMode: AbilityLabelMode)
|
|||||||
}
|
}
|
||||||
|
|
||||||
function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
|
function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
|
||||||
const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
|
return (['1', '2', '3', '4', '5'] as DraftSlotKey[]).flatMap((slot) => {
|
||||||
const label = slotLabel(slot, spells, labelMode)
|
const label = slotLabel(slot, spells, labelMode)
|
||||||
return [
|
return [
|
||||||
{
|
{
|
||||||
@@ -202,16 +205,10 @@ function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Arr
|
|||||||
},
|
},
|
||||||
]
|
]
|
||||||
})
|
})
|
||||||
return [
|
|
||||||
...slotChoices,
|
|
||||||
{ id: 'fifth-cast-free', name: 'Stored Momentum', description: 'After 5 casts, the next cast is free.' },
|
|
||||||
{ id: 'group-heal-boost', name: 'Wide Radiance', description: 'Party healing is 25% stronger.' },
|
|
||||||
{ id: 'shield-boost', name: 'Dense Shields', description: 'Shield absorbs are 25% stronger.' },
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
|
function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
|
||||||
const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
|
return (['1', '2', '3', '4', '5'] as DraftSlotKey[]).flatMap((slot) => {
|
||||||
const label = slotLabel(slot, spells, labelMode)
|
const label = slotLabel(slot, spells, labelMode)
|
||||||
return [
|
return [
|
||||||
{
|
{
|
||||||
@@ -226,14 +223,6 @@ function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode
|
|||||||
},
|
},
|
||||||
]
|
]
|
||||||
})
|
})
|
||||||
return [
|
|
||||||
...slotChoices,
|
|
||||||
{ id: 'opp-takes-more-damage', name: 'Expose Weakness', description: 'Opponent takes 10% more damage.' },
|
|
||||||
{ id: 'opp-healing-reduced', name: 'Blunted Recovery', description: 'Opponent healing is 15% weaker.' },
|
|
||||||
{ id: 'opp-resource-regen-down', name: 'Mana Squeeze', description: 'Opponent resource regeneration is reduced by 25%.' },
|
|
||||||
{ id: 'opp-cleanse-cooldown-up', name: 'Lingering Toxins', description: 'Opponent cleanse cooldown is 25% longer.' },
|
|
||||||
{ id: 'opp-purge-random-buff', name: 'Strip Momentum', description: 'Remove 1 random buff from the opponent immediately.' },
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function toCombatSpell(ability: Ability, key: string): Spell {
|
function toCombatSpell(ability: Ability, key: string): Spell {
|
||||||
@@ -261,17 +250,10 @@ function effectiveMaxHealth(member: PartyMember) {
|
|||||||
return Math.max(1, Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)))
|
return Math.max(1, Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)))
|
||||||
}
|
}
|
||||||
|
|
||||||
function incomingDamageMultiplier(debuffs: OpponentDebuffId[]) {
|
|
||||||
return 1.1 ** buffStacks(debuffs, 'opp-takes-more-damage')
|
|
||||||
}
|
|
||||||
|
|
||||||
function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
|
|
||||||
return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
|
|
||||||
}
|
|
||||||
|
|
||||||
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
|
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
|
||||||
const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
|
const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
|
||||||
return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
|
void debuffs
|
||||||
|
return Math.round(amount * healingReduction * multiplier)
|
||||||
}
|
}
|
||||||
|
|
||||||
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
|
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
|
||||||
@@ -282,8 +264,7 @@ function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: Opponent
|
|||||||
const slot = spell.key as SlotKey
|
const slot = spell.key as SlotKey
|
||||||
const downStacks = buffStacks(buffs, `slot${slot}-cooldown-down` as SelfBuffId)
|
const downStacks = buffStacks(buffs, `slot${slot}-cooldown-down` as SelfBuffId)
|
||||||
const upStacks = buffStacks(debuffs, `opp-slot${slot}-cooldown-up` as OpponentDebuffId)
|
const upStacks = buffStacks(debuffs, `opp-slot${slot}-cooldown-up` as OpponentDebuffId)
|
||||||
const cleansePenalty = spell.kind === 'cleanse' ? buffStacks(debuffs, 'opp-cleanse-cooldown-up') : 0
|
return (0.75 ** downStacks) * (1.25 ** upStacks)
|
||||||
return (0.75 ** downStacks) * (1.25 ** (upStacks + cleansePenalty))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[], freeCastReady: boolean) {
|
function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[], freeCastReady: boolean) {
|
||||||
@@ -291,7 +272,8 @@ function spellResourceCost(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentD
|
|||||||
const downStacks = buffStacks(buffs, `slot${slot}-cost-down` as SelfBuffId)
|
const downStacks = buffStacks(buffs, `slot${slot}-cost-down` as SelfBuffId)
|
||||||
const upStacks = buffStacks(debuffs, `opp-slot${slot}-cost-up` as OpponentDebuffId)
|
const upStacks = buffStacks(debuffs, `opp-slot${slot}-cost-up` as OpponentDebuffId)
|
||||||
const adjustedCost = Math.ceil(spell.cost * (0.75 ** downStacks) * (1.25 ** upStacks))
|
const adjustedCost = Math.ceil(spell.cost * (0.75 ** downStacks) * (1.25 ** upStacks))
|
||||||
return freeCastReady && buffStacks(buffs, 'fifth-cast-free') > 0 ? 0 : adjustedCost
|
void freeCastReady
|
||||||
|
return adjustedCost
|
||||||
}
|
}
|
||||||
|
|
||||||
function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: PvpContentType): PvpEncounter[] {
|
function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: PvpContentType): PvpEncounter[] {
|
||||||
@@ -348,10 +330,32 @@ function starterSide(partyTemplate: PartyMember[], maxResource: number): SideSta
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function hasDeadPartyMembers(side: SideState) {
|
||||||
|
return side.party.some((member) => member.health <= 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
function recoverPartyForNextEncounter(party: PartyMember[], reviveDead: boolean) {
|
||||||
|
return party.map((member) => ({
|
||||||
|
...member,
|
||||||
|
health: member.health <= 0
|
||||||
|
? (reviveDead ? Math.max(1, Math.round(member.maxHealth * 0.3)) : 0)
|
||||||
|
: clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
||||||
|
debuff: undefined,
|
||||||
|
debuffTicks: undefined,
|
||||||
|
poisonStacks: undefined,
|
||||||
|
maxHealthPenaltyTicks: undefined,
|
||||||
|
healingReductionTicks: undefined,
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
|
||||||
|
function removeRandomDebuff(debuffs: OpponentDebuffId[]) {
|
||||||
|
if (debuffs.length === 0) return debuffs
|
||||||
|
const removedIndex = Math.floor(Math.random() * debuffs.length)
|
||||||
|
return debuffs.filter((_, index) => index !== removedIndex)
|
||||||
|
}
|
||||||
|
|
||||||
function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
|
function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
|
||||||
if (buff.id === 'fifth-cast-free') return 8
|
if (buff.id === 'revive-party-members') return 10
|
||||||
if (buff.id === 'group-heal-boost') return 8
|
|
||||||
if (buff.id === 'shield-boost') return 6
|
|
||||||
const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
|
const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
|
||||||
const spell = spells.find((candidate) => candidate.key === slot)
|
const spell = spells.find((candidate) => candidate.key === slot)
|
||||||
if (!spell) return 5
|
if (!spell) return 5
|
||||||
@@ -365,11 +369,7 @@ function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function scoreDebuff(debuff: Choice<OpponentDebuffId>, opponentBuffCount: number) {
|
function scoreDebuff(debuff: Choice<OpponentDebuffId>, opponentBuffCount: number) {
|
||||||
if (debuff.id === 'opp-takes-more-damage') return 9
|
void opponentBuffCount
|
||||||
if (debuff.id === 'opp-healing-reduced') return 8
|
|
||||||
if (debuff.id === 'opp-resource-regen-down') return 7
|
|
||||||
if (debuff.id === 'opp-cleanse-cooldown-up') return 5
|
|
||||||
if (debuff.id === 'opp-purge-random-buff') return opponentBuffCount > 0 ? 8 : 2
|
|
||||||
if (debuff.id.endsWith('cost-up')) return 7
|
if (debuff.id.endsWith('cost-up')) return 7
|
||||||
return 6
|
return 6
|
||||||
}
|
}
|
||||||
@@ -386,13 +386,6 @@ function selectCpuChoice<T extends string>(
|
|||||||
return ranked[0]
|
return ranked[0]
|
||||||
}
|
}
|
||||||
|
|
||||||
function removeRandomBuff(side: SideState) {
|
|
||||||
if (side.buffs.length === 0) return side
|
|
||||||
const nextBuffs = [...side.buffs]
|
|
||||||
nextBuffs.splice(Math.floor(Math.random() * nextBuffs.length), 1)
|
|
||||||
return { ...side, buffs: nextBuffs }
|
|
||||||
}
|
|
||||||
|
|
||||||
function createLogEntry(nextLogId: { current: number }, text: string, tone: CombatLogEntry['tone']) {
|
function createLogEntry(nextLogId: { current: number }, text: string, tone: CombatLogEntry['tone']) {
|
||||||
return { id: nextLogId.current++, text, tone }
|
return { id: nextLogId.current++, text, tone }
|
||||||
}
|
}
|
||||||
@@ -456,7 +449,7 @@ export function PvPRoguelikeScreen({
|
|||||||
})),
|
})),
|
||||||
[contentType],
|
[contentType],
|
||||||
)
|
)
|
||||||
const [status, setStatus] = useState<'queueing' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
|
const [status, setStatus] = useState<'queueing' | 'round-countdown' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
|
||||||
const [stage, setStage] = useState(startStage)
|
const [stage, setStage] = useState(startStage)
|
||||||
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
|
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
|
||||||
const [encounterIndex, setEncounterIndex] = useState(0)
|
const [encounterIndex, setEncounterIndex] = useState(0)
|
||||||
@@ -469,6 +462,8 @@ export function PvPRoguelikeScreen({
|
|||||||
const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
|
const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
|
||||||
const [liveMatch, setLiveMatch] = useState<LivePvpMatch | null>(null)
|
const [liveMatch, setLiveMatch] = useState<LivePvpMatch | null>(null)
|
||||||
const [liveUpgradePending, setLiveUpgradePending] = useState(false)
|
const [liveUpgradePending, setLiveUpgradePending] = useState(false)
|
||||||
|
const [rematchRequested, setRematchRequested] = useState(false)
|
||||||
|
const [rematchMessage, setRematchMessage] = useState('')
|
||||||
const [queueMessage, setQueueMessage] = useState('')
|
const [queueMessage, setQueueMessage] = useState('')
|
||||||
const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }])
|
const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }])
|
||||||
const [reward, setReward] = useState<DungeonReward | null>(null)
|
const [reward, setReward] = useState<DungeonReward | null>(null)
|
||||||
@@ -480,6 +475,7 @@ export function PvPRoguelikeScreen({
|
|||||||
const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
|
const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
|
||||||
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
|
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
|
||||||
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
|
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
|
||||||
|
const [roundCountdown, setRoundCountdown] = useState(ROUND_START_SECONDS)
|
||||||
const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS)
|
const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS)
|
||||||
const [encountersCleared, setEncountersCleared] = useState(0)
|
const [encountersCleared, setEncountersCleared] = useState(0)
|
||||||
const [paused, setPaused] = useState(false)
|
const [paused, setPaused] = useState(false)
|
||||||
@@ -494,6 +490,7 @@ export function PvPRoguelikeScreen({
|
|||||||
const queuedMatchRef = useRef(false)
|
const queuedMatchRef = useRef(false)
|
||||||
const upgradeChoiceEndsAtRef = useRef(0)
|
const upgradeChoiceEndsAtRef = useRef(0)
|
||||||
const autoSubmittedUpgradeRef = useRef(false)
|
const autoSubmittedUpgradeRef = useRef(false)
|
||||||
|
const roundCountdownTimerRef = useRef<number | null>(null)
|
||||||
const liveMatchRef = useRef<LivePvpMatch | null>(null)
|
const liveMatchRef = useRef<LivePvpMatch | null>(null)
|
||||||
const loggedOpponentDoneRef = useRef(false)
|
const loggedOpponentDoneRef = useRef(false)
|
||||||
const pendingLiveUpgradeRef = useRef<{
|
const pendingLiveUpgradeRef = useRef<{
|
||||||
@@ -556,6 +553,29 @@ export function PvPRoguelikeScreen({
|
|||||||
}, 900)
|
}, 900)
|
||||||
}, [])
|
}, [])
|
||||||
|
|
||||||
|
const clearRoundCountdown = useCallback(() => {
|
||||||
|
if (roundCountdownTimerRef.current === null) return
|
||||||
|
window.clearInterval(roundCountdownTimerRef.current)
|
||||||
|
roundCountdownTimerRef.current = null
|
||||||
|
}, [])
|
||||||
|
|
||||||
|
const beginRoundCountdown = useCallback((message?: string) => {
|
||||||
|
clearRoundCountdown()
|
||||||
|
setRoundCountdown(ROUND_START_SECONDS)
|
||||||
|
setStatus('round-countdown')
|
||||||
|
if (message) addLog(message, 'system')
|
||||||
|
const startedAt = Date.now()
|
||||||
|
roundCountdownTimerRef.current = window.setInterval(() => {
|
||||||
|
const remaining = Math.max(0, ROUND_START_SECONDS - (Date.now() - startedAt) / 1000)
|
||||||
|
setRoundCountdown(remaining)
|
||||||
|
if (remaining > 0) return
|
||||||
|
clearRoundCountdown()
|
||||||
|
setStatus((current) => current === 'round-countdown' ? 'playing' : current)
|
||||||
|
}, 100)
|
||||||
|
}, [addLog, clearRoundCountdown])
|
||||||
|
|
||||||
|
useEffect(() => () => clearRoundCountdown(), [clearRoundCountdown])
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (queuedMatchRef.current) return
|
if (queuedMatchRef.current) return
|
||||||
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
||||||
@@ -567,10 +587,11 @@ export function PvPRoguelikeScreen({
|
|||||||
encounterPoolRef.current = encounterPool
|
encounterPoolRef.current = encounterPool
|
||||||
}, [encounterPool])
|
}, [encounterPool])
|
||||||
|
|
||||||
const awardBossReward = useCallback((encounterIndexValue: number) => {
|
const awardEncounterReward = useCallback((encounterIndexValue: number) => {
|
||||||
if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
|
if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
|
||||||
bossRewardClaimedRef.current.add(encounterIndexValue)
|
bossRewardClaimedRef.current.add(encounterIndexValue)
|
||||||
const rewardEncounter = encounters[encounterIndexValue]
|
const rewardEncounter = encounters[encounterIndexValue]
|
||||||
|
const isBossReward = Boolean(rewardEncounter?.isBoss)
|
||||||
completeRoguelike(
|
completeRoguelike(
|
||||||
rewardDungeon.id,
|
rewardDungeon.id,
|
||||||
rewardDifficulty.id,
|
rewardDifficulty.id,
|
||||||
@@ -578,10 +599,11 @@ export function PvPRoguelikeScreen({
|
|||||||
0,
|
0,
|
||||||
Math.max(1, Math.round((elapsedTicks * TICK_MS) / 1000)),
|
Math.max(1, Math.round((elapsedTicks * TICK_MS) / 1000)),
|
||||||
{
|
{
|
||||||
bossesCleared: 1,
|
bossesCleared: isBossReward ? 1 : 0,
|
||||||
experienceMode: 'pvp-boss-quarter-level',
|
fightsCleared: 1,
|
||||||
lootSourceEncounterId: rewardEncounter?.sourceEncounterId,
|
experienceMode: isBossReward ? 'pvp-boss-quarter-level' : 'pvp-fight-twelfth-level',
|
||||||
roguelikeStage: stage,
|
lootSourceEncounterId: isBossReward ? rewardEncounter?.sourceEncounterId : undefined,
|
||||||
|
roguelikeStage: isBossReward ? stage : undefined,
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.then((result) => {
|
.then((result) => {
|
||||||
@@ -590,7 +612,7 @@ export function PvPRoguelikeScreen({
|
|||||||
const unlockedById = new Map(current.unlockedAbilities.map((ability) => [ability.id, ability]))
|
const unlockedById = new Map(current.unlockedAbilities.map((ability) => [ability.id, ability]))
|
||||||
result.unlockedAbilities.forEach((ability) => unlockedById.set(ability.id, ability))
|
result.unlockedAbilities.forEach((ability) => unlockedById.set(ability.id, ability))
|
||||||
return {
|
return {
|
||||||
bossesKilled: current.bossesKilled + 1,
|
bossesKilled: current.bossesKilled + (isBossReward ? 1 : 0),
|
||||||
experienceGained: current.experienceGained + result.experienceGained,
|
experienceGained: current.experienceGained + result.experienceGained,
|
||||||
previousLevel: current.previousLevel ?? result.previousLevel,
|
previousLevel: current.previousLevel ?? result.previousLevel,
|
||||||
newLevel: result.newLevel,
|
newLevel: result.newLevel,
|
||||||
@@ -601,6 +623,9 @@ export function PvPRoguelikeScreen({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
onProfileUpdated(result.profile)
|
onProfileUpdated(result.profile)
|
||||||
|
if (!isBossReward && result.experienceGained > 0) {
|
||||||
|
addLog(`+${result.experienceGained} XP awarded.`, 'loot')
|
||||||
|
}
|
||||||
if (result.bonusItem) {
|
if (result.bonusItem) {
|
||||||
addLog(
|
addLog(
|
||||||
`${result.bonusItem.name} x${result.bonusItem.quantity} awarded.`,
|
`${result.bonusItem.name} x${result.bonusItem.quantity} awarded.`,
|
||||||
@@ -622,20 +647,97 @@ export function PvPRoguelikeScreen({
|
|||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
setPlayerBuffChoices((current) => current
|
setPlayerBuffChoices((current) => current
|
||||||
.map((choice) => selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
.map((choice) => choice.id === REVIVE_PARTY_CHOICE.id
|
||||||
|
? REVIVE_PARTY_CHOICE
|
||||||
|
: selfBuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
||||||
.filter((choice): choice is Choice<SelfBuffId> => Boolean(choice)))
|
.filter((choice): choice is Choice<SelfBuffId> => Boolean(choice)))
|
||||||
setPlayerDebuffChoices((current) => current
|
setPlayerDebuffChoices((current) => current
|
||||||
.map((choice) => opponentDebuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
.map((choice) => opponentDebuffChoicesCatalog.find((candidate) => candidate.id === choice.id))
|
||||||
.filter((choice): choice is Choice<OpponentDebuffId> => Boolean(choice)))
|
.filter((choice): choice is Choice<OpponentDebuffId> => Boolean(choice)))
|
||||||
setSelectedBuff((current) => current
|
setSelectedBuff((current) => current
|
||||||
? selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
|
? (current.id === REVIVE_PARTY_CHOICE.id ? REVIVE_PARTY_CHOICE : selfBuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current)
|
||||||
: null)
|
: null)
|
||||||
setSelectedDebuff((current) => current
|
setSelectedDebuff((current) => current
|
||||||
? opponentDebuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
|
? opponentDebuffChoicesCatalog.find((candidate) => candidate.id === current.id) ?? current
|
||||||
: null)
|
: null)
|
||||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
||||||
|
|
||||||
|
const startLiveMatch = useCallback((
|
||||||
|
match: PvpMatchSnapshot<SideState>,
|
||||||
|
side: PvpMatchSide,
|
||||||
|
message?: string,
|
||||||
|
) => {
|
||||||
|
const matchStartStage = match.startStage
|
||||||
|
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
|
||||||
|
const firstEncounter = firstSegment[0]
|
||||||
|
const basePlayer = starterSide(partyTemplate, maxResource)
|
||||||
|
const opponentSide: PvpMatchSide = side === 'a' ? 'b' : 'a'
|
||||||
|
const opponent = match.players[opponentSide]
|
||||||
|
const baseOpponent = starterSide(
|
||||||
|
cpuPartyTemplate.map((member) => ({
|
||||||
|
...member,
|
||||||
|
name: member.id === 'mira' ? opponent.characterName : member.name,
|
||||||
|
})),
|
||||||
|
maxResource,
|
||||||
|
)
|
||||||
|
basePlayer.enemyHealth = firstEncounter.maxHealth
|
||||||
|
baseOpponent.enemyHealth = firstEncounter.maxHealth
|
||||||
|
const nextLiveMatch: LivePvpMatch = {
|
||||||
|
id: match.id,
|
||||||
|
side,
|
||||||
|
opponentSide,
|
||||||
|
opponentName: opponent.characterName,
|
||||||
|
opponentClassName: opponent.className,
|
||||||
|
}
|
||||||
|
playerRef.current = basePlayer
|
||||||
|
cpuRef.current = baseOpponent
|
||||||
|
liveMatchRef.current = nextLiveMatch
|
||||||
|
nextLogId.current = 2
|
||||||
|
playerClearedEncounterRef.current = -1
|
||||||
|
queuedMatchRef.current = true
|
||||||
|
bossRewardClaimedRef.current = new Set()
|
||||||
|
setEncounters(firstSegment)
|
||||||
|
setEncounterIndex(0)
|
||||||
|
setCheckpointStage(matchStartStage)
|
||||||
|
setStartStage(matchStartStage)
|
||||||
|
setStage(matchStartStage)
|
||||||
|
setElapsedTicks(0)
|
||||||
|
setPlayerSide(basePlayer)
|
||||||
|
setCpuSide(baseOpponent)
|
||||||
|
setSelectedTargetId(partyTemplate[0].id)
|
||||||
|
setPlayerBuffChoices([])
|
||||||
|
setPlayerDebuffChoices([])
|
||||||
|
setSelectedBuff(null)
|
||||||
|
setSelectedDebuff(null)
|
||||||
|
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
|
||||||
|
upgradeChoiceEndsAtRef.current = 0
|
||||||
|
autoSubmittedUpgradeRef.current = false
|
||||||
|
setEncountersCleared(0)
|
||||||
|
setPaused(false)
|
||||||
|
setTargetGroup(0)
|
||||||
|
setReward(null)
|
||||||
|
setRunSummary(createEmptyPvpRunSummary())
|
||||||
|
setRewardError('')
|
||||||
|
setShowEndLog(false)
|
||||||
|
setFloatingTexts([])
|
||||||
|
setCpuDifficulty(null)
|
||||||
|
setLiveMatch(nextLiveMatch)
|
||||||
|
setLiveUpgradePending(false)
|
||||||
|
pendingLiveUpgradeRef.current = null
|
||||||
|
loggedOpponentDoneRef.current = false
|
||||||
|
recordedRunRef.current = false
|
||||||
|
rewardClaimedRef.current = false
|
||||||
|
cpuDefeatedRef.current = false
|
||||||
|
setRematchRequested(false)
|
||||||
|
setRematchMessage('')
|
||||||
|
const logText = message ?? `${opponent.characterName} found. Stage ${matchStartStage} begins.`
|
||||||
|
setQueueMessage(logText)
|
||||||
|
setLog([{ id: 1, text: logText, tone: 'system' }])
|
||||||
|
beginRoundCountdown()
|
||||||
|
}, [beginRoundCountdown, contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
|
||||||
|
|
||||||
const startMatch = useCallback((nextStartStage?: number) => {
|
const startMatch = useCallback((nextStartStage?: number) => {
|
||||||
|
clearRoundCountdown()
|
||||||
const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
||||||
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
|
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
|
||||||
const firstEncounter = firstSegment[0]
|
const firstEncounter = firstSegment[0]
|
||||||
@@ -680,6 +782,8 @@ export function PvPRoguelikeScreen({
|
|||||||
setLiveUpgradePending(false)
|
setLiveUpgradePending(false)
|
||||||
pendingLiveUpgradeRef.current = null
|
pendingLiveUpgradeRef.current = null
|
||||||
loggedOpponentDoneRef.current = false
|
loggedOpponentDoneRef.current = false
|
||||||
|
setRematchRequested(false)
|
||||||
|
setRematchMessage('')
|
||||||
recordedRunRef.current = false
|
recordedRunRef.current = false
|
||||||
rewardClaimedRef.current = false
|
rewardClaimedRef.current = false
|
||||||
cpuDefeatedRef.current = false
|
cpuDefeatedRef.current = false
|
||||||
@@ -689,8 +793,7 @@ export function PvPRoguelikeScreen({
|
|||||||
setCpuDifficulty(randomCpu)
|
setCpuDifficulty(randomCpu)
|
||||||
setQueueMessage(message)
|
setQueueMessage(message)
|
||||||
setLog([{ id: 1, text: message, tone: 'system' }])
|
setLog([{ id: 1, text: message, tone: 'system' }])
|
||||||
setStatus('playing')
|
beginRoundCountdown(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`)
|
||||||
addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
|
|
||||||
}
|
}
|
||||||
if (gameMode === 'offline') {
|
if (gameMode === 'offline') {
|
||||||
const randomCpu = randomCpuDifficulty()
|
const randomCpu = randomCpuDifficulty()
|
||||||
@@ -709,29 +812,7 @@ export function PvPRoguelikeScreen({
|
|||||||
if (cancelled) return
|
if (cancelled) return
|
||||||
const opponentSide: PvpMatchSide = side === 'a' ? 'b' : 'a'
|
const opponentSide: PvpMatchSide = side === 'a' ? 'b' : 'a'
|
||||||
const opponent = match.players[opponentSide]
|
const opponent = match.players[opponentSide]
|
||||||
const nextLiveMatch = {
|
startLiveMatch(match, side, `${opponent.characterName} found. Stage ${match.startStage} begins.`)
|
||||||
id: match.id,
|
|
||||||
side,
|
|
||||||
opponentSide,
|
|
||||||
opponentName: opponent.characterName,
|
|
||||||
opponentClassName: opponent.className,
|
|
||||||
}
|
|
||||||
liveMatchRef.current = nextLiveMatch
|
|
||||||
setLiveMatch(nextLiveMatch)
|
|
||||||
setCpuDifficulty(null)
|
|
||||||
const opponentBase = starterSide(
|
|
||||||
cpuPartyTemplate.map((member) => ({
|
|
||||||
...member,
|
|
||||||
name: member.id === 'mira' ? opponent.characterName : member.name,
|
|
||||||
})),
|
|
||||||
maxResource,
|
|
||||||
)
|
|
||||||
opponentBase.enemyHealth = firstEncounter.maxHealth
|
|
||||||
cpuRef.current = opponentBase
|
|
||||||
setCpuSide(opponentBase)
|
|
||||||
setQueueMessage(`${opponent.characterName} found. Match begins.`)
|
|
||||||
setLog([{ id: 1, text: `${opponent.characterName} found. Stage ${matchStartStage} begins.`, tone: 'system' }])
|
|
||||||
setStatus('playing')
|
|
||||||
}
|
}
|
||||||
const fallbackTimer = window.setTimeout(() => {
|
const fallbackTimer = window.setTimeout(() => {
|
||||||
if (cancelled || liveMatchRef.current) return
|
if (cancelled || liveMatchRef.current) return
|
||||||
@@ -781,7 +862,7 @@ export function PvPRoguelikeScreen({
|
|||||||
if (pollTimer) window.clearTimeout(pollTimer)
|
if (pollTimer) window.clearTimeout(pollTimer)
|
||||||
if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
|
if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
|
||||||
}
|
}
|
||||||
}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId])
|
}, [beginRoundCountdown, clearRoundCountdown, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
|
||||||
|
|
||||||
useEffect(() => startMatch(), [startMatch])
|
useEffect(() => startMatch(), [startMatch])
|
||||||
|
|
||||||
@@ -791,7 +872,7 @@ export function PvPRoguelikeScreen({
|
|||||||
const syncMatch = () => {
|
const syncMatch = () => {
|
||||||
publishPvpMatchState<SideState>(liveMatch.id, {
|
publishPvpMatchState<SideState>(liveMatch.id, {
|
||||||
state: playerRef.current,
|
state: playerRef.current,
|
||||||
status: status === 'upgrade-choice' ? 'upgrade-choice' : status,
|
status: status === 'upgrade-choice' ? 'upgrade-choice' : status === 'round-countdown' ? 'playing' : status,
|
||||||
stage,
|
stage,
|
||||||
encounterIndex,
|
encounterIndex,
|
||||||
encountersCleared,
|
encountersCleared,
|
||||||
@@ -807,10 +888,13 @@ export function PvPRoguelikeScreen({
|
|||||||
setCpuSide(opponentState)
|
setCpuSide(opponentState)
|
||||||
}
|
}
|
||||||
const opponentStatus = snapshot.statuses[liveMatch.opponentSide]
|
const opponentStatus = snapshot.statuses[liveMatch.opponentSide]
|
||||||
if (opponentStatus === 'lost' && !loggedOpponentDoneRef.current) {
|
const opponentAlive = snapshot.progress[liveMatch.opponentSide]?.alive
|
||||||
|
if ((opponentStatus === 'lost' || opponentAlive === false) && !loggedOpponentDoneRef.current && status !== 'won' && status !== 'lost') {
|
||||||
loggedOpponentDoneRef.current = true
|
loggedOpponentDoneRef.current = true
|
||||||
cpuDefeatedRef.current = true
|
cpuDefeatedRef.current = true
|
||||||
addLog(`${liveMatch.opponentName} fell. Finish the boss for XP.`, 'loot')
|
finishRoguelikeRun()
|
||||||
|
setStatus('won')
|
||||||
|
addLog(`${liveMatch.opponentName} fell. Match complete.`, 'loot')
|
||||||
}
|
}
|
||||||
if (opponentStatus === 'won' && status !== 'won' && status !== 'lost') {
|
if (opponentStatus === 'won' && status !== 'won' && status !== 'lost') {
|
||||||
finishRoguelikeRun()
|
finishRoguelikeRun()
|
||||||
@@ -888,7 +972,7 @@ export function PvPRoguelikeScreen({
|
|||||||
if (member.health <= 0) return member
|
if (member.health <= 0) return member
|
||||||
if (spell.kind === 'group') {
|
if (spell.kind === 'group') {
|
||||||
if (!groupTargets.has(member.id)) return member
|
if (!groupTargets.has(member.id)) return member
|
||||||
const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
|
const groupPower = spell.power
|
||||||
const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
|
const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
|
||||||
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
|
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
|
||||||
const nextShield = hasSpellEffect('radiance_applies_shield')
|
const nextShield = hasSpellEffect('radiance_applies_shield')
|
||||||
@@ -905,7 +989,7 @@ export function PvPRoguelikeScreen({
|
|||||||
}
|
}
|
||||||
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
|
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
|
||||||
if (spell.kind === 'shield') {
|
if (spell.kind === 'shield') {
|
||||||
const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
|
const shieldPower = spell.power
|
||||||
return {
|
return {
|
||||||
...member,
|
...member,
|
||||||
shield: Math.max(member.shield, shieldPower),
|
shield: Math.max(member.shield, shieldPower),
|
||||||
@@ -939,16 +1023,6 @@ export function PvPRoguelikeScreen({
|
|||||||
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
|
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
const freeCastStacks = buffStacks(buffs, 'fifth-cast-free')
|
|
||||||
const nextFreeCastReady = freeCastStacks > 0 && current.freeCastReady ? false : current.freeCastReady
|
|
||||||
const nextCastsTowardFree = freeCastStacks > 0
|
|
||||||
? current.freeCastReady
|
|
||||||
? 0
|
|
||||||
: current.castsTowardFree + 1 >= 5
|
|
||||||
? 0
|
|
||||||
: current.castsTowardFree + 1
|
|
||||||
: current.castsTowardFree
|
|
||||||
const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
|
|
||||||
const nextCooldowns = {
|
const nextCooldowns = {
|
||||||
...current.cooldowns,
|
...current.cooldowns,
|
||||||
}
|
}
|
||||||
@@ -961,8 +1035,8 @@ export function PvPRoguelikeScreen({
|
|||||||
party: nextParty,
|
party: nextParty,
|
||||||
resource: current.resource - effectiveCost,
|
resource: current.resource - effectiveCost,
|
||||||
cooldowns: nextCooldowns,
|
cooldowns: nextCooldowns,
|
||||||
castsTowardFree: nextCastsTowardFree,
|
castsTowardFree: current.castsTowardFree,
|
||||||
freeCastReady: gainedFreeCast || nextFreeCastReady,
|
freeCastReady: false,
|
||||||
}
|
}
|
||||||
setCurrent(nextState)
|
setCurrent(nextState)
|
||||||
return true
|
return true
|
||||||
@@ -1073,7 +1147,6 @@ export function PvPRoguelikeScreen({
|
|||||||
const appliesMaxHealthCut = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 13 === 0 && mechanics.includes('max-health-cut')
|
const appliesMaxHealthCut = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 13 === 0 && mechanics.includes('max-health-cut')
|
||||||
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
|
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
|
||||||
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
|
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
|
||||||
const damageMultiplier = incomingDamageMultiplier(side.debuffs)
|
|
||||||
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
|
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
|
||||||
const tankPressure = tankPressureTargets(side.party)
|
const tankPressure = tankPressureTargets(side.party)
|
||||||
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
|
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
|
||||||
@@ -1089,7 +1162,6 @@ export function PvPRoguelikeScreen({
|
|||||||
? Math.max(1, (member.poisonStacks ?? 0) + 1)
|
? Math.max(1, (member.poisonStacks ?? 0) + 1)
|
||||||
: member.poisonStacks ?? 0
|
: member.poisonStacks ?? 0
|
||||||
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
|
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
|
||||||
damage = Math.round(damage * damageMultiplier)
|
|
||||||
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
|
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
|
||||||
damage = Math.round(damage * 0.8)
|
damage = Math.round(damage * 0.8)
|
||||||
}
|
}
|
||||||
@@ -1128,7 +1200,7 @@ export function PvPRoguelikeScreen({
|
|||||||
...side,
|
...side,
|
||||||
party: nextParty,
|
party: nextParty,
|
||||||
resource: clamp(
|
resource: clamp(
|
||||||
side.resource + 2.4 * (0.75 ** buffStacks(side.debuffs, 'opp-resource-regen-down')),
|
side.resource + 2.4,
|
||||||
0,
|
0,
|
||||||
maxResource,
|
maxResource,
|
||||||
),
|
),
|
||||||
@@ -1142,10 +1214,11 @@ export function PvPRoguelikeScreen({
|
|||||||
const beginUpgradePhase = useCallback(() => {
|
const beginUpgradePhase = useCallback(() => {
|
||||||
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
|
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
|
||||||
autoSubmittedUpgradeRef.current = false
|
autoSubmittedUpgradeRef.current = false
|
||||||
|
const playerNeedsRevive = hasDeadPartyMembers(playerRef.current)
|
||||||
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
|
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
|
||||||
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
|
setPlayerBuffChoices(playerNeedsRevive ? [REVIVE_PARTY_CHOICE] : chooseRandom(selfBuffChoicesCatalog, 3))
|
||||||
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
|
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
|
||||||
setSelectedBuff(null)
|
setSelectedBuff(playerNeedsRevive ? REVIVE_PARTY_CHOICE : null)
|
||||||
setSelectedDebuff(null)
|
setSelectedDebuff(null)
|
||||||
setStatus('upgrade-choice')
|
setStatus('upgrade-choice')
|
||||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
||||||
@@ -1160,8 +1233,8 @@ export function PvPRoguelikeScreen({
|
|||||||
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
|
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
|
||||||
playerClearedEncounterRef.current = encounterIndex
|
playerClearedEncounterRef.current = encounterIndex
|
||||||
setEncountersCleared((value) => value + 1)
|
setEncountersCleared((value) => value + 1)
|
||||||
|
awardEncounterReward(encounterIndex)
|
||||||
if (encounter.isBoss) {
|
if (encounter.isBoss) {
|
||||||
awardBossReward(encounterIndex)
|
|
||||||
const nextCheckpoint = recordPvpRoguelikeCheckpoint(
|
const nextCheckpoint = recordPvpRoguelikeCheckpoint(
|
||||||
profile.character.id,
|
profile.character.id,
|
||||||
contentType,
|
contentType,
|
||||||
@@ -1188,7 +1261,10 @@ export function PvPRoguelikeScreen({
|
|||||||
}
|
}
|
||||||
if (!liveMatch && !nextCpuAlive && !cpuDefeatedRef.current) {
|
if (!liveMatch && !nextCpuAlive && !cpuDefeatedRef.current) {
|
||||||
cpuDefeatedRef.current = true
|
cpuDefeatedRef.current = true
|
||||||
addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot')
|
finishRoguelikeRun()
|
||||||
|
setStatus('won')
|
||||||
|
addLog(`CPU ${cpuDifficulty ?? 1} fell. Match complete.`, 'loot')
|
||||||
|
return
|
||||||
}
|
}
|
||||||
if (nextPlayer.enemyHealth <= 0) {
|
if (nextPlayer.enemyHealth <= 0) {
|
||||||
if (encounter.isBoss && cpuDefeatedRef.current) {
|
if (encounter.isBoss && cpuDefeatedRef.current) {
|
||||||
@@ -1202,7 +1278,7 @@ export function PvPRoguelikeScreen({
|
|||||||
}
|
}
|
||||||
}, TICK_MS / speedMultiplier)
|
}, TICK_MS / speedMultiplier)
|
||||||
return () => window.clearInterval(timer)
|
return () => window.clearInterval(timer)
|
||||||
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
|
}, [addLog, advanceSide, awardEncounterReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
|
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
|
||||||
@@ -1218,6 +1294,46 @@ export function PvPRoguelikeScreen({
|
|||||||
})
|
})
|
||||||
}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
|
}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
|
||||||
|
|
||||||
|
const handleRematch = useCallback(() => {
|
||||||
|
if (!liveMatch || rematchRequested) return
|
||||||
|
let cancelled = false
|
||||||
|
let attempts = 0
|
||||||
|
setRematchRequested(true)
|
||||||
|
setRematchMessage(`Waiting for ${liveMatch.opponentName} to rematch...`)
|
||||||
|
const handleResponse = (result: PvpRematchResponse<SideState>) => {
|
||||||
|
if (cancelled) return
|
||||||
|
if (result.status === 'matched' && result.match && result.side) {
|
||||||
|
startLiveMatch(result.match, result.side, `Rematch against ${liveMatch.opponentName} begins.`)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
attempts += 1
|
||||||
|
if (attempts >= 180) {
|
||||||
|
setRematchRequested(false)
|
||||||
|
setRematchMessage('Rematch expired.')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
window.setTimeout(pollRematch, 700)
|
||||||
|
}
|
||||||
|
const pollRematch = () => {
|
||||||
|
requestPvpRematch<SideState>(liveMatch.id)
|
||||||
|
.then(handleResponse)
|
||||||
|
.catch((reason: unknown) => {
|
||||||
|
if (cancelled) return
|
||||||
|
attempts += 1
|
||||||
|
if (attempts >= 10) {
|
||||||
|
setRematchRequested(false)
|
||||||
|
setRematchMessage(reason instanceof Error ? reason.message : 'Unable to request rematch.')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
window.setTimeout(pollRematch, 900)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
pollRematch()
|
||||||
|
return () => {
|
||||||
|
cancelled = true
|
||||||
|
}
|
||||||
|
}, [liveMatch, rematchRequested, startLiveMatch])
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (status !== 'upgrade-choice') return
|
if (status !== 'upgrade-choice') return
|
||||||
window.requestAnimationFrame(() => focusFirstControl())
|
window.requestAnimationFrame(() => focusFirstControl())
|
||||||
@@ -1242,13 +1358,16 @@ export function PvPRoguelikeScreen({
|
|||||||
const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => {
|
const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => {
|
||||||
let nextPlayer = {
|
let nextPlayer = {
|
||||||
...playerRef.current,
|
...playerRef.current,
|
||||||
buffs: [...playerRef.current.buffs, submittedBuff.id],
|
buffs: submittedBuff.id === REVIVE_PARTY_CHOICE.id
|
||||||
|
? playerRef.current.buffs
|
||||||
|
: [...playerRef.current.buffs, submittedBuff.id],
|
||||||
}
|
}
|
||||||
if (opponentChoice.debuffId === 'opp-purge-random-buff') {
|
if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
|
||||||
nextPlayer = removeRandomBuff(nextPlayer)
|
|
||||||
} else if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
|
|
||||||
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] }
|
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] }
|
||||||
}
|
}
|
||||||
|
if (submittedBuff.id === REVIVE_PARTY_CHOICE.id) {
|
||||||
|
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
|
||||||
|
}
|
||||||
|
|
||||||
const clearedBoss = encounter.isBoss
|
const clearedBoss = encounter.isBoss
|
||||||
if (clearedBoss && cpuDefeatedRef.current) {
|
if (clearedBoss && cpuDefeatedRef.current) {
|
||||||
@@ -1270,15 +1389,7 @@ export function PvPRoguelikeScreen({
|
|||||||
}
|
}
|
||||||
nextPlayer = {
|
nextPlayer = {
|
||||||
...nextPlayer,
|
...nextPlayer,
|
||||||
party: nextPlayer.party.map((member) => ({
|
party: recoverPartyForNextEncounter(nextPlayer.party, submittedBuff.id === REVIVE_PARTY_CHOICE.id),
|
||||||
...member,
|
|
||||||
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
|
||||||
debuff: undefined,
|
|
||||||
debuffTicks: undefined,
|
|
||||||
poisonStacks: undefined,
|
|
||||||
maxHealthPenaltyTicks: undefined,
|
|
||||||
healingReductionTicks: undefined,
|
|
||||||
})),
|
|
||||||
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||||
cooldowns: {},
|
cooldowns: {},
|
||||||
enemyHealth: nextEncounter.maxHealth,
|
enemyHealth: nextEncounter.maxHealth,
|
||||||
@@ -1293,7 +1404,7 @@ export function PvPRoguelikeScreen({
|
|||||||
setElapsedTicks(0)
|
setElapsedTicks(0)
|
||||||
setLiveUpgradePending(false)
|
setLiveUpgradePending(false)
|
||||||
pendingLiveUpgradeRef.current = null
|
pendingLiveUpgradeRef.current = null
|
||||||
setStatus('playing')
|
beginRoundCountdown()
|
||||||
const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId)
|
const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId)
|
||||||
addLog(
|
addLog(
|
||||||
`You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`,
|
`You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`,
|
||||||
@@ -1339,30 +1450,34 @@ export function PvPRoguelikeScreen({
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (!cpuDifficulty) return
|
if (!cpuDifficulty) return
|
||||||
const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3)
|
const cpuBuffChoices = hasDeadPartyMembers(cpuRef.current)
|
||||||
|
? [REVIVE_PARTY_CHOICE]
|
||||||
|
: chooseRandom(selfBuffChoicesCatalog, 3)
|
||||||
const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3)
|
const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3)
|
||||||
const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells))
|
const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells))
|
||||||
const cpuDebuff = selectCpuChoice(cpuDebuffChoices, cpuDifficulty, (choice) => scoreDebuff(choice, playerRef.current.buffs.length))
|
const cpuDebuff = selectCpuChoice(cpuDebuffChoices, cpuDifficulty, (choice) => scoreDebuff(choice, playerRef.current.buffs.length))
|
||||||
|
|
||||||
let nextPlayer = {
|
let nextPlayer = {
|
||||||
...playerRef.current,
|
...playerRef.current,
|
||||||
buffs: [...playerRef.current.buffs, chosenBuff.id],
|
buffs: chosenBuff.id === REVIVE_PARTY_CHOICE.id
|
||||||
|
? playerRef.current.buffs
|
||||||
|
: [...playerRef.current.buffs, chosenBuff.id],
|
||||||
}
|
}
|
||||||
let nextCpu = {
|
let nextCpu = {
|
||||||
...cpuRef.current,
|
...cpuRef.current,
|
||||||
buffs: [...cpuRef.current.buffs, cpuBuff.id],
|
buffs: cpuBuff.id === REVIVE_PARTY_CHOICE.id
|
||||||
|
? cpuRef.current.buffs
|
||||||
|
: [...cpuRef.current.buffs, cpuBuff.id],
|
||||||
}
|
}
|
||||||
|
|
||||||
if (chosenDebuff.id === 'opp-purge-random-buff') {
|
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
|
||||||
nextCpu = removeRandomBuff(nextCpu)
|
|
||||||
} else {
|
|
||||||
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cpuDebuff.id === 'opp-purge-random-buff') {
|
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] }
|
||||||
nextPlayer = removeRandomBuff(nextPlayer)
|
if (chosenBuff.id === REVIVE_PARTY_CHOICE.id) {
|
||||||
} else {
|
nextPlayer = { ...nextPlayer, debuffs: removeRandomDebuff(nextPlayer.debuffs) }
|
||||||
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, cpuDebuff.id] }
|
}
|
||||||
|
if (cpuBuff.id === REVIVE_PARTY_CHOICE.id) {
|
||||||
|
nextCpu = { ...nextCpu, debuffs: removeRandomDebuff(nextCpu.debuffs) }
|
||||||
}
|
}
|
||||||
|
|
||||||
const clearedBoss = encounter.isBoss
|
const clearedBoss = encounter.isBoss
|
||||||
@@ -1384,30 +1499,14 @@ export function PvPRoguelikeScreen({
|
|||||||
|
|
||||||
nextPlayer = {
|
nextPlayer = {
|
||||||
...nextPlayer,
|
...nextPlayer,
|
||||||
party: nextPlayer.party.map((member) => ({
|
party: recoverPartyForNextEncounter(nextPlayer.party, chosenBuff.id === REVIVE_PARTY_CHOICE.id),
|
||||||
...member,
|
|
||||||
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
|
||||||
debuff: undefined,
|
|
||||||
debuffTicks: undefined,
|
|
||||||
poisonStacks: undefined,
|
|
||||||
maxHealthPenaltyTicks: undefined,
|
|
||||||
healingReductionTicks: undefined,
|
|
||||||
})),
|
|
||||||
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||||
cooldowns: {},
|
cooldowns: {},
|
||||||
enemyHealth: nextEncounter.maxHealth,
|
enemyHealth: nextEncounter.maxHealth,
|
||||||
}
|
}
|
||||||
nextCpu = {
|
nextCpu = {
|
||||||
...nextCpu,
|
...nextCpu,
|
||||||
party: nextCpu.party.map((member) => ({
|
party: recoverPartyForNextEncounter(nextCpu.party, cpuBuff.id === REVIVE_PARTY_CHOICE.id),
|
||||||
...member,
|
|
||||||
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
|
|
||||||
debuff: undefined,
|
|
||||||
debuffTicks: undefined,
|
|
||||||
poisonStacks: undefined,
|
|
||||||
maxHealthPenaltyTicks: undefined,
|
|
||||||
healingReductionTicks: undefined,
|
|
||||||
})),
|
|
||||||
resource: clamp(nextCpu.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
resource: clamp(nextCpu.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||||
cooldowns: {},
|
cooldowns: {},
|
||||||
enemyHealth: nextEncounter.maxHealth,
|
enemyHealth: nextEncounter.maxHealth,
|
||||||
@@ -1423,9 +1522,9 @@ export function PvPRoguelikeScreen({
|
|||||||
playerRef.current = nextPlayer
|
playerRef.current = nextPlayer
|
||||||
cpuRef.current = nextCpu
|
cpuRef.current = nextCpu
|
||||||
setElapsedTicks(0)
|
setElapsedTicks(0)
|
||||||
setStatus('playing')
|
beginRoundCountdown()
|
||||||
addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
|
addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
|
||||||
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
|
}, [addLog, beginRoundCountdown, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (status !== 'upgrade-choice' || liveUpgradePending) return
|
if (status !== 'upgrade-choice' || liveUpgradePending) return
|
||||||
@@ -1529,7 +1628,7 @@ export function PvPRoguelikeScreen({
|
|||||||
partySize: playerSide.party.length,
|
partySize: playerSide.party.length,
|
||||||
selectedId,
|
selectedId,
|
||||||
log,
|
log,
|
||||||
status: status === 'queueing' ? 'playing' : status,
|
status: status === 'queueing' || status === 'round-countdown' ? 'playing' : status,
|
||||||
resource: playerSide.resource,
|
resource: playerSide.resource,
|
||||||
maxResource,
|
maxResource,
|
||||||
resourceName: gameClass.resourceName,
|
resourceName: gameClass.resourceName,
|
||||||
@@ -1757,6 +1856,15 @@ export function PvPRoguelikeScreen({
|
|||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
|
{status === 'round-countdown' && (
|
||||||
|
<div className="pvp-round-countdown">
|
||||||
|
<div>
|
||||||
|
<p className="eyebrow">Round Starts</p>
|
||||||
|
<h2>{Math.max(1, Math.ceil(roundCountdown))}</h2>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
{status === 'upgrade-choice' && (
|
{status === 'upgrade-choice' && (
|
||||||
<div className="result-screen">
|
<div className="result-screen">
|
||||||
<div className="pvp-upgrade-dialog">
|
<div className="pvp-upgrade-dialog">
|
||||||
@@ -1769,7 +1877,7 @@ export function PvPRoguelikeScreen({
|
|||||||
</div>
|
</div>
|
||||||
<div className="pvp-choice-columns">
|
<div className="pvp-choice-columns">
|
||||||
<div>
|
<div>
|
||||||
<strong>Self Buff</strong>
|
<strong>{playerBuffChoices.length === 1 && playerBuffChoices[0]?.id === REVIVE_PARTY_CHOICE.id ? 'Recovery' : 'Self Buff'}</strong>
|
||||||
<div className="upgrade-choice-grid">
|
<div className="upgrade-choice-grid">
|
||||||
{playerBuffChoices.map((choice) => (
|
{playerBuffChoices.map((choice) => (
|
||||||
<button
|
<button
|
||||||
@@ -1898,6 +2006,14 @@ export function PvPRoguelikeScreen({
|
|||||||
)}
|
)}
|
||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
|
{liveMatch && (
|
||||||
|
<>
|
||||||
|
<button disabled={rematchRequested} onClick={handleRematch} type="button">
|
||||||
|
{rematchRequested ? 'Waiting for Rematch' : 'Rematch'}
|
||||||
|
</button>
|
||||||
|
{rematchMessage && <p>{rematchMessage}</p>}
|
||||||
|
</>
|
||||||
|
)}
|
||||||
<button onClick={() => startMatch()} type="button">Queue Next Match</button>
|
<button onClick={() => startMatch()} type="button">Queue Next Match</button>
|
||||||
<button className="secondary-result-button" onClick={onExit} type="button">Back to Roguelike</button>
|
<button className="secondary-result-button" onClick={onExit} type="button">Back to Roguelike</button>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
+36
-2
@@ -37,7 +37,8 @@ export interface GameRepository {
|
|||||||
durationSeconds: number,
|
durationSeconds: number,
|
||||||
options?: {
|
options?: {
|
||||||
bossesCleared?: number
|
bossesCleared?: number
|
||||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level'
|
||||||
|
fightsCleared?: number
|
||||||
lootSourceEncounterId?: number
|
lootSourceEncounterId?: number
|
||||||
roguelikeStage?: number
|
roguelikeStage?: number
|
||||||
},
|
},
|
||||||
@@ -503,6 +504,31 @@ function scaledPvpBossExperience(
|
|||||||
return { experience, level }
|
return { experience, level }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function scaledPvpFightExperience(
|
||||||
|
startingExperience: number,
|
||||||
|
startingLevel: number,
|
||||||
|
fightsCleared: number,
|
||||||
|
maxLevel: number,
|
||||||
|
targetLevel = startingLevel,
|
||||||
|
) {
|
||||||
|
let experience = startingExperience
|
||||||
|
let level = startingLevel
|
||||||
|
const maxExperience = experienceForLevel(maxLevel)
|
||||||
|
for (let fightIndex = 0; fightIndex < fightsCleared && experience < maxExperience; fightIndex += 1) {
|
||||||
|
const currentLevelFloor = experienceForLevel(level)
|
||||||
|
const nextLevelExperience = level >= maxLevel
|
||||||
|
? maxExperience
|
||||||
|
: experienceForLevel(level + 1)
|
||||||
|
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
|
||||||
|
const rewardRate = targetLevel > level ? 1 / 6 : 1 / 12
|
||||||
|
experience = Math.min(maxExperience, experience + Math.round(levelBand * rewardRate))
|
||||||
|
while (level < maxLevel && experienceForLevel(level + 1) <= experience) {
|
||||||
|
level += 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return { experience, level }
|
||||||
|
}
|
||||||
|
|
||||||
function talentEffectCapacity(level: number) {
|
function talentEffectCapacity(level: number) {
|
||||||
return Math.min(4, Math.max(0, Math.floor(level / 5)))
|
return Math.min(4, Math.max(0, Math.floor(level / 5)))
|
||||||
}
|
}
|
||||||
@@ -1142,7 +1168,15 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
|||||||
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
|
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
|
||||||
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
|
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
|
||||||
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
|
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
|
||||||
: null
|
: options?.experienceMode === 'pvp-fight-twelfth-level'
|
||||||
|
? scaledPvpFightExperience(
|
||||||
|
previousExperience,
|
||||||
|
previousLevel,
|
||||||
|
Math.max(0, Math.floor(options.fightsCleared ?? encountersCleared)),
|
||||||
|
profile.maxLevel,
|
||||||
|
highestOtherClassLevel(save),
|
||||||
|
)
|
||||||
|
: null
|
||||||
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
|
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
|
||||||
const newExperience = scaledReward
|
const newExperience = scaledReward
|
||||||
? scaledReward.experience
|
? scaledReward.experience
|
||||||
|
|||||||
+2
-1
@@ -349,7 +349,8 @@ export async function completeRoguelike(
|
|||||||
durationSeconds: number,
|
durationSeconds: number,
|
||||||
options?: {
|
options?: {
|
||||||
bossesCleared?: number
|
bossesCleared?: number
|
||||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level'
|
||||||
|
fightsCleared?: number
|
||||||
lootSourceEncounterId?: number
|
lootSourceEncounterId?: number
|
||||||
roguelikeStage?: number
|
roguelikeStage?: number
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ export type PvpMatchSnapshot<TSideState = unknown> = {
|
|||||||
elapsedTicks: number
|
elapsedTicks: number
|
||||||
}>>
|
}>>
|
||||||
upgradeChoices: Partial<Record<PvpMatchSide, Record<string, PvpUpgradeChoicePayload>>>
|
upgradeChoices: Partial<Record<PvpMatchSide, Record<string, PvpUpgradeChoicePayload>>>
|
||||||
|
rematchRequests?: Partial<Record<PvpMatchSide, boolean>>
|
||||||
updatedAt: number
|
updatedAt: number
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,6 +46,12 @@ export type PvpQueueResponse<TSideState = unknown> = {
|
|||||||
side?: PvpMatchSide
|
side?: PvpMatchSide
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type PvpRematchResponse<TSideState = unknown> = {
|
||||||
|
status: 'waiting' | 'matched'
|
||||||
|
match?: PvpMatchSnapshot<TSideState>
|
||||||
|
side?: PvpMatchSide
|
||||||
|
}
|
||||||
|
|
||||||
export type CpuPvpLeaderboardEntry = {
|
export type CpuPvpLeaderboardEntry = {
|
||||||
characterName: string
|
characterName: string
|
||||||
className: string
|
className: string
|
||||||
@@ -166,3 +173,9 @@ export function submitPvpUpgradeChoice(
|
|||||||
body: JSON.stringify(payload),
|
body: JSON.stringify(payload),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function requestPvpRematch<TSideState>(matchId: string): Promise<PvpRematchResponse<TSideState>> {
|
||||||
|
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}/rematch`, {
|
||||||
|
method: 'POST',
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user