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@@ -0,0 +1,20 @@
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{
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"name": "local-plugins",
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"interface": {
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"displayName": "Local Plugins"
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},
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"plugins": [
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{
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"name": "caveman",
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"source": {
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"source": "local",
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"path": "./.codex-plugins/caveman"
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},
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"policy": {
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"installation": "AVAILABLE",
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"authentication": "ON_INSTALL"
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},
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"category": "Productivity"
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}
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]
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}
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@@ -0,0 +1,39 @@
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{
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"name": "caveman",
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"version": "0.1.0",
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"description": "Ultra-compressed communication mode. Cut filler. Keep technical accuracy.",
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"author": {
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"name": "Julius Brussee",
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"url": "https://github.com/JuliusBrussee"
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},
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"homepage": "https://github.com/JuliusBrussee/caveman",
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"repository": "https://github.com/JuliusBrussee/caveman",
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"license": "MIT",
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"keywords": [
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"productivity",
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"communication",
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"brevity",
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"writing"
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],
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"skills": "./skills/",
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"interface": {
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"displayName": "Caveman",
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"shortDescription": "Talk like caveman. Cut filler. Keep technical accuracy.",
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"longDescription": "Ultra-compressed communication mode for Codex. Use fewer words. Keep exact technical substance.",
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"developerName": "Julius Brussee",
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"category": "Productivity",
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"capabilities": [
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"Write"
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],
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"websiteURL": "https://github.com/JuliusBrussee/caveman",
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"privacyPolicyURL": "https://github.com/JuliusBrussee/caveman/blob/main/README.md",
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"termsOfServiceURL": "https://github.com/JuliusBrussee/caveman/blob/main/LICENSE",
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"defaultPrompt": [
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"Use caveman mode. Cut filler. Keep technical accuracy."
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],
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"composerIcon": "./assets/caveman-small.svg",
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"logo": "./assets/caveman.svg",
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"screenshots": [],
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"brandColor": "#6B7280"
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}
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}
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@@ -0,0 +1,63 @@
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---
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name: caveman
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description: >
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman
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while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra,
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wenyan-lite, wenyan-full, wenyan-ultra.
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Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens",
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"be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.
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---
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Respond terse like smart caveman. All technical substance stay. Only fluff die.
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Default: **full**. Switch: `/caveman lite|full|ultra`.
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## Rules
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Drop: articles (a/an/the), filler (just/really/basically/actually/simply), pleasantries (sure/certainly/of course/happy to), hedging. Fragments OK. Short synonyms (big not extensive, fix not "implement a solution for"). Technical terms exact. Code blocks unchanged. Errors quoted exact.
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Pattern: `[thing] [action] [reason]. [next step].`
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Not: "Sure! I'd be happy to help you with that. The issue you're experiencing is likely caused by..."
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Yes: "Bug in auth middleware. Token expiry check use `<` not `<=`. Fix:"
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## Intensity
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|
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| Level | What change |
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|-------|------------|
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| **lite** | No filler/hedging. Keep articles + full sentences. Professional but tight |
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| **full** | Drop articles, fragments OK, short synonyms. Classic caveman |
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| **ultra** | Abbreviate (DB/auth/config/req/res/fn/impl), strip conjunctions, arrows for causality (X → Y), one word when one word enough |
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| **wenyan-lite** | Semi-classical. Drop filler/hedging but keep grammar structure, classical register |
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| **wenyan-full** | Maximum classical terseness. Fully 文言文. 80-90% character reduction. Classical sentence patterns, verbs precede objects, subjects often omitted, classical particles (之/乃/為/其) |
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| **wenyan-ultra** | Extreme abbreviation while keeping classical Chinese feel. Maximum compression, ultra terse |
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|
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Example — "Why React component re-render?"
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- lite: "Your component re-renders because you create a new object reference each render. Wrap it in `useMemo`."
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- full: "New object ref each render. Inline object prop = new ref = re-render. Wrap in `useMemo`."
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- ultra: "Inline obj prop → new ref → re-render. `useMemo`."
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- wenyan-lite: "組件頻重繪,以每繪新生對象參照故。以 useMemo 包之。"
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- wenyan-full: "物出新參照,致重繪。useMemo .Wrap之。"
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- wenyan-ultra: "新參照→重繪。useMemo Wrap。"
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Example — "Explain database connection pooling."
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- lite: "Connection pooling reuses open connections instead of creating new ones per request. Avoids repeated handshake overhead."
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- full: "Pool reuse open DB connections. No new connection per request. Skip handshake overhead."
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- ultra: "Pool = reuse DB conn. Skip handshake → fast under load."
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- wenyan-full: "池reuse open connection。不每req新開。skip handshake overhead。"
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- wenyan-ultra: "池reuse conn。skip handshake → fast。"
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## Auto-Clarity
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Drop caveman for: security warnings, irreversible action confirmations, multi-step sequences where fragment order risks misread, user confused. Resume caveman after clear part done.
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Example — destructive op:
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> **Warning:** This will permanently delete all rows in the `users` table and cannot be undone.
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> ```sql
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> DROP TABLE users;
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> ```
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> Caveman resume. Verify backup exist first.
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## Boundaries
|
||||
|
||||
Code/commits/PRs: write normal. "stop caveman" or "normal mode": revert. Level persist until changed or session end.
|
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@@ -7,8 +7,8 @@ android {
|
||||
applicationId "com.warren.iwanttoheal"
|
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minSdkVersion rootProject.ext.minSdkVersion
|
||||
targetSdkVersion rootProject.ext.targetSdkVersion
|
||||
versionCode 59
|
||||
versionName "1.0.39"
|
||||
versionCode 84
|
||||
versionName "1.1.5"
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package com.warren.iwanttoheal;
|
||||
|
||||
import android.view.Display;
|
||||
import android.view.Window;
|
||||
import android.view.WindowManager;
|
||||
|
||||
final class AndroidDisplayPerformance {
|
||||
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||||
private static final float TARGET_REFRESH_RATE = 60.0f;
|
||||
|
||||
private AndroidDisplayPerformance() {}
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||||
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||||
static void preferBatteryRefreshRate(Window window, Display display) {
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||||
if (window == null || display == null) return;
|
||||
Display.Mode currentMode = display.getMode();
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||||
Display.Mode selectedMode = closestBatteryMode(display, currentMode);
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||||
if (selectedMode == null) return;
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WindowManager.LayoutParams attributes = window.getAttributes();
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if (attributes.preferredDisplayModeId == selectedMode.getModeId()) return;
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attributes.preferredDisplayModeId = selectedMode.getModeId();
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window.setAttributes(attributes);
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}
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private static Display.Mode closestBatteryMode(Display display, Display.Mode currentMode) {
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Display.Mode selectedMode = null;
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float selectedScore = Float.MAX_VALUE;
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for (Display.Mode mode : display.getSupportedModes()) {
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if (
|
||||
currentMode != null
|
||||
&& (
|
||||
mode.getPhysicalWidth() != currentMode.getPhysicalWidth()
|
||||
|| mode.getPhysicalHeight() != currentMode.getPhysicalHeight()
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||||
)
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) {
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continue;
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}
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||||
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||||
float refreshRate = mode.getRefreshRate();
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||||
float score = Math.abs(refreshRate - TARGET_REFRESH_RATE);
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||||
if (refreshRate > TARGET_REFRESH_RATE + 0.5f) score += 1000.0f;
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if (score < selectedScore) {
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||||
selectedMode = mode;
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||||
selectedScore = score;
|
||||
}
|
||||
}
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||||
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||||
return selectedMode;
|
||||
}
|
||||
}
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||||
@@ -1,9 +1,14 @@
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||||
package com.warren.iwanttoheal;
|
||||
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||||
import android.content.Intent;
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||||
import android.content.SharedPreferences;
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||||
import android.content.pm.PackageInfo;
|
||||
import android.content.pm.PackageManager;
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||||
import android.os.Build;
|
||||
import android.os.Bundle;
|
||||
import android.os.SystemClock;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
import com.getcapacitor.BridgeActivity;
|
||||
import java.io.File;
|
||||
@@ -11,15 +16,22 @@ import java.io.File;
|
||||
public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
|
||||
public static final String EXTRA_INITIAL_URL = "com.warren.iwanttoheal.INITIAL_URL";
|
||||
private static final String PREFS_NAME = "com.warren.iwanttoheal.performance";
|
||||
private static final String CACHE_CLEARED_VERSION_KEY = "webview_cache_cleared_version";
|
||||
private static final long DPAD_THROTTLE_MS = 220;
|
||||
private long lastDpadDispatchAt = 0;
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
clearWebViewServiceWorkers();
|
||||
boolean shouldClearWebViewCache = shouldClearWebViewCacheForCurrentVersion();
|
||||
if (shouldClearWebViewCache) clearWebViewServiceWorkers();
|
||||
super.onCreate(savedInstanceState);
|
||||
AndroidDisplayPerformance.preferBatteryRefreshRate(getWindow(), getWindowManager().getDefaultDisplay());
|
||||
if (bridge != null) {
|
||||
if (shouldClearWebViewCache) {
|
||||
bridge.getWebView().clearCache(true);
|
||||
markWebViewCacheClearedForCurrentVersion();
|
||||
}
|
||||
}
|
||||
loadIntentUrl();
|
||||
}
|
||||
@@ -34,7 +46,25 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
if (hasFocus) enableImmersiveMode();
|
||||
if (hasFocus) {
|
||||
enableImmersiveMode();
|
||||
AndroidDisplayPerformance.preferBatteryRefreshRate(
|
||||
getWindow(),
|
||||
getWindowManager().getDefaultDisplay()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean dispatchTouchEvent(MotionEvent event) {
|
||||
if (
|
||||
event.getActionMasked() == MotionEvent.ACTION_DOWN
|
||||
&& bridge != null
|
||||
&& bridge.getWebView() != null
|
||||
) {
|
||||
bridge.getWebView().requestFocus();
|
||||
}
|
||||
return super.dispatchTouchEvent(event);
|
||||
}
|
||||
|
||||
private void loadIntentUrl() {
|
||||
@@ -61,6 +91,34 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
deleteIfExists(new File(webViewData, "Service Worker"));
|
||||
}
|
||||
|
||||
private boolean shouldClearWebViewCacheForCurrentVersion() {
|
||||
return performancePreferences().getLong(CACHE_CLEARED_VERSION_KEY, -1L)
|
||||
!= currentVersionCode();
|
||||
}
|
||||
|
||||
private void markWebViewCacheClearedForCurrentVersion() {
|
||||
performancePreferences()
|
||||
.edit()
|
||||
.putLong(CACHE_CLEARED_VERSION_KEY, currentVersionCode())
|
||||
.apply();
|
||||
}
|
||||
|
||||
private SharedPreferences performancePreferences() {
|
||||
return getSharedPreferences(PREFS_NAME, MODE_PRIVATE);
|
||||
}
|
||||
|
||||
private long currentVersionCode() {
|
||||
try {
|
||||
PackageInfo packageInfo = getPackageManager().getPackageInfo(getPackageName(), 0);
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
|
||||
return packageInfo.getLongVersionCode();
|
||||
}
|
||||
return packageInfo.versionCode;
|
||||
} catch (PackageManager.NameNotFoundException exception) {
|
||||
return -1L;
|
||||
}
|
||||
}
|
||||
|
||||
private void deleteIfExists(File file) {
|
||||
if (!file.exists()) return;
|
||||
if (file.isDirectory()) {
|
||||
@@ -86,7 +144,10 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
"window.dispatchEvent(new CustomEvent('ashen-halls-native-controller',"
|
||||
+ "{detail:{token:'" + token + "',repeat:" + repeat + "}}));";
|
||||
bridge.getWebView().post(
|
||||
() -> bridge.getWebView().evaluateJavascript(script, null)
|
||||
() -> {
|
||||
bridge.getWebView().requestFocus();
|
||||
bridge.getWebView().evaluateJavascript(script, null);
|
||||
}
|
||||
);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -259,9 +259,11 @@ public class DualScreenPlugin extends Plugin {
|
||||
private final class TopDisplayPresentation extends Presentation {
|
||||
|
||||
private final String initialUrl;
|
||||
private final Display display;
|
||||
|
||||
TopDisplayPresentation(Context context, Display display, String initialUrl) {
|
||||
super(context, display);
|
||||
this.display = display;
|
||||
this.initialUrl = initialUrl;
|
||||
}
|
||||
|
||||
@@ -277,6 +279,7 @@ public class DualScreenPlugin extends Plugin {
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
);
|
||||
AndroidDisplayPerformance.preferBatteryRefreshRate(getWindow(), display);
|
||||
|
||||
FrameLayout container = new FrameLayout(getContext());
|
||||
container.setBackgroundColor(Color.BLACK);
|
||||
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,674 @@
|
||||
-- Generated by local admin panel. Commit this file with uploaded art changes.
|
||||
PRAGMA foreign_keys = ON;
|
||||
BEGIN TRANSACTION;
|
||||
|
||||
UPDATE dungeons SET slug = 'bulldrome-hunting-ground', name = 'Bulldrome Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/api/dungeon-images/bulldrome-hunting-ground-1782008229745-0b8d91e2.png', description = 'A focused hunt through Bulldrome territory.' WHERE id = 1;
|
||||
UPDATE dungeons SET slug = 'yian-kut-ku-hunting-ground', name = 'Yian Kut-Ku Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Yian Kut-Ku territory.' WHERE id = 2;
|
||||
UPDATE dungeons SET slug = 'rathian-hunting-ground', name = 'Rathian Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Rathian territory.' WHERE id = 3;
|
||||
UPDATE dungeons SET slug = 'tigrex-hunting-ground', name = 'Tigrex Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Tigrex territory.' WHERE id = 4;
|
||||
UPDATE dungeons SET slug = 'rathalos-hunting-ground', name = 'Rathalos Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Rathalos territory.' WHERE id = 5;
|
||||
UPDATE dungeons SET slug = 'gypceros-hunting-ground', name = 'Gypceros Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Gypceros territory.' WHERE id = 6;
|
||||
UPDATE dungeons SET slug = 'nargacuga-hunting-ground', name = 'Nargacuga Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Nargacuga territory.' WHERE id = 7;
|
||||
UPDATE dungeons SET slug = 'azuros-hunting-ground', name = 'Azuros Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Azuros territory.' WHERE id = 8;
|
||||
UPDATE dungeons SET slug = 'diablos-hunting-ground', name = 'Diablos Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Diablos territory.' WHERE id = 9;
|
||||
UPDATE dungeons SET slug = 'barroth-hunting-ground', name = 'Barroth Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Barroth territory.' WHERE id = 10;
|
||||
UPDATE dungeons SET slug = 'tobi-kadachi-hunting-ground', name = 'Tobi Kadachi Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Tobi Kadachi territory.' WHERE id = 11;
|
||||
UPDATE dungeons SET slug = 'monoblos-hunting-ground', name = 'Monoblos Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Monoblos territory.' WHERE id = 12;
|
||||
UPDATE dungeons SET slug = 'anjanath-hunting-ground', name = 'Anjanath Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Anjanath territory.' WHERE id = 13;
|
||||
UPDATE dungeons SET slug = 'bazelgeuse-hunting-ground', name = 'Bazelgeuse Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Bazelgeuse territory.' WHERE id = 14;
|
||||
UPDATE dungeons SET slug = 'odogaron-hunting-ground', name = 'Odogaron Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Odogaron territory.' WHERE id = 15;
|
||||
UPDATE dungeons SET slug = 'apex-tigrex-raid', name = 'Apex Tigrex Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Tigrex.' WHERE id = 20;
|
||||
UPDATE dungeons SET slug = 'apex-rathalos-raid', name = 'Apex Rathalos Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Rathalos.' WHERE id = 21;
|
||||
UPDATE dungeons SET slug = 'apex-gypceros-raid', name = 'Apex Gypceros Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Gypceros.' WHERE id = 22;
|
||||
UPDATE dungeons SET slug = 'apex-nargacuga-raid', name = 'Apex Nargacuga Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Nargacuga.' WHERE id = 23;
|
||||
UPDATE dungeons SET slug = 'apex-azuros-raid', name = 'Apex Azuros Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Azuros.' WHERE id = 24;
|
||||
UPDATE dungeons SET slug = 'apex-diablos-raid', name = 'Apex Diablos Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Diablos.' WHERE id = 25;
|
||||
UPDATE dungeons SET slug = 'apex-barroth-raid', name = 'Apex Barroth Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Barroth.' WHERE id = 26;
|
||||
UPDATE dungeons SET slug = 'apex-tobi-kadachi-raid', name = 'Apex Tobi Kadachi Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Tobi Kadachi.' WHERE id = 27;
|
||||
UPDATE dungeons SET slug = 'apex-monoblos-raid', name = 'Apex Monoblos Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Monoblos.' WHERE id = 28;
|
||||
UPDATE dungeons SET slug = 'apex-anjanath-raid', name = 'Apex Anjanath Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Anjanath.' WHERE id = 29;
|
||||
UPDATE dungeons SET slug = 'apex-bazelgeuse-raid', name = 'Apex Bazelgeuse Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Bazelgeuse.' WHERE id = 30;
|
||||
UPDATE dungeons SET slug = 'apex-odogaron-raid', name = 'Apex Odogaron Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Odogaron.' WHERE id = 31;
|
||||
|
||||
UPDATE encounters SET slug = 'bulldrome-approach', name = 'Bulldrome Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Bulldrome.', image_url = '/api/boss-images/bulldrome-approach-1782009080839-e94761e7.png' WHERE id = 101;
|
||||
UPDATE encounters SET slug = 'bulldrome-guardians', name = 'Bulldrome Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Bulldrome.', image_url = '/api/boss-images/bulldrome-guardians-1782009078446-a2d2e266.png' WHERE id = 102;
|
||||
UPDATE encounters SET slug = 'bulldrome-boss', name = 'Bulldrome', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Bulldrome drops boss coins for crafting.', image_url = '/api/boss-images/bulldrome-boss-1782009066079-e670cb7e.png' WHERE id = 103;
|
||||
UPDATE encounters SET slug = 'yian-kut-ku-approach', name = 'Yian Kut-Ku Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Yian Kut-Ku.', image_url = '/boss-placeholder.svg' WHERE id = 201;
|
||||
UPDATE encounters SET slug = 'yian-kut-ku-guardians', name = 'Yian Kut-Ku Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Yian Kut-Ku.', image_url = '/boss-placeholder.svg' WHERE id = 202;
|
||||
UPDATE encounters SET slug = 'yian-kut-ku-boss', name = 'Yian Kut-Ku', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Yian Kut-Ku drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 203;
|
||||
UPDATE encounters SET slug = 'rathian-approach', name = 'Rathian Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Rathian.', image_url = '/boss-placeholder.svg' WHERE id = 301;
|
||||
UPDATE encounters SET slug = 'rathian-guardians', name = 'Rathian Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Rathian.', image_url = '/boss-placeholder.svg' WHERE id = 302;
|
||||
UPDATE encounters SET slug = 'rathian-boss', name = 'Rathian', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Rathian drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 303;
|
||||
UPDATE encounters SET slug = 'tigrex-approach', name = 'Tigrex Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 401;
|
||||
UPDATE encounters SET slug = 'tigrex-guardians', name = 'Tigrex Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 402;
|
||||
UPDATE encounters SET slug = 'tigrex-boss', name = 'Tigrex', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Tigrex drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 403;
|
||||
UPDATE encounters SET slug = 'rathalos-approach', name = 'Rathalos Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 501;
|
||||
UPDATE encounters SET slug = 'rathalos-guardians', name = 'Rathalos Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 502;
|
||||
UPDATE encounters SET slug = 'rathalos-boss', name = 'Rathalos', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Rathalos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 503;
|
||||
UPDATE encounters SET slug = 'gypceros-approach', name = 'Gypceros Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 601;
|
||||
UPDATE encounters SET slug = 'gypceros-guardians', name = 'Gypceros Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 602;
|
||||
UPDATE encounters SET slug = 'gypceros-boss', name = 'Gypceros', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Gypceros drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 603;
|
||||
UPDATE encounters SET slug = 'nargacuga-approach', name = 'Nargacuga Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 701;
|
||||
UPDATE encounters SET slug = 'nargacuga-guardians', name = 'Nargacuga Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 702;
|
||||
UPDATE encounters SET slug = 'nargacuga-boss', name = 'Nargacuga', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Nargacuga drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 703;
|
||||
UPDATE encounters SET slug = 'azuros-approach', name = 'Azuros Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 801;
|
||||
UPDATE encounters SET slug = 'azuros-guardians', name = 'Azuros Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 802;
|
||||
UPDATE encounters SET slug = 'azuros-boss', name = 'Azuros', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Azuros drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 803;
|
||||
UPDATE encounters SET slug = 'diablos-approach', name = 'Diablos Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 901;
|
||||
UPDATE encounters SET slug = 'diablos-guardians', name = 'Diablos Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 902;
|
||||
UPDATE encounters SET slug = 'diablos-boss', name = 'Diablos', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Diablos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 903;
|
||||
UPDATE encounters SET slug = 'barroth-approach', name = 'Barroth Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 1001;
|
||||
UPDATE encounters SET slug = 'barroth-guardians', name = 'Barroth Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 1002;
|
||||
UPDATE encounters SET slug = 'barroth-boss', name = 'Barroth', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Barroth drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1003;
|
||||
UPDATE encounters SET slug = 'tobi-kadachi-approach', name = 'Tobi Kadachi Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 1101;
|
||||
UPDATE encounters SET slug = 'tobi-kadachi-guardians', name = 'Tobi Kadachi Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 1102;
|
||||
UPDATE encounters SET slug = 'tobi-kadachi-boss', name = 'Tobi Kadachi', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Tobi Kadachi drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1103;
|
||||
UPDATE encounters SET slug = 'monoblos-approach', name = 'Monoblos Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 1201;
|
||||
UPDATE encounters SET slug = 'monoblos-guardians', name = 'Monoblos Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 1202;
|
||||
UPDATE encounters SET slug = 'monoblos-boss', name = 'Monoblos', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Monoblos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1203;
|
||||
UPDATE encounters SET slug = 'anjanath-approach', name = 'Anjanath Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 1301;
|
||||
UPDATE encounters SET slug = 'anjanath-guardians', name = 'Anjanath Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 1302;
|
||||
UPDATE encounters SET slug = 'anjanath-boss', name = 'Anjanath', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Anjanath drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1303;
|
||||
UPDATE encounters SET slug = 'bazelgeuse-approach', name = 'Bazelgeuse Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 1401;
|
||||
UPDATE encounters SET slug = 'bazelgeuse-guardians', name = 'Bazelgeuse Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 1402;
|
||||
UPDATE encounters SET slug = 'bazelgeuse-boss', name = 'Bazelgeuse', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Bazelgeuse drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1403;
|
||||
UPDATE encounters SET slug = 'odogaron-approach', name = 'Odogaron Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 1501;
|
||||
UPDATE encounters SET slug = 'odogaron-guardians', name = 'Odogaron Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 1502;
|
||||
UPDATE encounters SET slug = 'odogaron-boss', name = 'Odogaron', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Odogaron drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1503;
|
||||
UPDATE encounters SET slug = 'tigrex-raid-approach', name = 'Apex Tigrex Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 2001;
|
||||
UPDATE encounters SET slug = 'tigrex-raid-guardians', name = 'Apex Tigrex Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 2002;
|
||||
UPDATE encounters SET slug = 'tigrex-raid-boss', name = 'Apex Tigrex', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Tigrex drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2003;
|
||||
UPDATE encounters SET slug = 'rathalos-raid-approach', name = 'Apex Rathalos Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 2101;
|
||||
UPDATE encounters SET slug = 'rathalos-raid-guardians', name = 'Apex Rathalos Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 2102;
|
||||
UPDATE encounters SET slug = 'rathalos-raid-boss', name = 'Apex Rathalos', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Rathalos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2103;
|
||||
UPDATE encounters SET slug = 'gypceros-raid-approach', name = 'Apex Gypceros Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 2201;
|
||||
UPDATE encounters SET slug = 'gypceros-raid-guardians', name = 'Apex Gypceros Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 2202;
|
||||
UPDATE encounters SET slug = 'gypceros-raid-boss', name = 'Apex Gypceros', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Gypceros drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2203;
|
||||
UPDATE encounters SET slug = 'nargacuga-raid-approach', name = 'Apex Nargacuga Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 2301;
|
||||
UPDATE encounters SET slug = 'nargacuga-raid-guardians', name = 'Apex Nargacuga Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 2302;
|
||||
UPDATE encounters SET slug = 'nargacuga-raid-boss', name = 'Apex Nargacuga', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Nargacuga drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2303;
|
||||
UPDATE encounters SET slug = 'azuros-raid-approach', name = 'Apex Azuros Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 2401;
|
||||
UPDATE encounters SET slug = 'azuros-raid-guardians', name = 'Apex Azuros Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 2402;
|
||||
UPDATE encounters SET slug = 'azuros-raid-boss', name = 'Apex Azuros', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Azuros drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2403;
|
||||
UPDATE encounters SET slug = 'diablos-raid-approach', name = 'Apex Diablos Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 2501;
|
||||
UPDATE encounters SET slug = 'diablos-raid-guardians', name = 'Apex Diablos Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 2502;
|
||||
UPDATE encounters SET slug = 'diablos-raid-boss', name = 'Apex Diablos', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Diablos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2503;
|
||||
UPDATE encounters SET slug = 'barroth-raid-approach', name = 'Apex Barroth Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 2601;
|
||||
UPDATE encounters SET slug = 'barroth-raid-guardians', name = 'Apex Barroth Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 2602;
|
||||
UPDATE encounters SET slug = 'barroth-raid-boss', name = 'Apex Barroth', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Barroth drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2603;
|
||||
UPDATE encounters SET slug = 'tobi-kadachi-raid-approach', name = 'Apex Tobi Kadachi Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 2701;
|
||||
UPDATE encounters SET slug = 'tobi-kadachi-raid-guardians', name = 'Apex Tobi Kadachi Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 2702;
|
||||
UPDATE encounters SET slug = 'tobi-kadachi-raid-boss', name = 'Apex Tobi Kadachi', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Tobi Kadachi drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2703;
|
||||
UPDATE encounters SET slug = 'monoblos-raid-approach', name = 'Apex Monoblos Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 2801;
|
||||
UPDATE encounters SET slug = 'monoblos-raid-guardians', name = 'Apex Monoblos Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 2802;
|
||||
UPDATE encounters SET slug = 'monoblos-raid-boss', name = 'Apex Monoblos', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Monoblos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2803;
|
||||
UPDATE encounters SET slug = 'anjanath-raid-approach', name = 'Apex Anjanath Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 2901;
|
||||
UPDATE encounters SET slug = 'anjanath-raid-guardians', name = 'Apex Anjanath Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 2902;
|
||||
UPDATE encounters SET slug = 'anjanath-raid-boss', name = 'Apex Anjanath', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Anjanath drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2903;
|
||||
UPDATE encounters SET slug = 'bazelgeuse-raid-approach', name = 'Apex Bazelgeuse Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 3001;
|
||||
UPDATE encounters SET slug = 'bazelgeuse-raid-guardians', name = 'Apex Bazelgeuse Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 3002;
|
||||
UPDATE encounters SET slug = 'bazelgeuse-raid-boss', name = 'Apex Bazelgeuse', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Bazelgeuse drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 3003;
|
||||
UPDATE encounters SET slug = 'odogaron-raid-approach', name = 'Apex Odogaron Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 3101;
|
||||
UPDATE encounters SET slug = 'odogaron-raid-guardians', name = 'Apex Odogaron Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 3102;
|
||||
UPDATE encounters SET slug = 'odogaron-raid-boss', name = 'Apex Odogaron', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Odogaron drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 3103;
|
||||
|
||||
UPDATE items SET slug = 'emberglass-sigil', name = 'Honed Yian Kut-Ku Ring', slot = 'ring', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 5, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 1;
|
||||
UPDATE items SET slug = 'wardens-cinderwrap', name = 'Honed Bulldrome Chest', slot = 'chest', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 2;
|
||||
UPDATE items SET slug = 'ashwood-crook', name = 'Honed Rathian Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 5, healing_power = 5, max_resource_bonus = 0, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 3;
|
||||
UPDATE items SET slug = 'cinderstep-boots', name = 'Honed Yian Kut-Ku Boots', slot = 'boots', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 0, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 4;
|
||||
UPDATE items SET slug = 'adepts-hood', name = 'Honed Bulldrome Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 4, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 5;
|
||||
UPDATE items SET slug = 'furnace-tenders-wraps', name = 'Honed Bulldrome Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 2, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 6;
|
||||
UPDATE items SET slug = 'warden-ember', name = 'Honed Yian Kut-Ku Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 4, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 7;
|
||||
UPDATE items SET slug = 'ashwalker-legwraps', name = 'Honed Rathian Pants', slot = 'pants', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 3, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 8;
|
||||
UPDATE items SET slug = 'sootglass-pendant', name = 'Honed Rathian Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 4, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 9;
|
||||
UPDATE items SET slug = 'novice-crook', name = 'Raw Rathian Weapon', slot = 'weapon', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 100;
|
||||
UPDATE items SET slug = 'novice-cowl', name = 'Raw Legacy Loot Encounter 3 Helmet', slot = 'helmet', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 101;
|
||||
UPDATE items SET slug = 'novice-vestment', name = 'Raw Legacy Loot Encounter 3 Chest', slot = 'chest', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 102;
|
||||
UPDATE items SET slug = 'novice-wraps', name = 'Raw Legacy Loot Encounter 3 Gloves', slot = 'gloves', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 103;
|
||||
UPDATE items SET slug = 'novice-slippers', name = 'Raw Yian Kut-Ku Boots', slot = 'boots', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 104;
|
||||
UPDATE items SET slug = 'novice-band', name = 'Raw Yian Kut-Ku Ring', slot = 'ring', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 105;
|
||||
UPDATE items SET slug = 'novice-token', name = 'Raw Yian Kut-Ku Trinket', slot = 'trinket', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 106;
|
||||
UPDATE items SET slug = 'novice-wand', name = 'Novice Wand', slot = 'weapon', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 2, glyph = '!', image_url = '/equipment-placeholder.svg', description = 'A spare focus that favors a deeper resource pool.' WHERE id = 107;
|
||||
UPDATE items SET slug = 'novice-trousers', name = 'Raw Rathian Pants', slot = 'pants', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 108;
|
||||
UPDATE items SET slug = 'novice-pendant', name = 'Raw Rathian Necklace', slot = 'necklace', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 109;
|
||||
UPDATE items SET slug = 'tempered-emberglass-sigil', name = 'Green Rathalos Ring', slot = 'ring', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 201;
|
||||
UPDATE items SET slug = 'tempered-cinderwrap', name = 'Green Tigrex Chest', slot = 'chest', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 2, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 202;
|
||||
UPDATE items SET slug = 'tempered-ashwood-crook', name = 'Green Gypceros Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 10, healing_power = 10, max_resource_bonus = 2, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 203;
|
||||
UPDATE items SET slug = 'tempered-cinderstep-boots', name = 'Green Rathalos Boots', slot = 'boots', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 5, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 204;
|
||||
UPDATE items SET slug = 'tempered-adepts-hood', name = 'Green Tigrex Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 6, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 205;
|
||||
UPDATE items SET slug = 'tempered-furnace-wraps', name = 'Green Tigrex Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 4, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 206;
|
||||
UPDATE items SET slug = 'tempered-warden-ember', name = 'Green Rathalos Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 7, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 207;
|
||||
UPDATE items SET slug = 'tempered-ashwalker-legwraps', name = 'Green Gypceros Pants', slot = 'pants', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 6, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 208;
|
||||
UPDATE items SET slug = 'tempered-sootglass-pendant', name = 'Green Gypceros Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 7, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 209;
|
||||
UPDATE items SET slug = 'runed-emberglass-sigil', name = 'Blue Azuros Ring', slot = 'ring', rarity = 'rare', item_level = 15, healing_power = 10, max_resource_bonus = 13, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 301;
|
||||
UPDATE items SET slug = 'runed-cinderwrap', name = 'Blue Nargacuga Chest', slot = 'chest', rarity = 'rare', item_level = 15, healing_power = 11, max_resource_bonus = 3, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 302;
|
||||
UPDATE items SET slug = 'runed-ashwood-crook', name = 'Blue Diablos Weapon', slot = 'weapon', rarity = 'rare', item_level = 15, healing_power = 15, max_resource_bonus = 3, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 303;
|
||||
UPDATE items SET slug = 'runed-cinderstep-boots', name = 'Blue Azuros Boots', slot = 'boots', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 8, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 304;
|
||||
UPDATE items SET slug = 'runed-adepts-hood', name = 'Blue Nargacuga Helmet', slot = 'helmet', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 9, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 305;
|
||||
UPDATE items SET slug = 'runed-furnace-wraps', name = 'Blue Nargacuga Gloves', slot = 'gloves', rarity = 'rare', item_level = 15, healing_power = 11, max_resource_bonus = 6, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 306;
|
||||
UPDATE items SET slug = 'runed-warden-ember', name = 'Blue Azuros Trinket', slot = 'trinket', rarity = 'rare', item_level = 15, healing_power = 12, max_resource_bonus = 10, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 307;
|
||||
UPDATE items SET slug = 'runed-ashwalker-legwraps', name = 'Blue Diablos Pants', slot = 'pants', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 9, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 308;
|
||||
UPDATE items SET slug = 'runed-sootglass-pendant', name = 'Blue Diablos Necklace', slot = 'necklace', rarity = 'rare', item_level = 15, healing_power = 12, max_resource_bonus = 10, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 309;
|
||||
UPDATE items SET slug = 'mythic-emberglass-sigil', name = 'Purple Tobi Kadachi Ring', slot = 'ring', rarity = 'epic', item_level = 20, healing_power = 14, max_resource_bonus = 17, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 401;
|
||||
UPDATE items SET slug = 'mythic-cinderwrap', name = 'Purple Barroth Chest', slot = 'chest', rarity = 'epic', item_level = 20, healing_power = 15, max_resource_bonus = 4, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 402;
|
||||
UPDATE items SET slug = 'mythic-ashwood-crook', name = 'Purple Monoblos Weapon', slot = 'weapon', rarity = 'epic', item_level = 20, healing_power = 20, max_resource_bonus = 4, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 403;
|
||||
UPDATE items SET slug = 'mythic-cinderstep-boots', name = 'Purple Tobi Kadachi Boots', slot = 'boots', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 11, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 404;
|
||||
UPDATE items SET slug = 'mythic-adepts-hood', name = 'Purple Barroth Helmet', slot = 'helmet', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 12, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 405;
|
||||
UPDATE items SET slug = 'mythic-furnace-wraps', name = 'Purple Barroth Gloves', slot = 'gloves', rarity = 'epic', item_level = 20, healing_power = 15, max_resource_bonus = 8, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 406;
|
||||
UPDATE items SET slug = 'mythic-warden-ember', name = 'Purple Tobi Kadachi Trinket', slot = 'trinket', rarity = 'epic', item_level = 20, healing_power = 16, max_resource_bonus = 13, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 407;
|
||||
UPDATE items SET slug = 'mythic-ashwalker-legwraps', name = 'Purple Monoblos Pants', slot = 'pants', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 12, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 408;
|
||||
UPDATE items SET slug = 'mythic-sootglass-pendant', name = 'Purple Monoblos Necklace', slot = 'necklace', rarity = 'epic', item_level = 20, healing_power = 16, max_resource_bonus = 13, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 409;
|
||||
UPDATE items SET slug = 'ascendant-emberglass-sigil', name = 'Orange Bazelgeuse Ring', slot = 'ring', rarity = 'legendary', item_level = 25, healing_power = 18, max_resource_bonus = 21, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 501;
|
||||
UPDATE items SET slug = 'ascendant-cinderwrap', name = 'Orange Anjanath Chest', slot = 'chest', rarity = 'legendary', item_level = 25, healing_power = 19, max_resource_bonus = 5, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 502;
|
||||
UPDATE items SET slug = 'ascendant-ashwood-crook', name = 'Orange Odogaron Weapon', slot = 'weapon', rarity = 'legendary', item_level = 25, healing_power = 25, max_resource_bonus = 5, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 503;
|
||||
UPDATE items SET slug = 'ascendant-cinderstep-boots', name = 'Orange Bazelgeuse Boots', slot = 'boots', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 14, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 504;
|
||||
UPDATE items SET slug = 'ascendant-adepts-hood', name = 'Orange Anjanath Helmet', slot = 'helmet', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 15, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 505;
|
||||
UPDATE items SET slug = 'ascendant-furnace-wraps', name = 'Orange Anjanath Gloves', slot = 'gloves', rarity = 'legendary', item_level = 25, healing_power = 19, max_resource_bonus = 10, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 506;
|
||||
UPDATE items SET slug = 'ascendant-warden-ember', name = 'Orange Bazelgeuse Trinket', slot = 'trinket', rarity = 'legendary', item_level = 25, healing_power = 20, max_resource_bonus = 16, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 507;
|
||||
UPDATE items SET slug = 'ascendant-ashwalker-legwraps', name = 'Orange Odogaron Pants', slot = 'pants', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 15, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 508;
|
||||
UPDATE items SET slug = 'ascendant-sootglass-pendant', name = 'Orange Odogaron Necklace', slot = 'necklace', rarity = 'legendary', item_level = 25, healing_power = 20, max_resource_bonus = 16, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 509;
|
||||
UPDATE items SET slug = 'minor-component', name = 'Minor Component', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '◆', image_url = '/equipment-placeholder.svg', description = 'A basic crafting component.' WHERE id = 600;
|
||||
UPDATE items SET slug = 'basic-component', name = 'Basic Component', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '◇', image_url = '/equipment-placeholder.svg', description = 'A standard crafting component.' WHERE id = 601;
|
||||
UPDATE items SET slug = 'refined-component', name = 'Refined Component', slot = 'component', rarity = 'common', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '◈', image_url = '/equipment-placeholder.svg', description = 'A refined crafting component.' WHERE id = 602;
|
||||
UPDATE items SET slug = 'advanced-component', name = 'Advanced Component', slot = 'component', rarity = 'common', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '◉', image_url = '/equipment-placeholder.svg', description = 'An advanced crafting component.' WHERE id = 603;
|
||||
UPDATE items SET slug = 'superior-component', name = 'Superior Component', slot = 'component', rarity = 'common', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '◎', image_url = '/equipment-placeholder.svg', description = 'A superior crafting component.' WHERE id = 604;
|
||||
UPDATE items SET slug = 'primal-component', name = 'Primal Component', slot = 'component', rarity = 'common', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '✦', image_url = '/equipment-placeholder.svg', description = 'A primal crafting component.' WHERE id = 605;
|
||||
UPDATE items SET slug = 'caldera-signet', name = 'Caldera Signet', slot = 'ring', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 6, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'A raid-forged signet warm with caldera light.' WHERE id = 701;
|
||||
UPDATE items SET slug = 'vanguard-mantle', name = 'Vanguard Mantle', slot = 'chest', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 1, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A reinforced mantle taken from the citadel vanguard.' WHERE id = 702;
|
||||
UPDATE items SET slug = 'pyrebinder-crook', name = 'Pyrebinder Crook', slot = 'weapon', rarity = 'rare', item_level = 7, healing_power = 7, max_resource_bonus = 1, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'A focus used to bend living flame toward restoration.' WHERE id = 703;
|
||||
UPDATE items SET slug = 'emberstep-treads', name = 'Emberstep Treads', slot = 'boots', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 5, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Raid treads made for crossing unstable volcanic stone.' WHERE id = 704;
|
||||
UPDATE items SET slug = 'gatekeeper-cowl', name = 'Gatekeeper Cowl', slot = 'helmet', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 6, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'A cowl inscribed with the wards of the outer gate.' WHERE id = 705;
|
||||
UPDATE items SET slug = 'crownward-wraps', name = 'Crownward Wraps', slot = 'gloves', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 3, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Precise wraps worn by the healers of the Ember Crown.' WHERE id = 706;
|
||||
UPDATE items SET slug = 'living-coal-charm', name = 'Living Coal Charm', slot = 'trinket', rarity = 'rare', item_level = 7, healing_power = 6, max_resource_bonus = 5, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'A coal that pulses in time with nearby heartbeats.' WHERE id = 707;
|
||||
UPDATE items SET slug = 'caldera-legwraps', name = 'Caldera Legwraps', slot = 'pants', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 6, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Raid legwraps made for unstable volcanic stone.' WHERE id = 708;
|
||||
UPDATE items SET slug = 'gateflame-pendant', name = 'Gateflame Pendant', slot = 'necklace', rarity = 'rare', item_level = 7, healing_power = 6, max_resource_bonus = 5, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'A pendant bearing a cooled mote of gateflame.' WHERE id = 709;
|
||||
UPDATE items SET slug = 'royal-caldera-signet', name = 'Green Apex Rathalos Ring', slot = 'ring', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 9, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 710;
|
||||
UPDATE items SET slug = 'ember-crown-vestment', name = 'Green Apex Tigrex Chest', slot = 'chest', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 2, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 711;
|
||||
UPDATE items SET slug = 'crownshard-crook', name = 'Green Apex Gypceros Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 10, healing_power = 11, max_resource_bonus = 2, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 712;
|
||||
UPDATE items SET slug = 'caldera-walkers', name = 'Green Apex Rathalos Boots', slot = 'boots', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 8, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 713;
|
||||
UPDATE items SET slug = 'inquisitors-cowl', name = 'Green Apex Tigrex Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 714;
|
||||
UPDATE items SET slug = 'royal-flame-wraps', name = 'Green Apex Tigrex Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 6, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 715;
|
||||
UPDATE items SET slug = 'extinguished-crown', name = 'Green Apex Rathalos Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 10, healing_power = 9, max_resource_bonus = 8, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 716;
|
||||
UPDATE items SET slug = 'royal-caldera-legwraps', name = 'Green Apex Gypceros Pants', slot = 'pants', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 717;
|
||||
UPDATE items SET slug = 'ember-crown-pendant', name = 'Green Apex Gypceros Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 10, healing_power = 9, max_resource_bonus = 8, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 718;
|
||||
UPDATE items SET slug = 'ashen-cowl-pattern', name = 'Ashen Cowl Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'H', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft helmets.' WHERE id = 800;
|
||||
UPDATE items SET slug = 'ashen-vestment-pattern', name = 'Ashen Vestment Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft chest pieces.' WHERE id = 801;
|
||||
UPDATE items SET slug = 'ashen-wrap-pattern', name = 'Ashen Wrap Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'G', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft gloves.' WHERE id = 802;
|
||||
UPDATE items SET slug = 'cinderstep-pattern', name = 'Cinderstep Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'B', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela pattern used to craft boots.' WHERE id = 803;
|
||||
UPDATE items SET slug = 'emberglass-setting', name = 'Emberglass Setting', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'R', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela setting used to craft rings.' WHERE id = 804;
|
||||
UPDATE items SET slug = 'warden-ember-core', name = 'Warden Ember Core', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'T', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela core used to craft trinkets.' WHERE id = 805;
|
||||
UPDATE items SET slug = 'ashwood-focus-pattern', name = 'Ashwood Focus Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'W', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft weapons.' WHERE id = 806;
|
||||
UPDATE items SET slug = 'furnace-legwrap-pattern', name = 'Furnace Legwrap Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'L', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft pants.' WHERE id = 807;
|
||||
UPDATE items SET slug = 'sootglass-pendant-pattern', name = 'Sootglass Pendant Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'N', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft necklaces.' WHERE id = 808;
|
||||
UPDATE items SET slug = 'vhal-emberplate', name = 'Vhal Emberplate', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'V', image_url = '/equipment-placeholder.svg', description = 'A boss material from Warden Vhal.' WHERE id = 820;
|
||||
UPDATE items SET slug = 'haela-forgebrand', name = 'Haela Forgebrand', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'F', image_url = '/equipment-placeholder.svg', description = 'A boss material from Forge-Priestess Haela.' WHERE id = 821;
|
||||
UPDATE items SET slug = 'old-furnace-heartshard', name = 'Old Furnace Heartshard', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'O', image_url = '/equipment-placeholder.svg', description = 'A boss material from the Old Furnace.' WHERE id = 822;
|
||||
UPDATE items SET slug = 'gatekeeper-cowl-pattern', name = 'Gatekeeper Cowl Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'H', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid helmets.' WHERE id = 830;
|
||||
UPDATE items SET slug = 'crownward-vestment-pattern', name = 'Crownward Vestment Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid chest pieces.' WHERE id = 831;
|
||||
UPDATE items SET slug = 'crownward-wrap-pattern', name = 'Crownward Wrap Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'G', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid gloves.' WHERE id = 832;
|
||||
UPDATE items SET slug = 'caldera-tread-pattern', name = 'Caldera Tread Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'B', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael pattern used to craft raid boots.' WHERE id = 833;
|
||||
UPDATE items SET slug = 'royal-signet-setting', name = 'Royal Signet Setting', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'R', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael setting used to craft raid rings.' WHERE id = 834;
|
||||
UPDATE items SET slug = 'living-coal-vessel', name = 'Living Coal Vessel', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'T', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael vessel used to craft raid trinkets.' WHERE id = 835;
|
||||
UPDATE items SET slug = 'crownshard-focus-pattern', name = 'Crownshard Focus Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'W', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid weapons.' WHERE id = 836;
|
||||
UPDATE items SET slug = 'inquisitor-legwrap-pattern', name = 'Inquisitor Legwrap Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'L', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid pants.' WHERE id = 837;
|
||||
UPDATE items SET slug = 'crown-pendant-pattern', name = 'Crown Pendant Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'N', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid necklaces.' WHERE id = 838;
|
||||
UPDATE items SET slug = 'arkon-gate-sigil', name = 'Arkon Gate Sigil', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'A', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from Gatekeeper Arkon.' WHERE id = 850;
|
||||
UPDATE items SET slug = 'vael-brandseal', name = 'Vael Brandseal', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'I', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from High Inquisitor Vael.' WHERE id = 851;
|
||||
UPDATE items SET slug = 'ember-crown-shard', name = 'Ember Crown Shard', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'E', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from the Ember Crown.' WHERE id = 852;
|
||||
UPDATE items SET slug = 'bulldrome-drop-1', name = 'Bulldrome Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 860;
|
||||
UPDATE items SET slug = 'bulldrome-drop-2', name = 'Bulldrome Drop 2', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 861;
|
||||
UPDATE items SET slug = 'bulldrome-drop-3', name = 'Bulldrome Drop 3', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 862;
|
||||
UPDATE items SET slug = 'bulldrome-drop-4', name = 'Bulldrome Drop 4', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 863;
|
||||
UPDATE items SET slug = 'yian-kut-ku-drop-1', name = 'Yian Kut-Ku Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 864;
|
||||
UPDATE items SET slug = 'yian-kut-ku-drop-2', name = 'Yian Kut-Ku Drop 2', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 865;
|
||||
UPDATE items SET slug = 'yian-kut-ku-drop-3', name = 'Yian Kut-Ku Drop 3', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 866;
|
||||
UPDATE items SET slug = 'yian-kut-ku-drop-4', name = 'Yian Kut-Ku Drop 4', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 867;
|
||||
UPDATE items SET slug = 'rathian-drop-1', name = 'Rathian Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 868;
|
||||
UPDATE items SET slug = 'rathian-drop-2', name = 'Rathian Drop 2', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 869;
|
||||
UPDATE items SET slug = 'rathian-drop-3', name = 'Rathian Drop 3', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 870;
|
||||
UPDATE items SET slug = 'rathian-drop-4', name = 'Rathian Drop 4', slot = 'component', rarity = 'epic', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 871;
|
||||
UPDATE items SET slug = 'tigrex-drop-1-ilvl-10', name = 'Tigrex Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3101;
|
||||
UPDATE items SET slug = 'tigrex-drop-2-ilvl-10', name = 'Tigrex Drop 2', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3102;
|
||||
UPDATE items SET slug = 'tigrex-drop-3-ilvl-10', name = 'Tigrex Drop 3', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3103;
|
||||
UPDATE items SET slug = 'tigrex-drop-4-ilvl-10', name = 'Tigrex Drop 4', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3104;
|
||||
UPDATE items SET slug = 'rathalos-drop-1-ilvl-10', name = 'Rathalos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3111;
|
||||
UPDATE items SET slug = 'rathalos-drop-2-ilvl-10', name = 'Rathalos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3112;
|
||||
UPDATE items SET slug = 'rathalos-drop-3-ilvl-10', name = 'Rathalos Drop 3', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3113;
|
||||
UPDATE items SET slug = 'rathalos-drop-4-ilvl-10', name = 'Rathalos Drop 4', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3114;
|
||||
UPDATE items SET slug = 'gypceros-drop-1-ilvl-10', name = 'Gypceros Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3121;
|
||||
UPDATE items SET slug = 'gypceros-drop-2-ilvl-10', name = 'Gypceros Drop 2', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3122;
|
||||
UPDATE items SET slug = 'gypceros-drop-3-ilvl-10', name = 'Gypceros Drop 3', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3123;
|
||||
UPDATE items SET slug = 'gypceros-drop-4-ilvl-10', name = 'Gypceros Drop 4', slot = 'component', rarity = 'epic', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3124;
|
||||
UPDATE items SET slug = 'nargacuga-drop-1-ilvl-15', name = 'Nargacuga Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3181;
|
||||
UPDATE items SET slug = 'nargacuga-drop-2-ilvl-15', name = 'Nargacuga Drop 2', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3182;
|
||||
UPDATE items SET slug = 'nargacuga-drop-3-ilvl-15', name = 'Nargacuga Drop 3', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3183;
|
||||
UPDATE items SET slug = 'nargacuga-drop-4-ilvl-15', name = 'Nargacuga Drop 4', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3184;
|
||||
UPDATE items SET slug = 'azuros-drop-1-ilvl-15', name = 'Azuros Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3191;
|
||||
UPDATE items SET slug = 'azuros-drop-2-ilvl-15', name = 'Azuros Drop 2', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3192;
|
||||
UPDATE items SET slug = 'azuros-drop-3-ilvl-15', name = 'Azuros Drop 3', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3193;
|
||||
UPDATE items SET slug = 'azuros-drop-4-ilvl-15', name = 'Azuros Drop 4', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3194;
|
||||
UPDATE items SET slug = 'diablos-drop-1-ilvl-15', name = 'Diablos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3201;
|
||||
UPDATE items SET slug = 'diablos-drop-2-ilvl-15', name = 'Diablos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3202;
|
||||
UPDATE items SET slug = 'diablos-drop-3-ilvl-15', name = 'Diablos Drop 3', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3203;
|
||||
UPDATE items SET slug = 'diablos-drop-4-ilvl-15', name = 'Diablos Drop 4', slot = 'component', rarity = 'epic', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3204;
|
||||
UPDATE items SET slug = 'barroth-drop-1-ilvl-20', name = 'Barroth Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3261;
|
||||
UPDATE items SET slug = 'barroth-drop-2-ilvl-20', name = 'Barroth Drop 2', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3262;
|
||||
UPDATE items SET slug = 'barroth-drop-3-ilvl-20', name = 'Barroth Drop 3', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3263;
|
||||
UPDATE items SET slug = 'barroth-drop-4-ilvl-20', name = 'Barroth Drop 4', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3264;
|
||||
UPDATE items SET slug = 'tobi-kadachi-drop-1-ilvl-20', name = 'Tobi Kadachi Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3271;
|
||||
UPDATE items SET slug = 'tobi-kadachi-drop-2-ilvl-20', name = 'Tobi Kadachi Drop 2', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3272;
|
||||
UPDATE items SET slug = 'tobi-kadachi-drop-3-ilvl-20', name = 'Tobi Kadachi Drop 3', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3273;
|
||||
UPDATE items SET slug = 'tobi-kadachi-drop-4-ilvl-20', name = 'Tobi Kadachi Drop 4', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3274;
|
||||
UPDATE items SET slug = 'monoblos-drop-1-ilvl-20', name = 'Monoblos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3281;
|
||||
UPDATE items SET slug = 'monoblos-drop-2-ilvl-20', name = 'Monoblos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3282;
|
||||
UPDATE items SET slug = 'monoblos-drop-3-ilvl-20', name = 'Monoblos Drop 3', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3283;
|
||||
UPDATE items SET slug = 'monoblos-drop-4-ilvl-20', name = 'Monoblos Drop 4', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3284;
|
||||
UPDATE items SET slug = 'anjanath-drop-1-ilvl-25', name = 'Anjanath Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3341;
|
||||
UPDATE items SET slug = 'anjanath-drop-2-ilvl-25', name = 'Anjanath Drop 2', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3342;
|
||||
UPDATE items SET slug = 'anjanath-drop-3-ilvl-25', name = 'Anjanath Drop 3', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3343;
|
||||
UPDATE items SET slug = 'anjanath-drop-4-ilvl-25', name = 'Anjanath Drop 4', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3344;
|
||||
UPDATE items SET slug = 'bazelgeuse-drop-1-ilvl-25', name = 'Bazelgeuse Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3351;
|
||||
UPDATE items SET slug = 'bazelgeuse-drop-2-ilvl-25', name = 'Bazelgeuse Drop 2', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3352;
|
||||
UPDATE items SET slug = 'bazelgeuse-drop-3-ilvl-25', name = 'Bazelgeuse Drop 3', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3353;
|
||||
UPDATE items SET slug = 'bazelgeuse-drop-4-ilvl-25', name = 'Bazelgeuse Drop 4', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3354;
|
||||
UPDATE items SET slug = 'odogaron-drop-1-ilvl-25', name = 'Odogaron Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3361;
|
||||
UPDATE items SET slug = 'odogaron-drop-2-ilvl-25', name = 'Odogaron Drop 2', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3362;
|
||||
UPDATE items SET slug = 'odogaron-drop-3-ilvl-25', name = 'Odogaron Drop 3', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3363;
|
||||
UPDATE items SET slug = 'odogaron-drop-4-ilvl-25', name = 'Odogaron Drop 4', slot = 'component', rarity = 'epic', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3364;
|
||||
UPDATE items SET slug = 'bulldrome-coin-ilvl-1', name = 'Raw Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 1 crafting.' WHERE id = 280301;
|
||||
UPDATE items SET slug = 'bulldrome-coin-ilvl-5', name = 'Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 5 crafting.' WHERE id = 280305;
|
||||
UPDATE items SET slug = 'bulldrome-coin-ilvl-10', name = 'Green Bulldrome Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 10 crafting.' WHERE id = 280310;
|
||||
UPDATE items SET slug = 'bulldrome-coin-ilvl-15', name = 'Blue Bulldrome Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 15 crafting.' WHERE id = 280315;
|
||||
UPDATE items SET slug = 'bulldrome-coin-ilvl-20', name = 'Purple Bulldrome Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 20 crafting.' WHERE id = 280320;
|
||||
UPDATE items SET slug = 'bulldrome-coin-ilvl-25', name = 'Orange Bulldrome Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 25 crafting.' WHERE id = 280325;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 281201;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-5', name = 'Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 5 crafting.' WHERE id = 281205;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 281210;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 281215;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 281220;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 281225;
|
||||
UPDATE items SET slug = 'rathian-coin-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 282201;
|
||||
UPDATE items SET slug = 'rathian-coin-ilvl-5', name = 'Rathian Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 5 crafting.' WHERE id = 282205;
|
||||
UPDATE items SET slug = 'rathian-coin-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 282210;
|
||||
UPDATE items SET slug = 'rathian-coin-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 282215;
|
||||
UPDATE items SET slug = 'rathian-coin-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 282220;
|
||||
UPDATE items SET slug = 'rathian-coin-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 282225;
|
||||
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-1-ilvl-1', name = 'Raw Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 1 crafting.' WHERE id = 283001;
|
||||
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-2-ilvl-10', name = 'Green Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 10 crafting.' WHERE id = 283002;
|
||||
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-3-ilvl-15', name = 'Blue Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 15 crafting.' WHERE id = 283003;
|
||||
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-4-ilvl-20', name = 'Purple Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 20 crafting.' WHERE id = 283004;
|
||||
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-5-ilvl-25', name = 'Orange Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 25 crafting.' WHERE id = 283005;
|
||||
UPDATE items SET slug = 'tigrex-raid-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 290210;
|
||||
UPDATE items SET slug = 'rathalos-raid-coin-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 290510;
|
||||
UPDATE items SET slug = 'gypceros-raid-coin-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 290810;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-diff-1-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 292001;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-diff-2-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 292002;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-diff-3-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 292003;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-diff-4-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 292004;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-diff-5-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 292005;
|
||||
UPDATE items SET slug = 'yian-kut-ku-coin-diff-101-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 292101;
|
||||
UPDATE items SET slug = 'rathian-coin-diff-1-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 302001;
|
||||
UPDATE items SET slug = 'rathian-coin-diff-2-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 302002;
|
||||
UPDATE items SET slug = 'rathian-coin-diff-3-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 302003;
|
||||
UPDATE items SET slug = 'rathian-coin-diff-4-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 302004;
|
||||
UPDATE items SET slug = 'rathian-coin-diff-5-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 302005;
|
||||
UPDATE items SET slug = 'tigrex-dungeon-boss-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 310310;
|
||||
UPDATE items SET slug = 'rathalos-dungeon-boss-coin-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 310610;
|
||||
UPDATE items SET slug = 'gypceros-dungeon-boss-coin-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 310910;
|
||||
UPDATE items SET slug = 'tigrex-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 320310;
|
||||
UPDATE items SET slug = 'tigrex-coin-ilvl-15', name = 'Blue Tigrex Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 15 crafting.' WHERE id = 320315;
|
||||
UPDATE items SET slug = 'tigrex-coin-ilvl-20', name = 'Purple Tigrex Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 20 crafting.' WHERE id = 320320;
|
||||
UPDATE items SET slug = 'tigrex-coin-ilvl-25', name = 'Orange Tigrex Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 25 crafting.' WHERE id = 320325;
|
||||
UPDATE items SET slug = 'azuros-dungeon-boss-coin-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 320615;
|
||||
UPDATE items SET slug = 'diablos-dungeon-boss-coin-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 320915;
|
||||
UPDATE items SET slug = 'nargacuga-raid-boss-coin-ilvl-15', name = 'Blue Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 15 crafting.' WHERE id = 330315;
|
||||
UPDATE items SET slug = 'azuros-raid-boss-coin-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 330615;
|
||||
UPDATE items SET slug = 'diablos-raid-boss-coin-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 330915;
|
||||
UPDATE items SET slug = 'barroth-dungeon-boss-coin-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 340320;
|
||||
UPDATE items SET slug = 'tobi-kadachi-dungeon-boss-coin-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 340620;
|
||||
UPDATE items SET slug = 'monoblos-dungeon-boss-coin-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 340920;
|
||||
UPDATE items SET slug = 'barroth-raid-boss-coin-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 350320;
|
||||
UPDATE items SET slug = 'tobi-kadachi-raid-boss-coin-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 350620;
|
||||
UPDATE items SET slug = 'monoblos-raid-boss-coin-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 350920;
|
||||
UPDATE items SET slug = 'anjanath-dungeon-boss-coin-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 360325;
|
||||
UPDATE items SET slug = 'bazelgeuse-dungeon-boss-coin-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 360625;
|
||||
UPDATE items SET slug = 'odogaron-dungeon-boss-coin-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 360925;
|
||||
UPDATE items SET slug = 'anjanath-raid-boss-coin-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 370325;
|
||||
UPDATE items SET slug = 'bazelgeuse-raid-boss-coin-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 370625;
|
||||
UPDATE items SET slug = 'odogaron-raid-boss-coin-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 370925;
|
||||
UPDATE items SET slug = 'tigrex-raid-coin-diff-101-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 382101;
|
||||
UPDATE items SET slug = 'bulldrome-boss-coin-diff-1-ilvl-1', name = 'Raw Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 1 crafting.' WHERE id = 383001;
|
||||
UPDATE items SET slug = 'bulldrome-boss-coin-diff-2-ilvl-10', name = 'Green Bulldrome Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 10 crafting.' WHERE id = 383002;
|
||||
UPDATE items SET slug = 'bulldrome-boss-coin-diff-3-ilvl-15', name = 'Blue Bulldrome Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 15 crafting.' WHERE id = 383003;
|
||||
UPDATE items SET slug = 'bulldrome-boss-coin-diff-4-ilvl-20', name = 'Purple Bulldrome Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 20 crafting.' WHERE id = 383004;
|
||||
UPDATE items SET slug = 'bulldrome-boss-coin-diff-5-ilvl-25', name = 'Orange Bulldrome Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 25 crafting.' WHERE id = 383005;
|
||||
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-1-ilvl-1', name = 'Raw High Inquisitor Vael Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 1 crafting.' WHERE id = 385001;
|
||||
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-2-ilvl-10', name = 'Green High Inquisitor Vael Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 10 crafting.' WHERE id = 385002;
|
||||
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-3-ilvl-15', name = 'Blue High Inquisitor Vael Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 15 crafting.' WHERE id = 385003;
|
||||
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-4-ilvl-20', name = 'Purple High Inquisitor Vael Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 20 crafting.' WHERE id = 385004;
|
||||
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-5-ilvl-25', name = 'Orange High Inquisitor Vael Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 25 crafting.' WHERE id = 385005;
|
||||
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-101-ilvl-10', name = 'Green High Inquisitor Vael Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 10 crafting.' WHERE id = 385101;
|
||||
UPDATE items SET slug = 'the-ember-crown-coin-diff-1-ilvl-1', name = 'Raw The Ember Crown Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 1 crafting.' WHERE id = 388001;
|
||||
UPDATE items SET slug = 'the-ember-crown-coin-diff-2-ilvl-10', name = 'Green The Ember Crown Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 10 crafting.' WHERE id = 388002;
|
||||
UPDATE items SET slug = 'the-ember-crown-coin-diff-3-ilvl-15', name = 'Blue The Ember Crown Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 15 crafting.' WHERE id = 388003;
|
||||
UPDATE items SET slug = 'the-ember-crown-coin-diff-4-ilvl-20', name = 'Purple The Ember Crown Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 20 crafting.' WHERE id = 388004;
|
||||
UPDATE items SET slug = 'the-ember-crown-coin-diff-5-ilvl-25', name = 'Orange The Ember Crown Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 25 crafting.' WHERE id = 388005;
|
||||
UPDATE items SET slug = 'the-ember-crown-coin-diff-101-ilvl-10', name = 'Green The Ember Crown Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 10 crafting.' WHERE id = 388101;
|
||||
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-1-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 483001;
|
||||
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-2-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 483002;
|
||||
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-3-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 483003;
|
||||
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-4-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 483004;
|
||||
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-5-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 483005;
|
||||
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-101-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 483101;
|
||||
UPDATE items SET slug = 'rathian-boss-coin-diff-1-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 583001;
|
||||
UPDATE items SET slug = 'rathian-boss-coin-diff-2-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 583002;
|
||||
UPDATE items SET slug = 'rathian-boss-coin-diff-3-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 583003;
|
||||
UPDATE items SET slug = 'rathian-boss-coin-diff-4-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 583004;
|
||||
UPDATE items SET slug = 'rathian-boss-coin-diff-5-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 583005;
|
||||
UPDATE items SET slug = 'tigrex-boss-coin-diff-2-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 683002;
|
||||
UPDATE items SET slug = 'tigrex-boss-coin-diff-3-ilvl-15', name = 'Blue Tigrex Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 15 crafting.' WHERE id = 683003;
|
||||
UPDATE items SET slug = 'tigrex-boss-coin-diff-4-ilvl-20', name = 'Purple Tigrex Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 20 crafting.' WHERE id = 683004;
|
||||
UPDATE items SET slug = 'tigrex-boss-coin-diff-5-ilvl-25', name = 'Orange Tigrex Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 25 crafting.' WHERE id = 683005;
|
||||
UPDATE items SET slug = 'rathalos-boss-coin-diff-2-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 783002;
|
||||
UPDATE items SET slug = 'rathalos-boss-coin-diff-3-ilvl-15', name = 'Blue Rathalos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 15 crafting.' WHERE id = 783003;
|
||||
UPDATE items SET slug = 'rathalos-boss-coin-diff-4-ilvl-20', name = 'Purple Rathalos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 20 crafting.' WHERE id = 783004;
|
||||
UPDATE items SET slug = 'rathalos-boss-coin-diff-5-ilvl-25', name = 'Orange Rathalos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 25 crafting.' WHERE id = 783005;
|
||||
UPDATE items SET slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Nargacuga used for item level 15 crafting.' WHERE id = 783103;
|
||||
UPDATE items SET slug = 'azuros-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Azuros used for item level 15 crafting.' WHERE id = 786103;
|
||||
UPDATE items SET slug = 'diablos-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Diablos used for item level 15 crafting.' WHERE id = 789103;
|
||||
UPDATE items SET slug = 'gypceros-boss-coin-diff-2-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 883002;
|
||||
UPDATE items SET slug = 'gypceros-boss-coin-diff-3-ilvl-15', name = 'Blue Gypceros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 15 crafting.' WHERE id = 883003;
|
||||
UPDATE items SET slug = 'gypceros-boss-coin-diff-4-ilvl-20', name = 'Purple Gypceros Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 20 crafting.' WHERE id = 883004;
|
||||
UPDATE items SET slug = 'gypceros-boss-coin-diff-5-ilvl-25', name = 'Orange Gypceros Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 25 crafting.' WHERE id = 883005;
|
||||
UPDATE items SET slug = 'nargacuga-boss-coin-diff-3-ilvl-15', name = 'Blue Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 15 crafting.' WHERE id = 983003;
|
||||
UPDATE items SET slug = 'nargacuga-boss-coin-diff-4-ilvl-20', name = 'Purple Nargacuga Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 20 crafting.' WHERE id = 983004;
|
||||
UPDATE items SET slug = 'nargacuga-boss-coin-diff-5-ilvl-25', name = 'Orange Nargacuga Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 25 crafting.' WHERE id = 983005;
|
||||
UPDATE items SET slug = 'barroth-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Barroth used for item level 20 crafting.' WHERE id = 983104;
|
||||
UPDATE items SET slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Tobi Kadachi used for item level 20 crafting.' WHERE id = 986104;
|
||||
UPDATE items SET slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Monoblos used for item level 20 crafting.' WHERE id = 989104;
|
||||
UPDATE items SET slug = 'azuros-boss-coin-diff-3-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 1083003;
|
||||
UPDATE items SET slug = 'azuros-boss-coin-diff-4-ilvl-20', name = 'Purple Azuros Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 20 crafting.' WHERE id = 1083004;
|
||||
UPDATE items SET slug = 'azuros-boss-coin-diff-5-ilvl-25', name = 'Orange Azuros Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 25 crafting.' WHERE id = 1083005;
|
||||
UPDATE items SET slug = 'diablos-boss-coin-diff-3-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 1183003;
|
||||
UPDATE items SET slug = 'diablos-boss-coin-diff-4-ilvl-20', name = 'Purple Diablos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 20 crafting.' WHERE id = 1183004;
|
||||
UPDATE items SET slug = 'diablos-boss-coin-diff-5-ilvl-25', name = 'Orange Diablos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 25 crafting.' WHERE id = 1183005;
|
||||
UPDATE items SET slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Anjanath used for item level 25 crafting.' WHERE id = 1183105;
|
||||
UPDATE items SET slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Bazelgeuse used for item level 25 crafting.' WHERE id = 1186105;
|
||||
UPDATE items SET slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Odogaron used for item level 25 crafting.' WHERE id = 1189105;
|
||||
UPDATE items SET slug = 'barroth-boss-coin-diff-4-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 1283004;
|
||||
UPDATE items SET slug = 'barroth-boss-coin-diff-5-ilvl-25', name = 'Orange Barroth Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 25 crafting.' WHERE id = 1283005;
|
||||
UPDATE items SET slug = 'tobi-kadachi-boss-coin-diff-4-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 1383004;
|
||||
UPDATE items SET slug = 'tobi-kadachi-boss-coin-diff-5-ilvl-25', name = 'Orange Tobi Kadachi Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 25 crafting.' WHERE id = 1383005;
|
||||
UPDATE items SET slug = 'monoblos-boss-coin-diff-4-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 1483004;
|
||||
UPDATE items SET slug = 'monoblos-boss-coin-diff-5-ilvl-25', name = 'Orange Monoblos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 25 crafting.' WHERE id = 1483005;
|
||||
UPDATE items SET slug = 'anjanath-boss-coin-diff-5-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 1583005;
|
||||
UPDATE items SET slug = 'bazelgeuse-boss-coin-diff-5-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 1683005;
|
||||
UPDATE items SET slug = 'odogaron-boss-coin-diff-5-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 1783005;
|
||||
UPDATE items SET slug = 'tigrex-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Tigrex used for item level 10 crafting.' WHERE id = 2283101;
|
||||
UPDATE items SET slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Rathalos used for item level 10 crafting.' WHERE id = 2286101;
|
||||
UPDATE items SET slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Gypceros used for item level 10 crafting.' WHERE id = 2289101;
|
||||
|
||||
DELETE FROM encounter_loot;
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383001, 1, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383002, 2, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483001, 1, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483002, 2, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583001, 1, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583002, 2, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683002, 2, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783002, 2, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883002, 2, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183003, 3, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1003, 1283004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1003, 1283005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1103, 1383004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1103, 1383005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1203, 1483004, 4, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1203, 1483005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1303, 1583005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1403, 1683005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1503, 1783005, 5, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2003, 2283101, 101, 100, 1);
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2103, id, 101, 100, 1 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2203, id, 101, 100, 1 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2303, id, 103, 100, 1 FROM items WHERE slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2403, id, 103, 100, 1 FROM items WHERE slug = 'azuros-raid-boss-coin-diff-103-ilvl-15';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2503, id, 103, 100, 1 FROM items WHERE slug = 'diablos-raid-boss-coin-diff-103-ilvl-15';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2603, id, 104, 100, 1 FROM items WHERE slug = 'barroth-raid-boss-coin-diff-104-ilvl-20';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2703, id, 104, 100, 1 FROM items WHERE slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2803, id, 104, 100, 1 FROM items WHERE slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2903, id, 105, 100, 1 FROM items WHERE slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3003, id, 105, 100, 1 FROM items WHERE slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25';
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3103, id, 105, 100, 1 FROM items WHERE slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25';
|
||||
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1001;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1002;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1003;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1004;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1005;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1006;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1007;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1008;
|
||||
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1009;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1101;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1102;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1103;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1104;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1105;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1106;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1107;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1108;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1109;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1201;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1202;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1203;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1204;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1205;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1206;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1207;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1208;
|
||||
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1209;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1301;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1302;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1303;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1304;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1305;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1306;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1307;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1308;
|
||||
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1309;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1401;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1402;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1403;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1404;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1405;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1406;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1407;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1408;
|
||||
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1409;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2001;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2002;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2003;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2004;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2005;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2006;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2007;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2008;
|
||||
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2009;
|
||||
|
||||
DELETE FROM crafting_recipe_components;
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1001, 383001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1002, 383001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1003, 383001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1004, 483001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1005, 483001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1006, 483001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1007, 583001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1008, 583001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1009, 583001, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 383002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 683002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 383002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 683002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 383002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 683002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 483002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 783002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 483002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 783002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 483002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 783002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 583002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 883002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 583002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 883002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 583002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 883002, 5);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 683003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 983003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 683003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 983003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 683003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 983003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 783003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 1083003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 783003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 1083003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 783003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 1083003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 883003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 1183003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 883003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 1183003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 883003, 7);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 1183003, 8);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 983004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 1283004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 983004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 1283004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 983004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 1283004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1083004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1383004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1083004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1383004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1083004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1383004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1183004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1483004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1183004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1483004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1183004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1483004, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1283005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1583005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1283005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1583005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1283005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1583005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1383005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1683005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1383005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1683005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1383005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1683005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1483005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1783005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1483005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1783005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1483005, 12);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1783005, 13);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2001, 2283101, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2002, 2283101, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2003, 2283101, 10);
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2004, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2005, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2006, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2007, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2008, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2009, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
|
||||
|
||||
DELETE FROM gear_upgrade_paths;
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (1, 201);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (2, 202);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (3, 203);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (4, 204);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (5, 205);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (6, 206);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (7, 207);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (8, 208);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (9, 209);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (100, 3);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (101, 5);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (102, 2);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (103, 6);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (104, 4);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (105, 1);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (106, 7);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (107, 3);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (108, 8);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (109, 9);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (201, 301);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (202, 302);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (203, 303);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (204, 304);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (205, 305);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (206, 306);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (207, 307);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (208, 308);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (209, 309);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (301, 401);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (302, 402);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (303, 403);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (304, 404);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (305, 405);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (306, 406);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (307, 407);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (308, 408);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (309, 409);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (401, 501);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (402, 502);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (403, 503);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (404, 504);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (405, 505);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (406, 506);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (407, 507);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (408, 508);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (409, 509);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (710, 301);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (711, 302);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (712, 303);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (713, 304);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (714, 305);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (715, 306);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (716, 307);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (717, 308);
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (718, 309);
|
||||
|
||||
COMMIT;
|
||||
@@ -17,6 +17,7 @@ CREATE TABLE IF NOT EXISTS dungeons (
|
||||
party_size INTEGER NOT NULL DEFAULT 6,
|
||||
completion_item_level INTEGER,
|
||||
experience_reward INTEGER NOT NULL DEFAULT 100,
|
||||
image_url TEXT NOT NULL DEFAULT '/boss-placeholder.svg',
|
||||
description TEXT NOT NULL
|
||||
);
|
||||
|
||||
@@ -132,6 +133,12 @@ CREATE TABLE IF NOT EXISTS crafting_recipe_components (
|
||||
PRIMARY KEY (recipe_id, item_id)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS gear_upgrade_paths (
|
||||
from_item_id INTEGER PRIMARY KEY REFERENCES items(id) ON DELETE CASCADE,
|
||||
to_item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
|
||||
CHECK (from_item_id <> to_item_id)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS item_sets (
|
||||
id INTEGER PRIMARY KEY,
|
||||
slug TEXT NOT NULL UNIQUE,
|
||||
@@ -247,6 +254,61 @@ CREATE TABLE IF NOT EXISTS character_inventory (
|
||||
PRIMARY KEY (character_id, item_id)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS action_characters (
|
||||
id INTEGER PRIMARY KEY,
|
||||
account_id INTEGER REFERENCES accounts(id) ON DELETE CASCADE,
|
||||
class_id INTEGER NOT NULL REFERENCES classes(id),
|
||||
name TEXT NOT NULL,
|
||||
level INTEGER NOT NULL DEFAULT 1,
|
||||
experience INTEGER NOT NULL DEFAULT 0,
|
||||
bulldrome_coins INTEGER NOT NULL DEFAULT 0,
|
||||
bulldrome_normal_clears INTEGER NOT NULL DEFAULT 0,
|
||||
bulldrome_hard_clears INTEGER NOT NULL DEFAULT 0,
|
||||
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
UNIQUE (account_id, class_id)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS action_gear_items (
|
||||
id INTEGER PRIMARY KEY,
|
||||
slug TEXT NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
slot TEXT NOT NULL CHECK (slot IN ('weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket')),
|
||||
item_level INTEGER NOT NULL CHECK (item_level BETWEEN 1 AND 5),
|
||||
source TEXT NOT NULL DEFAULT 'bulldrome',
|
||||
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS action_character_inventory (
|
||||
id INTEGER PRIMARY KEY,
|
||||
action_character_id INTEGER NOT NULL REFERENCES action_characters(id) ON DELETE CASCADE,
|
||||
item_id INTEGER REFERENCES items(id),
|
||||
action_gear_item_id INTEGER REFERENCES action_gear_items(id),
|
||||
quantity INTEGER NOT NULL DEFAULT 1 CHECK (quantity > 0),
|
||||
equipped INTEGER NOT NULL DEFAULT 0 CHECK (equipped IN (0, 1))
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS action_dungeon_runs (
|
||||
id INTEGER PRIMARY KEY,
|
||||
action_character_id INTEGER NOT NULL REFERENCES action_characters(id) ON DELETE CASCADE,
|
||||
dungeon_id INTEGER NOT NULL REFERENCES dungeons(id),
|
||||
difficulty TEXT NOT NULL CHECK (difficulty IN ('normal', 'hard')),
|
||||
result TEXT NOT NULL CHECK (result IN ('clear', 'wipe')),
|
||||
coins_awarded INTEGER NOT NULL DEFAULT 0,
|
||||
duration_seconds INTEGER NOT NULL DEFAULT 0,
|
||||
completed_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS action_encounter_loot_rolls (
|
||||
id INTEGER PRIMARY KEY,
|
||||
action_character_id INTEGER NOT NULL REFERENCES action_characters(id) ON DELETE CASCADE,
|
||||
dungeon_run_id INTEGER REFERENCES action_dungeon_runs(id) ON DELETE CASCADE,
|
||||
encounter_id INTEGER NOT NULL REFERENCES encounters(id),
|
||||
item_id INTEGER NOT NULL REFERENCES items(id),
|
||||
quantity INTEGER NOT NULL DEFAULT 1 CHECK (quantity > 0),
|
||||
difficulty TEXT NOT NULL CHECK (difficulty IN ('normal', 'hard')),
|
||||
created_at TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS encounter_loot_rolls (
|
||||
id INTEGER PRIMARY KEY,
|
||||
character_id INTEGER NOT NULL REFERENCES characters(id) ON DELETE CASCADE,
|
||||
|
||||
@@ -709,6 +709,7 @@ JOIN coin_sources
|
||||
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
|
||||
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
|
||||
|
||||
|
||||
DELETE FROM character_talents
|
||||
WHERE talent_id IN (SELECT id FROM talents WHERE class_id = 1);
|
||||
|
||||
@@ -1906,3 +1907,58 @@ JOIN items ON items.id = crafting_recipes.item_id
|
||||
JOIN coin_sources
|
||||
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
|
||||
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
|
||||
|
||||
DELETE FROM crafting_recipe_components
|
||||
WHERE recipe_id IN (1101, 1102, 1103);
|
||||
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
SELECT recipe_id, items.id, quantity
|
||||
FROM (
|
||||
SELECT 1101 AS recipe_id, 'tigrex-boss-coin-diff-2-ilvl-10' AS item_slug, 5 AS quantity
|
||||
UNION ALL SELECT 1101, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
|
||||
UNION ALL SELECT 1102, 'tigrex-boss-coin-diff-2-ilvl-10', 5
|
||||
UNION ALL SELECT 1102, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
|
||||
UNION ALL SELECT 1103, 'tigrex-boss-coin-diff-2-ilvl-10', 5
|
||||
UNION ALL SELECT 1103, 'bulldrome-boss-coin-diff-2-ilvl-10', 5
|
||||
) AS requirements
|
||||
JOIN items ON items.slug = requirements.item_slug;
|
||||
|
||||
DELETE FROM gear_upgrade_paths;
|
||||
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id)
|
||||
WITH gear_items AS (
|
||||
SELECT
|
||||
items.id,
|
||||
items.slot,
|
||||
items.item_level AS item_level
|
||||
FROM items
|
||||
WHERE items.slot <> 'component'
|
||||
AND items.item_level IN (1, 5, 10, 15, 20, 25)
|
||||
),
|
||||
next_levels AS (
|
||||
SELECT
|
||||
source.id AS from_item_id,
|
||||
source.slot,
|
||||
MIN(target.item_level) AS next_item_level
|
||||
FROM gear_items AS source
|
||||
JOIN gear_items AS target
|
||||
ON target.slot = source.slot
|
||||
AND target.item_level > source.item_level
|
||||
WHERE source.item_level < 25
|
||||
GROUP BY source.id, source.slot
|
||||
)
|
||||
SELECT from_item_id, to_item_id
|
||||
FROM (
|
||||
SELECT
|
||||
next_levels.from_item_id,
|
||||
(
|
||||
SELECT target.id
|
||||
FROM gear_items AS target
|
||||
WHERE target.slot = next_levels.slot
|
||||
AND target.item_level = next_levels.next_item_level
|
||||
ORDER BY target.id
|
||||
LIMIT 1
|
||||
) AS to_item_id
|
||||
FROM next_levels
|
||||
)
|
||||
WHERE to_item_id IS NOT NULL;
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1440" height="900" viewBox="0 0 1440 900">
|
||||
<defs>
|
||||
<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1"><stop offset="0" stop-color="#111827"/><stop offset="1" stop-color="#2f1f16"/></linearGradient>
|
||||
<style>
|
||||
text{font-family:Inter,Arial,sans-serif;fill:#f8f1df}.muted{fill:#c8bca6;font-size:20px}.tiny{fill:#d8cab1;font-size:16px}.title{font-size:30px;font-weight:800}.label{font-size:19px;font-weight:700}.panel{fill:#1b2433;stroke:#6f5535;stroke-width:2;rx:12}.tile{fill:#253244;stroke:#7d6743;stroke-width:2;rx:10}.selected{fill:#31483b;stroke:#d7aa45;stroke-width:4;rx:10}.bar-bg{fill:#2a3444;rx:8}.hp{fill:#5ed17a;rx:8}.danger{fill:#d96b55;rx:8}.mana{fill:#63a9ff;rx:8}.button{fill:#d7aa45;rx:10}.spell{fill:#273449;stroke:#8d7349;stroke-width:2;rx:10}
|
||||
</style>
|
||||
</defs>
|
||||
<rect width="1440" height="900" fill="url(#bg)"/>
|
||||
<text x="48" y="64" class="title">PC Dungeon PvP Roguelike</text>
|
||||
<text x="48" y="96" class="muted">Dungeon party = 6 members per side. Upgrade timer auto-picks at 0s.</text>
|
||||
|
||||
<rect x="36" y="132" width="402" height="704" class="panel"/>
|
||||
<text x="64" y="176" class="title">You</text><text x="64" y="204" class="muted">Mira - Priest</text>
|
||||
<text x="64" y="252" class="label">Party Health</text>
|
||||
<g transform="translate(64 278)">
|
||||
<rect width="150" height="82" class="selected"/><text x="16" y="31" class="label">Tank</text><text x="106" y="31" class="tiny">82%</text><rect x="16" y="52" width="118" height="12" class="bar-bg"/><rect x="16" y="52" width="97" height="12" class="hp"/>
|
||||
<rect x="170" width="150" height="82" class="tile"/><text x="186" y="31" class="label">Mira</text><text x="276" y="31" class="tiny">74%</text><rect x="186" y="52" width="118" height="12" class="bar-bg"/><rect x="186" y="52" width="87" height="12" class="hp"/>
|
||||
<rect y="104" width="150" height="82" class="tile"/><text x="16" y="135" class="label">DPS</text><text x="106" y="135" class="tiny">55%</text><rect x="16" y="156" width="118" height="12" class="bar-bg"/><rect x="16" y="156" width="65" height="12" class="danger"/>
|
||||
<rect x="170" y="104" width="150" height="82" class="tile"/><text x="186" y="135" class="label">DPS</text><text x="276" y="135" class="tiny">92%</text><rect x="186" y="156" width="118" height="12" class="bar-bg"/><rect x="186" y="156" width="109" height="12" class="hp"/>
|
||||
<rect y="208" width="150" height="82" class="tile"/><text x="16" y="239" class="label">DPS</text><text x="106" y="239" class="tiny">66%</text><rect x="16" y="260" width="118" height="12" class="bar-bg"/><rect x="16" y="260" width="78" height="12" class="hp"/>
|
||||
<rect x="170" y="208" width="150" height="82" class="tile"/><text x="186" y="239" class="label">DPS</text><text x="276" y="239" class="tiny">41%</text><rect x="186" y="260" width="118" height="12" class="bar-bg"/><rect x="186" y="260" width="48" height="12" class="danger"/>
|
||||
</g>
|
||||
<text x="64" y="626" class="tiny">Buffs: Wide Radiance x1</text><text x="64" y="654" class="tiny">Debuffs: Mana Squeeze x1</text>
|
||||
|
||||
<rect x="472" y="132" width="496" height="704" class="panel"/>
|
||||
<text x="504" y="176" class="title">Stage 15 Boss</text><text x="504" y="204" class="muted">Bulldrome Guardian</text>
|
||||
<text x="504" y="260" class="label">Your Clear</text><rect x="504" y="278" width="400" height="24" class="bar-bg"/><rect x="504" y="278" width="176" height="24" class="danger"/>
|
||||
<text x="504" y="342" class="label">Astra Clear</text><rect x="504" y="360" width="400" height="24" class="bar-bg"/><rect x="504" y="360" width="246" height="24" class="danger"/>
|
||||
<g transform="translate(520 436)">
|
||||
<rect width="400" height="260" fill="#161f2c" stroke="#d7aa45" stroke-width="3" rx="14"/>
|
||||
<text x="32" y="44" class="title">Choose Edge</text><text x="274" y="44" class="title">07.4s</text>
|
||||
<text x="32" y="88" class="label">Self Buff</text><text x="210" y="88" class="label">Opponent Debuff</text>
|
||||
<rect x="32" y="112" width="150" height="52" class="selected"/><text x="46" y="145" class="tiny">+1 Target</text>
|
||||
<rect x="32" y="178" width="150" height="52" class="tile"/><text x="46" y="211" class="tiny">-25% Cost</text>
|
||||
<rect x="210" y="112" width="150" height="52" class="tile"/><text x="224" y="145" class="tiny">Cost Up</text>
|
||||
<rect x="210" y="178" width="150" height="52" class="selected"/><text x="224" y="211" class="tiny">Mana Squeeze</text>
|
||||
</g>
|
||||
<g transform="translate(520 728)">
|
||||
<rect width="56" height="52" class="spell"/><text x="22" y="34" font-size="24" font-weight="800">+</text>
|
||||
<rect x="68" width="56" height="52" class="spell"/><text x="88" y="34" font-size="24" font-weight="800">R</text>
|
||||
<rect x="136" width="56" height="52" class="spell"/><text x="156" y="34" font-size="24" font-weight="800">S</text>
|
||||
<rect x="204" width="56" height="52" class="spell"/><text x="224" y="34" font-size="24" font-weight="800">G</text>
|
||||
<rect x="272" width="56" height="52" class="spell"/><text x="292" y="34" font-size="24" font-weight="800">C</text>
|
||||
<rect x="340" width="56" height="52" class="spell"/><text x="360" y="34" font-size="24" font-weight="800">B</text>
|
||||
</g>
|
||||
|
||||
<rect x="1002" y="132" width="402" height="704" class="panel"/>
|
||||
<text x="1030" y="176" class="title">Opponent</text><text x="1030" y="204" class="muted">Astra - Druid</text>
|
||||
<text x="1030" y="252" class="label">Opponent Party</text>
|
||||
<g transform="translate(1030 278)">
|
||||
<rect width="150" height="82" class="tile"/><text x="16" y="31" class="label">Tank</text><text x="106" y="31" class="tiny">59%</text><rect x="16" y="52" width="118" height="12" class="bar-bg"/><rect x="16" y="52" width="70" height="12" class="danger"/>
|
||||
<rect x="170" width="150" height="82" class="tile"/><text x="186" y="31" class="label">Astra</text><text x="276" y="31" class="tiny">88%</text><rect x="186" y="52" width="118" height="12" class="bar-bg"/><rect x="186" y="52" width="104" height="12" class="hp"/>
|
||||
<rect y="104" width="150" height="82" class="tile"/><text x="16" y="135" class="label">DPS</text><text x="106" y="135" class="tiny">73%</text><rect x="16" y="156" width="118" height="12" class="bar-bg"/><rect x="16" y="156" width="86" height="12" class="hp"/>
|
||||
<rect x="170" y="104" width="150" height="82" class="tile"/><text x="186" y="135" class="label">DPS</text><text x="276" y="135" class="tiny">42%</text><rect x="186" y="156" width="118" height="12" class="bar-bg"/><rect x="186" y="156" width="50" height="12" class="danger"/>
|
||||
<rect y="208" width="150" height="82" class="tile"/><text x="16" y="239" class="label">DPS</text><text x="106" y="239" class="tiny">91%</text><rect x="16" y="260" width="118" height="12" class="bar-bg"/><rect x="16" y="260" width="107" height="12" class="hp"/>
|
||||
<rect x="170" y="208" width="150" height="82" class="tile"/><text x="186" y="239" class="label">DPS</text><text x="276" y="239" class="tiny">66%</text><rect x="186" y="260" width="118" height="12" class="bar-bg"/><rect x="186" y="260" width="78" height="12" class="hp"/>
|
||||
</g>
|
||||
<text x="1030" y="626" class="tiny">Buffs: Dense Shields x1</text><text x="1030" y="654" class="tiny">Debuffs: Cost Up x1</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 7.1 KiB |
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|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="960" height="540" viewBox="0 0 960 540">
|
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<defs>
|
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<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1"><stop offset="0" stop-color="#101827"/><stop offset="1" stop-color="#271a12"/></linearGradient>
|
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<style>
|
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text{font-family:Inter,Arial,sans-serif;fill:#f8f1df}.muted{fill:#c8bca6;font-size:15px}.title{font-size:24px;font-weight:800}.label{font-size:16px;font-weight:700}.panel{fill:#1b2433;stroke:#6f5535;stroke-width:2;rx:10}.tile{fill:#253244;stroke:#7d6743;stroke-width:2;rx:8}.selected{fill:#31483b;stroke:#d7aa45;stroke-width:4;rx:8}.bar-bg{fill:#2a3444;rx:7}.hp{fill:#5ed17a;rx:7}.danger{fill:#d96b55;rx:7}.mana{fill:#63a9ff;rx:7}.spell{fill:#273449;stroke:#8d7349;stroke-width:2;rx:10}.ready{fill:#31483b;stroke:#d7aa45;stroke-width:3;rx:10}
|
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</style>
|
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</defs>
|
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<rect width="960" height="540" fill="url(#bg)"/>
|
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<text x="24" y="38" class="title">Thor Main - Dungeon PvP</text>
|
||||
<text x="24" y="62" class="muted">Dungeon party shows exactly 6 members. Opponent health stays on bottom screen.</text>
|
||||
<rect x="24" y="86" width="912" height="350" class="panel"/>
|
||||
<text x="52" y="124" class="title">Mira Party</text><text x="760" y="124" class="label">Stage 15 Boss</text>
|
||||
<rect x="760" y="140" width="132" height="16" class="bar-bg"/><rect x="760" y="140" width="58" height="16" class="danger"/>
|
||||
<g transform="translate(52 164)">
|
||||
<rect width="132" height="96" class="selected"/><text x="16" y="28" class="label">Tank</text><text x="16" y="52" class="muted">82 / 100</text><rect x="16" y="68" width="100" height="12" class="bar-bg"/><rect x="16" y="68" width="82" height="12" class="hp"/>
|
||||
<rect x="150" width="132" height="96" class="tile"/><text x="166" y="28" class="label">Mira</text><text x="166" y="52" class="muted">74 / 100</text><rect x="166" y="68" width="100" height="12" class="bar-bg"/><rect x="166" y="68" width="74" height="12" class="hp"/>
|
||||
<rect x="300" width="132" height="96" class="tile"/><text x="316" y="28" class="label">DPS</text><text x="316" y="52" class="muted">55 / 100</text><rect x="316" y="68" width="100" height="12" class="bar-bg"/><rect x="316" y="68" width="55" height="12" class="danger"/>
|
||||
<rect y="116" width="132" height="96" class="tile"/><text x="16" y="144" class="label">DPS</text><text x="16" y="168" class="muted">92 / 100</text><rect x="16" y="184" width="100" height="12" class="bar-bg"/><rect x="16" y="184" width="92" height="12" class="hp"/>
|
||||
<rect x="150" y="116" width="132" height="96" class="tile"/><text x="166" y="144" class="label">DPS</text><text x="166" y="168" class="muted">66 / 100</text><rect x="166" y="184" width="100" height="12" class="bar-bg"/><rect x="166" y="184" width="66" height="12" class="hp"/>
|
||||
<rect x="300" y="116" width="132" height="96" class="tile"/><text x="316" y="144" class="label">DPS</text><text x="316" y="168" class="muted">41 / 100</text><rect x="316" y="184" width="100" height="12" class="bar-bg"/><rect x="316" y="184" width="41" height="12" class="danger"/>
|
||||
</g>
|
||||
<rect x="24" y="452" width="912" height="68" class="panel"/>
|
||||
<rect x="48" y="468" width="52" height="40" class="ready"/><text x="66" y="496" font-size="22" font-weight="800">+</text>
|
||||
<rect x="112" y="468" width="52" height="40" class="spell"/><text x="129" y="496" font-size="22" font-weight="800">R</text><text x="143" y="483" font-size="12">3</text>
|
||||
<rect x="176" y="468" width="52" height="40" class="spell"/><text x="194" y="496" font-size="22" font-weight="800">S</text><text x="207" y="483" font-size="12">8</text>
|
||||
<rect x="240" y="468" width="52" height="40" class="ready"/><text x="258" y="496" font-size="22" font-weight="800">G</text>
|
||||
<rect x="304" y="468" width="52" height="40" class="spell"/><text x="322" y="496" font-size="22" font-weight="800">C</text><text x="335" y="483" font-size="12">5</text>
|
||||
<rect x="368" y="468" width="52" height="40" class="ready"/><text x="386" y="496" font-size="22" font-weight="800">B</text>
|
||||
<text x="650" y="480" class="label">Mana 73 / 100</text><rect x="650" y="492" width="240" height="14" class="bar-bg"/><rect x="650" y="492" width="175" height="14" class="mana"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 4.1 KiB |
@@ -0,0 +1,62 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1440" height="900" viewBox="0 0 1440 900">
|
||||
<defs>
|
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<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1"><stop offset="0" stop-color="#111827"/><stop offset="1" stop-color="#2f1f16"/></linearGradient>
|
||||
<style>
|
||||
text{font-family:Inter,Arial,sans-serif;fill:#f8f1df}.muted{fill:#c8bca6;font-size:20px}.tiny{fill:#d8cab1;font-size:14px}.title{font-size:30px;font-weight:800}.label{font-size:18px;font-weight:700}.panel{fill:#1b2433;stroke:#6f5535;stroke-width:2;rx:12}.tile{fill:#253244;stroke:#7d6743;stroke-width:2;rx:8}.bar-bg{fill:#2a3444;rx:7}.hp{fill:#5ed17a;rx:7}.danger{fill:#d96b55;rx:7}.spell{fill:#273449;stroke:#8d7349;stroke-width:2;rx:10}.selected{fill:#31483b;stroke:#d7aa45;stroke-width:3;rx:8}
|
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</style>
|
||||
</defs>
|
||||
<rect width="1440" height="900" fill="url(#bg)"/>
|
||||
<text x="48" y="64" class="title">PC Raid PvP Roguelike</text>
|
||||
<text x="48" y="96" class="muted">Raid party = compact roster. Opponent panel mirrors raid health without crowding center.</text>
|
||||
<rect x="36" y="132" width="430" height="704" class="panel"/>
|
||||
<text x="64" y="176" class="title">You</text><text x="64" y="204" class="muted">Mira Raid Group</text>
|
||||
<g transform="translate(64 238)">
|
||||
<rect width="104" height="56" class="selected"/><text x="10" y="24" class="tiny">Tank 82%</text><rect x="10" y="36" width="84" height="8" class="bar-bg"/><rect x="10" y="36" width="69" height="8" class="hp"/>
|
||||
<rect x="116" width="104" height="56" class="tile"/><text x="126" y="24" class="tiny">Mira 74%</text><rect x="126" y="36" width="84" height="8" class="bar-bg"/><rect x="126" y="36" width="62" height="8" class="hp"/>
|
||||
<rect x="232" width="104" height="56" class="tile"/><text x="242" y="24" class="tiny">DPS 55%</text><rect x="242" y="36" width="84" height="8" class="bar-bg"/><rect x="242" y="36" width="46" height="8" class="danger"/>
|
||||
<rect y="72" width="104" height="56" class="tile"/><text x="10" y="96" class="tiny">DPS 92%</text><rect x="10" y="108" width="84" height="8" class="bar-bg"/><rect x="10" y="108" width="77" height="8" class="hp"/>
|
||||
<rect x="116" y="72" width="104" height="56" class="tile"/><text x="126" y="96" class="tiny">DPS 66%</text><rect x="126" y="108" width="84" height="8" class="bar-bg"/><rect x="126" y="108" width="55" height="8" class="hp"/>
|
||||
<rect x="232" y="72" width="104" height="56" class="tile"/><text x="242" y="96" class="tiny">DPS 41%</text><rect x="242" y="108" width="84" height="8" class="bar-bg"/><rect x="242" y="108" width="34" height="8" class="danger"/>
|
||||
<rect y="144" width="104" height="56" class="tile"/><text x="10" y="168" class="tiny">DPS 88%</text><rect x="10" y="180" width="84" height="8" class="bar-bg"/><rect x="10" y="180" width="74" height="8" class="hp"/>
|
||||
<rect x="116" y="144" width="104" height="56" class="tile"/><text x="126" y="168" class="tiny">DPS 63%</text><rect x="126" y="180" width="84" height="8" class="bar-bg"/><rect x="126" y="180" width="53" height="8" class="hp"/>
|
||||
<rect x="232" y="144" width="104" height="56" class="tile"/><text x="242" y="168" class="tiny">DPS 77%</text><rect x="242" y="180" width="84" height="8" class="bar-bg"/><rect x="242" y="180" width="65" height="8" class="hp"/>
|
||||
<rect y="216" width="104" height="56" class="tile"/><text x="10" y="240" class="tiny">DPS 49%</text><rect x="10" y="252" width="84" height="8" class="bar-bg"/><rect x="10" y="252" width="41" height="8" class="danger"/>
|
||||
<rect x="116" y="216" width="104" height="56" class="tile"/><text x="126" y="240" class="tiny">DPS 96%</text><rect x="126" y="252" width="84" height="8" class="bar-bg"/><rect x="126" y="252" width="81" height="8" class="hp"/>
|
||||
<rect x="232" y="216" width="104" height="56" class="tile"/><text x="242" y="240" class="tiny">DPS 70%</text><rect x="242" y="252" width="84" height="8" class="bar-bg"/><rect x="242" y="252" width="59" height="8" class="hp"/>
|
||||
</g>
|
||||
<text x="64" y="590" class="tiny">Direct target group: 1 / 2</text><text x="64" y="620" class="tiny">Buffs: Wide Radiance x1</text>
|
||||
|
||||
<rect x="502" y="132" width="436" height="704" class="panel"/>
|
||||
<text x="534" y="176" class="title">Raid Stage 20 Boss</text><text x="534" y="204" class="muted">Ashen Warden</text>
|
||||
<text x="534" y="260" class="label">Your Clear</text><rect x="534" y="278" width="340" height="24" class="bar-bg"/><rect x="534" y="278" width="176" height="24" class="danger"/>
|
||||
<text x="534" y="342" class="label">Astra Clear</text><rect x="534" y="360" width="340" height="24" class="bar-bg"/><rect x="534" y="360" width="218" height="24" class="danger"/>
|
||||
<rect x="534" y="438" width="340" height="220" fill="#161f2c" stroke="#d7aa45" stroke-width="3" rx="14"/>
|
||||
<text x="558" y="482" class="title">Choose Edge</text><text x="766" y="482" class="title">10.0s</text>
|
||||
<rect x="558" y="520" width="132" height="48" class="selected"/><text x="572" y="551" class="tiny">Raid Heal +</text>
|
||||
<rect x="708" y="520" width="132" height="48" class="tile"/><text x="722" y="551" class="tiny">Mana Squeeze</text>
|
||||
<rect x="558" y="584" width="132" height="48" class="tile"/><text x="572" y="615" class="tiny">Shield Boost</text>
|
||||
<rect x="708" y="584" width="132" height="48" class="selected"/><text x="722" y="615" class="tiny">Cooldown Up</text>
|
||||
<g transform="translate(534 724)">
|
||||
<rect width="48" height="48" class="spell"/><text x="18" y="32" font-size="22" font-weight="800">+</text>
|
||||
<rect x="60" width="48" height="48" class="spell"/><text x="77" y="32" font-size="22" font-weight="800">R</text>
|
||||
<rect x="120" width="48" height="48" class="spell"/><text x="137" y="32" font-size="22" font-weight="800">S</text>
|
||||
<rect x="180" width="48" height="48" class="spell"/><text x="197" y="32" font-size="22" font-weight="800">G</text>
|
||||
<rect x="240" width="48" height="48" class="spell"/><text x="257" y="32" font-size="22" font-weight="800">C</text>
|
||||
<rect x="300" width="48" height="48" class="spell"/><text x="317" y="32" font-size="22" font-weight="800">B</text>
|
||||
</g>
|
||||
|
||||
<rect x="974" y="132" width="430" height="704" class="panel"/>
|
||||
<text x="1002" y="176" class="title">Opponent Raid</text><text x="1002" y="204" class="muted">Astra Group</text>
|
||||
<g transform="translate(1002 238)">
|
||||
<rect width="104" height="56" class="tile"/><text x="10" y="24" class="tiny">Tank 61%</text><rect x="10" y="36" width="84" height="8" class="bar-bg"/><rect x="10" y="36" width="51" height="8" class="danger"/>
|
||||
<rect x="116" width="104" height="56" class="tile"/><text x="126" y="24" class="tiny">Astra 89%</text><rect x="126" y="36" width="84" height="8" class="bar-bg"/><rect x="126" y="36" width="75" height="8" class="hp"/>
|
||||
<rect x="232" width="104" height="56" class="tile"/><text x="242" y="24" class="tiny">DPS 73%</text><rect x="242" y="36" width="84" height="8" class="bar-bg"/><rect x="242" y="36" width="61" height="8" class="hp"/>
|
||||
<rect y="72" width="104" height="56" class="tile"/><text x="10" y="96" class="tiny">DPS 42%</text><rect x="10" y="108" width="84" height="8" class="bar-bg"/><rect x="10" y="108" width="35" height="8" class="danger"/>
|
||||
<rect x="116" y="72" width="104" height="56" class="tile"/><text x="126" y="96" class="tiny">DPS 91%</text><rect x="126" y="108" width="84" height="8" class="bar-bg"/><rect x="126" y="108" width="76" height="8" class="hp"/>
|
||||
<rect x="232" y="72" width="104" height="56" class="tile"/><text x="242" y="96" class="tiny">DPS 66%</text><rect x="242" y="108" width="84" height="8" class="bar-bg"/><rect x="242" y="108" width="55" height="8" class="hp"/>
|
||||
<rect y="144" width="104" height="56" class="tile"/><text x="10" y="168" class="tiny">DPS 79%</text><rect x="10" y="180" width="84" height="8" class="bar-bg"/><rect x="10" y="180" width="66" height="8" class="hp"/>
|
||||
<rect x="116" y="144" width="104" height="56" class="tile"/><text x="126" y="168" class="tiny">DPS 58%</text><rect x="126" y="180" width="84" height="8" class="bar-bg"/><rect x="126" y="180" width="49" height="8" class="danger"/>
|
||||
<rect x="232" y="144" width="104" height="56" class="tile"/><text x="242" y="168" class="tiny">DPS 84%</text><rect x="242" y="180" width="84" height="8" class="bar-bg"/><rect x="242" y="180" width="71" height="8" class="hp"/>
|
||||
</g>
|
||||
<text x="1002" y="590" class="tiny">Opponent buffs/debuffs visible here</text><text x="1002" y="620" class="tiny">Raid bottom screen can scroll second group if needed</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 8.3 KiB |
@@ -0,0 +1,36 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="960" height="540" viewBox="0 0 960 540">
|
||||
<defs>
|
||||
<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1"><stop offset="0" stop-color="#101827"/><stop offset="1" stop-color="#271a12"/></linearGradient>
|
||||
<style>
|
||||
text{font-family:Inter,Arial,sans-serif;fill:#f8f1df}.muted{fill:#c8bca6;font-size:15px}.title{font-size:24px;font-weight:800}.label{font-size:15px;font-weight:700}.panel{fill:#1b2433;stroke:#6f5535;stroke-width:2;rx:10}.tile{fill:#253244;stroke:#7d6743;stroke-width:2;rx:8}.selected{fill:#31483b;stroke:#d7aa45;stroke-width:4;rx:8}.bar-bg{fill:#2a3444;rx:7}.hp{fill:#5ed17a;rx:7}.danger{fill:#d96b55;rx:7}.mana{fill:#63a9ff;rx:7}.spell{fill:#273449;stroke:#8d7349;stroke-width:2;rx:10}.ready{fill:#31483b;stroke:#d7aa45;stroke-width:3;rx:10}
|
||||
</style>
|
||||
</defs>
|
||||
<rect width="960" height="540" fill="url(#bg)"/>
|
||||
<text x="24" y="38" class="title">Thor Main - Raid PvP</text>
|
||||
<text x="24" y="62" class="muted">Raid party uses compact tiles plus target group toggle. Bottom screen mirrors opponent raid.</text>
|
||||
<rect x="24" y="86" width="912" height="350" class="panel"/>
|
||||
<text x="52" y="122" class="title">Mira Raid</text><text x="214" y="122" class="muted">Target Group 1 / 2</text>
|
||||
<text x="760" y="122" class="label">Raid Boss</text><rect x="760" y="138" width="132" height="16" class="bar-bg"/><rect x="760" y="138" width="72" height="16" class="danger"/>
|
||||
<g transform="translate(52 156)">
|
||||
<rect width="104" height="72" class="selected"/><text x="12" y="28" class="label">Tank</text><text x="62" y="28" class="muted">82%</text><rect x="12" y="46" width="80" height="10" class="bar-bg"/><rect x="12" y="46" width="66" height="10" class="hp"/>
|
||||
<rect x="118" width="104" height="72" class="tile"/><text x="130" y="28" class="label">Mira</text><text x="180" y="28" class="muted">74%</text><rect x="130" y="46" width="80" height="10" class="bar-bg"/><rect x="130" y="46" width="59" height="10" class="hp"/>
|
||||
<rect x="236" width="104" height="72" class="tile"/><text x="248" y="28" class="label">DPS</text><text x="298" y="28" class="muted">55%</text><rect x="248" y="46" width="80" height="10" class="bar-bg"/><rect x="248" y="46" width="44" height="10" class="danger"/>
|
||||
<rect x="354" width="104" height="72" class="tile"/><text x="366" y="28" class="label">DPS</text><text x="416" y="28" class="muted">92%</text><rect x="366" y="46" width="80" height="10" class="bar-bg"/><rect x="366" y="46" width="74" height="10" class="hp"/>
|
||||
<rect x="472" width="104" height="72" class="tile"/><text x="484" y="28" class="label">DPS</text><text x="534" y="28" class="muted">66%</text><rect x="484" y="46" width="80" height="10" class="bar-bg"/><rect x="484" y="46" width="53" height="10" class="hp"/>
|
||||
<rect x="590" width="104" height="72" class="tile"/><text x="602" y="28" class="label">DPS</text><text x="652" y="28" class="muted">41%</text><rect x="602" y="46" width="80" height="10" class="bar-bg"/><rect x="602" y="46" width="33" height="10" class="danger"/>
|
||||
<rect y="92" width="104" height="72" class="tile"/><text x="12" y="120" class="label">DPS</text><text x="62" y="120" class="muted">88%</text><rect x="12" y="138" width="80" height="10" class="bar-bg"/><rect x="12" y="138" width="70" height="10" class="hp"/>
|
||||
<rect x="118" y="92" width="104" height="72" class="tile"/><text x="130" y="120" class="label">DPS</text><text x="180" y="120" class="muted">63%</text><rect x="130" y="138" width="80" height="10" class="bar-bg"/><rect x="130" y="138" width="50" height="10" class="hp"/>
|
||||
<rect x="236" y="92" width="104" height="72" class="tile"/><text x="248" y="120" class="label">DPS</text><text x="298" y="120" class="muted">77%</text><rect x="248" y="138" width="80" height="10" class="bar-bg"/><rect x="248" y="138" width="62" height="10" class="hp"/>
|
||||
<rect x="354" y="92" width="104" height="72" class="tile"/><text x="366" y="120" class="label">DPS</text><text x="416" y="120" class="muted">49%</text><rect x="366" y="138" width="80" height="10" class="bar-bg"/><rect x="366" y="138" width="39" height="10" class="danger"/>
|
||||
<rect x="472" y="92" width="104" height="72" class="tile"/><text x="484" y="120" class="label">DPS</text><text x="534" y="120" class="muted">96%</text><rect x="484" y="138" width="80" height="10" class="bar-bg"/><rect x="484" y="138" width="77" height="10" class="hp"/>
|
||||
<rect x="590" y="92" width="104" height="72" class="tile"/><text x="602" y="120" class="label">DPS</text><text x="652" y="120" class="muted">70%</text><rect x="602" y="138" width="80" height="10" class="bar-bg"/><rect x="602" y="138" width="56" height="10" class="hp"/>
|
||||
</g>
|
||||
<rect x="24" y="452" width="912" height="68" class="panel"/>
|
||||
<rect x="48" y="468" width="52" height="40" class="ready"/><text x="66" y="496" font-size="22" font-weight="800">+</text>
|
||||
<rect x="112" y="468" width="52" height="40" class="spell"/><text x="129" y="496" font-size="22" font-weight="800">R</text><text x="143" y="483" font-size="12">3</text>
|
||||
<rect x="176" y="468" width="52" height="40" class="spell"/><text x="194" y="496" font-size="22" font-weight="800">S</text><text x="207" y="483" font-size="12">8</text>
|
||||
<rect x="240" y="468" width="52" height="40" class="ready"/><text x="258" y="496" font-size="22" font-weight="800">G</text>
|
||||
<rect x="304" y="468" width="52" height="40" class="spell"/><text x="322" y="496" font-size="22" font-weight="800">C</text><text x="335" y="483" font-size="12">5</text>
|
||||
<rect x="368" y="468" width="52" height="40" class="ready"/><text x="386" y="496" font-size="22" font-weight="800">B</text>
|
||||
<text x="650" y="480" class="label">Mana 73 / 100</text><rect x="650" y="492" width="240" height="14" class="bar-bg"/><rect x="650" y="492" width="175" height="14" class="mana"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 5.7 KiB |
@@ -0,0 +1,41 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="620" height="540" viewBox="0 0 620 540">
|
||||
<defs>
|
||||
<linearGradient id="bg" x1="0" x2="1" y1="0" y2="1">
|
||||
<stop offset="0" stop-color="#101827"/>
|
||||
<stop offset="1" stop-color="#271a12"/>
|
||||
</linearGradient>
|
||||
<style>
|
||||
text { font-family: Inter, Arial, sans-serif; fill: #f8f1df; }
|
||||
.muted { fill: #c8bca6; font-size: 14px; }
|
||||
.title { font-size: 22px; font-weight: 800; }
|
||||
.label { font-size: 15px; font-weight: 700; }
|
||||
.panel { fill: #1b2433; stroke: #6f5535; stroke-width: 2; rx: 10; }
|
||||
.tile { fill: #253244; stroke: #7d6743; stroke-width: 2; rx: 8; }
|
||||
.bar-bg { fill: #2a3444; rx: 7; }
|
||||
.hp { fill: #5ed17a; rx: 7; }
|
||||
.danger { fill: #d96b55; rx: 7; }
|
||||
.mana { fill: #63a9ff; rx: 7; }
|
||||
</style>
|
||||
</defs>
|
||||
<rect width="620" height="540" fill="url(#bg)"/>
|
||||
<text x="20" y="36" class="title">Thor Bottom Screen - Opponent View</text>
|
||||
<text x="20" y="60" class="muted">Secondary display shows real opponent health/progress.</text>
|
||||
<rect x="20" y="82" width="580" height="424" class="panel"/>
|
||||
<text x="44" y="122" class="title">Astra</text>
|
||||
<text x="44" y="146" class="muted">Druid - live opponent</text>
|
||||
<text x="376" y="122" class="label">Opponent Clear</text>
|
||||
<rect x="376" y="136" width="172" height="16" class="bar-bg"/><rect x="376" y="136" width="106" height="16" class="danger"/>
|
||||
<text x="44" y="192" class="label">Opponent Party Health</text>
|
||||
<g transform="translate(44 216)">
|
||||
<rect width="158" height="72" class="tile"/><text x="14" y="26" class="label">Tank</text><text x="104" y="26" class="muted">59%</text><rect x="14" y="44" width="128" height="12" class="bar-bg"/><rect x="14" y="44" width="76" height="12" class="danger"/>
|
||||
<rect x="176" width="158" height="72" class="tile"/><text x="190" y="26" class="label">Astra</text><text x="280" y="26" class="muted">88%</text><rect x="190" y="44" width="128" height="12" class="bar-bg"/><rect x="190" y="44" width="113" height="12" class="hp"/>
|
||||
<rect x="352" width="158" height="72" class="tile"/><text x="366" y="26" class="label">DPS</text><text x="456" y="26" class="muted">73%</text><rect x="366" y="44" width="128" height="12" class="bar-bg"/><rect x="366" y="44" width="93" height="12" class="hp"/>
|
||||
<rect y="92" width="158" height="72" class="tile"/><text x="14" y="118" class="label">DPS</text><text x="104" y="118" class="muted">42%</text><rect x="14" y="136" width="128" height="12" class="bar-bg"/><rect x="14" y="136" width="54" height="12" class="danger"/>
|
||||
<rect x="176" y="92" width="158" height="72" class="tile"/><text x="190" y="118" class="label">DPS</text><text x="280" y="118" class="muted">91%</text><rect x="190" y="136" width="128" height="12" class="bar-bg"/><rect x="190" y="136" width="116" height="12" class="hp"/>
|
||||
<rect x="352" y="92" width="158" height="72" class="tile"/><text x="366" y="118" class="label">DPS</text><text x="456" y="118" class="muted">66%</text><rect x="366" y="136" width="128" height="12" class="bar-bg"/><rect x="366" y="136" width="84" height="12" class="hp"/>
|
||||
</g>
|
||||
<text x="44" y="420" class="label">Mana 86 / 100</text>
|
||||
<rect x="154" y="408" width="214" height="16" class="bar-bg"/><rect x="154" y="408" width="184" height="16" class="mana"/>
|
||||
<text x="44" y="462" class="muted">Buffs: Dense Shields x1</text>
|
||||
<text x="318" y="462" class="muted">Debuffs: Cost Up x1</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
@@ -12,6 +12,8 @@
|
||||
"android:open": "cap open android",
|
||||
"android:apk": "npm run android:sync && cd android && ./gradlew clean assembleDebug",
|
||||
"android:apk:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com npm run android:apk",
|
||||
"release:gui": "python3 scripts/release_game.py",
|
||||
"release:cli": "python3 scripts/release_game_cli.py",
|
||||
"accounts:ip": "node scripts/manage-ip-allowance.mjs",
|
||||
"db:backup": "node scripts/backup-db.mjs",
|
||||
"db:init": "node scripts/init-db.mjs",
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { readFileSync, writeFileSync } from 'node:fs'
|
||||
import { DatabaseSync } from 'node:sqlite'
|
||||
import { catalogPayload } from '../server/catalog.mjs'
|
||||
import { getProfile } from '../server/game-api.mjs'
|
||||
|
||||
const database = new DatabaseSync(':memory:')
|
||||
@@ -7,10 +8,14 @@ const database = new DatabaseSync(':memory:')
|
||||
try {
|
||||
database.exec(readFileSync('db/schema.sql', 'utf8'))
|
||||
database.exec(readFileSync('db/seed.sql', 'utf8'))
|
||||
const profile = getProfile(database, 1)
|
||||
const catalog = catalogPayload(getProfile(database, 1))
|
||||
writeFileSync(
|
||||
'src/offline-starter-profile.json',
|
||||
`${JSON.stringify(profile, null, 2)}\n`,
|
||||
`${JSON.stringify(catalog.profile, null, 2)}\n`,
|
||||
)
|
||||
writeFileSync(
|
||||
'src/offline-catalog-meta.ts',
|
||||
`export const bundledCatalogHash = '${catalog.hash}'\n`,
|
||||
)
|
||||
console.log('Offline starter profile exported from SQLite.')
|
||||
} finally {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { mkdirSync } from 'node:fs'
|
||||
import { existsSync, mkdirSync } from 'node:fs'
|
||||
import { readFile } from 'node:fs/promises'
|
||||
import { DatabaseSync } from 'node:sqlite'
|
||||
|
||||
@@ -7,6 +7,7 @@ mkdirSync('data', { recursive: true })
|
||||
const database = new DatabaseSync('data/game.db')
|
||||
const schema = await readFile(new URL('../db/schema.sql', import.meta.url), 'utf8')
|
||||
const seed = await readFile(new URL('../db/seed.sql', import.meta.url), 'utf8')
|
||||
const adminOverridesUrl = new URL('../db/admin-overrides.sql', import.meta.url)
|
||||
|
||||
database.exec(schema)
|
||||
|
||||
@@ -205,6 +206,7 @@ addColumnIfMissing('dungeons', 'content_type', "TEXT NOT NULL DEFAULT 'dungeon'"
|
||||
addColumnIfMissing('dungeons', 'party_size', 'INTEGER NOT NULL DEFAULT 5')
|
||||
addColumnIfMissing('dungeons', 'completion_item_level', 'INTEGER')
|
||||
addColumnIfMissing('dungeons', 'experience_reward', 'INTEGER NOT NULL DEFAULT 100')
|
||||
addColumnIfMissing('dungeons', 'image_url', "TEXT NOT NULL DEFAULT '/boss-placeholder.svg'")
|
||||
addColumnIfMissing('classes', 'theme_color', "TEXT NOT NULL DEFAULT '#e5b95f'")
|
||||
addColumnIfMissing('spells', 'unlock_level', 'INTEGER NOT NULL DEFAULT 1')
|
||||
addColumnIfMissing('spells', 'glyph', "TEXT NOT NULL DEFAULT '+'")
|
||||
@@ -249,6 +251,11 @@ addColumnIfMissing('items', 'image_url', "TEXT NOT NULL DEFAULT '/equipment-plac
|
||||
|
||||
database.exec(seed)
|
||||
|
||||
if (existsSync(adminOverridesUrl)) {
|
||||
const adminOverrides = await readFile(adminOverridesUrl, 'utf8')
|
||||
database.exec(adminOverrides)
|
||||
}
|
||||
|
||||
const counts = database
|
||||
.prepare(`
|
||||
SELECT
|
||||
|
||||
@@ -0,0 +1,502 @@
|
||||
#!/usr/bin/env python3
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import queue
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import urllib.error
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from dataclasses import dataclass
|
||||
from getpass import getpass
|
||||
from pathlib import Path
|
||||
from typing import Callable
|
||||
|
||||
try:
|
||||
import tkinter as tk
|
||||
from tkinter import messagebox, ttk
|
||||
except ImportError:
|
||||
tk = None
|
||||
messagebox = None
|
||||
ttk = None
|
||||
|
||||
|
||||
REPO_ROOT = Path(__file__).resolve().parents[1]
|
||||
GRADLE_FILE = REPO_ROOT / "android" / "app" / "build.gradle"
|
||||
DEFAULT_JAVA_HOME = "/Applications/Android Studio.app/Contents/jbr/Contents/Home"
|
||||
DEFAULT_API_BASE_URL = "https://iwanttoheal.phenomrom.com"
|
||||
DEFAULT_GITEA_URL = "https://git.whoagland.com"
|
||||
DEFAULT_GITEA_OWNER = "phenom"
|
||||
DEFAULT_GITEA_REPO = "i-want-to-heal"
|
||||
DEFAULT_BRANCH = "main"
|
||||
DEFAULT_TRUENAS_PATH = "/mnt/usbssds/apps/iwanttoheal/app"
|
||||
DEFAULT_DB_PATH = "/mnt/usbssds/apps/iwanttoheal/data/game.db"
|
||||
|
||||
|
||||
class ReleaseError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ReleaseConfig:
|
||||
version: str
|
||||
token: str
|
||||
api_base_url: str
|
||||
java_home: str
|
||||
gitea_url: str
|
||||
gitea_owner: str
|
||||
gitea_repo: str
|
||||
branch: str
|
||||
truenas_path: str
|
||||
truenas_db_path: str
|
||||
restart_command: str
|
||||
run_build: bool
|
||||
run_commit_push: bool
|
||||
run_release: bool
|
||||
run_truenas_pull: bool
|
||||
run_truenas_backup: bool
|
||||
run_restart: bool
|
||||
|
||||
|
||||
def read_current_version() -> str:
|
||||
text = GRADLE_FILE.read_text()
|
||||
match = re.search(r'versionName\s+"([^"]+)"', text)
|
||||
return match.group(1) if match else ""
|
||||
|
||||
|
||||
def run_command(
|
||||
args: list[str],
|
||||
*,
|
||||
cwd: Path,
|
||||
env: dict[str, str] | None,
|
||||
log: Callable[[str], None],
|
||||
) -> None:
|
||||
log(f"$ {' '.join(args)}")
|
||||
proc = subprocess.Popen(
|
||||
args,
|
||||
cwd=cwd,
|
||||
env=env,
|
||||
stdout=subprocess.PIPE,
|
||||
stderr=subprocess.STDOUT,
|
||||
text=True,
|
||||
bufsize=1,
|
||||
)
|
||||
assert proc.stdout is not None
|
||||
for line in proc.stdout:
|
||||
log(line.rstrip("\n"))
|
||||
code = proc.wait()
|
||||
if code != 0:
|
||||
raise ReleaseError(f"Command failed ({code}): {' '.join(args)}")
|
||||
|
||||
|
||||
def update_gradle_version(version: str, log: Callable[[str], None]) -> int:
|
||||
text = GRADLE_FILE.read_text()
|
||||
code_match = re.search(r"versionCode\s+(\d+)", text)
|
||||
if not code_match:
|
||||
raise ReleaseError(f"Could not find versionCode in {GRADLE_FILE}")
|
||||
|
||||
next_code = int(code_match.group(1)) + 1
|
||||
text = re.sub(r"versionCode\s+\d+", f"versionCode {next_code}", text, count=1)
|
||||
text = re.sub(r'versionName\s+"[^"]+"', f'versionName "{version}"', text, count=1)
|
||||
GRADLE_FILE.write_text(text)
|
||||
log(f"Android version set: versionName {version}, versionCode {next_code}")
|
||||
return next_code
|
||||
|
||||
|
||||
def build_apk(config: ReleaseConfig, log: Callable[[str], None]) -> Path:
|
||||
update_gradle_version(config.version, log)
|
||||
env = os.environ.copy()
|
||||
env["JAVA_HOME"] = config.java_home
|
||||
env["PATH"] = f"{config.java_home}/bin:{env.get('PATH', '')}"
|
||||
env["VITE_API_BASE_URL"] = config.api_base_url
|
||||
|
||||
run_command(["npm", "run", "android:sync"], cwd=REPO_ROOT, env=env, log=log)
|
||||
run_command(["./gradlew", "clean", "assembleDebug"], cwd=REPO_ROOT / "android", env=env, log=log)
|
||||
|
||||
apk_source = REPO_ROOT / "android" / "app" / "build" / "outputs" / "apk" / "debug" / "app-debug.apk"
|
||||
if not apk_source.exists():
|
||||
raise ReleaseError(f"APK not found: {apk_source}")
|
||||
apk_target = REPO_ROOT / f"IWantToHeal-Thor-v{config.version}.apk"
|
||||
apk_target.write_bytes(apk_source.read_bytes())
|
||||
log(f"APK copied: {apk_target.name} ({apk_target.stat().st_size:,} bytes)")
|
||||
return apk_target
|
||||
|
||||
|
||||
def commit_and_push(config: ReleaseConfig, log: Callable[[str], None]) -> None:
|
||||
message = f"Android build v{config.version}"
|
||||
run_command(["git", "add", "."], cwd=REPO_ROOT, env=None, log=log)
|
||||
run_command(["git", "commit", "-m", message], cwd=REPO_ROOT, env=None, log=log)
|
||||
run_command(["git", "push", "origin", config.branch], cwd=REPO_ROOT, env=None, log=log)
|
||||
|
||||
|
||||
def gitea_request(
|
||||
config: ReleaseConfig,
|
||||
method: str,
|
||||
path: str,
|
||||
*,
|
||||
body: bytes | None = None,
|
||||
content_type: str | None = None,
|
||||
) -> tuple[int, bytes]:
|
||||
url = config.gitea_url.rstrip("/") + path
|
||||
headers = {"Authorization": f"token {config.token}"}
|
||||
if content_type:
|
||||
headers["Content-Type"] = content_type
|
||||
req = urllib.request.Request(url, data=body, headers=headers, method=method)
|
||||
try:
|
||||
with urllib.request.urlopen(req) as resp:
|
||||
return resp.status, resp.read()
|
||||
except urllib.error.HTTPError as exc:
|
||||
data = exc.read()
|
||||
return exc.code, data
|
||||
|
||||
|
||||
def parse_json_response(status: int, data: bytes, action: str) -> dict:
|
||||
try:
|
||||
parsed = json.loads(data.decode("utf-8") or "{}")
|
||||
except json.JSONDecodeError as exc:
|
||||
raise ReleaseError(f"{action} failed ({status}): {data.decode('utf-8', 'replace')}") from exc
|
||||
if status >= 400:
|
||||
raise ReleaseError(f"{action} failed ({status}): {parsed}")
|
||||
if not isinstance(parsed, dict):
|
||||
raise ReleaseError(f"{action} returned unexpected JSON: {parsed}")
|
||||
return parsed
|
||||
|
||||
|
||||
def find_or_create_release(config: ReleaseConfig, log: Callable[[str], None]) -> int:
|
||||
repo_path = f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
|
||||
tag = f"v{config.version}"
|
||||
tag_path = repo_path + "/releases/tags/" + urllib.parse.quote(tag, safe="")
|
||||
status, data = gitea_request(config, "GET", tag_path)
|
||||
if status == 200:
|
||||
release = parse_json_response(status, data, "Find release")
|
||||
release_id = release.get("id")
|
||||
if not release_id:
|
||||
raise ReleaseError(f"Existing release missing id: {release}")
|
||||
log(f"Gitea release exists: {tag} (id {release_id})")
|
||||
return int(release_id)
|
||||
if status != 404:
|
||||
parse_json_response(status, data, "Find release")
|
||||
|
||||
payload = {
|
||||
"tag_name": tag,
|
||||
"target_commitish": config.branch,
|
||||
"name": tag,
|
||||
"body": f"I Want to Heal Android build v{config.version}",
|
||||
"draft": False,
|
||||
"prerelease": False,
|
||||
}
|
||||
status, data = gitea_request(
|
||||
config,
|
||||
"POST",
|
||||
repo_path + "/releases",
|
||||
body=json.dumps(payload).encode("utf-8"),
|
||||
content_type="application/json",
|
||||
)
|
||||
release = parse_json_response(status, data, "Create release")
|
||||
release_id = release.get("id")
|
||||
if not release_id:
|
||||
raise ReleaseError(f"Created release missing id: {release}")
|
||||
log(f"Gitea release created: {tag} (id {release_id})")
|
||||
return int(release_id)
|
||||
|
||||
|
||||
def upload_release_asset(config: ReleaseConfig, log: Callable[[str], None]) -> None:
|
||||
apk_path = REPO_ROOT / f"IWantToHeal-Thor-v{config.version}.apk"
|
||||
if not apk_path.exists():
|
||||
raise ReleaseError(f"APK not found for release upload: {apk_path}")
|
||||
release_id = find_or_create_release(config, log)
|
||||
|
||||
boundary = f"----iwanttoheal{int(time.time() * 1000)}"
|
||||
header = (
|
||||
f"--{boundary}\r\n"
|
||||
f'Content-Disposition: form-data; name="attachment"; filename="{apk_path.name}"\r\n'
|
||||
"Content-Type: application/vnd.android.package-archive\r\n\r\n"
|
||||
).encode("utf-8")
|
||||
footer = f"\r\n--{boundary}--\r\n".encode("utf-8")
|
||||
body = header + apk_path.read_bytes() + footer
|
||||
asset_name = urllib.parse.quote(apk_path.name)
|
||||
path = (
|
||||
f"/api/v1/repos/{config.gitea_owner}/{config.gitea_repo}"
|
||||
f"/releases/{release_id}/assets?name={asset_name}"
|
||||
)
|
||||
status, data = gitea_request(
|
||||
config,
|
||||
"POST",
|
||||
path,
|
||||
body=body,
|
||||
content_type=f"multipart/form-data; boundary={boundary}",
|
||||
)
|
||||
if status == 409:
|
||||
raise ReleaseError(f"Release asset already exists: {apk_path.name}")
|
||||
parse_json_response(status, data, "Upload release asset")
|
||||
log(f"Gitea asset uploaded: {apk_path.name}")
|
||||
|
||||
|
||||
def update_truenas(config: ReleaseConfig, log: Callable[[str], None]) -> None:
|
||||
app_path = Path(config.truenas_path)
|
||||
if not app_path.exists():
|
||||
raise ReleaseError(f"TrueNAS path not found: {app_path}")
|
||||
run_command(["git", "pull"], cwd=app_path, env=None, log=log)
|
||||
|
||||
if config.run_truenas_backup:
|
||||
db_path = Path(config.truenas_db_path)
|
||||
if not db_path.exists():
|
||||
raise ReleaseError(f"TrueNAS database not found: {db_path}")
|
||||
stamp = time.strftime("%Y%m%d-%H%M%S")
|
||||
backup_path = db_path.with_name(f"game-before-update-{stamp}.db")
|
||||
backup_path.write_bytes(db_path.read_bytes())
|
||||
log(f"TrueNAS database backup copied: {backup_path}")
|
||||
|
||||
if config.run_restart:
|
||||
if not config.restart_command.strip():
|
||||
raise ReleaseError("Restart command is empty")
|
||||
run_command(["sh", "-lc", config.restart_command], cwd=app_path, env=None, log=log)
|
||||
|
||||
|
||||
def validate_config(config: ReleaseConfig) -> None:
|
||||
if not re.fullmatch(r"\d+\.\d+\.\d+(?:[-+][0-9A-Za-z.-]+)?", config.version):
|
||||
raise ReleaseError("Version must look like 1.1.2")
|
||||
if config.run_release and not config.token:
|
||||
raise ReleaseError("Gitea token required for release step")
|
||||
if config.run_restart and not config.run_truenas_pull:
|
||||
raise ReleaseError("Restart needs TrueNAS update step enabled")
|
||||
|
||||
|
||||
def prompt_text(label: str, default: str = "", *, secret: bool = False) -> str:
|
||||
prompt = f"{label}"
|
||||
if default:
|
||||
prompt += f" [{default}]"
|
||||
prompt += ": "
|
||||
try:
|
||||
value = getpass(prompt) if secret else input(prompt)
|
||||
except EOFError:
|
||||
value = ""
|
||||
return value.strip() or default
|
||||
|
||||
|
||||
def prompt_bool(label: str, default: bool) -> bool:
|
||||
suffix = "Y/n" if default else "y/N"
|
||||
try:
|
||||
value = input(f"{label} [{suffix}]: ").strip().lower()
|
||||
except EOFError:
|
||||
value = ""
|
||||
if not value:
|
||||
return default
|
||||
return value in {"y", "yes", "true", "1"}
|
||||
|
||||
|
||||
def run_release_steps(config: ReleaseConfig, log: Callable[[str], None]) -> None:
|
||||
if config.run_build:
|
||||
build_apk(config, log)
|
||||
if config.run_commit_push:
|
||||
commit_and_push(config, log)
|
||||
if config.run_release:
|
||||
upload_release_asset(config, log)
|
||||
if config.run_truenas_pull:
|
||||
update_truenas(config, log)
|
||||
|
||||
|
||||
def cli_main() -> int:
|
||||
print("Tkinter not available. CLI mode.")
|
||||
current_version = read_current_version()
|
||||
config = ReleaseConfig(
|
||||
version=prompt_text("Version", current_version),
|
||||
token=prompt_text("Gitea token", secret=True),
|
||||
api_base_url=prompt_text("API base URL", DEFAULT_API_BASE_URL),
|
||||
java_home=prompt_text("JAVA_HOME", DEFAULT_JAVA_HOME),
|
||||
gitea_url=prompt_text("Gitea URL", DEFAULT_GITEA_URL),
|
||||
gitea_owner=prompt_text("Gitea owner", DEFAULT_GITEA_OWNER),
|
||||
gitea_repo=prompt_text("Gitea repo", DEFAULT_GITEA_REPO),
|
||||
branch=prompt_text("Git branch", DEFAULT_BRANCH),
|
||||
truenas_path=prompt_text("TrueNAS app path", DEFAULT_TRUENAS_PATH),
|
||||
truenas_db_path=prompt_text("TrueNAS DB path", DEFAULT_DB_PATH),
|
||||
restart_command=prompt_text("Restart command"),
|
||||
run_build=prompt_bool("Build APK", True),
|
||||
run_commit_push=prompt_bool("Commit + push", True),
|
||||
run_release=prompt_bool("Create Gitea release", True),
|
||||
run_truenas_pull=prompt_bool("TrueNAS pull", True),
|
||||
run_truenas_backup=prompt_bool("Backup DB", True),
|
||||
run_restart=prompt_bool("Restart", False),
|
||||
)
|
||||
validate_config(config)
|
||||
run_release_steps(config, print)
|
||||
print("Release steps complete")
|
||||
return 0
|
||||
|
||||
|
||||
if tk is not None and ttk is not None and messagebox is not None:
|
||||
|
||||
class ReleaseApp(ttk.Frame):
|
||||
def __init__(self, root: tk.Tk) -> None:
|
||||
super().__init__(root, padding=12)
|
||||
self.root = root
|
||||
self.log_queue: queue.Queue[tuple[str, str]] = queue.Queue()
|
||||
self.worker: threading.Thread | None = None
|
||||
self.vars: dict[str, tk.Variable] = {}
|
||||
self.grid(sticky="nsew")
|
||||
root.title("I Want to Heal Release Tool")
|
||||
root.geometry("920x720")
|
||||
root.columnconfigure(0, weight=1)
|
||||
root.rowconfigure(0, weight=1)
|
||||
self.columnconfigure(1, weight=1)
|
||||
self.rowconfigure(13, weight=1)
|
||||
self._build_form()
|
||||
self.after(100, self._drain_log_queue)
|
||||
|
||||
def _var(self, name: str, value: object = "") -> tk.Variable:
|
||||
if isinstance(value, bool):
|
||||
var: tk.Variable = tk.BooleanVar(value=value)
|
||||
else:
|
||||
var = tk.StringVar(value=str(value))
|
||||
self.vars[name] = var
|
||||
return var
|
||||
|
||||
def _build_form(self) -> None:
|
||||
current_version = read_current_version()
|
||||
fields = [
|
||||
("Version", "version", current_version),
|
||||
("Gitea token", "token", ""),
|
||||
("API base URL", "api_base_url", DEFAULT_API_BASE_URL),
|
||||
("JAVA_HOME", "java_home", DEFAULT_JAVA_HOME),
|
||||
("Gitea URL", "gitea_url", DEFAULT_GITEA_URL),
|
||||
("Gitea owner", "gitea_owner", DEFAULT_GITEA_OWNER),
|
||||
("Gitea repo", "gitea_repo", DEFAULT_GITEA_REPO),
|
||||
("Git branch", "branch", DEFAULT_BRANCH),
|
||||
("TrueNAS app path", "truenas_path", DEFAULT_TRUENAS_PATH),
|
||||
("TrueNAS DB path", "truenas_db_path", DEFAULT_DB_PATH),
|
||||
("Restart command", "restart_command", ""),
|
||||
]
|
||||
for row, (label, name, value) in enumerate(fields):
|
||||
ttk.Label(self, text=label).grid(row=row, column=0, sticky="w", pady=3)
|
||||
entry = ttk.Entry(self, textvariable=self._var(name, value), show="*" if name == "token" else "")
|
||||
entry.grid(row=row, column=1, sticky="ew", pady=3)
|
||||
|
||||
checks = ttk.Frame(self)
|
||||
checks.grid(row=11, column=0, columnspan=2, sticky="ew", pady=(10, 4))
|
||||
check_data = [
|
||||
("Build APK", "run_build", True),
|
||||
("Commit + push", "run_commit_push", True),
|
||||
("Create Gitea release", "run_release", True),
|
||||
("TrueNAS pull", "run_truenas_pull", True),
|
||||
("Backup DB", "run_truenas_backup", True),
|
||||
("Restart", "run_restart", False),
|
||||
]
|
||||
for index, (text, name, value) in enumerate(check_data):
|
||||
ttk.Checkbutton(checks, text=text, variable=self._var(name, value)).grid(
|
||||
row=0, column=index, padx=(0, 14), sticky="w"
|
||||
)
|
||||
|
||||
buttons = ttk.Frame(self)
|
||||
buttons.grid(row=12, column=0, columnspan=2, sticky="ew", pady=(6, 8))
|
||||
self.run_button = ttk.Button(buttons, text="Run Selected Steps", command=self.run_release)
|
||||
self.run_button.pack(side="left")
|
||||
ttk.Button(buttons, text="Start Admin Server", command=self.start_admin).pack(side="left", padx=8)
|
||||
|
||||
self.log_text = tk.Text(self, height=18, wrap="word")
|
||||
self.log_text.grid(row=13, column=0, columnspan=2, sticky="nsew")
|
||||
scroll = ttk.Scrollbar(self, command=self.log_text.yview)
|
||||
scroll.grid(row=13, column=2, sticky="ns")
|
||||
self.log_text.configure(yscrollcommand=scroll.set)
|
||||
|
||||
def config_from_form(self) -> ReleaseConfig:
|
||||
get = lambda name: str(self.vars[name].get()).strip()
|
||||
get_bool = lambda name: bool(self.vars[name].get())
|
||||
return ReleaseConfig(
|
||||
version=get("version"),
|
||||
token=get("token"),
|
||||
api_base_url=get("api_base_url"),
|
||||
java_home=get("java_home"),
|
||||
gitea_url=get("gitea_url"),
|
||||
gitea_owner=get("gitea_owner"),
|
||||
gitea_repo=get("gitea_repo"),
|
||||
branch=get("branch"),
|
||||
truenas_path=get("truenas_path"),
|
||||
truenas_db_path=get("truenas_db_path"),
|
||||
restart_command=get("restart_command"),
|
||||
run_build=get_bool("run_build"),
|
||||
run_commit_push=get_bool("run_commit_push"),
|
||||
run_release=get_bool("run_release"),
|
||||
run_truenas_pull=get_bool("run_truenas_pull"),
|
||||
run_truenas_backup=get_bool("run_truenas_backup"),
|
||||
run_restart=get_bool("run_restart"),
|
||||
)
|
||||
|
||||
def log(self, message: str) -> None:
|
||||
self.log_queue.put(("log", message))
|
||||
|
||||
def _drain_log_queue(self) -> None:
|
||||
try:
|
||||
while True:
|
||||
kind, message = self.log_queue.get_nowait()
|
||||
if kind == "done":
|
||||
self.run_button.configure(state="normal")
|
||||
if message:
|
||||
messagebox.showinfo("Release tool", message)
|
||||
elif kind == "error":
|
||||
self.run_button.configure(state="normal")
|
||||
messagebox.showerror("Release failed", message)
|
||||
else:
|
||||
self.log_text.insert("end", message + "\n")
|
||||
self.log_text.see("end")
|
||||
except queue.Empty:
|
||||
pass
|
||||
self.after(100, self._drain_log_queue)
|
||||
|
||||
def run_release(self) -> None:
|
||||
if self.worker and self.worker.is_alive():
|
||||
return
|
||||
try:
|
||||
config = self.config_from_form()
|
||||
validate_config(config)
|
||||
except ReleaseError as exc:
|
||||
messagebox.showerror("Invalid settings", str(exc))
|
||||
return
|
||||
self.run_button.configure(state="disabled")
|
||||
self.log_text.delete("1.0", "end")
|
||||
self.worker = threading.Thread(target=self._run_release_worker, args=(config,), daemon=True)
|
||||
self.worker.start()
|
||||
|
||||
def _run_release_worker(self, config: ReleaseConfig) -> None:
|
||||
try:
|
||||
run_release_steps(config, self.log)
|
||||
self.log_queue.put(("done", "Release steps complete"))
|
||||
except Exception as exc:
|
||||
self.log_queue.put(("error", str(exc)))
|
||||
|
||||
def start_admin(self) -> None:
|
||||
if self.worker and self.worker.is_alive():
|
||||
messagebox.showerror("Busy", "Release steps are still running")
|
||||
return
|
||||
self.log_text.delete("1.0", "end")
|
||||
self.run_button.configure(state="disabled")
|
||||
self.worker = threading.Thread(target=self._start_admin_worker, daemon=True)
|
||||
self.worker.start()
|
||||
|
||||
def _start_admin_worker(self) -> None:
|
||||
try:
|
||||
self.log("Admin URL: http://127.0.0.1:4174")
|
||||
run_command(["npm", "run", "admin:start"], cwd=REPO_ROOT, env=None, log=self.log)
|
||||
self.log_queue.put(("done", "Admin server stopped"))
|
||||
except Exception as exc:
|
||||
self.log_queue.put(("error", str(exc)))
|
||||
|
||||
|
||||
def main() -> int:
|
||||
if not GRADLE_FILE.exists():
|
||||
print(f"Missing Gradle file: {GRADLE_FILE}", file=sys.stderr)
|
||||
return 1
|
||||
if tk is None:
|
||||
return cli_main()
|
||||
root = tk.Tk()
|
||||
ReleaseApp(root)
|
||||
root.mainloop()
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -0,0 +1,166 @@
|
||||
#!/usr/bin/env python3
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.error
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
REPO_ROOT = Path(__file__).resolve().parents[1]
|
||||
GRADLE_FILE = REPO_ROOT / "android" / "app" / "build.gradle"
|
||||
JAVA_HOME = "/Applications/Android Studio.app/Contents/jbr/Contents/Home"
|
||||
API_BASE_URL = "https://iwanttoheal.phenomrom.com"
|
||||
GITEA_URL = "https://git.whoagland.com"
|
||||
GITEA_OWNER = "phenom"
|
||||
GITEA_REPO = "i-want-to-heal"
|
||||
GITEA_TOKEN = "ed2db3fd54546e9658377d0551b3fc3961583f1d"
|
||||
BRANCH = "main"
|
||||
TRUENAS_PATH = Path("/mnt/usbssds/apps/iwanttoheal/app")
|
||||
|
||||
|
||||
def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> None:
|
||||
print(f"$ {' '.join(args)}", flush=True)
|
||||
subprocess.run(args, cwd=cwd, env=env, check=True)
|
||||
|
||||
|
||||
def prompt_version() -> str:
|
||||
current = GRADLE_FILE.read_text()
|
||||
match = re.search(r'versionName\s+"([^"]+)"', current)
|
||||
current_version = match.group(1) if match else ""
|
||||
suffix = f" [{current_version}]" if current_version else ""
|
||||
version = input(f"Version{suffix}: ").strip() or current_version
|
||||
if not re.fullmatch(r"\d+\.\d+\.\d+(?:[-+][0-9A-Za-z.-]+)?", version):
|
||||
raise SystemExit("Version must look like 1.1.2")
|
||||
return version
|
||||
|
||||
|
||||
def update_gradle_version(version: str) -> None:
|
||||
text = GRADLE_FILE.read_text()
|
||||
code_match = re.search(r"versionCode\s+(\d+)", text)
|
||||
if not code_match:
|
||||
raise SystemExit(f"Could not find versionCode in {GRADLE_FILE}")
|
||||
|
||||
next_code = int(code_match.group(1)) + 1
|
||||
text = re.sub(r"versionCode\s+\d+", f"versionCode {next_code}", text, count=1)
|
||||
text = re.sub(r'versionName\s+"[^"]+"', f'versionName "{version}"', text, count=1)
|
||||
GRADLE_FILE.write_text(text)
|
||||
print(f"Android version: {version}, versionCode: {next_code}")
|
||||
|
||||
|
||||
def build_apk(version: str) -> Path:
|
||||
update_gradle_version(version)
|
||||
env = os.environ.copy()
|
||||
env["JAVA_HOME"] = JAVA_HOME
|
||||
env["PATH"] = f"{JAVA_HOME}/bin:{env.get('PATH', '')}"
|
||||
env["VITE_API_BASE_URL"] = API_BASE_URL
|
||||
|
||||
run(["npm", "run", "android:sync"], cwd=REPO_ROOT, env=env)
|
||||
run(["./gradlew", "clean", "assembleDebug"], cwd=REPO_ROOT / "android", env=env)
|
||||
|
||||
source = REPO_ROOT / "android" / "app" / "build" / "outputs" / "apk" / "debug" / "app-debug.apk"
|
||||
apk = REPO_ROOT / f"IWantToHeal-Thor-v{version}.apk"
|
||||
shutil.copy2(source, apk)
|
||||
print(f"APK: {apk}")
|
||||
return apk
|
||||
|
||||
|
||||
def commit_and_push(version: str) -> None:
|
||||
run(["git", "add", "."], cwd=REPO_ROOT)
|
||||
run(["git", "commit", "-m", f"Android build v{version}"], cwd=REPO_ROOT)
|
||||
run(["git", "push", "origin", BRANCH], cwd=REPO_ROOT)
|
||||
|
||||
|
||||
def request_json(method: str, path: str, token: str, data: dict | None = None) -> dict:
|
||||
body = json.dumps(data).encode("utf-8") if data is not None else None
|
||||
headers = {"Authorization": f"token {token}", "Content-Type": "application/json"}
|
||||
req = urllib.request.Request(GITEA_URL + path, data=body, headers=headers, method=method)
|
||||
try:
|
||||
with urllib.request.urlopen(req) as resp:
|
||||
return json.loads(resp.read().decode("utf-8"))
|
||||
except urllib.error.HTTPError as exc:
|
||||
detail = exc.read().decode("utf-8", "replace")
|
||||
raise SystemExit(f"Gitea {method} failed ({exc.code}): {detail}") from exc
|
||||
|
||||
|
||||
def upload_asset(path: str, token: str, apk: Path) -> dict:
|
||||
boundary = "----iwanttoheal-release-boundary"
|
||||
body = (
|
||||
f"--{boundary}\r\n"
|
||||
f'Content-Disposition: form-data; name="attachment"; filename="{apk.name}"\r\n'
|
||||
"Content-Type: application/vnd.android.package-archive\r\n\r\n"
|
||||
).encode("utf-8")
|
||||
body += apk.read_bytes()
|
||||
body += f"\r\n--{boundary}--\r\n".encode("utf-8")
|
||||
headers = {
|
||||
"Authorization": f"token {token}",
|
||||
"Content-Type": f"multipart/form-data; boundary={boundary}",
|
||||
}
|
||||
req = urllib.request.Request(GITEA_URL + path, data=body, headers=headers, method="POST")
|
||||
try:
|
||||
with urllib.request.urlopen(req) as resp:
|
||||
return json.loads(resp.read().decode("utf-8"))
|
||||
except urllib.error.HTTPError as exc:
|
||||
detail = exc.read().decode("utf-8", "replace")
|
||||
raise SystemExit(f"Gitea asset upload failed ({exc.code}): {detail}") from exc
|
||||
|
||||
|
||||
def create_gitea_release(version: str, apk: Path) -> None:
|
||||
token = GITEA_TOKEN.strip()
|
||||
if not token or token == "PASTE_YOUR_GITEA_TOKEN_HERE":
|
||||
raise SystemExit("Set GITEA_TOKEN near top of scripts/release_game_cli.py")
|
||||
|
||||
repo_path = f"/api/v1/repos/{GITEA_OWNER}/{GITEA_REPO}"
|
||||
release = request_json(
|
||||
"POST",
|
||||
repo_path + "/releases",
|
||||
token,
|
||||
{
|
||||
"tag_name": f"v{version}",
|
||||
"target_commitish": BRANCH,
|
||||
"name": f"v{version}",
|
||||
"body": f"I Want to Heal Android build v{version}",
|
||||
"draft": False,
|
||||
"prerelease": False,
|
||||
},
|
||||
)
|
||||
release_id = release.get("id")
|
||||
if not release_id:
|
||||
raise SystemExit(f"Gitea release missing id: {release}")
|
||||
|
||||
asset_name = urllib.parse.quote(apk.name)
|
||||
upload_asset(f"{repo_path}/releases/{release_id}/assets?name={asset_name}", token, apk)
|
||||
print(f"Gitea release uploaded: v{version}")
|
||||
|
||||
|
||||
def update_truenas() -> None:
|
||||
if TRUENAS_PATH.exists():
|
||||
run(["git", "pull"], cwd=TRUENAS_PATH)
|
||||
print("Restart app in TrueNAS UI.")
|
||||
return
|
||||
|
||||
print("TrueNAS path not mounted here. Run on TrueNAS:")
|
||||
print(f"cd {TRUENAS_PATH}")
|
||||
print("git pull")
|
||||
print("Then restart app in TrueNAS UI.")
|
||||
|
||||
|
||||
def main() -> int:
|
||||
os.chdir(REPO_ROOT)
|
||||
version = prompt_version()
|
||||
apk = build_apk(version)
|
||||
commit_and_push(version)
|
||||
create_gitea_release(version, apk)
|
||||
update_truenas()
|
||||
print("Done.")
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -9,8 +9,10 @@ const host = '127.0.0.1'
|
||||
const port = Number(process.env.ADMIN_PORT ?? 4174)
|
||||
const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url))
|
||||
const distPath = fileURLToPath(new URL('../dist', import.meta.url))
|
||||
const adminOverridesPath = fileURLToPath(new URL('../db/admin-overrides.sql', import.meta.url))
|
||||
const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url))
|
||||
const itemImageDirectory = fileURLToPath(new URL('../data/uploads/items/', import.meta.url))
|
||||
const dungeonImageDirectory = fileURLToPath(new URL('../data/uploads/dungeons/', import.meta.url))
|
||||
|
||||
const bossImageContentTypes = {
|
||||
'.gif': 'image/gif',
|
||||
@@ -26,6 +28,88 @@ function sendJson(response, status, body) {
|
||||
response.end(JSON.stringify(body))
|
||||
}
|
||||
|
||||
function sqlValue(value) {
|
||||
if (value === null || value === undefined) return 'NULL'
|
||||
if (typeof value === 'number') return Number.isFinite(value) ? String(value) : 'NULL'
|
||||
return `'${String(value).replaceAll("'", "''")}'`
|
||||
}
|
||||
|
||||
function writeAdminOverrides(database) {
|
||||
const lines = [
|
||||
'-- Generated by local admin panel. Commit this file with uploaded art changes.',
|
||||
'PRAGMA foreign_keys = ON;',
|
||||
'BEGIN TRANSACTION;',
|
||||
'',
|
||||
]
|
||||
|
||||
for (const dungeon of database.prepare(`
|
||||
SELECT id, slug, name, recommended_level AS recommendedLevel,
|
||||
content_type AS contentType, party_size AS partySize,
|
||||
experience_reward AS experienceReward, image_url AS imageUrl, description
|
||||
FROM dungeons ORDER BY id
|
||||
`).all()) {
|
||||
lines.push(`UPDATE dungeons SET slug = ${sqlValue(dungeon.slug)}, name = ${sqlValue(dungeon.name)}, recommended_level = ${sqlValue(dungeon.recommendedLevel)}, content_type = ${sqlValue(dungeon.contentType)}, party_size = ${sqlValue(dungeon.partySize)}, experience_reward = ${sqlValue(dungeon.experienceReward)}, image_url = ${sqlValue(dungeon.imageUrl)}, description = ${sqlValue(dungeon.description)} WHERE id = ${sqlValue(dungeon.id)};`)
|
||||
}
|
||||
|
||||
lines.push('')
|
||||
for (const encounter of database.prepare(`
|
||||
SELECT id, slug, name, encounter_type AS encounterType,
|
||||
max_health AS maxHealth, base_damage AS baseDamage,
|
||||
tank_damage AS tankDamage, party_damage AS partyDamage,
|
||||
description, image_url AS imageUrl
|
||||
FROM encounters ORDER BY id
|
||||
`).all()) {
|
||||
lines.push(`UPDATE encounters SET slug = ${sqlValue(encounter.slug)}, name = ${sqlValue(encounter.name)}, encounter_type = ${sqlValue(encounter.encounterType)}, max_health = ${sqlValue(encounter.maxHealth)}, base_damage = ${sqlValue(encounter.baseDamage)}, tank_damage = ${sqlValue(encounter.tankDamage)}, party_damage = ${sqlValue(encounter.partyDamage)}, description = ${sqlValue(encounter.description)}, image_url = ${sqlValue(encounter.imageUrl)} WHERE id = ${sqlValue(encounter.id)};`)
|
||||
}
|
||||
|
||||
lines.push('')
|
||||
for (const item of database.prepare(`
|
||||
SELECT id, slug, name, slot, rarity, item_level AS itemLevel,
|
||||
healing_power AS healingPower, max_resource_bonus AS maxResourceBonus,
|
||||
glyph, image_url AS imageUrl, description
|
||||
FROM items ORDER BY id
|
||||
`).all()) {
|
||||
lines.push(`UPDATE items SET slug = ${sqlValue(item.slug)}, name = ${sqlValue(item.name)}, slot = ${sqlValue(item.slot)}, rarity = ${sqlValue(item.rarity)}, item_level = ${sqlValue(item.itemLevel)}, healing_power = ${sqlValue(item.healingPower)}, max_resource_bonus = ${sqlValue(item.maxResourceBonus)}, glyph = ${sqlValue(item.glyph)}, image_url = ${sqlValue(item.imageUrl)}, description = ${sqlValue(item.description)} WHERE id = ${sqlValue(item.id)};`)
|
||||
}
|
||||
|
||||
lines.push('', 'DELETE FROM encounter_loot;')
|
||||
for (const loot of database.prepare(`
|
||||
SELECT encounter_id AS encounterId, item_id AS itemId,
|
||||
difficulty_id AS difficultyId, drop_weight AS dropWeight, drop_chance AS dropChance
|
||||
FROM encounter_loot ORDER BY encounter_id, difficulty_id, item_id
|
||||
`).all()) {
|
||||
lines.push(`INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (${sqlValue(loot.encounterId)}, ${sqlValue(loot.itemId)}, ${sqlValue(loot.difficultyId)}, ${sqlValue(loot.dropWeight)}, ${sqlValue(loot.dropChance)});`)
|
||||
}
|
||||
|
||||
lines.push('')
|
||||
for (const recipe of database.prepare(`
|
||||
SELECT id, difficulty_id AS difficultyId,
|
||||
source_dungeon_id AS sourceDungeonId, source_encounter_id AS sourceEncounterId
|
||||
FROM crafting_recipes ORDER BY id
|
||||
`).all()) {
|
||||
lines.push(`UPDATE crafting_recipes SET difficulty_id = ${sqlValue(recipe.difficultyId)}, source_dungeon_id = ${sqlValue(recipe.sourceDungeonId)}, source_encounter_id = ${sqlValue(recipe.sourceEncounterId)} WHERE id = ${sqlValue(recipe.id)};`)
|
||||
}
|
||||
|
||||
lines.push('', 'DELETE FROM crafting_recipe_components;')
|
||||
for (const component of database.prepare(`
|
||||
SELECT recipe_id AS recipeId, item_id AS itemId, quantity
|
||||
FROM crafting_recipe_components ORDER BY recipe_id, item_id
|
||||
`).all()) {
|
||||
lines.push(`INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (${sqlValue(component.recipeId)}, ${sqlValue(component.itemId)}, ${sqlValue(component.quantity)});`)
|
||||
}
|
||||
|
||||
lines.push('', 'DELETE FROM gear_upgrade_paths;')
|
||||
for (const path of database.prepare(`
|
||||
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
|
||||
FROM gear_upgrade_paths ORDER BY from_item_id
|
||||
`).all()) {
|
||||
lines.push(`INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (${sqlValue(path.fromItemId)}, ${sqlValue(path.toItemId)});`)
|
||||
}
|
||||
|
||||
lines.push('', 'COMMIT;', '')
|
||||
writeFileSync(adminOverridesPath, lines.join('\n'), { mode: 0o644 })
|
||||
}
|
||||
|
||||
async function readJson(request, maxSize = 16 * 1024) {
|
||||
const chunks = []
|
||||
let size = 0
|
||||
@@ -83,14 +167,33 @@ function sendItemImage(request, response) {
|
||||
createReadStream(imagePath).pipe(response)
|
||||
}
|
||||
|
||||
function sendDungeonImage(request, response) {
|
||||
const pathname = decodeURIComponent(new URL(request.url, 'http://localhost').pathname)
|
||||
const filename = pathname.replace('/api/dungeon-images/', '')
|
||||
if (!/^[A-Za-z0-9._-]+$/.test(filename)) {
|
||||
sendJson(response, 404, { error: 'Image not found.' })
|
||||
return
|
||||
}
|
||||
const imagePath = resolve(dungeonImageDirectory, filename)
|
||||
const insideDirectory = imagePath.startsWith(resolve(dungeonImageDirectory) + sep)
|
||||
const extension = extname(imagePath).toLowerCase()
|
||||
if (!insideDirectory || !bossImageContentTypes[extension] || !existsSync(imagePath) || !statSync(imagePath).isFile()) {
|
||||
sendJson(response, 404, { error: 'Image not found.' })
|
||||
return
|
||||
}
|
||||
response.statusCode = 200
|
||||
response.setHeader('Content-Type', bossImageContentTypes[extension])
|
||||
response.setHeader('Cache-Control', 'public, max-age=31536000, immutable')
|
||||
response.setHeader('X-Content-Type-Options', 'nosniff')
|
||||
createReadStream(imagePath).pipe(response)
|
||||
}
|
||||
|
||||
function saveBossImage(database, encounterId, payload) {
|
||||
const encounter = database.prepare(`
|
||||
SELECT id, slug, encounter_type AS encounterType
|
||||
FROM encounters WHERE id = ?
|
||||
`).get(encounterId)
|
||||
if (!encounter || encounter.encounterType !== 'boss') {
|
||||
throw new Error('Boss encounter not found.')
|
||||
}
|
||||
if (!encounter) throw new Error('Encounter not found.')
|
||||
const dataUrl = String(payload.imageData ?? '')
|
||||
const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/)
|
||||
if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.')
|
||||
@@ -126,6 +229,25 @@ function saveItemImage(database, itemId, payload) {
|
||||
return imageUrl
|
||||
}
|
||||
|
||||
function saveDungeonImage(database, dungeonId, payload) {
|
||||
const dungeon = database.prepare(`SELECT id, slug FROM dungeons WHERE id = ?`).get(dungeonId)
|
||||
if (!dungeon) throw new Error('Dungeon not found.')
|
||||
const dataUrl = String(payload.imageData ?? '')
|
||||
const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/)
|
||||
if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.')
|
||||
const extensionByType = { 'image/gif': 'gif', 'image/jpeg': 'jpg', 'image/png': 'png', 'image/webp': 'webp' }
|
||||
const bytes = Buffer.from(match[2], 'base64')
|
||||
if (bytes.length === 0 || bytes.length > 4 * 1024 * 1024) {
|
||||
throw new Error('Dungeon image must be 1 byte to 4 MB.')
|
||||
}
|
||||
mkdirSync(dungeonImageDirectory, { recursive: true })
|
||||
const filename = `${dungeon.slug}-${Date.now()}-${randomBytes(4).toString('hex')}.${extensionByType[match[1]]}`
|
||||
writeFileSync(resolve(dungeonImageDirectory, filename), bytes, { mode: 0o644 })
|
||||
const imageUrl = `/api/dungeon-images/${filename}`
|
||||
database.prepare(`UPDATE dungeons SET image_url = ? WHERE id = ?`).run(imageUrl, dungeonId)
|
||||
return imageUrl
|
||||
}
|
||||
|
||||
function sendFile(response, filePath) {
|
||||
const contentTypes = {
|
||||
'.css': 'text/css; charset=utf-8',
|
||||
@@ -181,6 +303,11 @@ const server = createServer(async (request, response) => {
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url.startsWith('/api/dungeon-images/') && request.method === 'GET') {
|
||||
sendDungeonImage(request, response)
|
||||
return
|
||||
}
|
||||
|
||||
if (!existsSync(databasePath)) {
|
||||
sendJson(response, 503, { error: 'Database missing. Run npm run db:init.' })
|
||||
return
|
||||
@@ -201,7 +328,9 @@ const server = createServer(async (request, response) => {
|
||||
`).all()
|
||||
const encounters = database.prepare(`
|
||||
SELECT id, dungeon_id AS dungeonId, sequence, slug, name AS enemyName,
|
||||
encounter_type AS encounterType, image_url AS imageUrl
|
||||
encounter_type AS encounterType, max_health AS maxHealth, base_damage AS baseDamage,
|
||||
tank_damage AS tankDamage, party_damage AS partyDamage,
|
||||
description, image_url AS imageUrl
|
||||
FROM encounters ORDER BY dungeon_id, sequence
|
||||
`).all()
|
||||
const difficulties = database.prepare(`
|
||||
@@ -235,8 +364,56 @@ const server = createServer(async (request, response) => {
|
||||
recipes.get(row.id).components.push({ itemId: row.componentId, quantity: row.quantity })
|
||||
}
|
||||
}
|
||||
const dungeons = database.prepare(`SELECT id, slug, name FROM dungeons ORDER BY id`).all()
|
||||
sendJson(response, 200, { items, encounters, difficulties, encounterLoot, craftingRecipes: [...recipes.values()], dungeons })
|
||||
const dungeons = database.prepare(`
|
||||
SELECT id, slug, name, recommended_level AS recommendedLevel,
|
||||
content_type AS contentType, party_size AS partySize,
|
||||
experience_reward AS experienceReward, image_url AS imageUrl,
|
||||
description
|
||||
FROM dungeons ORDER BY id
|
||||
`).all()
|
||||
const gearUpgradePaths = database.prepare(`
|
||||
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
|
||||
FROM gear_upgrade_paths ORDER BY from_item_id
|
||||
`).all()
|
||||
const classes = database.prepare(`
|
||||
SELECT id, slug, name, resource_name AS resourceName,
|
||||
max_resource AS maxResource, theme_color AS themeColor, description
|
||||
FROM classes ORDER BY id
|
||||
`).all()
|
||||
const abilities = database.prepare(`
|
||||
SELECT id, class_id AS classId, slug, name, spell_type AS spellType,
|
||||
resource_cost AS cost, cooldown_seconds AS cooldown, power,
|
||||
unlock_level AS unlockLevel, glyph, description
|
||||
FROM spells ORDER BY class_id, unlock_level, id
|
||||
`).all()
|
||||
const talents = database.prepare(`
|
||||
SELECT talents.id, talents.class_id AS classId, talents.slug, talents.name,
|
||||
talents.max_rank AS maxRank, talents.tier, talents.branch,
|
||||
talents.prerequisite_talent_id AS prerequisiteTalentId,
|
||||
talents.prerequisite_rank AS prerequisiteRank,
|
||||
prerequisite.name AS prerequisiteName,
|
||||
talents.effect_type AS effectType,
|
||||
talents.effect_value_per_rank AS effectValuePerRank,
|
||||
talents.glyph, talents.description
|
||||
FROM talents
|
||||
LEFT JOIN talents AS prerequisite
|
||||
ON prerequisite.id = talents.prerequisite_talent_id
|
||||
ORDER BY talents.class_id, talents.tier, talents.branch
|
||||
`).all()
|
||||
sendJson(response, 200, {
|
||||
items,
|
||||
encounters,
|
||||
difficulties,
|
||||
encounterLoot,
|
||||
craftingRecipes: [...recipes.values()],
|
||||
dungeons,
|
||||
gearUpgradePaths,
|
||||
classes: classes.map((gameClass) => ({
|
||||
...gameClass,
|
||||
abilities: abilities.filter((ability) => ability.classId === gameClass.id),
|
||||
talents: talents.filter((talent) => talent.classId === gameClass.id),
|
||||
})),
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -244,6 +421,7 @@ const server = createServer(async (request, response) => {
|
||||
if (bossImageMatch && request.method === 'PUT') {
|
||||
const payload = await readJson(request, 6 * 1024 * 1024)
|
||||
const imageUrl = saveBossImage(database, Number(bossImageMatch[1]), payload)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true, imageUrl })
|
||||
return
|
||||
}
|
||||
@@ -252,6 +430,16 @@ const server = createServer(async (request, response) => {
|
||||
if (itemImageMatch && request.method === 'PUT') {
|
||||
const payload = await readJson(request, 6 * 1024 * 1024)
|
||||
const imageUrl = saveItemImage(database, Number(itemImageMatch[1]), payload)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true, imageUrl })
|
||||
return
|
||||
}
|
||||
|
||||
const dungeonImageMatch = request.url.match(/^\/api\/admin\/dungeons\/(\d+)\/image$/)
|
||||
if (dungeonImageMatch && request.method === 'PUT') {
|
||||
const payload = await readJson(request, 6 * 1024 * 1024)
|
||||
const imageUrl = saveDungeonImage(database, Number(dungeonImageMatch[1]), payload)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true, imageUrl })
|
||||
return
|
||||
}
|
||||
@@ -271,6 +459,47 @@ const server = createServer(async (request, response) => {
|
||||
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
|
||||
values.push(itemId)
|
||||
database.prepare(`UPDATE items SET ${fields.join(', ')} WHERE id = ?`).run(...values)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
const dungeonMatch = request.url.match(/^\/api\/admin\/dungeons\/(\d+)$/)
|
||||
if (dungeonMatch && request.method === 'PUT') {
|
||||
const payload = await readJson(request)
|
||||
const dungeonId = Number(dungeonMatch[1])
|
||||
const fields = []
|
||||
const values = []
|
||||
for (const key of ['name', 'slug', 'content_type', 'description']) {
|
||||
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(payload[key]) }
|
||||
}
|
||||
for (const key of ['recommended_level', 'party_size', 'experience_reward']) {
|
||||
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(Number(payload[key])) }
|
||||
}
|
||||
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
|
||||
values.push(dungeonId)
|
||||
database.prepare(`UPDATE dungeons SET ${fields.join(', ')} WHERE id = ?`).run(...values)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
const encounterMatch = request.url.match(/^\/api\/admin\/encounters\/(\d+)$/)
|
||||
if (encounterMatch && request.method === 'PUT') {
|
||||
const payload = await readJson(request)
|
||||
const encounterId = Number(encounterMatch[1])
|
||||
const fields = []
|
||||
const values = []
|
||||
for (const key of ['name', 'slug', 'encounter_type', 'description']) {
|
||||
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(payload[key]) }
|
||||
}
|
||||
for (const key of ['max_health', 'base_damage', 'tank_damage', 'party_damage']) {
|
||||
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(Number(payload[key])) }
|
||||
}
|
||||
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
|
||||
values.push(encounterId)
|
||||
database.prepare(`UPDATE encounters SET ${fields.join(', ')} WHERE id = ?`).run(...values)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
@@ -283,6 +512,7 @@ const server = createServer(async (request, response) => {
|
||||
ON CONFLICT(encounter_id, difficulty_id, item_id)
|
||||
DO UPDATE SET drop_weight = excluded.drop_weight, drop_chance = excluded.drop_chance
|
||||
`).run(payload.encounterId, payload.itemId, payload.difficultyId, payload.dropWeight ?? 100, payload.dropChance ?? 0.65)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
@@ -291,6 +521,7 @@ const server = createServer(async (request, response) => {
|
||||
if (lootDelete && request.method === 'DELETE') {
|
||||
database.prepare(`DELETE FROM encounter_loot WHERE encounter_id = ? AND difficulty_id = ? AND item_id = ?`)
|
||||
.run(Number(lootDelete[1]), Number(lootDelete[2]), Number(lootDelete[3]))
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
@@ -298,12 +529,33 @@ const server = createServer(async (request, response) => {
|
||||
const recipeComponents = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)\/components$/)
|
||||
if (recipeComponents && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const quantity = Number(payload.quantity)
|
||||
if (!Number.isInteger(quantity) || quantity < 1) throw new Error('Component quantity must be at least 1.')
|
||||
database.prepare(`
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
VALUES (?, ?, ?)
|
||||
ON CONFLICT(recipe_id, item_id)
|
||||
DO UPDATE SET quantity = excluded.quantity
|
||||
`).run(Number(recipeComponents[1]), payload.itemId, payload.quantity)
|
||||
`).run(Number(recipeComponents[1]), payload.itemId, quantity)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
const recipeMatch = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)$/)
|
||||
if (recipeMatch && request.method === 'PUT') {
|
||||
const payload = await readJson(request)
|
||||
database.prepare(`
|
||||
UPDATE crafting_recipes
|
||||
SET difficulty_id = ?, source_dungeon_id = ?, source_encounter_id = ?
|
||||
WHERE id = ?
|
||||
`).run(
|
||||
payload.difficultyId ? Number(payload.difficultyId) : null,
|
||||
payload.sourceDungeonId ? Number(payload.sourceDungeonId) : null,
|
||||
payload.sourceEncounterId ? Number(payload.sourceEncounterId) : null,
|
||||
Number(recipeMatch[1]),
|
||||
)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
@@ -312,6 +564,30 @@ const server = createServer(async (request, response) => {
|
||||
if (recipeComponentDelete && request.method === 'DELETE') {
|
||||
database.prepare(`DELETE FROM crafting_recipe_components WHERE recipe_id = ? AND item_id = ?`)
|
||||
.run(Number(recipeComponentDelete[1]), Number(recipeComponentDelete[2]))
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/admin/gear-upgrade-paths' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const fromItemId = Number(payload.fromItemId)
|
||||
const toItemId = Number(payload.toItemId)
|
||||
if (!fromItemId || !toItemId || fromItemId === toItemId) throw new Error('Choose two different equipment items.')
|
||||
database.prepare(`
|
||||
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id)
|
||||
VALUES (?, ?)
|
||||
ON CONFLICT(from_item_id) DO UPDATE SET to_item_id = excluded.to_item_id
|
||||
`).run(fromItemId, toItemId)
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
const upgradePathDelete = request.url.match(/^\/api\/admin\/gear-upgrade-paths\/(\d+)$/)
|
||||
if (upgradePathDelete && request.method === 'DELETE') {
|
||||
database.prepare(`DELETE FROM gear_upgrade_paths WHERE from_item_id = ?`).run(Number(upgradePathDelete[1]))
|
||||
writeAdminOverrides(database)
|
||||
sendJson(response, 200, { ok: true })
|
||||
return
|
||||
}
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
import { createHash } from 'node:crypto'
|
||||
|
||||
function normalizeRecipe(recipe) {
|
||||
return {
|
||||
...recipe,
|
||||
components: recipe.components.map((component) => ({
|
||||
...component,
|
||||
owned: 0,
|
||||
})),
|
||||
canCraft: false,
|
||||
}
|
||||
}
|
||||
|
||||
function normalizeDungeon(dungeon) {
|
||||
return {
|
||||
...dungeon,
|
||||
completionCount: 0,
|
||||
leaderboard: [],
|
||||
leaderboards: {
|
||||
part_1: [],
|
||||
part_2: [],
|
||||
part_3: [],
|
||||
full_run: [],
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function normalizeCatalogProfile(profile) {
|
||||
return {
|
||||
...profile,
|
||||
character: {
|
||||
...profile.character,
|
||||
id: 1,
|
||||
name: 'Mira',
|
||||
level: 1,
|
||||
experience: 0,
|
||||
talentPoints: 1,
|
||||
currentLevelExperience: 0,
|
||||
nextLevelExperience: 100,
|
||||
},
|
||||
abilitySlots: profile.abilitySlots,
|
||||
allocatedTalentPoints: 0,
|
||||
inventory: [],
|
||||
completedDungeonParts: 0,
|
||||
completedRaidPhases: 0,
|
||||
gearStats: {
|
||||
averageItemLevel: 0,
|
||||
healingPower: 0,
|
||||
maxResourceBonus: 0,
|
||||
},
|
||||
setBonuses: profile.setBonuses.map((bonus) => ({
|
||||
...bonus,
|
||||
equippedPieces: 0,
|
||||
active: false,
|
||||
})),
|
||||
craftingRecipes: profile.craftingRecipes.map(normalizeRecipe),
|
||||
dungeons: profile.dungeons.map(normalizeDungeon),
|
||||
}
|
||||
}
|
||||
|
||||
export function catalogHash(profile) {
|
||||
return createHash('sha256')
|
||||
.update(JSON.stringify(profile))
|
||||
.digest('hex')
|
||||
}
|
||||
|
||||
export function catalogPayload(profile) {
|
||||
const normalized = normalizeCatalogProfile(profile)
|
||||
return {
|
||||
version: 1,
|
||||
hash: catalogHash(normalized),
|
||||
profile: normalized,
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,12 @@ import {
|
||||
import { isIP } from 'node:net'
|
||||
import { extname, resolve, sep } from 'node:path'
|
||||
import { DatabaseSync } from 'node:sqlite'
|
||||
import { catalogPayload } from './catalog.mjs'
|
||||
import {
|
||||
catchUpExperienceReward as catchUpExperienceRewardForTarget,
|
||||
coinDropQuantity,
|
||||
roguelikeCoinItemLevel,
|
||||
} from '../src/shared/rewardRules.mjs'
|
||||
|
||||
const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url))
|
||||
const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url))
|
||||
@@ -26,6 +32,10 @@ const directCraftItemLevels = new Set([1, 10, 20, 25])
|
||||
const sessionCookieName = 'chronicle_session'
|
||||
const sessionLifetimeSeconds = 60 * 60 * 24 * 30
|
||||
const rateLimitBuckets = new Map()
|
||||
const pvpQueue = new Map()
|
||||
const pvpMatches = new Map()
|
||||
const pvpQueueTtlMs = 15 * 1000
|
||||
const pvpMatchTtlMs = 60 * 60 * 1000
|
||||
|
||||
function sendJson(response, status, body, headers = {}) {
|
||||
response.statusCode = status
|
||||
@@ -246,10 +256,7 @@ function catchUpExperienceReward(database, accountId, characterId, baseReward, c
|
||||
FROM level_progression
|
||||
WHERE level = ?
|
||||
`).get(targetLevel)?.experienceRequired ?? currentExperience
|
||||
const gap = Math.max(0, targetExperience - currentExperience)
|
||||
if (gap <= 0) return baseReward
|
||||
const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
|
||||
return doubledBase * 2 + (baseReward - doubledBase)
|
||||
return catchUpExperienceRewardForTarget(baseReward, currentExperience, targetExperience)
|
||||
}
|
||||
|
||||
function normalizeUsername(value) {
|
||||
@@ -348,10 +355,13 @@ function currentSession(database, request) {
|
||||
accounts.id AS accountId,
|
||||
accounts.username,
|
||||
characters.id AS characterId,
|
||||
characters.class_id AS classId
|
||||
characters.class_id AS classId,
|
||||
characters.name AS characterName,
|
||||
classes.name AS className
|
||||
FROM sessions
|
||||
JOIN accounts ON accounts.id = sessions.account_id
|
||||
JOIN characters ON characters.id = sessions.active_character_id
|
||||
JOIN classes ON classes.id = characters.class_id
|
||||
WHERE sessions.token_hash = ?
|
||||
AND sessions.expires_at > CURRENT_TIMESTAMP
|
||||
`).get(tokenHash(token)) ?? null
|
||||
@@ -590,6 +600,7 @@ export function getProfile(database, characterId, accountId) {
|
||||
dungeons.party_size AS partySize,
|
||||
dungeons.completion_item_level AS completionItemLevel,
|
||||
dungeons.experience_reward AS experienceReward,
|
||||
dungeons.image_url AS imageUrl,
|
||||
dungeons.description,
|
||||
locations.name AS locationName
|
||||
FROM dungeons
|
||||
@@ -748,6 +759,11 @@ export function getProfile(database, characterId, accountId) {
|
||||
...bonus,
|
||||
active: bonus.equippedPieces >= bonus.requiredPieces,
|
||||
}))
|
||||
const gearUpgradePaths = database.prepare(`
|
||||
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
|
||||
FROM gear_upgrade_paths
|
||||
ORDER BY from_item_id
|
||||
`).all()
|
||||
const leaderboardRuns = database.prepare(`
|
||||
SELECT
|
||||
rank,
|
||||
@@ -843,6 +859,7 @@ export function getProfile(database, characterId, accountId) {
|
||||
inventory,
|
||||
gearStats,
|
||||
setBonuses,
|
||||
gearUpgradePaths,
|
||||
craftingRecipes: craftingRecipeRows.map((recipe) => {
|
||||
const components = craftingComponentRows
|
||||
.filter((component) => component.recipeId === recipe.id)
|
||||
@@ -851,6 +868,8 @@ export function getProfile(database, characterId, accountId) {
|
||||
quantity,
|
||||
owned,
|
||||
}))
|
||||
const hasRequiredComponents = components.length > 0
|
||||
&& components.every((component) => component.quantity > 0)
|
||||
const { itemId, slug, name, slot, rarity, itemLevel, healingPower, maxResourceBonus, glyph, description, setId, setSlug, setName } = recipe
|
||||
return {
|
||||
id: recipe.id,
|
||||
@@ -873,7 +892,8 @@ export function getProfile(database, characterId, accountId) {
|
||||
setName,
|
||||
},
|
||||
components,
|
||||
canCraft: components.every((component) => component.owned >= component.quantity),
|
||||
canCraft: hasRequiredComponents
|
||||
&& components.every((component) => component.owned >= component.quantity),
|
||||
}
|
||||
}),
|
||||
dungeons: dungeons.map((dungeon) => ({
|
||||
@@ -1327,17 +1347,6 @@ function formatLootRoll(database, context, record, dropChance) {
|
||||
}
|
||||
}
|
||||
|
||||
function coinDropQuantity() {
|
||||
const roll = Math.random()
|
||||
if (roll < 0.15) return 3
|
||||
if (roll < 0.5) return 2
|
||||
return 1
|
||||
}
|
||||
|
||||
function roguelikeCoinItemLevel(stage) {
|
||||
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(database, characterId, sourceEncounterId, stage) {
|
||||
if (!sourceEncounterId || !stage) return null
|
||||
const coin = database.prepare(`
|
||||
@@ -1739,6 +1748,9 @@ function craftItem(database, characterId, recipeId) {
|
||||
WHERE crafting_recipe_components.recipe_id = ?
|
||||
`).all(characterId, recipeId)
|
||||
if (components.length === 0) throw new Error('That recipe has no component requirements.')
|
||||
if (components.some((component) => component.quantity <= 0)) {
|
||||
throw new Error('Recipe components must require at least one item.')
|
||||
}
|
||||
const missing = components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
const item = itemById(database, missing.itemId)
|
||||
@@ -1792,24 +1804,39 @@ function upgradeItem(database, characterId, itemId) {
|
||||
if (item.slot === componentSlot) throw new Error('Components cannot be upgraded.')
|
||||
|
||||
const currentRecipe = database.prepare(`
|
||||
SELECT source_encounter_id AS sourceEncounterId
|
||||
SELECT id
|
||||
FROM crafting_recipes
|
||||
WHERE item_id = ?
|
||||
`).get(itemId)
|
||||
if (!currentRecipe) throw new Error('No upgrade is available for this item.')
|
||||
|
||||
const targetRecipe = database.prepare(`
|
||||
const pathRecipe = database.prepare(`
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
crafting_recipes.item_id AS itemId
|
||||
FROM gear_upgrade_paths
|
||||
JOIN crafting_recipes ON crafting_recipes.item_id = gear_upgrade_paths.to_item_id
|
||||
WHERE gear_upgrade_paths.from_item_id = ?
|
||||
`).get(itemId)
|
||||
|
||||
const targetRecipe = pathRecipe ?? database.prepare(`
|
||||
WITH next_tier AS (
|
||||
SELECT MIN(items.item_level) AS item_level
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE items.slot = ?
|
||||
AND items.item_level > ?
|
||||
)
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
crafting_recipes.item_id AS itemId
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.source_encounter_id = ?
|
||||
AND items.slot = ?
|
||||
AND items.item_level > ?
|
||||
ORDER BY items.item_level
|
||||
JOIN next_tier ON next_tier.item_level = items.item_level
|
||||
WHERE items.slot = ?
|
||||
ORDER BY crafting_recipes.id
|
||||
LIMIT 1
|
||||
`).get(currentRecipe.sourceEncounterId, item.slot, item.itemLevel)
|
||||
`).get(item.slot, item.itemLevel, item.slot)
|
||||
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
|
||||
|
||||
const components = database.prepare(`
|
||||
@@ -1823,6 +1850,10 @@ function upgradeItem(database, characterId, itemId) {
|
||||
AND character_inventory.character_id = ?
|
||||
WHERE crafting_recipe_components.recipe_id = ?
|
||||
`).all(characterId, targetRecipe.id)
|
||||
if (components.length === 0) throw new Error('That upgrade has no component requirements.')
|
||||
if (components.some((component) => component.quantity <= 0)) {
|
||||
throw new Error('Upgrade components must require at least one item.')
|
||||
}
|
||||
const missing = components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
const componentItem = itemById(database, missing.itemId)
|
||||
@@ -2267,7 +2298,18 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
const bossesCleared = Number(runMetrics?.bossesCleared ?? Math.floor(encountersCleared / 3))
|
||||
const experienceMode = runMetrics?.experienceMode === 'pvp-boss-quarter-level'
|
||||
? 'pvp-boss-quarter-level'
|
||||
: runMetrics?.experienceMode === 'pvp-fight-twelfth-level'
|
||||
? 'pvp-fight-twelfth-level'
|
||||
: runMetrics?.experienceMode === 'pvp-match-win-half-level'
|
||||
? 'pvp-match-win-half-level'
|
||||
: runMetrics?.experienceMode === 'pvp-stadium-round-win-quarter-level'
|
||||
? 'pvp-stadium-round-win-quarter-level'
|
||||
: runMetrics?.experienceMode === 'pvp-stadium-round-loss-tenth-level'
|
||||
? 'pvp-stadium-round-loss-tenth-level'
|
||||
: runMetrics?.experienceMode === 'pvp-stadium-match-half-level'
|
||||
? 'pvp-stadium-match-half-level'
|
||||
: 'default'
|
||||
const fightsCleared = Number(runMetrics?.fightsCleared ?? encountersCleared)
|
||||
const resourceSpent = Number(runMetrics?.resourceSpent)
|
||||
const durationSeconds = Number(runMetrics?.durationSeconds)
|
||||
if (!Number.isInteger(dungeonId) || dungeonId < 1) {
|
||||
@@ -2282,6 +2324,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
if (!Number.isInteger(bossesCleared) || bossesCleared < 0 || bossesCleared > 100000) {
|
||||
throw new Error('The roguelike boss total is invalid.')
|
||||
}
|
||||
if (!Number.isInteger(fightsCleared) || fightsCleared < 0 || fightsCleared > 100000) {
|
||||
throw new Error('The roguelike fight total is invalid.')
|
||||
}
|
||||
if (!Number.isInteger(resourceSpent) || resourceSpent < 0 || resourceSpent > 100000) {
|
||||
throw new Error('The run resource total is invalid.')
|
||||
}
|
||||
@@ -2334,14 +2379,15 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
`).get(maxLevel).experienceRequired
|
||||
let newExperience = character.experience
|
||||
let newLevel = character.level
|
||||
if (experienceMode === 'pvp-boss-quarter-level') {
|
||||
if (experienceMode === 'pvp-boss-quarter-level' || experienceMode === 'pvp-fight-twelfth-level') {
|
||||
const catchUpTargetLevel = database.prepare(`
|
||||
SELECT COALESCE(MAX(level), 0) AS level
|
||||
FROM characters
|
||||
WHERE account_id = ?
|
||||
AND id != ?
|
||||
`).get(accountId, characterId).level
|
||||
for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
|
||||
const rewardUnits = experienceMode === 'pvp-boss-quarter-level' ? bossesCleared : fightsCleared
|
||||
for (let rewardIndex = 0; rewardIndex < rewardUnits && newExperience < maxExperience; rewardIndex += 1) {
|
||||
const currentLevelFloor = database.prepare(`
|
||||
SELECT experience_required AS experienceRequired
|
||||
FROM level_progression
|
||||
@@ -2355,7 +2401,9 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
WHERE level = ?
|
||||
`).get(newLevel + 1).experienceRequired
|
||||
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
|
||||
const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
|
||||
const rewardRate = experienceMode === 'pvp-boss-quarter-level'
|
||||
? (catchUpTargetLevel > newLevel ? 0.5 : 0.25)
|
||||
: (catchUpTargetLevel > newLevel ? 1 / 6 : 1 / 12)
|
||||
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
|
||||
newLevel = database.prepare(`
|
||||
SELECT MAX(level) AS level
|
||||
@@ -2363,6 +2411,36 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
WHERE experience_required <= ?
|
||||
`).get(newExperience).level
|
||||
}
|
||||
} else if (
|
||||
experienceMode === 'pvp-match-win-half-level'
|
||||
|| experienceMode === 'pvp-stadium-round-win-quarter-level'
|
||||
|| experienceMode === 'pvp-stadium-round-loss-tenth-level'
|
||||
|| experienceMode === 'pvp-stadium-match-half-level'
|
||||
) {
|
||||
const currentLevelFloor = database.prepare(`
|
||||
SELECT experience_required AS experienceRequired
|
||||
FROM level_progression
|
||||
WHERE level = ?
|
||||
`).get(newLevel).experienceRequired
|
||||
const nextLevelExperience = newLevel >= maxLevel
|
||||
? maxExperience
|
||||
: database.prepare(`
|
||||
SELECT experience_required AS experienceRequired
|
||||
FROM level_progression
|
||||
WHERE level = ?
|
||||
`).get(newLevel + 1).experienceRequired
|
||||
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
|
||||
const rewardRate = experienceMode === 'pvp-stadium-round-win-quarter-level'
|
||||
? 0.25
|
||||
: experienceMode === 'pvp-stadium-round-loss-tenth-level'
|
||||
? 0.1
|
||||
: 0.5
|
||||
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
|
||||
newLevel = database.prepare(`
|
||||
SELECT MAX(level) AS level
|
||||
FROM level_progression
|
||||
WHERE experience_required <= ?
|
||||
`).get(newExperience).level
|
||||
} else {
|
||||
const baseExperienceReward = Math.round(
|
||||
dungeon.experienceReward * dungeon.experienceMultiplier * (encountersCleared / 3),
|
||||
@@ -2505,6 +2583,261 @@ function saveProfile(database, characterId, accountId, payload) {
|
||||
}
|
||||
}
|
||||
|
||||
function cleanupPvpMemory(now = Date.now()) {
|
||||
for (const [ticketId, ticket] of pvpQueue.entries()) {
|
||||
if (now - ticket.updatedAt > pvpQueueTtlMs) pvpQueue.delete(ticketId)
|
||||
}
|
||||
for (const [matchId, match] of pvpMatches.entries()) {
|
||||
if (now - match.updatedAt > pvpMatchTtlMs) pvpMatches.delete(matchId)
|
||||
}
|
||||
}
|
||||
|
||||
function validatePvpContentType(value) {
|
||||
if (value !== 'dungeon' && value !== 'raid' && value !== 'stadium') {
|
||||
throw new Error('The PvP content type is invalid.')
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
||||
function validatePvpStartStage(value) {
|
||||
const startStage = Number(value)
|
||||
if (!Number.isInteger(startStage) || startStage < 1 || startStage > 1000) {
|
||||
throw new Error('The PvP start stage is invalid.')
|
||||
}
|
||||
return startStage
|
||||
}
|
||||
|
||||
function pvpPlayerInfo(session) {
|
||||
return {
|
||||
accountId: session.accountId,
|
||||
characterId: session.characterId,
|
||||
characterName: session.characterName,
|
||||
className: session.className,
|
||||
}
|
||||
}
|
||||
|
||||
function pvpSnapshot(match) {
|
||||
return {
|
||||
id: match.id,
|
||||
contentType: match.contentType,
|
||||
startStage: match.startStage,
|
||||
createdAt: match.createdAt,
|
||||
players: match.players,
|
||||
states: match.states,
|
||||
statuses: match.statuses,
|
||||
progress: match.progress,
|
||||
upgradeChoices: match.upgradeChoices,
|
||||
rematchRequests: match.rematchRequests,
|
||||
updatedAt: match.updatedAt,
|
||||
}
|
||||
}
|
||||
|
||||
function createPvpMatch(contentType, startStage, players, now = Date.now()) {
|
||||
const matchId = randomBytes(12).toString('base64url')
|
||||
const match = {
|
||||
id: matchId,
|
||||
contentType,
|
||||
startStage,
|
||||
createdAt: now,
|
||||
players,
|
||||
states: {},
|
||||
statuses: {},
|
||||
progress: {},
|
||||
upgradeChoices: {},
|
||||
rematchRequests: {},
|
||||
updatedAt: now,
|
||||
}
|
||||
pvpMatches.set(matchId, match)
|
||||
return match
|
||||
}
|
||||
|
||||
function joinPvpQueue(session, payload) {
|
||||
const now = Date.now()
|
||||
cleanupPvpMemory(now)
|
||||
const contentType = validatePvpContentType(payload.contentType)
|
||||
const startStage = validatePvpStartStage(payload.startStage)
|
||||
const existingTicket = [...pvpQueue.values()].find((ticket) =>
|
||||
ticket.accountId === session.accountId
|
||||
&& ticket.characterId === session.characterId
|
||||
&& ticket.contentType === contentType
|
||||
&& ticket.startStage === startStage
|
||||
)
|
||||
if (existingTicket?.matchId) {
|
||||
const match = pvpMatches.get(existingTicket.matchId)
|
||||
if (match) {
|
||||
const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
|
||||
return { ticketId: existingTicket.id, status: 'matched', side, match: pvpSnapshot(match) }
|
||||
}
|
||||
}
|
||||
|
||||
const opponent = [...pvpQueue.values()]
|
||||
.filter((ticket) =>
|
||||
!ticket.matchId
|
||||
&& ticket.contentType === contentType
|
||||
&& ticket.startStage === startStage
|
||||
&& ticket.accountId !== session.accountId
|
||||
)
|
||||
.sort((left, right) => left.createdAt - right.createdAt)[0]
|
||||
const player = pvpPlayerInfo(session)
|
||||
if (opponent) {
|
||||
const match = createPvpMatch(contentType, startStage, {
|
||||
a: { side: 'a', ...opponent.player },
|
||||
b: { side: 'b', ...player },
|
||||
}, now)
|
||||
opponent.matchId = match.id
|
||||
opponent.updatedAt = now
|
||||
const ticketId = randomBytes(12).toString('base64url')
|
||||
pvpQueue.set(ticketId, {
|
||||
id: ticketId,
|
||||
accountId: session.accountId,
|
||||
characterId: session.characterId,
|
||||
contentType,
|
||||
startStage,
|
||||
player,
|
||||
matchId: match.id,
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
})
|
||||
return { ticketId, status: 'matched', side: 'b', match: pvpSnapshot(match) }
|
||||
}
|
||||
|
||||
if (existingTicket) {
|
||||
existingTicket.updatedAt = now
|
||||
return { ticketId: existingTicket.id, status: 'waiting' }
|
||||
}
|
||||
|
||||
const ticketId = randomBytes(12).toString('base64url')
|
||||
pvpQueue.set(ticketId, {
|
||||
id: ticketId,
|
||||
accountId: session.accountId,
|
||||
characterId: session.characterId,
|
||||
contentType,
|
||||
startStage,
|
||||
player,
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
})
|
||||
return { ticketId, status: 'waiting' }
|
||||
}
|
||||
|
||||
function checkPvpQueue(session, ticketId) {
|
||||
cleanupPvpMemory()
|
||||
const ticket = pvpQueue.get(ticketId)
|
||||
if (!ticket || ticket.accountId !== session.accountId) {
|
||||
const error = new Error('PvP queue ticket not found.')
|
||||
error.status = 404
|
||||
throw error
|
||||
}
|
||||
ticket.updatedAt = Date.now()
|
||||
if (!ticket.matchId) return { ticketId, status: 'waiting' }
|
||||
const match = pvpMatches.get(ticket.matchId)
|
||||
if (!match) return { ticketId, status: 'waiting' }
|
||||
const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
|
||||
return { ticketId, status: 'matched', side, match: pvpSnapshot(match) }
|
||||
}
|
||||
|
||||
function cancelPvpQueue(session, ticketId) {
|
||||
const ticket = pvpQueue.get(ticketId)
|
||||
if (ticket && ticket.accountId === session.accountId && !ticket.matchId) {
|
||||
pvpQueue.delete(ticketId)
|
||||
}
|
||||
return { ok: true }
|
||||
}
|
||||
|
||||
function requirePvpMatchForSession(session, matchId) {
|
||||
cleanupPvpMemory()
|
||||
const match = pvpMatches.get(matchId)
|
||||
if (!match) {
|
||||
const error = new Error('PvP match not found.')
|
||||
error.status = 404
|
||||
throw error
|
||||
}
|
||||
const side = match.players.a.accountId === session.accountId ? 'a'
|
||||
: match.players.b.accountId === session.accountId ? 'b'
|
||||
: null
|
||||
if (!side) {
|
||||
const error = new Error('That PvP match belongs to another account.')
|
||||
error.status = 403
|
||||
throw error
|
||||
}
|
||||
return { match, side }
|
||||
}
|
||||
|
||||
function updatePvpMatchState(session, matchId, payload) {
|
||||
const { match, side } = requirePvpMatchForSession(session, matchId)
|
||||
const status = ['playing', 'upgrade-choice', 'shop', 'won', 'lost'].includes(payload.status)
|
||||
? payload.status
|
||||
: 'playing'
|
||||
const progress = {
|
||||
stage: validatePvpStartStage(payload.stage),
|
||||
encounterIndex: Math.max(0, Math.floor(Number(payload.encounterIndex) || 0)),
|
||||
encountersCleared: Math.max(0, Math.floor(Number(payload.encountersCleared) || 0)),
|
||||
enemyHealth: Math.max(0, Number(payload.enemyHealth) || 0),
|
||||
alive: Boolean(payload.alive),
|
||||
elapsedTicks: Math.max(0, Math.floor(Number(payload.elapsedTicks) || 0)),
|
||||
}
|
||||
const currentProgress = match.progress[side]
|
||||
if (
|
||||
currentProgress
|
||||
&& (
|
||||
progress.stage < currentProgress.stage
|
||||
|| (
|
||||
progress.stage === currentProgress.stage
|
||||
&& progress.encounterIndex < currentProgress.encounterIndex
|
||||
)
|
||||
)
|
||||
) {
|
||||
return pvpSnapshot(match)
|
||||
}
|
||||
match.states[side] = payload.state ?? null
|
||||
match.statuses[side] = status
|
||||
match.progress[side] = progress
|
||||
match.updatedAt = Date.now()
|
||||
return pvpSnapshot(match)
|
||||
}
|
||||
|
||||
function submitPvpUpgradeChoice(session, matchId, payload) {
|
||||
const { match, side } = requirePvpMatchForSession(session, matchId)
|
||||
const encounterIndex = Math.max(0, Math.floor(Number(payload.encounterIndex) || 0))
|
||||
if (!match.upgradeChoices[side]) match.upgradeChoices[side] = {}
|
||||
match.upgradeChoices[side][String(encounterIndex)] = {
|
||||
encounterIndex,
|
||||
buffId: String(payload.buffId ?? ''),
|
||||
debuffId: String(payload.debuffId ?? ''),
|
||||
purchases: Array.isArray(payload.purchases) ? payload.purchases.map((purchase) => String(purchase)) : [],
|
||||
shopReady: Boolean(payload.shopReady),
|
||||
}
|
||||
match.updatedAt = Date.now()
|
||||
return pvpSnapshot(match)
|
||||
}
|
||||
|
||||
function requestPvpRematch(session, matchId) {
|
||||
const { match, side } = requirePvpMatchForSession(session, matchId)
|
||||
if (match.nextMatchId) {
|
||||
const nextMatch = pvpMatches.get(match.nextMatchId)
|
||||
if (nextMatch) return { status: 'matched', side, match: pvpSnapshot(nextMatch) }
|
||||
}
|
||||
match.rematchRequests = match.rematchRequests ?? {}
|
||||
match.rematchRequests[side] = true
|
||||
match.updatedAt = Date.now()
|
||||
const opponentSide = side === 'a' ? 'b' : 'a'
|
||||
if (!match.rematchRequests[opponentSide]) {
|
||||
return { status: 'waiting', match: pvpSnapshot(match), side }
|
||||
}
|
||||
const nextMatch = createPvpMatch(
|
||||
match.contentType,
|
||||
match.startStage,
|
||||
{
|
||||
a: match.players.a,
|
||||
b: match.players.b,
|
||||
},
|
||||
Date.now(),
|
||||
)
|
||||
match.nextMatchId = nextMatch.id
|
||||
match.updatedAt = Date.now()
|
||||
return { status: 'matched', side, match: pvpSnapshot(nextMatch) }
|
||||
}
|
||||
|
||||
export function gameApiPlugin() {
|
||||
return {
|
||||
name: 'ashen-halls-game-api',
|
||||
@@ -2655,7 +2988,7 @@ export async function handleApiRequest(request, response, next) {
|
||||
|
||||
try {
|
||||
const ip = requestIp(request)
|
||||
consumeRateLimit(`api:${ip}`, 240, 60 * 1000)
|
||||
consumeRateLimit(`api:${ip}`, 900, 60 * 1000)
|
||||
database.prepare(`
|
||||
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
|
||||
`).run()
|
||||
@@ -2664,6 +2997,11 @@ export async function handleApiRequest(request, response, next) {
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/catalog' && request.method === 'GET') {
|
||||
sendJson(response, 200, catalogPayload(getProfile(database, 1)))
|
||||
return
|
||||
}
|
||||
|
||||
const session = requireSession(database, request)
|
||||
|
||||
if (request.url === '/api/profile/sync-save' && request.method === 'GET') {
|
||||
@@ -2689,6 +3027,49 @@ export async function handleApiRequest(request, response, next) {
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/pvp/queue' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
sendJson(response, 200, joinPvpQueue(session, payload))
|
||||
return
|
||||
}
|
||||
|
||||
const pvpQueueTicket = request.url.match(/^\/api\/pvp\/queue\/([A-Za-z0-9_-]+)$/)
|
||||
if (pvpQueueTicket && request.method === 'GET') {
|
||||
sendJson(response, 200, checkPvpQueue(session, pvpQueueTicket[1]))
|
||||
return
|
||||
}
|
||||
|
||||
if (pvpQueueTicket && request.method === 'DELETE') {
|
||||
sendJson(response, 200, cancelPvpQueue(session, pvpQueueTicket[1]))
|
||||
return
|
||||
}
|
||||
|
||||
const pvpMatchState = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/state$/)
|
||||
if (pvpMatchState && request.method === 'POST') {
|
||||
const payload = await readJson(request, 128 * 1024)
|
||||
sendJson(response, 200, updatePvpMatchState(session, pvpMatchState[1], payload))
|
||||
return
|
||||
}
|
||||
|
||||
const pvpUpgradeChoice = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/upgrade-choice$/)
|
||||
if (pvpUpgradeChoice && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
sendJson(response, 200, submitPvpUpgradeChoice(session, pvpUpgradeChoice[1], payload))
|
||||
return
|
||||
}
|
||||
|
||||
const pvpRematch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/rematch$/)
|
||||
if (pvpRematch && request.method === 'POST') {
|
||||
sendJson(response, 200, requestPvpRematch(session, pvpRematch[1]))
|
||||
return
|
||||
}
|
||||
|
||||
const pvpMatch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)$/)
|
||||
if (pvpMatch && request.method === 'GET') {
|
||||
sendJson(response, 200, pvpSnapshot(requirePvpMatchForSession(session, pvpMatch[1]).match))
|
||||
return
|
||||
}
|
||||
|
||||
const dungeonCompletion = request.url.match(/^\/api\/dungeons\/(\d+)\/complete$/)
|
||||
if (dungeonCompletion && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { lazy, Suspense, useEffect, useMemo, useState } from 'react'
|
||||
import './App.css'
|
||||
import { CombatScreen } from './components/CombatScreen'
|
||||
import { AuthScreen } from './components/AuthScreen'
|
||||
import { CustomizeScreen } from './components/CustomizeScreen'
|
||||
import { EquipmentScreen } from './components/EquipmentScreen'
|
||||
import { PvPRoguelikeScreen } from './components/PvpRoguelikeScreen'
|
||||
import { TalentScreen } from './components/TalentScreen'
|
||||
import { SettingsScreen } from './components/SettingsScreen'
|
||||
import {
|
||||
loadCpuPvpLeaderboard,
|
||||
type CpuPvpLeaderboardEntry,
|
||||
@@ -26,6 +20,15 @@ import {
|
||||
type GameMode,
|
||||
} from './gameRepository'
|
||||
import { focusFirstControl } from './input.tsx'
|
||||
import { barFillStyle } from './components/barStyles'
|
||||
|
||||
const CombatScreen = lazy(() => import('./components/CombatScreen').then((module) => ({ default: module.CombatScreen })))
|
||||
const CustomizeScreen = lazy(() => import('./components/CustomizeScreen').then((module) => ({ default: module.CustomizeScreen })))
|
||||
const EquipmentScreen = lazy(() => import('./components/EquipmentScreen').then((module) => ({ default: module.EquipmentScreen })))
|
||||
const PvPRoguelikeScreen = lazy(() => import('./components/PvpRoguelikeScreen').then((module) => ({ default: module.PvPRoguelikeScreen })))
|
||||
const PvpStadiumScreen = lazy(() => import('./components/PvpStadiumScreen').then((module) => ({ default: module.PvpStadiumScreen })))
|
||||
const TalentScreen = lazy(() => import('./components/TalentScreen').then((module) => ({ default: module.TalentScreen })))
|
||||
const SettingsScreen = lazy(() => import('./components/SettingsScreen').then((module) => ({ default: module.SettingsScreen })))
|
||||
|
||||
type Screen =
|
||||
| 'menu'
|
||||
@@ -55,7 +58,7 @@ const MENU_ITEMS: Array<{
|
||||
|
||||
const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
|
||||
const SHOW_LEADERBOARDS = false
|
||||
const ACTIVITY_PAGE_SIZE = 6
|
||||
const ACTIVITY_PAGE_SIZE = 4
|
||||
|
||||
function activityInitials(name: string) {
|
||||
return name
|
||||
@@ -66,6 +69,17 @@ function activityInitials(name: string) {
|
||||
.join('')
|
||||
}
|
||||
|
||||
function ScreenLoading() {
|
||||
return (
|
||||
<main className="game-shell">
|
||||
<section className="message-panel">
|
||||
<p className="eyebrow">Opening Chronicle</p>
|
||||
<h1>Loading...</h1>
|
||||
</section>
|
||||
</main>
|
||||
)
|
||||
}
|
||||
|
||||
type RoguelikeUpgradeTiming = 'boss' | 'encounter'
|
||||
type RoguelikeVariant = 'pve' | 'pvp'
|
||||
type RoguelikeAbilityLabelMode = 'ability' | 'slot'
|
||||
@@ -88,7 +102,6 @@ function App() {
|
||||
const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter')
|
||||
const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability')
|
||||
const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon')
|
||||
const [selectedPart, setSelectedPart] = useState(1)
|
||||
const [selectedMarathonMode, setSelectedMarathonMode] = useState(false)
|
||||
const [activityPage, setActivityPage] = useState(0)
|
||||
const [combatContentId, setCombatContentId] = useState(1)
|
||||
@@ -148,9 +161,138 @@ function App() {
|
||||
const [cpuLeaderboard, setCpuLeaderboard] = useState<CpuPvpLeaderboardEntry[]>([])
|
||||
|
||||
useEffect(() => {
|
||||
const frame = window.requestAnimationFrame(() => {
|
||||
setCpuLeaderboard(loadCpuPvpLeaderboard(pvpContentType))
|
||||
})
|
||||
return () => window.cancelAnimationFrame(frame)
|
||||
}, [pvpContentType, screen, roguelikeVariant])
|
||||
|
||||
const profileDungeons = profile?.dungeons
|
||||
const dungeonOptions = useMemo(
|
||||
() => profileDungeons?.filter((candidate) => candidate.contentType === 'dungeon') ?? [],
|
||||
[profileDungeons],
|
||||
)
|
||||
const raidOptions = useMemo(
|
||||
() => profileDungeons?.filter((candidate) => candidate.contentType === 'raid') ?? [],
|
||||
[profileDungeons],
|
||||
)
|
||||
const selectedDungeonOption = useMemo(
|
||||
() => dungeonOptions.find((candidate) => candidate.id === selectedDungeonId) ?? dungeonOptions[0],
|
||||
[dungeonOptions, selectedDungeonId],
|
||||
)
|
||||
const selectedRaidOption = useMemo(
|
||||
() => raidOptions.find((candidate) => candidate.id === selectedRaidId) ?? raidOptions[0],
|
||||
[raidOptions, selectedRaidId],
|
||||
)
|
||||
const activityOptions = useMemo(
|
||||
() => screen === 'raids' ? raidOptions : dungeonOptions,
|
||||
[dungeonOptions, raidOptions, screen],
|
||||
)
|
||||
const combatDungeonOption = useMemo(
|
||||
() => {
|
||||
if (!profileDungeons) return undefined
|
||||
return combatContentId < 0
|
||||
? profileDungeons.find((candidate) => candidate.contentType === roguelikeKind) ?? profileDungeons[0]
|
||||
: profileDungeons.find((candidate) => candidate.id === combatContentId) ?? profileDungeons[0]
|
||||
},
|
||||
[combatContentId, profileDungeons, roguelikeKind],
|
||||
)
|
||||
const combatDifficultyOption = useMemo(
|
||||
() => combatDungeonOption?.difficulties.find(
|
||||
(candidate) => candidate.id === selectedDifficultyId,
|
||||
) ?? combatDungeonOption?.difficulties[0],
|
||||
[combatDungeonOption, selectedDifficultyId],
|
||||
)
|
||||
const roguelikePool = useMemo(
|
||||
() => profileDungeons
|
||||
?.filter((candidate) => candidate.contentType === roguelikeKind)
|
||||
.flatMap((candidate) => candidate.encounters) ?? [],
|
||||
[profileDungeons, roguelikeKind],
|
||||
)
|
||||
const pvpPool = useMemo(
|
||||
() => profileDungeons
|
||||
?.filter((candidate) => candidate.contentType === pvpContentType)
|
||||
.flatMap((candidate) => candidate.encounters) ?? [],
|
||||
[profileDungeons, pvpContentType],
|
||||
)
|
||||
const tierOptions = useMemo(
|
||||
() => activityOptions
|
||||
.flatMap((option) => option.difficulties)
|
||||
.filter((difficulty, index, all) => (
|
||||
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
|
||||
))
|
||||
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel),
|
||||
[activityOptions],
|
||||
)
|
||||
const savedDifficulty = useMemo(
|
||||
() => profileDungeons
|
||||
?.flatMap((option) => option.difficulties)
|
||||
.find((candidate) => candidate.id === selectedDifficultyId),
|
||||
[profileDungeons, selectedDifficultyId],
|
||||
)
|
||||
const selectedTier = useMemo(
|
||||
() => {
|
||||
const characterLevel = profile?.character.level ?? 0
|
||||
const savedTier = tierOptions.find((candidate) => (
|
||||
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
|
||||
&& characterLevel >= candidate.unlockLevel
|
||||
))
|
||||
if (savedTier) return savedTier
|
||||
for (let index = tierOptions.length - 1; index >= 0; index -= 1) {
|
||||
if (characterLevel >= tierOptions[index].unlockLevel) return tierOptions[index]
|
||||
}
|
||||
return tierOptions[0]
|
||||
},
|
||||
[profile?.character.level, savedDifficulty?.droppedItemLevel, tierOptions],
|
||||
)
|
||||
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
|
||||
const activityPageCount = Math.max(1, Math.ceil(activityOptions.length / ACTIVITY_PAGE_SIZE))
|
||||
const currentActivityPage = Math.min(activityPage, activityPageCount - 1)
|
||||
const pagedActivityOptions = useMemo(
|
||||
() => activityOptions.slice(
|
||||
currentActivityPage * ACTIVITY_PAGE_SIZE,
|
||||
currentActivityPage * ACTIVITY_PAGE_SIZE + ACTIVITY_PAGE_SIZE,
|
||||
),
|
||||
[activityOptions, currentActivityPage],
|
||||
)
|
||||
const selectedActivityOption = useMemo(
|
||||
() => {
|
||||
const fallback = screen === 'raids' && selectedRaidOption ? selectedRaidOption : selectedDungeonOption
|
||||
const selectedActivityId = screen === 'raids' && selectedRaidOption ? selectedRaidOption.id : selectedDungeonOption?.id
|
||||
return activityOptions.find((candidate) => candidate.id === selectedActivityId)
|
||||
?? activityOptions[0]
|
||||
?? fallback
|
||||
},
|
||||
[activityOptions, screen, selectedDungeonOption, selectedRaidOption],
|
||||
)
|
||||
const selectedDifficultyOption = useMemo(
|
||||
() => selectedActivityOption?.difficulties.find(
|
||||
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
|
||||
) ?? selectedActivityOption?.difficulties[0],
|
||||
[selectedActivityOption, selectedTierItemLevel],
|
||||
)
|
||||
const lootPreviewEncounters = useMemo(
|
||||
() => [...(selectedActivityOption?.encounters ?? [])]
|
||||
.filter((encounter) => encounter.isBoss)
|
||||
.sort((a, b) => lootSort === 'boss'
|
||||
? a.enemyName.localeCompare(b.enemyName) || a.sequence - b.sequence
|
||||
: a.sequence - b.sequence),
|
||||
[lootSort, selectedActivityOption?.encounters],
|
||||
)
|
||||
const lootPreviewByEncounterId = useMemo(
|
||||
() => new Map(lootPreviewEncounters.map((encounter) => [
|
||||
encounter.id,
|
||||
encounter.lootTables.filter((entry) => entry.difficultyId === selectedDifficultyOption?.id),
|
||||
])),
|
||||
[lootPreviewEncounters, selectedDifficultyOption?.id],
|
||||
)
|
||||
const leaderboardEntries = useMemo(
|
||||
() => selectedActivityOption?.leaderboards[leaderboardCategory].filter(
|
||||
(entry) => entry.difficultyId === selectedDifficultyOption?.id,
|
||||
) ?? [],
|
||||
[leaderboardCategory, selectedActivityOption?.leaderboards, selectedDifficultyOption?.id],
|
||||
)
|
||||
|
||||
function acceptSession(session: AuthSession) {
|
||||
setAccount(session.account)
|
||||
setProfile(session.profile)
|
||||
@@ -224,17 +366,10 @@ function App() {
|
||||
}
|
||||
|
||||
if (screen === 'combat') {
|
||||
const dungeon = combatContentId < 0
|
||||
? profile.dungeons.find((candidate) => candidate.contentType === roguelikeKind) ?? profile.dungeons[0]
|
||||
: profile.dungeons.find((candidate) => candidate.id === combatContentId) ?? profile.dungeons[0]
|
||||
const difficulty = dungeon.difficulties.find(
|
||||
(candidate) => candidate.id === selectedDifficultyId,
|
||||
) ?? dungeon.difficulties[0]
|
||||
const roguelikePool = profile.dungeons
|
||||
.filter((candidate) => candidate.contentType === roguelikeKind)
|
||||
.flatMap((candidate) => candidate.encounters)
|
||||
const startPart = selectedPart
|
||||
const dungeon = combatDungeonOption ?? profile.dungeons[0]
|
||||
const difficulty = combatDifficultyOption ?? dungeon.difficulties[0]
|
||||
return (
|
||||
<Suspense fallback={<ScreenLoading />}>
|
||||
<CombatScreen
|
||||
difficulty={difficulty}
|
||||
dungeon={dungeon}
|
||||
@@ -245,20 +380,34 @@ function App() {
|
||||
roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined}
|
||||
roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined}
|
||||
roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined}
|
||||
startPart={startPart}
|
||||
startPart={1}
|
||||
onExit={() => {
|
||||
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
|
||||
}}
|
||||
onProfileUpdated={setProfile}
|
||||
/>
|
||||
</Suspense>
|
||||
)
|
||||
}
|
||||
|
||||
if (screen === 'pvp') {
|
||||
const pvpPool = profile.dungeons
|
||||
.filter((candidate) => candidate.contentType === pvpContentType)
|
||||
.flatMap((candidate) => candidate.encounters)
|
||||
if (pvpContentType === 'stadium') {
|
||||
return (
|
||||
<Suspense fallback={<ScreenLoading />}>
|
||||
<PvpStadiumScreen
|
||||
gameMode={gameMode}
|
||||
onExit={() => {
|
||||
setRoguelikeVariant('pvp')
|
||||
setScreen('roguelike')
|
||||
}}
|
||||
onProfileUpdated={setProfile}
|
||||
profile={profile}
|
||||
/>
|
||||
</Suspense>
|
||||
)
|
||||
}
|
||||
return (
|
||||
<Suspense fallback={<ScreenLoading />}>
|
||||
<PvPRoguelikeScreen
|
||||
contentType={pvpContentType}
|
||||
encounterPool={pvpPool}
|
||||
@@ -271,6 +420,7 @@ function App() {
|
||||
onProfileUpdated={setProfile}
|
||||
profile={profile}
|
||||
/>
|
||||
</Suspense>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -281,13 +431,7 @@ function App() {
|
||||
const experiencePercent = profile.character.level >= profile.maxLevel
|
||||
? 100
|
||||
: Math.min(100, (experienceIntoLevel / experienceForLevel) * 100)
|
||||
const dungeonOptions = profile.dungeons.filter((candidate) => candidate.contentType === 'dungeon')
|
||||
const raidOptions = profile.dungeons.filter((candidate) => candidate.contentType === 'raid')
|
||||
const dungeon = dungeonOptions.find((candidate) => candidate.id === selectedDungeonId)
|
||||
?? dungeonOptions[0]!
|
||||
const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
|
||||
?? raidOptions[0]
|
||||
const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
|
||||
const dungeon = selectedDungeonOption ?? profile.dungeons[0]!
|
||||
const startPveRoguelike = () => {
|
||||
const baseDungeon = dungeonOptions[0]
|
||||
const baseRaid = raidOptions[0]
|
||||
@@ -298,53 +442,18 @@ function App() {
|
||||
setCombatContentId(-1)
|
||||
setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
|
||||
}
|
||||
setSelectedPart(1)
|
||||
setSelectedMarathonMode(false)
|
||||
setScreen('combat')
|
||||
}
|
||||
const tierOptions = activityOptions
|
||||
.flatMap((option) => option.difficulties)
|
||||
.filter((difficulty, index, all) => (
|
||||
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
|
||||
))
|
||||
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel)
|
||||
const savedDifficulty = profile.dungeons
|
||||
.flatMap((option) => option.difficulties)
|
||||
.find((candidate) => candidate.id === selectedDifficultyId)
|
||||
const selectedTier = tierOptions.find((candidate) => (
|
||||
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
|
||||
&& profile.character.level >= candidate.unlockLevel
|
||||
))
|
||||
?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel)
|
||||
?? tierOptions[0]
|
||||
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
|
||||
const tierActivityOptions = activityOptions.filter((option) =>
|
||||
option.difficulties.some((difficulty) => difficulty.droppedItemLevel === selectedTierItemLevel),
|
||||
)
|
||||
const activityPageCount = Math.max(1, Math.ceil(tierActivityOptions.length / ACTIVITY_PAGE_SIZE))
|
||||
const currentActivityPage = Math.min(activityPage, activityPageCount - 1)
|
||||
const pagedActivityOptions = tierActivityOptions.slice(
|
||||
currentActivityPage * ACTIVITY_PAGE_SIZE,
|
||||
currentActivityPage * ACTIVITY_PAGE_SIZE + ACTIVITY_PAGE_SIZE,
|
||||
)
|
||||
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
|
||||
const activity = tierActivityOptions.find((candidate) => candidate.id === selectedActivityId)
|
||||
?? tierActivityOptions[0]
|
||||
?? (screen === 'raids' && raid ? raid : dungeon)
|
||||
const selectedDifficulty = activity.difficulties.find(
|
||||
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
|
||||
) ?? activity.difficulties[0]
|
||||
const activityPageStart = activityOptions.length === 0
|
||||
? 0
|
||||
: currentActivityPage * ACTIVITY_PAGE_SIZE + 1
|
||||
const activityPageEnd = Math.min(activityOptions.length, (currentActivityPage + 1) * ACTIVITY_PAGE_SIZE)
|
||||
const activity = selectedActivityOption ?? dungeon
|
||||
const selectedDifficulty = selectedDifficultyOption ?? activity.difficulties[0]
|
||||
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
|
||||
const sectionName = activity.contentType === 'raid' ? 'Phase' : 'Part'
|
||||
const activityCompletionCount = activity.completionCount ?? 0
|
||||
const marathonUnlocked = activityCompletionCount >= 10
|
||||
const cloudSync = getCloudSyncStatus()
|
||||
const canShowCloudSync = account.id !== -1 && cloudSync.available
|
||||
const lootPreviewEncounters = [...activity.encounters]
|
||||
.filter((encounter) => encounter.isBoss)
|
||||
.sort((a, b) => lootSort === 'boss'
|
||||
? a.enemyName.localeCompare(b.enemyName) || a.sequence - b.sequence
|
||||
: a.sequence - b.sequence)
|
||||
|
||||
return (
|
||||
<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''}`}>
|
||||
@@ -361,7 +470,7 @@ function App() {
|
||||
<small>Level {profile.character.level}</small>
|
||||
<small>Item Level {profile.gearStats.averageItemLevel.toFixed(1)}</small>
|
||||
<div className="header-xp" title={`${profile.character.experience} total experience`}>
|
||||
<span style={{ width: `${experiencePercent}%` }} />
|
||||
<span style={barFillStyle(experiencePercent)} />
|
||||
</div>
|
||||
<button className="logout-button" onClick={signOut} type="button">
|
||||
{gameMode === 'offline' ? 'Leave Offline' : `Sign Out ${account.username}`}
|
||||
@@ -552,6 +661,13 @@ function App() {
|
||||
>
|
||||
Raid
|
||||
</button>
|
||||
<button
|
||||
className={`text-button ${pvpContentType === 'stadium' ? 'active' : ''}`}
|
||||
onClick={() => setPvpContentType('stadium')}
|
||||
type="button"
|
||||
>
|
||||
Stadium
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div className="menu-card pvp-queue-panel">
|
||||
@@ -559,7 +675,9 @@ function App() {
|
||||
<div>
|
||||
<strong>{gameMode === 'offline' ? 'Offline CPU Match' : 'Queue Then CPU Fallback'}</strong>
|
||||
<small>
|
||||
{gameMode === 'offline'
|
||||
{pvpContentType === 'stadium'
|
||||
? 'Best-of-5 survival with dampening, equalized gear, and after-round buff buying.'
|
||||
: gameMode === 'offline'
|
||||
? 'Offline mode always places you against a random CPU 1-5.'
|
||||
: 'Online mode searches briefly. If nobody is queued, a random CPU 1-5 takes the slot.'}
|
||||
</small>
|
||||
@@ -577,7 +695,7 @@ function App() {
|
||||
<div className="equipment-heading toggle-heading">
|
||||
<div>
|
||||
<p className="eyebrow">CPU Leaderboard</p>
|
||||
<h2>{pvpContentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h2>
|
||||
<h2>{pvpContentType === 'stadium' ? 'Stadium' : pvpContentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h2>
|
||||
</div>
|
||||
</div>
|
||||
<div className="leaderboard-table">
|
||||
@@ -612,11 +730,6 @@ function App() {
|
||||
|
||||
{(screen === 'dungeons' || screen === 'raids') && (
|
||||
<section className="content-screen dungeon-run-screen">
|
||||
<ScreenHeading
|
||||
eyebrow="Adventure"
|
||||
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'}
|
||||
onBack={() => setScreen('menu')}
|
||||
/>
|
||||
<div className="dungeon-run-board">
|
||||
<div className="dungeon-run-main">
|
||||
<article className="run-summary-card dungeon-focus-card">
|
||||
@@ -625,7 +738,10 @@ function App() {
|
||||
</div>
|
||||
<div className="run-summary-copy">
|
||||
<p className="eyebrow">Selected Run</p>
|
||||
<div className="run-title-row">
|
||||
<h2>{activity.name}</h2>
|
||||
<button className="back-button inline-back-button" onClick={() => setScreen('menu')} type="button">Back</button>
|
||||
</div>
|
||||
<p>{activity.description}</p>
|
||||
<div className="tag-row">
|
||||
<span>Level {activity.recommendedLevel}</span>
|
||||
@@ -652,7 +768,7 @@ function App() {
|
||||
>
|
||||
Prev
|
||||
</button>
|
||||
<span>{currentActivityPage + 1}/{activityPageCount}</span>
|
||||
<span>{activityPageStart}-{activityPageEnd} of {activityOptions.length}</span>
|
||||
<button
|
||||
disabled={currentActivityPage >= activityPageCount - 1}
|
||||
onClick={() => setActivityPage((page) => Math.min(activityPageCount - 1, page + 1))}
|
||||
@@ -754,9 +870,7 @@ function App() {
|
||||
<small>
|
||||
{difficultyLocked
|
||||
? `Unlocks at level ${selectedDifficulty.unlockLevel}`
|
||||
: marathonUnlocked
|
||||
? 'Marathon keeps health and mana between boss kills.'
|
||||
: `Marathon unlocks after 10 clears (${activityCompletionCount}/10).`}
|
||||
: 'Marathon keeps health and mana between boss kills.'}
|
||||
</small>
|
||||
</div>
|
||||
<div className="part-picker">
|
||||
@@ -764,7 +878,6 @@ function App() {
|
||||
className="primary-button selected-part"
|
||||
disabled={difficultyLocked}
|
||||
onClick={() => {
|
||||
setSelectedPart(1)
|
||||
setSelectedMarathonMode(false)
|
||||
setCombatContentId(activity.id)
|
||||
setSelectedDifficultyId(selectedDifficulty.id)
|
||||
@@ -775,10 +888,9 @@ function App() {
|
||||
Start Hunt
|
||||
</button>
|
||||
<button
|
||||
className={`primary-button ${selectedMarathonMode ? 'selected-part' : ''} ${!marathonUnlocked ? 'locked' : ''}`}
|
||||
disabled={difficultyLocked || !marathonUnlocked}
|
||||
className={`primary-button ${selectedMarathonMode ? 'selected-part' : ''}`}
|
||||
disabled={difficultyLocked}
|
||||
onClick={() => {
|
||||
setSelectedPart(1)
|
||||
setSelectedMarathonMode(true)
|
||||
setCombatContentId(activity.id)
|
||||
setSelectedDifficultyId(selectedDifficulty.id)
|
||||
@@ -839,9 +951,7 @@ function App() {
|
||||
</p>
|
||||
<div className="loot-preview-grid">
|
||||
{lootPreviewEncounters.map((encounter) => {
|
||||
const loot = encounter.lootTables.filter(
|
||||
(entry) => entry.difficultyId === selectedDifficulty.id,
|
||||
)
|
||||
const loot = lootPreviewByEncounterId.get(encounter.id) ?? []
|
||||
return (
|
||||
<article key={encounter.id}>
|
||||
<div className="loot-encounter-title">
|
||||
@@ -900,10 +1010,10 @@ function App() {
|
||||
</p>
|
||||
<div className="leaderboard-tabs">
|
||||
{([
|
||||
{ key: 'part_1', label: `${sectionName} 1` },
|
||||
{ key: 'part_2', label: `${sectionName} 2` },
|
||||
{ key: 'part_3', label: `${sectionName} 3` },
|
||||
{ key: 'full_run', label: 'Full Run' },
|
||||
{ key: 'part_1', label: 'Run' },
|
||||
{ key: 'part_2', label: 'Legacy 2' },
|
||||
{ key: 'part_3', label: 'Legacy 3' },
|
||||
{ key: 'full_run', label: 'Legacy Full' },
|
||||
] as const).map((tab) => (
|
||||
<button
|
||||
key={tab.key}
|
||||
@@ -925,8 +1035,7 @@ function App() {
|
||||
<span>Resource</span>
|
||||
<span>Time</span>
|
||||
</div>
|
||||
{activity.leaderboards[leaderboardCategory]
|
||||
.filter((entry) => entry.difficultyId === selectedDifficulty.id)
|
||||
{leaderboardEntries
|
||||
.map((entry) => (
|
||||
<div className="leaderboard-row" key={`${entry.rank}-${entry.completedAt}`}>
|
||||
<strong>#{entry.rank}</strong>
|
||||
@@ -938,9 +1047,7 @@ function App() {
|
||||
<span>{entry.durationSeconds}s</span>
|
||||
</div>
|
||||
))}
|
||||
{activity.leaderboards[leaderboardCategory].filter(
|
||||
(entry) => entry.difficultyId === selectedDifficulty.id,
|
||||
).length === 0 && (
|
||||
{leaderboardEntries.length === 0 && (
|
||||
<div className="leaderboard-empty">
|
||||
{gameMode === 'offline'
|
||||
? 'Connect with an online character to compete in rankings.'
|
||||
@@ -959,6 +1066,7 @@ function App() {
|
||||
</section>
|
||||
)}
|
||||
|
||||
<Suspense fallback={<ScreenLoading />}>
|
||||
{screen === 'customize' && (
|
||||
<CustomizeScreen
|
||||
profile={profile}
|
||||
@@ -986,6 +1094,7 @@ function App() {
|
||||
{screen === 'settings' && (
|
||||
<SettingsScreen onBack={() => setScreen('menu')} />
|
||||
)}
|
||||
</Suspense>
|
||||
|
||||
</main>
|
||||
)
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Combat Modules
|
||||
|
||||
Shared combat code is split by responsibility:
|
||||
|
||||
- `spellEffects.ts` owns spell target plans and the shared spell-effect applier.
|
||||
- `combatEngine.ts` owns repeated per-member tick math: damage reduction, shields, HoTs, poison, debuff timers, and bounce-heal jumps.
|
||||
- `combatPresentation.ts` owns UI-facing caps and grouping for combat logs and floating combat text.
|
||||
- Screen files provide `SpellEffectProfile` objects for mode-specific numbers.
|
||||
- `spellCasting.ts` owns cast readiness and cooldown writes.
|
||||
- `pvpSpellCasting.ts` owns the shared PvP cast pipeline: readiness validation, live target validation, effect application, floating-heal emission, and side-state writes.
|
||||
- `combatTick.ts` owns small tick helpers such as resource regeneration and cooldown decay.
|
||||
- `cpuAi.ts` owns CPU healer timing, mistake rolls, spell choice, and turn execution.
|
||||
- `stackCounts.ts` owns stacked buff/upgrade count maps and summaries.
|
||||
- `spellModifiers.ts` owns stack-based spell modifiers such as cost, cooldown, extra targets, free casts, and power multipliers.
|
||||
- `combatStateTransitions.ts` owns shared combat state writes such as applying a completed cast to party, resource, cooldown, and free-cast fields.
|
||||
- `stadiumLifecycle.ts` owns pure Stadium round/shop decisions: round outcome resolution, shop point awards, and CPU purchase selection.
|
||||
- `pvpRoguelikeLifecycle.ts` owns pure PvP roguelike lifecycle decisions: live snapshot outcomes, combat tick outcomes, upgrade-complete checks, and next-stage progression.
|
||||
- `pvpRoguelikeUpgrades.ts` owns PvP roguelike upgrade application, revive cleanup, party recovery, resource restore, cooldown reset, and next enemy health setup.
|
||||
- `pvpRoguelikeMatchSetup.ts` owns PvP roguelike match-start side creation, first segment setup, live opponent naming, and shared reset defaults.
|
||||
- `stadiumMatchSetup.ts` owns Stadium starter side creation, local/live match setup, live opponent naming, and shared reset defaults.
|
||||
- `pveRoguelikeRunSetup.ts` owns PvE combat-state creation and roguelike run reset defaults.
|
||||
- `rewardSummaries.ts` owns reward summary initialization, unlocked ability merging, XP/level/talent accumulation, and PvP roguelike boss loot accumulation.
|
||||
- `dualScreenPayloads.ts` owns dual-screen combat payload construction and mode-specific status normalization.
|
||||
- `pvpLiveLifecycle.ts` owns live PvP polling, local progress publication, and rematch request state.
|
||||
|
||||
## SpellEffectProfile
|
||||
|
||||
Use a profile when spell behavior is the same shape but different by mode.
|
||||
|
||||
Examples:
|
||||
|
||||
- PvE stores Renew-style effects in `hotEffects`; PvP modes mostly use `hotTicks`.
|
||||
- Stadium applies dampening through profile power callbacks.
|
||||
- PvE cleanse intentionally does not emit floating heal text; PvP modes do.
|
||||
- Shield ratios such as Radiance `0.3`, Mend `0.5`, and Stadium group shield `0.5` belong in profiles.
|
||||
|
||||
When adding a spell rule, prefer adding a named profile field or callback instead of branching in screen components.
|
||||
|
||||
## StackCounts
|
||||
|
||||
Use `createStackCounts` once per party state, upgrade list, or cast snapshot when repeated math needs stack totals. Then pass the map to spell cost, cooldown, target, and effect helpers. This keeps stacked upgrade behavior consistent and avoids repeated `filter`/scan work in combat render and cast paths.
|
||||
|
||||
## Spell Modifiers
|
||||
|
||||
Use `spellModifiers.ts` for stacked upgrade math instead of open-coded exponent formulas in screen components. Screens still own mode-specific IDs, but shared helpers own the math:
|
||||
|
||||
- slot cost/cooldown reducers default to `0.75 ** stacks`.
|
||||
- opponent slot penalties default to `1.25 ** stacks`.
|
||||
- power boosts default to `1.25 ** stacks`.
|
||||
- free-cast checks use a named stack modifier and the mode's existing `freeCastReady` rules.
|
||||
|
||||
## State Transitions
|
||||
|
||||
Use `applyCastStateUpdate` after a spell effect profile returns the next party. Screens can still prepare mode-specific cooldown adjustments before the spell cooldown lands, but the final resource spend, cooldown write, party replacement, and free-cast progress should go through the transition helper.
|
||||
|
||||
## PvP Spell Casting
|
||||
|
||||
Use `applyPvpSpellCast` after a PvP screen builds its mode-specific target plan and `SpellEffectProfile`. Keep balance inputs such as roguelike effects, Stadium dampening, shop buffs, cooldown tweaks, and free-cast flags in the screen; let the helper own the repeated validate/apply/emit/write pipeline.
|
||||
|
||||
## CPU AI
|
||||
|
||||
Use `runCpuHealTurn` for PvP CPU turns. Screens still own mode-specific behavior tables and apply-spell adapters, while `cpuAi.ts` owns timing checks, mistake rolls, action selection, and invoking the selected spell.
|
||||
|
||||
## Stadium Lifecycle
|
||||
|
||||
Use `resolveStadiumRound` for win/loss/tie decisions instead of open-coding score checks in `PvpStadiumScreen`. Use `stadiumShopPointsForOutcome` and `chooseStadiumCpuPurchases` for shop setup so player and CPU point rules stay in one place.
|
||||
|
||||
## PvP Roguelike Lifecycle
|
||||
|
||||
Use `resolvePvpRoguelikeCombatOutcome` after each tick advances both sides. Use `resolvePvpRoguelikeLiveSnapshot` when a live match snapshot arrives. Use `nextPvpRoguelikeStage` after upgrade choices to decide whether to continue, advance stage, or complete the match. Components should execute the returned intent with React setters instead of duplicating the decision tree.
|
||||
|
||||
## PvP Roguelike Upgrades
|
||||
|
||||
Use `applyPvpRoguelikeUpgradeChoice` to apply selected buffs, incoming debuffs, and revive-buff debuff cleanup. Use `preparePvpRoguelikeNextEncounter` after progression chooses the next encounter so recovery, 25% resource restore, cooldown reset, and enemy health setup stay consistent between live and CPU matches.
|
||||
|
||||
## PvP Roguelike Match Setup
|
||||
|
||||
Use `createPvpRoguelikeMatchStart` for local/CPU starts and `createPvpRoguelikeLiveMatchStart` for live matches. These helpers build starter sides, set first encounter health, name live opponents, and provide reset defaults so rematch, checkpoint start, and queue fallback do not duplicate initial state construction.
|
||||
|
||||
## Stadium Match Setup
|
||||
|
||||
Use `createStadiumMatchStart` for queue/CPU starts, `createStadiumLiveMatchStart` for live matches, and `createStadiumStarterSide` for advancing to the next round. These helpers reset party state, carry purchased buffs and round wins where needed, and provide shared reset defaults for queue, rematch, and live match starts.
|
||||
|
||||
## PvE Run Setup
|
||||
|
||||
Use `createPveCombatState` for initial single-player combat state and `createPveRoguelikeRunStart` when resetting a run. This keeps party cloning, resource setup, enemy health, cooldown/free-cast reset, and UI reset defaults in one place.
|
||||
|
||||
## Reward Summaries
|
||||
|
||||
Use `createEmptyRewardSummary`, `createEmptyPvpRunSummary`, `mergeDungeonRewardSummary`, and `mergePvpRunRewardSummary` instead of open-coding reward accumulation in screens. This keeps XP, level, talent points, unlocked abilities, and boss loot merge behavior consistent.
|
||||
|
||||
Presentation components for these summaries live in `components/RewardPanels.tsx`: use `RewardXpSummary`, `BonusItemReward`, `LootRollList`, and `PvpRunLootList` instead of duplicating reward JSX in result screens.
|
||||
|
||||
## Dual-Screen Payloads
|
||||
|
||||
Use the builders in `dualScreenPayloads.ts` when publishing combat state to the secondary display. Keep render-derived arrays such as stripped floating text and opponent summaries memoized before calling the builder, then let the builder normalize mode status values like queueing, countdown, and Stadium shop into the bottom-screen status model.
|
||||
|
||||
## Live PvP Sync
|
||||
|
||||
Use `usePvpLiveMatchSync` for live match polling and rematch controls. Screens should provide only mode-specific progress payloads and opponent snapshot rules; the hook owns publish/poll intervals, rematch pending state, expiry, and error messages.
|
||||
|
||||
## Timers
|
||||
|
||||
Use `useRoundCountdown` for PvP round starts and `useDeadlineTimer` for mode deadlines such as PvP roguelike upgrade choice and Stadium shop. Keep countdown expiry behavior mode-specific, but avoid open-coded interval refs and `Date.now()` loops in screens.
|
||||
|
||||
## Floating Combat Text
|
||||
|
||||
Use `useFloatingCombatText` for single-sided combat screens and `useSidedFloatingCombatText` for PvP screens. The hooks own IDs, expiry cleanup, member grouping, side filtering, and dual-screen text stripping so screens only emit heal events.
|
||||
|
||||
## Party Targeting
|
||||
|
||||
Use `usePartyTargeting` for combat-screen navigation wrappers. Keep raw grid/direct selection rules in `combat/targeting.ts`; the hook owns relative, directional, and direct target callbacks around the current party ref, selected-id ref, grid columns, living-target flags, and target group.
|
||||
|
||||
## Render Allocation
|
||||
|
||||
Keep repeated combat-render derivations memoized near their source state: active input bindings, stack summaries, visible shop choices, enemy health segments, and stripped floating text payloads. Avoid calling summary helpers or `bindings[lastDevice]` repeatedly inside JSX loops.
|
||||
@@ -0,0 +1,170 @@
|
||||
import type { PartyMember } from '../game'
|
||||
import {
|
||||
clamp,
|
||||
healAmount,
|
||||
memberHotEffects,
|
||||
tickHotEffects,
|
||||
} from './rules'
|
||||
|
||||
export type MemberTickInput = {
|
||||
member: PartyMember
|
||||
party: PartyMember[]
|
||||
damage: number
|
||||
hotHealing: number
|
||||
hotTicks: 'effects' | 'ticks'
|
||||
healingMultiplier?: number
|
||||
damageReductionMultiplier?: number
|
||||
damageReductionRounding?: 'round' | 'ceil'
|
||||
shieldedDamageMultiplier?: number
|
||||
applyDebuff?: {
|
||||
label: string
|
||||
ticks: number
|
||||
}
|
||||
applyPoisonStacks?: boolean
|
||||
poisonDamage?: (stacks: number) => number
|
||||
applyMaxHealthPenaltyTicks?: number
|
||||
applyHealingReductionTicks?: number
|
||||
decrementDamageReduction?: boolean
|
||||
useBounceHeals?: boolean
|
||||
jumpTarget?: () => PartyMember | undefined
|
||||
}
|
||||
|
||||
export type MemberTickResult = {
|
||||
member: PartyMember
|
||||
floatingHeal: number
|
||||
jumpedBounceHeals: Array<{
|
||||
targetId: string
|
||||
heal: NonNullable<PartyMember['bounceHeals']>[number]
|
||||
}>
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies one combat tick to a party member. Screen-level engines still decide
|
||||
* who is targeted and when fights end; this helper owns repeated health math:
|
||||
* damage reduction, shields, HoT healing, debuff timers, poison, and bounce heals.
|
||||
*/
|
||||
export function advanceMemberTick({
|
||||
member,
|
||||
party,
|
||||
damage,
|
||||
hotHealing,
|
||||
hotTicks,
|
||||
healingMultiplier = 1,
|
||||
damageReductionMultiplier = 0.5,
|
||||
damageReductionRounding = 'round',
|
||||
shieldedDamageMultiplier,
|
||||
applyDebuff,
|
||||
applyPoisonStacks = false,
|
||||
poisonDamage = () => 0,
|
||||
applyMaxHealthPenaltyTicks,
|
||||
applyHealingReductionTicks,
|
||||
decrementDamageReduction = false,
|
||||
useBounceHeals = false,
|
||||
jumpTarget,
|
||||
}: MemberTickInput): MemberTickResult {
|
||||
if (member.health <= 0) {
|
||||
return { member, floatingHeal: 0, jumpedBounceHeals: [] }
|
||||
}
|
||||
|
||||
let nextDamage = damage
|
||||
const nextPoisonStacks = applyPoisonStacks
|
||||
? Math.max(1, (member.poisonStacks ?? 0) + 1)
|
||||
: member.poisonStacks ?? 0
|
||||
if (nextPoisonStacks > 0) nextDamage += poisonDamage(nextPoisonStacks)
|
||||
|
||||
if ((member.damageReductionTicks ?? 0) > 0) {
|
||||
const reducedDamage = nextDamage * damageReductionMultiplier
|
||||
nextDamage = damageReductionRounding === 'ceil'
|
||||
? Math.ceil(reducedDamage)
|
||||
: Math.round(reducedDamage)
|
||||
}
|
||||
if (member.shield > 0 && shieldedDamageMultiplier !== undefined) {
|
||||
nextDamage = Math.round(nextDamage * shieldedDamageMultiplier)
|
||||
}
|
||||
|
||||
const absorbed = Math.min(member.shield, nextDamage)
|
||||
const hotEffects = hotTicks === 'effects' ? memberHotEffects(member) : []
|
||||
let healing = hotTicks === 'effects'
|
||||
? hotEffects.reduce((total, effect) => total + healAmount(member, effect.power, healingMultiplier), 0)
|
||||
: member.hotTicks > 0 ? healAmount(member, hotHealing, healingMultiplier) : 0
|
||||
|
||||
let nextBounceHeals = [...(member.bounceHeals ?? [])]
|
||||
const jumpedBounceHeals: MemberTickResult['jumpedBounceHeals'] = []
|
||||
if (useBounceHeals && nextDamage > 0 && nextBounceHeals.length > 0) {
|
||||
nextBounceHeals = nextBounceHeals.flatMap((effect) => {
|
||||
healing += healAmount(member, effect.power, healingMultiplier)
|
||||
const nextCharges = effect.charges - 1
|
||||
if (nextCharges <= 0) return []
|
||||
const target = jumpTarget?.() ?? party.find((candidate) => candidate.health > 0 && candidate.id !== member.id) ?? member
|
||||
jumpedBounceHeals.push({
|
||||
targetId: target.id,
|
||||
heal: { ...effect, charges: nextCharges },
|
||||
})
|
||||
return []
|
||||
})
|
||||
}
|
||||
|
||||
const nextMaxHealthPenaltyTicks = applyMaxHealthPenaltyTicks !== undefined
|
||||
? applyMaxHealthPenaltyTicks
|
||||
: Math.max(0, (member.maxHealthPenaltyTicks ?? 0) - 1)
|
||||
const nextHealingReductionTicks = applyHealingReductionTicks !== undefined
|
||||
? applyHealingReductionTicks
|
||||
: Math.max(0, (member.healingReductionTicks ?? 0) - 1)
|
||||
const nextDebuffTicks = applyDebuff
|
||||
? applyDebuff.ticks
|
||||
: Math.max(0, (member.debuffTicks ?? 0) - 1)
|
||||
const nextEffectiveMaxHealth = Math.max(1, Math.round(
|
||||
member.maxHealth * (nextMaxHealthPenaltyTicks > 0 ? 0.75 : 1),
|
||||
))
|
||||
|
||||
return {
|
||||
member: {
|
||||
...member,
|
||||
health: clamp(
|
||||
clamp(member.health + healing, 0, nextEffectiveMaxHealth) - nextDamage + absorbed,
|
||||
0,
|
||||
nextEffectiveMaxHealth,
|
||||
),
|
||||
shield: Math.max(0, member.shield - nextDamage),
|
||||
hotTicks: hotTicks === 'effects' ? 0 : Math.max(0, member.hotTicks - 1),
|
||||
hotEffects: hotTicks === 'effects' ? tickHotEffects(hotEffects) : member.hotEffects,
|
||||
bounceHeals: useBounceHeals ? nextBounceHeals : member.bounceHeals,
|
||||
damageReductionTicks: decrementDamageReduction
|
||||
? Math.max(0, (member.damageReductionTicks ?? 0) - 1)
|
||||
: member.damageReductionTicks,
|
||||
debuff: nextDebuffTicks > 0
|
||||
? applyDebuff?.label ?? member.debuff
|
||||
: undefined,
|
||||
debuffTicks: nextDebuffTicks > 0 ? nextDebuffTicks : undefined,
|
||||
poisonStacks: nextPoisonStacks,
|
||||
maxHealthPenaltyTicks: nextMaxHealthPenaltyTicks,
|
||||
healingReductionTicks: nextHealingReductionTicks,
|
||||
},
|
||||
floatingHeal: healing,
|
||||
jumpedBounceHeals,
|
||||
}
|
||||
}
|
||||
|
||||
export function attachJumpedBounceHeals(
|
||||
party: PartyMember[],
|
||||
jumpedBounceHeals: MemberTickResult['jumpedBounceHeals'],
|
||||
) {
|
||||
if (jumpedBounceHeals.length === 0) return party
|
||||
const jumpedByTarget = new Map<string, NonNullable<PartyMember['bounceHeals']>>()
|
||||
for (const jump of jumpedBounceHeals) {
|
||||
const current = jumpedByTarget.get(jump.targetId)
|
||||
if (current) current.push(jump.heal)
|
||||
else jumpedByTarget.set(jump.targetId, [jump.heal])
|
||||
}
|
||||
return party.map((member) => {
|
||||
const jumped = jumpedByTarget.get(member.id)
|
||||
if (!jumped || jumped.length === 0) return member
|
||||
return {
|
||||
...member,
|
||||
bounceHeals: [
|
||||
...(member.bounceHeals ?? []),
|
||||
...jumped,
|
||||
],
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
import type { CombatLogEntry } from '../game'
|
||||
|
||||
export type BasicFloatingCombatText = {
|
||||
id: number
|
||||
memberId: string
|
||||
value: number
|
||||
}
|
||||
|
||||
export const DEFAULT_COMBAT_LOG_LIMIT = 60
|
||||
export const STADIUM_COMBAT_LOG_LIMIT = 70
|
||||
export const DEFAULT_FLOATING_TEXT_LIMIT = 48
|
||||
|
||||
export function appendCombatLog(
|
||||
current: CombatLogEntry[],
|
||||
entry: CombatLogEntry,
|
||||
limit = DEFAULT_COMBAT_LOG_LIMIT,
|
||||
) {
|
||||
return [entry, ...current].slice(0, limit)
|
||||
}
|
||||
|
||||
export function appendFloatingText<T extends BasicFloatingCombatText>(
|
||||
current: T[],
|
||||
entry: T,
|
||||
limit = DEFAULT_FLOATING_TEXT_LIMIT,
|
||||
) {
|
||||
return [...current, entry].slice(-limit)
|
||||
}
|
||||
|
||||
export function groupFloatingTextsByMember<T extends BasicFloatingCombatText>(texts: T[]) {
|
||||
const groups = new Map<string, T[]>()
|
||||
texts.forEach((entry) => {
|
||||
const current = groups.get(entry.memberId)
|
||||
if (current) current.push(entry)
|
||||
else groups.set(entry.memberId, [entry])
|
||||
})
|
||||
return groups
|
||||
}
|
||||
|
||||
export function stripFloatingTextSide<T extends BasicFloatingCombatText>(texts: T[]): BasicFloatingCombatText[] {
|
||||
return texts.map(({ id, memberId, value }) => ({ id, memberId, value }))
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
import type { PartyMember, Spell } from '../game'
|
||||
import { putSpellOnCooldown } from './spellCasting'
|
||||
import { advanceFreeCastProgress } from './spellEffects'
|
||||
|
||||
export type CastStateFields<TParty extends readonly PartyMember[] = PartyMember[]> = {
|
||||
party: TParty
|
||||
resource: number
|
||||
cooldowns: Record<string, number>
|
||||
castsTowardFree: number
|
||||
freeCastReady: boolean
|
||||
}
|
||||
|
||||
export function applyCastStateUpdate<
|
||||
TParty extends readonly PartyMember[],
|
||||
TState extends CastStateFields<TParty>,
|
||||
>({
|
||||
current,
|
||||
party,
|
||||
spell,
|
||||
resourceCost,
|
||||
cooldownMultiplier = 1,
|
||||
cooldowns = current.cooldowns,
|
||||
freeCast = { enabled: false, wasReady: false },
|
||||
}: {
|
||||
current: TState
|
||||
party: TParty
|
||||
spell: Spell
|
||||
resourceCost: number
|
||||
cooldownMultiplier?: number
|
||||
cooldowns?: Record<string, number>
|
||||
freeCast?: {
|
||||
enabled: boolean
|
||||
wasReady: boolean
|
||||
}
|
||||
}) {
|
||||
const freeCastProgress = advanceFreeCastProgress({
|
||||
enabled: freeCast.enabled,
|
||||
wasReady: freeCast.wasReady,
|
||||
castsTowardFree: current.castsTowardFree,
|
||||
})
|
||||
|
||||
return {
|
||||
...current,
|
||||
party,
|
||||
resource: current.resource - resourceCost,
|
||||
cooldowns: putSpellOnCooldown(cooldowns, spell, cooldownMultiplier),
|
||||
castsTowardFree: freeCastProgress.castsTowardFree,
|
||||
freeCastReady: freeCastProgress.freeCastReady,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import { clamp } from './rules'
|
||||
|
||||
export function tickSeconds(tickMs: number) {
|
||||
return tickMs / 1000
|
||||
}
|
||||
|
||||
export function advanceCooldowns(cooldowns: Record<string, number>, elapsedSeconds: number) {
|
||||
const nextCooldowns: Record<string, number> = {}
|
||||
for (const id in cooldowns) {
|
||||
nextCooldowns[id] = Math.max(0, cooldowns[id] - elapsedSeconds)
|
||||
}
|
||||
return nextCooldowns
|
||||
}
|
||||
|
||||
export function regenerateResource(resource: number, amount: number, maxResource: number) {
|
||||
return clamp(resource + amount, 0, maxResource)
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
import type { PartyMember, Spell } from '../game'
|
||||
import { effectiveMaxHealth } from './rules'
|
||||
|
||||
export type CpuHealBehavior = {
|
||||
directHealThreshold: number
|
||||
groupHealThreshold: number
|
||||
hotThreshold: number
|
||||
shieldThreshold: number
|
||||
}
|
||||
|
||||
export type CpuTurnBehavior = CpuHealBehavior & {
|
||||
actionEveryTicks: number
|
||||
mistakeChance: number
|
||||
}
|
||||
|
||||
export function shouldCpuAct({
|
||||
elapsedTicks,
|
||||
behavior,
|
||||
}: {
|
||||
elapsedTicks: number
|
||||
behavior: CpuTurnBehavior
|
||||
}) {
|
||||
return elapsedTicks % behavior.actionEveryTicks === 0 && Math.random() >= behavior.mistakeChance
|
||||
}
|
||||
|
||||
export function chooseCpuHealActions({
|
||||
party,
|
||||
spells,
|
||||
behavior,
|
||||
preferSlots = false,
|
||||
}: {
|
||||
party: PartyMember[]
|
||||
spells: Spell[]
|
||||
behavior: CpuHealBehavior
|
||||
preferSlots?: boolean
|
||||
}) {
|
||||
let livingCount = 0
|
||||
let healthRatioTotal = 0
|
||||
let lowest: PartyMember | null = null
|
||||
let tank: PartyMember | null = null
|
||||
let cleanseTarget: PartyMember | null = null
|
||||
let renewTarget: PartyMember | null = null
|
||||
let shieldTarget: PartyMember | null = null
|
||||
let woundedCount = 0
|
||||
|
||||
for (const member of party) {
|
||||
if (member.health <= 0) continue
|
||||
livingCount += 1
|
||||
const ratio = member.health / effectiveMaxHealth(member)
|
||||
healthRatioTotal += ratio
|
||||
if (!lowest || ratio < lowest.health / effectiveMaxHealth(lowest)) lowest = member
|
||||
if (!tank && member.role === 'Tank') tank = member
|
||||
if (!cleanseTarget && (member.debuff || (member.poisonStacks ?? 0) > 0)) cleanseTarget = member
|
||||
if (!renewTarget && member.hotTicks <= 1 && ratio < behavior.hotThreshold) renewTarget = member
|
||||
if (!shieldTarget && member.role === 'Tank' && member.shield <= 5 && ratio < behavior.shieldThreshold) {
|
||||
shieldTarget = member
|
||||
}
|
||||
if (ratio < behavior.directHealThreshold) woundedCount += 1
|
||||
}
|
||||
|
||||
if (!lowest || livingCount === 0) return []
|
||||
const averageHealth = healthRatioTotal / livingCount
|
||||
const spellByKind = (kind: Spell['kind']) => spells.find((candidate) => candidate.kind === kind)
|
||||
const spellBySlot = (slot: string) => spells.find((candidate) => candidate.key === slot)
|
||||
const direct = preferSlots ? spellBySlot('1') : spellByKind('direct')
|
||||
const hot = preferSlots ? spellBySlot('2') : spellByKind('hot')
|
||||
const group = preferSlots ? spellBySlot('3') : spellByKind('group')
|
||||
const shield = preferSlots ? spellBySlot('4') : spellByKind('shield')
|
||||
const cleanse = preferSlots ? spellBySlot('5') : spellByKind('cleanse')
|
||||
const ordered: Array<{ spell: Spell | undefined; targetId: string | null }> = [
|
||||
{ spell: cleanseTarget ? cleanse : undefined, targetId: cleanseTarget?.id ?? null },
|
||||
{ spell: averageHealth < behavior.groupHealThreshold ? group : undefined, targetId: lowest.id },
|
||||
{ spell: shieldTarget ? shield : undefined, targetId: shieldTarget?.id ?? null },
|
||||
{ spell: woundedCount > 0 ? direct : undefined, targetId: lowest.id },
|
||||
{ spell: renewTarget ? hot : undefined, targetId: renewTarget?.id ?? null },
|
||||
{ spell: tank ? direct : undefined, targetId: tank?.id ?? null },
|
||||
]
|
||||
|
||||
return ordered
|
||||
.filter((action): action is { spell: Spell; targetId: string } => Boolean(action.spell && action.targetId))
|
||||
}
|
||||
|
||||
export function chooseCpuHealAction(options: Parameters<typeof chooseCpuHealActions>[0]) {
|
||||
return chooseCpuHealActions(options)[0] ?? null
|
||||
}
|
||||
|
||||
export function runCpuHealTurn<TSide>({
|
||||
side,
|
||||
elapsedTicks,
|
||||
spells,
|
||||
behavior,
|
||||
preferSlots = false,
|
||||
applySpell,
|
||||
}: {
|
||||
side: TSide & { party: PartyMember[] }
|
||||
elapsedTicks: number
|
||||
spells: Spell[]
|
||||
behavior: CpuTurnBehavior
|
||||
preferSlots?: boolean
|
||||
applySpell: (side: TSide, spell: Spell, targetId: string) => void
|
||||
}) {
|
||||
if (!shouldCpuAct({ elapsedTicks, behavior })) return false
|
||||
const action = chooseCpuHealAction({
|
||||
party: side.party,
|
||||
spells,
|
||||
behavior,
|
||||
preferSlots,
|
||||
})
|
||||
if (!action) return false
|
||||
applySpell(side, action.spell, action.targetId)
|
||||
return true
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
import type { DualScreenCombatState } from '../dualScreen'
|
||||
|
||||
export function buildCombatDualScreenState(state: DualScreenCombatState): DualScreenCombatState {
|
||||
return state
|
||||
}
|
||||
|
||||
export function buildPvpRoguelikeDualScreenState({
|
||||
status,
|
||||
...state
|
||||
}: Omit<DualScreenCombatState, 'status'> & {
|
||||
status: DualScreenCombatState['status'] | 'queueing' | 'round-countdown'
|
||||
}): DualScreenCombatState {
|
||||
return {
|
||||
...state,
|
||||
status: status === 'queueing' || status === 'round-countdown' ? 'playing' : status,
|
||||
}
|
||||
}
|
||||
|
||||
export function buildStadiumDualScreenState({
|
||||
status,
|
||||
...state
|
||||
}: Omit<DualScreenCombatState, 'status' | 'targetGroup' | 'speedMultiplier'> & {
|
||||
status: DualScreenCombatState['status'] | 'queueing' | 'round-countdown' | 'shop'
|
||||
}): DualScreenCombatState {
|
||||
return {
|
||||
...state,
|
||||
status: status === 'queueing' || status === 'round-countdown'
|
||||
? 'playing'
|
||||
: status === 'shop'
|
||||
? 'upgrade-choice'
|
||||
: status,
|
||||
targetGroup: 0,
|
||||
speedMultiplier: 1,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
import type { DungeonEncounter } from '../profile'
|
||||
import { chooseRandom } from './rules'
|
||||
|
||||
export function encounterThreat(encounter: DungeonEncounter) {
|
||||
return (
|
||||
encounter.maxHealth
|
||||
+ encounter.damage * 18
|
||||
+ encounter.tankDamage * 10
|
||||
+ encounter.partyDamage * 18
|
||||
)
|
||||
}
|
||||
|
||||
export function buildRoguelikeSegment<TMechanic extends string, TExtra extends object = object>({
|
||||
pool,
|
||||
stage,
|
||||
mechanics,
|
||||
trashCandidateCount,
|
||||
bossCandidateCount,
|
||||
healthScale,
|
||||
damageScale,
|
||||
partyDamageScale,
|
||||
idBase,
|
||||
bossDescription,
|
||||
bossName,
|
||||
fallbackBossFirst = false,
|
||||
extraFields,
|
||||
}: {
|
||||
pool: DungeonEncounter[]
|
||||
stage: number
|
||||
mechanics: TMechanic[]
|
||||
trashCandidateCount: (trashCount: number) => number
|
||||
bossCandidateCount: (bossCount: number) => number
|
||||
healthScale: number
|
||||
damageScale: number
|
||||
partyDamageScale: number
|
||||
idBase: number
|
||||
bossDescription: (mechanics: TMechanic[]) => string
|
||||
bossName?: (encounter: DungeonEncounter) => string
|
||||
fallbackBossFirst?: boolean
|
||||
extraFields?: (encounter: DungeonEncounter, isBoss: boolean, mechanics: TMechanic[]) => TExtra
|
||||
}) {
|
||||
const trashPool = [...pool.filter((encounter) => !encounter.isBoss)]
|
||||
.sort((left, right) => encounterThreat(left) - encounterThreat(right))
|
||||
const bossPool = [...pool.filter((encounter) => encounter.isBoss)]
|
||||
.sort((left, right) => encounterThreat(left) - encounterThreat(right))
|
||||
const selectedTrash = chooseRandom(trashPool.slice(0, trashCandidateCount(trashPool.length)), 2)
|
||||
const selectedBoss = chooseRandom(bossPool.slice(0, bossCandidateCount(bossPool.length)), 1)[0]
|
||||
?? (fallbackBossFirst ? bossPool[0] : trashPool[0])
|
||||
?? trashPool[0]
|
||||
?? pool[0]
|
||||
const selectedMechanics = mechanics
|
||||
|
||||
return [...selectedTrash, selectedBoss].map((encounter, index) => {
|
||||
const isBoss = index === 2
|
||||
return {
|
||||
...encounter,
|
||||
id: idBase + stage * 10 + index,
|
||||
sequence: (stage - 1) * 3 + index + 1,
|
||||
isBoss,
|
||||
encounterType: isBoss ? 'boss' : 'trash',
|
||||
enemyName: isBoss ? (bossName?.(encounter) ?? `${encounter.enemyName} ${stage}`) : encounter.enemyName,
|
||||
description: isBoss ? bossDescription(selectedMechanics) : encounter.description,
|
||||
maxHealth: Math.round(encounter.maxHealth * healthScale),
|
||||
damage: Math.round(encounter.damage * damageScale),
|
||||
tankDamage: Math.round(encounter.tankDamage * damageScale),
|
||||
partyDamage: Math.round(encounter.partyDamage * partyDamageScale),
|
||||
lootTables: [],
|
||||
...(extraFields?.(encounter, isBoss, selectedMechanics) ?? {} as TExtra),
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
import type { PartyMember } from '../game'
|
||||
|
||||
export type PveCombatState = {
|
||||
party: PartyMember[]
|
||||
resource: number
|
||||
enemyHealth: number
|
||||
cooldowns: Record<string, number>
|
||||
elapsedTicks: number
|
||||
castsTowardFree: number
|
||||
freeCastReady: boolean
|
||||
}
|
||||
|
||||
export function createPveCombatState<TEncounter extends { maxHealth: number }>({
|
||||
partyTemplate,
|
||||
maxResource,
|
||||
encounter,
|
||||
enemyCount,
|
||||
}: {
|
||||
partyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
encounter: TEncounter
|
||||
enemyCount: number
|
||||
}): PveCombatState {
|
||||
return {
|
||||
party: partyTemplate.map((member) => ({ ...member })),
|
||||
resource: maxResource,
|
||||
enemyHealth: encounter.maxHealth * enemyCount,
|
||||
cooldowns: {},
|
||||
elapsedTicks: 0,
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
}
|
||||
}
|
||||
|
||||
export function createPveRoguelikeRunStart<TEncounter extends { maxHealth: number }>({
|
||||
partyTemplate,
|
||||
maxResource,
|
||||
encounters,
|
||||
initialEncounterIndex,
|
||||
enemyCount,
|
||||
}: {
|
||||
partyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
encounters: readonly TEncounter[]
|
||||
initialEncounterIndex: number
|
||||
enemyCount: number
|
||||
}) {
|
||||
return {
|
||||
combatState: createPveCombatState({
|
||||
partyTemplate,
|
||||
maxResource,
|
||||
encounter: encounters[initialEncounterIndex],
|
||||
enemyCount,
|
||||
}),
|
||||
defaults: {
|
||||
roguelikeStage: 1,
|
||||
selectedId: partyTemplate[0].id,
|
||||
encounterIndex: initialEncounterIndex,
|
||||
status: 'playing' as const,
|
||||
paused: false,
|
||||
targetGroup: 0 as const,
|
||||
reward: null,
|
||||
rewardError: '',
|
||||
lootRolls: [],
|
||||
showEndLog: false,
|
||||
floatingTexts: [],
|
||||
roguelikeUpgrades: [],
|
||||
upgradeChoices: [],
|
||||
marathonBossesDefeated: 0,
|
||||
resourceSpent: 0,
|
||||
log: { text: 'A new run begins.', tone: 'system' as const },
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
export type PvpRoguelikeStatus = 'queueing' | 'round-countdown' | 'playing' | 'upgrade-choice' | 'won' | 'lost'
|
||||
export type PvpRoguelikeLogTone = 'system' | 'heal' | 'danger' | 'loot'
|
||||
|
||||
export type PvpRoguelikeCombatOutcome =
|
||||
| {
|
||||
type: 'none'
|
||||
}
|
||||
| {
|
||||
type: 'lost'
|
||||
status: 'lost'
|
||||
log: { text: string; tone: PvpRoguelikeLogTone }
|
||||
}
|
||||
| {
|
||||
type: 'won'
|
||||
status: 'won'
|
||||
markOpponentDefeated: boolean
|
||||
log: { text: string; tone: PvpRoguelikeLogTone }
|
||||
}
|
||||
| {
|
||||
type: 'upgrade-choice'
|
||||
status: 'upgrade-choice'
|
||||
log: { text: string; tone: PvpRoguelikeLogTone }
|
||||
}
|
||||
|
||||
export function resolvePvpRoguelikeCombatOutcome({
|
||||
playerAlive,
|
||||
opponentAlive,
|
||||
playerCleared,
|
||||
encounterIsBoss,
|
||||
encounterName,
|
||||
opponentDefeated,
|
||||
liveMatchActive,
|
||||
opponentLabel,
|
||||
}: {
|
||||
playerAlive: boolean
|
||||
opponentAlive: boolean
|
||||
playerCleared: boolean
|
||||
encounterIsBoss: boolean
|
||||
encounterName: string
|
||||
opponentDefeated: boolean
|
||||
liveMatchActive: boolean
|
||||
opponentLabel: string
|
||||
}): PvpRoguelikeCombatOutcome {
|
||||
if (!playerAlive) {
|
||||
return {
|
||||
type: 'lost',
|
||||
status: 'lost',
|
||||
log: { text: 'Your party fell first.', tone: 'danger' },
|
||||
}
|
||||
}
|
||||
if (!liveMatchActive && !opponentAlive && !opponentDefeated) {
|
||||
return {
|
||||
type: 'won',
|
||||
status: 'won',
|
||||
markOpponentDefeated: true,
|
||||
log: { text: `${opponentLabel} fell. Match complete.`, tone: 'loot' },
|
||||
}
|
||||
}
|
||||
if (!playerCleared) return { type: 'none' }
|
||||
if (encounterIsBoss && opponentDefeated) {
|
||||
return {
|
||||
type: 'won',
|
||||
status: 'won',
|
||||
markOpponentDefeated: false,
|
||||
log: { text: `${opponentLabel} defeated. Match complete.`, tone: 'loot' },
|
||||
}
|
||||
}
|
||||
return {
|
||||
type: 'upgrade-choice',
|
||||
status: 'upgrade-choice',
|
||||
log: { text: `${encounterName} cleared. Choose your next edge.`, tone: 'loot' },
|
||||
}
|
||||
}
|
||||
|
||||
export function resolvePvpRoguelikeLiveSnapshot({
|
||||
currentStatus,
|
||||
opponentStatus,
|
||||
opponentAlive,
|
||||
alreadyLoggedOpponentDone,
|
||||
opponentName,
|
||||
}: {
|
||||
currentStatus: PvpRoguelikeStatus
|
||||
opponentStatus?: string
|
||||
opponentAlive?: boolean
|
||||
alreadyLoggedOpponentDone: boolean
|
||||
opponentName: string
|
||||
}) {
|
||||
if (currentStatus === 'won' || currentStatus === 'lost') return { type: 'none' as const }
|
||||
if ((opponentStatus === 'lost' || opponentAlive === false) && !alreadyLoggedOpponentDone) {
|
||||
return {
|
||||
type: 'won' as const,
|
||||
status: 'won' as const,
|
||||
markOpponentDefeated: true,
|
||||
log: { text: `${opponentName} fell. Match complete.`, tone: 'loot' as const },
|
||||
}
|
||||
}
|
||||
if (opponentStatus === 'won') {
|
||||
return {
|
||||
type: 'lost' as const,
|
||||
status: 'lost' as const,
|
||||
log: { text: `${opponentName} finished first.`, tone: 'danger' as const },
|
||||
}
|
||||
}
|
||||
return { type: 'none' as const }
|
||||
}
|
||||
|
||||
export function resolvePvpRoguelikeUpgradeCompletion({
|
||||
clearedBoss,
|
||||
opponentDefeated,
|
||||
opponentLabel,
|
||||
}: {
|
||||
clearedBoss: boolean
|
||||
opponentDefeated: boolean
|
||||
opponentLabel: string
|
||||
}) {
|
||||
if (!clearedBoss || !opponentDefeated) return { type: 'none' as const }
|
||||
return {
|
||||
type: 'won' as const,
|
||||
status: 'won' as const,
|
||||
log: { text: `${opponentLabel} defeated. Match complete.`, tone: 'loot' as const },
|
||||
}
|
||||
}
|
||||
|
||||
export function nextPvpRoguelikeStage<TEncounter>({
|
||||
clearedBoss,
|
||||
stage,
|
||||
encounterIndex,
|
||||
encounters,
|
||||
nextSegment,
|
||||
}: {
|
||||
clearedBoss: boolean
|
||||
stage: number
|
||||
encounterIndex: number
|
||||
encounters: readonly TEncounter[]
|
||||
nextSegment: readonly TEncounter[]
|
||||
}) {
|
||||
const nextStage = clearedBoss ? stage + 1 : stage
|
||||
const nextEncounter = clearedBoss ? nextSegment[0] : encounters[encounterIndex + 1]
|
||||
if (!nextEncounter) {
|
||||
return {
|
||||
type: 'complete' as const,
|
||||
status: 'won' as const,
|
||||
log: { text: 'No further encounters remain.', tone: 'loot' as const },
|
||||
}
|
||||
}
|
||||
return {
|
||||
type: 'next' as const,
|
||||
nextStage,
|
||||
nextEncounter,
|
||||
nextEncounterIndex: encounterIndex + 1,
|
||||
appendSegment: clearedBoss,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
import type { PartyMember } from '../game'
|
||||
import type { PvpMatchSnapshot, PvpMatchSide } from '../pvpRoguelike'
|
||||
|
||||
export type PvpRoguelikeSetupSide<TBuff extends string, TDebuff extends string> = {
|
||||
party: PartyMember[]
|
||||
resource: number
|
||||
cooldowns: Record<string, number>
|
||||
enemyHealth: number
|
||||
buffs: TBuff[]
|
||||
debuffs: TDebuff[]
|
||||
castsTowardFree: number
|
||||
freeCastReady: boolean
|
||||
}
|
||||
|
||||
export type PvpRoguelikeLiveMatchSetup = {
|
||||
id: string
|
||||
side: PvpMatchSide
|
||||
opponentSide: PvpMatchSide
|
||||
opponentName: string
|
||||
opponentClassName: string
|
||||
}
|
||||
|
||||
export function createPvpRoguelikeStarterSide<TBuff extends string, TDebuff extends string>(
|
||||
partyTemplate: readonly PartyMember[],
|
||||
maxResource: number,
|
||||
): PvpRoguelikeSetupSide<TBuff, TDebuff> {
|
||||
return {
|
||||
party: partyTemplate.map((member) => ({ ...member })),
|
||||
resource: maxResource,
|
||||
cooldowns: {},
|
||||
enemyHealth: 0,
|
||||
buffs: [],
|
||||
debuffs: [],
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
}
|
||||
}
|
||||
|
||||
export function createPvpRoguelikeMatchStart<
|
||||
TBuff extends string,
|
||||
TDebuff extends string,
|
||||
TEncounter extends { maxHealth: number },
|
||||
>({
|
||||
startStage,
|
||||
encounterPool,
|
||||
buildSegment,
|
||||
partyTemplate,
|
||||
opponentPartyTemplate,
|
||||
maxResource,
|
||||
upgradeChoiceSeconds,
|
||||
}: {
|
||||
startStage: number
|
||||
encounterPool: readonly TEncounter[]
|
||||
buildSegment: (pool: readonly TEncounter[], stage: number) => TEncounter[]
|
||||
partyTemplate: readonly PartyMember[]
|
||||
opponentPartyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
upgradeChoiceSeconds: number
|
||||
}) {
|
||||
const firstSegment = buildSegment(encounterPool, startStage)
|
||||
const firstEncounter = firstSegment[0]
|
||||
const playerSide = createPvpRoguelikeStarterSide<TBuff, TDebuff>(partyTemplate, maxResource)
|
||||
const opponentSide = createPvpRoguelikeStarterSide<TBuff, TDebuff>(opponentPartyTemplate, maxResource)
|
||||
playerSide.enemyHealth = firstEncounter.maxHealth
|
||||
opponentSide.enemyHealth = firstEncounter.maxHealth
|
||||
|
||||
return {
|
||||
startStage,
|
||||
firstSegment,
|
||||
firstEncounter,
|
||||
playerSide,
|
||||
opponentSide,
|
||||
defaults: {
|
||||
encounterIndex: 0,
|
||||
elapsedTicks: 0,
|
||||
encountersCleared: 0,
|
||||
paused: false,
|
||||
targetGroup: 0 as const,
|
||||
upgradeTimeLeft: upgradeChoiceSeconds,
|
||||
liveUpgradePending: false,
|
||||
rewardError: '',
|
||||
showEndLog: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function createPvpRoguelikeLiveMatchStart<
|
||||
TBuff extends string,
|
||||
TDebuff extends string,
|
||||
TEncounter extends { maxHealth: number },
|
||||
>({
|
||||
match,
|
||||
side,
|
||||
encounterPool,
|
||||
buildSegment,
|
||||
partyTemplate,
|
||||
opponentPartyTemplate,
|
||||
maxResource,
|
||||
upgradeChoiceSeconds,
|
||||
message,
|
||||
}: {
|
||||
match: PvpMatchSnapshot<PvpRoguelikeSetupSide<TBuff, TDebuff>>
|
||||
side: PvpMatchSide
|
||||
encounterPool: readonly TEncounter[]
|
||||
buildSegment: (pool: readonly TEncounter[], stage: number) => TEncounter[]
|
||||
partyTemplate: readonly PartyMember[]
|
||||
opponentPartyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
upgradeChoiceSeconds: number
|
||||
message?: string
|
||||
}) {
|
||||
const opponentSideId: PvpMatchSide = side === 'a' ? 'b' : 'a'
|
||||
const opponent = match.players[opponentSideId]
|
||||
const opponentTemplate = opponentPartyTemplate.map((member) => ({
|
||||
...member,
|
||||
name: member.id === 'mira' ? opponent.characterName : member.name,
|
||||
}))
|
||||
const setup = createPvpRoguelikeMatchStart<TBuff, TDebuff, TEncounter>({
|
||||
startStage: match.startStage,
|
||||
encounterPool,
|
||||
buildSegment,
|
||||
partyTemplate,
|
||||
opponentPartyTemplate: opponentTemplate,
|
||||
maxResource,
|
||||
upgradeChoiceSeconds,
|
||||
})
|
||||
const liveMatch: PvpRoguelikeLiveMatchSetup = {
|
||||
id: match.id,
|
||||
side,
|
||||
opponentSide: opponentSideId,
|
||||
opponentName: opponent.characterName,
|
||||
opponentClassName: opponent.className,
|
||||
}
|
||||
|
||||
return {
|
||||
...setup,
|
||||
liveMatch,
|
||||
logText: message ?? `${opponent.characterName} found. Stage ${match.startStage} begins.`,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
import type { PartyMember } from '../game'
|
||||
|
||||
export type PvpRoguelikeUpgradeSide<TBuff extends string, TDebuff extends string> = {
|
||||
party: PartyMember[]
|
||||
resource: number
|
||||
cooldowns: Record<string, number>
|
||||
enemyHealth: number
|
||||
buffs: TBuff[]
|
||||
debuffs: TDebuff[]
|
||||
}
|
||||
|
||||
function removeRandomItem<T>(items: readonly T[], random = Math.random) {
|
||||
if (items.length === 0) return [...items]
|
||||
const removedIndex = Math.floor(random() * items.length)
|
||||
return items.filter((_, index) => index !== removedIndex)
|
||||
}
|
||||
|
||||
export function recoverPartyForNextPvpRoguelikeEncounter(party: readonly PartyMember[]) {
|
||||
return party.map((member) => ({
|
||||
...member,
|
||||
health: member.maxHealth,
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
poisonStacks: undefined,
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
}))
|
||||
}
|
||||
|
||||
export function applyPvpRoguelikeUpgradeChoice<
|
||||
TBuff extends string,
|
||||
TDebuff extends string,
|
||||
TSide extends PvpRoguelikeUpgradeSide<TBuff, TDebuff>,
|
||||
>({
|
||||
side,
|
||||
buffId,
|
||||
incomingDebuffId,
|
||||
reviveBuffId,
|
||||
random,
|
||||
}: {
|
||||
side: TSide
|
||||
buffId: TBuff
|
||||
incomingDebuffId?: TDebuff
|
||||
reviveBuffId: TBuff
|
||||
random?: () => number
|
||||
}) {
|
||||
const reviveSelected = buffId === reviveBuffId
|
||||
const nextBuffs = reviveSelected ? side.buffs : [...side.buffs, buffId]
|
||||
const nextDebuffs = incomingDebuffId ? [...side.debuffs, incomingDebuffId] : side.debuffs
|
||||
return {
|
||||
...side,
|
||||
buffs: nextBuffs,
|
||||
debuffs: reviveSelected ? removeRandomItem(nextDebuffs, random) : nextDebuffs,
|
||||
}
|
||||
}
|
||||
|
||||
export function preparePvpRoguelikeNextEncounter<
|
||||
TBuff extends string,
|
||||
TDebuff extends string,
|
||||
TSide extends PvpRoguelikeUpgradeSide<TBuff, TDebuff>,
|
||||
>({
|
||||
side,
|
||||
maxResource,
|
||||
enemyMaxHealth,
|
||||
}: {
|
||||
side: TSide
|
||||
maxResource: number
|
||||
enemyMaxHealth: number
|
||||
}) {
|
||||
return {
|
||||
...side,
|
||||
party: recoverPartyForNextPvpRoguelikeEncounter(side.party),
|
||||
resource: maxResource,
|
||||
cooldowns: {},
|
||||
enemyHealth: enemyMaxHealth,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
import type { PartyMember, Spell } from '../game'
|
||||
import { applyCastStateUpdate, type CastStateFields } from './combatStateTransitions'
|
||||
import { canCastSpell } from './spellCasting'
|
||||
import { applySpellEffectProfile, type SpellEffectProfile, type SpellTargetPlan } from './spellEffects'
|
||||
|
||||
export function applyPvpSpellCast<TState extends CastStateFields<PartyMember[]>>({
|
||||
current,
|
||||
spell,
|
||||
targetId,
|
||||
resourceCost,
|
||||
targetPlan,
|
||||
profile,
|
||||
setCurrent,
|
||||
emitFloatingHeal,
|
||||
cooldownMultiplier = 1,
|
||||
cooldowns,
|
||||
freeCast,
|
||||
}: {
|
||||
current: TState
|
||||
spell: Spell
|
||||
targetId: string
|
||||
resourceCost: number
|
||||
targetPlan: SpellTargetPlan
|
||||
profile: SpellEffectProfile
|
||||
setCurrent: (next: TState) => void
|
||||
emitFloatingHeal: (memberId: string, value: number) => void
|
||||
cooldownMultiplier?: number
|
||||
cooldowns?: Record<string, number>
|
||||
freeCast?: {
|
||||
enabled: boolean
|
||||
wasReady: boolean
|
||||
}
|
||||
}) {
|
||||
if (!canCastSpell(spell, current.resource, current.cooldowns, resourceCost)) return false
|
||||
const target = current.party.find((member) => member.id === targetId && member.health > 0)
|
||||
if (!target) return false
|
||||
|
||||
const { party: nextParty, floatingHeals } = applySpellEffectProfile({
|
||||
party: current.party,
|
||||
spell,
|
||||
targetId,
|
||||
plan: targetPlan,
|
||||
profile,
|
||||
})
|
||||
floatingHeals.forEach((event) => emitFloatingHeal(event.memberId, event.value))
|
||||
|
||||
const nextState = applyCastStateUpdate({
|
||||
current,
|
||||
party: nextParty,
|
||||
cooldowns,
|
||||
spell,
|
||||
resourceCost,
|
||||
cooldownMultiplier,
|
||||
freeCast,
|
||||
})
|
||||
setCurrent(nextState)
|
||||
return true
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
import type { DungeonReward } from '../profile'
|
||||
|
||||
export type RewardSummaryBase = {
|
||||
experienceGained: number
|
||||
previousLevel: number | null
|
||||
newLevel: number | null
|
||||
levelsGained: number
|
||||
talentPointsGained: number
|
||||
unlockedAbilities: DungeonReward['unlockedAbilities']
|
||||
}
|
||||
|
||||
export type PvpRunRewardSummary = RewardSummaryBase & {
|
||||
bossesKilled: number
|
||||
loot: Array<NonNullable<DungeonReward['bonusItem']>>
|
||||
}
|
||||
|
||||
export function createEmptyRewardSummary(): RewardSummaryBase {
|
||||
return {
|
||||
experienceGained: 0,
|
||||
previousLevel: null,
|
||||
newLevel: null,
|
||||
levelsGained: 0,
|
||||
talentPointsGained: 0,
|
||||
unlockedAbilities: [],
|
||||
}
|
||||
}
|
||||
|
||||
export function createEmptyPvpRunSummary(): PvpRunRewardSummary {
|
||||
return {
|
||||
bossesKilled: 0,
|
||||
...createEmptyRewardSummary(),
|
||||
loot: [],
|
||||
}
|
||||
}
|
||||
|
||||
export function mergeUnlockedAbilities(
|
||||
current: DungeonReward['unlockedAbilities'],
|
||||
next: DungeonReward['unlockedAbilities'],
|
||||
) {
|
||||
const unlockedById = new Map(current.map((ability) => [ability.id, ability]))
|
||||
next.forEach((ability) => unlockedById.set(ability.id, ability))
|
||||
return Array.from(unlockedById.values())
|
||||
}
|
||||
|
||||
export function mergeDungeonRewardSummary<TSummary extends RewardSummaryBase>(
|
||||
current: TSummary,
|
||||
reward: DungeonReward,
|
||||
) {
|
||||
return {
|
||||
...current,
|
||||
experienceGained: current.experienceGained + reward.experienceGained,
|
||||
previousLevel: current.previousLevel ?? reward.previousLevel,
|
||||
newLevel: reward.newLevel,
|
||||
levelsGained: current.levelsGained + reward.levelsGained,
|
||||
talentPointsGained: current.talentPointsGained + reward.talentPointsGained,
|
||||
unlockedAbilities: mergeUnlockedAbilities(current.unlockedAbilities, reward.unlockedAbilities),
|
||||
}
|
||||
}
|
||||
|
||||
export function mergePvpRunRewardSummary(
|
||||
current: PvpRunRewardSummary,
|
||||
reward: DungeonReward,
|
||||
{ bossKilled }: { bossKilled: boolean },
|
||||
) {
|
||||
return {
|
||||
...mergeDungeonRewardSummary(current, reward),
|
||||
bossesKilled: current.bossesKilled + (bossKilled ? 1 : 0),
|
||||
loot: reward.bonusItem ? [...current.loot, reward.bonusItem] : current.loot,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
import type { Spell } from '../game'
|
||||
import { createStackCounts, summarizeStackCounts } from './stackCounts'
|
||||
|
||||
export type UpgradeChoice<T extends string> = {
|
||||
id: T
|
||||
name: string
|
||||
description: string
|
||||
}
|
||||
|
||||
export function slotLabel(slot: string, spells: Spell[], labelMode: 'ability' | 'slot') {
|
||||
const spell = spells.find((candidate) => candidate.key === slot)
|
||||
if (labelMode === 'ability' && spell) return spell.name
|
||||
return `Slot ${slot}`
|
||||
}
|
||||
|
||||
export function buildSelfSlotUpgradeChoices<T extends string>({
|
||||
slots,
|
||||
spells,
|
||||
labelMode,
|
||||
idPrefix = 'slot',
|
||||
}: {
|
||||
slots: readonly string[]
|
||||
spells: Spell[]
|
||||
labelMode: 'ability' | 'slot'
|
||||
idPrefix?: string
|
||||
}) {
|
||||
return slots.flatMap((slot) => {
|
||||
const label = slotLabel(slot, spells, labelMode)
|
||||
return [
|
||||
{
|
||||
id: `${idPrefix}${slot}-extra-target` as T,
|
||||
name: `${label}: +1 target`,
|
||||
description: `${label} affects 1 additional ally when possible.`,
|
||||
},
|
||||
{
|
||||
id: `${idPrefix}${slot}-cost-down` as T,
|
||||
name: `${label}: -25% cost`,
|
||||
description: `${label} costs 25% less resource.`,
|
||||
},
|
||||
{
|
||||
id: `${idPrefix}${slot}-cooldown-down` as T,
|
||||
name: `${label}: -25% cooldown`,
|
||||
description: `${label} recharges 25% faster.`,
|
||||
},
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
export function buildOpponentSlotDebuffChoices<T extends string>({
|
||||
slots,
|
||||
spells,
|
||||
labelMode,
|
||||
}: {
|
||||
slots: readonly string[]
|
||||
spells: Spell[]
|
||||
labelMode: 'ability' | 'slot'
|
||||
}) {
|
||||
return slots.flatMap((slot) => {
|
||||
const label = slotLabel(slot, spells, labelMode)
|
||||
return [
|
||||
{
|
||||
id: `opp-slot${slot}-cost-up` as T,
|
||||
name: `${label}: +25% cost`,
|
||||
description: `Opponent ${label.toLowerCase()} costs 25% more resource.`,
|
||||
},
|
||||
{
|
||||
id: `opp-slot${slot}-cooldown-up` as T,
|
||||
name: `${label}: +25% cooldown`,
|
||||
description: `Opponent ${label.toLowerCase()} recharges 25% slower.`,
|
||||
},
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
export function summarizeChoiceStacks<T extends string>(
|
||||
items: T[],
|
||||
catalog: Array<UpgradeChoice<T>>,
|
||||
emptyLabel = '',
|
||||
) {
|
||||
return summarizeStackCounts(createStackCounts(items), catalog, emptyLabel)
|
||||
}
|
||||
@@ -0,0 +1,132 @@
|
||||
import type { PartyMember, Spell } from '../game'
|
||||
import type { Ability } from '../profile'
|
||||
import { createStackCounts, stackCount } from './stackCounts'
|
||||
|
||||
export const DEFAULT_TICK_MS = 700
|
||||
|
||||
export function clamp(value: number, min: number, max: number) {
|
||||
return Math.min(max, Math.max(min, value))
|
||||
}
|
||||
|
||||
export function chooseRandom<T>(items: T[], count: number) {
|
||||
const pool = [...items]
|
||||
const result: T[] = []
|
||||
while (pool.length > 0 && result.length < count) {
|
||||
const index = Math.floor(Math.random() * pool.length)
|
||||
result.push(pool.splice(index, 1)[0])
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
export function effectiveMaxHealth(member: PartyMember) {
|
||||
return Math.max(
|
||||
1,
|
||||
Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)),
|
||||
)
|
||||
}
|
||||
|
||||
export function healAmount(member: PartyMember, amount: number, multiplier = 1) {
|
||||
return Math.round(amount * (member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1) * multiplier)
|
||||
}
|
||||
|
||||
export function healMember(member: PartyMember, amount: number, multiplier = 1) {
|
||||
return clamp(member.health + healAmount(member, amount, multiplier), 0, effectiveMaxHealth(member))
|
||||
}
|
||||
|
||||
export function memberHotEffects(member: PartyMember) {
|
||||
if (member.hotEffects?.length) return member.hotEffects
|
||||
return member.hotTicks > 0
|
||||
? [{ id: 'legacy-renew', spellId: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }]
|
||||
: []
|
||||
}
|
||||
|
||||
export function effectId(prefix: string) {
|
||||
return `${prefix}-${globalThis.crypto?.randomUUID?.() ?? `${Date.now()}-${Math.random()}`}`
|
||||
}
|
||||
|
||||
export function addHotEffect(member: PartyMember, spell: Spell, ticks = 5) {
|
||||
const nextEffect = {
|
||||
id: effectId(spell.id),
|
||||
spellId: spell.id,
|
||||
label: spell.name,
|
||||
ticks,
|
||||
power: Math.max(1, Math.round(spell.power / 2)),
|
||||
}
|
||||
const currentEffects = memberHotEffects(member).filter((effect) => effect.spellId !== spell.id)
|
||||
return [...currentEffects, nextEffect]
|
||||
}
|
||||
|
||||
export function addBounceHeal(member: PartyMember, spell: Spell) {
|
||||
return [
|
||||
...(member.bounceHeals ?? []),
|
||||
{
|
||||
id: effectId(spell.id),
|
||||
label: spell.name,
|
||||
charges: 4,
|
||||
power: spell.power,
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
export function tickHotEffects(effects: PartyMember['hotEffects']) {
|
||||
return (effects ?? [])
|
||||
.map((effect) => ({ ...effect, ticks: effect.ticks - 1 }))
|
||||
.filter((effect) => effect.ticks > 0)
|
||||
}
|
||||
|
||||
export function formatEffectTime(ticks: number, tickMs = DEFAULT_TICK_MS) {
|
||||
const seconds = (ticks * tickMs) / 1000
|
||||
return Number.isInteger(seconds) ? `${seconds}s` : `${seconds.toFixed(1)}s`
|
||||
}
|
||||
|
||||
export function buffStacks<T extends string>(items: readonly T[], id: T) {
|
||||
return stackCount(createStackCounts(items), id)
|
||||
}
|
||||
|
||||
export function createLogEntry(nextLogId: { current: number }, text: string, tone: 'system' | 'heal' | 'danger' | 'loot') {
|
||||
return { id: nextLogId.current++, text, tone }
|
||||
}
|
||||
|
||||
export function toCombatSpell(ability: Ability, key: string, healingPower = 0): Spell {
|
||||
const kinds: Record<string, Spell['kind']> = {
|
||||
direct_heal: 'direct',
|
||||
direct_hot: 'direct',
|
||||
heal_over_time: 'hot',
|
||||
party_heal: 'group',
|
||||
party_hot: 'group',
|
||||
party_absorb: 'group',
|
||||
absorb: 'shield',
|
||||
damage_reduction: 'damage_reduction',
|
||||
bounce_heal: 'bounce_heal',
|
||||
cleanse: 'cleanse',
|
||||
}
|
||||
return {
|
||||
id: String(ability.id),
|
||||
key,
|
||||
name: ability.name,
|
||||
description: ability.description,
|
||||
cost: ability.cost,
|
||||
cooldown: ability.cooldown,
|
||||
power: ability.power + healingPower,
|
||||
glyph: ability.glyph,
|
||||
kind: kinds[ability.spellType] ?? 'direct',
|
||||
effectType: ability.spellType,
|
||||
}
|
||||
}
|
||||
|
||||
export function resetParty(partyTemplate: PartyMember[]) {
|
||||
return partyTemplate.map((member) => ({
|
||||
...member,
|
||||
health: member.maxHealth,
|
||||
shield: 0,
|
||||
hotTicks: 0,
|
||||
hotEffects: undefined,
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
poisonStacks: undefined,
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
damageReductionTicks: undefined,
|
||||
bounceHeals: undefined,
|
||||
}))
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
import type { Spell } from '../game'
|
||||
|
||||
export function cooldownNow() {
|
||||
return Date.now()
|
||||
}
|
||||
|
||||
export function cooldownRemaining(
|
||||
cooldowns: Record<string, number>,
|
||||
spellId: string,
|
||||
now = cooldownNow(),
|
||||
) {
|
||||
return Math.max(0, ((cooldowns[spellId] ?? 0) - now) / 1000)
|
||||
}
|
||||
|
||||
export function hasActiveCooldowns(
|
||||
cooldowns: Record<string, number>,
|
||||
now = cooldownNow(),
|
||||
) {
|
||||
return Object.values(cooldowns).some((readyAtMs) => readyAtMs > now)
|
||||
}
|
||||
|
||||
export function pruneExpiredCooldowns(
|
||||
cooldowns: Record<string, number>,
|
||||
now = cooldownNow(),
|
||||
) {
|
||||
let changed = false
|
||||
const nextCooldowns: Record<string, number> = {}
|
||||
for (const id in cooldowns) {
|
||||
if (cooldowns[id] <= now) {
|
||||
changed = true
|
||||
continue
|
||||
}
|
||||
nextCooldowns[id] = cooldowns[id]
|
||||
}
|
||||
return changed ? nextCooldowns : cooldowns
|
||||
}
|
||||
|
||||
export function reduceCooldown(
|
||||
cooldowns: Record<string, number>,
|
||||
spellId: string,
|
||||
seconds: number,
|
||||
now = cooldownNow(),
|
||||
) {
|
||||
const readyAtMs = cooldowns[spellId]
|
||||
if (!readyAtMs || readyAtMs <= now) return cooldowns
|
||||
const nextReadyAtMs = readyAtMs - seconds * 1000
|
||||
const nextCooldowns = { ...cooldowns }
|
||||
if (nextReadyAtMs <= now) delete nextCooldowns[spellId]
|
||||
else nextCooldowns[spellId] = nextReadyAtMs
|
||||
return nextCooldowns
|
||||
}
|
||||
|
||||
export function canCastSpell(
|
||||
spell: Spell,
|
||||
resource: number,
|
||||
cooldowns: Record<string, number>,
|
||||
resourceCost: number,
|
||||
now = cooldownNow(),
|
||||
) {
|
||||
return resource >= resourceCost && cooldownRemaining(cooldowns, spell.id, now) <= 0
|
||||
}
|
||||
|
||||
export function putSpellOnCooldown(
|
||||
cooldowns: Record<string, number>,
|
||||
spell: Spell,
|
||||
cooldownMultiplier = 1,
|
||||
now = cooldownNow(),
|
||||
) {
|
||||
const cooldownMs = spell.cooldown * cooldownMultiplier * 1000
|
||||
if (cooldownMs <= 0) {
|
||||
const nextCooldowns = { ...cooldowns }
|
||||
delete nextCooldowns[spell.id]
|
||||
return nextCooldowns
|
||||
}
|
||||
return {
|
||||
...cooldowns,
|
||||
[spell.id]: now + cooldownMs,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,363 @@
|
||||
import { DEFAULT_GROUP_HEAL_TARGETS, groupHealTargets, type PartyMember, type Spell } from '../game'
|
||||
import { addBounceHeal, addHotEffect } from './rules'
|
||||
|
||||
export type SpellTargetBucket = 'direct' | 'hot' | 'shield' | 'damageReduction'
|
||||
|
||||
export type SpellTargetPlan = {
|
||||
directTargets: Set<string>
|
||||
hotTargets: Set<string>
|
||||
shieldTargets: Set<string>
|
||||
damageReductionTargets: Set<string>
|
||||
groupTargets: Set<string>
|
||||
}
|
||||
|
||||
export type ExtraTargetMode = Partial<Record<Spell['kind'], SpellTargetBucket>>
|
||||
|
||||
function hasBlockedId(blockedIds: Iterable<string>, id: string) {
|
||||
if (blockedIds instanceof Set) return blockedIds.has(id)
|
||||
for (const blockedId of blockedIds) {
|
||||
if (blockedId === id) return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
export function lowestHealthExtraTarget(party: PartyMember[], blockedIds: Iterable<string>) {
|
||||
let target: PartyMember | undefined
|
||||
let targetRatio = Number.POSITIVE_INFINITY
|
||||
for (const member of party) {
|
||||
if (member.health <= 0 || hasBlockedId(blockedIds, member.id)) continue
|
||||
const healthRatio = member.health / member.maxHealth
|
||||
if (healthRatio < targetRatio) {
|
||||
target = member
|
||||
targetRatio = healthRatio
|
||||
}
|
||||
}
|
||||
return target
|
||||
}
|
||||
|
||||
export function addLowestHealthExtraTarget(
|
||||
plan: SpellTargetPlan,
|
||||
party: PartyMember[],
|
||||
bucket: SpellTargetBucket,
|
||||
) {
|
||||
const targetSet = bucket === 'direct'
|
||||
? plan.directTargets
|
||||
: bucket === 'hot'
|
||||
? plan.hotTargets
|
||||
: bucket === 'shield'
|
||||
? plan.shieldTargets
|
||||
: plan.damageReductionTargets
|
||||
const extra = lowestHealthExtraTarget(party, targetSet)
|
||||
if (extra) targetSet.add(extra.id)
|
||||
}
|
||||
|
||||
export function buildSpellTargetPlan({
|
||||
party,
|
||||
spell,
|
||||
targetId,
|
||||
extraTargets,
|
||||
directTarget,
|
||||
hotTarget,
|
||||
shieldTarget,
|
||||
damageReductionTarget,
|
||||
groupTargetCount = DEFAULT_GROUP_HEAL_TARGETS,
|
||||
extraTargetMode,
|
||||
beforeExtraTargetBuckets = [],
|
||||
}: {
|
||||
party: PartyMember[]
|
||||
spell: Spell
|
||||
targetId: string
|
||||
extraTargets: number
|
||||
directTarget: boolean
|
||||
hotTarget: boolean
|
||||
shieldTarget: boolean
|
||||
damageReductionTarget?: boolean
|
||||
groupTargetCount?: number
|
||||
extraTargetMode: ExtraTargetMode
|
||||
beforeExtraTargetBuckets?: SpellTargetBucket[]
|
||||
}): SpellTargetPlan {
|
||||
const plan: SpellTargetPlan = {
|
||||
directTargets: new Set(directTarget ? [targetId] : []),
|
||||
hotTargets: new Set(hotTarget ? [targetId] : []),
|
||||
shieldTargets: new Set(shieldTarget ? [targetId] : []),
|
||||
damageReductionTargets: new Set(damageReductionTarget ? [targetId] : []),
|
||||
groupTargets: new Set(
|
||||
spell.kind === 'group'
|
||||
? groupHealTargets(party, groupTargetCount).map((member) => member.id)
|
||||
: [],
|
||||
),
|
||||
}
|
||||
|
||||
beforeExtraTargetBuckets.forEach((bucket) => {
|
||||
addLowestHealthExtraTarget(plan, party, bucket)
|
||||
})
|
||||
|
||||
const bucket = extraTargetMode[spell.kind] ?? 'direct'
|
||||
for (let index = 0; index < extraTargets; index += 1) {
|
||||
if (spell.kind === 'group') break
|
||||
addLowestHealthExtraTarget(plan, party, bucket)
|
||||
}
|
||||
|
||||
return plan
|
||||
}
|
||||
|
||||
export function clearNegativeEffects(member: PartyMember) {
|
||||
return {
|
||||
...member,
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
poisonStacks: undefined,
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
}
|
||||
}
|
||||
|
||||
export type FloatingHealEvent = {
|
||||
memberId: string
|
||||
value: number
|
||||
}
|
||||
|
||||
export type SpellEffectProfile = {
|
||||
/**
|
||||
* Profiles keep mode-specific spell math out of screen components. PvE uses
|
||||
* stacked HoT effect objects; PvP modes mostly use legacy hotTicks. Stadium
|
||||
* also applies dampening through the power callbacks below.
|
||||
*/
|
||||
modeName: string
|
||||
heal: (member: PartyMember, power: number, multiplier: number) => number
|
||||
healingMultiplier: (member: PartyMember) => number
|
||||
power: {
|
||||
direct: (spell: Spell) => number
|
||||
cleanse: (spell: Spell) => number
|
||||
groupHeal: (spell: Spell) => number
|
||||
groupAbsorb: (spell: Spell) => number
|
||||
shield: (sourcePower: number, strength?: number) => number
|
||||
}
|
||||
hot: {
|
||||
mode: 'effects' | 'ticks'
|
||||
defaultTicks: number
|
||||
groupTicks: number
|
||||
radianceTicks: number
|
||||
merge: 'replace' | 'max'
|
||||
groupMerge?: 'replace' | 'max'
|
||||
}
|
||||
effects: {
|
||||
renewSpell?: Spell | null
|
||||
shieldSpell?: Spell | null
|
||||
groupAbsorbOnly: (spell: Spell) => boolean
|
||||
groupHotOnly: (spell: Spell) => boolean
|
||||
groupAppliesShield: (spell: Spell) => boolean
|
||||
groupAppliesHot: (spell: Spell) => boolean
|
||||
shieldAppliesHot: (spell: Spell) => boolean
|
||||
hotSpellForDirect: (spell: Spell) => Spell
|
||||
}
|
||||
ratios: {
|
||||
groupShield: number
|
||||
directShield: number
|
||||
}
|
||||
damageReductionTicks: number
|
||||
floatingHeals: {
|
||||
group: boolean
|
||||
direct: boolean
|
||||
cleanse: boolean
|
||||
}
|
||||
bounceHeals: boolean
|
||||
}
|
||||
|
||||
function applyHot(
|
||||
member: PartyMember,
|
||||
spell: Spell,
|
||||
profile: SpellEffectProfile,
|
||||
ticks = profile.hot.defaultTicks,
|
||||
merge = profile.hot.merge,
|
||||
) {
|
||||
if (profile.hot.mode === 'effects') {
|
||||
return {
|
||||
...member,
|
||||
hotTicks: 0,
|
||||
hotEffects: addHotEffect(member, spell, ticks),
|
||||
}
|
||||
}
|
||||
return {
|
||||
...member,
|
||||
hotTicks: merge === 'max'
|
||||
? Math.max(member.hotTicks, ticks)
|
||||
: ticks,
|
||||
}
|
||||
}
|
||||
|
||||
function recordFloatingHeal(
|
||||
events: FloatingHealEvent[],
|
||||
enabled: boolean,
|
||||
member: PartyMember,
|
||||
nextHealth: number,
|
||||
) {
|
||||
if (enabled && nextHealth > member.health) {
|
||||
events.push({ memberId: member.id, value: nextHealth - member.health })
|
||||
}
|
||||
}
|
||||
|
||||
export function applySpellEffectProfile({
|
||||
party,
|
||||
spell,
|
||||
targetId,
|
||||
plan,
|
||||
profile,
|
||||
}: {
|
||||
party: PartyMember[]
|
||||
spell: Spell
|
||||
targetId: string
|
||||
plan: SpellTargetPlan
|
||||
profile: SpellEffectProfile
|
||||
}) {
|
||||
const floatingHeals: FloatingHealEvent[] = []
|
||||
const nextParty = party.map((member) => {
|
||||
if (member.health <= 0) return member
|
||||
|
||||
if (spell.kind === 'group') {
|
||||
if (!plan.groupTargets.has(member.id)) return member
|
||||
const isGroupAbsorb = profile.effects.groupAbsorbOnly(spell)
|
||||
if (profile.effects.groupHotOnly(spell)) {
|
||||
return applyHot(member, spell, profile, profile.hot.groupTicks, profile.hot.groupMerge)
|
||||
}
|
||||
|
||||
const power = isGroupAbsorb
|
||||
? profile.power.groupAbsorb(spell)
|
||||
: profile.power.groupHeal(spell)
|
||||
const nextHealth = isGroupAbsorb
|
||||
? member.health
|
||||
: profile.heal(member, power, profile.healingMultiplier(member))
|
||||
recordFloatingHeal(floatingHeals, profile.floatingHeals.group, member, nextHealth)
|
||||
|
||||
let nextMember: PartyMember = {
|
||||
...member,
|
||||
health: nextHealth,
|
||||
shield: profile.effects.groupAppliesShield(spell)
|
||||
? Math.max(
|
||||
member.shield,
|
||||
isGroupAbsorb
|
||||
? power
|
||||
: profile.power.shield(
|
||||
profile.effects.shieldSpell?.power ?? spell.power,
|
||||
profile.ratios.groupShield,
|
||||
),
|
||||
)
|
||||
: member.shield,
|
||||
}
|
||||
if (profile.effects.groupAppliesHot(spell) && profile.effects.renewSpell) {
|
||||
nextMember = applyHot(nextMember, profile.effects.renewSpell, profile, profile.hot.radianceTicks, profile.hot.groupMerge)
|
||||
} else if (profile.effects.groupAppliesHot(spell)) {
|
||||
nextMember = applyHot(nextMember, spell, profile, profile.hot.groupTicks, profile.hot.groupMerge)
|
||||
}
|
||||
return nextMember
|
||||
}
|
||||
|
||||
if (
|
||||
!plan.directTargets.has(member.id)
|
||||
&& !plan.hotTargets.has(member.id)
|
||||
&& !plan.shieldTargets.has(member.id)
|
||||
&& !plan.damageReductionTargets.has(member.id)
|
||||
&& !(member.id === targetId && spell.kind === 'bounce_heal' && profile.bounceHeals)
|
||||
) return member
|
||||
|
||||
if (spell.kind === 'shield') {
|
||||
let nextMember: PartyMember = {
|
||||
...member,
|
||||
shield: Math.max(member.shield, profile.power.shield(spell.power)),
|
||||
}
|
||||
if (plan.hotTargets.has(member.id) || profile.effects.shieldAppliesHot(spell)) {
|
||||
nextMember = applyHot(nextMember, profile.effects.renewSpell ?? spell, profile)
|
||||
}
|
||||
return nextMember
|
||||
}
|
||||
|
||||
if (spell.kind === 'damage_reduction') {
|
||||
return {
|
||||
...member,
|
||||
damageReductionTicks: profile.hot.merge === 'max'
|
||||
? Math.max(member.damageReductionTicks ?? 0, profile.damageReductionTicks)
|
||||
: profile.damageReductionTicks,
|
||||
hotTicks: plan.hotTargets.has(member.id)
|
||||
? (profile.hot.merge === 'max'
|
||||
? Math.max(member.hotTicks, profile.hot.defaultTicks)
|
||||
: profile.hot.defaultTicks)
|
||||
: member.hotTicks,
|
||||
}
|
||||
}
|
||||
|
||||
if (spell.kind === 'bounce_heal' && profile.bounceHeals) {
|
||||
return { ...member, bounceHeals: addBounceHeal(member, spell) }
|
||||
}
|
||||
|
||||
if (spell.kind === 'cleanse') {
|
||||
const nextHealth = profile.heal(member, profile.power.cleanse(spell), profile.healingMultiplier(member))
|
||||
recordFloatingHeal(floatingHeals, profile.floatingHeals.cleanse, member, nextHealth)
|
||||
let nextMember: PartyMember = {
|
||||
...clearNegativeEffects(member),
|
||||
health: nextHealth,
|
||||
shield: plan.shieldTargets.has(member.id)
|
||||
? Math.max(
|
||||
member.shield,
|
||||
profile.power.shield(profile.effects.shieldSpell?.power ?? spell.power),
|
||||
)
|
||||
: member.shield,
|
||||
}
|
||||
if (plan.hotTargets.has(member.id)) {
|
||||
nextMember = applyHot(nextMember, profile.effects.renewSpell ?? spell, profile)
|
||||
}
|
||||
return nextMember
|
||||
}
|
||||
|
||||
const nextHealth = plan.directTargets.has(member.id)
|
||||
? profile.heal(member, profile.power.direct(spell), profile.healingMultiplier(member))
|
||||
: member.health
|
||||
recordFloatingHeal(floatingHeals, profile.floatingHeals.direct, member, nextHealth)
|
||||
let nextMember: PartyMember = {
|
||||
...member,
|
||||
health: nextHealth,
|
||||
shield: plan.shieldTargets.has(member.id)
|
||||
? Math.max(
|
||||
member.shield,
|
||||
profile.power.shield(
|
||||
profile.effects.shieldSpell?.power ?? spell.power,
|
||||
profile.ratios.directShield,
|
||||
),
|
||||
)
|
||||
: member.shield,
|
||||
}
|
||||
if (plan.hotTargets.has(member.id)) {
|
||||
nextMember = applyHot(nextMember, profile.effects.hotSpellForDirect(spell), profile)
|
||||
}
|
||||
return nextMember
|
||||
})
|
||||
|
||||
return { party: nextParty, floatingHeals }
|
||||
}
|
||||
|
||||
export function advanceFreeCastProgress({
|
||||
enabled,
|
||||
wasReady,
|
||||
castsTowardFree,
|
||||
}: {
|
||||
enabled: boolean
|
||||
wasReady: boolean
|
||||
castsTowardFree: number
|
||||
}) {
|
||||
if (!enabled) {
|
||||
return {
|
||||
castsTowardFree,
|
||||
freeCastReady: wasReady,
|
||||
}
|
||||
}
|
||||
if (wasReady) {
|
||||
return {
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
}
|
||||
}
|
||||
const nextCasts = castsTowardFree + 1
|
||||
return {
|
||||
castsTowardFree: nextCasts >= 5 ? 0 : nextCasts,
|
||||
freeCastReady: nextCasts >= 5,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
import type { Spell } from '../game'
|
||||
import { stackCount, type StackCounts } from './stackCounts'
|
||||
|
||||
export type SlotModifier<T extends string> = {
|
||||
stacks: StackCounts<T>
|
||||
id: (slot: string) => T
|
||||
multiplier?: number
|
||||
}
|
||||
|
||||
export type StackModifier<T extends string> = {
|
||||
stacks: StackCounts<T>
|
||||
id: T
|
||||
multiplier?: number
|
||||
}
|
||||
|
||||
function slotKey(spell: Spell) {
|
||||
return String(spell.key)
|
||||
}
|
||||
|
||||
function slotModifierStacks<T extends string>(spell: Spell, modifier?: SlotModifier<T>) {
|
||||
return modifier ? stackCount(modifier.stacks, modifier.id(slotKey(spell))) : 0
|
||||
}
|
||||
|
||||
function stackModifierStacks<T extends string>(modifier?: StackModifier<T>) {
|
||||
return modifier ? stackCount(modifier.stacks, modifier.id) : 0
|
||||
}
|
||||
|
||||
function stackMultiplier<T extends string>(modifier?: StackModifier<T>) {
|
||||
if (!modifier) return 1
|
||||
return (modifier.multiplier ?? 1.25) ** stackModifierStacks(modifier)
|
||||
}
|
||||
|
||||
export function spellSlotMultiplier<TPositive extends string, TNegative extends string = never>(
|
||||
spell: Spell,
|
||||
positive?: SlotModifier<TPositive>,
|
||||
negative?: SlotModifier<TNegative>,
|
||||
) {
|
||||
const positiveMultiplier = (positive?.multiplier ?? 0.75) ** slotModifierStacks(spell, positive)
|
||||
const negativeMultiplier = (negative?.multiplier ?? 1.25) ** slotModifierStacks(spell, negative)
|
||||
return positiveMultiplier * negativeMultiplier
|
||||
}
|
||||
|
||||
export function spellCooldownMultiplier<TPositive extends string, TNegative extends string = never>(
|
||||
spell: Spell,
|
||||
cooldownDown?: SlotModifier<TPositive>,
|
||||
cooldownUp?: SlotModifier<TNegative>,
|
||||
) {
|
||||
return spellSlotMultiplier(spell, cooldownDown, cooldownUp)
|
||||
}
|
||||
|
||||
export function spellResourceCost<TPositive extends string, TNegative extends string = never>({
|
||||
spell,
|
||||
costDown,
|
||||
costUp,
|
||||
freeCastReady = false,
|
||||
freeCast,
|
||||
}: {
|
||||
spell: Spell
|
||||
costDown?: SlotModifier<TPositive>
|
||||
costUp?: SlotModifier<TNegative>
|
||||
freeCastReady?: boolean
|
||||
freeCast?: StackModifier<TPositive>
|
||||
}) {
|
||||
if (freeCastReady && stackModifierStacks(freeCast) > 0) return 0
|
||||
return Math.ceil(spell.cost * spellSlotMultiplier(spell, costDown, costUp))
|
||||
}
|
||||
|
||||
export function spellExtraTargets<T extends string>(
|
||||
spell: Spell,
|
||||
extraTarget: SlotModifier<T>,
|
||||
) {
|
||||
return slotModifierStacks(spell, extraTarget)
|
||||
}
|
||||
|
||||
export function spellPowerMultiplier<T extends string>(modifier: StackModifier<T>) {
|
||||
return stackMultiplier(modifier)
|
||||
}
|
||||
|
||||
export function hasSpellStack<T extends string>(modifier: StackModifier<T>) {
|
||||
return stackModifierStacks(modifier) > 0
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
export type StackCounts<T extends string> = ReadonlyMap<T, number>
|
||||
|
||||
export function createStackCounts<T extends string>(items: readonly T[]): StackCounts<T> {
|
||||
const counts = new Map<T, number>()
|
||||
items.forEach((item) => counts.set(item, (counts.get(item) ?? 0) + 1))
|
||||
return counts
|
||||
}
|
||||
|
||||
export function stackCount<T extends string>(counts: StackCounts<T>, id: T) {
|
||||
return counts.get(id) ?? 0
|
||||
}
|
||||
|
||||
export function summarizeStackCounts<T extends string, TChoice extends { id: T; name: string }>(
|
||||
counts: StackCounts<T>,
|
||||
catalog: readonly TChoice[],
|
||||
emptyLabel = '',
|
||||
) {
|
||||
const summary = Array.from(counts.entries())
|
||||
.map(([id, count]) => {
|
||||
const label = catalog.find((choice) => choice.id === id)?.name ?? id
|
||||
return count > 1 ? `${label} x${count}` : label
|
||||
})
|
||||
.join(', ')
|
||||
return summary || emptyLabel
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
export type StadiumRoundOutcome = 'win' | 'loss' | 'tie'
|
||||
export type StadiumWins = {
|
||||
player: number
|
||||
opponent: number
|
||||
}
|
||||
export type StadiumRoundStatus = 'playing' | 'shop' | 'won' | 'lost'
|
||||
export type StadiumExperienceMode =
|
||||
| 'pvp-stadium-round-win-quarter-level'
|
||||
| 'pvp-stadium-round-loss-tenth-level'
|
||||
| 'pvp-stadium-match-half-level'
|
||||
|
||||
export const DEFAULT_STADIUM_WIN_ROUNDS = 3
|
||||
|
||||
export function stadiumShopPointsForOutcome(outcome: StadiumRoundOutcome, side: 'player' | 'opponent') {
|
||||
if (side === 'player') return outcome === 'loss' ? 4 : 3
|
||||
return outcome === 'win' ? 4 : 3
|
||||
}
|
||||
|
||||
export function resolveStadiumRound({
|
||||
outcome,
|
||||
roundIndex,
|
||||
wins,
|
||||
winRounds = DEFAULT_STADIUM_WIN_ROUNDS,
|
||||
}: {
|
||||
outcome: StadiumRoundOutcome
|
||||
roundIndex: number
|
||||
wins: StadiumWins
|
||||
winRounds?: number
|
||||
}) {
|
||||
const roundExperienceMode: StadiumExperienceMode = outcome === 'loss'
|
||||
? 'pvp-stadium-round-loss-tenth-level'
|
||||
: 'pvp-stadium-round-win-quarter-level'
|
||||
const logTone = outcome === 'loss' ? 'danger' as const : 'loot' as const
|
||||
const nextWins = {
|
||||
player: wins.player + (outcome === 'win' ? 1 : 0),
|
||||
opponent: wins.opponent + (outcome === 'loss' ? 1 : 0),
|
||||
}
|
||||
const status: StadiumRoundStatus = nextWins.player >= winRounds
|
||||
? 'won'
|
||||
: nextWins.opponent >= winRounds
|
||||
? 'lost'
|
||||
: 'shop'
|
||||
|
||||
return {
|
||||
nextWins,
|
||||
status,
|
||||
playerRoundStatus: status,
|
||||
roundExperience: {
|
||||
key: `round-${roundIndex}-${outcome}`,
|
||||
mode: roundExperienceMode,
|
||||
},
|
||||
matchExperience: status === 'won'
|
||||
? { key: 'match-win', mode: 'pvp-stadium-match-half-level' as StadiumExperienceMode }
|
||||
: null,
|
||||
log: {
|
||||
text: outcome === 'win'
|
||||
? `Round ${roundIndex} won.`
|
||||
: outcome === 'loss'
|
||||
? `Round ${roundIndex} lost.`
|
||||
: `Round ${roundIndex} tied.`,
|
||||
tone: logTone,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function chooseStadiumCpuPurchases<TId extends string, TBuff extends { id: TId; cost: number }>(
|
||||
catalog: readonly TBuff[],
|
||||
points: number,
|
||||
random = Math.random,
|
||||
) {
|
||||
let remaining = points
|
||||
const purchases: TId[] = []
|
||||
while (remaining > 0) {
|
||||
const affordable = catalog.filter((buff) => buff.cost <= remaining)
|
||||
if (affordable.length === 0) break
|
||||
const selected = affordable[Math.floor(random() * affordable.length)]
|
||||
purchases.push(selected.id)
|
||||
remaining -= selected.cost
|
||||
}
|
||||
return purchases
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
import type { PartyMember } from '../game'
|
||||
import type { PvpMatchSnapshot, PvpMatchSide } from '../pvpRoguelike'
|
||||
import { resetParty } from './rules'
|
||||
import type { StadiumRoundOutcome, StadiumWins } from './stadiumLifecycle'
|
||||
|
||||
export type StadiumSetupSide<TBuff extends string> = {
|
||||
party: PartyMember[]
|
||||
resource: number
|
||||
cooldowns: Record<string, number>
|
||||
buffs: TBuff[]
|
||||
castsTowardFree: number
|
||||
freeCastReady: boolean
|
||||
survivalSeconds: number
|
||||
dampeningPercent: number
|
||||
roundIndex: number
|
||||
roundWins: number
|
||||
roundStatus: 'playing' | 'shop' | 'won' | 'lost'
|
||||
lastRoundOutcome?: StadiumRoundOutcome
|
||||
shopReady: boolean
|
||||
}
|
||||
|
||||
export type StadiumLiveMatchSetup = {
|
||||
id: string
|
||||
side: PvpMatchSide
|
||||
opponentSide: PvpMatchSide
|
||||
opponentName: string
|
||||
opponentClassName: string
|
||||
}
|
||||
|
||||
export function createStadiumStarterSide<TBuff extends string>({
|
||||
partyTemplate,
|
||||
maxResource,
|
||||
roundIndex,
|
||||
buffs = [],
|
||||
roundWins = 0,
|
||||
}: {
|
||||
partyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
roundIndex: number
|
||||
buffs?: TBuff[]
|
||||
roundWins?: number
|
||||
}): StadiumSetupSide<TBuff> {
|
||||
return {
|
||||
party: resetParty([...partyTemplate]),
|
||||
resource: maxResource,
|
||||
cooldowns: {},
|
||||
buffs,
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
survivalSeconds: 0,
|
||||
dampeningPercent: 0,
|
||||
roundIndex,
|
||||
roundWins,
|
||||
roundStatus: 'playing',
|
||||
shopReady: false,
|
||||
}
|
||||
}
|
||||
|
||||
export function createStadiumMatchStart<TBuff extends string>({
|
||||
partyTemplate,
|
||||
opponentPartyTemplate,
|
||||
maxResource,
|
||||
}: {
|
||||
partyTemplate: readonly PartyMember[]
|
||||
opponentPartyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
}) {
|
||||
const roundIndex = 1
|
||||
return {
|
||||
playerSide: createStadiumStarterSide<TBuff>({ partyTemplate, maxResource, roundIndex }),
|
||||
opponentSide: createStadiumStarterSide<TBuff>({ partyTemplate: opponentPartyTemplate, maxResource, roundIndex }),
|
||||
defaults: {
|
||||
roundIndex,
|
||||
roundWins: { player: 0, opponent: 0 } satisfies StadiumWins,
|
||||
elapsedTicks: 0,
|
||||
shopPoints: 0,
|
||||
shopReady: false,
|
||||
paused: false,
|
||||
rewardError: '',
|
||||
showEndLog: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function createStadiumLiveMatchStart<TBuff extends string>({
|
||||
match,
|
||||
side,
|
||||
partyTemplate,
|
||||
opponentPartyTemplate,
|
||||
maxResource,
|
||||
message,
|
||||
}: {
|
||||
match: PvpMatchSnapshot<StadiumSetupSide<TBuff>>
|
||||
side: PvpMatchSide
|
||||
partyTemplate: readonly PartyMember[]
|
||||
opponentPartyTemplate: readonly PartyMember[]
|
||||
maxResource: number
|
||||
message?: string
|
||||
}) {
|
||||
const opponentSideId: PvpMatchSide = side === 'a' ? 'b' : 'a'
|
||||
const opponent = match.players[opponentSideId]
|
||||
const opponentTemplate = opponentPartyTemplate.map((member) => ({
|
||||
...member,
|
||||
name: member.id === 'mira' ? opponent.characterName : member.name,
|
||||
}))
|
||||
const setup = createStadiumMatchStart<TBuff>({
|
||||
partyTemplate,
|
||||
opponentPartyTemplate: opponentTemplate,
|
||||
maxResource,
|
||||
})
|
||||
const liveMatch: StadiumLiveMatchSetup = {
|
||||
id: match.id,
|
||||
side,
|
||||
opponentSide: opponentSideId,
|
||||
opponentName: opponent.characterName,
|
||||
opponentClassName: opponent.className,
|
||||
}
|
||||
|
||||
return {
|
||||
...setup,
|
||||
liveMatch,
|
||||
logText: message ?? `${opponent.characterName} found. Stadium begins.`,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
import type { PartyMember } from '../game'
|
||||
|
||||
export type NavigateAction = 'navigateLeft' | 'navigateRight' | 'navigateUp' | 'navigateDown'
|
||||
|
||||
type TargetOptions = {
|
||||
livingOnly?: boolean
|
||||
}
|
||||
|
||||
function canTarget(member: PartyMember, options: TargetOptions) {
|
||||
return !options.livingOnly || member.health > 0
|
||||
}
|
||||
|
||||
export function selectRelativePartyTarget(
|
||||
party: PartyMember[],
|
||||
selectedId: string,
|
||||
direction: -1 | 1,
|
||||
options: TargetOptions = {},
|
||||
) {
|
||||
const candidates = party.filter((member) => canTarget(member, options))
|
||||
if (candidates.length === 0) return null
|
||||
const currentIndex = candidates.findIndex((member) => member.id === selectedId)
|
||||
const nextIndex = currentIndex < 0
|
||||
? 0
|
||||
: (currentIndex + direction + candidates.length) % candidates.length
|
||||
return candidates[nextIndex]?.id ?? null
|
||||
}
|
||||
|
||||
export function selectDirectionalPartyTarget(
|
||||
party: PartyMember[],
|
||||
selectedId: string,
|
||||
action: NavigateAction,
|
||||
columns: number,
|
||||
options: TargetOptions = {},
|
||||
) {
|
||||
const currentIndex = party.findIndex((member) => member.id === selectedId)
|
||||
if (currentIndex < 0) {
|
||||
return party.find((member) => canTarget(member, options))?.id ?? null
|
||||
}
|
||||
const currentRow = Math.floor(currentIndex / columns)
|
||||
const currentColumn = currentIndex % columns
|
||||
const horizontal = action === 'navigateLeft' || action === 'navigateRight'
|
||||
const candidate = party
|
||||
.map((member, index) => ({
|
||||
member,
|
||||
index,
|
||||
row: Math.floor(index / columns),
|
||||
column: index % columns,
|
||||
}))
|
||||
.filter(({ member, index, row, column }) => {
|
||||
if (!canTarget(member, options) || index === currentIndex) return false
|
||||
if (action === 'navigateLeft') return row === currentRow && column < currentColumn
|
||||
if (action === 'navigateRight') return row === currentRow && column > currentColumn
|
||||
if (action === 'navigateUp') return row < currentRow
|
||||
return row > currentRow
|
||||
})
|
||||
.sort((left, right) => {
|
||||
const leftPrimary = horizontal
|
||||
? Math.abs(left.column - currentColumn)
|
||||
: Math.abs(left.row - currentRow)
|
||||
const rightPrimary = horizontal
|
||||
? Math.abs(right.column - currentColumn)
|
||||
: Math.abs(right.row - currentRow)
|
||||
const leftSecondary = horizontal ? 0 : Math.abs(left.column - currentColumn)
|
||||
const rightSecondary = horizontal ? 0 : Math.abs(right.column - currentColumn)
|
||||
return leftPrimary - rightPrimary || leftSecondary - rightSecondary
|
||||
})[0]
|
||||
return candidate?.member.id ?? null
|
||||
}
|
||||
|
||||
export function selectDirectPartyTarget(
|
||||
party: PartyMember[],
|
||||
slot: number,
|
||||
options: TargetOptions & {
|
||||
targetGroup?: number
|
||||
groupSize?: number
|
||||
} = {},
|
||||
) {
|
||||
const groupSize = options.groupSize ?? 6
|
||||
const index = slot + (options.targetGroup ?? 0) * groupSize
|
||||
const member = party[index]
|
||||
return member && canTarget(member, options) ? member.id : null
|
||||
}
|
||||
|
||||
export function nextTargetGroupSelection(
|
||||
party: PartyMember[],
|
||||
selectedId: string,
|
||||
currentGroup: number,
|
||||
groupSize = 6,
|
||||
) {
|
||||
const groupCount = Math.max(1, Math.ceil(party.length / groupSize))
|
||||
const nextGroup = (currentGroup + 1) % groupCount
|
||||
const selectedIndex = party.findIndex((member) => member.id === selectedId)
|
||||
const slot = selectedIndex < 0 ? 0 : selectedIndex % groupSize
|
||||
return {
|
||||
group: nextGroup,
|
||||
selectedId: party[slot + nextGroup * groupSize]?.id ?? null,
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { CSSProperties } from 'react'
|
||||
import { memo, type CSSProperties } from 'react'
|
||||
import {
|
||||
bindingLabel,
|
||||
compactBindingLabel,
|
||||
@@ -31,7 +31,7 @@ function faceButtonFor(binding: string, iconStyle: ControllerIconStyle) {
|
||||
return FACE_BUTTONS[iconStyle][Number(binding.slice(6))] ?? null
|
||||
}
|
||||
|
||||
function FaceIcon({
|
||||
const FaceIcon = memo(function FaceIcon({
|
||||
color,
|
||||
iconStyle,
|
||||
label,
|
||||
@@ -52,9 +52,9 @@ function FaceIcon({
|
||||
{label}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
export function ControllerBindingLabel({
|
||||
export const ControllerBindingLabel = memo(function ControllerBindingLabel({
|
||||
binding,
|
||||
compact = false,
|
||||
iconStyle,
|
||||
@@ -78,9 +78,9 @@ export function ControllerBindingLabel({
|
||||
}
|
||||
|
||||
return <>{compact ? compactBindingLabel(binding, iconStyle) : title}</>
|
||||
}
|
||||
})
|
||||
|
||||
export function ControllerStylePreview({ iconStyle }: { iconStyle: ControllerIconStyle }) {
|
||||
export const ControllerStylePreview = memo(function ControllerStylePreview({ iconStyle }: { iconStyle: ControllerIconStyle }) {
|
||||
return (
|
||||
<span className="controller-style-preview" aria-hidden="true">
|
||||
{[0, 1, 2, 3].map((button) => {
|
||||
@@ -99,4 +99,4 @@ export function ControllerStylePreview({ iconStyle }: { iconStyle: ControllerIco
|
||||
})}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
@@ -29,6 +29,26 @@ const CRAFTING_LIST_PAGE_SIZE = 3
|
||||
const CRAFTING_FILTER_SLOTS = (Object.keys(SLOT_LABELS) as EquipmentSlot[])
|
||||
.filter((slot) => slot !== 'component')
|
||||
const DIRECT_CRAFT_ITEM_LEVELS = new Set([1, 10, 20, 25])
|
||||
type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
|
||||
|
||||
function selectUpgradeRecipe(
|
||||
paths: CharacterProfile['gearUpgradePaths'],
|
||||
recipes: CraftingRecipe[],
|
||||
item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
|
||||
) {
|
||||
const path = paths.find((candidate) => candidate.fromItemId === item.id)
|
||||
if (path) {
|
||||
const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
|
||||
if (pathRecipe) return pathRecipe
|
||||
}
|
||||
const candidates = recipes.filter((recipe) =>
|
||||
recipe.item.slot === item.slot
|
||||
&& recipe.item.itemLevel > item.itemLevel
|
||||
)
|
||||
const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
|
||||
if (!Number.isFinite(nextItemLevel)) return undefined
|
||||
return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
|
||||
}
|
||||
|
||||
type Props = {
|
||||
profile: CharacterProfile
|
||||
@@ -64,6 +84,7 @@ export function EquipmentScreen({
|
||||
const [upgrading, setUpgrading] = useState(false)
|
||||
const [showSetBonuses, setShowSetBonuses] = useState(false)
|
||||
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>(mode ?? 'equipment')
|
||||
const activeEquipmentTab = mode ?? equipmentTab
|
||||
const [inventoryPage, setInventoryPage] = useState(0)
|
||||
const [recipePage, setRecipePage] = useState(0)
|
||||
const [message, setMessage] = useState('')
|
||||
@@ -77,21 +98,11 @@ export function EquipmentScreen({
|
||||
const [selectedRecipeId, setSelectedRecipeId] = useState<number | null>(
|
||||
firstRecipe?.id ?? null,
|
||||
)
|
||||
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === selectedRecipeId)
|
||||
const selectedRecipeRequiresUpgrade = selectedRecipe
|
||||
? !DIRECT_CRAFT_ITEM_LEVELS.has(selectedRecipe.item.itemLevel)
|
||||
: false
|
||||
const selectedItemRecipe = selectedItem
|
||||
? profile.craftingRecipes.find((recipe) => recipe.item.id === selectedItem.id)
|
||||
: undefined
|
||||
const upgradeRecipe = selectedItem && selectedItemRecipe
|
||||
? profile.craftingRecipes
|
||||
.filter((recipe) =>
|
||||
recipe.sourceEncounterId === selectedItemRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === selectedItem.slot
|
||||
&& recipe.item.itemLevel > selectedItem.itemLevel,
|
||||
)
|
||||
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
|
||||
? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, selectedItem)
|
||||
: undefined
|
||||
const equippedBySlot = useMemo(
|
||||
() => new Map(
|
||||
@@ -118,9 +129,10 @@ export function EquipmentScreen({
|
||||
1,
|
||||
Math.ceil(visibleInventory.length / EQUIPMENT_LIST_PAGE_SIZE),
|
||||
)
|
||||
const activeInventoryPage = Math.min(inventoryPage, inventoryPageCount - 1)
|
||||
const inventoryPageItems = visibleInventory.slice(
|
||||
inventoryPage * EQUIPMENT_LIST_PAGE_SIZE,
|
||||
(inventoryPage + 1) * EQUIPMENT_LIST_PAGE_SIZE,
|
||||
activeInventoryPage * EQUIPMENT_LIST_PAGE_SIZE,
|
||||
(activeInventoryPage + 1) * EQUIPMENT_LIST_PAGE_SIZE,
|
||||
)
|
||||
|
||||
const [slotFilter, setSlotFilter] = useState<EquipmentSlot | 'all'>('all')
|
||||
@@ -158,42 +170,28 @@ export function EquipmentScreen({
|
||||
1,
|
||||
Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
|
||||
)
|
||||
const activeRecipePage = Math.min(recipePage, recipePageCount - 1)
|
||||
const recipePageItems = filteredRecipes.slice(
|
||||
recipePage * CRAFTING_LIST_PAGE_SIZE,
|
||||
(recipePage + 1) * CRAFTING_LIST_PAGE_SIZE,
|
||||
activeRecipePage * CRAFTING_LIST_PAGE_SIZE,
|
||||
(activeRecipePage + 1) * CRAFTING_LIST_PAGE_SIZE,
|
||||
)
|
||||
const activeSelectedRecipeId = filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)
|
||||
? selectedRecipeId
|
||||
: filteredRecipes[0]?.id ?? null
|
||||
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === activeSelectedRecipeId)
|
||||
const selectedRecipeRequiresUpgrade = selectedRecipe
|
||||
? !DIRECT_CRAFT_ITEM_LEVELS.has(selectedRecipe.item.itemLevel)
|
||||
: false
|
||||
|
||||
useEffect(() => {
|
||||
window.scrollTo(0, scrollRef.current)
|
||||
}, [profile])
|
||||
|
||||
useEffect(() => {
|
||||
setInventoryPage((current) => Math.min(current, inventoryPageCount - 1))
|
||||
}, [inventoryPageCount])
|
||||
|
||||
useEffect(() => {
|
||||
setRecipePage((current) => Math.min(current, recipePageCount - 1))
|
||||
}, [recipePageCount])
|
||||
|
||||
useEffect(() => {
|
||||
if (filteredRecipes.length === 0) {
|
||||
setSelectedRecipeId(null)
|
||||
return
|
||||
}
|
||||
if (!filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)) {
|
||||
setSelectedRecipeId(filteredRecipes[0].id)
|
||||
}
|
||||
}, [filteredRecipes, selectedRecipeId])
|
||||
|
||||
useEffect(() => {
|
||||
if (equipmentTab === 'crafting') {
|
||||
if (activeEquipmentTab === 'crafting') {
|
||||
loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
|
||||
}
|
||||
}, [equipmentTab])
|
||||
|
||||
useEffect(() => {
|
||||
if (mode) setEquipmentTab(mode)
|
||||
}, [mode])
|
||||
}, [activeEquipmentTab, onUpdated])
|
||||
|
||||
function saveScroll() {
|
||||
scrollRef.current = window.scrollY
|
||||
@@ -316,7 +314,7 @@ export function EquipmentScreen({
|
||||
}
|
||||
|
||||
const workshopState = useMemo<DualScreenWorkshopState>(() => {
|
||||
if (equipmentTab === 'crafting') {
|
||||
if (activeEquipmentTab === 'crafting') {
|
||||
if (!selectedRecipe) {
|
||||
return {
|
||||
mode: 'crafting',
|
||||
@@ -402,7 +400,7 @@ export function EquipmentScreen({
|
||||
: []),
|
||||
],
|
||||
}
|
||||
}, [comparisonItem, equipmentTab, selectedItem, selectedRecipe, upgradeRecipe])
|
||||
}, [activeEquipmentTab, comparisonItem, selectedItem, selectedRecipe, upgradeRecipe])
|
||||
|
||||
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
|
||||
|
||||
@@ -435,14 +433,14 @@ export function EquipmentScreen({
|
||||
{showModeTabs && (
|
||||
<nav className="equipment-tabs">
|
||||
<button
|
||||
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
|
||||
className={`equipment-tab ${activeEquipmentTab === 'equipment' ? 'active' : ''}`}
|
||||
onClick={() => setEquipmentTab('equipment')}
|
||||
type="button"
|
||||
>
|
||||
Equipment
|
||||
</button>
|
||||
<button
|
||||
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
|
||||
className={`equipment-tab ${activeEquipmentTab === 'crafting' ? 'active' : ''}`}
|
||||
onClick={() => setEquipmentTab('crafting')}
|
||||
type="button"
|
||||
>
|
||||
@@ -451,7 +449,7 @@ export function EquipmentScreen({
|
||||
</nav>
|
||||
)}
|
||||
|
||||
{equipmentTab === 'equipment' ? (
|
||||
{activeEquipmentTab === 'equipment' ? (
|
||||
<>
|
||||
<section className="item-comparison">
|
||||
{selectedItem ? (
|
||||
@@ -563,11 +561,11 @@ export function EquipmentScreen({
|
||||
</div>
|
||||
{visibleInventory.length > EQUIPMENT_LIST_PAGE_SIZE && (
|
||||
<ListPager
|
||||
label={`Page ${inventoryPage + 1} / ${inventoryPageCount}`}
|
||||
onNext={() => setInventoryPage((current) => Math.min(inventoryPageCount - 1, current + 1))}
|
||||
onPrevious={() => setInventoryPage((current) => Math.max(0, current - 1))}
|
||||
nextDisabled={inventoryPage >= inventoryPageCount - 1}
|
||||
previousDisabled={inventoryPage <= 0}
|
||||
label={`Page ${activeInventoryPage + 1} / ${inventoryPageCount}`}
|
||||
onNext={() => setInventoryPage(Math.min(inventoryPageCount - 1, activeInventoryPage + 1))}
|
||||
onPrevious={() => setInventoryPage(Math.max(0, activeInventoryPage - 1))}
|
||||
nextDisabled={activeInventoryPage >= inventoryPageCount - 1}
|
||||
previousDisabled={activeInventoryPage <= 0}
|
||||
/>
|
||||
)}
|
||||
</section>
|
||||
@@ -582,8 +580,12 @@ export function EquipmentScreen({
|
||||
/>
|
||||
<div className="crafting-layout">
|
||||
<aside className="crafting-filters">
|
||||
<EquipmentHeading
|
||||
eyebrow="Slots"
|
||||
title="Gear Slots"
|
||||
detail={slotFilter === 'all' ? 'All' : SLOT_LABELS[slotFilter]}
|
||||
/>
|
||||
<div>
|
||||
<p className="eyebrow">Slot</p>
|
||||
<div className="crafting-filter-grid">
|
||||
<button
|
||||
className={slotFilter === 'all' ? 'active' : ''}
|
||||
@@ -643,11 +645,12 @@ export function EquipmentScreen({
|
||||
</div>
|
||||
</aside>
|
||||
|
||||
<section className="crafting-available-panel">
|
||||
<section className="crafting-list-panel">
|
||||
<EquipmentHeading
|
||||
eyebrow="Recipes"
|
||||
title={slotFilter === 'all' ? 'Available' : SLOT_LABELS[slotFilter]}
|
||||
detail={`Page ${recipePage + 1}/${recipePageCount}`}
|
||||
eyebrow="Available Gear"
|
||||
title={slotFilter === 'all' ? 'Craftable Gear' : SLOT_LABELS[slotFilter]}
|
||||
detail={`Page ${activeRecipePage + 1}/${recipePageCount}`}
|
||||
/>
|
||||
{filteredRecipes.length === 0 ? (
|
||||
<p className="inventory-empty">No recipes match filters.</p>
|
||||
@@ -655,7 +658,7 @@ export function EquipmentScreen({
|
||||
<div className="crafting-list">
|
||||
{recipePageItems.map((recipe) => (
|
||||
<button
|
||||
className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
|
||||
className={`${activeSelectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
|
||||
key={recipe.id}
|
||||
onClick={() => setSelectedRecipeId(recipe.id)}
|
||||
type="button"
|
||||
@@ -677,11 +680,11 @@ export function EquipmentScreen({
|
||||
)}
|
||||
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
|
||||
<ListPager
|
||||
label={`Page ${recipePage + 1} / ${recipePageCount}`}
|
||||
onNext={() => setRecipePage((current) => Math.min(recipePageCount - 1, current + 1))}
|
||||
onPrevious={() => setRecipePage((current) => Math.max(0, current - 1))}
|
||||
nextDisabled={recipePage >= recipePageCount - 1}
|
||||
previousDisabled={recipePage <= 0}
|
||||
label={`Page ${activeRecipePage + 1} / ${recipePageCount}`}
|
||||
onNext={() => setRecipePage(Math.min(recipePageCount - 1, activeRecipePage + 1))}
|
||||
onPrevious={() => setRecipePage(Math.max(0, activeRecipePage - 1))}
|
||||
nextDisabled={activeRecipePage >= recipePageCount - 1}
|
||||
previousDisabled={activeRecipePage <= 0}
|
||||
/>
|
||||
)}
|
||||
<div className="crafting-action-row">
|
||||
@@ -705,6 +708,9 @@ export function EquipmentScreen({
|
||||
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
|
||||
</div>
|
||||
<div className="crafting-components">
|
||||
{selectedRecipe.components.length === 0 && (
|
||||
<p className="inventory-empty">No materials configured. Crafting disabled.</p>
|
||||
)}
|
||||
{selectedRecipe.components.map((component) => (
|
||||
<div
|
||||
className={component.owned >= component.quantity ? 'ready' : 'missing'}
|
||||
@@ -721,11 +727,12 @@ export function EquipmentScreen({
|
||||
<p className="inventory-empty">Select a recipe.</p>
|
||||
)}
|
||||
</section>
|
||||
</section>
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{equipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
|
||||
{activeEquipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
|
||||
<section className="set-bonus-panel">
|
||||
<div className="equipment-heading toggle-heading">
|
||||
<div>
|
||||
@@ -761,11 +768,11 @@ export function EquipmentScreen({
|
||||
)
|
||||
|
||||
if (embedded) {
|
||||
return <div className={`equipment-screen embedded-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
|
||||
return <div className={`equipment-screen embedded-screen ${activeEquipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
|
||||
}
|
||||
|
||||
return (
|
||||
<section className={`content-screen equipment-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
|
||||
<section className={`content-screen equipment-screen ${activeEquipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
|
||||
{content}
|
||||
</section>
|
||||
)
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
import { memo, type ElementType, type ReactNode } from 'react'
|
||||
import type { ControllerIconStyle } from '../input'
|
||||
import type { PartyMember } from '../game'
|
||||
import {
|
||||
effectiveMaxHealth,
|
||||
formatEffectTime,
|
||||
memberHotEffects,
|
||||
} from '../combat/rules'
|
||||
import { ControllerBindingLabel } from './ControllerIcons'
|
||||
import { barFillStyle } from './barStyles'
|
||||
|
||||
export type FloatingCombatText = {
|
||||
id: number
|
||||
memberId: string
|
||||
value: number
|
||||
}
|
||||
|
||||
type MemberEffectMode = 'full' | 'compact' | 'timed-basic'
|
||||
|
||||
const MemberEffects = memo(function MemberEffects({
|
||||
member,
|
||||
mode,
|
||||
}: {
|
||||
member: PartyMember
|
||||
mode: MemberEffectMode
|
||||
}) {
|
||||
if (mode === 'compact') {
|
||||
return (
|
||||
<div className="member-effects">
|
||||
{memberHotEffects(member).map((effect) => (
|
||||
<span className="buff" key={effect.id}>{effect.label}</span>
|
||||
))}
|
||||
{member.shield > 0 && <span className="buff">Shield {Math.ceil(member.shield)}</span>}
|
||||
{member.debuff && <span className="debuff">{member.debuff}</span>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
if (mode === 'timed-basic') {
|
||||
return (
|
||||
<div className="member-effects">
|
||||
{member.hotTicks > 0 && <span className="buff">Renew {formatEffectTime(member.hotTicks)}</span>}
|
||||
{member.shield > 0 && <span className="buff">Shield {Math.ceil(member.shield)}</span>}
|
||||
{member.debuff && member.debuffTicks && <span className="debuff">{member.debuff} {formatEffectTime(member.debuffTicks)}</span>}
|
||||
{(member.poisonStacks ?? 0) > 0 && <span className="debuff">Poison {member.poisonStacks}</span>}
|
||||
{(member.maxHealthPenaltyTicks ?? 0) > 0 && <span className="debuff">Max HP -25% {formatEffectTime(member.maxHealthPenaltyTicks ?? 0)}</span>}
|
||||
{(member.healingReductionTicks ?? 0) > 0 && <span className="debuff">Healing -25% {formatEffectTime(member.healingReductionTicks ?? 0)}</span>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="member-effects">
|
||||
{memberHotEffects(member).map((effect) => (
|
||||
<span className="buff" key={effect.id}>{effect.label} {formatEffectTime(effect.ticks)}</span>
|
||||
))}
|
||||
{member.shield > 0 && <span className="buff">Shield {Math.ceil(member.shield)}</span>}
|
||||
{(member.damageReductionTicks ?? 0) > 0 && <span className="buff">Barkskin {formatEffectTime(member.damageReductionTicks ?? 0)}</span>}
|
||||
{(member.bounceHeals ?? []).map((effect) => (
|
||||
<span className="buff" key={effect.id}>{effect.label} {effect.charges}</span>
|
||||
))}
|
||||
{member.debuff && member.debuffTicks && <span className="debuff">{member.debuff} {formatEffectTime(member.debuffTicks)}</span>}
|
||||
{(member.poisonStacks ?? 0) > 0 && <span className="debuff">Poison {member.poisonStacks}</span>}
|
||||
{(member.maxHealthPenaltyTicks ?? 0) > 0 && <span className="debuff">Max HP -25% {formatEffectTime(member.maxHealthPenaltyTicks ?? 0)}</span>}
|
||||
{(member.healingReductionTicks ?? 0) > 0 && <span className="debuff">Healing -25% {formatEffectTime(member.healingReductionTicks ?? 0)}</span>}
|
||||
</div>
|
||||
)
|
||||
})
|
||||
|
||||
export const PartyMemberFrame = memo(function PartyMemberFrame({
|
||||
as,
|
||||
member,
|
||||
selected = false,
|
||||
baseClassName = 'party-member',
|
||||
selectedClassName = 'selected',
|
||||
deadClassName = 'dead',
|
||||
effectMode = 'full',
|
||||
floatingTexts = [],
|
||||
showTargetMarker = false,
|
||||
showHeaderHealth = true,
|
||||
showHealthText = false,
|
||||
targetBinding,
|
||||
controllerIconStyle,
|
||||
onSelect,
|
||||
children,
|
||||
}: {
|
||||
as?: ElementType
|
||||
member: PartyMember
|
||||
selected?: boolean
|
||||
baseClassName?: string
|
||||
selectedClassName?: string
|
||||
deadClassName?: string
|
||||
effectMode?: MemberEffectMode
|
||||
floatingTexts?: FloatingCombatText[]
|
||||
showTargetMarker?: boolean
|
||||
showHeaderHealth?: boolean
|
||||
showHealthText?: boolean
|
||||
targetBinding?: string | null
|
||||
controllerIconStyle?: ControllerIconStyle
|
||||
onSelect?: (id: string) => void
|
||||
children?: ReactNode
|
||||
}) {
|
||||
const Component = as ?? (onSelect ? 'button' : 'div')
|
||||
const maxHealth = effectiveMaxHealth(member)
|
||||
const className = [
|
||||
baseClassName,
|
||||
selected ? selectedClassName : '',
|
||||
member.health <= 0 ? deadClassName : '',
|
||||
].filter(Boolean).join(' ')
|
||||
const action = targetBinding ? {
|
||||
binding: targetBinding,
|
||||
iconStyle: controllerIconStyle ?? 'xbox',
|
||||
} : null
|
||||
|
||||
return (
|
||||
<Component
|
||||
className={className}
|
||||
data-party-member-id={member.id}
|
||||
onClick={onSelect ? () => onSelect(member.id) : undefined}
|
||||
aria-pressed={onSelect ? selected : undefined}
|
||||
type={Component === 'button' ? 'button' : undefined}
|
||||
>
|
||||
{showTargetMarker && (
|
||||
<span className="target-marker" aria-hidden="true">
|
||||
<i />
|
||||
Target
|
||||
</span>
|
||||
)}
|
||||
<div className="member-header">
|
||||
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
|
||||
<strong>{member.name}</strong>
|
||||
{showHeaderHealth && <small>{Math.ceil(member.health)} / {maxHealth}</small>}
|
||||
</div>
|
||||
<div className="bar member-health">
|
||||
<span style={barFillStyle((member.health / maxHealth) * 100)} />
|
||||
{member.shield > 0 && <i style={barFillStyle((member.shield / maxHealth) * 100, 'right')} />}
|
||||
{showHealthText && <em className="health-text">{Math.floor(member.health)} / {maxHealth}</em>}
|
||||
</div>
|
||||
<div className="floating-combat-texts" aria-hidden="true">
|
||||
{floatingTexts.map((entry) => <span className="floating-heal" key={entry.id}>+{entry.value}</span>)}
|
||||
</div>
|
||||
{action && (
|
||||
<div className="member-target-key">
|
||||
<ControllerBindingLabel
|
||||
binding={action.binding}
|
||||
iconStyle={action.iconStyle}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
<MemberEffects member={member} mode={effectMode} />
|
||||
{children}
|
||||
</Component>
|
||||
)
|
||||
})
|
||||
@@ -0,0 +1,68 @@
|
||||
import type { ReactNode } from 'react'
|
||||
import type { CombatLogEntry } from '../game'
|
||||
import { RematchControls, ResultLogToggle } from './RewardPanels'
|
||||
|
||||
type ResultAction = {
|
||||
label: string
|
||||
onClick: () => void
|
||||
className?: string
|
||||
disabled?: boolean
|
||||
}
|
||||
|
||||
type ResultRematch = {
|
||||
visible: boolean
|
||||
requested: boolean
|
||||
message: string
|
||||
onRematch: () => void
|
||||
}
|
||||
|
||||
export function ResultScreen({
|
||||
eyebrow,
|
||||
title,
|
||||
children,
|
||||
log,
|
||||
showLog,
|
||||
onToggleLog,
|
||||
rematch,
|
||||
actions,
|
||||
}: {
|
||||
eyebrow: string
|
||||
title: string
|
||||
children?: ReactNode
|
||||
log?: CombatLogEntry[]
|
||||
showLog?: boolean
|
||||
onToggleLog?: () => void
|
||||
rematch?: ResultRematch
|
||||
actions?: ResultAction[]
|
||||
}) {
|
||||
return (
|
||||
<div className="result-screen">
|
||||
<div>
|
||||
<p className="eyebrow">{eyebrow}</p>
|
||||
<h2>{title}</h2>
|
||||
{children}
|
||||
{log && onToggleLog && (
|
||||
<ResultLogToggle log={log} showEndLog={Boolean(showLog)} onToggle={onToggleLog} />
|
||||
)}
|
||||
{rematch?.visible && (
|
||||
<RematchControls
|
||||
requested={rematch.requested}
|
||||
message={rematch.message}
|
||||
onRematch={rematch.onRematch}
|
||||
/>
|
||||
)}
|
||||
{actions?.map((action) => (
|
||||
<button
|
||||
className={action.className}
|
||||
disabled={action.disabled}
|
||||
key={action.label}
|
||||
onClick={action.onClick}
|
||||
type="button"
|
||||
>
|
||||
{action.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
import type { CombatLogEntry } from '../game'
|
||||
import type { DungeonReward, LootRoll } from '../profile'
|
||||
|
||||
type BonusItem = NonNullable<DungeonReward['bonusItem']>
|
||||
|
||||
export function LevelGain({
|
||||
previousLevel,
|
||||
newLevel,
|
||||
talentPointsGained,
|
||||
}: {
|
||||
previousLevel: number | null
|
||||
newLevel: number | null
|
||||
talentPointsGained: number
|
||||
}) {
|
||||
if (!previousLevel || !newLevel || talentPointsGained <= 0) return null
|
||||
return (
|
||||
<p className="level-gain">
|
||||
Level {previousLevel} to {newLevel}
|
||||
<small>+{talentPointsGained} talent point</small>
|
||||
</p>
|
||||
)
|
||||
}
|
||||
|
||||
export function AbilityUnlocks({
|
||||
abilities,
|
||||
}: {
|
||||
abilities: DungeonReward['unlockedAbilities']
|
||||
}) {
|
||||
return (
|
||||
<>
|
||||
{abilities.map((ability) => (
|
||||
<p className="ability-unlock" key={ability.id}>
|
||||
<span>{ability.glyph}</span>
|
||||
Ability Unlocked: {ability.name}
|
||||
</p>
|
||||
))}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export function RewardXpSummary({
|
||||
reward,
|
||||
}: {
|
||||
reward: {
|
||||
experienceGained: number
|
||||
previousLevel: number | null
|
||||
newLevel: number | null
|
||||
talentPointsGained: number
|
||||
unlockedAbilities: DungeonReward['unlockedAbilities']
|
||||
}
|
||||
}) {
|
||||
return (
|
||||
<>
|
||||
<p>+{reward.experienceGained} XP</p>
|
||||
<LevelGain previousLevel={reward.previousLevel} newLevel={reward.newLevel} talentPointsGained={reward.talentPointsGained} />
|
||||
<AbilityUnlocks abilities={reward.unlockedAbilities} />
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export function BonusItemReward({
|
||||
item,
|
||||
eyebrow,
|
||||
compact = false,
|
||||
}: {
|
||||
item?: BonusItem | null
|
||||
eyebrow?: string
|
||||
compact?: boolean
|
||||
}) {
|
||||
if (!item) return null
|
||||
if (compact) {
|
||||
return (
|
||||
<p className="ability-unlock">
|
||||
<span>{item.glyph}</span>
|
||||
{item.name} x{item.quantity}
|
||||
{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
|
||||
</p>
|
||||
)
|
||||
}
|
||||
return (
|
||||
<div className="bonus-item">
|
||||
{eyebrow && <p className="eyebrow">{eyebrow}</p>}
|
||||
<div className="bonus-item-detail">
|
||||
<span>{item.glyph}</span>
|
||||
<strong className={`rarity-${item.rarity}`}>{item.name}</strong>
|
||||
<small>Item Level {item.itemLevel} x{item.quantity}</small>
|
||||
{item.duplicate && <small> (owned x{item.quantityAfter})</small>}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export function LootRollList({
|
||||
rolls,
|
||||
expectedRolls,
|
||||
}: {
|
||||
rolls: LootRoll[]
|
||||
expectedRolls: number
|
||||
}) {
|
||||
return (
|
||||
<div className="run-loot-rolls">
|
||||
{rolls.map((roll) => (
|
||||
<div className={roll.dropped ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<strong>{roll.encounterName}</strong>
|
||||
<span>
|
||||
{roll.items.length > 0
|
||||
? roll.items
|
||||
.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`)
|
||||
.join(', ')
|
||||
: 'No components dropped'}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
{rolls.length < expectedRolls && <small>Finishing loot rolls...</small>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export function PvpRunLootList({
|
||||
loot,
|
||||
}: {
|
||||
loot: BonusItem[]
|
||||
}) {
|
||||
return (
|
||||
<div className="run-loot-rolls">
|
||||
{loot.length > 0 ? loot.map((item, index) => (
|
||||
<div className="dropped" key={`${item.id}-${index}`}>
|
||||
<strong>Boss {index + 1}</strong>
|
||||
<span>
|
||||
{item.glyph} {item.name} x{item.quantity}
|
||||
{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
|
||||
</span>
|
||||
</div>
|
||||
)) : (
|
||||
<div>
|
||||
<strong>Loot</strong>
|
||||
<span>No boss loot awarded</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export function ResultLogToggle({
|
||||
log,
|
||||
showEndLog,
|
||||
onToggle,
|
||||
}: {
|
||||
log: CombatLogEntry[]
|
||||
showEndLog: boolean
|
||||
onToggle: () => void
|
||||
}) {
|
||||
if (log.length === 0) return null
|
||||
return (
|
||||
<>
|
||||
<button className="secondary-result-button" onClick={onToggle} type="button">
|
||||
{showEndLog ? 'Hide Combat Log' : 'View Combat Log'}
|
||||
</button>
|
||||
{showEndLog && (
|
||||
<div className="result-log">
|
||||
{log.slice().reverse().map((entry) => (
|
||||
<div className={`log-entry ${entry.tone}`} key={entry.id}>{entry.text}</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export function RematchControls({
|
||||
requested,
|
||||
message,
|
||||
onRematch,
|
||||
}: {
|
||||
requested: boolean
|
||||
message: string
|
||||
onRematch: () => void
|
||||
}) {
|
||||
return (
|
||||
<>
|
||||
<button disabled={requested} onClick={onRematch} type="button">
|
||||
{requested ? 'Waiting for Rematch' : 'Rematch'}
|
||||
</button>
|
||||
{message && <p>{message}</p>}
|
||||
</>
|
||||
)
|
||||
}
|
||||
@@ -32,11 +32,13 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
capture,
|
||||
controllerIconStyle,
|
||||
directPartyTargeting,
|
||||
combatTouchLocked,
|
||||
beginCapture,
|
||||
cancelCapture,
|
||||
resetBindings,
|
||||
setControllerIconStyle,
|
||||
setDirectPartyTargeting,
|
||||
setCombatTouchLocked,
|
||||
} = useInput()
|
||||
const {
|
||||
enabled: dualScreenEnabled,
|
||||
@@ -180,6 +182,14 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
>
|
||||
{directPartyTargeting ? 'Direct Targeting On' : 'Direct Targeting Off'}
|
||||
</button>
|
||||
<button
|
||||
aria-pressed={combatTouchLocked}
|
||||
className={combatTouchLocked ? 'selected' : ''}
|
||||
onClick={() => setCombatTouchLocked(!combatTouchLocked)}
|
||||
type="button"
|
||||
>
|
||||
{combatTouchLocked ? 'Combat Touch Locked' : 'Combat Touch Unlocked'}
|
||||
</button>
|
||||
<div className="controller-icon-options">
|
||||
<span>Controller Icons</span>
|
||||
{(['xbox', 'playstation', 'nintendo'] as const).map((style) => (
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
import { memo } from 'react'
|
||||
import type { ControllerIconStyle } from '../input'
|
||||
import type { Spell } from '../game'
|
||||
import { ControllerBindingLabel } from './ControllerIcons'
|
||||
import { barFillStyle } from './barStyles'
|
||||
|
||||
export type SpellSlot = (Spell & {
|
||||
cost: number
|
||||
remaining: number
|
||||
slotIndex: number
|
||||
}) | null
|
||||
|
||||
export const ResourceBar = memo(function ResourceBar({
|
||||
resource,
|
||||
maxResource,
|
||||
resourceName,
|
||||
speedMultiplier,
|
||||
unavailableText,
|
||||
}: {
|
||||
resource: number
|
||||
maxResource: number
|
||||
resourceName: string
|
||||
speedMultiplier?: 1 | 2
|
||||
unavailableText?: string
|
||||
}) {
|
||||
return (
|
||||
<div className="mana-wrap party-mana-wrap">
|
||||
<span>
|
||||
{unavailableText ?? `${resourceName} ${Math.floor(resource)} / ${maxResource}`}
|
||||
</span>
|
||||
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
|
||||
<div className="bar mana-bar"><span style={barFillStyle((resource / maxResource) * 100)} /></div>
|
||||
</div>
|
||||
)
|
||||
})
|
||||
|
||||
export const SpellButton = memo(function SpellButton({
|
||||
spell,
|
||||
binding,
|
||||
iconStyle,
|
||||
resourceName,
|
||||
disabled,
|
||||
onCast,
|
||||
emptyKeyPrefix = 'empty',
|
||||
}: {
|
||||
spell: SpellSlot
|
||||
binding?: string
|
||||
iconStyle: ControllerIconStyle
|
||||
resourceName: string
|
||||
disabled?: boolean
|
||||
onCast: (spell: Spell) => void
|
||||
emptyKeyPrefix?: string
|
||||
}) {
|
||||
if (!spell) {
|
||||
return (
|
||||
<div className="spell empty-spell" key={emptyKeyPrefix}>
|
||||
<kbd>{emptyKeyPrefix}</kbd><strong>Empty</strong>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
return (
|
||||
<button
|
||||
className="spell"
|
||||
disabled={disabled}
|
||||
key={spell.id}
|
||||
onClick={() => onCast(spell)}
|
||||
title={spell.description}
|
||||
type="button"
|
||||
>
|
||||
<kbd>
|
||||
{binding
|
||||
? (
|
||||
<ControllerBindingLabel
|
||||
binding={binding}
|
||||
compact
|
||||
iconStyle={iconStyle}
|
||||
/>
|
||||
)
|
||||
: spell.slotIndex + 1}
|
||||
</kbd>
|
||||
<span className={`spell-icon spell-${spell.kind}`}>{spell.glyph}</span>
|
||||
<strong>{spell.name}</strong>
|
||||
<small>{spell.cost} {resourceName}</small>
|
||||
{spell.remaining > 0 && <i>{spell.remaining.toFixed(1)}</i>}
|
||||
</button>
|
||||
)
|
||||
})
|
||||
|
||||
export const SpellBar = memo(function SpellBar({
|
||||
spells,
|
||||
bindings,
|
||||
iconStyle,
|
||||
resource,
|
||||
resourceName,
|
||||
canCast,
|
||||
onCast,
|
||||
className = 'spell-bar six-slots vertical-spell-bar',
|
||||
}: {
|
||||
spells: SpellSlot[]
|
||||
bindings: Record<string, string>
|
||||
iconStyle: ControllerIconStyle
|
||||
resource: number
|
||||
resourceName: string
|
||||
canCast: boolean
|
||||
onCast: (spell: Spell) => void
|
||||
className?: string
|
||||
}) {
|
||||
return (
|
||||
<div className={className}>
|
||||
{spells.map((spell, slotIndex) => {
|
||||
if (!spell) {
|
||||
return (
|
||||
<div className="spell empty-spell" key={`empty-${slotIndex}`}>
|
||||
<kbd>{slotIndex + 1}</kbd><strong>Empty</strong>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
return (
|
||||
<SpellButton
|
||||
binding={bindings[`ability${slotIndex + 1}`]}
|
||||
disabled={!canCast || resource < spell.cost || spell.remaining > 0}
|
||||
iconStyle={iconStyle}
|
||||
key={spell.id}
|
||||
onCast={onCast}
|
||||
resourceName={resourceName}
|
||||
spell={spell}
|
||||
/>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)
|
||||
})
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import {
|
||||
allocateTalent,
|
||||
resetTalents,
|
||||
@@ -57,24 +57,16 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
|
||||
?? gameClass.talents[0]
|
||||
?? null
|
||||
const effectPageCount = Math.max(1, Math.ceil(gameClass.talents.length / EFFECTS_PER_PAGE))
|
||||
const activeEffectPage = Math.min(effectPage, effectPageCount - 1)
|
||||
const visibleTalents = gameClass.talents.slice(
|
||||
effectPage * EFFECTS_PER_PAGE,
|
||||
effectPage * EFFECTS_PER_PAGE + EFFECTS_PER_PAGE,
|
||||
activeEffectPage * EFFECTS_PER_PAGE,
|
||||
activeEffectPage * EFFECTS_PER_PAGE + EFFECTS_PER_PAGE,
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
window.scrollTo(0, scrollRef.current)
|
||||
}, [profile])
|
||||
|
||||
useEffect(() => {
|
||||
if (selectedTalentId && gameClass.talents.some((talent) => talent.id === selectedTalentId)) return
|
||||
setSelectedTalentId(selectedTalent?.id ?? null)
|
||||
}, [gameClass.talents, selectedTalent?.id, selectedTalentId])
|
||||
|
||||
useEffect(() => {
|
||||
setEffectPage((page) => Math.min(page, effectPageCount - 1))
|
||||
}, [effectPageCount])
|
||||
|
||||
function saveScroll() {
|
||||
scrollRef.current = window.scrollY
|
||||
}
|
||||
@@ -123,9 +115,8 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
|
||||
}
|
||||
}
|
||||
|
||||
const workshopState = useMemo<DualScreenWorkshopState | null>(() => {
|
||||
if (!isEffectClass) return null
|
||||
return {
|
||||
const workshopState: DualScreenWorkshopState | null = isEffectClass
|
||||
? {
|
||||
mode: 'talents',
|
||||
title: 'Spell Effects',
|
||||
subtitle: `${selectedEffects.length}/${capacity} active`,
|
||||
@@ -140,7 +131,7 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
|
||||
status: talent.rank > 0 ? 'Selected' : '',
|
||||
})),
|
||||
}
|
||||
}, [capacity, gameClass.talents, isEffectClass, selectedEffects.length, selectedTalent])
|
||||
: null
|
||||
|
||||
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
|
||||
|
||||
@@ -265,16 +256,16 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
|
||||
{effectPageCount > 1 && (
|
||||
<div className="effect-pager">
|
||||
<button
|
||||
disabled={effectPage === 0}
|
||||
onClick={() => setEffectPage((page) => Math.max(0, page - 1))}
|
||||
disabled={activeEffectPage === 0}
|
||||
onClick={() => setEffectPage(Math.max(0, activeEffectPage - 1))}
|
||||
type="button"
|
||||
>
|
||||
Prev
|
||||
</button>
|
||||
<span>{effectPage + 1}/{effectPageCount}</span>
|
||||
<span>{activeEffectPage + 1}/{effectPageCount}</span>
|
||||
<button
|
||||
disabled={effectPage >= effectPageCount - 1}
|
||||
onClick={() => setEffectPage((page) => Math.min(effectPageCount - 1, page + 1))}
|
||||
disabled={activeEffectPage >= effectPageCount - 1}
|
||||
onClick={() => setEffectPage(Math.min(effectPageCount - 1, activeEffectPage + 1))}
|
||||
type="button"
|
||||
>
|
||||
Next
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
import type { CSSProperties } from 'react'
|
||||
|
||||
function clampScale(value: number) {
|
||||
if (!Number.isFinite(value)) return 0
|
||||
return Math.min(1, Math.max(0, value))
|
||||
}
|
||||
|
||||
export function barFillStyle(
|
||||
percent: number,
|
||||
origin: 'left' | 'right' = 'left',
|
||||
): CSSProperties {
|
||||
return {
|
||||
transform: `scaleX(${clampScale(percent / 100)})`,
|
||||
transformOrigin: `${origin} center`,
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ import {
|
||||
useState,
|
||||
type ReactNode,
|
||||
} from 'react'
|
||||
import type { CombatLogEntry, PartyMember, Spell } from './game'
|
||||
import type { PartyMember, Spell } from './game'
|
||||
import {
|
||||
getNativeDisplays,
|
||||
hasNativeDualScreenBridge,
|
||||
@@ -21,11 +21,16 @@ import {
|
||||
type InputAction,
|
||||
} from './input'
|
||||
import { ControllerBindingLabel } from './components/ControllerIcons'
|
||||
import { PartyMemberFrame } from './components/PartyFrames'
|
||||
import { barFillStyle } from './components/barStyles'
|
||||
import { groupFloatingTextsByMember } from './combat/combatPresentation'
|
||||
|
||||
const STORAGE_KEY = 'ashen-halls-dual-screen-enabled'
|
||||
const SNAPSHOT_KEY = 'ashen-halls-dual-screen-snapshot'
|
||||
const STARTUP_CHOICE_KEY = 'ashen-halls-dual-screen-startup-choice'
|
||||
const CHANNEL_NAME = 'ashen-halls-dual-screen'
|
||||
const COMBAT_PUBLISH_INTERVAL_MS = 100
|
||||
const COMBAT_SNAPSHOT_INTERVAL_MS = 1000
|
||||
|
||||
export type DualScreenCombatState = {
|
||||
difficultyName: string
|
||||
@@ -39,22 +44,42 @@ export type DualScreenCombatState = {
|
||||
encounterIndex: number
|
||||
encounterCount: number
|
||||
party: PartyMember[]
|
||||
opponentName?: string
|
||||
opponentClassName?: string
|
||||
opponentParty?: PartyMember[]
|
||||
opponentEnemyHealth?: number
|
||||
opponentResource?: number
|
||||
opponentMaxResource?: number
|
||||
opponentResourceName?: string
|
||||
opponentBuffSummary?: string
|
||||
opponentDebuffSummary?: string
|
||||
floatingTexts: Array<{
|
||||
id: number
|
||||
memberId: string
|
||||
value: number
|
||||
}>
|
||||
partySize: number
|
||||
selectedId: string
|
||||
log: CombatLogEntry[]
|
||||
status: 'playing' | 'won' | 'lost' | 'part-complete' | 'marathon-choice' | 'upgrade-choice'
|
||||
resource: number
|
||||
maxResource: number
|
||||
resourceName: string
|
||||
playerIsAlive: boolean
|
||||
spells: Array<(Spell & { slotIndex: number; remaining: number }) | null>
|
||||
activeDevice: 'pc' | 'controller'
|
||||
bindings: Record<InputAction, string>
|
||||
controllerIconStyle: ControllerIconStyle
|
||||
directPartyTargeting: boolean
|
||||
paused: boolean
|
||||
targetGroup: 0 | 1 | 2
|
||||
speedMultiplier: 1 | 2
|
||||
stadium?: {
|
||||
dampeningPercent: number
|
||||
roundIndex: number
|
||||
playerWins: number
|
||||
opponentWins: number
|
||||
survivalSeconds: number
|
||||
opponentSurvivalSeconds: number
|
||||
}
|
||||
}
|
||||
|
||||
export type DualScreenWorkshopState = {
|
||||
@@ -119,11 +144,9 @@ function loadRecentSnapshot() {
|
||||
}
|
||||
}
|
||||
|
||||
function memberHotEffects(member: PartyMember) {
|
||||
if (member.hotEffects?.length) return member.hotEffects
|
||||
return member.hotTicks > 0
|
||||
? [{ id: 'legacy-renew', spellId: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }]
|
||||
: []
|
||||
function formatDualTime(seconds: number) {
|
||||
const total = Math.max(0, Math.floor(seconds))
|
||||
return `${Math.floor(total / 60)}:${String(total % 60).padStart(2, '0')}`
|
||||
}
|
||||
|
||||
export function DualScreenProvider({ children }: { children: ReactNode }) {
|
||||
@@ -289,19 +312,19 @@ export function useDualScreenPublisher(
|
||||
}
|
||||
}
|
||||
publish()
|
||||
saveSnapshot(stateRef.current)
|
||||
const publishTimer = window.setInterval(publish, COMBAT_PUBLISH_INTERVAL_MS)
|
||||
const snapshotTimer = window.setInterval(() => {
|
||||
saveSnapshot(stateRef.current)
|
||||
}, COMBAT_SNAPSHOT_INTERVAL_MS)
|
||||
return () => {
|
||||
window.clearInterval(publishTimer)
|
||||
window.clearInterval(snapshotTimer)
|
||||
saveSnapshot(stateRef.current)
|
||||
channel.postMessage({ type: 'combat-ended' } satisfies DualScreenMessage)
|
||||
channel.close()
|
||||
}
|
||||
}, [enabled])
|
||||
|
||||
useEffect(() => {
|
||||
if (!enabled) return
|
||||
saveSnapshot(state)
|
||||
const channel = createChannel()
|
||||
channel?.postMessage({ type: 'combat-state', state } satisfies DualScreenMessage)
|
||||
channel?.close()
|
||||
}, [enabled, state])
|
||||
}
|
||||
|
||||
export function useDualScreenWorkshopPublisher(
|
||||
@@ -426,17 +449,74 @@ export function DualScreenBottomDisplay() {
|
||||
}
|
||||
|
||||
return (
|
||||
<main className="dual-bottom-display">
|
||||
<main className={`dual-bottom-display ${state.opponentParty ? 'pvp-opponent-bottom-display' : ''}`}>
|
||||
<header className="dual-controls-header">
|
||||
<div>
|
||||
<p className="eyebrow">{state.difficultyName} {state.contentName}</p>
|
||||
<h1>{state.dungeonName}</h1>
|
||||
<p className="eyebrow">{state.opponentParty ? 'Opponent View' : `${state.difficultyName} ${state.contentName}`}</p>
|
||||
<h1>{state.opponentParty ? state.opponentName : state.dungeonName}</h1>
|
||||
{state.opponentParty && <small>{state.opponentClassName}</small>}
|
||||
</div>
|
||||
<div className="dual-controls-progress">
|
||||
<span>Encounter {state.encounterIndex + 1}/{state.encounterCount}</span>
|
||||
<span>{state.stadium ? `Round ${state.stadium.roundIndex} | ${state.stadium.playerWins}-${state.stadium.opponentWins}` : state.opponentParty ? 'Live PvP' : `Encounter ${state.encounterIndex + 1}/${state.encounterCount}`}</span>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{state.opponentParty ? (
|
||||
<>
|
||||
{state.stadium ? (
|
||||
<section className="dual-opponent-progress stadium">
|
||||
<div>
|
||||
<p className="eyebrow">Dampening</p>
|
||||
<strong>{state.stadium.dampeningPercent}%</strong>
|
||||
</div>
|
||||
<div>
|
||||
<p className="eyebrow">Survival</p>
|
||||
<strong>{formatDualTime(state.stadium.opponentSurvivalSeconds)}</strong>
|
||||
</div>
|
||||
</section>
|
||||
) : (
|
||||
<section className="dual-opponent-progress">
|
||||
<div>
|
||||
<p className="eyebrow">Opponent Clear</p>
|
||||
<strong>{Math.max(0, Math.floor(state.opponentEnemyHealth ?? 0))} / {state.encounterMaxHealth}</strong>
|
||||
</div>
|
||||
<div className="bar enemy-health boss-bar">
|
||||
<span style={barFillStyle(((state.opponentEnemyHealth ?? 0) / state.encounterMaxHealth) * 100)} />
|
||||
</div>
|
||||
{typeof state.opponentResource === 'number' && state.opponentMaxResource ? (
|
||||
<>
|
||||
<div>
|
||||
<p className="eyebrow">{state.opponentResourceName ?? state.resourceName}</p>
|
||||
<strong>{Math.floor(state.opponentResource)} / {state.opponentMaxResource}</strong>
|
||||
</div>
|
||||
<div className="bar mana-bar">
|
||||
<span style={barFillStyle((state.opponentResource / state.opponentMaxResource) * 100)} />
|
||||
</div>
|
||||
</>
|
||||
) : null}
|
||||
</section>
|
||||
)}
|
||||
|
||||
<section className={`dual-opponent-party-grid ${state.opponentParty.length > 6 ? 'raid' : ''}`}>
|
||||
{state.opponentParty.map((member) => (
|
||||
<PartyMemberFrame
|
||||
as="article"
|
||||
baseClassName="dual-opponent-member"
|
||||
effectMode="compact"
|
||||
key={member.id}
|
||||
member={member}
|
||||
/>
|
||||
))}
|
||||
</section>
|
||||
|
||||
<section className="dual-opponent-effects">
|
||||
<span>Buffs: {state.opponentBuffSummary || 'none'}</span>
|
||||
<span>Debuffs: {state.opponentDebuffSummary || 'none'}</span>
|
||||
</section>
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
|
||||
<section className="dual-controls-resource">
|
||||
<div>
|
||||
<p className="eyebrow">Active Target</p>
|
||||
@@ -448,7 +528,7 @@ export function DualScreenBottomDisplay() {
|
||||
<span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span>
|
||||
{state.speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
|
||||
<div className="bar mana-bar">
|
||||
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
|
||||
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
@@ -537,6 +617,8 @@ export function DualScreenBottomDisplay() {
|
||||
)
|
||||
})}
|
||||
</section>
|
||||
</>
|
||||
)}
|
||||
</main>
|
||||
)
|
||||
}
|
||||
@@ -544,17 +626,49 @@ export function DualScreenBottomDisplay() {
|
||||
export function DualScreenTopCombat({
|
||||
state,
|
||||
onSelectTarget,
|
||||
onCastSpell,
|
||||
}: {
|
||||
state: DualScreenCombatState
|
||||
onSelectTarget: (id: string) => void
|
||||
onCastSpell?: (spell: Spell) => void
|
||||
}) {
|
||||
const enemyPercent = Math.max(
|
||||
0,
|
||||
(state.encounterHealth / state.encounterMaxHealth) * 100,
|
||||
)
|
||||
const floatingTextsByMember = useMemo(
|
||||
() => groupFloatingTextsByMember(state.floatingTexts),
|
||||
[state.floatingTexts],
|
||||
)
|
||||
|
||||
const spellButtons = state.spells.map((spell, slotIndex) => {
|
||||
if (!spell) return <div className="dual-top-spell empty" key={`empty-${slotIndex}`} />
|
||||
const percent = spell.remaining > 0
|
||||
? Math.min(100, (spell.remaining / Math.max(1, spell.cooldown)) * 100)
|
||||
: 0
|
||||
return (
|
||||
<button
|
||||
className="dual-top-spell"
|
||||
disabled={
|
||||
!state.playerIsAlive
|
||||
|| state.resource < spell.cost
|
||||
|| spell.remaining > 0
|
||||
|| state.status !== 'playing'
|
||||
|| state.paused
|
||||
}
|
||||
key={spell.id}
|
||||
onClick={() => onCastSpell?.(spell)}
|
||||
type="button"
|
||||
>
|
||||
<span className={`spell-icon spell-${spell.kind}`}>{spell.glyph}</span>
|
||||
{spell.remaining > 0 && <i style={{ height: `${percent}%` }} />}
|
||||
{spell.remaining > 0 && <small>{spell.remaining.toFixed(0)}</small>}
|
||||
</button>
|
||||
)
|
||||
})
|
||||
|
||||
return (
|
||||
<div className="dual-top-main">
|
||||
<div className={`dual-top-main ${state.opponentParty ? 'pvp-roguelike-dual-top' : ''}`}>
|
||||
<section className="dual-top-enemy">
|
||||
<div className="enemy-portrait" aria-hidden="true">
|
||||
{state.encounterIsBoss ? 'B' : 'M'}
|
||||
@@ -565,10 +679,25 @@ export function DualScreenTopCombat({
|
||||
<span>{Math.ceil(state.encounterHealth)} / {state.encounterMaxHealth}</span>
|
||||
</div>
|
||||
<div className="bar enemy-health">
|
||||
<span style={{ width: `${enemyPercent}%` }} />
|
||||
<span style={barFillStyle(enemyPercent)} />
|
||||
</div>
|
||||
<p>{state.encounterDescription}</p>
|
||||
{state.opponentParty && (
|
||||
<div className="dual-top-resource">
|
||||
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
|
||||
<div className="bar mana-bar">
|
||||
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{!state.opponentParty && <p>{state.encounterDescription}</p>}
|
||||
</div>
|
||||
{state.opponentParty && (
|
||||
<div className="dual-top-side-status">
|
||||
<div className="dual-top-cooldowns" aria-label="Cooldowns">
|
||||
{spellButtons}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
|
||||
<section className="dual-top-party">
|
||||
@@ -580,45 +709,34 @@ export function DualScreenTopCombat({
|
||||
const inCurrentTargetGroup = index >= groupStart && index < groupStart + 6
|
||||
const targetBinding = state.directPartyTargeting && inCurrentTargetGroup ? state.bindings[targetAction] : null
|
||||
return (
|
||||
<button
|
||||
className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
|
||||
data-party-member-id={member.id}
|
||||
<PartyMemberFrame
|
||||
baseClassName="dual-top-member"
|
||||
controllerIconStyle={state.controllerIconStyle}
|
||||
effectMode="compact"
|
||||
floatingTexts={floatingTextsByMember.get(member.id) ?? []}
|
||||
key={member.id}
|
||||
onClick={() => onSelectTarget(member.id)}
|
||||
type="button"
|
||||
>
|
||||
<div className="member-header">
|
||||
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
|
||||
<strong>{member.name}</strong>
|
||||
<small>{Math.ceil(member.health)} / {member.maxHealth}</small>
|
||||
</div>
|
||||
<div className="bar member-health">
|
||||
<span style={{ width: `${(member.health / member.maxHealth) * 100}%` }} />
|
||||
{member.shield > 0 && (
|
||||
<i style={{ width: `${(member.shield / member.maxHealth) * 100}%` }} />
|
||||
)}
|
||||
<em className="health-text">{Math.ceil(member.health)} / {member.maxHealth}</em>
|
||||
</div>
|
||||
{state.directPartyTargeting && targetBinding && (
|
||||
<div className="member-target-key">
|
||||
<ControllerBindingLabel
|
||||
binding={targetBinding}
|
||||
iconStyle={state.controllerIconStyle}
|
||||
member={member}
|
||||
onSelect={onSelectTarget}
|
||||
selected={state.selectedId === member.id}
|
||||
targetBinding={targetBinding}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
<div className="member-effects">
|
||||
{memberHotEffects(member).map((effect) => (
|
||||
<span className="buff" key={effect.id}>{effect.label}</span>
|
||||
))}
|
||||
{member.debuff && <span className="debuff">{member.debuff}</span>}
|
||||
</div>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{!state.opponentParty && (
|
||||
<section className="dual-top-spell-strip">
|
||||
{spellButtons}
|
||||
<div className="dual-top-resource">
|
||||
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
|
||||
<div className="bar mana-bar">
|
||||
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -184,17 +184,25 @@ export const ENCOUNTERS: Encounter[] = [
|
||||
]
|
||||
|
||||
export function partyDamageOutput(party: PartyMember[], baseDamage: number) {
|
||||
const livingCount = party.filter((member) => member.health > 0).length
|
||||
let livingCount = 0
|
||||
for (const member of party) {
|
||||
if (member.health > 0) livingCount += 1
|
||||
}
|
||||
return Math.round(baseDamage * (livingCount / Math.max(1, party.length)))
|
||||
}
|
||||
|
||||
export function tankPressureTargets(party: PartyMember[]) {
|
||||
const living = party.filter((member) => member.health > 0)
|
||||
const tanks = living.filter((member) => member.role === 'Tank')
|
||||
const tanks: PartyMember[] = []
|
||||
let damageDealer: PartyMember | undefined
|
||||
for (const member of party) {
|
||||
if (member.health <= 0) continue
|
||||
if (member.role === 'Tank') {
|
||||
tanks.push(member)
|
||||
} else if (member.role === 'Damage' && (!damageDealer || member.health > damageDealer.health)) {
|
||||
damageDealer = member
|
||||
}
|
||||
}
|
||||
if (tanks.length > 0) return { targets: tanks, multiplier: 1 }
|
||||
const damageDealer = living
|
||||
.filter((member) => member.role === 'Damage')
|
||||
.sort((left, right) => right.health - left.health)[0]
|
||||
return {
|
||||
targets: damageDealer ? [damageDealer] : [],
|
||||
multiplier: TANKLESS_DAMAGE_MULTIPLIER,
|
||||
@@ -202,8 +210,19 @@ export function tankPressureTargets(party: PartyMember[]) {
|
||||
}
|
||||
|
||||
export function groupHealTargets(party: PartyMember[], targetCount = DEFAULT_GROUP_HEAL_TARGETS) {
|
||||
return party
|
||||
.filter((member) => member.health > 0)
|
||||
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))
|
||||
.slice(0, targetCount)
|
||||
const targets: PartyMember[] = []
|
||||
for (const member of party) {
|
||||
if (member.health <= 0) continue
|
||||
const healthRatio = member.health / member.maxHealth
|
||||
let insertAt = targets.length
|
||||
while (
|
||||
insertAt > 0
|
||||
&& healthRatio < targets[insertAt - 1].health / targets[insertAt - 1].maxHealth
|
||||
) {
|
||||
insertAt -= 1
|
||||
}
|
||||
targets.splice(insertAt, 0, member)
|
||||
if (targets.length > targetCount) targets.pop()
|
||||
}
|
||||
return targets
|
||||
}
|
||||
|
||||
@@ -1,4 +1,14 @@
|
||||
import starterProfile from './offline-starter-profile.json'
|
||||
import { bundledCatalogHash } from './offline-catalog-meta'
|
||||
import {
|
||||
catchUpExperienceReward as catchUpExperienceRewardForTarget,
|
||||
coinDropQuantity,
|
||||
experienceForLevel,
|
||||
roguelikeCoinItemLevel,
|
||||
scaledCurrentLevelExperience,
|
||||
scaledPvpBossExperience,
|
||||
scaledPvpFightExperience,
|
||||
} from './shared/rewardRules.mjs'
|
||||
import type {
|
||||
Account,
|
||||
AuthSession,
|
||||
@@ -36,7 +46,8 @@ export interface GameRepository {
|
||||
durationSeconds: number,
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level' | 'pvp-match-win-half-level' | 'pvp-stadium-round-win-quarter-level' | 'pvp-stadium-round-loss-tenth-level' | 'pvp-stadium-match-half-level'
|
||||
fightsCleared?: number
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
@@ -82,6 +93,12 @@ type OnlineCache = {
|
||||
dirty: boolean
|
||||
}
|
||||
|
||||
type CatalogCache = {
|
||||
version: 1
|
||||
hash: string
|
||||
profile: CharacterProfile
|
||||
}
|
||||
|
||||
export type CloudSyncStatus = {
|
||||
available: boolean
|
||||
dirty: boolean
|
||||
@@ -102,9 +119,12 @@ type LocalSaveStore = {
|
||||
const modeKey = 'chronicle.repositoryMode'
|
||||
const offlineSaveKey = 'chronicle.offlineSave.v1'
|
||||
const onlineCacheKey = 'chronicle.onlineCache.v1'
|
||||
const catalogCacheKey = 'chronicle.catalog.v1'
|
||||
const catalogBundleKey = 'chronicle.catalog.bundleHash.v1'
|
||||
const authTokenKey = 'chronicle.authToken.v1'
|
||||
const offlineAccount = { id: -1, username: 'Offline' }
|
||||
const ABILITY_SLOT_COUNT = 6
|
||||
let activeCatalogCache: CatalogCache | null = null
|
||||
|
||||
function clone<T>(value: T): T {
|
||||
return structuredClone(value)
|
||||
@@ -281,8 +301,46 @@ function clearOnlineCache() {
|
||||
localStorage.removeItem(onlineCacheKey)
|
||||
}
|
||||
|
||||
function bundledCatalog(): CatalogCache {
|
||||
return {
|
||||
version: 1,
|
||||
hash: bundledCatalogHash,
|
||||
profile: starterProfile as CharacterProfile,
|
||||
}
|
||||
}
|
||||
|
||||
function readCatalogCache(): CatalogCache | null {
|
||||
if (localStorage.getItem(catalogBundleKey) !== bundledCatalogHash) {
|
||||
localStorage.removeItem(catalogCacheKey)
|
||||
localStorage.setItem(catalogBundleKey, bundledCatalogHash)
|
||||
activeCatalogCache = null
|
||||
return null
|
||||
}
|
||||
const serialized = localStorage.getItem(catalogCacheKey)
|
||||
if (!serialized) return null
|
||||
try {
|
||||
const raw = JSON.parse(serialized) as CatalogCache
|
||||
if (raw.version !== 1 || typeof raw.hash !== 'string' || !raw.profile) return null
|
||||
return raw
|
||||
} catch {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
function writeCatalogCache(cache: CatalogCache) {
|
||||
localStorage.setItem(catalogBundleKey, bundledCatalogHash)
|
||||
localStorage.setItem(catalogCacheKey, JSON.stringify(cache))
|
||||
activeCatalogCache = cache
|
||||
}
|
||||
|
||||
function activeCatalog(): CatalogCache {
|
||||
if (activeCatalogCache) return activeCatalogCache
|
||||
activeCatalogCache = readCatalogCache() ?? bundledCatalog()
|
||||
return activeCatalogCache
|
||||
}
|
||||
|
||||
function buildProfile(save: OfflineSave): CharacterProfile {
|
||||
const static_ = clone(starterProfile) as CharacterProfile
|
||||
const static_ = clone(activeCatalog().profile)
|
||||
const cd = save.characters[save.activeClassId]
|
||||
const gameClass = static_.classes.find((c) => c.id === save.activeClassId)!
|
||||
|
||||
@@ -364,10 +422,13 @@ function updateCraftingRecipes(profile: CharacterProfile) {
|
||||
...component,
|
||||
owned: owned.get(component.item.id) ?? 0,
|
||||
}))
|
||||
const hasRequiredComponents = components.length > 0
|
||||
&& components.every((component) => component.quantity > 0)
|
||||
return {
|
||||
...recipe,
|
||||
components,
|
||||
canCraft: components.every((component) => component.owned >= component.quantity),
|
||||
canCraft: hasRequiredComponents
|
||||
&& components.every((component) => component.owned >= component.quantity),
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -386,8 +447,25 @@ function addInventoryItem(inventory: Item[], item: Omit<Item, 'quantity' | 'equi
|
||||
return { duplicate: false, quantityAfter: quantity }
|
||||
}
|
||||
|
||||
function experienceForLevel(level: number) {
|
||||
return (level - 1) * (level - 1) * 100
|
||||
type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
|
||||
|
||||
function selectUpgradeRecipe(
|
||||
paths: CharacterProfile['gearUpgradePaths'],
|
||||
recipes: CraftingRecipe[],
|
||||
item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
|
||||
) {
|
||||
const path = paths.find((candidate) => candidate.fromItemId === item.id)
|
||||
if (path) {
|
||||
const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
|
||||
if (pathRecipe) return pathRecipe
|
||||
}
|
||||
const candidates = recipes.filter((recipe) =>
|
||||
recipe.item.slot === item.slot
|
||||
&& recipe.item.itemLevel > item.itemLevel
|
||||
)
|
||||
const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
|
||||
if (!Number.isFinite(nextItemLevel)) return undefined
|
||||
return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
|
||||
}
|
||||
|
||||
function catchUpExperienceReward(
|
||||
@@ -397,11 +475,11 @@ function catchUpExperienceReward(
|
||||
targetLevel: number,
|
||||
) {
|
||||
if (targetLevel <= currentLevel) return baseReward
|
||||
const targetExperience = experienceForLevel(targetLevel)
|
||||
const gap = Math.max(0, targetExperience - currentExperience)
|
||||
if (gap <= 0) return baseReward
|
||||
const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
|
||||
return doubledBase * 2 + (baseReward - doubledBase)
|
||||
return catchUpExperienceRewardForTarget(
|
||||
baseReward,
|
||||
currentExperience,
|
||||
experienceForLevel(targetLevel),
|
||||
)
|
||||
}
|
||||
|
||||
function highestOtherClassLevel(save: OfflineSave) {
|
||||
@@ -411,31 +489,6 @@ function highestOtherClassLevel(save: OfflineSave) {
|
||||
.reduce((highest, [, character]) => Math.max(highest, character.level), 0)
|
||||
}
|
||||
|
||||
function scaledPvpBossExperience(
|
||||
startingExperience: number,
|
||||
startingLevel: number,
|
||||
bossesCleared: number,
|
||||
maxLevel: number,
|
||||
targetLevel = startingLevel,
|
||||
) {
|
||||
let experience = startingExperience
|
||||
let level = startingLevel
|
||||
const maxExperience = experienceForLevel(maxLevel)
|
||||
for (let bossIndex = 0; bossIndex < bossesCleared && experience < maxExperience; bossIndex += 1) {
|
||||
const currentLevelFloor = experienceForLevel(level)
|
||||
const nextLevelExperience = level >= maxLevel
|
||||
? maxExperience
|
||||
: experienceForLevel(level + 1)
|
||||
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
|
||||
const rewardRate = targetLevel > level ? 0.5 : 0.25
|
||||
experience = Math.min(maxExperience, experience + Math.round(levelBand * rewardRate))
|
||||
while (level < maxLevel && experienceForLevel(level + 1) <= experience) {
|
||||
level += 1
|
||||
}
|
||||
}
|
||||
return { experience, level }
|
||||
}
|
||||
|
||||
function talentEffectCapacity(level: number) {
|
||||
return Math.min(4, Math.max(0, Math.floor(level / 5)))
|
||||
}
|
||||
@@ -517,17 +570,6 @@ function rollWeightedLootEntry<T extends { dropWeight: number }>(entries: T[]):
|
||||
return entries[entries.length - 1]
|
||||
}
|
||||
|
||||
function coinDropQuantity() {
|
||||
const roll = Math.random()
|
||||
if (roll < 0.15) return 3
|
||||
if (roll < 0.5) return 2
|
||||
return 1
|
||||
}
|
||||
|
||||
function roguelikeCoinItemLevel(stage: number) {
|
||||
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(
|
||||
profile: CharacterProfile,
|
||||
sourceEncounterId: number | undefined,
|
||||
@@ -604,7 +646,7 @@ function getApiBaseUrl(path: string): string {
|
||||
return ''
|
||||
}
|
||||
|
||||
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
|
||||
export async function requestGameApiJson<T>(path: string, init?: RequestInit): Promise<T> {
|
||||
const baseUrl = getApiBaseUrl(path)
|
||||
const url = baseUrl ? `${baseUrl}${path}` : path
|
||||
const headers = new Headers(init?.headers)
|
||||
@@ -629,10 +671,31 @@ async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
|
||||
return body
|
||||
}
|
||||
|
||||
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
|
||||
return requestGameApiJson(path, init)
|
||||
}
|
||||
|
||||
function isNetworkError(reason: unknown): reason is NetworkError {
|
||||
return reason instanceof Error && Boolean((reason as NetworkError).network)
|
||||
}
|
||||
|
||||
async function loadServerCatalog(): Promise<CatalogCache> {
|
||||
return requestJson('/api/catalog')
|
||||
}
|
||||
|
||||
async function refreshCatalogFromServer(): Promise<CatalogCache | null> {
|
||||
try {
|
||||
const catalog = await loadServerCatalog()
|
||||
if (catalog.version !== 1 || !catalog.hash || !catalog.profile) return null
|
||||
if (catalog.hash !== activeCatalog().hash || !readCatalogCache()) {
|
||||
writeCatalogCache(catalog)
|
||||
}
|
||||
return catalog
|
||||
} catch {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
function cachedOnlineSession(): AuthSession | null {
|
||||
const cache = readOnlineCache()
|
||||
if (!cache) return null
|
||||
@@ -674,6 +737,7 @@ async function pushServerSyncSave(save: OfflineSave): Promise<{ profile: Charact
|
||||
async function finalizeOnlineSession(session: AuthSession): Promise<AuthSession> {
|
||||
const cache = readOnlineCache()
|
||||
if (session.token) writeAuthToken(session.token)
|
||||
await refreshCatalogFromServer()
|
||||
if (!session.account || !session.profile) {
|
||||
if (session.account && cache?.account.id === session.account.id) {
|
||||
return {
|
||||
@@ -824,7 +888,7 @@ const serverRepository: GameRepository = {
|
||||
}
|
||||
|
||||
function emptyCharacterData(classId: number): CharacterData {
|
||||
const static_ = clone(starterProfile) as CharacterProfile
|
||||
const static_ = clone(activeCatalog().profile)
|
||||
const gc = static_.classes.find((c) => c.id === classId)!
|
||||
const talentRanks: Record<string, number> = {}
|
||||
for (const t of gc.talents) talentRanks[String(t.id)] = 0
|
||||
@@ -1053,6 +1117,22 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
|
||||
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
|
||||
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
|
||||
: options?.experienceMode === 'pvp-fight-twelfth-level'
|
||||
? scaledPvpFightExperience(
|
||||
previousExperience,
|
||||
previousLevel,
|
||||
Math.max(0, Math.floor(options.fightsCleared ?? encountersCleared)),
|
||||
profile.maxLevel,
|
||||
highestOtherClassLevel(save),
|
||||
)
|
||||
: options?.experienceMode === 'pvp-match-win-half-level'
|
||||
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.5)
|
||||
: options?.experienceMode === 'pvp-stadium-round-win-quarter-level'
|
||||
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.25)
|
||||
: options?.experienceMode === 'pvp-stadium-round-loss-tenth-level'
|
||||
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.1)
|
||||
: options?.experienceMode === 'pvp-stadium-match-half-level'
|
||||
? scaledCurrentLevelExperience(previousExperience, previousLevel, profile.maxLevel, 0.5)
|
||||
: null
|
||||
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
|
||||
const newExperience = scaledReward
|
||||
@@ -1280,12 +1360,14 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
if (!recipe) throw new Error('That crafting recipe does not exist.')
|
||||
const requiresUpgrade = !DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel)
|
||||
if (requiresUpgrade) throw new Error('Upgrade the previous item tier instead.')
|
||||
if (recipe.components.length === 0) throw new Error('That recipe has no component requirements.')
|
||||
const missing = recipe.components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`)
|
||||
}
|
||||
|
||||
for (const component of recipe.components) {
|
||||
if (component.quantity <= 0) throw new Error('Recipe components must require at least one item.')
|
||||
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
|
||||
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to craft this item.`)
|
||||
owned.quantity -= component.quantity
|
||||
@@ -1307,21 +1389,17 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
if (item.slot === 'component') throw new Error('Components cannot be upgraded.')
|
||||
const currentRecipe = profile.craftingRecipes.find((recipe) => recipe.item.id === item.id)
|
||||
const targetRecipe = currentRecipe
|
||||
? profile.craftingRecipes
|
||||
.filter((recipe) =>
|
||||
recipe.sourceEncounterId === currentRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === item.slot
|
||||
&& recipe.item.itemLevel > item.itemLevel,
|
||||
)
|
||||
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
|
||||
? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, item)
|
||||
: null
|
||||
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
|
||||
if (targetRecipe.components.length === 0) throw new Error('That upgrade has no component requirements.')
|
||||
const missing = targetRecipe.components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`)
|
||||
}
|
||||
|
||||
for (const component of targetRecipe.components) {
|
||||
if (component.quantity <= 0) throw new Error('Upgrade components must require at least one item.')
|
||||
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
|
||||
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`)
|
||||
owned.quantity -= component.quantity
|
||||
@@ -1522,7 +1600,9 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
|
||||
if (!cache) {
|
||||
throw new Error('No signed-in save is available for cloud sync.')
|
||||
}
|
||||
await refreshCatalogFromServer()
|
||||
const synced = await pushServerSyncSave(cache.save)
|
||||
await refreshCatalogFromServer()
|
||||
writeOnlineCache({
|
||||
version: 1,
|
||||
account: cache.account,
|
||||
@@ -1530,7 +1610,7 @@ export async function syncCloudSave(): Promise<CharacterProfile> {
|
||||
dirty: false,
|
||||
})
|
||||
writeMode('online')
|
||||
return synced.profile
|
||||
return buildProfile(synced.save)
|
||||
}
|
||||
|
||||
export function selectOnlineMode() {
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { cooldownNow, hasActiveCooldowns } from '../combat/spellCasting'
|
||||
|
||||
export function useCooldownClock(
|
||||
cooldowns: Record<string, number>,
|
||||
active: boolean,
|
||||
intervalMs = 100,
|
||||
) {
|
||||
const [now, setNow] = useState(cooldownNow)
|
||||
|
||||
useEffect(() => {
|
||||
if (!active || !hasActiveCooldowns(cooldowns)) return undefined
|
||||
|
||||
let timer = 0
|
||||
let startTimer = 0
|
||||
const tick = () => {
|
||||
const nextNow = cooldownNow()
|
||||
setNow(nextNow)
|
||||
if (timer && !hasActiveCooldowns(cooldowns, nextNow)) {
|
||||
window.clearInterval(timer)
|
||||
timer = 0
|
||||
}
|
||||
}
|
||||
|
||||
startTimer = window.setTimeout(() => {
|
||||
tick()
|
||||
timer = window.setInterval(tick, intervalMs)
|
||||
}, 0)
|
||||
return () => {
|
||||
window.clearTimeout(startTimer)
|
||||
if (timer) window.clearInterval(timer)
|
||||
}
|
||||
}, [active, cooldowns, intervalMs])
|
||||
|
||||
return now
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
|
||||
type DeadlineTimerOptions = {
|
||||
initialSeconds: number
|
||||
active: boolean
|
||||
intervalMs?: number
|
||||
onExpire: () => void
|
||||
}
|
||||
|
||||
type RoundCountdownOptions = {
|
||||
seconds: number
|
||||
active: boolean
|
||||
intervalMs?: number
|
||||
onComplete: () => void
|
||||
}
|
||||
|
||||
export function useDeadlineTimer({
|
||||
initialSeconds,
|
||||
active,
|
||||
intervalMs = 100,
|
||||
onExpire,
|
||||
}: DeadlineTimerOptions) {
|
||||
const [timeLeft, setTimeLeft] = useState(initialSeconds)
|
||||
const deadlineRef = useRef(0)
|
||||
const timerRef = useRef<number | null>(null)
|
||||
const onExpireRef = useRef(onExpire)
|
||||
|
||||
useEffect(() => {
|
||||
onExpireRef.current = onExpire
|
||||
}, [onExpire])
|
||||
|
||||
const clearTimer = useCallback(() => {
|
||||
if (timerRef.current === null) return
|
||||
window.clearInterval(timerRef.current)
|
||||
timerRef.current = null
|
||||
}, [])
|
||||
|
||||
const tick = useCallback(() => {
|
||||
if (deadlineRef.current <= 0) return
|
||||
const remaining = Math.max(0, (deadlineRef.current - Date.now()) / 1000)
|
||||
setTimeLeft(remaining)
|
||||
if (remaining > 0) return
|
||||
deadlineRef.current = 0
|
||||
clearTimer()
|
||||
onExpireRef.current()
|
||||
}, [clearTimer])
|
||||
|
||||
const start = useCallback((seconds = initialSeconds) => {
|
||||
clearTimer()
|
||||
deadlineRef.current = Date.now() + seconds * 1000
|
||||
setTimeLeft(seconds)
|
||||
timerRef.current = window.setInterval(tick, intervalMs)
|
||||
}, [clearTimer, initialSeconds, intervalMs, tick])
|
||||
|
||||
const clear = useCallback(() => {
|
||||
deadlineRef.current = 0
|
||||
clearTimer()
|
||||
}, [clearTimer])
|
||||
|
||||
const reset = useCallback((seconds = initialSeconds) => {
|
||||
clear()
|
||||
setTimeLeft(seconds)
|
||||
}, [clear, initialSeconds])
|
||||
|
||||
useEffect(() => {
|
||||
if (!active) clearTimer()
|
||||
}, [active, clearTimer])
|
||||
|
||||
useEffect(() => () => clearTimer(), [clearTimer])
|
||||
|
||||
return {
|
||||
timeLeft,
|
||||
start,
|
||||
clear,
|
||||
reset,
|
||||
}
|
||||
}
|
||||
|
||||
export function useRoundCountdown({
|
||||
seconds,
|
||||
active,
|
||||
intervalMs = 100,
|
||||
onComplete,
|
||||
}: RoundCountdownOptions) {
|
||||
return useDeadlineTimer({
|
||||
initialSeconds: seconds,
|
||||
active,
|
||||
intervalMs,
|
||||
onExpire: onComplete,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
|
||||
import {
|
||||
appendFloatingText,
|
||||
groupFloatingTextsByMember,
|
||||
stripFloatingTextSide,
|
||||
type BasicFloatingCombatText,
|
||||
} from '../combat/combatPresentation'
|
||||
|
||||
type FloatingSide = 'player' | 'cpu'
|
||||
type SideFloatingCombatText = BasicFloatingCombatText & {
|
||||
side: FloatingSide
|
||||
}
|
||||
|
||||
type FloatingCombatTextOptions = {
|
||||
durationMs?: number
|
||||
}
|
||||
|
||||
export function useFloatingCombatText<TText extends BasicFloatingCombatText>({
|
||||
durationMs = 900,
|
||||
}: FloatingCombatTextOptions = {}) {
|
||||
const [floatingTexts, setFloatingTexts] = useState<TText[]>([])
|
||||
const nextId = useRef(1)
|
||||
const expirationsRef = useRef(new Map<number, number>())
|
||||
const cleanupTimerRef = useRef<number | null>(null)
|
||||
|
||||
const clearCleanupTimer = useCallback(() => {
|
||||
if (cleanupTimerRef.current === null) return
|
||||
window.clearTimeout(cleanupTimerRef.current)
|
||||
cleanupTimerRef.current = null
|
||||
}, [])
|
||||
|
||||
const scheduleCleanup = useCallback(() => {
|
||||
function scheduleNext() {
|
||||
clearCleanupTimer()
|
||||
let nextExpiry = Infinity
|
||||
for (const expiresAt of expirationsRef.current.values()) {
|
||||
nextExpiry = Math.min(nextExpiry, expiresAt)
|
||||
}
|
||||
if (!Number.isFinite(nextExpiry)) return
|
||||
|
||||
cleanupTimerRef.current = window.setTimeout(() => {
|
||||
cleanupTimerRef.current = null
|
||||
const now = performance.now()
|
||||
let removed = false
|
||||
for (const [id, expiresAt] of expirationsRef.current) {
|
||||
if (expiresAt > now) continue
|
||||
expirationsRef.current.delete(id)
|
||||
removed = true
|
||||
}
|
||||
if (removed) {
|
||||
setFloatingTexts((current) => current.filter((text) => expirationsRef.current.has(text.id)))
|
||||
}
|
||||
scheduleNext()
|
||||
}, Math.max(0, nextExpiry - performance.now()))
|
||||
}
|
||||
|
||||
scheduleNext()
|
||||
}, [clearCleanupTimer])
|
||||
|
||||
const clearFloatingTexts = useCallback(() => {
|
||||
clearCleanupTimer()
|
||||
expirationsRef.current.clear()
|
||||
setFloatingTexts([])
|
||||
}, [clearCleanupTimer])
|
||||
|
||||
const addFloatingText = useCallback((entry: Omit<TText, 'id'>) => {
|
||||
if (entry.value <= 0) return
|
||||
const id = nextId.current++
|
||||
expirationsRef.current.set(id, performance.now() + durationMs)
|
||||
setFloatingTexts((current) => appendFloatingText(current, { ...entry, id } as TText))
|
||||
scheduleCleanup()
|
||||
}, [durationMs, scheduleCleanup])
|
||||
|
||||
useEffect(() => () => clearCleanupTimer(), [clearCleanupTimer])
|
||||
|
||||
const floatingTextsByMember = useMemo(
|
||||
() => groupFloatingTextsByMember(floatingTexts),
|
||||
[floatingTexts],
|
||||
)
|
||||
|
||||
return {
|
||||
floatingTexts,
|
||||
floatingTextsByMember,
|
||||
addFloatingText,
|
||||
clearFloatingTexts,
|
||||
}
|
||||
}
|
||||
|
||||
export function useSidedFloatingCombatText(options?: FloatingCombatTextOptions) {
|
||||
const {
|
||||
floatingTexts,
|
||||
addFloatingText,
|
||||
clearFloatingTexts,
|
||||
} = useFloatingCombatText<SideFloatingCombatText>(options)
|
||||
const playerFloatingTexts = useMemo(
|
||||
() => floatingTexts.filter((entry) => entry.side === 'player'),
|
||||
[floatingTexts],
|
||||
)
|
||||
const cpuFloatingTexts = useMemo(
|
||||
() => floatingTexts.filter((entry) => entry.side === 'cpu'),
|
||||
[floatingTexts],
|
||||
)
|
||||
const playerFloatingTextsByMember = useMemo(
|
||||
() => groupFloatingTextsByMember(playerFloatingTexts),
|
||||
[playerFloatingTexts],
|
||||
)
|
||||
const cpuFloatingTextsByMember = useMemo(
|
||||
() => groupFloatingTextsByMember(cpuFloatingTexts),
|
||||
[cpuFloatingTexts],
|
||||
)
|
||||
const dualScreenFloatingTexts = useMemo(
|
||||
() => stripFloatingTextSide(playerFloatingTexts),
|
||||
[playerFloatingTexts],
|
||||
)
|
||||
|
||||
return {
|
||||
floatingTexts,
|
||||
playerFloatingTexts,
|
||||
cpuFloatingTexts,
|
||||
playerFloatingTextsByMember,
|
||||
cpuFloatingTextsByMember,
|
||||
dualScreenFloatingTexts,
|
||||
addFloatingText,
|
||||
clearFloatingTexts,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
import { useCallback, type RefObject } from 'react'
|
||||
import type { PartyMember } from '../game'
|
||||
import {
|
||||
selectDirectionalPartyTarget,
|
||||
selectDirectPartyTarget,
|
||||
selectRelativePartyTarget,
|
||||
type NavigateAction,
|
||||
} from '../combat/targeting'
|
||||
import type { InputAction } from '../input'
|
||||
|
||||
type PartyTargetingOptions = {
|
||||
getParty: () => PartyMember[]
|
||||
selectedIdRef: RefObject<string>
|
||||
setSelectedTargetId: (id: string) => void
|
||||
columns: number
|
||||
livingOnly?: boolean
|
||||
relativeLivingOnly?: boolean
|
||||
directionalLivingOnly?: boolean
|
||||
directLivingOnly?: boolean
|
||||
directTargetGroup?: number
|
||||
}
|
||||
|
||||
export function usePartyTargeting({
|
||||
getParty,
|
||||
selectedIdRef,
|
||||
setSelectedTargetId,
|
||||
columns,
|
||||
livingOnly = true,
|
||||
relativeLivingOnly = livingOnly,
|
||||
directionalLivingOnly = livingOnly,
|
||||
directLivingOnly = livingOnly,
|
||||
directTargetGroup = 0,
|
||||
}: PartyTargetingOptions) {
|
||||
const selectRelativeTarget = useCallback((direction: -1 | 1) => {
|
||||
const targetId = selectRelativePartyTarget(getParty(), selectedIdRef.current, direction, {
|
||||
livingOnly: relativeLivingOnly,
|
||||
})
|
||||
if (targetId) setSelectedTargetId(targetId)
|
||||
}, [getParty, relativeLivingOnly, selectedIdRef, setSelectedTargetId])
|
||||
|
||||
const selectDirectionalTarget = useCallback((action: InputAction) => {
|
||||
const targetId = selectDirectionalPartyTarget(
|
||||
getParty(),
|
||||
selectedIdRef.current,
|
||||
action as NavigateAction,
|
||||
columns,
|
||||
{ livingOnly: directionalLivingOnly },
|
||||
)
|
||||
if (targetId) setSelectedTargetId(targetId)
|
||||
}, [columns, directionalLivingOnly, getParty, selectedIdRef, setSelectedTargetId])
|
||||
|
||||
const selectDirectTarget = useCallback((slot: number) => {
|
||||
const targetId = selectDirectPartyTarget(getParty(), slot, {
|
||||
livingOnly: directLivingOnly,
|
||||
targetGroup: directTargetGroup,
|
||||
})
|
||||
if (targetId) setSelectedTargetId(targetId)
|
||||
}, [directLivingOnly, directTargetGroup, getParty, setSelectedTargetId])
|
||||
|
||||
return {
|
||||
selectRelativeTarget,
|
||||
selectDirectionalTarget,
|
||||
selectDirectTarget,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
import { useMemo } from 'react'
|
||||
import type { Spell } from '../game'
|
||||
import type { SpellSlot } from '../components/SpellBars'
|
||||
import { cooldownRemaining } from '../combat/spellCasting'
|
||||
import { useCooldownClock } from './useCooldownClock'
|
||||
|
||||
type UseSpellSlotsOptions = {
|
||||
spells: readonly Spell[]
|
||||
cooldowns: Record<string, number>
|
||||
active: boolean
|
||||
cost: (spell: Spell) => number
|
||||
abilitySlots?: readonly (number | null)[]
|
||||
}
|
||||
|
||||
export function useSpellSlots({
|
||||
spells,
|
||||
cooldowns,
|
||||
active,
|
||||
cost,
|
||||
abilitySlots,
|
||||
}: UseSpellSlotsOptions) {
|
||||
const now = useCooldownClock(cooldowns, active)
|
||||
|
||||
return useMemo<SpellSlot[]>(() => {
|
||||
const slotCount = abilitySlots?.length ?? spells.length
|
||||
return Array.from({ length: slotCount }, (_, slotIndex) => {
|
||||
if (abilitySlots && !abilitySlots[slotIndex]) return null
|
||||
const spell = spells[slotIndex]
|
||||
if (!spell) return null
|
||||
return {
|
||||
...spell,
|
||||
cost: cost(spell),
|
||||
slotIndex,
|
||||
remaining: cooldownRemaining(cooldowns, spell.id, now),
|
||||
}
|
||||
})
|
||||
}, [abilitySlots, cooldowns, cost, now, spells])
|
||||
}
|
||||
@@ -3,7 +3,9 @@
|
||||
linear-gradient(rgba(8, 9, 12, 0.88), rgba(8, 9, 12, 0.88)),
|
||||
repeating-linear-gradient(0deg, #171922 0 2px, #11131a 2px 4px);
|
||||
color: #f4eed8;
|
||||
font-family: 'VT323', Consolas, monospace;
|
||||
--body-font: ui-monospace, 'Roboto Mono', 'Droid Sans Mono', Consolas, monospace;
|
||||
--pixel-font: ui-monospace, 'Roboto Mono', 'Droid Sans Mono', Consolas, monospace;
|
||||
font-family: var(--body-font);
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import {
|
||||
useState,
|
||||
type ReactNode,
|
||||
} from 'react'
|
||||
import { Capacitor } from '@capacitor/core'
|
||||
|
||||
export type InputDevice = 'pc' | 'controller'
|
||||
export type ControllerIconStyle = 'xbox' | 'playstation' | 'nintendo'
|
||||
@@ -36,6 +37,7 @@ export const INPUT_ACTIONS = [
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
'toggleSpeed',
|
||||
'toggleTouchLock',
|
||||
'pause',
|
||||
] as const
|
||||
|
||||
@@ -65,6 +67,7 @@ export const ACTION_LABELS: Record<InputAction, string> = {
|
||||
targetParty6: 'Target Party Member 6',
|
||||
toggleTargetGroup: 'Switch Raid Target Group',
|
||||
toggleSpeed: 'Toggle 2x Speed',
|
||||
toggleTouchLock: 'Toggle Combat Touch Lock',
|
||||
pause: 'Pause Menu',
|
||||
}
|
||||
|
||||
@@ -92,6 +95,7 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
|
||||
targetParty6: 'F6',
|
||||
toggleTargetGroup: 'Tab',
|
||||
toggleSpeed: 'Backquote',
|
||||
toggleTouchLock: 'F7',
|
||||
pause: 'Escape',
|
||||
},
|
||||
controller: {
|
||||
@@ -114,9 +118,10 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
|
||||
targetParty3: 'Button15',
|
||||
targetParty4: 'Button13',
|
||||
targetParty5: 'Button4',
|
||||
targetParty6: 'Button10',
|
||||
toggleTargetGroup: 'Button6',
|
||||
targetParty6: 'Button6',
|
||||
toggleTargetGroup: 'Button8',
|
||||
toggleSpeed: 'Button11',
|
||||
toggleTouchLock: 'Button10',
|
||||
pause: 'Button9',
|
||||
},
|
||||
}
|
||||
@@ -125,6 +130,12 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
|
||||
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
|
||||
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
|
||||
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
|
||||
const FOCUSABLE_SELECTOR = 'button:not(:disabled), input:not(:disabled), select:not(:disabled), textarea:not(:disabled), [tabindex]:not([tabindex="-1"])'
|
||||
const GAMEPAD_COMBAT_POLL_MS = 1000 / 60
|
||||
const GAMEPAD_MENU_POLL_MS = 1000 / 30
|
||||
const GAMEPAD_BROWSER_DISCONNECTED_POLL_MS = 250
|
||||
|
||||
let lastControllerFocus: HTMLElement | null = null
|
||||
|
||||
type CaptureState = {
|
||||
device: InputDevice
|
||||
@@ -137,11 +148,13 @@ type InputContextValue = {
|
||||
lastDevice: InputDevice
|
||||
controllerIconStyle: ControllerIconStyle
|
||||
directPartyTargeting: boolean
|
||||
combatTouchLocked: boolean
|
||||
beginCapture: (device: InputDevice, action: InputAction) => void
|
||||
cancelCapture: () => void
|
||||
resetBindings: (device: InputDevice) => void
|
||||
setControllerIconStyle: (style: ControllerIconStyle) => void
|
||||
setDirectPartyTargeting: (enabled: boolean) => void
|
||||
setCombatTouchLocked: (locked: boolean) => void
|
||||
}
|
||||
|
||||
const InputContext = createContext<InputContextValue | null>(null)
|
||||
@@ -180,6 +193,21 @@ function loadBindings(): Record<InputDevice, InputBindings> {
|
||||
if (savedController?.targetParty6 === 'Button11') {
|
||||
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
|
||||
}
|
||||
if (
|
||||
savedController?.targetParty6 === undefined
|
||||
|| savedController.targetParty6 === 'Button10'
|
||||
) {
|
||||
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
|
||||
}
|
||||
if (
|
||||
savedController?.toggleTargetGroup === undefined
|
||||
|| savedController.toggleTargetGroup === 'Button6'
|
||||
) {
|
||||
controller.toggleTargetGroup = DEFAULT_BINDINGS.controller.toggleTargetGroup
|
||||
}
|
||||
if (savedController?.toggleTouchLock === undefined) {
|
||||
controller.toggleTouchLock = DEFAULT_BINDINGS.controller.toggleTouchLock
|
||||
}
|
||||
return {
|
||||
pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc },
|
||||
controller,
|
||||
@@ -194,15 +222,18 @@ function loadPreferences() {
|
||||
const saved = JSON.parse(localStorage.getItem(PREFERENCES_STORAGE_KEY) ?? '{}') as {
|
||||
controllerIconStyle?: ControllerIconStyle
|
||||
directPartyTargeting?: boolean
|
||||
combatTouchLocked?: boolean
|
||||
}
|
||||
return {
|
||||
controllerIconStyle: saved.controllerIconStyle ?? 'xbox',
|
||||
directPartyTargeting: saved.directPartyTargeting ?? false,
|
||||
combatTouchLocked: saved.combatTouchLocked ?? Capacitor.isNativePlatform(),
|
||||
}
|
||||
} catch {
|
||||
return {
|
||||
controllerIconStyle: 'xbox' as ControllerIconStyle,
|
||||
directPartyTargeting: false,
|
||||
combatTouchLocked: Capacitor.isNativePlatform(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -216,6 +247,7 @@ function bindingGroup(action: InputAction) {
|
||||
if (action.startsWith('targetParty') || action === 'toggleTargetGroup') return 'direct-targeting'
|
||||
if (action === 'previousTarget' || action === 'nextTarget') return 'relative-targeting'
|
||||
if (action === 'pause') return 'pause'
|
||||
if (action === 'toggleTouchLock' || action === 'toggleSpeed') return 'system'
|
||||
return 'navigation'
|
||||
}
|
||||
|
||||
@@ -234,25 +266,41 @@ function focusableElements() {
|
||||
).find(isVisible)
|
||||
const scope: ParentNode = keyboard ?? pauseMenu ?? dialog ?? document
|
||||
return Array.from(
|
||||
scope.querySelectorAll<HTMLElement>(
|
||||
'button:not(:disabled), input:not(:disabled), select:not(:disabled), textarea:not(:disabled), [tabindex]:not([tabindex="-1"])',
|
||||
),
|
||||
scope.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR),
|
||||
).filter(isVisible)
|
||||
}
|
||||
|
||||
function rememberFocusableControl(element: HTMLElement) {
|
||||
lastControllerFocus = element
|
||||
}
|
||||
|
||||
function focusControl(element: HTMLElement) {
|
||||
rememberFocusableControl(element)
|
||||
element.focus({ preventScroll: true })
|
||||
}
|
||||
|
||||
function currentFocusableControl(candidates = focusableElements()) {
|
||||
const active = document.activeElement
|
||||
if (active instanceof HTMLElement && candidates.includes(active)) {
|
||||
rememberFocusableControl(active)
|
||||
return active
|
||||
}
|
||||
if (lastControllerFocus && candidates.includes(lastControllerFocus) && isVisible(lastControllerFocus)) {
|
||||
return lastControllerFocus
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
export function focusFirstControl() {
|
||||
const first = focusableElements()[0]
|
||||
first?.focus({ preventScroll: true })
|
||||
if (first) focusControl(first)
|
||||
return first
|
||||
}
|
||||
|
||||
function moveFocus(action: InputAction) {
|
||||
const candidates = focusableElements()
|
||||
if (candidates.length === 0) return
|
||||
const current = document.activeElement instanceof HTMLElement
|
||||
&& candidates.includes(document.activeElement)
|
||||
? document.activeElement
|
||||
: null
|
||||
const current = currentFocusableControl(candidates)
|
||||
if (!current) {
|
||||
focusFirstControl()
|
||||
return
|
||||
@@ -279,7 +327,7 @@ function moveFocus(action: InputAction) {
|
||||
|
||||
const next = ranked[0]?.candidate
|
||||
if (!next) return
|
||||
next.focus({ preventScroll: true })
|
||||
focusControl(next)
|
||||
}
|
||||
|
||||
function hasUiOverlay() {
|
||||
@@ -381,6 +429,14 @@ function gamepadTokens(gamepad: Gamepad) {
|
||||
return tokens
|
||||
}
|
||||
|
||||
function isCombatActive() {
|
||||
return Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
}
|
||||
|
||||
function firstConnectedGamepad() {
|
||||
return Array.from(navigator.getGamepads?.() ?? []).find(Boolean) ?? null
|
||||
}
|
||||
|
||||
function setInputValue(input: HTMLInputElement | HTMLTextAreaElement, nextValue: string) {
|
||||
const prototype = input instanceof HTMLTextAreaElement
|
||||
? HTMLTextAreaElement.prototype
|
||||
@@ -397,12 +453,15 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const [preferences, setPreferences] = useState(loadPreferences)
|
||||
const [keyboardInput, setKeyboardInput] = useState<HTMLInputElement | HTMLTextAreaElement | null>(null)
|
||||
const [keyboardShift, setKeyboardShift] = useState(false)
|
||||
const [touchLockMessage, setTouchLockMessage] = useState('')
|
||||
const bindingsRef = useRef(bindings)
|
||||
const preferencesRef = useRef(preferences)
|
||||
const captureRef = useRef(capture)
|
||||
const keyboardInputRef = useRef(keyboardInput)
|
||||
const previousTokensRef = useRef(new Set<string>())
|
||||
const repeatRef = useRef<Record<string, number>>({})
|
||||
const gamepadConnectedRef = useRef(Capacitor.isNativePlatform())
|
||||
const touchLockMessageTimerRef = useRef(0)
|
||||
|
||||
useEffect(() => {
|
||||
bindingsRef.current = bindings
|
||||
@@ -453,15 +512,26 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (action.startsWith('navigate')) {
|
||||
if (action === 'toggleTouchLock') {
|
||||
setPreferences((current) => ({
|
||||
...current,
|
||||
combatTouchLocked: !current.combatTouchLocked,
|
||||
}))
|
||||
window.clearTimeout(touchLockMessageTimerRef.current)
|
||||
const nextLocked = !preferencesRef.current.combatTouchLocked
|
||||
setTouchLockMessage(`Combat touch ${nextLocked ? 'locked' : 'unlocked'}`)
|
||||
touchLockMessageTimerRef.current = window.setTimeout(() => {
|
||||
setTouchLockMessage('')
|
||||
}, 1400)
|
||||
} else if (action.startsWith('navigate')) {
|
||||
if (uiOverlay || !combatActive) moveFocus(action)
|
||||
} else if (action === 'confirm') {
|
||||
const active = document.activeElement
|
||||
const active = currentFocusableControl()
|
||||
if (isTextInput(active)) {
|
||||
setKeyboardInput(active)
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
} else if (
|
||||
active instanceof HTMLElement
|
||||
active
|
||||
&& active.matches('button:not(:disabled), [role="button"]')
|
||||
&& isVisible(active)
|
||||
) {
|
||||
@@ -519,8 +589,10 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
'toggleSpeed',
|
||||
'toggleTouchLock',
|
||||
] satisfies InputAction[]
|
||||
const combatPriority = [
|
||||
'toggleTouchLock',
|
||||
'pause',
|
||||
'toggleSpeed',
|
||||
'ability1',
|
||||
@@ -581,6 +653,31 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
return () => window.removeEventListener('keydown', onKeyDown)
|
||||
}, [assignBinding, dispatchAction])
|
||||
|
||||
useEffect(() => {
|
||||
const onFocusIn = (event: FocusEvent) => {
|
||||
const target = event.target
|
||||
if (!(target instanceof HTMLElement)) return
|
||||
if (!target.matches(FOCUSABLE_SELECTOR) || !isVisible(target)) return
|
||||
rememberFocusableControl(target)
|
||||
}
|
||||
const onPointerDown = (event: PointerEvent) => {
|
||||
if (event.pointerType !== 'touch') {
|
||||
document.documentElement.dataset.inputDevice = 'pc'
|
||||
}
|
||||
const target = event.target
|
||||
if (!(target instanceof Element)) return
|
||||
const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
|
||||
if (!control || !isVisible(control)) return
|
||||
rememberFocusableControl(control)
|
||||
}
|
||||
document.addEventListener('focusin', onFocusIn)
|
||||
document.addEventListener('pointerdown', onPointerDown, { capture: true })
|
||||
return () => {
|
||||
document.removeEventListener('focusin', onFocusIn)
|
||||
document.removeEventListener('pointerdown', onPointerDown, { capture: true })
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
const listener = (event: Event) => {
|
||||
const detail = (event as CustomEvent<{ token: string; repeat?: boolean }>).detail
|
||||
@@ -590,40 +687,74 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
return () => window.removeEventListener(NATIVE_CONTROLLER_EVENT, listener)
|
||||
}, [dispatchControllerToken])
|
||||
|
||||
useEffect(() => {
|
||||
const ensureFocus = () => {
|
||||
const combatActive = document.querySelector('[data-combat-active="true"]')
|
||||
if (combatActive) return
|
||||
const candidates = focusableElements()
|
||||
const active = document.activeElement
|
||||
const activeIsUsable = active instanceof HTMLElement
|
||||
&& candidates.includes(active)
|
||||
&& isVisible(active)
|
||||
if (
|
||||
(!activeIsUsable || document.activeElement === document.body)
|
||||
&& !keyboardInputRef.current
|
||||
&& !captureRef.current
|
||||
) {
|
||||
focusFirstControl()
|
||||
}
|
||||
}
|
||||
const observer = new MutationObserver(() => {
|
||||
window.requestAnimationFrame(ensureFocus)
|
||||
})
|
||||
observer.observe(document.getElementById('root') ?? document.body, {
|
||||
attributes: true,
|
||||
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden', 'style'],
|
||||
childList: true,
|
||||
subtree: true,
|
||||
})
|
||||
window.requestAnimationFrame(ensureFocus)
|
||||
return () => observer.disconnect()
|
||||
useEffect(() => () => {
|
||||
window.clearTimeout(touchLockMessageTimerRef.current)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let frame = 0
|
||||
const poll = (time: number) => {
|
||||
const gamepad = Array.from(navigator.getGamepads?.() ?? []).find(Boolean)
|
||||
let focusFrame = 0
|
||||
const ensureFocus = () => {
|
||||
focusFrame = 0
|
||||
const combatActive = document.querySelector('[data-combat-active="true"]')
|
||||
if (combatActive) return
|
||||
const candidates = focusableElements()
|
||||
const activeControl = currentFocusableControl(candidates)
|
||||
if (
|
||||
(!activeControl || document.activeElement === document.body)
|
||||
&& !keyboardInputRef.current
|
||||
&& !captureRef.current
|
||||
) {
|
||||
if (activeControl) {
|
||||
focusControl(activeControl)
|
||||
} else {
|
||||
focusFirstControl()
|
||||
}
|
||||
}
|
||||
}
|
||||
const scheduleEnsureFocus = () => {
|
||||
if (focusFrame) return
|
||||
focusFrame = window.requestAnimationFrame(ensureFocus)
|
||||
}
|
||||
const observer = new MutationObserver(() => {
|
||||
scheduleEnsureFocus()
|
||||
})
|
||||
observer.observe(document.getElementById('root') ?? document.body, {
|
||||
attributes: true,
|
||||
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden'],
|
||||
childList: true,
|
||||
subtree: true,
|
||||
})
|
||||
scheduleEnsureFocus()
|
||||
return () => {
|
||||
if (focusFrame) window.cancelAnimationFrame(focusFrame)
|
||||
observer.disconnect()
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let timer = 0
|
||||
if (Capacitor.isNativePlatform() && capture?.device !== 'controller') {
|
||||
previousTokensRef.current = new Set()
|
||||
repeatRef.current = {}
|
||||
return undefined
|
||||
}
|
||||
const nextDelay = () => {
|
||||
if (Capacitor.isNativePlatform()) {
|
||||
return GAMEPAD_COMBAT_POLL_MS
|
||||
}
|
||||
if (!Capacitor.isNativePlatform() && !gamepadConnectedRef.current) {
|
||||
return GAMEPAD_BROWSER_DISCONNECTED_POLL_MS
|
||||
}
|
||||
return isCombatActive() ? GAMEPAD_COMBAT_POLL_MS : GAMEPAD_MENU_POLL_MS
|
||||
}
|
||||
const clearControllerState = () => {
|
||||
previousTokensRef.current = new Set()
|
||||
repeatRef.current = {}
|
||||
}
|
||||
const poll = () => {
|
||||
const time = performance.now()
|
||||
const gamepad = firstConnectedGamepad()
|
||||
gamepadConnectedRef.current = Capacitor.isNativePlatform() || Boolean(gamepad)
|
||||
const currentTokens = gamepad ? gamepadTokens(gamepad) : new Set<string>()
|
||||
const previousTokens = previousTokensRef.current
|
||||
|
||||
@@ -649,11 +780,57 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
if (!currentTokens.has(token)) delete repeatRef.current[token]
|
||||
})
|
||||
previousTokensRef.current = currentTokens
|
||||
frame = window.requestAnimationFrame(poll)
|
||||
if (!gamepad) clearControllerState()
|
||||
timer = window.setTimeout(poll, nextDelay())
|
||||
}
|
||||
frame = window.requestAnimationFrame(poll)
|
||||
return () => window.cancelAnimationFrame(frame)
|
||||
}, [assignBinding, dispatchControllerToken])
|
||||
const onGamepadConnected = () => {
|
||||
gamepadConnectedRef.current = true
|
||||
}
|
||||
const onGamepadDisconnected = () => {
|
||||
gamepadConnectedRef.current = Boolean(firstConnectedGamepad())
|
||||
if (!gamepadConnectedRef.current) clearControllerState()
|
||||
}
|
||||
window.addEventListener('gamepadconnected', onGamepadConnected)
|
||||
window.addEventListener('gamepaddisconnected', onGamepadDisconnected)
|
||||
timer = window.setTimeout(poll, 0)
|
||||
return () => {
|
||||
window.clearTimeout(timer)
|
||||
window.removeEventListener('gamepadconnected', onGamepadConnected)
|
||||
window.removeEventListener('gamepaddisconnected', onGamepadDisconnected)
|
||||
}
|
||||
}, [assignBinding, capture, dispatchControllerToken])
|
||||
|
||||
useEffect(() => {
|
||||
const shouldBlockTouch = () => (
|
||||
Capacitor.isNativePlatform()
|
||||
&& preferencesRef.current.combatTouchLocked
|
||||
&& isCombatActive()
|
||||
&& !hasUiOverlay()
|
||||
)
|
||||
const blockTouch = (event: Event) => {
|
||||
if (
|
||||
typeof PointerEvent !== 'undefined'
|
||||
&& event instanceof PointerEvent
|
||||
&& event.pointerType !== 'touch'
|
||||
) return
|
||||
if (!shouldBlockTouch()) return
|
||||
event.preventDefault()
|
||||
event.stopImmediatePropagation()
|
||||
}
|
||||
const options = { capture: true, passive: false }
|
||||
document.addEventListener('pointerdown', blockTouch, options)
|
||||
document.addEventListener('pointerup', blockTouch, options)
|
||||
document.addEventListener('touchstart', blockTouch, options)
|
||||
document.addEventListener('touchmove', blockTouch, options)
|
||||
document.addEventListener('touchend', blockTouch, options)
|
||||
return () => {
|
||||
document.removeEventListener('pointerdown', blockTouch, options)
|
||||
document.removeEventListener('pointerup', blockTouch, options)
|
||||
document.removeEventListener('touchstart', blockTouch, options)
|
||||
document.removeEventListener('touchmove', blockTouch, options)
|
||||
document.removeEventListener('touchend', blockTouch, options)
|
||||
}
|
||||
}, [])
|
||||
|
||||
const contextValue = useMemo<InputContextValue>(() => ({
|
||||
bindings,
|
||||
@@ -661,6 +838,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
lastDevice,
|
||||
controllerIconStyle: preferences.controllerIconStyle,
|
||||
directPartyTargeting: preferences.directPartyTargeting,
|
||||
combatTouchLocked: preferences.combatTouchLocked,
|
||||
beginCapture: (device, action) => setCapture({ device, action }),
|
||||
cancelCapture: () => setCapture(null),
|
||||
resetBindings: (device) => setBindings((current) => ({
|
||||
@@ -675,6 +853,10 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
...current,
|
||||
directPartyTargeting,
|
||||
})),
|
||||
setCombatTouchLocked: (combatTouchLocked) => setPreferences((current) => ({
|
||||
...current,
|
||||
combatTouchLocked,
|
||||
})),
|
||||
}), [bindings, capture, lastDevice, preferences])
|
||||
|
||||
function typeKeyboardKey(key: string) {
|
||||
@@ -739,6 +921,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
</section>
|
||||
</div>
|
||||
)}
|
||||
{touchLockMessage && (
|
||||
<div className="combat-touch-lock-status" aria-live="polite">
|
||||
{touchLockMessage}
|
||||
</div>
|
||||
)}
|
||||
</InputContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
export const bundledCatalogHash = '07506c52bab428c439f09a9b82e39e6eff2b243fb972d664da48852059bcd937'
|
||||
@@ -833,6 +833,228 @@
|
||||
"active": false
|
||||
}
|
||||
],
|
||||
"gearUpgradePaths": [
|
||||
{
|
||||
"fromItemId": 1,
|
||||
"toItemId": 201
|
||||
},
|
||||
{
|
||||
"fromItemId": 2,
|
||||
"toItemId": 202
|
||||
},
|
||||
{
|
||||
"fromItemId": 3,
|
||||
"toItemId": 203
|
||||
},
|
||||
{
|
||||
"fromItemId": 4,
|
||||
"toItemId": 204
|
||||
},
|
||||
{
|
||||
"fromItemId": 5,
|
||||
"toItemId": 205
|
||||
},
|
||||
{
|
||||
"fromItemId": 6,
|
||||
"toItemId": 206
|
||||
},
|
||||
{
|
||||
"fromItemId": 7,
|
||||
"toItemId": 207
|
||||
},
|
||||
{
|
||||
"fromItemId": 8,
|
||||
"toItemId": 208
|
||||
},
|
||||
{
|
||||
"fromItemId": 9,
|
||||
"toItemId": 209
|
||||
},
|
||||
{
|
||||
"fromItemId": 100,
|
||||
"toItemId": 3
|
||||
},
|
||||
{
|
||||
"fromItemId": 101,
|
||||
"toItemId": 5
|
||||
},
|
||||
{
|
||||
"fromItemId": 102,
|
||||
"toItemId": 2
|
||||
},
|
||||
{
|
||||
"fromItemId": 103,
|
||||
"toItemId": 6
|
||||
},
|
||||
{
|
||||
"fromItemId": 104,
|
||||
"toItemId": 4
|
||||
},
|
||||
{
|
||||
"fromItemId": 105,
|
||||
"toItemId": 1
|
||||
},
|
||||
{
|
||||
"fromItemId": 106,
|
||||
"toItemId": 7
|
||||
},
|
||||
{
|
||||
"fromItemId": 107,
|
||||
"toItemId": 3
|
||||
},
|
||||
{
|
||||
"fromItemId": 108,
|
||||
"toItemId": 8
|
||||
},
|
||||
{
|
||||
"fromItemId": 109,
|
||||
"toItemId": 9
|
||||
},
|
||||
{
|
||||
"fromItemId": 201,
|
||||
"toItemId": 301
|
||||
},
|
||||
{
|
||||
"fromItemId": 202,
|
||||
"toItemId": 302
|
||||
},
|
||||
{
|
||||
"fromItemId": 203,
|
||||
"toItemId": 303
|
||||
},
|
||||
{
|
||||
"fromItemId": 204,
|
||||
"toItemId": 304
|
||||
},
|
||||
{
|
||||
"fromItemId": 205,
|
||||
"toItemId": 305
|
||||
},
|
||||
{
|
||||
"fromItemId": 206,
|
||||
"toItemId": 306
|
||||
},
|
||||
{
|
||||
"fromItemId": 207,
|
||||
"toItemId": 307
|
||||
},
|
||||
{
|
||||
"fromItemId": 208,
|
||||
"toItemId": 308
|
||||
},
|
||||
{
|
||||
"fromItemId": 209,
|
||||
"toItemId": 309
|
||||
},
|
||||
{
|
||||
"fromItemId": 301,
|
||||
"toItemId": 401
|
||||
},
|
||||
{
|
||||
"fromItemId": 302,
|
||||
"toItemId": 402
|
||||
},
|
||||
{
|
||||
"fromItemId": 303,
|
||||
"toItemId": 403
|
||||
},
|
||||
{
|
||||
"fromItemId": 304,
|
||||
"toItemId": 404
|
||||
},
|
||||
{
|
||||
"fromItemId": 305,
|
||||
"toItemId": 405
|
||||
},
|
||||
{
|
||||
"fromItemId": 306,
|
||||
"toItemId": 406
|
||||
},
|
||||
{
|
||||
"fromItemId": 307,
|
||||
"toItemId": 407
|
||||
},
|
||||
{
|
||||
"fromItemId": 308,
|
||||
"toItemId": 408
|
||||
},
|
||||
{
|
||||
"fromItemId": 309,
|
||||
"toItemId": 409
|
||||
},
|
||||
{
|
||||
"fromItemId": 401,
|
||||
"toItemId": 501
|
||||
},
|
||||
{
|
||||
"fromItemId": 402,
|
||||
"toItemId": 502
|
||||
},
|
||||
{
|
||||
"fromItemId": 403,
|
||||
"toItemId": 503
|
||||
},
|
||||
{
|
||||
"fromItemId": 404,
|
||||
"toItemId": 504
|
||||
},
|
||||
{
|
||||
"fromItemId": 405,
|
||||
"toItemId": 505
|
||||
},
|
||||
{
|
||||
"fromItemId": 406,
|
||||
"toItemId": 506
|
||||
},
|
||||
{
|
||||
"fromItemId": 407,
|
||||
"toItemId": 507
|
||||
},
|
||||
{
|
||||
"fromItemId": 408,
|
||||
"toItemId": 508
|
||||
},
|
||||
{
|
||||
"fromItemId": 409,
|
||||
"toItemId": 509
|
||||
},
|
||||
{
|
||||
"fromItemId": 710,
|
||||
"toItemId": 301
|
||||
},
|
||||
{
|
||||
"fromItemId": 711,
|
||||
"toItemId": 302
|
||||
},
|
||||
{
|
||||
"fromItemId": 712,
|
||||
"toItemId": 303
|
||||
},
|
||||
{
|
||||
"fromItemId": 713,
|
||||
"toItemId": 304
|
||||
},
|
||||
{
|
||||
"fromItemId": 714,
|
||||
"toItemId": 305
|
||||
},
|
||||
{
|
||||
"fromItemId": 715,
|
||||
"toItemId": 306
|
||||
},
|
||||
{
|
||||
"fromItemId": 716,
|
||||
"toItemId": 307
|
||||
},
|
||||
{
|
||||
"fromItemId": 717,
|
||||
"toItemId": 308
|
||||
},
|
||||
{
|
||||
"fromItemId": 718,
|
||||
"toItemId": 309
|
||||
}
|
||||
],
|
||||
"craftingRecipes": [
|
||||
{
|
||||
"id": 1002,
|
||||
@@ -1215,6 +1437,22 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [
|
||||
{
|
||||
"item": {
|
||||
"id": 383002,
|
||||
"slug": "bulldrome-boss-coin-diff-2-ilvl-10",
|
||||
"name": "Green Bulldrome Coin",
|
||||
"slot": "component",
|
||||
"rarity": "uncommon",
|
||||
"itemLevel": 10,
|
||||
"healingPower": 0,
|
||||
"maxResourceBonus": 0,
|
||||
"glyph": "$",
|
||||
"description": "A boss coin from Bulldrome used for item level 10 crafting."
|
||||
},
|
||||
"quantity": 5,
|
||||
"owned": 0
|
||||
},
|
||||
{
|
||||
"item": {
|
||||
"id": 683002,
|
||||
@@ -1228,7 +1466,7 @@
|
||||
"glyph": "$",
|
||||
"description": "A boss coin from Tigrex used for item level 10 crafting."
|
||||
},
|
||||
"quantity": 10,
|
||||
"quantity": 5,
|
||||
"owned": 0
|
||||
}
|
||||
],
|
||||
@@ -1255,6 +1493,22 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [
|
||||
{
|
||||
"item": {
|
||||
"id": 383002,
|
||||
"slug": "bulldrome-boss-coin-diff-2-ilvl-10",
|
||||
"name": "Green Bulldrome Coin",
|
||||
"slot": "component",
|
||||
"rarity": "uncommon",
|
||||
"itemLevel": 10,
|
||||
"healingPower": 0,
|
||||
"maxResourceBonus": 0,
|
||||
"glyph": "$",
|
||||
"description": "A boss coin from Bulldrome used for item level 10 crafting."
|
||||
},
|
||||
"quantity": 5,
|
||||
"owned": 0
|
||||
},
|
||||
{
|
||||
"item": {
|
||||
"id": 683002,
|
||||
@@ -1268,7 +1522,7 @@
|
||||
"glyph": "$",
|
||||
"description": "A boss coin from Tigrex used for item level 10 crafting."
|
||||
},
|
||||
"quantity": 10,
|
||||
"quantity": 5,
|
||||
"owned": 0
|
||||
}
|
||||
],
|
||||
@@ -1295,6 +1549,22 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [
|
||||
{
|
||||
"item": {
|
||||
"id": 383002,
|
||||
"slug": "bulldrome-boss-coin-diff-2-ilvl-10",
|
||||
"name": "Green Bulldrome Coin",
|
||||
"slot": "component",
|
||||
"rarity": "uncommon",
|
||||
"itemLevel": 10,
|
||||
"healingPower": 0,
|
||||
"maxResourceBonus": 0,
|
||||
"glyph": "$",
|
||||
"description": "A boss coin from Bulldrome used for item level 10 crafting."
|
||||
},
|
||||
"quantity": 5,
|
||||
"owned": 0
|
||||
},
|
||||
{
|
||||
"item": {
|
||||
"id": 683002,
|
||||
@@ -1308,7 +1578,7 @@
|
||||
"glyph": "$",
|
||||
"description": "A boss coin from Tigrex used for item level 10 crafting."
|
||||
},
|
||||
"quantity": 10,
|
||||
"quantity": 5,
|
||||
"owned": 0
|
||||
}
|
||||
],
|
||||
@@ -1575,7 +1845,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1203,
|
||||
@@ -1598,7 +1868,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1201,
|
||||
@@ -1621,7 +1891,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1204,
|
||||
@@ -1644,7 +1914,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1205,
|
||||
@@ -1667,7 +1937,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1206,
|
||||
@@ -1690,7 +1960,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1209,
|
||||
@@ -1713,7 +1983,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1208,
|
||||
@@ -1736,7 +2006,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1207,
|
||||
@@ -1759,7 +2029,7 @@
|
||||
"setName": null
|
||||
},
|
||||
"components": [],
|
||||
"canCraft": true
|
||||
"canCraft": false
|
||||
},
|
||||
{
|
||||
"id": 1302,
|
||||
@@ -2852,6 +3122,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 125,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Bulldrome territory.",
|
||||
"locationName": "The Ember Wastes",
|
||||
"completionCount": 0,
|
||||
@@ -3081,6 +3352,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 125,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Yian Kut-Ku territory.",
|
||||
"locationName": "The Ember Wastes",
|
||||
"completionCount": 0,
|
||||
@@ -3310,6 +3582,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 125,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Rathian territory.",
|
||||
"locationName": "The Ember Wastes",
|
||||
"completionCount": 0,
|
||||
@@ -3539,6 +3812,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 205,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Tigrex territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -3737,6 +4011,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 205,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Rathalos territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -3935,6 +4210,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 205,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Gypceros territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -4133,6 +4409,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 245,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Nargacuga territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -4300,6 +4577,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 245,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Azuros territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -4467,6 +4745,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 245,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Diablos territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -4634,6 +4913,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 285,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Barroth territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -4770,6 +5050,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 285,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Tobi Kadachi territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -4906,6 +5187,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 285,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Monoblos territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5042,6 +5324,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 325,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Anjanath territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5147,6 +5430,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 325,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Bazelgeuse territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5252,6 +5536,7 @@
|
||||
"partySize": 6,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 325,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A focused hunt through Odogaron territory.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5357,6 +5642,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 275,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Tigrex.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5462,6 +5748,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 275,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Rathalos.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5567,6 +5854,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 275,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Gypceros.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5672,6 +5960,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 325,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Nargacuga.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5777,6 +6066,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 325,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Azuros.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5882,6 +6172,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 325,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Diablos.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -5987,6 +6278,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 375,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Barroth.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -6092,6 +6384,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 375,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Tobi Kadachi.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -6197,6 +6490,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 375,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Monoblos.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -6302,6 +6596,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 425,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Anjanath.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -6407,6 +6702,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 425,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Bazelgeuse.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
@@ -6512,6 +6808,7 @@
|
||||
"partySize": 18,
|
||||
"completionItemLevel": null,
|
||||
"experienceReward": 425,
|
||||
"imageUrl": "/boss-placeholder.svg",
|
||||
"description": "A raid-scale hunt against Apex Odogaron.",
|
||||
"locationName": "The Monster Frontier",
|
||||
"completionCount": 0,
|
||||
|
||||
@@ -134,6 +134,11 @@ export type CraftingRecipe = {
|
||||
canCraft: boolean
|
||||
}
|
||||
|
||||
export type GearUpgradePath = {
|
||||
fromItemId: number
|
||||
toItemId: number
|
||||
}
|
||||
|
||||
export type LootRollItem = Omit<Item, 'quantity' | 'equipped'> & {
|
||||
quantity: number
|
||||
duplicate: boolean
|
||||
@@ -163,6 +168,7 @@ export type Dungeon = {
|
||||
partySize: number
|
||||
completionItemLevel: number | null
|
||||
experienceReward: number
|
||||
imageUrl: string
|
||||
description: string
|
||||
locationName: string
|
||||
difficulties: Difficulty[]
|
||||
@@ -224,6 +230,7 @@ export type CharacterProfile = {
|
||||
}
|
||||
setBonuses: SetBonus[]
|
||||
craftingRecipes: CraftingRecipe[]
|
||||
gearUpgradePaths: GearUpgradePath[]
|
||||
dungeons: Dungeon[]
|
||||
}
|
||||
|
||||
@@ -342,7 +349,8 @@ export async function completeRoguelike(
|
||||
durationSeconds: number,
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level' | 'pvp-fight-twelfth-level' | 'pvp-match-win-half-level' | 'pvp-stadium-round-win-quarter-level' | 'pvp-stadium-round-loss-tenth-level' | 'pvp-stadium-match-half-level'
|
||||
fightsCleared?: number
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import {
|
||||
publishPvpMatchState,
|
||||
requestPvpRematch,
|
||||
type PvpMatchSnapshot,
|
||||
type PvpMatchSide,
|
||||
type PvpMatchStatus,
|
||||
type PvpRematchResponse,
|
||||
} from './pvpRoguelike'
|
||||
|
||||
export type LiveMatchProgressPayload<TSideState> = {
|
||||
state: TSideState
|
||||
status: PvpMatchStatus
|
||||
stage: number
|
||||
encounterIndex: number
|
||||
encountersCleared: number
|
||||
enemyHealth: number
|
||||
alive: boolean
|
||||
elapsedTicks: number
|
||||
}
|
||||
|
||||
type StartLiveMatchSyncOptions<TSideState> = {
|
||||
matchId: string
|
||||
intervalMs?: number
|
||||
getPayload: () => LiveMatchProgressPayload<TSideState>
|
||||
onSnapshot: (snapshot: PvpMatchSnapshot<TSideState>) => void
|
||||
onError?: (reason: unknown) => void
|
||||
}
|
||||
|
||||
type RequestLiveRematchOptions<TSideState> = {
|
||||
matchId: string
|
||||
maxPendingAttempts?: number
|
||||
maxFailureAttempts?: number
|
||||
pendingDelayMs?: number
|
||||
failureDelayMs?: number
|
||||
onMatched: (result: Required<Pick<PvpRematchResponse<TSideState>, 'match' | 'side'>>) => void
|
||||
onExpired: () => void
|
||||
onFailure: (reason: unknown) => void
|
||||
}
|
||||
|
||||
type LivePvpMatchBase = {
|
||||
id: string
|
||||
opponentName: string
|
||||
}
|
||||
|
||||
type UsePvpLiveMatchSyncOptions<TSideState, TLiveMatch extends LivePvpMatchBase> = {
|
||||
liveMatch: TLiveMatch | null
|
||||
syncEnabled: boolean
|
||||
getPayload: (liveMatch: TLiveMatch) => LiveMatchProgressPayload<TSideState>
|
||||
onSnapshot: (snapshot: PvpMatchSnapshot<TSideState>, liveMatch: TLiveMatch) => void
|
||||
onError?: (reason: unknown) => void
|
||||
startLiveMatch: (match: PvpMatchSnapshot<TSideState>, side: PvpMatchSide, message?: string) => void
|
||||
}
|
||||
|
||||
type RematchState = {
|
||||
matchId: string | null
|
||||
requested: boolean
|
||||
message: string
|
||||
}
|
||||
|
||||
/**
|
||||
* React wrapper for live PvP state sync and rematch UX. Mode screens provide
|
||||
* payload and snapshot rules; shared polling and rematch state live here.
|
||||
*/
|
||||
export function usePvpLiveMatchSync<TSideState, TLiveMatch extends LivePvpMatchBase>({
|
||||
liveMatch,
|
||||
syncEnabled,
|
||||
getPayload,
|
||||
onSnapshot,
|
||||
onError,
|
||||
startLiveMatch,
|
||||
}: UsePvpLiveMatchSyncOptions<TSideState, TLiveMatch>) {
|
||||
const [rematchState, setRematchState] = useState<RematchState>({
|
||||
matchId: null,
|
||||
requested: false,
|
||||
message: '',
|
||||
})
|
||||
const getPayloadRef = useRef(getPayload)
|
||||
const onSnapshotRef = useRef(onSnapshot)
|
||||
const onErrorRef = useRef(onError)
|
||||
const startLiveMatchRef = useRef(startLiveMatch)
|
||||
const liveMatchId = liveMatch?.id
|
||||
|
||||
useEffect(() => {
|
||||
getPayloadRef.current = getPayload
|
||||
onSnapshotRef.current = onSnapshot
|
||||
onErrorRef.current = onError
|
||||
startLiveMatchRef.current = startLiveMatch
|
||||
}, [getPayload, onError, onSnapshot, startLiveMatch])
|
||||
|
||||
useEffect(() => {
|
||||
if (!liveMatch || !syncEnabled) return undefined
|
||||
return startLiveMatchSync<TSideState>({
|
||||
matchId: liveMatch.id,
|
||||
getPayload: () => getPayloadRef.current(liveMatch),
|
||||
onSnapshot: (snapshot) => onSnapshotRef.current(snapshot, liveMatch),
|
||||
onError: (reason) => onErrorRef.current?.(reason),
|
||||
})
|
||||
}, [liveMatch, syncEnabled])
|
||||
|
||||
const handleRematch = useCallback(() => {
|
||||
if (!liveMatch || (rematchState.matchId === liveMatch.id && rematchState.requested)) return undefined
|
||||
const { id, opponentName } = liveMatch
|
||||
setRematchState({
|
||||
matchId: id,
|
||||
requested: true,
|
||||
message: `Waiting for ${opponentName} to rematch...`,
|
||||
})
|
||||
return requestLiveRematch<TSideState>({
|
||||
matchId: id,
|
||||
onMatched: (result) => {
|
||||
startLiveMatchRef.current(result.match, result.side, `Rematch against ${opponentName} begins.`)
|
||||
},
|
||||
onExpired: () => {
|
||||
setRematchState({ matchId: id, requested: false, message: 'Rematch expired.' })
|
||||
},
|
||||
onFailure: (reason) => {
|
||||
setRematchState({
|
||||
matchId: id,
|
||||
requested: false,
|
||||
message: reason instanceof Error ? reason.message : 'Unable to request rematch.',
|
||||
})
|
||||
},
|
||||
})
|
||||
}, [liveMatch, rematchState.matchId, rematchState.requested])
|
||||
|
||||
const currentRematchState = rematchState.matchId === liveMatchId
|
||||
? rematchState
|
||||
: { matchId: liveMatchId ?? null, requested: false, message: '' }
|
||||
|
||||
return {
|
||||
rematchRequested: currentRematchState.requested,
|
||||
rematchMessage: currentRematchState.message,
|
||||
handleRematch,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Polls the backend rematch endpoint until both players accept, the request
|
||||
* expires, or repeated network failures make the rematch unavailable.
|
||||
*/
|
||||
export function requestLiveRematch<TSideState>({
|
||||
matchId,
|
||||
maxPendingAttempts = 180,
|
||||
maxFailureAttempts = 10,
|
||||
pendingDelayMs = 700,
|
||||
failureDelayMs = 900,
|
||||
onMatched,
|
||||
onExpired,
|
||||
onFailure,
|
||||
}: RequestLiveRematchOptions<TSideState>) {
|
||||
let cancelled = false
|
||||
let attempts = 0
|
||||
|
||||
const schedule = (callback: () => void, delay: number) => {
|
||||
window.setTimeout(callback, delay)
|
||||
}
|
||||
|
||||
const handleResponse = (result: PvpRematchResponse<TSideState>) => {
|
||||
if (cancelled) return
|
||||
if (result.status === 'matched' && result.match && result.side) {
|
||||
onMatched({ match: result.match, side: result.side })
|
||||
return
|
||||
}
|
||||
attempts += 1
|
||||
if (attempts >= maxPendingAttempts) {
|
||||
onExpired()
|
||||
return
|
||||
}
|
||||
schedule(pollRematch, pendingDelayMs)
|
||||
}
|
||||
|
||||
const pollRematch = () => {
|
||||
requestPvpRematch<TSideState>(matchId)
|
||||
.then(handleResponse)
|
||||
.catch((reason: unknown) => {
|
||||
if (cancelled) return
|
||||
attempts += 1
|
||||
if (attempts >= maxFailureAttempts) {
|
||||
onFailure(reason)
|
||||
return
|
||||
}
|
||||
schedule(pollRematch, failureDelayMs)
|
||||
})
|
||||
}
|
||||
|
||||
pollRematch()
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Publishes local live-match progress and polls opponent state on a fixed
|
||||
* interval. Mode-specific snapshot handling stays in the caller.
|
||||
*/
|
||||
export function startLiveMatchSync<TSideState>({
|
||||
matchId,
|
||||
intervalMs = 700,
|
||||
getPayload,
|
||||
onSnapshot,
|
||||
onError = () => undefined,
|
||||
}: StartLiveMatchSyncOptions<TSideState>) {
|
||||
let stopped = false
|
||||
const syncMatch = () => {
|
||||
publishPvpMatchState<TSideState>(matchId, getPayload())
|
||||
.then((snapshot) => {
|
||||
if (!stopped) onSnapshot(snapshot)
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
if (!stopped) onError(reason)
|
||||
})
|
||||
}
|
||||
|
||||
syncMatch()
|
||||
const timer = window.setInterval(syncMatch, intervalMs)
|
||||
return () => {
|
||||
stopped = true
|
||||
window.clearInterval(timer)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
import {
|
||||
cancelPvpQueue,
|
||||
checkPvpQueue,
|
||||
joinPvpQueue,
|
||||
randomCpuDifficulty,
|
||||
type CpuDifficulty,
|
||||
type PvpContentType,
|
||||
type PvpMatchSnapshot,
|
||||
type PvpMatchSide,
|
||||
} from './pvpRoguelike'
|
||||
import type { GameMode } from './gameRepository'
|
||||
|
||||
export function startPvpQueueWithCpuFallback<TSideState>({
|
||||
contentType,
|
||||
startStage,
|
||||
gameMode,
|
||||
liveMatchActive,
|
||||
onSearching,
|
||||
onCpuMatch,
|
||||
onLiveMatch,
|
||||
messages,
|
||||
}: {
|
||||
contentType: PvpContentType
|
||||
startStage: number
|
||||
gameMode: GameMode
|
||||
liveMatchActive: () => boolean
|
||||
onSearching: (message: string) => void
|
||||
onCpuMatch: (difficulty: CpuDifficulty, message: string) => void
|
||||
onLiveMatch: (match: PvpMatchSnapshot<TSideState>, side: PvpMatchSide, message: string) => void
|
||||
messages: {
|
||||
offline: (difficulty: CpuDifficulty) => string
|
||||
searching: string
|
||||
notFound: (difficulty: CpuDifficulty) => string
|
||||
unavailable: (difficulty: CpuDifficulty) => string
|
||||
liveFound: (match: PvpMatchSnapshot<TSideState>, side: PvpMatchSide) => string
|
||||
}
|
||||
}) {
|
||||
if (gameMode === 'offline') {
|
||||
const difficulty = randomCpuDifficulty()
|
||||
const timer = window.setTimeout(() => {
|
||||
onCpuMatch(difficulty, messages.offline(difficulty))
|
||||
}, 500)
|
||||
return () => window.clearTimeout(timer)
|
||||
}
|
||||
|
||||
let cancelled = false
|
||||
let ticketId = ''
|
||||
let pollTimer: number | undefined
|
||||
onSearching(messages.searching)
|
||||
|
||||
const beginLiveMatch = (match: PvpMatchSnapshot<TSideState>, side: PvpMatchSide) => {
|
||||
if (cancelled) return
|
||||
onLiveMatch(match, side, messages.liveFound(match, side))
|
||||
}
|
||||
|
||||
const fallbackTimer = window.setTimeout(() => {
|
||||
if (cancelled || liveMatchActive()) return
|
||||
cancelled = true
|
||||
if (ticketId) cancelPvpQueue(ticketId).catch(() => undefined)
|
||||
const difficulty = randomCpuDifficulty()
|
||||
onCpuMatch(difficulty, messages.notFound(difficulty))
|
||||
}, 5000)
|
||||
|
||||
const pollQueue = () => {
|
||||
if (!ticketId || cancelled) return
|
||||
checkPvpQueue<TSideState>(ticketId)
|
||||
.then((result) => {
|
||||
if (cancelled) return
|
||||
if (result.status === 'matched' && result.match && result.side) {
|
||||
window.clearTimeout(fallbackTimer)
|
||||
if (pollTimer) window.clearTimeout(pollTimer)
|
||||
beginLiveMatch(result.match, result.side)
|
||||
return
|
||||
}
|
||||
pollTimer = window.setTimeout(pollQueue, 500)
|
||||
})
|
||||
.catch(() => {
|
||||
if (!cancelled) pollTimer = window.setTimeout(pollQueue, 700)
|
||||
})
|
||||
}
|
||||
|
||||
joinPvpQueue<TSideState>(contentType, startStage)
|
||||
.then((result) => {
|
||||
if (cancelled) return
|
||||
ticketId = result.ticketId
|
||||
if (result.status === 'matched' && result.match && result.side) {
|
||||
window.clearTimeout(fallbackTimer)
|
||||
beginLiveMatch(result.match, result.side)
|
||||
return
|
||||
}
|
||||
pollTimer = window.setTimeout(pollQueue, 500)
|
||||
})
|
||||
.catch(() => {
|
||||
if (cancelled) return
|
||||
window.clearTimeout(fallbackTimer)
|
||||
cancelled = true
|
||||
const difficulty = randomCpuDifficulty()
|
||||
onCpuMatch(difficulty, messages.unavailable(difficulty))
|
||||
})
|
||||
|
||||
return () => {
|
||||
cancelled = true
|
||||
window.clearTimeout(fallbackTimer)
|
||||
if (pollTimer) window.clearTimeout(pollTimer)
|
||||
if (ticketId && !liveMatchActive()) cancelPvpQueue(ticketId).catch(() => undefined)
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,59 @@
|
||||
export type PvpContentType = 'dungeon' | 'raid'
|
||||
import { requestGameApiJson } from './gameRepository'
|
||||
|
||||
export type PvpContentType = 'dungeon' | 'raid' | 'stadium'
|
||||
export type CpuDifficulty = 1 | 2 | 3 | 4 | 5
|
||||
export type PvpMatchSide = 'a' | 'b'
|
||||
export type PvpMatchStatus = 'playing' | 'upgrade-choice' | 'shop' | 'won' | 'lost'
|
||||
|
||||
export type PvpPlayerInfo = {
|
||||
side: PvpMatchSide
|
||||
accountId: number
|
||||
characterId: number
|
||||
characterName: string
|
||||
className: string
|
||||
}
|
||||
|
||||
export type PvpUpgradeChoicePayload = {
|
||||
encounterIndex: number
|
||||
buffId: string
|
||||
debuffId: string
|
||||
purchases?: string[]
|
||||
shopReady?: boolean
|
||||
}
|
||||
|
||||
export type PvpMatchSnapshot<TSideState = unknown> = {
|
||||
id: string
|
||||
contentType: PvpContentType
|
||||
startStage: number
|
||||
createdAt: number
|
||||
players: Record<PvpMatchSide, PvpPlayerInfo>
|
||||
states: Partial<Record<PvpMatchSide, TSideState>>
|
||||
statuses: Partial<Record<PvpMatchSide, PvpMatchStatus>>
|
||||
progress: Partial<Record<PvpMatchSide, {
|
||||
stage: number
|
||||
encounterIndex: number
|
||||
encountersCleared: number
|
||||
enemyHealth: number
|
||||
alive: boolean
|
||||
elapsedTicks: number
|
||||
}>>
|
||||
upgradeChoices: Partial<Record<PvpMatchSide, Record<string, PvpUpgradeChoicePayload>>>
|
||||
rematchRequests?: Partial<Record<PvpMatchSide, boolean>>
|
||||
updatedAt: number
|
||||
}
|
||||
|
||||
export type PvpQueueResponse<TSideState = unknown> = {
|
||||
ticketId: string
|
||||
status: 'waiting' | 'matched'
|
||||
match?: PvpMatchSnapshot<TSideState>
|
||||
side?: PvpMatchSide
|
||||
}
|
||||
|
||||
export type PvpRematchResponse<TSideState = unknown> = {
|
||||
status: 'waiting' | 'matched'
|
||||
match?: PvpMatchSnapshot<TSideState>
|
||||
side?: PvpMatchSide
|
||||
}
|
||||
|
||||
export type CpuPvpLeaderboardEntry = {
|
||||
characterName: string
|
||||
@@ -66,3 +120,65 @@ export function recordPvpRoguelikeCheckpoint(
|
||||
localStorage.setItem(checkpointStorageKey(characterId, contentType), String(next))
|
||||
return next
|
||||
}
|
||||
|
||||
export function joinPvpQueue<TSideState>(
|
||||
contentType: PvpContentType,
|
||||
startStage: number,
|
||||
): Promise<PvpQueueResponse<TSideState>> {
|
||||
return requestGameApiJson('/api/pvp/queue', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ contentType, startStage }),
|
||||
})
|
||||
}
|
||||
|
||||
export function checkPvpQueue<TSideState>(ticketId: string): Promise<PvpQueueResponse<TSideState>> {
|
||||
return requestGameApiJson(`/api/pvp/queue/${encodeURIComponent(ticketId)}`)
|
||||
}
|
||||
|
||||
export function cancelPvpQueue(ticketId: string): Promise<{ ok: true }> {
|
||||
return requestGameApiJson(`/api/pvp/queue/${encodeURIComponent(ticketId)}`, {
|
||||
method: 'DELETE',
|
||||
})
|
||||
}
|
||||
|
||||
export function publishPvpMatchState<TSideState>(
|
||||
matchId: string,
|
||||
payload: {
|
||||
state: TSideState
|
||||
status: PvpMatchStatus
|
||||
stage: number
|
||||
encounterIndex: number
|
||||
encountersCleared: number
|
||||
enemyHealth: number
|
||||
alive: boolean
|
||||
elapsedTicks: number
|
||||
},
|
||||
): Promise<PvpMatchSnapshot<TSideState>> {
|
||||
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}/state`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
})
|
||||
}
|
||||
|
||||
export function loadPvpMatch<TSideState>(matchId: string): Promise<PvpMatchSnapshot<TSideState>> {
|
||||
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}`)
|
||||
}
|
||||
|
||||
export function submitPvpUpgradeChoice(
|
||||
matchId: string,
|
||||
payload: PvpUpgradeChoicePayload,
|
||||
): Promise<PvpMatchSnapshot> {
|
||||
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}/upgrade-choice`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
})
|
||||
}
|
||||
|
||||
export function requestPvpRematch<TSideState>(matchId: string): Promise<PvpRematchResponse<TSideState>> {
|
||||
return requestGameApiJson(`/api/pvp/matches/${encodeURIComponent(matchId)}/rematch`, {
|
||||
method: 'POST',
|
||||
})
|
||||
}
|
||||
|
||||