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9 Commits

Author SHA1 Message Date
Warren H 421540c52b Android build v1.0.53 2026-06-21 20:07:26 -04:00
Warren H 1e24aecad8 Android build v1.0.52 2026-06-21 12:35:10 -04:00
Warren H c9fb28ab6d Android build v1.0.50 2026-06-21 12:34:35 -04:00
Warren H c1e2c6d8b5 Android build v1.0.50 2026-06-21 00:27:07 -04:00
Warren H f7b041f86f Android build v1.0.49 2026-06-21 00:13:06 -04:00
Warren H 05bd70a9fe Android build v1.0.47 2026-06-20 23:49:20 -04:00
Warren H bb5c7e6e21 Android build v1.0.46 2026-06-20 23:45:21 -04:00
Warren H 14bec979e6 Android build v1.0.45 2026-06-20 23:13:55 -04:00
Warren H 4b45483ac3 Android build v1.0.44 2026-06-20 23:04:39 -04:00
31 changed files with 2165 additions and 217 deletions
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+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal" applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 63 versionCode 72
versionName "1.0.43" versionName "1.0.53"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions { aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps. // Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+89 -44
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@@ -455,17 +455,17 @@ INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, d
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1403, 1683005, 5, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1403, 1683005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1503, 1783005, 5, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1503, 1783005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2003, 2283101, 101, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2003, 2283101, 101, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2103, 2286101, 101, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2103, id, 101, 100, 1 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2203, 2289101, 101, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2203, id, 101, 100, 1 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2303, 783103, 103, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2303, id, 103, 100, 1 FROM items WHERE slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2403, 786103, 103, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2403, id, 103, 100, 1 FROM items WHERE slug = 'azuros-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2503, 789103, 103, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2503, id, 103, 100, 1 FROM items WHERE slug = 'diablos-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2603, 983104, 104, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2603, id, 104, 100, 1 FROM items WHERE slug = 'barroth-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2703, 986104, 104, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2703, id, 104, 100, 1 FROM items WHERE slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2803, 989104, 104, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2803, id, 104, 100, 1 FROM items WHERE slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2903, 1183105, 105, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2903, id, 105, 100, 1 FROM items WHERE slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (3003, 1186105, 105, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3003, id, 105, 100, 1 FROM items WHERE slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (3103, 1189105, 105, 100, 1); INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3103, id, 105, 100, 1 FROM items WHERE slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25';
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1001; UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1001;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1002; UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1002;
@@ -532,42 +532,87 @@ INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (10
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1007, 583001, 5); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1007, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1008, 583001, 5); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1008, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1009, 583001, 5); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1009, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 683002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 683002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 683002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 783002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 783002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 783002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 883002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 883002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 883002, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 1283004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 1283004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 1283004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1383004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1383004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1383004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1483004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1483004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1483004, 20); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1583005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1583005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1583005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1683005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1683005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1683005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1783005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1783005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1783005, 25); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2001, 2283101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2001, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2002, 2283101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2002, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2003, 2283101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2003, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2004, 2286101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2004, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2005, 2286101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2005, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2006, 2286101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2006, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2007, 2289101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2007, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2008, 2289101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2008, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2009, 2289101, 10); INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2009, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
DELETE FROM gear_upgrade_paths; DELETE FROM gear_upgrade_paths;
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (1, 201); INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (1, 201);
+15
View File
@@ -1908,6 +1908,21 @@ JOIN coin_sources
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id; AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
DELETE FROM crafting_recipe_components
WHERE recipe_id IN (1101, 1102, 1103);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
SELECT recipe_id, items.id, quantity
FROM (
SELECT 1101 AS recipe_id, 'tigrex-boss-coin-diff-2-ilvl-10' AS item_slug, 5 AS quantity
UNION ALL SELECT 1101, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1102, 'tigrex-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1102, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1103, 'tigrex-boss-coin-diff-2-ilvl-10', 5
UNION ALL SELECT 1103, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
) AS requirements
JOIN items ON items.slug = requirements.item_slug;
DELETE FROM gear_upgrade_paths; DELETE FROM gear_upgrade_paths;
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) INSERT INTO gear_upgrade_paths (from_item_id, to_item_id)
+59
View File
@@ -0,0 +1,59 @@
<svg xmlns="http://www.w3.org/2000/svg" width="1440" height="900" viewBox="0 0 1440 900">
<defs>
<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1"><stop offset="0" stop-color="#111827"/><stop offset="1" stop-color="#2f1f16"/></linearGradient>
<style>
text{font-family:Inter,Arial,sans-serif;fill:#f8f1df}.muted{fill:#c8bca6;font-size:20px}.tiny{fill:#d8cab1;font-size:16px}.title{font-size:30px;font-weight:800}.label{font-size:19px;font-weight:700}.panel{fill:#1b2433;stroke:#6f5535;stroke-width:2;rx:12}.tile{fill:#253244;stroke:#7d6743;stroke-width:2;rx:10}.selected{fill:#31483b;stroke:#d7aa45;stroke-width:4;rx:10}.bar-bg{fill:#2a3444;rx:8}.hp{fill:#5ed17a;rx:8}.danger{fill:#d96b55;rx:8}.mana{fill:#63a9ff;rx:8}.button{fill:#d7aa45;rx:10}.spell{fill:#273449;stroke:#8d7349;stroke-width:2;rx:10}
</style>
</defs>
<rect width="1440" height="900" fill="url(#bg)"/>
<text x="48" y="64" class="title">PC Dungeon PvP Roguelike</text>
<text x="48" y="96" class="muted">Dungeon party = 6 members per side. Upgrade timer auto-picks at 0s.</text>
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<text x="64" y="176" class="title">You</text><text x="64" y="204" class="muted">Mira - Priest</text>
<text x="64" y="252" class="label">Party Health</text>
<g transform="translate(64 278)">
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<rect x="180" width="48" height="48" class="spell"/><text x="197" y="32" font-size="22" font-weight="800">G</text>
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<rect x="590" width="104" height="72" class="tile"/><text x="602" y="28" class="label">DPS</text><text x="652" y="28" class="muted">41%</text><rect x="602" y="46" width="80" height="10" class="bar-bg"/><rect x="602" y="46" width="33" height="10" class="danger"/>
<rect y="92" width="104" height="72" class="tile"/><text x="12" y="120" class="label">DPS</text><text x="62" y="120" class="muted">88%</text><rect x="12" y="138" width="80" height="10" class="bar-bg"/><rect x="12" y="138" width="70" height="10" class="hp"/>
<rect x="118" y="92" width="104" height="72" class="tile"/><text x="130" y="120" class="label">DPS</text><text x="180" y="120" class="muted">63%</text><rect x="130" y="138" width="80" height="10" class="bar-bg"/><rect x="130" y="138" width="50" height="10" class="hp"/>
<rect x="236" y="92" width="104" height="72" class="tile"/><text x="248" y="120" class="label">DPS</text><text x="298" y="120" class="muted">77%</text><rect x="248" y="138" width="80" height="10" class="bar-bg"/><rect x="248" y="138" width="62" height="10" class="hp"/>
<rect x="354" y="92" width="104" height="72" class="tile"/><text x="366" y="120" class="label">DPS</text><text x="416" y="120" class="muted">49%</text><rect x="366" y="138" width="80" height="10" class="bar-bg"/><rect x="366" y="138" width="39" height="10" class="danger"/>
<rect x="472" y="92" width="104" height="72" class="tile"/><text x="484" y="120" class="label">DPS</text><text x="534" y="120" class="muted">96%</text><rect x="484" y="138" width="80" height="10" class="bar-bg"/><rect x="484" y="138" width="77" height="10" class="hp"/>
<rect x="590" y="92" width="104" height="72" class="tile"/><text x="602" y="120" class="label">DPS</text><text x="652" y="120" class="muted">70%</text><rect x="602" y="138" width="80" height="10" class="bar-bg"/><rect x="602" y="138" width="56" height="10" class="hp"/>
</g>
<rect x="24" y="452" width="912" height="68" class="panel"/>
<rect x="48" y="468" width="52" height="40" class="ready"/><text x="66" y="496" font-size="22" font-weight="800">+</text>
<rect x="112" y="468" width="52" height="40" class="spell"/><text x="129" y="496" font-size="22" font-weight="800">R</text><text x="143" y="483" font-size="12">3</text>
<rect x="176" y="468" width="52" height="40" class="spell"/><text x="194" y="496" font-size="22" font-weight="800">S</text><text x="207" y="483" font-size="12">8</text>
<rect x="240" y="468" width="52" height="40" class="ready"/><text x="258" y="496" font-size="22" font-weight="800">G</text>
<rect x="304" y="468" width="52" height="40" class="spell"/><text x="322" y="496" font-size="22" font-weight="800">C</text><text x="335" y="483" font-size="12">5</text>
<rect x="368" y="468" width="52" height="40" class="ready"/><text x="386" y="496" font-size="22" font-weight="800">B</text>
<text x="650" y="480" class="label">Mana 73 / 100</text><rect x="650" y="492" width="240" height="14" class="bar-bg"/><rect x="650" y="492" width="175" height="14" class="mana"/>
</svg>

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+41
View File
@@ -0,0 +1,41 @@
<svg xmlns="http://www.w3.org/2000/svg" width="620" height="540" viewBox="0 0 620 540">
<defs>
<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1">
<stop offset="0" stop-color="#101827"/>
<stop offset="1" stop-color="#271a12"/>
</linearGradient>
<style>
text { font-family: Inter, Arial, sans-serif; fill: #f8f1df; }
.muted { fill: #c8bca6; font-size: 14px; }
.title { font-size: 22px; font-weight: 800; }
.label { font-size: 15px; font-weight: 700; }
.panel { fill: #1b2433; stroke: #6f5535; stroke-width: 2; rx: 10; }
.tile { fill: #253244; stroke: #7d6743; stroke-width: 2; rx: 8; }
.bar-bg { fill: #2a3444; rx: 7; }
.hp { fill: #5ed17a; rx: 7; }
.danger { fill: #d96b55; rx: 7; }
.mana { fill: #63a9ff; rx: 7; }
</style>
</defs>
<rect width="620" height="540" fill="url(#bg)"/>
<text x="20" y="36" class="title">Thor Bottom Screen - Opponent View</text>
<text x="20" y="60" class="muted">Secondary display shows real opponent health/progress.</text>
<rect x="20" y="82" width="580" height="424" class="panel"/>
<text x="44" y="122" class="title">Astra</text>
<text x="44" y="146" class="muted">Druid - live opponent</text>
<text x="376" y="122" class="label">Opponent Clear</text>
<rect x="376" y="136" width="172" height="16" class="bar-bg"/><rect x="376" y="136" width="106" height="16" class="danger"/>
<text x="44" y="192" class="label">Opponent Party Health</text>
<g transform="translate(44 216)">
<rect width="158" height="72" class="tile"/><text x="14" y="26" class="label">Tank</text><text x="104" y="26" class="muted">59%</text><rect x="14" y="44" width="128" height="12" class="bar-bg"/><rect x="14" y="44" width="76" height="12" class="danger"/>
<rect x="176" width="158" height="72" class="tile"/><text x="190" y="26" class="label">Astra</text><text x="280" y="26" class="muted">88%</text><rect x="190" y="44" width="128" height="12" class="bar-bg"/><rect x="190" y="44" width="113" height="12" class="hp"/>
<rect x="352" width="158" height="72" class="tile"/><text x="366" y="26" class="label">DPS</text><text x="456" y="26" class="muted">73%</text><rect x="366" y="44" width="128" height="12" class="bar-bg"/><rect x="366" y="44" width="93" height="12" class="hp"/>
<rect y="92" width="158" height="72" class="tile"/><text x="14" y="118" class="label">DPS</text><text x="104" y="118" class="muted">42%</text><rect x="14" y="136" width="128" height="12" class="bar-bg"/><rect x="14" y="136" width="54" height="12" class="danger"/>
<rect x="176" y="92" width="158" height="72" class="tile"/><text x="190" y="118" class="label">DPS</text><text x="280" y="118" class="muted">91%</text><rect x="190" y="136" width="128" height="12" class="bar-bg"/><rect x="190" y="136" width="116" height="12" class="hp"/>
<rect x="352" y="92" width="158" height="72" class="tile"/><text x="366" y="118" class="label">DPS</text><text x="456" y="118" class="muted">66%</text><rect x="366" y="136" width="128" height="12" class="bar-bg"/><rect x="366" y="136" width="84" height="12" class="hp"/>
</g>
<text x="44" y="420" class="label">Mana 86 / 100</text>
<rect x="154" y="408" width="214" height="16" class="bar-bg"/><rect x="154" y="408" width="184" height="16" class="mana"/>
<text x="44" y="462" class="muted">Buffs: Dense Shields x1</text>
<text x="318" y="462" class="muted">Debuffs: Cost Up x1</text>
</svg>

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+7 -2
View File
@@ -1,5 +1,6 @@
import { readFileSync, writeFileSync } from 'node:fs' import { readFileSync, writeFileSync } from 'node:fs'
import { DatabaseSync } from 'node:sqlite' import { DatabaseSync } from 'node:sqlite'
import { catalogPayload } from '../server/catalog.mjs'
import { getProfile } from '../server/game-api.mjs' import { getProfile } from '../server/game-api.mjs'
const database = new DatabaseSync(':memory:') const database = new DatabaseSync(':memory:')
@@ -7,10 +8,14 @@ const database = new DatabaseSync(':memory:')
try { try {
database.exec(readFileSync('db/schema.sql', 'utf8')) database.exec(readFileSync('db/schema.sql', 'utf8'))
database.exec(readFileSync('db/seed.sql', 'utf8')) database.exec(readFileSync('db/seed.sql', 'utf8'))
const profile = getProfile(database, 1) const catalog = catalogPayload(getProfile(database, 1))
writeFileSync( writeFileSync(
'src/offline-starter-profile.json', 'src/offline-starter-profile.json',
`${JSON.stringify(profile, null, 2)}\n`, `${JSON.stringify(catalog.profile, null, 2)}\n`,
)
writeFileSync(
'src/offline-catalog-meta.ts',
`export const bundledCatalogHash = '${catalog.hash}'\n`,
) )
console.log('Offline starter profile exported from SQLite.') console.log('Offline starter profile exported from SQLite.')
} finally { } finally {
+33 -1
View File
@@ -375,6 +375,31 @@ const server = createServer(async (request, response) => {
SELECT from_item_id AS fromItemId, to_item_id AS toItemId SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths ORDER BY from_item_id FROM gear_upgrade_paths ORDER BY from_item_id
`).all() `).all()
const classes = database.prepare(`
SELECT id, slug, name, resource_name AS resourceName,
max_resource AS maxResource, theme_color AS themeColor, description
FROM classes ORDER BY id
`).all()
const abilities = database.prepare(`
SELECT id, class_id AS classId, slug, name, spell_type AS spellType,
resource_cost AS cost, cooldown_seconds AS cooldown, power,
unlock_level AS unlockLevel, glyph, description
FROM spells ORDER BY class_id, unlock_level, id
`).all()
const talents = database.prepare(`
SELECT talents.id, talents.class_id AS classId, talents.slug, talents.name,
talents.max_rank AS maxRank, talents.tier, talents.branch,
talents.prerequisite_talent_id AS prerequisiteTalentId,
talents.prerequisite_rank AS prerequisiteRank,
prerequisite.name AS prerequisiteName,
talents.effect_type AS effectType,
talents.effect_value_per_rank AS effectValuePerRank,
talents.glyph, talents.description
FROM talents
LEFT JOIN talents AS prerequisite
ON prerequisite.id = talents.prerequisite_talent_id
ORDER BY talents.class_id, talents.tier, talents.branch
`).all()
sendJson(response, 200, { sendJson(response, 200, {
items, items,
encounters, encounters,
@@ -383,6 +408,11 @@ const server = createServer(async (request, response) => {
craftingRecipes: [...recipes.values()], craftingRecipes: [...recipes.values()],
dungeons, dungeons,
gearUpgradePaths, gearUpgradePaths,
classes: classes.map((gameClass) => ({
...gameClass,
abilities: abilities.filter((ability) => ability.classId === gameClass.id),
talents: talents.filter((talent) => talent.classId === gameClass.id),
})),
}) })
return return
} }
@@ -499,12 +529,14 @@ const server = createServer(async (request, response) => {
const recipeComponents = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)\/components$/) const recipeComponents = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)\/components$/)
if (recipeComponents && request.method === 'POST') { if (recipeComponents && request.method === 'POST') {
const payload = await readJson(request) const payload = await readJson(request)
const quantity = Number(payload.quantity)
if (!Number.isInteger(quantity) || quantity < 1) throw new Error('Component quantity must be at least 1.')
database.prepare(` database.prepare(`
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
VALUES (?, ?, ?) VALUES (?, ?, ?)
ON CONFLICT(recipe_id, item_id) ON CONFLICT(recipe_id, item_id)
DO UPDATE SET quantity = excluded.quantity DO UPDATE SET quantity = excluded.quantity
`).run(Number(recipeComponents[1]), payload.itemId, payload.quantity) `).run(Number(recipeComponents[1]), payload.itemId, quantity)
writeAdminOverrides(database) writeAdminOverrides(database)
sendJson(response, 200, { ok: true }) sendJson(response, 200, { ok: true })
return return
+74
View File
@@ -0,0 +1,74 @@
import { createHash } from 'node:crypto'
function normalizeRecipe(recipe) {
return {
...recipe,
components: recipe.components.map((component) => ({
...component,
owned: 0,
})),
canCraft: false,
}
}
function normalizeDungeon(dungeon) {
return {
...dungeon,
completionCount: 0,
leaderboard: [],
leaderboards: {
part_1: [],
part_2: [],
part_3: [],
full_run: [],
},
}
}
export function normalizeCatalogProfile(profile) {
return {
...profile,
character: {
...profile.character,
id: 1,
name: 'Mira',
level: 1,
experience: 0,
talentPoints: 1,
currentLevelExperience: 0,
nextLevelExperience: 100,
},
abilitySlots: profile.abilitySlots,
allocatedTalentPoints: 0,
inventory: [],
completedDungeonParts: 0,
completedRaidPhases: 0,
gearStats: {
averageItemLevel: 0,
healingPower: 0,
maxResourceBonus: 0,
},
setBonuses: profile.setBonuses.map((bonus) => ({
...bonus,
equippedPieces: 0,
active: false,
})),
craftingRecipes: profile.craftingRecipes.map(normalizeRecipe),
dungeons: profile.dungeons.map(normalizeDungeon),
}
}
export function catalogHash(profile) {
return createHash('sha256')
.update(JSON.stringify(profile))
.digest('hex')
}
export function catalogPayload(profile) {
const normalized = normalizeCatalogProfile(profile)
return {
version: 1,
hash: catalogHash(normalized),
profile: normalized,
}
}
+269 -3
View File
@@ -9,6 +9,7 @@ import {
import { isIP } from 'node:net' import { isIP } from 'node:net'
import { extname, resolve, sep } from 'node:path' import { extname, resolve, sep } from 'node:path'
import { DatabaseSync } from 'node:sqlite' import { DatabaseSync } from 'node:sqlite'
import { catalogPayload } from './catalog.mjs'
const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url)) const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url))
const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url)) const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url))
@@ -26,6 +27,10 @@ const directCraftItemLevels = new Set([1, 10, 20, 25])
const sessionCookieName = 'chronicle_session' const sessionCookieName = 'chronicle_session'
const sessionLifetimeSeconds = 60 * 60 * 24 * 30 const sessionLifetimeSeconds = 60 * 60 * 24 * 30
const rateLimitBuckets = new Map() const rateLimitBuckets = new Map()
const pvpQueue = new Map()
const pvpMatches = new Map()
const pvpQueueTtlMs = 15 * 1000
const pvpMatchTtlMs = 60 * 60 * 1000
function sendJson(response, status, body, headers = {}) { function sendJson(response, status, body, headers = {}) {
response.statusCode = status response.statusCode = status
@@ -348,10 +353,13 @@ function currentSession(database, request) {
accounts.id AS accountId, accounts.id AS accountId,
accounts.username, accounts.username,
characters.id AS characterId, characters.id AS characterId,
characters.class_id AS classId characters.class_id AS classId,
characters.name AS characterName,
classes.name AS className
FROM sessions FROM sessions
JOIN accounts ON accounts.id = sessions.account_id JOIN accounts ON accounts.id = sessions.account_id
JOIN characters ON characters.id = sessions.active_character_id JOIN characters ON characters.id = sessions.active_character_id
JOIN classes ON classes.id = characters.class_id
WHERE sessions.token_hash = ? WHERE sessions.token_hash = ?
AND sessions.expires_at > CURRENT_TIMESTAMP AND sessions.expires_at > CURRENT_TIMESTAMP
`).get(tokenHash(token)) ?? null `).get(tokenHash(token)) ?? null
@@ -858,6 +866,8 @@ export function getProfile(database, characterId, accountId) {
quantity, quantity,
owned, owned,
})) }))
const hasRequiredComponents = components.length > 0
&& components.every((component) => component.quantity > 0)
const { itemId, slug, name, slot, rarity, itemLevel, healingPower, maxResourceBonus, glyph, description, setId, setSlug, setName } = recipe const { itemId, slug, name, slot, rarity, itemLevel, healingPower, maxResourceBonus, glyph, description, setId, setSlug, setName } = recipe
return { return {
id: recipe.id, id: recipe.id,
@@ -880,7 +890,8 @@ export function getProfile(database, characterId, accountId) {
setName, setName,
}, },
components, components,
canCraft: components.every((component) => component.owned >= component.quantity), canCraft: hasRequiredComponents
&& components.every((component) => component.owned >= component.quantity),
} }
}), }),
dungeons: dungeons.map((dungeon) => ({ dungeons: dungeons.map((dungeon) => ({
@@ -1746,6 +1757,9 @@ function craftItem(database, characterId, recipeId) {
WHERE crafting_recipe_components.recipe_id = ? WHERE crafting_recipe_components.recipe_id = ?
`).all(characterId, recipeId) `).all(characterId, recipeId)
if (components.length === 0) throw new Error('That recipe has no component requirements.') if (components.length === 0) throw new Error('That recipe has no component requirements.')
if (components.some((component) => component.quantity <= 0)) {
throw new Error('Recipe components must require at least one item.')
}
const missing = components.find((component) => component.owned < component.quantity) const missing = components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
const item = itemById(database, missing.itemId) const item = itemById(database, missing.itemId)
@@ -1845,6 +1859,10 @@ function upgradeItem(database, characterId, itemId) {
AND character_inventory.character_id = ? AND character_inventory.character_id = ?
WHERE crafting_recipe_components.recipe_id = ? WHERE crafting_recipe_components.recipe_id = ?
`).all(characterId, targetRecipe.id) `).all(characterId, targetRecipe.id)
if (components.length === 0) throw new Error('That upgrade has no component requirements.')
if (components.some((component) => component.quantity <= 0)) {
throw new Error('Upgrade components must require at least one item.')
}
const missing = components.find((component) => component.owned < component.quantity) const missing = components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
const componentItem = itemById(database, missing.itemId) const componentItem = itemById(database, missing.itemId)
@@ -2527,6 +2545,212 @@ function saveProfile(database, characterId, accountId, payload) {
} }
} }
function cleanupPvpMemory(now = Date.now()) {
for (const [ticketId, ticket] of pvpQueue.entries()) {
if (now - ticket.updatedAt > pvpQueueTtlMs) pvpQueue.delete(ticketId)
}
for (const [matchId, match] of pvpMatches.entries()) {
if (now - match.updatedAt > pvpMatchTtlMs) pvpMatches.delete(matchId)
}
}
function validatePvpContentType(value) {
if (value !== 'dungeon' && value !== 'raid') {
throw new Error('The PvP content type is invalid.')
}
return value
}
function validatePvpStartStage(value) {
const startStage = Number(value)
if (!Number.isInteger(startStage) || startStage < 1 || startStage > 1000) {
throw new Error('The PvP start stage is invalid.')
}
return startStage
}
function pvpPlayerInfo(session) {
return {
accountId: session.accountId,
characterId: session.characterId,
characterName: session.characterName,
className: session.className,
}
}
function pvpSnapshot(match) {
return {
id: match.id,
contentType: match.contentType,
startStage: match.startStage,
createdAt: match.createdAt,
players: match.players,
states: match.states,
statuses: match.statuses,
progress: match.progress,
upgradeChoices: match.upgradeChoices,
updatedAt: match.updatedAt,
}
}
function joinPvpQueue(session, payload) {
const now = Date.now()
cleanupPvpMemory(now)
const contentType = validatePvpContentType(payload.contentType)
const startStage = validatePvpStartStage(payload.startStage)
const existingTicket = [...pvpQueue.values()].find((ticket) =>
ticket.accountId === session.accountId
&& ticket.characterId === session.characterId
&& ticket.contentType === contentType
&& ticket.startStage === startStage
)
if (existingTicket?.matchId) {
const match = pvpMatches.get(existingTicket.matchId)
if (match) {
const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
return { ticketId: existingTicket.id, status: 'matched', side, match: pvpSnapshot(match) }
}
}
const opponent = [...pvpQueue.values()]
.filter((ticket) =>
!ticket.matchId
&& ticket.contentType === contentType
&& ticket.startStage === startStage
&& ticket.accountId !== session.accountId
)
.sort((left, right) => left.createdAt - right.createdAt)[0]
const player = pvpPlayerInfo(session)
if (opponent) {
const matchId = randomBytes(12).toString('base64url')
const match = {
id: matchId,
contentType,
startStage,
createdAt: now,
players: {
a: { side: 'a', ...opponent.player },
b: { side: 'b', ...player },
},
states: {},
statuses: {},
progress: {},
upgradeChoices: {},
updatedAt: now,
}
pvpMatches.set(matchId, match)
opponent.matchId = matchId
opponent.updatedAt = now
const ticketId = randomBytes(12).toString('base64url')
pvpQueue.set(ticketId, {
id: ticketId,
accountId: session.accountId,
characterId: session.characterId,
contentType,
startStage,
player,
matchId,
createdAt: now,
updatedAt: now,
})
return { ticketId, status: 'matched', side: 'b', match: pvpSnapshot(match) }
}
if (existingTicket) {
existingTicket.updatedAt = now
return { ticketId: existingTicket.id, status: 'waiting' }
}
const ticketId = randomBytes(12).toString('base64url')
pvpQueue.set(ticketId, {
id: ticketId,
accountId: session.accountId,
characterId: session.characterId,
contentType,
startStage,
player,
createdAt: now,
updatedAt: now,
})
return { ticketId, status: 'waiting' }
}
function checkPvpQueue(session, ticketId) {
cleanupPvpMemory()
const ticket = pvpQueue.get(ticketId)
if (!ticket || ticket.accountId !== session.accountId) {
const error = new Error('PvP queue ticket not found.')
error.status = 404
throw error
}
ticket.updatedAt = Date.now()
if (!ticket.matchId) return { ticketId, status: 'waiting' }
const match = pvpMatches.get(ticket.matchId)
if (!match) return { ticketId, status: 'waiting' }
const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
return { ticketId, status: 'matched', side, match: pvpSnapshot(match) }
}
function cancelPvpQueue(session, ticketId) {
const ticket = pvpQueue.get(ticketId)
if (ticket && ticket.accountId === session.accountId && !ticket.matchId) {
pvpQueue.delete(ticketId)
}
return { ok: true }
}
function requirePvpMatchForSession(session, matchId) {
cleanupPvpMemory()
const match = pvpMatches.get(matchId)
if (!match) {
const error = new Error('PvP match not found.')
error.status = 404
throw error
}
const side = match.players.a.accountId === session.accountId ? 'a'
: match.players.b.accountId === session.accountId ? 'b'
: null
if (!side) {
const error = new Error('That PvP match belongs to another account.')
error.status = 403
throw error
}
return { match, side }
}
function updatePvpMatchState(session, matchId, payload) {
const { match, side } = requirePvpMatchForSession(session, matchId)
const status = ['playing', 'upgrade-choice', 'won', 'lost'].includes(payload.status)
? payload.status
: 'playing'
const progress = {
stage: validatePvpStartStage(payload.stage),
encounterIndex: Math.max(0, Math.floor(Number(payload.encounterIndex) || 0)),
encountersCleared: Math.max(0, Math.floor(Number(payload.encountersCleared) || 0)),
enemyHealth: Math.max(0, Number(payload.enemyHealth) || 0),
alive: Boolean(payload.alive),
elapsedTicks: Math.max(0, Math.floor(Number(payload.elapsedTicks) || 0)),
}
match.states[side] = payload.state ?? null
match.statuses[side] = status
match.progress[side] = progress
match.updatedAt = Date.now()
return pvpSnapshot(match)
}
function submitPvpUpgradeChoice(session, matchId, payload) {
const { match, side } = requirePvpMatchForSession(session, matchId)
const encounterIndex = Math.max(0, Math.floor(Number(payload.encounterIndex) || 0))
if (!match.upgradeChoices[side]) match.upgradeChoices[side] = {}
match.upgradeChoices[side][String(encounterIndex)] = {
encounterIndex,
buffId: String(payload.buffId ?? ''),
debuffId: String(payload.debuffId ?? ''),
}
match.updatedAt = Date.now()
return pvpSnapshot(match)
}
export function gameApiPlugin() { export function gameApiPlugin() {
return { return {
name: 'ashen-halls-game-api', name: 'ashen-halls-game-api',
@@ -2677,7 +2901,7 @@ export async function handleApiRequest(request, response, next) {
try { try {
const ip = requestIp(request) const ip = requestIp(request)
consumeRateLimit(`api:${ip}`, 240, 60 * 1000) consumeRateLimit(`api:${ip}`, 900, 60 * 1000)
database.prepare(` database.prepare(`
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
`).run() `).run()
@@ -2686,6 +2910,11 @@ export async function handleApiRequest(request, response, next) {
return return
} }
if (request.url === '/api/catalog' && request.method === 'GET') {
sendJson(response, 200, catalogPayload(getProfile(database, 1)))
return
}
const session = requireSession(database, request) const session = requireSession(database, request)
if (request.url === '/api/profile/sync-save' && request.method === 'GET') { if (request.url === '/api/profile/sync-save' && request.method === 'GET') {
@@ -2711,6 +2940,43 @@ export async function handleApiRequest(request, response, next) {
return return
} }
if (request.url === '/api/pvp/queue' && request.method === 'POST') {
const payload = await readJson(request)
sendJson(response, 200, joinPvpQueue(session, payload))
return
}
const pvpQueueTicket = request.url.match(/^\/api\/pvp\/queue\/([A-Za-z0-9_-]+)$/)
if (pvpQueueTicket && request.method === 'GET') {
sendJson(response, 200, checkPvpQueue(session, pvpQueueTicket[1]))
return
}
if (pvpQueueTicket && request.method === 'DELETE') {
sendJson(response, 200, cancelPvpQueue(session, pvpQueueTicket[1]))
return
}
const pvpMatchState = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/state$/)
if (pvpMatchState && request.method === 'POST') {
const payload = await readJson(request, 128 * 1024)
sendJson(response, 200, updatePvpMatchState(session, pvpMatchState[1], payload))
return
}
const pvpUpgradeChoice = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/upgrade-choice$/)
if (pvpUpgradeChoice && request.method === 'POST') {
const payload = await readJson(request)
sendJson(response, 200, submitPvpUpgradeChoice(session, pvpUpgradeChoice[1], payload))
return
}
const pvpMatch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)$/)
if (pvpMatch && request.method === 'GET') {
sendJson(response, 200, pvpSnapshot(requirePvpMatchForSession(session, pvpMatch[1]).match))
return
}
const dungeonCompletion = request.url.match(/^\/api\/dungeons\/(\d+)\/complete$/) const dungeonCompletion = request.url.match(/^\/api\/dungeons\/(\d+)\/complete$/)
if (dungeonCompletion && request.method === 'POST') { if (dungeonCompletion && request.method === 'POST') {
const payload = await readJson(request) const payload = await readJson(request)
+512 -36
View File
@@ -621,6 +621,7 @@ textarea:focus-visible,
min-height: 120px; min-height: 120px;
outline: 2px solid #3a3944; outline: 2px solid #3a3944;
padding: 14px; padding: 14px;
position: relative;
} }
.dual-top-member.selected { .dual-top-member.selected {
@@ -773,7 +774,7 @@ textarea:focus-visible,
display: grid; display: grid;
gap: 10px; gap: 10px;
height: calc(100dvh - 20px); height: calc(100dvh - 20px);
grid-template-rows: auto 1fr; grid-template-rows: auto minmax(0, 1fr) auto;
min-height: 0; min-height: 0;
} }
@@ -803,6 +804,84 @@ textarea:focus-visible,
outline-color: var(--gold); outline-color: var(--gold);
} }
.dual-top-spell-strip {
align-items: center;
background: var(--panel);
border: 3px solid #0c0d11;
display: grid;
gap: 8px;
grid-template-columns: repeat(6, 54px) minmax(180px, 1fr);
min-height: 64px;
outline: 2px solid var(--edge);
padding: 8px 10px;
}
.dual-top-spell {
align-items: center;
background: #20232c;
border: 2px solid #08090c;
color: var(--ink);
display: flex;
height: 48px;
justify-content: center;
min-width: 0;
outline: 2px solid #4d4c58;
padding: 0;
position: relative;
}
.dual-top-spell:not(:disabled) {
cursor: pointer;
}
.dual-top-spell:disabled {
opacity: 0.62;
}
.dual-top-spell .spell-icon {
font-size: 20px;
height: 32px;
margin: 0;
width: 32px;
}
.dual-top-spell > i {
background: rgba(0, 0, 0, 0.58);
bottom: 0;
display: block;
left: 0;
pointer-events: none;
position: absolute;
right: 0;
}
.dual-top-spell > small {
color: #fff4a8;
font-family: 'Press Start 2P', monospace;
font-size: 10px;
position: absolute;
}
.dual-top-resource {
align-self: center;
color: #82bfff;
font-family: 'Press Start 2P', monospace;
font-size: 8px;
justify-self: end;
min-width: 220px;
width: min(280px, 100%);
}
.dual-top-resource strong {
display: block;
margin-bottom: 6px;
text-align: right;
}
.dual-top-resource .bar {
height: 14px;
}
.dual-bottom-display { .dual-bottom-display {
background: background:
linear-gradient(rgba(8, 9, 12, 0.91), rgba(8, 9, 12, 0.91)), linear-gradient(rgba(8, 9, 12, 0.91), rgba(8, 9, 12, 0.91)),
@@ -815,6 +894,10 @@ textarea:focus-visible,
padding: 10px; padding: 10px;
} }
.pvp-opponent-bottom-display {
grid-template-rows: auto auto minmax(0, 1fr) auto;
}
.dual-controls-header, .dual-controls-header,
.dual-controls-resource, .dual-controls-resource,
.dual-controls-targets, .dual-controls-targets,
@@ -837,6 +920,109 @@ textarea:focus-visible,
font-size: clamp(14px, 2.2vw, 23px); font-size: clamp(14px, 2.2vw, 23px);
} }
.dual-controls-header small {
color: var(--muted);
display: block;
font-size: 14px;
margin-top: 4px;
}
.dual-opponent-progress,
.dual-opponent-effects {
background: var(--panel);
border: 3px solid #0c0d11;
outline: 2px solid var(--edge);
}
.dual-opponent-progress {
align-items: center;
display: grid;
gap: 12px;
grid-template-columns: minmax(130px, 0.45fr) minmax(0, 1fr);
padding: 10px 14px;
}
.dual-opponent-progress strong {
color: var(--ink);
font-size: 19px;
}
.dual-opponent-progress .bar {
height: 22px;
}
.dual-opponent-party-grid {
background: var(--panel);
border: 3px solid #0c0d11;
display: grid;
gap: 8px;
grid-template-columns: repeat(3, minmax(0, 1fr));
min-height: 0;
outline: 2px solid var(--edge);
overflow: hidden;
padding: 10px;
}
.dual-opponent-party-grid.raid {
grid-template-columns: repeat(4, minmax(0, 1fr));
overflow-y: auto;
}
.dual-opponent-member {
background: var(--panel-light);
border: 2px solid #0a0b0e;
min-width: 0;
outline: 2px solid #3a3944;
padding: 9px;
}
.dual-opponent-member.dead {
filter: grayscale(1);
opacity: 0.5;
}
.dual-opponent-member .member-header {
gap: 5px;
}
.dual-opponent-member .member-header strong {
font-size: 17px;
}
.dual-opponent-member .member-header small {
font-size: 13px;
}
.dual-opponent-member .bar {
height: 14px;
margin-top: 7px;
}
.dual-opponent-party-grid.raid .dual-opponent-member {
padding: 7px;
}
.dual-opponent-party-grid.raid .member-header strong {
font-size: 15px;
}
.dual-opponent-party-grid.raid .member-header small {
display: none;
}
.dual-opponent-party-grid.raid .dual-opponent-member .bar {
height: 12px;
}
.dual-opponent-effects {
color: var(--muted);
display: grid;
font-size: 14px;
gap: 8px;
grid-template-columns: 1fr 1fr;
padding: 8px 12px;
}
.dual-controls-progress { .dual-controls-progress {
color: var(--muted); color: var(--muted);
font-family: 'Press Start 2P', monospace; font-family: 'Press Start 2P', monospace;
@@ -949,6 +1135,10 @@ textarea:focus-visible,
line-height: 1.2; line-height: 1.2;
} }
.dual-controls-header small {
font-size: 11px;
}
.dual-controls-progress { .dual-controls-progress {
font-size: 6px; font-size: 6px;
} }
@@ -1022,6 +1212,67 @@ textarea:focus-visible,
.dual-controls-spells .spell small { .dual-controls-spells .spell small {
font-size: 12px; font-size: 12px;
} }
.pvp-opponent-bottom-display {
grid-template-rows: auto auto minmax(0, 1fr) auto;
}
.dual-opponent-progress {
border-width: 2px;
gap: 8px;
grid-template-columns: minmax(100px, 0.45fr) minmax(0, 1fr);
padding: 6px 8px;
}
.dual-opponent-progress .eyebrow {
font-size: 6px;
margin-bottom: 3px;
}
.dual-opponent-progress strong {
font-size: 14px;
}
.dual-opponent-progress .bar {
height: 16px;
}
.dual-opponent-party-grid {
border-width: 2px;
gap: 6px;
padding: 6px;
}
.dual-opponent-party-grid.raid {
grid-template-columns: repeat(4, minmax(0, 1fr));
}
.dual-opponent-member {
padding: 6px;
}
.dual-opponent-member .member-header strong {
font-size: 13px;
}
.dual-opponent-member .member-header small {
font-size: 11px;
}
.dual-opponent-member .bar {
height: 10px;
margin-top: 5px;
}
.dual-opponent-member .member-effects {
display: none;
}
.dual-opponent-effects {
border-width: 2px;
font-size: 11px;
padding: 6px 8px;
}
} }
.dual-bottom-waiting { .dual-bottom-waiting {
@@ -1685,7 +1936,7 @@ h2 {
.equipment-screen .crafting-panel, .equipment-screen .crafting-panel,
.talent-screen .talent-tree, .talent-screen .talent-tree,
.talent-screen .spell-effect-layout { .talent-screen .spell-effect-layout {
flex: 1; flex: 0 0 auto;
min-height: 0; min-height: 0;
} }
@@ -1712,7 +1963,8 @@ h2 {
.customize-screen > .embedded-screen { .customize-screen > .embedded-screen {
flex: 1; flex: 1;
min-height: 0; min-height: 0;
overflow: hidden; overflow-x: hidden;
overflow-y: auto;
} }
.customize-screen .loadout-editor { .customize-screen .loadout-editor {
@@ -2664,10 +2916,15 @@ h2 {
.crafting-layout { .crafting-layout {
gap: 6px; gap: 6px;
grid-template-columns: minmax(134px, 0.42fr) minmax(248px, 1fr) minmax(190px, 0.72fr); grid-template-columns: minmax(160px, 1fr) minmax(0, 2fr);
margin-top: 6px; margin-top: 6px;
} }
.crafting-available-panel {
gap: 6px;
grid-template-columns: minmax(0, 1.25fr) minmax(170px, 0.75fr);
}
.crafting-filters { .crafting-filters {
gap: 7px; gap: 7px;
} }
@@ -3514,6 +3771,7 @@ h2 {
.spell-effect-layout { .spell-effect-layout {
display: grid; display: grid;
flex: 0 0 auto;
gap: 14px; gap: 14px;
grid-template-columns: 220px minmax(0, 1fr); grid-template-columns: 220px minmax(0, 1fr);
margin-top: 17px; margin-top: 17px;
@@ -3532,6 +3790,7 @@ h2 {
} }
.effect-slots-panel { .effect-slots-panel {
align-content: start;
display: grid; display: grid;
gap: 10px; gap: 10px;
grid-auto-rows: minmax(76px, auto); grid-auto-rows: minmax(76px, auto);
@@ -3635,12 +3894,12 @@ h2 {
.effect-pool { .effect-pool {
align-content: start; align-content: start;
display: grid; display: grid;
flex: 1; flex: 0 0 auto;
gap: 10px; gap: 10px;
grid-template-columns: repeat(4, minmax(0, 1fr)); grid-template-columns: repeat(4, minmax(0, 1fr));
grid-template-rows: repeat(2, 62px); grid-template-rows: repeat(2, 62px);
margin-top: 12px; margin-top: 12px;
min-height: 0; min-height: 134px;
overflow: hidden; overflow: hidden;
} }
@@ -4154,13 +4413,14 @@ h2 {
display: grid; display: grid;
gap: 12px; gap: 12px;
flex: 1; flex: 1;
grid-template-columns: minmax(210px, 0.55fr) minmax(360px, 1fr) minmax(320px, 0.85fr); grid-template-columns: minmax(230px, 1fr) minmax(0, 2fr);
margin-top: 13px; margin-top: 13px;
min-height: 0; min-height: 0;
overflow: hidden; overflow: hidden;
} }
.crafting-filters, .crafting-filters,
.crafting-available-panel,
.crafting-list-panel, .crafting-list-panel,
.crafting-detail-panel { .crafting-detail-panel {
background: var(--panel-light); background: var(--panel-light);
@@ -4177,10 +4437,20 @@ h2 {
gap: 14px; gap: 14px;
} }
.crafting-available-panel {
background: transparent;
border: 0;
display: grid;
gap: 12px;
grid-template-columns: minmax(360px, 1.05fr) minmax(280px, 0.95fr);
outline: 0;
padding: 0;
}
.crafting-filter-grid { .crafting-filter-grid {
display: grid; display: grid;
gap: 7px; gap: 7px;
grid-template-columns: repeat(2, minmax(0, 1fr)); grid-template-columns: minmax(0, 1fr);
} }
.crafting-filter-grid button, .crafting-filter-grid button,
@@ -4687,7 +4957,7 @@ h2 {
.customize-tabs { .customize-tabs {
display: grid; display: grid;
gap: 8px; gap: 8px;
grid-template-columns: repeat(3, minmax(0, 1fr)); grid-template-columns: repeat(4, minmax(0, 1fr));
margin-top: 16px; margin-top: 16px;
} }
@@ -5236,22 +5506,6 @@ h2 {
top: 0; top: 0;
} }
.member-health .health-text {
color: var(--ink);
font-family: 'Press Start 2P', monospace;
font-size: 7px;
font-style: normal;
left: 50%;
line-height: 1;
pointer-events: none;
position: absolute;
text-shadow: 1px 1px #08090c;
top: 50%;
transform: translate(-50%, -50%);
white-space: nowrap;
z-index: 2;
}
.raid-party-grid .party-member { .raid-party-grid .party-member {
min-height: 66px; min-height: 66px;
padding: 7px; padding: 7px;
@@ -5286,6 +5540,7 @@ h2 {
inset: 0; inset: 0;
pointer-events: none; pointer-events: none;
position: absolute; position: absolute;
z-index: 3;
} }
.floating-heal { .floating-heal {
@@ -5966,7 +6221,7 @@ h2 {
.pvp-choice-columns { .pvp-choice-columns {
display: grid; display: grid;
gap: 10px; gap: 10px;
grid-template-columns: 1fr; grid-template-columns: repeat(2, minmax(0, 1fr));
margin-top: 0; margin-top: 0;
} }
@@ -6001,6 +6256,29 @@ h2 {
margin-top: 8px !important; margin-top: 8px !important;
} }
.pvp-upgrade-header {
align-items: center;
display: flex;
gap: 16px;
justify-content: space-between;
margin-bottom: 10px;
}
.pvp-upgrade-header h2 {
font-size: 18px;
}
.pvp-upgrade-header > strong {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
font-size: 16px;
white-space: nowrap;
}
.pvp-upgrade-header > strong.danger {
color: #ff8190;
}
.pvp-upgrade-dialog .pvp-choice-columns { .pvp-upgrade-dialog .pvp-choice-columns {
gap: 10px; gap: 10px;
margin-top: 0; margin-top: 0;
@@ -6573,7 +6851,8 @@ h2 {
.gear-summary, .gear-summary,
.equipment-layout, .equipment-layout,
.crafting-layout { .crafting-layout,
.crafting-available-panel {
grid-template-columns: 1fr; grid-template-columns: 1fr;
} }
@@ -7244,9 +7523,203 @@ h2 {
margin-left: auto; margin-left: auto;
} }
.admin-class-layout {
display: grid;
gap: 14px;
grid-template-columns: minmax(220px, 0.35fr) minmax(0, 1fr);
}
.admin-class-list {
background: #1c1e25;
border: 2px solid #090a0d;
display: flex;
flex-direction: column;
gap: 8px;
outline: 2px solid #494754;
padding: 12px;
}
.admin-class-list button {
align-items: center;
background: var(--panel-light);
border: 2px solid #090a0d;
color: var(--ink);
cursor: pointer;
display: grid;
gap: 9px;
grid-template-columns: 38px 1fr;
min-height: 54px;
outline: 2px solid #41404a;
padding: 8px;
text-align: left;
}
.admin-class-list button.active,
.admin-class-list button:hover {
outline-color: var(--class-color, var(--gold));
}
.admin-class-list button > span,
.admin-class-hero > span {
align-items: center;
background: var(--class-color, var(--gold));
color: #111217;
display: flex;
font-family: 'Press Start 2P', monospace;
font-size: 13px;
height: 38px;
justify-content: center;
}
.admin-class-list strong,
.admin-class-list small {
display: block;
}
.admin-class-list small {
color: var(--muted);
font-size: 12px;
margin-top: 3px;
}
.admin-class-detail {
display: flex;
flex-direction: column;
gap: 14px;
min-width: 0;
}
.admin-class-hero {
align-items: center;
background: var(--panel-light);
border: 2px solid #090a0d;
display: grid;
gap: 12px;
grid-template-columns: 54px minmax(180px, auto) minmax(0, 1fr);
outline: 2px solid #494754;
padding: 12px;
}
.admin-class-hero > span {
height: 54px;
}
.admin-class-hero h2 {
font-family: 'Press Start 2P', monospace;
font-size: 13px;
}
.admin-class-hero small,
.admin-class-hero p {
color: var(--muted);
font-size: 14px;
}
.admin-class-table {
display: grid;
gap: 6px;
}
.admin-class-table-head,
.admin-class-row {
align-items: center;
display: grid;
gap: 8px;
grid-template-columns: minmax(230px, 1.5fr) minmax(90px, 0.7fr) minmax(110px, 0.6fr) minmax(65px, 0.45fr) minmax(80px, 0.5fr) minmax(70px, 0.45fr);
}
.admin-class-table-head {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
font-size: 7px;
padding: 0 10px;
text-transform: uppercase;
}
.admin-class-row {
background: var(--panel-light);
border: 2px solid #090a0d;
outline: 2px solid #494754;
padding: 9px 10px;
}
.admin-class-row > span {
color: var(--muted);
font-size: 13px;
}
.admin-class-row > span:first-child {
align-items: center;
display: grid;
gap: 8px;
grid-template-columns: 30px minmax(0, 1fr);
}
.admin-class-row i {
color: var(--gold);
font-style: normal;
text-align: center;
}
.admin-class-row strong,
.admin-class-row small {
display: block;
}
.admin-class-row small {
color: var(--muted);
font-size: 11px;
margin-top: 3px;
}
.admin-class-talent-grid {
display: grid;
gap: 8px;
grid-template-columns: repeat(auto-fill, minmax(240px, 1fr));
}
.admin-class-talent {
background: var(--panel-light);
border: 2px solid #090a0d;
display: flex;
flex-direction: column;
gap: 6px;
outline: 2px solid #494754;
padding: 10px;
}
.admin-class-talent > div {
align-items: center;
display: flex;
gap: 8px;
}
.admin-class-talent > div > span {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
width: 26px;
}
.admin-class-talent small,
.admin-class-talent p {
color: var(--muted);
font-size: 12px;
}
.admin-class-talent em {
color: var(--green);
font-family: 'Press Start 2P', monospace;
font-size: 7px;
font-style: normal;
}
@media (max-width: 800px) { @media (max-width: 800px) {
.admin-upgrade-toolbar, .admin-upgrade-toolbar,
.admin-upgrade-step { .admin-upgrade-step,
.admin-class-layout,
.admin-class-hero,
.admin-class-table-head,
.admin-class-row {
grid-template-columns: 1fr; grid-template-columns: 1fr;
} }
@@ -7678,15 +8151,18 @@ h2 {
.workshop-shell .crafting-layout { .workshop-shell .crafting-layout {
gap: 6px; gap: 6px;
grid-template-columns: minmax(0, 1fr); grid-template-columns: minmax(150px, 1fr) minmax(0, 2fr);
grid-template-rows: auto minmax(0, 1fr);
margin-top: 6px; margin-top: 6px;
} }
.workshop-shell .crafting-filters { .workshop-shell .crafting-available-panel {
display: grid; gap: 6px;
grid-template-columns: minmax(0, 1fr);
}
.workshop-shell .crafting-filters {
display: flex;
gap: 6px; gap: 6px;
grid-template-columns: minmax(0, 1fr) auto;
} }
.workshop-shell .crafting-filter-grid, .workshop-shell .crafting-filter-grid,
@@ -7695,7 +8171,7 @@ h2 {
} }
.workshop-shell .crafting-filter-grid { .workshop-shell .crafting-filter-grid {
grid-template-columns: repeat(10, minmax(0, 1fr)); grid-template-columns: minmax(0, 1fr);
} }
.workshop-shell .crafting-filter-grid button { .workshop-shell .crafting-filter-grid button {
@@ -7985,7 +8461,7 @@ h2 {
} }
.workshop-shell .crafting-layout { .workshop-shell .crafting-layout {
grid-template-columns: 110px minmax(0, 1fr) 174px; grid-template-columns: 110px minmax(0, 1fr);
} }
.workshop-shell .crafting-filter-grid { .workshop-shell .crafting-filter-grid {
@@ -8189,7 +8665,7 @@ h2 {
grid-template-columns: minmax(0, 1fr); grid-template-columns: minmax(0, 1fr);
} }
.workshop-shell .crafting-filters { .workshop-shell .crafting-available-panel {
grid-template-columns: minmax(0, 1fr); grid-template-columns: minmax(0, 1fr);
} }
+144 -4
View File
@@ -1,5 +1,5 @@
import { useEffect, useState } from 'react' import { useEffect, useState } from 'react'
import type { Dispatch, SetStateAction } from 'react' import type { CSSProperties, Dispatch, SetStateAction } from 'react'
type AdminItem = { type AdminItem = {
id: number id: number
@@ -76,6 +76,49 @@ type AdminUpgradePath = {
toItemId: number toItemId: number
} }
type AdminAbility = {
id: number
classId: number
slug: string
name: string
spellType: string
cost: number
cooldown: number
power: number
unlockLevel: number
glyph: string
description: string
}
type AdminTalent = {
id: number
classId: number
slug: string
name: string
maxRank: number
tier: number
branch: number
prerequisiteTalentId: number | null
prerequisiteRank: number
prerequisiteName: string | null
effectType: string
effectValuePerRank: number
glyph: string
description: string
}
type AdminClass = {
id: number
slug: string
name: string
resourceName: string
maxResource: number
themeColor: string
description: string
abilities: AdminAbility[]
talents: AdminTalent[]
}
type AdminData = { type AdminData = {
items: AdminItem[] items: AdminItem[]
encounters: AdminEncounter[] encounters: AdminEncounter[]
@@ -84,9 +127,10 @@ type AdminData = {
craftingRecipes: AdminRecipe[] craftingRecipes: AdminRecipe[]
dungeons: AdminDungeon[] dungeons: AdminDungeon[]
gearUpgradePaths: AdminUpgradePath[] gearUpgradePaths: AdminUpgradePath[]
classes: AdminClass[]
} }
type AdminTab = 'items' | 'dungeons' | 'encounters' | 'loot' | 'crafting' | 'upgrades' type AdminTab = 'items' | 'dungeons' | 'encounters' | 'loot' | 'crafting' | 'upgrades' | 'classes'
type SavingState = Record<string, boolean> type SavingState = Record<string, boolean>
type SetData = Dispatch<SetStateAction<AdminData | null>> type SetData = Dispatch<SetStateAction<AdminData | null>>
type SetSaving = Dispatch<SetStateAction<SavingState>> type SetSaving = Dispatch<SetStateAction<SavingState>>
@@ -99,6 +143,7 @@ const tabs: { id: AdminTab; label: string }[] = [
{ id: 'loot', label: 'Loot' }, { id: 'loot', label: 'Loot' },
{ id: 'crafting', label: 'Crafting' }, { id: 'crafting', label: 'Crafting' },
{ id: 'upgrades', label: 'Upgrades' }, { id: 'upgrades', label: 'Upgrades' },
{ id: 'classes', label: 'Classes' },
] ]
async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> { async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> {
@@ -143,6 +188,7 @@ export function AdminScreen({ onBack }: { onBack: () => void }) {
{tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />} {tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />} {tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'upgrades' && <UpgradesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />} {tab === 'upgrades' && <UpgradesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'classes' && <ClassesTab data={data} />}
</section> </section>
) )
} }
@@ -830,7 +876,9 @@ function CraftingTab({ data, setData, setSaving, saving }: {
)} )}
<h3 className="admin-loot-title">Required Components</h3> <h3 className="admin-loot-title">Required Components</h3>
{(!recipe || recipe.components.length === 0) && <p className="admin-empty">No component requirements.</p>} {(!recipe || recipe.components.length === 0) && (
<p className="admin-empty">No component requirements. Crafting and upgrades are blocked until materials are added.</p>
)}
<div className="admin-loot-list"> <div className="admin-loot-list">
{recipe?.components.map((comp) => ( {recipe?.components.map((comp) => (
<div key={comp.itemId} className="admin-loot-row"> <div key={comp.itemId} className="admin-loot-row">
@@ -981,7 +1029,7 @@ function UpgradesTab({ data, setData, setSaving, saving }: {
{target {target
? `Target requirements: ${targetRecipe && targetRecipe.components.length > 0 ? `Target requirements: ${targetRecipe && targetRecipe.components.length > 0
? targetRecipe.components.map((component) => `${component.quantity}x ${itemName(data, component.itemId)}`).join(', ') ? targetRecipe.components.map((component) => `${component.quantity}x ${itemName(data, component.itemId)}`).join(', ')
: 'none'}` : 'none configured - upgrade blocked until materials are added'}`
: 'No next upgrade selected.'} : 'No next upgrade selected.'}
</p> </p>
<div className="admin-edit-actions"> <div className="admin-edit-actions">
@@ -1015,6 +1063,98 @@ function UpgradesTab({ data, setData, setSaving, saving }: {
) )
} }
function ClassesTab({ data }: { data: AdminData }) {
const [classId, setClassId] = useState(data.classes[0]?.id ?? 0)
const selectedClass = data.classes.find((candidate) => candidate.id === classId)
?? data.classes[0]
?? null
return (
<div className="admin-panel">
<div className="admin-class-layout">
<aside className="admin-class-list">
<p className="eyebrow">Classes</p>
{data.classes.map((gameClass) => (
<button
className={selectedClass?.id === gameClass.id ? 'active' : ''}
key={gameClass.id}
onClick={() => setClassId(gameClass.id)}
style={{ '--class-color': gameClass.themeColor } as CSSProperties}
type="button"
>
<span>{gameClass.name[0]}</span>
<div>
<strong>{gameClass.name}</strong>
<small>{gameClass.resourceName} {gameClass.maxResource}</small>
</div>
</button>
))}
</aside>
{selectedClass ? (
<section className="admin-class-detail">
<div className="admin-class-hero" style={{ '--class-color': selectedClass.themeColor } as CSSProperties}>
<span>{selectedClass.name[0]}</span>
<div>
<p className="eyebrow">{selectedClass.slug}</p>
<h2>{selectedClass.name}</h2>
<small>{selectedClass.resourceName} pool: {selectedClass.maxResource}</small>
</div>
<p>{selectedClass.description}</p>
</div>
<section>
<h3 className="admin-loot-title">Abilities ({selectedClass.abilities.length})</h3>
<div className="admin-class-table">
<div className="admin-class-table-head">
<span>Ability</span>
<span>Type</span>
<span>Default Strength</span>
<span>Cost</span>
<span>Cooldown</span>
<span>Unlock</span>
</div>
{selectedClass.abilities.map((ability) => (
<div key={ability.id} className="admin-class-row">
<span><i>{ability.glyph}</i><strong>{ability.name}</strong><small>{ability.description}</small></span>
<span>{ability.spellType}</span>
<span>{ability.power}</span>
<span>{ability.cost}</span>
<span>{ability.cooldown}s</span>
<span>Lvl {ability.unlockLevel}</span>
</div>
))}
</div>
</section>
<section>
<h3 className="admin-loot-title">Talents ({selectedClass.talents.length})</h3>
<div className="admin-class-talent-grid">
{selectedClass.talents.map((talent) => (
<article key={talent.id} className="admin-class-talent">
<div>
<span>{talent.glyph}</span>
<strong>{talent.name}</strong>
</div>
<small>Tier {talent.tier} · Branch {talent.branch} · Max {talent.maxRank}</small>
<p>{talent.description}</p>
<em>{talent.effectType}: {talent.effectValuePerRank}/rank</em>
{talent.prerequisiteName && (
<small>Requires {talent.prerequisiteName} rank {talent.prerequisiteRank}</small>
)}
</article>
))}
</div>
</section>
</section>
) : (
<p className="admin-empty">No classes found.</p>
)}
</div>
</div>
)
}
function jsonRequest(method: 'POST' | 'PUT', body: unknown): RequestInit { function jsonRequest(method: 'POST' | 'PUT', body: unknown): RequestInit {
return { return {
method, method,
+3 -1
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@@ -1375,6 +1375,7 @@ export function CombatScreen({
encounterIndex, encounterIndex,
encounterCount: encounters.length, encounterCount: encounters.length,
party, party,
floatingTexts,
partySize: dungeon.partySize, partySize: dungeon.partySize,
selectedId, selectedId,
log, log,
@@ -1430,6 +1431,7 @@ export function CombatScreen({
selectedId, selectedId,
spells, spells,
freeCastReady, freeCastReady,
floatingTexts,
roguelikeUpgrades, roguelikeUpgrades,
speedMultiplier, speedMultiplier,
status, status,
@@ -1521,7 +1523,6 @@ export function CombatScreen({
<div className="bar member-health"> <div className="bar member-health">
<span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} /> <span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} />
{member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />} {member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />}
<em className="health-text">{Math.ceil(member.health)} / {effectiveMaxHealth(member)}</em>
</div> </div>
<div className="floating-combat-texts" aria-hidden="true"> <div className="floating-combat-texts" aria-hidden="true">
{floatingTexts {floatingTexts
@@ -1595,6 +1596,7 @@ export function CombatScreen({
{dualScreenEnabled && ( {dualScreenEnabled && (
<DualScreenTopCombat <DualScreenTopCombat
state={dualScreenState} state={dualScreenState}
onCastSpell={castSpell}
onSelectTarget={setSelectedTargetId} onSelectTarget={setSelectedTargetId}
/> />
)} )}
+77 -68
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@@ -596,8 +596,12 @@ export function EquipmentScreen({
/> />
<div className="crafting-layout"> <div className="crafting-layout">
<aside className="crafting-filters"> <aside className="crafting-filters">
<EquipmentHeading
eyebrow="Slots"
title="Gear Slots"
detail={slotFilter === 'all' ? 'All' : SLOT_LABELS[slotFilter]}
/>
<div> <div>
<p className="eyebrow">Slot</p>
<div className="crafting-filter-grid"> <div className="crafting-filter-grid">
<button <button
className={slotFilter === 'all' ? 'active' : ''} className={slotFilter === 'all' ? 'active' : ''}
@@ -657,38 +661,39 @@ export function EquipmentScreen({
</div> </div>
</aside> </aside>
<section className="crafting-list-panel"> <section className="crafting-available-panel">
<EquipmentHeading <section className="crafting-list-panel">
eyebrow="Recipes" <EquipmentHeading
title={slotFilter === 'all' ? 'Available' : SLOT_LABELS[slotFilter]} eyebrow="Available Gear"
detail={`Page ${recipePage + 1}/${recipePageCount}`} title={slotFilter === 'all' ? 'Craftable Gear' : SLOT_LABELS[slotFilter]}
/> detail={`Page ${recipePage + 1}/${recipePageCount}`}
{filteredRecipes.length === 0 ? ( />
<p className="inventory-empty">No recipes match filters.</p> {filteredRecipes.length === 0 ? (
) : ( <p className="inventory-empty">No recipes match filters.</p>
<div className="crafting-list"> ) : (
{recipePageItems.map((recipe) => ( <div className="crafting-list">
<button {recipePageItems.map((recipe) => (
className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`} <button
key={recipe.id} className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
onClick={() => setSelectedRecipeId(recipe.id)} key={recipe.id}
type="button" onClick={() => setSelectedRecipeId(recipe.id)}
> type="button"
<span>{recipe.item.glyph}</span> >
<div> <span>{recipe.item.glyph}</span>
<strong>{recipe.item.name}</strong> <div>
<small> <strong>{recipe.item.name}</strong>
{SLOT_LABELS[recipe.item.slot]} - Item Level {recipe.item.itemLevel} <small>
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''} {SLOT_LABELS[recipe.item.slot]} - Item Level {recipe.item.itemLevel}
</small> {recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</div> </small>
<i className={recipe.canCraft ? 'ready' : 'missing'}> </div>
{recipe.canCraft ? 'Ready' : 'Needs materials'} <i className={recipe.canCraft ? 'ready' : 'missing'}>
</i> {recipe.canCraft ? 'Ready' : 'Needs materials'}
</button> </i>
))} </button>
</div> ))}
)} </div>
)}
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && ( {filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
<ListPager <ListPager
label={`Page ${recipePage + 1} / ${recipePageCount}`} label={`Page ${recipePage + 1} / ${recipePageCount}`}
@@ -698,42 +703,46 @@ export function EquipmentScreen({
previousDisabled={recipePage <= 0} previousDisabled={recipePage <= 0}
/> />
)} )}
<div className="crafting-action-row"> <div className="crafting-action-row">
<button <button
className="primary-button" className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting} disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected} onClick={craftSelected}
type="button" type="button"
> >
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'} {crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button> </button>
</div>
</section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.map((component) => (
<div
className={component.owned >= component.quantity ? 'ready' : 'missing'}
key={component.item.id}
>
<span>{component.item.glyph}</span>
<strong>{component.item.name}</strong>
<i>{component.owned}/{component.quantity}</i>
</div>
))}
</div>
</div> </div>
) : ( </section>
<p className="inventory-empty">Select a recipe.</p>
)} <section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.length === 0 && (
<p className="inventory-empty">No materials configured. Crafting disabled.</p>
)}
{selectedRecipe.components.map((component) => (
<div
className={component.owned >= component.quantity ? 'ready' : 'missing'}
key={component.item.id}
>
<span>{component.item.glyph}</span>
<strong>{component.item.name}</strong>
<i>{component.owned}/{component.quantity}</i>
</div>
))}
</div>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)}
</section>
</section> </section>
</div> </div>
</section> </section>
+368 -34
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@@ -23,14 +23,24 @@ import {
} from '../dualScreen' } from '../dualScreen'
import { import {
loadPvpRoguelikeCheckpoint, loadPvpRoguelikeCheckpoint,
cancelPvpQueue,
checkPvpQueue,
joinPvpQueue,
loadPvpMatch,
publishPvpMatchState,
randomCpuDifficulty, randomCpuDifficulty,
recordCpuPvpLeaderboard, recordCpuPvpLeaderboard,
recordPvpRoguelikeCheckpoint, recordPvpRoguelikeCheckpoint,
submitPvpUpgradeChoice,
type CpuDifficulty, type CpuDifficulty,
type PvpMatchSnapshot,
type PvpMatchSide,
type PvpContentType, type PvpContentType,
type PvpUpgradeChoicePayload,
} from '../pvpRoguelike' } from '../pvpRoguelike'
const TICK_MS = 700 const TICK_MS = 700
const UPGRADE_CHOICE_SECONDS = 10
type BossMechanic = type BossMechanic =
| 'party-pulse' | 'party-pulse'
@@ -99,6 +109,14 @@ type PvpRunSummary = {
loot: Array<NonNullable<DungeonReward['bonusItem']>> loot: Array<NonNullable<DungeonReward['bonusItem']>>
} }
type LivePvpMatch = {
id: string
side: PvpMatchSide
opponentSide: PvpMatchSide
opponentName: string
opponentClassName: string
}
const BOSS_MECHANICS: BossMechanic[] = [ const BOSS_MECHANICS: BossMechanic[] = [
'party-pulse', 'party-pulse',
'searing-mark', 'searing-mark',
@@ -449,6 +467,8 @@ export function PvPRoguelikeScreen({
const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1) const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1)
const [elapsedTicks, setElapsedTicks] = useState(0) const [elapsedTicks, setElapsedTicks] = useState(0)
const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null) const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
const [liveMatch, setLiveMatch] = useState<LivePvpMatch | null>(null)
const [liveUpgradePending, setLiveUpgradePending] = useState(false)
const [queueMessage, setQueueMessage] = useState('') const [queueMessage, setQueueMessage] = useState('')
const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }]) const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }])
const [reward, setReward] = useState<DungeonReward | null>(null) const [reward, setReward] = useState<DungeonReward | null>(null)
@@ -460,6 +480,7 @@ export function PvPRoguelikeScreen({
const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([]) const [playerDebuffChoices, setPlayerDebuffChoices] = useState<Array<Choice<OpponentDebuffId>>>([])
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null) const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null) const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
const [upgradeTimeLeft, setUpgradeTimeLeft] = useState(UPGRADE_CHOICE_SECONDS)
const [encountersCleared, setEncountersCleared] = useState(0) const [encountersCleared, setEncountersCleared] = useState(0)
const [paused, setPaused] = useState(false) const [paused, setPaused] = useState(false)
const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0) const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0)
@@ -471,6 +492,15 @@ export function PvPRoguelikeScreen({
const cpuDefeatedRef = useRef(false) const cpuDefeatedRef = useRef(false)
const playerClearedEncounterRef = useRef(-1) const playerClearedEncounterRef = useRef(-1)
const queuedMatchRef = useRef(false) const queuedMatchRef = useRef(false)
const upgradeChoiceEndsAtRef = useRef(0)
const autoSubmittedUpgradeRef = useRef(false)
const liveMatchRef = useRef<LivePvpMatch | null>(null)
const loggedOpponentDoneRef = useRef(false)
const pendingLiveUpgradeRef = useRef<{
encounterIndex: number
buff: Choice<SelfBuffId>
debuff: Choice<OpponentDebuffId>
} | null>(null)
const encounterPoolRef = useRef(encounterPool) const encounterPoolRef = useRef(encounterPool)
const playerRef = useRef(playerSide) const playerRef = useRef(playerSide)
const cpuRef = useRef(cpuSide) const cpuRef = useRef(cpuSide)
@@ -484,6 +514,7 @@ export function PvPRoguelikeScreen({
? Math.max(encountersCleared, encounterIndex + 1) ? Math.max(encountersCleared, encounterIndex + 1)
: encountersCleared : encountersCleared
const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1] const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1]
const opponentLabel = liveMatch ? liveMatch.opponentName : `CPU ${cpuDifficulty ?? 1}`
const activeSpellEffects = useMemo( const activeSpellEffects = useMemo(
() => new Set( () => new Set(
gameClass.talents gameClass.talents
@@ -632,6 +663,9 @@ export function PvPRoguelikeScreen({
setPlayerDebuffChoices([]) setPlayerDebuffChoices([])
setSelectedBuff(null) setSelectedBuff(null)
setSelectedDebuff(null) setSelectedDebuff(null)
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
upgradeChoiceEndsAtRef.current = 0
autoSubmittedUpgradeRef.current = false
setEncountersCleared(0) setEncountersCleared(0)
setPaused(false) setPaused(false)
setTargetGroup(0) setTargetGroup(0)
@@ -641,34 +675,159 @@ export function PvPRoguelikeScreen({
setShowEndLog(false) setShowEndLog(false)
setFloatingTexts([]) setFloatingTexts([])
setCpuDifficulty(null) setCpuDifficulty(null)
setLiveMatch(null)
liveMatchRef.current = null
setLiveUpgradePending(false)
pendingLiveUpgradeRef.current = null
loggedOpponentDoneRef.current = false
recordedRunRef.current = false recordedRunRef.current = false
rewardClaimedRef.current = false rewardClaimedRef.current = false
cpuDefeatedRef.current = false cpuDefeatedRef.current = false
const beginCpuMatch = (randomCpu: CpuDifficulty, message: string) => {
liveMatchRef.current = null
setLiveMatch(null)
setCpuDifficulty(randomCpu)
setQueueMessage(message)
setLog([{ id: 1, text: message, tone: 'system' }])
setStatus('playing')
addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
}
if (gameMode === 'offline') { if (gameMode === 'offline') {
const randomCpu = randomCpuDifficulty() const randomCpu = randomCpuDifficulty()
setQueueMessage(`Offline mode. CPU ${randomCpu} enters at stage ${matchStartStage}.`)
setCpuDifficulty(randomCpu)
setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters at stage ${matchStartStage}.`, tone: 'system' }])
const timer = window.setTimeout(() => { const timer = window.setTimeout(() => {
setStatus('playing') beginCpuMatch(randomCpu, `Offline mode. CPU ${randomCpu} enters at stage ${matchStartStage}.`)
addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
}, 500) }, 500)
return () => window.clearTimeout(timer) return () => window.clearTimeout(timer)
} }
setQueueMessage(`Searching queue. Stage ${matchStartStage} start ready.`)
setLog([{ id: 1, text: `Searching queue. Stage ${matchStartStage} start ready.`, tone: 'system' }]) let cancelled = false
const timer = window.setTimeout(() => { let ticketId = ''
const randomCpu = randomCpuDifficulty() let pollTimer: number | undefined
setCpuDifficulty(randomCpu) setQueueMessage(`Searching queue for 5s. Stage ${matchStartStage} start ready.`)
setQueueMessage(`No queued player found. CPU ${randomCpu} steps in.`) setLog([{ id: 1, text: `Searching queue for 5s. Stage ${matchStartStage} start ready.`, tone: 'system' }])
const beginLiveMatch = (match: PvpMatchSnapshot<SideState>, side: PvpMatchSide) => {
if (cancelled) return
const opponentSide: PvpMatchSide = side === 'a' ? 'b' : 'a'
const opponent = match.players[opponentSide]
const nextLiveMatch = {
id: match.id,
side,
opponentSide,
opponentName: opponent.characterName,
opponentClassName: opponent.className,
}
liveMatchRef.current = nextLiveMatch
setLiveMatch(nextLiveMatch)
setCpuDifficulty(null)
const opponentBase = starterSide(
cpuPartyTemplate.map((member) => ({
...member,
name: member.id === 'mira' ? opponent.characterName : member.name,
})),
maxResource,
)
opponentBase.enemyHealth = firstEncounter.maxHealth
cpuRef.current = opponentBase
setCpuSide(opponentBase)
setQueueMessage(`${opponent.characterName} found. Match begins.`)
setLog([{ id: 1, text: `${opponent.characterName} found. Stage ${matchStartStage} begins.`, tone: 'system' }])
setStatus('playing') setStatus('playing')
addLog(`No queued player found. CPU ${randomCpu} steps in at stage ${matchStartStage}.`, 'system') }
}, 1400) const fallbackTimer = window.setTimeout(() => {
return () => window.clearTimeout(timer) if (cancelled || liveMatchRef.current) return
cancelled = true
if (ticketId) cancelPvpQueue(ticketId).catch(() => undefined)
const randomCpu = randomCpuDifficulty()
beginCpuMatch(randomCpu, `No queued player found after 5s. CPU ${randomCpu} steps in.`)
}, 5000)
const pollQueue = () => {
if (!ticketId || cancelled) return
checkPvpQueue<SideState>(ticketId)
.then((result) => {
if (cancelled) return
if (result.status === 'matched' && result.match && result.side) {
window.clearTimeout(fallbackTimer)
if (pollTimer) window.clearTimeout(pollTimer)
beginLiveMatch(result.match, result.side)
return
}
pollTimer = window.setTimeout(pollQueue, 500)
})
.catch(() => {
if (!cancelled) pollTimer = window.setTimeout(pollQueue, 700)
})
}
joinPvpQueue<SideState>(contentType, matchStartStage)
.then((result) => {
if (cancelled) return
ticketId = result.ticketId
if (result.status === 'matched' && result.match && result.side) {
window.clearTimeout(fallbackTimer)
beginLiveMatch(result.match, result.side)
return
}
pollTimer = window.setTimeout(pollQueue, 500)
})
.catch(() => {
if (cancelled) return
window.clearTimeout(fallbackTimer)
cancelled = true
const randomCpu = randomCpuDifficulty()
beginCpuMatch(randomCpu, `PvP server unavailable. CPU ${randomCpu} steps in.`)
})
return () => {
cancelled = true
window.clearTimeout(fallbackTimer)
if (pollTimer) window.clearTimeout(pollTimer)
if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
}
}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId]) }, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId])
useEffect(() => startMatch(), [startMatch]) useEffect(() => startMatch(), [startMatch])
useEffect(() => {
if (!liveMatch || status === 'queueing') return
let stopped = false
const syncMatch = () => {
publishPvpMatchState<SideState>(liveMatch.id, {
state: playerRef.current,
status: status === 'upgrade-choice' ? 'upgrade-choice' : status,
stage,
encounterIndex,
encountersCleared,
enemyHealth: playerRef.current.enemyHealth,
alive: playerRef.current.party.some((member) => member.health > 0),
elapsedTicks,
})
.then((snapshot) => {
if (stopped) return
const opponentState = snapshot.states[liveMatch.opponentSide]
if (opponentState) {
cpuRef.current = opponentState
setCpuSide(opponentState)
}
const opponentStatus = snapshot.statuses[liveMatch.opponentSide]
if (opponentStatus === 'lost' && !loggedOpponentDoneRef.current) {
loggedOpponentDoneRef.current = true
cpuDefeatedRef.current = true
addLog(`${liveMatch.opponentName} fell. Finish the boss for XP.`, 'loot')
}
if (opponentStatus === 'won' && status !== 'won' && status !== 'lost') {
finishRoguelikeRun()
setStatus('lost')
addLog(`${liveMatch.opponentName} finished first.`, 'danger')
}
})
.catch(() => undefined)
}
syncMatch()
const timer = window.setInterval(syncMatch, 700)
return () => {
stopped = true
window.clearInterval(timer)
}
}, [addLog, encounterIndex, encountersCleared, elapsedTicks, finishRoguelikeRun, liveMatch, stage, status])
const applySpell = useCallback(( const applySpell = useCallback((
current: SideState, current: SideState,
setCurrent: React.Dispatch<React.SetStateAction<SideState>>, setCurrent: React.Dispatch<React.SetStateAction<SideState>>,
@@ -981,6 +1140,9 @@ export function PvPRoguelikeScreen({
}, [activeSpellEffects, addFloatingHeal, elapsedTicks, maxResource]) }, [activeSpellEffects, addFloatingHeal, elapsedTicks, maxResource])
const beginUpgradePhase = useCallback(() => { const beginUpgradePhase = useCallback(() => {
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
autoSubmittedUpgradeRef.current = false
setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3)) setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3)) setPlayerDebuffChoices(chooseRandom(opponentDebuffChoicesCatalog, 3))
setSelectedBuff(null) setSelectedBuff(null)
@@ -992,9 +1154,9 @@ export function PvPRoguelikeScreen({
if (status !== 'playing' || paused || !encounter) return if (status !== 'playing' || paused || !encounter) return
const timer = window.setInterval(() => { const timer = window.setInterval(() => {
setElapsedTicks((value) => value + 1) setElapsedTicks((value) => value + 1)
cpuTakeTurn() if (!liveMatch) cpuTakeTurn()
const nextPlayer = advanceSide(playerRef.current, 'player', encounter) const nextPlayer = advanceSide(playerRef.current, 'player', encounter)
const nextCpu = advanceSide(cpuRef.current, 'cpu', encounter) const nextCpu = liveMatch ? cpuRef.current : advanceSide(cpuRef.current, 'cpu', encounter)
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) { if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
playerClearedEncounterRef.current = encounterIndex playerClearedEncounterRef.current = encounterIndex
setEncountersCleared((value) => value + 1) setEncountersCleared((value) => value + 1)
@@ -1024,7 +1186,7 @@ export function PvPRoguelikeScreen({
addLog('Your party fell first.', 'danger') addLog('Your party fell first.', 'danger')
return return
} }
if (!nextCpuAlive && !cpuDefeatedRef.current) { if (!liveMatch && !nextCpuAlive && !cpuDefeatedRef.current) {
cpuDefeatedRef.current = true cpuDefeatedRef.current = true
addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot') addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot')
} }
@@ -1032,7 +1194,7 @@ export function PvPRoguelikeScreen({
if (encounter.isBoss && cpuDefeatedRef.current) { if (encounter.isBoss && cpuDefeatedRef.current) {
finishRoguelikeRun() finishRoguelikeRun()
setStatus('won') setStatus('won')
addLog('CPU defeated. Match complete.', 'loot') addLog(`${liveMatch ? liveMatch.opponentName : `CPU ${cpuDifficulty ?? 1}`} defeated. Match complete.`, 'loot')
return return
} }
addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot') addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot')
@@ -1040,7 +1202,7 @@ export function PvPRoguelikeScreen({
} }
}, TICK_MS / speedMultiplier) }, TICK_MS / speedMultiplier)
return () => window.clearInterval(timer) return () => window.clearInterval(timer)
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, speedMultiplier, stage, status]) }, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, liveMatch, paused, profile.character.id, speedMultiplier, stage, status])
useEffect(() => { useEffect(() => {
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
@@ -1066,8 +1228,117 @@ export function PvPRoguelikeScreen({
window.requestAnimationFrame(() => focusFirstControl()) window.requestAnimationFrame(() => focusFirstControl())
}, [paused]) }, [paused])
const confirmUpgradeChoices = useCallback(() => { const confirmUpgradeChoices = useCallback((
if (!selectedBuff || !selectedDebuff || !cpuDifficulty) return forcedBuff?: Choice<SelfBuffId>,
forcedDebuff?: Choice<OpponentDebuffId>,
) => {
const chosenBuff = forcedBuff ?? selectedBuff
const chosenDebuff = forcedDebuff ?? selectedDebuff
if (!chosenBuff || !chosenDebuff) return
if (liveMatch) {
const submittedBuff = chosenBuff
const submittedDebuff = chosenDebuff
const clearedEncounterIndex = encounterIndex
const applyLiveUpgrade = (opponentChoice: PvpUpgradeChoicePayload) => {
let nextPlayer = {
...playerRef.current,
buffs: [...playerRef.current.buffs, submittedBuff.id],
}
if (opponentChoice.debuffId === 'opp-purge-random-buff') {
nextPlayer = removeRandomBuff(nextPlayer)
} else if (opponentDebuffChoicesCatalog.some((choice) => choice.id === opponentChoice.debuffId)) {
nextPlayer = { ...nextPlayer, debuffs: [...nextPlayer.debuffs, opponentChoice.debuffId as OpponentDebuffId] }
}
const clearedBoss = encounter.isBoss
if (clearedBoss && cpuDefeatedRef.current) {
finishRoguelikeRun()
setStatus('won')
setLiveUpgradePending(false)
addLog(`${liveMatch.opponentName} defeated. Match complete.`, 'loot')
return
}
const nextStage = clearedBoss ? stage + 1 : stage
const nextSegment = clearedBoss ? buildEncounterSegment(encounterPool, nextStage, contentType) : []
const nextEncounter = clearedBoss ? nextSegment[0] : encounters[encounterIndex + 1]
if (!nextEncounter) {
finishRoguelikeRun()
setStatus('won')
setLiveUpgradePending(false)
addLog('No further encounters remain.', 'loot')
return
}
nextPlayer = {
...nextPlayer,
party: nextPlayer.party.map((member) => ({
...member,
health: member.health <= 0 ? 0 : clamp(member.health + Math.round(member.maxHealth * 0.3), 0, member.maxHealth),
debuff: undefined,
debuffTicks: undefined,
poisonStacks: undefined,
maxHealthPenaltyTicks: undefined,
healingReductionTicks: undefined,
})),
resource: clamp(nextPlayer.resource + Math.round(maxResource * 0.25), 0, maxResource),
cooldowns: {},
enemyHealth: nextEncounter.maxHealth,
}
if (clearedBoss) {
setStage(nextStage)
setEncounters((current) => [...current, ...nextSegment])
}
setEncounterIndex((value) => value + 1)
setPlayerSide(nextPlayer)
playerRef.current = nextPlayer
setElapsedTicks(0)
setLiveUpgradePending(false)
pendingLiveUpgradeRef.current = null
setStatus('playing')
const opponentDebuff = opponentDebuffChoicesCatalog.find((choice) => choice.id === opponentChoice.debuffId)
addLog(
`You chose ${submittedBuff.name} and ${submittedDebuff.name}. ${liveMatch.opponentName} chose ${opponentDebuff?.name ?? 'an opponent debuff'}.`,
'system',
)
}
setLiveUpgradePending(true)
pendingLiveUpgradeRef.current = {
encounterIndex: clearedEncounterIndex,
buff: submittedBuff,
debuff: submittedDebuff,
}
addLog(`Waiting for ${liveMatch.opponentName} to choose.`, 'system')
submitPvpUpgradeChoice(liveMatch.id, {
encounterIndex: clearedEncounterIndex,
buffId: submittedBuff.id,
debuffId: submittedDebuff.id,
}).catch((reason: unknown) => {
setLiveUpgradePending(false)
addLog(reason instanceof Error ? reason.message : 'Unable to submit PvP upgrade choice.', 'danger')
})
let attempts = 0
const waitForOpponent = () => {
attempts += 1
loadPvpMatch<SideState>(liveMatch.id)
.then((snapshot) => {
const opponentChoice = snapshot.upgradeChoices[liveMatch.opponentSide]?.[String(clearedEncounterIndex)]
if (opponentChoice) {
applyLiveUpgrade(opponentChoice)
return
}
if (attempts < 120 && pendingLiveUpgradeRef.current) {
window.setTimeout(waitForOpponent, 500)
}
})
.catch(() => {
if (attempts < 120 && pendingLiveUpgradeRef.current) {
window.setTimeout(waitForOpponent, 700)
}
})
}
window.setTimeout(waitForOpponent, 250)
return
}
if (!cpuDifficulty) return
const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3) const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3)
const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3) const cpuDebuffChoices = chooseRandom(opponentDebuffChoicesCatalog, 3)
const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells)) const cpuBuff = selectCpuChoice(cpuBuffChoices, cpuDifficulty, (choice) => scoreSelfBuff(choice, starterSpells))
@@ -1075,17 +1346,17 @@ export function PvPRoguelikeScreen({
let nextPlayer = { let nextPlayer = {
...playerRef.current, ...playerRef.current,
buffs: [...playerRef.current.buffs, selectedBuff.id], buffs: [...playerRef.current.buffs, chosenBuff.id],
} }
let nextCpu = { let nextCpu = {
...cpuRef.current, ...cpuRef.current,
buffs: [...cpuRef.current.buffs, cpuBuff.id], buffs: [...cpuRef.current.buffs, cpuBuff.id],
} }
if (selectedDebuff.id === 'opp-purge-random-buff') { if (chosenDebuff.id === 'opp-purge-random-buff') {
nextCpu = removeRandomBuff(nextCpu) nextCpu = removeRandomBuff(nextCpu)
} else { } else {
nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, selectedDebuff.id] } nextCpu = { ...nextCpu, debuffs: [...nextCpu.debuffs, chosenDebuff.id] }
} }
if (cpuDebuff.id === 'opp-purge-random-buff') { if (cpuDebuff.id === 'opp-purge-random-buff') {
@@ -1153,8 +1424,41 @@ export function PvPRoguelikeScreen({
cpuRef.current = nextCpu cpuRef.current = nextCpu
setElapsedTicks(0) setElapsedTicks(0)
setStatus('playing') setStatus('playing')
addLog(`You chose ${selectedBuff.name} and ${selectedDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system') addLog(`You chose ${chosenBuff.name} and ${chosenDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells]) }, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, liveMatch, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
useEffect(() => {
if (status !== 'upgrade-choice' || liveUpgradePending) return
if (upgradeChoiceEndsAtRef.current <= 0) {
upgradeChoiceEndsAtRef.current = Date.now() + UPGRADE_CHOICE_SECONDS * 1000
}
const updateTimer = () => {
const remaining = Math.max(0, (upgradeChoiceEndsAtRef.current - Date.now()) / 1000)
setUpgradeTimeLeft(remaining)
if (remaining > 0 || autoSubmittedUpgradeRef.current) return
autoSubmittedUpgradeRef.current = true
const autoBuff = selectedBuff ?? playerBuffChoices[Math.floor(Math.random() * playerBuffChoices.length)]
const autoDebuff = selectedDebuff ?? playerDebuffChoices[Math.floor(Math.random() * playerDebuffChoices.length)]
if (autoBuff) setSelectedBuff(autoBuff)
if (autoDebuff) setSelectedDebuff(autoDebuff)
if (autoBuff && autoDebuff) {
addLog('Upgrade timer expired. Random choices selected.', 'system')
confirmUpgradeChoices(autoBuff, autoDebuff)
}
}
updateTimer()
const timer = window.setInterval(updateTimer, 100)
return () => window.clearInterval(timer)
}, [
addLog,
confirmUpgradeChoices,
liveUpgradePending,
playerBuffChoices,
playerDebuffChoices,
selectedBuff,
selectedDebuff,
status,
])
useGameAction((action) => { useGameAction((action) => {
if (action === 'toggleSpeed') { if (action === 'toggleSpeed') {
@@ -1212,6 +1516,16 @@ export function PvPRoguelikeScreen({
encounterIndex, encounterIndex,
encounterCount: encounters.length, encounterCount: encounters.length,
party: playerSide.party, party: playerSide.party,
opponentName: opponentLabel,
opponentClassName: liveMatch?.opponentClassName ?? (cpuDifficulty ? `CPU ${cpuDifficulty}` : 'CPU'),
opponentParty: cpuSide.party,
opponentResource: cpuSide.resource,
opponentEnemyHealth: cpuSide.enemyHealth,
opponentBuffSummary: cpuSide.buffs.length > 0 ? summarizeStacks(cpuSide.buffs, selfBuffChoicesCatalog) : 'none',
opponentDebuffSummary: cpuSide.debuffs.length > 0 ? summarizeStacks(cpuSide.debuffs, opponentDebuffChoicesCatalog) : 'none',
floatingTexts: floatingTexts
.filter((entry) => entry.side === 'player')
.map(({ id, memberId, value }) => ({ id, memberId, value })),
partySize: playerSide.party.length, partySize: playerSide.party.length,
selectedId, selectedId,
log, log,
@@ -1236,6 +1550,12 @@ export function PvPRoguelikeScreen({
}), [ }), [
bindings, bindings,
controllerIconStyle, controllerIconStyle,
cpuDifficulty,
cpuSide.buffs,
cpuSide.debuffs,
cpuSide.enemyHealth,
cpuSide.party,
cpuSide.resource,
directPartyTargeting, directPartyTargeting,
encounter.description, encounter.description,
encounter.enemyName, encounter.enemyName,
@@ -1243,10 +1563,15 @@ export function PvPRoguelikeScreen({
encounter.maxHealth, encounter.maxHealth,
encounterIndex, encounterIndex,
encounters.length, encounters.length,
floatingTexts,
gameClass.resourceName, gameClass.resourceName,
lastDevice, lastDevice,
liveMatch?.opponentClassName,
log, log,
maxResource, maxResource,
opponentDebuffChoicesCatalog,
opponentLabel,
selfBuffChoicesCatalog,
paused, paused,
playerAlive, playerAlive,
playerSide.buffs, playerSide.buffs,
@@ -1281,6 +1606,7 @@ export function PvPRoguelikeScreen({
{dualScreenEnabled && status !== 'queueing' && ( {dualScreenEnabled && status !== 'queueing' && (
<DualScreenTopCombat <DualScreenTopCombat
state={dualScreenState} state={dualScreenState}
onCastSpell={castPlayerSpell}
onSelectTarget={setSelectedTargetId} onSelectTarget={setSelectedTargetId}
/> />
)} )}
@@ -1317,7 +1643,6 @@ export function PvPRoguelikeScreen({
<div className="bar member-health"> <div className="bar member-health">
<span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} /> <span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} />
{member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />} {member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />}
<em className="health-text">{Math.floor(member.health)} / {effectiveMaxHealth(member)}</em>
</div> </div>
<div className="floating-combat-texts" aria-hidden="true"> <div className="floating-combat-texts" aria-hidden="true">
{floatingTexts {floatingTexts
@@ -1357,7 +1682,7 @@ export function PvPRoguelikeScreen({
<small>{Math.max(0, Math.floor(playerSide.enemyHealth))} / {encounter.maxHealth}</small> <small>{Math.max(0, Math.floor(playerSide.enemyHealth))} / {encounter.maxHealth}</small>
</div> </div>
<div> <div>
<strong>CPU clear</strong> <strong>{liveMatch ? `${liveMatch.opponentName} clear` : 'CPU clear'}</strong>
<div className="bar enemy-health boss-bar"> <div className="bar enemy-health boss-bar">
<span style={{ width: `${(cpuSide.enemyHealth / encounter.maxHealth) * 100}%` }} /> <span style={{ width: `${(cpuSide.enemyHealth / encounter.maxHealth) * 100}%` }} />
</div> </div>
@@ -1391,14 +1716,16 @@ export function PvPRoguelikeScreen({
) )
})} })}
</div> </div>
<p className="roguelike-upgrade-list">CPU {cpuDifficulty} | Encounters cleared: {encountersCleared}</p> <p className="roguelike-upgrade-list">
{liveMatch ? `${liveMatch.opponentName} (${liveMatch.opponentClassName})` : `CPU ${cpuDifficulty}`} | Encounters cleared: {encountersCleared}
</p>
</section> </section>
<section className="combat-panel pvp-side"> <section className="combat-panel pvp-side">
<div className="encounter-header"> <div className="encounter-header">
<div> <div>
<p className="eyebrow">Opponent</p> <p className="eyebrow">Opponent</p>
<h2>CPU {cpuDifficulty}</h2> <h2>{opponentLabel}</h2>
</div> </div>
<div className="resource-row pvp-resource-row"> <div className="resource-row pvp-resource-row">
<div className="pvp-resource-wrap"> <div className="pvp-resource-wrap">
@@ -1418,7 +1745,6 @@ export function PvPRoguelikeScreen({
<div className="bar member-health"> <div className="bar member-health">
<span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} /> <span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} />
{member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />} {member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />}
<em className="health-text">{Math.floor(member.health)} / {effectiveMaxHealth(member)}</em>
</div> </div>
<div className="floating-combat-texts" aria-hidden="true"> <div className="floating-combat-texts" aria-hidden="true">
{floatingTexts {floatingTexts
@@ -1446,6 +1772,13 @@ export function PvPRoguelikeScreen({
{status === 'upgrade-choice' && ( {status === 'upgrade-choice' && (
<div className="result-screen"> <div className="result-screen">
<div className="pvp-upgrade-dialog"> <div className="pvp-upgrade-dialog">
<div className="pvp-upgrade-header">
<div>
<p className="eyebrow">Choose Edge</p>
<h2>{encounter.isBoss ? `Stage ${stage} Boss Cleared` : `${encounter.enemyName} Cleared`}</h2>
</div>
<strong className={upgradeTimeLeft <= 3 ? 'danger' : ''}>{upgradeTimeLeft.toFixed(1)}s</strong>
</div>
<div className="pvp-choice-columns"> <div className="pvp-choice-columns">
<div> <div>
<strong>Self Buff</strong> <strong>Self Buff</strong>
@@ -1480,8 +1813,9 @@ export function PvPRoguelikeScreen({
</div> </div>
</div> </div>
</div> </div>
<button className="secondary-result-button" disabled={!selectedBuff || !selectedDebuff} onClick={confirmUpgradeChoices} type="button"> {liveUpgradePending && <p>Waiting for opponent choice...</p>}
Continue <button className="secondary-result-button" disabled={!selectedBuff || !selectedDebuff || liveUpgradePending} onClick={() => confirmUpgradeChoices()} type="button">
{liveUpgradePending ? 'Waiting' : 'Continue'}
</button> </button>
</div> </div>
</div> </div>
@@ -1502,7 +1836,7 @@ export function PvPRoguelikeScreen({
<div className="result-screen"> <div className="result-screen">
<div> <div>
<p className="eyebrow">{status === 'won' ? 'Victory' : 'Defeat'}</p> <p className="eyebrow">{status === 'won' ? 'Victory' : 'Defeat'}</p>
<h2>{status === 'won' ? `CPU ${cpuDifficulty} Falls` : `CPU ${cpuDifficulty} Wins`}</h2> <h2>{status === 'won' ? `${opponentLabel} Falls` : `${opponentLabel} Wins`}</h2>
<p>{finalEncountersCleared} encounters cleared.</p> <p>{finalEncountersCleared} encounters cleared.</p>
<div className="reward-summary"> <div className="reward-summary">
<p>{runSummary.bossesKilled} bosses killed.</p> <p>{runSummary.bossesKilled} bosses killed.</p>
+104 -5
View File
@@ -39,6 +39,18 @@ export type DualScreenCombatState = {
encounterIndex: number encounterIndex: number
encounterCount: number encounterCount: number
party: PartyMember[] party: PartyMember[]
opponentName?: string
opponentClassName?: string
opponentParty?: PartyMember[]
opponentResource?: number
opponentEnemyHealth?: number
opponentBuffSummary?: string
opponentDebuffSummary?: string
floatingTexts: Array<{
id: number
memberId: string
value: number
}>
partySize: number partySize: number
selectedId: string selectedId: string
log: CombatLogEntry[] log: CombatLogEntry[]
@@ -426,17 +438,62 @@ export function DualScreenBottomDisplay() {
} }
return ( return (
<main className="dual-bottom-display"> <main className={`dual-bottom-display ${state.opponentParty ? 'pvp-opponent-bottom-display' : ''}`}>
<header className="dual-controls-header"> <header className="dual-controls-header">
<div> <div>
<p className="eyebrow">{state.difficultyName} {state.contentName}</p> <p className="eyebrow">{state.opponentParty ? 'Opponent View' : `${state.difficultyName} ${state.contentName}`}</p>
<h1>{state.dungeonName}</h1> <h1>{state.opponentParty ? state.opponentName : state.dungeonName}</h1>
{state.opponentParty && <small>{state.opponentClassName}</small>}
</div> </div>
<div className="dual-controls-progress"> <div className="dual-controls-progress">
<span>Encounter {state.encounterIndex + 1}/{state.encounterCount}</span> <span>{state.opponentParty ? 'Live PvP' : `Encounter ${state.encounterIndex + 1}/${state.encounterCount}`}</span>
</div> </div>
</header> </header>
{state.opponentParty ? (
<>
<section className="dual-opponent-progress">
<div>
<p className="eyebrow">Opponent Clear</p>
<strong>{Math.max(0, Math.floor(state.opponentEnemyHealth ?? 0))} / {state.encounterMaxHealth}</strong>
</div>
<div className="bar enemy-health boss-bar">
<span style={{ width: `${Math.max(0, ((state.opponentEnemyHealth ?? 0) / state.encounterMaxHealth) * 100)}%` }} />
</div>
</section>
<section className={`dual-opponent-party-grid ${state.opponentParty.length > 6 ? 'raid' : ''}`}>
{state.opponentParty.map((member) => (
<article className={`dual-opponent-member ${member.health <= 0 ? 'dead' : ''}`} key={member.id}>
<div className="member-header">
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
<strong>{member.name}</strong>
<small>{Math.ceil(member.health)} / {member.maxHealth}</small>
</div>
<div className="bar member-health">
<span style={{ width: `${(member.health / member.maxHealth) * 100}%` }} />
{member.shield > 0 && (
<i style={{ width: `${(member.shield / member.maxHealth) * 100}%` }} />
)}
</div>
<div className="member-effects">
{memberHotEffects(member).map((effect) => (
<span className="buff" key={effect.id}>{effect.label}</span>
))}
{member.debuff && <span className="debuff">{member.debuff}</span>}
</div>
</article>
))}
</section>
<section className="dual-opponent-effects">
<span>Buffs: {state.opponentBuffSummary || 'none'}</span>
<span>Debuffs: {state.opponentDebuffSummary || 'none'}</span>
</section>
</>
) : (
<>
<section className="dual-controls-resource"> <section className="dual-controls-resource">
<div> <div>
<p className="eyebrow">Active Target</p> <p className="eyebrow">Active Target</p>
@@ -537,6 +594,8 @@ export function DualScreenBottomDisplay() {
) )
})} })}
</section> </section>
</>
)}
</main> </main>
) )
} }
@@ -544,9 +603,11 @@ export function DualScreenBottomDisplay() {
export function DualScreenTopCombat({ export function DualScreenTopCombat({
state, state,
onSelectTarget, onSelectTarget,
onCastSpell,
}: { }: {
state: DualScreenCombatState state: DualScreenCombatState
onSelectTarget: (id: string) => void onSelectTarget: (id: string) => void
onCastSpell?: (spell: Spell) => void
}) { }) {
const enemyPercent = Math.max( const enemyPercent = Math.max(
0, 0,
@@ -597,7 +658,11 @@ export function DualScreenTopCombat({
{member.shield > 0 && ( {member.shield > 0 && (
<i style={{ width: `${(member.shield / member.maxHealth) * 100}%` }} /> <i style={{ width: `${(member.shield / member.maxHealth) * 100}%` }} />
)} )}
<em className="health-text">{Math.ceil(member.health)} / {member.maxHealth}</em> </div>
<div className="floating-combat-texts" aria-hidden="true">
{state.floatingTexts
.filter((entry) => entry.memberId === member.id)
.map((entry) => <span className="floating-heal" key={entry.id}>+{entry.value}</span>)}
</div> </div>
{state.directPartyTargeting && targetBinding && ( {state.directPartyTargeting && targetBinding && (
<div className="member-target-key"> <div className="member-target-key">
@@ -619,6 +684,40 @@ export function DualScreenTopCombat({
</div> </div>
</section> </section>
<section className="dual-top-spell-strip">
{state.spells.map((spell, slotIndex) => {
if (!spell) return <div className="dual-top-spell empty" key={`empty-${slotIndex}`} />
const percent = spell.remaining > 0
? Math.min(100, (spell.remaining / Math.max(1, spell.cooldown)) * 100)
: 0
return (
<button
className="dual-top-spell"
disabled={
!state.playerIsAlive
|| state.resource < spell.cost
|| spell.remaining > 0
|| state.status !== 'playing'
|| state.paused
}
key={spell.id}
onClick={() => onCastSpell?.(spell)}
type="button"
>
<span className={`spell-icon spell-${spell.kind}`}>{spell.glyph}</span>
{spell.remaining > 0 && <i style={{ height: `${percent}%` }} />}
{spell.remaining > 0 && <small>{spell.remaining.toFixed(0)}</small>}
</button>
)
})}
<div className="dual-top-resource">
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
<div className="bar mana-bar">
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
</div>
</div>
</section>
</div> </div>
) )
} }
+79 -5
View File
@@ -1,4 +1,5 @@
import starterProfile from './offline-starter-profile.json' import starterProfile from './offline-starter-profile.json'
import { bundledCatalogHash } from './offline-catalog-meta'
import type { import type {
Account, Account,
AuthSession, AuthSession,
@@ -82,6 +83,12 @@ type OnlineCache = {
dirty: boolean dirty: boolean
} }
type CatalogCache = {
version: 1
hash: string
profile: CharacterProfile
}
export type CloudSyncStatus = { export type CloudSyncStatus = {
available: boolean available: boolean
dirty: boolean dirty: boolean
@@ -102,6 +109,8 @@ type LocalSaveStore = {
const modeKey = 'chronicle.repositoryMode' const modeKey = 'chronicle.repositoryMode'
const offlineSaveKey = 'chronicle.offlineSave.v1' const offlineSaveKey = 'chronicle.offlineSave.v1'
const onlineCacheKey = 'chronicle.onlineCache.v1' const onlineCacheKey = 'chronicle.onlineCache.v1'
const catalogCacheKey = 'chronicle.catalog.v1'
const catalogBundleKey = 'chronicle.catalog.bundleHash.v1'
const authTokenKey = 'chronicle.authToken.v1' const authTokenKey = 'chronicle.authToken.v1'
const offlineAccount = { id: -1, username: 'Offline' } const offlineAccount = { id: -1, username: 'Offline' }
const ABILITY_SLOT_COUNT = 6 const ABILITY_SLOT_COUNT = 6
@@ -281,8 +290,42 @@ function clearOnlineCache() {
localStorage.removeItem(onlineCacheKey) localStorage.removeItem(onlineCacheKey)
} }
function bundledCatalog(): CatalogCache {
return {
version: 1,
hash: bundledCatalogHash,
profile: starterProfile as CharacterProfile,
}
}
function readCatalogCache(): CatalogCache | null {
if (localStorage.getItem(catalogBundleKey) !== bundledCatalogHash) {
localStorage.removeItem(catalogCacheKey)
localStorage.setItem(catalogBundleKey, bundledCatalogHash)
return null
}
const serialized = localStorage.getItem(catalogCacheKey)
if (!serialized) return null
try {
const raw = JSON.parse(serialized) as CatalogCache
if (raw.version !== 1 || typeof raw.hash !== 'string' || !raw.profile) return null
return raw
} catch {
return null
}
}
function writeCatalogCache(cache: CatalogCache) {
localStorage.setItem(catalogBundleKey, bundledCatalogHash)
localStorage.setItem(catalogCacheKey, JSON.stringify(cache))
}
function activeCatalog(): CatalogCache {
return readCatalogCache() ?? bundledCatalog()
}
function buildProfile(save: OfflineSave): CharacterProfile { function buildProfile(save: OfflineSave): CharacterProfile {
const static_ = clone(starterProfile) as CharacterProfile const static_ = clone(activeCatalog().profile)
const cd = save.characters[save.activeClassId] const cd = save.characters[save.activeClassId]
const gameClass = static_.classes.find((c) => c.id === save.activeClassId)! const gameClass = static_.classes.find((c) => c.id === save.activeClassId)!
@@ -364,10 +407,13 @@ function updateCraftingRecipes(profile: CharacterProfile) {
...component, ...component,
owned: owned.get(component.item.id) ?? 0, owned: owned.get(component.item.id) ?? 0,
})) }))
const hasRequiredComponents = components.length > 0
&& components.every((component) => component.quantity > 0)
return { return {
...recipe, ...recipe,
components, components,
canCraft: components.every((component) => component.owned >= component.quantity), canCraft: hasRequiredComponents
&& components.every((component) => component.owned >= component.quantity),
} }
}) })
} }
@@ -625,7 +671,7 @@ function getApiBaseUrl(path: string): string {
return '' return ''
} }
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> { export async function requestGameApiJson<T>(path: string, init?: RequestInit): Promise<T> {
const baseUrl = getApiBaseUrl(path) const baseUrl = getApiBaseUrl(path)
const url = baseUrl ? `${baseUrl}${path}` : path const url = baseUrl ? `${baseUrl}${path}` : path
const headers = new Headers(init?.headers) const headers = new Headers(init?.headers)
@@ -650,10 +696,31 @@ async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
return body return body
} }
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
return requestGameApiJson(path, init)
}
function isNetworkError(reason: unknown): reason is NetworkError { function isNetworkError(reason: unknown): reason is NetworkError {
return reason instanceof Error && Boolean((reason as NetworkError).network) return reason instanceof Error && Boolean((reason as NetworkError).network)
} }
async function loadServerCatalog(): Promise<CatalogCache> {
return requestJson('/api/catalog')
}
async function refreshCatalogFromServer(): Promise<CatalogCache | null> {
try {
const catalog = await loadServerCatalog()
if (catalog.version !== 1 || !catalog.hash || !catalog.profile) return null
if (catalog.hash !== activeCatalog().hash || !readCatalogCache()) {
writeCatalogCache(catalog)
}
return catalog
} catch {
return null
}
}
function cachedOnlineSession(): AuthSession | null { function cachedOnlineSession(): AuthSession | null {
const cache = readOnlineCache() const cache = readOnlineCache()
if (!cache) return null if (!cache) return null
@@ -695,6 +762,7 @@ async function pushServerSyncSave(save: OfflineSave): Promise<{ profile: Charact
async function finalizeOnlineSession(session: AuthSession): Promise<AuthSession> { async function finalizeOnlineSession(session: AuthSession): Promise<AuthSession> {
const cache = readOnlineCache() const cache = readOnlineCache()
if (session.token) writeAuthToken(session.token) if (session.token) writeAuthToken(session.token)
await refreshCatalogFromServer()
if (!session.account || !session.profile) { if (!session.account || !session.profile) {
if (session.account && cache?.account.id === session.account.id) { if (session.account && cache?.account.id === session.account.id) {
return { return {
@@ -845,7 +913,7 @@ const serverRepository: GameRepository = {
} }
function emptyCharacterData(classId: number): CharacterData { function emptyCharacterData(classId: number): CharacterData {
const static_ = clone(starterProfile) as CharacterProfile const static_ = clone(activeCatalog().profile)
const gc = static_.classes.find((c) => c.id === classId)! const gc = static_.classes.find((c) => c.id === classId)!
const talentRanks: Record<string, number> = {} const talentRanks: Record<string, number> = {}
for (const t of gc.talents) talentRanks[String(t.id)] = 0 for (const t of gc.talents) talentRanks[String(t.id)] = 0
@@ -1301,12 +1369,14 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
if (!recipe) throw new Error('That crafting recipe does not exist.') if (!recipe) throw new Error('That crafting recipe does not exist.')
const requiresUpgrade = !DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel) const requiresUpgrade = !DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel)
if (requiresUpgrade) throw new Error('Upgrade the previous item tier instead.') if (requiresUpgrade) throw new Error('Upgrade the previous item tier instead.')
if (recipe.components.length === 0) throw new Error('That recipe has no component requirements.')
const missing = recipe.components.find((component) => component.owned < component.quantity) const missing = recipe.components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`) throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`)
} }
for (const component of recipe.components) { for (const component of recipe.components) {
if (component.quantity <= 0) throw new Error('Recipe components must require at least one item.')
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id) const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to craft this item.`) if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to craft this item.`)
owned.quantity -= component.quantity owned.quantity -= component.quantity
@@ -1331,12 +1401,14 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, item) ? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, item)
: null : null
if (!targetRecipe) throw new Error('No upgrade is available for this item.') if (!targetRecipe) throw new Error('No upgrade is available for this item.')
if (targetRecipe.components.length === 0) throw new Error('That upgrade has no component requirements.')
const missing = targetRecipe.components.find((component) => component.owned < component.quantity) const missing = targetRecipe.components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`) throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`)
} }
for (const component of targetRecipe.components) { for (const component of targetRecipe.components) {
if (component.quantity <= 0) throw new Error('Upgrade components must require at least one item.')
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id) const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`) if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`)
owned.quantity -= component.quantity owned.quantity -= component.quantity
@@ -1537,7 +1609,9 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
if (!cache) { if (!cache) {
throw new Error('No signed-in save is available for cloud sync.') throw new Error('No signed-in save is available for cloud sync.')
} }
await refreshCatalogFromServer()
const synced = await pushServerSyncSave(cache.save) const synced = await pushServerSyncSave(cache.save)
await refreshCatalogFromServer()
writeOnlineCache({ writeOnlineCache({
version: 1, version: 1,
account: cache.account, account: cache.account,
@@ -1545,7 +1619,7 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
dirty: false, dirty: false,
}) })
writeMode('online') writeMode('online')
return synced.profile return buildProfile(synced.save)
} }
export function selectOnlineMode() { export function selectOnlineMode() {
+1
View File
@@ -0,0 +1 @@
export const bundledCatalogHash = '07506c52bab428c439f09a9b82e39e6eff2b243fb972d664da48852059bcd937'
+60 -12
View File
@@ -1437,6 +1437,22 @@
"setName": null "setName": null
}, },
"components": [ "components": [
{
"item": {
"id": 383002,
"slug": "bulldrome-boss-coin-diff-2-ilvl-10",
"name": "Green Bulldrome Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 10 crafting."
},
"quantity": 5,
"owned": 0
},
{ {
"item": { "item": {
"id": 683002, "id": 683002,
@@ -1450,7 +1466,7 @@
"glyph": "$", "glyph": "$",
"description": "A boss coin from Tigrex used for item level 10 crafting." "description": "A boss coin from Tigrex used for item level 10 crafting."
}, },
"quantity": 10, "quantity": 5,
"owned": 0 "owned": 0
} }
], ],
@@ -1477,6 +1493,22 @@
"setName": null "setName": null
}, },
"components": [ "components": [
{
"item": {
"id": 383002,
"slug": "bulldrome-boss-coin-diff-2-ilvl-10",
"name": "Green Bulldrome Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 10 crafting."
},
"quantity": 5,
"owned": 0
},
{ {
"item": { "item": {
"id": 683002, "id": 683002,
@@ -1490,7 +1522,7 @@
"glyph": "$", "glyph": "$",
"description": "A boss coin from Tigrex used for item level 10 crafting." "description": "A boss coin from Tigrex used for item level 10 crafting."
}, },
"quantity": 10, "quantity": 5,
"owned": 0 "owned": 0
} }
], ],
@@ -1517,6 +1549,22 @@
"setName": null "setName": null
}, },
"components": [ "components": [
{
"item": {
"id": 383002,
"slug": "bulldrome-boss-coin-diff-2-ilvl-10",
"name": "Green Bulldrome Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 10 crafting."
},
"quantity": 5,
"owned": 0
},
{ {
"item": { "item": {
"id": 683002, "id": 683002,
@@ -1530,7 +1578,7 @@
"glyph": "$", "glyph": "$",
"description": "A boss coin from Tigrex used for item level 10 crafting." "description": "A boss coin from Tigrex used for item level 10 crafting."
}, },
"quantity": 10, "quantity": 5,
"owned": 0 "owned": 0
} }
], ],
@@ -1797,7 +1845,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1203, "id": 1203,
@@ -1820,7 +1868,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1201, "id": 1201,
@@ -1843,7 +1891,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1204, "id": 1204,
@@ -1866,7 +1914,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1205, "id": 1205,
@@ -1889,7 +1937,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1206, "id": 1206,
@@ -1912,7 +1960,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1209, "id": 1209,
@@ -1935,7 +1983,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1208, "id": 1208,
@@ -1958,7 +2006,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1207, "id": 1207,
@@ -1981,7 +2029,7 @@
"setName": null "setName": null
}, },
"components": [], "components": [],
"canCraft": true "canCraft": false
}, },
{ {
"id": 1302, "id": 1302,
+100
View File
@@ -1,5 +1,49 @@
import { requestGameApiJson } from './gameRepository'
export type PvpContentType = 'dungeon' | 'raid' export type PvpContentType = 'dungeon' | 'raid'
export type CpuDifficulty = 1 | 2 | 3 | 4 | 5 export type CpuDifficulty = 1 | 2 | 3 | 4 | 5
export type PvpMatchSide = 'a' | 'b'
export type PvpPlayerInfo = {
side: PvpMatchSide
accountId: number
characterId: number
characterName: string
className: string
}
export type PvpUpgradeChoicePayload = {
encounterIndex: number
buffId: string
debuffId: string
}
export type PvpMatchSnapshot<TSideState = unknown> = {
id: string
contentType: PvpContentType
startStage: number
createdAt: number
players: Record<PvpMatchSide, PvpPlayerInfo>
states: Partial<Record<PvpMatchSide, TSideState>>
statuses: Partial<Record<PvpMatchSide, 'playing' | 'upgrade-choice' | 'won' | 'lost'>>
progress: Partial<Record<PvpMatchSide, {
stage: number
encounterIndex: number
encountersCleared: number
enemyHealth: number
alive: boolean
elapsedTicks: number
}>>
upgradeChoices: Partial<Record<PvpMatchSide, Record<string, PvpUpgradeChoicePayload>>>
updatedAt: number
}
export type PvpQueueResponse<TSideState = unknown> = {
ticketId: string
status: 'waiting' | 'matched'
match?: PvpMatchSnapshot<TSideState>
side?: PvpMatchSide
}
export type CpuPvpLeaderboardEntry = { export type CpuPvpLeaderboardEntry = {
characterName: string characterName: string
@@ -66,3 +110,59 @@ export function recordPvpRoguelikeCheckpoint(
localStorage.setItem(checkpointStorageKey(characterId, contentType), String(next)) localStorage.setItem(checkpointStorageKey(characterId, contentType), String(next))
return next return next
} }
export function joinPvpQueue<TSideState>(
contentType: PvpContentType,
startStage: number,
): Promise<PvpQueueResponse<TSideState>> {
return requestGameApiJson('/api/pvp/queue', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ contentType, startStage }),
})
}
export function checkPvpQueue<TSideState>(ticketId: string): Promise<PvpQueueResponse<TSideState>> {
return requestGameApiJson(`/api/pvp/queue/${encodeURIComponent(ticketId)}`)
}
export function cancelPvpQueue(ticketId: string): Promise<{ ok: true }> {
return requestGameApiJson(`/api/pvp/queue/${encodeURIComponent(ticketId)}`, {
method: 'DELETE',
})
}
export function publishPvpMatchState<TSideState>(
matchId: string,
payload: {
state: TSideState
status: 'playing' | 'upgrade-choice' | 'won' | 'lost'
stage: number
encounterIndex: number
encountersCleared: number
enemyHealth: number
alive: boolean
elapsedTicks: number
},
): Promise<PvpMatchSnapshot<TSideState>> {
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}/state`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
})
}
export function loadPvpMatch<TSideState>(matchId: string): Promise<PvpMatchSnapshot<TSideState>> {
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}`)
}
export function submitPvpUpgradeChoice(
matchId: string,
payload: PvpUpgradeChoicePayload,
): Promise<PvpMatchSnapshot> {
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}/upgrade-choice`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
})
}